Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 30 40 .. 49 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 10 post(s) |
Gorski Car
ElitistOps Pandemic Legion
277
|
Posted - 2014.05.12 21:56:00 -
[301] - Quote
Garviel Tarrant wrote:Personally i'm very much looking forward to being kited at 30-40km by ships that actually do dps.
That is pretty much my favorite way to die.
Never seen Ishtars? #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.12 21:57:00 -
[302] - Quote
kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. |
Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.12 21:59:00 -
[303] - Quote
Suitonia wrote:
T2 rockets don't apply that well to most Frigates (Particularly AB ones), even when you have a web.
So noted. Why not use Cal Navy rocket launchers, then? |
Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:03:00 -
[304] - Quote
Point bonus on a missile battleship......
Unless its as fast or faster than a Mach ex that and give it an application bonus. |
Dave Stark
5552
|
Posted - 2014.05.12 22:03:00 -
[305] - Quote
Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting.
we already have armour tanked blaster boats... so, boring. at least kiting missile ships fill a hole in the pirate lineup; a missile based ship. (no, guristas don't count) |
Aglais
Deep Core Mining Inc. Caldari State
498
|
Posted - 2014.05.12 22:10:00 -
[306] - Quote
Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting.
Boo hoo, the new ship lineup doesn't strike the fancy of one EVE player. Better scrap all our changes and tell the art department to start working on some new visual assets.
I'm not sure if you've noticed, but there hasn't been a purely missile focused pirate faction ever. "But Guristas" but drone missile blend. I bet Legion ships will see a lot of use and be fun to fly (for the majority at least) so...
p.s. Want a black Amarr ship that uses hybrid turrets? There's nothing stopping you from putting appropriately sized blasters on some Khanid ships, isn't there? |
Shari Evan
New Republic The Initiative.
11
|
Posted - 2014.05.12 22:12:00 -
[307] - Quote
10125 m/sec with Jav-Torps on a Barghest.. TAKE MY MONEY ALREADY! |
Slaptastic
Red Federation RvB - RED Federation
6
|
Posted - 2014.05.12 22:12:00 -
[308] - Quote
Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that. |
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
680
|
Posted - 2014.05.12 22:12:00 -
[309] - Quote
Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting.
what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots. |
Maximus Craw
Future Corps Sleeper Social Club
0
|
Posted - 2014.05.12 22:15:00 -
[310] - Quote
A bit of excel EFT with a near max skills character:
Garmur:
High: Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles
Medium: Warp Disruptor II Limited 1MN Microwarp Drive Sensor Booster II - Targeting Range Script Cap Booster II
Low: Ballistic Control II Ballistic Control II Co-Processor II
Rigs: Processor Over-Clocking Unit I Processor Over-Clocking Unit I Polycarbon Engine Housing I
Implants: 2% CPU
- DPS: 150
- Targetting Range: 56 km
- Missile Range: 59 km
- Warp Disruptor range (no heat): 36 km
- MWD Speed (no heat): 3626 m/s
|
|
Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:15:00 -
[311] - Quote
Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that.
0.75 more effective turrets than a raven, and even less CPU, on top of a useless point bonus.
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
680
|
Posted - 2014.05.12 22:17:00 -
[312] - Quote
Maximus Craw wrote:A bit of excel EFT with a near max skills character:
you're not very good at frigates, are you |
Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:19:00 -
[313] - Quote
Maximus Craw wrote:A bit of excel EFT with a near max skills character: Garmur:High:Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles Medium: Warp Disruptor II Limited 1MN Microwarp Drive Sensor Booster II - Targeting Range Script Cap Booster II Low:Ballistic Control II Ballistic Control II Co-Processor II Rigs:Processor Over-Clocking Unit I Processor Over-Clocking Unit I Polycarbon Engine Housing I Implants:2% CPU
- DPS: 150
- Targeting Range: 56 km
- Missile Range: 59 km
- Warp Disruptor range (no heat): 36 km
- MWD Speed (no heat): 3626 m/s
----
...three fitting mods.....
