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Author |
Thread Statistics | Show CCP posts - 10 post(s) |
MeBiatch
GRR GOONS
1856
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Posted - 2014.05.13 01:38:00 -
[361] - Quote
Arthur Aihaken wrote:
Barghest ... 10% increase to missile launcher ammunition capacity per level
That's a great idea. Make rapid launchers epic There are no stupid Questions... just stupid people... Winter Expansion new ship request |
Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 01:40:00 -
[362] - Quote
MeBiatch wrote:That's a great idea. Make rapid launchers epic I'd rather see a 50% reload time reduction and keep the warp disruption bonus. I am currently away, traveling through time and will be returning last week. |
Kaarous Aldurald
ROC Deep Space The ROC
6016
|
Posted - 2014.05.13 01:43:00 -
[363] - Quote
Arthur Aihaken wrote:MeBiatch wrote:That's a great idea. Make rapid launchers epic I'd rather see a 50% reload time reduction and keep the warp disruption bonus.
I'd rather see a max ammo increase, honestly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
stoicfaux
4792
|
Posted - 2014.05.13 01:45:00 -
[364] - Quote
Arthur Aihaken wrote:stoicfaux wrote:That's just obnoxious. I would rather see Gecko style ECM drones. Double size heavies with ~2.5 times the effective ECM of a single heavy. It would be different and add some depth to the Mordu LP store. Yes, but do you mean that in a good way? Incidentally, that's a toned down version of the Scorpion's ECM bonus. Getting pummeled by a frying pan while not being able to fight back just dredges up all kinds of bad memories...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
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Onictus
Silver Snake Enterprise Mordus Angels
887
|
Posted - 2014.05.13 01:49:00 -
[365] - Quote
stoicfaux wrote:Arthur Aihaken wrote:stoicfaux wrote:That's just obnoxious. I would rather see Gecko style ECM drones. Double size heavies with ~2.5 times the effective ECM of a single heavy. It would be different and add some depth to the Mordu LP store. Yes, but do you mean that in a good way? Incidentally, that's a toned down version of the Scorpion's ECM bonus. Getting pummeled by a frying pan while not being able to fight back just dredges up all kinds of bad memories...
I still miss her, but my aim is getting better......... |
Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 01:51:00 -
[366] - Quote
Kaarous Aldurald wrote:I'd rather see a max ammo increase, honestly. I'm fine with that too. So +50% ammunition capacity as an additional role bonus on all 3? (SoE ships have the scanning bonuses and Covert Ops cloak, after all...)
stoicfaux wrote:Getting pummeled by a frying pan while not being able to fight back just dredges up all kinds of bad memories... I think it could create a lot of great new memories... I am currently away, traveling through time and will be returning last week. |
J A Aloysiusz
Precision Strike Brigade Easily Excited
33
|
Posted - 2014.05.13 02:22:00 -
[367] - Quote
Why is it that a combination of the two slowest/highest sig races yields a fast, low sig ship line? With the exception of the ranged point, this looks far more like a combination of minmatar and caldari than gallente and caldari. Missiles, speed, low sig, standard drones? The ranged point is the only gallente feature.
I think the battleship should have -1 high, -1 launcher, 7.5% damage bonus (rather than 5%), and another low slot or mid slot. Preferably a low slot to give it some armor potential (like the mach). |
NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
842
|
Posted - 2014.05.13 02:28:00 -
[368] - Quote
J A Aloysiusz wrote:Why is it that a combination of the two slowest/highest sig races yields a fast, low sig ship line? With the exception of the ranged point, this looks far more like a combination of minmatar and caldari than gallente and caldari. Missiles, speed, low sig, standard drones? The ranged point is the only gallente feature.
I think the battleship should have -1 high, -1 launcher, 7.5% damage bonus (rather than 5%), and another low slot or mid slot. Preferably a low slot to give it some armor potential (like the mach). CCP uses unsigned integers So when you made them even slower and siggier it caused a buffer underflow making them good again |
Deacon Abox
Justified Chaos
319
|
Posted - 2014.05.13 02:29:00 -
[369] - Quote
Trinkets friend wrote:Wow.
The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dualprop.
CCP Rise - is there ANY intent to keep this game balanced? agreed.
wtf. these things will be everywhere owning everything. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |
ViRtUoZone
0ne Percent. Odin's Call
5
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Posted - 2014.05.13 02:38:00 -
[370] - Quote
Bringing back the belt game to low sec! I love it!
