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CCP Rise
C C P C C P Alliance
4154

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Posted - 2014.05.12 16:12:00 -
[1] - Quote
Say hello to the newest pirate faction in New Eden, Mordu's Legion.
This thread will be focused on the ships themselves, details about how to get them should be coming shortly but we're still making some tweaks to that.
Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).
Look forward to hearing what you guys think, we are pretty excited.
=======================================================================================
GARMUR
Caldari Frigate Bonus: 25% bonus to missile damage
Gallente Frigate Bonus: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus: 20% bonus to missile damage
Gallente Cruiser Bonus: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 390 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus: 5% bonus to missile damage
Gallente Battleship Bonus: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 @ccp_rise |
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Kaarous Aldurald
ROC Deep Space The ROC
5997
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Posted - 2014.05.12 16:12:00 -
[2] - Quote
First. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Maximus Aerelius
PROPHET OF ENIGMA
1261
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Posted - 2014.05.12 16:16:00 -
[3] - Quote
2nd and I don't care, better than last! Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Mizhir
Euphoria Released Triumvirate.
61633
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Posted - 2014.05.12 16:16:00 -
[4] - Quote
I had hoped that their slot layout would be made so armour tanking would be viable as well. Like the Angel ships. One Man Crew - Collective solo pvp |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3199
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Posted - 2014.05.12 16:17:00 -
[5] - Quote
200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

BugraT WarheaD
110
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Posted - 2014.05.12 16:17:00 -
[6] - Quote
Oh sh** it's happening ! |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
91
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Posted - 2014.05.12 16:18:00 -
[7] - Quote
Still kinda miffed that Mordu's Legion ships aren't ECM based like the lore dictates. CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
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Cassandra Aurilien
Imperial Academy Amarr Empire
103
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Posted - 2014.05.12 16:19:00 -
[8] - Quote
Very nice. Awesome, actually. +1 Can't wait... |

Ix Method
Brutor Tribe Minmatar Republic
137
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Posted - 2014.05.12 16:20:00 -
[9] - Quote
Viable rocket ship, yeaaaaaaah  Travelling at the speed of love. |

Open Graves
Aideron Robotics
7
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Posted - 2014.05.12 16:20:00 -
[10] - Quote
Are those missile bonus including rapid launchers?
Do they include rockets and HAMs as well? |

darius mclever
69
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Posted - 2014.05.12 16:20:00 -
[11] - Quote
yay for missiles.
do you have some example numbers for missile ranges? |

Tarsas Phage
Freight Club
283
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Posted - 2014.05.12 16:21:00 -
[12] - Quote
Cool. Can you also detail how BPCs for these ships will be made available.
I would presume the Mordus LP store, but I think I also heard that BPCs will drop in other ways? |

MeBiatch
GRR GOONS
1850
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Posted - 2014.05.12 16:22:00 -
[13] - Quote
bah i am too slow! There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Kaarous Aldurald
ROC Deep Space The ROC
5997
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Posted - 2014.05.12 16:22:00 -
[14] - Quote
Tarsas Phage wrote:Cool. Can you also detail how BPCs for these ships will be made available.
I would presume the Mordus LP store, but I think I also heard that BPCs will drop in other ways?
+1. Means for obtaining them needs to be added to the OP. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Rowells
Unknown Soldiers Fidelas Constans
586
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Posted - 2014.05.12 16:22:00 -
[15] - Quote
garmur is my new best friend |

Sydious
The Drunken Empire Fatal Ascension
11
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Posted - 2014.05.12 16:23:00 -
[16] - Quote
For a ship that's supposed to kite, the frigate has a really low lock range. |

Leslie Aucie
Dreddit Test Alliance Please Ignore
1
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Posted - 2014.05.12 16:23:00 -
[17] - Quote
Tarsas Phage wrote:Cool. Can you also detail how BPCs for these ships will be made available.
I would presume the Mordus LP store, but I think I also heard that BPCs will drop in other ways? Would love some information on wether or not we'll be seeing BPCs drop. |

Joffy Aulx-Gao
Stay Frosty. A Band Apart.
7
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Posted - 2014.05.12 16:24:00 -
[18] - Quote
Looks cool but dayum that frig will be overpowered in solo combat with 4 meds and 3 Lows you can even make it dual repaired with cool dps. |

Marlona Sky
D00M. Northern Coalition.
5150
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Posted - 2014.05.12 16:24:00 -
[19] - Quote
They even have a non-stick coating! The Paradox |

Jon Joringer
Sebiestor Tribe Minmatar Republic
122
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Posted - 2014.05.12 16:24:00 -
[20] - Quote
These ships seem so straight forward. Which isn't a bad thing. I guess I was just hoping for something a bit more exciting. But maybe the increased missile velocity will actually be really cool in-game, depending on how fast they really go (visually, as well). That aside though, they look like great ships. Should still totally be Min/Cal, but I can deal with shoehorning this into Gal/Cal and giving it the point bonus to justify Gal. |

BadAssMcKill
ElitistOps
780
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Posted - 2014.05.12 16:25:00 -
[21] - Quote
Seems a bit meh overall . |

Xander Phoena
Zebra Corp Gentlemen's Agreement
379
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Posted - 2014.05.12 16:26:00 -
[22] - Quote
These all look delicious, especially the Garmur. www.crossingzebras.com |

Berluth Luthian
Onslaught Inc RISE of LEGION
195
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Posted - 2014.05.12 16:26:00 -
[23] - Quote
Will they get new stations? |

Arthur Aihaken
Erebus Solia
3525
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Posted - 2014.05.12 16:27:00 -
[24] - Quote
Open Graves wrote:Are those missile bonus including rapid launchers? Do they include rockets and HAMs as well? This. It would appear that the missile bonuses apply to all missile types regardless? I am currently away, traveling through time and will be returning last week. |

RonUSMC
Kree Advanced Research Products Agency
8
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Posted - 2014.05.12 16:27:00 -
[25] - Quote
Just looking at the frigate.... It looks like its going to have the same range, but be twice as fast to target. Reload time will be unaffected. Damage bonus makes it seem like it will have 7 launchers. Like a super HAM.
Which seems very out of balance for a frigate/tackle. If you compare it to the Condor.. it seems almost twice as good? Plus it has disruptor bonus. So I imagine scram/faction webs and being able to tackle anyone out to 40km? Then dealing a healthy amount of damage.
This isn't going to be a kite ship. |

marVLs
602
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Posted - 2014.05.12 16:27:00 -
[26] - Quote
Cruiser got nice damage bonus but BS damage is disapointing ... You replay many times that pirat factions are about pure and biggest dps but here... meeh, another BS that won't be used because of scare that they could be OP (like 90% of this ship class), well the won't.
I was hoping we will get second to Vindi biggest DPS boat (torp fitted pimped around 2k dps)
Buff BARGHEST damage bonus to 10% |

Weaselior
GoonWaffe Goonswarm Federation
7370
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Posted - 2014.05.12 16:28:00 -
[27] - Quote
by 200% bonus, do you mean 3x or 2x? Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Querns
GBS Logistics and Fives Support Goonswarm Federation
551
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Posted - 2014.05.12 16:28:00 -
[28] - Quote
Is the garmur supposed to have 25% missile damage per level, or is it 25% total? This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Noriko Mai
1347
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Posted - 2014.05.12 16:29:00 -
[29] - Quote
Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time??? |

Pliskkenn
Tribal Liberation Force Minmatar Republic
4
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Posted - 2014.05.12 16:29:00 -
[30] - Quote
So what you're telling me is, they were designed around being Caldari/Minmatar and we'd finally get some nice missile kiters, but then the lore precluded this? :P |

Rowells
Unknown Soldiers Fidelas Constans
586
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Posted - 2014.05.12 16:29:00 -
[31] - Quote
Weaselior wrote:by 200% bonus, do you mean 3x or 2x? 3x
200% bonus is read as adding 200% |

Womyn Power
Love Squad Pasta Syndicate
78
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Posted - 2014.05.12 16:29:00 -
[32] - Quote
Without a flat or skill based reduction to mwd bloom these seem like a major let down, they're so much slower than angels ships while getting a sort of underwhelming specific 'pirate' bonus. Make increase the disrupt range to atleast 12.5 or 15% to make them more than interceptor range atleast.
Mwd bloom reduct would definitely make me buy them though, plz add thx. |

Grath Telkin
Sniggerdly Pandemic Legion
2472
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Posted - 2014.05.12 16:29:00 -
[33] - Quote
@ CCP Rise
http://i.imgur.com/a5IoojA.jpg
The art here shows 8 turrents, we were all hoping finally for an 8 launcher BS, and with the low damage bonuses these have it would seem they were primed and ready for an 8 launcher boat, yet its only got 7.
Is this a typo? Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Weaselior
GoonWaffe Goonswarm Federation
7370
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Posted - 2014.05.12 16:30:00 -
[34] - Quote
Rowells wrote:Weaselior wrote:by 200% bonus, do you mean 3x or 2x? 3x 200% bonus is read as adding 200% I know what it means literally: I am unsure if CCP meant that (given the corresponding negative bonus) and mentally goofed thinking 200% meant 2x (so same range but quicker application). Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1073
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Posted - 2014.05.12 16:31:00 -
[35] - Quote
Is the BS intended to be used solo? I'd rather have something much faster to hold point on something in case he try to fly out of range so the niche seems pretty small for the usage of the gallente bonus. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
129
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Posted - 2014.05.12 16:31:00 -
[36] - Quote
just hoping the BS LP/Isk cost isn't going to be as bad as the nestor, hopefully CCP learnt no one is liable to use them in combat when they cost as much as a carrier can ESPECIALY as their aiming these towards pvp.
|

Markku Laaksonen
EVE University Ivy League
459
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Posted - 2014.05.12 16:32:00 -
[37] - Quote
Makari Aeron wrote:Still kinda miffed that Mordu's Legion ships aren't ECM based like the lore dictates.
I'm sure I've read it at some point, and am not disagreeing with you, but would you mind linking a specific piece of lore that highlights that? DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Rek Seven
Probe Patrol Ixtab.
1493
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Posted - 2014.05.12 16:33:00 -
[38] - Quote
They look alright at first glance but nothing that impressive.
Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway. +1 |

Frostys Virpio
The Mjolnir Bloc The Bloc
1073
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Posted - 2014.05.12 16:33:00 -
[39] - Quote
Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time???
Because it let them give a much bigger bonus to velocity which can cut the wasted volley and the time to target issue missile ships have to deal with. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
129
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Posted - 2014.05.12 16:33:00 -
[40] - Quote
Berluth Luthian wrote:Will they get new stations?
Belive they will be adding LS mordus agents. berluth also talk to mitachi etc. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2113
|
Posted - 2014.05.12 16:33:00 -
[41] - Quote
Personally i'm very much looking forward to being kited at 30-40km by ships that actually do dps.
That is pretty much my favorite way to die. BYDI recruitment closed-ish |

Bienator II
madmen of the skies
2618
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Posted - 2014.05.12 16:33:00 -
[42] - Quote
CCP Rise wrote:25% bonus to missile damage
is this still todo or do you really mean every kind of missiles from rocket to torp? eve style bounties (done) dust boarding parties imagine there is war and everybody cloaks - join FW |

Markku Laaksonen
EVE University Ivy League
459
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Posted - 2014.05.12 16:34:00 -
[43] - Quote
Grath Telkin wrote:@ CCP Rise http://i.imgur.com/a5IoojA.jpgThe art here shows 8 turrents, we were all hoping finally for an 8 launcher BS, and with the low damage bonuses these have it would seem they were primed and ready for an 8 launcher boat, yet its only got 7. Is this a typo?
Confirmed. 8 launchers would look incredible on the MLS Pizza Peel. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Weaselior
GoonWaffe Goonswarm Federation
7370
|
Posted - 2014.05.12 16:34:00 -
[44] - Quote
Rek Seven wrote: I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.
Among other reasons: faster missiles are harder to firewall. Head of the Goonswarm Economic Warfare Cabal Pubbie Management and Exploitation Division. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
333
|
Posted - 2014.05.12 16:35:00 -
[45] - Quote
Grath Telkin wrote:@ CCP Rise http://i.imgur.com/a5IoojA.jpgThe art here shows 8 turrents, we were all hoping finally for an 8 launcher BS, and with the low damage bonuses these have it would seem they were primed and ready for an 8 launcher boat, yet its only got 7. Is this a typo?
7 Launchers, 8 turret spots, it's just like the Machariel *twitches* |

baltec1
Bat Country Goonswarm Federation
11436
|
Posted - 2014.05.12 16:36:00 -
[46] - Quote
Arthur Aihaken wrote:Open Graves wrote:Are those missile bonus including rapid launchers? Do they include rockets and HAMs as well? This. It would appear that the missile bonuses apply to all missile types regardless?
Going by the wording yes. Join Bat Country today and defend the Glorious Socialist Dictatorship |

MeBiatch
GRR GOONS
1851
|
Posted - 2014.05.12 16:37:00 -
[47] - Quote
Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time???
AFAIK a big minus for missiles is lack of intant damage but a 200% increase or 3x faster should help mitigate this. There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Last Wolf
Umbra Wing
266
|
Posted - 2014.05.12 16:38:00 -
[48] - Quote
Can't we just give ALL missiles a much needed velocity boost and flight time nerf. Then give these ships a role bonus that add something to them instead of a band-aid fix to a broken weapon system? That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

El Space Mariachi
Love Squad Pasta Syndicate
91
|
Posted - 2014.05.12 16:38:00 -
[49] - Quote
bs looks kind of **** - i only see the hull bonuses actually being useful with rapid heavies (lmao), or in niche cases with Torps. Iit might be a good Cruise platform although that then negates the point range bonus.
cruiser seems fine as a hull but heavies are ****, im worried about applying HAM and rapid lights are still kind of dumb for solo (which you'd presume is what these hulls would shine at). If the Cruiser had an application bonus in tandem with the missile range and damage bonuses it would make HAMs pretty cool but as is it's kind of spotty and weird. Worth a look though.
Frigate looks pretty good, 15km scram with heat and no links is pretty neat, and it should even be able to actually do things with Rockets if my napkin maths is correct. If fitting isn't too prohibitive it should be able to do interesting things with light missiles too
4/10 overall
Tarsas Phage wrote:Cool. Can you also detail how BPCs for these ships will be made available.
I would presume the Mordus LP store, but I think I also heard that BPCs will drop in other ways?
as far as I remember they said they're not seeding them in the LP store at the moment. Other pirate faction BPCs drop in complexes and stuff so I guess the same will apply to these and that they'll seed Mordu's rat NPCs and DED complexes etc, but since they've not announced any of that yet I guess they're not implementing it any time soon, meaning there's going to be a nasty bottleneck for a while and prices are gonna be insane short-term.
Last Wolf wrote:Can't we just give ALL missiles a much needed velocity boost and flight time nerf. Then give these ships a role bonus that add something to them instead of a band-aid fix to a broken weapon system?
I can see an argument for that, perhaps not to the extent of 200%/50% but missile flight mechanics (among MANY other things about missiles in general) definitely need some love. . |

Sniper Smith
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.05.12 16:39:00 -
[50] - Quote
I like em..
One thing I'll like up'd a little bit though is the drones.. Cruiser is fine, full flight of lights.. But I'd like to see the frig get to field 2 lights, and the BS to get 100mbit (like the Mach) .. This would also help with the BS's slightly underwhelming DPS.
That said, sexy.. I want 4 of each please. |

MeBiatch
GRR GOONS
1851
|
Posted - 2014.05.12 16:40:00 -
[51] - Quote
Pliskkenn wrote:So what you're telling me is, they were designed around being Caldari/Minmatar and we'd finally get some nice missile kiters, but then the lore precluded this? :P
They should have just used my story about how the mordu are doing really well for the dust campains so the Caldari wanted them to be thier special forces for fighting the Guritas so they contacted Angel corp and used some clandestine science to mix caldari/minmatar tech.
I am sure Falcon could have come up with something without too much effort... There are no stupid Questions... just stupid people... Winter Expansion new ship request |

TheMercenaryKing
StarFleet Enterprises Intrepid Crossing
197
|
Posted - 2014.05.12 16:41:00 -
[52] - Quote
Now i need to find my post where I recommended a High missile velocity pirate faction.
https://forums.eveonline.com/default.aspx?g=posts&m=4487444 |

Rek Seven
Probe Patrol Ixtab.
1493
|
Posted - 2014.05.12 16:44:00 -
[53] - Quote
Weaselior wrote:Rek Seven wrote: I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.
Among other reasons: faster missiles are harder to firewall.
I guess some people might do that in eve but i have never seen it in person and i doubt these bonus will change anything for people who are afraid of fire-walling... It's still 100% less effective than a turret. +1 |

Dangief
Life. Universe. Everything. Clockwork Pineapple
0
|
Posted - 2014.05.12 16:44:00 -
[54] - Quote
I hope there's a plan in place to ensure adequate supply of these.
Considering there is but a single Mordus level 4 agent in the game, a Barghest will cost as much as a Moros if nothing is done on that front.
Look no further than the Nestor to see what a problem undersupply can be. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
129
|
Posted - 2014.05.12 16:45:00 -
[55] - Quote
Dangief wrote:I hope there's a plan in place to ensure adequate supply of these.
Considering there is but a single Mordus level 4 agent in the game, a Barghest will cost as much as a Moros if nothing is done on that front.
Look no further than the Nestor to see what a problem undersupply can be.
CCP have already announced mordus legion are deploying to Low Sec, aka mordus legion npc agents in low sec
|

Aquila Sagitta
Blue-Fire Pasta Syndicate
299
|
Posted - 2014.05.12 16:47:00 -
[56] - Quote
Won't the 200% bonus cause more problems for missiles not impacting targets correctly?
IE: Shooting light missiles at mwd'ing light drones the missiles have issues finding there target.
Light missiles goin 20km/s are gonna have similiar issues hitting mwd'ing ceptors if the don't impact on the first pass. Would like to test this out Blue-Fire Best Fire |

ZecsMarquis
Destroyer's Inc.
7
|
Posted - 2014.05.12 16:49:00 -
[57] - Quote
I'm no genius but kiting BS's are really a "thing". I know theres some spped mach, navy mega etc. fits out there but in general in a BS you are brawling or sniping straight up. Assuming the Barghest is gonna be around a bil, in what way is it better than a Golem or CNR? Links plus RF Disruptor does the job. I'm kinda disappointed. I was expecting some akin to the Vindi webs like a explo rad bonus so torps can do full damage to a battleship. CCP hates missiles it seems :/ Does any1 disagree?
EDIT: Arent* really a thing |

Ze DarkMaster
Garoun Investment Bank Gallente Federation
0
|
Posted - 2014.05.12 16:51:00 -
[58] - Quote
awesome.
hope they wont be mordu lp store, if so then its a isk-print gift for an unnamed big alliance who controls the 0.0 npc.
low sec/0.0 exploration drop please |

Canenald
Rubella Solaris Test Alliance Please Ignore
6
|
Posted - 2014.05.12 16:51:00 -
[59] - Quote
Point range bonus on the BS seems to be useless. Replace with something better. Velocity bonus would make it possible to fit it as a kiting sniper with cruise missiles (for kiting and sniping other large stuff at least) and it would be in line with Mordus flavour. |

Arthur Aihaken
Erebus Solia
3525
|
Posted - 2014.05.12 16:51:00 -
[60] - Quote
CCP Rise wrote:This thread will be focused on the ships themselves, details about how to get them should be coming shortly but we're still making some tweaks to that.
Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).
Look forward to hearing what you guys think, we are pretty excited. Very excited!! Just had a chance for a quick preliminary look, but one question, comment and suggestion (with comparison)...
Can you confirm the missile bonuses on each hull applies to ALL missile weapons, and not just light, medium or heavy?
I would love to see launcher symmetry on the Barghest (8 launchers), but if you're dead-set on 7 launchers can I respectfully suggest boosting the damage a bit to 7.5% per level on the Barghest? It only has 50mbit of drone bandwidth (enough for a Gecko), and this would give it 9.625 effective launchers instead.
Garmur Caldari Frigate Bonus: 25% bonus to missile damage 125% damage bonus, or 6.75 effective launchers (Hawk = 5.3-8 launchers)
Orthrus Caldari Cruiser Bonus: 20% bonus to missile damage 100% damage bonus, or 10 effective launchers (Tengu = 9.6-12 launchers)
Barghest Caldari Battleship Bonus: 5% bonus to missile damage 25% damage bonus or 8.75 effective launchers (Typhoon Fleet = 8.25)
Finally, all the Pirate ships have a unique trait: the Nestor has scanning and logistics, the Machariel has the new warp speed increase, the Rattlesnake has an enhanced shield recharge rate, the Nightmare and Bhaalgorn have Marauder-ish weapon bonuses (reduced capacitor use) and the Vindicator is just, well - a beast. Normally Pirate ships only list 3 distinct bonuses, but some additional ones are actually buried in the stats themselves.
What I and many others would like to see is an inherent bonus to rapid launcher reload time.
Orthrus and Barghest Rapid launcher reload time reduced to 20 seconds.
Thanks for your consideration. I am currently away, traveling through time and will be returning last week. |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 16:52:00 -
[61] - Quote
Sydious wrote:For a ship that's supposed to kite, the frigate has a really low lock range.
Good. |

Frostys Virpio
The Mjolnir Bloc The Bloc
1073
|
Posted - 2014.05.12 16:53:00 -
[62] - Quote
ZecsMarquis wrote:I'm no genius but kiting BS's are really a "thing". I know theres some spped mach, navy mega etc. fits out there but in general in a BS you are brawling or sniping straight up. Assuming the Barghest is gonna be around a bil, in what way is it better than a Golem or CNR? Links plus RF Disruptor does the job. I'm kinda disappointed. I was expecting some akin to the Vindi webs like a explo rad bonus so torps can do full damage to a battleship. CCP hates missiles it seems :/ Does any1 disagree?
EDIT: Arent* really a thing
You can keep your target on grid longer if it tries to get away while you are solo but I really don't know how big of a niche this actually is. Any fleet would have something else to point than a BS imo. |

afkalt
Republic Military School Minmatar Republic
42
|
Posted - 2014.05.12 16:53:00 -
[63] - Quote
Errr 10 effective launchers on that cruiser?
That's more than a freakin' Cerberus!! |

Twisted Chick
24
|
Posted - 2014.05.12 16:53:00 -
[64] - Quote
CCP Rise wrote:Say hello to the newest pirate faction in New Eden, Mordu's Legion.
This thread will be focused on the ships themselves, details about how to get them should be coming shortly but we're still making some tweaks to that.
Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).
Look forward to hearing what you guys think, we are pretty excited.
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 390 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
I want all of this NOW!!!!!!! I want that BS the most though. Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Align Planet1
Cauldron-Born Legion The Cauldron-Born
34
|
Posted - 2014.05.12 16:53:00 -
[65] - Quote
I really like the missile velocity bonus vs. flight time penalty. The numbers may not be entirely elegant, but I think it will work very well in practice. I can see the frigate in particular being pretty nasty against interceptors that like to burn away from incoming missiles.
On the other hand, if the damage bonus for the Barghest isn't a typo, it should be. |
|

CCP Rise
C C P C C P Alliance
4162

|
Posted - 2014.05.12 16:53:00 -
[66] - Quote
Adjusted OP to reflect that missile damage bonuses are all per level.
Fozzie putting together a blurb on where the BPCs will come from and I'll update OP with that soon. Short version is that they will be available for Mordu's Legion LP as well as off new NPCs in low sec. @ccp_rise |
|

Harvey James
The Sengoku Legacy
797
|
Posted - 2014.05.12 16:57:00 -
[67] - Quote
would have combined well with missiles being added to TE's .. any chance of that happening Rise? that and the cruiser and the Battleship have the same range torps vs HAMS.. bizzare anyone? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Kaarous Aldurald
ROC Deep Space The ROC
6002
|
Posted - 2014.05.12 16:57:00 -
[68] - Quote
CCP Rise wrote:Adjusted OP to reflect that missile damage bonuses are all per level.
Fozzie putting together a blurb on where the BPCs will come from and I'll update OP with that soon. Short version is that they will be available for Mordu's Legion LP as well as off new NPCs in low sec.
Are you planning on adding more Mordu LP stores that presently exist? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

MeBiatch
GRR GOONS
1852
|
Posted - 2014.05.12 16:58:00 -
[69] - Quote
Since these ships are going to be simular in price if not more expensive then SOE i would like these bonus added to the role:
50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount [quote=CCP Rise]=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 50% reduction in MWD sig radius bloom 37.5% bonus to shield repair amount
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Dave Stark
5531
|
Posted - 2014.05.12 16:58:00 -
[70] - Quote
these ships could be literally useless, and i'll still want to be the pilot of the HMS Frying Pan. |

Therishia Amarthon
Royal Order of Security Specialists Late Night Alliance
2
|
Posted - 2014.05.12 16:59:00 -
[71] - Quote
These ships + best speed mods, disruptors and **** + offgrid boosts... i have a bad feeling about them outclassing everything in terms of combat efficiency. Anything that cant outrun them will die.. cos sling shoting a ship that will have something like 40+ disruption range is impossible with a 10km scram. And if you are fast enough to get in scram range, tanky enough to not give a ####, or has range enough to hit them from distance, they will just warp off. |

Vulfen
Snuff Box
112
|
Posted - 2014.05.12 16:59:00 -
[72] - Quote
I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid |

Tengu Grib
Maniacal Laughter Ltd.
86
|
Posted - 2014.05.12 17:01:00 -
[73] - Quote
I am very excited for these.
Tengu Grib > I agree. The distinct lack of quality spaceships makes RL the worst space sim ever. SolidX > i'm an alt IRL Guilty conscience? Buy a mining permit today. www.minerbumping.com |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:01:00 -
[74] - Quote
Pliskkenn wrote:So what you're telling me is, they were designed around being Caldari/Minmatar and we'd finally get some nice missile kiters, but then the lore precluded this? :P
How is it Caldari/Minmatar. Gallente get point range. Minmatar web range. |

Capqu
Love Squad Pasta Syndicate
523
|
Posted - 2014.05.12 17:02:00 -
[75] - Quote
i'm glad the cruiser has a damage bonus and not a rate of fire bonus so it actually works with rapid lights
they all look cool tbh, thankzs rise
the frigate dmg is too high tho imo https://www.youtube.com/watch?v=yNpMiT5qpyI |

Thalesia
System lords Collective The Fearless Empire
3
|
Posted - 2014.05.12 17:03:00 -
[76] - Quote
I have great concerns about the bhaghests tanking capability with only 6 mid slots and no shiled bonus of any kind. 1 slot has to go to disruptor/scram 1 to prop mod leaving 4 slots, 2 extenders, 1 em and 1 adaptive... I think for the price (500ish?, wild guess) the ship needs greater tanking capabilties when it's bonus's specificly take away mid slots.
I recommend 4 % shield resists per level, or an additional mid slot. maybe give it t2 resists or close to so that the ship can be truly gloriously fit with dual point like it's ment to without losing all of it's tank. |

Harvey James
The Sengoku Legacy
797
|
Posted - 2014.05.12 17:03:00 -
[77] - Quote
Vulfen wrote:I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid
the mach seems too do fine with 5 mids.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:04:00 -
[78] - Quote
Vulfen wrote:I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid
Seems to me sir that this ship could easily dual tank. All in the line actually. |

Arthur Aihaken
Erebus Solia
3525
|
Posted - 2014.05.12 17:04:00 -
[79] - Quote
Thalesia wrote:leaving 4 slots, 2 extenders, 1 em and 1 adaptive... I think for the price (500ish?, wild guess) the ship needs greater tanking capabilties when it's bonus's specificly take away mid slots. I think "500-ish" is probably a tad unrealistic. The Barghest will easily fetch $1.5-billion or more... I am currently away, traveling through time and will be returning last week. |

Salpad
Carebears with Attitude
538
|
Posted - 2014.05.12 17:05:00 -
[80] - Quote
Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY
Yes. Except that your DPS arrives three times as fast. That matters too.
Based on my PVE experience, it makes a huge difference in wasted salvos, at least for flying level 4 in a BS, but based on what I've heard, it'll matter even more for PVP. |

Altrue
Exploration Frontier inc Brave Collective
1162
|
Posted - 2014.05.12 17:05:00 -
[81] - Quote
In my opinion, the frigate could use some drones, and the cruiser could use some speed. :)
Also yeah, Caldari and Gallente ? I see that you seem to have good reasons but still... Signature Tanking - Best Tanking. Beware the french guy!
|

Alex Tutuola
Specter Syndicate Tactical Narcotics Team
14
|
Posted - 2014.05.12 17:05:00 -
[82] - Quote
It looks like they need more targeting range. The ship bonuses seem to lend them to extreme missile range, but they don't have the targeting to capitalize on that. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1493
|
Posted - 2014.05.12 17:05:00 -
[83] - Quote
I'd like to see the damage bonus/level tied to the Caldari starship skill normalized. All the other pirates have uniform damage bonuses, Mordus has 25%/level for the frig, 20% level for the cruiser, and just 5%/level of the BS.
I dont think any ship line in EVE has that much variance between the frig, cruiser, and BS bonuses. "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:06:00 -
[84] - Quote
Thalesia wrote:I have great concerns about the bhaghests tanking capability with only 6 mid slots and no shiled bonus of any kind. 1 slot has to go to disruptor/scram 1 to prop mod leaving 4 slots, 2 extenders, 1 em and 1 adaptive... I think for the price (500ish?, wild guess) the ship needs greater tanking capabilties when it's bonus's specificly take away mid slots.
I recommend 4 % shield resists per level, or an additional mid slot. maybe give it t2 resists or close to so that the ship can be truly gloriously fit with dual point like it's ment to without losing all of it's tank.
I disagree. I think too many ships in this game have the out of balance resistance bonus. |

Malcanis
Deep Core Mining Inc. Caldari State
15467
|
Posted - 2014.05.12 17:06:00 -
[85] - Quote
Canenald wrote:Point range bonus on the BS seems to be useless.
Nope.
"It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:07:00 -
[86] - Quote
Alex Tutuola wrote:It looks like they need more targeting range. The ship bonuses seem to lend them to extreme missile range, but they don't have the targeting to capitalize on that.
Negative. The last thing this games needs is more tengu clones. Lack of lock range is to make LR fits week to damps and to put more emphasis on SR missile fits. Hence the nerf to flight time but bonus to velocity. |

Twisted Chick
24
|
Posted - 2014.05.12 17:09:00 -
[87] - Quote
CCP Rise, mind if you leave a link in the OP of what the ships look like? Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Batelle
Tymast Industries 150th
2600
|
Posted - 2014.05.12 17:09:00 -
[88] - Quote
the velocity/flight time thing is not confusing, its good.
Tell us where these ships come from. I'm hoping a combo of LP plus the lowsec drops mentioned at fanfest. "CCP is changing policy, and has asked that we discontinue the bonus credit program after November 7th. So until then, enjoy a super-bonus of 1B Blink Credit for each 60-day GTC you buy!"
Never forget. |

Kaarous Aldurald
ROC Deep Space The ROC
6003
|
Posted - 2014.05.12 17:09:00 -
[89] - Quote
Alex Tutuola wrote:It looks like they need more targeting range. The ship bonuses seem to lend them to extreme missile range, but they don't have the targeting to capitalize on that.
That seems deliberate.
It's probably the only thing keeping the frigate from outclassing 4/5 of the other frigates in the game.
Even as is it's going to be one hell of a scram kiter. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Harvey James
The Sengoku Legacy
798
|
Posted - 2014.05.12 17:10:00 -
[90] - Quote
i still wonder why the dramiel is the only frig besides the worm too have drones?? would have made sense on the daredevil.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:10:00 -
[91] - Quote
Batelle wrote:the velocity/flight time thing is not confusing, its good.
Tell us where these ships come from. I'm hoping a combo of LP plus the lowsec drops mentioned at fanfest.
confirmed low sec rats and lp stores. |

Milton Middleson
Rifterlings Point Blank Alliance
480
|
Posted - 2014.05.12 17:10:00 -
[92] - Quote
So, the Garmur at least is yet another continuation of the lml-based absurdity that's been going on since Inferno. It's going to be a repeat of the Crow and Malediction, but even more egregious. A fast frigate that can point and spew missiles out to 36km (and then add links!) with ease is ridiculous, and pretty much the only way it could be even vaguely balanced was if it was utterly incapable of fitting a useful tank. (Which is not true of the Garmur). |
|

CCP Rise
C C P C C P Alliance
4166

|
Posted - 2014.05.12 17:11:00 -
[93] - Quote
The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.
OP updated with details on how to get these things. @ccp_rise |
|

Abrazzar
Vardaugas Family
3346
|
Posted - 2014.05.12 17:12:00 -
[94] - Quote
The Pubbie Paddles definitely look interesting. Though the 25% and 20% damage bonuses confuse me. per level, yes? on 3 and 5 launchers? Quite a hefty damage output there. That Orthrus will kill any frigate within 50km with rapid launchers. And no kiting missiles either. Sovereignty and Population New Mining Mechanics |

Mike Flynn
Energy
17
|
Posted - 2014.05.12 17:12:00 -
[95] - Quote
Milton Middleson wrote:So, the Garmur at least is yet another continuation of the lml-based absurdity that's been going on since Inferno. It's going to be a repeat of the Crow and Malediction, but even more egregious. A fast frigate that can point and spew missiles out to 36km (and then add links!) with ease is ridiculous, and pretty much the only way it could be even vaguely balanced was if it was utterly incapable of fitting a useful tank. (Which is not true of the Garmur).
Upon inspection I would agree with you sir. However, if you look deeper at the stats you'll see that for the Garmur to mimic this behavior it will have to make some serious fitting sacrifices. |

Grath Telkin
Sniggerdly Pandemic Legion
2474
|
Posted - 2014.05.12 17:12:00 -
[96] - Quote
People complaining about the tanking ability of these have to understand they're not designed around tanking
Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base speed 94 Rattlesnake base speed 94 Nestor base speed 92
This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower) Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.
The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.
EDIT: Even still with a baseline t2 tank you're looking at around 120k hp overheated for about a minute, 100k idle hp just sitting still running its mods. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Capqu
Love Squad Pasta Syndicate
523
|
Posted - 2014.05.12 17:13:00 -
[97] - Quote
comparing the new rapid light cruiser to the only existing one (scifi)
scifi has 10% per level, 4 launchers this has 20% per level, 5 launchers
scifi has no range bonus this has an range bonus equivilent to 50% (crow, talwar etc) but with faster application
scifi has garbage capacitor this seems to have about 30% better capacitor
scifi is quite a bit faster, but this thing aint exactly slow
+point range bonus -1 low same utility highs
seems like this thing is gonna be sick to me, i already really enjoyed rlml scifis https://www.youtube.com/watch?v=yNpMiT5qpyI |

Twisted Chick
24
|
Posted - 2014.05.12 17:13:00 -
[98] - Quote
CCP Rise wrote:The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.
OP updated with details on how to get these things.
Domo CCP Rise \o
Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Alekseyev Karrde
Noir. Noir. Mercenary Group
1493
|
Posted - 2014.05.12 17:13:00 -
[99] - Quote
The frig hull could use a little more lockrange or another mid/low to fit a sebo type option. It wont be able to actually USE the missile range as is. "Alekseyev Karrde: mercenary of my heart." -Arydanika, Voices from the Void
Hero of the CSM Noir./Noir. Academy Recruiting: www.noirmercs.com |

Ammzi
Love Squad Pasta Syndicate
1746
|
Posted - 2014.05.12 17:13:00 -
[100] - Quote
Fozzie, that is sick. Like really sick.
Like... it's a caracal, but 7 % faster, has like 50 % more powergrid, deals INSANE-PWNED dps and POINTS OUT TO 36 KM WITHOUT HEAT.
Yes, yes yes yes yes, god yes. I am climaxing. |

Arthur Aihaken
Erebus Solia
3525
|
Posted - 2014.05.12 17:14:00 -
[101] - Quote
The slot assignment is perfect. On the Barghest this let's you run 3x BCUs, 1x DCU and 2 nanos or power diagnostics. If you use rigors and flares you'll still have a decent 5-slot tank for PvE, ie: 2x invulnerability, shield booster and 2 mission-specific hardeners. I'd rather have the utility high anyway for a cloak, neut, etc. I am currently away, traveling through time and will be returning last week. |

Blastcaps Madullier
Handsome Millionaire Playboys Mordus Angels
129
|
Posted - 2014.05.12 17:15:00 -
[102] - Quote
Ze DarkMaster wrote:awesome.
hope they wont be mordu lp store, if so then its a isk-print gift for an unnamed big alliance who controls the 0.0 npc.
low sec/0.0 exploration drop please
CCP have already announced mordus legion are deploying to Low Sec, aka mordus legion npc agents in low sec |

Thalesia
System lords Collective The Fearless Empire
4
|
Posted - 2014.05.12 17:15:00 -
[103] - Quote
Grath Telkin wrote:People complaining about the tanking ability of these have to understand they're not designed around tanking
Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base speed 94 Rattlesnake base speed 94 Nestor base speed 92
This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower) Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.
The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.
except most people armor tank machs these days for brawling/sniping. literally every pirate bs, can be somewhat supertanked and keep some functionality. this is my concern, |

Milton Middleson
Rifterlings Point Blank Alliance
480
|
Posted - 2014.05.12 17:15:00 -
[104] - Quote
CCP Rise wrote:The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.
It has the slots to overcome that lock range limitation, and even yield a rig or midslot to boost lock range, it's still going to be even more powerful than the LML-bonused interceptors, which are already just about the strongest frigates in the game right now due to the combination of speed, point range, and weapon range. |

Lloyd Roses
Blue-Fire
588
|
Posted - 2014.05.12 17:16:00 -
[105] - Quote
Those things are pretty jaw breaking, do you really believe that a 10% scram range bonus isn't a mile ove the top?
Also that volley damage for cruiser/BC is IMO no good option. This will lead straight to an orthus scramming+webbing you from 22km while being able to inflict massive pain with each RLM-magazine - something I'd arguably would love to do to others, but I really dislike sitting on the receiving end. Cause those situations will be rather binary.
Simply the 50% scram range bonus seems to indicate a vastly superior power level compared to the cyna, not only cause missiles are better than projectiles... "I honestly thought I was in lowsec"
|

Van De Helsing
Raging Ducks Goonswarm Federation
425
|
Posted - 2014.05.12 17:16:00 -
[106] - Quote
Rise, maybe so...
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to stasis web, warp scrambler and warp disruptor range
Role Bonus: 50% bonus to missile velocity 50% bonus to reduce missile signature explosion
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to stasis web, warp scrambler and warp disruptor range
Role Bonus: 50% bonus to missile velocity 50% bonus to reduce missile signature explosion
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 325 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 10% bonus to missile damage
Gallente Battleship Bonus per level: 20% bonus to stasis web, warp scrambler and warp disruptor range
Role Bonus: 50% bonus to missile velocity 50% bonus to reduce missile signature explosion
Slot layout: 7H(-1), 8M(+2), 5L(-1); 0 turrets, 6(-1) launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 150(+40) / 7 Sensor strength: 29 Signature radius: 370 |

Kaarous Aldurald
ROC Deep Space The ROC
6005
|
Posted - 2014.05.12 17:18:00 -
[107] - Quote
100% drop chance???
Holy... "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Vulfen
Snuff Box
113
|
Posted - 2014.05.12 17:18:00 -
[108] - Quote
Harvey James wrote:Vulfen wrote:I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid the mach seems too do fine with 5 mids..
The mach is better armour tanked due to the 7 lows. |

Ammzi
Love Squad Pasta Syndicate
1750
|
Posted - 2014.05.12 17:18:00 -
[109] - Quote
The frigate and cruiser are perfect, but I'd reckon up the dmg bonus to 7.5 % or 10 % on the battleship. |

Grath Telkin
Sniggerdly Pandemic Legion
2474
|
Posted - 2014.05.12 17:19:00 -
[110] - Quote
Thalesia wrote:Grath Telkin wrote:People complaining about the tanking ability of these have to understand they're not designed around tanking
Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base speed 94 Rattlesnake base speed 94 Nestor base speed 92
This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower) Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.
The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it. except most people armor tank machs these days for brawling/sniping. literally every pirate bs, can be somewhat supertanked and keep some functionality. this is my concern,
I don't know what 'most people' you're talking about, I've seen and been in fleets of machs and generally speaking we simply make fun of people that armor tank their machs because it sucks so much of the awesome that is the Mach out of it.
This games risk averse population never ceases to amaze me though, so its possible that people are ruining a ship by tanking it the complete opposite of what its function dictates.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Arthur Aihaken
Erebus Solia
3525
|
Posted - 2014.05.12 17:20:00 -
[111] - Quote
Van De Helsing wrote:10% bonus to stasis web, warp scrambler and warp disruptor range 50% bonus to missile velocity 50% bonus to reduce missile signature explosion This wouldn't be overpowered at all. Nope... I am currently away, traveling through time and will be returning last week. |

Michael Harari
Genos Occidere HYDRA RELOADED
1169
|
Posted - 2014.05.12 17:21:00 -
[112] - Quote
CCP Rise wrote:Adjusted OP to reflect that missile damage bonuses are all per level.
Fozzie putting together a blurb on where the BPCs will come from and I'll update OP with that soon. Short version is that they will be available for Mordu's Legion LP as well as off new NPCs in low sec.
Are there plans to add more mordus legion agents? |

ZecsMarquis
Destroyer's Inc.
7
|
Posted - 2014.05.12 17:21:00 -
[113] - Quote
Ammzi wrote:The frigate and cruiser are perfect, but I'd reckon up the dmg bonus to 7.5 % or 10 % on the battleship. +1 That or a damage application bonus. If you wanna fit rigors instead of extenders/resist screen better hope you dont get primaried i guess :/ |

Thalesia
System lords Collective The Fearless Empire
4
|
Posted - 2014.05.12 17:22:00 -
[114] - Quote
Grath Telkin wrote:Thalesia wrote:Grath Telkin wrote:People complaining about the tanking ability of these have to understand they're not designed around tanking
Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base speed 94 Rattlesnake base speed 94 Nestor base speed 92
This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower) Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.
The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it. except most people armor tank machs these days for brawling/sniping. literally every pirate bs, can be somewhat supertanked and keep some functionality. this is my concern, I don't know what 'most people' you're talking about, I've seen and been in fleets of machs and generally speaking we simply make fun of people that armor tank their machs because it sucks so much of the awesome that is the Mach out of it. This games risk averse population never ceases to amaze me though, so its possible that people are ruining a ship by tanking it the complete opposite of what its function dictates.
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy, "most people" I ment lowsec pirate corps especially love to armor tank the mach. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
78
|
Posted - 2014.05.12 17:22:00 -
[115] - Quote
CCP Rise wrote:
We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical.
Offtopic but; While I do appreciate Mordu's Legion, what about the 6+ year old forum post about possibly having Equilibrium of Mankind as a faction? Their theme is Amarr ships with Shield and Hybrids, the same reasoning too was used that, it took too much time and work to get them into the game. |

Domanique Altares
Rifterlings Point Blank Alliance
2649
|
Posted - 2014.05.12 17:24:00 -
[116] - Quote
Milton Middleson wrote:CCP Rise wrote:The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.
It has the slots to overcome that lock range limitation, and even yield a rig or midslot to boost lock range, it's still going to be even more powerful than the LML-bonused interceptors, which are already just about the strongest frigates in the game right now due to the combination of speed, point range, and weapon range.
Look, Milton, I'mma let you finish, but I'm totally going to enjoy fighting cancer with cancer. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

Arthur Aihaken
Erebus Solia
3525
|
Posted - 2014.05.12 17:24:00 -
[117] - Quote
Pertuabo Enkidgan wrote:Offtopic but; While I do appreciate Mordu's Legion, what about the 6+ year old forum post about possibly having Equilibrium of Mankind as a faction? Their theme is Amarr ships with Shield and Hybrids, the same reasoning too was used that, it took too much time and work to get them into the game. We already have a hybrid, projectile, 2 lasers, and 2 drone-based; see anything missing? I am currently away, traveling through time and will be returning last week. |

Abrazzar
Vardaugas Family
3346
|
Posted - 2014.05.12 17:25:00 -
[118] - Quote
Pertuabo Enkidgan wrote:Offtopic but; While I do appreciate Mordu's Legion, what about the 6+ year old forum post about possibly having Equilibrium of Mankind as a faction? Their theme is Amarr ships with Shield and Hybrids, the same reasoning too was used that, it took too much time and work to get them into the game. Those were originally planned as the Incursion faction but time constraints meant they couldn't produce the assets they needed so they went with Sansha because they already had assets for them available. Maybe Kuvakei gets taken over by EoM and we'll get the Incursions we all deserve.
Sovereignty and Population New Mining Mechanics |

Chris Winter
Zephyr Corp V.A.S.T.
405
|
Posted - 2014.05.12 17:25:00 -
[119] - Quote
Frig and cruiser look good (possibly too good), but the BS looks meh. 8.75 launchers and 50m3 drone bay doesn't exactly make for the missile DPS powerhouse I was hoping for.
TFI does better even without using guns. I am not impressed.
Plus, the scram range bonus is totally wasted in PvE. All of the other pirate BSes are really strong for PvE (which they need to be in order to get used a lot). These only being useful for PvP makes it kind of meh.
Caldari/Minmatar missiles/web range would've been 100x better, and would've avoided giving Gallente YET ANOTHER pirate faction, securing gallente ship skills as the best by far. Letting the lore lead the design is just a bad idea overall.
It could've easily been Mercenaries instead of Mordu's, which would've allowed that to work.
I am disappoint. |

Utremi Fasolasi
La Dolce Vita
387
|
Posted - 2014.05.12 17:27:00 -
[120] - Quote
Jon Joringer wrote:Should still totally be Min/Cal, but I can deal with shoehorning this into Gal/Cal and giving it the point bonus to justify Gal.
Shoehorning? Mordu's Legion are made up of Intaki Gallente defectors and Caldari in the backstory... |

chaosgrimm
Universal Production and Networking Services
119
|
Posted - 2014.05.12 17:28:00 -
[121] - Quote
Resists? Calibration? Cargo? |

Voyager Arran
GoonWaffe Goonswarm Federation
158
|
Posted - 2014.05.12 17:28:00 -
[122] - Quote
Just for those who were wondering:
Two range damps will drop the maximum lock range of a large number of frigates to below the Garmur's scram range.
This is before boosts.
Have fun, Lowsec! |

Robert Warner
Bert and Ernie's Jihadi Militants Northern Associates.
68
|
Posted - 2014.05.12 17:29:00 -
[123] - Quote
It all looks very nice. It will be great to have a missile based pirate faction in the game.
Can't say I agree with the Barghest's bonuses which frankly look pretty poor. With only a 5% bonus to damage per level it isn't going to be capable of dealing damage on par with other battleships. Also warp disruption bonuses on a battleship are not indicated since targeting time is long. |

Last Wolf
Umbra Wing
272
|
Posted - 2014.05.12 17:30:00 -
[124] - Quote
Please make these armor ships, there is already plenty of shield/missile ships in the game. Also, more damage on the bs.
7 high 7 launcher 5 mids 8 lows
10% damage per level. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
|
Posted - 2014.05.12 17:30:00 -
[125] - Quote
I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path. |

Arthur Aihaken
Erebus Solia
3525
|
Posted - 2014.05.12 17:30:00 -
[126] - Quote
+1 to Barghest getting a +7.5% missile damage bonus per level. I am currently away, traveling through time and will be returning last week. |

Grath Telkin
Sniggerdly Pandemic Legion
2475
|
Posted - 2014.05.12 17:32:00 -
[127] - Quote
Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us...
http://i.imgur.com/Zy18eAE.png
To be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Malcanis
Deep Core Mining Inc. Caldari State
15467
|
Posted - 2014.05.12 17:33:00 -
[128] - Quote
Grath Telkin wrote:People complaining about the tanking ability of these have to understand they're not designed around tanking
Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base speed 94 Rattlesnake base speed 94 Nestor base speed 92
This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower) Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.
The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it.
EDIT: Even still with a baseline t2 tank you're looking at around 120k hp overheated for about a minute, 100k idle hp just sitting still running its mods.
Precisely.
With their long point range the Barge will be an excellent member of a mach fleet. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Abrazzar
Vardaugas Family
3346
|
Posted - 2014.05.12 17:34:00 -
[129] - Quote
Arthur Aihaken wrote:Warde Guildencrantz wrote:I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path. The lore is Caldari-Gallente, and this is now set... so just let it go. Back then they did not have ships of their own but used Caldari. It would have been easily done to have them incorporate Minmatar systems into their Caldari technology instead of going with Gallente without violating lore. Sovereignty and Population New Mining Mechanics |

Align Planet1
Cauldron-Born Legion The Cauldron-Born
37
|
Posted - 2014.05.12 17:35:00 -
[130] - Quote
So what happens when you lose your target lock on ship while your missiles are in-flight towards that ship? |

Warde Guildencrantz
TunDraGon Drunk 'n' Disorderly
1035
|
Posted - 2014.05.12 17:36:00 -
[131] - Quote
Arthur Aihaken wrote:Warde Guildencrantz wrote:I'm glad you are making a mordu faction set of ships, but I'm not glad you still decided to shaft minmatar/caldari training path. The lore is Caldari-Gallente, and this is now set... so just let it go. chaosgrimm wrote:Resists? Calibration? Cargo? Resists are probably the standard 0-20-40-50 for shields and 50-45-25-10 for armour. Calibration will be 350. No idea on cargo. It's not a matter of lore, it's a matter of people playing the game who want to fly minmatar and caldari ships, first and foremost, who can't fly pirate faction ships because... well simply because of lore. Yeah, that's a great reason... |

Vaju Enki
Secular Wisdom
1329
|
Posted - 2014.05.12 17:36:00 -
[132] - Quote
Sick ships. The Tears Must Flow |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 17:37:00 -
[133] - Quote
These need a rapid launcher reload bonus...!  I am currently away, traveling through time and will be returning last week. |

Paul Tsukaya
Dirt 'n' Glitter I Whip My Slaves Back and Forth
85
|
Posted - 2014.05.12 17:37:00 -
[134] - Quote
For faction war PvP the Garmur is pretty disgusting, 415 max velocity MUST be a typo right?
I assume the battleship will only be used for PvE, and I can't really judge its merits there.
As for the cruiser, you'll be able to point and kill frigates from 60km away with a rf disruptor and rapid light missiles. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:37:00 -
[135] - Quote
Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Harvey James
The Sengoku Legacy
799
|
Posted - 2014.05.12 17:38:00 -
[136] - Quote
i thought the point of these was to fill the void of cal/min pirate faction ... these whilst being nice does kind of fail that objective ... so what another faction in the future too fill that void?? Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

ZecsMarquis
Destroyer's Inc.
7
|
Posted - 2014.05.12 17:38:00 -
[137] - Quote
Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.
I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw.
|

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 17:39:00 -
[138] - Quote
Xuixien wrote:Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Quiet you... I want my faster missiles. I am currently away, traveling through time and will be returning last week. |

Dave Stark
5534
|
Posted - 2014.05.12 17:40:00 -
[139] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
because faster missiles are awesome. less wasted cycles, harder to firewall etc. |

Voyager Arran
GoonWaffe Goonswarm Federation
159
|
Posted - 2014.05.12 17:40:00 -
[140] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
Missile speed is a Big Deal.
For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt. |

Sniper Smith
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.05.12 17:41:00 -
[141] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better. |

Capqu
Love Squad Pasta Syndicate
523
|
Posted - 2014.05.12 17:42:00 -
[142] - Quote
Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application.
the damage application for these missiles is no different than any other
unless you mean time to target and the change in the range as the target moves https://www.youtube.com/watch?v=yNpMiT5qpyI |

Dave Stark
5534
|
Posted - 2014.05.12 17:42:00 -
[143] - Quote
ZecsMarquis wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application. I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw. step 1) create a fit for your booster, and make sure it has a mindlink implant and the pilot is set to either your booster pilot imported via api, or the all V character. step 2) minimise the fit, don't close it. step 3) open the ship you want to apply the links to, right click the squad commander etc, then select your minimised ship fit from the drop down menu. |

Rowells
Unknown Soldiers Fidelas Constans
586
|
Posted - 2014.05.12 17:42:00 -
[144] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? because they want the full bonus to speed without extra range |

Thalesia
System lords Collective The Fearless Empire
4
|
Posted - 2014.05.12 17:43:00 -
[145] - Quote
Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application. EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone
rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught,
inbe4 1.1b armor mach with 300k ehp with HG slaves and links. |

Pertuabo Enkidgan
Center for Advanced Studies Gallente Federation
78
|
Posted - 2014.05.12 17:44:00 -
[146] - Quote
Abrazzar wrote: Those were originally planned as the Incursion faction but time constraints meant they couldn't produce the assets they needed so they went with Sansha because they already had assets for them available. Maybe Kuvakei gets taken over by EoM and we'll get the Incursions we all deserve.
Really? oh wow, I didn't knew that. I'd really like to see the process of making assets though. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:46:00 -
[147] - Quote
Voyager Arran wrote:
For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt.
If the sucbap is not tackled and is warping away then I submit that it doesn't matter how fast your missiles fly.
Sniper Smith wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better.
There's no such thing as "delayed DPT". There's a delayed ALPHA, but once alpha lands, damage per minute is damage per minute. You could argue that all guns have delayed damage, because every gun has cycle time. Think of missiles as just having a longer cycle time, but the with advantage of not suffering from tracking issues. Missiles also have better damage projection, doing their damage without optimal, falloff, or tracking.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Aldanar Vorlax
Viziam Amarr Empire
3
|
Posted - 2014.05.12 17:47:00 -
[148] - Quote
Frig and Cruiser are looking good however Barghest suffers the same problems as the rest of the missile BS's in PvP so I don't think it will get used that much. Mostly end up as a novelty PvE boat now. If you want to see it used in PvP how about fixing missiles? especially Large missiles! With no damage application bonus its going to really struggle appling damage to anything under a BS and its already going to have a few problems against BS let alone anything else.
Also agree whats been said before don't give it missile velocity bounses to hot-fix a broken weapon system and waste the chance to give it a decent role bonus. Missiles also need their version of TC's and TE's as its massively hammpering them and a good bet why there not used much. I know there's balance problems with modules like this but releasing pirate missile ships with a broken weapon system seems kinda dumb to me. |

Oxide Ammar
120
|
Posted - 2014.05.12 17:49:00 -
[149] - Quote
Rek Seven wrote:They look alright at first glance but nothing that impressive. Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.
To waste bonus stat line they couldn't think of something new so they give this strange bonuses |

Grath Telkin
Sniggerdly Pandemic Legion
2477
|
Posted - 2014.05.12 17:49:00 -
[150] - Quote
Thalesia wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application. EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught, inbe4 1.1b armor mach with 300k ehp with HG slaves and links.
Only cowards need to max tank everything, also your HG slave clone costs as much as my whole ship, and still dies to concentrated alpha like a bum so I'm not sure what point you're trying to make here brotatoe.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

ZecsMarquis
Destroyer's Inc.
8
|
Posted - 2014.05.12 17:49:00 -
[151] - Quote
Dave Stark wrote:ZecsMarquis wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Barghest, only with missiles that don't give a damn how fast you're going for damage application. I see you've mastered the mysterious art of setting up the links applied in EFT. Damn thing doesn't work for me. Nice fit btw. step 1) create a fit for your booster, and make sure it has a mindlink implant and the pilot is set to either your booster pilot imported via api, or the all V character. step 2) minimise the fit, don't close it. step 3) open the ship you want to apply the links to, right click the squad commander etc, then select your minimised ship fit from the drop down menu.
Thanks mate! I think I just had a corrupt version or something. I would import the API for the booster and it would just not apply anything with the link or mods set. It's all good. I just check the stats in game. To the point someone made about a good mesh with Mach fleets. Thats probably going to be their best use. Which really just means the set of links for said fleet more than them being machs. I do have to say though explorad still limits BS sized missiles from doing full damage to non BS and even BS for torps. While a kiting Mach may miss a shot occasionally, it's still going to be better applied DPS overall compared to missiles hitting for 75% or so damage. Of course this means Rapid Heavies may finally be a thing and of course with a Crash cruise's aren't too bad either. Hoping for the best! |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 17:50:00 -
[152] - Quote
Anyone else excited about a torpedo Barghest?!  I am currently away, traveling through time and will be returning last week. |

Bojambulerr
Nex quod Principatus
1
|
Posted - 2014.05.12 17:50:00 -
[153] - Quote
Did we really need another Gallente/Caldari faction?
When are we going to get Minmatar/Caldari?
|

Sydney Stetille
Aliastra Gallente Federation
0
|
Posted - 2014.05.12 17:52:00 -
[154] - Quote
Will you lose Mordus standing for killing these lowsec agents? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3206
|
Posted - 2014.05.12 17:52:00 -
[155] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. 
Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Grath Telkin
Sniggerdly Pandemic Legion
2477
|
Posted - 2014.05.12 17:52:00 -
[156] - Quote
Capqu wrote:
the damage application for these missiles is no different than any other
unless you mean time to target and the change in the range as the target moves
I'm talking about the problem gunships have applying DPS at high speed, they tend to miss entirely, do really low damage per shot, and or force the pilot to slow down to deal his damage.
This goes all the way back to the Nano sac back when EVE was fun to play, it was considered one of the stronger nano hacs because it didn't need to adjust its speed to deal its damage, it simply did damage at 10,000m/s the same as it did at 5 m/s.
These ships will share a similar advantage in that they've no need to slow down to apply damage at all.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
302
|
Posted - 2014.05.12 17:54:00 -
[157] - Quote
Can you guys even cross the art folks' path without injury anymore? For the love of beauty, give that BS it's 8 INTENDED launchers. As a Pirate BS it really deserves the damage of 8 bonussed launchers anyway.
Other than that:
- The unique bonus seems kind of meh to me. Faster missiles... yeah, that pales in comparison to all the other pirate factions' unique trait, except maybe Angels' warp speed, which seems equally unexciting (not saying those are bad, just boring). - The frigate really is OP: Better kiting than a Condor with better dps than an AF, really? "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:54:00 -
[158] - Quote
Steve Ronuken wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because it'd only be a 50% bonus to velocity, without the penalty, for the same range. 
Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 17:54:00 -
[159] - Quote
Bojambulerr wrote:Did we really need another Gallente/Caldari faction? When are we going to get Minmatar/Caldari? Probably not, but it is what it is... Geez you guys, let it go... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 17:56:00 -
[160] - Quote
Xuixien wrote:Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. Remedial third grade arithmetic? 150 = 1.5x or +50% velocity I am currently away, traveling through time and will be returning last week. |

Michael Harari
Genos Occidere HYDRA RELOADED
1172
|
Posted - 2014.05.12 17:56:00 -
[161] - Quote
Arthur Aihaken wrote:Anyone else excited about a torpedo Barghest?! 
I have some estamel torp launchers to sell you |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 17:57:00 -
[162] - Quote
Michael Harari wrote:I have some estamel torp launchers to sell you That's funny. How much over $50-million/each do you want?  I am currently away, traveling through time and will be returning last week. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 17:59:00 -
[163] - Quote
Arthur Aihaken wrote:Xuixien wrote:Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. Remedial third grade arithmetic? 150 = 1.5x or +50% velocity
1.5x = 150%...
50% is 0.5....
So tell me how 1.5 = 0.5
I'm all ears guys, teach me maths. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3206
|
Posted - 2014.05.12 17:59:00 -
[164] - Quote
Xuixien wrote:Steve Ronuken wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because it'd only be a 50% bonus to velocity, without the penalty, for the same range.  Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity.
X is Velocity Y is flight time. Flight time is X * Y
A 200% bonus is a multiplier of 3. A 50% penalty is a multiplier of 0.5
So 3*X * 0.5* Y = 1.5 XY.
Which is a 50% bonus.
a 150% bonus, would be 2.5 XY.
A 150% bonus to X is not 1.5 X. It's 2.5X because you already have a 100% sitting there. (otherwise it'd be a multiplier, not a bonus) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Rowells
Unknown Soldiers Fidelas Constans
586
|
Posted - 2014.05.12 18:00:00 -
[165] - Quote
Xuixien wrote:Steve Ronuken wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because it'd only be a 50% bonus to velocity, without the penalty, for the same range.  Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. Key words: for the same range |

Twisted Chick
24
|
Posted - 2014.05.12 18:00:00 -
[166] - Quote
Steve Ronuken wrote:Xuixien wrote:Steve Ronuken wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because it'd only be a 50% bonus to velocity, without the penalty, for the same range.  Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. X is Velocity Y is flight time. Flight time is X * Y A 200% bonus is a multiplier of 3. A 50% penalty is a multiplier of 0.5 So 3*X * 0.5* Y = 1.5 XY. Which is a 50% bonus. a 150% bonus, would be 2.5 XY.
This hurts my Brain @_@ can I just have a cookies and those ships instead
Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
143
|
Posted - 2014.05.12 18:01:00 -
[167] - Quote
CCP Rise wrote:
The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these MorduGÇÖs Legion NPCs spawning is equal in all areas of lowsec.
Really looking forward to flying these ships. The means of obtaining them is another nice buff to low sec, but I have one suggestion about these rats. Currently, people farm clone tags with stealth bombers--and if you farm them in any other ship you are honestly doing it wrong. This makes farming clone tags a fairly risk free activity, one that doesn't really benefit the low sec ecosystem of risk versus reward. With that in mind, can these new ML NPCs have a way of countering stealth bombers, such that farming them in stealth bombers is difficult if not impossible? E.g., maybe these ML NPCs can fire missiles which hit out to stealth bomber torp ranges (50-60km or more) and apply damage well even to small frigs with an afterburner?
|

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:03:00 -
[168] - Quote
Steve Ronuken wrote:Xuixien wrote:Steve Ronuken wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because it'd only be a 50% bonus to velocity, without the penalty, for the same range.  Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. X is Velocity Y is flight time. Flight time is X * Y
Flight time is velocity multiplied by flight time. You sir a genius. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 18:04:00 -
[169] - Quote
Sven Viko VIkolander wrote:With that in mind, can these new ML NPCs have a way of countering stealth bombers, such that farming them in stealth bombers is difficult if not impossible? E.g., maybe these ML NPCs can fire missiles which hit out to stealth bomber torp ranges (50-60km or more) and apply damage well even to small frigs with an afterburner? The thousands of players descending into low-sec to hunt for ML NPCs isn't enough of a deterrent?  I am currently away, traveling through time and will be returning last week. |

Voyager Arran
GoonWaffe Goonswarm Federation
159
|
Posted - 2014.05.12 18:05:00 -
[170] - Quote
Xuixien wrote:Voyager Arran wrote:
For reference most subcaps can align and warp faster than a max-range Carberus can go from red box to damage dealt.
If the sucbap is not tackled and is warping away then I submit that it doesn't matter how fast your missiles fly. Sniper Smith wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because the worst part about missiles is the Delayed DPS. The faster it gets there, the better. There's no such thing as "delayed DPT". There's a delayed ALPHA, but once alpha lands, damage per minute is damage per minute. You could argue that all guns have delayed damage, because every gun has cycle time. Think of missiles as just having a longer cycle time, but the with advantage of not suffering from tracking issues. Missiles also have better damage projection, doing their damage without optimal, falloff, or tracking.
You are a big pedantic dummy.
The Cerberus is one of many ships that can hit out to 180km. Turret snipers are devastating, because even if the target isn't pointed (because, you know, nothing in the game has a 180km point range), their damage applies instantly so there's no time for the target to react. A Cerberus might technically be able to put missiles on a target that far away, but they have such a hilariously long time to respond that in a practical example it's uselessl. A ******* Battleship could align and warp in time. Logistics would be all over the target. Hell, anything cruiser sized could just turn around and burn out of range.
In a smaller gang situation, you could literally kill tackle and warp out in the time it takes a sniping Cerberus to actually start hitting.
This is why nobody snipes with HMLs anymore just in case you were wondering. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:06:00 -
[171] - Quote
ITT time to impact = velocity.
150% = 50%.
And other mathematical epiphanies. AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:08:00 -
[172] - Quote
Voyager Arran wrote:Hi I'm in Goonswarm, something about PvPing without tackle.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3207
|
Posted - 2014.05.12 18:09:00 -
[173] - Quote
Xuixien wrote: Flight time is velocity multiplied by flight time. You sir a genius.
Yes, I typoed (now corrected in my orginal post.)
Range is flight time * velocity.
Now, go back and address the meat of it.
That
3X * 0.5 Y = 1.5XY
is not the same as
2.5X * Y = 2.5XY
Remember, when you're adding a bonus of 150%, that's 250% of the original figure. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:10:00 -
[174] - Quote
Steve Ronuken wrote:
Remember, when you're adding a bonus of 150%, that's 250% of the original figure.
You still haven't told me how a BONUS of 150% is actually a BONUS of 50%.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
304
|
Posted - 2014.05.12 18:11:00 -
[175] - Quote
Sven Viko VIkolander wrote:CCP Rise wrote:
The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these MorduGÇÖs Legion NPCs spawning is equal in all areas of lowsec.
Really looking forward to flying these ships. The means of obtaining them is another nice buff to low sec, but I have one suggestion about these rats. Currently, people farm clone tags with stealth bombers--and if you farm them in any other ship you are honestly doing it wrong. This makes farming clone tags a fairly risk free activity, one that doesn't really benefit the low sec ecosystem of risk versus reward. With that in mind, can these new ML NPCs have a way of countering stealth bombers, such that farming them in stealth bombers is difficult if not impossible? E.g., maybe these ML NPCs can fire missiles which hit out to stealth bomber torp ranges (50-60km or more) and apply damage well even to small frigs with an afterburner?
Defender Missiles. Lots of them. "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Rowells
Unknown Soldiers Fidelas Constans
586
|
Posted - 2014.05.12 18:11:00 -
[176] - Quote
Xuixien wrote:Steve Ronuken wrote:
Remember, when you're adding a bonus of 150%, that's 250% of the original figure.
You still haven't told me how a BONUS of 150% is actually a BONUS of 50%. He was saying it would have to be reduced for the same range |

Grath Telkin
Sniggerdly Pandemic Legion
2478
|
Posted - 2014.05.12 18:12:00 -
[177] - Quote
Xuixien wrote:Voyager Arran wrote:Hi I'm in Goonswarm, something about PvPing without tackle.
Judging a persons ability at the game based on the alliance he's in is probably one of the dumber things you can do in EvE, generally on par with "hey i'll just move this PLEX out of Jita"
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 18:13:00 -
[178] - Quote
Surely I can't be the only one that was hoping for a rapid launcher reload bonus...? I am currently away, traveling through time and will be returning last week. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:14:00 -
[179] - Quote
Grath Telkin wrote:Hi, I'm in Pandemic Legion, and I think it's dumb to judge people based on what alliance they're in.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3207
|
Posted - 2014.05.12 18:15:00 -
[180] - Quote
Xuixien wrote:Steve Ronuken wrote:
Remember, when you're adding a bonus of 150%, that's 250% of the original figure.
You still haven't told me how a BONUS of 150% is actually a BONUS of 50%.
I'm saying that if you goal is the same range, your suggestion misses it by quite a long way. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Aglais
Deep Core Mining Inc. Caldari State
498
|
Posted - 2014.05.12 18:15:00 -
[181] - Quote
...I have no negative feedback on these whatsoever. Except that they're not on Sisi yet. Was going to ask why the Barghest only gets a 5% damage bonus when the others get 25% and 20%, but then I saw that it's got 7 launchers.
Cruise Barghest looks like it's going to be monstrously terrifying, though. And exactly what I wanted out of the Golem before their transition into minidreads. I personally don't see myself flying anything outside of Legion ships and the Guristas, in terms of faction ships, at this point in time.
Also, I commend you for not pigeonholing their missile damage into one type. These'll be powerful, adaptable ships that I think I'll have fun flying, and am going to make time to come back to the game fully for. |

Rowells
Unknown Soldiers Fidelas Constans
586
|
Posted - 2014.05.12 18:15:00 -
[182] - Quote
Arthur Aihaken wrote:Surely I can't be the only one that was hoping for a rapid launcher reload bonus...? They're too busy bickering over math right now. |

Kasife Vynneve
Capital Storm. Black Flag Society
40
|
Posted - 2014.05.12 18:16:00 -
[183] - Quote
Squee! |

Vulfen
Snuff Box
113
|
Posted - 2014.05.12 18:17:00 -
[184] - Quote
Arthur Aihaken wrote:Michael Harari wrote:I have some estamel torp launchers to sell you That's funny. How much over $50-million/each do you want? 
It's not gona have the PG to fit torps |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:19:00 -
[185] - Quote
Steve Ronuken wrote:Xuixien wrote:Steve Ronuken wrote:
Remember, when you're adding a bonus of 150%, that's 250% of the original figure.
You still haven't told me how a BONUS of 150% is actually a BONUS of 50%. I'm saying that if you goal is the same range, your suggestion misses it by quite a long way.
So tell me again how 150% = 50%? AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

ZecsMarquis
Destroyer's Inc.
8
|
Posted - 2014.05.12 18:21:00 -
[186] - Quote
Vulfen wrote:Arthur Aihaken wrote:Michael Harari wrote:I have some estamel torp launchers to sell you That's funny. How much over $50-million/each do you want?  It's not gona have the PG to fit torps
Life always finds a way. |

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 18:24:00 -
[187] - Quote
Vulfen wrote:It's not gona have the PG to fit torps Sure it will. The Navy Raven has a base of 12,000 and the Barghest has 11,600 with 1 less launcher required. That's 14,500 before implants. 7x T2 torpedo launchers is 11,578 grid - and you've got an extra low to run a power diagnostic or reactor control if need be. This is gonna be so sweet for torpedoes... I am currently away, traveling through time and will be returning last week. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3208
|
Posted - 2014.05.12 18:24:00 -
[188] - Quote
Xuixien wrote:So tell me again how 150% = 50%?
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
150% bonus to velocity. So that's: 2.5 * velocity Multiplied by the unmodified flight time. Which leads to a range of 2.5 times the original range. or a 150% bonus to the original range.
As compared to: 200% bonus to velocity which is: 3 * velocity multiplied by a reduced flight time of 0.5 * flight time.
Which leads to a range of 1.5 * the original range. Or a 50% bonus to the original range.
As I'm now repeating myself, that's the last time I explain it. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Grath Telkin
Sniggerdly Pandemic Legion
2478
|
Posted - 2014.05.12 18:25:00 -
[189] - Quote
Vulfen wrote:Arthur Aihaken wrote:Michael Harari wrote:I have some estamel torp launchers to sell you That's funny. How much over $50-million/each do you want?  It's not gona have the PG to fit torps Why not its got a ton of PG.
11600 base (Power Grid Management 5 brings it to 14500) torp launchers are 1838 each (1655 with AWU 5) puts you at 11585 leaving you nearly 3k pg after a full rack of torps.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Arthur Aihaken
Erebus Solia
3527
|
Posted - 2014.05.12 18:25:00 -
[190] - Quote
Xuixien wrote:So tell me again how 150% = 50%? Congrats - you just made my block list! I am currently away, traveling through time and will be returning last week. |

Daichi Yamato
Xero Security and Technologies
1487
|
Posted - 2014.05.12 18:31:00 -
[191] - Quote
these look pretty cool. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3530
|
Posted - 2014.05.12 18:31:00 -
[192] - Quote
Torpedo Barghest: 1417.5 dps using T2 torpedo launchers, Rage ammunition, Faction BCUs and +5 implants. I am currently away, traveling through time and will be returning last week. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:33:00 -
[193] - Quote
Arthur Aihaken wrote:Xuixien wrote:So tell me again how 150% = 50%? I can't, so I'm just gonna block you.
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

marVLs
607
|
Posted - 2014.05.12 18:35:00 -
[194] - Quote
Arthur Aihaken wrote:Torpedo Barghest: 1417.5 dps using T2 torpedo launchers, Rage ammunition, Faction BCUs and +5 implants.
Very poor for pirate BS with no aplication bonus and no TP because of only 6 meds |

Savage Chelien
Polaris Rising Gentlemen's Agreement
2
|
Posted - 2014.05.12 18:36:00 -
[195] - Quote
big tumbs up for the frig
not really excited about the cruiser
and the bs will never be seen what a useless looking boat that is |

Jacob Holland
Weyland-Vulcan Industries
270
|
Posted - 2014.05.12 18:36:00 -
[196] - Quote
Having looked at the stats I have a suggestion...
Why not take the Guristas, replace their Shield Resist bonus with an ECM/Sensor Damp bonus and, having applied the Mordu's models, call them the Mordu's faction ships. Then take the current Mordu's stats and apply them to the Guristas.
The Guristas then become the missile kiting faction while the Mordu's Legion take a little more from their Intaki roots and take the droney, jammy route instead. |

Xuixien
Attitude Adjustment Incorporated
1207
|
Posted - 2014.05.12 18:38:00 -
[197] - Quote
Steve Ronuken wrote:Xuixien wrote:So tell me again how 150% = 50%? Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? 150% bonus to velocity. So that's: 2.5 * velocity Multiplied by the unmodified flight time. Which leads to a range of 2.5 times the original range. or a 150% bonus to the original range. As compared to: 200% bonus to velocity which is: 3 * velocity multiplied by a reduced flight time of 0.5 * flight time. Which leads to a range of 1.5 * the original range. Or a 50% bonus to the original range. As I'm now repeating myself, that's the last time I explain it.
I'm still not seeing where 150% = 50%.
Are you trying to tell me you made a booboo?
AUT5M - Active WH Corporation seeking new recruits. Frequent fleets, perfect boosts, material buyback, and more. Battleship/Logi/T3 pilots needed. Inquire within. Full API required. |

Grath Telkin
Sniggerdly Pandemic Legion
2478
|
Posted - 2014.05.12 18:38:00 -
[198] - Quote
marVLs wrote:Arthur Aihaken wrote:Torpedo Barghest: 1417.5 dps using T2 torpedo launchers, Rage ammunition, Faction BCUs and +5 implants. Very poor for pirate BS with no aplication bonus and no TP because of only 6 meds
Torps x7 heavy neut MWD, medium injector, target painter, 2 x invulns, point. 3x BCU, RCU, Nano, DCU
Seems fairly straight forward to me. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Arthur Aihaken
Erebus Solia
3530
|
Posted - 2014.05.12 18:38:00 -
[199] - Quote
marVLs wrote:Very poor for pirate BS with no aplication bonus and no TP because of only 6 meds For PvP you'd probably use rapid heavy or cruise missile launchers anyway. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3530
|
Posted - 2014.05.12 18:40:00 -
[200] - Quote
Jacob Holland wrote:Having looked at the stats I have a suggestion...
Why not take the Guristas, replace their Shield Resist bonus with an ECM/Sensor Damp bonus and, having applied the Mordu's models, call them the Mordu's faction ships. Then take the current Mordu's stats and apply them to the Guristas.
The Guristas then become the missile kiting faction while the Mordu's Legion take a little more from their Intaki roots and take the droney, jammy route instead. How about... no. Yeah, screw that (let's just open another can of Rattlesnake worms...). I am currently away, traveling through time and will be returning last week. |

Voyager Arran
GoonWaffe Goonswarm Federation
160
|
Posted - 2014.05.12 18:42:00 -
[201] - Quote
Xuixien wrote:Voyager Arran wrote:Hi I'm in Goonswarm, something about PvPing without tackle.
How much fun do you think your tackle is going to have while the rest of your fleet is 180km away?
You don't really get this "sniping" thing, do you? |

Sniper Smith
Center for Advanced Studies Gallente Federation
62
|
Posted - 2014.05.12 18:43:00 -
[202] - Quote
Agreed on the poor DPS of the Battleship.
I'd like to see either the drone bay increased to 100mbit, like a Mach, or the damage increased.. I mean I think this should be under a Vindi DPS, obviously, but in the same league given it's poorer ability to apply it. |

Rowells
Unknown Soldiers Fidelas Constans
586
|
Posted - 2014.05.12 18:44:00 -
[203] - Quote
Xuixien wrote:I'm still not seeing where 150% = 50%.
Are you trying to tell me you made a booboo? If you actually read the whole sentence he initially started with you will realize that he did not say 150% = 50%.
His statemewnt said that the 150% bonus you suggested would have to be changed to 50% in order to achieve the same range (you can tell this important because I bolded it).
But you have already invested so much flame into this argument i geuss we can't expect you to bow out any time soon. |

afkboss
Imperial Academy Amarr Empire
4
|
Posted - 2014.05.12 18:44:00 -
[204] - Quote
Exactly what I expected, CCP just dont want armor tankers to be able to use missiles. Just look at the sacrilege It gets an armor resist bonus but only 5 low slots which is 2 less than the zealot. |

Last Wolf
Umbra Wing
275
|
Posted - 2014.05.12 18:46:00 -
[205] - Quote
Xuixien wrote:Steve Ronuken wrote:Xuixien wrote:So tell me again how 150% = 50%? Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? 150% bonus to velocity. So that's: 2.5 * velocity Multiplied by the unmodified flight time. Which leads to a range of 2.5 times the original range. or a 150% bonus to the original range. As compared to: 200% bonus to velocity which is: 3 * velocity multiplied by a reduced flight time of 0.5 * flight time. Which leads to a range of 1.5 * the original range. Or a 50% bonus to the original range. As I'm now repeating myself, that's the last time I explain it. I'm still not seeing where 150% = 50%. Are you trying to tell me you made a booboo?
You should really take a class on reading comprehension.
He never said 150% was equal to 50%. You did. When you said 150% velocity bonus was equal to a 200% velocity bonus with a 50% flight time penalty. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Malcanis
Deep Core Mining Inc. Caldari State
15468
|
Posted - 2014.05.12 18:47:00 -
[206] - Quote
Vulfen wrote:Arthur Aihaken wrote:Michael Harari wrote:I have some estamel torp launchers to sell you That's funny. How much over $50-million/each do you want?  It's not gona have the PG to fit torps
Well with 6 low slots there's some flex for fitting mods. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Mr Hyde113
Origin. Black Legion.
148
|
Posted - 2014.05.12 18:49:00 -
[207] - Quote
BLOOD = AMARR + MINMATAR SANSHA = AMARR + CALDARI SOE = AMARR + GALLENTE GURISTAS = CALDARI + GALLENTE ANGELS = MINMATAR + GALLENTE SERPENTIS = MINMATAR + GALLENTE MORDUS = CALDARI+ GALLENTE
AMARR GÇô 3 CALDARI GÇô 3 MINMATAR - 3 GALLENTE GÇô 5
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction. |

Rowells
Unknown Soldiers Fidelas Constans
589
|
Posted - 2014.05.12 18:51:00 -
[208] - Quote
Mr Hyde113 wrote:BLOOD = AMARR + MINMATAR SANSHA = AMARR + CALDARI SOE = AMARR + GALLENTE GURISTAS = CALDARI + GALLENTE ANGELS = MINMATAR + GALLENTE SERPENTIS = MINMATAR + GALLENTE MORDUS = CALDARI+ GALLENTE
AMARR GÇô 3 CALDARI GÇô 3 MINMATAR - 3 GALLENTE GÇô 5
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction. all hail our gallente overlords |

MeBiatch
GRR GOONS
1852
|
Posted - 2014.05.12 18:51:00 -
[209] - Quote
Mr Hyde113 wrote:BLOOD = AMARR + MINMATAR SANSHA = AMARR + CALDARI SOE = AMARR + GALLENTE GURISTAS = CALDARI + GALLENTE ANGELS = MINMATAR + GALLENTE SERPENTIS = MINMATAR + GALLENTE MORDUS = CALDARI+ GALLENTE
AMARR GÇô 3 CALDARI GÇô 3 MINMATAR - 3 GALLENTE GÇô 5
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.
Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

baltec1
Bat Country Goonswarm Federation
11438
|
Posted - 2014.05.12 18:52:00 -
[210] - Quote
Mr Hyde113 wrote:BLOOD = AMARR + MINMATAR SANSHA = AMARR + CALDARI SOE = AMARR + GALLENTE GURISTAS = CALDARI + GALLENTE ANGELS = MINMATAR + GALLENTE SERPENTIS = MINMATAR + GALLENTE MORDUS = CALDARI+ GALLENTE
AMARR GÇô 3 CALDARI GÇô 3 MINMATAR - 3 GALLENTE GÇô 5
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.
Seems right to me, everyone should have gal BS V Join Bat Country today and defend the Glorious Socialist Dictatorship |

marVLs
607
|
Posted - 2014.05.12 18:52:00 -
[211] - Quote
Grath Telkin wrote:
Torps x7 heavy neut MWD, medium injector, target painter, 2 x invulns, point. 3x BCU, RCU, Nano, DCU
Seems fairly straight forward to me.
Except You won't be able to fit half of this, tank will be pitiful and damage aplication with 1xTP and Rage torps will let You only hit other Battleships until they start moving...
Torps are terrible mkey? Same goes for new Battleships that CCP is serving us (looking at You Nestor)
|

Daichi Yamato
Xero Security and Technologies
1487
|
Posted - 2014.05.12 18:54:00 -
[212] - Quote
Mr Hyde113 wrote:BLOOD = AMARR + MINMATAR SANSHA = AMARR + CALDARI SOE = AMARR + GALLENTE GURISTAS = CALDARI + GALLENTE ANGELS = MINMATAR + GALLENTE SERPENTIS = MINMATAR + GALLENTE MORDUS = CALDARI+ GALLENTE
AMARR GÇô 3 CALDARI GÇô 3 MINMATAR - 3 GALLENTE GÇô 5
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction.
gallente do get around though. seems reasonable that they have big influences across the galaxy. EVE FAQ "7.2 CAN I AVOID PVP COMPLETELY?No; there are no systems or locations in New Eden where PvP may be completely avoided""So it will be up to a pilot to remain vigilant wherever they may be flying and be ready for anything at any time" |

Arthur Aihaken
Erebus Solia
3531
|
Posted - 2014.05.12 18:57:00 -
[213] - Quote
Mr Hyde113 wrote:Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction. The Mordu's Legion ships were going to be Caldari-Minmatar, but they couldn't implement a rust treatment program in time...
 I am currently away, traveling through time and will be returning last week. |

Abrazzar
Vardaugas Family
3347
|
Posted - 2014.05.12 18:58:00 -
[214] - Quote
Mr Hyde113 wrote:BLOOD = AMARR + MINMATAR SANSHA = AMARR + CALDARI SOE = AMARR + GALLENTE GURISTAS = CALDARI + GALLENTE ANGELS = MINMATAR + GALLENTE SERPENTIS = MINMATAR + GALLENTE MORDUS = CALDARI+ GALLENTE
AMARR GÇô 3 CALDARI GÇô 3 MINMATAR - 3 GALLENTE GÇô 5
Does this not bother anyone else? Both from a backstory and a skill training perspective this seems a little unfair. Gallente Frigate/Cruiser/Battleship to 5 are more beneficial to more ships than any other faction. Simple solution: Another Amarr/Minmatar, Caldari/Minmatar and Caldari/Amarr pirate factions. There's Ammatar, Mercenaries and Equilibrium of Mankind. Sovereignty and Population New Mining Mechanics |

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
545
|
Posted - 2014.05.12 18:59:00 -
[215] - Quote
Rek Seven wrote:They look alright at first glance but nothing that impressive. Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway. One issue with long range missile ships is having the target warp away while your missiles are in flight. Increased missile velocity at the expense of flight time reduces this issue. As it stands the role bonus is a +50% range bonus. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Arronicus
Ravens' Nest Outlaw Horizon.
963
|
Posted - 2014.05.12 19:01:00 -
[216] - Quote
The new cruiser and frigate look like they're going to be everyone's new favourite ships, not just for the appearance, but the eye-popping missile dps they can put out, paired with the speed at which their missiles will reach their targets.
However, I do have to question the effectiveness of a fast missile battleship that has absolutely no bonus to either explosion velocity, or explosion radius. Damage application may prove rather difficult. |

darius mclever
69
|
Posted - 2014.05.12 19:02:00 -
[217] - Quote
Thalesia wrote:rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught,
inbe4 1.1b armor mach with 300k ehp with HG slaves and links.
so you rofl over 2bn mach. the HG slave clone comes for free and with smartbomb safety police from the next insurance company right? |

Sniper Smith
Center for Advanced Studies Gallente Federation
63
|
Posted - 2014.05.12 19:03:00 -
[218] - Quote
MeBiatch wrote:Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation. |

Milton Middleson
Rifterlings Point Blank Alliance
480
|
Posted - 2014.05.12 19:09:00 -
[219] - Quote
Mike Flynn wrote: Upon inspection I would agree with you sir. However, if you look deeper at the stats you'll see that for the Garmur to mimic this behavior it will have to make some serious fitting sacrifices.
No, it really won't. It already has more grid and CPU than a crow (which is not exactly hard up for fitting), and an identical slot layout to boot. The only "fitting sacrifice" it will have to make is dropping a BCS or DC for an MAPC (if that, you might be able to skate by with an ACR). In exchange, you get 6.75 effective launchers with your favorite flavor of damage vs 6 tied to kinetic, greater speed, greater agility, longer point range, better tank, and faster missiles.
No, the Garmur is going to be the frigate to fly after Kronos. Oh well. |

Colt Blackhawk
Dissident Aggressors Mordus Angels
287
|
Posted - 2014.05.12 19:10:00 -
[220] - Quote
This is not looking fine but I have already foreseen it. BS will be too shiny to use in pvp. Too ****** for pve due to scram range bonus. Cruiser... well that may be a small niche. Frig. Well we have a tech1 crow with maybe slightly more dps for four times the costs.
In total.... FAIL. [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

NearNihil
Dreddit Test Alliance Please Ignore
124
|
Posted - 2014.05.12 19:10:00 -
[221] - Quote
CCP Rise wrote:BARGHEST
Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Please change this to 13.37s, I'll love you long time. If I'm going to be a nerd grinding ISK for this, I may as well nerd out over that little detail. |

Grath Telkin
Sniggerdly Pandemic Legion
2480
|
Posted - 2014.05.12 19:10:00 -
[222] - Quote
marVLs wrote:
Except You won't be able to fit half of this,
You 100% shouldn't have any problem fitting exactly what I have posted, I've even done the math in an earlier post. It will all fit. (it will have over 16600 pg, which leaves like 4.5-5k pg after fitting 7 torps and a mwd if you fit a single RCU on it)
marVLs wrote:tank will be pitiful
It will have the same tank or better than a shield tanked Mach, and I've never heard that called pitiful.
marVLs wrote:and damage aplication with 1xTP and Rage torps will let You only hit other Battleships until they start moving...
This part you just made up. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 19:11:00 -
[223] - Quote
Sniper Smith wrote:MeBiatch wrote:Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation.
My main is intaki and mordu have not used gal tech in over 100 years. So no having gal skills is silly. It should be minmatar cuss thats who the intaki get thier tech from
There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Rowells
Unknown Soldiers Fidelas Constans
590
|
Posted - 2014.05.12 19:11:00 -
[224] - Quote
I was seriously considering trying out the ashimmu after the rebalance, but now all i can see is orthus. |

Arthur Aihaken
Erebus Solia
3531
|
Posted - 2014.05.12 19:20:00 -
[225] - Quote
marVLs wrote:Torps are terrible mkey? They won't fare any worse than comparable weapons against large targets. I am currently away, traveling through time and will be returning last week. |

Dread Nanana
Action Super Dupper Test Corp
7
|
Posted - 2014.05.12 19:21:00 -
[226] - Quote
Xuixien wrote:Arthur Aihaken wrote:Xuixien wrote:Tell me how a 150% bonus to velocity without any penalties is actually a 50% bonus to velocity. Remedial third grade arithmetic? 150 = 1.5x or +50% velocity 1.5x = 150%... 50% is 0.5.... So tell me how 1.5 = 0.5 I'm all ears guys, teach me maths.
Can't you comprehend that bonuses are not applied by adding them together? It's not,
200% - 50% = 150%
instead,
distance = velocity * time = (100% original + 200% bonus) * (100% original - 50% nerf) = 3*0.5 = 3/2 = 1.5 = 100% original + 50% bonus range.
If you don't know what I'm talking about, then stop embarrassing yourself and go to Khan Academy or something.
|

Sven Viko VIkolander
Stay Frosty. A Band Apart.
144
|
Posted - 2014.05.12 19:24:00 -
[227] - Quote
Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.? |

Sniper Smith
Center for Advanced Studies Gallente Federation
66
|
Posted - 2014.05.12 19:28:00 -
[228] - Quote
MeBiatch wrote:Sniper Smith wrote:MeBiatch wrote:Yeah not sure whats up with the lore problem but mordu is intaki. Intaki are the syndicate. The syndicate use angel tech which is minmatar.
Not sure why the mordu who have zero connection with galente would use gal skill instead of minmatar
Because the lore for Mordu's Legion is that they left the Gal Military to join the Caldari. Also, if you've ever made a Gal toon, you would know Intaki is one of the Gal races... They are part of the Federation. My main is intaki and mordu have not used gal tech in over 100 years. So no having gal skills is silly. It should be minmatar cuss thats who the intaki get thier tech from The Intaki don't get their tech from anywhere.. the Intaki Syndicate get theirs from Gal/Minm.. But they are a separate faction onto themselves and have nothing to do with Mordu's Legion and the Intaki that joined the Caldari. Those Intaki came from the Federation, and it would make sense that they would incorporate that tech into the ships they were given by the Caldari, and those that have evolved since. Lastly, Mordu's Legion is supposed to be using high tech ships, and be technologically advanced. When one hears this, one does not think of the Minmatar.
Don't get me wrong, I want a Caldari Minm race as much as the next person.. But it makes sense from the lore standpoint that this is Cal/Gal. |

FT Diomedes
The Graduates RAZOR Alliance
385
|
Posted - 2014.05.12 19:28:00 -
[229] - Quote
Locking ranges seem way too short given the bonus to disruptor range and missile use. This is my signature. There are many like it, but this one is mine. |

Sniper Smith
Center for Advanced Studies Gallente Federation
66
|
Posted - 2014.05.12 19:30:00 -
[230] - Quote
Sven Viko VIkolander wrote:Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.? I think you are misreading. You are not promised a BS BPC from every drop, you are promised [b]A[/a] BPC.. That could be Frig, Cruiser, or BS. |

Rowells
Unknown Soldiers Fidelas Constans
590
|
Posted - 2014.05.12 19:31:00 -
[231] - Quote
FT Diomedes wrote:Locking ranges seem way too short given the bonus to disruptor range and missile use. Its a drawback to having long range and long point. It will either cause fitting sacrifices or make it a tight fight. |

Bagehi
Sniggerdly Pandemic Legion
268
|
Posted - 2014.05.12 19:31:00 -
[232] - Quote
FT Diomedes wrote:Locking ranges seem way too short given the bonus to disruptor range and missile use.
Rise answered that back here: https://forums.eveonline.com/default.aspx?g=posts&m=4583351#post4583351
These ships are going to be extremely powerful kiting ships. If they had piles of range to play with, without having to sacrifice tank to get the range, they'd be in for a nerf in a couple months. |

Hairpins Blueprint
CBC Interstellar Fidelas Constans
47
|
Posted - 2014.05.12 19:33:00 -
[233] - Quote
CCP Rise wrote: ORTHRUS
Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7
well you have 70 km point with links and overloaded .... don't make another vigilint and add at least 15 km lock range
it's misle based so it should have much better lock range any way :< |

Jedediah Arndtz
Warner Bros.
20
|
Posted - 2014.05.12 19:34:00 -
[234] - Quote
The Barghest looks kinda crappy. Since you're losing 25mb of bandwith, 5% per level + 7 launchers means you're only gaining at most 68 dps over the RNI, (which has the same effective range bonus, and a dps application bonus to boot). I mean really, aren't pirate BS's supposed to output more dps than non-pirate ones? Coupled with torps being kinda terrible against anything but TP'd battleships/battlecruisers... I'd say either bump it to at least 10%/level or give it that eighth launcher, or both. Would be nice if it could break 1700 dps like the Rattlesnake. It'll be pretty worthless in pve as well, since the scram bonus is useless there, and the velocity bonus doesn't do much as most missile pilots count their volleys anyway, and it only serves to speed up the death of the first target, not subsequent ones.
So for twice the price of a RNI, you get 68 dps which is probably lost with worse application, a likely worthless scram bonus, and a bit of speed. Yay.
Kiting battleship? riiiiight Only way I could see this ever working is with Machariels, and I thought CCP was trying to make ships that weren't shoehorned into one role?
Also, please fix torps. They're kinda weak compared to cruises after cruises were buffed, especially since rage torps can't even hit a stationary, shield-tanked battleship for full damage, and non-rage torps are still rather weak, dps wise. |

FT Diomedes
The Graduates RAZOR Alliance
385
|
Posted - 2014.05.12 19:35:00 -
[235] - Quote
CCP Rise wrote:The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.
OP updated with details on how to get these things.
Okay, I retract my earlier statement. This is my signature. There are many like it, but this one is mine. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
144
|
Posted - 2014.05.12 19:35:00 -
[236] - Quote
Sniper Smith wrote:Sven Viko VIkolander wrote:Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.? I think you are misreading. You are not promised a BS BPC from every drop, you are promised [b]A[/a] BPC.. That could be Frig, Cruiser, or BS.
The dev post reads : "Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time." That seems to mean there will be something like a BS spawn which will always drop the BS bpc. So, I'm assuming the spawn rate for the BS will be lower than the frig or w/e etc., and I was asking if that's correct or if all the spawns are equivalent to hauler spawn rates (which would be strange, given that the BS bpc will be far more expensive than the frig, etc.). |

Malcanis
Deep Core Mining Inc. Caldari State
15472
|
Posted - 2014.05.12 19:37:00 -
[237] - Quote
Sven Viko VIkolander wrote:Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.?
You'll have to spend time in lo-sec belts to find those NPCs, which I daresay is a tad more risky than chilling in an escalation deadspace in some 0.0 backwater. "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
545
|
Posted - 2014.05.12 19:39:00 -
[238] - Quote
FT Diomedes wrote:Locking ranges seem way too short given the bonus to disruptor range and missile use. Agreed. The lock range forces these ships to use rockets/hams/torps or rapid launchers. The frigate is especially strange because it will have a 15km scram (far short of its 22km rocket range) but if you fit disruptor it only locks out to 28km and the disruptor reaches to 36km+. I guess I can understand not wanting a frigate dancing around at 45km with light missiles while still maintaining point. New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
144
|
Posted - 2014.05.12 19:41:00 -
[239] - Quote
Malcanis wrote:Sven Viko VIkolander wrote:Thinking more about the availability of ML NPCs in low sec belts, this is a pretty massive change. Currently, you cannot get pirate battleship blueprints from low sec, you have to do 7/10-10/10 complexes in null for a chance of a drop. Post Kronos, you will be able to get the Barg blueprint as a guaranteed drop from a single, lone NPC possible in any low sec belt... that's insane. About the chance for a ML NPC spawn--aren't clone soldier spawn rates identical to hauler spawns, too? If so, ML NPCs will be very common (especially if they follow patterns like clone soldier spawns, like generally being in the first three belts in a system). Will all ML NPCs have an equal chance of dropping any of the three pirate blueprints, or will the drop rates vary with the frig bpc the most common etc.? You'll have to spend time in lo-sec belts to find those NPCs, which I daresay is a tad more risky than chilling in an escalation deadspace in some 0.0 backwater.
Not if you are in a stealth bomber, or in an empty low sec system, along with the fact that (as stated in the dev post) the NPC will appear alone in a belt. You can blitz some of the 7/10-10/10 sites in null, but they still take longer than a single NPC. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3217
|
Posted - 2014.05.12 19:41:00 -
[240] - Quote
Jedediah Arndtz wrote:Would be nice if it could break 1700 dps like the Rattlesnake.
If that's the Gecko rattlesnake combo, remember that skill changes will be reducing the damage somewhat. (Other drones are getting bonuses. the Geckos are already baked in) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Wu Fey
Devil's Evil Spirits The Devil's Warrior Alliance
10
|
Posted - 2014.05.12 19:42:00 -
[241] - Quote
Did we not have a sufficient number of kiting shield tanked missile ships?
I feel like we did.
Maybe some missile armor brawlers? Anyone? Bueller?
|

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
545
|
Posted - 2014.05.12 19:44:00 -
[242] - Quote
Wu Fey wrote:Did we not have a sufficient number of kiting shield tanked missile ships?
I feel like we did.
Maybe some missile armor brawlers? Anyone? Bueller?
I would love to have the sansha afterburner bonus on a missile ship... New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

Sieonigh
Rim Collection RC Sorry We're In Your Space Eh
14
|
Posted - 2014.05.12 19:44:00 -
[243] - Quote
id like to address a big issue regarding the cruiser.
the ORTHRUS's CPU is way too low.
http://31.media.tumblr.com/c791444b0670a52f63e9d67b2405c167/tumblr_n5h7q5q7TM1sp6rhco1_1280.jpg
^screen cap of the ship put into EVE HQ and fitted up.
i had to put 3 CPU mods for the fit to be usable, i don't anyone will want to use this with level of compromise in fitting.
the OP has been changed, it was 325 and is now 460. disregard above |

VanKenMar
Beach Boys C0VEN
4
|
Posted - 2014.05.12 19:45:00 -
[244] - Quote
"Deja vu" for my Phantasm..like one more time be an useless ship, because of that new pirate ships! When You gives the Phantasm a possibility to fight vs. (f.exmp.) Cynabal, now replaced Cynabal with rocket/scram-dis. monster. How fight with that. Now I am consider who will be flying the rest of the pirate ships? |

Wu Fey
Devil's Evil Spirits The Devil's Warrior Alliance
10
|
Posted - 2014.05.12 19:46:00 -
[245] - Quote
BeBopAReBop RhubarbPie wrote:Wu Fey wrote:Did we not have a sufficient number of kiting shield tanked missile ships?
I feel like we did.
Maybe some missile armor brawlers? Anyone? Bueller?
I would love to have the sansha afterburner bonus on a missile ship...
now you are speaking my language =) |

Grath Telkin
Sniggerdly Pandemic Legion
2481
|
Posted - 2014.05.12 19:48:00 -
[246] - Quote
So after some poking around with some EFT files, anybody complaining about either the speed or the tank on these ships in either armor or shield configuration is insane.
You will go very fast in shield fits with a really nice tank or you will go not quite as fast with 390k + hp in armor configuration.
http://i.imgur.com/CLATukH.png (note that is just **** thrown at EFT and in no way optimal) Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 19:51:00 -
[247] - Quote
Sniper Smith wrote:The Intaki don't get their tech from anywhere.. the Intaki Syndicate get theirs from Gal/Minm.. But they are a separate faction onto themselves and have nothing to do with Mordu's Legion and the Intaki that joined the Caldari. Those Intaki came from the Federation, and it would make sense that they would incorporate that tech into the ships they were given by the Caldari, and those that have evolved since. Lastly, Mordu's Legion is supposed to be using high tech ships, and be technologically advanced. When one hears this, one does not think of the Minmatar.
Don't get me wrong, I want a Caldari Minm race as much as the next person.. But it makes sense from the lore standpoint that this is Cal/Gal.
1.The Gal federation pre civil war was a weak federal government meaning that each race had thier own respective tech. It was not untill the Gal re wrote the constitution that a strong federal governemnt was made. Hence When Mordu left the federation they used thier own tech not Gal tech.
2. Angel ships are tech taken from the second Jovian Empire which is far more tech superior to us.
3. It would make sence that Mordu would have closer ties with the syndicate then homeworld since Mordu have a negative relationship with the Gals.
I still think it would have been easy lore wise to make the connection of mordu with Angel but meh its already done i guess so we have to just accept that mordu are a mix of Gal even though Gal are terrible at shields are not that fast and are terrible at missiles... but hey at least gal tech II have long range points... so i guess its something  There are no stupid Questions... just stupid people... Winter Expansion new ship request |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 19:54:00 -
[248] - Quote
Wu Fey wrote:Did we not have a sufficient number of kiting shield tanked missile ships?
I feel like we did.
Maybe some missile armor brawlers? Anyone? Bueller?
maybe ammatar?
missile/armor beasts? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arthur Aihaken
Erebus Solia
3535
|
Posted - 2014.05.12 19:57:00 -
[249] - Quote
I'm just going to throw this out there for discussion... Barghest loses 1 launcher in exchange for a +50% missile damage bonus (9 effective launchers vs. 8.75) and gains another low slot, so 7H-6M-7L.
BARGHEST Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6(-1) launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 I am currently away, traveling through time and will be returning last week. |

Savage Chelien
Polaris Rising Gentlemen's Agreement
3
|
Posted - 2014.05.12 19:59:00 -
[250] - Quote
can you plz change the bonus to a taget painter efective bonus as the scram bonus on the bs is a waste of time |

chaosgrimm
Universal Production and Networking Services
120
|
Posted - 2014.05.12 19:59:00 -
[251] - Quote
CCP Rise wrote:We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical.
Players will expect that gap to be filled in the future. Are there any plans of added a cal/min pirate? Would it be possible to add a bit of lore to ML for this ship and give it a minmatar bonus. |

Arthur Aihaken
Erebus Solia
3535
|
Posted - 2014.05.12 20:00:00 -
[252] - Quote
Savage Chelien wrote:can you plz change the bonus to a taget painter efective bonus as the scram bonus on the bs is a waste of time No. Get a Golem if you want that. I am currently away, traveling through time and will be returning last week. |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 20:02:00 -
[253] - Quote
Arthur Aihaken wrote:Savage Chelien wrote:can you plz change the bonus to a taget painter efective bonus as the scram bonus on the bs is a waste of time No. Get a Golem if you want that.
it would be cool instead of a bonus to scram/point range it was able to use an infinity point... that would be pretty epic There are no stupid Questions... just stupid people... Winter Expansion new ship request |

chaosgrimm
Universal Production and Networking Services
120
|
Posted - 2014.05.12 20:04:00 -
[254] - Quote
Arthur Aihaken wrote:I'm just going to throw this out there for discussion... Barghest loses 1 launcher in exchange for a +50% missile damage bonus (9 effective launchers vs. 8.75) and gains another low slot, so 7H-6M-7L.
BARGHEST Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6(-1) launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
Bit too close to a phoon imo
|

Arthur Aihaken
Erebus Solia
3535
|
Posted - 2014.05.12 20:05:00 -
[255] - Quote
chaosgrimm wrote:Bit too close to a phoon imo Yeah, but it's black.  I am currently away, traveling through time and will be returning last week. |

BeBopAReBop RhubarbPie
Panhandle Industries Order of the Exalted
545
|
Posted - 2014.05.12 20:06:00 -
[256] - Quote
I just want a cal/min faction... Maybe hybrid optimal + web range? ECM + Artillery? Kinetic Missiles + target painter effectiveness/ optimal? Missiles + sig radius reduction while using afterburners? Instant kill weapon on ten minute cool down?
...
Oh wait we have that last one.
I'm totally buying that frigate though. *heads to put frigate 5 into the queue* New player resources: http://wiki.eveuniversity.org/Main_Page - General information http://www.evealtruist.com/p/know-your-enemy.html - Learn to PvP http://belligerentundesirables.com/ - Safaris, Awoxes, Ganking and Griefing-á |

chaosgrimm
Universal Production and Networking Services
120
|
Posted - 2014.05.12 20:06:00 -
[257] - Quote
Arthur Aihaken wrote:chaosgrimm wrote:Bit too close to a phoon imo Yeah, but it's black.  lol |

Suitonia
Path of Radiance HYDRA RELOADED
234
|
Posted - 2014.05.12 20:10:00 -
[258] - Quote
CCP Rise, are the capacitor stats you have listed there accurate? +2.05 Cap without skills on the Frigate is very low (Approx +3.41 with max skills) and it will not be able to even run a MWD (without anything else) permanently, running a LR point + MWD for any extended period of time will require a lot of sacrifices. Also, if the stats ARE accurate The Battleship has less cap regen per second than the Stabber does.
Initially I thought that the Garmur would be overpowered given the point range bonus, and 6.75 Effective Launchers. For reference, the Hookbill has 6 KINETIC locked launchers. The hawk has 5.32 Approx (Non Kinetic) and just under 8 Kinetic locked launchers. So this ship will have heavy selectable damage type missiles, as well as moving at near interceptor speeds, dealing AF damage. However looking at just the Capacitor stats alone it seems like it could be balanced or even, perhaps, underpowered, at least in a kiting role it will find itself unable to run point or MWD very quickly. |

Grath Telkin
Sniggerdly Pandemic Legion
2482
|
Posted - 2014.05.12 20:12:00 -
[259] - Quote
Suitonia wrote:CCP Rise, are the capacitor stats you have listed there accurate? +2.05 Cap without skills on the Frigate is very low (Approx +3.41 with max skills) and it will not be able to even run a MWD (without anything else) permanently, running a LR point + MWD for any extended period of time will require a lot of sacrifices. Also, if the stats ARE accurate The Battleship has less cap regen per second than the Stabber does.
Initially I thought that the Garmur would be overpowered given the point range bonus, and 6.75 Effective Launchers. For reference, the Hookbill has 6 KINETIC locked launchers. The hawk has 5.32 Approx (Non Kinetic) and just under 8 Kinetic locked launchers. So this ship will have heavy selectable damage type missiles, as well as moving at near interceptor speeds, dealing AF damage. However looking at just the Capacitor stats alone it seems like it could be balanced or even, perhaps, underpowered, at least in a kiting role it will find itself unable to run point or MWD very quickly.
Yea, but like, unbonused damps literally shut these ships down, especially the frigate, and lets be honest, unbonused damps are really really common right now.
Like I said else where, the counter to these is not only really really obvious, its super common.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Futune Circinus
Merchants Trade Consortium The Last Chancers.
15
|
Posted - 2014.05.12 20:13:00 -
[260] - Quote
10 effective medium launchers seems like a bit much for a cruiser. That's almost like a Nighthawk, which has 10.91. Except the Nighthawk is never going to kite anyone... |

