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Kun'ii Zenya
The Executives Executive Outcomes
7
|
Posted - 2014.04.28 16:02:00 -
[1981] - Quote
Flay Nardieu wrote:Kun'ii Zenya wrote:
Once you start a job, the costs are sunk...i.e. they are unrecoverable.
If you are letting those costs still influence your behavior then you are being irrational. Once costs are sunk they should no longer have any impact on your decisions.
So, forgive, but it seems you don't know anything about sunk costs.
And going forward you don't have to use a POS...for anything. You are assuming that using a station is going to be more expensive than using a POS.
I can't and won't even try to refute economic theory. However only a small percentage of players, likely very small, even care about macro-economics, most are not much more interested in economics other than not taking a loss while being engaged and entertained. At it's foundation Eve is a game, a very diverse, feature rich, quasi simulation of a hypothetical future. The physics engine isn't even remotely close to known laws or theorized possibilities. The simplification is required to make it an enjoyable game. Precision in the simulation of various aspects would make Eve frustrating to the point of death by account attrition. The use of real world parallels only work in aspects to set the game universe in easily understandable framework, otherwise it would be far too alien for the general public. Eve makes you think and diverts a person's attention from issues that daily stress. The simple fact is player's shouldn't and don't need to micromanage everything, so if a player runs their jobs at a POS, Station, Outpost or by some weird alignment of space time the laundry service of their ship the cost in material and time is already understood and accepted. If a single player corp has the the individual go offline for that annoying experience called the real world, they have their jobs set, POS fueled for a reasonable duration and the corp gets a war-declaration and subsequent burning of the POS to a cinder, the associated loss of structures, product, and materials pale in comparison to the emotional impact of a player who had spent significant time and isk to acquire blueprints especially hard to get originals or faction copies. Playing Eve is not more important than real life concerns, a job, or relationships. Anyone who would think that really needs to seek some mental health help (I'm not being specific to any one person). Additionally in a game, perception is reality, no matter unfounded it may seem.
This is exactly the kind of thing that economists do when setting up lab experiments. Yes, they are simplifications, but they still provide lots of potentially useful information on how markets work. And the great thing is in the MMOs with very developed economies...the participants pay to play. EVE is perhaps the best one in this regard and frankly I'm surprised more economists are not looking at it to test theories. If I were a young grad student I'd be trying to find a way to use such data.
My point is, that the theories of economics do not stop just because EVE is a game. In fact, EVE may be one place to study them in detail because of the simplifications.
For example, Price convergence in an online virtual world. One of the predictions of neoclassical economics is that when you have a market with a homogeneous good and many buyers and sellers there will be "one price" even in different locations. Some key assumptions are no transportation costs and no economic barriers between locations. The researchers used WoW where ganking is not really a factor. It would be interesting to see what the research would say when applied to the New Eden economy.
One thing is that ganking freighters may actually be what helps create the price differences that many players take advantage of and make isk.
So if you are making isk by doing arbitrage (buying low in one region and selling high in another) don't complain about those gank squads...they may be the very reason you have a profit. Just play smart and find ways to avoid them and enjoy your isk. 
Amusingly making ganking harder could actually reduce the profitability of this in game profession...careful what you ask for.  |

Sizeof Void
Ninja Suicide Squadron
406
|
Posted - 2014.04.28 19:14:00 -
[1982] - Quote
Kun'ii Zenya wrote:Right now, all those losses you note are still risks people take when they put up POS, start doing S&I stuff and then get decced. Even if the BPO is locked down. People still do that stuff though. Or is it different when you lock down a BPO and work remotely? Yes, it is very different when you work remotely, for two reasons:
1) The BPOs are not at risk. If you lose the POS, you lose a couple hundred million ISK in labs, not billions.
And, yes, there are cases where risking the POS is acceptable. If you are researching capital BPOs, for example, which requires 2-3 months to grind a single ME level, taking the risk on losing the POS is sometimes reasonable, depending on the likelihood of your attackers to kill the POS. But, this is certainly not the case if you need to put the BPOs in the POS.
2) Potential attackers know that the BPOs are NOT in the POS, so the risk of a random wardec is actually much lower.
POS bashing is high-sec is *very* tedious and has to be worth the tears (not to mention the wardec fee). |

Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
15
|
Posted - 2014.04.28 20:34:00 -
[1983] - Quote
The argument that I make against blueprints being force into starbase structures to be used relies more on logistical and unneeded complexity issues with a dash of lore supportable real life parallels to reinforce the concept.
Individuals who contributed other reasons for the same only add to the points why it is undesirable, just as mine reinforces theirs. Blanket statements to refute the arguments combined invalidate themselves.
Other statements about fears and loss avoidance crippling individuals or groups from pursuing opportunities fail to take into account the context of mine and similar arguments. To propose a change to copy production location would be the only valid instance to support such claims in regards to the blueprint location. However in this thread on this specific topic it hasn't been suggested. Space borne assets are at risk irregardless, POCO and starbases are attacked and destroyed even in high-sec on regular basis and their contents are subject to loss. This is a natural and proper process as it serves the true purpose of war especially in regards to attrition, retaliation, and expansion.
Losing materials, structures, and product is a risk that all but the under informed or naive know and accept and would fall under the pretext of if you can't defend it you lose it, the act of deserving something is irrelevant.
Equating freighter ganking in the same context isn't valid, also I would like to point out that the threat could be mitigated with combat escorts and scouts if desired to truly reduce losses from acts of piracy. (note I didn't say end piracy)
Forming your point or counter point in a discussion/debate solely on either an over intellectualized of economic modeling or over simplified "Kill or Die" stance both ignore the fact to be able to play in your particular style or observe and interact with a reactive market model for study and analysis requires all the varied and individual shades and styles between. Doing so makes the model static and moot also predator without prey turn upon themselves ultimately leaving on a few left that in life would starve and in game would so grow bored.
As an after thought, anyone who has ever used the locking mechanics would know using it is not a quick on and off process it requires a vote to lock and unlock. So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |

Loraine Gess
Confedeferate Union of Tax Legalists
233
|
Posted - 2014.04.29 01:52:00 -
[1984] - Quote
Absolutely late, and I don't know if the devs are still monitoring this thread, but
With the changes to POS which force/encourage people to put their valuables inside the POS itself, I assume one of the desired goals is to see more blown up (or at least attacked, defended, glorious player content etc).
Which is great, except...
POS structures do not display their contents when destroyed. Only the SMA does. If I destroy a lab containing a T2 BPO, I want to know. A 50% roll of the die says I won't know.
So CCP, would you please fix POS killmails? |

Geezelbub
Barely Illegal
9
|
Posted - 2014.04.29 02:07:00 -
[1985] - Quote
[quote=Loraine Gess]I am a Kill mail HO[quote]
While we are at it....Riddle me this....
Why does a POS Battery, with all the huge electronics suite possible, have the lock time of a Jammed Freighter?
Just wanna help with your Kill Mails!  |