Caldari Battleship V 2 days after the patch drops! Woo! |
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J A Aloysiusz
Precision Strike Brigade Easily Excited
33
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Posted - 2014.05.13 02:42:00 -
[371] - Quote
Arthur Aihaken wrote:Trinkets friend wrote:The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dual prop. Wow, you're kind of exaggerating... With 12 effective launchers, Faction ballistic controls, V skills and +5 implants - even the Tengu can only deal around 750 dps with T2 Fury ammunition. Heavy assault missile launchers, sure - that I can see. But 800 dps on the Orthrus with heavy missiles? Not a chance.
I've flown an armor cynabal like this for a year now, and it's a solid ship despite being low on DPS. Looks like an orthrus can get ~550 dps without any ballistic controls, which means 4 tank slots, standard for an armor cruiser. Good range on HAMs, mids for dual prop and a tracking disruptor... it should be able to fairly easily solo any guns+buffer BC. Solid in my book. |
Ravasta Helugo
Republic University Minmatar Republic
281
|
Posted - 2014.05.13 02:45:00 -
[372] - Quote
I agree with the consensus:
Increase Barg damage bonus to 7.5
and/or
50% reload time or capacity bonus
and/or
Replace Barg point bonus with something ******* useful, like ECM |
Rajeet Achmar
Biohazard. WINMATAR.
0
|
Posted - 2014.05.13 02:57:00 -
[373] - Quote
Arthur Aihaken wrote:Trinkets friend wrote:The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dual prop. Wow, you're kind of exaggerating... With 12 effective launchers, Faction ballistic controls, V skills and +5 implants - even the Tengu can only deal around 750 dps with T2 Fury ammunition. Heavy assault missile launchers, sure - that I can see. But 800 dps on the Orthrus with heavy missiles? Not a chance.
For a second I thought you were saying Tengus could only do 750 max and went "wat", im sure there will be plenty of time as soon as they get on test server to balance anything out, But no doubt the price will make them prohibitive to use if they are that good. Similar to price of Vindi and Machariel in comparison to the rattler. |
Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 03:07:00 -
[374] - Quote
J A Aloysiusz wrote:Why is it that a combination of the two slowest/highest sig races yields a fast, low sig ship line? With the exception of the ranged point, this looks far more like a combination of minmatar and caldari than gallente and caldari. Missiles, speed, low sig, standard drones? The ranged point is the only gallente feature.
I think the battleship should have -1 high, -1 launcher, 7.5% damage bonus (rather than 5%), and another low slot or mid slot. Preferably a low slot to give it some armor potential (like the mach). Gallente are the 2nd fastest race on average, usually hindering themselves in that aspect by favoring armor tanking. In this case we have Gallente speed on a dedicated shield tank... not the fastest, but close. I don't see a problem with this. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |
ViRtUoZone
0ne Percent. Odin's Call
6
|
Posted - 2014.05.13 03:08:00 -
[375] - Quote
Ravasta Helugo wrote:I agree with the consensus:
Increase Barg damage bonus to 7.5
and/or
50% reload time or capacity bonus
and/or
Replace Barg point bonus with something ******* useful, like ECM
Yeah, because we all want so much more ECM. |
Grath Telkin
Sniggerdly Pandemic Legion
2495
|
Posted - 2014.05.13 03:09:00 -
[376] - Quote
Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better).
http://i.imgur.com/Z6QCLRV.png Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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ViRtUoZone
0ne Percent. Odin's Call
6
|
Posted - 2014.05.13 03:11:00 -
[377] - Quote
Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). http://i.imgur.com/Z6QCLRV.png
I'm just curious as to how you got those ships on EFT? |
Grath Telkin
Sniggerdly Pandemic Legion
2495
|
Posted - 2014.05.13 03:15:00 -
[378] - Quote
ViRtUoZone wrote:Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). http://i.imgur.com/Z6QCLRV.png I'm just curious as to how you got those ships on EFT? Edit: Found it updated today.
Theres a file out already by Namamai on SA.com and Reddit, and now FHC.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Liam Inkuras
Mafia Redux
1042
|
Posted - 2014.05.13 03:19:00 -
[379] - Quote
Battleship is fine. FFS fit it with LML an fly it like a glorified Heretic, but with 900dps tank, heavy neut, and drones. Also, Sansha will be a perfect counter to these ships. Scram range bonuses missile boats vs. AB bonused laser boats. This is going to be very fun indeed! I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |
Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
140
|
Posted - 2014.05.13 04:12:00 -
[380] - Quote
Happy to be Amarr!
We don't fly these uggly super fast, super firepowered, with a long range scrambler ships.
Tsss.
Amarr don't fear these things.
Amarr are so strong.
Amarr .... Hum ok. |
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stoicfaux
4794
|
Posted - 2014.05.13 04:37:00 -
[381] - Quote
stoicfaux wrote:Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.)
I'll post maths later.
