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Author |
Thread Statistics | Show CCP posts - 10 post(s) |

chaosgrimm
Universal Production and Networking Services
119
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Posted - 2014.05.12 17:28:00 -
[121] - Quote
Resists? Calibration? Cargo? |

Voyager Arran
GoonWaffe Goonswarm Federation
158
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Posted - 2014.05.12 17:28:00 -
[122] - Quote
Just for those who were wondering:
Two range damps will drop the maximum lock range of a large number of frigates to below the Garmur's scram range.
This is before boosts.
Have fun, Lowsec! |

Robert Warner
Bert and Ernie's Jihadi Militants Northern Associates.
68
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Posted - 2014.05.12 17:29:00 -
[123] - Quote
It all looks very nice. It will be great to have a missile based pirate faction in the game.
Can't say I agree with the Barghest's bonuses which frankly look pretty poor. With only a 5% bonus to damage per level it isn't going to be capable of dealing damage on par with other battleships. Also warp disruption bonuses on a battleship are not indicated since targeting time is long. |

Last Wolf
Umbra Wing
272
|
Posted - 2014.05.12 17:30:00 -
[124] - Quote
Please make these armor ships, there is already plenty of shield/missile ships in the game. Also, more damage on the bs.
7 high 7 launcher 5 mids 8 lows
10% damage per level. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
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Posted - 2014.05.12 17:30:00 -
[125] - Quote
I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path. |

Arthur Aihaken
Erebus Solia
3525
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Posted - 2014.05.12 17:30:00 -
[126] - Quote
+1 to Barghest getting a +7.5% missile damage bonus per level. I am currently away, traveling through time and will be returning last week. |

Grath Telkin
Sniggerdly Pandemic Legion
2475
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Posted - 2014.05.12 17:32:00 -
[127] - Quote
Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us...
http://i.imgur.com/Zy18eAE.png
To be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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Malcanis
Deep Core Mining Inc. Caldari State
15467
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Posted - 2014.05.12 17:33:00 -
[128] - Quote
Grath Telkin wrote:People complaining about the tanking ability of these have to understand they're not designed around tanking
Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base speed 94 Rattlesnake base speed 94 Nestor base speed 92
This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower) Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.
The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.
EDIT: Even still with a baseline t2 tank you're looking at around 120k hp overheated for about a minute, 100k idle hp just sitting still running its mods.
Precisely.
With their long point range the Barge will be an excellent member of a mach fleet. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Abrazzar
Vardaugas Family
3346
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Posted - 2014.05.12 17:34:00 -
[129] - Quote
Arthur Aihaken wrote:Warde Guildencrantz wrote:I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path. The lore is Caldari-Gallente, and this is now set... so just let it go. Back then they did not have ships of their own but used Caldari. It would have been easily done to have them incorporate Minmatar systems into their Caldari technology instead of going with Gallente without violating lore. Sovereignty and Population New Mining Mechanics |

Align Planet1
Cauldron-Born Legion The Cauldron-Born
37
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Posted - 2014.05.12 17:35:00 -
[130] - Quote
So what happens when you lose your target lock on ship while your missiles are in-flight towards that ship? |
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Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
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Posted - 2014.05.12 17:36:00 -
[131] - Quote
Arthur Aihaken wrote:Warde Guildencrantz wrote:I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path. The lore is Caldari-Gallente, and this is now set... so just let it go. chaosgrimm wrote:Resists? Calibration? Cargo? Resists are probably the standard 0-20-40-50 for shields and 50-45-25-10 for armour. Calibration will be 350. No idea on cargo. It's not a matter of lore, it's a matter of people playing the game who want to fly minmatar and caldari ships, first and foremost, who can't fly pirate faction ships because... well simply because of lore. Yeah, that's a great reason... |

Vaju Enki
Secular Wisdom
1329
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Posted - 2014.05.12 17:36:00 -
[132] - Quote
Sick ships. The Tears Must Flow |

Arthur Aihaken
Erebus Solia
3527
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Posted - 2014.05.12 17:37:00 -
[133] - Quote
These need a rapid launcher reload bonus...!  I am currently away, traveling through time and will be returning last week. |

Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
85
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Posted - 2014.05.12 17:37:00 -
[134] - Quote
For faction war PvP the Garmur is pretty disgusting, 415 max velocity MUST be a typo right?
I assume the battleship will only be used for PvE, and I can't really judge its merits there.
As for the cruiser, you'll be able to point and kill frigates from 60km away with a rf disruptor and rapid light missiles. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:37:00 -
[135] - Quote
Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Harvey James
The Sengoku Legacy
799
|
Posted - 2014.05.12 17:38:00 -
[136] - Quote
i thought the point of these was to fill the void of cal/min pirate faction ... these whilst being nice does kind of fail that objective ... so what another faction in the future too fill that void?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