Suitonia
Path of Radiance HYDRA RELOADED
234
|
Posted - 2014.05.12 20:16:00 -
[261] - Quote
Grath Telkin wrote:Suitonia wrote:CCP Rise, are the capacitor stats you have listed there accurate? +2.05 Cap without skills on the Frigate is very low (Approx +3.41 with max skills) and it will not be able to even run a MWD (without anything else) permanently, running a LR point + MWD for any extended period of time will require a lot of sacrifices. Also, if the stats ARE accurate The Battleship has less cap regen per second than the Stabber does.
Initially I thought that the Garmur would be overpowered given the point range bonus, and 6.75 Effective Launchers. For reference, the Hookbill has 6 KINETIC locked launchers. The hawk has 5.32 Approx (Non Kinetic) and just under 8 Kinetic locked launchers. So this ship will have heavy selectable damage type missiles, as well as moving at near interceptor speeds, dealing AF damage. However looking at just the Capacitor stats alone it seems like it could be balanced or even, perhaps, underpowered, at least in a kiting role it will find itself unable to run point or MWD very quickly. Yea, but like, unbonused damps literally shut these ships down, especially the frigate, and lets be honest, unbonused damps are really really common right now. Like I said else where, the counter to these is not only really really obvious, its super common.
Hey Grath, I don't the Garmur is overpowered, I even suggested in my post that it's probably underpowered given the terrible capacitor stats on it.
All of the capacitor stats on these ships are trash. The Griffin has more Cap per second than the Cruiser does. The Stabber has more cap per second than the Battleship does.
You will need to fit an Injector on everyone of these ships if you plan on kiting. |

Shilalasar
Dead Sky Inc.
38
|
Posted - 2014.05.12 20:16:00 -
[262] - Quote
So at first look the Garmur is as fast as an interceptor, deals more dps than an assaultfrig while still having the same basedefenses ( without T2 resists (?)). Also able to scram while out of scramrange (what might be a way bigger OP bonus than the much debated 90% webs). So pretty much the only way to kill it is to send a dramiel out to catch it and then someone else to actually win the fight. This thing will shut down any FW pvp while it-¦s in system and I guess the AT teams are already getting sweaty palms and probably wet pants). Actually it feels like the weightclass of some old AT second places besides the cap. |

Voyager Arran
GoonWaffe Goonswarm Federation
162
|
Posted - 2014.05.12 20:18:00 -
[263] - Quote
BeBopAReBop RhubarbPie wrote:FT Diomedes wrote:Locking ranges seem way too short given the bonus to disruptor range and missile use. Agreed. The lock range forces these ships to use rockets/hams/torps or rapid launchers. The frigate is especially strange because it will have a 15km scram (far short of its 22km rocket range) but if you fit disruptor it only locks out to 28km and the disruptor reaches to 36km+. I guess I can understand not wanting a frigate dancing around at 45km with light missiles while still maintaining point.
Keep in mind that's 28km before skills are applied. With Long Range Targeting IV / V, that's 33.5 / 35 km lock range; still too short to make full use of its abilities, but not quite so oppressive.
I wouldn't worry overmuch about this replacing the Crow, though. While it does a lot of things really well and will probably become a terror in Lowsec duels, part of what makes LML Interceptors so powerful is their sig tanks; a 75% reduction to MWD sig bloom is a huge, enormous boon to a ship that doesn't care about its own tracking, and the Garmur doesn't get it. Not such a big deal when you're in a 1v1 against an opponent who can't hit back, but easily a fatal difference when you're trying to do something like a Crow Fleet against armed targets (and also are in a much more expensive hull). |

MeBiatch
GRR GOONS
1853
|
Posted - 2014.05.12 20:18:00 -
[264] - Quote
Grath Telkin wrote: Yea, but like, unbonused damps literally shut these ships down, especially the frigate, and lets be honest, unbonused damps are really really common right now.
Like I said else where, the counter to these is not only really really obvious, its super common.
fof ftw? There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Bagehi
Sniggerdly Pandemic Legion
270
|
Posted - 2014.05.12 20:20:00 -
[265] - Quote
Arthur Aihaken wrote:I'm just going to throw this out there for discussion... Barghest loses 1 launcher in exchange for a +50% missile damage bonus (9 effective launchers vs. 8.75) and gains another low slot, so 7H-6M-7L.
BARGHEST Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6(-1) launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 Why would you add another low slot to a ship that so obviously is supposed to be shield tanked? |

Nimrod vanHall
Martyr's Vengence Nulli Secunda
81
|
Posted - 2014.05.12 20:20:00 -
[266] - Quote
BeBopAReBop RhubarbPie wrote:FT Diomedes wrote:Locking ranges seem way too short given the bonus to disruptor range and missile use. Agreed. The lock range forces these ships to use rockets/hams/torps or rapid launchers. The frigate is especially strange because it will have a 15km scram (far short of its 22km rocket range) but if you fit disruptor it only locks out to 28km and the disruptor reaches to 36km+. I guess I can understand not wanting a frigate dancing around at 45km with light missiles while still maintaining point. 28 km base lock range with skills and basic non boost leadership skill modification(the stuff you get for beeing in a fleet with someone that trained enough just enough leadership skills to be abled to fly a T2 battle cruiser) is 28x1.1x1.25=38.5 km lock range. Thus more then your point range. |

Grath Telkin
Sniggerdly Pandemic Legion
2482
|
Posted - 2014.05.12 20:20:00 -
[267] - Quote
Suitonia wrote:Grath Telkin wrote:Suitonia wrote:CCP Rise, are the capacitor stats you have listed there accurate? +2.05 Cap without skills on the Frigate is very low (Approx +3.41 with max skills) and it will not be able to even run a MWD (without anything else) permanently, running a LR point + MWD for any extended period of time will require a lot of sacrifices. Also, if the stats ARE accurate The Battleship has less cap regen per second than the Stabber does.
Initially I thought that the Garmur would be overpowered given the point range bonus, and 6.75 Effective Launchers. For reference, the Hookbill has 6 KINETIC locked launchers. The hawk has 5.32 Approx (Non Kinetic) and just under 8 Kinetic locked launchers. So this ship will have heavy selectable damage type missiles, as well as moving at near interceptor speeds, dealing AF damage. However looking at just the Capacitor stats alone it seems like it could be balanced or even, perhaps, underpowered, at least in a kiting role it will find itself unable to run point or MWD very quickly. Yea, but like, unbonused damps literally shut these ships down, especially the frigate, and lets be honest, unbonused damps are really really common right now. Like I said else where, the counter to these is not only really really obvious, its super common. Hey Grath, I don't the Garmur is overpowered, I even suggested in my post that it's probably underpowered given the terrible capacitor stats on it. All of the capacitor stats on these ships are trash. The Griffin has more Cap per second than the Cruiser does. The Stabber has more cap per second than the Battleship does. You will need to fit an Injector on everyone of these ships if you plan on kiting.
Yea, 100% man, people screaming about their power levels aren't really looking at the broader picture of what they'll fight against in the current environments you'll see them in.
The ships have some strong power, don't get me wrong, but the down sides are super evident when you look at the package as a whole.
Damps, any neuting at all for any reason, blank them out.
Oddly though, they have a slightly higher SS than most Pirate faction BS (which we both know will me F-All when EC300s get on them but its still nice and a nod towards their caldari background)
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Wu Fey
Devil's Evil Spirits The Devil's Warrior Alliance
10
|
Posted - 2014.05.12 20:21:00 -
[268] - Quote
MeBiatch wrote:Wu Fey wrote:Did we not have a sufficient number of kiting shield tanked missile ships?
I feel like we did.
Maybe some missile armor brawlers? Anyone? Bueller?
maybe ammatar? missile/armor beasts?
Right now ham legion is about it. You can fit up a ham prophecy, but its actually a drone ship. Typhoon is a good armor missile BS but it emphasizes speed, not brawling. The Sacrilege should be this, but for some reason it got a range bonus. Damnation also gets a range bonus. Not many options.
I was going to make a list of shield missile kiters, but I ran out of characters. 
It is also strange to me that the design seems to be centered around catering to the FW kitey crap. Wouldn't it be more interesting to provide alternate strategies that can mix up the current meta? This seems to just trump the current meta by being better at the same thing. |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.12 20:22:00 -
[269] - Quote
Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, and upwards of 500, possibly 600 with the cruiser. This is going to be amazing.
The missile bonuses you have set up are absolutely brilliant. The massive velocity increase means that damage can apply more realistically, especially with javelins on the garmur. The dps on the cruiser and frigate might be a little too powerful, but we'll have to see. I'm extremely interested to see how their stats play out in a solo/small gang fight.
I am also extremely wary of the fact that while you are admittedly doing a decent job of making them found in asteroid belt drops, the alarming fact remains that you are going to bottleneck the SINGLE GORRAM STATION in the game that they own to hell, and turn it a clusterf*ck horrible beyond words can describe. The ONLY viable way for you to solve this issue, that eliminates severe issues with availability and player bottlenecking, is to instead of adding entire stations, add some in-space agents in their area of space in pure blind, and possibly elsewhere. Every faction in the game has them as cosmos agents, but it's fairly easy to make these just basic event agents that you can repeatedly work for.
This works for several reasons:
Firstly, the open-space availability means that people can pick these up in cloaky ships to avoid getting splattered on the undock by the legions of pirates who will no doubt be camping the SINGLE GORRAM STATION in the game they own. Already you are starting to see people piling into the modus station in anticipation, and piracy is on the rise. Make the in-space event agents a reality along with keeping the drop system, and I promise you that you will receive no legitimate negative feedback.
Secondly, the introduction of in-space agents follows lore lines appropriately, with them being mercenaries and all. It makes a great deal of sense that you'd find a lot of them setting up their own shop in space for capsuleers to line up to, and assist them in subsidizing their missions. Agents in space is an extremely appropriate way to handle pve in nullsec to start out with, but it makes far more sense for a mobile military group like Mordu's Legion to be operating with that dynamic. Having them in lowsec areas around different places in empire space would be ideal. What would you think about adding some of their npc event agents in FW space?
Thirdly, you can bet that with as strong as you're making them that the demand for them is going to be just as absurdly high as the sisters ships. These are going to be premium hot-ticket items as popular with pirates and elite small-combat groups as the angel cartel ships once were before the balance. With this current setup, you will not be able through any stretch of the imagination be able to have the supply keep up with the demand, so it is more than likely that once the prices do level off, the garmur will stay at upwards of 200 million isk, and the Orthrus will cost more than a tengu that can kick its ass in a fight any day of the week.
Please consider all the points I have raised here, since while the lowsec seeding idea is a good one, traditional forms of pve for ship acquisition have to be upheld for the sake of the market. You will cry out in terror on release day when you realize how badly this is going for you, so please increase the plan for their distribution now, while you have time to experiment then after release day when you have thousands of angry players screaming at you in the murderous cesspool that the undock in their pure blind station will be. |

Grath Telkin
Sniggerdly Pandemic Legion
2482
|
Posted - 2014.05.12 20:25:00 -
[270] - Quote
Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, .
Actually rockets (the highest DPS from frig based missiles) is only about 170 dps
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 20:25:00 -
[271] - Quote
Arthur Aihaken wrote:Open Graves wrote:Are those missile bonus including rapid launchers? Do they include rockets and HAMs as well? This. It would appear that the missile bonuses apply to all missile types regardless?
Wow. Well losec ratting will get VERY popular! Need to digest figures, and this seems a great Pirate ship in the way the rattlesnake Isn't. CCP. Nice Job! glad you were able to spend the time needed on this one. There is one EvE. Many people. Many lifestyles. WE are EvE |

Suitonia
Path of Radiance HYDRA RELOADED
234
|
Posted - 2014.05.12 20:26:00 -
[272] - Quote
Shilalasar wrote:So at first look the Garmur is as fast as an interceptor, deals more dps than an assaultfrig while still having the same basedefenses ( without T2 resists (?)). Also able to scram while out of scramrange (what might be a way bigger OP bonus than the much debated 90% webs). So pretty much the only way to kill it is to send a dramiel out to catch it and then someone else to actually win the fight. This thing will shut down any FW pvp while it-¦s in system and I guess the AT teams are already getting sweaty palms and probably wet pants). Actually it feels like the weightclass of some old AT second places besides the cap.
This was my honest first opinion too. But if you take a closer look at the stats, specifically the capacitor and the lock range stats. I actually think that these ships are balanced, or maybe even vulnerable. All of these ships have the worst capacitor regen per second in the game compared to their counterparts.
The NOOBSHIPS have almost the same cap regen per second as the Mordus battleship does. (Again, these may be an error made by CCP Rise, but it's looking more like it's an intentional part of the balancing). |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.12 20:31:00 -
[273] - Quote
Grath Telkin wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, . Actually rockets (the highest DPS from frig based missiles) is only about 170 dps
Hmm...I think I will revise my numbers somewhat. 200-220 dps seems more accurate. But I am right about that cruiser. The dps is going to be frightening on it. |

Grath Telkin
Sniggerdly Pandemic Legion
2482
|
Posted - 2014.05.12 20:33:00 -
[274] - Quote
Catherine Laartii wrote:Grath Telkin wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, . Actually rockets (the highest DPS from frig based missiles) is only about 170 dps Hmm...I think I will revise my numbers somewhat. 200-220 dps seems more accurate. But I am right about that cruiser. The dps is going to be frightening on it.
http://i.imgur.com/nGNLCqr.png
I was over on the DPS by a bit, its pretty low, the cruiser should be around the other cruisers in the 7-800 range, lower than some t1 vanilla cruisers but nearly the same as some of the other pirate factions, below a few hacs, above a few others. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Sascha Naskingar
Red Federation RvB - RED Federation
1
|
Posted - 2014.05.12 20:44:00 -
[275] - Quote
Suitonia wrote:Shilalasar wrote:So at first look the Garmur is as fast as an interceptor, deals more dps than an assaultfrig while still having the same basedefenses ( without T2 resists (?)). Also able to scram while out of scramrange (what might be a way bigger OP bonus than the much debated 90% webs). So pretty much the only way to kill it is to send a dramiel out to catch it and then someone else to actually win the fight. This thing will shut down any FW pvp while it-¦s in system and I guess the AT teams are already getting sweaty palms and probably wet pants). Actually it feels like the weightclass of some old AT second places besides the cap. This was my honest first opinion too. But if you take a closer look at the stats, specifically the capacitor and the lock range stats. I actually think that these ships are balanced, or maybe even vulnerable. All of these ships have the worst capacitor regen per second in the game compared to their counterparts. The NOOBSHIPS have almost the same cap regen per second as the Mordus battleship does. (Again, these may be an error made by CCP Rise, but it's looking more like it's an intentional part of the balancing).
I'm sorry, but i'm pretty sure your maths is out on this, from what i can work out the Garmur actually has the same base capacitor and more regen than a Fed Navy Comet, likewise the BS has better cap regen than a domi navy, so it really isnt as bad as you think it is. |

Suitonia
Path of Radiance HYDRA RELOADED
235
|
Posted - 2014.05.12 20:49:00 -
[276] - Quote
Sascha Naskingar wrote:Suitonia wrote:Shilalasar wrote:So at first look the Garmur is as fast as an interceptor, deals more dps than an assaultfrig while still having the same basedefenses ( without T2 resists (?)). Also able to scram while out of scramrange (what might be a way bigger OP bonus than the much debated 90% webs). So pretty much the only way to kill it is to send a dramiel out to catch it and then someone else to actually win the fight. This thing will shut down any FW pvp while it-¦s in system and I guess the AT teams are already getting sweaty palms and probably wet pants). Actually it feels like the weightclass of some old AT second places besides the cap. This was my honest first opinion too. But if you take a closer look at the stats, specifically the capacitor and the lock range stats. I actually think that these ships are balanced, or maybe even vulnerable. All of these ships have the worst capacitor regen per second in the game compared to their counterparts. The NOOBSHIPS have almost the same cap regen per second as the Mordus battleship does. (Again, these may be an error made by CCP Rise, but it's looking more like it's an intentional part of the balancing). I'm sorry, but i'm pretty sure your maths is out on this, from what i can work out the Garmur actually has the same base capacitor and more regen than a Fed Navy Comet, likewise the BS has better cap regen than a domi navy, so it really isnt as bad as you think it is.
I was basing it on the cap per second figures that CCP rise put in the thread. Although, it could be that I was looking at the figures wrong, I was comparing it to the peak recharge with no skills in Eve Fitting Tool, but it seems like the one listed by rise might just be the Average regen rather than the peak (unfortunately he did not include the recharge time in the original figures). so I could well be wrong. |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.12 20:50:00 -
[277] - Quote
Grath Telkin wrote:Catherine Laartii wrote:Grath Telkin wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, . Actually rockets (the highest DPS from frig based missiles) is only about 170 dps Hmm...I think I will revise my numbers somewhat. 200-220 dps seems more accurate. But I am right about that cruiser. The dps is going to be frightening on it. http://i.imgur.com/nGNLCqr.pngI was over on the DPS by a bit, its pretty low, the cruiser should be around the other cruisers in the 7-800 range, lower than some t1 vanilla cruisers but nearly the same as some of the other pirate factions, below a few hacs, above a few others. Not using t2 ammo on t2 rockets? |

Unsuccessful At Everything
The Troll Bridge
13452
|
Posted - 2014.05.12 20:51:00 -
[278] - Quote
Sploosh.
Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Suitonia
Path of Radiance HYDRA RELOADED
235
|
Posted - 2014.05.12 20:53:00 -
[279] - Quote
Catherine Laartii wrote:Grath Telkin wrote:Catherine Laartii wrote:Grath Telkin wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, . Actually rockets (the highest DPS from frig based missiles) is only about 170 dps Hmm...I think I will revise my numbers somewhat. 200-220 dps seems more accurate. But I am right about that cruiser. The dps is going to be frightening on it. http://i.imgur.com/nGNLCqr.pngI was over on the DPS by a bit, its pretty low, the cruiser should be around the other cruisers in the 7-800 range, lower than some t1 vanilla cruisers but nearly the same as some of the other pirate factions, below a few hacs, above a few others. Not using t2 ammo on t2 rockets?
T2 rockets don't apply that well to most Frigates (Particularly AB ones), even when you have a web. |

Sascha Naskingar
Red Federation RvB - RED Federation
1
|
Posted - 2014.05.12 20:54:00 -
[280] - Quote
Suitonia wrote:Sascha Naskingar wrote:Suitonia wrote:Shilalasar wrote:So at first look the Garmur is as fast as an interceptor, deals more dps than an assaultfrig while still having the same basedefenses ( without T2 resists (?)). Also able to scram while out of scramrange (what might be a way bigger OP bonus than the much debated 90% webs). So pretty much the only way to kill it is to send a dramiel out to catch it and then someone else to actually win the fight. This thing will shut down any FW pvp while it-¦s in system and I guess the AT teams are already getting sweaty palms and probably wet pants). Actually it feels like the weightclass of some old AT second places besides the cap. This was my honest first opinion too. But if you take a closer look at the stats, specifically the capacitor and the lock range stats. I actually think that these ships are balanced, or maybe even vulnerable. All of these ships have the worst capacitor regen per second in the game compared to their counterparts. The NOOBSHIPS have almost the same cap regen per second as the Mordus battleship does. (Again, these may be an error made by CCP Rise, but it's looking more like it's an intentional part of the balancing). I'm sorry, but i'm pretty sure your maths is out on this, from what i can work out the Garmur actually has the same base capacitor and more regen than a Fed Navy Comet, likewise the BS has better cap regen than a domi navy, so it really isnt as bad as you think it is. I was basing it on the cap per second figures that CCP rise put in the thread.
Which is in the same format as they have done in every ballancing post to date, the way they lay it out is confusing if you dont know what you're looking at.
Look at the pirate ship reballancing posts here in F&I and you'll see that these have better cap regen than half the other pirate faction ships. |

JEFFRAIDER
Sniggerdly Pandemic Legion
311
|
Posted - 2014.05.12 20:55:00 -
[281] - Quote
I WANTS IT
http://i.imgur.com/vWkYQA5.png |

Suitonia
Path of Radiance HYDRA RELOADED
235
|
Posted - 2014.05.12 20:58:00 -
[282] - Quote
Sascha Naskingar wrote:Suitonia wrote:Sascha Naskingar wrote:Suitonia wrote:Shilalasar wrote:So at first look the Garmur is as fast as an interceptor, deals more dps than an assaultfrig while still having the same basedefenses ( without T2 resists (?)). Also able to scram while out of scramrange (what might be a way bigger OP bonus than the much debated 90% webs). So pretty much the only way to kill it is to send a dramiel out to catch it and then someone else to actually win the fight. This thing will shut down any FW pvp while it-¦s in system and I guess the AT teams are already getting sweaty palms and probably wet pants). Actually it feels like the weightclass of some old AT second places besides the cap. This was my honest first opinion too. But if you take a closer look at the stats, specifically the capacitor and the lock range stats. I actually think that these ships are balanced, or maybe even vulnerable. All of these ships have the worst capacitor regen per second in the game compared to their counterparts. The NOOBSHIPS have almost the same cap regen per second as the Mordus battleship does. (Again, these may be an error made by CCP Rise, but it's looking more like it's an intentional part of the balancing). I'm sorry, but i'm pretty sure your maths is out on this, from what i can work out the Garmur actually has the same base capacitor and more regen than a Fed Navy Comet, likewise the BS has better cap regen than a domi navy, so it really isnt as bad as you think it is. I was basing it on the cap per second figures that CCP rise put in the thread. Which is in the same format as they have done in every ballancing post to date, the way they lay it out is confusing if you dont know what you're looking at. Look at the pirate ship reballancing posts here in F&I and you'll see that these have better cap regen than half the other pirate faction ships. The ingame figure for the cap recharge on the garmur (in the ship info) would be 195.12
Yes, thank you. I can see where I was wrong now. I was confused with the lack of recharge time listed. |

Bagehi
Sniggerdly Pandemic Legion
270
|
Posted - 2014.05.12 20:59:00 -
[283] - Quote
Catherine Laartii wrote:Grath Telkin wrote:Catherine Laartii wrote:Grath Telkin wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, . Actually rockets (the highest DPS from frig based missiles) is only about 170 dps Hmm...I think I will revise my numbers somewhat. 200-220 dps seems more accurate. But I am right about that cruiser. The dps is going to be frightening on it. http://i.imgur.com/nGNLCqr.pngI was over on the DPS by a bit, its pretty low, the cruiser should be around the other cruisers in the 7-800 range, lower than some t1 vanilla cruisers but nearly the same as some of the other pirate factions, below a few hacs, above a few others. Not using t2 ammo on t2 rockets? Unless you are shooting a cruiser hull or bigger, no.
|

Iam Widdershins
Tempest Legion
849
|
Posted - 2014.05.12 20:59:00 -
[284] - Quote
Barghest with T2 torpedo launchers, faction torpedoes, and 4x faction damage ballistic controls does exactly 1337 1170 cold missile DPS
...welcome aboard why not 8 launchers! WHY Lobbying for your right to delete your signature |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
768
|
Posted - 2014.05.12 20:59:00 -
[285] - Quote
Arthur Aihaken wrote:I'm just going to throw this out there for discussion... Barghest loses 1 launcher in exchange for a +50% missile damage bonus (9 effective launchers vs. 8.75) and gains another low slot, so 7H-6M-7L.
BARGHEST Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6(-1) launchers Fittings: 11600 PWG, 700 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
That does sound nicer, but I still will buy the ship as it is, who am I kidding every quiet ls I can find i will rat or kill ratters in.
There is one EvE. Many people. Many lifestyles. WE are EvE |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
676
|
Posted - 2014.05.12 21:01:00 -
[286] - Quote
0/10
another caldari+gallente line they look stupid kiting is dumb faster missiles are good, but something you should be putting on all slow missiles, not a ship bonus tackle range bonuses are horrible and broken, please stop |

ZecsMarquis
Destroyer's Inc.
8
|
Posted - 2014.05.12 21:08:00 -
[287] - Quote
Iam Widdershins wrote:Barghest with T2 torpedo launchers, faction torpedoes, and 4x faction damage ballistic controls does exactly 1337 1170 cold missile DPS
...welcome aboard why not 8 launchers! WHY Overall pretty disappointed with the battleship stats. No application bonus hurts it big time, even for cruise though not as bad. I'll buy one and when it pops I will not buy another. Hopefully we get a revision on this. Nerf the RoF, give it one less launcher do what you have to do but it needed a damage application bonus. |

ConranAntoni
Empyrean Warriors Get Off My Lawn
118
|
Posted - 2014.05.12 21:10:00 -
[288] - Quote
CPU's still on the rough side of ****** though. Empyrean Warriors - Recruiting now. Fly together, die together. |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
136
|
Posted - 2014.05.12 21:16:00 -
[289] - Quote
This is going to be very interesting. Those missiles are so fast they would tend to reduce the usual disadvantage of missiles; that is, delayed damage. Even with the flight time penalty, they still get a range increase. I think they will also make good snipers.
Their look is really nice too, quite original.
I'm quite curious about the BPC drops... That could make them somehow easy to get if you're lucky :) |

marVLs
614
|
Posted - 2014.05.12 21:17:00 -
[290] - Quote
ZecsMarquis wrote: Overall pretty disappointed with the battleship stats. No application bonus hurts it big time, even for cruise though not as bad. I'll buy one and when it pops I will not buy another. Hopefully we get a revision on this. Nerf the RoF, give it one less launcher do what you have to do but it needed a damage application bonus.
We have Golem and RNI with application bonus, i would like to get true pirate battleship with pure dps, something like 1,8 - 2k pimped dps (5% imps, 4 faction BCUs). Then it will be used in PVP and PVE |

Iam Widdershins
Tempest Legion
849
|
Posted - 2014.05.12 21:20:00 -
[291] - Quote
ZecsMarquis wrote:Overall pretty disappointed with the battleship stats. No application bonus hurts it big time, even for cruise though not as bad. I'll buy one and when it pops I will not buy another. Hopefully we get a revision on this. Nerf the RoF, give it one less launcher do what you have to do but it needed a damage application bonus. I say let the damage application sort itself out, just make the raw damage really high. Practically every other missile ship has an application bonus already, and halved flight time on +50% range missiles is already pretty nifty. All this ship needs is some earth-shaking damage output to make it truly relevant.
1080 DPS with faction torpedoes is not 'really high'. Lobbying for your right to delete your signature |

Bam Stroker
Van Diemen's Demise Northern Coalition.
183
|
Posted - 2014.05.12 21:23:00 -
[292] - Quote
I feel like there's a missed opportunity here to add more flavour and make these ships truly unique with an additional (or alternative) bonus:
Reduction to sig radius.
I know that doesn't sound very sexy but stay with me here...
- Their design is clearly inspired by real-word stealth technology (go compare these hulls to a B-2 stealth bomber). Smaller sig radius would play into their aesthetic.
- From what I understand, Mordu's Legion are supposed to have an affinity with ECM. Well they're not getting an ECM bonus per se, but you could say from a lore standpoint that perhaps Mordu's Legion have access to "sophisticated sensor countermeasure packages that mask the electronic profile of their ships", or something like that. One could say that this explanation for their sig reduction is related to the realm of electronic warfare.
- An inherent sig radius reduction would make them take longer to be locked, make them harder to probe and reduce the damage application of incoming fire, particularly from oversized weapons. All desirable traits and it would be a unique advantage among shield tanking ships.
Now, as to whether this bonus is an "as well as" or "instead of" to their current bonus to scram range is one for the number crunchers and peanut gallery to decide, but I don't see why it wouldn't be possible to add this sig radius bonus and then finesse the numbers to come up with a truly unique pirate race whose bonuses reflect the design & origin(s) of the hull, suit the lore of the faction while being a powerful presence on the battlefield and balanced within the arena of pirate ships. EVE Down Under 2014 (Australia's very own fanfest) 21st to 23rd November 2014 in Sydney, Australia www.evedownunder.com |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
677
|
Posted - 2014.05.12 21:27:00 -
[293] - Quote
Iam Widdershins wrote:ZecsMarquis wrote:Overall pretty disappointed with the battleship stats. No application bonus hurts it big time, even for cruise though not as bad. I'll buy one and when it pops I will not buy another. Hopefully we get a revision on this. Nerf the RoF, give it one less launcher do what you have to do but it needed a damage application bonus. I say let the damage application sort itself out, just make the raw damage really high. Practically every other missile ship has an application bonus already, and halved flight time on +50% range missiles is already pretty nifty. All this ship needs is some earth-shaking damage output to make it truly relevant. 1080 DPS with faction torpedoes is not 'really high'.
shame they need to reload every 5 seconds and you can only carry about 20 torpedoes in your cargo |

Xequecal
GoonWaffe Goonswarm Federation
196
|
Posted - 2014.05.12 21:32:00 -
[294] - Quote
1. That frigate is more overpowered than the pre-nerf Dramiel. Holy ****. Who the hell thought it was a good idea to take the Crow, add a fitting slot, increase the missile damage by 33%, give it omni-damage potential, and then give it a 14km scram?
2. Why would I ever fly that battleship when the Rattlesnake exists?
3. Please add more agents. The current Mordus agents are in the MoA home system, with VFK-IV being 3 jumps away. You'll have dozens to hundreds of hostiles to deal with trying to mission here, no matter what corp you're in. |

Liam Inkuras
Mafia Redux
1040
|
Posted - 2014.05.12 21:43:00 -
[295] - Quote
Looks very exciting! I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
677
|
Posted - 2014.05.12 21:43:00 -
[296] - Quote
Xequecal wrote:1. That frigate is more overpowered than the pre-nerf Dramiel. Holy ****. Who the hell thought it was a good idea to take the Crow, add a fitting slot, increase the missile damage by 33%, give it omni-damage potential, and then give it a 14km scram?
2. Why would I ever fly that battleship when the Rattlesnake exists?
3. Please add more agents. The current Mordus agents are in the MoA home system, with VFK-IV being 3 jumps away. You'll have dozens to hundreds of hostiles to deal with trying to mission here, no matter what corp you're in.
CCP actually seriously thinks that light missiles are not overpowered |

Esteban Dragonovic
Eternity INC. Goonswarm Federation
86
|
Posted - 2014.05.12 21:49:00 -
[297] - Quote
These seem to be, how to say, a bit simple. That's not necessarily a bad thing, if they fit a particular role very well, but as you guys seemed to go on and on at fanfest about how "Pirate Factions break the rules" I don't see that kind of interesting complexity here. The warp scram range bonus does actually play into that reasonably well, but the missile bonus feels kind of lackluster, considering that missiles should really be roughly in those velocities in the first place. I would rather not have a ship line only be good because its the only place where that weapon system actually works.
Perhaps playing with some sort of ecm or sig reduction bonus would liven things up a bit (hopefully not making it too overpowered). Of course arguing about on paper stats is useless if we don't have a first hand feel of how this thing is gonna fly. This needs to be on sisi yesterday so we can see how well these ships work hands on. |

Akashi Suenobu
Raven's Flight Havoc.
1
|
Posted - 2014.05.12 21:50:00 -
[298] - Quote
Xuixien wrote:Steve Ronuken wrote:Xuixien wrote:Steve Ronuken wrote:
Remember, when you're adding a bonus of 150%, that's 250% of the original figure.
You still haven't told me how a BONUS of 150% is actually a BONUS of 50%. I'm saying that if you goal is the same range, your suggestion misses it by quite a long way. So tell me again how 150% = 50%?
OMG stfu nobody cares. |

Kaarous Aldurald
ROC Deep Space The ROC
6012
|
Posted - 2014.05.12 21:50:00 -
[299] - Quote
TrouserDeagle wrote:Xequecal wrote:1. That frigate is more overpowered than the pre-nerf Dramiel. Holy ****. Who the hell thought it was a good idea to take the Crow, add a fitting slot, increase the missile damage by 33%, give it omni-damage potential, and then give it a 14km scram?
2. Why would I ever fly that battleship when the Rattlesnake exists?
3. Please add more agents. The current Mordus agents are in the MoA home system, with VFK-IV being 3 jumps away. You'll have dozens to hundreds of hostiles to deal with trying to mission here, no matter what corp you're in. CCP actually seriously thinks that light missiles are not overpowered
Which is hilarious given their stance that heavy missiles are overpowered. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Nano Sito
Out Of Pure Selfishness
12
|
Posted - 2014.05.12 21:50:00 -
[300] - Quote
The battleship sucks. |

Gorski Car
ElitistOps Pandemic Legion
277
|
Posted - 2014.05.12 21:56:00 -
[301] - Quote
Garviel Tarrant wrote:Personally i'm very much looking forward to being kited at 30-40km by ships that actually do dps.
That is pretty much my favorite way to die.
Never seen Ishtars? #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.12 21:57:00 -
[302] - Quote
kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. |

Catherine Laartii
State Protectorate Caldari State
175
|
Posted - 2014.05.12 21:59:00 -
[303] - Quote
Suitonia wrote:
T2 rockets don't apply that well to most Frigates (Particularly AB ones), even when you have a web.
So noted. Why not use Cal Navy rocket launchers, then? |

Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:03:00 -
[304] - Quote
Point bonus on a missile battleship......
Unless its as fast or faster than a Mach ex that and give it an application bonus. |

Dave Stark
5552
|
Posted - 2014.05.12 22:03:00 -
[305] - Quote
Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting.
we already have armour tanked blaster boats... so, boring. at least kiting missile ships fill a hole in the pirate lineup; a missile based ship. (no, guristas don't count) |

Aglais
Deep Core Mining Inc. Caldari State
498
|
Posted - 2014.05.12 22:10:00 -
[306] - Quote
Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting.
Boo hoo, the new ship lineup doesn't strike the fancy of one EVE player. Better scrap all our changes and tell the art department to start working on some new visual assets.
I'm not sure if you've noticed, but there hasn't been a purely missile focused pirate faction ever. "But Guristas" but drone missile blend. I bet Legion ships will see a lot of use and be fun to fly (for the majority at least) so...
p.s. Want a black Amarr ship that uses hybrid turrets? There's nothing stopping you from putting appropriately sized blasters on some Khanid ships, isn't there? |

Shari Evan
New Republic The Initiative.
11
|
Posted - 2014.05.12 22:12:00 -
[307] - Quote
10125 m/sec with Jav-Torps on a Barghest.. TAKE MY MONEY ALREADY! |

Slaptastic
Red Federation RvB - RED Federation
6
|
Posted - 2014.05.12 22:12:00 -
[308] - Quote
Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
680
|
Posted - 2014.05.12 22:12:00 -
[309] - Quote
Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting.
what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots. |

Maximus Craw
Future Corps Sleeper Social Club
0
|
Posted - 2014.05.12 22:15:00 -
[310] - Quote
A bit of excel EFT with a near max skills character:
Garmur:
High: Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles
Medium: Warp Disruptor II Limited 1MN Microwarp Drive Sensor Booster II - Targeting Range Script Cap Booster II
Low: Ballistic Control II Ballistic Control II Co-Processor II
Rigs: Processor Over-Clocking Unit I Processor Over-Clocking Unit I Polycarbon Engine Housing I
Implants: 2% CPU
- DPS: 150
 - Targetting Range: 56 km
- Missile Range: 59 km
- Warp Disruptor range (no heat): 36 km
- MWD Speed (no heat): 3626 m/s
|

Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:15:00 -
[311] - Quote
Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that.
0.75 more effective turrets than a raven, and even less CPU, on top of a useless point bonus.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
680
|
Posted - 2014.05.12 22:17:00 -
[312] - Quote
Maximus Craw wrote:A bit of excel EFT with a near max skills character:
you're not very good at frigates, are you |

Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:19:00 -
[313] - Quote
Maximus Craw wrote:A bit of excel EFT with a near max skills character: Garmur:High:Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles Light Missile Launcher II - Caldari Navy Missiles Medium: Warp Disruptor II Limited 1MN Microwarp Drive Sensor Booster II - Targeting Range Script Cap Booster II Low:Ballistic Control II Ballistic Control II Co-Processor II Rigs:Processor Over-Clocking Unit I Processor Over-Clocking Unit I Polycarbon Engine Housing I Implants:2% CPU
- DPS: 150
 - Targeting Range: 56 km
- Missile Range: 59 km
- Warp Disruptor range (no heat): 36 km
- MWD Speed (no heat): 3626 m/s
----
...three fitting mods.....
*shudder*
|

Flyinghotpocket
Amarrian Vengeance Team Amarrica
344
|
Posted - 2014.05.12 22:23:00 -
[314] - Quote
Aglais wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. I'm not sure if you've noticed, but there hasn't been a purely missile focused pirate faction ever. p.s. Want a black Amarr ship that uses hybrid turrets? There's nothing stopping you from putting appropriately sized blasters on some Khanid ships, isn't there?
nobody gives a **** about missile pirates we already have a main missile race and 2 sharing missile races.
we already had the vengeance as a blaster boat, it needs to come back. let me go ahead an put on 1 blaster on my sac. and there isnt a khanid BS sized ship to put blasters on bro.
so "There's nothing stopping you from putting appropriately sized blasters on ONE Khanid ship, isn't there?" fixed
|

Maximus Craw
Future Corps Sleeper Social Club
0
|
Posted - 2014.05.12 22:23:00 -
[315] - Quote
Onictus wrote: ...three fitting mods.....
*shudder*
meh...just an illustration |

Dave Stark
5552
|
Posted - 2014.05.12 22:24:00 -
[316] - Quote
Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that.
here. |

Maximus Craw
Future Corps Sleeper Social Club
0
|
Posted - 2014.05.12 22:25:00 -
[317] - Quote
TrouserDeagle wrote:Maximus Craw wrote:A bit of excel EFT with a near max skills character:
you're not very good at frigates, are you No, but I'm awesome at spreadsheets in space. |

Gorski Car
ElitistOps Pandemic Legion
277
|
Posted - 2014.05.12 22:34:00 -
[318] - Quote
TrouserDeagle wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots.
Would be even more interesting if you git gud #GORSKI4CSM https://forums.eveonline.com/default.aspx?g=posts&m=4265138#post4265138
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
680
|
Posted - 2014.05.12 22:37:00 -
[319] - Quote
Gorski Car wrote:TrouserDeagle wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots. Would be even more interesting if you git gud
you |

Patri Andari
Thukker Tribe Antiquities Importer
197
|
Posted - 2014.05.12 22:43:00 -
[320] - Quote
afkalt wrote:Errr 10 effective launchers on that cruiser?
That's more than a freakin' Cerberus!!
Edit: that frig is nuts too.
Hmmmm. A Pirate ship with more paper damage than a T2 ship that uses turrets is acceptable A Pirate ship with more paper damage than a T2 ship that uses missiles is bad?
Interesting
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Voyager Arran
GoonWaffe Goonswarm Federation
163
|
Posted - 2014.05.12 22:45:00 -
[321] - Quote
TrouserDeagle wrote:Gorski Car wrote:TrouserDeagle wrote:Flyinghotpocket wrote:kiting missile ships. boring. this is the probably the least interesting race to start with.
should have started with EOM. black amarr ships that shoot hybrids.
would have been more interesting. what would be interesting is if they re-did SOE ships to not be cloaking pve ships with laser cap usage bonuses and no lowslots. Would be even more interesting if you git gud you
Confirming BlackOps Ishtar is useless for PvP |

Naomi Anthar
333
|
Posted - 2014.05.12 22:48:00 -
[322] - Quote
i want to be positive about those ships ... but trust me they are DISGUSTINGLY OP ... gotta farm them in low sec belts. Thats good for low sec dweller like me.
But still for sake of all what is sacred - they are above all other pirate ships without doubt.linked mordus frig will point **** offgrid. Will hit np and on top of that hard.
And what the hell with damage bonus ? Frig 125% and 3 launchers ? isnt it 6.75 effective turrets ? What the hell ?
Same with others , cruiser 10 effective launchers + full flight of drones ? Are you on drugs CCP ?
And all damage types without penalty 10 effecitve launchers. Super fast, what can go wrong ? Other pirate ships look like impairor compared to old daredevil (mordus). |

Zamyslinski
Rionnag Alba Triumvirate.
8
|
Posted - 2014.05.12 22:52:00 -
[323] - Quote
20% scram range bonus or gtfo |

Goldensaver
Lom Corporation Brothers of Tangra
399
|
Posted - 2014.05.12 22:56:00 -
[324] - Quote
Really don't like the fact that these are Gallente. Aren't there enough Gallente pirate factions that you don't need to add another? I understand it's a matter of lore, but still.
It's a bit disappointing to see 5/7 Pirate factions be part Gallente. Better hope you all have Gallente trained, because apparently that's the single most useful race to train to unlock almost all pirate factions.
Serious under-representation of the other races here. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.12 22:57:00 -
[325] - Quote
Onictus wrote:Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that. 0.75 more effective turrets than a raven, and even less CPU, on top of a useless point bonus.
The point bonus isuseful on the cruiser.
The Faction battleships are much ahrder to make interestign for reeal eve (that measn not pve). BEcause battleships are very har dto use in small scale PVP (and you will not see fleets of pirate battleships often) "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 22:59:00 -
[326] - Quote
Kagura Nikon wrote:Onictus wrote:Slaptastic wrote:Can someone break down some math for me while I'm at work?
What DPS can the cruiser push? With HAMs and t2 damage missiles, and caldari navy missiles?
I did some rudimentary math and I came up with 696 dps using 3 BCU II's and T2 anti-ship missiles. Obviously damage application will be less with T2, but I plan on fighting BC's (shouldn't be as much of an issue with sig radius?).
The ship looks awesome, and as far as I can tell the stats look good. 2,900 shields looks way better to me than the caracal's 2250 or whatever it is. Not a huge bump, but it helps.
5x HAM II's (CNR Inferno, T2)
10mn MWD II Warp Disruptor II Target Painter II? Invul II Large Extender II
3x BCU II Nanofiber II (DCU II if I drop a BCU II?)
May not all fit with CPU and fitting requirements. I'll have to work on that. 0.75 more effective turrets than a raven, and even less CPU, on top of a useless point bonus. The point bonus isuseful on the cruiser. The Faction battleships are much ahrder to make interestign for reeal eve (that measn not pve). BEcause battleships are very har dto use in small scale PVP (and you will not see fleets of pirate battleships often)
Must I was looking at the BS anyway oopsie.
The cruiser looks sort of workable. The battleship I have doubts about.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.12 23:01:00 -
[327] - Quote
Chris Winter wrote:The Barghest starts to look really lackluster when compared to the other pirate BSes.
BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots. BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots. RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots. VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots. MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.
Most direct comparison seems to be the vindicator or the macharial, at 20 slots.
So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?
On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots...
REally need that explained? BEcause missilesa re not turrets. And 8.75 Torpedo Luanchers deal WAY more damage than 11 800mm AC that are in deep falloff. MIssiles are too easy to get overpowered if you go to extreme values.
MIssile shisp have alwas been ahrder to balance
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Naomi Anthar
333
|
Posted - 2014.05.12 23:01:00 -
[328] - Quote
ok just to show how underpowered this frig is :
DD - 6 effective turrets (stupid op but yeah its there) succubus - 5 effective turrets Cruor - 4 effective turrets + 2 drones worm - cant compare but sure not bad dps of drones + launchers dramiel - 4 effective turret + 3 drones
The new "balanced" stuff - 6.75 effective turrets.
The succubus looks like its class below in term of dps. Even the DD is behind lol (maybe not if you go blasters).
The long t2 point 36km range pre oh, pre faction , pre links.
What can go wrong ...
If you want to justify it by fact that frig doesnt have utility high - then dont even try - dd or succubus would gladly give away utility high for turret.
The Mordus Cruiser is also what the heck : 10 effective turrets + 5 light drones, lets see competition : Scythe fleet - 6 effective launchers +5 drones , Nosprey - not better.
The gap is just too huge, damage is out of control, combined with massive fight control of speed + point range.
The only sane ship is BS - maybe even too weak.
What is my suggestion : buff slightly BS - give it 8th turret and nerf frig/cruiser. Like cut 5% per damage from both. |

Onictus
Silver Snake Enterprise Mordus Angels
884
|
Posted - 2014.05.12 23:04:00 -
[329] - Quote
Kagura Nikon wrote:Chris Winter wrote:The Barghest starts to look really lackluster when compared to the other pirate BSes.
BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots. BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots. RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots. VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots. MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.
Most direct comparison seems to be the vindicator or the macharial, at 20 slots.
So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?
On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots... REally need that explained? BEcause missilesa re not turrets. And 8.75 Torpedo Luanchers deal WAY more damage than 11 800mm AC that are in deep falloff. MIssiles are too easy to get overpowered if you go to extreme values. MIssile shisp have alwas been ahrder to balance
Torps? Really?
So how many scary PvP torp ships above bombers have you ever ran across? Torps are a joke against smaller hulls, and while the native 30km range with basic ammo is nice and all, appication is still going to be garbage.
Plus a point bonus on a battleship makes baby jesus cry.
|

Xequecal
GoonWaffe Goonswarm Federation
196
|
Posted - 2014.05.12 23:05:00 -
[330] - Quote
The cruiser is fine. It's still way worse than the Ishtar, just like all the other cruisers. At least the scram bonus gives it a possible niche that the Ishtar doesn't already dominate. |

Zamyslinski
Rionnag Alba Triumvirate.
8
|
Posted - 2014.05.12 23:06:00 -
[331] - Quote
Naomi Anthar wrote:ok just to show how underpowered this frig is :
DD - 6 effective turrets (stupid op but yeah its there) succubus - 5 effective turrets Cruor - 4 effective turrets + 2 drones worm - cant compare but sure not bad dps of drones + launchers dramiel - 4 effective turret + 3 drones
The new "balanced" stuff - 6.75 effective turrets.
The succubus looks like its class below in term of dps. Even the DD is behind lol (maybe not if you go blasters).
The long t2 point 36km range pre oh, pre faction , pre links.
What can go wrong ...
If you want to justify it by fact that frig doesnt have utility high - then dont even try - dd or succubus would gladly give away utility high for turret.
The Mordus Cruiser is also what the heck : 10 effective turrets + 5 light drones, lets see competition : Scythe fleet - 6 effective launchers +5 drones , Nosprey - not better.
The gap is just too huge, damage is out of control, combined with massive fight control of speed + point range.
The only sane ship is BS - maybe even too weak.
What is my suggestion : buff slightly BS - give it 8th turret and nerf frig/cruiser. Like cut 5% per damage from both.
and add that damn 20% scram range
|

Sabriz Adoudel
Mission BLITZ
2862
|
Posted - 2014.05.12 23:14:00 -
[332] - Quote
I love the drop mechanics on these. Something really worth fighting over in lowsec belts.
Are the rats that drop them intended to be a) soloable at low skills, b) soloable but only at high skills or c) not likely to be soloable by subcapitals?
And are they designed to be engaged by PVE fits or PVP fits (the latter would entail a predisposition to warping off at low armor unless pointed)? Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

progodlegend
Infinite Point Nulli Secunda
167
|
Posted - 2014.05.12 23:16:00 -
[333] - Quote
Weaselior wrote:Rek Seven wrote: I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.
Among other reasons: faster missiles are harder to firewall.
This was brought up by the CSM as an added benefit to the ships velocity bonus, so I'm glad that some people are picking up on that. |

Nac Lac
Vicis Inter Astrum I'd Rather Be Roaming
0
|
Posted - 2014.05.12 23:26:00 -
[334] - Quote
Naomi Anthar wrote:ok just to show how underpowered this frig is :
DD - 6 effective turrets (stupid op but yeah its there) succubus - 5 effective turrets Cruor - 4 effective turrets + 2 drones worm - cant compare but sure not bad dps of drones + launchers dramiel - 4 effective turret + 3 drones
The new "balanced" stuff - 6.75 effective turrets.
The succubus looks like its class below in term of dps. Even the DD is behind lol (maybe not if you go blasters).
The long t2 point 36km range pre oh, pre faction , pre links.
What can go wrong ...
If you want to justify it by fact that frig doesnt have utility high - then dont even try - dd or succubus would gladly give away utility high for turret.
The Mordus Cruiser is also what the heck : 10 effective turrets + 5 light drones, lets see competition : Scythe fleet - 6 effective launchers +5 drones , Nosprey - not better.
The gap is just too huge, damage is out of control, combined with massive fight control of speed + point range.
The only sane ship is BS - maybe even too weak.
What is my suggestion : buff slightly BS - give it 8th turret and nerf frig/cruiser. Like cut 5% per damage from both.
I know its 15 pages already, but try to read a bit more than the op before posting? As has been pointed out several times, the frigate doesn't have the native targetting range nor the capacitor regen that would make it an utter monster. Still rough on details, yes. However, traits and fitting are only part of the equation. To match the crow in tackle, its more squishy and less dps. To match the tank and gank, it caps itself out quickly.
As a new resident of Lo-sec, a longer point sounds lovely, even on a battleship. Get dropped by a bigger fleet? That longer point could win the field by snagging the one more kiter or logi than your fleets tackle could hold otherwise. |

Priestess Lin
Center for Advanced Studies Gallente Federation
94
|
Posted - 2014.05.12 23:31:00 -
[335] - Quote
Kaarous Aldurald wrote:First.
[edit:
VERY interesting with the missile velocity bonus/flight time penalty.
When will they hit SiSi?
get a life. You are so pathetic. |

MeBiatch
GRR GOONS
1856
|
Posted - 2014.05.12 23:34:00 -
[336] - Quote
Goldensaver wrote:Really don't like the fact that these are Gallente. Aren't there enough Gallente pirate factions that you don't need to add another? I understand it's a matter of lore, but still.
It's a bit disappointing to see 5/7 Pirate factions be part Gallente. Better hope you all have Gallente trained, because apparently that's the single most useful race to train to unlock almost all pirate factions.
Serious under-representation of the other races here.
amen brother.
missile based pirate faction ships were the only niche left to be filled other then some sort of minning or industry pirate faction and they made it gal/caldari.
funny thing is i have both trained to 5 and all missile skills to v plus shields to v so its not like its going to hurt me...
i was just hoping for a cal/min mix as before SOE ships we needed a min/cal and a gal/amarr. now its kinda unfair for those who dont pick gal as a starting race.
plus minmatar resist would have been much better IMO> There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Daenika
MMO-Mechanics.com
100
|
Posted - 2014.05.12 23:46:00 -
[337] - Quote
Quote: im worried about applying HAM
Are you one of those ones still under the impression that HAMs apply their damage worse than HMLs?
Because they really really don't. |

Arthur Aihaken
Erebus Solia
3539
|
Posted - 2014.05.12 23:58:00 -
[338] - Quote
epicurus ataraxia wrote:That does sound nicer, is there a typo though? do you mean +1 MEDIUM? Cannot really see the need for another low? maybe I'm missing a trick here. But I still will buy the ship as it is, Who am I kidding every quiet ls I can find, I will rat or kill ratters in.  Nope. This way you have the option of armor or shield-tanking it, as well as running a nano fit with a full complement of BCU's and DC. I am currently away, traveling through time and will be returning last week. |

Bischopt
Arbitrary Repossession
481
|
Posted - 2014.05.13 00:00:00 -
[339] - Quote
While getting new ships is completely awesome, the Garmur is already giving me grey hairs. It's like a hookbill on steroids. You can't really fight back and since the dps is decent you can't really tank it either.
Just seems OP to me. |

Arthur Aihaken
Erebus Solia
3539
|
Posted - 2014.05.13 00:13:00 -
[340] - Quote
All the other Pirate Factions get a hidden bonus:
Angel Cartel ... 50% warp speed increase. Sisters of Eve ... Covert Ops cloak and logistics Guristas ... Enhanced passive shield recharge, "Hero Drones" Blood Raiders ... Unlimited vampire, Marauder-like turret damage bonus Sansha ... Marauder-like turret damage bonus Serpentis ... Beast. Nuff said...
Mordu's Legion ships should also receive something unique, and I propose a 50% reduction to missile launcher reload time (5 for normal launchers, 17.5-seconds for rapid launchers). I am currently away, traveling through time and will be returning last week. |

Grath Telkin
Sniggerdly Pandemic Legion
2491
|
Posted - 2014.05.13 00:14:00 -
[341] - Quote
Bischopt wrote: You can't really fight back and since the dps is decent you can't really tank it either.
This entire statement is false
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Liam Inkuras
Mafia Redux
1041
|
Posted - 2014.05.13 00:21:00 -
[342] - Quote
Grath Telkin wrote:Bischopt wrote: You can't really fight back and since the dps is decent you can't really tank it either.
This entire statement is false Confirming that the above statement is false about being falsely false
Edit: to those complaining about the low lock range on the Garmur, it is very easy to fit a lock range rig. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

stoicfaux
4791
|
Posted - 2014.05.13 00:24:00 -
[343] - Quote
Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.)
I'll post maths later.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Aglais
Deep Core Mining Inc. Caldari State
499
|
Posted - 2014.05.13 00:27:00 -
[344] - Quote
Arthur Aihaken wrote:All the other Pirate Factions get a hidden bonus:
Angel Cartel ... 50% warp speed increase. Sisters of Eve ... Covert Ops cloak and logistics Guristas ... Enhanced passive shield recharge, "Hero Drones" Blood Raiders ... Unlimited vampire, Marauder-like turret damage bonus Sansha ... Marauder-like turret damage bonus Serpentis ... Beast. Nuff said...
Mordu's Legion ships should also receive something unique, and I propose a 50% reduction to missile launcher reload time (5 for normal launchers, 17.5-seconds for rapid launchers).
I support this. 5s reload times aren't alien to EVE because Hybrids have them- and oh hey Mordu's Legion are Caldari/Gallente, and both factions use hybrids. Something something repurposed hybrid turret ammunition management systems for use with missile launchers?
And if rapid launchers didn't have a reload time that made me want to pry out my eyes with a spork, I might actually consider using them. The ability to swoop out of "you're gonna die" range might also take the edge off and make the extra 7.5 seconds feel not too bad. |

Galphii
Caldari Provisions Caldari State
226
|
Posted - 2014.05.13 00:27:00 -
[345] - Quote
Soo.... I can put rocket launchers on a Barghest and they'll be fully bonused? X |

Arthur Aihaken
Erebus Solia
3539
|
Posted - 2014.05.13 00:29:00 -
[346] - Quote
stoicfaux wrote:Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.) I'll post maths later. I look forward to your analysis. A few of us have proposed increasing the damage on the Barghest from 5% to 7.5%, and I think that with only 50 Mbit drone bandwidth this would balance out the Barghest nicely.
Don't forget: the Barghest is the black Raven we've always wanted. 
Galphii wrote:Soo.... I can put rocket launchers on a Barghest and they'll be fully bonused? I believe that is correct, although we're still awaiting official confirmation from CCP Rise. I am currently away, traveling through time and will be returning last week. |

X ATM092
Clan Shadow Wolf Fatal Ascension
287
|
Posted - 2014.05.13 00:36:00 -
[347] - Quote
yo, edit the op so it includes calibration for rigs |

Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 00:41:00 -
[348] - Quote
X ATM092 wrote:yo, edit the op so it includes calibration for rigs It's 350... I am currently away, traveling through time and will be returning last week. |

NinjaStyle
hirr RAZOR Alliance
47
|
Posted - 2014.05.13 00:47:00 -
[349] - Quote
CCP Rise wrote:The lock range limitation on the Garmur is very intentional. It may actually not be enough to keep it from being too powerful but it was a tradeoff that helped justify how strong the ship is otherwise.
OP updated with details on how to get these things.
Finally you've done something that I actually think is pretty cool since if you HAVE to fit or feel the NEED to fit a sensor booster you have that 1 less slot to work with and that gives ACTUAL choices not just 'gotta keep the ship ****** in all ways because it has something of everything'
so even thoe that sounds awefully negative i'm sure Good Job. |

stoicfaux
4791
|
Posted - 2014.05.13 00:53:00 -
[350] - Quote
CCP is showing a severe lack of imagination. 
Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes.
Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focuses solely on delivering damage to that now "trapped" target.
Frigate - long range points (100% range?) and warp speed Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus? Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

NinjaStyle
hirr RAZOR Alliance
47
|
Posted - 2014.05.13 00:56:00 -
[351] - Quote
stoicfaux wrote:CCP is showing a severe lack of imagination.  Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes. Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target. Frigate - long range points (100% range?) and warp speed Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus? Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.
^ I want super OP fleet doctrine in just one line of ships. |

Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 00:58:00 -
[352] - Quote
stoicfaux wrote:Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target. You bring up an interesting point, and there's already a precedent for it with the Nestor (logistics instead of Covert Ops cloak). So let me offer a counter-proposal: Give the frigate and cruiser the web disruption bonus to the Garmur and Orthrus, and give the Barghest an ECM bonus instead. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1152
|
Posted - 2014.05.13 00:59:00 -
[353] - Quote
NinjaStyle wrote:stoicfaux wrote:CCP is showing a severe lack of imagination.  Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes. Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target. Frigate - long range points (100% range?) and warp speed Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus? Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt. ^ I want super OP fleet doctrine in just one line of ships. Honestly, since we're not restricted to using a single line of ships in a fleet, why would it be OP for them all to be in the same line? |

Onictus
Silver Snake Enterprise Mordus Angels
887
|
Posted - 2014.05.13 01:06:00 -
[354] - Quote
stoicfaux wrote:CCP is showing a severe lack of imagination.  Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes. Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target. Frigate - long range points (100% range?) and warp speed Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus? Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt.
Omg! Yes!
Non--cookie cutter FTW |

Onictus
Silver Snake Enterprise Mordus Angels
887
|
Posted - 2014.05.13 01:07:00 -
[355] - Quote
Tyberius Franklin wrote:NinjaStyle wrote:stoicfaux wrote:CCP is showing a severe lack of imagination.  Mordu's Legion is an organized military unit. Their ship classes should synergize with each other (i.e. cover each other weaknesses while amplifying strengths) and not be cookie cutter across ship classes. Meaning, giving all three ships the same bonus to warp jammer range is unimaginative. It would make more sense (RP sense) to have the smaller faster Mordu ships specialize in getting points on a target, while the heavier ships (i.e. the Barghest) focus solely on delivering damage to that now "trapped" target. Frigate - long range points (100% range?) and warp speed Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus? Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt. ^ I want super OP fleet doctrine in just one line of ships. Honestly, since we're not restricted to using a single line of ships in a fleet, why would it be OP for them all to be in the same line?
Because a point bonus on a battle ship is friggin stupid......
|

Jeanne-Luise Argenau
Cruis3r's Cr3w Inc. Constructive. Criticism.
99
|
Posted - 2014.05.13 01:17:00 -
[356] - Quote
to me mordus looks like it will end up like soe, strong frigate and cruiser but underpowered bs. I might be wrong but thats how i feel about the stats without testing fits and all.
If it was me i would give the bs a 25 to 50% tp bonus instead of scramb range. But i know why it was done that way, i may not like the consequences so. |

Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 01:18:00 -
[357] - Quote
Onictus wrote:Because a point bonus on a battle ship is friggin stupid...... If it were more feasible to solo with battleships it probably wouldn't be as much of an issue.
stoicfaux wrote:Frigate - long range points (100% range?) and warp speed Cruiser- 50% range bonus, and/or double points? Or maybe a TP bonus? Battleship- long range missiles to just pound the bejeezus out of the now slowed or AB'ing target with fast missiles. Preferably with torpedoes, because, dammit, getting hit by a flying frying pan should hurt. But back to this excellent suggestion...
Garmur ... 10% bonus to warp scrambler and warp disruptor range per level Orthrus ... 10% bonus to effectiveness of target painters per level Barghest ... 10% bonus to ECM target jammer strength per level, 20% bonus to ECM target jammer optimal and fall off range per level
or...
Barghest ... 10% increase to missile launcher ammunition capacity per level I am currently away, traveling through time and will be returning last week. |

Trinkets friend
Sudden Buggery
1431
|
Posted - 2014.05.13 01:28:00 -
[358] - Quote
Wow.
The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dualprop.
CCP Rise - is there ANY intent to keep this game balanced? Shoot that which lieth before you and tackle that which runneth away - Ancient Minmatar proverb @_@ http://www.localectomy.blogspot.com.au
|

Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 01:32:00 -
[359] - Quote
Trinkets friend wrote:The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dual prop. Wow, you're kind of exaggerating... With 12 effective launchers, Faction ballistic controls, V skills and +5 implants - even the Tengu can only deal around 750 daps. Heavy assault missile launchers, sure - doable. But heavy missiles? 625-650 dps tops. I am currently away, traveling through time and will be returning last week. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1152
|
Posted - 2014.05.13 01:34:00 -
[360] - Quote
Onictus wrote:Because a point bonus on a battle ship is friggin stupid...... Never said it wasn't, I only asked why having a line that works with each other was OP. |

MeBiatch
GRR GOONS
1856
|
Posted - 2014.05.13 01:38:00 -
[361] - Quote
Arthur Aihaken wrote:
Barghest ... 10% increase to missile launcher ammunition capacity per level
That's a great idea. Make rapid launchers epic There are no stupid Questions... just stupid people... Winter Expansion new ship request |

Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 01:40:00 -
[362] - Quote
MeBiatch wrote:That's a great idea. Make rapid launchers epic I'd rather see a 50% reload time reduction and keep the warp disruption bonus. I am currently away, traveling through time and will be returning last week. |

Kaarous Aldurald
ROC Deep Space The ROC
6016
|
Posted - 2014.05.13 01:43:00 -
[363] - Quote
Arthur Aihaken wrote:MeBiatch wrote:That's a great idea. Make rapid launchers epic I'd rather see a 50% reload time reduction and keep the warp disruption bonus.
I'd rather see a max ammo increase, honestly. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

stoicfaux
4792
|
Posted - 2014.05.13 01:45:00 -
[364] - Quote
Arthur Aihaken wrote:stoicfaux wrote:That's just obnoxious. I would rather see Gecko style ECM drones. Double size heavies with ~2.5 times the effective ECM of a single heavy. It would be different and add some depth to the Mordu LP store. Yes, but do you mean that in a good way?  Incidentally, that's a toned down version of the Scorpion's ECM bonus. Getting pummeled by a frying pan while not being able to fight back just dredges up all kinds of bad memories...
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Onictus
Silver Snake Enterprise Mordus Angels
887
|
Posted - 2014.05.13 01:49:00 -
[365] - Quote
stoicfaux wrote:Arthur Aihaken wrote:stoicfaux wrote:That's just obnoxious. I would rather see Gecko style ECM drones. Double size heavies with ~2.5 times the effective ECM of a single heavy. It would be different and add some depth to the Mordu LP store. Yes, but do you mean that in a good way?  Incidentally, that's a toned down version of the Scorpion's ECM bonus. Getting pummeled by a frying pan while not being able to fight back just dredges up all kinds of bad memories...
I still miss her, but my aim is getting better......... |

Arthur Aihaken
Erebus Solia
3540
|
Posted - 2014.05.13 01:51:00 -
[366] - Quote
Kaarous Aldurald wrote:I'd rather see a max ammo increase, honestly. I'm fine with that too. So +50% ammunition capacity as an additional role bonus on all 3? (SoE ships have the scanning bonuses and Covert Ops cloak, after all...)
stoicfaux wrote:Getting pummeled by a frying pan while not being able to fight back just dredges up all kinds of bad memories... I think it could create a lot of great new memories...  I am currently away, traveling through time and will be returning last week. |

J A Aloysiusz
Precision Strike Brigade Easily Excited
33
|
Posted - 2014.05.13 02:22:00 -
[367] - Quote
Why is it that a combination of the two slowest/highest sig races yields a fast, low sig ship line? With the exception of the ranged point, this looks far more like a combination of minmatar and caldari than gallente and caldari. Missiles, speed, low sig, standard drones? The ranged point is the only gallente feature.
I think the battleship should have -1 high, -1 launcher, 7.5% damage bonus (rather than 5%), and another low slot or mid slot. Preferably a low slot to give it some armor potential (like the mach). |

NEONOVUS
Diabolically Sexy Eureka-Secret Science R Us
842
|
Posted - 2014.05.13 02:28:00 -
[368] - Quote
J A Aloysiusz wrote:Why is it that a combination of the two slowest/highest sig races yields a fast, low sig ship line? With the exception of the ranged point, this looks far more like a combination of minmatar and caldari than gallente and caldari. Missiles, speed, low sig, standard drones? The ranged point is the only gallente feature.
I think the battleship should have -1 high, -1 launcher, 7.5% damage bonus (rather than 5%), and another low slot or mid slot. Preferably a low slot to give it some armor potential (like the mach). CCP uses unsigned integers So when you made them even slower and siggier it caused a buffer underflow making them good again |

Deacon Abox
Justified Chaos
319
|
Posted - 2014.05.13 02:29:00 -
[369] - Quote
Trinkets friend wrote:Wow.
The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dualprop.
CCP Rise - is there ANY intent to keep this game balanced? agreed.
wtf. these things will be everywhere owning everything.  CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

ViRtUoZone
0ne Percent. Odin's Call
5
|
Posted - 2014.05.13 02:38:00 -
[370] - Quote
Bringing back the belt game to low sec! I love it!
Caldari Battleship V 2 days after the patch drops! Woo! |

J A Aloysiusz
Precision Strike Brigade Easily Excited
33
|
Posted - 2014.05.13 02:42:00 -
[371] - Quote
Arthur Aihaken wrote:Trinkets friend wrote:The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dual prop. Wow, you're kind of exaggerating... With 12 effective launchers, Faction ballistic controls, V skills and +5 implants - even the Tengu can only deal around 750 dps with T2 Fury ammunition. Heavy assault missile launchers, sure - that I can see. But 800 dps on the Orthrus with heavy missiles? Not a chance.
I've flown an armor cynabal like this for a year now, and it's a solid ship despite being low on DPS. Looks like an orthrus can get ~550 dps without any ballistic controls, which means 4 tank slots, standard for an armor cruiser. Good range on HAMs, mids for dual prop and a tracking disruptor... it should be able to fairly easily solo any guns+buffer BC. Solid in my book. |

Ravasta Helugo
Republic University Minmatar Republic
281
|
Posted - 2014.05.13 02:45:00 -
[372] - Quote
I agree with the consensus:
Increase Barg damage bonus to 7.5
and/or
50% reload time or capacity bonus
and/or
Replace Barg point bonus with something ******* useful, like ECM |

Rajeet Achmar
Biohazard. WINMATAR.
0
|
Posted - 2014.05.13 02:57:00 -
[373] - Quote
Arthur Aihaken wrote:Trinkets friend wrote:The cruiser has 10 effective missile launchers with 50% range. A 5 x HML, dualprop, scram-dissy-cap boosted, 1600 plated cruiser is entirely possible, dishing out close to 800 DPS with the sig of a shrivelled walnut. Ultimate range control with 15km scram (no links or OH, say hello to 25km scrams) and 32km dissy (45 OH) paired with dual prop. Wow, you're kind of exaggerating... With 12 effective launchers, Faction ballistic controls, V skills and +5 implants - even the Tengu can only deal around 750 dps with T2 Fury ammunition. Heavy assault missile launchers, sure - that I can see. But 800 dps on the Orthrus with heavy missiles? Not a chance.
For a second I thought you were saying Tengus could only do 750 max and went "wat", im sure there will be plenty of time as soon as they get on test server to balance anything out, But no doubt the price will make them prohibitive to use if they are that good. Similar to price of Vindi and Machariel in comparison to the rattler. |

Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 03:07:00 -
[374] - Quote
J A Aloysiusz wrote:Why is it that a combination of the two slowest/highest sig races yields a fast, low sig ship line? With the exception of the ranged point, this looks far more like a combination of minmatar and caldari than gallente and caldari. Missiles, speed, low sig, standard drones? The ranged point is the only gallente feature.
I think the battleship should have -1 high, -1 launcher, 7.5% damage bonus (rather than 5%), and another low slot or mid slot. Preferably a low slot to give it some armor potential (like the mach). Gallente are the 2nd fastest race on average, usually hindering themselves in that aspect by favoring armor tanking. In this case we have Gallente speed on a dedicated shield tank... not the fastest, but close. I don't see a problem with this. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

ViRtUoZone
0ne Percent. Odin's Call
6
|
Posted - 2014.05.13 03:08:00 -
[375] - Quote
Ravasta Helugo wrote:I agree with the consensus:
Increase Barg damage bonus to 7.5
and/or
50% reload time or capacity bonus
and/or
Replace Barg point bonus with something ******* useful, like ECM
Yeah, because we all want so much more ECM. |

Grath Telkin
Sniggerdly Pandemic Legion
2495
|
Posted - 2014.05.13 03:09:00 -
[376] - Quote
Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better).
http://i.imgur.com/Z6QCLRV.png Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

ViRtUoZone
0ne Percent. Odin's Call
6
|
Posted - 2014.05.13 03:11:00 -
[377] - Quote
Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). http://i.imgur.com/Z6QCLRV.png
I'm just curious as to how you got those ships on EFT? |

Grath Telkin
Sniggerdly Pandemic Legion
2495
|
Posted - 2014.05.13 03:15:00 -
[378] - Quote
ViRtUoZone wrote:Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). http://i.imgur.com/Z6QCLRV.png I'm just curious as to how you got those ships on EFT? Edit: Found it updated today.
Theres a file out already by Namamai on SA.com and Reddit, and now FHC.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Liam Inkuras
Mafia Redux
1042
|
Posted - 2014.05.13 03:19:00 -
[379] - Quote
Battleship is fine. FFS fit it with LML an fly it like a glorified Heretic, but with 900dps tank, heavy neut, and drones. Also, Sansha will be a perfect counter to these ships. Scram range bonuses missile boats vs. AB bonused laser boats. This is going to be very fun indeed! I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Cardano Firesnake
Les chevaliers de l'ordre Goonswarm Federation
140
|
Posted - 2014.05.13 04:12:00 -
[380] - Quote
Happy to be Amarr!
We don't fly these uggly super fast, super firepowered, with a long range scrambler ships.
Tsss.
Amarr don't fear these things.
Amarr are so strong.
Amarr .... Hum ok. |

stoicfaux
4794
|
Posted - 2014.05.13 04:37:00 -
[381] - Quote
stoicfaux wrote:Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.)
I'll post maths later.
Here's a comparions against various level 4 NPCs. Repairs, regen, or defenders are not modeled. https://docs.google.com/spreadsheets/d/1NZt797WnDfuqDJL-l_8bX_nEgdQjLLWMDDwrZ2JE4-s/edit?usp=sharing
The goal is being able to one shot most/all non-elite NPC cruisers in level 4s using Fury cruise missiles. The Seven Bodyguard is probably the hardest to one short with Fury. All ships use 3xCN BCUs + 1 BCU II. TPs are PWNAGE unless the "Force Single TP Bonus" is set to 1.40 which is a RF TP.
According to EFT: * the Golem is ~1.4B isk (with a Pithum C MSB) not counting implants * the CNR is ~1.2B isk (with a Pith C-Type XLSB) not counting implants * the Bharghest hull will run a billion+ isk at 2,000 isk/LP not counting implants, or 1.2+B isk at 3,000 isk/LP. Plus fittings and implants.
Pro: The Bharghest with two TPs is better against battleships than a "perfect" golem/CNR due to the increased volley damage. Adding more TPs doesn't seem provide any real benefit.
Cons: The Bhargest starts to fall a little behind against elite NPC cruisers and frigates due to some difficultly in applying DPS.
Overall, it's probably a wash in terms of which is "better." If you go with price, the Golem is "best" (looting/salvaging which closes the price gap with the CNR,) plus the Golem has an easier tank, EWar immunity, fast MJD, etc. If you go with looks, the Barghest is probably the best. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Arthur Aihaken
Erebus Solia
3546
|
Posted - 2014.05.13 04:48:00 -
[382] - Quote
Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). The 1456 dps is inclusive of drones, overheat and dual +5 implants. On the extreme end, with 4x Faction BCUs, V skills and a pair of +5 implants - you're looking at:
GÇó T2 torpedo launchers with T2 Rage torpedoes ... 1417.5 dps (25.3km range) GÇó T2 cruise launchers with T2 Fury cruise missiles ... 1093.75 dps (167km range) GÇó T2 rapid heavy launcher with T2 Fury heavy missiles ... 1260 dps-burst/812 dps-actual (70.8km range) GÇó Gecko drone ... +123 dps
Realistically, you'd probably run Faction torpedoes, cruise or heavy missiles for better damage application (at least for torpedoes and cruise missiles):
GÇó T2 torpedo launchers with Faction torpedoes ... 1207.5 dps (30.4km range) GÇó T2 cruise launchers with Faction cruise missiles ... 901.25 dps (222km range) GÇó T2 rapid heavy missile launchers with Faction heavy missiles ... 1076.25 dps-burst/692.13 dps-actual (94.4km range) GÇó Gecko drone ... +123 dps I am currently away, traveling through time and will be returning last week. |

Phrike Horizon
The Alpha Project
0
|
Posted - 2014.05.13 04:52:00 -
[383] - Quote
stoicfaux wrote:stoicfaux wrote:Well nuts, in the context of PvE, it looks like the Golem is still a better ship than the Barghest (except against a couple of battleships, e.g. Core Port Admiral, where it saves a salvo over the Golem.)
I'll post maths later.
Here's a comparions against various level 4 NPCs. Repairs, regen, or defenders are not modeled. https://docs.google.com/spreadsheets/d/1NZt797WnDfuqDJL-l_8bX_nEgdQjLLWMDDwrZ2JE4-s/edit?usp=sharingThe goal is being able to one shot most/all non-elite NPC cruisers in level 4s using Fury cruise missiles. The Seven Bodyguard is probably the hardest to one short with Fury. All ships use 3xCN BCUs + 1 BCU II. TPs are PWNAGE unless the "Force Single TP Bonus" is set to 1.40 which is a RF TP. According to EFT: * the Golem is ~1.4B isk (with a Pithum C MSB) not counting implants * the CNR is ~1.2B isk (with a Pith C-Type XLSB) not counting implants * the Bharghest hull will run a billion+ isk at 2,000 isk/LP not counting implants, or 1.2+B isk at 3,000 isk/LP. Plus fittings and implants. Pro: The Bharghest with two TPs is better against battleships than a "perfect" golem/CNR due to the increased volley damage. Adding more TPs doesn't seem provide any real benefit. Cons: The Bhargest starts to fall a little behind against elite NPC cruisers and frigates due to some difficultly in applying DPS. Overall, it's probably a wash in terms of which is "better." If you go with price, the Golem is "best" (looting/salvaging which closes the price gap with the CNR,) plus the Golem has an easier tank, EWar immunity, fast MJD, etc. If you go with looks, the Barghest is probably the best.
You're wonderful for doing all this math and sharing. I was really doubting the damage output of the Barghest in regards to the Golem and CNR.
I hope it's not too much to ask but what do the numbers for a Golem look like with Torps and two TPs vs a Barg with the same?
Either way, these numbers were super helpful! |

Sniper Smith
Center for Advanced Studies Gallente Federation
70
|
Posted - 2014.05.13 05:14:00 -
[384] - Quote
Arthur Aihaken wrote:Grath Telkin wrote:Somehow not getting that the Battleship is as underwhelming as people say. I personally think its amazing (though I like the torp version with a painter better). The 1456 dps is inclusive of drones, overheat and dual +5 implants. On the extreme end, with 4x Faction BCUs, V skills and a pair of +5 implants - you're looking at: GÇó T2 torpedo launchers with T2 Rage torpedoes ... 1417.5 dps (25.3km range) GÇó T2 cruise launchers with T2 Fury cruise missiles ... 1093.75 dps (167km range) GÇó T2 rapid heavy launcher with T2 Fury heavy missiles ... 1260 dps-burst/812 dps-actual (70.8km range) GÇó Gecko drone ... +123 dps Realistically, you'd probably run Faction torpedoes, cruise or heavy missiles for better damage application (at least for torpedoes and cruise missiles): GÇó T2 torpedo launchers with Faction torpedoes ... 1207.5 dps (30.4km range) GÇó T2 cruise launchers with Faction cruise missiles ... 901.25 dps (222km range) GÇó T2 rapid heavy missile launchers with Faction heavy missiles ... 1076.25 dps-burst/692.13 dps-actual (94.4km range) GÇó Gecko drone ... +123 dps Shame :/
These are Hyperion numbers.. Not Pirate BS numbers :( |

Aliath Sunstrike
Aviation Professionals for EVE The Diogenes Club
48
|
Posted - 2014.05.13 05:24:00 -
[385] - Quote
I had to login and post on this one. I cannot tell you how long I have waited for this pirate faction to come-out. Missile Skirmishers. Something not a drake. ALL VERY COOL.
I love the philosophy and lore of this. Great work CCP!
o7
Question: Which blend/pirate faction does this leave left to do? Isn't there one more? or was SOE the one? |

Yun Kuai
Justified Chaos
129
|
Posted - 2014.05.13 05:25:00 -
[386] - Quote
Sydious wrote:For a ship that's supposed to kite, the frigate has a really low lock range.
It's called trade-offs, i.e. the main principle of EvE  |

Kira yuno
My Best Friend Is An Emu Get Jiggy Wit It
0
|
Posted - 2014.05.13 05:56:00 -
[387] - Quote
You ever look back and think it was good idea to train gall ships to 5? 4 pirate factions for one race \o/
Edit: 5 if you count SoE |

Crazy KSK
Tsunami Cartel Cascade Imminent
85
|
Posted - 2014.05.13 06:06:00 -
[388] - Quote
I feel that all of them are fairly well balanced the bad capacitor will prevent them from kiting and their mediocre fitting will prevent full usage of slots or full damage setups while also maintaining tank. full DS active fits are not possible without heavy tradeoff in dps since all their benefit is in their point range bonus which is countered by aforementioned tradeoffs only few people will find use for them
in the short therm people will find that they don't offer much to any benefit to the ships they are currently using combined with the initially high price point I expect low adoption rates their bad fitting will probably lead to underusage in the long run
TL;DR I don't see many using them their fitting and cap is too bad for their price the only benefit is point range Quote CCP Fozzie: ... The days of balance and forget are over.
|

Ron Mexxico
Sniggerdly Pandemic Legion
73
|
Posted - 2014.05.13 06:29:00 -
[389] - Quote
i think this will make mordus the most powerful and purist race of ships in the universe. i think we'll start to see the barghest take it's throne as the majority of people want to have one seeing how much better it is than all the other races. here's a fit i came up with to prove how much better it is
http://puu.sh/8KnZJ.png |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
13
|
Posted - 2014.05.13 06:30:00 -
[390] - Quote
Hey Rise,
It's nice idea about this new pirate line.
But the cruiser it's too powerfull.
With this cruiser, you have the speed the weapon range , very good tank, All damage type, Very long range with faction disruptor. You can add some medium neutra and you have small drone.....
When you check the cynabal or vigilant , you have speed or power but not in the same time the range and the tanking.
Also the main problem, they are no E-war against missile.
If you make a fleet of this cruiser with some logi in the back it's about impossible to counter them.
try this fitting :
Orthrus
Low slot : Ballistic control system II * 3 Nanofiber Internal Structure II
Medium slot : Large shield Extender II * 2 Adaptive invulnerability Field II Exp+¬rimental 10mn Microwarpdrive I Domination Warp Disruptor
High slot : Heavy missile launcher II * 5 Medium Energy Neutraliser II
Rigs slot : Medium anti-em Screen Reinforcer II Medium Core defense Field Extender I Medium Ionic Field Projector I
Warrior II * 5
And add some fleet bonus and them, it's completely crazy.
|

Xolve
Sniggerdly Pandemic Legion
2429
|
Posted - 2014.05.13 06:32:00 -
[391] - Quote
Alghara wrote:Hey Rise,
It's nice idea about this new pirate line.
But the cruiser it's too powerfull.
Oh man do I look forward to pissing people off with these ships.
It will be... glorious.
|

Nevyn Auscent
Broke Sauce
1336
|
Posted - 2014.05.13 06:42:00 -
[392] - Quote
Sniper Smith wrote: Shame :/
These are Hyperion numbers.. Not Pirate BS numbers :(
Now tell me what the Mach does. And the NM. And probably even the Bhal. Don't compare it to a Vindi which is a pure close range brawl monster.
Then also tell me what range a Hyp does that kind of damage at. And how fast it moves. And remember the Scram range bonus as well. |

Arthur Aihaken
Erebus Solia
3549
|
Posted - 2014.05.13 06:48:00 -
[393] - Quote
The Mordu's Legion ships as proposed are fine. However... The Barghest could benefit from a slightly increased damage bonus (+7.5% vs. +5%).
As previously mentioned, I would still like to see a unique trait with these ships - such as the SoE line. I'd originally suggested a change to the reload time, but I think an additional role bonus to ammunition capacity would be preferable.
Garmur ... +25% to missile launcher capacity Orthrus ... +50% to missile launcher capacity Barghest ... +100% to missile launcher capacity
The SoE ships have multiple role bonuses, in addition to Covert Ops and logistics capability, Angels have an integrated warp speed bonus, Guristas have an integrated passive shield recharge and Blood Raiders have two race bonuses. Blood Raiders and Sansha also have Marauder-style weapons that result in decreased capacitor use. Mordu's Legion ships aren't the fastest, most agile or have the smallest signature - so a boost to ammunition capacity would distinguish this line from everything else. I am currently away, traveling through time and will be returning last week. |

JetCord
People of Random Nature
40
|
Posted - 2014.05.13 07:01:00 -
[394] - Quote
i was wondering since the test server is patched yet for us to test these new ships plus changes to other ships that has been done - is the 3rd June would be enough time for us to test them all?
its like 3 weeks away |

Arthur Aihaken
Erebus Solia
3550
|
Posted - 2014.05.13 07:07:00 -
[395] - Quote
The Mordu's Legion stealth ships should really feature Covert Ops cloaking capability. But this is already a SoE trait and it wouldn't make sense to include it in another line. However...
Mordu's Legion are mercenaries, and Lockheed Martin's "Skunkworks" has been referenced as inspiration for the stealthy designs. As with the F-117, while they may not be the fastest or most agile - they should be the stealthiest. In lieu of another role bonus, here's another proposal for consideration:
Garmur ... 32m signature -+ 28m(-4) signature Orthrus ... 120m signature -+ 100m(-20) signature Barghest ... 370m signature -+ 320m(-50) signature
Comments welcome. I am currently away, traveling through time and will be returning last week. |

Taoist Dragon
Bastion of Mad Behaviour
974
|
Posted - 2014.05.13 07:10:00 -
[396] - Quote
As much as I like the new ships etc I really wish they weren't so focused on kiting. There is so much of the meta around kiting etc that I'd like to see more brawling thrown into the mix. 
Get more commitment from your pilots!! That is the Way, the Tao.
Balance is everything.
http://taoistdragon.blogspot.com.au/ |

Lephia DeGrande
Luxembourg Space Union
374
|
Posted - 2014.05.13 07:11:00 -
[397] - Quote
Arthur Aihaken wrote:The Mordu's Legion ships as proposed are fine. However... The Barghest could benefit from a slightly increased damage bonus (+7.5% vs. +5%).
As previously mentioned, I would still like to see a unique trait with these ships - such as the SoE line. I'd originally suggested a change to the reload time, but I think an additional role bonus to ammunition capacity would be preferable.
Garmur ... +25% to missile launcher capacity Orthrus ... +50% to missile launcher capacity Barghest ... +100% to missile launcher capacity
The SoE ships have multiple role bonuses, in addition to Covert Ops and logistics capability, Angels have an integrated warp speed bonus, Guristas have an integrated passive shield recharge and Blood Raiders have two race bonuses. Blood Raiders and Sansha also have Marauder-style weapons that result in decreased capacitor use. Mordu's Legion ships aren't the fastest, most agile or have the smallest signature - so a boost to ammunition capacity would distinguish this line from everything else.
Or give them a huge cargo! More cap Boosters yeah! More loot hooray! Meet the Mario Kart 8 - Capsuleer Club Cup |

gascanu
Bearing Srl.
117
|
Posted - 2014.05.13 07:12:00 -
[398] - Quote
JetCord wrote:i was wondering since the test server is patched yet for us to test these new ships plus changes to other ships that has been done - is the 3rd June would be enough time for us to test them all?
its like 3 weeks away
they will probably be implemented as they are right now. it's been a common practice in the recent period of CCP, once the stuff hit test server it will stay that way. |

Zamyslinski
Rionnag Alba Triumvirate.
8
|
Posted - 2014.05.13 07:18:00 -
[399] - Quote
20% scram range bonus please, the 10% is sooo meh
or make it 20% to scram 10% to disruptor...
hoped for a adrestia like ship with much less speed and dps but that defensive scram :(
Without it i dont see much use for the criuser and 100mn tengu will still be better in that price range |

Arthur Aihaken
Erebus Solia
3550
|
Posted - 2014.05.13 07:26:00 -
[400] - Quote
Zamyslinski wrote:20% scram range bonus please, the 10% is solo meh I think 20% would probably be too OP - even if it only applied to scrams. With overheating you'd essentially be getting a 24km scram... I am currently away, traveling through time and will be returning last week. |

Camper101
Nocturnal Romance Cynosural Field Theory.
990
|
Posted - 2014.05.13 07:27:00 -
[401] - Quote
Zamyslinski wrote:20% scram range bonus please, the 10% is sooo meh
or make it 20% to scram 10% to disruptor...
hoped for a adrestia like ship with much less speed and dps but that defensive scram :(
Without it i dont see much use for the criuser and 100mn tengu will still be better in that price range
I for one, don't mind 26.6km Scramblers. At all.
Edit: If you want longer range, use pimp mods. Or go home.
If that was a 20% bonus, good lord, NO! 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |

Edward Olmops
Sirius Fleet
161
|
Posted - 2014.05.13 07:39:00 -
[402] - Quote
These ships look really nice.
However... Disruptor/scram range... has been there before... You said that Pirate Faction Ships are about "breaking the rules". Something unique that no one else can do.
How about giving them an additional Role Bonus: +100% Disruptor/scrambler STRENGTH?
That is a) unique b) largely irrelevant so it won't mess up the balancing (read: "can catch LOL-Fits")
Still, there might be some jobs where you need THESE ships. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
682
|
Posted - 2014.05.13 07:47:00 -
[403] - Quote
Zamyslinski wrote:20% scram range bonus please, the 10% is sooo meh
or make it 20% to scram 10% to disruptor...
hoped for a adrestia like ship with much less speed and dps but that defensive scram :(
Without it i dont see much use for the criuser and 100mn tengu will still be better in that price range
10% is OP |

Mournful Conciousness
Embers Children TOHA Conglomerate
780
|
Posted - 2014.05.13 08:00:00 -
[404] - Quote
Arthur Aihaken wrote:The Mordu's Legion stealth ships should really feature Covert Ops cloaking capability. But this is already a SoE trait and it wouldn't make sense to include it in another line. However...
Mordu's Legion are mercenaries, and Lockheed Martin's "Skunkworks" has been referenced as inspiration for the stealthy designs. As with the F-117, while they may not be the fastest or most agile - they should be the stealthiest. In lieu of another role bonus, here's another proposal for consideration:
Garmur ... 32m signature -+ 28m(-4) signature Orthrus ... 120m signature -+ 100m(-20) signature Barghest ... 370m signature -+ 320m(-50) signature
Comments welcome.
I think you'll find that in PVP they're already OP. Particularly the cruiser and frigate. The scram range bonus plus tank means they defeat all close range brawlers by default.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Edward Olmops
Sirius Fleet
161
|
Posted - 2014.05.13 08:01:00 -
[405] - Quote
Only if your piloting skills are OP. ;-) |

Sniper Smith
Center for Advanced Studies Gallente Federation
71
|
Posted - 2014.05.13 08:01:00 -
[406] - Quote
Nevyn Auscent wrote:Sniper Smith wrote: Shame :/
These are Hyperion numbers.. Not Pirate BS numbers :(
Now tell me what the Mach does. And the NM. And probably even the Bhal. Don't compare it to a Vindi which is a pure close range brawl monster. Then also tell me what range a Hyp does that kind of damage at. And how fast it moves. And remember the Scram range bonus as well. AC Mach ~1500, NM ~1200 with far greater range, Bhaal meh, it neuts dry anything in range so who cares ? And the first two are gonna get far better damage application than Torps get.
As for the Hype.. sure it'll be point blank range, but it's also a T1 BS..
As was mentioned on some previous posts, this is gonna be slightly better DPS than a Raven, Worse application, and a scram range.. Either give it pure raw DPS, or boost it's application.. What's the point of the scram bonus if your weapons hit for crap..
As CCP Fozzie said, the reason he loves the Serpentis line is they have bonuses that work together.. Webs to catch and stop the target, Blasters to make it cry. Likewise the Blood Raiders with their long webs and neuts/nos's..
This has a scram to keep the target from warping away, and torps, to annoy it.
I mean I'd rather see Torps buffed to better apply their damage in the first place.. or the long promised mods to boost missiles the same way TE/TC's boost a guns Applied DPS.. But they aren't here, and probably won't be soon, so give it either more DPS to power though, or better application to hit it's prey.
Personally I like the -1 Launcher, change to 7.5% Damage/Cal BS Level.. Then add a mid or a low, and buff the dronebay to 100mbit/100m3(or more) .. Better DPS, depending on the slot that's opened up, maybe better applied DPS.. And a much sexier beast. |

Odithia
Federal Defense Union Gallente Federation
36
|
Posted - 2014.05.13 08:14:00 -
[407] - Quote
All hail the new king of FW novice Plex. Like we needed a super Crow that does proper dps.
The Cruiser seems pretty good, but it may outshine every other Missile Cruiser.
I kinda like the idea of having a BS heavy tackle that does proper dps though. I think that point range bonus should increase with Hull size (ie nerf the frig and cruiser).
Also Wtf, all but 2 of the pirate faction are Gallente based. Like if the Ishtar wasn't reason enough for every newbro to go gallente as their first race. |

Deerin
Murientor Tribe Defiant Legacy
232
|
Posted - 2014.05.13 08:18:00 -
[408] - Quote
That frigate gives me shudders. Essentially it will be dealing around 150 dps from 40k range while keeping me pointed and going 4k+....and that's without links. I know what I'll be doing when I see this on short scan in a novice plex.
Admit it Dear Rise. you are introducing these ships, so that people will be more willing to accept TD's working againt missiles right? |

Mournful Conciousness
Embers Children TOHA Conglomerate
780
|
Posted - 2014.05.13 08:19:00 -
[409] - Quote
Sniper Smith wrote:Nevyn Auscent wrote:Sniper Smith wrote: Shame :/
These are Hyperion numbers.. Not Pirate BS numbers :(
Now tell me what the Mach does. And the NM. And probably even the Bhal. Don't compare it to a Vindi which is a pure close range brawl monster. Then also tell me what range a Hyp does that kind of damage at. And how fast it moves. And remember the Scram range bonus as well. AC Mach ~1500, NM ~1200 with far greater range, Bhaal meh, it neuts dry anything in range so who cares ? And the first two are gonna get far better damage application than Torps get. As for the Hype.. sure it'll be point blank range, but it's also a T1 BS.. As was mentioned on some previous posts, this is gonna be slightly better DPS than a Raven, Worse application, and a scram range.. Either give it pure raw DPS, or boost it's application.. What's the point of the scram bonus if your weapons hit for crap.. As CCP Fozzie said, the reason he loves the Serpentis line is they have bonuses that work together.. Webs to catch and stop the target, Blasters to make it cry. Likewise the Blood Raiders with their long webs and neuts/nos's.. This has a scram to keep the target from warping away, and torps, to annoy it. I mean I'd rather see Torps buffed to better apply their damage in the first place.. or the long promised mods to boost missiles the same way TE/TC's boost a guns Applied DPS.. But they aren't here, and probably won't be soon, so give it either more DPS to power though, or better application to hit it's prey. Personally I like the -1 Launcher, change to 7.5% Damage/Cal BS Level.. Then add a mid or a low, and buff the dronebay to 100mbit/100m3(or more) .. Better DPS, depending on the slot that's opened up, maybe better applied DPS.. And a much sexier beast.
I think you'll find that against a scrammed battleship the torps will hit well enough to win you the fight. The exception and counter, as already mentioned, is the nightmare.
I don't expect to see too many of the battleships being used, but the cruiser and frigate seem so OP to me that they'll be in huge demand.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

afkalt
Republic Military School Minmatar Republic
42
|
Posted - 2014.05.13 08:35:00 -
[410] - Quote
Voyager Arran wrote:Just for those who were wondering:
Two range damps will drop the maximum lock range of a large number of frigates to below the Garmur's scram range.
This is before boosts.
Have fun, Lowsec!
Not empty quoting.
I used to run a malus in low sec FW using the drones and heavy damps to kill stuff at low skills, was ok. This thing will just be nuts though. |

Caleb Seremshur
Caldari Provisions Caldari State
250
|
Posted - 2014.05.13 08:37:00 -
[411] - Quote
LP related isk sink - you heard it here first. LP store weapon cost rebalance |

Mournful Conciousness
Embers Children TOHA Conglomerate
781
|
Posted - 2014.05.13 08:41:00 -
[412] - Quote
Edward Olmops wrote:Only if your piloting skills are OP. ;-)
Or even just adequate. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3551
|
Posted - 2014.05.13 08:44:00 -
[413] - Quote
Look folks... they're black. Do we really care about some of the finer aspects at this point? I am currently away, traveling through time and will be returning last week. |

Dave Stark
5559
|
Posted - 2014.05.13 08:47:00 -
[414] - Quote
Arthur Aihaken wrote:Look folks... they're black. Do we really care about some of the finer aspects at this point? just wait until the ship painting feature is released; everything will come in black. |

Meiyang Lee
Game Instrument Applications
39
|
Posted - 2014.05.13 08:48:00 -
[415] - Quote
afkboss wrote:Exactly what I expected, CCP just dont want armor tankers to be able to use missiles. Just look at the sacrilege It gets an armor resist bonus but only 5 low slots which is 2 less than the zealot.
Even with 2 BCUs and only 3 slots for tank the Sacrilege is an incredibly tough ship. Hell, dual-rep fit it with only a single thermal hardener and it'll still be tough as nails to kill the bloody thing. Not every armour boat needs 7 or 8 lows, you can generally make do with a lot less, especially on a HAC hull.
|

Arla Sarain
7
|
Posted - 2014.05.13 08:49:00 -
[416] - Quote
Not really impressed.
The targetting range on the frig is so low that any range you get for disruptors is pointless. Any build focusing on a disruptor would require a SeBo or SA. Might not be that bad but I'm guessing the build choices will be very limited. If armor tanked it will be slow and wont have any damage amps. If shield tanked a single Signal Amp might not be enough.
Seems like Mordus Legion was added just to have Mordus Legion ships ingame.
Ok.
I'd be interested in a weapon countermeasures faction, focusing on defender missiles, smartbombs and TDs in order to protect their fleet from turrets, missiles and drones. |

Carniflex
StarHunt Mordus Angels
206
|
Posted - 2014.05.13 08:50:00 -
[417] - Quote
Intriguing - if somewhat underwhelming at first glance for a "pirate" ship.
Comparing it - for example - against navy typhoon on the BS level. 8.75 vs 8.25 "effective" launchers so just a 0.5 launcher advantage while typhoon can field 5 sentries and can, in theory, run 4x BCU + 3x Drone damage in lows against this ones 4x BCU + only 2x drone damage (or 3+3 split, but that's pointless with only 50 MB bandwidth).
Now I have not run the exact numbers, however, for me it seems at first glance that this ship is outperformed by the navy ships. Added missile speed is all nice and that but I'm remaining somewhat skeptical if it is enough of a bonus to justify such a significant gimp compared to a "navy" ship if this is supposed to be a pirate faction ship.
And oh yeah, sure, it has also warp scram range bonus, which I kind of can understand to be useful for a frigate or even a cruiser hull, however, for a BS its usefulness seems to me somewhat questionable. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Arthur Aihaken
Erebus Solia
3552
|
Posted - 2014.05.13 08:52:00 -
[418] - Quote
Dave Stark wrote:just wait until the ship painting feature is released; everything will come in black. Maybe... but until then.  I am currently away, traveling through time and will be returning last week. |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 09:00:00 -
[419] - Quote
Thoughts:
I really like these ships and think they fit in nicely alongside the other pirate faction ships. The battleship is especially good because the extended scram range makes it difficult for smaller ships to stay out of scram range if they want to hero tackle you... A slightly extended scram range is probably something all battleships should have...
However, I think the cruiser and the battleships could do with an extra low slot instead of the utility high. This would enable the ship to perform well, both shield tanked and armour tanked. +1 |

Arthur Aihaken
Erebus Solia
3552
|
Posted - 2014.05.13 09:06:00 -
[420] - Quote
Rek Seven wrote:However, I think the cruiser and the battleships could do with an extra low slot instead of the utility high. This would enable the ship to perform well, both shield tanked and armour tanked. Nope - the utility high is definitely needed. I am currently away, traveling through time and will be returning last week. |

Savage Chelien
Polaris Rising Gentlemen's Agreement
3
|
Posted - 2014.05.13 09:06:00 -
[421] - Quote
CCP RISE congratz on the changes to the other faction ships in the game they are looking really good and cant wait to fly them .
As regards the mordu ships did you create the stats for them on a cigerette box in a night club at 3am after consuming lage amounts wiskey.
I would have liked to have seen a nieche role for these ships too to make them unique to fly like what you have done with the other faction ships a scram range bonus "really" is that all you can come up with.
The firg ill fly for the giggles but will it replace my crow definatily not no cap issues and low sig wins everyday.
Will i fly the cruiser maybe for giggles too will it be used over the gila definatily not.
and the battleship can i see it being flon in pvp or pve im afraid not its a dead horse before it even gets out of the traps.
Come on man try to be a bit creative and give these new beautiful ships a nieche roll to be proud of then they might be used
changing the damage bonus to roles and the caldari bonus to target painter efectivness migh bring these ships out of the shadow of their big pirate brother ships. Seeing really fast missiles flying off your ship doesnt really float my boat .
come on man back to the drawing board plz |

Shi Akiga
Phrogs of War My Other Laboratory is a Distillery
5
|
Posted - 2014.05.13 09:08:00 -
[422] - Quote
First: i really like their desing, though the BS could use some more damage.
Second: Since your initial goal was to fill the Cal/Min faction gap, but you chose not to do so due to lore reasons, maybe consider to move Guristas into that place.
That would give players starting out as caldari/minmater really something, which their factions do not provide (Drones), while most galente pilots have equal or better options and Ama/Gal just got their Drone-'Pirates' anyway ;)
If you expect a lot of 'SP-waste-fallout' by the players, you could refund the relevant gallente ship command skills, leaving it up to them wether they want to allocate these for gallente or guristas.
...and now you can shoot me  |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 09:09:00 -
[423] - Quote
Arthur Aihaken wrote:Rek Seven wrote:However, I think the cruiser and the battleships could do with an extra low slot instead of the utility high. This would enable the ship to perform well, both shield tanked and armour tanked. Nope - the utility high is definitely needed.
What is it absolutely "needed" for?
It can do its job (shoot missiles and point stuff) without the a utility high. +1 |

Feodor Romanov
MS Logistics
0
|
Posted - 2014.05.13 09:10:00 -
[424] - Quote
How about removing point bonus and give Mordu's web range bonus 20% per skill level. That will fix aplication problems, and Mordu's become a cal/min pirate faction. |

Roy Charles
Brave Newbies Inc. Brave Collective
0
|
Posted - 2014.05.13 09:10:00 -
[425] - Quote
Angel, Serpentis, Guristas, Sisters, Mordu's. Five of seven pirate factions use Gallente skills. This is far too few. Could you make the next one Gallente/Gallente/Gallente? Thanks. |

Arthur Aihaken
Erebus Solia
3552
|
Posted - 2014.05.13 09:11:00 -
[426] - Quote
Shi Akiga wrote:Second: Since your initial goal was to fill the Cal/Min faction gap, but you chose not to do so due to lore reasons, maybe consider to move Guristas into that place. And this applies equally to any future Caldari-Minmatar comments... https://i.imgflip.com/7s2ge.jpg I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3552
|
Posted - 2014.05.13 09:13:00 -
[427] - Quote
Rek Seven wrote:What is it absolutely "needed" for? It can do its job (shoot missiles and point stuff) without the a utility high. A cloak, a neut, drone link, etc. I am currently away, traveling through time and will be returning last week. |

Feodor Romanov
MS Logistics
0
|
Posted - 2014.05.13 09:14:00 -
[428] - Quote
Roy Charles wrote:Angel, Serpentis, Guristas, Sisters, Mordu's. Five of seven pirate factions use Gallente skills. This is far too few. Could you make the next one Gallente/Gallente/Gallente? Thanks.
Ishtar is already exist
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.13 09:17:00 -
[429] - Quote
Onictus wrote:Kagura Nikon wrote:Chris Winter wrote:The Barghest starts to look really lackluster when compared to the other pirate BSes.
BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots. BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots. RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots. VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots. MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.
Most direct comparison seems to be the vindicator or the macharial, at 20 slots.
So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?
On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots... REally need that explained? BEcause missilesa re not turrets. And 8.75 Torpedo Luanchers deal WAY more damage than 11 800mm AC that are in deep falloff. MIssiles are too easy to get overpowered if you go to extreme values. MIssile shisp have alwas been ahrder to balance Torps? Really? So how many scary PvP torp ships above bombers have you ever ran across? Torps are a joke against smaller hulls, and while the native 30km range with basic ammo is nice and all, appication is still going to be garbage. Plus a point bonus on a battleship makes baby jesus cry.
Irrelevant. CCP keeps things in check because of corner situations. IF somethign has 11 laucnhers potential you will eventualy see somethign broken be with torps at close range be with cruise at exreme range.
The point bonus is same issue withe the AB bonus on the nightmare. Some bonuses lose their value in huge hulls.
Why all this. Not fault of the ships. fault of the EXCESSIVE batleshisp mobility nerf on the last 7 years. The fact hat battleships are so slow that having or not a MWD is only relevant when bubbles are around show how over nerfed theyir speed was. And that makes AB and point bonus irrelevant. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.13 09:19:00 -
[430] - Quote
Feodor Romanov wrote:How about removing point bonus and give Mordu's web range bonus 20% per skill level. That will fix aplication problems, and Mordu's become a cal/min pirate faction.
And they step into blood raider territory.
Rolewise mordus MUST be gallente and caldari.
Minmatar and caldari has no lore iteraction to present us with a pirate faction. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mournful Conciousness
Embers Children TOHA Conglomerate
781
|
Posted - 2014.05.13 09:21:00 -
[431] - Quote
Rek Seven wrote:Arthur Aihaken wrote:Rek Seven wrote:However, I think the cruiser and the battleships could do with an extra low slot instead of the utility high. This would enable the ship to perform well, both shield tanked and armour tanked. Nope - the utility high is definitely needed. What is it absolutely "needed" for? It can do its job (shoot missiles and point stuff) without the a utility high.
The neutraliser that everyone will put there will help protect the ship from frigates and cruisers.
Not that anyone will fly the battleship in pvp. They'll use the cruiser or frigate.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.13 09:22:00 -
[432] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:The Mordu's Legion stealth ships should really feature Covert Ops cloaking capability. But this is already a SoE trait and it wouldn't make sense to include it in another line. However...
Mordu's Legion are mercenaries, and Lockheed Martin's "Skunkworks" has been referenced as inspiration for the stealthy designs. As with the F-117, while they may not be the fastest or most agile - they should be the stealthiest. In lieu of another role bonus, here's another proposal for consideration:
Garmur ... 32m signature -+ 28m(-4) signature Orthrus ... 120m signature -+ 100m(-20) signature Barghest ... 370m signature -+ 320m(-50) signature
Comments welcome. I think you'll find that in PVP they're already OP. Particularly the cruiser and frigate. The scram range bonus plus tank means they defeat all close range brawlers by default.
Whoever dislikes these. I will buy the cuisers at 200M isk the hull if you sell me. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 09:25:00 -
[433] - Quote
Arthur Aihaken wrote:Rek Seven wrote:What is it absolutely "needed" for? It can do its job (shoot missiles and point stuff) without the a utility high. A cloak, a neut, drone link, etc.
Then your answer should have been: "it's needed but it's nice to have things." 
They would be better ships if they had an extra low slot but the utility high would need to be dropped to keep it balanced. If you want to fit a cloak or neut, then you would have to sacrifice a launcher slot. +1 |

Vulfen
Snuff Box
116
|
Posted - 2014.05.13 09:26:00 -
[434] - Quote
CCP the BS needs looking at.
I hate that your going to be giving this a non-symmetrical look for turrets/launchers (like the mach) Please change to a 7.5% damage bonus per level with 6 launchers. I like my ship to look symmetrical, especially when the designs you have shown us show a completely symmetrical ship! This will mean the loss of 1 high slot aswell, I believe this slot should then be reallocated to either a low or a mid.
Please don't ruin the very nice designs with simple things that just make it look worse.
Thanks |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
13
|
Posted - 2014.05.13 09:33:00 -
[435] - Quote
with correct booster.
http://imgur.com/F7iEZxh
Seriously CCP, you would like to add this ship ...
This ship need some weakest.
You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive.
You have the speed, the tank, the agiliy , the range (disrupt and weapon).
|