Here's a comparions against various level 4 NPCs. Repairs, regen, or defenders are not modeled. https://docs.google.com/spreadsheets/d/1NZt797WnDfuqDJL-l_8bX_nEgdQjLLWMDDwrZ2JE4-s/edit?usp=sharing
The goal is being able to one shot most/all non-elite NPC cruisers in level 4s using Fury cruise missiles. The Seven Bodyguard is probably the hardest to one short with Fury. All ships use 3xCN BCUs + 1 BCU II. TPs are PWNAGE unless the "Force Single TP Bonus" is set to 1.40 which is a RF TP.
According to EFT: * the Golem is ~1.4B isk (with a Pithum C MSB) not counting implants * the CNR is ~1.2B isk (with a Pith C-Type XLSB) not counting implants * the Bharghest hull will run a billion+ isk at 2,000 isk/LP not counting implants, or 1.2+B isk at 3,000 isk/LP. Plus fittings and implants.
Pro: The Bharghest with two TPs is better against battleships than a "perfect" golem/CNR due to the increased volley damage. Adding more TPs doesn't seem provide any real benefit.
Cons: The Bhargest starts to fall a little behind against elite NPC cruisers and frigates due to some difficultly in applying DPS.
Overall, it's probably a wash in terms of which is "better." If you go with price, the Golem is "best" (looting/salvaging which closes the price gap with the CNR,) plus the Golem has an easier tank, EWar immunity, fast MJD, etc. If you go with looks, the Barghest is probably the best. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|
Arthur Aihaken
Erebus Solia
3546
|
Posted - 2014.05.13 04:48:00 -
[382] - Quote
Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). The 1456 dps is inclusive of drones, overheat and dual +5 implants. On the extreme end, with 4x Faction BCUs, V skills and a pair of +5 implants - you're looking at:
GÇó T2 torpedo launchers with T2 Rage torpedoes ... 1417.5 dps (25.3km range) GÇó T2 cruise launchers with T2 Fury cruise missiles ... 1093.75 dps (167km range) GÇó T2 rapid heavy launcher with T2 Fury heavy missiles ... 1260 dps-burst/812 dps-actual (70.8km range) GÇó Gecko drone ... +123 dps
Realistically, you'd probably run Faction torpedoes, cruise or heavy missiles for better damage application (at least for torpedoes and cruise missiles):
GÇó T2 torpedo launchers with Faction torpedoes ... 1207.5 dps (30.4km range) GÇó T2 cruise launchers with Faction cruise missiles ... 901.25 dps (222km range) GÇó T2 rapid heavy missile launchers with Faction heavy missiles ... 1076.25 dps-burst/692.13 dps-actual (94.4km range) GÇó Gecko drone ... +123 dps I am currently away, traveling through time and will be returning last week. |
Phrike Horizon
The Alpha Project
0
|
Posted - 2014.05.13 04:52:00 -
[383] - Quote
stoicfaux wrote:stoicfaux wrote:Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.)
I'll post maths later.
Here's a comparions against various level 4 NPCs. Repairs, regen, or defenders are not modeled. https://docs.google.com/spreadsheets/d/1NZt797WnDfuqDJL-l_8bX_nEgdQjLLWMDDwrZ2JE4-s/edit?usp=sharingThe goal is being able to one shot most/all non-elite NPC cruisers in level 4s using Fury cruise missiles. The Seven Bodyguard is probably the hardest to one short with Fury. All ships use 3xCN BCUs + 1 BCU II. TPs are PWNAGE unless the "Force Single TP Bonus" is set to 1.40 which is a RF TP. According to EFT: * the Golem is ~1.4B isk (with a Pithum C MSB) not counting implants * the CNR is ~1.2B isk (with a Pith C-Type XLSB) not counting implants * the Bharghest hull will run a billion+ isk at 2,000 isk/LP not counting implants, or 1.2+B isk at 3,000 isk/LP. Plus fittings and implants. Pro: The Bharghest with two TPs is better against battleships than a "perfect" golem/CNR due to the increased volley damage. Adding more TPs doesn't seem provide any real benefit. Cons: The Bhargest starts to fall a little behind against elite NPC cruisers and frigates due to some difficultly in applying DPS. Overall, it's probably a wash in terms of which is "better." If you go with price, the Golem is "best" (looting/salvaging which closes the price gap with the CNR,) plus the Golem has an easier tank, EWar immunity, fast MJD, etc. If you go with looks, the Barghest is probably the best.
You're wonderful for doing all this math and sharing. I was really doubting the damage output of the Barghest in regards to the Golem and CNR.
I hope it's not too much to ask but what do the numbers for a Golem look like with Torps and two TPs vs a Barg with the same?
