| Pages: 1 2 [3] 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 .. 49 :: one page |
| Author |
Thread Statistics | Show CCP posts - 10 post(s) |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 16:52:00 -
[61] - Quote
Sydious wrote:For a ship that's supposed to kite, the frigate has a really low lock range.
Good. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1073
|
Posted - 2014.05.12 16:53:00 -
[62] - Quote
ZecsMarquis wrote:I'm no genius but kiting BS's are really a "thing". I know theres some spped mach, navy mega etc. fits out there but in general in a BS you are brawling or sniping straight up. Assuming the Barghest is gonna be around a bil, in what way is it better than a Golem or CNR? Links plus RF Disruptor does the job. I'm kinda disappointed. I was expecting some akin to the Vindi webs like a explo rad bonus so torps can do full damage to a battleship. CCP hates missiles it seems :/ Does any1 disagree?
EDIT: Arent* really a thing
You can keep your target on grid longer if it tries to get away while you are solo but I really don't know how big of a niche this actually is. Any fleet would have something else to point than a BS imo. |

afkalt
Republic Military School Minmatar Republic
42
|
Posted - 2014.05.12 16:53:00 -
[63] - Quote
Errr 10 effective launchers on that cruiser?
That's more than a freakin' Cerberus!! |

Twisted Chick
24
|
Posted - 2014.05.12 16:53:00 -
[64] - Quote
CCP Rise wrote:Say hello to the newest pirate faction in New Eden, Mordu's Legion.
This thread will be focused on the ships themselves, details about how to get them should be coming shortly but we're still making some tweaks to that.
Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).
Look forward to hearing what you guys think, we are pretty excited.
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 390 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
I want all of this NOW!!!!!!! I want that BS the most though. Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Align Planet1
Cauldron-Born Legion The Cauldron-Born
34
|
Posted - 2014.05.12 16:53:00 -
[65] - Quote
I really like the missile velocity bonus vs. flight time penalty. The numbers may not be entirely elegant, but I think it will work very well in practice. I can see the frigate in particular being pretty nasty against interceptors that like to burn away from incoming missiles.
On the other hand, if the damage bonus for the Barghest isn't a typo, it should be. |
|

CCP Rise
C C P C C P Alliance
4162

|
Posted - 2014.05.12 16:53:00 -
[66] - Quote
Adjusted OP to reflect that missile damage bonuses are all per level.
Fozzie putting together a blurb on where the BPCs will come from and I'll update OP with that soon. Short version is that they will be available for Mordu's Legion LP as well as off new NPCs in low sec. @ccp_rise |
|

Harvey James
The Sengoku Legacy
797
|
Posted - 2014.05.12 16:57:00 -
[67] - Quote
would have combined well with missiles being added to TE's .. any chance of that happening Rise? that and the cruiser and the Battleship have the same range torps vs HAMS.. bizzare anyone? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Kaarous Aldurald
ROC Deep Space The ROC
6002
|
Posted - 2014.05.12 16:57:00 -
[68] - Quote
CCP Rise wrote:Adjusted OP to reflect that missile damage bonuses are all per level.
Fozzie putting together a blurb on where the BPCs will come from and I'll update OP with that soon. Short version is that they will be available for Mordu's Legion LP as well as off new NPCs in low sec.
Are you planning on adding more Mordu LP stores that presently exist? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

MeBiatch
GRR GOONS
1852
|
Posted - 2014.05.12 16:58:00 -
[69] - Quote
Since these ships are going to be simular in price if not more expensive then SOE i would like these bonus added to the role:
50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount [quote=CCP Rise]=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dave Stark
5531
|
Posted - 2014.05.12 16:58:00 -
[70] - Quote
these ships could be literally useless, and i'll still want to be the pilot of the HMS Frying Pan. |

Therishia Amarthon
Royal Order of Security Specialists Late Night Alliance
2
|
Posted - 2014.05.12 16:59:00 -
[71] - Quote
These ships + best speed mods, disruptors and **** + offgrid boosts... i have a bad feeling about them outclassing everything in terms of combat efficiency. Anything that cant outrun them will die.. cos sling shoting a ship that will have something like 40+ disruption range is impossible with a 10km scram. And if you are fast enough to get in scram range, tanky enough to not give a ####, or has range enough to hit them from distance, they will just warp off. |

Vulfen
Snuff Box
112
|
Posted - 2014.05.12 16:59:00 -
[72] - Quote
I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid |

Tengu Grib
Maniacal Laughter Ltd.
86
|
Posted - 2014.05.12 17:01:00 -
[73] - Quote
I am very excited for these.
Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:01:00 -
[74] - Quote
Pliskkenn wrote:So what you're telling me is, they were designed around being Caldari/Minmatar and we'd finally get some nice missile kiters, but then the lore precluded this? :P
How is it Caldari/Minmatar. Gallente get point range. Minmatar web range. |

Capqu
Love Squad Pasta Syndicate
523
|
Posted - 2014.05.12 17:02:00 -
[75] - Quote
i'm glad the cruiser has a damage bonus and not a rate of fire bonus so it actually works with rapid lights
they all look cool tbh, thankzs rise
the frigate dmg is too high tho imo https://www.youtube.com/watch?v=yNpMiT5qpyI |