Feodor Romanov
MS Logistics
0
|
Posted - 2014.05.13 09:33:00 -
[436] - Quote
Kagura Nikon wrote:Feodor Romanov wrote:How about removing point bonus and give Mordu's web range bonus 20% per skill level. That will fix aplication problems, and Mordu's become a cal/min pirate faction. And they step into blood raider territory. Rolewise mordus MUST be gallente and caldari. Minmatar and caldari has no lore iteraction to present us with a pirate faction.
Ok, then Mordu's can keep 20% web range per level as a Galente bonus like others: Guristas galente missile bonus, Angels galente projectile bonus. |

Arthur Aihaken
Erebus Solia
3552
|
Posted - 2014.05.13 09:39:00 -
[437] - Quote
Mike Whiite wrote:I do have a little doubt about the BS. My Cruise SNI out damages it with cruise. Yeah, you might want to review that... And we haven't even touched base on torpedoes, which are now a viable option with the missile velocity bonus. GÇó Barghest = 7 launchers x 1.25 damage = 8.75 effective launchers GÇó Scorpion Navy Issue = 6 launchers / 0.75 ROF = 8 effective launchers I am currently away, traveling through time and will be returning last week. |

Savage Chelien
Polaris Rising Gentlemen's Agreement
3
|
Posted - 2014.05.13 09:43:00 -
[438] - Quote
your forgeting the drone damage bonus
|

Savage Chelien
Polaris Rising Gentlemen's Agreement
3
|
Posted - 2014.05.13 09:45:00 -
[439] - Quote
and arthur is there a way to block seeing posts are maybe there should be a way to limit the number of posts go play eve or something |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 09:45:00 -
[440] - Quote
Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs? +1 |

Feodor Romanov
MS Logistics
0
|
Posted - 2014.05.13 09:46:00 -
[441] - Quote
Alghara wrote:with correct booster. http://imgur.com/F7iEZxhSeriously CCP, you would like to add this ship ... This ship need some weakest. You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive. You have the speed, the tank, the agiliy , the range (disrupt and weapon).
Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
13
|
Posted - 2014.05.13 09:51:00 -
[442] - Quote
Feodor Romanov wrote:Alghara wrote:with correct booster. http://imgur.com/F7iEZxhSeriously CCP, you would like to add this ship ... This ship need some weakest. You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive. You have the speed, the tank, the agiliy , the range (disrupt and weapon). Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat.
Try precision
|

Dave Stark
5562
|
Posted - 2014.05.13 09:59:00 -
[443] - Quote
Rek Seven wrote:Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs?
Edit: all skills at 5 of course.
This much. |

Onslaughtor
Occult National Security Affirmative.
84
|
Posted - 2014.05.13 10:00:00 -
[444] - Quote
So when I heard what the bonus was, I envisioned at 20% scram range only bonus. I see now that this was not what you were looking at, tho I still think it would be a ultimately better bonus than the 10% to both. Just a thought. |

Arthur Aihaken
Erebus Solia
3553
|
Posted - 2014.05.13 10:00:00 -
[445] - Quote
Rek Seven wrote:Arthur Aihaken, how much dps and alpha will the battleship have with T2 torps and three BCUs? 3x T2 BCUs and T2 torpedo launchers with V skills (no implants): GÇó Rage torpedoes ... 1216.25 dps, 9248.75 alpha GÇó Faction torpedoes ... 1041.25 dps, 7857.5 alpha I am currently away, traveling through time and will be returning last week. |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 10:09:00 -
[446] - Quote
Interesting, thanks... but yeah, without that extra low slot i won't be flying the BS. +1 |

Feodor Romanov
MS Logistics
0
|
Posted - 2014.05.13 10:30:00 -
[447] - Quote
Alghara wrote:Feodor Romanov wrote:Alghara wrote:with correct booster. http://imgur.com/F7iEZxhSeriously CCP, you would like to add this ship ... This ship need some weakest. You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive. You have the speed, the tank, the agiliy , the range (disrupt and weapon). Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat. Try precision
: ORTHRUS Precision will do 396 dps to 47 km with explosion velocity 167 m/s and sig 94m Vexor with 5 Valks and 3 xDDA2 will do 321 dps to 60 km. With warriors dps will be 201
I'll take Vexor. ORTHRUS will be good anough only with RLML. But RLML have reloading time...
|

Karen Avioras
Unsung Heroes The Volition Cult
603
|
Posted - 2014.05.13 10:39:00 -
[448] - Quote
Oh my. This is going to be good |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.13 10:41:00 -
[449] - Quote
Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything. The ideology of unifying bonuses on all ship classes by faction is little silly...
Do I presume correctly that the missile bonuses are there as a prototype for actually altering (fixing) missile systems themselves?
|

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 10:50:00 -
[450] - Quote
Cassius Invictus wrote:Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.
Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range +1 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.13 10:50:00 -
[451] - Quote
Feodor Romanov wrote:Kagura Nikon wrote:Feodor Romanov wrote:How about removing point bonus and give Mordu's web range bonus 20% per skill level. That will fix aplication problems, and Mordu's become a cal/min pirate faction. And they step into blood raider territory. Rolewise mordus MUST be gallente and caldari. Minmatar and caldari has no lore iteraction to present us with a pirate faction. Ok, then Mordu's can keep 20% web range per level as a Galente bonus like others: Guristas galente missile bonus, Angels galente projectile bonus.
2 wrogns do not make one right.
These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.13 10:52:00 -
[452] - Quote
Rek Seven wrote:Cassius Invictus wrote:Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.
Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range
But still is far fr less relevant thatn the same bonus in a cruiser . This ship will NOT be able to kite cruisers and with the extended scram range it will not outrange ANY battleship. At most will mitigate AC and blaster damage into falloff.
THe battleship could receive a 15% range per level to allow it to shine a bit. (the same way I think the bhaalghorn should be 25% and not 20% per level)
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1348
|
Posted - 2014.05.13 10:54:00 -
[453] - Quote
Feodor Romanov wrote:Alghara wrote:Feodor Romanov wrote:Alghara wrote:with correct booster. http://imgur.com/F7iEZxhSeriously CCP, you would like to add this ship ... This ship need some weakest. You are in missile you have not EW to counter them, with precision missile and neutra and small drone Not inty or dictor can survive. You have the speed, the tank, the agiliy , the range (disrupt and weapon). Missiles have aplication problems. U will do only 10-20% damage to mwd cruiser and near 0 damage to frigates. T1 cruisers can do more damage to 80 km then this heavy missiles pirate boat. Try precision : ORTHRUS Precision will do 396 dps to 47 km with explosion velocity 167 m/s and sig 94m Vexor with 5 Valks and 3 xDDA2 will do 321 dps to 60 km. With warriors dps will be 201 I'll take Vexor. ORTHRUS will be good anough only with RLML. But RLML have reloading time...
yeah missiles are so bad.. so bad that are our main weapon in small scale engagements hunting mostly cruisers.
Pfff..... the only missiles that are weak are heavy missiles. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Lloyd Roses
Blue-Fire
589
|
Posted - 2014.05.13 10:55:00 -
[454] - Quote
Feodor Romanov wrote: : ORTHRUS Precision will do 396 dps to 47 km with explosion velocity 167 m/s and sig 94m Vexor with 5 Valks and 3 xDDA2 will do 321 dps to 60 km. With warriors dps will be 201
I'll take Vexor. ORTHRUS will be good anough only with RLML. But RLML have reloading time...
You're totally overlooking the fact that not only can the orthrus project damage (400+ dps) out to 70 with navy missiles, it can also point that far. Not to mention that your valkyries will travel for a whole minute before they'll have caught up with the prthrus, given he does't orbit you at 50k or such. "I honestly thought I was in lowsec"
|

Ju0ZaS
Mentally Assured Destruction The Pursuit of Happiness
39
|
Posted - 2014.05.13 11:04:00 -
[455] - Quote
Maybe 10% bonus to the BS's damage bonus? Seems terribly low compared to the 25 and 20 on the frig and cruiser. Are you going to fight me or do you expect to bore me to death with your forum pvp? |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 11:04:00 -
[456] - Quote
Kagura Nikon wrote:Rek Seven wrote:Cassius Invictus wrote:Why does the Bs need a scram range bonus? It won't kite anything, it won't catch anything.
Pretty much the opposite of what you just said. An extended scram allows it to scram and kite a target without getting into scram range itself... If a typical ship manages to get in scram range to switch your mwd/mjd off, the target will also be in your web range But still is far fr less relevant thatn the same bonus in a cruiser . This ship will NOT be able to kite cruisers and with the extended scram range it will not outrange ANY battleship. At most will mitigate AC and blaster damage into falloff. THe battleship could receive a 15% range per level to allow it to shine a bit. (the same way I think the bhaalghorn should be 25% and not 20% per level)
It will be able to keep a mwd fit cruiser or battleship at range quite easily And yeah, if you can force another BS to fight in falloff, you have a good chance to win the fight or MJD out of their if things go wrong...
I agree that the BS should have a bigger scram range bonus.
+1 |

Mournful Conciousness
Embers Children TOHA Conglomerate
782
|
Posted - 2014.05.13 11:06:00 -
[457] - Quote
There is something you all seem to have missed:
These mordus ships give bonuses to all sizes of missile launcher.
Therefore, the low cpu is irrelevant.
I have just used EFT to cook up some monstrosities:
e.g. Barghest with heavy assault missiles, web, scram, tank, cap booster, afterburner. dps: 820 (unheated, medium missiles) speed: 705 (gang links) So that destroys every cruiser and HAC in the game without any trouble.
Orthrus with rapid light, 100mn AB, dual ASB tank: 741dps (overheated) against frigates 1907 m/s with no sig bloom, so it will kite everything forever.
Prediction: either: - these ships will be nerfed within 2 weeks, or - no-one will fly anything else, ever.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Aeronite
Failstar Reloaded
11
|
Posted - 2014.05.13 11:06:00 -
[458] - Quote
I feel the frigate and cruiser are fine and will fit in nicely however the battleship if it is going stand out it needs either more damage or a target painter/web range bonus |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
682
|
Posted - 2014.05.13 11:11:00 -
[459] - Quote
Mournful Conciousness wrote: Prediction: either: - these ships will be nerfed within 2 weeks, or - no-one will fly anything else, ever.
sounds like T3s, and they haven't been nerfed ever, and apparently aren't going to be. |

Vulfen
Snuff Box
116
|
Posted - 2014.05.13 11:19:00 -
[460] - Quote
Kagura Nikon wrote:
These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships.
these ships are far from perfect for PVP - the frig and cruiser have nice bonuses & will make good kiting ships, however the BS is lacking. Noone will want to fly a ship likely to cost 1 bill + with the weak shield tank it can currently field. armour tanking this ship, will give you a viable tank, with good utilities, however you have to sacrifice any damage mods in order to create the tank, making it just suck.
For that reason please for god sake allocate another low slot, make it a truly viable missile armour BS, unrivalled in class and truly a unique ship!
For the addition of a low slot, I would like to see the loss of the utility high. or a change to 6 launchers (with a mod to the damage bonus) to make the ship look nice. Or you could bring it's slot arrangement in line with the mach, which is the ship it will be in direct competition with currently. |

Luthien Thiann'Ar
ISK Unlimited
0
|
Posted - 2014.05.13 11:25:00 -
[461] - Quote
These Ships are WAY overpowered.
Anyone remember why HeavyMissiles were nerfed? Yes, because the Damageprojection on Kiting Ships was absolutely over the top without any tracking problems and the ships still had tons of PG/CPU for fielding tank. You just reintroduced that misery.
These Ships are too fast. These Ships have too much tank. These Ships deal too much damage.
What needs to be done: - Basespeed BETWEEN Caldari and Gallente Ships, not BETTER than both - MissileBonus only for a certain type of missiles (aka Rockets/LM on Frig, HM/HAM on Cruiser, CM/Torp on BS) - PG or Hitpoint reduction so they can EITHER fit TankMods OR Kite/Damage Mods. Not both.
|

afkalt
Republic Military School Minmatar Republic
43
|
Posted - 2014.05.13 11:28:00 -
[462] - Quote
Do not want to be the inty trying to tackle the BS, which will have to use a scram in case it MJDs out. Go dual prop or go home. |

Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 11:28:00 -
[463] - Quote
Mournful Conciousness wrote:There is something you all seem to have missed:
These mordus ships give bonuses to all sizes of missile launcher.
Therefore, the low cpu is irrelevant.
I have just used EFT to cook up some monstrosities:
e.g. Barghest with heavy assault missiles, web, scram, tank, cap booster, afterburner. dps: 820 (unheated, medium missiles) speed: 705 (gang links) So that destroys every cruiser and HAC in the game without any trouble.
Orthrus with rapid light, 100mn AB, dual ASB tank: 741dps (overheated) against frigates 1907 m/s with no sig bloom, so it will kite everything forever.
Prediction: either: - these ships will be nerfed within 2 weeks, or - no-one will fly anything else, ever.
Not to mention the dual prop, ASB, HAM Orthrus with 4xDG ballistics and T2 bay loading accelerator. With 3 6% implants it does.... wait for it....
1209dps while kiting anything except a 100mn tengu forever.
hahahahahahahaha!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 11:30:00 -
[464] - Quote
afkalt wrote:Do not want to be the inty trying to tackle the BS, which will have to use a scram in case it MJDs out. Go dual prop or go home.
This guy gets it. +1 |

Lephia DeGrande
Luxembourg Space Union
374
|
Posted - 2014.05.13 11:33:00 -
[465] - Quote
Anti-Frig BS? Nice! Meet the Mario Kart 8 - Capsuleer Club Cup |

Naomi Anthar
334
|
Posted - 2014.05.13 11:42:00 -
[466] - Quote
i see many people agree that there is not even need for Sisi to claim that frigate and cruiser are just tremendously op and out of picture when compared to other ships in respective classes.
Cmon CCP .. you are doing good job recently with rebalancing. But trust me you will let those abominations go live, you will have to do one more rebalance. And you will do this pretty soon. |

Lloyd Roses
Blue-Fire
589
|
Posted - 2014.05.13 11:45:00 -
[467] - Quote
Vulfen wrote:Kagura Nikon wrote:
These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships.
these ships are far from perfect for PVP - the frig and cruiser have nice bonuses & will make good kiting ships, however the BS is lacking. Noone will want to fly a ship likely to cost 1 bill + with the weak shield tank it can currently field. armour tanking this ship, will give you a viable tank, with good utilities, however you have to sacrifice any damage mods in order to create the tank, making it just suck. For that reason please for god sake allocate another low slot, make it a truly viable missile armour BS, unrivalled in class and truly a unique ship! For the addition of a low slot, I would like to see the loss of the utility high. or a change to 6 launchers (with a mod to the damage bonus) to make the ship look nice. Or you could bring it's slot arrangement in line with the mach, which is the ship it will be in direct competition with currently.
I can imagine the Battleship being hilarious fun as an AB scramkiter in lowsec. Afterall, it should make some 1200m/s+ with links and imps. So if you're into flying a Pirate BS in pvp, you'll surely have that clone anyways - and scramkiting with torps from 20k will be about as nasty as scramkiting with the orthus and heavy assaults.
This sickening scramrange bonus seems absurdly strong for the rangecontrol it grants, and for the huge kiting-yes area it creates around a target using a long point - so even with the other stats being mediocre, this will imo be one of the most dangerous soloships around.
Just dps in the 800+ range combined with near mach speeds and BS-equip (heavy CB, heavy neut, base-ehp) will make this vicious. "I honestly thought I was in lowsec"
|

Duchess Starbuckington
Starbuckington Manor
262
|
Posted - 2014.05.13 11:55:00 -
[468] - Quote
I absolutely love both the premise and the look of these ships (hell I'd happily buy the battleship just as a hangar ornament.)
Having said this though, it pains me to admit I'd put money on these being hideously OP when they come out. The frigate alone looks like it'll obsolete most others of that size by itself.
I remember when the Dramiel was only just buffed. It was so ridiculously versatile it pretty much outclassed most other frigates for all but the most niche roles. I'm genuinely worried the Mordus frigate is going to be that situation all over again =/
Anyone got a fitting tool or some fitted stats for these ships? Because I'd love to be proven wrong here. (No, really, I would.) |

Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 11:56:00 -
[469] - Quote
Lloyd Roses wrote:Vulfen wrote:Kagura Nikon wrote:
These ships are PERFECT for PVP and mordus as head hunters mercanary should be PVP ships.
these ships are far from perfect for PVP - the frig and cruiser have nice bonuses & will make good kiting ships, however the BS is lacking. Noone will want to fly a ship likely to cost 1 bill + with the weak shield tank it can currently field. armour tanking this ship, will give you a viable tank, with good utilities, however you have to sacrifice any damage mods in order to create the tank, making it just suck. For that reason please for god sake allocate another low slot, make it a truly viable missile armour BS, unrivalled in class and truly a unique ship! For the addition of a low slot, I would like to see the loss of the utility high. or a change to 6 launchers (with a mod to the damage bonus) to make the ship look nice. Or you could bring it's slot arrangement in line with the mach, which is the ship it will be in direct competition with currently. I can imagine the Battleship being hilarious fun as an AB scramkiter in lowsec. Afterall, it should make some 1200m/s+ with links and imps. So if you're into flying a Pirate BS in pvp, you'll surely have that clone anyways - and scramkiting with torps from 20k will be about as nasty as scramkiting with the orthus and heavy assaults. This sickening scramrange bonus seems absurdly strong for the rangecontrol it grants, and for the huge kiting-yes area it creates around a target using a long point - so even with the other stats being mediocre, this will imo be one of the most dangerous soloships around. Just dps in the 800+ range combined with near mach speeds and BS-equip (heavy CB, heavy neut, base-ehp) will make this vicious.
1364 m/s with an overheated gist x-type afterburner.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Torei Dutalis
IceBox Inc.
10
|
Posted - 2014.05.13 12:03:00 -
[470] - Quote
Personally not a fan of auxiliary high slots on my kiting ships, especially one like this that doesn't seem to be anywhere near afraid of tackle. However, I suppose if it got another low or mid slot it would be even more insane than it is already. |

Mike Whiite
Space Mutts The Harlequin's
350
|
Posted - 2014.05.13 12:04:00 -
[471] - Quote
Arthur Aihaken wrote:Mike Whiite wrote:I do have a little doubt about the BS. My Cruise SNI out damages it with cruise. Yeah, you might want to review that... And we haven't even touched base on torpedoes, which are now a viable option with the missile velocity bonus. GÇó Barghest = 7 launchers x 1.25 damage = 8.75 effective launchers GÇó Scorpion Navy Issue = 6 launchers / 0.75 ROF = 8 effective launchers
I don't consider myself a master at fitting but, you forget that the SNI has more CPU, 1 less launcher to fit, less need for high CPU shield mods, which it can put in DPS and precision modules.
I don't know about Torps. I hope you're right, though fitting and applying damage with those torps will be one hell of a feature.
overall I'm not really impressed with the Barghest, unlike the frigate and the cruiser
|

Syzygium
Friends Of Harassment The Camel Empire
38
|
Posted - 2014.05.13 12:20:00 -
[472] - Quote
"Mordus Legion, Resistance is Futile!"
Come on CCP, you can't be serious about these Stats.
I agree that every ship should have it's niche, but the niche of these ships is large enough for an army of titans.
You did so much balance in the last months, how can it be that you cannot see the *massive* imbalance these ships create?
If you want them to be excellent missile kiters, fine. Cut their damage and tank in half. Or you want them to be excellent missile spammers, fine. Cut their agility and speed in half. Or you want them to be excellent allrounders, fine. Cut their Tackle & MissileBonus in half.
Bring them into the game as they are and anyone flying anything else would be just stupid to engage them, they have total range control and enough punch and damage projection to eliminate any ships potentially dangerous to them first. Reconsider! |

Last Wolf
Umbra Wing
285
|
Posted - 2014.05.13 12:24:00 -
[473] - Quote
On the BS
10% damage per level 7 launchers 7 highs 5 mids 8 lows
Switch armor and shield values.
For shield/missile ships we already have : phoon raven golem navy raven navy phoon rattlesnake navy scorpian
for armor ships we have: geddon which is actually a drone boat. phoon/navy phoon which are usually shield tanked and the navy doubles as projectile boat.
Thats it. We need a dedicated armor/missile ship! Shield/missile ships for cruiser/frig hulls there are even dozens more! and only 1 or 2 shield/armor ships. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 12:26:00 -
[474] - Quote
@ CCP - If you don't want to give the Barghest an extra low slot, then please increase its pitiful armour hit points... 11000 base armour should do it. +1 |

Harvey James
The Sengoku Legacy
800
|
Posted - 2014.05.13 12:58:00 -
[475] - Quote
the stats do seem a little confused ... these are meant to be attack vessels right?? so... Cynabal has 2330 / 2300(-25) / 2065 HP vs Orthous has 2950 / 2280 / 2100 HP .. thats combat HP not attack HP.... Mobility (max velocity / agility / mass / align time):263(+6) / .45(-.0045) / 9047000(+200000) /5.64s vs Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s again attack speed/agility not combat... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.13 13:08:00 -
[476] - Quote
I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships. |

Harvey James
The Sengoku Legacy
800
|
Posted - 2014.05.13 13:11:00 -
[477] - Quote
i do think maybe 7.5% bonus too warp disruptor/scram range is more balanced than 10% .. its like another serpentis OP debate Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Suzuka A1
Multiplex Gaming Li3 Federation
17
|
Posted - 2014.05.13 13:12:00 -
[478] - Quote
I'm still waiting for my tier 3 missile battlecruiser...2.5 years after all the other tier 3s were released. Never forget the battle of Z9PP-H-á What actually happened: http://www.youtube.com/watch?v=UgcUwTmHY74
Battle Report: http://www.kugutsumen.com/showthread.php?42836-They-Might-Be-Giants-The-Southwest&p=497626&viewfull=1#post497626 |

Barton Breau
University of Caille Gallente Federation
32
|
Posted - 2014.05.13 13:16:00 -
[479] - Quote
Suzuka A1 wrote:I'm still waiting for my tier 3 missile battlecruiser...2.5 years after all the other tier 3s were released.
Atleast you have a marauder, unlike some people... |

Jasen Harper
Hancock Development Corp
9
|
Posted - 2014.05.13 13:35:00 -
[480] - Quote
Barghest could really use another 10 CPU baseline.
The only other Pirate BS to have a 5% per level bonus is the Mach and it also has a 25% RoF bonus. The Barghest gets missile velocity...which is being removed from the RS for being "lackluster". Knowing this, boosting the 5% per level damage bonus to at least 7.5% or even adding another 55 CPU and an 8th launcher slot would be pretty cool. It's not like the Vindicator is gonna lose it's precious "best subcap DPS" title anyway. The Templis Dragonaurs are an ultra-nationalist Caldari terrorist organization whose origins date back to the Tikiona States. They are the most anti-Gallentean political entity in New Eden, and were secretly involved in the destruction of Nouvelle Rouvenor. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
213
|
Posted - 2014.05.13 13:42:00 -
[481] - Quote
The Garmur is too fast, to low sig'd, and too much range on the missiles despite still having very good EHP stats. One of those aspects need to change in order to achieve balance in my opinion.
Nerf the speed so that people have a chance to close range on these ships when they are being scrammed or disrupted from way beyond their own point range. |

Eridon Hermetz
Epsilon Lyr Mordus Angels
2
|
Posted - 2014.05.13 13:43:00 -
[482] - Quote
just a question if the BPC from the Mordus Legion LP Store in Null sec will need the components of low sec drop to build one of this mordus ship ?
i mean , it's kinda annoying if we must missioning in null sec AND ratting belt in low sec too to get this ship , without the advantage to live in null sec , according to the more risk=more reward it's gonna be really really annoying .... |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
213
|
Posted - 2014.05.13 13:50:00 -
[483] - Quote
Deerin wrote:That frigate gives me shudders. Essentially it will be dealing around 150 dps from 40k range while keeping me pointed and going 4k+....and that's without links. I know what I'll be doing when I see this on short scan in a novice plex.
Admit it Dear Rise. you are introducing these ships, so that people will be more willing to accept TD's working againt missiles right? Exactly. It will outclass nearly every frigate in the game. It should be able to kite and point ships of the class above without trouble as that is where I see it will fulfil it's role, but another frigate should be able to counter it, which is why it needs its speed to be put on par with the slowest of frigates, otherwise it will be impossible to tackle. |

Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 13:50:00 -
[484] - Quote
Feodor Romanov wrote:I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships.
The mordus ships give bonuses to undersized missile launchers. So you don't need any more CPU, you just fit smaller launchers - they're already the best pvp ships in the game.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
213
|
Posted - 2014.05.13 13:54:00 -
[485] - Quote
All the ships are too fast in fact. The battleship is almost the fastest BS in the game and it looks like an aircraft carrier. Tone down the speed on all these ships, but particularly for the frigate as that will be unstoppable. |

Mike Whiite
Space Mutts The Harlequin's
351
|
Posted - 2014.05.13 13:56:00 -
[486] - Quote
Mournful Conciousness wrote:Feodor Romanov wrote:I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships. The mordus ships give bonuses to undersized missile launchers. So you don't need any more CPU, you just fit smaller launchers - they're already the best pvp ships in the game.
If you fit smaller launchers you do less damage than the cruiser, or any Missile battleship
|

Duchess Starbuckington
Starbuckington Manor
264
|
Posted - 2014.05.13 13:59:00 -
[487] - Quote
Feodor Romanov wrote:I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships.
No, what I don't want is to venture into lowsec and see nothing but Mordus ships and newbies who can't afford Mordus ships. |

Endo Saissore
Gateway Cowboys
58
|
Posted - 2014.05.13 14:12:00 -
[488] - Quote
I understand that the lock range is keep the ships in check, but the battleship needs a longer lock range. Having a point range bonus on a battleship is weak so lets make up for that with a longer lock range. Cruise missiles will be able to hit 200km and more, but its lock range is 76? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
213
|
Posted - 2014.05.13 14:13:00 -
[489] - Quote
Feodor Romanov wrote:I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships. The battleship is probably fine. The cruiser looks borderline OP. The frigate is very clearly OP, that is plain for anyone with even a small amount of pvp experience to see. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
15
|
Posted - 2014.05.13 14:14:00 -
[490] - Quote
Endo Saissore wrote:I understand that the lock range is keep the ships in check, but the battleship needs a longer lock range. Having a point range bonus on a battleship is weak so lets make up for that with a longer lock range. Cruise missiles will be able to hit 200km and more, but its lock range is 76?
Add sensor booster like the other ship
|

Harvey James
The Sengoku Legacy
801
|
Posted - 2014.05.13 14:15:00 -
[491] - Quote
ORTHRUS
Caldari Cruiser Bonus per level: 15% bonus to missile damage
Gallente Cruiser Bonus per level: 7.5% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 460 CPU Defense (shields / armor / hull) : 2400 / 1900 / 2000 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 240 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
something like this is more balanced
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Harvey James
The Sengoku Legacy
801
|
Posted - 2014.05.13 14:17:00 -
[492] - Quote
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 7.5% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 9750 / 8350 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 140 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
something like this is more balanced Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Iam Widdershins
Tempest Legion
851
|
Posted - 2014.05.13 14:18:00 -
[493] - Quote
Chris Winter wrote:The Barghest starts to look really lackluster when compared to the other pirate BSes.
BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots. BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots. RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots. VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots. MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.
Most direct comparison seems to be the vindicator or the macharial, at 20 slots.
So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?
On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots... Nightmare and Bhaalgorn get 19 slots because their guns are inherently doubled. That's simple.
I definitely agree with your assessment otherwise, though. Barghest is sorely in need of a 10%/lvl damage bonus, if not better. Lobbying for your right to delete your signature |

Ashley Animus
7th Temporal Lounge
5
|
Posted - 2014.05.13 14:32:00 -
[494] - Quote
They did a fine job as soon as people start calling a Missile Ship OP. And they look gorgeous. |

Caitlyn Tufy
Bene Gesserit ChapterHouse Sanctuary Pact
613
|
Posted - 2014.05.13 14:34:00 -
[495] - Quote
Iam Widdershins wrote:Chris Winter wrote:The Barghest starts to look really lackluster when compared to the other pirate BSes.
BARGHEST: 8.75 effective launchers (at max skill), 50m3 drones, 20 total slots. NIGHTMARE: 10 effective guns (at any skill), 75m3 drones, 19 total slots. BHAALGORN: 8 effective guns (at any skill), 100m3 drones, 19 total slots. RATTLESNAKE: 7.5 effective launchers (at max skill, kin/therm only), 125m3 bonused drones, 19 total slots. VINDICATOR: 11 effective guns (at any skill), 125m3 drones, 20 total slots. MACHARIAL: 11.7 effective guns (at max skill), 100m3 drones, 20 total slots.
Most direct comparison seems to be the vindicator or the macharial, at 20 slots.
So why does the Barghest lag behind both of them in both effective launchers AND drone bandwidth? What's the deal here?
On an unrelated note, why do the nightmare/bhaalgorn only get 19 slots... Nightmare and Bhaalgorn get 19 slots because their guns are inherently doubled. That's simple. I definitely agree with your assessment otherwise, though. Barghest is sorely in need of a 10%/lvl damage bonus, if not better.
Missile ships always had a lower number of "effective launchers". That made missile ships generally inferior in dps before the cruises were buffed, as each individual launcher was roughly compareable to individual gun. However, since they were buffed, the raw power of a cruise missile is considerably higher that that of a gun. An 8.75 launcher Barghest will be more than a match for an 11.7 gun Mach in combat. Of course, gunships still have the advantage of blaping a frig, something a missile ship will never do. |

Benito Arias
Angry Mustellid
31
|
Posted - 2014.05.13 14:34:00 -
[496] - Quote
Yay, tackle range bonuses on non-specialist ships. Yay, more missile projection and DPS. This is disgusting. |

Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 14:35:00 -
[497] - Quote
Mike Whiite wrote:Mournful Conciousness wrote:Feodor Romanov wrote:I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships. The mordus ships give bonuses to undersized missile launchers. So you don't need any more CPU, you just fit smaller launchers - they're already the best pvp ships in the game. If you fit smaller launchers you do less damage than the cruiser, or any Missile battleship
You don't need more than 800 dps. Nothing else can catch you because you hold them at 20km with the scram. You can escape any time you like, for example by fitting an MJD, web, scram and AB combo.
What's going to get within scram range to stop you?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 14:37:00 -
[498] - Quote
Feodor Romanov wrote: Angels and Serpentis outclass every same class ship in the game. They also have anough speed to catch Mordu's. So Mordu's will be the opponent but not outclass this ships.
Serpentis ships will never get close enough to use their webs.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.13 14:43:00 -
[499] - Quote
Medalyn Isis wrote:Feodor Romanov wrote:I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships. The battleship is probably fine. The cruiser looks borderline OP. The frigate is very clearly OP, that is plain for anyone with even a small amount of pvp experience to see.
I do not see a problem for DD or Dramiel to catch Mordu's frigate. Their speed is near the same. Can u catch it or Gormur will kite you depends only on pilots pvp skills. So that will be challenge but not OP.
|

Last Wolf
Umbra Wing
287
|
Posted - 2014.05.13 14:46:00 -
[500] - Quote
Mournful Conciousness wrote:Feodor Romanov wrote: Angels and Serpentis outclass every same class ship in the game. They also have anough speed to catch Mordu's. So Mordu's will be the opponent but not outclass this ships.
Serpentis ships will never get close enough to use their webs.
Because a single scram and hold down multiple ships... 
Since when did EVE become 1v1? That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.13 14:48:00 -
[501] - Quote
Mournful Conciousness wrote:Feodor Romanov wrote: Angels and Serpentis outclass every same class ship in the game. They also have anough speed to catch Mordu's. So Mordu's will be the opponent but not outclass this ships.
Serpentis ships will never get close enough to use their webs.
Common. In such speed that have Serpentis, Angels and Mordus. There will be not so hard to brake orbit or get close to opponent. Dramiel is faster, DD can fit Fed Navy web also. |

Mournful Conciousness
Embers Children TOHA Conglomerate
783
|
Posted - 2014.05.13 14:50:00 -
[502] - Quote
Last Wolf wrote:Mournful Conciousness wrote: Serpentis ships will never get close enough to use their webs.
Because a single scram can hold down multiple ships...  Since when did EVE become 1v1?
A ship isn't OP if it requires minimum 2 ships to have any chance of defeating it, regardless of the skills of the pilots?
Feodor Romanov wrote: Common. In such speed that have Serpentis, Angels and Mordus. There will be not so hard to brake orbit or get close to opponent. Dramiel is faster, DD can fit Fed Navy web also.
mordus ship will just scram you and kite away under AB. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.13 14:59:00 -
[503] - Quote
Mournful Conciousness wrote:Last Wolf wrote:Mournful Conciousness wrote: Serpentis ships will never get close enough to use their webs.
Because a single scram can hold down multiple ships...  Since when did EVE become 1v1? A ship isn't OP if it requires minimum 2 ships to have any chance of defeating it, regardless of the skills of the pilots? Feodor Romanov wrote: Common. In such speed that have Serpentis, Angels and Mordus. There will be not so hard to brake orbit or get close to opponent. Dramiel is faster, DD can fit Fed Navy web also.
mordus ship will just scram you and kite away under AB.
Ok, for example Mordu's have AB and 20 km scram (links and frac. point). So the Dramiel is faster and it can get to close anough range. If Mordu's point DD, DD can heat Fed Navy web (17 km without heating with links) and get close anough to Mordu's ship. Where is OP? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
213
|
Posted - 2014.05.13 15:20:00 -
[504] - Quote
Feodor Romanov wrote:Medalyn Isis wrote:Deerin wrote:That frigate gives me shudders. Essentially it will be dealing around 150 dps from 40k range while keeping me pointed and going 4k+....and that's without links. I know what I'll be doing when I see this on short scan in a novice plex.
Admit it Dear Rise. you are introducing these ships, so that people will be more willing to accept TD's working againt missiles right? Exactly. It will outclass nearly every frigate in the game. It should be able to kite and point ships of the class above without trouble as that is where I see it will fulfil it's role, but another frigate should be able to counter it, which is why it needs its speed to be put on par with the slowest of frigates, otherwise it will be impossible to tackle. It would still be tough to tackle and kill even with it's speed nerfed due to the 50% bonus to point range, but leaving it as it is will be insanely op. Angels and Serpentis outclass every same class ship in the game. They also have anough speed to catch Mordu's. So Mordu's will be the opponent but not outclass this ships. How do you work that out, other than simply stating a seemingly unfounded opinion. If anything the succubus is the most powerful pirate frigate in the game now, and the garmur even manages to blow that out the water.
Your posts seem as if you have been touched in the wrong place by an angel or serpentis ship in the past. |

Rayzilla Zaraki
Tandokuno
209
|
Posted - 2014.05.13 15:21:00 -
[505] - Quote
Arthur Aihaken wrote:Surely I can't be the only one that was hoping for a rapid launcher reload bonus...?
Apparently you are.
And stop calling us Shirley. Gate campers are just Carebears with anger issues. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.13 15:55:00 -
[506] - Quote
"How do you work that out, other than simply stating a seemingly unfounded opinion. If anything the succubus is the most powerful pirate frigate in the game now, and the garmur even manages to blow that out the water.
Your posts seem as if you have been touched in the wrong place by an angel or serpentis ship in the past.
The only ship I can see which might be able to counter the Garmur is a Dramiel as it might be able to use it's inertia from the MWD to get past the extra scram range, and be able to close distance on the Garmur if using long range points.
If the ship only has one soft counter out of the entire array of frigs on offer then I'd say that is indicative of a ship being clearly OP."
I don't think that Succubus is the most powerful pirate frigate. It can be killed by any MWD / Dis frigate. Yes I am touched to my heart by an angel and serpentis as most powerful PVP factions. So if you don't like only one counter, we need to nerf them. But who will fly trash for 100+kk ? As I said before when speed of the ships in fight more then 4000 m/s, not so hard to break orbit or get to close range. So every fast anough ship have a good chance to fly away or fight. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2124
|
Posted - 2014.05.13 16:05:00 -
[507] - Quote
Can we at some point address how grossly overpowered light missiles are at applying damage at range compared to the other small lr-range weapons? BYDI recruitment closed-ish |

Crazy KSK
Tsunami Cartel Cascade Imminent
85
|
Posted - 2014.05.13 16:08:00 -
[508] - Quote
the Barghest desperately needs more powergrid it has ~57% less compared to the mach while cruise launchers use ~45% less powergrid then 800mm ACs thus the Barghests base powergrid should be buffed to 12500 (~12%) to compensate this is especially relevant with top end active tank fits http://i.imgur.com/CAEWiBc.png
before anyone comes and says "well fit a PD", the mach does not need any fitting mods and is not considered OP and so far in this thread the barghest seems to be considered underwhelming I think this is the most subtile way of buffing the ship Quote CCP Fozzie: ... The days of balance and forget are over.
|

Duchess Starbuckington
Starbuckington Manor
266
|
Posted - 2014.05.13 16:08:00 -
[509] - Quote
Quote:If the ship only has one soft counter out of the entire array of frigs on offer then I'd say that is indicative of a ship being clearly OP.
Seconded. I'd also like to say the fact that the main counter to a pirate ship is more pirate ships is also ringing some balance alarmbells for me.
A few years ago CCP slapped a gigantic buff on Angel ships, and the Dramiel in particular became basically the be-all-end-all of frigate combat. Looking at the current state of the game, and the look of this new frigate, I'm getting some major de-ja-vu here. |

Leucippus
Viziam Amarr Empire
0
|
Posted - 2014.05.13 16:24:00 -
[510] - Quote
Duchess Starbuckington wrote: A few years ago CCP slapped a gigantic buff on Angel ships, and the Dramiel in particular became basically the be-all-end-all of frigate combat. Looking at the current state of the game, and the look of this new frigate, I'm getting some major de-ja-vu here.
Here's one difference: Angels and Serpentis ships are available from agents at a number of stations and systems. Currently, at least five or six corporations bring them to market.
Mordus ships will be available from only one station system that happens to lie squarely in Goon space. The Goons must be laughing all the way to the bank right now. I congratulate the relevant CSMs, if congratulations are indeed due. |

Mournful Conciousness
Embers Children TOHA Conglomerate
785
|
Posted - 2014.05.13 16:28:00 -
[511] - Quote
Leucippus wrote:Duchess Starbuckington wrote: A few years ago CCP slapped a gigantic buff on Angel ships, and the Dramiel in particular became basically the be-all-end-all of frigate combat. Looking at the current state of the game, and the look of this new frigate, I'm getting some major de-ja-vu here. Here's one difference: Angels and Serpentis ships are available from agents at a number of stations and systems. Currently, at least five or six corporations bring them to market. Mordus ships will be available from only one station system that happens to lie squarely in Goon space. The Goons must be laughing all the way to the bank right now. I congratulate the relevant CSMs, if congratulations are indeed due.
Sometimes life seems hard and unfair. That's because it is. Does this mean that we should give up living? Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.13 16:35:00 -
[512] - Quote
Garviel Tarrant wrote:Can we at some point address how grossly overpowered light missiles are at applying damage at range compared to the other small lr-range weapons?
(Higher dps at range than any of the others, smaller tracking issues, immunity to TD's (which is ******* huge seeing how much td's are used in frigate kiting))
Drones applying more dps at range more then light missiles can do. And they are imunne to all E-war. There is only few ships in EVE that can run from warriors damage.
|

Colt Blackhawk
Dissident Aggressors Mordus Angels
288
|
Posted - 2014.05.13 16:37:00 -
[513] - Quote
Leucippus wrote:Duchess Starbuckington wrote: A few years ago CCP slapped a gigantic buff on Angel ships, and the Dramiel in particular became basically the be-all-end-all of frigate combat. Looking at the current state of the game, and the look of this new frigate, I'm getting some major de-ja-vu here. Here's one difference: Angels and Serpentis ships are available from agents at a number of stations and systems. Currently, at least five or six corporations bring them to market. Mordus ships will be available from only one station system that happens to lie squarely in Goon space. The Goons must be laughing all the way to the bank right now. I congratulate the relevant CSMs, if congratulations are indeed due.
LOLOLOLOL. Just a short hint: Goonies get a sh.... Mordus Angels live in the Mordus Legion 5Z station for over 7 years now. Btw their main goal is killing goonies :) [09:04:53] Ashira Twilight > Plant the f****** amarr flag and s*** on their smoking wrecks. |

Leucippus
Viziam Amarr Empire
0
|
Posted - 2014.05.13 16:48:00 -
[514] - Quote
Leucippus wrote:Mordus ships will be available from only one station system that happens to lie squarely in Goon space. The Goons must be laughing all the way to the bank right now.
Sometimes life seems hard and unfair. That's because it is. Does this mean that we should give up living?[/quote]
No. But it does mean that if CCP want to introduce new OP ships, they should make an effort to make them available to more than one alliance. |

Last Wolf
Umbra Wing
287
|
Posted - 2014.05.13 16:51:00 -
[515] - Quote
Did you not read? The BPC will also be found everywhere in low-sec from new NPC that drop them.
Which I'm going to take a guess and say that this will be the main source of these ships. That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Milton Middleson
Rifterlings Point Blank Alliance
481
|
Posted - 2014.05.13 17:07:00 -
[516] - Quote
Quote:Can we at some point address how grossly overpowered light missiles are at applying damage at range compared to the other small lr-range weapons?
No. We will, however, double down on that design decision every expansion by adding yet more overpowered lml platforms.
Quote:Mordus ships will be available from only one station system that happens to lie squarely in Goon space.
And any belt in lowsec.
Quote:If the ship only has one soft counter out of the entire array of frigs on offer then I'd say that is indicative of a ship being clearly OP.
It won't be quite that bad - there will be a few other ships, but they'll all be specific counterfits to one specific set up, which is not really good balance.
|

Lloyd Roses
Blue-Fire
590
|
Posted - 2014.05.13 17:10:00 -
[517] - Quote
Feodor Romanov wrote:Mournful Conciousness wrote:Feodor Romanov wrote: Angels and Serpentis outclass every same class ship in the game. They also have anough speed to catch Mordu's. So Mordu's will be the opponent but not outclass this ships.
Serpentis ships will never get close enough to use their webs. Common. In such speed that have Serpentis, Angels and Mordus. There will be not so hard to brake orbit or get close to opponent. Dramiel is faster, DD can fit Fed Navy web also.
they're actually right. Taking a malediction and a daredevil right now and letting them rush into each other, the malediction will just scram the DD outside it's webrange (before pimp to either of them) and whittle down the DD from afar.
Unlike a malediction though, the mordus frig has superior scramrange (25% bonus / 50% rangebonus) and deals over two times the damage. SO this will turn very ugly for the DD.
Malediction sits tight at 14k around a DD, mwd on and orbit-9.5km engaged. The Mordus frig can easily sit at 18km, which is depressing atleast for the DD. "I honestly thought I was in lowsec"
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2126
|
Posted - 2014.05.13 17:27:00 -
[518] - Quote
Feodor Romanov wrote:Garviel Tarrant wrote:Can we at some point address how grossly overpowered light missiles are at applying damage at range compared to the other small lr-range weapons?
(Higher dps at range than any of the others, smaller tracking issues, immunity to TD's (which is ******* huge seeing how much td's are used in frigate kiting)) Drones applying more dps at range more then light missiles can do. And they are imunne to all E-war. There is only few ships in EVE that can run from warriors damage.
There are loads of ships that can run from warriors.
And those who can't can easily kill those warriors
You are wrong. BYDI recruitment closed-ish |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.13 17:28:00 -
[519] - Quote
Lloyd Roses wrote:Feodor Romanov wrote:Mournful Conciousness wrote:Feodor Romanov wrote: Angels and Serpentis outclass every same class ship in the game. They also have anough speed to catch Mordu's. So Mordu's will be the opponent but not outclass this ships.
Serpentis ships will never get close enough to use their webs. Common. In such speed that have Serpentis, Angels and Mordus. There will be not so hard to brake orbit or get close to opponent. Dramiel is faster, DD can fit Fed Navy web also. they're actually right. Taking a malediction and a daredevil right now and letting them rush into each other, the malediction will just scram the DD outside it's webrange (before pimp to either of them) and whittle down the DD from afar. Unlike a malediction though, the mordus frig has superior scramrange (25% bonus / 50% rangebonus) and deals over two times the damage. SO this will turn very ugly for the DD. Malediction sits tight at 14k around a DD, mwd on and orbit-9.5km engaged. The Mordus frig can easily sit at 18km, which is depressing atleast for the DD.
Fit Federation navy Web to DD, set links, heat, then web range will be 20 km with 90% power. Also you can fit rails to DD. Swing the orbit range, heat MWD, and you will have few sec more speed then kiter have, that is anough to set target on 19km web, or brake orbit out of his lock/point range. |

Duchess Starbuckington
Starbuckington Manor
267
|
Posted - 2014.05.13 17:50:00 -
[520] - Quote
Quote:Fit Federation navy Web to DD, set links, heat, then web range will be 20 km with 90% power.
Pirate frigate with 90% bonused faction web and link ship able to kill kiter.
In other news: sky blue, grass green, Minmatar rusty.  |

afkalt
Republic Military School Minmatar Republic
43
|
Posted - 2014.05.13 18:15:00 -
[521] - Quote
Duchess Starbuckington wrote:Quote:Fit Federation navy Web to DD, set links, heat, then web range will be 20 km with 90% power. Pirate frigate with 90% bonused faction web and link ship able tomight kill kiter. In other news: sky blue, grass green, Minmatar rusty. 
FTFY.
It still has to contend with nearly corax DPS levels  |

Mournful Conciousness
Embers Children TOHA Conglomerate
786
|
Posted - 2014.05.13 18:15:00 -
[522] - Quote
Ultimate Orthrus kite fit? 7000m/s continuous
5x Light Missile Launcher II 1x Small Energy Neutralizer II
100MN Microwarpdrive II Republic Fleet Warp Disruptor 3x Cap Recharger II
3x True Sansha Power Diagnostic System 1x Dark Blood Capacitor Power Relay
Medium Capacitor Control Circuit II Medium Capacitor Control Circuit I Medium Polycarbon Engine Housing I
5x Warrior II
+3% fitting implant no snakes or other faction nonsense
Stats: With Claymore skirmish booster:
Continuous max speed (no overheat): 6966m/s Warp disruptor range: 60.5km (continuous) align time: 20.6 overheated dps: 308
 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

afkalt
Republic Military School Minmatar Republic
43
|
Posted - 2014.05.13 18:19:00 -
[523] - Quote
Top bumper!  |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
214
|
Posted - 2014.05.13 18:38:00 -
[524] - Quote
Lloyd Roses wrote:Malediction sits tight at 14k around a DD, mwd on and orbit-9.5km engaged. The Mordus frig can easily sit at 18km, which is depressing atleast for the DD. Not just for the DD, but for every other frigate in the game except the Dramiel.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
214
|
Posted - 2014.05.13 18:41:00 -
[525] - Quote
A ship with a bonus to warp disruption range, should preclude it from having a high max velocity.
Warp disruption range bonus + the second highest max velocity in the pirate lineup are two bonuses which are far too powerful when combined. Add to that long range missile which ignore tracking and deliver a tonne of dps and it makes me wonder how on earth this ship got past the internal balance testing phase. |

Rajeet Achmar
Biohazard. WINMATAR.
0
|
Posted - 2014.05.13 18:54:00 -
[526] - Quote
Its really fun to see people who don't solo or who don't pvp at all complaining about a ship being OP that isn't even on test server yet.
From what I see its like the a faction interceptor, not that op, but we will see once it finally makes it onto the test server. |

Duchess Starbuckington
Starbuckington Manor
268
|
Posted - 2014.05.13 19:13:00 -
[527] - Quote
Rajeet Achmar wrote:Its really fun to see people who don't solo or who don't pvp at all complaining about a ship being OP that isn't even on test server yet.
From what I see its like the a faction interceptor, not that op, but we will see once it finally makes it onto the test server.
If they introduced a ship faster than Angels, tankier than Amarr with 8/8/8 slot layouts and crazy damage/range, would you whine about people calling it OP before it hit test server?
Existing stats, tactics and meta are more than sufficient to show this is OP, and eventual test server results will be: 1. The icing on the cake 2. Too. Damn. Late.
I for one do not want another near-unstoppable pwnmobile that obsoletes all others in its class hitting the live server, and the time to stop that happening is now.
The frigate is hideously OP, the cruiser is pretty ******* borderline. The battleship seems alright at this point though I would really appreciate it if it didn't have hideous asymmetrical launchers.*
*... But that's a whole other issue. |

Rajeet Achmar
Biohazard. WINMATAR.
1
|
Posted - 2014.05.13 19:18:00 -
[528] - Quote
Duchess Starbuckington wrote:Rajeet Achmar wrote:Its really fun to see people who don't solo or who don't pvp at all complaining about a ship being OP that isn't even on test server yet.
From what I see its like the a faction interceptor, not that op, but we will see once it finally makes it onto the test server. If they introduced a ship faster than Angels, tankier than Amarr with 8/8/8 slot layouts and crazy damage/range, would you whine about people calling it OP before it hit test server? Existing stats, tactics and meta are more than sufficient to show this is OP, and eventual test server results will be: 1. The icing on the cake 2. Too. Damn. Late.I for one do not want another near-unstoppable pwnmobile that obsoletes all others in its class hitting the live server, and the time to stop that happening is now.The frigate is hideously OP, the cruiser is pretty ******* borderline. The battleship seems alright at this point though I would really appreciate it if it didn't have hideous asymmetrical launchers.* *... But that's a whole other issue.
It may seem super OP on paper, but from FW experience it will get easily beat up, all i see in low sec now is boosted kitey condors/tristans/dramiels/asteros... |

Liam Inkuras
Mafia Redux
1046
|
Posted - 2014.05.13 19:34:00 -
[529] - Quote
A lot of people posting in here really don't have a clue about the current meta in pvp and that these ships are going to be a fantastic addition to small gangs, and are fairly well balanced. Currently, the dominant fit for ANY of the ships is fit with light missiles (yes, light, NOT rapid light). The Orthus can easily fit light missiles, LSE, XL-ASB, MWD, point, and damage mods + a neut to boot. Oh, and it also sits well over 300dps before heat and drones with that fit, perfectly applied to anything non-interceptor. The Garmur's lock range issue can be solved with a T2 targeting range rig. As for the battleship, I still stand by my earlier post saying to fit and fly it with light missiles, a heavy neut, a ridiculous tank, and insane speeds. That being said, it could use a 10% damage bonus rather than the 5% damage bonus, in order to remain competitive in the DPS department with other pirate factions.
Edit: they are also all very easily countered by Neuts, Damps, or Sansha ships. I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 19:35:00 -
[530] - Quote
Duchess Starbuckington wrote: I for one do not want another near-unstoppable pwnmobile that obsoletes all others in its class hitting the live server, and the time to stop that happening is now.
... +1 |

Rajeet Achmar
Biohazard. WINMATAR.
3
|
Posted - 2014.05.13 19:45:00 -
[531] - Quote
The amount of people commenting in this thread who have no pvp experience whatsoever is to dang high!
Lets wait and see what it looks like on sisi, if its OP as all hell it will easily be seen. |

Mournful Conciousness
Embers Children TOHA Conglomerate
788
|
Posted - 2014.05.13 19:51:00 -
[532] - Quote
Rajeet Achmar wrote:The amount of people commenting in this thread who have no pvp experience whatsoever is to dang high!
Lets wait and see what it looks like on sisi, if its OP as all hell it will easily be seen.
The moment we got hold of the latest eft data files, 2 of the 3 best pvpers in our corp got together and knocked together some fits, based on many combined years of experience.
The result, within 10 minutes, was hilarity at the uber OPness of this ridiculous lineup.
The worst offender is the cruiser, by a long margin. It has no weakness. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rajeet Achmar
Biohazard. WINMATAR.
3
|
Posted - 2014.05.13 19:57:00 -
[533] - Quote
Mournful Conciousness wrote:Rajeet Achmar wrote:The amount of people commenting in this thread who have no pvp experience whatsoever is to dang high!
Lets wait and see what it looks like on sisi, if its OP as all hell it will easily be seen. The moment we got hold of the latest eft data files, 2 of the 3 best pvpers in our corp got together and knocked together some fits, based on many combined years of experience. The result, within 10 minutes, was hilarity at the uber OPness of this ridiculous lineup. The worst offender is the cruiser, by a long margin. It has no weakness.
I personally want to try them out, stats give a ton of information but its always a tiny bit different in practice. Honestly this was the same story when the angels got buffed as said above, that it was end of the world OP. |

Mournful Conciousness
Embers Children TOHA Conglomerate
790
|
Posted - 2014.05.13 20:11:00 -
[534] - Quote
Rajeet Achmar wrote:Mournful Conciousness wrote:Rajeet Achmar wrote:The amount of people commenting in this thread who have no pvp experience whatsoever is to dang high!
Lets wait and see what it looks like on sisi, if its OP as all hell it will easily be seen. The moment we got hold of the latest eft data files, 2 of the 3 best pvpers in our corp got together and knocked together some fits, based on many combined years of experience. The result, within 10 minutes, was hilarity at the uber OPness of this ridiculous lineup. The worst offender is the cruiser, by a long margin. It has no weakness. I personally want to try them out, stats give a ton of information but its always a tiny bit different in practice. Honestly this was the same story when the angels got buffed as said above, that it was end of the world OP.
Heh heh, we all do but it's pointless. They'll be nerfed. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 20:23:00 -
[535] - Quote
Duchess Starbuckington wrote:Quote:Fit Federation navy Web to DD, set links, heat, then web range will be 20 km with 90% power. Pirate frigate with 90% bonused faction web and link ship able to kill kiter. In other news: sky blue, grass green, Minmatar rusty.  It still wont kill it as the Garmur will be most likely fitted with a MWD and Warp Disruptor. DD will have no chance against an equally skilled pilot. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
361
|
Posted - 2014.05.13 20:25:00 -
[536] - Quote
Wow, I love all of these ships 
But the Barghest would be a lot more attractive with a 7.5% damage bonus, instead of 5%... then it'd actually have the DPS increase over empire hulls that the other pirate factions get. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 20:26:00 -
[537] - Quote
Rajeet Achmar wrote:complaining about a ship being OP that isn't even on test server yet.
From what I see its like the a faction interceptor, not that op, but we will see once it finally makes it onto the test server. I can see this ship is going to be OP without even needing to try it on the Test server. I think anyone even remotely skilled at pvp can.
And it is not a faction interceptor, faction interceptors don't get 50% bonus to warp disruptor range. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 20:33:00 -
[538] - Quote
Liam Inkuras wrote:A lot of people posting in here really don't have a clue about the current meta in pvp and that these ships are going to be a fantastic addition to small gangs, and are fairly well balanced.
Liam Inkuras wrote:Edit: they are also all very easily countered by Neuts, Damps, or Sansha ships.
How will a Sansha ship easily counter it considering that the Garmur will clearly be fit with long range point, light missiles, and a MWD like all other proper kitey missile ships..
|

Lloyd Roses
Blue-Fire
590
|
Posted - 2014.05.13 20:40:00 -
[539] - Quote
Medalyn Isis wrote:Rajeet Achmar wrote:complaining about a ship being OP that isn't even on test server yet.
From what I see its like the a faction interceptor, not that op, but we will see once it finally makes it onto the test server. I can see this ship is going to be OP without even needing to try it on the Test server. I think anyone even remotely skilled at pvp can. And it is not a faction interceptor, faction interceptors don't get 50% bonus to warp disruptor range.
Just alone from the stats... no, not yet. They are extremely strong for solo, which is why so many people are worried about FW being seperated into Mordu frig and not-mordu frig with how kiting and scramkiting works.
That aside, they're still Pirateships with T1 resists and a poor capacitor, so they won't be able to tank like a cerb (especially /w logistics), they'll just be more agile with a larger sig. They will be insanely good for small kiting gangs, but don't forget other ridiculous boni being handed out across pirate ships - like sansha-AB-speeds (1.8km/s+ succubus, 2.6km/s+ for the phantasm with 100mn), Gursita's hilarious dps or the sustained 90%-webs for serpentis.
"I honestly thought I was in lowsec"
|

Liam Inkuras
Mafia Redux
1046
|
Posted - 2014.05.13 20:41:00 -
[540] - Quote
Medalyn Isis wrote:Liam Inkuras wrote:A lot of people posting in here really don't have a clue about the current meta in pvp and that these ships are going to be a fantastic addition to small gangs, and are fairly well balanced. Liam Inkuras wrote:Edit: they are also all very easily countered by Neuts, Damps, or Sansha ships. How will a Sansha ship easily counter it considering that the Garmur will clearly be fit with long range point, light missiles, and a MWD like all other proper kitey missile ships.. Incredibly low sig, 100% AB bonus, insane speeds, un-scrammable, and scorch I wear my goggles at night.
Any spelling/grammatical errors come complimentary with my typing on a phone |

Iam Widdershins
Tempest Legion
852
|
Posted - 2014.05.13 20:41:00 -
[541] - Quote
Caitlyn Tufy wrote:Missile ships always had a lower number of "effective launchers". That made missile ships generally inferior in dps before the cruises were buffed, as each individual launcher was roughly compareable to individual gun. However, since they were buffed, the raw power of a cruise missile is considerably higher that that of a gun. An 8.75 launcher Barghest will be more than a match for an 11.7 gun Mach in combat. Of course, gunships still have the advantage of blaping a frig, something a missile ship will never do. As convenient as it might seem right now, I urge you to not completely ignore and forget the old Raven Navy Issue with its 9.33 effective launchers and stronger tank.
EVE is a game of relative numbers, and when I see the number 8.75 from the Barghest next to the number 8.00 from a T1 Raven, you'll have to forgive me for not being blown off my feet. Lobbying for your right to delete your signature |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 20:42:00 -
[542] - Quote
Rajeet Achmar wrote:The amount of people commenting in this thread who have no pvp experience whatsoever is to dang high!
Lets wait and see what it looks like on sisi, if its OP as all hell it will easily be seen. So I would suggest you stop commenting then. ;)
But in all seriousness, when you understand how things work it is quite easy to take a quick glance and know that this ship will be OP. I can guarantee it without even taking it on the test server. It needs it's speed reducing so it can be caught by more things. ATM the only thing which can get near it will be an interceptor and the dramiel. And any competent pilot will have little trouble in killing them anyway. |

scorchlikeshiswhiskey
Cult of Mooby
183
|
Posted - 2014.05.13 20:42:00 -
[543] - Quote
Uriel Paradisi Anteovnuecci wrote:Wow, I love all of these ships  But the Barghest would be a lot more attractive with a 7.5% damage bonus, instead of 5%... then it'd actually have the DPS increase over empire hulls that the other pirate factions get. It really would, but that's not going to happen.
While I'm not, personally, going nuts over the Barghest the Orthrus is going to be a lot of fun to use with small gangs. I am a little disappointed that we're getting another Gallente-Caldari mix though. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2128
|
Posted - 2014.05.13 20:46:00 -
[544] - Quote
Rajeet Achmar wrote:Its really fun to see people who don't solo or who don't pvp at all complaining about a ship being OP that isn't even on test server yet.
From what I see its like the a faction interceptor, not that op, but we will see once it finally makes it onto the test server.
Well if we are going to wave dicks and talk about how much people solo I could point you at TrouserDeagle. He complains more about these ships than just about anyone and he has probably soloed more than your entire corp put together. That however doesn't really matter at all and would just be ******** dickwaving. What matters is what the arguements for things being op are.
That thing is basically a Crow that sacrifices the sig bonus for way more dps, more fittings, selectable damage types and not being as ugly. I think that sounds pretty ******* op. But thats just me. BYDI recruitment closed-ish |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
361
|
Posted - 2014.05.13 20:46:00 -
[545] - Quote
I know, but I can wish 
But the cruiser will be amazing! "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 20:46:00 -
[546] - Quote
Liam Inkuras wrote:Medalyn Isis wrote:Liam Inkuras wrote:A lot of people posting in here really don't have a clue about the current meta in pvp and that these ships are going to be a fantastic addition to small gangs, and are fairly well balanced. Liam Inkuras wrote:Edit: they are also all very easily countered by Neuts, Damps, or Sansha ships. How will a Sansha ship easily counter it considering that the Garmur will clearly be fit with long range point, light missiles, and a MWD like all other proper kitey missile ships.. Incredibly low sig, 100% AB bonus, insane speeds, un-scrammable, and scorch And none of them will help you take on the garmur. The sig is not incredibly low for starters, it is average. Even with 100% AB bonus the Succubus cannot even remotely catch up with a MWDing Garmur. Unscrammable does not matter, as the Garmur will use warp disruptors. And scorch,,, I see you are still under the illusion that the garmur will let you get in range, why would any competent pilot do that?
|

Rajeet Achmar
Biohazard. WINMATAR.
4
|
Posted - 2014.05.13 20:57:00 -
[547] - Quote
It already has horrible capacitor, Im interested to see if a Sentinel, even though its TDs wont be of any use, will do against it with neuts/nos's. Along with the blood ships.
I just think its hilarious how in FW we use all these kitey ships that go 3-10km/s all day, and no one comes on here and complains mega hard, but as soon as a ship is introduced that supports this playstyle further at the expense of having no tank and such a poor capacitor everyone looses their minds. |

Xequecal
GoonWaffe Goonswarm Federation
196
|
Posted - 2014.05.13 21:06:00 -
[548] - Quote
I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this. |

Rajeet Achmar
Biohazard. WINMATAR.
4
|
Posted - 2014.05.13 21:11:00 -
[549] - Quote
Xequecal wrote:I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this.
This, everyone is freaking out so hard, its quite fun to watch. |

Mournful Conciousness
Embers Children TOHA Conglomerate
790
|
Posted - 2014.05.13 21:17:00 -
[550] - Quote
Rajeet Achmar wrote:Xequecal wrote:I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this. This, everyone is freaking out so hard, its quite fun to watch.
I've never seen a 1000dps Cerberus... Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Nac Lac
Vicis Inter Astrum I'd Rather Be Roaming
0
|
Posted - 2014.05.13 21:20:00 -
[551] - Quote
In this thread, people forgetting how much the crow relies on its 80% cap reduction for tackling. Do you honestly think the mordus frig will last more than 30 seconds with mwd and long point running? How about scram/web combo? Oh wait. Cap is life and the frig is on its deathbed. Please think about more than just bonuses. Vs any interceptor, huge sig, poor cap, and pathetic lock range. Yes a t2 rig helps with the lock time but you lose a rig slot for tank/dps/cap. This frigate is about opportunity costs. While at first blush it looks like it has it all, major sacrifices have to be made for every fit. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 21:21:00 -
[552] - Quote
Rajeet Achmar wrote:Xequecal wrote:I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this. This, everyone is freaking out so hard, its quite fun to watch. No one is freaking out, as the more experienced among us can see these ships will clearly be getting a good beating from the nerf bat before they are let near tranquility.
I'm not sure about the cruiser, as haven't played around with that one yet. The Garmur is the frigate, I think some people may be mixing it up with the Orthrus which is the cruiser. |

Xequecal
GoonWaffe Goonswarm Federation
197
|
Posted - 2014.05.13 21:21:00 -
[553] - Quote
Only the frigate needs a nerf. The cruiser is fine and the battleship is crap, name one reason why I would ever fly that BS over a Rattlesnake. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1153
|
Posted - 2014.05.13 21:23:00 -
[554] - Quote
Xequecal wrote:Only the frigate needs a nerf. The cruiser is fine and the battleship is crap, name one reason why I would ever fly that BS over a Rattlesnake. Poor drone skills? |

scorchlikeshiswhiskey
Cult of Mooby
183
|
Posted - 2014.05.13 21:23:00 -
[555] - Quote
Xequecal wrote:Only the frigate needs a nerf. The cruiser is fine and the battleship is crap, name one reason why I would ever fly that BS over a Rattlesnake. Because you trained Gallente BS to a sufficient skill without training drones. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 21:25:00 -
[556] - Quote
Nac Lac wrote:In this thread, people forgetting how much the crow relies on its 80% cap reduction for tackling. Do you honestly think the mordus frig will last more than 30 seconds with mwd and long point running? That is a good point, although with 4 mid slots and capless missiles, I am thinking it will quite easily run a mwd and disruptor, may be not cap stable, but for long enough. Combine that with implants and boosters, and it could easily run cap stable. I will have to test this out on eft as it could be the Achilles heel like you say, but I am pretty sure with 4 mids and 3 lows it will be quite easy to make this work.
|

Elisk Skyforge
Night Raven Task Force
28
|
Posted - 2014.05.13 21:25:00 -
[557] - Quote
I think the Barghest should get 8 launchers or at least better damage bonus like 7.5 or 10% on the missiles...otherwise it's joining the Nestor in the lonely battleships club. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
364
|
Posted - 2014.05.13 21:27:00 -
[558] - Quote
Elisk Skyforge wrote:I think the Barghest should get 8 launchers or at least better damage bonus like 7.5 or 10% on the missiles...otherwise it's joining the Nestor in the lonely battleships club. I know :( I'm THINKING I might fly it as is (I'll at least spin one) but if it had 8 launchers OR 7.5% damage bonus I'd use it for sure "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

FT Diomedes
The Graduates RAZOR Alliance
385
|
Posted - 2014.05.13 21:29:00 -
[559] - Quote
Xequecal wrote:I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this.
I am with you to a certain point, but I think the difference is in small gang situations, with links. In those situations being able to point at hilariously long ranges will make this a more fearsome opponent than the Cerberus. A small gang of these will cause havoc against similarly-sized opponents. This is my signature. There are many like it, but this one is mine. |

Nac Lac
Vicis Inter Astrum I'd Rather Be Roaming
0
|
Posted - 2014.05.13 21:38:00 -
[560] - Quote
Medalyn Isis wrote:Nac Lac wrote:In this thread, people forgetting how much the crow relies on its 80% cap reduction for tackling. Do you honestly think the mordus frig will last more than 30 seconds with mwd and long point running? That is a good point, although with 4 mid slots and capless missiles, I am thinking it will quite easily run a mwd and disruptor, may be not cap stable, but for long enough. Combine that with implants and boosters, and it could easily run cap stable. I will have to test this out on eft as it could be the Achilles heel like you say, but I am pretty sure with 4 mids and 3 lows it will be quite easy to make this work.
Prop/web/scram leaves 1 slot, so booster or shield extender? Armor tank cancels insane speed plus nonpaper tank. Any fitting/cap rigs/implants will make it less frightening. I look forward to it being fielded to stress the very tight fit. Personally, I like the design, if intended, to look OP in name only but be full of hard tradeoffs in reality. |

Mournful Conciousness
Embers Children TOHA Conglomerate
790
|
Posted - 2014.05.13 21:38:00 -
[561] - Quote
Xequecal wrote:Mournful Conciousness wrote:Rajeet Achmar wrote:Xequecal wrote:I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this. This, everyone is freaking out so hard, its quite fun to watch. I've never seen a 1000dps Cerberus... Both the Cerb and the Orthrus have 10 effective launchers, so whatever DPS the Orthrus can do, so can the Cerb.
Um, no. Because the orthrus can leave any time it wants, while the cerb is at its mercy.
That scram/disrupts range bonus has been seen before - on the gallente recons. It never occurred to anyone that it's a big deal because the recons are slow, have a crap tank, and crucially can't project much damage to a distant target - for good reason.
But the orthrus is different - it has teeth, it can dual Asb tank, move quickly and dish out a lot of hurt at long ranges.
You can even dual prop it or 100mn AB it with a tank and excellent dps.
The Cerberus is strong and can project some dps, but it can't force a target to stay and leave when it likes. Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

FT Diomedes
The Graduates RAZOR Alliance
386
|
Posted - 2014.05.13 21:39:00 -
[562] - Quote
Elisk Skyforge wrote:I think the Barghest should get 8 launchers or at least better damage bonus like 7.5 or 10% on the missiles...otherwise it's joining the Nestor in the lonely battleships club.
As someone with the skills to fly every ship in the game, I see no reason to go for the Barghest unless it gets an eighth turret or a damage application bonus. I am not opposed to PVPing in faction battleships (some of my alts have had lots of fun in a Bhaalgorn) and I think this ship has a role in a pimped gang, but historically PVE has been the biggest driver for faction battleships. Unlike the Vindicator's web bonus, the disruptor bonus is utterly useless for PVE. As such, justifiably or not, I see the Barghest as only seeing limited use and ultimately not worth that much. Give it the eighth turret and I think there will be a great market for it. This is my signature. There are many like it, but this one is mine. |

Sniper Smith
Center for Advanced Studies Gallente Federation
74
|
Posted - 2014.05.13 21:58:00 -
[563] - Quote
Agreed.. either she needs pure raw DPS, or she needs Damage Application. Otherwise it's pushing out mid-range damage, with poor application.
Give it a fixed Explosion Velocity bonus, or something that improves it's applied DPS. Even if you need to make that bonus only apply to the BS grade weapons.
Something like..
==============================================================================
BARGHEST
Caldari Battleship Bonus per level: 7.5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 20% bonus to Cruise Missile and Torpedo explosion radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
==============================================================================
Toss the extra slot, some of the other pirate ships rock 19 slots already, in exchange for the extra application and damage. I would also support a fixed damage bonus, and a per-level application bonus.. like a Vindicator has. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
364
|
Posted - 2014.05.13 22:00:00 -
[564] - Quote
Sniper Smith wrote: BARGHEST
Caldari Battleship Bonus per level: 7.5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 20% bonus to Cruise Missile and Torpedo explosion radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 .
That's.. an awesome idea- then it gets the DPS it should have, and the rad bonus to torps and cruises makes it perfect "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Mournful Conciousness
Embers Children TOHA Conglomerate
790
|
Posted - 2014.05.13 22:03:00 -
[565] - Quote
Uriel Paradisi Anteovnuecci wrote:Sniper Smith wrote: BARGHEST
Caldari Battleship Bonus per level: 7.5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 20% bonus to Cruise Missile and Torpedo explosion radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 .
That's.. an awesome idea- then it gets the DPS it should have, and the rad bonus to torps and cruises makes it perfect
1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
364
|
Posted - 2014.05.13 22:04:00 -
[566] - Quote
I'm just really into it having the ability to get into the same dps range as the other pirate battleships, is all  "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Sniper Smith
Center for Advanced Studies Gallente Federation
75
|
Posted - 2014.05.13 22:09:00 -
[567] - Quote
Mournful Conciousness wrote: 1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??
How's that? Sure I scram you, you can't escape.. that doesn't mean you won't scram me too..
And for Torps you aren't exactly going to be a long way away from your target.. even with the scram bonus.. cause of the short torp range..
Change to Cruise and low it's doing less DPS than almost any other pirate ship.. |

Arlic0
Aperture Harmonics No Holes Barred
1
|
Posted - 2014.05.13 22:12:00 -
[568] - Quote
Mournful Conciousness wrote:Uriel Paradisi Anteovnuecci wrote:Sniper Smith wrote: BARGHEST
Caldari Battleship Bonus per level: 7.5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time 20% bonus to Cruise Missile and Torpedo explosion radius
Slot layout: 7H, 6M, 6L; 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 100 / 125 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 .
That's.. an awesome idea- then it gets the DPS it should have, and the rad bonus to torps and cruises makes it perfect 1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??
So many complainers. There is very limited application of current missile battleships in PVP. You could try a RHML phoon but thats about it. Just because you load it up in EFT with all BCUs in low doesn't mean that it has too much damage. |

Patri Andari
Thukker Tribe Antiquities Importer
197
|
Posted - 2014.05.13 22:17:00 -
[569] - Quote
Hello!
My Agent called. he wants to know why
200% bonus to missile velocity is a bonus and not a feature.
Silly, right?...Right?
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Mournful Conciousness
Embers Children TOHA Conglomerate
790
|
Posted - 2014.05.13 22:17:00 -
[570] - Quote
Sniper Smith wrote:Mournful Conciousness wrote: 1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??
How's that? Sure I scram you, you can't escape.. that doesn't mean you won't scram me too.. And for Torps you aren't exactly going to be a long way away from your target.. even with the scram bonus.. cause of the short torp range.. Change to Cruise and low it's doing less DPS than almost any other pirate ship..
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
364
|
Posted - 2014.05.13 22:23:00 -
[571] - Quote
Mournful Conciousness wrote:Sniper Smith wrote:Mournful Conciousness wrote: 1400 dps of any damage type and the ability to disengage any time it wants wasn't enough for you??
How's that? Sure I scram you, you can't escape.. that doesn't mean you won't scram me too.. And for Torps you aren't exactly going to be a long way away from your target.. even with the scram bonus.. cause of the short torp range.. Change to Cruise and low it's doing less DPS than almost any other pirate ship.. Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want. Doesn't change that it has lower DPS than any of the others "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Rajeet Achmar
Biohazard. WINMATAR.
6
|
Posted - 2014.05.13 22:34:00 -
[572] - Quote
Mournful Conciousness wrote:
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
And? You can do this in almost any battleship in the current state anyway, MJD is like a get out of jail free card for battleships. |

Patri Andari
Thukker Tribe Antiquities Importer
197
|
Posted - 2014.05.13 22:40:00 -
[573] - Quote
As a historic champion of all thing Caldari and related to missiles I must say I am excited. That being said I have a suggested change to the line up. I think what is missing is not a change to improve kiting (speed) as that leads us down the OP road. What is needed is improved application. That said here is what I offer:
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile explosion radius
Gallente Frigate Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 25% bonus to missile explosion radius
Gallente Cruiser Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 460 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 25% bonus to missile explosion radius
Gallente Battleship Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
=======================================================================================
Think about it please.
Make these ships excel at delivering non-bonus missile damage with superior bonus application. Niched? Yes! Welcomed? Hell Yes!
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Caleb Seremshur
Caldari Provisions Caldari State
253
|
Posted - 2014.05.13 22:40:00 -
[574] - Quote
Mournful Conciousness wrote:Xequecal wrote:Mournful Conciousness wrote:Rajeet Achmar wrote:Xequecal wrote:I honestly don't understand why people are so concerned about the cruiser. It's the same DPS and range as a Cerberus. Is a scram bonus and being somewhat faster that much better than the sig bonus, T2 resists, and non-****** capacitor? The Cerb is nowhere near OP, neither is this. This, everyone is freaking out so hard, its quite fun to watch. I've never seen a 1000dps Cerberus... Both the Cerb and the Orthrus have 10 effective launchers, so whatever DPS the Orthrus can do, so can the Cerb. Um, no. Because the orthrus can leave any time it wants, while the cerb is at its mercy. That scram/disrupts range bonus has been seen before - on the gallente recons. It never occurred to anyone that it's a big deal because the recons are slow, have a crap tank, and crucially can't project much damage to a distant target - for good reason. But the orthrus is different - it has teeth, it can dual Asb tank, move quickly and dish out a lot of hurt at long ranges. You can even dual prop it or 100mn AB it with a tank and excellent dps. The Cerberus is strong and can project some dps, but it can't force a target to stay and leave when it likes.
Have to agree with this. HACs get about 50% more EHP off the bat than most t1's but only due to their resist profile which means they can save on resist rigs/mods.
The Cerb seems to lose a lot of ground to this pirate cruiser but in having said that it all pans out to availability. Perhaps with some solid competition for a good missile cruiser we will see the cerb drop from 170mil back to a much more reasonable 120-130 and the mordu cruiser will probably stay above 200mil each just thanks to market supply lag. LP store weapon cost rebalance |

Rajeet Achmar
Biohazard. WINMATAR.
6
|
Posted - 2014.05.13 22:55:00 -
[575] - Quote
Patri Andari wrote:As a historic champion of all thing Caldari and related to missiles I must say I am excited. That being said I have a suggested change to the line up. I think what is missing is not a change to improve kiting (speed) as that leads us down the OP road. What is needed is improved application. That said here is what I offer:
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile explosion radius
Gallente Frigate Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 25% bonus to missile explosion radius
Gallente Cruiser Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 460 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 25% bonus to missile explosion radius
Gallente Battleship Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
=======================================================================================
Think about it please.
Make these ships excel at delivering non-bonus missile damage with superior bonus application. Niched? Yes! Welcomed? Hell Yes!
If any of these bonuses are OP feel free to adjust them but reliance on rigs is hereby gone and it allows you to curb it once you introduce modules that improve missile damage application.
So your idea is to completely remove the whole point of these ships being fast kitey ships with long point range and make them an average DPS ship? No thanks, they have like no tank and no cap. |

Mournful Conciousness
Embers Children TOHA Conglomerate
791
|
Posted - 2014.05.13 23:18:00 -
[576] - Quote
Rajeet Achmar wrote:Mournful Conciousness wrote:
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
And? You can do this in almost any battleship in the current state anyway, MJD is like a get out of jail free card for battleships.
I think you're ignoring the scram range superiority of the barghest. IT gets to choose when to leave, not the non-Mordus opponent.
Pvp is as much (more) about dictating the terms of the encounter as anything else. The Mordus ships hold all the cards in this respect without having to give up speed, damage or tank.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rajeet Achmar
Biohazard. WINMATAR.
7
|
Posted - 2014.05.13 23:26:00 -
[577] - Quote
Mournful Conciousness wrote:Rajeet Achmar wrote:Mournful Conciousness wrote:
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
And? You can do this in almost any battleship in the current state anyway, MJD is like a get out of jail free card for battleships. I think you're ignoring the scram range superiority of the barghest. IT gets to choose when to leave, not the non-Mordus opponent. Pvp is as much (more) about dictating the terms of the encounter as anything else. The Mordus ships hold all the cards in this respect without having to give up speed, damage or tank.
You might want to look at how much PG they are getting and fit one up before you say they don't sacrifice tank. And the barghest isnt mind blowing on the DPS scale. The only main benefit I'm seeing from these ships is nice point range and engagement distance, they are not tanky, they have no cap, and the low PG makes fits tight. |

Mournful Conciousness
Embers Children TOHA Conglomerate
791
|
Posted - 2014.05.14 00:02:00 -
[578] - Quote
Rajeet Achmar wrote:Mournful Conciousness wrote:Rajeet Achmar wrote:Mournful Conciousness wrote:
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
And? You can do this in almost any battleship in the current state anyway, MJD is like a get out of jail free card for battleships. I think you're ignoring the scram range superiority of the barghest. IT gets to choose when to leave, not the non-Mordus opponent. Pvp is as much (more) about dictating the terms of the encounter as anything else. The Mordus ships hold all the cards in this respect without having to give up speed, damage or tank. You might want to look at how much PG they are getting and fit one up before you say they don't sacrifice tank. And the barghest isnt mind blowing on the DPS scale. The only main benefit I'm seeing from these ships is nice point range and engagement distance, they are not tanky, they have no cap, and the low PG makes fits tight.
You can download the data files for eft from reddit. I've already put together some fits to check the numbers. Of course there are compromises, but the results are staggering.
The best dps I got from the cruiser was 1200(!!) overheated. This was with t2 hams, 4 faction bcu, t2 damage rig and some implants.
This is a *lot* of damage from a dual Asb tanked cruiser that absolutely dictates range and delivers its massive dps at range.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2128
|
Posted - 2014.05.14 00:21:00 -
[579] - Quote
Patri Andari wrote:As a historic champion of all thing Caldari and related to missiles I must say I am excited. That being said I have a suggested change to the line up. I think what is missing is not a change to improve kiting (speed) as that leads us down the OP road. What is needed is improved application. That said here is what I offer:
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile explosion radius
Gallente Frigate Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 25% bonus to missile explosion radius
Gallente Cruiser Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 460 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 25% bonus to missile explosion radius
Gallente Battleship Bonus per level: 25% bonus to missile explosion velocity
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
=======================================================================================
Think about it please.
Make these ships excel at delivering non-bonus missile damage with superior bonus application. Niched? Yes! Welcomed? Hell Yes!
If any of these bonuses are OP feel free to adjust them but reliance on rigs is hereby gone and it allows you to curb it once you introduce modules that improve missile damage application.
You are quite clearly not fit to give suggestions on anything missile related.
BYDI recruitment closed-ish |

FT Diomedes
The Graduates RAZOR Alliance
389
|
Posted - 2014.05.14 00:24:00 -
[580] - Quote
Mournful Conciousness wrote:
The Cerberus is strong and can project some dps, but it can't force a target to stay and leave when it likes.
Exactly. This is why the Orthus is scary and the Cerberus is not.
This is my signature. There are many like it, but this one is mine. |

FT Diomedes
The Graduates RAZOR Alliance
389
|
Posted - 2014.05.14 00:27:00 -
[581] - Quote
Mournful Conciousness wrote:
Pvp is as much (more) about dictating the terms of the encounter as anything else. The Mordus ships hold all the cards in this respect without having to give up speed, damage or tank.
This dude gets it, but I still think the Barghest will not be that popular unless it can do more paper DPS. This is my signature. There are many like it, but this one is mine. |

Mingja
Perkone Caldari State
10
|
Posted - 2014.05.14 00:33:00 -
[582] - Quote
I came excited..
I saw:
No application No mids for Application mods
I am disappointed till we get application mods for lowslots.. |

Xequecal
GoonWaffe Goonswarm Federation
197
|
Posted - 2014.05.14 00:33:00 -
[583] - Quote
Mournful Conciousness wrote:You can download the data files for eft from reddit. I've already put together some fits to check the numbers. Of course there are compromises, but the results are staggering.
The best dps I got from the cruiser was 1200(!!) overheated. This was with t2 hams, 4 faction bcu, t2 damage rig and some implants.
This is a *lot* of damage from a dual Asb tanked cruiser that absolutely dictates range and delivers its massive dps at range.
The main problem with the ship is the same problem as the Cerb and every other medium-sized missile ship - medium-sized missiles can't apply damage to small targets. HAM or HML fit, you're going to get soloed by a Malediction and it's going to be embarassing. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2128
|
Posted - 2014.05.14 00:43:00 -
[584] - Quote
http://puu.sh/8Kvy8.png
Stealing this from sharpt..
That is pretty much my definition of ******* broken. BYDI recruitment closed-ish |

Onictus
Silver Snake Enterprise Mordus Angels
894
|
Posted - 2014.05.14 00:54:00 -
[585] - Quote
Garviel Tarrant wrote:http://puu.sh/8Kvy8.png
Stealing this from sharpt..
That is pretty much my definition of ******* broken.
With LG snakes, a billion in booster (not to mention the second toon) etc etc.
Looks like the nerf T3 argument, blow two bil on ships boosters and implants .....for a cruiser.....and whine about it being broken. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 00:55:00 -
[586] - Quote
The Comparison of the Orthrus to "other speed kiters" is silly.
Cerb: - limited to kinetic damage - 30% less speed - 20% less agility - 20% less damage
Cynabal: - comparable speed, comparable tank - less agility - 20% less damage closerange, 70% less damage longrange - tracking issues at very high speeds
Vagabond: - see Cynabal, just a few percent inferior
Vigilant: - 25% less tank - less agility - comparable DPS shortrange, zero DPS longrange (Blaster) - comparable DPS midrange, 50% less DPS longrange (Railguns) - heavy tracking issues at high speeds (no tracking bonus on ship, bad base tracking of rails)
NavyOmen - 50% less tank - 20% less speed - 30% less DPS
All ships that can compare in Speed have a FAR lesser damage projection, a FAR lesser point range and/or a significantly lower survivability. All ships that can compare in Damage Projection have a FAR lesser Speed, Agility and rawDPS or DamagetypeLimits.
Reconsider!
|

Xequecal
GoonWaffe Goonswarm Federation
197
|
Posted - 2014.05.14 01:00:00 -
[587] - Quote
Syzygium wrote:The Comparison of the Orthrus to "other speed kiters" is silly.
Cerb: - limited to kinetic damage - 30% less speed - 20% less agility - 20% less damage
Where does this keep coming from? Cerb and Orthrus have the same number of effective launchers. The DPS difference between the two is two light drones, not 20%. |

Onictus
Silver Snake Enterprise Mordus Angels
895
|
Posted - 2014.05.14 01:02:00 -
[588] - Quote
Xequecal wrote:Syzygium wrote:The Comparison of the Orthrus to "other speed kiters" is silly.
Cerb: - limited to kinetic damage - 30% less speed - 20% less agility - 20% less damage Where does this keep coming from? Cerb and Orthrus have the same number of effective launchers. The DPS difference between the two is two light drones, not 20%.
Not to mention a significant advantage on tank in the resist and sig departments. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 01:11:00 -
[589] - Quote
just go an build it in EFT. Cerb with RLMs Fury, 2 Ballistics, T2 Damagerig and 3 Warrior II is 558 DPS Orthrus with RLMs Fury, 2 Ballistics, T1 Damagerig and 5 Warrior II is 659 DPS
So either the EFT is broken, or the Cerb is at around 15% lower DPS and significantly lesser speeds. While the DPS is not what matters. What matters is, that you can easily catch the Cerb with Speedcruisers while you cannot catch the Orthrus with anything that survives the approach. |

Arthur Aihaken
Erebus Solia
3569
|
Posted - 2014.05.14 01:13:00 -
[590] - Quote
Many of us been waiting a long time for a missile-based Pirate ship, so could some of you please stop trying to kill these before they're even released?
The Cerberus deals 738 damage (868 overheated) out to 37.9km with Rage heavy assault missiles ... The Tengu deals 886 damage (1042 overheated) out to 25.2km, also with Rage heavy assault missiles... And the Orthrus does 738 damage (868 overheated) out to 25.2km as well, again with Rage heavy assault missiles. These numbers are with V skills and 4x T2 BCUs.
I'm honestly not sure where some of you are getting your numbers from, but even with +5 implants and Faction BCU's you'll be hard-pressed to break 1000 dps (even overheated) in the Orthrus. I am currently away, traveling through time and will be returning last week. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 01:17:00 -
[591] - Quote
Arthur Aihaken wrote:Many of us been waiting a long time for a missile-based Pirate ship, so could some of you please stop trying to kill these before they're even released?
The Cerberus deals 738 damage (868 overheated) out to 37.9km with Rage heavy assault missiles ... The Tengu deals 886 damage (1042 overheated) out to 25.2km, also with Rage heavy assault missiles... And the Orthrus does 738 damage (868 overheated) out to 25.2km as well, again with Rage heavy assault missiles. These numbers are with V skills and 4x T2 BCUs.
I'm honestly not sure where some of you are getting your numbers from, but even with +5 implants and Faction BCU's you'll be hard-pressed to break 1000 dps (even overheated) in the Orthrus. No one with a brain will fly these ships shortrange with Rage HAMs. Everything on that ship screams KITE KITE KITE. |

scorchlikeshiswhiskey
Cult of Mooby
183
|
Posted - 2014.05.14 01:23:00 -
[592] - Quote
Syzygium wrote:Arthur Aihaken wrote:Many of us been waiting a long time for a missile-based Pirate ship, so could some of you please stop trying to kill these before they're even released?
The Cerberus deals 738 damage (868 overheated) out to 37.9km with Rage heavy assault missiles ... The Tengu deals 886 damage (1042 overheated) out to 25.2km, also with Rage heavy assault missiles... And the Orthrus does 738 damage (868 overheated) out to 25.2km as well, again with Rage heavy assault missiles. These numbers are with V skills and 4x T2 BCUs.
I'm honestly not sure where some of you are getting your numbers from, but even with +5 implants and Faction BCU's you'll be hard-pressed to break 1000 dps (even overheated) in the Orthrus. No one with a brain will fly these ships shortrange with Rage HAMs. Everything on that ship screams KITE KITE KITE. I think the point was more that, even with the highest damage fit possible, the numbers aren't nearly as OP as has been stated. |

Xequecal
GoonWaffe Goonswarm Federation
197
|
Posted - 2014.05.14 01:24:00 -
[593] - Quote
Syzygium wrote:just go an build it in EFT. Cerb with RLMs Fury, 2 Ballistics, T2 Damagerig and 3 Warrior II is 558 DPS Orthrus with RLMs Fury, 2 Ballistics, T1 Damagerig and 5 Warrior II is 659 DPS
So either the EFT is broken, or the Cerb is at around 15% lower DPS and significantly lesser speeds. While the DPS is not what matters. What matters is, that you can easily catch the Cerb with Speedcruisers while you cannot catch the Orthrus with anything that survives the approach.
That's because the Cerb has a RoF bonus which empties the RLMLs faster. With any other missile system the DPS is the same. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 01:30:00 -
[594] - Quote
scorchlikeshiswhiskey wrote: I think the point was more that, even with the highest damage fit possible, the numbers aren't nearly as OP as has been stated.
The point is, that you cannot just compare DPS and say "oh looks fine!". You need to compare how these ships are used and how they can apply the damage, how they can survive and how they can dicate the fight.
And on all those fields the orthrus is so much more capable than the Cerb, that it is not even funny. The only scenario where Cerbs might be the better choice is with massive Scimitar/Basi Support in larger Gangs because then is when resist and sig count.
In Smallscale/Solo both does not matter that much. Speed & Damageprojection is what counts. And currently, the Orthrus just outclasses any other ship when it comes to these abilities, by far. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2129
|
Posted - 2014.05.14 01:30:00 -
[595] - Quote
Onictus wrote:Garviel Tarrant wrote:http://puu.sh/8Kvy8.png
Stealing this from sharpt..
That is pretty much my definition of ******* broken. With LG snakes, a billion in booster (not to mention the second toon) etc etc. Looks like the nerf T3 argument, blow two bil on ships boosters and implants .....for a cruiser.....and whine about it being broken.
Balance by cost doesn't really work.
It especially doesn't work when you aren't putting most of your isk at any real risk. These ships are dumb without links. With links they are broken as all hell. BYDI recruitment closed-ish |

Arthur Aihaken
Erebus Solia
3571
|
Posted - 2014.05.14 01:35:00 -
[596] - Quote
scorchlikeshiswhiskey wrote:I think the point was more that, even with the highest damage fit possible, the numbers aren't nearly as OP as has been stated. That's exactly the point I was trying to make. For starters, a T2 damage rig and a fourth Faction BCU is only going to add a few %; max. Implants will get you another 10-12%, again - max. I get 899 damage with 4x Faction BCUs, a T2 Warhead Calefaction rig and a pair of +5 implants. 1060 overheated. Aside from the fact that damage application is not going to be great against anything other than slowboating cruisers, there's the abysmal range of just over 25km. And we haven't even touched on the fact that this adds close to $750-million to the cost of a supposed PvP fit. So can we stop with the hysteria and theatrics? I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Cult of Mooby
183
|
Posted - 2014.05.14 01:37:00 -
[597] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:I think the point was more that, even with the highest damage fit possible, the numbers aren't nearly as OP as has been stated. That's exactly the point I was trying to make.For starters, a T2 damage rig and a fourth Faction BCU is only going to add a few %; max. Implants will get you another 10-12%, again - max. I get 899 damage with 4x Faction BCUs, a T2 Warhead Calefaction rig and a pair of +5 implants. 1060 overheated. Aside from the fact that damage application is not going to be great against anything other than slowboating cruisers, there's the abysmal range of just over 25km. And we haven't even touched on the fact that this adds close to $750-million to the cost of a supposed PvP fit. So can we stop with the hysteria and theatrics? No! Competitive missiles are bad, mmkay? |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 01:38:00 -
[598] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:I think the point was more that, even with the highest damage fit possible, the numbers aren't nearly as OP as has been stated. That's exactly the point I was trying to make.For starters, a T2 damage rig and a fourth Faction BCU is only going to add a few %; max. Implants will get you another 10-12%, again - max. I get 899 damage with 4x Faction BCUs, a T2 Warhead Calefaction rig and a pair of +5 implants. 1060 overheated. Aside from the fact that damage application is not going to be great against anything other than slowboating cruisers, there's the abysmal range of just over 25km. And we haven't even touched on the fact that this adds close to $750-million to the cost of a supposed PvP fit. So can we stop with the hysteria and theatrics? Congratulations, you just named all the points why no one will use HAMs on that ship. Good that we agree here.
However, you still seem to be unable to understand how kiting ships are flown and why a 400 DPS kiting ship blows the **** out of a 1000 DPS brawler any time it can avoid being catched. Maybe at some point you will. |

Arthur Aihaken
Erebus Solia
3572
|
Posted - 2014.05.14 01:51:00 -
[599] - Quote
scorchlikeshiswhiskey wrote:No! Competitive missiles are bad, mmkay? Here's the reality: For PvP you're going to run T2 launchers, 3x T2 BCU's, a DC and Faction ammunition. You're not going to run flares, rigors or catalyst rigs - it'll be field extenders or trimarks. Maybe a pair of +3 implants. So what are the "real" numbers?
GÇó T2 rapid light missile launchers/Faction ammo ... 534 dps-burst (344 eps-actual) GÇó T2 heavy missile launchers/Faction ammo ... 453 dps GÇó T2 heavy assault missile launchers/Faction ammo ... 612 dps
Where on Earth some of you are getting 1200+ dps for a PvP fit is beyond me, because no one in their right mind is going to take a $1-billion plus ship out for sh*ts and giggles. PvE is another matter entirely, but it always is. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3572
|
Posted - 2014.05.14 01:56:00 -
[600] - Quote
Syzygium wrote:Congratulations, you just named all the points why no one will use HAMs on that ship. Good that we agree here.
However, you still seem to be unable to understand how kiting ships are flown and why a 400 DPS kiting ship blows the **** out of a 1000 DPS brawler any time it can avoid being catched. Maybe at some point you will. Not Rage heavy assault missiles, anyway. Faction or Javelin are a distinct possibility. Rapid light launchers are most likely going to be the preferred medium of choice for PvP brawling. And I'm not disagreeing about your assessment, but there's a very big difference between an actual 400 dps kiting ship and the 1200+ dps monster that's been suggested. What we've got is a 400-600 dps ship that's not substantial different from the Cerberus or Tengu in terms of damage application. I am currently away, traveling through time and will be returning last week. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 02:12:00 -
[601] - Quote
wtf? did you even read what I wrote?
The problem is neither the damage application nor the speed nor the range, it is the COMBINATION of ALL IN ONE SHIP.
The Cerb has good range, good damage, but can easily be catched by speedcruisers and is then slaughtered in the infight. The Orthrus cannot and has still all the other advantages.
Comparing the Cerb to the Orthrus is like comparing the Omen to the NavyOmen (which is far superior compared to the Omen, even if DPS and Tank look not so much different). |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 02:19:00 -
[602] - Quote
Syzygium wrote:wtf? did you even read what I wrote? Yes, and if the Orthrus was worse than the Cerberus I'd actually be concerned... Pirate ships are supposed to be better than T2. In any event, I'm more keen on the Barghest anyway - but there's absolutely nothing wrong with the Orthrus as proposed. As for the Cerberus, if it sucks, well... "I didn't build the f**king thing." I am currently away, traveling through time and will be returning last week. |

Rajeet Achmar
Biohazard. WINMATAR.
8
|
Posted - 2014.05.14 02:24:00 -
[603] - Quote
Syzygium wrote:wtf? did you even read what I wrote?
The problem is neither the damage application nor the speed nor the range, it is the COMBINATION of ALL IN ONE SHIP.
The Cerb has good range, good damage, but can easily be catched by speedcruisers and is then slaughtered in the infight. The Orthrus cannot and has still all the other advantages.
Comparing the Cerb to the Orthrus is like comparing the Omen to the NavyOmen (which is far superior compared to the Omen, even if DPS and Tank look not so much different).
Cant be caught? Today I learned that when engaging a cruiser your required to use a cruiser.
And that you have to use RLMLs 100% of the time.
Also everyone forgets that damage application for missiles sucks, like literally is the worst thing ever, on paper DPS says "500" on a normal PVP fit, and actual applied dps to a target moving at 400-2k (depending on MWD/AB/etc) will be a lot less then the "on paper" DPS.
Explosion radius is no joke. |

Rajeet Achmar
Biohazard. WINMATAR.
8
|
Posted - 2014.05.14 02:27:00 -
[604] - Quote
Mournful Conciousness wrote: You can download the data files for eft from reddit. I've already put together some fits to check the numbers. Of course there are compromises, but the results are staggering.
The best dps I got from the cruiser was 1200(!!) overheated. This was with t2 hams, 4 faction bcu, t2 damage rig and some implants.
This is a *lot* of damage from a dual Asb tanked cruiser that absolutely dictates range and delivers its massive dps at range.
You can pull that much dps and more out of a vigilant with faction damage mods, t2 rigs, implants, etc, but its going to be an absolute **** pvp ship. A realistic PVP orthus will be putting out 300-600dps depending on skills, which isnt that far fetched considering I can put out that much in some t1 cruisers fit for pvp... |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 02:28:00 -
[605] - Quote
Arthur Aihaken wrote:Syzygium wrote:wtf? did you even read what I wrote? Yes, and if the Orthrus was worse than the Cerberus I'd actually be concerned... Pirate ships are supposed to be better than T2. In any event, I'm more keen on the Barghest anyway - but there's absolutely nothing wrong with the Orthrus as proposed. In that case you have a very strange understanding of "worse". In a potential duel, the Orthrus just *wipes floor* with the Cerb any time.
Orbit at 40km, Mjolnir Missles and just wait for the Cerb to pop. The Cerb has no way of escape, nor can it break the 40.000 eHP vs Kin that the Orthrus has, because it has only 23.000 eHP vs EM itself. It just goes down without *any* risk for the Orthrus.
But, if that is *worse* in your opinion, I don't want to know what you would see as *equal* or even *better*.
Also, try to name me a SINGLE ship, that can face a kiting Orthrus 1on1, even with the most blingbling available. There is none. All ships that can possibly keep tackle will die long before the Orthrus and all ships that can possibly kill the Orthrus have no chance to hold the tackle, so the Orthrus just leaves the field. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 02:32:00 -
[606] - Quote
Rajeet Achmar wrote:Also everyone forgets that damage application for missiles sucks, like literally is the worst thing ever, on paper DPS says "500" on a normal PVP fit, and actual applied dps to a target moving at 400-2k (depending on MWD/AB/etc) will be a lot less then the "on paper" DPS.
Explosion radius is no joke. The Explosion Radius for Fury Light Missiles is 51... So the damage application against anything that tries to catch the Orthrus is nearly 100%, maybe except boosted Interceptors, which die in 3 shots anyway.
So much for paper DPS. |

Xequecal
GoonWaffe Goonswarm Federation
197
|
Posted - 2014.05.14 02:34:00 -
[607] - Quote
Syzygium wrote:Arthur Aihaken wrote:Syzygium wrote:wtf? did you even read what I wrote? Yes, and if the Orthrus was worse than the Cerberus I'd actually be concerned... Pirate ships are supposed to be better than T2. In any event, I'm more keen on the Barghest anyway - but there's absolutely nothing wrong with the Orthrus as proposed. In that case you have a very strange understanding of "worse". In a potential duel, the Orthrus just *wipes floor* with the Cerb any time. Orbit at 40km, Mjolnir Missles and just wait for the Cerb to pop. The Cerb has no way of escape, nor can it break the 40.000 eHP vs Kin that the Orthrus has, because it has only 23.000 eHP vs EM itself. It just goes down without *any* risk for the Orthrus. But, if that is *worse* in your opinion, I don't want to know what you would see as *equal* or even *better*. Also, try to name me a SINGLE ship, that can face a kiting Orthrus 1on1, even with the most blingbling available. There is none. All ships that can possibly keep tackle will die long before the Orthrus and all ships that can possibly kill the Orthrus have no chance to hold the tackle, so the Orthrus just leaves the field.
Uh, you realize the Ishtar is a thing, right? Someone posted a HML fit claiming 400 DPS at 80km is broken. Well, the Ishtar does 600 dps at that range with near perfect application too. |

Onictus
Silver Snake Enterprise Mordus Angels
896
|
Posted - 2014.05.14 02:36:00 -
[608] - Quote
Garviel Tarrant wrote:Onictus wrote:Garviel Tarrant wrote:http://puu.sh/8Kvy8.png
Stealing this from sharpt..
That is pretty much my definition of ******* broken. With LG snakes, a billion in booster (not to mention the second toon) etc etc. Looks like the nerf T3 argument, blow two bil on ships boosters and implants .....for a cruiser.....and whine about it being broken. Balance by cost doesn't really work. It especially doesn't work when you aren't putting most of your isk at any real risk. These ships are dumb without links. With links they are broken as all hell.
So you are saying that you can't accomplish something similar with HACs or T3s in the same price range, speically when you are willing to dump 2 billion into things that aren't the hull? |

JEFFRAIDER
Sniggerdly Pandemic Legion
312
|
Posted - 2014.05.14 02:38:00 -
[609] - Quote
guys i'm really passionate about eve but i know nothing about fittings or pvp or anything
types furiously |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 02:42:00 -
[610] - Quote
Syzygium wrote:But, if that is *worse* in your opinion, I don't want to know what you would see as *equal* or even *better*. It's not that I think the Cerberus is worse... it's just that I don't care. What was it many of you said when missiles got nerfed last year? HTFU... The irony hasn't escaped me.  I am currently away, traveling through time and will be returning last week. |

FT Diomedes
The Graduates RAZOR Alliance
390
|
Posted - 2014.05.14 02:43:00 -
[611] - Quote
Garviel Tarrant wrote: links... are broken as all hell.
Fixed your post.
This is my signature. There are many like it, but this one is mine. |

Sabriz Adoudel
Mission BLITZ
2868
|
Posted - 2014.05.14 02:47:00 -
[612] - Quote
Arthur Aihaken wrote:scorchlikeshiswhiskey wrote:No! Competitive missiles are bad, mmkay? Here's the reality: For PvP you're going to run T2 launchers, 3x T2 BCU's, a DC and Faction ammunition. You're not going to run flares, rigors or catalyst rigs - it'll be field extenders or trimarks. Maybe a pair of +3 implants. So what are the "real" numbers? GÇó T2 rapid light missile launchers/Faction ammo ... 534 dps-burst (344 eps-actual) GÇó T2 heavy missile launchers/Faction ammo ... 453 dps GÇó T2 heavy assault missile launchers/Faction ammo ... 612 dps Where on Earth some of you are getting 1200+ dps for a PvP fit is beyond me, because no one in their right mind is going to take a $1-billion plus ship out for sh*ts and giggles. PvE is another matter entirely, but it always is.
People very much do bling out pirate faction ships for PVP. Look up Cannibal Kane's killboard if you want to see this in action - he's often flying deadspace-fitted strategic cruisers in fights where he knows he will be outnumbered. Hell, I've known him to take a deadspace-fit T3 up against 15 hostiles and kill eight of them and escape in structure himself.
If it is not an engagement you would consider bringing a semi-blinged ship to, it's probably not an engagement you should be considering a pirate faction ship hull in. The Vindicator and the Kronos are not ships to bring to a blob fight, and neither are these new ships. Set the universe on fire - then sell the survivors ash. https://forums.eveonline.com/default.aspx?g=posts&t=238931 - an idea for a new form of hybrid PVE/PVP content. If you want to mine in highsec, read www.minerbumping.com. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 02:47:00 -
[613] - Quote
Xequecal wrote:Uh, you realize the Ishtar is a thing, right? Someone posted a HML fit claiming 400 DPS at 80km is broken. Well, the Ishtar does 600 dps at that range with near perfect application too. And? A Paladin deals 800 DPS over 95 if I want to, that does not make it comparable.
This Ishtar is not even closely as fast or agile as the Orthrus nor can it tackle that far. It is in no way as dangerous because you can either catch it anf force it to a closerange fight or you can just escape it.
You can neither force nor escape an Orthrus. That is the point. Not the DPS nor the Range.
You guys keep and keep denying the fact that this thing has the speed and the agility of an INTERCEPTOR, the Tackle Range of a RECON and the Damage of a HAC.
Orthrus RLML Kite |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2130
|
Posted - 2014.05.14 02:50:00 -
[614] - Quote
Onictus wrote:Garviel Tarrant wrote:Onictus wrote:Garviel Tarrant wrote:http://puu.sh/8Kvy8.png
Stealing this from sharpt..
That is pretty much my definition of ******* broken. With LG snakes, a billion in booster (not to mention the second toon) etc etc. Looks like the nerf T3 argument, blow two bil on ships boosters and implants .....for a cruiser.....and whine about it being broken. Balance by cost doesn't really work. It especially doesn't work when you aren't putting most of your isk at any real risk. These ships are dumb without links. With links they are broken as all hell. So you are saying that you can't accomplish something similar with HACs or T3s in the same price range, speically when you are willing to dump 2 billion into things that aren't the hull?
Uhm, actually yes? BYDI recruitment closed-ish |

Royally
Simply Wild. Mordus Angels
1
|
Posted - 2014.05.14 02:51:00 -
[615] - Quote
To those people going all "oh no, goons have acces to the only LP store." Dont forget that, whilst the system is smack in the middle of goon space, the station itself, and the system in general, is heavily camped by an anti CFC group. |

Onictus
Silver Snake Enterprise Mordus Angels
896
|
Posted - 2014.05.14 02:55:00 -
[616] - Quote
Syzygium wrote:[quote=Xequecal]
You guys keep and keep denying the fact that this thing has the speed and the agility of an INTERCEPTOR, the Tackle Range of a RECON and the Damage of a HAC. [/url]
4000m/s is interceptor speed eh?
|