*shudder*
|
Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.12 22:23:00 -
[314] - Quote
Aglais wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. I'm not sure if you've noticed, but there hasn't been a purely missile focused pirate faction ever. p.s. Want a black Amarr ship that uses hybrid turrets? There's nothing stopping you from putting appropriately sized blasters on some Khanid ships, isn't there?
nobody gives a **** about missile pirates we already have a main missile race and 2 sharing missile races.
we already had the vengeance as a blaster boat, it needs to come back. let me go ahead an put on 1 blaster on my sac. and there isnt a khanid BS sized ship to put blasters on bro.
so "There's nothing stopping you from putting appropriately sized blasters on ONE Khanid ship, isn't there?" fixed
|
Maximus Craw
Future Corps Sleeper Social Club
0
|
Posted - 2014.05.12 22:23:00 -
[315] - Quote
Onictus wrote: ...three fitting mods.....
*shudder*
meh...just an illustration |
Dave Stark
5552
|
Posted - 2014.05.12 22:24:00 -
[316] - Quote
Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that.
here. |
Maximus Craw
Future Corps Sleeper Social Club
0
|
Posted - 2014.05.12 22:25:00 -
[317] - Quote
TrouserDeagle wrote:Maximus Craw wrote:A bit of excel EFT with a near max skills character:
you're not very good at frigates, are you No, but I'm awesome at spreadsheets in space. |
Gorski Car
ElitistOps Pandemic Legion
277
|
Posted - 2014.05.12 22:34:00 -
[318] - Quote
TrouserDeagle wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots.
Would be even more interesting if you git gud #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|
TrouserDeagle
Beyond Divinity Inc Shadow Cartel
680
|
Posted - 2014.05.12 22:37:00 -
[319] - Quote
Gorski Car wrote:TrouserDeagle wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots. Would be even more interesting if you git gud
you |
Patri Andari
Thukker Tribe Antiquities Importer
197
|
Posted - 2014.05.12 22:43:00 -
[320] - Quote
afkalt wrote:Errr 10 effective launchers on that cruiser?
That's more than a freakin' Cerberus!!
Edit: that frig is nuts too.
Hmmmm. A Pirate ship with more paper damage than a T2 ship that uses turrets is acceptable A Pirate ship with more paper damage than a T2 ship that uses missiles is bad?
Interesting
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |
|
Voyager Arran
GoonWaffe Goonswarm Federation
163
|
Posted - 2014.05.12 22:45:00 -
[321] - Quote
TrouserDeagle wrote:Gorski Car wrote:TrouserDeagle wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots. Would be even more interesting if you git gud you
Confirming BlackOps Ishtar is useless for PvP |
Naomi Anthar
333
|
Posted - 2014.05.12 22:48:00 -
[322] - Quote
i want to be positive about those ships ... but trust me they are DISGUSTINGLY OP ... gotta farm them in low sec belts. Thats good for low sec dweller like me.
But still for sake of all what is sacred - they are above all other pirate ships without doubt.linked mordus frig will point **** offgrid. Will hit np and on top of that hard.
And what the hell with damage bonus ? Frig 125% and 3 launchers ? isnt it 6.75 effective turrets ? What the hell ?
Same with others , cruiser 10 effective launchers + full flight of drones ? Are you on drugs CCP ?
And all damage types without penalty 10 effecitve launchers. Super fast, what can go wrong ? Other pirate ships look like impairor compared to old daredevil (mordus). |
Zamyslinski
Rionnag Alba Triumvirate.
8
|
Posted - 2014.05.12 22:52:00 -
[323] - Quote
20% scram range bonus or gtfo |
Goldensaver
Lom Corporation Brothers of Tangra
399
|
Posted - 2014.05.12 22:56:00 -
[324] - Quote
Really don't like the fact that these are Gallente. Aren't there enough Gallente pirate factions that you don't need to add another? I understand it's a matter of lore, but still.
It's a bit disappointing to see 5/7 Pirate factions be part Gallente. Better hope you all have Gallente trained, because apparently that's the single most useful race to train to unlock almost all pirate factions.