Flash Phoenix
State War Academy Caldari State
10
|
Posted - 2014.04.29 02:57:00 -
[1986] - Quote
Kun'ii Zenya wrote:Flay Nardieu wrote:Could someone correct me if I'm wrong, but aside from the mining frigate all ORE ship BPO's originate at ORE stations out in low/null and only available in the high-sec market if someone brings them there. Yes. Quote:Also the biggest ship that can be built in High-sec POS I know for sure is the Orca, I suspect you can build Freighters either Jump or standard at the very least in a station. (I'll admit building Freighters is outside my interest so haven't vest much time on possibility of high-sec fabrication) Even if the anchoring restrictions are lifted there won't be any notable increase in there production or research. Especially if the BP has to be at the POS, it takes around 2 months to increase 1 ME or Copy a 1 run BPC, and roughly 7days to build (of course with better skills it would be less... but not much). The cost to do it at a station would be astronomical. I really am amazed at how fearful some HS industry types are. Its amazing you even undock. Seriously what is the risk of having the BPO in the POS? A war dec? You have 24 hours to get out there and get it safe. Yeah, you could be ganked doing that, but geez, undock a few alts and it isn't like somebody is going to bubble the station. A couple of insta docking book marks on the station and you should be fine. Play smarter, not like a wuss. Quote:Granted I don't see every small or medium size corp even wanting to build Orcas regularly or even at all especially with BPO's it would be too much isk to tie up in a specific single (or grouped) asset. This is one of the common big cases where risk assessment would limit it to significantly large corporations to have a standing defense to provide the BPC market which smaller corps usually are the main consumers before some venture into the investment to produce their own BPC's for sale fueling competition. I'm pretty sure you can build a freighter or even a JF in a station at the moment. You really are trying to get your panites in a knot, but some research on what you can and can't do in station might be a good idea. Unless the proposed changes that ships like a freighter must be built in an x-large ship assembly array is part of the changes you are getting worked up about not much.
About that play smarter part, sure you can cancel the job and get your bpo back, If its being researched and you get your BPO out you likely loose a lot of research time. Guess than can be a big deal or not. If its a manufacture job then you loose all of your materials and the build times of the components. Now we are talking some serous isk for most any toon in the game, got any idea how many successful sells you need to make to get back the material loss of one orca job ? Not sure who is wearing the "panites" so I will not even get into the "wuss" aspects of high sec so called PvP corps placing a wardec on a bunch of miners or manufactures to pop a POS.
|

Kun'ii Zenya
The Executives Executive Outcomes
7
|
Posted - 2014.04.29 04:44:00 -
[1987] - Quote
Flash Phoenix wrote:Kun'ii Zenya wrote:Flay Nardieu wrote:Could someone correct me if I'm wrong, but aside from the mining frigate all ORE ship BPO's originate at ORE stations out in low/null and only available in the high-sec market if someone brings them there. Yes. Quote:Also the biggest ship that can be built in High-sec POS I know for sure is the Orca, I suspect you can build Freighters either Jump or standard at the very least in a station. (I'll admit building Freighters is outside my interest so haven't vest much time on possibility of high-sec fabrication) Even if the anchoring restrictions are lifted there won't be any notable increase in there production or research. Especially if the BP has to be at the POS, it takes around 2 months to increase 1 ME or Copy a 1 run BPC, and roughly 7days to build (of course with better skills it would be less... but not much). The cost to do it at a station would be astronomical. I really am amazed at how fearful some HS industry types are. Its amazing you even undock. Seriously what is the risk of having the BPO in the POS? A war dec? You have 24 hours to get out there and get it safe. Yeah, you could be ganked doing that, but geez, undock a few alts and it isn't like somebody is going to bubble the station. A couple of insta docking book marks on the station and you should be fine. Play smarter, not like a wuss. Quote:Granted I don't see every small or medium size corp even wanting to build Orcas regularly or even at all especially with BPO's it would be too much isk to tie up in a specific single (or grouped) asset. This is one of the common big cases where risk assessment would limit it to significantly large corporations to have a standing defense to provide the BPC market which smaller corps usually are the main consumers before some venture into the investment to produce their own BPC's for sale fueling competition. I'm pretty sure you can build a freighter or even a JF in a station at the moment. You really are trying to get your panites in a knot, but some research on what you can and can't do in station might be a good idea. Unless the proposed changes that ships like a freighter must be built in an x-large ship assembly array is part of the changes you are getting worked up about not much. About that play smarter part, sure you can cancel the job and get your bpo back, If its being researched and you get your BPO out you likely loose a lot of research time. Guess than can be a big deal or not. If its a manufacture job then you loose all of your materials and the build times of the components. Now we are talking some serous isk for most any toon in the game, got any idea how many successful sells you need to make to get back the material loss of one orca job ? Not sure who is wearing the "panites" so I will not even get into the "wuss" aspects of high sec so called PvP corps placing a wardec on a bunch of miners or manufactures to pop a POS.
Sure but better than losing the manufacturing materials AND the BPO.
Your bigger problem will be if NS alliances decide to dec you/industry guys to make your lives harder and slow you down so that they can capture a larger share of the market.
HS war dec corps are mostly...meh...
|

Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
19
|
Posted - 2014.04.29 06:03:00 -
[1988] - Quote
Kun'ii Zenya wrote:Flash Phoenix wrote:
About that play smarter part, sure you can cancel the job and get your bpo back, If its being researched and you get your BPO out you likely loose a lot of research time. Guess than can be a big deal or not. If its a manufacture job then you loose all of your materials and the build times of the components. Now we are talking some serous isk for most any toon in the game, got any idea how many successful sells you need to make to get back the material loss of one orca job ? Not sure who is wearing the "panites" so I will not even get into the "wuss" aspects of high sec so called PvP corps placing a wardec on a bunch of miners or manufactures to pop a POS.
Sure but better than losing the manufacturing materials AND the BPO. Your bigger problem will be if NS alliances decide to dec you/industry guys to make your lives harder and slow you down so that they can capture a larger share of the market. HS war dec corps are mostly...meh...
Quote management needs an overhaul 
Thank you Flash for pointing out the existing risk, I glossd over that part and you probably made the point better than I could, definitely in context of my quoted post removed from the quote chain.
In regards to commentary made by Kun'ii
There has been an increase of very capable PvP mercenary High-sec corps since the POCO in high was introduced. Their interest in taking out space based assets would shift from the undefended POCO to more actively engaging an armed POS. The operational premise of such groups is the pursuit of war on a contractual basis to either destroy assets or hamper productivity. That is a much more present, viable, and likely threat. That minority which is growing in numbers is a threat greater than the rest of the majority of high-sec war to be annoying groups combined, and with reasonable risk-assessment more than bulk of null-sec corps and alliances who could only use a subset of their member base and change from accustomed strategies.
The groups that practice the art of war seriously in high-sec have done so in the confines of a restricted system forcing greater proficiency to compensate for less flexibility. Dismissing them lightly is to be either under informed or foolish. So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |

Kun'ii Zenya
The Executives Executive Outcomes
7
|
Posted - 2014.04.29 07:18:00 -
[1989] - Quote
Flay Nardieu wrote:Kun'ii Zenya wrote:Flash Phoenix wrote:
About that play smarter part, sure you can cancel the job and get your bpo back, If its being researched and you get your BPO out you likely loose a lot of research time. Guess than can be a big deal or not. If its a manufacture job then you loose all of your materials and the build times of the components. Now we are talking some serous isk for most any toon in the game, got any idea how many successful sells you need to make to get back the material loss of one orca job ? Not sure who is wearing the "panites" so I will not even get into the "wuss" aspects of high sec so called PvP corps placing a wardec on a bunch of miners or manufactures to pop a POS.
Sure but better than losing the manufacturing materials AND the BPO. Your bigger problem will be if NS alliances decide to dec you/industry guys to make your lives harder and slow you down so that they can capture a larger share of the market. HS war dec corps are mostly...meh... Quote management needs an overhaul  Thank you Flash for pointing out the existing risk, I glossd over that part and you probably made the point better than I could, definitely in context of my quoted post removed from the quote chain. In regards to commentary made by Kun'ii There has been an increase of very capable PvP mercenary High-sec corps since the POCO in high was introduced. Their interest in taking out space based assets would shift from the undefended POCO to more actively engaging an armed POS. The operational premise of such groups is the pursuit of war on a contractual basis to either destroy assets or hamper productivity. That is a much more present, viable, and likely threat. That minority which is growing in numbers is a threat greater than the rest of the majority of high-sec war to be annoying groups combined, and with reasonable risk-assessment more than bulk of null-sec corps and alliances who could only use a subset of their member base and change from accustomed strategies. The groups that practice the art of war seriously in high-sec have done so in the confines of a restricted system forcing greater proficiency to compensate for less flexibility. Dismissing them lightly is to be either under informed or foolish.
Taking out a POCO vs. a HS dickstar are two very different things.
Even with a full fleet taking down a dickstar is going to be tedious work. And since hitting a HS research POS will produce a fight with probability 0, I doubt you have much to worry about beyond your hypotheticals.
|