Elusive Panda
The Sky People
10
|
Posted - 2014.05.14 02:57:00 -
[617] - Quote
Please, keep linking fits that includes HG Snakes, Perfect Links, drugs, full +5 implants and deadspace mods, because we all know how representative of the reality these are. I could, in no way, make a stabber looks insanely OP by using those.
ps: I believe you forgot to use a Pithium A-Type Invul field on there for good measure. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 02:58:00 -
[618] - Quote
Actually the Orthrus can overhteat to nearly 7k, and yes, that is in the range of Interceptors and Nanofrigs. It is at least faster than anything that has a chance of survinging a tackle attempt, which is all that counts. |

Grath Telkin
Sniggerdly Pandemic Legion
2500
|
Posted - 2014.05.14 03:02:00 -
[619] - Quote
Syzygium wrote:Actually the Orthrus can overhteat to nearly 7k, and yes, that is in the range of Interceptors and Nanofrigs. It is at least faster than anything that has a chance of survinging a tackle attempt, which is all that counts.
I think you might be mentally handicapped or you're just unaware of how little damage this thing does to an interceptor....you know, the thing thats going to be tackling it. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 03:02:00 -
[620] - Quote
Royally wrote:To those people going all "oh no, goons have acces to the only LP store." Dont forget that, whilst the system is smack in the middle of goon space, the station itself, and the system in general, is heavily camped by an anti CFC group. Goons needed a bone after the huge hit they took banking on the Nestor being a hit.  I am currently away, traveling through time and will be returning last week. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 03:03:00 -
[621] - Quote
Elusive Panda wrote:Please, keep linking fits that includes HG Snakes, Perfect Links, drugs, full +5 implants and deadspace mods, because we all know how representative of the reality these are. I could, in no way, make a stabber looks insanely OP by using those. ps: I believe you forgot to use a Pithium A-Type Invul field on there for good measure. You can take away all the implants and then compare it to HACs or Factioncruisers without these implants too, the superiority stays the same.
The fit just shows how far it can go and is just the way many people will fly it. ISK is really not an issue for most older players. |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 03:03:00 -
[622] - Quote
Onictus wrote:4000m/s is interceptor speed eh? I've personally seen a Machariel break 4,000 m/sec - so how far are we really going to take this? I am currently away, traveling through time and will be returning last week. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 03:10:00 -
[623] - Quote
Grath Telkin wrote:Syzygium wrote:Actually the Orthrus can overhteat to nearly 7k, and yes, that is in the range of Interceptors and Nanofrigs. It is at least faster than anything that has a chance of survinging a tackle attempt, which is all that counts. I think you might be mentally handicapped or you're just unaware of how little damage this thing does to an interceptor....you know, the thing thats going to be tackling it. Do a damage graph.
The event will go as follows: Malediction (with HG Snake and Lokiboost!) eats around 100 DPS permanently while chasing the Orthrus and once it has set a scram and the own speed goes down to orbit in scramrange, it just goes *plopp* from the next wave of missiles.
That orthrus shoots LIGHT MISSILES. They hit ceptors on their approach and kill them once they reduce speed for any reason. And they must reduce speed if they want to scram, because they cannot orbit with 6k m/s in a 12km radius. It does not work.
Any ceptor trying to catch an orthrus dies horribly while trying. In less then 20 seconds I suppose. |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 03:17:00 -
[624] - Quote
This kind of bullsh*t discussion more or less derailed the Pirate Battleships thread, so either start using realistic numbers for what most average players will utilize - or you go on my block list. That is all. Back to our regularly scheduled programming... I am currently away, traveling through time and will be returning last week. |

Aglais
Deep Core Mining Inc. Caldari State
501
|
Posted - 2014.05.14 03:23:00 -
[625] - Quote
I feel like I should point out that the Cynabal still has a higher velocity, is lighter, and more agile than the Orthrus. This is using Kronos stats for the Cynabal. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 03:26:00 -
[626] - Quote
Arthur Aihaken wrote:This kind of bullsh*t discussion more or less derailed the Pirate Battleships thread, so either start using realistic numbers for what most average players will utilize - or you go on my block list. That is all. Back to our regularly scheduled programming... Yeah, ok, it's all bullsh*t.
Welcome to lowsec. |

Onictus
Silver Snake Enterprise Mordus Angels
896
|
Posted - 2014.05.14 03:35:00 -
[627] - Quote
Syzygium wrote:Arthur Aihaken wrote:This kind of bullsh*t discussion more or less derailed the Pirate Battleships thread, so either start using realistic numbers for what most average players will utilize - or you go on my block list. That is all. Back to our regularly scheduled programming... Yeah, ok, it's all bullsh*t.Welcome to lowsec.
Yes, all ten of you can worry about it. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 03:43:00 -
[628] - Quote
What you don't get ist that I basically argument for YOUR good.
I personally have no problem with completely overpowered blingbling ships, because I can afford them in packs, I can fit them with all the shiny stuff I want and using their overwhelming power against all those who can't.
I just believe that is a stupid idea to bring so much overpowered ships into the game, because the rich guys can use them and wreck havoc while the poor guys will just get obliterated.
But, if you are sooooo willing to get blown apart by a new pwnmobile, so be it. Just keep telling yourself it isnt that much better than the cheap stuff all others can bring and that everything will be fine. |

Onictus
Silver Snake Enterprise Mordus Angels
896
|
Posted - 2014.05.14 03:46:00 -
[629] - Quote
Syzygium wrote:What you don't get ist that I basically argument for YOUR good.
I personally have no problem with completely overpowered blingbling ships, because I can afford them in packs, I can fit them with all the shiny stuff I want and using their overwhelming power against all those who can't.
I just believe that is a stupid idea to bring so much overpowered ships into the game, because the rich guys can use them and wreck havoc while the poor guys will just get obliterated.
But, if you are sooooo willing to get blown apart by a new pwnmobile, so be it. Just keep telling yourself it isnt that much better than the cheap stuff all others can bring and that everything will be fine.
What happened to price isn't a balancing factor.
If it wasn't we would all be flying around in machs all of the time. We aren't, in fact I sold my last one because I never flew it and got sick of hauling it around.
Same thing as the vaunted 100mn Tengu, last one I saw I tackled with an alt in a bomber....and left with the bomber.
|

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 03:49:00 -
[630] - Quote
Syzygium wrote:What you don't get ist that I basically argument for YOUR good. Great - feel free to stop anytime now... I am currently away, traveling through time and will be returning last week. |

Onictus
Silver Snake Enterprise Mordus Angels
896
|
Posted - 2014.05.14 03:53:00 -
[631] - Quote
Arthur Aihaken wrote:Syzygium wrote:What you don't get ist that I basically argument for YOUR good. Great - feel free to stop anytime now...
But he's the only space rich player in eve. |

Syzygium
Friends Of Harassment The Camel Empire
41
|
Posted - 2014.05.14 03:59:00 -
[632] - Quote
Onictus wrote:Arthur Aihaken wrote:Syzygium wrote:What you don't get ist that I basically argument for YOUR good. Great - feel free to stop anytime now... But he's the only space rich player in eve. Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong.
Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong.
In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have. |

Onictus
Silver Snake Enterprise Mordus Angels
896
|
Posted - 2014.05.14 04:31:00 -
[633] - Quote
Syzygium wrote:Onictus wrote:Arthur Aihaken wrote:Syzygium wrote:What you don't get ist that I basically argument for YOUR good. Great - feel free to stop anytime now... But he's the only space rich player in eve. Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong. Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong. In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have.
I said absurd where exactly?
However, a single pirate cruiser hull isn't game breaking, they aren't going to be available in numbers to matter.
Even then, if you want to risk that much isk to kill a few stabbers or whatnot, good on you, I really don't care. Just like I didn't care about the "unstoppabe" 100mn Tengus, they are an anomoly. You "good" PvPers by whatever measure that are willing to dump 2-4 billion into solo, small gang **** have very little bearing on eve as a whole.
I'd rather the option be there, instead of plain out N+1 balancing, N+1 being I have more numbers I win all else being equal.
But by all means, keep telling me what is best to me. |

Mario Putzo
Welping and Dunking.
888
|
Posted - 2014.05.14 04:42:00 -
[634] - Quote
Syzygium wrote:Onictus wrote:Arthur Aihaken wrote:Syzygium wrote:What you don't get ist that I basically argument for YOUR good. Great - feel free to stop anytime now... But he's the only space rich player in eve. Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong. Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong. In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have.
Pretty much EVERYONE I talk to thinks they are really strong too. But we are all in agreement that these are EASILY dealt with. Its actually comical how easy it is to cripple the **** out of these things to the point that they would be practically useless in their secondary role. Since you are so good at PVP and your friends all are too, I am sure you can collectively see the GLARING weakness these have.
In regards to your Malediction Crisis.
Good: It will be nice to have a ship that specializes in anti tackle/tackle, that we should have had from the RLML weapon systems that CCP dropped the ball on.
|

Rajeet Achmar
Biohazard. WINMATAR.
8
|
Posted - 2014.05.14 05:50:00 -
[635] - Quote
Aglais wrote:I feel like I should point out that the Cynabal still has a higher velocity, is lighter, and more agile than the Orthrus. This is using Kronos stats for the Cynabal.
Yea lots of "vets" being noobs in here and calling it OP in comparison to other pirate factions, when those pirate factions are all getting boosts for this summer anyway... |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.14 05:53:00 -
[636] - Quote
Mario Putzo wrote:Syzygium wrote:Onictus wrote:Arthur Aihaken wrote:Syzygium wrote:What you don't get ist that I basically argument for YOUR good. Great - feel free to stop anytime now... But he's the only space rich player in eve. Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong. Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong. In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have. Pretty much EVERYONE I talk to thinks they are really strong too. But we are all in agreement that these are EASILY dealt with. Its actually comical how easy it is to cripple the **** out of these things to the point that they would be practically useless in their secondary role. Since you are so good at PVP and your friends all are too, I am sure you can collectively see the GLARING weakness these have. In regards to your Malediction Crisis. Good: It will be nice to have a ship that specializes in anti tackle/tackle, that we should have had from the RLML weapon systems that CCP dropped the ball on.
LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces... |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 06:09:00 -
[637] - Quote
Mario Putzo wrote:Syzygium wrote:Onictus wrote:Arthur Aihaken wrote:Syzygium wrote:What you don't get ist that I basically argument for YOUR good. Great - feel free to stop anytime now... But he's the only space rich player in eve. Not really, thats the problem. What you guys call "absurd numbers" is everyday experience in lowsec. People will fly that ship with extreme mods, and in a few months they will go nerf them anyway because even the majority will realize that they are simply too strong. Just ask the best and most experienced PvP Players in your own corps and alliances what they think. Most if not all people I have spoken with agree that these ships are WAY too strong. In fact, I have not heard ONE good PvP Player saying that these ships are well balanced and have counters like all other ships have. Pretty much EVERYONE I talk to thinks they are really strong too. But we are all in agreement that these are EASILY dealt with. Its actually comical how easy it is to cripple the **** out of these things to the point that they would be practically useless in their secondary role. Since you are so good at PVP and your friends all are too, I am sure you can collectively see the GLARING weakness these have. In regards to your Malediction Crisis. Good: It will be nice to have a ship that specializes in anti tackle/tackle, that we should have had from the RLML weapon systems that CCP dropped the ball on.
Or Add simply some E war against Missile and drone.
Tracking Disruptor I
Can disrupt the communication between the ship and the missile or the drone.
If you add some e-ware we began to be more balanced.
|

Eridon Hermetz
Epsilon Lyr Mordus Angels
2
|
Posted - 2014.05.14 06:41:00 -
[638] - Quote
all i see with this new Mordus it they have a really crappy capacitor ... A single Curse can cap out easily in few seconds your little shinny Orthrus and ooooh !! what's happening !! he can't run anyways , a MWD don't works really well without cap hum ? nice dps on burst with Rapid Light Missile , ok , just don't forget the HUGE reload time betwenn burst , and you will see , it's not a really OP ship , i more scared by the new unscrammable Phantasm... |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 06:52:00 -
[639] - Quote
Eridon Hermetz wrote:all i see with this new Mordus it they have a really crappy capacitor ... A single Curse can cap out easily in few seconds your little shinny Orthrus and ooooh !! what's happening !! he can't run anyways , a MWD don't works really well without cap hum ? nice dps on burst with Rapid Light Missile , ok , just don't forget the HUGE the reload time betwenn burst , and you will see , it's not really OP ...
Neutra range ...
With curse you can stop this ship because they are quickly out of your neutra.
The Neutra will be nice if when the target without capa can warp out or stop immediately. But it's not the case. You have two ship interesting about neutra and range the Curse and the armageddon. But check the scan resolution of this two ship. You Orthrus will be already fairway when you can put your neutra on them.
The main problem is not when you have one of this ship on the field. But if you began to have 5 or 6 with logi, they are no warfare to counter the dps, you small tackle will be dead very quickly. And after that they stay at very long range and kill all thing on the field (disrupt).
This line are too powerful because they are no really weakness. |

Mario Putzo
Welping and Dunking.
888
|
Posted - 2014.05.14 07:00:00 -
[640] - Quote
Alghara wrote:
Or Add simply some E war against Missile and drone.
Tracking Disruptor I
Can disrupt the communication between the ship and the missile or the drone.
If you add some e-ware we began to be more balanced.
That's will be a good idea because with the drone modification, now we need to have some warfare against them. (speed of medium and high and fighter).
Hmm you would think for a guy in GSF would see the easy counter. After all you guys even named the fleet! |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 07:01:00 -
[641] - Quote
So now the ship is too OP because a team can field more than one? You're really grasping at straws... I am currently away, traveling through time and will be returning last week. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 07:10:00 -
[642] - Quote
Arthur Aihaken wrote:So now the ship is too OP because a team can field more than one? You're really grasping at straws...
No because you have the speed,the tank, the range weapon and tackle in the same ship and you don't have e-war against the weapon.
That will be not difficult to understand
|

Mario Putzo
Welping and Dunking.
888
|
Posted - 2014.05.14 07:14:00 -
[643] - Quote
Alghara wrote:Arthur Aihaken wrote:So now the ship is too OP because a team can field more than one? You're really grasping at straws... No because you have the speed,the tank, the range weapon and tackle in the same ship and you don't have e-war against the weapon. That will be not difficult to understand
Right there is nothing at all in the game that will force this ship to submit its range benefits.  |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 07:17:00 -
[644] - Quote
Enough whining and EFT warrior'ing... Can we get back to discussing a slightly increased damage modifier for the Barghest, from 5% per level to 7.5% per level? And what about dropping the signature radius on the "stealth" ships by a few %? I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
682
|
Posted - 2014.05.14 07:23:00 -
[645] - Quote
Arthur Aihaken wrote:Enough whining and EFT warrioring... Can we get back to discussing a slightly increased damage modifier for the Barghest, from 5% per level to 7.5% per level? And what about dropping the signature radius on the "stealth" ships by a few %? Here's a wicked idea for these ships: Give them a +750% role bonus to ship maximum velocity when using cloaking devices (so they're actually faster cloaked).
no |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 07:24:00 -
[646] - Quote
Mario Putzo wrote:Alghara wrote:Arthur Aihaken wrote:So now the ship is too OP because a team can field more than one? You're really grasping at straws... No because you have the speed,the tank, the range weapon and tackle in the same ship and you don't have e-war against the weapon. That will be not difficult to understand Right there is nothing at all in the game that will force this ship to submit its range benefits. 
You have only one ship the keres, but you need to use the keres in scramble (15 km and put 3 remote sensor dampener / ship).
And the speed of the keres is near or the speed of the orthrus. if you put some buffer and you keres **** it's armor (draw back, on your agility and speed "thx ccp").
|

Dave Stark
5572
|
Posted - 2014.05.14 07:31:00 -
[647] - Quote
i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) |

Arthur Aihaken
Erebus Solia
3575
|
Posted - 2014.05.14 07:35:00 -
[648] - Quote
Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. (hint: he said sensor damps) It's easier to whine and cry "op". I am currently away, traveling through time and will be returning last week. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 07:36:00 -
[649] - Quote
Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps)
yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck
|

Dave Stark
5574
|
Posted - 2014.05.14 07:42:00 -
[650] - Quote
Alghara wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck then do what you do with any other ship you face; bring 250 megathrons and alpha it straight off the field. more than one way to skin a cat. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
683
|
Posted - 2014.05.14 07:45:00 -
[651] - Quote
Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. ( hint: he said sensor damps)
sensor damps are a counter to everything though, if you're willing to use 1 specialist dampening ship per thing you're trying to counter. also this doesn't even work if it's vs the frigate because FOFs. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 07:48:00 -
[652] - Quote
Dave Stark wrote:Alghara wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck then do what you do with any other ship you face; bring 250 megathrons and alpha it straight off the field. more than one way to skin a cat.
Guy no every body can formup 250 megathron in EVE. one orthrus fleet will never a real problem for goons. But EVE is not only Goons |

Dave Stark
5577
|
Posted - 2014.05.14 07:52:00 -
[653] - Quote
Alghara wrote:Dave Stark wrote:Alghara wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck then do what you do with any other ship you face; bring 250 megathrons and alpha it straight off the field. more than one way to skin a cat. Guy no every body can formup 250 megathron in EVE. one orthrus fleet will never a real problem for goons. But EVE is not only Goons
fine then, 125 maelstroms. |

Shamus en Divalone
Dip Dip Potatoe Chip
19
|
Posted - 2014.05.14 08:25:00 -
[654] - Quote
Makari Aeron wrote:Still kinda miffed that Mordu's Legion ships aren't ECM based like the lore dictates.
One day we might get some new faction BC's these should be able to fill a few gaps, including the Mordus ECM one. |

Mario Putzo
Welping and Dunking.
888
|
Posted - 2014.05.14 08:40:00 -
[655] - Quote
Alghara wrote:Dave Stark wrote:Alghara wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships.
(hint: he said sensor damps) yes but try to keep you scramble on the orthrus with enough speed to don't take the drone damage and more than 10 km because under the orthrus can lock you, if they are a medium neutra in the utility slot you range where you can be. It's from 12 km to 15km at more than 2500 m's good luck then do what you do with any other ship you face; bring 250 megathrons and alpha it straight off the field. more than one way to skin a cat. Guy no every body can formup 250 megathron in EVE. one orthrus fleet will never a real problem for goons. But EVE is not only Goons
As a little guy, who goons so arrogantly pretend to look out for. As a lowsec denizen who doesn't have the luxury of easy peazy bubbles...These ships while strong are easily countered. Pretty much any lowsec fleet will have on field the tools to deal with this. Any Nullsec group should hopefully have the tools to deal with this.
Damps is an obvious solution, but it is not the ideal solution, **** the real answer has only been the meta for the last year. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.14 08:51:00 -
[656] - Quote
So much OP crying! What about Angels, that can kite easily in a Dis range, or get close to any ship and withdraw at any moment because of speed? Or what to do with Serpentis, they can contol out of scram range and do best dps in the game? If you think that Mordu's is OP, you need to nerf those factions too. But I don't think that all three factions is OP, because their price is too high to be crap, they MUST be better then t2 analogs. look at all of them, they have good speed, tank, dps and range control capabilities, so mordu's is in line with mates. No ships in their class can fight them 1vs1, so use more ships or take web profile ones. |

afkalt
Republic Military School Minmatar Republic
43
|
Posted - 2014.05.14 08:57:00 -
[657] - Quote
Mario Putzo wrote:the real answer has only been the meta for the last year.
Cry on the forums for nerfs? 
Ok, you said last year, that's been the fashion a lot longer but still  |

Camper101
Nocturnal Romance Cynosural Field Theory.
991
|
Posted - 2014.05.14 09:20:00 -
[658] - Quote
afkalt wrote:Mario Putzo wrote:the real answer has only been the meta for the last year. Cry on the forums for nerfs?  Ok, you said last year, that's been the fashion a lot longer but still 
Apparently he means Slowcats. Slowcats are the natural counter to anything subcap.
Edit: *if you are doing them right 2013.03.01 13:30:58 notify For participating in the General Discussion Forum Section your trustworthiness has been adjusted by -2.5000.
My name is Hans. The "L" stands for danger. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 09:41:00 -
[659] - Quote
Feodor Romanov wrote:So much OP crying! What about Angels, that can kite easily in a Dis range, or get close to any ship and withdraw at any moment because of speed? Or what to do with Serpentis, they can contol out of scram range and do best dps in the game? If you think that Mordu's is OP, you need to nerf those factions too. But I don't think that all three factions is OP, because their price is too high to be crap, they MUST be better then t2 analogs. look at all of them, they have good speed, tank, dps and range control capabilities, so mordu's is in line with mates. No ships in their class can fight them 1vs1, so use more ships or take web profile ones.
Again no.
Angel is turret, you can use e-war weapon medium range Serpentis also turret, you can use e-war weapon medium range Mordus Missile , none
This configuration with no real E-war. Long range weapon, speed tank and long range disrupt
it's hydre at 5 head.
|

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.14 09:44:00 -
[660] - Quote
Alghara wrote:Feodor Romanov wrote:So much OP crying! What about Angels, that can kite easily in a Dis range, or get close to any ship and withdraw at any moment because of speed? Or what to do with Serpentis, they can contol out of scram range and do best dps in the game? If you think that Mordu's is OP, you need to nerf those factions too. But I don't think that all three factions is OP, because their price is too high to be crap, they MUST be better then t2 analogs. look at all of them, they have good speed, tank, dps and range control capabilities, so mordu's is in line with mates. No ships in their class can fight them 1vs1, so use more ships or take web profile ones. Again no. Angel is turret, you can use e-war weapon medium range Serpentis also turret, you can use e-war weapon medium range Mordus Missile , none This configuration with no real E-war. Long range weapon, speed tank and long range disrupt it's hydre at 5 head. you can use all of E-war arsenal except track disruptors |

Ganthrithor
GoonWaffe Goonswarm Federation
850
|
Posted - 2014.05.14 10:01:00 -
[661] - Quote
I think I will buy an example of each of these ships because the art team did a nice job with them. I hope the engine flares are blue.
Dat 20th century stealth tech look, tho. Seriously, the frigate and cruiser are pretty good looking. I might even come back to EVE for a few days just to fly around in a blackops-fit ship that looks like a blackops ship ought to look (and can actually kite a bit to boot!).
I'm not going to make any detailed commentary about the ships before I can play with them in EFT, but good job on picking a simple theme that actually looks very flexible and usable. Given how OP the Stratios is, when I saw the stealth-fighter looks I totally expected them to be some new form of game-breaking covert-cloaking ships. I kind of wish they were, given that you've already set a pretty absurd precedent for how powerful covert ships can be with the Stratios and how well being sneaky would pair with a stealthy-looking hull, but these will do. Plus, you can't admire that great artwork when your ship is invisible! |

Ganthrithor
GoonWaffe Goonswarm Federation
850
|
Posted - 2014.05.14 10:06:00 -
[662] - Quote
Seriously though, your art team. I love that they worked in not only visual elements of the F-117 and B-2, but also Northrop's early steath tech demonstrators. Dat art team, dat art team... |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.14 10:44:00 -
[663] - Quote
Alghara wrote:Feodor Romanov wrote:So much OP crying! What about Angels, that can kite easily in a Dis range, or get close to any ship and withdraw at any moment because of speed? Or what to do with Serpentis, they can contol out of scram range and do best dps in the game? If you think that Mordu's is OP, you need to nerf those factions too. But I don't think that all three factions is OP, because their price is too high to be crap, they MUST be better then t2 analogs. look at all of them, they have good speed, tank, dps and range control capabilities, so mordu's is in line with mates. No ships in their class can fight them 1vs1, so use more ships or take web profile ones. Again no. Angel is turret, you can use e-war weapon medium range Serpentis also turret, you can use e-war weapon medium range Mordus Missile , none This configuration with no real E-war. Long range weapon, speed tank and long range disrupt it's hydre at 5 head.
Tell me which e-war you can't use? Damps? U can. ECM? U can? Web? U can. Scram/Disrupt? U can. Neut? U can.
The only one you can't use is tracking disruption.
A flight of Phantasms with Rapier support will trash this. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 11:05:00 -
[664] - Quote
Rajeet Achmar wrote:Mournful Conciousness wrote:
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
And? You can do this in almost any battleship in the current state anyway, MJD is like a get out of jail free card for battleships. Plus MJD won't work if you are scrammed, so I don't see how that is a get of jail free card at all really. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 11:08:00 -
[665] - Quote
Mournful Conciousness wrote:Rajeet Achmar wrote:Mournful Conciousness wrote:
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
And? You can do this in almost any battleship in the current state anyway, MJD is like a get out of jail free card for battleships. I think you're ignoring the scram range superiority of the barghest. IT gets to choose when to leave, not the non-Mordus opponent. Pvp is as much (more) about dictating the terms of the encounter as anything else. The Mordus ships hold all the cards in this respect without having to give up speed, damage or tank. Yes, but this only applies to the frigate as very few ships in the game can match it's speed allowing it to dictate. When it comes to the BS though then it isn't going to be able to dictate against many of the ships it will come up against as BS's are inherently slow, even the fastest ones. |

Milton Middleson
Rifterlings Point Blank Alliance
481
|
Posted - 2014.05.14 11:15:00 -
[666] - Quote
Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. ( hint: he said sensor damps)
Grath is wrong. A pair of unbonused senor damps still leave the ship plenty of safe operating room, and a dedicated sensor damp ship only counters it insofar as a rack of bonused damps counter every. Which, to be fair, they do, but that's not a peculiar weakness.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 11:15:00 -
[667] - Quote
Syzygium wrote:Quote:Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. To FOCUS means to concentrate on ONE thing. Either they are fast, OR they are good missileboats OR they excel in tackling opponents. FOCUSING on THREE things is denying the meaning of FOCUS at all. Maybe it is clear now why this concept will not work well. It is just too much focusing on too many things. Precisely. Someone else who understands how the overall concept will not work. You can't have speed, the ability to dictate with long point range, and tank, and good missile dps. Basically you might as well just say the ship focuses on being OP.
Imo, the focus on speed and ability to dictate point range is what makes these ship far too powerful. If you do really want to give it that combination then DPS and tank needs to be severely diminished. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 11:20:00 -
[668] - Quote
Milton Middleson wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. ( hint: he said sensor damps) Grath is wrong. A pair of unbonused senor damps still leave the ship plenty of safe operating room, and a dedicated sensor damp ship only counters it insofar as a rack of bonused damps counter every. Which, to be fair, they do, but that's not a peculiar weakness. Plus a dampening ship won't actually be able to inflict any meaningful damage, the best it can do is manage to escape. If you call that a counter then you really don't understand pvp.
The natural counter would be either a ship which has higher max velocity, unfortunately the Garmur will probably outbrawl most of those ships anyway due to it's great EHP and dps. The other counter would be long range webs. But bringing a Rapier of Loki to take on a frigate isn't exactly what I call a viable counter, and Blood Raider webs are going to be too short range unless the Garmur pilot is incompetent. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.14 11:21:00 -
[669] - Quote
Medalyn Isis wrote:Mournful Conciousness wrote:Rajeet Achmar wrote:Mournful Conciousness wrote:
Rethink your fit. Try cruise + AB + MJD + scram + web. You can leave any time you want.
And? You can do this in almost any battleship in the current state anyway, MJD is like a get out of jail free card for battleships. I think you're ignoring the scram range superiority of the barghest. IT gets to choose when to leave, not the non-Mordus opponent. Pvp is as much (more) about dictating the terms of the encounter as anything else. The Mordus ships hold all the cards in this respect without having to give up speed, damage or tank. Yes, but this only applies to the frigate as very few ships in the game can match it's speed allowing it to dictate. When it comes to the BS though then it isn't going to be able to dictate against many of the ships it will come up against as BS's are inherently slow, even the fastest ones. dueling BS is smth from fantasy films. More like exception. |

darius mclever
71
|
Posted - 2014.05.14 11:21:00 -
[670] - Quote
Every other pirate ship also focuses on 3 things. They even explained each of them in the fanfest presentation for ship balancing. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.14 11:23:00 -
[671] - Quote
Milton Middleson wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. ( hint: he said sensor damps) Grath is wrong. A pair of unbonused senor damps still leave the ship plenty of safe operating room, and a dedicated sensor damp ship only counters it insofar as a rack of bonused damps counter every. Which, to be fair, they do, but that's not a peculiar weakness. Dumps work well. Do not want dumps, use ecm or web. |

Weasel Leblanc
Center for Advanced Studies Gallente Federation
38
|
Posted - 2014.05.14 11:30:00 -
[672] - Quote
CCP Rise wrote: =======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
It really seems odd that Gallente Frigate V can bonus a long point's range out past the ships base lock range. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 11:37:00 -
[673] - Quote
The cruiser looks decent, but I don't really see the reason why everyone is feeling so worried about it. An interceptor will easily be able to shut it down.
Cassius Invictus wrote:LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces...
The Phantasm is going to be great, but people seem to be forgetting that it's speed bonus only applies to AB's. So when it comes to max velocity it isn't actually very fast at all compared to its peers who will be equipped with a MWD.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 11:45:00 -
[674] - Quote
Feodor Romanov wrote:Milton Middleson wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. ( hint: he said sensor damps) Grath is wrong. A pair of unbonused senor damps still leave the ship plenty of safe operating room, and a dedicated sensor damp ship only counters it insofar as a rack of bonused damps counter every. Which, to be fair, they do, but that's not a peculiar weakness. Dumps work well. Do not want dumps, use ecm or web. Again, all a damp or ECM ship will be able to do is escape, they don't have the speed to catch up to the Garmur, but you are another one who seems to be under the illusion that a competent Garmur pilot will let you get in range to scram it.
As I mentioned before, the only ships that would really work are a Loki or Rapier with bonused webs, but I'd hardly call that a viable counter for dealing with a frigate. |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.14 12:05:00 -
[675] - Quote
Medalyn Isis wrote:The cruiser looks decent, but I don't really see the reason why everyone is feeling so worried about it. An interceptor will easily be able to shut it down. Cassius Invictus wrote:LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces... The Phantasm is going to be great, but people seem to be forgetting that it's speed bonus only applies to AB's. So when it comes to max velocity it isn't actually very fast at all compared to its peers who will be equipped with a MWD.
Well we will need EFT to know for sure. Thx to extra lows Phantasm can equip more internal nano structures. Besides don't forget 100mn Phantasms . I don't know the exact numbers but won't Sansha on AB be quite immune to missile fire? Huge speed, no sig increase? |

Desiderya
Pyre Falcon Defence and Security Imperial Outlaws.
758
|
Posted - 2014.05.14 12:09:00 -
[676] - Quote
Very powerful bonuses, but we'll see how they fare compared to the other kiters out there. It's not that the other pirate ships are not extremely potent and hard to counter 1v1 when you're already fighting upward. Ruthlessness is the kindness of the wise. |

Alghara
Les chevaliers de l'ordre Goonswarm Federation
17
|
Posted - 2014.05.14 12:12:00 -
[677] - Quote
Cassius Invictus wrote:Medalyn Isis wrote:The cruiser looks decent, but I don't really see the reason why everyone is feeling so worried about it. An interceptor will easily be able to shut it down. Cassius Invictus wrote:LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces... The Phantasm is going to be great, but people seem to be forgetting that it's speed bonus only applies to AB's. So when it comes to max velocity it isn't actually very fast at all compared to its peers who will be equipped with a MWD. Well we will need EFT to know for sure. Thx to extra lows Phantasm can equip more internal nano structures. Besides don't forget 100mn Phantasms  . I don't know the exact numbers but won't Sansha on AB be quite immune to missile fire? Huge speed, no sig increase?
It's like tengu 100 mn not more and the acceleration it's not good, the range also of laser is not terrible. You can easily tackle this ship (phantasm) with a sentinel It's absolue not the same problem than mordu's. And the Phantasm don't have a long disrupt, don't have long range dps don't have high speed. it's more small sig and tanking.
|

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.14 12:23:00 -
[678] - Quote
Alghara wrote: It's like tengu 100 mn not more and the acceleration it's not good, the range also of laser is not terrible. You can easily tackle this ship (phantasm) with a sentinel It's absolue not the same problem than mordu's. And the Phantasm don't have a long disrupt, don't have long range dps don't have high speed. it's more small sig and tanking.
Honestly I'm not thrilled by 100mn Phantasm. 10 mn can be a lot more useful. Also what Mordus config are we talking about? HML and disrupt? That won't have a lot of dps let alone applied dps. HAM and scram? This is well within medium scorch range... anyway we will need an ingame test to see, but calling Mordus OP is a great exaggeration. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.14 12:30:00 -
[679] - Quote
Medalyn Isis wrote:Feodor Romanov wrote:Milton Middleson wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. ( hint: he said sensor damps) Grath is wrong. A pair of unbonused senor damps still leave the ship plenty of safe operating room, and a dedicated sensor damp ship only counters it insofar as a rack of bonused damps counter every. Which, to be fair, they do, but that's not a peculiar weakness. Dumps work well. Do not want dumps, use ecm or web. Again, all a damp or ECM ship will be able to do is escape, they don't have the speed to catch up to the Garmur, but you are another one who seems to be under the illusion that a competent Garmur pilot will let you get in range to scram it. As I mentioned before, the only ships that would really work are a Loki or Rapier with bonused webs, but I'd hardly call that a viable counter for dealing with a frigate.
Competent pilot will not let?!! What kiting expierence do you have? Even the best pilots often lose their kiting ships by faults,errors, blobs, baits and etc. You do not know how to counter Mordu's ships? Fine you have a bad fantasy, step aside with your OPing and don't let those beautiful and powerful ships to stay in dock, like it is with sisters ships. Personally, I want to fly Mordu's and to hunt them this summer. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1352
|
Posted - 2014.05.14 12:54:00 -
[680] - Quote
Medalyn Isis wrote:The cruiser looks decent, but I don't really see the reason why everyone is feeling so worried about it. An interceptor will easily be able to shut it down. Cassius Invictus wrote:LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces... The Phantasm is going to be great, but people seem to be forgetting that it's speed bonus only applies to AB's. So when it comes to max velocity it isn't actually very fast at all compared to its peers who will be equipped with a MWD.
Clueless 9/10 "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 12:59:00 -
[681] - Quote
Kagura Nikon wrote:Medalyn Isis wrote:The cruiser looks decent, but I don't really see the reason why everyone is feeling so worried about it. An interceptor will easily be able to shut it down. Cassius Invictus wrote:LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces... The Phantasm is going to be great, but people seem to be forgetting that it's speed bonus only applies to AB's. So when it comes to max velocity it isn't actually very fast at all compared to its peers who will be equipped with a MWD. Clueless 9/10 Actually I've tried out the idea of 100mn Phantasm's and unlike a missile Drake or Tengu, it's simply fail. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 13:01:00 -
[682] - Quote
Alghara wrote:It's like tengu 100 mn not more and the acceleration it's not good, the range also of laser is not terrible. Yes exactly, for these reasons I don't think people will fly 100mn Phantasm's. The ship is very good with a 10mn, trust me I already have a number of fits ready to go. Why compromise all of that just so you can fly in a straight line really fast and not do much else.
|

Grath Telkin
Sniggerdly Pandemic Legion
2500
|
Posted - 2014.05.14 13:03:00 -
[683] - Quote
Milton Middleson wrote:Dave Stark wrote:i love all the "it has no counter" posts when i'm pretty sure grath pointed out about 20 pages ago the obvious and common counter to these ships. ( hint: he said sensor damps) Grath is wrong. A pair of unbonused senor damps still leave the ship plenty of safe operating room, and a dedicated sensor damp ship only counters it insofar as a rack of bonused damps counter every. Which, to be fair, they do, but that's not a peculiar weakness.
Yea, Im totally wrong that a single damp fit condor doesn't ruin that frigates day and drop its lock range to less than a Navy Slicer and that assumes you're running a rig and integrity link.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 13:05:00 -
[684] - Quote
Feodor Romanov wrote:Competent pilot will not let?!! What kiting expierence do you have? Even the best pilots often lose their kiting ships by faults,errors, blobs, baits and etc. I've been flying kiting ships before tiericide when they weren't so powerful. Never been caught by anyone unless they got me at a gate. You must be flying with some fail kiting pilots. The whole point of a kiting ship is that you dictate the engagement.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1352
|
Posted - 2014.05.14 13:12:00 -
[685] - Quote
So much pen and paper theorecrafting here....
We used to be able to kil nanophoons flying17 m/s , could turn on a dime with torpedoes that reaches 40 km and with NOs that draiend to zero.
THese things whiel strong are not unkillable if the nanophoon was not. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1352
|
Posted - 2014.05.14 13:14:00 -
[686] - Quote
Medalyn Isis wrote:Kagura Nikon wrote:Medalyn Isis wrote:The cruiser looks decent, but I don't really see the reason why everyone is feeling so worried about it. An interceptor will easily be able to shut it down. Cassius Invictus wrote:LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces... The Phantasm is going to be great, but people seem to be forgetting that it's speed bonus only applies to AB's. So when it comes to max velocity it isn't actually very fast at all compared to its peers who will be equipped with a MWD. Clueless 9/10 Actually I've tried out the idea of 100mn Phantasm's and unlike a missile Drake or Tengu, it's simply fail.
LEt see. wait 2 months after the expansion hits and comapre what YOUR results will be with your ideas agaisnt what Pursuit of Happyness will achieve. ok? But please do not cry after.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 13:15:00 -
[687] - Quote
Kagura Nikon wrote:THese things whiel strong are not unkillable if the nanophoon was not. And the nanophoon was removed from the game for being OP. The amount of tears nano ships produced could have filled an ocean.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 13:16:00 -
[688] - Quote
Kagura Nikon wrote:Medalyn Isis wrote:Kagura Nikon wrote:Medalyn Isis wrote:The cruiser looks decent, but I don't really see the reason why everyone is feeling so worried about it. An interceptor will easily be able to shut it down. Cassius Invictus wrote:LoL I see nice use for those ships, but overpowered? Isn't the new Sansha the perfect counter to this? I sometimes hunt in low sec and the typical LS fleet could have trouble with this. But you can simply not engage... with most fights happening at the gates and stations, kitting ships have serious limitations. Enlighten me if I wrong. Besides I mostly fly in WH where those ships would just get blown to pieces... The Phantasm is going to be great, but people seem to be forgetting that it's speed bonus only applies to AB's. So when it comes to max velocity it isn't actually very fast at all compared to its peers who will be equipped with a MWD. Clueless 9/10 Actually I've tried out the idea of 100mn Phantasm's and unlike a missile Drake or Tengu, it's simply fail. LEt see. wait 2 months after the expansion hits and comapre what YOUR results will be with your ideas agaisnt what Pursuit of Happyness will achieve. ok? But please do not cry after.... Sure, i'll be happy to see what you guys come up with. Personally I think a 100mn will not be viable except for in extremely niche applications and is a waste of a good ship imo as the 10mn Phantasm is great. Will be happy to see if I am proved wrong though. |

Mournful Conciousness
Embers Children TOHA Conglomerate
792
|
Posted - 2014.05.14 13:40:00 -
[689] - Quote
Kagura Nikon wrote: LEt see. wait 2 months after the expansion hits and comapre what YOUR results will be with your ideas agaisnt what Pursuit of Happyness will achieve. ok? But please do not cry after....
Although let's be fair and clear about this. Persuit of happiness gets its kills by declaring war on corps in hisec than then using out of corp toons in boosting ships and logistics in order to keep them invulnerable until they are used, thus always keeping the advantage and never actually engaging in a fair fight. PoH also only fights on a gate in mega-tanked T3s, maximising escape possibilities.
Not that I mind, you must play the game as you wish, but let's compare apples with apples, eh?
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Gustav Mannfred
the bring back canflipping corp
101
|
Posted - 2014.05.14 13:57:00 -
[690] - Quote
These ships look great, cant wait for them
But I have a few suggestions:
- Limit the missile damage bonus on the Garmour to light missiles and rockets - Limit the missile damage bonus on the Orthrus to light missiles(if used in RLML) heavy assault and heavy missiles - Limit the missile damage bonus on the Berghest to heavy missiles(if used in RHML), torpedos and cruise missiles
I think the reason should be clear enought for this change. For example, if you sit in a Barghest and get tackled by an inty, then you just can drop out a mobile depot and refit to light missile launchers and kill the inty with no problems. If you want to fight a inty, then you should bring a smaller ship or use drones( the barghest still can use 7 unbonused rapid light missile launchers)
Another suggestion is to remove one launcher slot on the barghest, but increase the missile damage bonus to 12.5% per level, so it then has 10.05 effective launchers (now it has 8.75), then remove 2 hi-slots and add one med and low slot (6/7/7 slot layout). This allows to choose the tank and still do good damage. For example mission runners would fly this ship more with shield tank and use the low slots for capacitor modules and pvp pilots will fly that ship more with armor tank and use the mids for a lot of ewar/support modules. i'm REALY miss the old stuff.-á
https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=24183 |

Mournful Conciousness
Embers Children TOHA Conglomerate
794
|
Posted - 2014.05.14 14:04:00 -
[691] - Quote
Gustav Mannfred wrote:These ships look great, cant wait for them
But I have a few suggestions:
- Limit the missile damage bonus on the Garmour to light missiles and rockets - Limit the missile damage bonus on the Orthrus to light missiles(if used in RLML) heavy assault and heavy missiles - Limit the missile damage bonus on the Berghest to heavy missiles(if used in RHML), torpedos and cruise missiles
I think I agree with this. The OP fits I have created have often featured undersized missiles to get around the CPU limitations.
Gustav Mannfred wrote: ...then remove 2 hi-slots and add one med and low slot (6/7/7 slot layout). This allows to choose the tank and still do good damage. For example mission runners would fly this ship more with shield tank and use the low slots for capacitor modules and pvp pilots will fly that ship more with armor tank and use the mids for a lot of ewar/support modules.
Can't agree with this. The ship is already incredibly powerful with 6 slots.
7 would allow a completely un-gimped dual ASB. dual-prop, nano long range point mega-damage fit.
I think that's the very definition of "I win". Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Eridon Hermetz
Epsilon Lyr Mordus Angels
2
|
Posted - 2014.05.14 14:09:00 -
[692] - Quote
let's wait Mordus Ship implanted on Sisi servers before saying OP !!!! just by eft warrioring this , you can see SOOOO many weak
- Not a awesome shield tank (5 med ... that mean 2 LSE , 1 Invul 1 point 1 prop... don't say me that is OP) - Crappy Capacitor : you can run within 1 or 2 min with MWD and Point , that mean in 2 racks of RLM , you are out of capa , NICE ! that just mean exactly what are the kitting : kill before die , if you are not able to kill within this 2 min , it's simple , your die :) that mean too that you are REALLY sensitive by any neutraliser/NOS on you (Sentinel , Cruor , Fast Frig with neutra , Armageddon , Curse , etc etc) - Short LockRange , that mean obviously that you are VERY sensitive by ANY UNBONUSED damp, bye bye your super long point if you can't lock anything around - Damage Application : Remember guys that between Paper DPS on EFT and the REALITY , it's a GREAT GAP ! , you will NEVER apply your full DPS by missiles (only if you're target don't move and if you use the correct missiles regarding of his sig radius) if you move enough fast , even if Orthrus/Garmur/Barghest using Light Missiles/Rapid Light/Heavy Missile , you still capable to tank speed , enough to GTFO by using ECM Drones - Sensor Strengh : like all tech 1 hull (remember this , faction ship are based on tech 1 hull ...) you have a T1 sensor strenght , that mean you can be ECM by a single slot of Hornet EC-300
So , like i have say
Wait&See on Sisi first Wait&See on TQ after (because betwenn 100 isk ships/modules and the real price , it's a gap too here :)
Stop Whinning and shouting OP before final release/testing ... that's remember me the World Of Tank Communauty ... |

Vulfen
Snuff Box
121
|
Posted - 2014.05.14 14:28:00 -
[693] - Quote
Gustav Mannfred wrote: Another suggestion is to remove one launcher slot on the barghest, but increase the missile damage bonus to 12.5% per level, so it then has 10.05 effective launchers (now it has 8.75), then remove 2 hi-slots and add one med and low slot (6/7/7 slot layout). This allows to choose the tank and still do good damage. For example mission runners would fly this ship more with shield tank and use the low slots for capacitor modules and pvp pilots will fly that ship more with armor tank and use the mids for a lot of ewar/support modules.
I cant agree with 7 mids on this ship, the 6 midsetup is fine, but another low is required |

Rajeet Achmar
Biohazard. WINMATAR.
10
|
Posted - 2014.05.14 15:31:00 -
[694] - Quote
Lol where are all these people getting this un-catch-able crap, It goes a little faster then the other pirate friggies, but with an even worse capacitor. Last time I checked any pirate friggie blinged out WOW style with blues and purples is pretty much OP, but easily countered by the various E-wars. as can this. These all have fairly average lock ranges, which means damps will exploit the crap out of it.
Also, of course a ******* single damp condor isnt going to do **** Medayln, when did you ever think t1 frigs would have a chance against a pirate frig, did something recently change where every frig has to be balanced to the same dps/tank/etc?
Stop the EFT warrioring, of course something looks "OP" with HG snakes, full links, purples and blues all over, and a completely stupid fit.
This really is no problem, ive killed ships like this before, learn to pvp. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
684
|
Posted - 2014.05.14 15:36:00 -
[695] - Quote
Vulfen wrote:Gustav Mannfred wrote: Another suggestion is to remove one launcher slot on the barghest, but increase the missile damage bonus to 12.5% per level, so it then has 10.05 effective launchers (now it has 8.75), then remove 2 hi-slots and add one med and low slot (6/7/7 slot layout). This allows to choose the tank and still do good damage. For example mission runners would fly this ship more with shield tank and use the low slots for capacitor modules and pvp pilots will fly that ship more with armor tank and use the mids for a lot of ewar/support modules.
I cant agree with 7 mids on this ship, the 6 midsetup is fine, but another low is required
you aren't supposed to to armour tank it |

Arthur Aihaken
Erebus Solia
3575
|
Posted - 2014.05.14 15:36:00 -
[696] - Quote
Gustav Mannfred wrote:- Limit the missile damage bonus on the Garmur to light missiles and rockets - Limit the missile damage bonus on the Orthrus to light missiles(if used in RLML) heavy assault and heavy missiles - Limit the missile damage bonus on the Berghest to heavy missiles(if used in RHML), torpedos and cruise missiles No - not unless we're also going to start limiting the type and size of drones ships can field as well. In addition, the new Rattlesnake already set a precedent with having a generic missile bonus - and Mordu's Legion are missile specialists. It's also highly unlikely that you'd be able to run any kind of decent Garmur fit with a single rapid light missile launcher, and there would almost be no point of running rockets or light missile launchers on a Orthrus since you'll gain more from rapid light missile launchers or heavy assault missile launchers.
Which leaves the Barghest, which is basically what this suggestion is targeting. And I can't see running anything less than a few rapid light missile launchers in combination with cruise missiles or rapid heavy missile launchers, because the damage bonus on the Barghest penalizes small and medium weapons (perhaps the reason why it's set at 5% per level, because you can have more effective rapid light missile launchers on the Orthrus than the Barghest). I am currently away, traveling through time and will be returning last week. |

DeadDuck
Cutting Edge Incorporated RAZOR Alliance
74
|
Posted - 2014.05.14 15:51:00 -
[697] - Quote
Eridon Hermetz wrote:let's wait Mordus Ship implanted on Sisi servers before saying OP !!!! just by eft warrioring this , you can see SOOOO many weak
- Not a awesome shield tank (5 med ... that mean 2 LSE , 1 Invul 1 point 1 prop... don't say me that is OP) - Crappy Capacitor : you can run within 1 or 2 min with MWD and Point , that mean in 2 racks of RLM , you are out of capa , NICE ! that just mean exactly what are the kitting : kill before die , if you are not able to kill within this 2 min , it's simple , your die :) that mean too that you are REALLY sensitive by any neutraliser/NOS on you (Sentinel , Cruor , Fast Frig with neutra , Armageddon , Curse , etc etc) - Short LockRange , that mean obviously that you are VERY sensitive by ANY UNBONUSED damp, bye bye your super long point if you can't lock anything around - Damage Application : Remember guys that between Paper DPS on EFT and the REALITY , it's a GREAT GAP ! , you will NEVER apply your full DPS by missiles (only if you're target don't move and if you use the correct missiles regarding of his sig radius) if you move enough fast , even if Orthrus/Garmur/Barghest using Light Missiles/Rapid Light/Heavy Missile , you still capable to tank speed , enough to GTFO by using ECM Drones - Sensor Strengh : like all tech 1 hull (remember this , faction ship are based on tech 1 hull ...) you have a T1 sensor strenght , that mean you can be ECM by a single slot of Hornet EC-300
So , like i have say
Wait&See on Sisi first Wait&See on TQ after (because betwenn 100 isk ships/modules and the real price , it's a gap too here :)
Stop Whinning and shouting OP before final release/testing ... that's remember me the World Of Tank Communauty ...
Very good remarks. Some of the weak points in the mordus legions ships are their locking range and poor capacitor. These supposed to be invencible fittings die to a couple of ishtars with sentrys or can be dunked by a Keres... |

Mournful Conciousness
Embers Children TOHA Conglomerate
796
|
Posted - 2014.05.14 16:25:00 -
[698] - Quote
Arthur Aihaken wrote:Gustav Mannfred wrote:- Limit the missile damage bonus on the Garmur to light missiles and rockets - Limit the missile damage bonus on the Orthrus to light missiles(if used in RLML) heavy assault and heavy missiles - Limit the missile damage bonus on the Berghest to heavy missiles(if used in RHML), torpedos and cruise missiles No - not unless we're also going to start limiting the type and size of drones ships can field as well. In addition, the new Rattlesnake already set a precedent with having a generic missile bonus - and Mordu's Legion are missile specialists. It's also highly unlikely that you'd be able to run any kind of decent Garmur fit with a single rapid light missile launcher, and there would almost be no point of running rockets or light missile launchers on a Orthrus since you'll gain more from rapid light missile launchers or heavy assault missile launchers. Which leaves the Barghest, which is basically what this suggestion is targeting. And I can't see running anything less than a few rapid light missile launchers in combination with cruise missiles or rapid heavy missile launchers, because the damage bonus on the Barghest penalizes small and medium weapons (perhaps the reason why it's set at 5% per level, because you can have more effective rapid light missile launchers on the Orthrus than the Barghest).
The problem as I see it with this thinking is that one might argue that gallente battleships ought to get hybrid bonuses from medium guns, and so on.
While I agree with this in principle, it would open the floor to some battleships with an incredible tank and excellent anti-frigate and anti-cruiser capabilities which would make it very dangerous to fly a cruiser and probably pointless to fly a battlecruiser.
It was this kind of imbalance that sparked the Great Cruiser Buff a few years ago wasn't it?
At that time, everyone was flying battlecruisers because cruisers had low dps and awful tanks in comparison, IIRC.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Arthur Aihaken
Erebus Solia
3575
|
Posted - 2014.05.14 17:03:00 -
[699] - Quote
Mournful Conciousness wrote:The problem as I see it with this thinking is that one might argue that gallente battleships ought to get hybrid bonuses from medium guns, and so on.
While I agree with this in principle, it would open the floor to some battleships with an incredible tank and excellent anti-frigate and anti-cruiser capabilities which would make it very dangerous to fly a cruiser and probably pointless to fly a battlecruiser.
It was this kind of imbalance that sparked the Great Cruiser Buff a few years ago wasn't it?
At that time, everyone was flying battlecruisers because cruisers had low dps and awful tanks in comparison, IIRC.
I'm not necessarily opposed to the idea of giving battleships a generic bonus for weapons (including guns), as they currently operate at a fairly significant disadvantage. This includes battlecruisers. If they fit for light or medium ships, while they may deliver more damage they also become exposed and vulnerable to attacks by larger ships. I am currently away, traveling through time and will be returning last week. |

Ashley Animus
7th Temporal Lounge
7
|
Posted - 2014.05.14 17:37:00 -
[700] - Quote
There really is no doubt these ships are made for rapid launchers.
The orthrus will probably shine most with rapid lights and will punch out 40000 damage in one minute before having to reload. Which means you might kill 2 or 3 frigs per minute?
Also the velocity bonus with damage bonus, instead of devided between flight time and rate of fire like the cerberus, will cause the missiles to fly their max range (47km) before the next volley even starts. Flight time is 2.8s and rate of fire is 3.2.
So you will not even have to worry about wasting missiles at long range which is one of the major drawbacks of the rapid launchers.
The barghest isn't as impressive with rapid heavies but still dishes out 70000 damage in a minute.
And its missiles reach 50km before the next volley. Also making sure that within its long point range you won't waste so much missiles.
Only the garmur can't really benefit from these bonuses but it's still amazingly strong.
I'm really guessing the orthrus is going the be the best buy from this faction. |

Aiphona
The Scope Gallente Federation
1
|
Posted - 2014.05.14 17:50:00 -
[701] - Quote
Rajeet Achmar wrote:Lol where are all these people getting this un-catch-able crap, It goes a little faster then the other pirate friggies, but with an even worse capacitor. Last time I checked any pirate friggie blinged out WOW style with blues and purples is pretty much OP, but easily countered by the various E-wars. as can this. These all have fairly average lock ranges, which means damps will exploit the crap out of it.
Also, of course a ******* single damp condor isnt going to do **** Medayln, when did you ever think t1 frigs would have a chance against a pirate frig, did something recently change where every frig has to be balanced to the same dps/tank/etc?
Stop the EFT warrioring, of course something looks "OP" with HG snakes, full links, purples and blues all over, and a completely stupid fit.
This really is no problem, ive killed ships like this before, learn to pvp.
^^ This
|

Savage Chelien
Polaris Rising Gentlemen's Agreement
4
|
Posted - 2014.05.14 17:51:00 -
[702] - Quote
look any1 who is saying these ships are op need to get their head examined bottom line is would you fly the cruiser against any other faction cruiser and feel confident of a win the answer to that is NO
Until these missle boats have a boost to their damage application the are nothing but pretty station spinners
There is nothing with them that sets them apart like the other faction ship a really poor atemp at a faction missile boat
if i was mordu i would put the guy who designed them into one of his completly useless extreamly fast missle launchers and fire him to the other side of the universe
p.s. lets see some proper dame application boosts like all the other faction ships have or the rubbish ships will never be un docked and well have to wait 2 years for them to be improved |

Rajeet Achmar
Biohazard. WINMATAR.
11
|
Posted - 2014.05.14 18:04:00 -
[703] - Quote
All the peeps just want them to be useless like the sansha ships have been for past years... |

Dadunur Bererund9999
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.14 18:36:00 -
[704] - Quote
cruiser
i wish to asks for consideration for taking one missle lancher hard point and make biger
dps bonus [30% per level] to get one more hi utility slot and then remove this one hi slot and add one low or med slot, or make two free hi, i think, is fair becouse all pirate crusier will have with kronos total of 10 med and low slots thogether that gives them beter fitting options [without galatne wich also may get 4 turrents biger dps and get 1 hi utility i think], very smal capacitor, small lock range and only 5 med for tank, prop and tackle, making in my consideration that ship should get one med or low more to some how copensaite this or at least give two hi utility, Slot layout: 5H, 6M, 4L; 0 turrets, 4 launchers or Slot layout: 5H, 5M, 5L; 0 turrets, 4 launchers or Slot layout: 6H, 5M, 4L; 0 turrets, 4 launchers or and also i think is better if get pair numer of launchers, 4 luauchers then 5, make better menaging at shooting; 1+1+1+1, 2+2, 3+1, 4 than 1+1+1+1+1, 3+2, 4+1, 5
battleship
i wish to asks for consideration of taking one launcher and make biger
dps bonus (10% dmg/per level that gives 9 turrets dps, or maby even biger dps bonus, from max torp 2360 to somthing like vindi but it still be below becouse of drones) to get little biger total dps, and at give 2 or 1 hi utilities, Slot layout: 8H, 6M, 6L; 0 turrets, 6 launchers or Slot layout: 7H, 6M, 6L; 0 turrets, 6 launcher also i think is better if get pair numer of launchers, 6 luauchers then 7, make better menaging at shooting;
i wish to remainder that allaience tournament blaster bs get max 2200 dps vindi pirate bs have max 2425 with out drones and get awsome web bonus and 125/125 drones get more dps then prize ship
alaience tournament raven have max 2877 torps paper dps wich is 452 more then vindi and 125/150 drones
also there is navy typho with 2 hi utilites, 8,25 laucher efficiency 2225 dps and 125/200 drones
navy raven 8[?9.33] laucher, 2158 dps with explosion radius bonus, and 75/100 drones
berghest now have 2330 dps wich is 8,75 laucher ef., with 9 launchers go to 2397 dps still below vindi, get scram/distrum bonus, have less drones, one or two hi utilities slot
mach get little smaller dps then AT matar bs na one slot less, but get speed and biger range, so change a litle role, frome close browler to range kait
and amar piret bss "succesors"[i dont know this is acurate, but it looks like this] AT bs, nightmare get biger dps, and, bhal get ew role without dps bonus
my point here is, it's looks like pirate ships get biger dps or get smilar dps and get role
this is only with paper max dmg for comprison
frig
i think situation is smilar, take one launcher, make biger dps bonus to give one utility hi slot, each pirate fig have one
scram range thingy, i think if someone making roster with links this is no more solo pvp, so you also take for consideration that your oponent can bring anything, links, long webs, neuts, damps, ecm, neuts drons, defender missails, logistics, 200k snipers, longer scramb...
in this case i risk say that scrambler/distruptor range shoud be 15%/ per level, becouse webs range are biger than scramblers range in solo fights this 10% bonus gives to smal advantage
|

Arthur Aihaken
Erebus Solia
3575
|
Posted - 2014.05.14 18:44:00 -
[705] - Quote
I rarely say this... but after having a few days to review the original proposal, the Mordu's Legion ships are really balanced. Can't wait to fly these. I am currently away, traveling through time and will be returning last week. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 19:10:00 -
[706] - Quote
Because I am a nice, I have spent some time making a couple of fits with the Garmur so those who keep thinking they will have no problem killing one of these can have their illusion shattered before this makes it onto the live server.
Garmur
Garmur with links
Garmur with links and implants
Garmur with links and implants overheated
As is pretty obvious this is clearly op.
Absolutely no cap or range problems as some were suggesting may be it's achilles heel. And with halos the sig will drop even lower to around 100.
If you manage to lose one of these then it is because you shouldn't be flying one. |

Arthur Aihaken
Erebus Solia
3576
|
Posted - 2014.05.14 19:25:00 -
[707] - Quote
More EFT warrioring crap. And if you don't get a reply or comment, it's not because you're right - it's because some of us are probably blocking/ignoring you. I am currently away, traveling through time and will be returning last week. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 19:28:00 -
[708] - Quote
Arthur Aihaken wrote:More EFT warrioring crap. Someone sounds upset because I just shattered your false hope that these won't be nerfed. |

Sniper Smith
Center for Advanced Studies Gallente Federation
80
|
Posted - 2014.05.14 19:29:00 -
[709] - Quote
Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. |

Arthur Aihaken
Erebus Solia
3576
|
Posted - 2014.05.14 19:31:00 -
[710] - Quote
Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Yes, so "op"... I am currently away, traveling through time and will be returning last week. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 19:33:00 -
[711] - Quote
Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
219
|
Posted - 2014.05.14 19:37:00 -
[712] - Quote
Arthur Aihaken wrote:More EFT warrioring crap. And if you don't get a reply or comment, it's not because you're right - it's because some of us are probably blocking/ignoring you. Lol, you must be really upset. Sorry to burst your bubble there, but if you can't have a adult discussion when I post fits which will be possible and that you dislike, then that is a bit of a shame. |

Xequecal
GoonWaffe Goonswarm Federation
204
|
Posted - 2014.05.14 19:50:00 -
[713] - Quote
Arthur Aihaken wrote:More EFT warrioring crap. And if you don't get a reply or comment, it's not because you're right - it's because some of us are probably blocking/ignoring you.
The Garmur is overpowered. Which frigate currently in the game can kill an LML Garmur? It ***** on even assault frigates. It's currently better in every way than the pre-nerf Dramiel. |

Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.14 20:13:00 -
[714] - Quote
Medalyn Isis wrote:Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green. Yes.. which is why everyone doesn't PVP in their multi-billion isk pods and half a bil+ frigs..
You put that kind of isk into pvp ships/pods, they all become OP. |

Endo Saissore
Gateway Cowboys
59
|
Posted - 2014.05.14 20:15:00 -
[715] - Quote
Medalyn Isis wrote:Because I am a nice, I have spent some time making a couple of fits with the Garmur so those who keep thinking they will have no problem killing one of these can have their illusion shattered before this makes it onto the live server. GarmurGarmur with linksGarmur with links and implantsGarmur with links and implants overheatedAs is pretty obvious this is clearly op. Absolutely no cap or range problems as some were suggesting may be it's achilles heel. And with halos the sig will drop even lower to around 100. If you manage to lose one of these then it is because you shouldn't be flying one.
I'm going to only look at your first fit because you can't use links and implants to compare ships. If you put links and implants on the garmur then you have to put links and implants on whatever ship its versing.
How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that?
122 dps? Guess what, my astero can perma tank that and put out more dps.
And lastly you're using a whole lot of faction gear to get a baseline fit.
This eft warrior nonsense is a waste of time. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:16:00 -
[716] - Quote
Sniper Smith wrote:Medalyn Isis wrote:Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green. Yes.. which is why everyone doesn't PVP in their multi-billion isk pods and half a bil+ frigs.. You put that kind of isk into pvp ships/pods, they all become OP. Like I said, if you can't afford to spend that kind of isk on a faction frigate, which really is not that much at all for a faction frigate (under 150mil on the mods) then you should not be flying the ship. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:23:00 -
[717] - Quote
Endo Saissore wrote:Medalyn Isis wrote:Because I am a nice, I have spent some time making a couple of fits with the Garmur so those who keep thinking they will have no problem killing one of these can have their illusion shattered before this makes it onto the live server. GarmurGarmur with linksGarmur with links and implantsGarmur with links and implants overheatedAs is pretty obvious this is clearly op. Absolutely no cap or range problems as some were suggesting may be it's achilles heel. And with halos the sig will drop even lower to around 100. If you manage to lose one of these then it is because you shouldn't be flying one. I'm going to only look at your first fit because you can't use links and implants to compare ships. If you put links and implants on the garmur then you have to put links and implants on whatever ship its versing. This is why I linked four fits for a fair comparison. The fact is you are going to get some people flying it with full links and implants which is why you do need to consider all of them.
Endo Saissore wrote:How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? It is from the two Ionic field projector IIs, that is all that is needed.
Also, I'm getting the impression there are a lot of scrubs commenting on this, 150mil for mods on a faction frigate really is not that much, particularly a kiting one which is not going to be easily killed. You will definitely see fits like this in combat I will guarantee it. Some people will burn 10x this amount of isk on a ship quite happily. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1354
|
Posted - 2014.05.14 20:23:00 -
[718] - Quote
Mournful Conciousness wrote:Kagura Nikon wrote: LEt see. wait 2 months after the expansion hits and comapre what YOUR results will be with your ideas agaisnt what Pursuit of Happyness will achieve. ok? But please do not cry after....
Although let's be fair and clear about this. Persuit of happiness gets its kills by declaring war on corps in hisec than then using out of corp toons in boosting ships and logistics in order to keep them invulnerable until they are used, thus always keeping the advantage and never actually engaging in a fair fight. PoH also only fights on a gate in mega-tanked T3s, maximising escape possibilities. Not that I mind, you must play the game as you wish, but let's compare apples with apples, eh?
You celarly do not know us. We seldom fight in theorethical disadvantage. If we engaged only in advantage situatiosn we woudl get never any fun fight. Obviously we are not dumb to engage in any fight we have zero chance to win. The fights where we are in advantage are not he oens we brag about.. we are not dumb we know they are meaningless skillwise. But these are not all the fights we have.
We do Use gang bonuses adn ABSOLUTELY EVERYONE in high sec. ITs as simple as using bubles in 0.0.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Grath Telkin
Sniggerdly Pandemic Legion
2500
|
Posted - 2014.05.14 20:25:00 -
[719] - Quote
Endo Saissore wrote:
How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? .
He burned a stupid amount of calibration and rig slots on getting it to do that, giving up other options just to get the lock range on it, which means that he's weak in other areas (notably his tank).
Also his fits are garbage, that thing tanks a pitiful amount of damage for the money he's invested in that fit alone, to say nothing of the fact that the changed succubus will probably rip it to pieces.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

FT Diomedes
The Graduates RAZOR Alliance
394
|
Posted - 2014.05.14 20:25:00 -
[720] - Quote
Medalyn Isis wrote:Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green.
We don't balance Eve, a massively multiplayer sandbox game, around honorable 1v1 duels at the sun.
Feel free to fly that ship into my space and die in a fire.
As for what is possible with links... Yes, the links are overpowered. This is my signature. There are many like it, but this one is mine. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:26:00 -
[721] - Quote
Kagura Nikon wrote:Mournful Conciousness wrote:Kagura Nikon wrote: LEt see. wait 2 months after the expansion hits and comapre what YOUR results will be with your ideas agaisnt what Pursuit of Happyness will achieve. ok? But please do not cry after....
Although let's be fair and clear about this. Persuit of happiness gets its kills by declaring war on corps in hisec than then using out of corp toons in boosting ships and logistics in order to keep them invulnerable until they are used, thus always keeping the advantage and never actually engaging in a fair fight. PoH also only fights on a gate in mega-tanked T3s, maximising escape possibilities. Not that I mind, you must play the game as you wish, but let's compare apples with apples, eh? You celarly do not know us. We seldom fight in theorethical disadvantage. If we engaged only in advantage situatiosn we woudl get never any fun fight. Obviously we are not dumb to engage in any fight we have zero chance to win. The fights where we are in advantage are not he oens we brag about.. we are not dumb we know they are meaningless skillwise. But these are not all the fights we have. We do Use gang bonuses adn ABSOLUTELY EVERYONE in high sec. ITs as simple as using bubles in 0.0. Yes, not sure where you get that from. Nikon's corp are good pvp'ers and so they do have some idea what they are talking about. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:28:00 -
[722] - Quote
Grath Telkin wrote:Endo Saissore wrote:
How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? .
He burned a stupid amount of calibration and rig slots on getting it to do that, giving up other options just to get the lock range on it, which means that he's weak in other areas (notably his tank). Also his fits are garbage, that thing tanks a pitiful amount of damage for the money he's invested in that fit alone, to say nothing of the fact that the changed succubus will probably rip it to pieces. The tank is fine considering it is a kiting ship. You shouldn't be getting hit too much and the ancillary repper will shrug off most the damage. With kiting ships it is quite easy to disengage when you get overwhelmed. Of course a succubus would rip it to pieces as would any brawling ship. You don't seem to understand that kiting ships are not competing head to head with a brawling ship though. |

Grath Telkin
Sniggerdly Pandemic Legion
2501
|
Posted - 2014.05.14 20:30:00 -
[723] - Quote
Medalyn Isis wrote:Grath Telkin wrote:Endo Saissore wrote:
How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? .
He burned a stupid amount of calibration and rig slots on getting it to do that, giving up other options just to get the lock range on it, which means that he's weak in other areas (notably his tank). Also his fits are garbage, that thing tanks a pitiful amount of damage for the money he's invested in that fit alone, to say nothing of the fact that the changed succubus will probably rip it to pieces. The tank is fine considering it is a kiting ship. You shouldn't be getting hit too much and the ancillary repper will shrug off most the damage. With kiting ships it is quite easy to disengage when you get overwhelmed. Of course a succubus would rip it to pieces as would any brawling ship. You don't seem to understand that kiting ships are not competing head to head with a brawling ship though.
The succubus isn't a brawling ship, hth. Feel free to tell me more about kiting ships though obviously I am new to EVE and enjoy you explaining to me how things work.
EDIT: Quick checks reveal that a standard fit rail harpy obliterates your 400 million isk frigate in a shocking time frame while eating anything your fit tosses out. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Endo Saissore
Gateway Cowboys
61
|
Posted - 2014.05.14 20:30:00 -
[724] - Quote
Ahhh.. Sorry I'm at work and didnt recognize the rigs. Honestly have never used them before.
Regardless like I said, an astero can tank that and put out the same dps, so that makes the Garmur right in line if not underpowered with other faction frigs. (I dont think its underpowered, just that fit is) |

Mario Putzo
Welping and Dunking.
890
|
Posted - 2014.05.14 20:31:00 -
[725] - Quote
Medalyn Isis wrote:Endo Saissore wrote:Medalyn Isis wrote:Because I am a nice, I have spent some time making a couple of fits with the Garmur so those who keep thinking they will have no problem killing one of these can have their illusion shattered before this makes it onto the live server. GarmurGarmur with linksGarmur with links and implantsGarmur with links and implants overheatedAs is pretty obvious this is clearly op. Absolutely no cap or range problems as some were suggesting may be it's achilles heel. And with halos the sig will drop even lower to around 100. If you manage to lose one of these then it is because you shouldn't be flying one. I'm going to only look at your first fit because you can't use links and implants to compare ships. If you put links and implants on the garmur then you have to put links and implants on whatever ship its versing. This is why I linked four fits for a fair comparison. The fact is you are going to get some people flying it with full links and implants which is why you do need to consider all of them. Endo Saissore wrote:How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? It is from the two Ionic field projector IIs, that is all that is needed. Also, I'm getting the impression there are a lot of scrubs commenting on this, 150mil for mods on a faction frigate really is not that much, particularly a kiting one which is not going to be easily killed. You will definitely see fits like this in combat I will guarantee it. Some people will burn 10x this amount of isk on a ship quite happily.
The fit is junk. You wasted your rigs to defend against damps. Congrats your ship is ****, you have a garbage tank, you have no utility outside of point and run, any other MWD frig will catch you, your missiles are going to hit for **** against that MWDing frig, you can't shut his MWD off with the 60K long point, basically you took the only advantageous thing this ship has, and discarded it.
No Scram....on a ship meant to kite....come on man.
Hey guys look at this ship I made that counters one specific thing, and instantly becomes vulnerable to the very stuff people were saying it wrekt 2 pages ago.
|

Grath Telkin
Sniggerdly Pandemic Legion
2501
|
Posted - 2014.05.14 20:35:00 -
[726] - Quote
yea its almost like he spent so much effort on fitting and getting his lock range up that he gimped the ship..odd, who'd have known using FIVE slots up trying to shoehorn crap on and make his lock range longer would have an adverse effect.
If only I wasn't so new at this game that I could understand kiting. Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.14 20:36:00 -
[727] - Quote
Medalyn Isis wrote:Sniper Smith wrote:Medalyn Isis wrote:Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green. Yes.. which is why everyone doesn't PVP in their multi-billion isk pods and half a bil+ frigs.. You put that kind of isk into pvp ships/pods, they all become OP. Like I said, if you can't afford to spend that kind of isk on a faction frigate, which really is not that much at all for a faction frigate (under 150mil on the mods) then you should not be flying the ship. The hull is one part.. Then you have faction mods, deadspace mods, bil's worth of implants, a second account boosting, etc. Oh and no tank at all to survive long enough for you to flee when someone else does show up.
Those fits are little more than padding for a killboard. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:38:00 -
[728] - Quote
Mario Putzo wrote:Medalyn Isis wrote:Endo Saissore wrote:Medalyn Isis wrote:Because I am a nice, I have spent some time making a couple of fits with the Garmur so those who keep thinking they will have no problem killing one of these can have their illusion shattered before this makes it onto the live server. GarmurGarmur with linksGarmur with links and implantsGarmur with links and implants overheatedAs is pretty obvious this is clearly op. Absolutely no cap or range problems as some were suggesting may be it's achilles heel. And with halos the sig will drop even lower to around 100. If you manage to lose one of these then it is because you shouldn't be flying one. I'm going to only look at your first fit because you can't use links and implants to compare ships. If you put links and implants on the garmur then you have to put links and implants on whatever ship its versing. This is why I linked four fits for a fair comparison. The fact is you are going to get some people flying it with full links and implants which is why you do need to consider all of them. Endo Saissore wrote:How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? It is from the two Ionic field projector IIs, that is all that is needed. Also, I'm getting the impression there are a lot of scrubs commenting on this, 150mil for mods on a faction frigate really is not that much, particularly a kiting one which is not going to be easily killed. You will definitely see fits like this in combat I will guarantee it. Some people will burn 10x this amount of isk on a ship quite happily. The fit is junk. You wasted your rigs to defend against damps. Congrats your ship is ****, you have a garbage tank, you have no utility outside of point and run, other MWD frig will catch you, your missiles are going to hit for **** against that MWDing frig, you can't shut his MWD off with the 60K long point, basically you took the only advantageous thing this ship has, and discarded it. No Scram....on a ship meant to kite....come on man. Hey guys look at this ship I made that counters one specific thing, and instantly becomes vulnerable to the very stuff people were saying it wrekt 2 pages ago. It seems some of you are not as smart as I thought.
I won't bother replying to your points to be honest because you don't even seem to grasp the concept. You might as well be complaining about why a tank cannot beat a F1 car around a circuit, two completely different things. |

Grath Telkin
Sniggerdly Pandemic Legion
2501
|
Posted - 2014.05.14 20:40:00 -
[729] - Quote
Medalyn Isis wrote:
I won't bother replying to your points to be honest because you don't even seem to grasp the concept. You might as well be complaining about why a tank cannot beat a F1 car around a circuit, two completely different things.
Hey guys I dont like the points being made against my garbage fits so I'm taking my toys and going home.
I feel like you might be like, 7 years old at this point.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:46:00 -
[730] - Quote
Sniper Smith wrote:Then you have faction mods, deadspace mods, bil's worth of implants, a second account boosting, etc. Oh and no tank at all to survive long enough for you to flee when someone else does show up.
Those fits are little more than padding for a killboard. Do you actually play this game. All the mods on the ship I posted, INCLUDUING the faction mods and T2 rigs cost 150mil. If you are balking at spending 150mil on a faction frigate then you shouldn't be flying one. You can even reduce that by swapping the true sansha disruptor for a shadow serpentis or even lower version. But given the bonus to disruptor range the TS disruptor is easily worth it in this case. Also you don't even need any implants as is quite explicit from the four fits I posted, but of course any decent pilot will at least be flying with low grade implants.
I think I give up, it seems people posting on this thread don't understand pvp and are just forum warrioring. Hopefully the feedback will be of some use to Rise anyway. Anyone who wants to challenge this fit I posted can do so on the Test server and I am pretty sure you will either die or not be able to touch me in a 1 on 1 situation.
The guys in fail heap challenge are even saying this frigate is OP. But just seems we got a load of scrubs who don't even pvp commenting in these forums.
|

Grath Telkin
Sniggerdly Pandemic Legion
2502
|
Posted - 2014.05.14 20:50:00 -
[731] - Quote
Medalyn Isis wrote: If you are balking at spending 150mil on a faction frigate then you shouldn't be flying one.
This is the dumbest thing you've said in the thread
Medalyn Isis wrote: The guys in fail heap challenge are even saying this frigate is OP.
Welp, never mind, here you have topped yourself by basing your knowledge on a forum full of people who stopped playing EVE years ago.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:50:00 -
[732] - Quote
Grath Telkin wrote:Medalyn Isis wrote:
I won't bother replying to your points to be honest because you don't even seem to grasp the concept. You might as well be complaining about why a tank cannot beat a F1 car around a circuit, two completely different things.
Hey guys I dont like the points being made against my garbage fits so I'm taking my toys and going home. I feel like you might be like, 7 years old at this point. Like I said, it is complaining that a tank cannot compete with a F1 care when it comes to speed around a circuit. You don't expect a kiting ship to have enough tank to brawl with a focused brawling ship. If I make a brawling ship out of it then it will have a lot more tank and dps, but it should be pretty clear that I haven't designed the fit as a brawling ship as I don't think that is where it's strengths lie. |

Mario Putzo
Welping and Dunking.
890
|
Posted - 2014.05.14 20:52:00 -
[733] - Quote
Medalyn Isis wrote: It seems some of you are not as smart as I thought.
I won't bother replying to your points to be honest because you don't even seem to grasp the concept. You might as well be complaining about why a tank cannot beat a F1 car around a circuit, two completely different things.
"Hey guys heard you didn't like my gimp fit, so here is an arbitrary analogy that is completely irrelevant!"
|

Mournful Conciousness
Embers Children TOHA Conglomerate
797
|
Posted - 2014.05.14 20:52:00 -
[734] - Quote
Medalyn Isis wrote:Grath Telkin wrote:Endo Saissore wrote:
How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? .
He burned a stupid amount of calibration and rig slots on getting it to do that, giving up other options just to get the lock range on it, which means that he's weak in other areas (notably his tank). Also his fits are garbage, that thing tanks a pitiful amount of damage for the money he's invested in that fit alone, to say nothing of the fact that the changed succubus will probably rip it to pieces. The tank is fine considering it is a kiting ship. You shouldn't be getting hit too much and the ancillary repper will shrug off most the damage. With kiting ships it is quite easy to disengage when you get overwhelmed. Of course a succubus would rip it to pieces as would any brawling ship. You don't seem to understand that kiting ships are not competing head to head with a brawling ship though.
if you drop one ionic rig you still have a targeting range beyond the disruptor. Then drop a co-processor and drop the DC down to a meta-4. Now you can get an auxillary thruster rig on there, giving you a base speed of 4064 (5818 overheated).
The over heated tank (you'd always overheeat an ASB) is 167 - not too shabby considering it's miles out of range of many opponents.
It's vulnerable (after 20 seconds of kiting) to a dramiel etc ofc, but it has the range to simply warp away from any encounter it does not like.
That last bit is important. not losing a ship to an encounter you can't win is step 1 on the ladder to being good at solo pvp.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:55:00 -
[735] - Quote
Grath Telkin wrote:Medalyn Isis wrote: If you are balking at spending 150mil on a faction frigate then you shouldn't be flying one. This is the dumbest thing you've said in the thread Medalyn Isis wrote: The guys in fail heap challenge are even saying this frigate is OP.
Welp, never mind, here you have topped yourself by basing your knowledge on a forum full of people who stopped playing EVE years ago. Lol. The one who is acting like a 7 year old is yourself throwing out insults to everyone. You clearly do not understand the concept of a kiting ship. Please post what you think a kiting ship should look like and then we can talk, because right now all you are doing is blowing hot air. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 20:57:00 -
[736] - Quote
Mournful Conciousness wrote:Medalyn Isis wrote:Grath Telkin wrote:Endo Saissore wrote:
How did you manage to get a 56km lock range on a frig that only has a base lock range of half of that? .
He burned a stupid amount of calibration and rig slots on getting it to do that, giving up other options just to get the lock range on it, which means that he's weak in other areas (notably his tank). Also his fits are garbage, that thing tanks a pitiful amount of damage for the money he's invested in that fit alone, to say nothing of the fact that the changed succubus will probably rip it to pieces. The tank is fine considering it is a kiting ship. You shouldn't be getting hit too much and the ancillary repper will shrug off most the damage. With kiting ships it is quite easy to disengage when you get overwhelmed. Of course a succubus would rip it to pieces as would any brawling ship. You don't seem to understand that kiting ships are not competing head to head with a brawling ship though. if you drop one ionic rig you still have a targeting range beyond the disruptor. Then drop a co-processor and drop the DC down to a meta-4. Now you can get an auxillary thruster rig on there, giving you a base speed of 4064 (5818 overheated). The over heated tank (you'd always overheeat an ASB) is 167 - not too shabby considering it's miles out of range of many opponents. It's vulnerable (after 20 seconds of kiting) to a dramiel etc ofc, but it has the range to simply warp away from any encounter it does not like. That last bit is important. not losing a ship to an encounter you can't win is step 1 on the ladder to being good at solo pvp. Ok good, someone who actually knows what they are talking about. Yes I made the fit up pretty quickly, it can be modified quite easily like you mentioned. I don't think the second ionic rig is particularly necessary, you could probably improve it with a auxiliary thruster and a nanofiber like you say.
The main point was to emphasise that this ship will completely dictate combat. There is no way you could kill one against a skilled opponent. The dps should be enough to wear down most ships too and is actually pretty decent as far as kiting ships go. |

Rajeet Achmar
Biohazard. WINMATAR.
14
|
Posted - 2014.05.14 21:00:00 -
[737] - Quote
Medalyn Isis thinks we dont understand PVP, thats a big statement to make considering: https://zkillboard.com/character/92479641/
I'm sure your an alt, but dont go calling us out for not understanding PVP when you yourself show no experience.
What use is point range with that ****** dps, ****** tank, and ****** capacitor? It literally will get destroyed by anything with drones or long range guns (ex Destroyers), and have to run, which yay congrats you can run from a fight with this ship, didnt know that made it OP. Might as well nerf asteros and dramiels then, cause they can easily run from a 1v1 also, probably should also nerf interceptors, cant have any ship have the ability to leave when it wants ya know.
Also wtf is with your fits, if you think you need to put the most blingy crap on a ship just because its pirate you have not been to low sec lately, I know people who have no bling on dramiels that tear up other ships all day long...
Literally, stop trying to shoot down a ship you've never flown, if it ends up being OP it will be nerfed, but this honestly doesnt look that OP at all, and will easily get beat up. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 21:08:00 -
[738] - Quote
Rajeet Achmar wrote:Medalyn Isis thinks we dont understand PVP, thats a big statement to make considering: https://zkillboard.com/character/92479641/I'm sure your an alt, but dont go calling us out for not understanding PVP when you yourself show no experience. What use is point range with that ****** dps, ****** tank, and ****** capacitor? It literally will get destroyed by anything with drones or long range guns (ex Destroyers), and have to run, which yay congrats you can run from a fight with this ship, didnt know that made it OP. Might as well nerf asteros and dramiels then, cause they can easily run from a 1v1 also, probably should also nerf interceptors, cant have any ship have the ability to leave when it wants ya know. Also wtf is with your fits, if you think you need to put the most blingy crap on a ship just because its pirate you have not been to low sec lately, I know people who have no bling on dramiels that tear up other ships all day long... It will be too fast for drones or guns to hit it properly. And the medium ancillary repper plus invuln will shrug off the small amount of damage which it doesn't manage to mitigate.
Also it has 3 faction mods, so I do not know where you are getting this idea that it is at all blingey. 25mil for the mwd, 10mil for the two rigs, 35mil for the power diag, and 75mil, which can be reduced to around 30 mil for the disruptor. That is really not expensive at all.
Like I said, I am almost certain once this goes on the Test server I will be able to kill most frigates 1v1, and anything bigger I can lock them in place for as long as I want with the long range disruptor. The main counters would be interceptors, although the speed difference is quite slight so you'd still have some time to destroy them before they get to you, or a Loki or Rapier with bonused faction webs.
Also capacitor is fine, it is almost cap stable |

Savage Chelien
Polaris Rising Gentlemen's Agreement
4
|
Posted - 2014.05.14 21:28:00 -
[739] - Quote
Medalyn Isis i must admit that ship fitting of the frig looks a bit op but really put a fit like that in a noob ship it would look op but judging from your kill board and your that must be the fit everybody is using against you .
but seriously every other faction ship would eat the mordus ships for dinner my main is a cal/gal and ill be flying the op gila after the summer patch.
and my navey raven will still be so much better than the mordu bs coz of the damage application bonus the paper damge may be less but when it comes to applied damage the navey raven wins which is what you want from a ranged dps boat
still in shock how bad the new missle boats are
|

Cade Windstalker
Donohue Enterprises Ad-Astra
303
|
Posted - 2014.05.14 21:34:00 -
[740] - Quote
CCP Rise, question from a sort of Meta-design perspective for you.
Why are the Mordu's ships Missile boats? There are already several kiting Hybrids ships with disruptor bonuses in the game and missiles tend to be worse for kiting because of the travel time. Plus there's already a Missile/Drone line in the Guristas. I'm all for a second Missile line but that would seem to make more sense as a Caldari/Minmatar cross since Caldari main missiles and Minmattar secondary them.
Basically what's the thought process here with the Pirate battleships as far as what skills they take from each Race and synergies between races vs lack of synergies. Right now we have the Minmattar/Gallente lines which take almost nothing from their off-weapon parent (off-weapon meaning the race they don't take their primary weapons system form), the Guristas which are mostly Drone boats at this point but still use a lot of Missiles and borrow fairly equally from Gallente and Caldari in terms of SP requirements, the Sansha which are Caldari tank, Amarr everything else, Blood Raider is basically Amarr all the way except for the Webs, and the SOE ships are mostly Gallente with Lasers sort of thrown on top.
Overall it's kind of an eclectic mix of skills uses relative to what the base races make use of.
So, yeah, any insight into the process of designing a new Pirate Faction's ships or revamping old ones? |

Nyancat Audeles
Center for Advanced Studies Gallente Federation
744
|
Posted - 2014.05.14 21:46:00 -
[741] - Quote
This frigate is NOT OP. Any person who is not completely ignorant and has flown faction frigates before KNOW that it is not OP.
The Pirate Faction Frigate update will make it so that other Pirate frigs are just as powerful as this! |

Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.14 21:46:00 -
[742] - Quote
Mordu's are missile boats because the whole point of adding another line, was to give people a true Missile pirate faction.
Originally it was supposed to also be Cal/Mim, hence fast/agile and missiles, till they decided that there's no good lore reason why Mordu's Legion would be Minm at all, so it got a Scram too as that's a Gal perk. |

SFM Hobb3s
Wrecking Shots Black Legion.
76
|
Posted - 2014.05.14 21:59:00 -
[743] - Quote
I agree, we'll have to actually fly these around a bit and develop new tactics to see how best to use them, and keep them alive. I'm thinking it might make for a great complement to an inty roam (bubble immunity isn't everything)...for quick hit-and-run strikes, and limited brawls. Gonna have to pick your fights very carefully. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 22:06:00 -
[744] - Quote
SFM Hobb3s wrote:I agree, we'll have to actually fly these around a bit and develop new tactics to see how best to use them, and keep them alive. I'm thinking it might make for a great complement to an inty roam (bubble immunity isn't everything)...for quick hit-and-run strikes, and limited brawls. Gonna have to pick your fights very carefully. Well I've used long range kitey ships a lot myself before and they are already pretty powerful and can completely dictate an engagement if you are a skilled pilot, the situation is even worse with missile kitey ships. The problem with this is it is a missile kitey ship on steroids, something which will really take the fun out of pvp. This will be the most used solo ship in FW after the changes if it remains as it is, and there will be very little which you can do about it. |

scorchlikeshiswhiskey
Cult of Mooby
184
|
Posted - 2014.05.14 22:09:00 -
[745] - Quote
Medalyn Isis wrote:SFM Hobb3s wrote:I agree, we'll have to actually fly these around a bit and develop new tactics to see how best to use them, and keep them alive. I'm thinking it might make for a great complement to an inty roam (bubble immunity isn't everything)...for quick hit-and-run strikes, and limited brawls. Gonna have to pick your fights very carefully. Well I've used long range kitey ships a lot myself before and they are already pretty powerful and can completely dictate an engagement if you are a skilled pilot, the situation is even worse with missile kitey ships. The problem with this is it is a missile kitey ship on steroids, something which will really take the fun out of pvp. This will be the most used solo ship in FW after the changes if it remains as it is, and there will be very little which you can do about it. I totally agree. I haven't flown the ships yet, but I have seen some EFT warrioring and have concluded that even the frigate will be totally gamebreaking without some really heavy nerfs.  |

kurage87
EVE University Ivy League
31
|
Posted - 2014.05.14 22:24:00 -
[746] - Quote
Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.
New ship doesn't change rock/paper/scissors (brawl/kite/snipe). |

Lloyd Roses
Blue-Fire
590
|
Posted - 2014.05.14 22:30:00 -
[747] - Quote
Am I the only one having a problem with this ? "I honestly thought I was in lowsec"
|

Grath Telkin
Sniggerdly Pandemic Legion
2505
|
Posted - 2014.05.14 22:31:00 -
[748] - Quote
kurage87 wrote:Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.
Exactly, so its not really OP is it then. It turns out its either weak to damps,weak to neuts, on top of being weak to sniping.
Kinda hard to put a ship with that many weaknesses in the 'OP' category.
Malcanis - Without drone assign, the slowcat doctrine will wither and die.
|

Savage Chelien
Polaris Rising Gentlemen's Agreement
4
|
Posted - 2014.05.14 22:46:00 -
[749] - Quote
and so much inferior to the crow |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1354
|
Posted - 2014.05.14 22:50:00 -
[750] - Quote
Sniper Smith wrote:Medalyn Isis wrote:Sniper Smith wrote:Medalyn Isis wrote:Sniper Smith wrote:Anyone flying those fits you link will soon stop after the first few times they encounter more than ONE ship and die in flames. Two ships beat one, and for more breaking news grass is also green. Yes.. which is why everyone doesn't PVP in their multi-billion isk pods and half a bil+ frigs.. You put that kind of isk into pvp ships/pods, they all become OP. Like I said, if you can't afford to spend that kind of isk on a faction frigate, which really is not that much at all for a faction frigate (under 150mil on the mods) then you should not be flying the ship. The hull is one part.. Then you have faction mods, deadspace mods, bil's worth of implants, a second account boosting, etc. Oh and no tank at all to survive long enough for you to flee when someone else does show up. Those fits are little more than padding for a killboard.
Not in certain activities. HIhg sec mercs usually fly fits and situations like that. So its not far fetched.
THe cruiser is the only of the 3 that MIGHT be OP when comapred to its competition.
Contrary to what some said, missiles are the BEST weapon for kiting, mainly because you can either kit of transversal tank, without any worry about losing dps due to tracking or falloff. YEs missiles do lose dps from enemy speed, but is FAR less than what a cynabal would lose to fight at the same distance for example.
We will use these.. a LOT. But we will invent as well ways to fight them. The phantasm will be the greatest adversary of this ship, followed by the obvious arazu.
IT is NOT very vulnerable to neuts because basically only 2 ships will field neuts with range enough to threaten it, Geddon and curse. Both ships much slower and easy to avoid. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
221
|
Posted - 2014.05.14 23:07:00 -
[751] - Quote
Grath Telkin wrote:kurage87 wrote:Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.
Exactly, so its not really OP is it then. It turns out its either weak to damps,weak to neuts, on top of being weak to sniping. Kinda hard to put a ship with that many weaknesses in the 'OP' category. Only a couple of ships which I can think of that have the range and tracking required to snipe this ship. Bearing in mind that it will be running with a sig at around 100 with mwd on and very high transversal. Even a corm which is probably the best ship to snip the Garmur has only around 0.035 tracking, which may not be enough when you consider how fast the ship will be able to travel. And most ships do not get that much of a bonus to railgun tracking either. |

Feodor Romanov
MS Logistics
1
|
Posted - 2014.05.14 23:52:00 -
[752] - Quote
Do not discuss anything with Medalyn Isis, he is just trolling this forum.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1354
|
Posted - 2014.05.15 00:35:00 -
[753] - Quote
Medalyn Isis wrote:Grath Telkin wrote:kurage87 wrote:Seriously, stop saying the kite fit will lose to sniper fits. Of course it bloody will.
Exactly, so its not really OP is it then. It turns out its either weak to damps,weak to neuts, on top of being weak to sniping. Kinda hard to put a ship with that many weaknesses in the 'OP' category. Only a couple of ships which I can think of that have the range and tracking required to snipe this ship. Bearing in mind that it will be running with a sig at around 100 with mwd on and very high transversal. Even a corm which is probably the best ship to snip the Garmur has only around 0.035 tracking, which may not be enough when you consider how fast the ship will be able to travel. And most ships do not get that much of a bonus to railgun tracking either.
I think apocs would be realistically more dangerous. With pulse. Because you cannto kill them very fast and they have a LOT of time to degrade your EHP even with "barely hits" "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
686
|
Posted - 2014.05.15 01:58:00 -
[754] - Quote
do you guys not realise that you can already make overpowered light missile kiting crows, condors and hookbills? this isn't particularly better than them. it's the weapon system that needs the nerf, and unbonused ewar and links. |

Daniel L'Siata
Adversity. Psychotic Tendencies.
236
|
Posted - 2014.05.15 02:23:00 -
[755] - Quote
Echoing what Bram said earlier, these ships seem really very uninspired by the standards of other pirate factions.
If the super velocity missiles is meant to be the one area they excel in far beyond the capability of an Empire ship, that's a bit...weak. The warp disruption range attached to an actual combat ship is nice but it's nothing new (Proteus) or even particularly engaging given that these are designed to kite, though it is strong.
The ships are almost certainly strong enough without it, but perhaps a little more flavor through something relating to sigrad or even interdiction strength or similar?
On that note, are we ever going to see Centurion implants looked at? |

Arthur Aihaken
Erebus Solia
3580
|
Posted - 2014.05.15 02:28:00 -
[756] - Quote
Daniel L'Siata wrote:Echoing what Bram said earlier, these ships seem really very uninspired by the standards of other pirate factions. Opinions vary on this point. Some of us are ecstatic with them. I am currently away, traveling through time and will be returning last week. |

Midori Tsu
Evolution Northern Coalition.
133
|
Posted - 2014.05.15 02:49:00 -
[757] - Quote
While i think the stats of the ships are fine, i feel like they should get some special unique trait that really makes a difference, people suggested warp disruption strength or reload time, i think those would be cool and would make them stronger without being to OP. |

Sniper Smith
Center for Advanced Studies Gallente Federation
82
|
Posted - 2014.05.15 03:16:00 -
[758] - Quote
Arthur Aihaken wrote:Daniel L'Siata wrote:Echoing what Bram said earlier, these ships seem really very uninspired by the standards of other pirate factions. Opinions vary on this point. Some of us are ecstatic with them. The Frig and Cruiser are great, the BS gets some improved DPS and/or ability to apply that DPS, and I think these ships would be great for pairing up with Vindi's..
Long Scram to slow em, Web's to stop em, and DPS to pummel em.
But as I posted in my suggestion a little way back (*cough* https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 *cough*) It NEEDS Damage Application.
Sure you can get okay paper DPS on the BS, but in reality those numbers are not gonna pan out unless you're shooting caps.. a boost to DPS, and a fixed explosion velocity bonus, or a fixed damage bonus and a skilled explosion velocity bonus would do a lot to make this ship more viable. At the moment, without something being done, I see the BS being second only to the Bhaal in DPS.. and the Bhaal gets Neuts AND Long Webs to make up for that.. Might get a little more DPS than a NM, but NM's are king of applied DPS, so at best that's a wash, and really I'd rather a NM doing 1.2k DPS all the time against most things, than this :/
Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. |

Sweet Times
Riptide Riot
0
|
Posted - 2014.05.15 03:22:00 -
[759] - Quote
god reading all the fourms make me laugh . there are people saying these ships are op and people saying they are balenced just makes me laugh.
so lets compare 1 ship to the new faction frig THE CROW. same slot layout except for 1 rig
what has the crow ever done for me?
First it also has a long point...not as long but not enough difference to make a big deal .
The crows base speed is faster ..(.what a kiting missile frig with a long point thats faster)
The crow has a bonus to the cap usage of its point ( you can run mwd and point cap stable and manage disrupter and damps new faction frig opps it cant..... thats a shame)
The crow has a 75% reduction in sig penitily from mwd (oh makes the new faction ship job to apply dps on me so much harder)
PLUS the crow in interdiction nullified WTF this ship is op oh hang on thats the crow not the new faction ship REALLY
So there is a much better kiting missile frig out there than this new OP faction ship
Get a grip guys the Mordus frig is only fractionaly better than a t1 frig... op it not... will i fly it over my crow what do you think.
as for the cruiser and bs same thing goes
I dont think these new faction ships were intended to be on a par with the other faction ships that are coming out in the summer CCP rise could not have made such a misscalculation without it being intended . I think they are intended to be the poor uninspiring faction ships found in low sec.
|

Arthur Aihaken
Erebus Solia
3581
|
Posted - 2014.05.15 04:57:00 -
[760] - Quote
Sniper Smith wrote:Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit. I am currently away, traveling through time and will be returning last week. |

Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 05:49:00 -
[761] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit.
Are you sure we are not already over budget with 1000dps @ 166km from a single weapon system? :) |

Mario Putzo
Welping and Dunking.
893
|
Posted - 2014.05.15 05:51:00 -
[762] - Quote
While I think these ships are great with their current stat lines, I don't feel that they really have something unique associated with them, and the Warp Disruption range bonus really seems to shoe horn them into a kiting setup. Furthermore the double down on C/G is kinda lame, when we are clearly missing a C/M faction.
I personally would rather see: G Bonus: Warp Disruption Range (10%/LVL) removed M Bonus: Missile Reload Time (10%LVL) Added:
This allows for a full spectrum of potential fits, kiting, alpha, brawler, and would truly cement the ships as true masters of missiles. Moreover it would still serve the clear purpose of providing anti tackle support.
Either way I will have fun with these ships, but I sincerely think that CCP is missing the chance to make a truly unique ship class with a potential for great build diversity. |

Vulfen
Snuff Box
122
|
Posted - 2014.05.15 06:06:00 -
[763] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit.
It definitely needs that 7th low slot or the increase to 7.5%.
Personally i think the DPS on a shield tanked fit is almost at that perfect level, so im not sure a 7.5% buff would be right, id rather see a 10% buff and the loss of a launcher & high slot in favor for a Low, this works out then as 9 effective launchers and an extra 50 or so dps, but it would allow the ship to possess an armour tank that will work while having a DPS mod in the lows (matching the Mach) |

Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 07:44:00 -
[764] - Quote
Mario Putzo wrote: Lord knows we have Drone Ships for days
If the definition is 600-800 dps with a weapon system, which the 50% ships do with drones, then we have all ships for days, with all those minmatar rail and blaster ships, the missile ship geddon....
Just there wont be any arty ships :)
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2014.05.15 08:21:00 -
[765] - Quote
TrouserDeagle wrote:do you guys not realise that you can already make overpowered light missile kiting crows, condors and hookbills? this isn't particularly better than them. it's the weapon system that needs the nerf, and unbonused ewar and links. Yes, so they just took the design from the ships which are already considered borderline OP, and put them on steroids. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2014.05.15 08:30:00 -
[766] - Quote
Feodor Romanov wrote:Do not discuss anything with Medalyn Isis, he is just trolling this forum.
Lol, anyone you disagree with is trolling. You want shiny new toys without looking at the bigger picture, then will come onto the forum crying when you found out all your old toys have been obsoleted. Go home kid. CCP Rise himself said he thought these frigs could be OP, and so do a lot of other people. |

Mingja
Perkone Caldari State
10
|
Posted - 2014.05.15 09:01:00 -
[767] - Quote
I still wonder what's the point of missile kiters when missiles are inherently bad at kiting thanks to the flaws of dmg application of missiles.
Missiles are a little crappy without webs and/or TP's and I can't see the slots for such on any of these ships.
These mordus are absolutely hilarious "missile specialists". They are no specialists at all, more comparable to monkey's playing X-Box.
Not a single appication bonus is just.... Well.. I can't even find words for it.. |

Lloyd Roses
Blue-Fire
590
|
Posted - 2014.05.15 09:14:00 -
[768] - Quote
Sweet Times wrote:god reading all the fourms make me laugh . there are people saying these ships are op and people saying they are balenced just makes me laugh. so lets compare 1 ship to the new faction frig THE CROW. same slot layout except for 1 rig [...] Get a grip guys the Mordus frig is only fractionaly better than a t1 frig... op it not... will i fly it over my crow what do you think.
Leaving aside that the Garmur has about 70-80% more dps, faster missiles, way superior capacitor (so it can only run mwd/point for 3mins nonstop... or use a c-type mwd), it has the hands down superior agility - but that also cause the crow really sucks at turning, and it will have selectable damage.
Yes, you can fly a crow and probably get similiar results. But the Garmur is better at doing it, in every regard but the sigradius under mwd.But then again, you can orbit things at 33km comfortably instead of 28km. Which is not bad at all, given how lights only reach out to 31k (fury) / 47k (navy) most of the time. "I honestly thought I was in lowsec"
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
222
|
Posted - 2014.05.15 09:14:00 -
[769] - Quote
Kagura Nikon wrote:I think apocs would be realistically more dangerous. With pulse. Because you cannto kill them very fast and they have a LOT of time to degrade your EHP even with "barely hits" The corm is quite powerful against the Garmur, so will probably end up being the best counter.
Corm dps
From this dps graph you can see the corm doing ok dps against the ship, but it will still take some time to wear it down.
With halos then the damage can be minimised to something which can be easily shrugged off,
Corm dps with halos
The story is different vs any other ship though, damage is negligible as can be seen against this harpy.
Harpy dps, no implants
Corm looks like it will be a good counter, but I think any other ships will struggle as they don't get the kind of bonuses to tracking that the corm does. Will be interesting to try out some more combos on the test server though, but from theory crafting done so far I'm still pretty sure of the opinion that the ship needs it's speed dropping to around 350 m/s, and perhaps dps or tank increased to compensate. |

Anthar Thebess
407
|
Posted - 2014.05.15 09:24:00 -
[770] - Quote
Can we have model size comparison to other pirate faction battleships? |

Rek Seven
Probe Patrol Ixtab.
1503
|
Posted - 2014.05.15 09:44:00 -
[771] - Quote
@ CCP Rise, a few people have suggested amending to slot layout but i haven't seen your reply yet...
Where do you stand on giving the battleship (and maybe the cruiser) and extra low slot in place of the utility high?
+1 |

Anthar Thebess
407
|
Posted - 2014.05.15 10:20:00 -
[772] - Quote
Btw CCP.
Can we get now a missile based T1 Battle cruiser hull? You changed the missiles, you created missile based pirate NPC faction. But we still don't have missile based Battle Cruiser. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
223
|
Posted - 2014.05.15 10:23:00 -
[773] - Quote
Sweet Times wrote:so lets compare 1 ship to the new faction frig THE CROW. same slot layout except for 1 rig
what has the crow ever done for me?
First it also has a long point...not as long but not enough difference to make a big deal . It is another 25% extra range added, so yeah that is quite a big deal actually.
Sweet Times wrote:The crows base speed is faster ..(.what a kiting missile frig with a long point thats faster) And that is about where it's advantage ends. It is marginally faster, but does half the dps with missiles that travel twice as slow and can only deliver kinetic damage, so that is it's Achilles heel. Also on top of that the PG and fitting options don't allow for a decent tank.
Now I am not saying the crow is bad, but just that there is some significant difference between the two.
And by the way, the Garmur is cap stable also with mwd and point running.
|

Mournful Conciousness
Embers Children TOHA Conglomerate
800
|
Posted - 2014.05.15 10:28:00 -
[774] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit.
The barghest is already faster than a nano hurricane fleet issue, while being able to perma-tank 725dps (before links, crystals and blue pill) with a dual asb setup.
It can do this with heavy assault missile launchers fitted, giving 640dps unheated. I appreciate that this is not a lot of dps, the barghest has a supreme advantage - there are only a handful of ships in the game that can get it in scram range before getting themselves scrammed - e.g. proteus, arazu etc. Even then, the barghest has high mobility (234).
If the barghest pilot makes an error and overshoots on the initial stage of the fight, getting himself scrammed, he then has a problem of course because there is not enough room for a web to get himself out of trouble.
However, it still has a 817dps, very cap efficient tank courtesy of the ASBs.
In this situation the barghest will survive for a long time. It will of course destroy anything smaller than a battleship and may well destroy many buffer-fit battleships. Against a dedicated brawler like a hyperion or a vindicator it's probably got a problem - but it will still have some time to call for help.
It seems to me that the barghest offers: 1. awesome tackling ability 2. extreme maneverability 3. good staying power 4. clear superiority over anything smaller 5. well flown, it's always in control of the engagement.
If you give it an extra low slot it just gets faster.
Here's the fit.
1x Internal Force Field Array I 1x Co-Processor II 1x Overdrive Injector System II 2x Dread Guristas Ballistic Control System 1x Nanofiber Internal Structure II
2x X-Large Ancillary Shield Booster (Navy 800s to ease management) 1x Heavy Capacitor Booster (Navy 800s) 1x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Republic Fleet Warp Scrambler
7x Heavy Assault Missile Launcher II (Caldari Navy Nova) 1x Heavy Energy Neutralizer II (or Nosferatu if you prefer)
Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Polycarbon Engine Housing II
5x Hammerhead II
stats: unheated: dps: 640 (into opponents weakest hole) speed: 1709 align time: 10.4 tank: 753 continuous (overheat only the active ASB) scram: 15.8km
heated: dps: 725 tank: 817 speed: 2446
with links, drugs and crystal implants: tank: 2304 speed: 2981 Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Anthar Thebess
407
|
Posted - 2014.05.15 10:29:00 -
[775] - Quote
Medalyn Isis wrote:Sweet Times wrote:so lets compare 1 ship to the new faction frig THE CROW. same slot layout except for 1 rig
what has the crow ever done for me?
First it also has a long point...not as long but not enough difference to make a big deal . It is another 25% extra range bonus added, so yeah that is quite a big deal actually. Sweet Times wrote:The crows base speed is faster ..(.what a kiting missile frig with a long point thats faster) And that is about where it's advantage ends. It is marginally faster, but does half the dps with missiles that travel twice as slow and can only deliver kinetic damage, so that is it's Achilles heel. Also on top of that the PG and fitting options don't allow for a decent tank. Now I am not saying the crow is bad, but just that there is some significant difference between the two. And by the way, the Garmur is cap stable also with mwd and point running. Garmur is nullified? |