Thalesia
System lords Collective The Fearless Empire
3
|
Posted - 2014.05.12 17:03:00 -
[76] - Quote
I have great concerns about the bhaghests tanking capability with only 6 mid slots and no shiled bonus of any kind. 1 slot has to go to disruptor/scram 1 to prop mod leaving 4 slots, 2 extenders, 1 em and 1 adaptive... I think for the price (500ish?, wild guess) the ship needs greater tanking capabilties when it's bonus's specificly take away mid slots.
I recommend 4 % shield resists per level, or an additional mid slot. maybe give it t2 resists or close to so that the ship can be truly gloriously fit with dual point like it's ment to without losing all of it's tank. |

Harvey James
The Sengoku Legacy
797
|
Posted - 2014.05.12 17:03:00 -
[77] - Quote
Vulfen wrote:I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid
the mach seems too do fine with 5 mids.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:04:00 -
[78] - Quote
Vulfen wrote:I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid
Seems to me sir that this ship could easily dual tank. All in the line actually. |

Arthur Aihaken
Erebus Solia
3525
|
Posted - 2014.05.12 17:04:00 -
[79] - Quote
Thalesia wrote:leaving 4 slots, 2 extenders, 1 em and 1 adaptive... I think for the price (500ish?, wild guess) the ship needs greater tanking capabilties when it's bonus's specificly take away mid slots. I think "500-ish" is probably a tad unrealistic. The Barghest will easily fetch $1.5-billion or more... I am currently away, traveling through time and will be returning last week. |

Salpad
Carebears with Attitude
538
|
Posted - 2014.05.12 17:05:00 -
[80] - Quote
Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY
Yes. Except that your DPS arrives three times as fast. That matters too.
Based on my PVE experience, it makes a huge difference in wasted salvos, at least for flying level 4 in a BS, but based on what I've heard, it'll matter even more for PVP. |

Altrue
Exploration Frontier inc Brave Collective
1162
|
Posted - 2014.05.12 17:05:00 -
[81] - Quote
In my opinion, the frigate could use some drones, and the cruiser could use some speed. :)
Also yeah, Caldari and Gallente ? I see that you seem to have good reasons but still... Signature Tanking - Best Tanking. Beware the french guy!
|

Alex Tutuola
Specter Syndicate Tactical Narcotics Team
14
|
Posted - 2014.05.12 17:05:00 -
[82] - Quote
It looks like they need more targeting range. The ship bonuses seem to lend them to extreme missile range, but they don't have the targeting to capitalize on that. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1493
|
Posted - 2014.05.12 17:05:00 -
[83] - Quote
I'd like to see the damage bonus/level tied to the Caldari starship skill normalized. All the other pirates have uniform damage bonuses, Mordus has 25%/level for the frig, 20% level for the cruiser, and just 5%/level of the BS.
I dont think any ship line in EVE has that much variance between the frig, cruiser, and BS bonuses. "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:06:00 -
[84] - Quote
Thalesia wrote:I have great concerns about the bhaghests tanking capability with only 6 mid slots and no shiled bonus of any kind. 1 slot has to go to disruptor/scram 1 to prop mod leaving 4 slots, 2 extenders, 1 em and 1 adaptive... I think for the price (500ish?, wild guess) the ship needs greater tanking capabilties when it's bonus's specificly take away mid slots.
I recommend 4 % shield resists per level, or an additional mid slot. maybe give it t2 resists or close to so that the ship can be truly gloriously fit with dual point like it's ment to without losing all of it's tank.
I disagree. I think too many ships in this game have the out of balance resistance bonus. |

Malcanis
Deep Core Mining Inc. Caldari State
15467
|
Posted - 2014.05.12 17:06:00 -
[85] - Quote
Canenald wrote:Point range bonus on the BS seems to be useless.
Nope.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:07:00 -
[86] - Quote
Alex Tutuola wrote:It looks like they need more targeting range. The ship bonuses seem to lend them to extreme missile range, but they don't have the targeting to capitalize on that.
Negative. The last thing this games needs is more tengu clones. Lack of lock range is to make LR fits week to damps and to put more emphasis on SR missile fits. Hence the nerf to flight time but bonus to velocity. |

Twisted Chick
24
|
Posted - 2014.05.12 17:09:00 -
[87] - Quote
CCP Rise, mind if you leave a link in the OP of what the ships look like? Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Batelle
Tymast Industries 150th
2600
|
Posted - 2014.05.12 17:09:00 -
[88] - Quote
the velocity/flight time thing is not confusing, its good.
Tell us where these ships come from. I'm hoping a combo of LP plus the lowsec drops mentioned at fanfest. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Kaarous Aldurald
ROC Deep Space The ROC
6003
|
Posted - 2014.05.12 17:09:00 -
[89] - Quote
Alex Tutuola wrote:It looks like they need more targeting range. The ship bonuses seem to lend them to extreme missile range, but they don't have the targeting to capitalize on that.
That seems deliberate.
It's probably the only thing keeping the frigate from outclassing 4/5 of the other frigates in the game.
Even as is it's going to be one hell of a scram kiter. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Harvey James
The Sengoku Legacy
798
|
Posted - 2014.05.12 17:10:00 -
[90] - Quote
i still wonder why the dramiel is the only frig besides the worm too have drones?? would have made sense on the daredevil.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
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