Flay Nardieu
Forgotten Union of Knackered Tradesfolk Universal Rockstars
19
|
Posted - 2014.04.29 09:14:00 -
[1990] - Quote
Kun'ii Zenya wrote: Taking out a POCO vs. a HS dickstar are two very different things.
Even with a full fleet taking down a dickstar is going to be tedious work. And since hitting a HS research POS will produce a fight with probability 0, I doubt you have much to worry about beyond your hypotheticals.
I've never even considered trying to anchor a male exotic dancer let alone male known for their work in the sex industry in space.. 
Levity aside for deliberate error in term meant to insult high-sec POS operators. Such comments lend one to believe that arguments previously made whether or not based on valid premises are originated from prejudice, contempt and/or ignorance. Market speculation and threat assessment are both based on hypothetical scenarios and projections.
As much as I enjoy the debate, it is apparent that it will degenerate further serving only to further under cut the validity of your arguments and force me to convey ideas in a public forum to degree of precision that is more suited to a technical paper or legal brief. So I concede to the fact I can no longer offer a debate with you within the limits of what I find tolerable in perception of arrogance, elitism, and pretension, in my posts. Although no one has voiced that opinion yet many may already have it and further posts at this degree verbal complexity would add more and reinforce such misunderstanding.
Anyway hopefully we as community get some feedback from Devs soon, there is very little left to debate constructively. With luck I can go back to more casual toned posts that are easier to understand. So... I am a carebear, Really?-á Ok.... I'll be CRAZY Bear then! |

Kun'ii Zenya
The Executives Executive Outcomes
7
|
Posted - 2014.04.29 14:02:00 -
[1991] - Quote
Flay Nardieu wrote:Kun'ii Zenya wrote: Taking out a POCO vs. a HS dickstar are two very different things.
Even with a full fleet taking down a dickstar is going to be tedious work. And since hitting a HS research POS will produce a fight with probability 0, I doubt you have much to worry about beyond your hypotheticals.
I've never even considered trying to anchor a male exotic dancer let alone male known for their work in the sex industry in space..  Levity aside for deliberate error in term meant to insult high-sec POS operators. Such comments lend one to believe that arguments previously made whether or not based on valid premises are originated from prejudice, contempt and/or ignorance. Market speculation and threat assessment are both based on hypothetical scenarios and projections. As much as I enjoy the debate, it is apparent that it will degenerate further serving only to further under cut the validity of your arguments and force me to convey ideas in a public forum to degree of precision that is more suited to a technical paper or legal brief. So I concede to the fact I can no longer offer a debate with you within the limits of what I find tolerable in perception of arrogance, elitism, and pretension, in my posts. Although no one has voiced that opinion yet many may already have it and further posts at this degree verbal complexity would add more and reinforce such misunderstanding. Anyway hopefully we as community get some feedback from Devs soon, there is very little left to debate constructively. With luck I can go back to more casual toned posts that are easier to understand.
Levity....a dickstar is a thing in the game. It is a POS with a load of hardeners. The idea is to make the POS shoot very long and tedious, especially if you are doing it with sub caps.
A large POS in HS with enough hardeners will be very hard to take down except for the largest fleets since dropping dreads or supers is not an option.
|
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CCP Ytterbium
C C P C C P Alliance
3381