Sobaan Tali
Caldari Quick Reaction Force
288
|
Posted - 2014.05.15 10:32:00 -
[776] - Quote
The nerd in me just showed his "enthusiasm", if you will, by...well, doing something very obscene. Needless to say, CCP just made him a very happy man.
+1! |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
223
|
Posted - 2014.05.15 10:40:00 -
[777] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:Sniper Smith wrote:Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit. The barghest is already faster than a nano hurricane fleet issue, while being able to perma-tank 725dps (before links, crystals and blue pill) with a dual asb setup. It can do this with heavy assault missile launchers fitted, giving 640dps unheated. I appreciate that this is not a lot of dps, the barghest has a supreme advantage - there are only a handful of ships in the game that can get it in scram range before getting themselves scrammed - e.g. proteus, arazu etc. Even then, the barghest has high mobility (234). If the barghest pilot makes an error and overshoots on the initial stage of the fight, getting himself scrammed, he then has a problem of course because there is not enough room for a web to get himself out of trouble. However, it still has a 817dps, very cap efficient tank courtesy of the ASBs. In this situation the barghest will survive for a long time. It will of course destroy anything smaller than a battleship and may well destroy many buffer-fit battleships. Against a dedicated brawler like a hyperion or a vindicator it's probably got a problem - but it will still have some time to call for help. It seems to me that the barghest offers: 1. awesome tackling ability 2. extreme maneverability 3. good staying power 4. clear superiority over anything smaller 5. well flown, it's always in control of the engagement. If you give it an extra low slot it just gets faster. Here's the fit. 1x Internal Force Field Array I 1x Co-Processor II 1x Overdrive Injector System II 2x Dread Guristas Ballistic Control System 1x Nanofiber Internal Structure II 2x X-Large Ancillary Shield Booster (Navy 800s to ease management) 1x Heavy Capacitor Booster (Navy 800s) 1x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Republic Fleet Warp Scrambler 7x Heavy Assault Missile Launcher II (Caldari Navy Nova) 1x Heavy Energy Neutralizer II (or Nosferatu if you prefer) Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Polycarbon Engine Housing II 5x Hammerhead II stats: unheated: dps: 640 (into opponents weakest hole) speed: 1709 align time: 10.4 tank: 753 continuous (overheat only the active ASB) scram: 15.8km heated: dps: 725 tank: 817 speed: 2446 with links, drugs and crystal implants: tank: 2304 speed: 2981 Don't bother posting stats, people need it drilled into them by being podded countless times before they will understand it seems. ;)
Personally I think the fact that CCP Rise has gone for speed superiority on these ships which is the wrong way to go. They aren't based on Minmatar otherwise this would make more sense from a lore perspective. Also from a gameplay balance perspective it causes problems when combined with a long range point, and also seems a bit of a misfit for the BS in my opinion, I think the fit you posted will have limited use outside of niche application. (plus it looks like a slow lumbering aircraft carrier from the art concepts seen so far)
If I was CCP I'd increase the DPS on all the ship and reduce the speed to just under that of Serpentis ships. |

Rek Seven
Probe Patrol Ixtab.
1504
|
Posted - 2014.05.15 11:24:00 -
[778] - Quote
Mournful Conciousness wrote: If you give it an extra low slot it just gets faster.
If the battleship got an extra low slot, the base speed could be reduced.
I would say that if it doesn't get an extra low slot, i would need a damage increase but that would make the shield fit OP.
Tbh, i think the utility high should be removed and a low slot added... When you can scram a target from 20km and apply a heavy neut to it, there are very few ships in the game that can do anything but sit there and wait to die. +1 |

ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
448
|
Posted - 2014.05.15 12:10:00 -
[779] - Quote
Anthar Thebess wrote:Btw CCP.
Can we get now a missile based T1 Battle cruiser hull? You changed the missiles, you created missile based pirate NPC faction. But we still don't have missile based Battle Cruiser.
.......ok ill bite
Drake/Navy Drake Prophecy Cyclone
all T1
all use missiles... ok the prophecy can use both guns and missiles, but it can still be a T1 missile BC
PS: still waiting on Khanid Armour tanking Torpedo Spewing BS :-P I WILL HAVE IT!! |

Elisk Skyforge
Night Raven Task Force Night Raven Alliance
34
|
Posted - 2014.05.15 12:14:00 -
[780] - Quote
So I updated my EFT with latest kronos update and fitted myself a Barghest. The dps was so low that Im ashamed to mention it here....again please fix this CCP, it needs one more launcher or better damage bonus. |

ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
448
|
Posted - 2014.05.15 12:19:00 -
[781] - Quote
Elisk Skyforge wrote:So I updated my EFT with latest kronos update and fitted myself a Barghest. The dps was so low that Im ashamed to mention it here....again please fix this CCP, it needs one more launcher or better damage bonus.
one more launcher.. for symmetry :-P that and because the concept art says so |

Anthar Thebess
408
|
Posted - 2014.05.15 12:38:00 -
[782] - Quote
ITTigerClawIK wrote:Anthar Thebess wrote:Btw CCP.
Can we get now a missile based T1 Battle cruiser hull? You changed the missiles, you created missile based pirate NPC faction. But we still don't have missile based Battle Cruiser. .......ok ill bite Drake/Navy Drake Prophecy Cyclone all T1 all use missiles... ok the prophecy can use both guns and missiles, but it can still be a T1 missile BC PS: still waiting on Khanid Armour tanking Torpedo Spewing BS :-P I WILL HAVE IT!!
Sorry my mistake
Tier 3 Missile Battlecruiser :) We have : - Naga/Talos : Hybrid Guns - Oracle : Lasers - Tornado : Projectiles
|

Arline Kley
PIE Inc. Praetoria Imperialis Excubitoris
292
|
Posted - 2014.05.15 12:42:00 -
[783] - Quote
ITTigerClawIK wrote:PS: still waiting on Khanid Armour tanking Torpedo Spewing BS :-P I WILL HAVE IT!!
Get in line - You're not the only one waiting on cool ships... Blessed are those that carry the Empress' Light; with it they destroy the shadows |

Mournful Conciousness
Embers Children TOHA Conglomerate
800
|
Posted - 2014.05.15 13:11:00 -
[784] - Quote
Elisk Skyforge wrote:So I updated my EFT with latest kronos update and fitted myself a Barghest. The dps was so low that Im ashamed to mention it here....again please fix this CCP, it needs one more launcher or better damage bonus.
I'm thinking you musy have forgotten to select the "all V" character. try putting 4 T2 ballistics and a T2 bay loading accelerator on it.
You then get ~1200dps with cruise (any range, and damage type) and ~1500dps with torpedoes (25km, any damage type).
That's before overheat.
How is this in any way "low"?
Given the ship's speed and point range it's hilariously high!
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 13:16:00 -
[785] - Quote
Mournful Conciousness wrote:Elisk Skyforge wrote:So I updated my EFT with latest kronos update and fitted myself a Barghest. The dps was so low that Im ashamed to mention it here....again please fix this CCP, it needs one more launcher or better damage bonus. I'm thinking you musy have forgotten to select the "all V" character. try putting 4 T2 ballistics and a T2 bay loading accelerator on it. You then get ~1200dps with cruise (any range, and damage type) and ~1500dps with torpedoes (25km, any damage type). That's before overheat. How is this in any way "low"? Given the ship's speed and point range it's hilariously high!
Against what kind of target? A titan? :) |

Mournful Conciousness
Embers Children TOHA Conglomerate
800
|
Posted - 2014.05.15 13:33:00 -
[786] - Quote
7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Lloyd Roses
Blue-Fire
590
|
Posted - 2014.05.15 13:35:00 -
[787] - Quote
It actually two shots an active Deimos with navy nova, torps and a webscrampaint combo. Given you got a standard crash up.
To weak? "I honestly thought I was in lowsec"
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
223
|
Posted - 2014.05.15 13:37:00 -
[788] - Quote
Mournful Conciousness wrote:7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
That dps is average I'd suggest for a pirate BS, considering you used 4 slots and a rig slot to achieve it. Plus Cruise (Fury) missiles aren't going to be doing their full dps to many targets. Also Gecko's are getting a dps nerf. |

Mournful Conciousness
Embers Children TOHA Conglomerate
800
|
Posted - 2014.05.15 13:41:00 -
[789] - Quote
Medalyn Isis wrote:Mournful Conciousness wrote:7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
That dps is average I'd suggest for a pirate BS, considering you used 4 slots and a rig slot to achieve it. Plus Cruise (Fury) missiles aren't going to be doing their full dps to many targets. Also Gecko's are getting a dps nerf.
First of all, given the ship never has to expose itself to warp disruption, it's epic dps because it's free of risk.
Second, since the cruise missile buf last year, cruise missiles deliver damage extremely well.
If you're talking about a PVE use of the ship, I'm not interested.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

Rek Seven
Probe Patrol Ixtab.
1504
|
Posted - 2014.05.15 13:58:00 -
[790] - Quote
Medalyn Isis wrote:Mournful Conciousness wrote:7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
That dps is average I'd suggest for a pirate BS, considering you used 4 slots and a rig slot to achieve it. Plus Cruise (Fury) missiles aren't going to be doing their full dps to many targets. Also Gecko's are getting a dps nerf.
Agreed and i doubt many people actually fit their ships like this. I could fit a vindicator to do 2000 dps but i don't because i would have to make too many compromises. +1 |

Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 14:03:00 -
[791] - Quote
Mournful Conciousness wrote:7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
Well, 1101 is without reloads, so probably ok, and dread are not t2, are they? :) |

Mournful Conciousness
Embers Children TOHA Conglomerate
800
|
Posted - 2014.05.15 14:50:00 -
[792] - Quote
Barton Breau wrote:Mournful Conciousness wrote:7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
Well, 1101 is without reloads, so probably ok, and dread are not t2, are they? :)
I did an illustration with DG BCUs because of this:
Barton Breau wrote: And for some reason me coputah says 1160dps with 4x cnbcs and 2 x 5% implant.
Embers Children is recruiting carefully selected pilots who like wormholes, green killboards and the sweet taste of tears. You can convo me in game or join the chat "TOHA Lounge".
|

SurrenderMonkey
Space Llama Industries
528
|
Posted - 2014.05.15 15:08:00 -
[793] - Quote
Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time?
Because that would take it from a total range bonus of +50% to a range bonus of 150%?
Current stats take an unbonused light missile and increase its range from 18750 to 28,125. A 150% velocity bonus would bring the range to 46,875. |

Vulfen
Snuff Box
123
|
Posted - 2014.05.15 15:12:00 -
[794] - Quote
SurrenderMonkey wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because that would take it from a total range bonus of +50% to a range bonus of 150%? Current stats take an unbonused light missile and increase its range from 18750 to 28,125. A 150% velocity bonus would bring the range to 46,875.
That bonus that CCP have chosen is perfect, what i basically does is mean that most missiles will land at their target before the next cycle is launched, (like a gun). |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
774
|
Posted - 2014.05.15 17:22:00 -
[795] - Quote
Vulfen wrote:SurrenderMonkey wrote:Xuixien wrote:Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time Why not just make it a 150% bonus to velocity and cut out the redundant penalty to flight time? Because that would take it from a total range bonus of +50% to a range bonus of 150%? Current stats take an unbonused light missile and increase its range from 18750 to 28,125. A 150% velocity bonus would bring the range to 46,875. That bonus that CCP have chosen is perfect, what i basically does is mean that most missiles will land at their target before the next cycle is launched, (like a gun).
If that is the case, that is a stunning improvement and a massively worthwhile change. A real advantage to this ship for that alone. There is one EvE. Many people. Many lifestyles. WE are EvE |

Rajeet Achmar
Biohazard. WINMATAR.
19
|
Posted - 2014.05.15 18:10:00 -
[796] - Quote
epicurus ataraxia wrote:
If that is the case, that is a stunning improvement and a massively worthwhile change. A real advantage to this ship for that alone.
When prices moderate, I certainly intend to buy one. Are they on Sisi yet? Does anyone know, (not at home to check)
They are on sisi, but not available and have no models |

Barton Breau
University of Caille Gallente Federation
33
|
Posted - 2014.05.15 19:36:00 -
[797] - Quote
Mournful Conciousness wrote:Barton Breau wrote:Mournful Conciousness wrote:7x cruise missile launcher (Nova Fury Cruise Missiles) 4x Dread Guristas Ballistic Control System 1x Large Bay Loading Accelerator II
No implants
No drone
1101 dps
with drone (1x gecko) : 1224dps
with 5% implants: 1340dps
overheat: 1555dps
Well, 1101 is without reloads, so probably ok, and dread are not t2, are they? :) I did an illustration with DG BCUs because of this: Barton Breau wrote: And for some reason me coputah says 1160dps with 4x cnbcs and 2 x 5% implant.
I used cnbcs only because you claimed higher dps with t2 ones, ~1200 dps to be exact. |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.15 20:50:00 -
[798] - Quote
Would like to see a minmatar bonus instead of gallente. Gallente impacting 5 of 7 pirate lines is stupid and ppl will still want a minmatar caldari ship. If adding a new faction isnt possible, why not add new lore to Mordus surrounding this ship?
Gallente have been getting quite a bit lately. Why devs <3 gallente so much? Moros, mega, t1 industrals, cap and med hybrids > proj since the TE nerf, drone buffs, armor buffs, 2 new pirate lines if you include this, 90% webs, etc. |

Lephia DeGrande
Luxembourg Space Union
375
|
Posted - 2014.05.15 20:56:00 -
[799] - Quote
Stop whining about that Gallerte skills, god damit! Meet the Mario Kart 8 - Capsuleer Club Cup |

scorchlikeshiswhiskey
Cult of Mooby
186
|
Posted - 2014.05.15 21:00:00 -
[800] - Quote
Lephia DeGrande wrote:Stop whining about that Gallerte skills, god damit! It's legitimate whining, so stop whining about the whining!  |

Sweet Times
Riptide Riot
2
|
Posted - 2014.05.15 21:05:00 -
[801] - Quote
guys what are you taling about the role bonus is a gimic with no real benifit to the ship other than increasing the range of the missiles by 50%
the only other advantage it gives is if you manage to kill your target using rapid lights or heavies depending on the distance you may save 1 flight of missiles it does not inprove damage application in any way shape or from as a gal/cal missile pilot these ships are dead ducks before they get launched
the only benifit i see from them after the patch is all the kills in low from fools looking for the blueprints of them
looking foreward to the gila worn and rattler though those babies rock
mordus legion without a damage application bonus will be assigned ti station twirling for 2 years til its revisited and made into the faction missile boat a faction ship deserves |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.15 21:11:00 -
[802] - Quote
Lephia DeGrande wrote:Stop whining about that Gallerte skills, god damit! legit concern, as a matter of fact looking back on the t1 industrial rebalance concerning racial inequality...
CCP Rise wrote: We talked about specialized bays and other unique purposes, but ultimately decided that, for now, it was important to make sure that pilots from races other than Gallente weren't compelled to cross train for an Iteron 5...
also:
CCP Rise wrote: Special purpose bays - This will be for Hoarder, Iteron Mark II, III, and IV. We wanted to do this originally, but held back because of concerns about racial inequality. Based on feedback I'm now hoping you guys will be fine with this inequality, as long as it isn't so favored towards Gallente that no one would ever train another race for hauling.
Frustrating that the gallente skill is being used just because of lore... |

Sniper Smith
Center for Advanced Studies Gallente Federation
83
|
Posted - 2014.05.15 21:52:00 -
[803] - Quote
To be fair.. the Gal are a very open and liberal people.. It makes sense for them to have presence in all areas.. for moreso than a race of Accountants, Heavens Gate Cultists, and extras from Mad Max..
Don't get me wrong, I wanted Caldari + Minm too.. But I see the lore reason for this, and for most of the others.. and can understand why the Gal would be more common an influence with all these factions.
The sad one is SOE.. Gal.. okay.. Amarr? Well the Amarr and SOE and negative to eachother.. made no sense.. |

Suitonia
Path of Radiance HYDRA RELOADED
241
|
Posted - 2014.05.15 22:09:00 -
[804] - Quote
I can definitely see the potential of the Garmur to be annoying, But it doesn't really strike me as that much worse than the Current Crow/Condor, aside from being slightly faster with approx 60% more non-kinetic locked damage and the scram range. Unlinked I think most Interceptors will have a hard time with it, but I think the Crusader in particular will give it a run for its money as it's equally fast and a Good sling-shot will get on top of it, and if the Garmur plays too defensively the Crusader can just leave, Damp Crows can run from it, I think the Malediction has a good chance of getting on top of it too, although I think a Garmur will beat a Malediction in a straight up duel if the Garmur does a web. The Imperial Navy Slicer has the potential to kill it too, if the Garmur gets too close (Slicer has 23+4km Optimal and out damages a Garmur and will not take full damage from it, if it is unwebbed, and unlinked, the Slicer will be able to just leave lock-range and warp off if the Garmur plays carefully at 30km or w/e. Standard Dual-Prop Dramiel is equally as quick, and has an AB and low-sig so if it gets a good-slingshot or on top of it, it can kill it easily, otherwise a Dramiel always has the option to leave the field. New Succubus can probably perma-tank the Garmur with AB running, New Cruor with the 20(26km) Vanilla web, or 28km(36.4km) Fed Navy web has the potential to kill it (I think this is a pretty good skill-matchup), DD is almost as fast and if the Garmur is bad it will die. Worm will probably die to the Garmur, but Garmur will probably have to shoot drones (which have 8k EHP)
I think when you add links & Snakes to the mix, it has the potential to become broken (But I think this is true of the Condor/Crow too) since Sensor Integrity + Rapid Deployment & Interdiction Maneuver links will allow it to become near-uncatchable and apply damage from 40km+. I think the same ships mentioned above on equal grounds though and with equal implants would give a linked+imp Garmur a run for its money.
Also worth pointing out that Evasive Maneuver gang link will hurt it's DPS a lot. I think a Garmur without a web vs other linked ships will have super low damage application (Especially Interceptors, Phantasm, Dramiel, anything with Dual Prop options and some kind of tank can probably permatank it) If it has a web then the web range on it I think is close enough that good piloting can land on top of the Garmur. |

Xequecal
GoonWaffe Goonswarm Federation
210
|
Posted - 2014.05.15 23:38:00 -
[805] - Quote
Suitonia wrote:I can definitely see the potential of the Garmur to be annoying, But it doesn't really strike me as that much worse than the Current Crow/Condor, aside from being slightly faster with approx 60% more non-kinetic locked damage and the scram range. Unlinked I think most Interceptors will have a hard time with it, but I think the Crusader in particular will give it a run for its money as it's equally fast and a Good sling-shot will get on top of it, and if the Garmur plays too defensively the Crusader can just leave, Damp Crows can run from it, I think the Malediction has a good chance of getting on top of it too, although I think a Garmur will beat a Malediction in a straight up duel if the Garmur does a web. The Imperial Navy Slicer has the potential to kill it too, if the Garmur gets too close (Slicer has 23+4km Optimal and out damages a Garmur and will not take full damage from it, if it is unwebbed, and unlinked, the Slicer will be able to just leave lock-range and warp off if the Garmur plays carefully at 30km or w/e. Standard Dual-Prop Dramiel is equally as quick, and has an AB and low-sig so if it gets a good-slingshot or on top of it, it can kill it easily, otherwise a Dramiel always has the option to leave the field. New Succubus can probably perma-tank the Garmur with AB running, New Cruor with the 20(26km) Vanilla web, or 28km(36.4km) Fed Navy web has the potential to kill it (I think this is a pretty good skill-matchup), DD is almost as fast and if the Garmur is bad it will die. Worm will probably die to the Garmur, but Garmur will probably have to shoot drones (which have 8k EHP)
I think when you add links & Snakes to the mix, it has the potential to become broken (But I think this is true of the Condor/Crow too) since Sensor Integrity + Rapid Deployment & Interdiction Maneuver links will allow it to become near-uncatchable and apply damage from 40km+. I think the same ships mentioned above on equal grounds though and with equal implants would give a linked+imp Garmur a run for its money.
Also worth pointing out that Evasive Maneuver gang link will hurt it's DPS a lot. I think a Garmur without a web vs other linked ships will have super low damage application (Especially Interceptors, Phantasm, Dramiel, anything with Dual Prop options and some kind of tank can probably permatank it) If it has a web then the web range on it I think is close enough that good piloting can land on top of the Garmur.
The thing is the Garmur can out-brawl most frigates in addition to being faster than most of them. The fitting is really generous, you can do DCU + MSE combo in both kiting and brawling fits. A rocket Garmur does the same DPS that a blaster Taranis does at point blank range, only it does it out to 12km. It's also faster than said Taranis, and has double the EHP as well. There is nothing that can catch it that it can't easily out-brawl, it can beat some of the Assault Frigates in a brawl.
Similarly, the LML kiting fits can't really be caught by anything, and escaping a 43km point (before skirmish links) on a ship that's faster than you is pretty much impossible.
The only frigates that it can't outright kill are other LML frigates that have more EHP than it does, and even those can't kill it, they can just drive it off.
Here's a fit I came up with:
Nanofiber II IFFA Micro B66 Core Augmentation (If you have Shield Upgrades V and AWU V, you can use a Pseudoelectron DCU and straight T1 MAPC instead)
Limited MWD Warp Disruptor II Faint Epsilon Scram/Fleeting web MSE II
3x LML II
Polycarb I Calefaction I Anti-EM Screen Reinforcer I
This easily kills every interceptor, frigate, pirate frigate, and every assault frigate except for LML Hawks. |

Patri Andari
Thukker Tribe Antiquities Importer
200
|
Posted - 2014.05.16 00:23:00 -
[806] - Quote
I still think they should have an appreciable increase in damage application over, and perhaps instead of, damage and warp disruption
Be careful what you think, for your thoughts become your words. Be careful what you say, for your words become your actions. Be careful what you do, for your actions become your character. And character is everything. - author unknown |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1161
|
Posted - 2014.05.16 00:28:00 -
[807] - Quote
Patri Andari wrote:I still think they should have an appreciable increase in damage application over, and perhaps instead of, damage and warp disruption So another Golem/RNI type ship? Not sure how that would be at all better. |

Sniper Smith
Center for Advanced Studies Gallente Federation
83
|
Posted - 2014.05.16 01:21:00 -
[808] - Quote
While I think the Frig and Cruiser are fine, the BS really does need Damage Application.
I mean the best ship to compare the BS to is probably a Vindi. which gets TWO damage application bonuses (web and tracking).. Cross off the one that is the Faction feature, the web, and it still has the Tracking bonus.
While the speed/range bonus is nice, and I'd love to keep it, the fact is Torps have very poor damage application against anything that movies and has a sig smaller than a Titan lol. Having an application bonus that applies to the Torps/Cruise would greatly improve the ship.. though I still think she needs a little more dps also.. hence my suggestion before.
Make it a great partner to the Vindi.. I'd love it then.
Though it really would be nice if CCP Devs would start responding to these feedback threads.. I mean come on.. It's been what ? A month since there was a dev response in the drone thread, 3 weeks since one in the Pirate BS thread.. I don't expect a response to everyone, or even one every day, but every second day or so addressing some concerns, updates, etc would be really nice. If not, just lock the threads.. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13493
|
Posted - 2014.05.16 01:50:00 -
[809] - Quote
Medalyn Isis wrote:Only a couple of ships which I can think of that have the range and tracking required to snipe this ship. Bearing in mind that it will be running with a sig at around 100 with mwd on and very high transversal. Even a corm which is probably the best ship to snip the Garmur has only around 0.035 tracking, which may not be enough when you consider how fast the ship will be able to travel. And most ships do not get that much of a bonus to railgun tracking either.
100 sig? The Garmur doesn't have a sig bloom bonus like an interceptor. Try closer to 180 unlinked (it's 192 without pimp MWD)
The Cormorant will track it pretty well. If you're using Spike against the Garmur, you need to stop. Here's why:
1. Corm can't dictate range or transversal vs MWD Garmur. Your tracking is bad, meaning you will miss the Garmur because it controls transversal. 3. The range Spike has over Lead is meaningless as the Garmur can't lock that far so it won't engage from that far. It will warp off if it does not wish to engage you. 4. Lead has more DPS than Spike.
Just get used to have ammo types in your Cormorant that aren't Antimatter/Javelin/Spike and you'll do pretty well vs Garmur. I gave you a general ammo type that projects quite well, and depending on your fit, another type may be better. Just watch out for the LML alpha in that paper tanked Corm, mmkay?
One thing I find interesting is that few people seem to want E-war + Speed tank on their Garmur like, say, a Condor tends to have. Part of me thinks it is because they will use the extra point range to stay much safer. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Caleb Seremshur
The Atomic Fallout Kids
253
|
Posted - 2014.05.16 03:46:00 -
[810] - Quote
The battleship will be like the ultimate missile carebear ship from a time efficiency standpoint. LP store weapon cost rebalance |

Tach916
Combat BV Sovereign Infinity
0
|
Posted - 2014.05.16 04:40:00 -
[811] - Quote
Prop's to the art team for the looks on the ship but minus points for using stealth inspired ships and not making them stealthy... Still will give them a shot though. |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
76
|
Posted - 2014.05.16 07:04:00 -
[812] - Quote
Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time???
Just an opinion:. They must had thought as any fuelled vehicle, in order to go too fast, you must maintain high fuel-flow, hence increasing the amount of fuel burnt-per-time, thus hastening fuel consumption and reduce its up-time. |

Lephia DeGrande
Luxembourg Space Union
376
|
Posted - 2014.05.16 07:08:00 -
[813] - Quote
Shivanthar wrote:Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time??? Just an opinion:. They must had thought as any fuelled vehicle, in order to go too fast, you must maintain high fuel-flow, hence increasing the amount of fuel burnt-per-time, thus hastening fuel consumption and reduce its up-time.
Applause!  Meet the Mario Kart 8 - Capsuleer Club Cup |

Shivanthar
Thrilling Institution of TaTas Permanent Mental Syndrome
77
|
Posted - 2014.05.16 07:16:00 -
[814] - Quote
Lephia DeGrande wrote:Shivanthar wrote:Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time??? Just an opinion:. They must had thought as any fuelled vehicle, in order to go too fast, you must maintain high fuel-flow, hence increasing the amount of fuel burnt-per-time, thus hastening fuel consumption and reduce its up-time. Applause! 
^.^ |

Kryten2X4B523P
T.R.I.A.D Ushra'Khan
7
|
Posted - 2014.05.16 08:24:00 -
[815] - Quote
Why another Gallente cross over? Especially as there is already a Caldari/Gallente crossover (Gurista)? Why not fill one of the gaps? |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
439
|
Posted - 2014.05.16 08:39:00 -
[816] - Quote
Is it just me or will an Othurus deficate all over a Cerberus? |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
223
|
Posted - 2014.05.16 09:12:00 -
[817] - Quote
Sheimi Madaveda wrote:Medalyn Isis wrote:Only a couple of ships which I can think of that have the range and tracking required to snipe this ship. Bearing in mind that it will be running with a sig at around 100 with mwd on and very high transversal. Even a corm which is probably the best ship to snip the Garmur has only around 0.035 tracking, which may not be enough when you consider how fast the ship will be able to travel. And most ships do not get that much of a bonus to railgun tracking either. 100 sig? The Garmur doesn't have a sig bloom bonus like an interceptor. Try closer to 180 unlinked (it's 192 without pimp MWD) It is 164 with a 25 mil MWD. With implants and links it can drop to around 92.
I did some testing with different ammos though, for the corm and less so for the Harpy the sig makes little difference, and a corm will still hit it with iridium charge doing average damage at around 100dps. The Harpy does slightly less damage to it. So between those ships it would become a war of attrition as they'll probably be doing equal damage to each other. If it is a paper corm or harpy then you might kill it, just depends on the fits.
But that is picking out two specific ships there, which are both only averagely effective also. Also remember the Garmur can disengage any time it wishes, although it's opponent cannot. That is a major strength. |

Aiyshimin
Imperial Collective Unsettled.
11
|
Posted - 2014.05.16 09:32:00 -
[818] - Quote
Gorgeous ships, but missiles and ECM are two of the worst mechanics and they should be removed from game instead of promoting the skill-less combat that they represent.
|

Joe Boirele
Lords 0f Justice Lords Of Stars
40
|
Posted - 2014.05.16 14:25:00 -
[819] - Quote
Aiyshimin wrote:Gorgeous ships, but missiles and ECM are two of the worst mechanics and they should be removed from game instead of promoting the skill-less combat that they represent.
Tell me how guns, drones, and other forms of ewar require more skill Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Blastil
Aideron Robotics
106
|
Posted - 2014.05.16 14:46:00 -
[820] - Quote
Kryten2X4B523P wrote:Why another Gallente cross over? Especially as there is already a Caldari/Gallente crossover (Gurista)? Why not fill one of the gaps?
Because in EVE Lore, the Mordu were a pirate organization formed by gallente and caldari expats after the war.
Question: when do these hit SiSi?
Also, god bless you for giving me the ship I've always wanted! I always wanted to make a lachesis do this, but never could get it to be what you've just made. Perfection! |

Dav Varan
Spiritus Draconis Sicarius Draconis
173
|
Posted - 2014.05.16 16:14:00 -
[821] - Quote
MIn / Cal Bonuses
Missiles and long range webs would have worked better.
Keep point range if you must but make it bonued off Minmatar.
Theres no valid reason for Leaving this combo out and impoverishing the choices of Mini Training pilots while over indulging the Gallente.
Game balance for the training regimes is more important than RP. and you can fix the RP easiliy enough anyway if you chose to, Right an RP Short about the Mordus getting involved with shady seperatist elements in the Mini and be done with it.
iirc the Mordus hate the gallente anyway , why would they be using Gal tech.
|

Joe Boirele
Lords 0f Justice Lords Of Stars
42
|
Posted - 2014.05.16 17:12:00 -
[822] - Quote
Dav Varan wrote:
iirc the Mordus hate the gallente anyway , why would they be using Gal tech.
Guristas hate the caldari, but they use caldari tech anyway. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Sniper Smith
Center for Advanced Studies Gallente Federation
85
|
Posted - 2014.05.16 17:17:00 -
[823] - Quote
Dav Varan wrote:iirc the Mordus hate the gallente anyway , why would they be using Gal tech. Because there were Galente.. They are Intaki, that defected during the Gal/Cal war.
Also, Sansha hate the Amarr with a passion, use Amarr tech. Bloodraiders hate everyone, use Amarr and Minmatar.. Guistras dislike Caldari, use Caldari tech. Hell, The SOE and Amarr don't like eachother, and yet they use Amarr tech. |

Vimsy Vortis
Shoulda Checked Local Break-A-Wish Foundation
1589
|
Posted - 2014.05.16 17:36:00 -
[824] - Quote
I'm kind of glad the Barghest looks so comparatively mediocre. I wasn't looking to be training caldari battleship 5 any time soon. |

Jalmari Huitsikko
0.0 POWERBLOCK Confederation of xXPIZZAXx
64
|
Posted - 2014.05.16 19:32:00 -
[825] - Quote
Aiyshimin wrote:Gorgeous ships, but missiles and ECM are two of the worst mechanics and they should be removed from game instead of promoting the skill-less combat that they represent.
You're probably trolling, but hey.
Missiles are generally much easier to counter than guns since if you want to kite guns you actually need to know how to fly your ship. After stupid missile nerf they also made very good portion of missile ships unviable for anything, they hardly even damage something. If missiles even were useful in pvp at first Place (well they weren't, except certain specific setups)
We'll see, maybe I will cancel my unsubbing plans, but I doubt. -2 accounts already. I wish I could actually figure out something interesting to do but it's all same big power blocks pwn everything all the time. go do pve if you want to afford pvp etc. jadajada.. /rant
|

Lena Lazair
Khanid Irregulars
126
|
Posted - 2014.05.16 20:58:00 -
[826] - Quote
CCP Rise wrote:The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these MorduGÇÖs Legion NPCs spawning is equal in all areas of lowsec.
Does that mean killing these NPC's will tank our Mordu's Legion standings? Crap. |

RavenTesio
Liandri Corporation Liandri Covenant
117
|
Posted - 2014.05.16 22:14:00 -
[827] - Quote
While I do love the fact that these are Primarily Missile Boats, ML in terms of lore are a weird one when considering the Traits they should have.
Don't get me wrong I think they look like they will be interesting, but unlike Guristas who are a pure Caldari - Gallente blend... what I think would be far more interesting to do with these ships would be to make them a focus choice of Caldari OR Gallente.
What I mean by that is let's take the Frigate as an example here.
Caldari (Per level) 4% Shield HP
Gallente (Per Level) 4% Armour HP
Role Bonus: Can Fit 1 Role Module
Provide it with a default of 5 Drones along side the Launchers. Caldari Assault : Remove Drones, +20% Missile Damage, +10% Local Repair, +4% Resists Gallente Assault : Remove Launchers, +25% Drone Damage, +5% Local Repair, +4% Resists Caldari Covert : -50% Launcher Fitting Requirements, Can Fit Covert Ops Cloak, +10% ECM Strength Gallente Interdiction : +10% Range to Warp Disruption, +25% Strength to Sensor Damp Drones, -10% Smart Bomb Cycle Time
I mean you could likely add some more, to add to the specialisation... and those are really just off of the top of my head values for pure example rather than what they should go with - but the idea is that because Mordu Legion is very focused on state-of-the-art technology (particularly given their link with Ishukone) it makes sense their ships would be like Tech 3 'Lite' so to speak.
Where they lack the sheer number of bonus' that the other pirate factions have, but they specialise and are better at that given role, making them more a Pirate T2 in terms of performance so to speak.
I mean other ideas would be to also have Amarr and Minmatar Role Modules, perhaps add Logistics, etc... it makes then a massively versatile and sought after ship; but obviously demand will always mean they will also be very expensive as a result. It also would give despite only having 3 options, the feel that Mordu are a far more fleshed out ship line.
They could also be a High-Slot Module, with of-course the option not to use one so the ship has a bit more of a Generalised Role.
Well just a thought instead of the ship treading heavily on the toes of the already established Pirate Factions. |

ZecsMarquis
Destroyer's Inc.
14
|
Posted - 2014.05.16 23:10:00 -
[828] - Quote
RavenTesio wrote:While I do love the fact that these are Primarily Missile Boats, ML in terms of lore are a weird one when considering the Traits they should have.
Don't get me wrong I think they look like they will be interesting, but unlike Guristas who are a pure Caldari - Gallente blend... what I think would be far more interesting to do with these ships would be to make them a focus choice of Caldari OR Gallente.
What I mean by that is let's take the Frigate as an example here.
Caldari (Per level) 4% Shield HP
Gallente (Per Level) 4% Armour HP
Role Bonus: Can Fit 1 Role Module
Provide it with a default of 5 Drones along side the Launchers. Caldari Assault : Remove Drones, +20% Missile Damage, +10% Local Repair, +4% Resists Gallente Assault : Remove Launchers, +25% Drone Damage, +5% Local Repair, +4% Resists Caldari Covert : -50% Launcher Fitting Requirements, Can Fit Covert Ops Cloak, +10% ECM Strength Gallente Interdiction : +10% Range to Warp Disruption, +25% Strength to Sensor Damp Drones, -10% Smart Bomb Cycle Time
I mean you could likely add some more, to add to the specialisation... and those are really just off of the top of my head values for pure example rather than what they should go with - but the idea is that because Mordu Legion is very focused on state-of-the-art technology (particularly given their link with Ishukone) it makes sense their ships would be like Tech 3 'Lite' so to speak.
Where they lack the sheer number of bonus' that the other pirate factions have, but they specialise and are better at that given role, making them more a Pirate T2 in terms of performance so to speak.
I mean other ideas would be to also have Amarr and Minmatar Role Modules, perhaps add Logistics, etc... it makes then a massively versatile and sought after ship; but obviously demand will always mean they will also be very expensive as a result. It also would give despite only having 3 options, the feel that Mordu are a far more fleshed out ship line.
They could also be a High-Slot Module, with of-course the option not to use one so the ship has a bit more of a Generalised Role.
Well just a thought instead of the ship treading heavily on the toes of the already established Pirate Factions.
They're not going to do this but its a sick idea for sure. It's a good train of thought for future ship class introductions that are on the T3 level. T3 classes of the other hull sizes could have variants of cross training similar to your proposal. We will probably see somethin akin to this in a few years or so I'd imagine.
|

Markku Laaksonen
EVE University Ivy League
466
|
Posted - 2014.05.17 01:24:00 -
[829] - Quote
Dav Varan wrote:MIn / Cal Bonuses
Missiles and long range webs would have worked better.
Keep point range if you must but make it bonued off Minmatar.
Theres no valid reason for Leaving this combo out and impoverishing the choices of Mini Training pilots while over indulging the Gallente.
Game balance for the training regimes is more important than RP. and you can fix the RP easiliy enough anyway if you chose to, Right an RP Short about the Mordus getting involved with shady seperatist elements in the Mini and be done with it.
iirc the Mordus hate the gallente anyway , why would they be using Gal tech.
Those poor impoverished Mini Training pilots and their Machariels and Vindicators. 
Please, donate today. Just 5 ISK will be able to feed 5 impoverished Minmatar Machariel pilots for a year. DUST 514 Recruit Code - https://dust514.com/recruit/zluCyb/
EVE Buddy Invite - https://secure.eveonline.com/trial/?invc=047203f1-4124-42a1-b36f-39ca8ae5d6e2&action=buddy
|

Sniper Smith
Center for Advanced Studies Gallente Federation
89
|
Posted - 2014.05.17 02:20:00 -
[830] - Quote
Markku Laaksonen wrote:Dav Varan wrote:MIn / Cal Bonuses
Missiles and long range webs would have worked better.
Keep point range if you must but make it bonued off Minmatar.
Theres no valid reason for Leaving this combo out and impoverishing the choices of Mini Training pilots while over indulging the Gallente.
Game balance for the training regimes is more important than RP. and you can fix the RP easiliy enough anyway if you chose to, Right an RP Short about the Mordus getting involved with shady seperatist elements in the Mini and be done with it.
iirc the Mordus hate the gallente anyway , why would they be using Gal tech.
Those poor impoverished Mini Training pilots and their Machariels and Vindicators.  Please, donate today. Just 5 ISK will be able to feed 5 impoverished Minmatar Machariel pilots for a year. Don't forget the Bhaalgorn..
Mach, Vindi, Bhaal.. Ya.. poor Minm peeps.. no selection at all. |

badboymark
Sebiestor Tribe Minmatar Republic
16
|
Posted - 2014.05.17 04:56:00 -
[831] - Quote
Mournful Conciousness wrote:Arthur Aihaken wrote:Sniper Smith wrote:Another bonus is an option, but really I'd much prefer improvements to the Paper and Applied DPS, vs some new "special" trait. Yes, I think the general consensus is that the Barghest could stand a slight increase in damage to 7.5% per level from 5%. If it had another low it would be a riot to armor tank it... I suppose you could make it work with 3 lows, but it would be a tight fit. The barghest is already faster than a nano hurricane fleet issue, while being able to perma-tank 725dps (before links, crystals and blue pill) with a dual asb setup. It can do this with heavy assault missile launchers fitted, giving 640dps unheated. I appreciate that this is not a lot of dps, the barghest has a supreme advantage - there are only a handful of ships in the game that can get it in scram range before getting themselves scrammed - e.g. proteus, arazu etc. Even then, the barghest has high mobility (234). If the barghest pilot makes an error and overshoots on the initial stage of the fight, getting himself scrammed, he then has a problem of course because there is not enough room for a web to get himself out of trouble. However, it still has a 817dps, very cap efficient tank courtesy of the ASBs. In this situation the barghest will survive for a long time. It will of course destroy anything smaller than a battleship and may well destroy many buffer-fit battleships. Against a dedicated brawler like a hyperion or a vindicator it's probably got a problem - but it will still have some time to call for help. It seems to me that the barghest offers: 1. awesome tackling ability 2. extreme maneverability 3. good staying power 4. clear superiority over anything smaller 5. well flown, it's always in control of the engagement. If you give it an extra low slot it just gets faster. Here's the fit. 1x Internal Force Field Array I 1x Co-Processor II 1x Overdrive Injector System II 2x Dread Guristas Ballistic Control System 1x Nanofiber Internal Structure II 2x X-Large Ancillary Shield Booster (Navy 800s to ease management) 1x Heavy Capacitor Booster (Navy 800s) 1x Adaptive Invulnerability Field II 1x 100MN Microwarpdrive II 1x Republic Fleet Warp Scrambler 7x Heavy Assault Missile Launcher II (Caldari Navy Nova) 1x Heavy Energy Neutralizer II (or Nosferatu if you prefer) Large Anti-EM Screen Reinforcer II Large Anti-Thermal Screen Reinforcer II Large Polycarbon Engine Housing II 5x Hammerhead II stats: unheated: dps: 640 (into opponents weakest hole) speed: 1709 align time: 10.4 tank: 753 continuous (overheat only the active ASB) scram: 15.8km heated: dps: 725 tank: 817 speed: 2446 with links, drugs and crystal implants: tank: 2304 speed: 2981
That fit is so stupid you should feel horrible with a ship with this much speed and no tanking bonus why would you fit it to brawl ???????? the mid's should be the same as a mach with a web or scram dual nano with DC and 3 BCUS. dual xlasb is stupid and even stupider is using navy 800's. please do not attempted to fit pvp ships in the future. it well end badly
|

Rajeet Achmar
Biohazard. WINMATAR.
19
|
Posted - 2014.05.17 05:17:00 -
[832] - Quote
yea a lot of these fits are lol, its expected though, paper =/= real ship mechanics imo. ill be happy to test these out in the next couple days when they make live. |

Xequecal
GoonWaffe Goonswarm Federation
211
|
Posted - 2014.05.17 06:06:00 -
[833] - Quote
First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.
Your second option for these ships is Mordus LP, which means running missions while sandwiched in between the CFC and MoA. If you're red to the former, you've got 500 angry reds within 3 jumps of your missioning location. If you're red to the latter, you've got to pick up/turn in missions at their home station/system. Good luck not getting camped into it or getting ganked on the way in and out.
Frankly, I'm predicting a 1bil price tag for the cruiser even a few weeks after release.
Given how expensive the ships are, offgrid skirmish links are going to be a common feature of fights with them. I'm seeing a lot of fits without webs being posted here, and that's really kind of dumb. I don't know how many times I have to post it before people get it, but medium missiles can not apply damage to unwebbed targets smaller than battleships at all. They don't even do great damage even to webbed cruisers once links are involved. A linked Scythe Fleet has a sig of 58, you're close to 60% paper DPS with HAMs even if it's not moving at all and even less with HMLs. If he's actually moving around in that ship, your DPS is basically zero.
If your target isn't webbed, you can't even scratch the paint of battlecruisers. A linked Tornado goes 2827m/sec with just an overheated MWD (no speed mods) and has a sig of 724. Faction HAMs are applying less than 50% of their paper DPS at this point, and that's a battlecruiser. Stuff like T3s, navy omen, vagabond, ishtar just laugh and laugh at your pathetic inability to do anything to them. |

Spugg Galdon
APOCALYPSE LEGION The Obsidian Front
440
|
Posted - 2014.05.17 06:54:00 -
[834] - Quote
Xequecal wrote:First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.
You should try belt ratting. It's pretty lucrative with Clone Soldier spawns. Also, hauler spawns aren't as rare as you think if you know how to belt rat properly.
With the combination of: Clone Soldiers Hauler spawns Faction Spawns Mordus Spawns
Low sec belt ratting just got even more lucrative. |

Oxide Ammar
121
|
Posted - 2014.05.17 08:19:00 -
[835] - Quote
The rare spawn in low sec belts is in any low sec belts or it's tied to specific regions ?
Edit: nvm, it's answered in the last sentence of OP. |

Ashley Animus
7th Temporal Lounge
8
|
Posted - 2014.05.17 10:51:00 -
[836] - Quote
Looking at the raw models on sisi i have to say that graphics wise they are already the best looking ships. Very smooth edges and nicely detailed engines! These ships are going to be awesome. |

Sirinda
Ekchuah's Shrine Comporium
356
|
Posted - 2014.05.17 11:11:00 -
[837] - Quote
Ashley Animus wrote:Looking at the raw models on sisi i have to say that graphics wise they are already the best looking ships. Very smooth edges and nicely detailed engines! These ships are going to be awesome.
Not sure if oblivious our just trolling, but I'm going to go with the latter. |

stoicfaux
4829
|
Posted - 2014.05.17 11:48:00 -
[838] - Quote
Sirinda wrote:Ashley Animus wrote:Looking at the raw models on sisi i have to say that graphics wise they are already the best looking ships. Very smooth edges and nicely detailed engines! These ships are going to be awesome. Not sure if oblivious our just trolling, but I'm going to go with the latter. The models for the Barghest and Orthrus are on sisi, but no textures. So imagine a white frying pan.
The ships still aren't seeded yet though.
edit: Also, try having a little more faith in your fellow EVE play............ahahahahahahah! Sorry, couldn't say it. WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Orla- King-Griffin
Var Foundation inc.
26
|
Posted - 2014.05.17 12:01:00 -
[839] - Quote
stoicfaux wrote: The models for the Barghest and Orthrus are on sisi, but no textures. So imagine a white frying pan.
The ships still aren't seeded yet though.
edit: Also, try having a little more faith in your fellow EVE play............ahahahahahahah! Sorry, couldn't say it.
confirmed, i'd say sterile paddle though . |

Rajeet Achmar
Biohazard. WINMATAR.
19
|
Posted - 2014.05.17 15:40:00 -
[840] - Quote
Ashley Animus wrote:Looking at the raw models on sisi i have to say that graphics wise they are already the best looking ships. Very smooth edges and nicely detailed engines! These ships are going to be awesome.
I agree too, saw the raw white untextured models detail on engines and joints and liked what i saw. Cant wait for textures now! |

scorchlikeshiswhiskey
Cult of Mooby
187
|
Posted - 2014.05.17 20:13:00 -
[841] - Quote
I heard that the SoE and Mordu's ships are both coming out of the same region of space. Man, that is some very random luck for someone I'm sure... |

FT Diomedes
The Graduates RAZOR Alliance
408
|
Posted - 2014.05.17 20:20:00 -
[842] - Quote
scorchlikeshiswhiskey wrote:I heard that the SoE and Mordu's ships are both coming out of the same region of space. Man, that is some very random luck for someone I'm sure...
SoGǪ the NPC stations for SOE and Mordu's Legion are both in Pure Blind, which is a heavily contested area. The SOE ships can also be obtained in High Sec.
The other place to get the SOE ships is from Sentient Drones, which can be found in any part of space, but are obviously most common in the Drones Regions.
The other place to get Mordu's ships is anywhere in Low Security space.
Put your tin foil away. This is my signature. There are many like it, but this one is mine. |

Lephia DeGrande
Luxembourg Space Union
377
|
Posted - 2014.05.17 20:46:00 -
[843] - Quote
Mordus Legion Fleet Picture!  Meet the Mario Kart 8 - Capsuleer Club Cup |
|

ISD Ezwal
ISD Community Communications Liaisons
1333

|
Posted - 2014.05.17 22:41:00 -
[844] - Quote
The picture in the post above is totally off topic, but to beautiful to remove 
I also removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.18 00:46:00 -
[845] - Quote
Sniper Smith wrote:To be fair.. the Gal are a very open and liberal people.. It makes sense for them to have presence in all areas.. for moreso than a race of Accountants, Heavens Gate Cultists, and extras from Mad Max..
Don't get me wrong, I wanted Caldari + Minm too.. But I see the lore reason for this, and for most of the others.. and can understand why the Gal would be more common an influence with all these factions.
The sad one is SOE.. Gal.. okay.. Amarr? Well the Amarr and SOE and negative to eachother.. made no sense..
Amarr and SOE negativity explained away by devs as SOE wanting a vessel that didn't really need to rely on ammo during exploration.... Lore surrounding ML says that they aren't gallente caldari exclusive. How hard is it to say the obtained the tech from a member or some other route? Dev favoritism IMO. Lore is a terrible excuse. |

Lothras Andastar
Associated North American Lovers of Dolphins
0
|
Posted - 2014.05.18 01:51:00 -
[846] - Quote
EoM and Blood Raiders are hostile to the Amarr too but are almost exclusively Amarrian lorewise.
And Angels are Jove Tech for crying out loud! :P |

Sniper Smith
Center for Advanced Studies Gallente Federation
95
|
Posted - 2014.05.18 03:12:00 -
[847] - Quote
chaosgrimm wrote: Amarr and SOE negativity explained away by devs as SOE wanting a vessel that didn't really need to rely on ammo during exploration.... Lore surrounding ML says that they aren't gallente caldari exclusive. How hard is it to say the obtained the tech from a member or some other route? Dev favoritism IMO. Lore is a terrible excuse.
Well the Lore says they were Galente, and defected to the Caldari during the Gal-Cal war.. The Cal provided them with the best tech..
Actually really makes sense with the bonuses too.. The drone tech was really developed during the Gal/Cal war, so that wouldn't really benefit them.. but for all we know the Gal already had good Scram tech, so having it as the bonus works well.
They are Intaki, that means defected or not, they still have ties to the Federation.. at least historically.
It really does make a lot more sense than trying to shoehorn in a connection to the Minmatar that doesn't exist in lore, or any Amarr for no good reason. |

Liafcipe9000
Critically Preposterous
20209
|
Posted - 2014.05.18 06:44:00 -
[848] - Quote
but we already have C/G?!  Frostys Virpio > CCP: Continously Crying Playerbase
I like to gank it, gank it!
|

Solhild
Republic Military School Minmatar Republic
1454
|
Posted - 2014.05.18 07:27:00 -
[849] - Quote
Ships look excellent, stats are very interesting and will bring something new to the game.
I have no problem with developing Mordu's legion but this really should not prevent a Cal/Min faction in the near future/next year or two.
From a lore perspective, start building this now with a collective of Cal/Min, perhaps in Gal space?
Can't wait to get into these Mordu ships, I plan to collect all of the LP/drops and build the ships myself so it will be a while before I'm flying them  |

Caleb Seremshur
The Atomic Fallout Kids
254
|
Posted - 2014.05.18 08:13:00 -
[850] - Quote
Solhild wrote:Ships look excellent, stats are very interesting and will bring something new to the game. I have no problem with developing Mordu's legion but this really should not prevent a Cal/Min faction in the near future/next year or two. From a lore perspective, start building this now with a collective of Cal/Min, perhaps in Gal space? Can't wait to get into these Mordu ships, I plan to collect all of the LP/drops and build the ships myself so it will be a while before I'm flying them 
A cal/min hybrid race that is the ultimate shield active tanking race with missiles.
Caldari 4% resists/level Minmatar 10% boost / level
Role bonus Overheated modules take 25% less damage per cycle.
standard 7 guns
maybe 6/4 for mids and lows. Enough PG to comfortably fit an oversized ASB and enough PG when fit right to fit 2x oversized ASB.
Take the principle of the cambion and apply it to this race. LP store weapon cost rebalance |

Elisk Skyforge
Night Raven Task Force Night Raven Alliance
36
|
Posted - 2014.05.18 09:27:00 -
[851] - Quote
Role bonus to rapid launchers reload time would make sense in these since they are missile centred ships and aimed at PVP...and again DPS-wise they are overshadowed by other pirate ships. |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.18 11:16:00 -
[852] - Quote
Sniper Smith wrote:chaosgrimm wrote: Amarr and SOE negativity explained away by devs as SOE wanting a vessel that didn't really need to rely on ammo during exploration.... Lore surrounding ML says that they aren't gallente caldari exclusive. How hard is it to say the obtained the tech from a member or some other route? Dev favoritism IMO. Lore is a terrible excuse.
Well the Lore says they were Galente, and defected to the Caldari during the Gal-Cal war.. The Cal provided them with the best tech.. Actually really makes sense with the bonuses too.. The drone tech was really developed during the Gal/Cal war, so that wouldn't really benefit them.. but for all we know the Gal already had good Scram tech, so having it as the bonus works well. They are Intaki, that means defected or not, they still have ties to the Federation.. at least historically. It really does make a lot more sense than trying to shoehorn in a connection to the Minmatar that doesn't exist in lore, or any Amarr for no good reason. It makes sense as lore should not be the driver of imbalance. Lore is tossed aside in other rebalances. For example, the vargur:
Quote:Developer: Boundless Creation
Boundless Creation's ships are based on the Brutor Tribe's philosophy of warfare: simply fit as much firepower onto your ship as possible. Defense systems and electronics arrays therefore take a back seat to sheer annihilative potential.
Yet, after the rebalance it has ewar immunity and an amazing tank....
There is no reason to make the gal BS skill more valuable than other BS skills. |

Henry Plantgenet
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.05.18 11:19:00 -
[853] - Quote
Mingja wrote:I still wonder what's the point of missile kiters when missiles are inherently bad at kiting thanks to the flaws of dmg application of missiles.
Missiles are a little crappy without webs and/or TP's and I can't see the slots for such on any of these ships.
These mordus are absolutely hilarious "missile specialists". They are no specialists at all, more comparable to monkey's playing X-Box.
Not a single appication bonus is just.... Well.. I can't even find words for it..
iThe goal of missiles is to alpha your target together with a few friends (corax, talwar, bombers) it's similar in that regard to arty fits you see around (thrasher, cynabal, etc.) It's called Eve online and not Eve offline; there's player interaction with PVP and groups work better than alone (if you have an efficient and well coordinated group that is) a group of any of these mordus ships will be deadly in combination with other ships. these ships will fit in nicely in that category.
(leaving my personal feeling about "TOO MANY ****ING KITERS" out of the comment for now) |

ConranAntoni
Empyrean Warriors Get Off My Lawn
119
|
Posted - 2014.05.18 15:01:00 -
[854] - Quote
Xequecal wrote:First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.
Your second option for these ships is Mordus LP, which means running missions while sandwiched in between the CFC and MoA. If you're red to the former, you've got 500 angry reds within 3 jumps of your missioning location. If you're red to the latter, you've got to pick up/turn in missions at their home station/system. Good luck not getting camped into it or getting ganked on the way in and out.
Frankly, I'm predicting a 1bil price tag for the cruiser even a few weeks after release.
Given how expensive the ships are, offgrid skirmish links are going to be a common feature of fights with them. I'm seeing a lot of fits without webs being posted here, and that's really kind of dumb. I don't know how many times I have to post it before people get it, but medium missiles can not apply damage to unwebbed targets smaller than battleships at all. They don't even do great damage even to webbed cruisers once links are involved. A linked Scythe Fleet has a sig of 58, you're close to 60% paper DPS with HAMs even if it's not moving at all and even less with HMLs. If he's actually moving around in that ship, your DPS is basically zero.
If your target isn't webbed, you can't even scratch the paint of battlecruisers. A linked Tornado goes 2827m/sec with just an overheated MWD (no speed mods) and has a sig of 724. Faction HAMs are applying less than 50% of their paper DPS at this point, and that's a battlecruiser. Stuff like T3s, navy omen, vagabond, ishtar just laugh and laugh at your pathetic inability to do anything to them.
Qft so people stop talking hilarious levels of retardchat on the idea the ships are op as they don't understand missile mechanics. Empyrean Warriors - Recruiting now. Fly together, die together. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
234
|
Posted - 2014.05.18 15:09:00 -
[855] - Quote
ConranAntoni wrote:Xequecal wrote:First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.
Your second option for these ships is Mordus LP, which means running missions while sandwiched in between the CFC and MoA. If you're red to the former, you've got 500 angry reds within 3 jumps of your missioning location. If you're red to the latter, you've got to pick up/turn in missions at their home station/system. Good luck not getting camped into it or getting ganked on the way in and out.
Frankly, I'm predicting a 1bil price tag for the cruiser even a few weeks after release.
Given how expensive the ships are, offgrid skirmish links are going to be a common feature of fights with them. I'm seeing a lot of fits without webs being posted here, and that's really kind of dumb. I don't know how many times I have to post it before people get it, but medium missiles can not apply damage to unwebbed targets smaller than battleships at all. They don't even do great damage even to webbed cruisers once links are involved. A linked Scythe Fleet has a sig of 58, you're close to 60% paper DPS with HAMs even if it's not moving at all and even less with HMLs. If he's actually moving around in that ship, your DPS is basically zero.
If your target isn't webbed, you can't even scratch the paint of battlecruisers. A linked Tornado goes 2827m/sec with just an overheated MWD (no speed mods) and has a sig of 724. Faction HAMs are applying less than 50% of their paper DPS at this point, and that's a battlecruiser. Stuff like T3s, navy omen, vagabond, ishtar just laugh and laugh at your pathetic inability to do anything to them. Qft so people stop talking hilarious levels of retardchat on the idea the ships are op as they don't understand missile mechanics. Xequecal is talking about the cruiser and perhaps BS by the way, not the Garmur. So not sure if that was the point you are trying to make, but if so you are woefully wrong. Xequecal previously stated that the Garmur would be OP, and he is one of the few people in this thread that actually seem to understand how ship mechanics work. |

ConranAntoni
Empyrean Warriors Get Off My Lawn
119
|
Posted - 2014.05.18 15:13:00 -
[856] - Quote
Medalyn Isis wrote:ConranAntoni wrote:Xequecal wrote:First off, these ships are going to be absurdly expensive. You've got two ways to get them. The first is rare spawns in low sec. They've said the rarity of MoA spawns that drop BPCs will be equivalent to the rarity of hauler spawns. That's pretty damn rare. Oh, and there's the fact that if you want a chance at these drops, that means belt ratting in low sec. Personally, I would recommend repeatedly slamming your **** in a car door over actually doing this, but that's just me.
Your second option for these ships is Mordus LP, which means running missions while sandwiched in between the CFC and MoA. If you're red to the former, you've got 500 angry reds within 3 jumps of your missioning location. If you're red to the latter, you've got to pick up/turn in missions at their home station/system. Good luck not getting camped into it or getting ganked on the way in and out.
Frankly, I'm predicting a 1bil price tag for the cruiser even a few weeks after release.
Given how expensive the ships are, offgrid skirmish links are going to be a common feature of fights with them. I'm seeing a lot of fits without webs being posted here, and that's really kind of dumb. I don't know how many times I have to post it before people get it, but medium missiles can not apply damage to unwebbed targets smaller than battleships at all. They don't even do great damage even to webbed cruisers once links are involved. A linked Scythe Fleet has a sig of 58, you're close to 60% paper DPS with HAMs even if it's not moving at all and even less with HMLs. If he's actually moving around in that ship, your DPS is basically zero.
If your target isn't webbed, you can't even scratch the paint of battlecruisers. A linked Tornado goes 2827m/sec with just an overheated MWD (no speed mods) and has a sig of 724. Faction HAMs are applying less than 50% of their paper DPS at this point, and that's a battlecruiser. Stuff like T3s, navy omen, vagabond, ishtar just laugh and laugh at your pathetic inability to do anything to them. Qft so people stop talking hilarious levels of retardchat on the idea the ships are op as they don't understand missile mechanics. Xequecal is talking about the cruiser and perhaps BS by the way, not the Garmur. So not sure if that was the point you are trying to make, but if so you are woefully wrong. Xequecal previously stated that the Garmur would likely be OP, and he is one of the few people in this thread that actually seem to understand how ship mechanics work.
Yes because the ship has awesome bonuses for damage application like exp velocity and radii as he points out. Oh wait. Also the post clearly points out how common they'll be.
Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems. Empyrean Warriors - Recruiting now. In space no one can smell me orgasm. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
234
|
Posted - 2014.05.18 15:18:00 -
[857] - Quote
Good job in showing yourself as someone who doesn't understand pvp mechanics. First you use Xeqeucal as an example of someone who knows how missile mechanics work, and then in the same breath you show your own complete lack of understanding of what he said in his post.
Xequecal wrote:The Garmur is overpowered. Which frigate currently in the game can kill an LML Garmur? It ***** on even assault frigates. It's currently better in every way than the pre-nerf Dramiel.
Like I said earlier, guess we will have to wait until these hit tranquillity and people get themselves podded into the ground before they realise what some of us already know.
ConranAntoni wrote:Yes because the ship has awesome bonuses for damage application like exp velocity and radii as he points out. Oh wait. Also the post clearly points out how common they'll be..
World of difference between light missiles and heavy missiles. Guess you are one of the people you are referring to that needs to educate themselves on missile mechanics. |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.18 16:56:00 -
[858] - Quote
Yeah, the frigate is overpowered, the cruiser is underpowered when you consider the cost. To be honest, 60km point is pretty good even if you can't really apply much damage, even at half damage application or less you're still going to out-DPS an Arazu. I posted the last post in response to everyone complaining on how "incredibly overpowered" the cruiser was and it's just BS. It would be a fair ship at the same price of the other pirate faction stuff, but with the absurd price tag it's going to have......no.
The frigate is overpowered because faction light missiles have an exp radius of 30 so the only thing that can get under that is armor tanked, sig-bloom boosted frigates. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
694
|
Posted - 2014.05.18 16:58:00 -
[859] - Quote
Xequecal wrote:Yeah, the frigate is overpowered, the cruiser is honestly pretty fair, because 60km point is pretty good even if you can't really apply much damage. The main problem with it is going to be the price tag. Faction light missiles have an exp radius of 30 so the only thing that can get under that is armor tanked, sig-bloom boosted frigates.
it's overpowered only because it uses light missiles. just like all the other light missile ships. |

FT Diomedes
The Graduates RAZOR Alliance
430
|
Posted - 2014.05.18 17:01:00 -
[860] - Quote
Lena Lazair wrote:CCP Rise wrote:The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these MorduGÇÖs Legion NPCs spawning is equal in all areas of lowsec. Does that mean killing these NPC's will tank our Mordu's Legion standings? Crap. EDIT: For that matter, does that mean killing these NPC's will tank our Caldari/Amarr standings too, with the interrelations and all that?
Eve has consequences? Who knew? News at 11! This is my signature. There are many like it, but this one is mine. |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.18 17:06:00 -
[861] - Quote
Faction losses from ship kills don't cause derived standing modifications, so you won't lose other faction standings from shooting them.
The missions will tank your Gallente/Minmatar factions though, the storylines will give you a derived faction hit to these factions and the agent probably offers Enemies Abound which is a huge hit. |

Templar Dane
Amarrian Vengeance Team Amarrica
208
|
Posted - 2014.05.18 17:09:00 -
[862] - Quote
ConranAntoni wrote:
Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems.
Did you totally miss the like 5 year reign of the drake? What about the tengu being superior to pretty much everything?
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
236
|
Posted - 2014.05.18 17:15:00 -
[863] - Quote
TrouserDeagle wrote:Xequecal wrote:Yeah, the frigate is overpowered, the cruiser is honestly pretty fair, because 60km point is pretty good even if you can't really apply much damage. The main problem with it is going to be the price tag. Faction light missiles have an exp radius of 30 so the only thing that can get under that is armor tanked, sig-bloom boosted frigates. it's overpowered only because it uses light missiles. just like all the other light missile ships. It is overpowered because it has light missiles, combined with insane max velocity and low sig. And to top it all off it can point you without trouble at 50+ km.
|

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.18 17:28:00 -
[864] - Quote
Templar Dane wrote:ConranAntoni wrote:
Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems.
Did you totally miss the like 5 year reign of the drake? What about the tengu being superior to pretty much everything?
Fleets of ships are way, way different than pirate ships because pirate ships are too expensive to run fleets of. The tengu being that good that people ran fleets of them despite the cost is pretty much what got heavy missiles nerfed. |

Templar Dane
Amarrian Vengeance Team Amarrica
208
|
Posted - 2014.05.18 17:32:00 -
[865] - Quote
Xequecal wrote:Templar Dane wrote:ConranAntoni wrote:
Most missile systems have been appalling for ages, yet somehow people think a ship that finally works well with something other than rapid lights is op despite missiles inherent damage application problems.
Did you totally miss the like 5 year reign of the drake? What about the tengu being superior to pretty much everything? Fleets of ships are way, way different than pirate ships because pirate ships are too expensive to run fleets of. The tengu being that good that people ran fleets of them despite the cost is pretty much what got heavy missiles nerfed.
Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
|

FT Diomedes
The Graduates RAZOR Alliance
431
|
Posted - 2014.05.18 18:12:00 -
[866] - Quote
Well, for starters, the Orthrus will not have the buffer or resists that the old Tengu fleets had. This is my signature. There are many like it, but this one is mine. |

Hagika
Hipsters In Space
241
|
Posted - 2014.05.18 18:56:00 -
[867] - Quote
CCP definitely didnt disappoint on the Mordus ships, huge Thankyou for that !
Now just do the phoenix proud and will be a happy day. DO like the bonus on the ships. The high speed missiles are great ! |

Lloyd Roses
Blue-Fire
593
|
Posted - 2014.05.18 19:16:00 -
[868] - Quote
Templar Dane wrote: Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
Cause if you fit the Mordus Cruiser with point/scram and 100mn+LSB+med CB, you're running out of boosters a good bit earlier... What a downside. Got a smaller sig though aswell as that 25km defensive scram while being as agile and quick. "I honestly thought I was in lowsec"
|

GordonO
Sturmgrenadier Inc
45
|
Posted - 2014.05.18 20:02:00 -
[869] - Quote
Me likes.. finally something for the missile spammers like me... now we just need a T3 BC ;-) . |

Michael Harari
Genos Occidere HYDRA RELOADED
1205
|
Posted - 2014.05.18 20:19:00 -
[870] - Quote
Templar Dane wrote: Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range.
|

Templar Dane
Amarrian Vengeance Team Amarrica
208
|
Posted - 2014.05.18 20:50:00 -
[871] - Quote
Michael Harari wrote:Templar Dane wrote: Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range.
And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point.........
edit
oh bonuses apply to RMLs |

Michael Harari
Genos Occidere HYDRA RELOADED
1205
|
Posted - 2014.05.18 21:32:00 -
[872] - Quote
Templar Dane wrote:Michael Harari wrote:Templar Dane wrote: Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range. And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point......... edit oh bonuses apply to RMLs
RLM mordus cruiser cant swap damage types easily. |

Templar Dane
Amarrian Vengeance Team Amarrica
208
|
Posted - 2014.05.18 21:56:00 -
[873] - Quote
Michael Harari wrote:Templar Dane wrote:Michael Harari wrote:Templar Dane wrote: Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range. And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point......... edit oh bonuses apply to RMLs RLM mordus cruiser cant swap damage types easily.
Load thermal by default, switch with 1 left in the clip.........
|

Michael Harari
Genos Occidere HYDRA RELOADED
1206
|
Posted - 2014.05.18 22:04:00 -
[874] - Quote
Templar Dane wrote:Michael Harari wrote:Templar Dane wrote:Michael Harari wrote:Templar Dane wrote: Okay then, how is the mordu's cruiser fitted with RMLs any worse than the old 100mngus?
Less cap, lower resists, no buffer or boost bonuses, less lock range, larger sig, less dps, cant swap missile types, lower sensor strength, less range. And it gets the advantages of agility, speed, CAN switch damage types no problem, dronebay, long range scram/point......... edit oh bonuses apply to RMLs RLM mordus cruiser cant swap damage types easily. Load thermal by default, switch with 1 left in the clip.........
Spend 35s reloading to your new damage type |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
354
|
Posted - 2014.05.18 22:21:00 -
[875] - Quote
Michael Harari wrote:Templar Dane wrote:
Load thermal by default, switch with 1 left in the clip.........
Spend 35s reloading to your new damage type it appears you dont like RML's you should put this towards the thread to fix RML's. some of us think the 35 second reload is fine. especially considering when your done reloading your pretty much gonna insta kill 4-6 ships |

Anna Shole
MASS A DEATH Mordus Angels
2
|
Posted - 2014.05.19 01:02:00 -
[876] - Quote
So they will be adding mordus legion agents in low sec correct? |

Hagika
Hipsters In Space
241
|
Posted - 2014.05.19 01:52:00 -
[877] - Quote
Flyinghotpocket wrote:Michael Harari wrote:Templar Dane wrote:
Load thermal by default, switch with 1 left in the clip.........
Spend 35s reloading to your new damage type it appears you dont like RML's you should put this towards the thread to fix RML's. some of us think the 35 second reload is fine. especially considering when your done reloading your pretty much gonna insta kill 4-6 ships
I have yet to insta kill 4-6 ships with rapid lights. If you are talking a fleet vs fleet then over a short time, but certainly not solo. |

Caleb Seremshur
The Atomic Fallout Kids
254
|
Posted - 2014.05.19 02:00:00 -
[878] - Quote
Rapid light launchers have a very definable peak damage. Their actual dps when factoring in reload time is about half that of a similarly fit HAM boat and peak dps is only about 20% higher.
It comes down to whether you are desiring damage application or sustained peak dps. If you can spare the mids then sure go for HAMs and fit hard tackle
If you're a bit on the flimsier side then you can go for RLML and practice some deep-falloff kiting. LP store weapon cost rebalance |

Sniper Smith
Center for Advanced Studies Gallente Federation
104
|
Posted - 2014.05.19 04:01:00 -
[879] - Quote
Anna Shole wrote:So they will be adding mordus legion agents in low sec correct? Doesn't sound like it..
Just sounds like they will be adding the Rats all over Lowsec to seed the BPC's |

Dav Varan
Spiritus Draconis
176
|
Posted - 2014.05.19 11:07:00 -
[880] - Quote
Sniper Smith wrote:Dav Varan wrote:iirc the Mordus hate the gallente anyway , why would they be using Gal tech. Because there were Galente.. They are Intaki, that defected during the Gal/Cal war. Also, Sansha hate the Amarr with a passion, use Amarr tech. Bloodraiders hate everyone, use Amarr and Minmatar.. Guistras dislike Caldari, use Caldari tech. Hell, The SOE and Amarr don't like eachother, and yet they use Amarr tech.
Wrong.
Sansha hate everyone and steal tech local to them as they are pirates. Bloodraiders love eating everyone and steal tech local to them as they are pirates. Guristas dislike the caldari somewhat and steal tech local to them as they are pirates.
The difference with mordus is they are not pirates.
They are Pro Caldari Mercenaries with very stong connection in the Caldari militay. There not tech stealing pirates.
They would get there tech through there connections in the empires. That means no Gal Tech cause Mordus are setup to kill evil planet stealing in the name of democracy Gal oppressors.
Maybe some Mini see Gals hand trying to take control of Pator/Matar in a Federal we tell you how to live kind of way and decide they wwant ot stop them.
Some nice RP short is all it takes to bridge the short gap and explain why Mordus is Cal/Mini.
And at the end of the day Reward for training equality between the races is 5,000,000 * more important than a little RP shenanigans.
Cal/Mini makes much more sence for game balance , so make it happen. |

Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 11:34:00 -
[881] - Quote
-- Double post -- |

Lephia DeGrande
Luxembourg Space Union
379
|
Posted - 2014.05.19 12:43:00 -
[882] - Quote
The fact that BS can use effectively medium and small missile launchers like large missiles is a huge thing, i cant wait to RLML my Mordus BS just for the lulz!
Meet the Mario Kart 8 - Capsuleer Club Cup |

Yun Kuai
Justified Chaos
143
|
Posted - 2014.05.19 13:04:00 -
[883] - Quote
Dav Varan wrote:Sniper Smith wrote:Dav Varan wrote:iirc the Mordus hate the gallente anyway , why would they be using Gal tech. Because there were Galente.. They are Intaki, that defected during the Gal/Cal war. Also, Sansha hate the Amarr with a passion, use Amarr tech. Bloodraiders hate everyone, use Amarr and Minmatar.. Guistras dislike Caldari, use Caldari tech. Hell, The SOE and Amarr don't like eachother, and yet they use Amarr tech. Wrong. Sansha hate everyone and steal tech local to them as they are pirates. Bloodraiders love eating everyone and steal tech local to them as they are pirates. Guristas dislike the caldari somewhat and steal tech local to them as they are pirates. The difference with mordus is they are not pirates.They are Pro Caldari Mercenaries with very stong connection in the Caldari militay. There not tech stealing pirates. They would get there tech through there connections in the empires. That means no Gal Tech cause Mordus are setup to kill evil planet stealing in the name of democracy Gal oppressors. Maybe some Mini see Gals hand trying to take control of Pator/Matar in a Federal we tell you how to live kind of way and decide they wwant ot stop them. Some nice RP short is all it takes to bridge the short gap and explain why Mordus is Cal/Mini. And at the end of the day Reward for training equality between the races is 5,000,000 * more important than a little RP shenanigans. Cal/Mini makes much more sence for game balance , so make it happen. To Quote the RP from the Mordus Chronicle RP wrote: When the Caldari broke from the Gallente Federation many Intakis that sympathized with their cause were exiled from the Federation. The most militant of those went over to the Caldari and asked to join them in their fight against the Federation
The Legion has always had close ties with the Caldari State and the two assist each other on many issues. At first the Legion accepted only citizens of the Caldari State, but today they accept members from any race, as long as they are not known enemies of the Caldari State. Still, the majority of the members are of Caldari origin and the leaders are all Caldari. The Legion does not train its members, so they are expected to be experienced fighters before they apply for membership in the Legion. Members of the Legion get access to high-tech Caldari military equipment, even prototype weapons to test out, and are guaranteed plenty of employment if they so wish. Non-Caldari that have served in the Legion for a long time are offered Caldari citizenship on their retirement.
The Legion was 100's year ago formed by Intaki who were Exiled by the Federation and became Caldari Citizens. The Legion today is predominently a Caldari populated organisation with a smattering of all other races. The Legion is a pro caldai Militia. There is no political link here to the Gallente and no reason they would be expert in current Gal tech.
To fight your enemy, you must first know your enemy...
That's all I'm going to say about that. And read the high-lighted and underlined parts if you're still confused on the matter. |

Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 13:18:00 -
[884] - Quote
Yun Kuai wrote:Dav Varan wrote:Sniper Smith wrote:Dav Varan wrote:iirc the Mordus hate the gallente anyway , why would they be using Gal tech. Because there were Galente.. They are Intaki, that defected during the Gal/Cal war. Also, Sansha hate the Amarr with a passion, use Amarr tech. Bloodraiders hate everyone, use Amarr and Minmatar.. Guistras dislike Caldari, use Caldari tech. Hell, The SOE and Amarr don't like eachother, and yet they use Amarr tech. Wrong. Sansha hate everyone and steal tech local to them as they are pirates. Bloodraiders love eating everyone and steal tech local to them as they are pirates. Guristas dislike the caldari somewhat and steal tech local to them as they are pirates. The difference with mordus is they are not pirates.They are Pro Caldari Mercenaries with very stong connection in the Caldari militay. There not tech stealing pirates. They would get there tech through there connections in the empires. That means no Gal Tech cause Mordus are setup to kill evil planet stealing in the name of democracy Gal oppressors. Maybe some Mini see Gals hand trying to take control of Pator/Matar in a Federal we tell you how to live kind of way and decide they wwant ot stop them. Some nice RP short is all it takes to bridge the short gap and explain why Mordus is Cal/Mini. And at the end of the day Reward for training equality between the races is 5,000,000 * more important than a little RP shenanigans. Cal/Mini makes much more sence for game balance , so make it happen. To Quote the RP from the Mordus Chronicle RP wrote: When the Caldari broke from the Gallente Federation many Intakis that sympathized with their cause were exiled from the Federation. The most militant of those went over to the Caldari and asked to join them in their fight against the Federation
The Legion has always had close ties with the Caldari State and the two assist each other on many issues. At first the Legion accepted only citizens of the Caldari State, but today they accept members from any race, as long as they are not known enemies of the Caldari State. Still, the majority of the members are of Caldari origin and the leaders are all Caldari. The Legion does not train its members, so they are expected to be experienced fighters before they apply for membership in the Legion. Members of the Legion get access to high-tech Caldari military equipment, even prototype weapons to test out, and are guaranteed plenty of employment if they so wish. Non-Caldari that have served in the Legion for a long time are offered Caldari citizenship on their retirement.
The Legion was 100's year ago formed by Intaki who were Exiled by the Federation and became Caldari Citizens. The Legion today is predominently a Caldari populated organisation with a smattering of all other races. The Legion is a pro caldai Militia. There is no political link here to the Gallente and no reason they would be expert in current Gal tech. To fight your enemy, you must first know your enemy... That's all I'm going to say about that. And read the high-lighted and underlined parts if you're still confused on the matter.
Theres no link to the Gal in anything you have highlighted I think you are confusing yourself.
The definitive texts in that piece are
"the majority of the members are of Caldari origin and the leaders are all Caldari" even if others are allowed to join as speicified in "but today they accept members from any race"
There is nothing here which forms an RP link for Galente it applies to all races.
The legion is as Caldari centric an organisation as you will find in eve outside of Capsuleer Corporations.
i.e.
There is zero justification in the RP for a Gal Bonus.
|

Lephia DeGrande
Luxembourg Space Union
379
|
Posted - 2014.05.19 13:24:00 -
[885] - Quote
Meanwhile, israel is using some austrian firearms. Meet the Mario Kart 8 - Capsuleer Club Cup |

Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 13:39:00 -
[886] - Quote
Lephia DeGrande wrote:30,000 years in the past, israel is using some austrian firearms.
fixed that for you.
|

Lephia DeGrande
Luxembourg Space Union
379
|
Posted - 2014.05.19 13:58:00 -
[887] - Quote
My point is, if **** Germany had developed useable Laser Weapons during World War 2 anyone would use it, regardles of their History, Scrams and Points are "Gallente" Technologie so it makes sense Mordus get their stuff from former Gallenteans.
After the Caldari/Gallente War they start to Share technologie look at hybrids/drones for Caldari or missiles for Gallente, Gallente seems also more generous with sharing their stuff, which is also a hint.
About the "Balancing over Lore" Aspect i say we had enough unification in the Past, more differents between each Faction will bring more problems but would make the Game more exiciting again.
Like in reallife, not every military Force is equal, to compensate this disadvantages we work together but if they would be all equal we wouldnt work that much together.
Sry, for my Bad english hope i could share some thoughts. Meet the Mario Kart 8 - Capsuleer Club Cup |

Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 14:24:00 -
[888] - Quote
Ammzi wrote:Fozzie, that is sick. Like really sick.
Like... it's a caracal, but 7 % faster, has like 50 % more powergrid, deals INSANE-PWNED dps and POINTS OUT TO 36 KM WITHOUT HEAT.
Yes, yes yes yes yes, god yes. I am climaxing.
Don't be insane. Its going to be bling ship that demands bling mods. with links you'll be pointing out to 75km ?
|

Arthur Aihaken
Erebus Solia
3594
|
Posted - 2014.05.19 15:38:00 -
[889] - Quote
Wow, we're still pining for a Caldari-Minmatar racial setup...? I am currently away, traveling through time and will be returning last week. |

Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 15:53:00 -
[890] - Quote
Arthur Aihaken wrote:Wow, we're still pining for a Caldari-Minmatar racial setup...?
This char is 10 years old and has lvl 5 for all sub cap ships of all races.
It makes no difference to me personally what races the devs choose to use for bonuses I will get 100% max effect no matter what.
So pining no.
Just voicing an opinion as to whats best for the game.
Unlike some skill poor scrubs who just have Gal trained I guess and have selfish interest to protect. |

Arthur Aihaken
Erebus Solia
3594
|
Posted - 2014.05.19 16:04:00 -
[891] - Quote
Dav Varan wrote:Unlike some skill poor scrubs who just have Gal trained I guess and have selfish interest to protect. I still have Gallente battleship V to train, so I'm in the same boat as most I suspect. But as the Caldari-Gallente racial requirement is basically set in stone, I'm just wondering what the point of continually bringing it up is... I am currently away, traveling through time and will be returning last week. |

Dav Varan
Spiritus Draconis
177
|
Posted - 2014.05.19 16:14:00 -
[892] - Quote
Arthur Aihaken wrote:Dav Varan wrote:Unlike some skill poor scrubs who just have Gal trained I guess and have selfish interest to protect. I still have Gallente battleship V to train, so I'm in the same boat as most I suspect. But as the Caldari-Gallente racial requirement is basically set in stone, I'm just wondering what the point of continually bringing it up is...
You don't see the point of feedback in a feedback thread ?
Sorry I can't help you.
|

Arthur Aihaken
Erebus Solia
3594
|
Posted - 2014.05.19 16:25:00 -
[893] - Quote
Dav Varan wrote:You don't see the point of feedback in a feedback thread ? There's feedback, then there's rehashing the same point endlessly... But here's a cookie. I am currently away, traveling through time and will be returning last week. |

HiddenPorpoise
Under Dark
210
|
Posted - 2014.05.19 19:01:00 -
[894] - Quote
The two reasons for it being Cal-Gal are that when they first showed up after defecting they brought a massive amount of hardware to reverse engineer, and two, ship practice is still Gallente; small crews, robots clean the hallways instead of interns, and all that jazz.
It's not like Minmatar like Caldari either.
Sansha is Am/Cal because Sansha is Caldari and the first slave crews had to came from somewhere they wouldn't be missed. |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
359
|
Posted - 2014.05.19 19:52:00 -
[895] - Quote
Hagika wrote:Flyinghotpocket wrote:Michael Harari wrote:Templar Dane wrote:
Load thermal by default, switch with 1 left in the clip.........
Spend 35s reloading to your new damage type it appears you dont like RML's you should put this towards the thread to fix RML's. some of us think the 35 second reload is fine. especially considering when your done reloading your pretty much gonna insta kill 4-6 ships I have yet to insta kill 4-6 ships with rapid lights. If you are talking a fleet vs fleet then over a short time, but certainly not solo. YOU WILL WITH THIS CRUISER STUPID. |

Arthur Aihaken
Erebus Solia
3595
|
Posted - 2014.05.19 19:54:00 -
[896] - Quote
Flyinghotpocket wrote:YOU WILL WITH THIS CRUISER STUPID. Volume control. Use it (and try not to be so rude, not everyone has had great experience with rapid light missile launchers). I am currently away, traveling through time and will be returning last week. |

Domanique Altares
Rifterlings Point Blank Alliance
2726
|
Posted - 2014.05.19 19:55:00 -
[897] - Quote
Flyinghotpocket wrote: YOU WILL WITH THIS CRUISER STUPID.
Shh. If you're too loud you only attract more. Rifterlings pirate corporation is now recruitng members for lowsec PvP operations. Newbie friendly, free T1 frigate and dessy hangar, solo tutoring and PvP classes for new members. Join our in game channel 'weflyrifters' and speak to a recruiter today. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
699
|
Posted - 2014.05.19 20:07:00 -
[898] - Quote
Arthur Aihaken wrote:Flyinghotpocket wrote:YOU WILL WITH THIS CRUISER STUPID. Volume control. Use it (and try not to be so rude, not everyone has had great experience with rapid light missile launchers).
do slightly larger letters cause you major discomfort? |

Tzar Sinak
Mythic Heights
103
|
Posted - 2014.05.19 20:48:00 -
[899] - Quote
In have not read the entire thread.
Will the battleship be the missile chuckers ticket into Incursions or are we still forced into turret weapons? |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
138
|
Posted - 2014.05.19 20:53:00 -
[900] - Quote
Tzar Sinak wrote:In have not read the entire thread.
Will the battleship be the missile chuckers ticket into Incursions or are we still forced into turret weapons? Well, that missile speed bonus is surely going to make a difference, since it lowers the "delayed damage" problem for missiles at Incursions. Even with the flight time penalty, they still get a range increase.
|

ZecsMarquis
Destroyer's Inc.
17
|
Posted - 2014.05.19 21:22:00 -
[901] - Quote
Still waiting to see a change to the Barghest, does anyone actually think the stats are good in the current iteration? I originally wanted an application bonus. I'm ok with just the raw damage increase to 7.5% as it would still be a better increase anyway. It feels shoehorned into a failboat cruise PvE which is still not good enough for Incursions and is still outperformed by the Golem and CNR. It's role is currently going to be rapid heavies with a Machariel kiting style fit. While that's all fun and good it kinda sucks being forced into that when you can do shield vindi's and all kinds of other stuff with the other variants.
Does anyone disagree with me? I've seen few in favor of the current stats. If you feel like the stats are looking solid, speak up. If you do not, also speak up. I'm not opposed to reasonable logic no matter which way you feel. |

Arthur Aihaken
Erebus Solia
3596
|
Posted - 2014.05.19 21:57:00 -
[902] - Quote
TrouserDeagle wrote:do slightly larger letters cause you major discomfort? No, it provides an easy visual cue for which posts to block...
ZecsMarquis wrote:Still waiting to see a change to the Barghest, does anyone actually think the stats are good in the current iteration? I originally wanted an application bonus. I'm ok with just the raw damage increase to 7.5% as it would still be a better increase anyway. It feels shoehorned into a failboat cruise PvE which is still not good enough for Incursions and is still outperformed by the Golem and CNR. It's role is currently going to be rapid heavies with a Machariel kiting style fit. While that's all fun and good it kinda sucks being forced into that when you can do shield vindi's and all kinds of other stuff with the other variants.
Does anyone disagree with me? I've seen few in favor of the current stats. If you feel like the stats are looking solid, speak up. If you do not, also speak up. I'm not opposed to reasonable logic no matter which way you feel. I'm of the same opinion that the Barghest could benefit from a 7.5% missile damage bonus. It's only marginally better in terms of firepower than a Navy Raven or Golem, and a 7.5% bonus would take it from 8.75 to 9.625 effective launchers. That being said, it has a utility high, one more low, is faster and more agile - and of course, comes in black. I am currently away, traveling through time and will be returning last week. |

ZecsMarquis
Destroyer's Inc.
17
|
Posted - 2014.05.19 22:07:00 -
[903] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:do slightly larger letters cause you major discomfort? No, it provides an easy visual cue for which posts to block... ZecsMarquis wrote:Still waiting to see a change to the Barghest, does anyone actually think the stats are good in the current iteration? I originally wanted an application bonus. I'm ok with just the raw damage increase to 7.5% as it would still be a better increase anyway. It feels shoehorned into a failboat cruise PvE which is still not good enough for Incursions and is still outperformed by the Golem and CNR. It's role is currently going to be rapid heavies with a Machariel kiting style fit. While that's all fun and good it kinda sucks being forced into that when you can do shield vindi's and all kinds of other stuff with the other variants.
Does anyone disagree with me? I've seen few in favor of the current stats. If you feel like the stats are looking solid, speak up. If you do not, also speak up. I'm not opposed to reasonable logic no matter which way you feel. I'm of the same opinion that the Barghest could benefit from a 7.5% missile damage bonus. It's only marginally better in terms of firepower than a Navy Raven or Golem, and a 7.5% bonus would take it from 8.75 to 9.625 effective launchers. That being said, it has a utility high, one more low, is faster and more agile - and of course, comes in black.
Thanks, if I can squeeze a neut in that high without geno's then I may be willing to digress. I suppose I should grab the EFT files, couldn't be asked to since I use Pyfa. Lemme have a looksi.
|

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13504
|
Posted - 2014.05.19 22:33:00 -
[904] - Quote
Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, and upwards of 500, possibly 600 with the cruiser. This is going to be amazing.
The missile bonuses you have set up are absolutely brilliant. The massive velocity increase means that damage can apply more realistically, especially with javelins on the garmur. The dps on the cruiser and frigate might be a little too powerful, but we'll have to see. I'm extremely interested to see how their stats play out in a solo/small gang fight.
*snip*
If you're planning to use HML on the Orthrus, you are also planning to have something like a Rapier with you so you can apply that DPS. In other words, don't.
Otherwise, go for the RLML Orthrus that kills most cruisers in a single clip to begin with, at a fairly breakneck DPS using OH'd Furies at 722 or something.
Faction ammo gets 40k damage per clip.
Fury gets 50k per clip. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Arthur Aihaken
Erebus Solia
3601
|
Posted - 2014.05.20 01:18:00 -
[905] - Quote
It looks like rapid heavy launchers may have finally found the ultimate platform. Now if we can just get the reload time down another 5-15 seconds, I might actually have to send CCP Rise a Christmas card this year... I am currently away, traveling through time and will be returning last week. |

Lephia DeGrande
Luxembourg Space Union
382
|
Posted - 2014.05.20 05:26:00 -
[906] - Quote
Tbh, application bonus supports solo play, while raw damage supports teamplay, i would think about that.
Atleast with missiles. Meet the Mario Kart 8 - Capsuleer Club Cup |

Elisk Skyforge
Night Raven Task Force Night Raven Alliance
37
|
Posted - 2014.05.20 06:02:00 -
[907] - Quote
Arthur Aihaken wrote:It looks like rapid heavy launchers may have finally found the ultimate platform. Now if we can just get the reload time down another 5-15 seconds, I might actually have to send CCP Rise a Christmas card this year...
A bonus to volume of rapid launchers, meaning more missiles per clip would be good too. |

Arthur Aihaken
Erebus Solia
3605
|
Posted - 2014.05.20 06:20:00 -
[908] - Quote
Elisk Skyforge wrote:A bonus to volume of rapid launchers, meaning more missiles per clip would be good too. Honestly, I'd be ecstatic with anything at this point... I am currently away, traveling through time and will be returning last week. |

Jasmine Assasin
Caldari Provisions Caldari State
167
|
Posted - 2014.05.20 08:57:00 -
[909] - Quote
The Barghest fit I put together and want to run requires Missile rigging to V and I still can't fit anything in the utility high with only 2.18 CPU left.
I am also having trouble finding useful (something besides faction PDUs anyway) mods to fill the two leftover low slots that also keep CPU use to a minimum. Have oodles and oodles of PG left though.
I think that a 7.5% damage bonus might make it worthwhile to go through the trouble of trying to find a decent fit. Of course adding some base CPU and the 7.5% bonus would do wonders for this ship.
As it stands right now (IMHO), the DPS is okay but not enough that I really want to go through with purchasing this ship and the fitting woes just compound the issue. This is coming from someone that loves the SNI and can live without an application bonus. But that hull has other things going for it that the Barghest doesn't. Chiefly, the fact that I can use all the slots and make the ship "fit for purpose" is a pretty damn big advantage even compared to the minor DPS increase of the Barghest.
|

Edward Olmops
Sirius Fleet
171
|
Posted - 2014.05.20 09:50:00 -
[910] - Quote
One more about the Barghest and DPS.
When I initially saw the stats, I thought: meh. 8.75 effective launchers, not exactly a drone powerhouse... this is not going to be OMGWTFBBQ awesome compared to the others. (Vindi: 11 turrets, Macha: 11.66 turrets, Nightmare: 10 turrets - plus the lower base damage from missiles) So at first glance I would say: this thing needs at least +7,5% dmg to be sexy.
But then again... I believe if the Barghest gets a higher damage bonus, there is a danger that it will overshadow the new Rattlesnake again. Just the same time as the new (hopefully less unpopular) version hits TQ.
Rattlesnake: Hero drones (effectively 5 large drones) + 7.5 effective launchers, all missile sized bonussed but for only 2 damage types.
So both battleships will somewhat compete for the niche of a "anti-frig/cruiser-BS" if fitted with undersized missiles. With the Gecko drone up for an indirect nerf (Kronos drone buff already applied), I assume the winner in popularity will clearly be the Barghest - IF it were to receive a higher damage bonus. In the currently proposed version they are closer to each other.
So IF a higher damage bonus for the Barghest is considered, the Rattlesnake also needs to be looked at again (or the Gecko drone).
|

Arthur Aihaken
Erebus Solia
3606
|
Posted - 2014.05.20 09:59:00 -
[911] - Quote
Jasmine Assasin wrote:The Barghest fit I put together and want to run requires Missile rigging to V and I still can't fit anything in the utility high with only 2.18 CPU left.
I am also having trouble finding useful (something besides faction PDUs anyway) mods to fill the two leftover low slots that also keep CPU use to a minimum. Have oodles and oodles of PG left though.
I think that a 7.5% damage bonus might make it worthwhile to go through the trouble of trying to find a decent fit. Of course adding some base CPU and the 7.5% bonus would do wonders for this ship.
As it stands right now (IMHO), the DPS is okay but not enough that I really want to go through with purchasing this ship and the fitting woes just compound the issue. This is coming from someone that loves the SNI and can live without an application bonus. But that hull has other things going for it that the Barghest doesn't. Chiefly, the fact that I can use all the slots and make the ship "fit for purpose" is a pretty damn big advantage even compared to the minor DPS increase of the Barghest. Torpedoes? What if anything are you running for implants? Genolution? CPU? I am currently away, traveling through time and will be returning last week. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
243
|
Posted - 2014.05.20 10:31:00 -
[912] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:do slightly larger letters cause you major discomfort? No, it provides an easy visual cue for which posts to block... Would be nice if you could post in capitals yourself, would give everyone a quick heads up that the rubbish that you post should be blocked. I value Flyinghotpocket's opinion a lot more than I value yours. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1377
|
Posted - 2014.05.20 10:41:00 -
[913] - Quote
Sheimi Madaveda wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, and upwards of 500, possibly 600 with the cruiser. This is going to be amazing.
The missile bonuses you have set up are absolutely brilliant. The massive velocity increase means that damage can apply more realistically, especially with javelins on the garmur. The dps on the cruiser and frigate might be a little too powerful, but we'll have to see. I'm extremely interested to see how their stats play out in a solo/small gang fight.
*snip*
If you're planning to use HML on the Orthrus, you are also planning to have something like a Rapier with you so you can apply that DPS. In other words, don't. Otherwise, go for the RLML Orthrus that kills most cruisers in a single clip to begin with, at a fairly breakneck DPS using OH'd Furies at 722 or something. Faction ammo gets 40k damage per clip. Fury gets 50k per clip.
Not true. HAML already apply damage enough. There is a reason why we use so many cerberus and tengus with HAMLs. As long as you are not hunting interceptors "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Jasmine Assasin
Caldari Provisions Caldari State
167
|
Posted - 2014.05.20 10:45:00 -
[914] - Quote
Arthur Aihaken wrote:Jasmine Assasin wrote:The Barghest fit I put together and want to run requires Missile rigging to V and I still can't fit anything in the utility high with only 2.18 CPU left. snip Torpedoes? What if anything are you running for implants? Genolution? CPU?
No, Torps with my proposed fit are simply not even possible unless you use co-processors. I prefer CMs at any rate.
One thing though, even going from a 5% damage bonus to 10% bonus, unless they change the RS between now and June 3rd, the RS (and Vindi) will still be able to lay down more DPS by a decent margin. [in before officer mods, overheat, etc,etc] I can't speak for everyone, but I hate drones and drone management so even if the RS put down 3k DPS I still wouldn't touch it with a 10 foot pole. Because lets be honest, if it was all about the DPS we'd all be flying Vindicators anyway right? We don't so obviously there is more to the equation. |

ZecsMarquis
Destroyer's Inc.
18
|
Posted - 2014.05.20 10:54:00 -
[915] - Quote
The Barghest needs a buff, there's no way around it. |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.20 11:18:00 -
[916] - Quote
Kagura Nikon wrote:Not true. HAML already apply damage enough. There is a reason why we use so many cerberus and tengus with HAMLs. As long as you are not hunting interceptors
The real question is, if you're going to use HAMs, why aren't you flying a Cerberus instead of this ship? Same DPS, disruptor bonus doesn't help you when your missiles only have 30km range anyways, and the Cerb tanks a lot better.
Remember, the cruiser is going to go for 500m at the bare minimum. You need to find a unique niche for it to make it worth flying for that price. |

Nariya Kentaya
Phoenix funds
1270
|
Posted - 2014.05.20 12:22:00 -
[917] - Quote
Just popping in to say, Rise, you and fozzie better not be thinking of leaving EVE anytime soon. doing that would be NOT cool. AS much as I hate your armageddon changes, i do like everything else pretty well. |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.20 12:54:00 -
[918] - Quote
HiddenPorpoise wrote:The two reasons for it being Cal-Gal are that when they first showed up after defecting they brought a massive amount of hardware to reverse engineer, and two, ship practice is still Gallente; small crews, robots clean the hallways instead of interns, and all that jazz.
It's not like Minmatar like Caldari either.
Sansha is Am/Cal because Sansha is Caldari and the first slave crews had to came from somewhere they wouldn't be missed.
At the end of the day you are still arguing that lore should be one of the main drivers of balance.
If they wanted to, they could make up any number of reasons to make it cal/min or not give any reason at all. I really haven't seen anything like this before from CCP, where imbalance is created because of lore. If anything, they ignore it when they balance things. Ex vargur is still owned by boundless creations.
Seems like favoritism to me. Lore isn't a good excuse |

Eridon Hermetz
Epsilon Lyr Mordus Angels
5
|
Posted - 2014.05.20 14:12:00 -
[919] - Quote
Xequecal wrote:Kagura Nikon wrote:Not true. HAML already apply damage enough. There is a reason why we use so many cerberus and tengus with HAMLs. As long as you are not hunting interceptors The real question is, if you're going to use HAMs, why aren't you flying a Cerberus instead of this ship? Same DPS, disruptor bonus doesn't help you when your missiles only have 30km range anyways, and the Cerb tanks a lot better. Remember, the cruiser is going to go for 500m at the bare minimum. You need to find a unique niche for it to make it worth flying for that price.
Cerberus have the same dps with KINETIC damage missile , the Orthrus don't care about it , he can deal more damage virtually by using different damage type of missile Orthrus will go MORE faster than the Cerberus , and have slightly more drones (25 mb/s and m3) Disruptor would'nt help in the range of HAM , you're right , but the Scram range will be awesome (scram and not being scramed nomnomnomnom) The tank not sure , with 2 LSE and 1 invul , orthrus will have more effective EHP but yes without the T2 resist of ther Cerberus
So , HAM Orthrus will be viable
|

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
367
|
Posted - 2014.05.20 21:26:00 -
[920] - Quote
The Barghest seriously needs a buff, be it a change to 7.5% damage per Caldari Battleship skill level or another launcher slot- I don't want this to end up like the nestor... "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

ZecsMarquis
Destroyer's Inc.
19
|
Posted - 2014.05.20 21:49:00 -
[921] - Quote
Uriel Paradisi Anteovnuecci wrote:The Barghest seriously needs a buff, be it a change to 7.5% damage per Caldari Battleship skill level or another launcher slot- I don't want this to end up like the nestor...
I would say +1, but by now its gotta be up to +10 or so.
A few of us agree with you for sure. |

Lloyd Roses
Blue-Fire
594
|
Posted - 2014.05.20 21:54:00 -
[922] - Quote
Eridon Hermetz wrote: So , HAM Orthrus will be viable
Whyever you'd want to fit HAMs to a hull with a 100% damage bonus to any sort of missile, and an application bonus to none. Just a scram and everything short of an AB'ing frig will be hit for nearly full damage - using RLMLs you can even 100mn-fit it with that ridiculous agility of a pirateship. "I honestly thought I was in lowsec"
|

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13504
|
Posted - 2014.05.20 21:54:00 -
[923] - Quote
Kagura Nikon wrote:Not true. HAML already apply damage enough. There is a reason why we use so many cerberus and tengus with HAMLs. As long as you are not hunting interceptors
HAM are fine, but I was not talking about HAM. I was talking about the longer ranger variants - HML. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Sniper Smith
Center for Advanced Studies Gallente Federation
117
|
Posted - 2014.05.20 22:01:00 -
[924] - Quote
Uriel Paradisi Anteovnuecci wrote:The Barghest seriously needs a buff, be it a change to 7.5% damage per Caldari Battleship skill level or another launcher slot- I don't want this to end up like the nestor... Or a proper damage application bonus.. Or a mix of the two like I suggested back some pages ( https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 ) |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
368
|
Posted - 2014.05.20 22:38:00 -
[925] - Quote
Sniper Smith wrote:Uriel Paradisi Anteovnuecci wrote:The Barghest seriously needs a buff, be it a change to 7.5% damage per Caldari Battleship skill level or another launcher slot- I don't want this to end up like the nestor... Or a proper damage application bonus.. Or a mix of the two like I suggested back some pages ( https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 ) Yeah, that'd do it "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

FT Diomedes
The Graduates RAZOR Alliance
451
|
Posted - 2014.05.20 23:19:00 -
[926] - Quote
Uriel Paradisi Anteovnuecci wrote:The Barghest seriously needs a buff, be it a change to 7.5% damage per Caldari Battleship skill level or another launcher slot- I don't want this to end up like the nestor...
The Barghest really needs that 8th launcher slot. This is my signature. There are many like it, but this one is mine. |

Arthur Aihaken
Erebus Solia
3607
|
Posted - 2014.05.20 23:30:00 -
[927] - Quote
FT Diomedes wrote:The Barghest really needs that 8th launcher slot. No, it really doesn't... Some of us actually like having the utility high slot. The 5% missile damage bonus is completely workable, so while I'd personally be ecstatic with a bump to 7.5% - aside from sticker shock it's still going to be awesome. I am currently away, traveling through time and will be returning last week. |

W0lf Crendraven
The Tuskers The Tuskers Co.
245
|
Posted - 2014.05.21 00:18:00 -
[928] - Quote
Ok, ive been asking you to redo the angel line with missiles multiple times - which you basicely did with these and i really do like them but i have a few things to say about them - frigate is fine, maybe nerf the speed and the agility a tiny bit but otherwise its really good.
On the cruiser, a tad op - to much range with the point and to fast - slightly tone it down so you ahve to spend fitting space on speed mods making it all around a bit weaker. That thing will rock so hard.
On the bs, its crap, it looks really cool and nice but at least for solo/duo pvp its crap - it warps to slow making it non viable to roams, and since you need the rigs for rigors to do any actual dps you cant use them for anything else, in reality the cruiser will outdps the bs at any given point vs non bs. Add a application bonus - this frees up rigs for warp speed and the like making it at least semi viable.
In general, frig is fine, cruiser is a tiny bit to strong (or cyna is to weak), bs needs a few buffs.
|

Nariya Kentaya
Phoenix funds
1272
|
Posted - 2014.05.21 00:27:00 -
[929] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:The Barghest really needs that 8th launcher slot. No, it really doesn't... Some of us actually like having the utility high slot. The 5% missile damage bonus is completely workable, so while I'd personally be ecstatic with a bump to 7.5% - aside from sticker shock it's still going to be awesome. an 8th turret slot does not a utility high remove.
If people woudl rather fit a utility instead of an 8th turret, or a turret instead of a utility, that should be their prerogative. |

Hagika
Hipsters In Space
242
|
Posted - 2014.05.21 01:14:00 -
[930] - Quote
Flyinghotpocket wrote:Hagika wrote:Flyinghotpocket wrote:Michael Harari wrote:Templar Dane wrote:
Load thermal by default, switch with 1 left in the clip.........
Spend 35s reloading to your new damage type it appears you dont like RML's you should put this towards the thread to fix RML's. some of us think the 35 second reload is fine. especially considering when your done reloading your pretty much gonna insta kill 4-6 ships I have yet to insta kill 4-6 ships with rapid lights. If you are talking a fleet vs fleet then over a short time, but certainly not solo. YOU WILL WITH THIS CRUISER STUPID.
500 dps with rapids. Oh no! its so over powered ! Its going to solo everything ! Dude who the hell are you trying to fool?
Its a pirate cruiser and a vigilant sits almost 300 dps higher and it can reload in 5 seconds, not 35 as with the rapids.
So stop being a cry baby moron, the ships will have a high price tag and its still inferior to others. |

Hagika
Hipsters In Space
242
|
Posted - 2014.05.21 01:16:00 -
[931] - Quote
It either needs another launcher or a higher damage bonus. For its cost, it needs to be a higher dps boat. |

FT Diomedes
The Graduates RAZOR Alliance
451
|
Posted - 2014.05.21 01:29:00 -
[932] - Quote
Nariya Kentaya wrote:Arthur Aihaken wrote:FT Diomedes wrote:The Barghest really needs that 8th launcher slot. No, it really doesn't... Some of us actually like having the utility high slot. The 5% missile damage bonus is completely workable, so while I'd personally be ecstatic with a bump to 7.5% - aside from sticker shock it's still going to be awesome. an 8th turret slot does not a utility high remove. If people woudl rather fit a utility instead of an 8th turret, or a turret instead of a utility, that should be their prerogative.
Exactly. Giving the Barghest the 8th launcher will enhance the ship's utility much more than giving it a "utility" slot will. This is my signature. There are many like it, but this one is mine. |

Arthur Aihaken
Erebus Solia
3608
|
Posted - 2014.05.21 01:36:00 -
[933] - Quote
Nariya Kentaya wrote:If people woudl rather fit a utility instead of an 8th turret, or a turret instead of a utility, that should be their prerogative. Let's try to keep this in context, shall we? 7 launchers @25% is 8.75 effective launchers and 8 launchers @25% is 10.00 effective launchers; we're asking for 7 launchers @37.5% or 9.625 effective launchers PLUS the utility high. Not that we'd probably get a full 25% bonus with the 8 launchers since the State Raven features 8 launchers with a 25% ROF. I am currently away, traveling through time and will be returning last week. |

FT Diomedes
The Graduates RAZOR Alliance
451
|
Posted - 2014.05.21 01:42:00 -
[934] - Quote
The Barghest and the Rattlesnake are two very different ships.
My support for the 8th launcher is 60% aesthetic and 40% because I think more people will buy the ship if it has eight launchers. I don't really think it will be that much more effective... This is my signature. There are many like it, but this one is mine. |