ZecsMarquis
Destroyer's Inc.
7
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Posted - 2014.05.12 17:38:00 -
[137] - Quote
Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.
I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw.
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Arthur Aihaken
Erebus Solia
3527
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Posted - 2014.05.12 17:39:00 -
[138] - Quote
Xuixien wrote:Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Quiet you... I want my faster missiles. I am currently away, traveling through time and will be returning last week. |

Dave Stark
5534
|
Posted - 2014.05.12 17:40:00 -
[139] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
because faster missiles are awesome. less wasted cycles, harder to firewall etc. |

Voyager Arran
GoonWaffe Goonswarm Federation
159
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Posted - 2014.05.12 17:40:00 -
[140] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
Missile speed is a Big Deal.
For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt. |
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Sniper Smith
Center for Advanced Studies Gallente Federation
62
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Posted - 2014.05.12 17:41:00 -
[141] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better. |

Capqu
Love Squad Pasta Syndicate
523
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Posted - 2014.05.12 17:42:00 -
[142] - Quote
Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.
the damage application for these missiles is no different than any other
unless you mean time to target and the change in the range as the target moves https://www.youtube.com/watch?v=yNpMiT5qpyI |

Dave Stark
5534
|
Posted - 2014.05.12 17:42:00 -
[143] - Quote
ZecsMarquis wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application. I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw. step 1) create a fit for your booster, and make sure it has a mindlink implant and the pilot is set to either your booster pilot imported via api, or the all V character. step 2) minimise the fit, don't close it. step 3) open the ship you want to apply the links to, right click the squad commander etc, then select your minimised ship fit from the drop down menu. |

Rowells
Unknown Soldiers Fidelas Constans
586
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Posted - 2014.05.12 17:42:00 -
[144] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? because they want the full bonus to speed without extra range |

Thalesia
System lords Collective The Fearless Empire
4
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Posted - 2014.05.12 17:43:00 -
[145] - Quote
Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application. EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone
rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught,
inbe4 1.1b armor mach with 300k ehp with HG slaves and links. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
78
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Posted - 2014.05.12 17:44:00 -
[146] - Quote
Abrazzar wrote: Those were originally planned as the Incursion faction but time constraints meant they couldn't produce the assets they needed so they went with Sansha because they already had assets for them available. Maybe Kuvakei gets taken over by EoM and we'll get the Incursions we all deserve.
Really? oh wow, I didn't knew that. I'd really like to see the process of making assets though. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:46:00 -
[147] - Quote
Voyager Arran wrote:
For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt.
If the sucbap is not tackled and is warping away then I submit that it doesn't matter how fast your missiles fly.
Sniper Smith wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better.
There's no such thing as "delayed DPT". There's a delayed ALPHA, but once alpha lands, damage per minute is damage per minute. You could argue that all guns have delayed damage, because every gun has cycle time. Think of missiles as just having a longer cycle time, but the with advantage of not suffering from tracking issues. Missiles also have better damage projection, doing their damage without optimal, falloff, or tracking.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Aldanar Vorlax
Viziam Amarr Empire
3
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Posted - 2014.05.12 17:47:00 -
[148] - Quote
Frig and Cruiser are looking good however Barghest suffers the same problems as the rest of the missile BS's in PvP so I don't think it will get used that much. Mostly end up as a novelty PvE boat now. If you want to see it used in PvP how about fixing missiles? especially Large missiles! With no damage application bonus its going to really struggle appling damage to anything under a BS and its already going to have a few problems against BS let alone anything else.
Also agree whats been said before don't give it missile velocity bounses to hot-fix a broken weapon system and waste the chance to give it a decent role bonus. Missiles also need their version of TC's and TE's as its massively hammpering them and a good bet why there not used much. I know there's balance problems with modules like this but releasing pirate missile ships with a broken weapon system seems kinda dumb to me. |

Oxide Ammar
120
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Posted - 2014.05.12 17:49:00 -
[149] - Quote
Rek Seven wrote:They look alright at first glance but nothing that impressive. Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.
To waste bonus stat line they couldn't think of something new so they give this strange bonuses |

Grath Telkin
Sniggerdly Pandemic Legion
2477
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Posted - 2014.05.12 17:49:00 -
[150] - Quote
Thalesia wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application. EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught, inbe4 1.1b armor mach with 300k ehp with HG slaves and links.
Only cowards need to max tank everything, also your HG slave clone costs as much as my whole ship, and still dies to concentrated alpha like a bum so I'm not sure what point you're trying to make here brotatoe.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
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