|
Posted - 2014.04.29 16:58:00 -
[1992] - Quote
Another update.
Assembly Arrays:
- Material reduction from all Assembly Arrays has been reduced from 5% to 2%.
- Advanced Assembly arrays material waste has been removed. They used to have 10% material waste, they now have 2% material reduction like the regular Assembly Arrays.
- We are considering increasing cargohold on Assembly Arrays, more updates as we get them.
Laboratories:
More details on what's happening to them since slots are going away.
Mobile labs:
- Time multiplier for Research ME: 0.7 (was 0.75)
- Time multiplier for Research TE: 0.7 (was 0.75)
- Time multiplier for copying: 0.7 (was 0.75)
- Time multiplier for invention: 0.45 (was 0.5)
Advanced Mobile labs:
- Time multiplier for Research ME: 0.75 (was 0.75)
- Time multiplier for copying: 0.6 (was 0.75)
- Time multiplier for invention: 0.5 (was 0.5)
Hyasyoda mobile labs:
- Time multiplier for Research ME: 0.65 (was 0.75)
- Time multiplier for Research TE: 0.65 (was 0.75)
- Time multiplier for invention: 0.4 (was 0.5)
|
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
457
|
Posted - 2014.04.29 17:02:00 -
[1993] - Quote
CCP Ytterbium wrote:Another update. Hyasyoda mobile labs:
Time multiplier for invention: 0.4 (was 0.5)
[/list] Kerblammo!
This time multiplier is equivalent to a Tier 3 Caldari Outpost upgrade. That's an additional 40b we don't have to spend while upgrading our space, so thanks for that. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
|

CCP Ytterbium
C C P C C P Alliance
3381

|
Posted - 2014.04.29 17:05:00 -
[1994] - Quote
Querns wrote:CCP Ytterbium wrote:Another update. Hyasyoda mobile labs:
- Time multiplier for invention: 0.4 (was 0.5)
Kerblammo! This time multiplier is equivalent to a Tier 3 Caldari Outpost upgrade. That's an additional 40b we don't have to spend while upgrading our space, so thanks for that.
Arrrrgg      
DELETE ALL THE OUTPOSTS!
More seriously: will balance time on Hyasoyda lab for that not to happen. Probably tune it down to 0.43 or leave it at 0.45. |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1355
|
Posted - 2014.04.29 17:06:00 -
[1995] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=4527178#post4527178
https://forums.eveonline.com/default.aspx?g=posts&m=4527281#post4527281
:) GRRR Goons |

Weaselior
GoonWaffe Goonswarm Federation
7150
|
Posted - 2014.04.29 17:08:00 -
[1996] - Quote
CCP Ytterbium wrote:
We are considering increasing cargohold on Assembly Arrays, more updates as we get them.
oh god yes, please please please
it's the small ones (component, probably ammo, other ones like that) that badly need extra space - larger ship ones don't (and are sometimes used as larger storage hangars). Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
458
|
Posted - 2014.04.29 17:10:00 -
[1997] - Quote
Darn -- I was seriously thanking you for reducing our outpost upgrade costs :V
But yeah, that is a good idea. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Valterra Craven
209
|
Posted - 2014.04.29 17:12:00 -
[1998] - Quote
Weaselior wrote:CCP Ytterbium wrote:
We are considering increasing cargohold on Assembly Arrays, more updates as we get them.
oh god yes, please please please it's the small ones (component, probably ammo, other ones like that) that badly need extra space - larger ship ones don't (and are sometimes used as larger storage hangars).
I never understood the reasoning behind all this in the first. in Real Life assembly arrays don't store materials or finished products, they get them from storage and put them there.
Personally I think you should make hanger arrays massive and remove storage from all the other facilities, that way things can be stored and managed from one spot... |

Gilbaron
Free-Space-Ranger Nulli Secunda
1355
|
Posted - 2014.04.29 17:15:00 -
[1999] - Quote
Quote:I never understood the reasoning behind all this in the first. in Real Life assembly arrays don't store materials or finished products, they get them from storage and put them there.
Personally I think you should make hanger arrays massive and remove storage from all the other facilities, that way things can be stored and managed from one spot...
the POS code does a lot of things. most importantly, it does not make sense GRRR Goons |
|

CCP Ytterbium
C C P C C P Alliance
3384

|
Posted - 2014.04.29 17:18:00 -
[2000] - Quote
Querns wrote:Darn -- I was seriously thanking you for reducing our outpost upgrade costs :V But yeah, that is a good idea.
I checked the viability of Starbases copy lines versus Gallente Outposts, but completely forgot about Invention versus Caldari Outposts.
Outposts have to have a small advantage next to the cost, which was a good point, even if unintentional 
Also people, listing use cases of which Starbase structures have too small cargoholds next to everyday practical use will help a lot in the balancing, so please keep that coming.
EDIT: fixed invention time multiplier on Hyasodiaaarrwhatever mobile laboratory to 0.45 in the previous post. |
|