Arthur Aihaken
Erebus Solia
3608
|
Posted - 2014.05.21 01:45:00 -
[935] - Quote
FT Diomedes wrote:The Barghest and the Rattlesnake are two very different ships.
My support for the 8th launcher is 60% aesthetic and 40% because I think more people will buy the ship if it has eight launchers. I don't really think it will be that much more effective... Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint - yes, 8 launchers would be purtier. However, since this would put the damage above that of a State Raven - I don't expect we'd still see the 25% damage bonus without taking a hit somewhere else. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3610
|
Posted - 2014.05.21 01:54:00 -
[936] - Quote
Uriel Paradisi Anteovnuecci wrote:I don't want this to end up like the nestor... No chance of that... I am currently away, traveling through time and will be returning last week. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13505
|
Posted - 2014.05.21 01:56:00 -
[937] - Quote
Arthur Aihaken wrote: Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint - yes, 8 launchers would be purtier. However, since this would put the damage above that of a State Raven - I don't expect we'd still see the 25% damage bonus on 8 launchers without taking a hit somewhere else.
Since we're into "wishful thinking", what I'd actually prefer is 6 launchers with a +50% damage bonus, one less high slot (total of 7) and an extra low slot (also 7). That actually gives it marginally better damage (9.0 effective vs. 8.75) as well as allowing for a decent armour tank configuration.
It wouldn't break the DPS of the State Raven because 25% RoF is better than 25% Damage unless you are using RHML.
I remember throwing stuff into EFT sometime and the State Raven has the highest potential DPS of any BS in the game... it even beats the Vindicator by a measurable amount. Caldari's got mad deeps man, mad deeps. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Arthur Aihaken
Erebus Solia
3610
|
Posted - 2014.05.21 02:05:00 -
[938] - Quote
Sheimi Madaveda wrote:It wouldn't break the DPS of the State Raven because 25% RoF is better than 25% Damage unless you are using RHML. I remember throwing stuff into EFT sometime and the State Raven has the highest potential DPS of any BS in the game... it even beats the Vindicator by a measurable amount. Caldari's got mad deeps man, mad deeps. Try to imagine a torpedo Barghest with an alpha of 12305 (not a typo), 26.6km range and 239m explosion radius (before webs or target painters). That's 1781.25 dps (2095 dps overheated). And another 250 or so dps for drones. Now tell me an 8th launcher is even remotely in the realm of possibility... Yes, this entails a few Faction ballistic controls and +5 implants - but it's compared to the sticker price of the Barghest these upgrade "options" are chump change. I am currently away, traveling through time and will be returning last week. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13505
|
Posted - 2014.05.21 02:14:00 -
[939] - Quote
Arthur Aihaken wrote: Try to imagine a torpedo Barghest with an alpha of 12305 (not a typo), 26.6km range and 239m explosion radius (before webs or target painters). That's 1781.25 dps (2095 dps overheated). And another 250 or so dps for drones. Not to mention the 15000 or so m/sec velocity, which is basically instantaneous. Now tell me an 8th launcher is even remotely in the realm of possibility... Yes, this entails a few Faction ballistic controls and +5 implants - but compared to the sticker price of the Barghest these upgrade "options" are chump change.
I wasn't rooting for it getting an 8th launcher. I love my utility highs too much to want an 8th launcher. I was just being annoying and saying that an ALLIANCE TOURNAMENT ship would get a little more damage than a Pirate BS even if you handed it another launcher. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Arthur Aihaken
Erebus Solia
3610
|
Posted - 2014.05.21 02:16:00 -
[940] - Quote
Sheimi Madaveda wrote:I wasn't rooting for it getting an 8th launcher. I love my utility highs too much to want an 8th launcher. I was just being annoying and saying that an ALLIANCE TOURNAMENT ship would get a little more damage than a Pirate BS even if you handed it another launcher. We're both in agreement on the utility high.  Dps, yes - no argument... A 12000+ alpha on the other hand... I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
120
|
Posted - 2014.05.21 02:29:00 -
[941] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:The Barghest and the Rattlesnake are two very different ships.
My support for the 8th launcher is 60% aesthetic and 40% because I think more people will buy the ship if it has eight launchers. I don't really think it will be that much more effective... Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint - yes, 8 launchers would be purtier. However, since this would put the damage above that of a State Raven - I don't expect we'd still see the 25% damage bonus on 8 launchers without taking a hit somewhere else. Since we're into "wishful thinking", what I'd actually prefer is 6 launchers with a +50% damage bonus, one less high slot (total of 7) and an extra low slot (also 7). That actually gives it marginally better damage (9.0 effective vs. 8.75) as well as allowing for a decent armour tank configuration. See my suggestion from some pages back -- https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746
Similar, only I forfeit the slot altogether (19 slot rather than 20, like a NM) in exchange for an Applied DPS role bonus.
I think the 6/6 med/high is fine.. you can armor or shield tank it if you want, both are more than viable. I'd much rather a better punch than an extra low that is useless on shield fits, and would push this more into armor.. |

Arthur Aihaken
Erebus Solia
3611
|
Posted - 2014.05.21 02:38:00 -
[942] - Quote
Sniper Smith wrote:See my suggestion from some pages back... So we give up the utility high and 0.5 effective launchers in exchange for the ability to run a pair of soon-to-be-neutered Geckos and some extra damage application for cruise and torpedoes (only) that can be replicated by a single rigor rig? I'll keep my utility high, the 7 launchers and the +5% damage bonus...
As I've repeatedly said, the proposed Barghest is perfect as is. A 7.5% damage bonus would just sweeten the deal. I am currently away, traveling through time and will be returning last week. |

Onictus
Sigillum Militum Xpisti Black Legion.
901
|
Posted - 2014.05.21 03:00:00 -
[943] - Quote
Arthur Aihaken wrote:Uriel Paradisi Anteovnuecci wrote:I don't want this to end up like the nestor... No chance of that...
Useless bonuses, crap fittings and questionable roles..
........have two of three covered.
The point bonus may be decent IF and only if the hull was as fast as a mach. Its not quite there, so all of the point range in teh world is still silly because its a damn battleship, battleships don't point, ESPECIALLY shiled battleships, when you have 50 other things that can go better in the mid slots.
|

Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 03:09:00 -
[944] - Quote
Onictus wrote:Useless bonuses, crap fittings and questionable roles... More Barghest for me.  I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
120
|
Posted - 2014.05.21 04:10:00 -
[945] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:See my suggestion from some pages back... So we give up the utility high and 0.5 effective launchers in exchange for the ability to run a pair of soon-to-be-neutered Geckos and some extra damage application for cruise and torpedoes (only) that can be replicated by a single rigor rig? I'll keep my utility high, the 7 launchers and the +5% damage bonus... As I've repeatedly said, the proposed Barghest is perfect as is. A 7.5% damage bonus would just sweeten the deal. It's far from perfect.. Rapid Heavies may hit a mark.. But Torps aren't gonna hit much worth anything.. You're looking at pathetic applied DPS.
I'd rather get GOOD hits all the time against BS targets.. than have high DPS that hits for 60%.. Sure Rigs can make up for some of it, but then that's a rig you ALWAYS need to fit, can't use it for tank or anything else.
Applied DPS > Paper DPS. This isn't a POS bashing ship, it's designed to catch and kill you. It should be able to apply that damage. |

Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 04:27:00 -
[946] - Quote
Sniper Smith wrote:It's far from perfect.. Rapid Heavies may hit a mark.. But Torps aren't gonna hit much worth anything.. You're looking at pathetic applied DPS.
I'd rather get GOOD hits all the time against BS targets.. than have high DPS that hits for 60%.. Sure Rigs can make up for some of it, but then that's a rig you ALWAYS need to fit, can't use it for tank or anything else.
Applied DPS > Paper DPS. This isn't a POS bashing ship, it's designed to catch and kill you. It should be able to apply that damage. I think you're missing the point. You can improve damage application with rigors, flares, webs and target painters; beyond 4 ballistic controllers, you can not increase raw damage (and it's only a ~2.5% gain on the 4th). And in any event, your proposal specifically excludes all missile weapons outside of cruise missiles and torpedoes. And this is even before the loss of the utility high which further nerfs the potential drone range for your expanded drone capability.
And your damage assessment for torpedoes is way off. Torpedoes can, do and will absolutely murder frigates with rigors, flares and Javelin ammunition. It should be quite entertaining seeing these hit out to well over 60km @ cruise missile speeds... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 05:16:00 -
[947] - Quote
CCP Rise, any chance of re-introducing Faction FoF missiles through the LP stores again? I am currently away, traveling through time and will be returning last week. |

Caleb Seremshur
The Atomic Fallout Kids
256
|
Posted - 2014.05.21 09:14:00 -
[948] - Quote
Fwiw javelin torps have the same stats as t1 and faction torps aside from lower damage and some extra range. If your target is in range to be hit by t1 torps then should use those over javs every time LP store weapon cost rebalance |

HuGo87
Perimeter Defense Systems Templis CALSF
7
|
Posted - 2014.05.21 09:43:00 -
[949] - Quote
Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time???
Rek Seven wrote:They look alright at first glance. Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway.
It avoids ships outrunning the missiles. Someone orbiting you faster than you missiles move will simply outrun them until their flight time runs out.
Also if you and your target are moving at 3km/s in a certain direction, 20km from each other, missiles need to do more than 20km to hit them, and the distance is inversely proportional to the missile speed. |

HuGo87
Perimeter Defense Systems Templis CALSF
7
|
Posted - 2014.05.21 10:57:00 -
[950] - Quote
Sheimi Madaveda wrote:Arthur Aihaken wrote: Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint - yes, 8 launchers would be purtier. However, since this would put the damage above that of a State Raven - I don't expect we'd still see the 25% damage bonus on 8 launchers without taking a hit somewhere else.
Since we're into "wishful thinking", what I'd actually prefer is 6 launchers with a +50% damage bonus, one less high slot (total of 7) and an extra low slot (also 7). That actually gives it marginally better damage (9.0 effective vs. 8.75) as well as allowing for a decent armour tank configuration.
It wouldn't break the DPS of the State Raven because 25% RoF is better than 25% Damage unless you are using RHML. I remember throwing stuff into EFT sometime and the State Raven has the highest potential DPS of any BS in the game... it even beats the Vindicator by a measurable amount. Caldari's got mad deeps man, mad deeps.
If only there were any on the market. They're limited edition, and I don't think any of us will be getting our hands of State Ravens any time soon. |

Caleb Seremshur
The Atomic Fallout Kids
256
|
Posted - 2014.05.21 11:14:00 -
[951] - Quote
Somebody talking about the state raven? Seriously? That's like claiming the Cambion is an overpowered assault frig.. LP store weapon cost rebalance |

Hagika
Hipsters In Space
243
|
Posted - 2014.05.21 12:37:00 -
[952] - Quote
Arthur Aihaken wrote:FT Diomedes wrote:The Barghest and the Rattlesnake are two very different ships.
My support for the 8th launcher is 60% aesthetic and 40% because I think more people will buy the ship if it has eight launchers. I don't really think it will be that much more effective... Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint - yes, 8 launchers would be purtier. However, since this would put the damage above that of a State Raven - I don't expect we'd still see the 25% damage bonus on 8 launchers without taking a hit somewhere else. Since we're into "wishful thinking", what I'd actually prefer is 6 launchers with a +50% damage bonus, one less high slot (total of 7) and an extra low slot (also 7). That actually gives it marginally better damage (9.0 effective vs. 8.75) as well as allowing for a decent armour tank configuration.
The state raven is a rare and almost non existent ship in the game now. There is 2 left maybe? If the ship was common and buildable in game, i would understand, but it will no longer see any use and is pretty much gone.
There really is no issue here with the Barg being similar dps. It also doesnt have the drone ability of the state Raven with its full flight of heavies.
Everyone needs to get over this idea of, this or that ship mill match the damage of another. All you are doing is hindering the new ships to be as good as others. In this case you are worried about a ship no on will use ever again and is pretty much not in game. |

Caleb Seremshur
The Atomic Fallout Kids
258
|
Posted - 2014.05.21 13:06:00 -
[953] - Quote
Even so much as comparing any missile hurler to the State Raven should be punishable by lashings. The state raven is not something one just acquires. Don't even be surprised if the only two owners of them left are Mittani himself and progodlegend LP store weapon cost rebalance |

Rikimaru Ichikawa
Imperial Academy Amarr Empire
14
|
Posted - 2014.05.21 13:39:00 -
[954] - Quote
CCP Rise wrote:Say hello to the newest pirate faction in New Eden, Mordu's Legion.
Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).
Look forward to hearing what you guys think, we are pretty excited.
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 460 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
=======================================================================================
They can be purchased from the MorduGÇÖs Legion LP store in Pure Blind for the following prices:
Garmur Blueprint: 20,000 LP and 10,000,000 isk Garmur: 80,000 LP and 5,000,000 isk Orthrus Blueprint: 80,000 LP and 20,000,000 isk Orthrus: 240,000 LP and 15,000,000 isk Barghest Blueprint: 400,000 LP and 100,000,000 isk Barghest: 800,000 LP and 80,000,000 isk
The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these MorduGÇÖs Legion NPCs spawning is equal in all areas of lowsec.
Awesome: CCP Rise, can you update the OP with pictures of the ships. I know there's been concept art posted elsewhere in a blog, but would be nice to have one point of reference for these ships. Thanks 
|

Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 13:45:00 -
[955] - Quote
Hagika wrote:Everyone needs to get over this idea of, this or that ship will match the damage of another, then it can not be buffed. All you are doing is hindering the new ships to be as good as others. In this case you are worried about a ship no on will use ever again and is pretty much not in game. When this actually happens I'll be in complete agreement. However, the fact is that any rebalance or introduction of new ships have always fallen below the power of the alliance tournament ships - regardless of how rare they may actually be. It's not me you need to convince... I am currently away, traveling through time and will be returning last week. |

A4443 Suicide Gank
Center for Advanced Studies Gallente Federation
11
|
Posted - 2014.05.21 14:01:00 -
[956] - Quote
The missile damage bonus of the barghest is too low for a ship, that may cost more than the nestor. My suggestion is, to remove one launcher slot and increase the damage bonus to 15%, that gives the Barghest 10.5 effective launchers. then, remove one hi-slot and add it to mids or lows.
The Orthus could need some base speed and capacitor Increase base speed to 255 m/s and cap to 1800
|

Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 14:28:00 -
[957] - Quote
A4443 Suicide Gank wrote:The missile damage bonus of the barghest is too low for a ship, that may cost more than the nestor. My suggestion is, to remove one launcher slot and increase the damage bonus to 15%, that gives the Barghest 10.5 effective launchers. then, remove one hi-slot and add it to mids or lows.
The Orthus could need some base speed and capacitor Increase base speed to 255 m/s and cap to 1800 I'm fairly certain the Barghest will cost more than the Nestor because I think the BPC drops are going to be fairly rare and the cost of acquiring the ships through LP in Mordu's Legion will be greater than through the SoE. There are also no high-sec Mordu's Legion offices, so this ship will almost be exclusively available through low and null-sec players. I'd like to see them introduce some low-sec agent offices for Mordu's Legion, but I'm not sure that's in the cards.
Not to shatter your dreams, but there is no way we're going to see a 6-launcher setup with +75% damage bonus and an extra mid or low. That's even more grandiose than a 8-launcher setup with +25% damage bonus. The most modest expectation might be a +37.5% bonus with a 7-launcher setup (which I and others have proposed going back to the beginning of the thread), but even i'm not very optimistic about that since the proposed iteration is perfectly acceptable.
Everyone who's demising missile velocity as a "useless" bonus obviously hasn't used missiles to any extent. The simple fact of the matter is that unless you're at point blank range you will always loose dps to lost volleys - even with careful micromanagement. So unlike guns, the paper dps of missiles is almost always unattainable. The missile velocity bonus changes this because it will enable the Mordu's Legion ships to apply damage to a target in short order and prior to the next cycle. This is particularly important for rapid launchers, as the average dps suffers when you factor in the reload time - and you can easily lose 10-15% or more of your total dps to lost volleys. I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
244
|
Posted - 2014.05.21 15:17:00 -
[958] - Quote
Any devs like to chime in on peoples thoughts of the Barg, needing a little more of a boost? |

Arthur Aihaken
Erebus Solia
3612
|
Posted - 2014.05.21 15:20:00 -
[959] - Quote
Hagika wrote:Any devs like to chime in on peoples thoughts of the Barg, needing a little more of a boost? +1. It often feels like a mushroom in these threads (kept in the dark and fed bullish*t). I am currently away, traveling through time and will be returning last week. |

Orla- King-Griffin
Var Foundation inc.
58
|
Posted - 2014.05.21 16:00:00 -
[960] - Quote
with that attitude it's hardly surprising now is it. |

Arthur Aihaken
Erebus Solia
3613
|
Posted - 2014.05.21 16:04:00 -
[961] - Quote
Orla- King-Griffin wrote:with that attitude it's hardly surprising now is it. Check out any of the other Kronos threads with respect to dev feedback. Then re-review this one. I am currently away, traveling through time and will be returning last week. |

ZecsMarquis
Destroyer's Inc.
21
|
Posted - 2014.05.21 16:34:00 -
[962] - Quote
Arthur Aihaken wrote:Orla- King-Griffin wrote:with that attitude it's hardly surprising now is it. Check out any of the other Kronos threads with respect to dev feedback, then re-review this one. It's not a slight to say that CCP Rise rarely interacts with players in his development threads. I had three replies from CCP Fozzie in two other threads today alone and I've yet to receive a single response in this thread, so take it for what it's worth.
It's funny the point I thought you were going to make was how hostile the other threads are. I wouldn't go too far to say that getting hostile gets you good changes but over here we've been politely asking for a Barghest buff whilst them freighter folk been going ballistic.
|

Arthur Aihaken
Erebus Solia
3614
|
Posted - 2014.05.21 16:38:00 -
[963] - Quote
ZecsMarquis wrote:It's funny the point I thought you were going to make was how hostile the other threads are. I wouldn't go too far to say that getting hostile gets you good changes but over here we've been politely asking for a Barghest buff whilst them freighter folk been going ballistic. It's more than a bit ironic that those threads generate more feedback when we've actually been really civil in this one. I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
246
|
Posted - 2014.05.21 16:47:00 -
[964] - Quote
Orla- King-Griffin wrote:with that attitude it's hardly surprising now is it.
How long have you played eve and been on the forums? This has been going on for a long time now.
Look around on other threads. People get pissed after giving feedback and not getting responses, and then suddenly are told that the changes are being put through without even consideration of feedback by the more experienced player base.
Perhaps you should read more. |

Arthur Aihaken
Erebus Solia
3614
|
Posted - 2014.05.21 16:55:00 -
[965] - Quote
CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?
1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.
2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?
If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to perhaps visit this thread to address this? Thanks. I am currently away, traveling through time and will be returning last week. |

ZecsMarquis
Destroyer's Inc.
21
|
Posted - 2014.05.21 17:05:00 -
[966] - Quote
Arthur Aihaken wrote:CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?
1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.
2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?
If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks.
All changes are really good proposals as well. I'd be perfectly happy with any of these. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
791
|
Posted - 2014.05.21 17:32:00 -
[967] - Quote
Arthur Aihaken wrote:CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?
1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.
2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?
If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks.
Good luck, they sound quite reasonable. regarding
Quote:traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake,etc The rattlesnake is claimed to have the Bonus to Drones as the Gurista's flavour, but it just forgets to give it It must have been a busy day, hopefully that will get sorted. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Erebus Solia
3616
|
Posted - 2014.05.21 17:38:00 -
[968] - Quote
epicurus ataraxia wrote:Good luck, they sound quite reasonable. Stranger things have happened; I'm still cautiously optimistic we'll get a response...
epicurus ataraxia wrote:The rattlesnake is claimed to have the Bonus to Drones as the Gurista's flavour, but it just forgets to give it  It must have been a busy day, hopefully that will get sorted. Hero drones don't come cheap.  I am currently away, traveling through time and will be returning last week. |

Zamyslinski
Rionnag Alba Triumvirate.
8
|
Posted - 2014.05.21 18:09:00 -
[969] - Quote
CCP rise you told me in the rapid missile thread you goin to look into issues with heavy missile damage aplication.
Any news yet? |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
703
|
Posted - 2014.05.21 18:12:00 -
[970] - Quote
Zamyslinski wrote:CCP rise you told me in the rapid missile thread you goin to look into issues with heavy missile damage aplication.
Any news yet?
is he going to look into overpoweredness issues with light missiles by any chance? |

Zamyslinski
Rionnag Alba Triumvirate.
8
|
Posted - 2014.05.21 18:21:00 -
[971] - Quote
#2286Posted: 2013.11.27 17:41 | Report Like 7 Quote: but atm we dont have a proper missile systems outside of spacialised frig owning system and brawling HAMs, (yes you need webs to apply damage) <---- my post
I mean if this is actually the root of a lot of the problem then that's a different issue that we need to address. I'm not totally sure it is, but I want to take a hard look at HML before the point release and make sure we're okay with where we're at. If that needs a tweak then we should be doing that, not focusing on RLML as a solution to a HML problem.
Rises words, heard nothing after that |

Hagika
Hipsters In Space
246
|
Posted - 2014.05.21 20:54:00 -
[972] - Quote
TrouserDeagle wrote:Zamyslinski wrote:CCP rise you told me in the rapid missile thread you goin to look into issues with heavy missile damage aplication.
Any news yet? is he going to look into overpoweredness issues with light missiles by any chance?
over poweredness of light missiles? lol you are funny. Let me guess, you got beat up by a missile boat and after years of on going gun dominance, you hate the fact that missile users have 1 decent missile system.
I bet you were one of the people who pushed for the bullcrap heavy missile nerf too. |

W0lf Crendraven
The Tuskers The Tuskers Co.
245
|
Posted - 2014.05.21 21:52:00 -
[973] - Quote
Arthur Aihaken wrote:CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?
1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.
2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?
If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks.
The warp disruption range is way way better then a slight dps buff, only thing making this even remotely viable. |

Alexis Nightwish
State War Academy Caldari State
9
|
Posted - 2014.05.21 22:35:00 -
[974] - Quote
CCP Rise wrote:The main difference with Blood is that, when it comes to energy warfare, you get very different roles at different sizes even with the same bonus, so it can be difficult to find a way to tie all three together. I would argue that warp scram/disruptor is the same in that regard. If you agree, why does the frigate and the battleship have the same bonus? If you don't agree, can you at least tell us why? |
|

ISD Ezwal
ISD Community Communications Liaisons
1354

|
Posted - 2014.05.21 22:40:00 -
[975] - Quote
I have removed some rule breaking posts and those quoting them. As always I let some edge cases stay. Please people, keep it on topic and above all civil!
The Rules: 4. Personal attacks are prohibited.
Commonly known as flaming, personal attacks are posts that are designed to personally berate or insult another forum user. Posts of this nature are not beneficial to the community spirit that CCP promote and as such they will not be tolerated.
5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Hagika
Hipsters In Space
246
|
Posted - 2014.05.21 22:55:00 -
[976] - Quote
HuGo87 wrote:Noriko Mai wrote:Steve Ronuken wrote:200% bonus to speed + 50% penalty to flight time = 50% bonus to range.
Where X is speed, and Y is flight time: XY is Range.
With bonuses and penalties: 3X * 0.5Y = 1.5XY This! Why give bonus and penalty at the same time??? Rek Seven wrote:They look alright at first glance. Quote:Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time I though we were done with this kind of confusing bonus? Why not give them less velocity bonus and do away with the flight penalty? It only matters for the first wave or missiles anyway. It avoids ships outrunning the missiles. Someone orbiting you faster than you missiles move will simply outrun them until their flight time runs out. Also if you and your target are moving at 3km/s in a certain direction, 20km from each other, missiles need to do more than 20km to hit them, and the distance is inversely proportional to the missile speed.
but wait, dont all the anit missile users always claim missiles will always hit? Say it aint so... |

Hagika
Hipsters In Space
246
|
Posted - 2014.05.21 22:56:00 -
[977] - Quote
TrouserDeagle wrote:Zamyslinski wrote:CCP rise you told me in the rapid missile thread you goin to look into issues with heavy missile damage aplication.
Any news yet? is he going to look into overpoweredness issues with light missiles by any chance?
Light missiles are not over powered.
|
|

CCP Fozzie
C C P C C P Alliance
10530

|
Posted - 2014.05.21 23:19:00 -
[978] - Quote
Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback. Game Designer | Team Five-0 https://twitter.com/CCP_Fozzie http://www.twitch.tv/ccp_fozzie/ |
|

Myrthiis
Boon Odd Ducks Bath Toys
15
|
Posted - 2014.05.21 23:42:00 -
[979] - Quote
CCP Fozzie wrote:Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback. You should have told him to get ride of this sick clone and get a new one ASAP !!! Anyway wish him a speedy recovery .
|

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
792
|
Posted - 2014.05.21 23:58:00 -
[980] - Quote
CCP Fozzie wrote:Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback. Thank's fozzie for letting us know, I hope he gets well soon. Please cast your eyes over the Rattlesnake thread if you get a chance, It got so long even the Trolls collapsed from exhaustion  Probably It would make him go back to his sickbed if he had to face that alone. Thanks again. There is one EvE. Many people. Many lifestyles. WE are EvE |

Makari Aeron
The Shadow's Of Eve TSOE Consortium
97
|
Posted - 2014.05.22 00:21:00 -
[981] - Quote
CCP Fozzie wrote:Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.
He wouldn't have this problem if he'd become a capsuleer! CCP RedDawn: Ugly people are just playing life on HARD mode. Personally, I'm playing on an INFERNO difficulty...
|

Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.22 00:24:00 -
[982] - Quote
CCP Fozzie wrote:Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback. Now you see, now I feel bad for some of the Jab's I've made at him not responding :(
Hope he gets better soon, if for no other reason than to start responding to the issues raised in this thread, and in the Pirate Cruiser and BS threads that are piling up :/
Also, he should clearly be drinking more orange juice. |

Arthur Aihaken
Erebus Solia
3623
|
Posted - 2014.05.22 00:45:00 -
[983] - Quote
CCP Fozzie wrote:Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback. Much appreciated, thanks! I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Erebus Solia
3623
|
Posted - 2014.05.22 00:48:00 -
[984] - Quote
W0lf Crendraven wrote:The warp disruption range is way way better then a slight dps buff, only thing making this even remotely viable. Fortunately, opinions vary.  I am currently away, traveling through time and will be returning last week. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.22 01:23:00 -
[985] - Quote
So When will these Finally hit SiSi? Were not far away from expansion day and we can't even test them out yet to provide Feedback! That's not a winning combo. Don't care if the paint isn't dry yet! We got ships to Test!
Oh, I suppose maybe later down the Road a Caldari/Minmatar Faction will finally come forth with Missiles similar to these but have a Webb bonus? ECM? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Michael Harari
Genos Occidere HYDRA RELOADED
1221
|
Posted - 2014.05.22 01:39:00 -
[986] - Quote
Arthur Aihaken wrote:W0lf Crendraven wrote:The warp disruption range is way way better then a slight dps buff, only thing making this even remotely viable. Fortunately, opinions vary. 
Yes, but some opinions come from people who dont autopilot officer fit ravens around jita |

Sniper Smith
Center for Advanced Studies Gallente Federation
126
|
Posted - 2014.05.22 01:55:00 -
[987] - Quote
Cordo Draken wrote:So When will these Finally hit SiSi? Were not far away from expansion day and we can't even test them out yet to provide Feedback! That's not a winning combo. Don't care if the paint isn't dry yet! We got ships to Test!
Oh, I suppose maybe later down the Road a Caldari/Minmatar Faction will finally come forth with Missiles similar to these but have a Webb bonus? ECM? Smartbomb bonus :) |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.22 02:26:00 -
[988] - Quote
Arthur Aihaken wrote:CCP Rise, since the discussion in this thread has been very reasonable - could you please address the valid concern raised with respect to the Barghest?
1. While the warp disruption range bonus is beneficial on the Garmur and Orthrus, it's not necessarily well-suited for the Barghest. We do realize that traditionally these bonuses extend throughout a particular Pirate faction line, although there is precedent for some variation (ie: new Rattlesnake, Nestor). Might it be possible to substitute the warp disruption range bonus for one of the following: a) -10% reduction in missile launcher reload time, b) +5% increase in missile launcher ammunition capacity or c) +5% explosion velocity.
2. If it is not possible to change the warp disruption range bonus, might we instead see a slight increase to missile damage on the Barghest from the current 5% (8.75 effective launchers) to 7.5% (9.625 effective launchers)?
If you are no longer involved with ship rebalancing, could you please ask CCP Fozzie to visit this thread to respond to some of these inquiries? Thanks. also, minmatar BS skill |

Arthur Aihaken
Erebus Solia
3627
|
Posted - 2014.05.22 02:36:00 -
[989] - Quote
Cordo Draken wrote:So When will these Finally hit SiSi? I was under the impression these were already on SISI? Or were those just placeholder ships?
chaosgrimm wrote:also, minmatar BS skill https://i.imgflip.com/7s2ge.jpg I am currently away, traveling through time and will be returning last week. |

Chessur
Pod Liberation Authority HYDRA RELOADED
344
|
Posted - 2014.05.22 03:30:00 -
[990] - Quote
To whom it may concern.
The mordu Frig looks amazing.
However the cruiser, and BS- have some very serious issues.
Having spent a long time in EFT look at both ships, I would like to make this point regarding both ships.
Lets start with the Orthrus.
Currently, it is expected to fit this ship with HMLs, or HAMs. Because the ship has no innate application bonus, I have created fits that have 5% application implants, Standard crash on, Dual T2 rigors in an attempt to fix the problem. Even considering that most of your targets will not be running an MWD, the damage application is still abysmal. Anything that is skirmished linked, or anything non linked that is cruiser and below- easily tanks the large majority of your damage. This application is so poor in fact, that fitting the Orthrus with Light missiles, no application rigs / implants / or Crash- allows for almost doubole the DPS when applied to all targets Cruiser and below.
HMLs and HAM's need work. They are sub par to any other medium weapon system currently, and fall far short of Pulse lasers, and railguns. While I realize that an entire missile rework is quite a bit to ask for I was hoping that you would make some concessions for the ship bonuses. Please consider adding a 5% application bonus to medium missiles, give the orthrus something to help apply its damage. Because in the current iteration, the LML fit is far superior to any other.
Lastly, I wanted to mention the Barghest. Currently the only viable missile battleship in game, is the cruise typhoon. Fit with dual rigors, implants, and crash- the typhoon with its native application bonus is a very real threat, and a viable ship for solo / small gang. the ONLY reason the typhoon is superior to all others, is because of the application bonus. Large missiles, like medium ones are all abysmally poor weapon systems when you compare other BS weapons. (Mega Pulse, 800MM Repeating Arty, Large Blaster) Again, even with the most attention payed to application, the Barghest falls flat on its face compared to the typhoon when it comes to applying, and doing damage.
The battleship in particular struggles the most in this respect. Please consider adding some type of innate missile application bonus for both ships. If an application bonus is not added, the Orthrus will be yet another LML ship- and the Barghest will be useless outside of rapier / huginn gangs.
Thank you for your consideration. |

Sniper Smith
Center for Advanced Studies Gallente Federation
127
|
Posted - 2014.05.22 05:10:00 -
[991] - Quote
Chessur wrote:The battleship in particular struggles the most in this respect. Please consider adding some type of innate missile application bonus for both ships. If an application bonus is not added, the Orthrus will be yet another LML ship- and the Barghest will be useless outside of rapier / huginn gangs.
Thank you for your consideration. Don't agree on the Cruiser issue, but on the battleship, total agreement. Some, ANY kind of application bonus. Given the Scram range and Missile Speed bonus, Cruise missiles obviously aren't in mind.. torps are.. and Torps suck at applying damage. An explosion velocity bonus, either replacing the damage bonus in a per level situation (and a fixed damage bonus applied to the hull) like a Vindi, or the reverse with a fixed application bonus would go a long way to make this ship viable. What's the point of a long range scram, if you aren't gonna be able to apply that DPS ?
I see the BS working best paired up with Vindi's and/or Bhaal's... This ship keeps them on grid, the others web's keep them slow, then they all pounce and pound away. As I see it, this BS should be giving a Vindi a run for it's isk, in both DPS, and the ability to Apply it. But if not the former, then the latter for sure. I mean a Vindi has what are considered the best mix of bonus, some say OP, but to them I say shove it. It has MASSIVE damage, Damage Application (tracking), and the ability to keep prey close.. Combined with being one of the fastest BS's, and fitting a solid tank. I think this is where you should look for inspiration for the BS.. More DPS, Application bonus, just making it far more viable. I mean the speed bonus is nice, but aside from a few edge cases (firewalls) it's really not an application bonus on the BS level. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2014.05.22 05:33:00 -
[992] - Quote
missiles are fine, fix links. also full speed mwd provides damage reduction. |

Starfall Achura
Angels of Achura
6
|
Posted - 2014.05.22 05:47:00 -
[993] - Quote
CCP Fozzie wrote:Hey everyone, dropping by to let you know that we're not ignoring this thread. CCP Rise is out sick at the moment otherwise he'd be passing the reminder along himself. We're keeping up on all the feedback.
Please tell CCP Rise that we all hope he gets over his Man Cold soon  |

ZecsMarquis
Destroyer's Inc.
22
|
Posted - 2014.05.22 06:00:00 -
[994] - Quote
Chessur wrote:To whom it may concern.
The mordu Frig looks amazing.
However the cruiser, and BS- have some very serious issues.
Having spent a long time in EFT look at both ships, I would like to make this point regarding both ships.
Lets start with the Orthrus.
Currently, it is expected to fit this ship with HMLs, or HAMs. Because the ship has no innate application bonus, I have created fits that have 5% application implants, Standard crash on, Dual T2 rigors in an attempt to fix the problem. Even considering that most of your targets will not be running an MWD, the damage application is still abysmal. Anything that is skirmished linked, or anything non linked that is cruiser and below- easily tanks the large majority of your damage. This application is so poor in fact, that fitting the Orthrus with Light missiles, no application rigs / implants / or Crash- allows for almost doubole the DPS when applied to all targets Cruiser and below.
HMLs and HAM's need work. They are sub par to any other medium weapon system currently, and fall far short of Pulse lasers, and railguns. While I realize that an entire missile rework is quite a bit to ask for I was hoping that you would make some concessions for the ship bonuses. Please consider adding a 5% application bonus to medium missiles, give the orthrus something to help apply its damage. Because in the current iteration, the LML fit is far superior to any other.
Lastly, I wanted to mention the Barghest. Currently the only viable missile battleship in game, is the cruise typhoon. Fit with dual rigors, implants, and crash- the typhoon with its native application bonus is a very real threat, and a viable ship for solo / small gang. the ONLY reason the typhoon is superior to all others, is because of the application bonus. Large missiles, like medium ones are all abysmally poor weapon systems when you compare other BS weapons. (Mega Pulse, 800MM Repeating Arty, Large Blaster) Again, even with the most attention payed to application, the Barghest falls flat on its face compared to the typhoon when it comes to applying, and doing damage.
The battleship in particular struggles the most in this respect. Please consider adding some type of innate missile application bonus for both ships. If an application bonus is not added, the Orthrus will be yet another LML ship- and the Barghest will be useless outside of rapier / huginn gangs.
Thank you for your consideration.
I've been on a bandwagon that the Raven isn't popular for these very reasons literally since 2007. If the torp raven applied it's damage it wouldn't be so laughable. Take the Golem..it's what the Raven should've been just without the extra tank or Bastion in all honesty. I feel like buffing (reducing) the explorad on torps would be such a huge fix for many issues with many ships personally. Gunboats are literally only superior for this reason alone, applied damage.
Sniping cruise fits are a whole other story of course. The delayed damage is just the role in that case. For brawling however the only real crux is applied damage for anything but a light missile in all honesty. Cruise are probably in the right place as well but nothing unguided for sure, excluding regular heavies which most of the populous agrees on.
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2014.05.22 07:38:00 -
[995] - Quote
ZecsMarquis wrote: Sniping cruise fits are a whole other story of course. The delayed damage is just the role in that case. For brawling however the only real crux is applied damage for anything but a light missile in all honesty. Cruise are probably in the right place as well but nothing unguided for sure, excluding regular heavies which most of the populous agrees on.
I find the problem with torps is more their short range, low velocity and terrible ammo size/launcher capacity/amount of reloading.
I don't know how much consideration this is given in balancing stats, but using torps, I'm reloading constantly. High tier railguns are pretty close I guess, but all the other turrets seem to just fire forever. you can't really fit any torps in your cargo, so just shrinking the charge a bit would fix the amount of reloading, and allow my raven to carry 16 different ammo varieties plus cap boosters.
I think the populace is just terrible, heavies are alright if you use their range. I think they were in the right place before the medium LR turret buff. |

Arthur Aihaken
Perkone Caldari State
3627
|
Posted - 2014.05.22 07:50:00 -
[996] - Quote
TrouserDeagle wrote:I find the problem with torps is more their short range, low velocity and terrible ammo size/launcher capacity/amount of reloading.
I don't know how much consideration this is given in balancing stats, but using torps, I'm reloading constantly. High tier railguns are pretty close I guess, but all the other turrets seem to just fire forever. you can't really fit any torps in your cargo, so just shrinking the charge a bit would fix the amount of reloading, and allow my raven to carry 16 different ammo varieties plus cap boosters.
I think the populace is just terrible, heavies are alright if you use their range. I think they were in the right place before the medium LR turret buff. Torpedoes are kind of in a weird place, with less ammunition capacity and a higher rate of fire. With the Barghest they should have relatively decent range - especially with the use of hydraulic rigs and a +5 implant (39.1km for T2 Rage with V skills). This configuration also deals a fairly impressive alpha of over 10,600 damage. Torpedo velocity should be somewhere in the 10,000m/sec range on the Barghest, making it much more feasible for a torpedo setup. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2014.05.22 07:53:00 -
[997] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:I find the problem with torps is more their short range, low velocity and terrible ammo size/launcher capacity/amount of reloading.
I don't know how much consideration this is given in balancing stats, but using torps, I'm reloading constantly. High tier railguns are pretty close I guess, but all the other turrets seem to just fire forever. you can't really fit any torps in your cargo, so just shrinking the charge a bit would fix the amount of reloading, and allow my raven to carry 16 different ammo varieties plus cap boosters.
I think the populace is just terrible, heavies are alright if you use their range. I think they were in the right place before the medium LR turret buff. Torpedoes are kind of in a weird place, with less ammunition capacity and a higher rate of fire. With the Barghest they should have relatively decent range - especially with the use of hydraulic rigs and a +5 implant (39.1km for T2 Rage with V skills). This configuration also deals a fairly impressive alpha of over 10,600 damage. Torpedo velocity should be somewhere in the 10,000m/sec range on the Barghest, making it much more feasible for a torpedo setup.
they have the same base range as heavy assault missiles, it makes no sense. and yeah, it just seems silly to have a ship whose bonuses compensate for the awful unusable badness of a weapon system, rather than just fixing the weapon system. a typhoon has no such range bonus, so it seriously actually gets 20km range. |

Arthur Aihaken
Perkone Caldari State
3627
|
Posted - 2014.05.22 08:08:00 -
[998] - Quote
Here's a twist to an idea with the Mordu's Legion ships. Before anyone objects, let me just pose the question: Why can't a Pirate class have three racial bonuses? Angels get warp speed, Guristas get Hero drones and passive recharge, Blood get infinite vampires, Serpentis get 90% webs, SoE get scanning, cloak and logistics and Sansha gets Maruader-like weapon bonuses. Most of these are buried in the ship stats although the Nestor has several role bonuses. This might actually address the issues raised with respect to an absent Caldari-Minmatar class of ships, and it would also retain the existing bonuses while improving damage application. The tradeoff is the additional requirement of another set of racial skills.
Garmur Caldari Frigate Bonus per level: 25% bonus to missile damage Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range Minmatar Frigate Bonus per level: 5% bonus to missile explosion velocity Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Orthrus Caldari Cruiser Bonus per level: 20% bonus to missile damage Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range Minmatar Cruiser Bonus per level: 5% bonus to missile explosion velocity Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Barghest Caldari Battleship Bonus per level: 7.5% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Minmatar Battleship Bonus per level: 5% bonus to missile explosion velocity Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time) I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
706
|
Posted - 2014.05.22 08:16:00 -
[999] - Quote
drop the tackle range bonus for it  |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:09:00 -
[1000] - Quote
Arthur Aihaken wrote:Here's a twist to an idea with the Mordu's Legion ships. Before anyone objects, let me just pose the question: Why can't a Pirate class have three racial bonuses? Angels get warp speed, Guristas get Hero drones and passive recharge, Blood get infinite vampires, Serpentis get 90% webs, SoE get scanning, cloak and logistics and Sansha gets Maruader-like weapon bonuses. Most of these are buried in the ship stats although the Nestor has several role bonuses. This might actually address the issues raised with respect to an absent Caldari-Minmatar class of ships, and it would also retain the existing bonuses while improving damage application. The tradeoff is the additional requirement of another set of racial skills.
Garmur Caldari Frigate Bonus per level: 25% bonus to missile damage Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range Minmatar Frigate Bonus per level: 5% bonus to missile explosion velocity Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Orthrus Caldari Cruiser Bonus per level: 20% bonus to missile damage Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range Minmatar Cruiser Bonus per level: 5% bonus to missile explosion velocity Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Barghest Caldari Battleship Bonus per level: 7.5% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Minmatar Battleship Bonus per level: 5% bonus to missile explosion velocity Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time)
Ok this is the first time I ever write this to one of your posts... but I think you may have had a good idea.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Lephia DeGrande
Luxembourg Space Union
383
|
Posted - 2014.05.22 10:21:00 -
[1001] - Quote
I would prefer another Pirate Faction with Minmatar/"Amarr or Caldari" requirement for Missile Application Bonus and Web instead, maybe with another Bonus to Missile reload time or Ammo Capacity, because that would form a Missile Brawler which i think its kinda missing. Meet the Mario Kart 8 - Capsuleer Club Cup |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:36:00 -
[1002] - Quote
Lephia DeGrande wrote:I would prefer another Pirate Faction with Minmatar/"Amarr or Caldari" requirement for Missile Application Bonus and Web instead, maybe with another Bonus to Missile reload time or Ammo Capacity, because that would form a Missile Brawler which i think its kinda missing.
That will not happen. Eve has a well setup and rounded lore. Addign a new faction would need massive backstory rework and is not somethign that can be done only from the game balance team and art team. It would effectively cost too much to be done unless it jsutifies a main plot point in a future expansion. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.22 10:37:00 -
[1003] - Quote
Lol, really? from the guy who asks for more dps every time a battleship pops up in one of these threads. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:37:00 -
[1004] - Quote
TrouserDeagle wrote:drop the tackle range bonus for it 
The tackle range bonus is the Best thing on those ships! Specially since in future we are likely havign every single ship in eve have a Micro jump drive. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1386
|
Posted - 2014.05.22 10:41:00 -
[1005] - Quote
Sheimi Madaveda wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, and upwards of 500, possibly 600 with the cruiser. This is going to be amazing.
The missile bonuses you have set up are absolutely brilliant. The massive velocity increase means that damage can apply more realistically, especially with javelins on the garmur. The dps on the cruiser and frigate might be a little too powerful, but we'll have to see. I'm extremely interested to see how their stats play out in a solo/small gang fight.
*snip*
If you're planning to use HML on the Orthrus, you are also planning to have something like a Rapier with you so you can apply that DPS. In other words, don't. Otherwise, go for the RLML Orthrus that kills most cruisers in a single clip to begin with, at a fairly breakneck DPS using OH'd Furies at 722 or something. Faction ammo gets 40k damage per clip. Fury gets 50k per clip.
And sicne when that will be enough to kill another pirate cruiser or a hac?
I will use HAMS on mine. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Caleb Seremshur
The Atomic Fallout Kids
261
|
Posted - 2014.05.22 11:50:00 -
[1006] - Quote
Kagura Nikon wrote:Sheimi Madaveda wrote:Catherine Laartii wrote:Holy crap...dat frig and cruiser dps... you'll be doing upwards of 300 with the frig, and upwards of 500, possibly 600 with the cruiser. This is going to be amazing.
The missile bonuses you have set up are absolutely brilliant. The massive velocity increase means that damage can apply more realistically, especially with javelins on the garmur. The dps on the cruiser and frigate might be a little too powerful, but we'll have to see. I'm extremely interested to see how their stats play out in a solo/small gang fight.
*snip*
If you're planning to use HML on the Orthrus, you are also planning to have something like a Rapier with you so you can apply that DPS. In other words, don't. Otherwise, go for the RLML Orthrus that kills most cruisers in a single clip to begin with, at a fairly breakneck DPS using OH'd Furies at 722 or something. Faction ammo gets 40k damage per clip. Fury gets 50k per clip. And sicne when that will be enough to kill another pirate cruiser or a hac? I will use HAMS on mine.
That depends on buffer or active fit. Most active fits I've ever made (or seen) have a pretty low EHP but very high regen rate, it's the same principle that got Dr Per so many tengu kills if you recall. Just create a scenario where incoming volley damage outright defeats reps, it's not strictly a DPS attrition case.
Also this cruiser getting 40k damage per clip? Really? I need to read the OP again because even the Cerb/Tengu only get 31k each. Tengu at least can push its damage fully OH'd downfield in 20-30 seconds. LP store weapon cost rebalance |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.22 12:02:00 -
[1007] - Quote
Just throwing an idea out there.
Scrap point range, instead:
Say the awesome missile velocity is from overloading the missile's propulsion system. This causes increased fuel consumption hence the flight time penalty, but also lowers the integrity of the missile, resulting in increased exp rad and/or deceased explosion velocity based on the amount of time the missile is in flight.
Then have the minmatar BS bonus lower the exp rad and/or increase exp velocity.
The result would be kinda like missile falloff and make these ships cool brawlers. |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.22 12:21:00 -
[1008] - Quote
Kagura Nikon wrote:And sicne when that will be enough to kill another pirate cruiser or a hac?
I will use HAMS on mine.
Then I hope you're fitting a web, because without one your DPS on pirate cruisers and HACs will be zero. It also kind of makes the point range bonus kind of useless because you have to get into web range to do anything. After MWD, point, and web.....enjoy your 3-slot tank on your billion ISK cruiser.
If you're planning to have someone else tackle, just fly an attack battlecruiser and do tons more DPS from much further away. |

elitatwo
Congregatio
220
|
Posted - 2014.05.22 13:34:00 -
[1009] - Quote
TrouserDeagle wrote:missiles are fine, fix links. also full speed mwd provides damage reduction.
You haven't used heavy missiles or seen any, did you? signature |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13505
|
Posted - 2014.05.22 14:01:00 -
[1010] - Quote
Caleb Seremshur wrote: That depends on buffer or active fit. Most active fits I've ever made (or seen) have a pretty low EHP but very high regen rate, it's the same principle that got Dr Per so many tengu kills if you recall. Just create a scenario where incoming volley damage outright defeats reps, it's not strictly a DPS attrition case.
Also this cruiser getting 40k damage per clip? Really? I need to read the OP again because even the Cerb/Tengu only get 31k each. Tengu at least can push its damage fully OH'd downfield in 20-30 seconds.
Yeah, it gets that much because it has the same effective turrets as a Cerberus but it lacks a RoF bonus and it's all on the damage skill. DPS with Furies on 3x BCS Orthrus OH'd should lie around 722 or something, which will be pretty cool. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1387
|
Posted - 2014.05.22 14:35:00 -
[1011] - Quote
Xequecal wrote:Kagura Nikon wrote:And sicne when that will be enough to kill another pirate cruiser or a hac?
I will use HAMS on mine. Then I hope you're fitting a web, because without one your DPS on pirate cruisers and HACs will be zero. It also kind of makes the point range bonus kind of useless because you have to get into web range to do anything. After MWD, point, and web.....enjoy your 3-slot tank on your billion ISK cruiser. If you're planning to have someone else tackle, just fly an attack battlecruiser and do tons more DPS from much further away.
aa .. how cute a goon trying to teach a Pursuit Of Happiness about small scale PVP..
hint we know FAR MORE than you at this... we use hams massively and we can do things without thousands of bees. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Armin Arraeb
Confidential Intelligence Service
24
|
Posted - 2014.05.22 15:36:00 -
[1012] - Quote
The Mordu's Legion Ships look great! Quite obwious they look like a stealth fighter (YF-23 or F-35), why dont they have the ability to cloake? In my opinion the should be able to do, what they look like they could do. (for that ability you could add a mordu's faction cloaking dewise (that only mordu's ships can fit), that is worse than the cov ops, but stil able to warp cloaked (and with a short locking time after decloaking))
What do you think about that? |

Hagika
Hipsters In Space
248
|
Posted - 2014.05.22 17:51:00 -
[1013] - Quote
Sheimi Madaveda wrote:Arthur Aihaken wrote: Yes, my point was not to underestimate the value of a utility high. I was editing my post to reference the State Raven so I think you missed that portion, but from a purely aesthetic standpoint - yes, 8 launchers would be purtier. However, since this would put the damage above that of a State Raven - I don't expect we'd still see the 25% damage bonus on 8 launchers without taking a hit somewhere else.
Since we're into "wishful thinking", what I'd actually prefer is 6 launchers with a +50% damage bonus, one less high slot (total of 7) and an extra low slot (also 7). That actually gives it marginally better damage (9.0 effective vs. 8.75) as well as allowing for a decent armour tank configuration.
It wouldn't break the DPS of the State Raven because 25% RoF is better than 25% Damage unless you are using RHML. I remember throwing stuff into EFT sometime and the State Raven has the highest potential DPS of any BS in the game... it even beats the Vindicator by a measurable amount. Caldari's got mad deeps man, mad deeps.
Then when you go to apply it, everyone laughs at you, because missiles apply damage like garbage.
Which is why missile ships should be higher dps because they dont apply instantly and have a far harder time applying full damage. Continuing them to be a fleet ship. People will bring the ships to allow them to hit effectively. It will be worth it.
|

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.22 17:55:00 -
[1014] - Quote
Xequecal wrote:Kagura Nikon wrote:And sicne when that will be enough to kill another pirate cruiser or a hac?
I will use HAMS on mine. Then I hope you're fitting a web, because without one your DPS on pirate cruisers and HACs will be zero. It also kind of makes the point range bonus kind of useless because you have to get into web range to do anything. After MWD, point, and web.....enjoy your 3-slot tank on your billion ISK cruiser. If you're planning to have someone else tackle, just fly an attack battlecruiser and do tons more DPS from much further away.
How do you go from using a Kiting Missile boat to then comparing an Attack BC? Two totally different play styles. Not to mention it's an MMO... If you don't have Friends you're doing it wrong. I'd think a Goon would know... Oh wait... eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.22 18:05:00 -
[1015] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:drop the tackle range bonus for it  The tackle range bonus is the Best thing on those ships! Specially since in future we are likely havign every single ship in eve have a Micro jump drive.
Agreed, range bonus is super nice.
Ugh, I certainly hope they Don't do Micro Jump drives for ship classes below the BC. In fact I believe I read/heard somewhere that it will stop at BC. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Hagika
Hipsters In Space
248
|
Posted - 2014.05.22 18:32:00 -
[1016] - Quote
Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:And sicne when that will be enough to kill another pirate cruiser or a hac?
I will use HAMS on mine. Then I hope you're fitting a web, because without one your DPS on pirate cruisers and HACs will be zero. It also kind of makes the point range bonus kind of useless because you have to get into web range to do anything. After MWD, point, and web.....enjoy your 3-slot tank on your billion ISK cruiser. If you're planning to have someone else tackle, just fly an attack battlecruiser and do tons more DPS from much further away. aa .. how cute a goon trying to teach a Pursuit Of Happiness about small scale PVP.. hint we know FAR MORE than you at this... we use hams massively and we can do things without thousands of bees.
Contrary to popular belief, when it comes to SOV fleets then yes they use alot of people but in large alliances, we actually do alot of small gang pvp. Just because large alliances have a couple thousand people, doesnt mean they dont do other types of pvp. That would be foolish to think so.
|

Hagika
Hipsters In Space
248
|
Posted - 2014.05.22 18:55:00 -
[1017] - Quote
Hmm considering the Fleet phoon kind of emasculates the Barg as it sits, there is no reason why the Barg cant get atleast 8% damage per level or possibly 10% considering the Phoon already gets 7.5% and a flight of heavies. When the Barg isnt getting that. Especially when the ship price will be over 1 billion isk and the Fleet Phoon is 400 mil?
Will be really hard to justify that cost for a Pirate faction ship that is inferior to a ship less than half its cost.
There should be no reason why a navy BS of missile weapon should be beating a Pirate faction. Why bother with the Barg when you can spend far less and get a Fleet phoon with higher dps and a better set of drones.
Which by the way still bothers me, how its superior to the navy raven. |

Chessur
Pod Liberation Authority HYDRA RELOADED
348
|
Posted - 2014.05.22 22:42:00 -
[1018] - Quote
The typhoons is superior to the fleet phoon. The application bonus allows the phoon to apply more damage, to any target over the fleet phoon. |

Hagika
Hipsters In Space
250
|
Posted - 2014.05.22 23:30:00 -
[1019] - Quote
Chessur wrote:The typhoons is superior to the fleet phoon. The application bonus allows the phoon to apply more damage, to any target over the fleet phoon.
Its only 5% which can be made up with a simple implant. Are you trying to say that the shear dps advantage from the fleet phoon compared to the regular phoon is going to be less in terms of applied damage? I hope not, because it doesnt, and lets not forget the Fleet phoon carries a huge drone bay and can use a flight of heavies or sentry.
In terms of killing Battleships and Battlecruisers the fleet phoon will easily beat the regular phoon bone stock except for anything below BC.
Then at that point the drones will wreck what ever else plus damage. The Fleet Phoon is superior, that is undisputed fact, well till your post.
Now in a perfect world lets pretend that the regular phoon is better. Then that would mean both phoons are better than the Barg billion isk pirate BS..Which just goes to prove my point, the Barg needs more damage. |

Chessur
Pod Liberation Authority HYDRA RELOADED
348
|
Posted - 2014.05.22 23:34:00 -
[1020] - Quote
Hagika wrote:Chessur wrote:The typhoons is superior to the fleet phoon. The application bonus allows the phoon to apply more damage, to any target over the fleet phoon. Its only 5% which can be made up but a simple implant. Are you trying to say that the shear dps advantage from the fCNt phoon compared to the regular phoon is going to be less in terms of applied damage? I hope not, because it doesnt, and lets not forget the Fleet phoon carries a huge drone bay and can use a flight of heavies or sentry. In terms of killing Battleships and Battlecruisers the fleet phoon will easily beat the regular phoon bone stock except for anything below BC. Then at that point the drones will wreck what ever else plus damage. The Fleet Phoon is superior, that is undisputed fact, well till your post. Now in a perfect world lets pretend that the regular phoon is better. Then that would mean both phoons are better than the Barg billion isk pirate BS..Which just goes to prove my point, the Barg needs more damage.
Its an additional 25% increase in application, that stacks with implants rigors and crash. Fleet phoon can get nowhere near the damage application of the phoon. The phoon will always be doing more dps because of this. Also when you are forced to still use precision missiles- phoon can switch to CSn and have another step up in damage. |

Arthur Aihaken
Perkone Caldari State
3631
|
Posted - 2014.05.22 23:58:00 -
[1021] - Quote
Kagura Nikon wrote:Ok this is the first time I ever write this to one of your posts... but I think you may have had a good idea. Thanks. I guess most of the pro-Minmatar players must have glossed over it since I didn't hear anything (which is strange, because I thought for sure they would've perked up at the prospect of having an additional Minmatar racial bonus). I am currently away, traveling through time and will be returning last week. |

chaosgrimm
Universal Production and Networking Services
121
|
Posted - 2014.05.23 00:19:00 -
[1022] - Quote
Arthur Aihaken wrote:Kagura Nikon wrote:Ok this is the first time I ever write this to one of your posts... but I think you may have had a good idea. Thanks. I guess most of the pro-Minmatar players must have glossed over it since I didn't hear anything (which is strange, because I thought for sure they would've perked up at the prospect of having an additional Minmatar racial bonus). I am pro minmatar bonus. 2 reasons ur cal/gal/min idea doesn't appeal to me.
1) can't see it happening, it would be like a whole new class of battleship
2) wanting cal / min is about the not wanting a gallente bonus as much as it is about wanting a minmatar one. Ur idea still gives the gallente BS skill more value compared to the other BS skills |

Arthur Aihaken
Perkone Caldari State
3631
|
Posted - 2014.05.23 00:31:00 -
[1023] - Quote
chaosgrimm wrote:I am pro minmatar bonus. 2 reasons ur cal/gal/min idea doesn't appeal to me.
1) can't see it happening, it would be like a whole new class of battleship
2) wanting cal / min is about the not wanting a gallente bonus as much as it is about wanting a minmatar one. Ur idea still gives the gallente BS skill more value compared to the other BS skills Fair enough. I suggested the addition of a Minmatar racial bonus because many of the other Pirate ships (as indicated) have more than just the standard 2 racial and 1 role bonus, and because I think it's highly unlikely we'll see a Caldari-Minmatar specific Pirate class of ships anytime soon. I also think there's a snowball's chance in h*ll of having the Gallente racial bonus changed to Minmatar...
It's not a question of which racial bonus is more valuable, however - as perception will vary greatly depending on end-use (and to be honest, that's kind of picking at straws). I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
250
|
Posted - 2014.05.23 01:03:00 -
[1024] - Quote
Chessur wrote:Hagika wrote:Chessur wrote:The typhoons is superior to the fleet phoon. The application bonus allows the phoon to apply more damage, to any target over the fleet phoon. Its only 5% which can be made up but a simple implant. Are you trying to say that the shear dps advantage from the fCNt phoon compared to the regular phoon is going to be less in terms of applied damage? I hope not, because it doesnt, and lets not forget the Fleet phoon carries a huge drone bay and can use a flight of heavies or sentry. In terms of killing Battleships and Battlecruisers the fleet phoon will easily beat the regular phoon bone stock except for anything below BC. Then at that point the drones will wreck what ever else plus damage. The Fleet Phoon is superior, that is undisputed fact, well till your post. Now in a perfect world lets pretend that the regular phoon is better. Then that would mean both phoons are better than the Barg billion isk pirate BS..Which just goes to prove my point, the Barg needs more damage. Its an additional 25% increase in application, that stacks with implants rigors and crash. Fleet phoon can get nowhere near the damage application of the phoon. The phoon will always be doing more dps because of this. Also when you are forced to still use precision missiles- phoon can switch to CSn and have another step up in damage.
You avoided part of my post as to the targets, which for a BS they will usually be hitting BS or BC targets. Also you skipped over that i said for any ships smaller than those, a regular phoon will work better.
Oh and they fact that the Fleet phoon still has a better drone setup. Then again, you steer from the topic that both ships are better than the billion isk pirate ship for less than half the cost. |

Arthur Aihaken
Perkone Caldari State
3631
|
Posted - 2014.05.23 01:10:00 -
[1025] - Quote
But it comes in black...  I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Cult of Mooby
188
|
Posted - 2014.05.23 01:21:00 -
[1026] - Quote
So, I'm talking to some corp buddies and we really can't figure out why you would build a Pirate BS that doesn't have Pirate damage or application. We've pretty much come to the conclusion that the Barghest will be another Nestor-flop unless you really feel the urge to fly an overly expensive, battleship sized, interceptor that can do mediocre damage against anything smaller than a BS and sub-par damage against BS's. I do want an Orthrus though, could be very handy when sitting on a hole. |

Arthur Aihaken
Perkone Caldari State
3631
|
Posted - 2014.05.23 01:24:00 -
[1027] - Quote
scorchlikeshiswhiskey wrote:So, I'm talking to some corp buddies and we really can't figure out why you would build a Pirate BS that doesn't have Pirate damage or application. We've pretty much come to the conclusion that the Barghest will be another Nestor-flop unless you really feel the urge to fly an overly expensive, battleship sized, interceptor that can do mediocre damage against anything smaller than a BS and sub-par damage against BS's. Maybe I can get a discount then... I am currently away, traveling through time and will be returning last week. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
374
|
Posted - 2014.05.23 01:28:00 -
[1028] - Quote
I think it'd be perfectly fine to give the Bargh a big missile damage bonus, especially given its lack of application bonus- it'd be permissible to give it massive DPS if it isn't getting any application bonus.
It's quite Bargh- more bargh than other ships- one could say it's the "Barghest" "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13505
|
Posted - 2014.05.23 01:32:00 -
[1029] - Quote
Kagura Nikon wrote: And sicne when that will be enough to kill another pirate cruiser or a hac?
I will use HAMS on mine.
Assuming the enemy ship can match your speed... well, it is usually enough. Most kitey HAC or Pirate Cruisers have around 30-40k EHP before fleet or links. Against some brawlers, I would imagine a bit of unreliable drone DPS is also applied against them.
Unless you regularly try to solo targets with 100+k EHP, then RLML should do better. I think it takes RLML around its 2-3rd reload cycle to fall completey behind HAM's superior DPS, so if you're judging it based on a single clip's damage dealt, you're doing it wrong.
For projection, application, and peak DPS - RLML is better. You can kill a lot of enemies from farther away which can really save your butt, and HAMs can't hold a candle to RLML's ability to kill tacklers. That is enough to convince me to use RLML.
That being said, HAMs are not necessarily bad... I could think of a few examples were some super scram range kiting could be fun. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Actaeon Versaea
58
|
Posted - 2014.05.23 04:50:00 -
[1030] - Quote
[Whistle]
These ships look impressive! Particularly the Orpheus (Because the real name is a bit hard to pronounce, and I study Classical History). Looking forward to losing a few.
The battleship really needs a paint job to shine, but It's frontal silhouette looks scary.
So: Give the modeling team some reward stealth pizza.
Edit: Post 1000. Woot! "I just liked it because it was red. What's a Carthum?" -á-á-á-á-á-á-á-á-á-Absolution Pilot |

Actaeon Versaea
58
|
Posted - 2014.05.23 04:52:00 -
[1031] - Quote
[quote=Arthur Aihaken Maybe I can get a discount then...[/quote]
Put me down for some discount ones too please. I'd love a clapped out torpedo interceptor. "I just liked it because it was red. What's a Carthum?" -á-á-á-á-á-á-á-á-á-Absolution Pilot |

W0lf Crendraven
The Tuskers The Tuskers Co.
245
|
Posted - 2014.05.23 10:38:00 -
[1032] - Quote
Hagika wrote:Chessur wrote:Hagika wrote:Chessur wrote:The typhoons is superior to the fleet phoon. The application bonus allows the phoon to apply more damage, to any target over the fleet phoon. Its only 5% which can be made up but a simple implant. Are you trying to say that the shear dps advantage from the fCNt phoon compared to the regular phoon is going to be less in terms of applied damage? I hope not, because it doesnt, and lets not forget the Fleet phoon carries a huge drone bay and can use a flight of heavies or sentry. In terms of killing Battleships and Battlecruisers the fleet phoon will easily beat the regular phoon bone stock except for anything below BC. Then at that point the drones will wreck what ever else plus damage. The Fleet Phoon is superior, that is undisputed fact, well till your post. Now in a perfect world lets pretend that the regular phoon is better. Then that would mean both phoons are better than the Barg billion isk pirate BS..Which just goes to prove my point, the Barg needs more damage. Its an additional 25% increase in application, that stacks with implants rigors and crash. Fleet phoon can get nowhere near the damage application of the phoon. The phoon will always be doing more dps because of this. Also when you are forced to still use precision missiles- phoon can switch to CSn and have another step up in damage. You avoided part of my post as to the targets, which for a BS they will usually be hitting BS or BC targets. Also you skipped over that i said for any ships smaller than those, a regular phoon will work better. Oh and they fact that the Fleet phoon still has a better drone setup. Then again, you steer from the topic that both ships are better than the billion isk pirate ship for less than half the cost.
The fact that it might not do more dps vs bs is nearly irrelevant (and im pretty sure phoon>nphoon for bcs, and even for stuff like the mach), its nice on paper but no bs is ever going to catch you, meaning actual dps doesnt really matter, if you get somehow caught by a proper fit bs you are dead in a (kiting) phoon anyways, what matters is the dps vs that cruiser or frigate thats coming in to tackle you, you need to drop those fast. And in a small scale phoon fleet the priority targets will be the same. Also the additional drone bay doesnt matter as i think you'd use at top mediums (or geckos)
Wish this bs would either get a application bonus and/or a drop to 4 launchers and an according adjustement to the bonus to bring it into line with the cruiser and frigate, this would make hmls and rhmls viable on it and thus solve the application problem while not breaking cruiser or torp dps.
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1388
|
Posted - 2014.05.23 10:44:00 -
[1033] - Quote
Sheimi Madaveda wrote:Kagura Nikon wrote: And sicne when that will be enough to kill another pirate cruiser or a hac?
I will use HAMS on mine.
Assuming the enemy ship can match your speed... well, it is usually enough. Most kitey HAC or Pirate Cruisers have around 30-40k EHP before fleet or links. Against some brawlers, I would imagine a bit of unreliable drone DPS is also applied against them. Unless you regularly try to solo targets with 100+k EHP, then RLML should do better. I think it takes RLML around its 2-3rd reload cycle to fall completey behind HAM's superior DPS, so if you're judging it based on a single clip's damage dealt, you're doing it wrong. For projection, application, and peak DPS - RLML is better. You can kill a lot of enemies from farther away which can really save your butt, and HAMs can't hold a candle to RLML's ability to kill tacklers. That is enough to convince me to use RLML. That being said, HAMs are not necessarily bad... I could think of a few examples were some super scram range kiting could be fun.
Not a matter of solo vs one of those. But we usually fight 2-3 of us against 5-6 ships. Rapids need to reload too many times to be reliable on any scenario where you are in numeric disadvantage.
Its very rare for us to have to kill tackle.. since most corps that deal with us in high sec are trying to escape not to tackle us... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.23 11:11:00 -
[1034] - Quote
ahahaha highsec |

Caleb Seremshur
The Atomic Fallout Kids
263
|
Posted - 2014.05.23 11:16:00 -
[1035] - Quote
Why is everyone talking about torp barghest when clearly the answer is RHML barghest? LP store weapon cost rebalance |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2146
|
Posted - 2014.05.23 12:34:00 -
[1036] - Quote
Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. BYDI recruitment closed-ish |

Zamyslinski
Rionnag Alba Triumvirate.
9
|
Posted - 2014.05.23 12:43:00 -
[1037] - Quote
Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.
depends if sfi would land a scram and web im pretty sure the orthus would get pwnd
i looked at the stats of the ship fitted in eft and im not too impressed, long range point caracal it is tbh
|

Harvey James
The Sengoku Legacy
819
|
Posted - 2014.05.23 12:47:00 -
[1038] - Quote
i hope when Rise comes back he addresses the OP nature of these ships ... too have so much tank-ability and kite-ability combined with the potential combo of faction web and bonused T2/faction scram and the flat missile bonus that offers a lot of options is too much... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.23 13:13:00 -
[1039] - Quote
Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.
eh. it's like asking what ship can kill an aligned ABC, there's no way to actually do it. even when you're fitted for catching kitescum, you're still slower, and they can always just play defensively enough to escape, at the cost of getting kills sometimes. except when they have a 50% scram range bonus, I guess they can just do whatever and escape everything and be immune to tackle without effort. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2146
|
Posted - 2014.05.23 13:27:00 -
[1040] - Quote
TrouserDeagle wrote:Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. eh. it's like asking what ship can kill an aligned ABC, there's no way to actually do it. even when you're fitted for catching kitescum, you're still slower, and they can always just play defensively enough to escape, at the cost of getting kills sometimes. except when they have a 50% scram range bonus, I guess they can just do whatever and escape everything and be immune to tackle without effort.
Well you can chase that ABC off, it cannot hold you on the grid in the same way. Its not really the same as being able to point someone at 50 km and defensive scram them at 25, i don't think it can really be compared. I mean you can escape from the aBC, you can chase it off if you're fast/tanky enough and such..
This ship.. I just don't see how any ship is going to kill it 1v1.
BYDI recruitment closed-ish |

Arthur Aihaken
Perkone Caldari State
3632
|
Posted - 2014.05.23 14:36:00 -
[1041] - Quote
Caleb Seremshur wrote:Why is everyone talking about torp barghest when clearly the answer is RHML barghest? Because 15km/sec torpedoes have a certain appeal to them. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
129
|
Posted - 2014.05.23 15:11:00 -
[1042] - Quote
Arthur Aihaken wrote:Caleb Seremshur wrote:Why is everyone talking about torp barghest when clearly the answer is RHML barghest? Because 15km/sec torpedoes have a certain appeal to them. And because Torps are the BS grade DPS Missile.. they should find a way to make them not.. you know.. suck. Be it in general, or at least on this ship :) |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1388
|
Posted - 2014.05.23 15:23:00 -
[1043] - Quote
Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.
Loki. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.23 15:23:00 -
[1044] - Quote
Sniper Smith wrote:Arthur Aihaken wrote:Caleb Seremshur wrote:Why is everyone talking about torp barghest when clearly the answer is RHML barghest? Because 15km/sec torpedoes have a certain appeal to them. And because Torps are the BS grade DPS Missile.. they should find a way to make them not.. you know.. suck. Be it in general, or at least on this ship :)
I think I'd prefer in general over only on a stupidly expensive special snowflake running-away ship |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1388
|
Posted - 2014.05.23 15:24:00 -
[1045] - Quote
TrouserDeagle wrote:ahahaha highsec
hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.
Stop being arrogant, because it just shows of your ignorance... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.23 15:26:00 -
[1046] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:ahahaha highsec hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast. Stop being arrogant, because it just shows of your ignorance...
lol 0.0 |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1388
|
Posted - 2014.05.23 16:17:00 -
[1047] - Quote
TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:ahahaha highsec hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast. Stop being arrogant, because it just shows of your ignorance... lol 0.0
OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2146
|
Posted - 2014.05.23 16:44:00 -
[1048] - Quote
Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:ahahaha highsec hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast. Stop being arrogant, because it just shows of your ignorance... lol 0.0 OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant.
Inorite? Way to much bother keeping that all important 99.9% efficiency against things that shoot back or actually want to pvp.
As to the Loki.. How will the Loki kill this? Sure it can dual web it and might be able to win that way.. But then the Ort just leaves.. Thats the point, i can think of several things that can chase the Ort away, but nothing that can kill it.
BYDI recruitment closed-ish |

Sniper Smith
Center for Advanced Studies Gallente Federation
130
|
Posted - 2014.05.23 16:47:00 -
[1049] - Quote
Mordu's Legion ships are now seeded on Sisi. |

FT Diomedes
The Graduates RAZOR Alliance
458
|
Posted - 2014.05.23 16:48:00 -
[1050] - Quote
Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.
How is that a 1v1? This is my signature. There are many like it, but this one is mine. |

Rowells
Unknown Soldiers Fidelas Constans
660
|
Posted - 2014.05.23 16:55:00 -
[1051] - Quote
FT Diomedes wrote:Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. How is that a 1v1? everybody knows link alts and scouts dont count |

Aglais
Deep Core Mining Inc. Caldari State
504
|
Posted - 2014.05.23 16:55:00 -
[1052] - Quote
Sniper Smith wrote:Mordu's Legion ships are now seeded on Sisi.
HYPE
Finally a chance to see what they actually do. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2146
|
Posted - 2014.05.23 16:56:00 -
[1053] - Quote
FT Diomedes wrote:Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. How is that a 1v1?
I am allowing for the possibility of you bringing links as well. So for the sake of semantics you could call it a 1v2 or a 2v2 depending on your approach..
The thing is that bringing your own links won't actually change anything because links synergize much better with the Mordu ships than just about anything else.. BYDI recruitment closed-ish |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1388
|
Posted - 2014.05.23 17:58:00 -
[1054] - Quote
Garviel Tarrant wrote:Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote:TrouserDeagle wrote:ahahaha highsec hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast. Stop being arrogant, because it just shows of your ignorance... lol 0.0 OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant. Inorite? Way to much bother keeping that all important 99.9% efficiency against things that shoot back or actually want to pvp. As to the Loki.. How will the Loki kill this? Sure it can dual web it and might be able to win that way.. But then the Ort just leaves.. Thats the point, i can think of several things that can chase the Ort away, but nothing that can kill it.
You know the differece between CAN and ALWAYS will? The question was what ship CAN kill it.
we will gladly prove you wrong as well, be sure of that. Another great candidate will be the new phantasm.
And why should I care if you do not like the type of PVP I do? incredible the level of arrogance of someone that think he is entitled to decide what type of activity someone can or cannot like. I prefer our high sec combat to anything I have seen in other places of eve, within the limitations of time frame I have to play. The fact of whatever you do in low sec, of 0.0 or wormhole space is completely irrelevant to me! Your activities are as impressive to me as the winner of a "eat 100 hotdogs in 10 minutes tournament"
I am happy with that.. and whatever you think or whatever any other person think, has absolutely zero relevance to how I will feel. I just pity you that you cannot understand such a simple concept. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Victor Terona
Ministry of War Amarr Empire
3
|
Posted - 2014.05.23 18:03:00 -
[1055] - Quote
Any way they can move the fifth or sixth high slot on the Orthrus to be centered closer to the cockpit? It looks weird being all by its lonesome on the side of the main hull near the rear? Purely aesthetic Just like my ships more on the symmetrical side. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2146
|
Posted - 2014.05.23 19:51:00 -
[1056] - Quote
Kagura Nikon wrote:Garviel Tarrant wrote:Kagura Nikon wrote:TrouserDeagle wrote:Kagura Nikon wrote:
hahah people that do nto have a real life and can be everyday online in eve and not run the risk of being sent in a work travel and unable to log in for 3 weeks therefore not being wise to live in 0.0 where things change so fast.
Stop being arrogant, because it just shows of your ignorance...
lol 0.0 OO i see.. you prefer to live in low sec.. the place I lived for so long and left because it is utterly pointless and boring, with less PVP than high sec and less rewards than 0.0.. Really impressive place to live.... so much that ccp is trying desperately to amke it relevant. Inorite? Way to much bother keeping that all important 99.9% efficiency against things that shoot back or actually want to pvp. As to the Loki.. How will the Loki kill this? Sure it can dual web it and might be able to win that way.. But then the Ort just leaves.. Thats the point, i can think of several things that can chase the Ort away, but nothing that can kill it. You know the differece between CAN and ALWAYS will? The question was what ship CAN kill it. we will gladly prove you wrong as well, be sure of that. Another great candidate will be the new phantasm. And why should I care if you do not like the type of PVP I do? incredible the level of arrogance of someone that think he is entitled to decide what type of activity someone can or cannot like. I prefer our high sec combat to anything I have seen in other places of eve, within the limitations of time frame I have to play. The fact of whatever you do in low sec, of 0.0 or wormhole space is completely irrelevant to me! Your activities are as impressive to me as the winner of a "eat 100 hotdogs in 10 minutes tournament" I am happy with that.. and whatever you think or whatever any other person think, has absolutely zero relevance to how I will feel. I just pity you that you cannot understand such a simple concept.
No i mean CAN.. As in CAN you kill it without blind luck such as landing on it at 0 or the opposing pilot ******* up majorly. I'm generally relatively creative with these things but i cannot for the life of me think of a ship i think i could pull it off with without blind luck.. Which is why i'm wondering if anyone else has suggestions (Phantasm won't work because it is a LOT slower than the mordu ship and will never catch it.)
As for the which area you pvp in thing. High sec pvp generally boils down to station games, neutral rr and blobbing indy corps.. Its not that i don't think its a valid thing to do in eve, i just think it hardly even counts as pvp. Its a bit like going to your local gradeschool and setting up a fight ring so that you can be the undisputed champion ^_^. Also its very amusing how touchy people get about this =D
BYDI recruitment closed-ish |

Lloyd Roses
Blue-Fire
599
|
Posted - 2014.05.23 20:08:00 -
[1057] - Quote
Oh dear. Tried the orthrus with 100mn and LSB. Tackle dby prot, tengu, deimos? NP. Can't wait to fly that on TQ with imps+faction mods. "I honestly thought I was in lowsec"
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
248
|
Posted - 2014.05.23 20:46:00 -
[1058] - Quote
Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.
The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly. |

Harvey James
The Sengoku Legacy
821
|
Posted - 2014.05.23 20:50:00 -
[1059] - Quote
Medalyn Isis wrote:Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.
The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly.
the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
248
|
Posted - 2014.05.23 20:59:00 -
[1060] - Quote
Harvey James wrote:Medalyn Isis wrote:Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.
The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly. the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right.
I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier. |

Hagika
Hipsters In Space
250
|
Posted - 2014.05.23 21:08:00 -
[1061] - Quote
Medalyn Isis wrote:Harvey James wrote:Medalyn Isis wrote:Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.
The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly. the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right. I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier.
I think they need to increase the damage of the ship, for being a pirate faction billion isk ship that is put to shame by battleships for less than half.
|

Bohneik Itohn
Periphery Bound
138
|
Posted - 2014.05.23 21:11:00 -
[1062] - Quote
Medalyn Isis wrote:
When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right.
I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier.
Well, to be fair, the Amarr do have this obsession of filling their pockets with lead ingots and such... To deflect bullets and whot...
Armor, that's the word.... |

Aglais
Deep Core Mining Inc. Caldari State
504
|
Posted - 2014.05.23 21:52:00 -
[1063] - Quote
Alright, as a PSA, if anyone in here decides to fly the Garmur- it's damage bonuses aren't applying. It's missiles are functionally unbonused right now.
56 DPS LML Garmur is due solely to a bug. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
248
|
Posted - 2014.05.23 22:06:00 -
[1064] - Quote
Hagika wrote:Medalyn Isis wrote:Harvey James wrote:Medalyn Isis wrote:Hmm, the Barghest looks more than a little strange given that it is apparently meant to emphasise speed and agility, the current model on singularity reflects the opposite of that to me. More of a slow lumbering behemoth.
The Garmur and Orthus on the other hand look like beautiful ships. and I imagine will be better once textured properly. the barghest just looks like a flying manta ray too me .. doesn't look agile or nippy at all When I am looking at the Bargest, and then looking at my Armageddon, it is very difficult to imagine why the Barghest is 141/ms with a 0.08 inertia modifier, and weighs under 100k kg, wheras my Armageddon which looks like a speedy minnow in comparison, yet weighs over 100k kg and only has a max velocity of 100m/s and inertia modifier of 0.13. It doesn't look at all right. I think they need to remove the big wings off the front of the barghest to give any semblance of realism, and make it look a bit more agile. Right now it resembles a gigantic aircraft carrier. I think they need to increase the damage of the ship, for being a pirate faction billion isk ship that is put to shame by battleships for less than half. Sure, increase the dps at expense of speed and agility, and it would then at least look correct, and dps is more useful for a BS. As I've said in the thread, I'd decrease speed and agility on all the ships anyway, then add dps or tank to compensate. I think it would make the faction more balanced. |

W0lf Crendraven
The Tuskers The Tuskers Co.
245
|
Posted - 2014.05.23 22:52:00 -
[1065] - Quote
Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that.
Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit.
Its a cynabal with missiles, lots of stuff can kill it.
Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1.
Also i agree on the hahahaha highsec statement. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2146
|
Posted - 2014.05.23 23:19:00 -
[1066] - Quote
W0lf Crendraven wrote:Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit. Its a cynabal with missiles, lots of stuff can kill it. Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1. Also i agree on the hahahaha highsec statement.
None of the ships you mentioned can catch it.... (100 mn phantasm? What if he takes a 90-¦turn? -_- ) BYDI recruitment closed-ish |

Harvey James
The Sengoku Legacy
821
|
Posted - 2014.05.23 23:28:00 -
[1067] - Quote
they basically have the tank of a combat ship but with the mobility and projection of an attack ship .. then they add on a very strong point range bonus.... what needs too give? .... the tankability of course ... cynabal like tank would make sense .. maybe a little dps nerf/missile velocity nerf.... mind you HAMS need a range nerf and missiles need to be given enhancer mods/TD's etc.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

W0lf Crendraven
The Tuskers The Tuskers Co.
245
|
Posted - 2014.05.23 23:37:00 -
[1068] - Quote
Garviel Tarrant wrote:W0lf Crendraven wrote:Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit. Its a cynabal with missiles, lots of stuff can kill it. Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1. Also i agree on the hahahaha highsec statement. None of the ships you mentioned can catch it.... (100 mn phantasm? What if he takes a 90-¦turn? -_- )
They can, and the phantasm can catch it, if it makes a turn you adapt, once you are so close that a 90-¦ turn will completly **** you over you are in scram range. Rest is faster then it, yes bar the crow it can always warp away but thats something all kiters have in common. |

Kueyen
Garoun Investment Bank Gallente Federation
88
|
Posted - 2014.05.23 23:41:00 -
[1069] - Quote
Just ran a lowsec site in a buffer-tanked Cruise Missile Barghest that had Mordu's attacking a Guristas covert facililty; was a bit scary when the second wave of 6 Barghests popped up at point-blank range (Half using railguns, the other half torpedoes); only barely escaped those blasted bonussed long points with my MWD (should've fitted a MJD instead).
The Barghest model doesn't appear to be finished; for one, none of its engines are actually on; instead, there's these trails coming out of random parts of the hull (even clipping it). Once the engines are rendered properly, it'll probably look a lot faster.
I do like that it has triple weapon mounts instead of the usual double ones; makes it look like it has even more launchers. While I'm at it: 6 launchers (with 10% dmg bonus, for a total of 9 effective launchers) would look a LOT nicer than the 7 that's on there now (and are easier to split into equal damage groups too). Just do it already (and remove some CPU and powergrid for needing one less launcher). Whether that 2nd utility high would stay, or be turned into a mid or a low, I've no strong opinion on. |

Iam Widdershins
project nemesis
859
|
Posted - 2014.05.23 23:55:00 -
[1070] - Quote
Posting once again to confirm that I'm still pretty underwhelmed with the damage output the Bargest can bring to bear.
I vividly recall reading explanations that pirate ships are intentionally made much stronger than Navy battleships. And yet, the Barghest is arguably LESS strong than the old Raven Navy Issue, which wasn't overpowered by any stretch.
Fozzie pls, increase damage bonus to 7.5-10% per level Lobbying for your right to delete your signature |

Ralph King-Griffin
Var Foundation inc.
1536
|
Posted - 2014.05.24 00:24:00 -
[1071] - Quote
Iam Widdershins wrote:Posting once again to confirm that I'm still pretty underwhelmed with the damage output the Bargest can bring to bear.
I vividly recall reading explanations that pirate ships are intentionally made much stronger than Navy battleships. And yet, the Barghest is arguably LESS strong than the old Raven Navy Issue, which wasn't overpowered by any stretch.
Fozzie pls, increase damage bonus to 7.5-10% per level Or just give it that last mistle bay.... Edit: yes im aware i just typed an implied bird launcher, ****up its late! "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Arthur Aihaken
Perkone Caldari State
3632
|
Posted - 2014.05.24 00:30:00 -
[1072] - Quote
While we're discussing the Barghest... I know the art isn't yet finalized, but I really have to object to all the "pointy things" sticking up all over the top of the hull. The other protrusions are fine - but this looks like Mordu's Legion started to build a prisoners of war camp on the exterior of the hull (just waiting for the barbed wire so it can be complete). The turrets/mounts are also abysmally small, and I hope that in terms of scale the Barghest is similar in overall size to a Raven or Scorpion (as opposed to say a Phoenix, which it appears roughly the size of).
http://themittani.com/news/kronos-ship-artwork-updates http://i.imgur.com/inPbKAa.png I am currently away, traveling through time and will be returning last week. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2146
|
Posted - 2014.05.24 00:34:00 -
[1073] - Quote
W0lf Crendraven wrote:Garviel Tarrant wrote:W0lf Crendraven wrote:Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit. Its a cynabal with missiles, lots of stuff can kill it. Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1. Also i agree on the hahahaha highsec statement. None of the ships you mentioned can catch it.... (100 mn phantasm? What if he takes a 90-¦turn? -_- ) They can, and the phantasm can catch it, if it makes a turn you adapt, once you are so close that a 90-¦ turn will completly **** you over you are in scram range. Rest is faster then it, yes bar the crow it can always warp away but thats something all kiters have in common.
I don't think you're quite getting the 25km defensive scram.. And there is just no chance in hell that a 100mn phantasm catches it..
BYDI recruitment closed-ish |

Arthur Aihaken
Perkone Caldari State
3632
|
Posted - 2014.05.24 00:36:00 -
[1074] - Quote
Iam Widdershins wrote:Fozzie pls, increase damage bonus to 7.5-10% per level Options are: GÇó 6 launchers @ 50.0% (9 effective; keeps utility high plus an additional low slot) GÇó 7 launchers @ 37.5% (9.6 effective; keeps utility high) GÇó 8 launchers @ 25.0% (10 effective launchers; loses utility high)
Not to complain, but these only just appeared on SISI - Kronos is out in just over a week and there has been ZERO dev feedback in this thread. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
133
|
Posted - 2014.05.24 01:02:00 -
[1075] - Quote
Arthur Aihaken wrote:Iam Widdershins wrote:Fozzie pls, increase damage bonus to 7.5-10% per level Options are: GÇó 6 launchers @ 50.0% (9 effective; keeps utility high plus an additional low slot) GÇó 7 launchers @ 37.5% (9.6 effective; keeps utility high) GÇó 8 launchers @ 25.0% (10 effective launchers; loses utility high) Not to complain, but these only just appeared on SISI - Kronos is out in just over a week and there has been ZERO dev feedback in this thread. No feedback here, none in the pirate BS thread, none in the Pirate Cruiser thread for an age..
Apparently Rise is sick, but that excuses the last few days, not the last few weeks :/
The Pirate BS thread is so bad that almost everyone has given up on it.. there are more replies there from ISD's deleting posts than from Rise.
Anyway, flew these today, agree even MORE than I did before that the BS needs either MORE DPS, or a DPS Application bonus. |

Sweet Times
Riptide Riot
16
|
Posted - 2014.05.24 01:05:00 -
[1076] - Quote
ok they are out on sisi
toughts on them are can you plz take the faction title off them as they come nowhere close to being called a faction class,
crap dps rubbish cap regen and rubbish fitting options all in all as i expected wont even bother to get any of these when they go live
as a solo pvp ship they are rubbish and there are so many cheaper options and better options for a fleet can see these ever being flon as they stand now
ah well was looking foreward to a missile faction but these aint it |

Arthur Aihaken
Perkone Caldari State
3633
|
Posted - 2014.05.24 01:16:00 -
[1077] - Quote
Sweet Times wrote:ok they are out on sisi... crap dps rubbish cap regen and rubbish fitting options all in all as i expected wont even bother to get any of these when they go live... as a solo pvp ship they are rubbish and there are so many cheaper options and better options for a fleet can see these ever being flon as they stand now... ah well was looking foreward to a missile faction but these aint it Can you relay how big the Barghest is in terms of size as say compared to the Raven or Scorpion? Is there anything redeeming about them? Are we simply looking at a "black" version of the Nestor?
Sniper Smith wrote:No feedback here, none in the pirate BS thread, none in the Pirate Cruiser thread for an age.. Apparently Rise is sick, but that excuses the last few days, not the last few weeks :/ Yeah, colour me unimpressed... I am currently away, traveling through time and will be returning last week. |

ZecsMarquis
Destroyer's Inc.
23
|
Posted - 2014.05.24 01:21:00 -
[1078] - Quote
Arthur Aihaken wrote:Sweet Times wrote:ok they are out on sisi... crap dps rubbish cap regen and rubbish fitting options all in all as i expected wont even bother to get any of these when they go live... as a solo pvp ship they are rubbish and there are so many cheaper options and better options for a fleet can see these ever being flon as they stand now... ah well was looking foreward to a missile faction but these aint it Can you relay how big the Barghest is in terms of size as say compared to the Raven or Scorpion? Is there anything redeeming about them? Are we simply looking at a "black" version of the Nestor? Sniper Smith wrote:No feedback here, none in the pirate BS thread, none in the Pirate Cruiser thread for an age.. Apparently Rise is sick, but that excuses the last few days, not the last few weeks :/ Yeah, colour me unimpressed...
Feels like a phoon in size and almost as good as the oldschool nanophoon pre 2007 nerf. |

W0lf Crendraven
The Tuskers The Tuskers Co.
245
|
Posted - 2014.05.24 01:57:00 -
[1079] - Quote
Garviel Tarrant wrote:W0lf Crendraven wrote:Garviel Tarrant wrote:W0lf Crendraven wrote:Garviel Tarrant wrote:Question.. What ship in this game can kill a linky Orthus 1v1? And i mean kill, not just chase away. Because i can't think of any ship that has a chance in hell of doing that. Lets see, what can kill this ship 1v1, something with more tank/dps and speed could, so a scram vaga will eat it alive, a 100mn tengu would as well, same with a linked crow. And well if only there was a ship with extremely high ab speed that shoots em and had a tracking bonus, and yes a 100mn phantasm will easily catch it - not that you need one, a linked succubus will probably be faster with a 1mn ab, not to mention a 10mn fit. Its a cynabal with missiles, lots of stuff can kill it. Doesnt mean it isnt going to be op, buts its not that op that it cant be beaten in a 1v1. Also i agree on the hahahaha highsec statement. None of the ships you mentioned can catch it.... (100 mn phantasm? What if he takes a 90-¦turn? -_- ) They can, and the phantasm can catch it, if it makes a turn you adapt, once you are so close that a 90-¦ turn will completly **** you over you are in scram range. Rest is faster then it, yes bar the crow it can always warp away but thats something all kiters have in common. I don't think you're quite getting the 25km defensive scram.. And there is just no chance in hell that a 100mn phantasm catches it..
Thats like saying you cant catch a kiting vigilant, due to a 25km 90% web (which can kite just as well). Yes it a pita and tbh your probably right about the scram in regard to the vaga.
But its incredeibly easy to catch a ship in a 100mn ship as long as you are faster then it, you literally press approach, and if you see it turning you turn after it, your agility is about the same in reality, the non 100mn ship is going to have to do a 90-¦ turn to throw the 100mn off and at 30km or so thats a way lower -¦ adjustion for the 100mn ship, yeah once you get close it would be nearly impossible, but at that point you have it scrammed or webbed, a orthrus is going to do about 3791m/s with hg snakes and links, no speed mods (only 4 lows :( ), phantasm pulls 6.3km/s preheat in a 100mn fit, you cant juke that.
And lets really not forget the active tanked, cap injected 10mn succubus that with a single cheap faction mod (fed navy ab), will after implants/links pull 8.3km/s preheat, and 12.2km/s after heat. See a kiter? Heat and approach, take 0 damage from missiles and if you manual pilot a bit vs turret users you are going to take no damage vs turrets as well.
Im not sure what the thought about ths ship is but the succi is going to be by far the most ******** change this entire patch (even without a 10mn ab its going to be stupid).
//
Unrelated, @ all the people bashing the nestor and claiming its horrible, the ship is incredebly op and absurdly strong as such. Only that it really really really gets countered by the combination of hotdrops and its price. |

Arthur Aihaken
Perkone Caldari State
3634
|
Posted - 2014.05.24 02:04:00 -
[1080] - Quote
W0lf Crendraven wrote:Unrelated, @ all the people bashing the nestor and claiming its horrible, the ship is incredebly op and absurdly strong as such. Only that it really really really gets countered by the combination of hotdrops and its price.
 Oh wait, you were serious...? I am currently away, traveling through time and will be returning last week. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
375
|
Posted - 2014.05.24 02:06:00 -
[1081] - Quote
W0lf Crendraven wrote:Unrelated, @ all the people bashing the nestor and claiming its horrible, the ship is incredebly op and absurdly strong as such. Only that it really really really gets countered by the combination of hotdrops and its price. What in the world are you talking about?
Have you flown the ship yourself or what? "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

W0lf Crendraven
The Tuskers The Tuskers Co.
246
|
Posted - 2014.05.24 02:39:00 -
[1082] - Quote
Uriel Paradisi Anteovnuecci wrote:W0lf Crendraven wrote:Unrelated, @ all the people bashing the nestor and claiming its horrible, the ship is incredebly op and absurdly strong as such. Only that it really really really gets countered by the combination of hotdrops and its price. What in the world are you talking about? Have you flown the ship yourself or what?
Its more then twice a normal logi in 1 ship that is nearly impossible to alpha. |

Arthur Aihaken
Perkone Caldari State
3634
|
Posted - 2014.05.24 02:47:00 -
[1083] - Quote
W0lf Crendraven wrote:Its more then twice a normal logi in 1 ship that is nearly impossible to alpha. OK Howard... http://en.wikipedia.org/wiki/Spruce_goose I am currently away, traveling through time and will be returning last week. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
376
|
Posted - 2014.05.24 02:49:00 -
[1084] - Quote
W0lf Crendraven wrote:Uriel Paradisi Anteovnuecci wrote:W0lf Crendraven wrote:Unrelated, @ all the people bashing the nestor and claiming its horrible, the ship is incredebly op and absurdly strong as such. Only that it really really really gets countered by the combination of hotdrops and its price. What in the world are you talking about? Have you flown the ship yourself or what? Its more then twice a normal logi in 1 ship that is nearly impossible to alpha. It costs over one and-a-half billion ISK and cannot operate efficiently in the environment it is apparently "made" to operate in (read: wormholes). It will be scanned down instantly by any opponents, giving away any fleet using it, as it cannot cloak effectively, and fitting it so that it can be a capacitor-efficient logistics vessel essentially nullifies its other capabilities. "A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

Aglais
Deep Core Mining Inc. Caldari State
504
|
Posted - 2014.05.24 03:24:00 -
[1085] - Quote
Sweet Times wrote:ok they are out on sisi
toughts on them are can you plz take the faction title off them as they come nowhere close to being called a faction class,
crap dps rubbish cap regen and rubbish fitting options all in all as i expected wont even bother to get any of these when they go live
as a solo pvp ship they are rubbish and there are so many cheaper options and better options for a fleet can see these ever being flon as they stand now
ah well was looking foreward to a missile faction but these aint it
If you're wondering why the Garmur has all of no DPS, it's because it's bugged. The missile damage bonus flat out isn't applying currently. |

scorchlikeshiswhiskey
Cult of Mooby
191
|
Posted - 2014.05.24 03:28:00 -
[1086] - Quote
Sniper Smith wrote:Arthur Aihaken wrote:Iam Widdershins wrote:Fozzie pls, increase damage bonus to 7.5-10% per level Options are: GÇó 6 launchers @ 50.0% (9 effective; keeps utility high plus an additional low slot) GÇó 7 launchers @ 37.5% (9.6 effective; keeps utility high) GÇó 8 launchers @ 25.0% (10 effective launchers; loses utility high) Not to complain, but these only just appeared on SISI - Kronos is out in just over a week and there has been ZERO dev feedback in this thread. No feedback here, none in the pirate BS thread, none in the Pirate Cruiser thread for an age.. Apparently Rise is sick, but that excuses the last few days, not the last few weeks :/ The Pirate BS thread is so bad that almost everyone has given up on it.. there are more replies there from ISD's deleting posts than from Rise. Anyway, flew these today, agree even MORE than I did before that the BS needs either MORE DPS, or a DPS Application bonus. So... I'm not the only one thinking that it's pretty much the Rapid Missile debacle all over again? Good. Because CCP has seriously dropped the ball on Kronos, either that or they got in way over their heads and Rise drowned in all the crap.
If you're going to leave a thread up for weeks after asking for feedback, then get your ass into that thread and provide some counter-feedback and updates. Common Sense 101 was not a part of the CCP Intro curriculum apparently. |

W0lf Crendraven
The Tuskers The Tuskers Co.
246
|
Posted - 2014.05.24 03:41:00 -
[1087] - Quote
Uriel Paradisi Anteovnuecci wrote:W0lf Crendraven wrote:Uriel Paradisi Anteovnuecci wrote:W0lf Crendraven wrote:Unrelated, @ all the people bashing the nestor and claiming its horrible, the ship is incredebly op and absurdly strong as such. Only that it really really really gets countered by the combination of hotdrops and its price. What in the world are you talking about? Have you flown the ship yourself or what? Its more then twice a normal logi in 1 ship that is nearly impossible to alpha. It costs over one and-a-half billion ISK and cannot operate efficiently in the environment it is apparently "made" to operate in (read: wormholes). It will be scanned down instantly by any opponents, giving away any fleet using it, as it cannot cloak effectively, and fitting it so that it can be a capacitor-efficient logistics vessel essentially nullifies its other capabilities.
Its still incredebly strong, not denying that its a "terrible" ship but thats not due to it beeing a "bad" ship, as it goes it may be the best bs there is, simply due to its insane repping ability, while dealing dps and beeing good vs ewar and vs neuts and alpha.
Its terrible as it costs more then a carrier after insurance (which is obviously way better) and it is only really good in small scale scenarios which means it is really weak to hotdrops, and since its a pirate bs that costs a ton and as it is forced into brawling it is a amazing target for hotdropping (and beeing hit very welll by dreads). If it was like 500mil, there were no hotdrops and it would warp faster it would be amazing.
Its a weird ship, and it cant be fixed by buffing it as such as it already is extremely good at what it does. Its just designed badly in the current meta.
|

Arthur Aihaken
Perkone Caldari State
3634
|
Posted - 2014.05.24 03:43:00 -
[1088] - Quote
scorchlikeshiswhiskey wrote:So... I'm not the only one thinking that it's pretty much the Rapid Missile debacle all over again? This only ever happens with missiles... Pirate ships - tool tips... Pirate ships - buggy tool tips... Pirate ships - infuriating tool tips... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3634
|
Posted - 2014.05.24 03:43:00 -
[1089] - Quote
W0lf Crendraven wrote:Its a weird ship, and it cant be fixed by buffing it as such as it already is extremely good at what it does. Its just designed badly in the current meta. It's not designed badly - it's just bad period. I am currently away, traveling through time and will be returning last week. |

W0lf Crendraven
The Tuskers The Tuskers Co.
246
|
Posted - 2014.05.24 03:49:00 -
[1090] - Quote
No, its good as a ship, stat wise its amazing. |

scorchlikeshiswhiskey
Cult of Mooby
192
|
Posted - 2014.05.24 03:55:00 -
[1091] - Quote
W0lf Crendraven wrote:No, its good as a ship, stat wise its amazing. And even though it's not even close to the topic of this thread, you've got a better chance of getting Nestor feedback than you do getting some updates on the Mordu's ships. I predict that the Mordu's ships will be rolled out just like the OP. Then a week or 2 later Fozziebear and Risiepoo will acknowledge that there are still issues to work out but they will get left behind when CCP starts work on the winter release. After a month or so Fozzie Q Bear will make a forum appearance to announce that the Mordu's ships metrics are exactly as expected and that they are satisfied with the ship. Then we will all interpret this for what it really means, they took on too much, did a half-assed job (again) and then moved on to another project. But that's just my prediction and I would love to be proved completely wrong. |

Arthur Aihaken
Perkone Caldari State
3634
|
Posted - 2014.05.24 04:01:00 -
[1092] - Quote
scorchlikeshiswhiskey wrote:I predict that the Mordu's ships will be rolled out just like the OP. Then a week or 2 later Fozziebear and Risiepoo will acknowledge that there are still issues to work out but they will get left behind when CCP starts work on the winter release. After a month or so Fozzie Q Bear will make a forum appearance to announce that the Mordu's ships metrics are exactly as expected and that they are satisfied with the ship. Then we will all interpret this for what it really means, they took on too much, did a half-assed job (again) and then moved on to another project. Deja doo-doo: The feeling that we've stepped in this crap before... I am currently away, traveling through time and will be returning last week. |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.24 04:46:00 -
[1093] - Quote
Wolf is basically right here, the Nestor is balanced by its cost. If the Nestor cost 500m ISK like the Rattlesnake currently does it would be absurdly broken.
However, balancing by cost and SP is a thing and you should get used to it. The Ishtar is better than all non-pirate cruisers, battlecruisers, and battleships at basically everything except ewar, but it's balanced by cost (twice as much as a BS after insurance) and the absurd amount of SP required to fly it to maximum potential. |

Sniper Smith
Center for Advanced Studies Gallente Federation
135
|
Posted - 2014.05.24 04:47:00 -
[1094] - Quote
To be fair, there is no more "Winter Release".. we are now on a 6 week cycle.. "medium" sized updates every 6 weeks rather than 2 yearly big ones and a few minor ones/medium ones with the leftovers from the big one. Also, I believe Rise said at Fanfest he's moving to another part of CCP, so this might be the last we see of him in the balance threads..
Hey.. when he's here, he's not bad. I love the warpspeed change to the Angels line.. and the new low on the Blood Raider frig.. When he's interacting with us we *normally* get to a good result.. The interacting part being the key part.
And for the few who think I'm over-reacting a little.. Rapid Heavy missile thread being put on at the last min and feedback ignored.. threads with a MONTH of no dev replies, filled with mostly trolls by the end cause everyone else has given up on meaningful results, etc.. It's not like I jumped on him the day after posting the thread..
Honestly, I would even be fine with a weekly "We've read the feedback and are not/considering changes.." Just something, some small glimmer of hope.. cause atm there's nothing to indicate the thread is being read by more than ISD's. No changes, no replies, no feedback.
As I in a letter to one of the CSM's, if they are done responding to feedback, just lock the thread.
Playing with the BS all day.. really does need a buff.. There are several T1 BS's that I'd sooner fly than it at this point.. I mean it has the faction tank, but without the ability to Apply it's DPS it's meaningless.. If CCP would give us the equivalent of TE's/TC's for Missiles this would be a moot point.. but as it stands now the ONLY way to make up for failing application is Rigs and Implants, which ties your hands. |

Crazy KSK
Tsunami Cartel
89
|
Posted - 2014.05.24 05:18:00 -
[1095] - Quote
So, after a day of testing I can say that the concerns of the garbage Barghest are completely confirmed The Barghest as a pirate battleship like the vindicator or machariel has not enough dps and too restrictive fitting the bad application of even heavy missiles forces the ship into brawling distance to apply a web even after using a target painter and the bad fitting space makes active tanking without use of fitting modules or implants impossible, this is not acceptable for a pirate battleship since the others do not have this issue
thus I reccomend increasing the damage bonus to 10% which gives it 10.5 effective launchers, still less the other pirate ships and its base powergrid should be increased to 12500 while a rise in CPU would also help I don't see it as absolutely necessary
The Orthrus seems strong mainly due to its speed and the ability to keep even the fastest ships at arms length with its scram I wouldn't quite call it OP yet but strong none the less
The Garmur's damage bonus is currently not working so can't say anything about that yet Quote CCP Fozzie: ... The days of balance and forget are over.
|

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13506
|
Posted - 2014.05.24 05:34:00 -
[1096] - Quote
Crazy KSK wrote:So, after a day of testing I can say that the concerns of the garbage Barghest are completely confirmed The Barghest as a pirate battleship like the vindicator or machariel has not enough dps and too restrictive fitting the bad application of even heavy missiles forces the ship into brawling distance to apply a web even after using a target painter and the bad fitting space makes active tanking without use of fitting modules or implants impossible, this is not acceptable for a pirate battleship since the others do not have this issue
thus I reccomend increasing the damage bonus to 10% which gives it 10.5 effective launchers, still less the other pirate ships and its base powergrid should be increased to 12500 while a rise in CPU would also help I don't see it as absolutely necessary
The Orthrus seems strong mainly due to its speed and the ability to keep even the fastest ships at arms length with its scram I wouldn't quite call it OP yet but strong none the less
The Garmur's damage bonus is currently not working so can't say anything about that yet
All of this goodness is true.
It took a while for my Ashimmu to go back-and-forth to cap you out so I could leave, lol. To me, the defensive scram feels like you're trying to enter a POS shield without the password :(
I'd love to get a shot at the Garmur once the damage is fixed! Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Sniper Smith
Center for Advanced Studies Gallente Federation
135
|
Posted - 2014.05.24 05:50:00 -
[1097] - Quote
Indeed.. the way I see the Battleship is like a Vindi, T2 Blasters, but without the tracking bonus, and without the web.. Sure on paper the DPS can be impressive, but in practice it just wouldn't be effective.. Except against POCO's and Cap's..
I had my suggestion from eariler -- https://forums.eveonline.com/default.aspx?g=posts&m=4589746#post4589746 But after playing around with it, I think it needs more DPS AND the Application Bonus.. Or to move the Application bonus up to 25%, which would put it on the same level as the CNR, which I'd rather not do if it can be avoided.
I mean the best way of looking at it.. a CNR is a Domi, and this is a Navy Domi.. On paper, sure it does a little more DPS (well, in this case it's about the same DPS), but without the application bonus, it's just not as effective. As it stands, the only pirate BS which has no application bonus is a Mach.. And it has tremendous alpha for engaging at range.. This isn't a long range platform, the scram makes it a mid-to-close range brawler.. Vindi has Web's AND Tracking bonus.. oh and the Highest DPSing subcap in the game.. Bhaal has webs, and neuts to supplement it's guns, plus drones.. NM has epic tracking.
The funny part it, the bonus to this ship can actually HURT it's DPS.. since the MWD blows up the sig.. I'd take a MWD BS with Webs on it, over a scammed ship with the MWD off.. at least for missile boats.. |