Serious under-representation of the other races here. |
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.12 22:57:00 -
[325] - Quote
Onictus wrote:Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that. 0.75 more effective turrets than a raven, and even less CPU, on top of a useless point bonus.
The point bonus isuseful on the cruiser.
The Faction battleships are much ahrder to make interestign for reeal eve (that measn not pve). BEcause battleships are very har dto use in small scale PVP (and you will not see fleets of pirate battleships often) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:59:00 -
[326] - Quote
Kagura Nikon wrote:Onictus wrote:Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that. 0.75 more effective turrets than a raven, and even less CPU, on top of a useless point bonus. The point bonus isuseful on the cruiser. The Faction battleships are much ahrder to make interestign for reeal eve (that measn not pve). BEcause battleships are very har dto use in small scale PVP (and you will not see fleets of pirate battleships often)
Must I was looking at the BS anyway oopsie.
The cruiser looks sort of workable. The battleship I have doubts about.
|
Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.12 23:01:00 -
[327] - Quote
Chris Winter wrote:The Barghest starts to look really lackluster when compared to the other pirate BSes.
BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots. BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots. RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots. VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots. MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.
Most direct comparison seems to be the vindicator or the macharial, at 20 slots.
So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?
On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots...
REally need that explained? BEcause missilesa re not turrets. And 8.75 Torpedo Luanchers deal WAY more damage than 11 800mm AC that are in deep falloff. MIssiles are too easy to get overpowered if you go to extreme values.
MIssile shisp have alwas been ahrder to balance
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |
Naomi Anthar
333
|
Posted - 2014.05.12 23:01:00 -
[328] - Quote
ok just to show how underpowered this frig is :
DD - 6 effective turrets (stupid op but yeah its there) succubus - 5 effective turrets Cruor - 4 effective turrets + 2 drones worm - cant compare but sure not bad dps of drones + launchers dramiel - 4 effective turret + 3 drones
The new "balanced" stuff - 6.75 effective turrets.
The succubus looks like its class below in term of dps. Even the DD is behind lol (maybe not if you go blasters).
The long t2 point 36km range pre oh, pre faction , pre links.
What can go wrong ...
If you want to justify it by fact that frig doesnt have utility high - then dont even try - dd or succubus would gladly give away utility high for turret.
The Mordus Cruiser is also what the heck : 10 effective turrets + 5 light drones, lets see competition : Scythe fleet - 6 effective launchers +5 drones , Nosprey - not better.
The gap is just too huge, damage is out of control, combined with massive fight control of speed + point range.
The only sane ship is BS - maybe even too weak.
What is my suggestion : buff slightly BS - give it 8th turret and nerf frig/cruiser. Like cut 5% per damage from both. |
Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 23:04:00 -
[329] - Quote
Kagura Nikon wrote:Chris Winter wrote:The Barghest starts to look really lackluster when compared to the other pirate BSes.
BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots. BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots. RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots. VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots. MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.
Most direct comparison seems to be the vindicator or the macharial, at 20 slots.
So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?
On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots... REally need that explained? BEcause missilesa re not turrets. And 8.75 Torpedo Luanchers deal WAY more damage than 11 800mm AC that are in deep falloff. MIssiles are too easy to get overpowered if you go to extreme values. MIssile shisp have alwas been ahrder to balance
Torps? Really?
So how many scary PvP torp ships above bombers have you ever ran across? Torps are a joke against smaller hulls, and while the native 30km range with basic ammo is nice and all, appication is still going to be garbage.
Plus a point bonus on a battleship makes baby jesus cry.
|
Xequecal
GoonWaffe Goonswarm Federation
196
|
Posted - 2014.05.12 23:05:00 -
[330] - Quote
The cruiser is fine. It's still way worse than the Ishtar, just like all the other cruisers. At least the scram bonus gives it a possible niche that the Ishtar doesn't already dominate. |
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 [11] 12 13 14 15 16 17 18 19 20 30 40 .. 49 :: one page |
First page | Previous page | Next page | Last page |