Gilbaron
Free-Space-Ranger Nulli Secunda
1355
|
Posted - 2014.04.29 17:22:00 -
[2001] - Quote
i guess being able to drop a freighterload full of the stuff usually used in each of the arrays would be a nice start. GRRR Goons |

Uncle Shrimpa
Pator Tech School Minmatar Republic
18
|
Posted - 2014.04.29 17:24:00 -
[2002] - Quote
CCP Ytterbium wrote:Another update. Assembly Arrays:
- Material reduction from all Assembly Arrays has been reduced from 5% to 2%.
- Advanced Assembly arrays material waste has been removed. They used to have 10% material waste, they now have 2% material reduction like the regular Assembly Arrays.
- We are considering increasing cargohold on Assembly Arrays, more updates as we get them.
Laboratories:
More details on what's happening to them since slots are going away.
Mobile labs:
- Time multiplier for Research ME: 0.7 (was 0.75)
- Time multiplier for Research TE: 0.7 (was 0.75)
- Time multiplier for copying: 0.7 (was 0.75)
- Time multiplier for invention: 0.45 (was 0.5)
Advanced Mobile labs:
- Time multiplier for Research ME: 0.75 (was 0.75)
- Time multiplier for copying: 0.6 (was 0.75)
- Time multiplier for invention: 0.5 (was 0.5)
Hyasyoda mobile labs:
- Time multiplier for Research ME: 0.65 (was 0.75)
- Time multiplier for Research TE: 0.65 (was 0.75)
- Time multiplier for invention: 0.45 (was 0.5)
So Amarr stations get 5% reduction in materials, but POS gets 2% reduction, or do they stack?? CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
|

Uncle Shrimpa
Pator Tech School Minmatar Republic
19
|
Posted - 2014.04.29 17:26:00 -
[2003] - Quote
CCP Ytterbium wrote:Querns wrote:Darn -- I was seriously thanking you for reducing our outpost upgrade costs :V But yeah, that is a good idea. I checked the viability of Starbases copy lines versus Gallente Outposts, but completely forgot about Invention versus Caldari Outposts. Outposts have to have a small advantage next to the cost, which was a good point, even if unintentional  Also people, listing use cases of which Starbase structures have too small cargoholds next to everyday practical use will help a lot in the balancing, so please keep that coming. EDIT: fixed invention time multiplier on Hyasodiaaarrwhatever mobile laboratory to 0.45 in the previous post.
For cargo on CAA, if it is anything less than a Titan worth of materials, the remote skill is useless, cause SOMEONE will have to go to the pos and play mineral Tetris
CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
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Querns
GBS Logistics and Fives Support Goonswarm Federation
459
|
Posted - 2014.04.29 18:06:00 -
[2004] - Quote
Uncle Shrimpa wrote:So Amarr stations get 5% reduction in materials, but POS gets 2% reduction, or do they stack?? They don't stack; the 5% reduction in Amarr outposts only applies to jobs started in the outpost. There's a dev post confirming this but I'm too lazy to find it; peruse the [DEV POSTS] button on the top of the forum page to find it if you don't believe me. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dei
Ministry of War Amarr Empire
28
|
Posted - 2014.04.29 18:10:00 -
[2005] - Quote
Just doing some quick math:
Say Abaddon materials costs 100mil. In a station say install cost is 10mil. I sell for 120mil for 10 mil profit.
Produced in a starbase I save 2% of the material = 98mil cost. Are we saying install costs are still 10mil? Or less?
Let's say that it's 0 (which it isn't). I sell for 120mil for 17mil profit.
It costs 400mil~ to run a large POS. At this reduction I need to sell 20 Abaddons in order to break even. That's 2bil of stock I have to shift before I can even think about making a profit (and the install cost isn't even right, so it's more in reality).
Firstly, are my calculations correct in theory? Secondly, do we think that 2% reduction for manufacturing at a POS is worth it? If the above is correct I'm thinking no. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
459
|
Posted - 2014.04.29 18:13:00 -
[2006] - Quote
Dei wrote:Just doing some quick math:
Say Abaddon materials costs 100mil. In a station say install cost is 10mil. I sell for 120mil for 10 mil profit.
Produced in a starbase I save 2% of the material = 98mil cost. Are we saying install costs are still 10mil? Or less?
Let's say that it's 0 (which it isn't). I sell for 120mil for 17mil profit.
It costs 400mil~ to run a large POS. At this reduction I need to sell 20 Abaddons in order to break even. That's 2bil of stock I have to shift before I can even think about making a profit (and the install cost isn't even right, so it's more in reality).
Firstly, are my calculations correct in theory? Secondly, do we think that 2% reduction for manufacturing at a POS is worth it? If the above is correct I'm thinking no. Given that a Large Ship Assembly Array takes 300k grid, and an Amarr Control Tower Small has 1250k grid, I feel like using a large pos for a single LSAA is pretty wasteful. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Aluka 7th
138
|
Posted - 2014.04.29 18:22:00 -
[2007] - Quote
In what month will summer expansion be implemented? |