Arthur Aihaken
Perkone Caldari State
3635
|
Posted - 2014.05.24 09:05:00 -
[1098] - Quote
Sniper Smith wrote:But after playing around with it, I think it needs more DPS AND the Application Bonus.. Or to move the Application bonus up to 25%, which would put it on the same level as the CNR, which I'd rather not do if it can be avoided. Apparently launcher symmetry on the underside of the Barghest is just bizarre. Seriously CCP? This is what the Barghest needs:
1. More raw damage and better damage application (the Nestor gets several role bonuses, so there's already precedent). This is a minor increase from 8.75 to 9.00 effective launchers and a very reasonable compromise. 2. More grid and CPU (by dropping this to 6 launchers it solves both). 3. Launcher symmetry (6 launchers also solves this). 4. An additional low slot for an option to armor tank it, extra nano, power diagnostic, etc. (again, 6 launchers is the key to transfer a high to a low)
BARGHEST Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (50% penalty to missile flight time) 25% bonus to missile explosion velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 I am currently away, traveling through time and will be returning last week. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
248
|
Posted - 2014.05.24 09:29:00 -
[1099] - Quote
These ships are going to be insanely powerful except for the BS which will just be average. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
248
|
Posted - 2014.05.24 09:37:00 -
[1100] - Quote
Sheimi Madaveda wrote:All of this goodness is true.
It took a while for my Ashimmu to go back-and-forth to cap you out so I could leave, lol. To me, the defensive scram feels like you're trying to enter a POS shield without the password :(
I'd love to get a shot at the Garmur once the damage is fixed! What I and some others have been saying since the very beginning of this thread seems to be turning out to be true as predicted.
Medalyn Isis wrote:Feodor Romanov wrote:I do not think that Mordu's is OP, they have too many fit and role restrictions. I think You guys just don't want to find any new opponent to Angels and Serpentis ships. The battleship is probably fine. The cruiser looks borderline OP. The frigate is very clearly OP, that is plain for anyone with even a small amount of pvp experience to see.
The issue is the speed and agility combined with that ultra long point range as I have been repeating ad nauseam without much impact it seems on either CCP Rise and also some of the other posters. |

W0lf Crendraven
The Tuskers The Tuskers Co.
247
|
Posted - 2014.05.24 11:14:00 -
[1101] - Quote
What the bs needs is higher dps on target (not paper), this can either be accomplished by a application bonus a dps bonus or a special role making rhmls viable (halfing reload or something similar - or a neagtive rog bonus with a huge flat dps bonus i.e. you shoot a third as often but hit 3 times as hard), it also needs free rigs for warp speed rigs to make it roamable in. lastly it needs higher sensor strenght to do what its designed for, if you take 5+ seconds to lock a 6km/s ceptor your not going to live very long.
|

Lloyd Roses
Blue-Fire
599
|
Posted - 2014.05.24 12:15:00 -
[1102] - Quote
Crazy KSK wrote:So, after a day of testing I can say that the concerns of the garbage Barghest are completely confirmed The Barghest as a pirate battleship like the vindicator or machariel has not enough dps and too restrictive fitting the bad application of even heavy missiles forces the ship into brawling distance to apply a web even after using a target painter and the bad fitting space makes active tanking without use of fitting modules or implants impossible, this is not acceptable for a pirate battleship since the others do not have this issue
thus I reccomend increasing the damage bonus to 10% which gives it 10.5 effective launchers, still less the other pirate ships and its base powergrid should be increased to 12500 while a rise in CPU would also help I don't see it as absolutely necessary
The Orthrus seems strong mainly due to its speed and the ability to keep even the fastest ships at arms length with its scram I wouldn't quite call it OP yet but strong none the less
The Garmur's damage bonus is currently not working so can't say anything about that yet
Tbh though, I yet have to see a proper Barghfit on SiSi. If people fail to fit web/scram/point and a heavy neut, then no changes to the hull itself will fix people's kiting skills. I'd agree that the damage bonus should be higher, but the rest makes for a pretty awesome ship. "I honestly thought I was in lowsec"
|

Sino AYA
AdAstra. Beach Club Red Whines.
0
|
Posted - 2014.05.24 14:55:00 -
[1103] - Quote
Modes legion ships are greats !
I can't believe the asymmetrical hardpoints, hope they will fix that because the ship's skins are awesome, even if the orthus have this ugly front antenna.. to make it asymmetrical as well... Damn I was happy to finally have a least one Frigate/cruiser/battleship serie full symmetrical but there is always a little useless thing on one side. 
|

Arthur Aihaken
Perkone Caldari State
3639
|
Posted - 2014.05.24 15:06:00 -
[1104] - Quote
Launcher symmetry. I am currently away, traveling through time and will be returning last week. |

elitatwo
Congregatio
221
|
Posted - 2014.05.24 15:22:00 -
[1105] - Quote
W0lf Crendraven wrote:What the bs needs is higher dps on target (not paper), this can either be accomplished by a application bonus a dps bonus or a special role making rhmls viable (halfing reload or something similar - or a neagtive rog bonus with a huge flat dps bonus i.e. you shoot a third as often but hit 3 times as hard), it also needs free rigs for warp speed rigs to make it roamable in. lastly it needs higher sensor strenght to do what its designed for, if you take 5+ seconds to lock a 6km/s ceptor your not going to live very long.
I agree.
As for the Bargest,
I already said it before and will repeat to say until it is done:
That missile tracking screwup that came in fall 2006 was just plain wrong. Make it disappear and all missile boats will all of a sudden be pvp viable again.
Then there will also be no reason not to undo the range gimp for torpedos you did and even the Phoenix is suddenly fixed. signature |

Arthur Aihaken
Perkone Caldari State
3639
|
Posted - 2014.05.24 15:51:00 -
[1106] - Quote
elitatwo wrote:That missile tracking screwup that came in fall 2006 was just plain wrong. Make it disappear and all missile boats will all of a sudden be pvp viable again. If only wishing and wanting made it so... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3640
|
Posted - 2014.05.24 16:09:00 -
[1107] - Quote
Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:
GÇó The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill). GÇó The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided. GÇó The capacitor could stand a bit of a boost to the recharge. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Cult of Mooby
194
|
Posted - 2014.05.24 16:32:00 -
[1108] - Quote
I couldn't care less if the launchers are symmetrical or not, that can be addressed after they fix the stuff that matters, application and damage |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.24 16:54:00 -
[1109] - Quote
Arthur Aihaken wrote:Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:
GÇó The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill). GÇó The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided. GÇó The capacitor could stand a bit of a boost to the recharge.
why do you believe that this ship should have better missile tracking than other missile battleships? |

scorchlikeshiswhiskey
Cult of Mooby
194
|
Posted - 2014.05.24 17:04:00 -
[1110] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:
GÇó The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill). GÇó The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided. GÇó The capacitor could stand a bit of a boost to the recharge. why do you believe that this ship should have better missile tracking than other missile battleships? Because, and bare with me here because this is gonna get really crazy, it's a Pirate Battlesip. In the same way a Vindi is a more powerful Mega, and a Mach is more powerful than a Tempest, thus the Barghest should be more powerful than a Navy Raven or Fleet Typhoon. Why do you believe the damage and application should be nerfed on the Mordu's but not the Vindi? Or Nightmare? Actually, don't bother to answer that.
Two people have already posted just how abysmal the Barghest is when compared to any other missile BS, pretty much just like has been said on this thread for 50 pages. And just like we have said, there has not been a scrap of Dev response to any of the feedback they have asked for. Just like the Rapid Missile thread, and the Pirate BS thread, this one will also quickly devolve into troll attempts and ISD's deleting posts (wait, can I not say that?) because the Devs aren't capable of finding the time to post a very brief response message with updates on the expansion dropping in just over a week. Like the Rapid Missile debacle we will be stuck with a BS that will see very little use by anyone twice, I think even the half-drone Rattlesnake is better off than the Barghest when it comes to being a missile Pirate BS. And BS is the applicable term for the current Barghest... (BS= Bull **** for non-English speakers) |

Sniper Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2014.05.24 17:14:00 -
[1111] - Quote
TrouserDeagle wrote:why do you believe that this ship should have better missile tracking than other missile battleships? Several missile BS's have application bonuses.
Also, it's a Pirate BS.. It's SUPPOSED to be better than the rest. See Vindi vs Navy Mega, Bhaal vs Armageddon, etc. It should be better at DPS, be it pure RAW numbers, or Application.. atm it's a SNI with a scram and a weaker tank, and harder to fit.
The time to make the change is NOW.. Even if it's made OP, CCP can always dial it back, it's not like this is a T1 BS that can be everywhere in a week. It's gonna take probably 6mo to a year for it to balance out to a price point.. if it's deemed too powerful CCP can nerf it back a little in update 6 weeks after this one. I'd Rather have had more time on the test server to balance them out, but lets face it, that's not gonna happen, we don't even have an acknowledgement of the issues, much less a change on the server to test.. and this is just over a week out. Thankfully for 6 weeks we can test a (hopefully) better one on TQ without much worry, as sheer cost will keep the BS from being anything more than a novelty item for the time being. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
248
|
Posted - 2014.05.24 17:18:00 -
[1112] - Quote
Arthur Aihaken wrote:Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:
GÇó The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill). GÇó The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided. GÇó The capacitor could stand a bit of a boost to the recharge. Perhaps because most of the points you spew throughout these balance threads are pure nonsense and CCP doesn't wish to waste time replying to them. You really don't understand the ship concept at all, and your suggestions throughout the thread have been all over the place. The Barghest has exceptional speed, agility, and a long range point. On top of that you want to increase its already very good dps.
I'm sure CCP Rise will respond if he deems it necessary, other than that I am sure he his watching this thread. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
248
|
Posted - 2014.05.24 17:20:00 -
[1113] - Quote
Sniper Smith wrote:TrouserDeagle wrote:why do you believe that this ship should have better missile tracking than other missile battleships? Several missile BS's have application bonuses. Yes, and most missile battleships don't also have the extreme flexiblilty of being able to fit bonused weapons of every size with every ammo type. And they also don't have supreme speed and agility with the longest point range in the game.
|

Sniper Smith
Center for Advanced Studies Gallente Federation
137
|
Posted - 2014.05.24 17:48:00 -
[1114] - Quote
Medalyn Isis wrote:Sniper Smith wrote:TrouserDeagle wrote:why do you believe that this ship should have better missile tracking than other missile battleships? Several missile BS's have application bonuses. Yes, and most missile battleships don't also have the extreme flexiblilty of being able to fit bonused weapons of every size with every ammo type. And they also don't have supreme speed and agility with the longest point range in the game. SNI isn't tied to a damage bonus.. CNR isn't but only uses BS grade weapons.. Typhoon's aren't tied to an ammo either..
It's speed and agility are not Mach level.. in my tests on Sisi it's nice, but nothing game changing.. Nothing to justify the fact that bonused or not it does garbage applied DPS to anything other than POCO's and Cap's.. If it can't kill what it catches, then there's really no point.
As it stands right now in every situation where you'd use this, an Arazu is better, and will be far far cheaper. |

Onictus
Sigillum Militum Xpisti Black Legion.
902
|
Posted - 2014.05.24 17:49:00 -
[1115] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:
GÇó The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill). GÇó The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided. GÇó The capacitor could stand a bit of a boost to the recharge. why do you believe that this ship should have better missile tracking than other missile battleships?
The simple fact is that its a lot worse than MOST of the other missile battleships
.....and the point range bonus is useless
|

Arthur Aihaken
Perkone Caldari State
3644
|
Posted - 2014.05.24 23:42:00 -
[1116] - Quote
Onictus wrote:The simple fact is that its a lot worse than MOST of the other missile battleships... It's not necessarily worse, but it's not necessarily leaps and bounds beyond current offerings, either. It has more speed but less tank... more low slots but less capacitor... more missiles damage but less damage application. The problem is that the role bonus really does nothing for the Barghest since it's not necessarily a ship you'll be brawling with. Both the Nestor and new Rattlesnake have established a precedent where the battleship in the Pirate line deviated from the other ship classes, so this isn't necessarily a stretch...
Here are two irrefutable points: 1. Just on its stats alone, the Barghest is a bit underwhelming for a Pirate battleship. 2. Either the damage or damage application for the Barghest needs to be addressed.
From the stats, what could be improved on the Barghest? A bit more CPU and capacitor recharge. And since this is a "stealth" ship, how about more of a sensor strength bonus for counter-EW? As for damage, either 6 launchers @ 50% (plus one additional low slot) or 8 launchers @ 25% would do the trick nicely.
It's a little hard to gauge where the merit in these ideas may fall since we're still waiting for any kind of dev feedback. I'm not going to apologize for offering suggestions; on the other hand, CCP should really be apologizing for neglecting this thread. As has been previously mentioned: If this thread is not going anywhere and nothing is going to change, just lock it so we can move on. I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
252
|
Posted - 2014.05.25 00:22:00 -
[1117] - Quote
Though the Barg has one utility slot, it needs to have 8 launchers and a 8-10% damage bonus per level. If it doesnt get a bonus to application then it needs to hit like a freight train being pushed by superman. Im talking a high alpha and 1800 dps with t2 BCS and faction ammo. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
796
|
Posted - 2014.05.25 00:28:00 -
[1118] - Quote
scorchlikeshiswhiskey wrote:TrouserDeagle wrote:Arthur Aihaken wrote:Seriously CCP, what do we have to do to engage you in the other half of the "discussion" of features and ideas? If we raise a valid point, at least some acknowledgement would be appreciated - even it's not something that can be immediately implemented. And while we also understand that you can't adopt every idea, even a short explanation why or a simple "no" goes a long way. So to re-cap, here is a short list of points raised with the Barghest:
GÇó The warp disruption range bonus really isn't well-suited to the Barghest, so if it must remain - some type of damage application bonus as an additional role bonus (Nestor = precedent) would be preferable. A 25% missile explosion radius bonus would probably make the most sense and tie-in with the Caldari (unless you want to add a 25% missile explosion velocity bonus as part of an additional Minmatar racial skill). GÇó The damage bonus is a bit underwhelming. It's almost as if the Barghest was planned for 8 launchers and 1 dropped at the last minute. Adding that 8th launcher back in would really address all concerns - including asymmetrical launchers. The last point is really a sticking issue from an aesthetics standpoint and I'm not sure why it can't be addressed. Also, with 8 launchers damage application is no longer really an issue - so the previous point could be voided. GÇó The capacitor could stand a bit of a boost to the recharge. why do you believe that this ship should have better missile tracking than other missile battleships? Because, and bare with me here because this is gonna get really crazy, it's a Pirate Battlesip. In the same way a Vindi is a more powerful Mega, and a Mach is more powerful than a Tempest, thus the Barghest should be more powerful than a Navy Raven or Fleet Typhoon. Why do you believe the damage and application should be nerfed on the Mordu's but not the Vindi? Or Nightmare? Actually, don't bother to answer that. Two people have already posted just how abysmal the Barghest is when compared to any other missile BS, pretty much just like has been said on this thread for 50 pages. And just like we have said, there has not been a scrap of Dev response to any of the feedback they have asked for. Just like the Rapid Missile thread, and the Pirate BS thread, this one will also quickly devolve into troll attempts and ISD's deleting posts (wait, can I not say that?) because the Devs aren't capable of finding the time to post a very brief response message with updates on the expansion dropping in just over a week. Like the Rapid Missile debacle we will be stuck with a BS that will see very little use by anyone twice, I think even the half-drone Rattlesnake is better off than the Barghest when it comes to being a missile Pirate BS. And BS is the applicable term for the current Barghest... (BS= Bull **** for non-English speakers)
I am afraid that with missiles that have only poor application, A Drone subsystem that has all of the disadvantages of the new drone concept, and none of the advantages, The disregarding of the effects of fitting the ship now that most of the potential paper damage now goes to those same poorly applying missiles. Just try to fit both, and a tank, and to apply the drone damage, and........ But hey, we can always fit it with rapid lights and kill lots of frigates (if we could only lock them quickly enough .....)
So no, the Rattlesnake is not going to be better off at all.
Both ships will benefit from minor, simple tweaks. A little attention to the thread, and a little attention to the ships, and both can be good. I understand from one of the threads, that CCP Rise is off ill so he has not been able to take in and respond to the feedback to make these ships acceptable. Possibly he will be back soon, I wish him well. There is one EvE. Many people. Many lifestyles. WE are EvE |

Arthur Aihaken
Perkone Caldari State
3645
|
Posted - 2014.05.25 01:56:00 -
[1119] - Quote
Well, since there's nothing else left to discuss... Short of having to Rumplestiltskin my first born, who can hook me up with a Barghest or three on June 3? I am currently away, traveling through time and will be returning last week. |

ZecsMarquis
Destroyer's Inc.
24
|
Posted - 2014.05.25 04:05:00 -
[1120] - Quote
With a t2 fit and rapid heavies i had 5 cpu remaining. If I wanted to fit torps or cruise then I'm SOL without using implants or faction/deadspace. Is this intended? I shouldnt have to use undersized launchers, defeats the purpose. Maxed fitting skills as well.
The speed and agility are in decent shape but the rest of the stats are pretty bad.
The Barghest needs some work. In it's current iteration it's not worth flying even once when it goes live. The point range bonus is not even worth unless you're running t2 point range links and a faction scram and even then it's barely a good bonus. |

Sniper Smith
Center for Advanced Studies Gallente Federation
145
|
Posted - 2014.05.25 07:02:00 -
[1121] - Quote
I don't object to the tight fitting, cause several of the Pirate BS's are tight themselves.. Though this does seem a little tighter than even an Arty Mach.. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2152
|
Posted - 2014.05.25 10:12:00 -
[1122] - Quote
Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do. BYDI recruitment closed-ish |

Spc One
The Chodak Void Alliance
217
|
Posted - 2014.05.25 11:31:00 -
[1123] - Quote
I have tested Barghest and i agree that it needs more dps powergrid and mode cpu. Even Raven navy issue applies damage better because of exp radius reduction than Barghest.
|

Caleb Seremshur
The Atomic Fallout Kids
263
|
Posted - 2014.05.25 11:47:00 -
[1124] - Quote
Garviel Tarrant wrote:Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do.
Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. LP store weapon cost rebalance |

Arthur Aihaken
Perkone Caldari State
3646
|
Posted - 2014.05.25 11:56:00 -
[1125] - Quote
Caleb Seremshur wrote:Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 11:57:00 -
[1126] - Quote
Arthur Aihaken wrote:Caleb Seremshur wrote:Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics.
kind of like the 1600 dps vindicator without using the equivalent of about 10 webs |

elitatwo
Congregatio
223
|
Posted - 2014.05.25 12:10:00 -
[1127] - Quote
Hagika wrote:Though the Barg has one utility slot, it needs to have 8 launchers and a 8-10% damage bonus per level. If it doesnt get a bonus to application then it needs to hit like a freight train being pushed by superman. Im talking a high alpha and 1800 dps with t2 BCS and faction ammo.
CCP, you all have a chance to make a great Missile pirate faction BS, dont ruin it. People have been looking forward to it for a long time. As it sits the Barg its no better than any T1
Finally someone who gets missiles 
Yes just like artillery guns, missiles are a long(er) range alpha turrets with delayed damage impact. Well the long range missiles are.
The short(er) range missiles are still working one the same principle but the focus is more on unloading the payload quicker.
For cosmetic reasons I like to call alpha for missiles rather 'volley', since you through a volley at your foe and it still needs some time to impact.
The dps is of a second nature here just simply because missiles don't do damage the second they are fired and the behavior is like an armor rep that gives you hp at the end of the cycle and not like a shield booster that gives you hp at the beginning of the cycle (like turrets do).
The way that the volley damage doesn't get out of hand is that it is less than half of the damage an artilley turrets can do for all long range missiles at thier class size weapons and that's okay.
The Bargest has a theoretical volley damage of a rounded 7500 hp damage (selectable) for tech 2 anti-ship cruise missiles and I even look at what that would look like for rage torpedos.
Now if we get rid of all that tracking nonsence that was dumped upon us in late 2006 (yes I was there and even if I just was a young citizen of New Eden and didn't say anything at the time, I was against it), the Bargest would all of a sudden be a tyrant with revenge of the missiles written all over it.
CCP think about it for a moment, all turrets have been buffed since then and all your problems with that missile tracking nonsence you are trying to contain since then would all go away without being game breaking.
It would also be nice to look at at the tournament when the slowest ships in the game (Caldari) would have something to say about the pink ships doctrine you have to view there year after year over and over again. signature |

Hagika
Hipsters In Space
253
|
Posted - 2014.05.25 16:02:00 -
[1128] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:Caleb Seremshur wrote:Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics. kind of like the 1600 dps vindicator without using the equivalent of about 10 webs
The vindi web bonus makes it hit anything really well. Factor in that it eat,sleeps and ***** out damage on top of an amazing drone bay makes it a killing machine that people do not take it on solo.
Because of the issue with missiles taking longer to apply damage and not being able to apply them nearly as well as gun ships is a perfect reason why the Barg needs alot more damage. Not only that, the Barg doesnt have the same drone bandwith as the vindi.
I am all for the Barg losing the warp disruption bonus for a application bonus, but regardless it needs alot more damage.
|

Sniper Smith
Center for Advanced Studies Gallente Federation
146
|
Posted - 2014.05.25 16:04:00 -
[1129] - Quote
Garviel Tarrant wrote:Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do. The answer to you is the Vindicator.
In paper the ship does decent DPS, but in practice, against anything other than caps, or without a Vindi beside it keeping it still, it's more likely to work out to be 600 rather than 1600.
Also, I see the addition of an Application bonus to be a stop-gap, till CCP FINALLY gets around to fixing torps, or add missile equivalent to TE's/TC's. I mean the ship has extra low's/mids if we had the modules to make it work without dedicating all the rigs and half the mids to it, I'd be much happier.. as it is, to even begin to make it viable you need to use all the Rig slots for application, and 2 TP's.. and even after that, you're still doing sub-par DPS.
It makes no sense that every other short range weapon system is the best at hitting moving targets than their long range counterpart, and with missiles it's the reverse.. With Torps being the worst offender of the lott.
CCP Fozzie said, when the debate came up about 90% webs, that they were not being removed from the Serpentis line, because the bonus work in harmony. That the effectiveness of the Vindi was the goal for all the Pirate lines. The Mach kites like a champ, the NM has near perfect damage application, the RS is special, the Bhaal slows down it's prey, then turns it off, the Vindi.. The Vindi stops it's prey then pumbles it.. As it stands now what does this do? It keeps the ship from warping, and then annoys it..
The Scram on this BS is long range, so it shouldn't be as perfect as a Vindi, but as I see it, it should at least do Vindi numbers On Paper if it's not gonna have an Application bonus. If it can get a bonus, then it should still have it's DPS bumped up a little, but that bonus will make it as effective as it needs to be to be a Viable ship to use.
As I said before in other posts. As it stands now, with the scram and no application bonus, in every PVP situation, I'd want an Arazu over this. Longer range point/scram, and far FAR cheaper. If I want it there for the DPS, then I'll take a CNR, or a Typhoon. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 16:21:00 -
[1130] - Quote
Hagika wrote:TrouserDeagle wrote:Arthur Aihaken wrote:Caleb Seremshur wrote:Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics. kind of like the 1600 dps vindicator without using the equivalent of about 10 webs The vindi web bonus makes it hit anything really well. Factor in that it eat,sleeps and ***** out damage on top of an amazing drone bay makes it a killing machine that people do not take it on solo. Because of the issue with missiles taking longer to apply damage and not being able to apply them nearly as well as gun ships is a perfect reason why the Barg needs alot more damage. Not only that, the Barg doesnt have the same drone bandwith as the vindi. I am all for the Barg losing the warp disruption bonus for a application bonus, but regardless it needs alot more damage.
the actual 'issue' is that webs, especially 90% webs, are far too powerful. |

Sniper Smith
Center for Advanced Studies Gallente Federation
149
|
Posted - 2014.05.25 16:26:00 -
[1131] - Quote
TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight..
That's why Eve Kill is nothing but ships killed by Vindicators..
Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob.
Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p |

Arthur Aihaken
Perkone Caldari State
3652
|
Posted - 2014.05.25 16:30:00 -
[1132] - Quote
Sniper Smith wrote:In paper the ship does decent DPS, but in practice, against anything other than caps, or without a Vindi beside it keeping it still, it's more likely to work out to be 600 rather than 1600. Let's not turn this into a Vindicator vs. Barghest debate... (or guns vs. missiles)
A railgun-equipped Vindicator can still hit out to 60km+ in excess of 1000dps. If that Vindicator webs you or has zero transversal - you're taking 100% (or more) of that damage. That will never happen with any missile system (regardless of hull) without rigors, flares and target painters. And speed can easily negate a huge portion of missile damage. Guns and missiles are different, so let's just leave the comparison there.
Now if we want to look at a more reasonable comparison, let's take the Raven Navy Issue and Typhoon Fleet Issue. The Barghest does 9.375% more damage than the Raven, but loses a mid tank slot, capacitor recharge and the 25% explosion radius bonus in the process. That 25% explosion radius alone easily offsets the 9.375% loss in damage, because it's applied against both the target signature and velocity. As for the Typhoon, it only does 6.06% less damage - but has a pair of high slots which can be used for turrets or utility - so the dps is actually higher. And this is before drones. The Raven gets 100mbit of bandwidth and the Typhoon gets a whopping 125mbit, so that's +33% and +66% more damage respectively.
So in terms of damage application, the Raven trumps the Barghest - and in terms of raw damage, the Typhoon also trumps the Barghest. The Barghest will be faster and to be sure it also has the missile velocity bonus. This only offers a benefit at longer ranges, though (where more dps can be applied to fewer lost volleys); at close range, it won't make any difference at all. With a 8-6-6 slot layout it doesn't necessarily make it a strong shield or armor contender, either. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
150
|
Posted - 2014.05.25 16:51:00 -
[1133] - Quote
Oh I agree, a Vindi has near perfect damage application. It has two bonuses for it after all, webs to keep the target still, and then a tracking bonus, for a weapon system that already has very good tracking. Without the tracking bonus, the Vindi would still be applying almost all DPS to BS sized targets, with it, it can also apply most of it's DPS to BC's, Cruisers, Some frigs, and even Heavy/Sentry drones.
The Barghest can't even apply it's torp DPS to a BS effectively.. A Cruiser or Drone? HA.
The Vindi is the be-all, end-all for a Blaster Boat. The NM is the be-all, end-all for a Laser boat. The Mach is the be-all, end-all for an Arty boat.. The RS used to be the be-all, end-all for a drone boat (before the tracking bonused drone hulls)..
The Barghest is not even close for a missile boat. The Navy Raven still takes that top spot. It's not even a close fight. All the other pirate hulls, less the RS now as it's a mixed hull, are kings of their weapon system. This one isn't, not even close..I'd put the CNR, SNI, and standard Typhoon all ahead of it for most uses.. Maybe even a Navy Typhoon too with it's much higher DPS numbers.
Navy ships are supposed to be more tanky, but less powerful than their pirate counterparts (again, less the RS which has no real normal counterpart).. but this one isn't.. It's a shame, cause the frig and cruiser are GREAT. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3329
|
Posted - 2014.05.25 16:58:00 -
[1134] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:In paper the ship does decent DPS, but in practice, against anything other than caps, or without a Vindi beside it keeping it still, it's more likely to work out to be 600 rather than 1600. Let's not turn this into a Vindicator vs. Barghest debate... (or guns vs. missiles)A railgun-equipped Vindicator can still hit out to 60km+ in excess of 1000dps. If that Vindicator webs you or has zero transversal - you're taking 100% (or more) of that damage. That will never happen with any missile system (regardless of hull) without rigors, flares and target painters. And speed can easily negate a huge portion of missile damage. Guns and missiles are different, so let's just leave the comparison there. Now if we want to look at a more reasonable comparison, let's take the Raven Navy Issue and Typhoon Fleet Issue. The Barghest does 9.375% more damage than the Raven, but loses a mid tank slot, capacitor recharge and the 25% explosion radius bonus in the process. That 25% explosion radius alone easily offsets the 9.375% loss in damage, because it's applied against both the target signature and velocity. As for the Typhoon, it only does 6.06% less damage - but has a pair of high slots which can be used for turrets or utility - so the dps is actually higher. And this is before drones. The Raven gets 100mbit of bandwidth and the Typhoon gets a whopping 125mbit, so that's +33% and +66% more damage respectively. So in terms of damage application, the Raven trumps the Barghest - and in terms of raw damage, the Typhoon also trumps the Barghest. The Barghest will be faster and to be sure it also has the missile velocity bonus. This only offers a benefit at longer ranges, though (where more dps can be applied to fewer lost volleys); at close range, it won't make any difference at all. With a 8-6-6 slot layout it doesn't necessarily make it a strong shield or armor contender, either.
Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius.
http://wiki.eveuniversity.org/Missile_Damage#Damage_Equation
(sure, it's all multiplied into the equation, but it only has an effect once) Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Arthur Aihaken
Perkone Caldari State
3653
|
Posted - 2014.05.25 16:59:00 -
[1135] - Quote
Sniper Smith wrote:Navy ships are supposed to be more tanky, but less powerful than their pirate counterparts (again, less the RS which has no real normal counterpart).. but this one isn't.. It's a shame, cause the frig and cruiser are GREAT. Why does this all feel strangely familiar... It's almost like we've been down this exact path before with another Pirate class. I can't shake the feeling that this fate has befallen another Pirate battleship... I must be thinking of something else. And a different dev... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3653
|
Posted - 2014.05.25 17:03:00 -
[1136] - Quote
Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. No, this incorrect. If you're already below a target's signature radius with the explosion radius, this gets applied to explosion velocity. This is why rigors are more powerful than flares, because flares only effect explosion velocity - and nothing else. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
151
|
Posted - 2014.05.25 17:04:00 -
[1137] - Quote
Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. http://wiki.eveuniversity.org/Missile_Damage#Damage_Equation(sure, it's all multiplied into the equation, but it only has an effect once) Makes me think what we need is a scripted target painter.. One script for target sig, and one script to negate it's velocity.. like a tracking computer. Consider it painting ahead of the target to the ship flies into the missile rather than it just hitting the back as it keeps flying away..
If missiles had the same election of mods as turrets, there probably wouldn't even be an issue with the ship. Missiles have one that affects sig, that's it.. Turrets have Sig, tracking, and range. |

Arthur Aihaken
Perkone Caldari State
3658
|
Posted - 2014.05.25 17:06:00 -
[1138] - Quote
Sniper Smith wrote:Makes me think what we need is a scripted target painter.. What we need is a passive, low-slot Ballistic Enhancer that provides 20% velocity, 10% explosion radius and 10% explosion velocity. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
153
|
Posted - 2014.05.25 17:07:00 -
[1139] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Navy ships are supposed to be more tanky, but less powerful than their pirate counterparts (again, less the RS which has no real normal counterpart).. but this one isn't.. It's a shame, cause the frig and cruiser are GREAT. Why does this all feel strangely familiar... It's almost like we've been down this exact path before with another Pirate class. I can't shake the feeling that this fate has befallen another Pirate battleship... I must be thinking of something else. And a different dev... I donno what you mean.. I mean there's the SOE line, but they only have a Frig and Cruiser.. there is NO SOE BS. Shame too cause it seems like it would be great..
 |

elitatwo
Congregatio
226
|
Posted - 2014.05.25 17:08:00 -
[1140] - Quote
Steve Ronuken wrote: Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius.
Yes Mister CSM9 and all of this explosion nonsence needs to go - pronto!
Tell it all your CSM buddies and poke the Lords that can make it happen.
edit:
Oh and my Torpedos want their old range back too signature |

Arthur Aihaken
Perkone Caldari State
3658
|
Posted - 2014.05.25 17:09:00 -
[1141] - Quote
Sniper Smith wrote:I donno what you mean.. I mean there's the SOE line, but they only have a Frig and Cruiser.. there is NO SOE BS. Shame too cause it seems like it would be great..  Doesn't look like there's going to be a ML battleship, either... (at least a good one). I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
255
|
Posted - 2014.05.25 17:10:00 -
[1142] - Quote
TrouserDeagle wrote:Hagika wrote:TrouserDeagle wrote:Arthur Aihaken wrote:Caleb Seremshur wrote:Not to mention your average 1600 dps vindi doesn't really quite have the pure range of a missile thrower. There's a huge difference between being able to actually apply 1600dps with a Vindicator and a theoretical 1000-1200dps on a Barghest with torpedoes. Inferring that missiles can deliver 100% damage application over long distances without the use of rigors, flares, target painters and webs is an oversimplification and doesn't take into consideration the various missile mechanics. kind of like the 1600 dps vindicator without using the equivalent of about 10 webs The vindi web bonus makes it hit anything really well. Factor in that it eat,sleeps and ***** out damage on top of an amazing drone bay makes it a killing machine that people do not take it on solo. Because of the issue with missiles taking longer to apply damage and not being able to apply them nearly as well as gun ships is a perfect reason why the Barg needs alot more damage. Not only that, the Barg doesnt have the same drone bandwith as the vindi. I am all for the Barg losing the warp disruption bonus for a application bonus, but regardless it needs alot more damage. the actual 'issue' is that webs, especially 90% webs, are far too powerful.
Doesnt exclude the fact CCP is keeping them there and gun boats are far better than missile in applying damage regardless of webs.
So because the vindi is a monster dps ship with a wicked bonus means that the missile pirate ship should suck in comparison? |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3329
|
Posted - 2014.05.25 17:10:00 -
[1143] - Quote
Arthur Aihaken wrote:Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. No, this incorrect. If you're already below a target's signature radius with the explosion radius, this gets applied to explosion velocity. This is why rigors are more powerful than flares, because flares only effect explosion velocity - and nothing else. The rule of thumb for missiles is: T1: rigor I, rigor I, rigor I ... T1-T2 mix: rigor II, rigor I, rigor I ... T2: rigor II, rigor II, flare II
Citation? Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Sniper Smith
Center for Advanced Studies Gallente Federation
153
|
Posted - 2014.05.25 17:13:00 -
[1144] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:I donno what you mean.. I mean there's the SOE line, but they only have a Frig and Cruiser.. there is NO SOE BS. Shame too cause it seems like it would be great..  Doesn't look like there's going to be a ML battleship, either... (at least a good one). There's still time.. and I'll keep hounding them till the 2nd. All I can do is try. |

elitatwo
Congregatio
226
|
Posted - 2014.05.25 17:15:00 -
[1145] - Quote
Garviel Tarrant wrote:Why should the Barghest have crazy point bonuses AND crazy application bonuses? The stats i've seen for it don't seem to be bad at all.. I mean its not pulling 1600 dps or whatever but it seems completely reasonable considering what else the ship can do.
You my not believe it and even I was highly in doubt but my torpedo Rattlesnake was showing 1688dps with inferno rage torpedos and 2x Ogre II.
But, I don't have the special Gallente drone damage skill at V (yet) and torpedos struggle with doing any damage at all. signature |

stoicfaux
4884
|
Posted - 2014.05.25 17:24:00 -
[1146] - Quote
Steve Ronuken wrote:Arthur Aihaken wrote:Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. No, this incorrect. If you're already below a target's signature radius with the explosion radius, this gets applied to explosion velocity. This is why rigors are more powerful than flares, because flares only effect explosion velocity - and nothing else. The rule of thumb for missiles is: T1: rigor I, rigor I, rigor I ... T1-T2 mix: rigor II, rigor I, rigor I ... T2: rigor II, rigor II, flare II Citation? There are two parts to the missile formula. Missile explosion radius and target sig size affect both of them.
http://wiki.eveuniversity.org/Missile_Damage
(S/E * Ve/Vt) is the crux. A 15% rigor means you do this: S/E * Ve/Vt * 1/.85 A 15% flare does this: S/E * Ve/Vt * 1.15
Trouble is that 1/.85 = 1.176. So a rigor is actually providing a 17.6% benefit to the flare's 15%.
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3330
|
Posted - 2014.05.25 17:36:00 -
[1147] - Quote
stoicfaux wrote:Steve Ronuken wrote:Arthur Aihaken wrote:Steve Ronuken wrote:Explosion radius has nothing to do with target velocity reducing damage. That's what explosion velocity is for. Explosion radius only deals with the reduction of damage by having a smaller sig radius. No, this incorrect. If you're already below a target's signature radius with the explosion radius, this gets applied to explosion velocity. This is why rigors are more powerful than flares, because flares only effect explosion velocity - and nothing else. The rule of thumb for missiles is: T1: rigor I, rigor I, rigor I ... T1-T2 mix: rigor II, rigor I, rigor I ... T2: rigor II, rigor II, flare II Citation? There are two parts to the missile formula. Missile explosion radius and target sig size affect both of them. http://wiki.eveuniversity.org/Missile_Damage(S/E * Ve/Vt) is the crux. A 15% rigor means you do this: S/E * Ve/Vt * 1/.85 A 15% flare does this: S/E * Ve/Vt * 1.15 Trouble is that 1/.85 = 1.176. So a rigor is actually providing a 17.6% benefit to the flare's 15%. edit: So 1 point of rigor provides more value than 1 point of flare, so the only time to use a Flare I is never. The only time to use a Flare II is if you cannot fit a Rigor II, since the Flare's 20% bonus is less than a Rigor II's effective 25% bonus and greater then the Rigor I's effective 17.6% bonus.
Heh. would have helped if I'd done more than skimmed it. Though the damage reduction factor bit is just nasty.
It's not that it has 2 effects. It's just that it can be of a magnitude that can eliminate the other one.
Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Arthur Aihaken
Perkone Caldari State
3660
|
Posted - 2014.05.25 17:50:00 -
[1148] - Quote
Steve Ronuken wrote:Heh. would have helped if I'd done more than skimmed it. Though the damage reduction factor bit is just nasty. It's not that it has 2 effects. It's just that it can be of a magnitude that can eliminate the other one. stoicfaux already summed it up better. But yes, very nasty. I'll throw up a chart showing various munitions later. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 18:07:00 -
[1149] - Quote
Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p
I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one.
CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead. |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 18:35:00 -
[1150] - Quote
TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead.
i understand why they didn't nerf the serpentis line web to 7.5% .... but that being said 90% is still OP .. so the other solution which i think is better is too nerf web strength of the modules themselves... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2152
|
Posted - 2014.05.25 19:55:00 -
[1151] - Quote
Harvey James wrote:TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead. i understand why they didn't nerf the serpentis line web to 7.5% .... but that being said 90% is still OP .. so the other solution which i think is better is too nerf web strength of the modules themselves...
I like this idea.
BYDI recruitment closed-ish |

Flyinghotpocket
Amarrian Vengeance Team Amarrica
390
|
Posted - 2014.05.25 20:03:00 -
[1152] - Quote
Garviel Tarrant wrote:Harvey James wrote:TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead. i understand why they didn't nerf the serpentis line web to 7.5% .... but that being said 90% is still OP .. so the other solution which i think is better is too nerf web strength of the modules themselves... I like this idea. it is a good idea. they wont remove 90% tho because not only is evekill mostly vindi's i would also say that 90% of youtube eve footage is of some tard in a daredevil, vigilant or vindicator 'solo'ing with links pills bla bla bla against nullbears or lowsec or eve highsec because its effective everywhere.
i was happy when rise said they were gonna get rid of the 90% so that dreads can blap in lowsec with small gangs, and then they wimped out and kept the OP 1million dps ships with 90% and the other race that had 90% looses it cuz hey youtube gets us customers. And whats on youtube? serpentis "solo" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 20:21:00 -
[1153] - Quote
Flyinghotpocket wrote: it is a good idea. they wont remove 90% tho because not only is evekill mostly vindi's i would also say that 90% of youtube eve footage is of some tard in a daredevil, vigilant or vindicator 'solo'ing with links pills bla bla bla against nullbears or lowsec or eve highsec because its effective everywhere.
i was happy when rise said they were gonna get rid of the 90% so that dreads can blap in lowsec with small gangs, and then they wimped out and kept the OP 1million dps ships with 90% and the other race that had 90% looses it cuz hey youtube gets us customers. And whats on youtube? serpentis "solo"
dreads will still be broken even without 90% webs, just a bit less. |

Sniper Smith
Center for Advanced Studies Gallente Federation
155
|
Posted - 2014.05.25 20:23:00 -
[1154] - Quote
I'm sure there's many other topics dedicated to webs.. But since the Mordu's Legion don't have a bonus for them, I'm fairly sure it shouldn't be here. |

Arthur Aihaken
Perkone Caldari State
3662
|
Posted - 2014.05.25 20:23:00 -
[1155] - Quote
Well, I spent the last hour or so running a fairly comprehensive analysis. As suspected, the Barghest is nothing more than a phantom rapid heavy missile launcher platform - which probably shouldn't come as any big surprise seeing as which dev had a hand in designing it. The short version is that even despite having more paper dps, the closest the Barghest can come to achieving this is about 64.1% applied dps using Faction torpedos (+5 implants, 2x T2 rigors, 1x T1 flare and 2x target painters). I think if you ran 2x stasis webs in addition you could probably achieve the theoretical 1292.38 dps that I calculated using standard T2 launchers and T2 BCUs. I'm not seeing how a 3-slot shield tank is even going to be viable without supporting rigs, and having to drop rigors and flares basically kills your damage application. I guess the extra speed and low slot is good in hindsight, because you're going to need it for an armor fit in PvP.
For raw damage application, the Typhoon, Navy Raven Issue and Typhoon Fleet issue will all out-DPS the Barghest - and this is before we even take drones or the extra turrets on the Typhoon Fleet Issue into consideration. I didn't have the heart to run the comparison with the Golem in the mix, because I'm fairly certain I already know it's going to trump everything. I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 20:27:00 -
[1156] - Quote
i think webs should be treated like other e-war ... so add a web strength skill ..
T2 web 40% strength web strength skill 5% a level .. call it stasis webifier efficiency .. so at lv5 a T2 web (requiring stasis webifier efficiency lv5) would be at 50%... so serpentis would get 75% webs anyway :) Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Perkone Caldari State
3662
|
Posted - 2014.05.25 20:28:00 -
[1157] - Quote
I know webs are a sticky area, but can we stick to the Mordu's Legion ships? I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3662
|
Posted - 2014.05.25 20:35:00 -
[1158] - Quote
BARGHEST REDUX Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (-50% penalty to missile flight time) 25% bonus to missile explosion radius and velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 I am currently away, traveling through time and will be returning last week. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.25 20:38:00 -
[1159] - Quote
TrouserDeagle wrote:Sniper Smith wrote:TrouserDeagle wrote:the actual 'issue' is that webs, especially 90% webs, are far too powerful. Riiight.. That's why Eve Kill is nothing but ships killed by Vindicators.. Worst thing about 90% web Vindi is there's no counter to it.. Except keeping range, cap warfare, e-war, and the ever present blob. Seriously.. CCP Devs have already said point blank it's not going.. and that they feel it's current implementation on Serpentis ships is working as intended. Time to find something new to harp on :p I like this argument, it always shows up, despite being laughable. same with the ''just use neuts/ecm/damps!" one. CCP pussied out massively when they chose not to remove it. I'm pretty sure they actually said in another thread at some point in the past that it's broken, but in their usual way of trying to avoid controversy and making people mad with ship rebalancing, they decided to just do noting instead.
Seriously? All your arguments show your IQ to be surprisingly Low. Do you walk on all fours too? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Sniper Smith
Center for Advanced Studies Gallente Federation
157
|
Posted - 2014.05.25 20:43:00 -
[1160] - Quote
Arthur Aihaken wrote:BARGHEST REDUX Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (-50% penalty to missile flight time) 25% bonus to missile explosion radius and velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370 I'm still more than willing to Drop that lost High Slot from the ship.. Forfeit it to get the extra role bonus. It really doesn't NEED an extra low or mid.. It does NEED either more DPS and/or more Applied DPS.
Also, the Explosion Radius and Velocity bonus could be limited to just the BS grade weapons, hell technically they could be limited to just Torps as that's the system where the problem truly lies.. Heavy Missiles hit BS grade targets well, as do Cruise..
Personally I also want more drones.. It's got one of the weakest dronebay/bandwidth of all the Pirate ships.. Should be at least 100mbit. Would also give you something to do with those extra low's if you do Shield tank it.. At least till they finally get around to introducing some kind of missile mods. |

Arthur Aihaken
Perkone Caldari State
3663
|
Posted - 2014.05.25 20:44:00 -
[1161] - Quote
Sniper Smith wrote:Also, the Explosion Radius and Velocity bonus could be limited to just the BS grade weapons, hell technically they could be limited to just Torps as that's the system where the problem truly lies.. Heavy Missiles hit BS grade targets well, as do Cruise.. I don't have a problem limiting the damage application bonus to cruise missiles and torpedos. I still want my high utility slot, though. I am currently away, traveling through time and will be returning last week. |

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
85
|
Posted - 2014.05.25 20:49:00 -
[1162] - Quote
Arthur Aihaken wrote:BARGHEST REDUX Caldari Battleship Bonus per level: 10% bonus to missile damage Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range Role Bonus: 200% bonus to missile velocity (-50% penalty to missile flight time) 25% bonus to missile explosion radius and velocity
Slot layout: 7H(-1), 6M, 7L(+1); 0 turrets, 6 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
Agreed, the Mordu's Missile Damage is sadly underwhelming. I found it to be the same with the Frigate. The Cruiser seemed OK. Fitting issues as well. Not much to add here that already hasn't been said.
Mordu's was supposed to be a King of Missiles, just like other Pirate Factions are King of what they do. There's a lot left wanting on these. Unless Proper changes are done... I only see Mordu's ships to be collector's items covered in dust until issues are resolved.
Having only 2 weeks or less of testing on SiSi, hardly gives much time for Analysis and reaction. I'd be shocked if anything was done. If CCP Rise is out sick... You'd think someone else would step up, get on this thread and acknowledge these issue. *Hint Hint* Help a fellow Dev out... right? eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 20:51:00 -
[1163] - Quote
the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13507
|
Posted - 2014.05.25 20:54:00 -
[1164] - Quote
Webs are extremely strong in general, and it would be far more interesting if they got nerfed.
Personally, I think webs should be more like 40%, and you can adjust Serpentis bonus to make it more like 70% if you really want to keep that level of power over regular webs. Others may consider nerf like that to be too big, but I think it is very close to "just right".
As for Mordu, most concerns being voiced here are problems inherent in the weapon platforms themselves. Oh and the low PG on the Barghest. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Hagika
Hipsters In Space
256
|
Posted - 2014.05.25 20:55:00 -
[1165] - Quote
Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them
Tank nerfed? You cant be serious.... |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 20:59:00 -
[1166] - Quote
Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious....
just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 21:01:00 -
[1167] - Quote
Cordo Draken wrote: Seriously? All your arguments show your IQ to be surprisingly Low. Do you walk on all fours too?
ur mum was on all fours last night m8 :^) |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 21:17:00 -
[1168] - Quote
Harvey James wrote:just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sorry, but you're way off on this assessment; you have to allocate at least 2 target painters so that's a pretty thin tank. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Cult of Mooby
198
|
Posted - 2014.05.25 21:18:00 -
[1169] - Quote
Harvey James wrote:Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious.... just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 21:20:00 -
[1170] - Quote
scorchlikeshiswhiskey wrote:Harvey James wrote:Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious.... just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now
blaster vindi vs kiting mordus legion . hhmm... yes thats a sensible comparison ... its damage application is a different issue to mobility and tank ... Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |
|

ISD Ezwal
ISD Community Communications Liaisons
1401

|
Posted - 2014.05.25 21:21:00 -
[1171] - Quote
I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil!
The Rules: 5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.
26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. ISD Ezwal Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
88
|
Posted - 2014.05.25 22:02:00 -
[1172] - Quote
ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil! The Rules:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued.
What would be helpful is if you got on the Horn to CCP Rise or CCP Fozzie and told them to respond to their own thread... thus it would minimize what the wolves are Left alone to do! eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 22:06:00 -
[1173] - Quote
Cordo Draken wrote:What would be helpful is if you got on the Horn to CCP Rise or CCP Fozzie and told them to respond to their own thread... thus it would minimize what the wolves are Left alone to do! Leaders are like eagles around here... we don't have them anymore. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Cult of Mooby
198
|
Posted - 2014.05.25 22:26:00 -
[1174] - Quote
Cordo Draken wrote:ISD Ezwal wrote:I have removed some rule breaking posts and those quoting them. Please people, keep it on topic and above all civil! The Rules:5. Trolling is prohibited.
Trolling is a defined as a post that is deliberately designed for the purpose of angering and insulting other players in an attempt to incite retaliation or an emotional response. Posts of this nature are disruptive, often abusive and do not contribute to the sense of community that CCP promote.26. Off-topic posting is prohibited.
Off-topic posting is permitted within reason, as sometimes a single comment may color or lighten the tone of discussion. However, excessive posting of off-topic remarks in an attempt to derail a thread may result in the thread being locked, or a forum warning being issued. What would be helpful is if you got on the Horn to CCP Rise or CCP Fozzie and told them to respond to their own thread... thus it would minimize what the wolves are Left alone to do! Quoting before post removal....  |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 22:32:00 -
[1175] - Quote
scorchlikeshiswhiskey wrote:Quoting before post removal....  Quoting your quote. I am currently away, traveling through time and will be returning last week. |

scorchlikeshiswhiskey
Cult of Mooby
198
|
Posted - 2014.05.25 22:32:00 -
[1176] - Quote
Harvey James wrote:scorchlikeshiswhiskey wrote:Harvey James wrote:Hagika wrote:Harvey James wrote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them Tank nerfed? You cant be serious.... just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now blaster vindi vs kiting mordus legion . hhmm... yes thats a sensible comparison ... its damage application is a different issue to mobility and tank ... Your arguments seem to be that: A missile ship that could apply it's damage to a same size hull without using it's rig slots and still having to use mids at close range would be OP. A missile ship that could deal Pirate level damage would be OP. A missile ship that can do Pirate level speed would be OP.
It seems to me that what you really want in a Mordu's ship is something as slow as a Raven, with the application of a Phoenix, and the damage of a banana.
What exactly are you doing in this thread besides trolling with your "nerf the Mordu's" posts? |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 22:33:00 -
[1177] - Quote
scorchlikeshiswhiskey wrote:Cordo Draken wrote:What would be helpful is if you got on the Horn to CCP Rise or CCP Fozzie and told them to respond to their own thread... thus it would minimize what the wolves are Left alone to do! Quoting before post removal....  [/quote] I am currently away, traveling through time and will be returning last week. |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 22:52:00 -
[1178] - Quote
Quote:the whole mordus line still need their tank nerfed ... missile enhancer mods should really have been planned along with them
Tank nerfed? You cant be serious....
just compare its mobility and tank to the other attack lines of ships .... angels/serpentis .... Sure, I would agree to that. So long as it can apply the same damage as a blaster Vindi. That shouldn't be a problem right? Or are you just here to troll because that's all this thread is good for now
blaster vindi vs kiting mordus legion . hhmm... yes thats a sensible comparison ... its damage application is a different issue to mobility and tank .. Your arguments seem to be that: A missile ship that could apply it's damage to a same size hull without using it's rig slots and still having to use mids at close range would be OP. A missile ship that could deal Pirate level damage would be OP. A missile ship that can do Pirate level speed would be OP.
It seems to me that what you really want in a Mordu's ship is something as slow as a Raven, with the application of a Phoenix, and the damage of a banana.
What exactly are you doing in this thread besides trolling with your "nerf the Mordu's" posts?
this post of yours looks like a nonsensical troll... what i'm saying is if you make a reasonable like for like comparison .. you will see that the mordus ships tank attributes are OP compared to ships with a similar role.. Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Sniper Smith
Center for Advanced Studies Gallente Federation
157
|
Posted - 2014.05.25 22:55:00 -
[1179] - Quote
Harvey James wrote:this post of yours looks like a nonsensical troll... what i'm saying is if you make a reasonable like for like comparison .. you will see that the mordus ships tank attributes are OP compared to ships with a similar role.. Can't speak to the Frig or Cruiser so much on tank, but with the BS, it's tank it's on par with the other Pirate BS ships.. RS Excluded of course. |

Harvey James
The Sengoku Legacy
823
|
Posted - 2014.05.25 22:59:00 -
[1180] - Quote
Sniper Smith wrote:Harvey James wrote:this post of yours looks like a nonsensical troll... what i'm saying is if you make a reasonable like for like comparison .. you will see that the mordus ships tank attributes are OP compared to ships with a similar role.. Can't speak to the Frig or Cruiser so much on tank, but with the BS, it's tank it's on par with the other Pirate BS ships.. RS Excluded of course.
mordus - are attack line angel - are attack line serpentis - are attack line
sansha - supposed too be attack line but seem too be inbetween for some reason
gurista - are combat line blood raider - are combat line
attack line - is low tank but fast good projection .. like a cynabal combat line - are tanky brawlers .. like a gila
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:01:00 -
[1181] - Quote
Harvey James wrote:attack line - is low tank but fast good projection Have you run the actual damage application numbers? They're abysmal... I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 23:12:00 -
[1182] - Quote
Arthur Aihaken wrote:Harvey James wrote:attack line - is low tank but fast good projection Have you run the actual damage application numbers? They're abysmal...
elaborate, because I think you're wrong |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:15:00 -
[1183] - Quote
TrouserDeagle wrote:elaborate, because I think you're wrong Sure, give me a weapon system to compare on the Barghest vs. another hull. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 23:17:00 -
[1184] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:elaborate, because I think you're wrong Sure, give me a weapon system to compare on the Barghest vs. another hull.
are you baiting me or something? cruise missiles and torps obviously. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:19:00 -
[1185] - Quote
TrouserDeagle wrote:are you baiting me or something? cruise missiles and torps obviously. Nope. Cruise missiles and torpedoes, check (will do Faction as well as T2). Which hull(s) would you like a comparison against the Barghest? I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 23:21:00 -
[1186] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:are you baiting me or something? cruise missiles and torps obviously. Nope. Cruise missiles and torpedoes, check (will do Faction as well as T2). Which hull(s) would you like a comparison against the Barghest?
I am able to run the numbers myself, what I'm asking you is your idea of what the comparison should be - to post the numbers that you are saying are low. what do you think it should be able to hit that it cannot. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:23:00 -
[1187] - Quote
TrouserDeagle wrote:I am able to run the numbers myself, what I'm asking you is your idea of what the comparison should be - to post the numbers that you are saying are low. what do you think it should be able to hit that it cannot. A fair comparison would seem to be with the Raven Navy Issue, Golem - possibly the Typhoon Fleet Issue? Missiles can hit anything, that's not the issue. But applying more than 50% of rated DPS without implants, full rigors and a pair of target painters is going to be a challenge. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 23:27:00 -
[1188] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:I am able to run the numbers myself, what I'm asking you is your idea of what the comparison should be - to post the numbers that you are saying are low. what do you think it should be able to hit that it cannot. A fair comparison would seem to be with the Raven Navy Issue, Golem - possibly the Typhoon Fleet Issue? Missiles can hit anything, that's not the issue. But applying more than 50% of rated DPS without implants, full rigors and a pair of target painters is going to be a challenge.
fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:30:00 -
[1189] - Quote
TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 23:33:00 -
[1190] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'.
I'm going to call it tracking rather than whatever it actually is, because there isn't a word. and 'all sorts of gang links and external EW' sounds like an exaggeration. you need I think standard crash and a TP to hit battleships for full damage. if not, it's that plus a rigor. what is unreasonable about that, when the TP benefits the entire gang and is something you should have anyway? |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:37:00 -
[1191] - Quote
TrouserDeagle wrote:I'm going to call it tracking rather than whatever it actually is, because there isn't a word. and 'all sorts of gang links and external EW' sounds like an exaggeration. you need I think standard crash and a TP to hit battleships for full damage. if not, it's that plus a rigor. what is unreasonable about that, when the TP benefits the entire gang and is something you should have anyway? There's no word for it because it doesn't exist. You're obviously just trolling - welcome back to my block list. I am currently away, traveling through time and will be returning last week. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2152
|
Posted - 2014.05.25 23:37:00 -
[1192] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'.
(Edit: Missed your last post, didn't realize i was talking to a moppet, you can disregard what follows) Its a battleship, they are most often not used on their own..
You can use them like that.. sure.. But its not very common.. So i think its quite reasonable to look at its abilities in a gang.
(Also how it does in PVE is absolutely irrelevant) BYDI recruitment closed-ish |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 23:38:00 -
[1193] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:I'm going to call it tracking rather than whatever it actually is, because there isn't a word. and 'all sorts of gang links and external EW' sounds like an exaggeration. you need I think standard crash and a TP to hit battleships for full damage. if not, it's that plus a rigor. what is unreasonable about that, when the TP benefits the entire gang and is something you should have anyway? There's no word for it because it doesn't exist. You're obviously just trolling - welcome back to my block list.
what did I do  |

Sniper Smith
Center for Advanced Studies Gallente Federation
158
|
Posted - 2014.05.25 23:41:00 -
[1194] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'. I'm going to call it tracking rather than whatever it actually is, because there isn't a word. and 'all sorts of gang links and external EW' sounds like an exaggeration. you need I think standard crash and a TP to hit battleships for full damage. if not, it's that plus a rigor. what is unreasonable about that, when the TP benefits the entire gang and is something you should have anyway? The issue is, you don't need those on other ships.. and for sure don't need them on Pirate ships. Even without the webs, my Vindi can Full/Almost full damage to a BS, without any tracking mod's.. This can't.. CNR and Typhoon can, as they have the bonus.
And needing drugs? Really? If you need to carry around drugs to make your ship able to do it's job, it's time to take a look at the ship. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.25 23:49:00 -
[1195] - Quote
Sniper Smith wrote:TrouserDeagle wrote:Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'. I'm going to call it tracking rather than whatever it actually is, because there isn't a word. and 'all sorts of gang links and external EW' sounds like an exaggeration. you need I think standard crash and a TP to hit battleships for full damage. if not, it's that plus a rigor. what is unreasonable about that, when the TP benefits the entire gang and is something you should have anyway? The issue is, you don't need those on other ships.. and for sure don't need them on Pirate ships. Even without the webs, my Vindi can Full/Almost full damage to a BS, without any tracking mod's.. This can't.. CNR and Typhoon can, as they have the bonus. And needing drugs? Really? If you need to carry around drugs to make your ship able to do it's job, it's time to take a look at the ship.
I'm surprised that the bonus on the RNI/typhoon is all that apparently makes this bad in your opinion, because that's pretty much just a TP or half a web. I had expected you to go on about how missiles are terminally broken or something. for bonuses that can be replicated with modules, that's pretty weak.
so apparently blasters with a tracking bonus have good tracking. why would you ever not use drugs in your pirate faction battleship? it's about 3 mil per hour for standard crash. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:49:00 -
[1196] - Quote
Sniper Smith wrote:The issue is, you don't need those on other ships.. and for sure don't need them on Pirate ships. Even without the webs, my Vindi can Full/Almost full damage to a BS, without any tracking mod's.. This can't.. CNR and Typhoon can, as they have the bonus. They're just trolling in an effort to keep the Barghest neutered. I am currently away, traveling through time and will be returning last week. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2152
|
Posted - 2014.05.25 23:51:00 -
[1197] - Quote
Sniper Smith wrote:TrouserDeagle wrote:Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'. I'm going to call it tracking rather than whatever it actually is, because there isn't a word. and 'all sorts of gang links and external EW' sounds like an exaggeration. you need I think standard crash and a TP to hit battleships for full damage. if not, it's that plus a rigor. what is unreasonable about that, when the TP benefits the entire gang and is something you should have anyway? The issue is, you don't need those on other ships.. and for sure don't need them on Pirate ships. Even without the webs, my Vindi can Full/Almost full damage to a BS, without any tracking mod's.. This can't.. CNR and Typhoon can, as they have the bonus. And needing drugs? Really? If you need to carry around drugs to make your ship able to do it's job, it's time to take a look at the ship.
Ok using the Vindi as a comparison for application is moronic..
And i just checked the numbers and a Barghest does 65% dps against a unwebbed un tp'ed harbi without any sort of help.. One Tp brings that up to 80%.. On a weaponsystem that fires up to 220km.. So is the problem that you can't hit cruisers well with your battleship?
This arguement is dumb.
(EDIT: Also you should always use crash in a missile ship.. Always...) (EDIT2: I just saw your wonderful Raven navy loss.. You clearly have a good idea about what should and should not be done with missile battleships, i'm stepping out of this arguement.. rofl) BYDI recruitment closed-ish |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
250
|
Posted - 2014.05.25 23:55:00 -
[1198] - Quote
Garviel Tarrant wrote:Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'. (Edit: Missed your last post, didn't realize i was talking to a moppet, you can disregard what follows) Its a battleship, they are most often not used on their own.. You can use them like that.. sure.. But its not very common.. So i think its quite reasonable to look at its abilities in a gang. (Also how it does in PVE is absolutely irrelevant) It is best to ignore that guy. He has no clue about how to use ships in pvp, and blocks everyone that tries to talk some sense into the moronic ideas he constantly spews. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.25 23:56:00 -
[1199] - Quote
I see by all the hidden posts that the TROLLS are out in force. Shoe troll, shoe... I am currently away, traveling through time and will be returning last week. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.25 23:59:00 -
[1200] - Quote
Medalyn Isis wrote:Garviel Tarrant wrote:Arthur Aihaken wrote:TrouserDeagle wrote:fitting a couple of tracking enhancing modules on your ship and having a couple of TPs somewhere in your gang is not asking much. not that you need that much to hit a battleship or bc. If the crutch of your argument is that the Barghest is fine with all sorts of gang links and external EW, then you can stop right there because the same could be said of any ship. We're obviously looking at the ship on its own, whether in a PvE or PvP environment. This should have been fairly obvious at this stage of the discussion... And missiles don't have 'tracking enhancers'. (Edit: Missed your last post, didn't realize i was talking to a moppet, you can disregard what follows) Its a battleship, they are most often not used on their own.. You can use them like that.. sure.. But its not very common.. So i think its quite reasonable to look at its abilities in a gang. (Also how it does in PVE is absolutely irrelevant) It is best to ignore that guy. He has no clue about how to use ships in pvp, and blocks everyone that tries to talk some sense into the moronic ideas he constantly spews.
Have you seen the raven? Were aren't allowed to show killmail links but seriously.. Look it up.. Its ******* magnificent. BYDI recruitment closed-ish |

Sniper Smith
Center for Advanced Studies Gallente Federation
158
|
Posted - 2014.05.26 00:00:00 -
[1201] - Quote
We've been talking Torpedos here for a while..
Because why should I be using long range weapons on a ship with a bonus to scram range ? I should be able to use and apply my High DPS weapons.. Try your tests again with torps..
And why is it moronic? Both a Vindi and a Barghest are Pirate BS's, with a bonus that lends themselves to close range engagements.
In addition while the CNR's bonus can be augmented by TP's, the Typhoon's is an Explosion Velocity bonus, that cannot except with Rigs and Implants.
Or to put this in line with a turret boat.. What you're asking is for a BS to run with 3 tracking rigs and 2 TP's in order to hit targets.. If you had to dedicate that many mids and rigs to a Pirate BS's damage application there would be riots. The only one that gets even close is an Arty Mach, and that's all negated by the fact you can also use lows for tracking on turrets, where as you can't on missile boats. |

Sniper Smith
Center for Advanced Studies Gallente Federation
158
|
Posted - 2014.05.26 00:04:00 -
[1202] - Quote
Garviel Tarrant wrote: (EDIT2: I just saw your wonderful Raven navy loss.. You clearly have a good idea about what should and should not be done with missile battleships, i'm stepping out of this arguement.. rofl)
I've never lost a Raven, in PVP or otherwise. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.26 00:04:00 -
[1203] - Quote
Sniper Smith wrote:We've been talking Torpedos here for a while... Because why should I be using long range weapons on a ship with a bonus to scram range ? I should be able to use and apply my High DPS weapons.. Try your tests again with torps.. The only way the Barghest works with torpedos is as an armor fit and by sacrificing 4 of your mids for a pair of stasis webs and target painters. The +5 missile damage application implants are almost certainly required as well. I am currently away, traveling through time and will be returning last week. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.26 00:06:00 -
[1204] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:We've been talking Torpedos here for a while... Because why should I be using long range weapons on a ship with a bonus to scram range ? I should be able to use and apply my High DPS weapons.. Try your tests again with torps.. The only way the Barghest works with torpedos is as an armor fit and by sacrificing 4 of your mids for a pair of stasis webs and target painters. The +5 missile damage application implants are almost certainly required as well.
if you want to kill frigates, try flying a frigate or destroyer. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.26 00:13:00 -
[1205] - Quote
Garviel Tarrant wrote:Barghest has no issues applying to BC's.. Even a cruiser takes about 40% missile dps with 1 web and 1 tp... I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles). I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
159
|
Posted - 2014.05.26 00:14:00 -
[1206] - Quote
Garviel Tarrant wrote: Uhm its bonus also applies to long points..
And its ******** because the vindicator has broken webs and applies dps better than any other Bs in the game..
But sure on a BC with 1 web on it (Assuming that is allowed since you are counting on that for the vindi comparison) you do 80% dps
100% with web + tp
Again.. Is your arguement that you should be able to apply damage to cruisers without needing multiple webs/tp's? Because if so that is quite dumb. You seem to be considering this ship for PVE.. Its a ship with a scram bonus.. i suggest using it for pvp..
Actually, if you read my comparison, I said a Vindi WITHOUT Webs applies DPS better.
And no, my Argument is that I should be able to do damage to BATTLESHIPS without multiple webs, TP's, and all my Rigs dedicated to the task with, which you do require with Torps.
Also, your bonused point doesn't go out 200km either. But if you want to ignore a whole weapon system, then show me the other Pirate hull that only works with one half of it's grade of weapons.. Vindi is epic with Blasters, and still amazing with Rails. NM has insane damage application with Tach's, and that only goes up with Pulses. Arty and AC machs are both very common...
|

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.26 00:14:00 -
[1207] - Quote
Arthur Aihaken wrote:Garviel Tarrant wrote:Barghest has no issues applying to BC's.. Even a cruiser takes about 40% missile dps with 1 web and 1 tp... I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).
that's not a bad thing though. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.26 00:16:00 -
[1208] - Quote
Sniper Smith wrote:Garviel Tarrant wrote: Uhm its bonus also applies to long points..
And its ******** because the vindicator has broken webs and applies dps better than any other Bs in the game..
But sure on a BC with 1 web on it (Assuming that is allowed since you are counting on that for the vindi comparison) you do 80% dps
100% with web + tp
Again.. Is your arguement that you should be able to apply damage to cruisers without needing multiple webs/tp's? Because if so that is quite dumb. You seem to be considering this ship for PVE.. Its a ship with a scram bonus.. i suggest using it for pvp..
Actually, if you read my comparison, I said a Vindi WITHOUT Webs applies DPS better. And no, my Argument is that I should be able to do damage to BATTLESHIPS without multiple webs, TP's, and all my Rigs dedicated to the task with, which you do require with Torps. Also, your bonused point doesn't go out 200km either. But if you want to ignore a whole weapon system, then show me the other Pirate hull that only works with one half of it's grade of weapons.. Vindi is epic with Blasters, and still amazing with Rails. NM has insane damage application with Tach's, and that only goes up with Pulses. Arty and AC machs are both very common...
nightmare is trash with whatever you fit to it, and good luck with your beam laser bhaalgorn. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 00:17:00 -
[1209] - Quote
Arthur Aihaken wrote:Garviel Tarrant wrote:Barghest has no issues applying to BC's.. Even a cruiser takes about 40% missile dps with 1 web and 1 tp... I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).
Uhm.. It is outdamaged on the BC and beats the Bargh against cruisers by about.. 80dps? So.. whoop whoop?
BYDI recruitment closed-ish |

Sniper Smith
Center for Advanced Studies Gallente Federation
159
|
Posted - 2014.05.26 00:18:00 -
[1210] - Quote
NM has among the best damage application in the game. And your Bhaal should be fitting neuts and NOS.. but even if you don't Tach's and Pulses have good base tracking and damage application, far better than Torp's do. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 00:20:00 -
[1211] - Quote
Sniper Smith wrote:Garviel Tarrant wrote: Uhm its bonus also applies to long points..
And its ******** because the vindicator has broken webs and applies dps better than any other Bs in the game..
But sure on a BC with 1 web on it (Assuming that is allowed since you are counting on that for the vindi comparison) you do 80% dps
100% with web + tp
Again.. Is your arguement that you should be able to apply damage to cruisers without needing multiple webs/tp's? Because if so that is quite dumb. You seem to be considering this ship for PVE.. Its a ship with a scram bonus.. i suggest using it for pvp..
Actually, if you read my comparison, I said a Vindi WITHOUT Webs applies DPS better. And no, my Argument is that I should be able to do damage to BATTLESHIPS without multiple webs, TP's, and all my Rigs dedicated to the task with, which you do require with Torps. Also, your bonused point doesn't go out 200km either. But if you want to ignore a whole weapon system, then show me the other Pirate hull that only works with one half of it's grade of weapons.. Vindi is epic with Blasters, and still amazing with Rails. NM has insane damage application with Tach's, and that only goes up with Pulses. Arty and AC machs are both very common...
And the vindi with no web doesn't apply better than the Bargh at any range.. Are you just pulling numbers out of your ass because i can start posting graphs disproving pretty much everything that has been said in the last 20 minutes? BYDI recruitment closed-ish |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.26 00:26:00 -
[1212] - Quote
Sniper Smith wrote:NM has among the best damage application in the game. And your Bhaal should be fitting neuts and NOS.. but even if you don't Tach's and Pulses have good base tracking and damage application, far better than Torp's do.
turret tracking bonuses are not very good on ships like this, you can replicate them with a single midslot module. tank or range bonuses are much more notable. nightmare's guns are seriously not special at all, except that you can fit tachs to it (lol amarr powergrid), which are pretty decent. in pulse mode it's not really doing much more than an abaddon can, in terms of shooting people. it's main selling point I guess is that it has 2 heavy neuts, which are cool, but their range (and cap lol) constraints don't really go with the ship. |

Sniper Smith
Center for Advanced Studies Gallente Federation
160
|
Posted - 2014.05.26 00:31:00 -
[1213] - Quote
Garviel Tarrant wrote:And the vindi with no web doesn't apply better than the Bargh at any range.. Are you just pulling numbers out of your ass because i can start posting graphs disproving pretty much everything that has been said in the last 20 minutes? You can pull whatever graphs you want too, I've been testing it on Sisi.. Not that you need a lot of testing to know that Torp boats without a build in bonus to application, or all their rigs and 2 mids suck at applying DPS to anything smaller than a cap. |

elitatwo
Congregatio
226
|
Posted - 2014.05.26 00:39:00 -
[1214] - Quote
Arthur Aihaken wrote:Garviel Tarrant wrote:Barghest has no issues applying to BC's.. Even a cruiser takes about 40% missile dps with 1 web and 1 tp... I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles).
I do and I will repeat it over and over again until the end of time or until someone makes it happen, whatever comes first.
The Barghest will be bad until that missile nonsence goes away.
And yes I want to hurt ships with torpedos from range again, I don't care what Goonswarm or BoB or the rest of the moonpoo-sec crybabies might 'feel' to be entitled to say.
Just do not listen to them.
P.S.:
There is a reason Gonnswarm doesn't partissipate in the alliance tournament, super captials have too much points for the tournment arena.. signature |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 00:39:00 -
[1215] - Quote
Sniper Smith wrote:Garviel Tarrant wrote:And the vindi with no web doesn't apply better than the Bargh at any range.. Are you just pulling numbers out of your ass because i can start posting graphs disproving pretty much everything that has been said in the last 20 minutes? You can pull whatever graphs you want too, I've been testing it on Sisi.. Not that you need a lot of testing to know that Torp boats without a build in bonus to application, or all their rigs and 2 mids suck at applying DPS to anything smaller than a cap.
 BYDI recruitment closed-ish |
|

ISD Dorrim Barstorlode
ISD Community Communications Liaisons
3071

|
Posted - 2014.05.26 01:12:00 -
[1216] - Quote
Removed an off topic post. ISD Dorrim Barstorlode Captain Community Communication Liaisons (CCLs) Interstellar Services Department |
|

Hagika
Hipsters In Space
257
|
Posted - 2014.05.26 01:53:00 -
[1217] - Quote
TrouserDeagle wrote:Arthur Aihaken wrote:Garviel Tarrant wrote:Barghest has no issues applying to BC's.. Even a cruiser takes about 40% missile dps with 1 web and 1 tp... I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles). that's not a bad thing though.
Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system. |

stoicfaux
4887
|
Posted - 2014.05.26 02:56:00 -
[1218] - Quote
Assuming I haven't borked the formulas, Barghest/CNR/Typhoon spreadsheet with various rig, TP, web setups against a nanomach.
Someone needs to explain to me why torps are used in PvP over cruise missiles.
Also, can the Barghest drop the warp disrupter/scram bonus for a web range bonus? Or a TP bonus?
WASABI: Warp Acceleration System Ancillary Boost Injected(Gäó)
|

Sniper Smith
Center for Advanced Studies Gallente Federation
161
|
Posted - 2014.05.26 03:22:00 -
[1219] - Quote
Web Range is what a missile pirate faction would really excel with.. but with luck that will be the Caldari+Minm faction.. assuming CCP still intends to add them at some point. Give em the webrange that the Bhaal has, and some decent DPS.. would be great.. But I doubt they will change this faction for it.
Numbers look good here, and by that I mean depressing. |

Hagika
Hipsters In Space
258
|
Posted - 2014.05.26 03:27:00 -
[1220] - Quote
People prefer torps for the higher dps. They usually have support ships on standby to assist in making them hit better. Well mind you, when you actually get a missile BS in PVP. A rare event already. Also cruise do hit better by a large margin, at the same time their dps isnt too great and so, its just better to bring a gun boat.
In fact people will rather you bring a T1 gun boat long before you bring a navy missile boat. . What made the drake so popular was its amazing tank and ease to get into. When you have hundreds of people using a weapon system it will actually do enough damage to almost alpha you target anyways. With the tank of the drake, it gave logi plenty of time to rep.
It wasnt the drakes damage that had it brought on fleets. Though shortly after the nerf, the drake usage dropped to little. |

Arthur Aihaken
Perkone Caldari State
3665
|
Posted - 2014.05.26 03:32:00 -
[1221] - Quote
Sniper Smith wrote:Numbers look good here, and by that I mean depressing. Do you really think there's going to be a Caldari-Minmatar Pirate line? And yes, depressing for anything other than rapid heavy launchers. But that's what the Barghest is - a stealth rapid heavy launcher platform. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
161
|
Posted - 2014.05.26 03:40:00 -
[1222] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:Numbers look good here, and by that I mean depressing. Do you really think there's going to be a Caldari-Minmatar Pirate line? And yes, depressing for anything other than rapid heavy launchers. But that's what the Barghest is - a stealth rapid heavy launcher platform. Sooner or later I'm sure there will be.. Maybe Christmas.. or this time next year for the hype around Fanfest..
CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success. |

Arthur Aihaken
Perkone Caldari State
3666
|
Posted - 2014.05.26 03:49:00 -
[1223] - Quote
Sniper Smith wrote:CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success. They just need to give the Battleships to someone more qualified. I am currently away, traveling through time and will be returning last week. |

Sniper Smith
Center for Advanced Studies Gallente Federation
161
|
Posted - 2014.05.26 03:54:00 -
[1224] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success. They just need to give the Battleships to someone more qualified. I still have hopes Rise will come through..
If not, I can always make Voodoo dolls :p |

Hagika
Hipsters In Space
258
|
Posted - 2014.05.26 03:56:00 -
[1225] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success. They just need to give the Battleships to someone more qualified.
If the Barg comes out garbage, i will be severely disappointed. Been waiting a long time for a good pirate missile chucker. As it sits, the ship is laughable at best.
|

Arthur Aihaken
Perkone Caldari State
3666
|
Posted - 2014.05.26 03:56:00 -
[1226] - Quote
Sniper Smith wrote:Arthur Aihaken wrote:Sniper Smith wrote:CCP seems to like the buzz around adding new ships.. so new Pirate lines would be good for them.. I mean even with the Nester flop, the Frig and Cruiser were a huge success. They just need to give the Battleships to someone more qualified. I still have hopes Rise will come through.. If not, I can always make Voodoo dolls :p CCP Tooltips?  I am currently away, traveling through time and will be returning last week. |

Elisk Skyforge
Night Raven Task Force Night Raven Alliance
37
|
Posted - 2014.05.26 04:28:00 -
[1227] - Quote
WIth these stats Barghest and Nestor are going to be best friends forever! a wannabe pirate battleship with T1 battleship dps and application. I dont think devs care about this topic anymore. |

Arthur Aihaken
Perkone Caldari State
3666
|
Posted - 2014.05.26 04:39:00 -
[1228] - Quote
Elisk Skyforge wrote:WIth these stats Barghest and Nestor are going to be best friends forever! a wannabe pirate battleship with T1 battleship dps and application. I dont think devs care about this topic anymore. You just had to say it...  I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3666
|
Posted - 2014.05.26 08:15:00 -
[1229] - Quote
I had an opportunity to try out the new Barghest on SiSi this evening. First impressions: GÇó This thing is *HUGE*. 1757m on the long axis, so it easily dwarfs any other battleship (I'd estimate that it's the size of two Scorpions). It is extremely thin, so it deserves the pancake and stingray references. Did I mention how huge this is?! How can it only have 50mbit in drone bandwidth?! It takes a Gecko several seconds to clear the underside of the hull, lol... GÇó It's relatively fast with good acceleration. Over 1,550 m/sec with a 100MN MWD, a pair of nanos and IV skills. Warp speed sucks as it does with most battleships, but the align time is fairly decent - so there's that. GÇó 7 launchers on each side on the top and 7 launchers split into two rows on the underside. You can tell that like the Machariel this was designed for 8 launchers. It really needs 8 launchers... Did I mention 8 launchers? 6 launchers with a +50% bonus and another low slot would still be an ideal setup for this. GÇó The low signature really helps with tanking so I was able to get away with a single adaptive invulnerability and some passive shield hardeners. I think the whole advantage with this ship is the speed combined with low signature, so things like shield extenders and large core defense field extenders run contrary to the doctrine. This thing rocks the Halo implant set with a signature radius of around 285m. GÇó This is a rapid heavy missile platform - no doubt about it. If you need convincing, take a close look at the turrets on the original artwork from FanFest. Missile velocity is insane. I couldn't even see the missile contrails half the time. I was getting over 22,000 m/sec with IV skills and a single T2 hydraulic rig. Damage application was fairly decent with a T2 rigor, T2 hydraulic and T1 flare configuration (didn't need target painters or webs). I imagine this would be a riot with torpedoes against other battleships. Precision cruise are apparently the most advantageous weapon system to utilize on the Barghest (both for raw damage and damage application). YMMV. GÇó It's kind of a blue-ish black, so depending on the lighting it either looks black, dark grey or a greyish-blue. I was really hoping it would be pitch black, but I guess Mordu ships have a blue-ish tinge to them. I am currently away, traveling through time and will be returning last week. |

Carniflex
StarHunt Mordus Angels
216
|
Posted - 2014.05.26 08:18:00 -
[1230] - Quote
The Mordus BS sure does not seem like something that would be knocking my socks off. Granted I'm looking at it atm from the perspective of "empire PvE content" as I cant afford to lose pirate BS hulls on regular basis (and ofc dont fly what I cant lose). It just seems to me that for a "pirate" hull the damage of Mordus BS seems to be .. dunno .. pathetic? compared even against some navy hulls, like, for example, a navy typhoon which in my normal missionrunning setup drags out approx 1200 dps out to 60..80 km from regular T1 cruise missiles and bouncer II's (and that is with rigor rigs).
(for reference, the navy phoon is with 6x T2 launchers, 4x CN BCU, 3x Drone damage II, couple of 5% hardwires) Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 08:24:00 -
[1231] - Quote
Cruise missiles are more common in pvp now tbh. There generally isn't a great reason to go torps. BYDI recruitment closed-ish |

elitatwo
Congregatio
226
|
Posted - 2014.05.26 09:52:00 -
[1232] - Quote
Elisk Skyforge wrote:WIth these stats Barghest and Nestor are going to be best friends forever! a wannabe pirate battleship with T1 battleship dps and application. I dont think devs care about this topic anymore.
Since we are talking application, my Raven is better at that, not my Navy Raven, no my general tech one Raven.
And you know what?
If we tell the CSM, you know the folks that are representing us at the Lords and those would take their time and listen what we are saying and not trying to benefit the 'greater good of moon-poo sec' then some day all that missile tracking nonsence, that someone dumped upon us, would go away and all problem with all missiles will go away.
Maybe I was unclear before and we are not talking in the same language but if I will not be hearing from you very soon, I will make sure I will.
PS: This will be my first and final warning, there will be no further. Do not make me angry. signature |

Egravant Alduin
republic fleet battle support
142
|
Posted - 2014.05.26 09:55:00 -
[1233] - Quote
marVLs wrote:Cruiser got nice damage bonus but BS damage is disapointing ... You replay many times that pirat factions are about pure and biggest dps but here... meeh, another BS that won't be used because of scare that they could be OP (like 90% of this ship class), well they won't.
I was hoping we will get second to Vindi biggest DPS boat (torp fitted pimped around 2k dps)
Buff BARGHEST damage bonus to 10% or even more is better!
Agree on that and battleships should really be different and had good damage since they are BATTLESHIPS |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
711
|
Posted - 2014.05.26 10:37:00 -
[1234] - Quote
Hagika wrote:TrouserDeagle wrote:Arthur Aihaken wrote:Garviel Tarrant wrote:Barghest has no issues applying to BC's.. Even a cruiser takes about 40% missile dps with 1 web and 1 tp... I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles). that's not a bad thing though. Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system.
you are obviously a highsec mission scrub if the increased speed, agility, missile velocity and ability to use a heavy neut are irrelevant to you. |

Hagika
Hipsters In Space
258
|
Posted - 2014.05.26 11:42:00 -
[1235] - Quote
TrouserDeagle wrote:Hagika wrote:TrouserDeagle wrote:Arthur Aihaken wrote:Garviel Tarrant wrote:Barghest has no issues applying to BC's.. Even a cruiser takes about 40% missile dps with 1 web and 1 tp... I think you've misunderstood. No one's saying that large missiles should apply 100% damage to cruisers or that large missiles should apply 100% damage with target painters and webs. What we are saying is that despite a higher overall DPS with the Barghest, the Raven Navy Issue can actually apply more damage (both with torpedos and cruise missiles). that's not a bad thing though. Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system. you are obviously a highsec mission scrub if the increased speed, agility, missile velocity and ability to use a heavy neut are irrelevant to you.
Yeah because pirate faction ships are used in pvp that often. Oh and my killboard doesnt scream high sec mission runner either Considering I usually reside in null with large alliances....Its a BS. any type of tackle with scram and web will take an already slower BS and make it go snail speed. That is the whole purpose of tackle. Speed and agility are null and void unless you are solo or fly against morons.
So Tank and Damage are king. I expected you to have known that as a pvper, but seems most of the other people care about the 2 major points of the ship..You are magically fascinated but speed and agility and can care less that its dps is that of a garbage T1 BS. A standard raven would be a better choice to fly over this, you will also save yourself almost a bill in isk after the loss. |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
712
|
Posted - 2014.05.26 11:51:00 -
[1236] - Quote
Hagika wrote: Yeah because pirate faction ships are used in pvp that often. Oh and my killboard doesnt scream high sec mission runner either Considering I usually reside in null with large alliances....Its a BS. any type of tackle with scram and web will take an already slower BS and make it go snail speed. That is the whole purpose of tackle. Speed and agility are null and void unless you are solo or fly against morons.
So Tank and Damage are king. I expected you to have known that as a pvper, but seems most of the other people care about the 2 major points of the ship..You are magically fascinated but speed and agility and can care less that its dps is that of a garbage T1 BS. A standard raven would be a better choice to fly over this, you will also save yourself almost a bill in isk after the loss.
lol this guy. I don't know where to start, except by mentioning that you're bad. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 11:56:00 -
[1237] - Quote
Hagika wrote:TrouserDeagle wrote:Hagika wrote:[quote=TrouserDeagle]
Yes it is..A navy ship that costs 400 mil, should not be a better ship in every aspect than a 1+ billion isk pirate missile boat. If you dont think thats bad, get your head checked. You are obviously a gun user and hate missiles to the point that you liked the idea of them being a crap weapon system. you are obviously a highsec mission scrub if the increased speed, agility, missile velocity and ability to use a heavy neut are irrelevant to you. Yeah because pirate faction ships are used in pvp that often. Oh and my killboard doesnt scream high sec mission runner either Considering I usually reside in null with large alliances....Its a BS. any type of tackle with scram and web will take an already slower BS and make it go snail speed. That is the whole purpose of tackle. Speed and agility are null and void unless you are solo or fly against morons. So Tank and Damage are king. I expected you to have known that as a pvper, but seems most of the other people care about the 2 major points of the ship..You are magically fascinated but speed and agility and can care less that its dps is that of a garbage T1 BS. A standard raven would be a better choice to fly over this, you will also save yourself almost a bill in isk after the loss.
Where you do your missions isn't really relevant mate.. The fact is that this is a ship balanced around pvp.. Not how well it kills mission rats.
It applies dps quite fine to BS's and BC's.. With some help it can also apply dps to cruisers (And i for one don't think BS's should be able to do that but meh?) The thing people have been claiming about this being outdpsed by a raven navy is only true against cruiser sized targets and below..
Also its really ******* fast, quite tanky, easy to fit, can point you across the grid and applies dps comparably to other battleships of the class..
Next you will start telling me that the Ort is bad because its bad because its not good enough at killing interceptors... Or the Garmur is bad because it doesn't apply full damage to a succubus.
BYDI recruitment closed-ish |

Sasha Bonilova
Red Federation RvB - RED Federation
0
|
Posted - 2014.05.26 13:04:00 -
[1238] - Quote
Yes.
God yes.
 |

Arthur Aihaken
Perkone Caldari State
3666
|
Posted - 2014.05.26 14:50:00 -
[1239] - Quote
I'm still trying to wrap my head around the size of the Barghest... It could really be half the size and still look relatively decent despite the 'pancake' side profile. And I'm not a fan of the tiny spikes with red lights sticking out all over the top of the hull. For a "stealth" ship it sure has a lot of appendages that don't really seem to serve any purpose except to attach a blinking light. I am currently away, traveling through time and will be returning last week. |

Ralph King-Griffin
Var Foundation inc.
1575
|
Posted - 2014.05.26 17:27:00 -
[1240] - Quote
Arthur Aihaken wrote:I'm still trying to wrap my head around the size of the Barghest... It could really be half the size and still look relatively decent despite the 'pancake' side profile. And I'm not a fan of the tiny spikes with red lights sticking out all over the top of the hull. For a "stealth" ship it sure has a lot of appendages that don't really seem to serve any purpose except to attach a blinking light. i'm quite fond of them actually.
the notion of sig tanking in a ship this size is hilarious, im all for it, great ship. "CAKE CANNOT HOLD UP TO BEING A CHARACTER DAMNIT."
Unsuccessful At Everything |

Lloyd Roses
Artificial Memories
602
|
Posted - 2014.05.26 17:50:00 -
[1241] - Quote
Arthur Aihaken wrote: GÇó This is a rapid heavy missile platform - no doubt about it. If you need convincing, take a close look at the turrets on the original artwork from FanFest. Missile velocity is insane. I couldn't even see the missile contrails half the time. I was getting over 22,000 m/sec with IV skills and a single T2 hydraulic rig.
No. It certainly isn't a torp-platform, but limiting it to RHML is a poor choice aswell. It isn't crap with Heavies - but please, consider cruises. Atleast you then can reload to precisions and still hit futher out than 45km - and even reload back to normal ammo once that target that made you reload is gone.
With two midslots remaining after XL-SB, MWD, heavy CB and longpoint, there should be plenty of good options to fit there (like scrambler+web in general, or invuln+scram if you're the scared one) - and you could also pull a stunt like... double TP.
That aside, I'm really unhappy with the Bargh's highslot layout. Those 7 hardpoints melt just as fast as a vindis/machs highs. I don't get why nightmare and bhaal (cough) are receiving marauder turrets (which are awesome for extended overloading), while mach/vindi are stuck with the most primitive of solutions. Seeing the Bargh wandering right into that trap aswell is such a nono - pls fix. Imo it would also make sense to have the Bargh - fitted with torps - not scratch the 95% PG already. I can understand that webscram+paint+torps+Bargh's speed would make for an unfortunate and swift death of many active HACs, but atleast it should happen at all without two T2 ACRs. "I honestly thought I was in lowsec"
|

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2153
|
Posted - 2014.05.26 18:09:00 -
[1242] - Quote
Ralph King-Griffin wrote:Arthur Aihaken wrote:I'm still trying to wrap my head around the size of the Barghest... It could really be half the size and still look relatively decent despite the 'pancake' side profile. And I'm not a fan of the tiny spikes with red lights sticking out all over the top of the hull. For a "stealth" ship it sure has a lot of appendages that don't really seem to serve any purpose except to attach a blinking light. i'm quite fond of them actually. the notion of sig tanking in a ship this size is hilarious, im all for it, great ship.
I'm guessing you never got to see the Machariel before its size got "nerfed"
**** was hilarious. BYDI recruitment closed-ish |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.26 18:18:00 -
[1243] - Quote
Are the Mordus ships (models) available on test server are the final versions? If yes can try to make the turrets get displayed evenly symmetrically) on both sides of the hull? |

Aglais
Deep Core Mining Inc. Caldari State
505
|
Posted - 2014.05.26 18:30:00 -
[1244] - Quote
Arthur Aihaken wrote:I had an opportunity to try out the new Barghest on SiSi this evening. First impressions: GÇó This thing is *HUGE*. 1757m on the long axis, so it easily dwarfs any other battleship (I'd estimate that it's the size of two Scorpions). It is extremely thin, so it deserves the pancake and stingray references. Did I mention how huge this is?! How can it only have 50mbit in drone bandwidth?! It takes a Gecko several seconds to clear the underside of the hull, lol... GÇó It's relatively fast with good acceleration. Over 1,550 m/sec with a 100MN MWD, a pair of nanos and IV skills. Warp speed sucks as it does with most battleships, but the align time is fairly decent - so there's that. GÇó 7 launchers on each side on the top and 7 launchers split into two rows on the underside. You can tell that like the Machariel this was designed for 8 launchers. It really needs 8 launchers... Did I mention 8 launchers? 6 launchers with a +50% bonus and another low slot would still be an ideal setup for this. GÇó The low signature really helps with tanking so I was able to get away with a single adaptive invulnerability and some passive shield hardeners. I think the whole advantage with this ship is the speed combined with low signature, so things like shield extenders and large core defense field extenders run contrary to the doctrine. This thing rocks the Halo implant set with a signature radius of around 285m.
So it's a Missile Machariel with damage application issues. Down to the "oh wow this thing's almost as big as a carrier holy damn" factor of the old Machariel. Huh.
It's a shame it's essentially an RHML ship; I don't like any of the 'rapid' launchers because of that obscene reload time. Not to mention, heavy missiles still blow. |

Sniper Smith
Center for Advanced Studies Gallente Federation
161
|
Posted - 2014.05.26 18:45:00 -
[1245] - Quote
Garviel Tarrant wrote: I'm guessing you never got to see the Machariel before its size got "nerfed"
**** was hilarious.
I remember undocking my Charon, with a Contacted (assembled) Mach in Cargo.. I undocked INSIDE a Mach.. could barely even see the Freighter.
Ahh the good old days :)
It is a little big for my liking.. that said, you shrink it, it gets thinner.. so.. ya.. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
299
|
Posted - 2014.05.26 21:15:00 -
[1246] - Quote
Well, after going and thinking a bit, I realized that these kiting ships have a bit of a disadvantage, at least on paper.
https://docs.google.com/spreadsheets/d/1SAq4hTSlkqizmUCR8HuhwLYIUsSpm9voQSPzkb3fKho/edit
Forgive me if the actual numbers on the modules are not correct. By that, I mean I used the info available on the wiki, and as we all know, it could be dated. HOWEVER the formulas (therefore the results) are correct. If any number needs updating, feel free to do so (I think I made it public and editable to all) *it'd be great if you didn't mess it up though, I did spend a bit of time in making this* Keep in mind, I left out Officer Launchers because they are hardly relevant, and they just further skew the math. NOTHING is being considered on this, except Skills relating to flight time, cycle time, and flight speed. No DAMAGE related skills and/or modules are being considered.
the TL;DR: I belive that, because of the faster travel speed but halved travel time (equal range), you will apply LESS DPS than a normal ship without this bonus. Specially the BS. The bonuses on the ship make it so less ammo is in space due flight time and module cycle differences. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13507
|
Posted - 2014.05.26 21:40:00 -
[1247] - Quote
Erufen Rito wrote:Well, after going and thinking a bit, I realized that these kiting ships have a bit of a disadvantage, at least on paper. https://docs.google.com/spreadsheets/d/1SAq4hTSlkqizmUCR8HuhwLYIUsSpm9voQSPzkb3fKho/editForgive me if the actual numbers on the modules are not correct. By that, I mean I used the info available on the wiki, and as we all know, it could be dated. HOWEVER the formulas (therefore the results) are correct. If any number needs updating, feel free to do so (I think I made it public and editable to all) *it'd be great if you didn't mess it up though, I did spend a bit of time in making this* Keep in mind, I left out Officer Launchers because they are hardly relevant, and they just further skew the math. NOTHING is being considered on this, except Skills relating to flight time, cycle time, and flight speed. No DAMAGE related skills and/or modules are being considered. the TL;DR: I belive that, because of the faster travel speed but halved travel time (equal range), you will apply LESS DPS than a normal ship without this bonus. Specially the BS. The bonuses on the ship make it so less ammo is in space due flight time and module cycle differences.
The speed bonus is 200%, and your spreadsheet has only 100% (or double speed). Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
299
|
Posted - 2014.05.26 21:55:00 -
[1248] - Quote
Sheimi Madaveda wrote:Erufen Rito wrote:Well, after going and thinking a bit, I realized that these kiting ships have a bit of a disadvantage, at least on paper. https://docs.google.com/spreadsheets/d/1SAq4hTSlkqizmUCR8HuhwLYIUsSpm9voQSPzkb3fKho/editForgive me if the actual numbers on the modules are not correct. By that, I mean I used the info available on the wiki, and as we all know, it could be dated. HOWEVER the formulas (therefore the results) are correct. If any number needs updating, feel free to do so (I think I made it public and editable to all) *it'd be great if you didn't mess it up though, I did spend a bit of time in making this* Keep in mind, I left out Officer Launchers because they are hardly relevant, and they just further skew the math. NOTHING is being considered on this, except Skills relating to flight time, cycle time, and flight speed. No DAMAGE related skills and/or modules are being considered. the TL;DR: I belive that, because of the faster travel speed but halved travel time (equal range), you will apply LESS DPS than a normal ship without this bonus. Specially the BS. The bonuses on the ship make it so less ammo is in space due flight time and module cycle differences. The speed bonus is 200%, and your spreadsheet has only 100% (or double speed). Yep! Noticed that, working on it. The point still sort of stands so far though. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
299
|
Posted - 2014.05.27 00:16:00 -
[1249] - Quote
Erufen Rito wrote:Well, after going and thinking a bit, I realized that these kiting ships have a bit of a disadvantage, at least on paper. https://docs.google.com/spreadsheets/d/1SAq4hTSlkqizmUCR8HuhwLYIUsSpm9voQSPzkb3fKho/editForgive me if the actual numbers on the modules are not correct. By that, I mean I used the info available on the wiki, and as we all know, it could be dated. HOWEVER the formulas (therefore the results) are correct. If any number needs updating, feel free to do so (I think I made it public and editable to all) *it'd be great if you didn't mess it up though, I did spend a bit of time in making this* Keep in mind, I left out Officer Launchers because they are hardly relevant, and they just further skew the math. NOTHING is being considered on this, except Skills relating to flight time, cycle time, and flight speed. No DAMAGE related skills and/or modules are being considered. the TL;DR: I belive that, because of the faster travel speed but halved travel time (equal range), you will apply LESS DPS than a normal ship without this bonus. Specially the BS. The bonuses on the ship make it so less ammo is in space due flight time and module cycle differences. EDIT: I am currently editing formatting and implementing a fix to the situation. I am aware that anything below rockets does not have the correct velocity bouns applied to it. I will update once i'm done. (cant be too hard....)Table should be up to date, with no further formula errors. I also implemented what I think could fix this, a 50% ROF increase. You can see the before and after. Of course, this is on a max range scenario. To elaborate:
As per that table, red numbers=good. With this weapons platform, in order to keep damage projection consistent both, the bonused and unbonused numbers, have to be at 0.0 difference, on the ROF Gap value. This would imply that as your missiles are hitting the target, your next volley is leaving your tubes.
In the cases where the numbers are red, it means that before your missiles hit your target, the next volley is already leaving your tubes. This leads to a consistent DPS application, making it less likely for it to be repped on the "downtimes" you get while the missile chain makes it's way to the target.
In the cases where the numbers are black, it means that after your missiles hit, x many seconds will pass before your next volley is even launched. This leads to a broken up damage chain, and thus lower applied DPS.
Notice how with the Hull Bonuses vs the All V bonuses, the tendency is to be black, by quite a significant margin. This means that your Mordu's ships will have lower applied DPS, when compared to any other missile plataform without these bonuses. Furthermore the T2 Base+All V is very close to or at 0.0 in almost every case. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Arthur Aihaken
Perkone Caldari State
3669
|
Posted - 2014.05.27 00:41:00 -
[1250] - Quote
Erufen Rito wrote:I also implemented what I think could fix this, a 50% ROF increase. You can see the before and after. Of course, this is on a max range scenario. We absolutely, positively do not want a ROF increase. This will basically f**k up rapid launchers and damage application with multiple targets. So no, definitely not and no damn way. I am currently away, traveling through time and will be returning last week. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
299
|
Posted - 2014.05.27 00:46:00 -
[1251] - Quote
Arthur Aihaken wrote:Erufen Rito wrote:I also implemented what I think could fix this, a 50% ROF increase. You can see the before and after. Of course, this is on a max range scenario. We absolutely, positively do not want a ROF increase. This will basically f**k up rapid launchers and damage application with multiple targets. So no, definitely not and no damn way. I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Arthur Aihaken
Perkone Caldari State
3669
|
Posted - 2014.05.27 01:13:00 -
[1252] - Quote
Erufen Rito wrote:I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. Rate of fire nerfs rapid launchers. Period. If you can't comprehend why this is a bad idea on every level, then you don't understand the first thing about missile mechanics. I am currently away, traveling through time and will be returning last week. |

Cygnet Lythanea
World Welfare Works Association Independent Faction
510
|
Posted - 2014.05.27 01:14:00 -
[1253] - Quote
Sadly, i see these ships as one more thing to collect dust in a hanger. They're going to be too expensive to be viable for PvP, so why give them a PvP bonus? |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13507
|
Posted - 2014.05.27 01:16:00 -
[1254] - Quote
More vollies in space is bad. Faster missile speed is good. You argue that the ship should have a RoF bonus simply to get more vollies into space at a time, which hurts the rapid missile fits, and is completely unrelated to the missile range bonuses in any way besides number of vollies in space (1 volley is best). Having more than one volley at a time opens up the opportunity for wasted vollies, and having faster missiles means your DPS hits targets from range more like a turret than a missile launcher, which is great.
High volley and low RoF is completely reasonable, and in many cases can be stronger than low volley but high RoF, ESPECIALLY against logistics.
A range bonus does not affect DPS in any way besides range, and the only occasion this style of range bonus would be worse than just a velocity bonus would be when you are flying away from someone at high speeds while being very far away from them. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1185
|
Posted - 2014.05.27 01:51:00 -
[1255] - Quote
Cygnet Lythanea wrote:Sadly, i see these ships as one more thing to collect dust in a hanger. They're going to be too expensive to be viable for PvP, so why give them a PvP bonus? People already use other pirate vessels for PvP, and should the drops work as intended these should likely fall into the same price range. Granted there will be the usual initial inflated prices, but after that, since the other pirate vessels see PvP use, why wouldn't these? |

Onictus
Sigillum Militum Xpisti Black Legion.
918
|
Posted - 2014.05.27 01:55:00 -
[1256] - Quote
Arthur Aihaken wrote:Erufen Rito wrote:I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. Rate of fire nerfs rapid launchers. Period. If you can't comprehend why this is a bad idea on every level, then you don't understand the first thing about missile mechanics.
Because rapids are ****, and RoF realy has little to do with it.
That reload time.....that has something to do with it. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
299
|
Posted - 2014.05.27 02:24:00 -
[1257] - Quote
Arthur Aihaken wrote:Erufen Rito wrote:I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. Rate of fire nerfs rapid launchers. Period. If you can't comprehend why this is a bad idea on every level, then you don't understand the first thing about missile mechanics. Or, maybe, it actually doesn't. Maaaaybe, just MAAAAYBE you are fundamentally wrong. But what do I know, you have all the right badges of wisdom, or something.
Sheimi Madaveda wrote:More vollies in space is bad. Faster missile speed is good. You argue that the ship should have a RoF bonus simply to get more vollies into space at a time, which hurts the rapid missile fits, and is completely unrelated to the missile range bonuses in any way besides number of vollies in space (1 volley is best). Having more than one volley at a time opens up the opportunity for wasted vollies, and having faster missiles means your DPS hits targets from range more like a turret than a missile launcher, which is great.
High volley and low RoF is completely reasonable, and in many cases can be stronger than low volley but high RoF, ESPECIALLY against logistics.
A range bonus does not affect DPS in any way besides range, and the only occasion this style of range bonus would be worse than just a velocity bonus would be when you are flying away from someone at high speeds while being very far away from them. You probably didn't read my post. I said that the closer to 0.0 the difference between missile hit and missile leaving launcher is, the better. In easier terms, it means 1 volley in space is best. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Joe Boirele
Lords 0f Justice Lords Of Stars
47
|
Posted - 2014.05.27 02:27:00 -
[1258] - Quote
Erufen Rito wrote:Arthur Aihaken wrote:Erufen Rito wrote:I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. Rate of fire nerfs rapid launchers. Period. If you can't comprehend why this is a bad idea on every level, then you don't understand the first thing about missile mechanics. Or, maybe, it actually doesn't. Maaaaybe, just MAAAAYBE you are fundamentally wrong. But what do I know, you have all the right badges of wisdom, or something.
The faster your launchers fire, the faster you have to reload. The goal of any sane rapid launcher fit is to squeeze every bit of damage out of the clip of missiles you have in the launcher, because reloading with rapids in combat is a good way to end up on a lossmail. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Erufen Rito
The Dark Space Initiative Scary Wormhole People
299
|
Posted - 2014.05.27 02:32:00 -
[1259] - Quote
Joe Boirele wrote:Erufen Rito wrote:Arthur Aihaken wrote:Erufen Rito wrote:I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. Rate of fire nerfs rapid launchers. Period. If you can't comprehend why this is a bad idea on every level, then you don't understand the first thing about missile mechanics. Or, maybe, it actually doesn't. Maaaaybe, just MAAAAYBE you are fundamentally wrong. But what do I know, you have all the right badges of wisdom, or something. The faster your launchers fire, the faster you have to reload. The goal of any sane rapid launcher fit is to squeeze every bit of damage out of the clip of missiles you have in the launcher, because reloading with rapids in combat is a good way to end up on a lossmail. Except the problem is not the ROF, but the reload time. This is as nice as I get. Best quote ever https://forums.eveonline.com/default.aspx?g=posts&m=4137165#post4137165 |

Sheimi Madaveda
Arma Purgatorium Neutral in Local.
13508
|
Posted - 2014.05.27 02:42:00 -
[1260] - Quote
Oh, I read the post, but after realizing that technically 0 vollies in space is the best (I.E. turrets) the best number you want is not 0 but the exact RoF of the missile launcher because it means the missile would hit instantly.
I should edit my post to say "as close to 0 as possible is best" or something like that. Arma Purgatorium - Once for the State, Now for the King Low Sec, PvP, Industrial - Open for Recruiting http://armapurgatorium.files.wordpress.com/2012/11/arpur_recruit1.png-á |

Joe Boirele
Lords 0f Justice Lords Of Stars
47
|
Posted - 2014.05.27 03:05:00 -
[1261] - Quote
Erufen Rito wrote:Joe Boirele wrote:Erufen Rito wrote:Arthur Aihaken wrote:Erufen Rito wrote:I don't think it's a problem whatsoever. I mean, the fastest launcher there is AFAIK are rocket launchers, which would cycle once per second with this method. Rate of fire nerfs rapid launchers. Period. If you can't comprehend why this is a bad idea on every level, then you don't understand the first thing about missile mechanics. Or, maybe, it actually doesn't. Maaaaybe, just MAAAAYBE you are fundamentally wrong. But what do I know, you have all the right badges of wisdom, or something. The faster your launchers fire, the faster you have to reload. The goal of any sane rapid launcher fit is to squeeze every bit of damage out of the clip of missiles you have in the launcher, because reloading with rapids in combat is a good way to end up on a lossmail. Except the problem is not the ROF, but the reload time.
I fail to see your point. Nothing will change the reload time, unless one of the devs decides that rapid launchers need change (they do), and decides to reduce reload time. And ROF certainty doesn't help reload time. Enemies are just friends who stab you in the front.
Might makes right!
Proud Rattlesnake pilot. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1185
|
Posted - 2014.05.27 03:24:00 -
[1262] - Quote
Erufen Rito wrote:Except the problem is not the ROF, but the reload time. So long as you have the long reload you want as much damage between reloads as possible. ROF bonuses give 0 more damage between reloads, hence why they have no real benefit to rapid launchers.
|