Either way, these numbers were super helpful! |
Sniper Smith
Center for Advanced Studies Gallente Federation
70
|
Posted - 2014.05.13 05:14:00 -
[384] - Quote
Arthur Aihaken wrote:Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). The 1456 dps is inclusive of drones, overheat and dual +5 implants. On the extreme end, with 4x Faction BCUs, V skills and a pair of +5 implants - you're looking at: GÇó T2 torpedo launchers with T2 Rage torpedoes ... 1417.5 dps (25.3km range) GÇó T2 cruise launchers with T2 Fury cruise missiles ... 1093.75 dps (167km range) GÇó T2 rapid heavy launcher with T2 Fury heavy missiles ... 1260 dps-burst/812 dps-actual (70.8km range) GÇó Gecko drone ... +123 dps Realistically, you'd probably run Faction torpedoes, cruise or heavy missiles for better damage application (at least for torpedoes and cruise missiles): GÇó T2 torpedo launchers with Faction torpedoes ... 1207.5 dps (30.4km range) GÇó T2 cruise launchers with Faction cruise missiles ... 901.25 dps (222km range) GÇó T2 rapid heavy missile launchers with Faction heavy missiles ... 1076.25 dps-burst/692.13 dps-actual (94.4km range) GÇó Gecko drone ... +123 dps Shame :/
These are Hyperion numbers.. Not Pirate BS numbers :( |
Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
48
|
Posted - 2014.05.13 05:24:00 -
[385] - Quote
I had to login and post on this one. I cannot tell you how long I have waited for this pirate faction to come-out. Missile Skirmishers. Something not a drake. ALL VERY COOL.
I love the philosophy and lore of this. Great work CCP!
o7
Question: Which blend/pirate faction does this leave left to do? Isn't there one more? or was SOE the one? |
Yun Kuai
Justified Chaos
129
|
Posted - 2014.05.13 05:25:00 -
[386] - Quote
Sydious wrote:For a ship that's supposed to kite, the frigate has a really low lock range.
It's called trade-offs, i.e. the main principle of EvE |
Kira yuno
My Best Friend Is An Emu Get Jiggy Wit It
0
|
Posted - 2014.05.13 05:56:00 -
[387] - Quote
You ever look back and think it was good idea to train gall ships to 5? 4 pirate factions for one race \o/
Edit: 5 if you count SoE |
Crazy KSK
Tsunami Cartel Cascade Imminent
85
|
Posted - 2014.05.13 06:06:00 -
[388] - Quote
I feel that all of them are fairly well balanced the bad capacitor will prevent them from kiting and their mediocre fitting will prevent full usage of slots or full damage setups while also maintaining tank. full DS active fits are not possible without heavy tradeoff in dps since all their benefit is in their point range bonus which is countered by aforementioned tradeoffs only few people will find use for them
in the short therm people will find that they don't offer much to any benefit to the ships they are currently using combined with the initially high price point I expect low adoption rates their bad fitting will probably lead to underusage in the long run
TL;DR I don't see many using them their fitting and cap is too bad for their price the only benefit is point range Quote CCP Fozzie: ... The days of balance and forget are over.
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Ron Mexxico
Sniggerdly Pandemic Legion
73
|
Posted - 2014.05.13 06:29:00 -
[389] - Quote
i think this will make mordus the most powerful and purist race of ships in the universe. i think we'll start to see the barghest take it's throne as the majority of people want to have one seeing how much better it is than all the other races. here's a fit i came up with to prove how much better it is
http://puu.sh/8KnZJ.png |
Alghara
Les chevaliers de l'ordre Goonswarm Federation
13
|
Posted - 2014.05.13 06:30:00 -
[390] - Quote
Hey Rise,
It's nice idea about this new pirate line.
But the cruiser it's too powerfull.
With this cruiser, you have the speed the weapon range , very good tank, All damage type, Very long range with faction disruptor. You can add some medium neutra and you have small drone.....
When you check the cynabal or vigilant , you have speed or power but not in the same time the range and the tanking.
Also the main problem, they are no E-war against missile.
If you make a fleet of this cruiser with some logi in the back it's about impossible to counter them.
try this fitting :
Orthrus
Low slot : Ballistic control system II * 3 Nanofiber Internal Structure II
Medium slot : Large shield Extender II * 2 Adaptive invulnerability Field II Exp+¬rimental 10mn Microwarpdrive I Domination Warp Disruptor
High slot : Heavy missile launcher II * 5 Medium Energy Neutraliser II
Rigs slot : Medium anti-em Screen Reinforcer II Medium Core defense Field Extender I Medium Ionic Field Projector I
Warrior II * 5
And add some fleet bonus and them, it's completely crazy.
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