Uncle Shrimpa
Pator Tech School Minmatar Republic
19
|
Posted - 2014.04.29 18:47:00 -
[2008] - Quote
Querns wrote:Uncle Shrimpa wrote:So Amarr stations get 5% reduction in materials, but POS gets 2% reduction, or do they stack?? They don't stack; the 5% reduction in Amarr outposts only applies to jobs started in the outpost. There's a dev post confirming this but I'm too lazy to find it; peruse the [DEV POSTS] button on the top of the forum page to find it if you don't believe me.
I typed that about 3 minutes before I read that on the other post :( CCP Greyscale -Yup, we have data on what happens currently, but we're expecting those use patterns to change substantially when this release. There's a degree of "suck it and see" happening here :)
|

Querns
GBS Logistics and Fives Support Goonswarm Federation
461
|
Posted - 2014.04.29 18:59:00 -
[2009] - Quote
Uncle Shrimpa wrote:Querns wrote:Uncle Shrimpa wrote:So Amarr stations get 5% reduction in materials, but POS gets 2% reduction, or do they stack?? They don't stack; the 5% reduction in Amarr outposts only applies to jobs started in the outpost. There's a dev post confirming this but I'm too lazy to find it; peruse the [DEV POSTS] button on the top of the forum page to find it if you don't believe me. I typed that about 3 minutes before I read that on the other post :( It's cool. The rate of changes being fired out here are so great, even I've missed one or two along the way. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Dei
Ministry of War Amarr Empire
28
|
Posted - 2014.04.29 19:05:00 -
[2010] - Quote
Querns wrote:Dei wrote:Just doing some quick math:
Say Abaddon materials costs 100mil. In a station say install cost is 10mil. I sell for 120mil for 10 mil profit.
Produced in a starbase I save 2% of the material = 98mil cost. Are we saying install costs are still 10mil? Or less?
Let's say that it's 0 (which it isn't). I sell for 120mil for 17mil profit.
It costs 400mil~ to run a large POS. At this reduction I need to sell 20 Abaddons in order to break even. That's 2bil of stock I have to shift before I can even think about making a profit (and the install cost isn't even right, so it's more in reality).
Firstly, are my calculations correct in theory? Secondly, do we think that 2% reduction for manufacturing at a POS is worth it? If the above is correct I'm thinking no. Given that a Large Ship Assembly Array takes 300k grid, and an Amarr Control Tower Small has 1250k grid, I feel like using a large pos for a single LSAA is pretty wasteful.
Was only an example since most people can relate to the rounded values. I could use smaller assembly line examples but the point is the same: You need massive market throughput to warrant putting up a high sec POS at these values. |
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