Arthur Aihaken
Perkone Caldari State
3669
|
Posted - 2014.05.27 04:38:00 -
[1263] - Quote
Erufen Rito wrote:Or, maybe, it actually doesn't. Maaaaybe, just MAAAAYBE you are fundamentally wrong. But what do I know, you have all the right badges of wisdom, or something. According to your 'wisdom', the Raven and Raven Navy Issue should deal the same dps. In fact, according to you - a ROF bonus is better than raw damage - so the Raven should probably perform better than the Raven Navy Issue. Let's look at the reality (T2 launchers, Faction ammo, 4x T2 BCU, V skills - no implants):
GÇó Raven ... 837 dps (paper), 491 dps (actual) GÇó Raven Navy Issue ... 837 dps (paper), 547 dps (actual) - 11.4% higher
Wait... wtf? What's going on here is that rapid launchers already have an insane ROF - but a 35-second reload. So by increasing the ROF you're actually bringing the sustained dps down. And with a higher ROF, the incidence of wasted volleys increases. Unlike turrets, overheating doesn't increase damage - it increases ROF - so overheating further exacerbates the problem even further.
This is why the best (current) missile ship is the Typhoon Fleet Issue (6 launchers @ 37.5% damage = 8.25 effective), followed by the Raven Navy Issue, the Scorpion Navy Issue, Raven and Typhoon. Feel free to work the numbers out for yourself, but given the choice of a ROF bonus or damage bonus - the answer is obvious.
Erufen Rito wrote:Except the problem is not the ROF, but the reload time. We begged and pleaded for months and finally got it reduced by 5 seconds with a small bump in ammunition capacity. Subsequent calls for some additional adjustments have gone unanswered... I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3669
|
Posted - 2014.05.27 04:59:00 -
[1264] - Quote
So can anyone offer any insight into the massive size of the Barghest? (1757m long axis) Just to put this in perspective...
GÇó Rokh is 1025m GÇó Vindicator is 1083m GÇó Typhoon is 1144m GÇó Obelisk freighter is 1162m GÇó Orca is 1451m GÇó Machariel is 1452m GÇó Nestor is 1467m GÇó Maelstrom is 1484m GÇó Hyperion is 1509m GÇó Apocalypse is 1550m GÇó Fenir is 1926m GÇó Nidhoggur carrier is 2188m
Well, it comes in black. I am currently away, traveling through time and will be returning last week. |

elitatwo
Congregatio
228
|
Posted - 2014.05.27 05:13:00 -
[1265] - Quote
Arthur Aihaken wrote:So can anyone offer any insight into the massive size of the Barghest? (1757m long axis) Just to put this in perspective...
GÇó Rokh is 1025m GÇó Vindicator is 1083m GÇó Typhoon is 1144m GÇó Obelisk freighter is 1162m GÇó Orca is 1451m GÇó Machariel is 1452m GÇó Nestor is 1467m GÇó Maelstrom is 1484m GÇó Hyperion is 1509m GÇó Apocalypse is 1550m GÇó Fenir is 1926m GÇó Nidhoggur carrier is 2188m
Well, it comes in black.
Nobody cares!
I on the other hand care a lot. My missiles and torpedos would be all perfect as they are if some, who's name I won't tell, will make that nonsence he created go away.
That part is very easy, mark the lines in the code and press 'DEL'. All missile problems solved.
The Barghest is now zee best missle battleship in EVE.
Zee End signature |

Phrike Horizon
The Alpha Project
0
|
Posted - 2014.05.27 05:21:00 -
[1266] - Quote
Arthur Aihaken wrote:So can anyone offer any insight into the massive size of the Barghest? (1757m long axis) Just to put this in perspective...
GÇó Rokh is 1025m GÇó Vindicator is 1083m GÇó Typhoon is 1144m GÇó Obelisk freighter is 1162m GÇó Orca is 1451m GÇó Machariel is 1452m GÇó Nestor is 1467m GÇó Maelstrom is 1484m GÇó Hyperion is 1509m GÇó Apocalypse is 1550m GÇó Fenir is 1926m GÇó Nidhoggur carrier is 2188m
Well, it comes in black.
I personally am anxious to see how big it is when it finally hits with Kronos though it may look incredibly goofy but didn't you mention it comes in black? |

Malcolm Malicious
Malware Detected Brave Collective
65
|
Posted - 2014.05.27 06:36:00 -
[1267] - Quote
They should lower the reload on rapid launchers to 20 seconds. |

Carniflex
StarHunt Mordus Angels
216
|
Posted - 2014.05.27 08:57:00 -
[1268] - Quote
Tyberius Franklin wrote:Cygnet Lythanea wrote:Sadly, i see these ships as one more thing to collect dust in a hanger. They're going to be too expensive to be viable for PvP, so why give them a PvP bonus? People already use other pirate vessels for PvP, and should the drops work as intended these should likely fall into the same price range. Granted there will be the usual initial inflated prices, but after that, since the other pirate vessels see PvP use, why wouldn't these?
Because it's as "good" as Nestor? The other recent "pirate" BS hull. Other pirate BS are used because they are actually pretty good at something. When some platform is actually good for something then price does not matter all that much anymore as there are people who can afford the best tool in the toolbox. If it's just kind of "meh" then only some misinformed people use it, especially if it is not some reasonable "bang for buck" compromise.
Even today there are some pirate BS that are used more in PvE than in PvP (Nightmare, for example) - it remains to be seen what the upcoming re-balance pass is doing in that regard. Here, sanity... niiiice sanity, come to daddy... okay, that's a good sanity... *THWONK!* GOT the bastard. |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.27 10:11:00 -
[1269] - Quote
Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser?
It's tank is kinda lame, but still it will be hard to catch the bastar*. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2161
|
Posted - 2014.05.27 11:13:00 -
[1270] - Quote
Cassius Invictus wrote:Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser?
It's tank is kinda lame, but still it will be hard to catch the bastar*.
Dude, train your navigation skills O.o
The Orthus goes 2300 m/s BYDI recruitment closed-ish |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3334
|
Posted - 2014.05.27 11:48:00 -
[1271] - Quote
Garviel Tarrant wrote:Cassius Invictus wrote:Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser?
It's tank is kinda lame, but still it will be hard to catch the bastar*. Dude, train your navigation skills O.o The Orthus goes 2300 m/s
Then there's the Stabber fleet issue.
2160m/s with a 10mn MWD.
Fast, but not crazy fast.
(crazy would be filling it with overdrive injectors, to go over 3km/s) Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Nagarythe Tinurandir
Cataclysm Enterprises Easily Offended
185
|
Posted - 2014.05.27 12:09:00 -
[1272] - Quote
Cassius Invictus wrote:Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser?
It's tank is kinda lame, but still it will be hard to catch the bastar*.
well it's a missile kiter, so fast and meh tank. sounds fine to me. |

Malcanis
Vanishing Point. The Initiative.
15662
|
Posted - 2014.05.27 12:16:00 -
[1273] - Quote
Cassius Invictus wrote:Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser?
It's tank is kinda lame, but still it will be hard to catch the bastar*.
Almost as if it's supposed to be in some kind of fast kiting role or something? "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

Komodo Askold
No Code of Conduct Fluffeh Bunneh Murder Squad
141
|
Posted - 2014.05.27 12:19:00 -
[1274] - Quote
Out of curiosity, I just did some quick calculus at what would increase the Barghest (theorical) damage: adding an 8th launcher or increasing the 5% damage bonus to 7.5%.
- Adding an 8th launcher: would increase damage by 14.3% refering to what it does now. - Increasing damage bonus to 7.5%: would increase damage by 12.5% refering to what it does now (all skills at 5).
I'm posting this here in case it's useful for discussion. Many people claim a damage application bonus. The other alternative would be to increase its damage output in one of these ways. I have no idea which one would be better for the balance, but adding an 8th launcher would be better than giving it a 7.5% damage bonus, as it not only allows it for slighty more damage but also makes its hardpoints to be symmetrical on the model. I insist, I don't know if that would be too much damage! But it being a Pirate Battleship seems like it could use some more damage. |

King Rothgar
Aegis Interplanetary .Inc Sanguis Ignis Prosperitum
407
|
Posted - 2014.05.27 12:29:00 -
[1275] - Quote
Was just toying with the frigate and cruiser on SISI, I likey! They are a skirmisher's dream, solid dps (nothing fantastic, but good), on the faster side of things and long ranged. Slap a RF point on it, toss in off grid links and I see absolutely no reason to come closer than 50km... with the frigate. Thing is a nano-slicer on crack.
The cruiser is equally impressive. Some previous posters said the bonuses are uninteresting and yes, taken on an individual bonus by bonus level there isn't anything new. But what we haven't seen before is a proper kiting missile boat. We have missile ships yes, and some can kinda kite but they all come with heavy duty tanking bonuses at the expense of speed/agility.
This is the first time we have a true kiting ship with missiles. It's also interesting in that it's the first ship with a point range bonus that also gets a range bonus to its primary weapons. All the others are close range brawlers or straight tacklers with minimal armament. So it is something truly new and does not overlap with any other ship I can think of.
I have no comment on the BS. BS's in general aren't exactly something I think of when I think "skirmish." Fireworks and snowballs are great, but what I really want is a corpse launcher. |

Cassius Invictus
Thou shalt not kill A Nest of Vipers
90
|
Posted - 2014.05.27 13:17:00 -
[1276] - Quote
Garviel Tarrant wrote:Cassius Invictus wrote:Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser?
It's tank is kinda lame, but still it will be hard to catch the bastar*. Dude, train your navigation skills O.o The Orthus goes 2300 m/s
LoL ok I will. I'm used to armour tanked T3 that go 1200 max . Still a nano BC will go more than 1500 so I guess it's ok.
|

elitatwo
Congregatio
228
|
Posted - 2014.05.27 15:22:00 -
[1277] - Quote
Komodo Askold wrote:Out of curiosity, I just did some quick calculus at what would increase the Barghest (theorical) damage: adding an 8th launcher or increasing the 5% damage bonus to 7.5%. - Adding an 8th launcher: would increase damage by 14.3% refering to what it does now. - Increasing damage bonus to 7.5%: would increase damage by 12.5% refering to what it does now (all skills at 5). I'm posting this here in case it's useful for discussion. Many people claim a damage application bonus. The other alternative would be to increase its damage output in one of these ways. I have no idea which one would be better for the balance, but adding an 8th launcher would be better than giving it a 7.5% damage bonus, as it not only allows it for slighty more damage but also makes its hardpoints to be symmetrical on the model. I insist, I don't know if that would be too much damage! But it being a Pirate Battleship seems like it could use some more damage. EDIT: just flied around a bit with the frigate and cruiser. I have to congratulate the art team here!  They're very beautiful ships, and I loved the fact they fold themselves like origami when warping. Nice!
To satisfy your curiousity, the damage on the Barghest is fine the way it is. What is not fine is the way missiles do not damage to other flying objects in space.
And here it is again, the missile tracking nonsence needs to go and the missile damage goes back to where is was. I know scary thoughts yada yada.
At least someone from the CSM should recon that that has actual merrit. And I really know what I am talking about.
Listen folks, missiles are artilley turrets that do damage at the end of the launcher cycle. But do not fear, the end is not near because artillery turrets has more damage than any missile volley and if you are fast enough, you can outrun them.
Things are not necessarly overpowered because pilots are bad at flying ships. signature |

Arthur Aihaken
Perkone Caldari State
3672
|
Posted - 2014.05.27 17:29:00 -
[1278] - Quote
elitatwo wrote:What is not fine is the way missiles do not damage to other flying objects in space. The formula is fine - what we need is a 25-50% bump in explosion velocity across all missiles so that they do close to 100% damage to stationary or slow-moving targets. I am currently away, traveling through time and will be returning last week. |

elitatwo
Congregatio
228
|
Posted - 2014.05.27 18:01:00 -
[1279] - Quote
Arthur Aihaken wrote:elitatwo wrote:What is not fine is the way missiles do not damage to other flying objects in space. The formula is fine - what we need is a 25-50% bump in explosion velocity across all missiles so that they do close to 100% damage to stationary or slow-moving targets.
This wasn't a typo 
And why not ditch all of that explosion nonsence all together?
Imagine torpedos able to hurt a destroyer at 65km. Not that a destroyer vessel should ever get on the same grid as a battleship but things happen.
You know that I am right and that I know what I am saying. signature |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1186
|
Posted - 2014.05.27 20:18:00 -
[1280] - Quote
Carniflex wrote:Tyberius Franklin wrote:Cygnet Lythanea wrote:Sadly, i see these ships as one more thing to collect dust in a hanger. They're going to be too expensive to be viable for PvP, so why give them a PvP bonus? People already use other pirate vessels for PvP, and should the drops work as intended these should likely fall into the same price range. Granted there will be the usual initial inflated prices, but after that, since the other pirate vessels see PvP use, why wouldn't these? Because it's as "good" as Nestor? The other recent "pirate" BS hull. Other pirate BS are used because they are actually pretty good at something. When some platform is actually good for something then price does not matter all that much anymore as there are people who can afford the best tool in the toolbox. If it's just kind of "meh" then only some misinformed people use it, especially if it is not some reasonable "bang for buck" compromise. Even today there are some pirate BS that are used more in PvE than in PvP (Nightmare, for example) - it remains to be seen what the upcoming re-balance pass is doing in that regard. She wasn't speaking exclusively to the BS so while that encompasses 1 of the ships, it does nothing to address the other 2.
|

Cordo Draken
ABOS Industrial Enterprises The Marmite Collective
89
|
Posted - 2014.05.27 20:27:00 -
[1281] - Quote
Again... Seeing only complaint about Barghest. Ran a lot of desings on the 3.
With Mordu's getting the Point range bonus along with being "Missile Specialists", they seemed destined as kiting ships.
Garmur- a pain to fit, went with light missiles for Kiting... Terrible damage output, but fast... Faction interceptor w/o interceptor benefits... Meh, will pass on this ship.
Orthrus - best of the 3. Good speed, DPS... It's not a Tengu, but after the initial Hype costs go down... Should be much cheaper than one.
Barghest - did many versions of this ship except Cruise missiles... I never use them. Shield tanking seems to yield crappy fits, but Armor tanking with Torps a Heavy Neut, MWD, Disruptor, at least 1 TP and various ewar to your liking and heavy Cap Booster went as my favorite version of this ship. MWD still kept me ahead of most other BS and DPS was decently applied. The Armor amount from just 1 1600 plate was shocking and may be a glitch as it showed me 34k raw Armor HP yielding 114k EHP! I'm not saying I'll run out and get this thing... But, if the increased the missile Damage Bonus up more... It would be worth thinking about for certain senarios.
Overall Mordu's ships look cool, but at this point, for me... Only act as basic T1 ships and not the Kick-@$$ heights of other Pirate Factions. Costs won't be worth the Hulls as the sit now.
My .02 isk. eëÆWhomever said, "You only get one shot to make a good impression," was utterly wrong. I've made plenty of great impressions with my AutocannonseëÆ eÉà |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2162
|
Posted - 2014.05.27 20:46:00 -
[1282] - Quote
Cordo Draken wrote:Again... Seeing only complaint about Barghest. Ran a lot of desings on the 3.
With Mordu's getting the Point range bonus along with being "Missile Specialists", they seemed destined as kiting ships.
Garmur- a pain to fit, went with light missiles for Kiting... Terrible damage output, but fast... Faction interceptor w/o interceptor benefits... Meh, will pass on this ship.
Orthrus - best of the 3. Good speed, DPS... It's not a Tengu, but after the initial Hype costs go down... Should be much cheaper than one.
Barghest - did many versions of this ship except Cruise missiles... I never use them. Shield tanking seems to yield crappy fits, but Armor tanking with Torps a Heavy Neut, MWD, Disruptor, at least 1 TP and various ewar to your liking and heavy Cap Booster went as my favorite version of this ship. MWD still kept me ahead of most other BS and DPS was decently applied. The Armor amount from just 1 1600 plate was shocking and may be a glitch as it showed me 34k raw Armor HP yielding 114k EHP! I'm not saying I'll run out and get this thing... But, if the increased the missile Damage Bonus up more... It would be worth thinking about for certain senarios.
Overall Mordu's ships look cool, but at this point, for me... Only act as basic T1 ships and not the Kick-@$$ heights of other Pirate Factions. Costs won't be worth the Hulls as the sit now.
My .02 isk.
Garmur outdps's pretty much all other lml boats and its easier to fit than pretty much all of them as well, stop being bad.
Orthus - no a tengu can't orbit you at 40 and keep you pointed.. or scram you at 20.
Barghest.. Surely you don't need scram range for station games.
In fact you seem to be discounting the scram/point part entirely.. which is pretty much the most important part of the ship for actual pvp. BYDI recruitment closed-ish |

Sniper Smith
Center for Advanced Studies Gallente Federation
162
|
Posted - 2014.05.27 21:02:00 -
[1283] - Quote
We are now a week out.. and still no comments from CCP Rise. |

Quinn Corvez
Probe Patrol Ixtab.
234
|
Posted - 2014.05.27 22:58:00 -
[1284] - Quote
Yeah rise isn't big on comunity interaction or acting of feedback. People told him the Nestor was a bad design and he refused to give it worthwhile bonuses.
That said, the mordu's ships are okay but i feel the need an extra low slot to make them viable armour ships. |

Arthur Aihaken
Perkone Caldari State
3674
|
Posted - 2014.05.28 02:20:00 -
[1285] - Quote
Sniper Smith wrote:We are now a week out.. and still no comments from CCP Rise. Who? I am currently away, traveling through time and will be returning last week. |

Malcolm Malicious
Malware Detected Brave Collective
65
|
Posted - 2014.05.28 05:05:00 -
[1286] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:We are now a week out.. and still no comments from CCP Rise. Who?
What's a CCP Rise |

elitatwo
Congregatio
229
|
Posted - 2014.05.28 05:21:00 -
[1287] - Quote
Malcanis wrote:Cassius Invictus wrote:Why is Orthus going around 1900 m/s on 10mn MWD on test server? Is't it a little to fast for a cruiser?
It's tank is kinda lame, but still it will be hard to catch the bastar*. Almost as if it's supposed to be in some kind of fast kiting role or something? And still a couple of hundred m/s slower than the comparable Cynabal.
My ham Orthus makes fun of every Cynabel that dares to look at me funny... signature |

Valleria Darkmoon
Convicts and Savages Shadow Cartel
248
|
Posted - 2014.05.28 09:48:00 -
[1288] - Quote
The Orthrus has a warp speed of 27 AU/s?? That's awesome, with a cloaky alt to get a warp-in you won't even see it on d-scan before it lands.
So I guess the deal here is to get a hold of the Garmur as quickly as possible then get as much use as possible out of it before the nerfbat comes down on it so hard it gets demoted to Punisher/Cruor tier? |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
799
|
Posted - 2014.05.28 10:02:00 -
[1289] - Quote
Arthur Aihaken wrote:Sniper Smith wrote:We are now a week out.. and still no comments from CCP Rise. Who? Be fair, we probably broke him.
It must be a special Icelandic version of hell to be forced to deal with EvE forum feedback. To be forced to deal with it every day would make anyone run away screaming. I visualise his desk a little like the laboratory/treatment room in clockwork orange, where he is strapped down with his eyes held open.
I just wish there was some form we could put in comments and suggestions, that would be read, without having to " mix" with certain EOnforum "residents". Some are fine, others make the bonus room seem like a fun activity for the visitor in comparison.
How about it, just for features and ideas, a form with 2 checkboxes, like, dislike. And a comment box. Everyone could see it, but you could only post your opinion once per thread?
And let's stop breaking Dev's There is one EvE. Many people. Many lifestyles. WE are EvE |

chaosgrimm
Universal Production and Networking Services
127
|
Posted - 2014.05.28 11:35:00 -
[1290] - Quote
Malcolm Malicious wrote:Arthur Aihaken wrote:Sniper Smith wrote:We are now a week out.. and still no comments from CCP Rise. Who? What's a CCP Rise
I think it is a type of poker hand. |

W0lf Crendraven
The Tuskers The Tuskers Co.
248
|
Posted - 2014.05.28 13:19:00 -
[1291] - Quote
epicurus ataraxia wrote:Arthur Aihaken wrote:Sniper Smith wrote:We are now a week out.. and still no comments from CCP Rise. Who? Be fair, we probably broke him. It must be a special Icelandic version of hell to be forced to deal with EvE forum feedback. To be forced to deal with it every day would make anyone run away screaming. I visualise his desk a little like the laboratory/treatment room in clockwork orange, where he is strapped down with his eyes held open. I just wish there was some form we could put in comments and suggestions, that would be read, without having to " mix" with certain EO forum "residents". Some are fine, others make the bonus room seem like a fun activity for the visitor in comparison. What must that be like for a dev to read when trying to filter out the good stuff? How about it, just for features and ideas, a form with 2 checkboxes, like, dislike. And a comment box. Everyone could see it, but you could only post your opinion once per thread? And let's stop breaking Dev's
Agree to a point, must be incredebly hard for a game dev to get proper feedback from these forums for the most part. Sure there is the occasional "oh damn, didnt think of that" but mostly you have opinions that are contradicting yours, and then you have the problem that 80% of the opinions are wrong, so you have to go through the wrong ones, filter out the ones that seem right, yet still wrong as you dont agree with them as otherwise youd have made the same change that person asked for, and most likely those arent even presented properly and might be lost in other kind of feedback, then you have the hate to deal with and so on. So they either go the route "nearly everyone asked for it" or the "i know that guy and he really knows what he is talking about so im listening to his feedback" way if they dont have time to filter through all the garbage.
Ah well, thats what you get payed for.
|

Arthur Aihaken
Perkone Caldari State
3679
|
Posted - 2014.05.28 14:38:00 -
[1292] - Quote
epicurus ataraxia wrote:Be fair, we probably broke him. He didn't need any help. It's only a "discussion" of features and ideas when you actually take the time to interact or respond in your own official thread... Most of us work full-time (and then some), and still manage to find time in our busy lives to not only play EVE - but participate in these forums, as well. It reminds me of that Despair Inc. adage: "Maybe if we start ignoring the customer they'll leave us alone..."
6 days to Kronos - it's almost a certainty nothing will be changing at this point. So lacking in some areas or not, what's been up on SiSi for the past week is almost certainly what's going to be delivered next week. I am currently away, traveling through time and will be returning last week. |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
800
|
Posted - 2014.05.28 15:30:00 -
[1293] - Quote
Arthur Aihaken wrote:epicurus ataraxia wrote:Be fair, we probably broke him. He didn't need any help. It's only a "discussion" of features and ideas when you actually take the time to interact or respond in your own official thread... Most of us work full-time (and then some), and still manage to find time in our busy lives to not only play EVE - but participate in these forums, as well. It reminds me of that Despair Inc. adage: "Maybe if we start ignoring the customer they'll leave us alone..." 6 days to Kronos - it's almost a certainty nothing will be changing at this point. So lacking in some areas or not, what's been up on SiSi for the past week is almost certainly what's going to be delivered next week.
Shame, at least releases will happen more often. Maybe it will take less than forever to put the rattlesnake right next time. Sure if you love rapid heavy missiles, it will do a different job in a sort of rapid heavy missile way, but why bother fitting drones to it at all. Something for hotdrop gankers I guess. Damn all use for anyone else. Wonder how many of them will actually buy more than one though, they will drop it like a hot potato after losing the first.
But give it it's due, when it only costs 100 isk then it is fun for a short blast. There is one EvE. Many people. Many lifestyles. WE are EvE |
|

CCP Rise
C C P C C P Alliance
4252

|
Posted - 2014.05.28 17:13:00 -
[1294] - Quote
Oh gosh you guys.
We are going to TQ with things set like this. I can see your posts that DPS for the Barghest is a concern but we are pretty sure that because of the other advantages it offers (which are numerous) that it will do quite well. We'll watch what happens after release and make changes if needed.
For those of you still here on page 70 feeling frustrated with the amount of interaction from us, I would say a few things:
- My(our) interaction will always slow down over the life of a feedback thread. This is partly because we have to shift focus to other work and partly because most good arguments for changes appear in early stages of the thread (for example in this thread, Barghest DPS was raised as a concern throughout and we discussed that feedback and decided not to make a change very early on). Once an idea has been acknowledged and acted on (or not acted on) we are very unlikely to continue posting about it.
- Just because we aren't responding does not mean we aren't reading. The CSM raised the idea of officially closing off feedback threads when we move to later stages but we really don't want to do back because it can be the case that new information comes up or new ideas are raised later on and we would hate to miss the opportunity to see those things. So while the frequency that we are able to check and respond may go down, the value of having a feedback thread does not.
- Finally, while I really like talking with you guys and want you to understand our decisions and designs as much as possible, the primary purpose of feedback threads is for us to gather information. As much as I wish I could spend time talking through every issue you raise, sometimes just knowing you have that issue is enough and we take that information and make the best we can of it, which may not include a post to you.
We find these thread invaluable and I hope that even when you see our posting slowing down you won't stop giving feedback or feel frustrated by these threads generally.
Thanks for reading and for posting <3 @ccp_rise |
|

Harvey James
The Sengoku Legacy
826
|
Posted - 2014.05.28 17:17:00 -
[1295] - Quote
CCP Rise wrote:Oh gosh you guys. We are going to TQ with things set like this. I can see your posts that DPS for the Barghest is a concern but we are pretty sure that because of the other advantages it offers (which are numerous) that it will do quite well. We'll watch what happens after release and make changes if needed. For those of you still here on page 70 feeling frustrated with the amount of interaction from us, I would say a few things:
- My(our) interaction will always slow down over the life of a feedback thread. This is partly because we have to shift focus to other work and partly because most good arguments for changes appear in early stages of the thread (for example in this thread, Barghest DPS was raised as a concern throughout and we discussed that feedback and decided not to make a change very early on). Once an idea has been acknowledged and acted on (or not acted on) we are very unlikely to continue posting about it.
- Just because we aren't responding does not mean we aren't reading. The CSM raised the idea of officially closing off feedback threads when we move to later stages but we really don't want to do back because it can be the case that new information comes up or new ideas are raised later on and we would hate to miss the opportunity to see those things. So while the frequency that we are able to check and respond may go down, the value of having a feedback thread does not.
- Finally, while I really like talking with you guys and want you to understand our decisions and designs as much as possible, the primary purpose of feedback threads is for us to gather information. As much as I wish I could spend time talking through every issue you raise, sometimes just knowing you have that issue is enough and we take that information and make the best we can of it, which may not include a post to you.
We find these thread invaluable and I hope that even when you see our posting slowing down you won't stop giving feedback or feel frustrated by these threads generally. Thanks for reading and for posting <3
i hope you read my posts on the very strong tank these have compared too the angel and serpentis ships .. basically the other attack ships .. still not sure if sansha are attack or combat .. the crap agility suggests the latter..
Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

Mario Putzo
Welping and Dunking.
915
|
Posted - 2014.05.28 17:21:00 -
[1296] - Quote
Happy with all these ships.
Frig, Pretty awesome support tackle ship and I would imagine a solo roamer as well, I think however that its base Shield HP should be reduced a bit though, it seems kinda tanky for the role it fills. It should be fit to focus on mitigating damage, not soaking a few hits and bugging off.
Cruiser, Fantastic, probably my new favorite ship right now. The limited CPU makes you choose what you want to do with it which is nice to have since being able to kite/gank/tank would just be silly. Ive been enjoying ripping around with Heavies and a Nano fit, its like the old Nano Drake, but better. Super excited to play with these on Tranquility, already have a nice fleet comp set aside for them and everything, should be a blast. Along the lines of the Garmur though I think the base shield should be lowered slightly to reinforce the idea that you want to mitigate not take damage, and to get more tanky you need to cut elsewhere (weapons), functions brilliantly as an Anti-Tackle support ship when fit with rapid lights as well.
BS, I didn't play this one very much, mostly because I do not like Battleships in the first place. From what I did notice however is that this thing can be a kiting beast. Almost like a Nano Drake, but on roids. Its damage projection is somewhat suspect, but against other targets of like size (shield BC/other BS) it fares alright and its speed allows it to mitigate more damage than you would think. Paired with the new Ashimmu and its web range is pretty awesome, pretty much negates the chance for tackle to get on you while you blap the bigger stuff from further away. It very much plays like a support battleship that has solid damage against like hull sizes. I think the Warp Disruption bonus is absolutely brilliant on this thing and the fact you can armor tank it or shield tank it makes it very versatile in multiple fleet types.
All in all great design. I would shave some shield HP from the Frig and Cruiser though, they seem kind of bulky for the amount of damage they are capable of mitigating. |

Sniper Smith
Center for Advanced Studies Gallente Federation
165
|
Posted - 2014.05.28 17:34:00 -
[1297] - Quote
The BS is better than a Nestor, but without more DPS or a way to APPLY the DPS, I don't expect you to see this much.
For Ranged Tackle you'll see Arazu's, for heavy tackle Proteus's and such. And for missiles, well you won't see many of them in the BS Category, but if you do Typhoons and Ravens.. All of which are far cheaper than this ship will be.
If it ends up being a cheap as a Rattlesnake, then maybe it'll see more use, but it's gonna me at LEAST a bil+ for a long time..
Given how new and expensive the ships would be, I'd rather you lean towards OP, then dial back if needed.. then aim low and dial up :(
Also, CCP Rise, don't take my comments as of late as being personal.. My issue is without feedback these threads devolve into little more than trolling (see Pirate Faction BS's thread..).. Even if there are no changes, it's worth posting, just to people know you there, know that someone other than the ISD's are reading.. it would help a LOT. |
|

CCP Rise
C C P C C P Alliance
4253

|
Posted - 2014.05.28 17:48:00 -
[1298] - Quote
Quote:Also, CCP Rise, don't take my comments as of late as being personal.. My issue is without feedback these threads devolve into little more than trolling (see Pirate Faction BS's thread..).. Even if there are no changes, it's worth posting, just to people know you there, know that someone other than the ISD's are reading.. it would help a LOT.
Appreciate this. What I would love to work towards is people 'knowing we're there' even if we aren't posting daily. I see what you mean though and will try to shoot for a middle ground. @ccp_rise |
|

baltec1
Bat Country Goonswarm Federation
11737
|
Posted - 2014.05.28 18:01:00 -
[1299] - Quote
CCP Rise wrote:Quote:Also, CCP Rise, don't take my comments as of late as being personal.. My issue is without feedback these threads devolve into little more than trolling (see Pirate Faction BS's thread..).. Even if there are no changes, it's worth posting, just to people know you there, know that someone other than the ISD's are reading.. it would help a LOT. Appreciate this. What I would love to work towards is people 'knowing we're there' even if we aren't posting daily. I see what you mean though and will try to shoot for a middle ground.
Please bring several nukes to the pirate battleship thread. Join Bat Country today and defend the Glorious Socialist Dictatorship |

Sniper Smith
Center for Advanced Studies Gallente Federation
165
|
Posted - 2014.05.28 18:31:00 -
[1300] - Quote
CCP Rise wrote:Quote:Also, CCP Rise, don't take my comments as of late as being personal.. My issue is without feedback these threads devolve into little more than trolling (see Pirate Faction BS's thread..).. Even if there are no changes, it's worth posting, just to people know you there, know that someone other than the ISD's are reading.. it would help a LOT. Appreciate this. What I would love to work towards is people 'knowing we're there' even if we aren't posting daily. I see what you mean though and will try to shoot for a middle ground. Awesome..
I mean just a "Hey Guys, we're still reading your feedback.." once a week would help a lot.. No responses, no idea if your feedback is being even looked at lol. Don't need to to be daily.. even I agree that would be much :)
Plus when we all talk together we end up with good things, like the warp speed bonus to the Angel line, or the epicness that is the Freighter Changes :)
Anyway thanks for commenting :) I'll stop harping on you.. well for a little while :p |

Hagika
Hipsters In Space
259
|
Posted - 2014.05.28 18:54:00 -
[1301] - Quote
Looks like the Barg is going to stay garbage, awesome........ |

Vincintius Agrippa
F L O O D
50
|
Posted - 2014.05.28 18:54:00 -
[1302] - Quote
Having limited CPU on a shield based missile ship is just a bad idea. The previous fitting required 3x cpu mods/rigs to be usable. Sacrificing a decent amount of slots for such a low tank is just not worth it, especially for an expensive pirate cruiser.
Problems not taken into account with the cruiser: Shield based missile cruisers are already strapped for cpu. I don't know what his skills were, but if you've got to use 3x CPU mods just to get to a total of 512tf then something is wrong. Shield modules are CPU intensive, missile modules are CPU intensive.
Don't get me wrong scram range bonus, power grid, and missile velocity bonus are well deserved, but even compared to other missile shield cruisers, you shouldn't have to fit more than 1 or at MAX two identical fitting mods. In addition, a high slot isnt even being used.
The fit that was posted: as you can see, there is nothing crazy special about this fit. I'm sure a few tf can be saved by using a meta 4 point, invul, and dc. But really..........
Mordu cruiser |

Iris Bravemount
Fweddit I Whip My Slaves Back and Forth
337
|
Posted - 2014.05.28 19:51:00 -
[1303] - Quote
CCP Rise wrote:Quote:Also, CCP Rise, don't take my comments as of late as being personal.. My issue is without feedback these threads devolve into little more than trolling (see Pirate Faction BS's thread..).. Even if there are no changes, it's worth posting, just to people know you there, know that someone other than the ISD's are reading.. it would help a LOT. Appreciate this. What I would love to work towards is people 'knowing we're there' even if we aren't posting daily. I see what you mean though and will try to shoot for a middle ground.
How about making your browser history public?  "I will not hesitate when the test of Faith finds me, for only the strongest conviction will open the gates of paradise. My Faith in you is absolute; my sword is Yours, My God, and Your will guides me now and for all eternity." - Paladin's Creed |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2164
|
Posted - 2014.05.28 20:02:00 -
[1304] - Quote
CCP Rise wrote:Oh gosh you guys. We are going to TQ with things set like this. I can see your posts that DPS for the Barghest is a concern but we are pretty sure that because of the other advantages it offers (which are numerous) that it will do quite well. We'll watch what happens after release and make changes if needed. For those of you still here on page 70 feeling frustrated with the amount of interaction from us, I would say a few things:
- My(our) interaction will always slow down over the life of a feedback thread. This is partly because we have to shift focus to other work and partly because most good arguments for changes appear in early stages of the thread (for example in this thread, Barghest DPS was raised as a concern throughout and we discussed that feedback and decided not to make a change very early on). Once an idea has been acknowledged and acted on (or not acted on) we are very unlikely to continue posting about it.
- Just because we aren't responding does not mean we aren't reading. The CSM raised the idea of officially closing off feedback threads when we move to later stages but we really don't want to do back because it can be the case that new information comes up or new ideas are raised later on and we would hate to miss the opportunity to see those things. So while the frequency that we are able to check and respond may go down, the value of having a feedback thread does not.
- Finally, while I really like talking with you guys and want you to understand our decisions and designs as much as possible, the primary purpose of feedback threads is for us to gather information. As much as I wish I could spend time talking through every issue you raise, sometimes just knowing you have that issue is enough and we take that information and make the best we can of it, which may not include a post to you.
We find these thread invaluable and I hope that even when you see our posting slowing down you won't stop giving feedback or feel frustrated by these threads generally. Thanks for reading and for posting <3
You didn't really read the entire thread did you? I'm quite sure that will leave you severely damaged..
BYDI recruitment closed-ish |

Sirinda
Ekchuah's Shrine Comporium
364
|
Posted - 2014.05.28 20:05:00 -
[1305] - Quote
*cough* symmetrical launchers *cough*  |

Arthur Aihaken
Perkone Caldari State
3681
|
Posted - 2014.05.28 20:18:00 -
[1306] - Quote
CCP Rise wrote:Finally, while I really like talking with you guys and want you to understand our decisions and designs as much as possible, the primary purpose of feedback threads is for us to gather information. As much as I wish I could spend time talking through every issue you raise, sometimes just knowing you have that issue is enough and we take that information and make the best we can of it, which may not include a post to you.
We find these thread invaluable and I hope that even when you see our posting slowing down you won't stop giving feedback or feel frustrated by these threads generally. Your actions demonstrate otherwise. If you want to regain some credibility with the player base, you're going to have to do better. I don't think asking for a short update every week or so is an unrealistic expectation. If the initial changes were always intended for TQ, that takes all of one line to indicate. And roughly 95% of the posts in this thread concern the Barghest - so I don't think it was asking for too much to at least address the handful of concerns raised with respect to the bonuses and CPU.
You don't have to comment or engage us in open debate on every issue (nor do we expect you to), but to basically leave this thread abandoned for over 2 weeks is inexcusable - especially considering this is a fairly important addition to Kronos (well, at least for some of us).
The EVE player base is your single largest (free) resource, and if you continue to neglect it you're going to find out firsthand how it feels operating in a vacuum (EVE pun, couldn't resist). This is intended as constructive criticism, and I hope you embrace it as such. I am currently away, traveling through time and will be returning last week. |

Arthur Aihaken
Perkone Caldari State
3681
|
Posted - 2014.05.28 20:24:00 -
[1307] - Quote
Sirinda wrote:*cough* symmetrical launchers *cough*  They're symmetrical... on top. Just try to avoid looking at the underside... I am currently away, traveling through time and will be returning last week. |

Hakaari Inkuran
State War Academy Caldari State
0
|
Posted - 2014.05.28 20:30:00 -
[1308] - Quote
Sniper Smith wrote:
Given how new and expensive the ships would be, I'd rather you lean towards OP, then dial back if needed.. then aim low and dial up :(
I'd rather have it the other way so they become reasonably affordable more quickly. |

Mario Putzo
Welping and Dunking.
915
|
Posted - 2014.05.28 20:31:00 -
[1309] - Quote
Vincintius Agrippa wrote:Having limited CPU on a shield based missile ship is just a bad idea. The previous fitting required 3x cpu mods/rigs to be usable. Sacrificing a decent amount of slots for such a low tank is just not worth it, especially for an expensive pirate cruiser. Problems not taken into account with the cruiser: Shield based missile cruisers are already strapped for cpu. I don't know what his skills were, but if you've got to use 3x CPU mods just to get to a total of 512tf then something is wrong. Shield modules are CPU intensive, missile modules are CPU intensive. Don't get me wrong scram range bonus, power grid, and missile velocity bonus are well deserved, but even compared to other missile shield cruisers, you shouldn't have to fit more than 1 or at MAX two identical fitting mods. In addition, a high slot isnt even being used. The fit that was posted: as you can see, there is nothing crazy special about this fit. I'm sure a few tf can be saved by using a meta 4 point, invul, and dc. But really.......... Mordu cruiser
There seems to be something wrong with your stats on the CPU on that ship. The base CPU is more than a Caracal, and the Caracal can fit that exact same fit without any fitting mods (ignoring the power grid shortage of course.). So I am not sure what your point is, you should have no issue fitting that with T2 stuff, and either having a Nano in the 4th low, or a CPU mod to make use of the 6th high slot. Really the only choice comes down to a 3rd BCU over the second LSE, or a wide array of midslot options in place of the second LSE. The only reason you should need a fitting mod is if you wish to make use of the spare highslot.
Unless CCP has reduced the 460 Base CPU for the Orthrus. For comparison the CPU base for the Caracal is 430 and with level 5 skills you get more CPU than the linked Orthrus does with all those CPU fitting mods on it. You should sit at 575 CPU before any fitting mods, which is ~40 CPU more than the Caracal. |

Sadew42
Seekers of Agartha
0
|
Posted - 2014.05.28 21:00:00 -
[1310] - Quote
MeBiatch wrote: though i was really hopping for a mixed cal/min factions...
Agreed. I understand the lore, but now it's like, "Oh look, yet another Gallente hybrid ship line." What is this now, five that Gallente has, with Minmatar at 3 and Caldari at 3 (two of which are hybrid with Gallente) and one each with Amarr, which itself has 3 one of which is Gallente. This is ridiculous. Gallente is part of almost all the hybrid ship lines; Gallente is part of five hybrid ship lines while only two are not. Five sevenths, 71% of the hybrid lines involve Gallente. This is absurd, it should be no more than half.
CCP, what are you doing? It's such blatant favoritism, especially after the Caldari Prime leak. |

Deacon Abox
Justified Chaos
334
|
Posted - 2014.05.28 21:17:00 -
[1311] - Quote
Sadew42 wrote:MeBiatch wrote: though i was really hopping for a mixed cal/min factions...
Agreed. I understand the lore (minus Templar One), but now it's like, "Oh look, yet another Gallente hybrid ship line." What is this now, five that Gallente has, with Minmatar at 3 and Caldari at 3 (two of which are hybrid with Gallente) and one each with Amarr, which itself has 3 one of which is Gallente. This is ridiculous. Gallente is part of almost all the hybrid ship lines; Gallente is part of five hybrid ship lines while only two are not. Five sevenths, 71% of the hybrid lines involve Gallente. This is absurd, it should be no more than half. CCP, what are you doing? It's such blatant favoritism, especially after the Caldari Prime leak. Society for Conscious Thought or maybe Thukker could be used for a Caldari Minmatar hybrid/pirate ship line  
edit - and that's it, I'm firing my wardrobe advisor (but I think I wore it better ) CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us a persisting-áoff button for the jump gate and autoscan visuals. |

Sadew42
Seekers of Agartha
0
|
Posted - 2014.05.28 21:24:00 -
[1312] - Quote
Deacon Abox wrote:Society for Conscious Thought or maybe Thukker could be used for a Caldari Minmatar hybrid/pirate ship line  
Then they should get on that. There now needs to be one Caldari and Minmatar, one additional Caldari and Amarr, and a Minmatar and Amarr ship line to balance it all out. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2164
|
Posted - 2014.05.28 21:47:00 -
[1313] - Quote
Arthur Aihaken wrote:CCP Rise wrote:Finally, while I really like talking with you guys and want you to understand our decisions and designs as much as possible, the primary purpose of feedback threads is for us to gather information. As much as I wish I could spend time talking through every issue you raise, sometimes just knowing you have that issue is enough and we take that information and make the best we can of it, which may not include a post to you.
We find these thread invaluable and I hope that even when you see our posting slowing down you won't stop giving feedback or feel frustrated by these threads generally. Your actions demonstrate otherwise. If you want to regain some credibility with the player base, you're going to have to do better. I don't think asking for a short update every week or so is an unrealistic expectation. If the initial changes were always intended for TQ, that takes all of one line to indicate. And roughly 95% of the posts in this thread concern the Barghest - so I don't think it was asking for too much to at least address the handful of concerns raised with respect to the bonuses and CPU. You don't have to comment or engage us in open debate on every issue (nor do we expect you to), but to basically leave this thread abandoned for over 2 weeks is inexcusable - especially considering this is a fairly important addition to Kronos (well, at least for some of us). The EVE player base is your single largest (free) resource, and if you continue to neglect it you're going to find out firsthand how it feels operating in a vacuum (EVE pun, couldn't resist). This is intended as constructive criticism, and I hope you embrace it as such.
Are all ALOD owners so dramatic or is it just you? BYDI recruitment closed-ish |

Sniper Smith
Center for Advanced Studies Gallente Federation
165
|
Posted - 2014.05.28 22:53:00 -
[1314] - Quote
Deacon Abox wrote:Society for Conscious Thought or maybe Thukker could be used for a Caldari Minmatar hybrid/pirate ship line  
I lean towards Thukker Tribe.. since SOC is what is often used for CCP Gift ships like the BC..
If they DO to it, my suggestion would be the missile bonus from the Mordu's Legion, combined with the Web bonus from the Bhaal..
Ranged bonused webs and missiles would work very well together. |

Sniper Smith
Center for Advanced Studies Gallente Federation
165
|
Posted - 2014.05.28 22:58:00 -
[1315] - Quote
Sadew42 wrote:Deacon Abox wrote:Society for Conscious Thought or maybe Thukker could be used for a Caldari Minmatar hybrid/pirate ship line   Then they should get on that. There now needs to be one Caldari and Minmatar, one additional Caldari and Amarr, and a Minmatar and Amarr ship line to balance it all out. Balance isn't needed..
If you step back, the idea that the Gal would be involved in so many of these makes sense, given how open their culture is. |

Sadew42
Seekers of Agartha
0
|
Posted - 2014.05.28 23:06:00 -
[1316] - Quote
Sniper Smith wrote: If you step back, the idea that the Gal would be involved in so many of these makes sense, given how open their culture is.
Yes, their culture is open and that makes sense from a lore standpoint, but if a player wants to fly hybrid ships they shouldn't be forced to train Gallente for 5 of the 7. Most of the hybrid lines are the results of pirate factions, anyway, and I doubt the Gallente were open about sharing their secrets with them. |

Joraa Starkmanir
Republic Military School Minmatar Republic
2
|
Posted - 2014.05.28 23:24:00 -
[1317] - Quote
Sadew42 wrote:Sniper Smith wrote: If you step back, the idea that the Gal would be involved in so many of these makes sense, given how open their culture is.
Yes, their culture is open and that makes sense from a lore standpoint, but if a player wants to fly hybrid ships they shouldn't be forced to train Gallente for 5 of the 7. Most of the hybrid lines are the results of pirate factions, anyway, and I doubt the Gallente were open about sharing their secrets with them.
Its actualy more likely that Caldari would share their secrets, beeing all about the money and all (corporations generaly care more about their income than anything else |

elitatwo
Congregatio
230
|
Posted - 2014.05.28 23:27:00 -
[1318] - Quote
Vincintius Agrippa wrote:Having limited CPU on a shield based missile ship is just a bad idea. The previous fitting required 3x cpu mods/rigs to be usable. Sacrificing a decent amount of slots for such a low tank is just not worth it, especially for an expensive pirate cruiser. Problems not taken into account with the cruiser: Shield based missile cruisers are already strapped for cpu. I don't know what his skills were, but if you've got to use 3x CPU mods just to get to a total of 512tf then something is wrong. Shield modules are CPU intensive, missile modules are CPU intensive. Don't get me wrong scram range bonus, power grid, and missile velocity bonus are well deserved, but even compared to other missile shield cruisers, you shouldn't have to fit more than 1 or at MAX two identical fitting mods. In addition, a high slot isnt even being used. The fit that was posted: as you can see, there is nothing crazy special about this fit. I'm sure a few tf can be saved by using a meta 4 point, invul, and dc. But really.......... Mordu cruiser
Train your skills better, everything you fit on that cruiser fits fine with powergrid and cpu left. Btw that fit is terrible. signature |

Sniper Smith
Center for Advanced Studies Gallente Federation
166
|
Posted - 2014.05.28 23:44:00 -
[1319] - Quote
I was thinking less about the sharing of the secrets, and more along the sharing of the people.
Such an open culture would be more likely to have people chose to live on the darker side.. the only one that secrets would he shared with is likely SOE, but even then, they have the Amarr part which is hostile toward them. |

Caleb Seremshur
The Atomic Fallout Kids
265
|
Posted - 2014.05.28 23:50:00 -
[1320] - Quote
Garviel Tarrant wrote:
Are all ALOD owners so dramatic or is it just you?
I've called Arthur out before for his careless isk destroying ways. But your comment compelled me to see what new travesties he has committed against the pvp faith ... lo and behold I see a 38 bil raven.
Arthur for some reason feels compelled to lemming his mission running boats in lowsec, over and over again. His posts about the RLML are so skewed towards ignorance it defies explanation - "hi guys I tried engaging 20 assault frigates with my tengu and died, RLML are bad ok" type of material.
his most recent tengu loss was using a subsystem he didn't even equip bonused modules for. Arthur just has no idea at all what he's doing or what he's talking about.
I haven't done a terribly large amount of investigation in to this barghest but if it follows the patterns of the smaller ships then I think we're looking at RHML scram kiter that will be *adequate* against other battleships and/or battlecruisers. If it gets caught in a gate camp it will still DIAF like all the others. LP store weapon cost rebalance |

Twisted Chick
25
|
Posted - 2014.05.28 23:56:00 -
[1321] - Quote
Sirinda wrote:*cough* symmetrical launchers *cough* 
This on a massive scale of OMFG YES.
Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

Arthur Aihaken
Perkone Caldari State
3681
|
Posted - 2014.05.29 00:39:00 -
[1322] - Quote
Twisted Chick wrote:This on a massive scale of OMFG YES. 2/3 banks is as good as it's going to get. I am currently away, traveling through time and will be returning last week. |

elitatwo
Congregatio
230
|
Posted - 2014.05.29 00:40:00 -
[1323] - Quote
Caleb Seremshur wrote:I haven't done a terribly large amount of investigation in to this barghest but if it follows the patterns of the smaller ships then I think we're looking at RHML scram kiter that will be *adequate* against other battleships and/or battlecruisers. If it gets caught in a gate camp it will still DIAF like all the others.
You should definately investigate a little deeper into that. Not that a Nestor comes along and may makes your investigation void.. signature |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.29 00:54:00 -
[1324] - Quote
elitatwo wrote:[quote=Vincintius Agrippa]Having limited CPU on a shield based missile ship is just a bad idea. The previous fitting required 3x cpu mods/rigs to be usable. Sacrificing a decent amount of slots for such a low tank is just not worth it, especially for an expensive pirate cruiser. Problems not taken into account with the cruiser: Shield based missile cruisers are already strapped for cpu. I don't know what his skills were, but if you've got to use 3x CPU mods just to get to a total of 512tf then something is wrong. Shield modules are CPU intensive, missile modules are CPU intensive. Don't get me wrong scram range bonus, power grid, and missile velocity bonus are well deserved, but even compared to other missile shield cruisers, you shouldn't have to fit more than 1 or at MAX two identical fitting mods. In addition, a high slot isnt even being used. The fit that was posted: as you can see, there is nothing crazy special about this fit. I'm sure a few tf can be saved by using a meta 4 point, invul, and dc. But really.......... Mordu cruiser
Train your skills better, everything you fit on that cruiser fits fine with powergrid and cpu left. Btw that fit is terrible.[/qu
I have maxiumim fitting skills actually, and this is not even my fit. This is someone elses who posted from sisi. |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.29 00:58:00 -
[1325] - Quote
Mario Putzo wrote:Vincintius Agrippa wrote:Having limited CPU on a shield based missile ship is just a bad idea. The previous fitting required 3x cpu mods/rigs to be usable. Sacrificing a decent amount of slots for such a low tank is just not worth it, especially for an expensive pirate cruiser. Problems not taken into account with the cruiser: Shield based missile cruisers are already strapped for cpu. I don't know what his skills were, but if you've got to use 3x CPU mods just to get to a total of 512tf then something is wrong. Shield modules are CPU intensive, missile modules are CPU intensive. Don't get me wrong scram range bonus, power grid, and missile velocity bonus are well deserved, but even compared to other missile shield cruisers, you shouldn't have to fit more than 1 or at MAX two identical fitting mods. In addition, a high slot isnt even being used. The fit that was posted: as you can see, there is nothing crazy special about this fit. I'm sure a few tf can be saved by using a meta 4 point, invul, and dc. But really.......... Mordu cruiser There seems to be something wrong with your stats on the CPU on that ship. The base CPU is more than a Caracal, and the Caracal can fit that exact same fit without any fitting mods (ignoring the power grid shortage of course.). So I am not sure what your point is, you should have no issue fitting that with T2 stuff, and either having a Nano in the 4th low, or a CPU mod to make use of the 6th high slot. Really the only choice comes down to a 3rd BCU over the second LSE, or a wide array of midslot options in place of the second LSE. The only reason you should need a fitting mod is if you wish to make use of the spare highslot. Unless CCP has reduced the 460 Base CPU for the Orthrus. For comparison the CPU base for the Caracal is 430 and with level 5 skills you get more CPU than the linked Orthrus does with all those CPU fitting mods on it. You should sit at 575 CPU before any fitting mods, which is ~40 CPU more than the Caracal. Edit, Actually you shouldn't need to use a CPU mod at all to make use of the 6th High (unless you are putting a drone link on), and you should be able to squeeze 3BCU's on with 2LSE, although you might need to make 1 LSE Meta 4 instead of T2.
If anyone truly pays attention to comments made in this forum they would know that I was reposting someone elses fit through sisi. The point being the need to fit 3x cpu mods. Wheather or not that person has good fitting skills was never brought up. It was assumed that he had some. |

Sadew42
Seekers of Agartha
0
|
Posted - 2014.05.29 01:32:00 -
[1326] - Quote
Vincintius Agrippa wrote: If anyone truly pays attention to comments made in this forum they would know that I was reposting someone elses fit through sisi. The point being the need to fit 3x cpu mods. Wheather or not that person has good fitting skills was never brought up. It was assumed that he had some.
460*1.25=575
He should have 575 CPU before any fitting modules, assuming his CPU fitting skill is at V, which it should be. Let's not forget all the other fitting skills etc. etc. so in reality this ship should have plenty of CPU available before fitting mods, even. |

Mario Putzo
Welping and Dunking.
915
|
Posted - 2014.05.29 02:15:00 -
[1327] - Quote
Vincintius Agrippa wrote:Mario Putzo wrote:Vincintius Agrippa wrote:Having limited CPU on a shield based missile ship is just a bad idea. The previous fitting required 3x cpu mods/rigs to be usable. Sacrificing a decent amount of slots for such a low tank is just not worth it, especially for an expensive pirate cruiser. Problems not taken into account with the cruiser: Shield based missile cruisers are already strapped for cpu. I don't know what his skills were, but if you've got to use 3x CPU mods just to get to a total of 512tf then something is wrong. Shield modules are CPU intensive, missile modules are CPU intensive. Don't get me wrong scram range bonus, power grid, and missile velocity bonus are well deserved, but even compared to other missile shield cruisers, you shouldn't have to fit more than 1 or at MAX two identical fitting mods. In addition, a high slot isnt even being used. The fit that was posted: as you can see, there is nothing crazy special about this fit. I'm sure a few tf can be saved by using a meta 4 point, invul, and dc. But really.......... Mordu cruiser There seems to be something wrong with your stats on the CPU on that ship. The base CPU is more than a Caracal, and the Caracal can fit that exact same fit without any fitting mods (ignoring the power grid shortage of course.). So I am not sure what your point is, you should have no issue fitting that with T2 stuff, and either having a Nano in the 4th low, or a CPU mod to make use of the 6th high slot. Really the only choice comes down to a 3rd BCU over the second LSE, or a wide array of midslot options in place of the second LSE. The only reason you should need a fitting mod is if you wish to make use of the spare highslot. Unless CCP has reduced the 460 Base CPU for the Orthrus. For comparison the CPU base for the Caracal is 430 and with level 5 skills you get more CPU than the linked Orthrus does with all those CPU fitting mods on it. You should sit at 575 CPU before any fitting mods, which is ~40 CPU more than the Caracal. Edit, Actually you shouldn't need to use a CPU mod at all to make use of the 6th High (unless you are putting a drone link on), and you should be able to squeeze 3BCU's on with 2LSE, although you might need to make 1 LSE Meta 4 instead of T2. If anyone truly pays attention to comments made in this forum they would know that I was reposting someone elses fit through sisi. The point being the need to fit 3x cpu mods. Wheather or not that person has good fitting skills was never brought up. It was assumed that he had some.
Speaking of paying attention to comments, first the fit is not from Sisi it is from EVEHQ a fitting tool with a customized Caracal representing the Orthrus, second the person who posted the fit has corrected their post acknowledging that CCP has indeed increased CPU from the initial post, and it does in fact have no fitting issues with that particular fit.
Instead of just trying to parrot someone elses complaint next time, perhaps you should do the investigating yourself.
It had nothing to do with fitting skills, it had to do with an incorrect mock up on the customized ship in EVE HQ. |

mynnna
GoonWaffe Goonswarm Federation
3573
|
Posted - 2014.05.29 05:16:00 -
[1328] - Quote
Yeah, Orthrus is pretty much fine for CPU now, hth. Member of the Goonswarm Economic Warfare Cabal |

Arthur Aihaken
Perkone Caldari State
3682
|
Posted - 2014.05.29 08:50:00 -
[1329] - Quote
For a stealth ship, I'm still trying to wrap my head around all the pointy spikes all over the top of the Barghest hull (which really don't seem to serve any purposes except to affix a blinking red light). I am currently away, traveling through time and will be returning last week. |

Lloyd Roses
Artificial Memories
603
|
Posted - 2014.05.29 10:01:00 -
[1330] - Quote
How is the cruiser lacking CPU? I mean you can dual XL-ASB fit it with a coproc and proc overclock. Not even a comedy fit. On each other config that came to mind, not a single CPU mod was needed. Really can't follow on the CPU issues. "I honestly thought I was in lowsec"
|

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1392
|
Posted - 2014.05.29 11:39:00 -
[1331] - Quote
Arthur Aihaken wrote:TrouserDeagle wrote:I am able to run the numbers myself, what I'm asking you is your idea of what the comparison should be - to post the numbers that you are saying are low. what do you think it should be able to hit that it cannot. A fair comparison would seem to be with the Raven Navy Issue, Golem - possibly the Typhoon Fleet Issue? Missiles can hit anything, that's not the issue. But applying more than 50% of rated DPS without implants, full rigors and a pair of target painters is going to be a challenge.
You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2167
|
Posted - 2014.05.29 11:48:00 -
[1332] - Quote
Kagura Nikon wrote:Arthur Aihaken wrote:TrouserDeagle wrote:I am able to run the numbers myself, what I'm asking you is your idea of what the comparison should be - to post the numbers that you are saying are low. what do you think it should be able to hit that it cannot. A fair comparison would seem to be with the Raven Navy Issue, Golem - possibly the Typhoon Fleet Issue? Missiles can hit anything, that's not the issue. But applying more than 50% of rated DPS without implants, full rigors and a pair of target painters is going to be a challenge. You don't need to apply full damage. The same way a ship with AC will almost NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually controlling transversal. Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles? The missile damage application issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logarithmic curve, missiles have an exponential curve. Depending on what part of the domain axis you are one is better than the other.
First post I've given a like this year
Enjoy. BYDI recruitment closed-ish |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.29 15:26:00 -
[1333] - Quote
Mario Putzo wrote:Vincintius Agrippa wrote:Mario Putzo wrote:Vincintius Agrippa wrote:Having limited CPU on a shield based missile ship is just a bad idea. The previous fitting required 3x cpu mods/rigs to be usable. Sacrificing a decent amount of slots for such a low tank is just not worth it, especially for an expensive pirate cruiser. Problems not taken into account with the cruiser: Shield based missile cruisers are already strapped for cpu. I don't know what his skills were, but if you've got to use 3x CPU mods just to get to a total of 512tf then something is wrong. Shield modules are CPU intensive, missile modules are CPU intensive. Don't get me wrong scram range bonus, power grid, and missile velocity bonus are well deserved, but even compared to other missile shield cruisers, you shouldn't have to fit more than 1 or at MAX two identical fitting mods. In addition, a high slot isnt even being used. The fit that was posted: as you can see, there is nothing crazy special about this fit. I'm sure a few tf can be saved by using a meta 4 point, invul, and dc. But really.......... Mordu cruiser There seems to be something wrong with your stats on the CPU on that ship. The base CPU is more than a Caracal, and the Caracal can fit that exact same fit without any fitting mods (ignoring the power grid shortage of course.). So I am not sure what your point is, you should have no issue fitting that with T2 stuff, and either having a Nano in the 4th low, or a CPU mod to make use of the 6th high slot. Really the only choice comes down to a 3rd BCU over the second LSE, or a wide array of midslot options in place of the second LSE. The only reason you should need a fitting mod is if you wish to make use of the spare highslot. Unless CCP has reduced the 460 Base CPU for the Orthrus. For comparison the CPU base for the Caracal is 430 and with level 5 skills you get more CPU than the linked Orthrus does with all those CPU fitting mods on it. You should sit at 575 CPU before any fitting mods, which is ~40 CPU more than the Caracal. Edit, Actually you shouldn't need to use a CPU mod at all to make use of the 6th High (unless you are putting a drone link on), and you should be able to squeeze 3BCU's on with 2LSE, although you might need to make 1 LSE Meta 4 instead of T2. If anyone truly pays attention to comments made in this forum they would know that I was reposting someone elses fit through sisi. The point being the need to fit 3x cpu mods. Wheather or not that person has good fitting skills was never brought up. It was assumed that he had some. Speaking of paying attention to comments, first the fit is not from Sisi it is from EVEHQ a fitting tool with a customized Caracal representing the Orthrus, second the person who posted the fit has corrected their post acknowledging that CCP has indeed increased CPU from the initial post, and it does in fact have no fitting issues with that particular fit. Instead of just trying to parrot someone elses complaint next time, perhaps you should do the investigating yourself. It had nothing to do with fitting skills, it had to do with an incorrect mock up on the customized ship in EVE HQ.
1. Who cares. At the end of the day I said it was something some else posted. 2. Me stating that cpu, and pg with hams is a problem on shield based missile boats is a fact. 3. Aren't we all parroting on an issue someone else raised? Yes, we are. Because the fact is we can only complain or support but a finite amount of issue on a single topic.
|

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1438
|
Posted - 2014.05.29 16:46:00 -
[1334] - Quote
I just saw the pictures on the dev blog, the new ships look sexy indeed! Dumbing down of Eve Online will result in it's destruction... |

Pottebee
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.29 19:47:00 -
[1335] - Quote
10yrs a CAREBEAR and still shafted !!
Where's the high sec agents for Mordu's Legion 
Quick make some , 
Willing to RAGEQUIT at any time soon , but not this DECADE
|

Sniper Smith
Center for Advanced Studies Gallente Federation
169
|
Posted - 2014.05.29 19:53:00 -
[1336] - Quote
Pottebee wrote: 10yrs a CAREBEAR and still shafted !! Where's the high sec agents for Mordu's Legion  Quick make some ,  Willing to RAGEQUIT at any time soon , but not this  DECADE  Pirate Factions don't have highsec agents, or ship BPC drops in Highsec.. Well unless you count what can drop out of the Mothership in an Incursion.. |

Mario Putzo
Welping and Dunking.
915
|
Posted - 2014.05.29 20:37:00 -
[1337] - Quote
Vincintius Agrippa wrote: 1. Who cares. At the end of the day I said it was something some else posted. 2. Me stating that cpu, and pg with hams is a problem on shield based missile boats is a fact. 3. Aren't we all parroting on an issue someone else raised? Yes, we are. Because the fact is we can only complain or support but a finite amount of issue on a single topic.
1) And you didn't read beyond that Someone else made a mistake, and you doubled down on it. Then cried foul at people who didn't read comments.
3) Yes that is what parroting is.
2) There is no issue with missile shield ships PG/CPU limitations. Why do you think a missile shield ship should be able to fit its highest damage rated weapon choice, a tank and a full set of damage mods. Armor ships can't do that, so why should shield ships have that benefit. Hell Shield Gunboats can't even do that so why should missiles receive special treatment over every other ship class in the game?
Its called balance, and forcing a player to give up either damage mods, tank or utility mods in order to fit certain weapon types is part of it.
|

Medalyn Isis
Tribal Liberation Force Minmatar Republic
252
|
Posted - 2014.05.29 20:38:00 -
[1338] - Quote
Caleb Seremshur wrote:Garviel Tarrant wrote:
Are all ALOD owners so dramatic or is it just you?
I've called Arthur out before for his careless isk destroying ways. But your comment compelled me to see what new travesties he has committed against the pvp faith ... lo and behold I see a 38 bil raven. Arthur for some reason feels compelled to lemming his mission running boats in lowsec, over and over again. His posts about the RLML are so skewed towards ignorance it defies explanation - "hi guys I tried engaging 20 assault frigates with my tengu and died, RLML are bad ok" type of material. his most recent tengu loss was using a subsystem he didn't even equip bonused modules for. Arthur just has no idea at all what he's doing or what he's talking about. I haven't done a terribly large amount of investigation in to this barghest but if it follows the patterns of the smaller ships then I think we're looking at RHML scram kiter that will be *adequate* against other battleships and/or battlecruisers. If it gets caught in a gate camp it will still DIAF like all the others. Indeed, would be very good if he would stop posting in these feedback threads, or at least limit himself to a couple of posts. It is no wonder that Rise loses interest in the thread when people like him drown out all of the good feedback with his constant spew of foolish opinions and suggestions.
The Barghest will be fine, although I do agree it looks completely wrong for a ship which is meant to excel at speed and agility, and the garmur will end up being the new Dramiel. |

Davide Ncc
ITALIAN HUNTERS RUST415
2
|
Posted - 2014.05.29 22:05:00 -
[1339] - Quote
CCP Rise wrote:Say hello to the newest pirate faction in New Eden, Mordu's Legion.
Mordu's ships are focused on three main themes: speed, missiles, and warp scram/disruptor range. The primary goal is to have a very capable set of kiting ships that are especially attractive to PVPers. They will get bonuses from Caldari and Gallente spaceship command skills. We initially wanted to fill the Caldari/Minmatar faction gap, but the existing factions didn't really support that and adding story and assets for an entirely new faction wasn't practical. Mordu's Legion suits our goals extremely well in every other way so we are very happy with them (and their scary stealth pizza pan art).
Look forward to hearing what you guys think, we are pretty excited.
=======================================================================================
GARMUR
Caldari Frigate Bonus per level: 25% bonus to missile damage
Gallente Frigate Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 3H, 4M, 3L; 0 turrets, 3 launchers Fittings: 38 PWG, 178 CPU Defense (shields / armor / hull) : 680 / 590 / 560 Capacitor (amount / cap/sec) : 400 / 2.05 Mobility (max velocity / agility / mass / align time): 415 / 3.2 / 987000 / 4.38s Drones (bandwidth / bay): 0 / 0 Targeting (max targeting range / Scan Resolution / Max Locked targets): 28km / 650 / 5 Sensor strength: 13 Signature radius: 32
=======================================================================================
ORTHRUS
Caldari Cruiser Bonus per level: 20% bonus to missile damage
Gallente Cruiser Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 6H, 5M, 4L; 0 turrets, 5 launchers Fittings: 900 PWG, 460 CPU Defense (shields / armor / hull) : 2950 / 2280 / 2100 Capacitor (amount / cap/sec) : 1550 / 3.16 Mobility (max velocity / agility / mass / align time): 245 / .48 / 9362000 / 6.23s Drones (bandwidth / bay): 25 / 25 Targeting (max targeting range / Scan Resolution / Max Locked targets): 50km / 300 / 7 Sensor strength: 21 Signature radius: 120
=======================================================================================
BARGHEST
Caldari Battleship Bonus per level: 5% bonus to missile damage
Gallente Battleship Bonus per level: 10% bonus to warp scrambler and warp disruptor range
Role Bonus: 200% bonus to missile velocity 50% penalty to missile flight time
Slot layout: 8H, 6M, 6L; 0 turrets, 7 launchers Fittings: 11600 PWG, 730 CPU Defense (shields / armor / hull) : 11200 / 8750 / 8100 Capacitor (amount / cap/sec) : 6100 / 5.28 Mobility (max velocity / agility / mass / align time): 148 / .098 / 98467000 / 13.38s Drones (bandwidth / bay): 50 / 75 Targeting (max targeting range / Scan Resolution / Max Locked targets): 76km / 110 / 7 Sensor strength: 29 Signature radius: 370
=======================================================================================
They can be purchased from the MorduGÇÖs Legion LP store in Pure Blind for the following prices:
Garmur Blueprint: 20,000 LP and 10,000,000 isk Garmur: 80,000 LP and 5,000,000 isk Orthrus Blueprint: 80,000 LP and 20,000,000 isk Orthrus: 240,000 LP and 15,000,000 isk Barghest Blueprint: 400,000 LP and 100,000,000 isk Barghest: 800,000 LP and 80,000,000 isk
The larger part of the supply will come from a set of new NPCs that will spawn in all lowsec asteroid belts. These will be uncommon npcs with a similar rarity to hauler spawns. Each NPC will appear by itself and will drop the blueprint for its associated ship 100% of the time. The chance of these MorduGÇÖs Legion NPCs spawning is equal in all areas of lowsec.
Bonus to the missle damage and velocity too high !!! Your are going to create a overpowered new class of ships. If you want to do something good remove 1 or 2 low slots from the ships or drop the bonus value to 10% or 15 % for level damage and 100 % velocity (and if needed also less)
Don't make people get angry and mad before doing something |

Rowells
Unknown Soldiers Fidelas Constans
704
|
Posted - 2014.05.29 22:27:00 -
[1340] - Quote
Davide Ncc wrote:
Bonus to the missle damage and velocity too high !!! Your are going to create a overpowered new class of ships. If you want to do something good remove 1 or 2 low slots from the ships or drop the bonus value to 10% or 15 % for level damage and 100 % velocity (and if needed also less)
Don't make people get angry and mad before doing something
firstly, please don't quote the whole OP especially when it's a long one.
Second, it only equates to 50% bonus in range while your proposal would double that. |

XMaxan
The Legion of X
6
|
Posted - 2014.05.30 00:46:00 -
[1341] - Quote
Even just making the lock range on frigate 30KM would help. Currently with max skills it only goes to about 35KM without mods..... My missiles would go 38 KM...... Disruptor 36KM............ I guess it is not too bad, but would be nice to see base lock on range bumped up by 2KM. |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.30 05:34:00 -
[1342] - Quote
Sniper Smith wrote:Pottebee wrote: 10yrs a CAREBEAR and still shafted !! Where's the high sec agents for Mordu's Legion  Quick make some ,  Willing to RAGEQUIT at any time soon , but not this  DECADE  Pirate Factions don't have highsec agents, or ship BPC drops in Highsec.. Well unless you count what can drop out of the Mothership in an Incursion..
SOE is pirate faction and they have highsec agents. Mordus Legion aren't really true pirates in the sense. They are more like special forces for the caldari. |

Sniper Smith
Center for Advanced Studies Gallente Federation
171
|
Posted - 2014.05.30 05:47:00 -
[1343] - Quote
Vincintius Agrippa wrote:SOE is pirate faction and they have highsec agents. Mordus Legion aren't really true pirates in the sense. They are more like special forces for the caldari. SOE is a "Non-Empire" faction that has been dumped into the Pirate Faction category, they are however not a pirate faction, as they do not have their own rats that will attack players.
Mordu's Legion IS a pirate faction because their rats will attack any players, and while they have close relations to the Caldari Navy (and some Mega-corps) they still conduct raids against Caldari Interests, as well as against the other empires and pirate factions. They are a little more on the side of light than the 5 big pirate factions, to the point where they have been contracted by the Caldari and Gallente Gov't to provide the security for Luminaire, but that doesn't negate their pirate status.
Or to put it a short way.. If they appear in a belt and shoot at you, they are a pirate faction :p |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.30 05:48:00 -
[1344] - Quote
Mario Putzo wrote:Vincintius Agrippa wrote: 1. Who cares. At the end of the day I said it was something some else posted. 2. Me stating that cpu, and pg with hams is a problem on shield based missile boats is a fact. 3. Aren't we all parroting on an issue someone else raised? Yes, we are. Because the fact is we can only complain or support but a finite amount of issue on a single topic.
1) And you didn't read beyond that Someone else made a mistake, and you doubled down on it. Then cried foul at people who didn't read comments. 3) Yes that is what parroting is. 2) There is no issue with missile shield ships PG/CPU limitations. Why do you think a missile shield ship should be able to fit its highest damage rated weapon choice, a tank and a full set of damage mods. Armor ships can't do that, so why should shield ships have that benefit. Hell Shield Gunboats can't even do that so why should missiles receive special treatment over every other ship class in the game? Its called balance, and forcing a player to give up either damage mods, tank or utility mods in order to fit certain weapon types is part of it.
1. I obviously didn't see what was or wasn't re-posted. And i'm not scrolling through x amount of comments over x amount of pages to find it. 2. I stopped caring after my last response. I haven't even read the rest of what you said above.
3. it's over. Let it go. I dhunt care no morez .
4. I'd really wish people would stop raging at everyone in these forums. |

Harry Forever
SpaceJunkys
1139
|
Posted - 2014.05.30 05:49:00 -
[1345] - Quote
good work ccp YouTube - Tumblr - Facebook - Twitter |

Vincintius Agrippa
F L O O D
51
|
Posted - 2014.05.30 05:58:00 -
[1346] - Quote
Harry Forever wrote:good work ccp
I enjoyed watching your battle of caldari prime tumblr video. Nice coordination with your pilots. A bit shaky in some parts though, but I assume thats do to the limitation in eve's "video making" capabilities. Also, I've been trying to find the advanced camera controls to no avail.
Edit: Actualy after watching the rest of the video I must say it is ******* sick dude. GJ Give the new Gila 25Mbits. Its bonus would only apply to either Heavy drones, or heavy and mediums. That way I can deploy a Super Fed Navy Ogre with the ehp of a cruiser. Not to mention have a -áfull flight of warriors. |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.30 13:39:00 -
[1347] - Quote
Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other.
The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles.
Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1396
|
Posted - 2014.05.30 14:26:00 -
[1348] - Quote
Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not.
AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more.
MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well.
People just want to eat the cake and have it.
If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

TrouserDeagle
Beyond Divinity Inc Shadow Cartel
713
|
Posted - 2014.05.30 14:40:00 -
[1349] - Quote
Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not.
you know, it almost sounds like gang links are not the most balanced thing in eve. |

afkalt
Republic Military School Minmatar Republic
95
|
Posted - 2014.05.30 14:54:00 -
[1350] - Quote
Actually one of the biggest problem with missiles right now is the stupid state of heavies. The other classes perform relatively well in their intended use envelope (even if torps are a bit too niche, imo).
The other minor annoyance is the requirement for so much fitting to be dedicated to them and/or bringing significant fleet support - but that kinda ties back to the problem of heavies just being nerfed not just to the ground, but 6 feet under.
It's going to be hard to fix that now though, because this cruiser will become stupid if they fix heavies now  |

MeBiatch
GRR GOONS
1878
|
Posted - 2014.05.30 15:10:00 -
[1351] - Quote
Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages.
Another thing that people are not taking in to account is the fact that tracking disrupters will not work on missiles but they do on turrets...
There are no stupid Questions... just stupid people... CCP Goliath wrote:
Ugh ti-di pooping makes me sad. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1396
|
Posted - 2014.05.30 15:37:00 -
[1352] - Quote
MeBiatch wrote:Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages. Another thing that people are not taking in to account is the fact that tracking disrupters will not work on missiles but they do on turrets...
thanks, I almost forgot about it.
Missiles as a weapon system are OK. SOME specific missiles have issues although. "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

elitatwo
Congregatio
232
|
Posted - 2014.05.30 16:07:00 -
[1353] - Quote
Xequecal wrote:The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles.
Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not.
There you go, that is what I keep saying. I hope you also remember the time before winter 2006 where missiles still were good and viable to use.
Missile damage didn't change the last 8 years but what did change is that someone had the not so good idea to put a tracking system on missiles that make them almost so useful that people make fun of pilots that put pvp and missies in one sentence.
Turrets buffs across the board didn't really help here either since those put missiles in a very bad place and when we did have two or three viable missile boat options, they were nerfed and got a super-duper ancillery launcher with the relaod time of a doomsday cooldown.
@Kagura Nikon,
There is no graph needed to point out all the flaws missile currently have. Fly a missile boat and visit us on SiSi.
Then come back here and tell us which missile were the best choice to use in most situations. signature |

Xequecal
GoonWaffe Goonswarm Federation
218
|
Posted - 2014.05.30 17:05:00 -
[1354] - Quote
Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages.
If your opponent is in a skirmish linked cruiser, is not webbed, and you are using missiles bigger than light, your DPS is basically zero. That's not the case with turrets. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1396
|
Posted - 2014.05.30 17:12:00 -
[1355] - Quote
Xequecal wrote:Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages. If your opponent is in a skirmish linked cruiser, is not webbed, and you are using missiles bigger than light, your DPS is basically zero. That's not the case with turrets.
If your opponent is in a ship orbiting you at 1 km with AB on, your damage with turrets is near zero... it is not when you are using missiles. Even better if you are the one orbiting your dps will be almost zero with turrets and possibly very close to full damage with missiles
I know how to play this game and I am stating facts based on rational thinking, not personal perceptions.
Missiles are not flat out inferior. They are better in some situations and worse in others.
Turrets are amazing when your target is an idiot that fly in straight line or that helps you a lot by staying far enough to reduce the effective transversal. Missiles are not great agaisnt those idiots, but they suffer much less from well made maneuvering when the opposiing pilot knows how to pilot.
"If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mario Putzo
Welping and Dunking.
916
|
Posted - 2014.05.30 17:13:00 -
[1356] - Quote
Xequecal wrote: If your opponent is in a skirmish linked cruiser, is not webbed, and you are using missiles bigger than light, your DPS is basically zero. That's not the case with turrets.
You should try to post again, only with more hyperbole.
Missile damage application is almost always better against a moving target compared to like size turrets. Exception being a poor pilot who flies in a straight line @ 0 Transversal. |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1396
|
Posted - 2014.05.30 17:13:00 -
[1357] - Quote
Xequecal wrote:Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages. If your opponent is in a skirmish linked cruiser, is not webbed, and you are using missiles bigger than light, your DPS is basically zero. That's not the case with turrets.
Tell that to the hundreds of kills we make with our HAM cruisers against LINKED cruisers all the time.
Your statement is a COMPLETE LIE! If you are talkign about 100mn AB cruisers, then its the same to hit them with turrets.... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

RavenTesio
Liandri Corporation Liandri Covenant
120
|
Posted - 2014.05.30 17:45:00 -
[1358] - Quote
Dav Varan wrote:Sniper Smith wrote:Dav Varan wrote:iirc the Mordus hate the gallente anyway , why would they be using Gal tech. Because there were Galente.. They are Intaki, that defected during the Gal/Cal war. Also, Sansha hate the Amarr with a passion, use Amarr tech. Bloodraiders hate everyone, use Amarr and Minmatar.. Guistras dislike Caldari, use Caldari tech. Hell, The SOE and Amarr don't like eachother, and yet they use Amarr tech. Wrong. Sansha hate everyone and steal tech local to them as they are pirates. Bloodraiders love eating everyone and steal tech local to them as they are pirates. Guristas dislike the caldari somewhat and steal tech local to them as they are pirates. The difference with mordus is they are not pirates.They are Pro Caldari Mercenaries with very stong connection in the Caldari militay. There not tech stealing pirates. They would get there tech through there connections in the empires. That means no Gal Tech cause Mordus are setup to kill evil planet stealing in the name of democracy Gal oppressors. Maybe some Mini see Gals hand trying to take control of Pator/Matar in a Federal we tell you how to live kind of way and decide they wwant ot stop them. Some nice RP short is all it takes to bridge the short gap and explain why Mordus is Cal/Mini. And at the end of the day Reward for training equality between the races is 5,000,000 * more important than a little RP shenanigans. Cal/Mini makes much more sence for game balance , so make it happen. To Quote the RP from the Mordus Chronicle RP wrote: When the Caldari broke from the Gallente Federation many Intakis that sympathized with their cause were exiled from the Federation. The most militant of those went over to the Caldari and asked to join them in their fight against the Federation
The Legion has always had close ties with the Caldari State and the two assist each other on many issues. At first the Legion accepted only citizens of the Caldari State, but today they accept members from any race, as long as they are not known enemies of the Caldari State. Still, the majority of the members are of Caldari origin and the leaders are all Caldari. The Legion does not train its members, so they are expected to be experienced fighters before they apply for membership in the Legion. Members of the Legion get access to high-tech Caldari military equipment, even prototype weapons to test out, and are guaranteed plenty of employment if they so wish. Non-Caldari that have served in the Legion for a long time are offered Caldari citizenship on their retirement.
The Legion was 100's year ago formed by Intaki who were Exiled by the Federation and became Caldari Citizens. The Legion today is predominently a Caldari populated organisation with a smattering of all other races. The Legion is a pro caldai Militia. There is no political link here to the Gallente and no reason they would be expert in current Gal tech.
You are forgetting the Rodan <> Mens <> Mordu Connection... I mean keep in mind Mordu himself is Gallente, but quite eccentric who is good friends with Mens Repolla of Ishukone; who is in-turn friends with President Rodan; who is more than capable of smuggling Gallente Technology via his somewhat less than legitimate business Roden Shipyards.
I mean they are mercenaries but let's be honest end-of-the-day they prefer to work with / for Caldari, in-fact most of their ranks come directly from the Caldari Navy itself; and part of that loyalty is place because of the position of Intaki in Contested Space; and how the Gallente have traditionally treated them.
They're always seen Intaki as little more than a prize to keep away from the Caldari because of how deeply it resides within their Territory, which has the issue of even if they were covered by the Protectorate there is no way the Navy can directly get involved without it causing an all our War between the Federation and State. |

scorchlikeshiswhiskey
Cult of Mooby
199
|
Posted - 2014.05.30 18:03:00 -
[1359] - Quote
MeBiatch wrote:Kagura Nikon wrote:Xequecal wrote:Kagura Nikon wrote:You dont need to apply full damage. The same way a ship with AC will almsot NEVER apply full damage. The same way a ship with pulse lasers will also not apply full damage to anything manually cotnrolling trasnversal.
Then you will say.. just web him!! And I shall answer.. and how that is different from the TP you need for the missiles?
THe missile damage applicaiton issue is a MYTH! Missiles just have a different curve of damage application. While Turrets have a more logaritmic curve, missiles have an exponentail curve. Dependign on what part of the domain axis you are one is better than the other. The problem with missiles is the way skirmish links and piloting skill affect them. On a turret boat, you can improve your turret DPS and/or reduce your opponent's turret DPS with piloting skill, and links/lack of them affect both ships equally. With a missile ship, no amount of piloting skill will ever increase the damage you deal, not will it ever reduce the amount of damage you take from an opponent using missiles. Also, If both sides have links, a missile user's DPS is massively reduced no matter how good of a pilot he is, while a turret user's DPS is not. AGAin.. PLOT THE GRAPHICS.... There are several parts of the engagement envelope where turrets suffer more. MIssiles are not affected by range whitin the max range limits. MIssiles are more affected by speed but not affected by transversal. That can be a MASSIVE advantage as well. People just want to eat the cake and have it. If you are orbiting an enemy turret ship with your missile ship you are in advantage. If you just go straight ahead.. it syour own fault for not using missiles advantages. Another thing that people are not taking in to account is the fact that tracking disrupters will not work on missiles but they do on turrets... And, because tracking disruptors can affect turrets, turret pilots are able to fit damage mods and tracking enhancers in their lows, tracking computers for range or tracking in their mids, and a rig for any stat that they want. Missile pilots get Ballistic Control Systems for the lows and the almost required rigs just to have a basically capable ship. Missiles aren't always bad, but they're less good than turrets in way too many cases. Especially when you take into account the deplorable state of heavies, torpedoes, and (still) capital missiles.
Also, before anyone says "derpity derp TP's and webs", I don't count TPs or webs for either side because they work for both. TPs are not a missile specific aid, they can aid missiles, but they do just as much good for turrets at the same time. Now, if TPs were scripted so you could improve damage from one weapon type while lowering the impact on others then you might have something even more useful.
Turret pilots and missile pilots have different worries when it comes to being effective, but missile pilots have craptastic weapon systems to work with as well as a stunning lack of modules, which tends to force them into preset fittings with only slight variation, much less variation than turret pilots. |

Sirober
Native Freshfood Minmatar Republic
3
|
Posted - 2014.05.30 18:19:00 -
[1360] - Quote
Anyone else here see a problem with scrambler/disruptor bonuses on a battleship? Really? I mean really? |

CraftyCroc
Aperture Harmonics No Holes Barred
229
|
Posted - 2014.05.30 21:29:00 -
[1361] - Quote
Grath Telkin wrote:Thalesia wrote:Grath Telkin wrote:People complaining about the tanking ability of these have to understand they're not designed around tanking
Mach base speed 161 Barghest base speed 148 Vindicator base speed 126 Bhaalgorn base speed 101 Nightmare base speed 94 Rattlesnake base speed 94 Nestor base speed 92
This thing will be fast as hell, coming in just barely behind a Mach (13 m/s slower) Machs generally run a 2 slot tank with a DCU and end up near 100k hp with proper skills.
The Mordus BS will be just fine if you're not trying to go against its nature and brawl with it. except most people armor tank machs these days for brawling/sniping. literally every pirate bs, can be somewhat supertanked and keep some functionality. this is my concern, I don't know what 'most people' you're talking about, I've seen and been in fleets of machs and generally speaking we simply make fun of people that armor tank their machs because it sucks so much of the awesome that is the Mach out of it. This games risk averse population never ceases to amaze me though, so its possible that people are ruining a ship by tanking it the complete opposite of what its function dictates.
To add: nice ships
|

CraftyCroc
Aperture Harmonics No Holes Barred
229
|
Posted - 2014.05.30 21:34:00 -
[1362] - Quote
Thalesia wrote:Grath Telkin wrote:Thalesia wrote:
You fly fleets of nano kiting SB machs, yeah right, good luck with that buddy.
Yea, silly us... http://i.imgur.com/Zy18eAE.pngTo be clear you'll be able to get similar numbers on a Bharghest, only with missiles that don't give a damn how fast you're going for damage application. EDIT: Unless im doing my math wrong the Bhargest will actually be faster than what I have linked for a Nano Mach, as it will be carrying an extra nano fiber (assuming lowslot layout of 3x BCU, 2x Nanofiber, 1x DCU) so you'll be looking at an overheated speed of around 3700ish with a LG snake clone, closer to or over 4k m/s with a HG snake clone rofl 2b shield mach with 150k ehp with full links and a dcu, collapses instantly if it's caught, inbe4 1.1b armor mach with 300k ehp with HG slaves and links.
F1 monkey. |

elitatwo
Congregatio
232
|
Posted - 2014.06.01 01:45:00 -
[1363] - Quote
Sirober wrote:Anyone else here see a problem with scrambler/disruptor bonuses on a battleship? Really? I mean really?
No signature |

Onictus
Sigillum Militum Xpisti Black Legion.
919
|
Posted - 2014.06.01 02:01:00 -
[1364] - Quote
elitatwo wrote:Sirober wrote:Anyone else here see a problem with scrambler/disruptor bonuses on a battleship? Really? I mean really? No
Yes
|

Swiftstrike1
Swiftstrike Incorporated
685
|
Posted - 2014.06.01 08:20:00 -
[1365] - Quote
The missile velocity bonus on these ships is so ridiculous that targets explode and die before the missile animation leaves the "launching" stage. It's somewhat immersion breaking when the target explodes... and THEN you can see the missile flying over to what is already a wreck lol Fleet Bookmarks New Gravimetric Sites Med Clones 2.0 |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2172
|
Posted - 2014.06.01 12:22:00 -
[1366] - Quote
Onictus wrote:elitatwo wrote:Sirober wrote:Anyone else here see a problem with scrambler/disruptor bonuses on a battleship? Really? I mean really? No Yes
Not really.. Its not like the proteus hasn't been able to do this for ages with 300k ehp and lol resists because lol t3's
I've got more of a problem with how the Garmur and Orthus will **** on solo pvpers without effort. BYDI recruitment closed-ish |

Arthur Aihaken
Erebus Solia
3690
|
Posted - 2014.06.01 14:17:00 -
[1367] - Quote
Swiftstrike1 wrote:The missile velocity bonus on these ships is so ridiculous that targets explode and die before the missile animation leaves the "launching" stage. It's somewhat immersion breaking when the target explodes... and THEN you can see the missile flying over to what is already a wreck lol You can always switch to torpedoes. I am currently away, traveling through time and will be returning last week. |

Onictus
Sigillum Militum Xpisti Black Legion.
919
|
Posted - 2014.06.01 15:15:00 -
[1368] - Quote
Garviel Tarrant wrote:
I've got more of a problem with how the Garmur and Orthus will **** on solo pvpers without effort.
Sounds like that is solo PvP to me.
We'll see or they will go the way of the Dramiel and Cynabal. It just DOESN'T pay to be the strong ship in a balance pass. Ever.
|

Shilalasar
Dead Sky Inc.
41
|
Posted - 2014.06.01 16:43:00 -
[1369] - Quote
Onictus wrote:[quote=Garviel Tarrant]We'll see or they will go the way of the Dramiel and Cynabal. It just DOESN'T pay to be the strong ship in a balance pass. Ever.
Yeah, it really sucks to be an Ishtar.
It is just strange that the person also responsable for ship balancing puts in a new frig/cruiser to reign in solo PvP. Sounds more like a marketing move. If 90% of fightable 1vs1s are mordus vs mordus it just does not sound that balanced. |

Verlyn
Sisters of Xambu
18
|
Posted - 2014.06.02 16:24:00 -
[1370] - Quote
Oh look, another kiting frigate...
and this time with scram, web range, agility and speed, and whynotincludeeverything bonuses...
*epic facepalm*
F A I L
Thank you CCP for briging another useless, overpriced and overpowered ship no one will even care to engage. |

Eridon Hermetz
Epsilon Lyr Mordus Angels
6
|
Posted - 2014.06.02 17:12:00 -
[1371] - Quote
Verlyn wrote:Oh look, another kiting frigate...
and this time with scram, web range, agility and speed, and whynotincludeeverything bonuses...
*epic facepalm*
F A I L
Thank you CCP for briging another useless, overpriced and overpowered ship no one will even care to engage.
Did you know how to read ? yes scram/disrupt range , but no web ranges bonuses dude..... agility&speed , not really , it's just under than Angels Ship .... Role Bonuses .... velocity bonus and flight time penalty on missiles are a "whynotincludeeverything" for you ?
And , btw , if the ship are so overpriced like you say , they will be hunt at all cost and everyone will engage it :) and write useless and overpowered ship in the same time are just really fun to read :) |

Lloyd Roses
Artificial Memories
605
|
Posted - 2014.06.02 17:23:00 -
[1372] - Quote
Verlyn wrote:Oh look, another kiting frigate...
and this time with scram, web range, agility and speed, and whynotincludeeverything bonuses...
*epic facepalm*
F A I L
Thank you CCP for briging another useless, overpriced and overpowered ship no one will even care to engage.
They are awesome until a coercer locks you for 5-6 seconds. By then, only a sour feeling and an expensive loss remain. The same will happen against a Wolf, a Retribution, a Daredevil and a Corax even. You can't stay on grid against other LML boats, cause everything short of a breacher or a condor has better dps/tank. The breacher even will tank a garmur from dt to dt.
But ye, scramrange is totally OP when most things sit in your gearbox before you even got a lock on them (as all those above make between 4.5 and 6km/s heated or more, and no one will be dumb enough to warp into you once you're set up).
Edit: I lied, retribution only 3.6km/s and wolf only 4km/s. "I honestly thought I was in lowsec"
|

Syrias Bizniz
Zebra Corp Gentlemen's Agreement
289
|
Posted - 2014.06.02 17:59:00 -
[1373] - Quote
Lloyd Roses wrote:Verlyn wrote:Oh look, another kiting frigate...
and this time with scram, web range, agility and speed, and whynotincludeeverything bonuses...
*epic facepalm*
F A I L
Thank you CCP for briging another useless, overpriced and overpowered ship no one will even care to engage. They are awesome until a coercer locks you for 5-6 seconds. By then, only a sour feeling and an expensive loss remain. The same will happen against a Wolf, a Retribution, a Daredevil and a Corax even. You can't stay on grid against other LML boats, cause everything short of a breacher or a condor has better dps/tank. The breacher even will tank a garmur from dt to dt. But ye, scramrange is totally OP when most things sit in your gearbox before you even got a lock on them (as all those above make between 4.5 and 6km/s heated or more, and no one will be dumb enough to warp into you once you're set up). Edit: I lied, retribution only 3.6km/s and wolf only 4km/s.
Funny, huh? Especially when you consider how a Garmur will make those speeds on it's own effortlessly. And funny how it comes with this long point range bonus, which basically allows for TONS and TONS of piloting errors without screwing up already.
And not to mention how an Orthrus will basically be like a NOmen, but on acid. Should be somewhere near to 4km/s heated, too. Before links and imps. With a damage application somewhere between terrifying and hilarious.
I, for one, welcome our new PvP overlords!
At LEAST 6 weeks of hella lot of fun! |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2174
|
Posted - 2014.06.02 18:23:00 -
[1374] - Quote
Lloyd Roses wrote:Verlyn wrote:Oh look, another kiting frigate...
and this time with scram, web range, agility and speed, and whynotincludeeverything bonuses...
*epic facepalm*
F A I L
Thank you CCP for briging another useless, overpriced and overpowered ship no one will even care to engage. They are awesome until a coercer locks you for 5-6 seconds. By then, only a sour feeling and an expensive loss remain. The same will happen against a Wolf, a Retribution, a Daredevil and a Corax even. You can't stay on grid against other LML boats, cause everything short of a breacher or a condor has better dps/tank. The breacher even will tank a garmur from dt to dt. But ye, scramrange is totally OP when most things sit in your gearbox before you even got a lock on them (as all those above make between 4.5 and 6km/s heated or more, and no one will be dumb enough to warp into you once you're set up). Edit: I lied, retribution only 3.6km/s and wolf only 4km/s.
Actually with links it can probably kite LML's
And with a TD it will **** over coercers and daredevils.. The only reason you would lose a Garmur really would be bad luck or being bad. Ort is worse of course because it can do the lol defensive scram thing. But the Garmur outdps's all lml boats other than a hawk i think? And its tank isn't really terrible either..
Its not AS hilariously broken as the Ort is but it is still sentinel level "I will never fight this ship ever ever ever" BYDI recruitment closed-ish |

Jenn aSide
Smokin Aces.
6584
|
Posted - 2014.06.02 18:57:00 -
[1375] - Quote
This just in: no one on sisi has ever heard of defender missiles except me and my buds  |

Syrias Bizniz
Zebra Corp Gentlemen's Agreement
289
|
Posted - 2014.06.02 19:58:00 -
[1376] - Quote
Jenn aSide wrote:This just in: no one on sisi has ever heard of defender missiles except me and my buds 
I, too, like wasting all my dps potential in order to not take damage from a guy i won't be able to kill now.
However, if you have a new, interesting and gamechanging use for defenders, please share, so CCP can take them off their list of ******** stuff that's still in the game for some reason. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2174
|
Posted - 2014.06.02 20:04:00 -
[1377] - Quote
lol defender missiles. BYDI recruitment closed-ish |

scorchlikeshiswhiskey
Cult of Mooby
199
|
Posted - 2014.06.03 02:08:00 -
[1378] - Quote
So, let me get this straight Rise, you come here and ask for feedback. Then you ignore the feedback for dozens of pages, and when you finally come back you pop in log enough to tell everyone that they wasted their time providing feedback because you're not changing a damn thing? Genius strategy, pure genius. Assuming you have stock in some other games instead of Eve. Here's some more feedback for you to ignore, if you're going to ask for feedback then take it and respond to it, whereas if you really don't care what the players think because you're that sure in your superior thinking then post the changes and lock the damn thread. Asshat.  |

W0lf Crendraven
The Tuskers The Tuskers Co.
248
|
Posted - 2014.06.03 09:09:00 -
[1379] - Quote
scorchlikeshiswhiskey wrote:So, let me get this straight Rise, you come here and ask for feedback. Then you ignore the feedback for dozens of pages, and when you finally come back you pop in log enough to tell everyone that they wasted their time providing feedback because you're not changing a damn thing? Genius strategy, pure genius. Assuming you have stock in some other games instead of Eve. Here's some more feedback for you to ignore, if you're going to ask for feedback then take it and respond to it, whereas if you really don't care what the players think because you're that sure in your superior thinking then post the changes and lock the damn thread. Asshat. 
Taking feedback doesnt mean actually having to do what it suggests, if you get feedback and come to the conclusion that you are right and the people providing feedback (on an idea) arent then changing anythiing is a mistake. Just because he listens to what you have to say doesnt mean he has to follow up on it and actually make some changes. Sure it would be nice to hear why they think the changes arent neccesary but you dont have to start insulting just because they dont do what you want them to do.
Also, lol @ all the people making fun at defender missiles, not saying they are good but i bet at least 99% of the people shitting on them and laughing at people who use them never have used them and dont actually know how they work in practice or if they actually do work (me included, ive heard they suck and never actually tried them out). Imagine you're in a rocket breacher and you have to chase a lml ship, if loading defenders while you cant hit anyways reduces dps its worthwile doing so. |

Lloyd Roses
Artificial Memories
605
|
Posted - 2014.06.03 09:11:00 -
[1380] - Quote
Garviel Tarrant wrote:Lloyd Roses wrote:Verlyn wrote:Oh look, another kiting frigate...
and this time with scram, web range, agility and speed, and whynotincludeeverything bonuses...
*epic facepalm*
F A I L
Thank you CCP for briging another useless, overpriced and overpowered ship no one will even care to engage. They are awesome until a coercer locks you for 5-6 seconds. By then, only a sour feeling and an expensive loss remain. The same will happen against a Wolf, a Retribution, a Daredevil and a Corax even. You can't stay on grid against other LML boats, cause everything short of a breacher or a condor has better dps/tank. The breacher even will tank a garmur from dt to dt. But ye, scramrange is totally OP when most things sit in your gearbox before you even got a lock on them (as all those above make between 4.5 and 6km/s heated or more, and no one will be dumb enough to warp into you once you're set up). Edit: I lied, retribution only 3.6km/s and wolf only 4km/s. Actually with links it can probably kite LML's And with a TD it will **** over coercers and daredevils.. The only reason you would lose a Garmur really would be bad luck or being bad. Ort is worse of course because it can do the lol defensive scram thing. But the Garmur outdps's all lml boats other than a hawk i think? And its tank isn't really terrible either.. Its not AS hilariously broken as the Ort is but it is still sentinel level "I will never fight this ship ever ever ever"
The Garmur, while having quite a bit of buffer, still melts before anything else. If you LML-fit it, you need ionics or you'll pop out of lockrange with every half-assed slingshot-attempt he does.
The reason I was quoting especially Wolf and Retribution is that they both plug a Garmur out of the air seconds after locking. I'm not talking about scrubfits, but the pointless ones - so 230dps scorch retri and 250dps barragewolf. You can shoot regular frigs all day, but those two slingshot within 15-20, shoot you 3-4 times and you're history. I agree, it works wonderfully as a LML-kiter, but the issue are other fast mwd-frigs that just shot on top of you or out of your lockrange within two serverticks.
You're also overlooking the PG/CPU limitations. The garmur doesn't quite have the grid to do really impressive LML-fits. It's an awesome ship, but there are a lot of bottlenecks in that hull. "I honestly thought I was in lowsec"
|

W0lf Crendraven
The Tuskers The Tuskers Co.
248
|
Posted - 2014.06.03 09:22:00 -
[1381] - Quote
[TEST Garmur, New Setup 2] Internal Force Field Array I Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Dread Guristas Warp Disruptor Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Prototype Sensor Booster, Targeting Range Script
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Anti-EM Screen Reinforcer I
4.4k ehp with 192dps preheat, preimplants. That will detroy any retri or wolf, you have a 36km pointrange and a td. Would be a tought match vs a daredevil and im really not sure about the corax. |

viverxia
Didn'twantthatscimianyway Northern Associates.
0
|
Posted - 2014.06.03 19:22:00 -
[1382] - Quote
So they drop in lowsec, does that mean they will also drop in null? |

bcpror9981
EVE Protection Agency Bloodline.
10
|
Posted - 2014.06.03 20:23:00 -
[1383] - Quote
i think they need to be added to 0.0 as a bpc drop somewhere like mach / nightmare bpc's. |

Mario Putzo
Welping and Dunking.
916
|
Posted - 2014.06.03 21:25:00 -
[1384] - Quote
viverxia wrote:So they drop in lowsec, does that mean they will also drop in null?
No they drop in Low Sec.
Time to get into the danger zone son. Or just buy them from me. Jita +10%. |

Igor Nappi
Perkone Caldari State
57
|
Posted - 2014.06.03 22:10:00 -
[1385] - Quote
bcpror9981 wrote:i think they need to be added to 0.0 as a bpc drop somewhere like mach / nightmare bpc's.
The whole point of the BPCs dropping only in lowsec is creating new content to the worst neglected area of space, lowsec. The BPCs should most definitely not drop in nullsec.
Edit: Lowsec belt ratting can be done in fully PVP capable ships so go get'em. Furthermore, I think that links must be removed from the game. |

Twisted Chick
32
|
Posted - 2014.06.03 22:12:00 -
[1386] - Quote
I'm noticing a CPU problem with these ship which is making it a pain to get a fit working, mainly on the Frigate.
Oh and I can conform that everyone and their grandma regardless of being in highsec are shooting at these ships. (lucky for me, I got away) Title: She who hunts Pandas
I Heard there was Pandas around here? You have Pandas? Give me your Pandas. |

viverxia
Didn'twantthatscimianyway Northern Associates.
0
|
Posted - 2014.06.03 22:35:00 -
[1387] - Quote
Igor Nappi wrote:bcpror9981 wrote:i think they need to be added to 0.0 as a bpc drop somewhere like mach / nightmare bpc's. The whole point of the BPCs dropping only in lowsec is creating new content to the worst neglected area of space, lowsec. The BPCs should most definitely not drop in nullsec. Edit: Lowsec belt ratting can be done in fully PVP capable ships so go get'em.
ah low sec ratting.. my one true foe :p |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
263
|
Posted - 2014.06.03 22:40:00 -
[1388] - Quote
Twisted Chick wrote:I'm noticing a CPU problem with these ship which is making it a pain to get a fit working, mainly on the Frigate.
Oh and I can conform that everyone and their grandma regardless of being in highsec are shooting at these ships. (lucky for me, I got away) The frigate is fine for cpu. |

Arthur Aihaken
Erebus Solia
3694
|
Posted - 2014.06.04 02:05:00 -
[1389] - Quote
Overall I like the Barghest based on what I saw on SiSi. I think I would prefer it with 6 launchers (-1), 7 high slots (-1), a +50% missile damage bonus, or +0.25 more effective launchers) and an additional low slot for a total of 7 (+1). I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.04 19:49:00 -
[1390] - Quote
So the Barg has less dps than a navy raven, and far less the hitting ability...Awesome job there. A useless ship for over a billion isk. |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.04 19:53:00 -
[1391] - Quote
W0lf Crendraven wrote:[TEST Garmur, New Setup 2] Internal Force Field Array I Ballistic Control System II Ballistic Control System II
Limited 1MN Microwarpdrive I Dread Guristas Warp Disruptor Balmer Series Tracking Disruptor I, Optimal Range Disruption Script Prototype Sensor Booster, Targeting Range Script
Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile Light Missile Launcher II, Scourge Fury Light Missile
Small Processor Overclocking Unit I Small Processor Overclocking Unit I Small Anti-EM Screen Reinforcer I
4.4k ehp with 192dps preheat, preimplants. That will detroy any retri or wolf, you have a 36km pointrange and a td. Would be a tought match vs a daredevil and im really not sure about the corax.
Its a pirate faction ship, its supposed too. If T2 ships are beating up a far more expensive pirate ship, something is wrong. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1202
|
Posted - 2014.06.04 21:33:00 -
[1392] - Quote
Hagika wrote:So the Barg has less dps than a navy raven, and far less the hitting ability...Awesome job there. A useless ship for over a billion isk. Bargh should have higher volley and DPS than a navy Raven unless you only have Caldari BS lvl 2 or lower, in which case the Barghest is probably not the best ship for you. |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.05 00:22:00 -
[1393] - Quote
Tyberius Franklin wrote:Hagika wrote:So the Barg has less dps than a navy raven, and far less the hitting ability...Awesome job there. A useless ship for over a billion isk. Bargh should have higher volley and DPS than a navy Raven unless you only have Caldari BS lvl 2 or lower, in which case the Barghest is probably not the best ship for you.
I have Cal BS 5. It has a slight higher alpha, but slight lower dps. Though the Raven will easily out damage it just on the bonus alone.
At the cost of the Barg, it should be darn near Vindi dps or a little bit more since it lack application bonus.
There is no sense in bringing out a Pirate missile boat when the less than half cost navy boat is better in most every way but point range.. |

Arthur Aihaken
Erebus Solia
3696
|
Posted - 2014.06.05 00:43:00 -
[1394] - Quote
Hagika wrote:I have Cal BS 5. It has a slight higher alpha, but slight lower dps. Though the Raven will easily out damage it just on the bonus alone. There's no way the Navy Raven can out-dps the Barghest, because the Barghest is 8.75 effective launchers vs. the 8 on a Navy Raven. I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.05 02:06:00 -
[1395] - Quote
Arthur Aihaken wrote:Hagika wrote:I have Cal BS 5. It has a slight higher alpha, but slight lower dps. Though the Raven will easily out damage it just on the bonus alone. There's no way the Navy Raven can out-dps the Barghest, because the Barghest is 8.75 effective launchers vs. the 8 on a Navy Raven.
The Barg gets a higher alpha, and a slight higher. 28 dps higher navy raven but application bonus easily makes up for alot more than that. Yes its higher. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1203
|
Posted - 2014.06.05 02:12:00 -
[1396] - Quote
Hagika wrote:Arthur Aihaken wrote:Hagika wrote:I have Cal BS 5. It has a slight higher alpha, but slight lower dps. Though the Raven will easily out damage it just on the bonus alone. There's no way the Navy Raven can out-dps the Barghest, because the Barghest is 8.75 effective launchers vs. the 8 on a Navy Raven. The Barg gets a higher alpha, the raven navy gets higher dps. It also gets a application bonus. Yes it gets higher dps both ways. Willing to bet the issue is that you have fitted them differently. As stated the Navy Raven lacks any damage bonus so the damage bonus on the Barghest provides superior DPS.
|

Hagika
Hipsters In Space
261
|
Posted - 2014.06.05 02:14:00 -
[1397] - Quote
Tyberius Franklin wrote:Hagika wrote:Arthur Aihaken wrote:Hagika wrote:I have Cal BS 5. It has a slight higher alpha, but slight lower dps. Though the Raven will easily out damage it just on the bonus alone. There's no way the Navy Raven can out-dps the Barghest, because the Barghest is 8.75 effective launchers vs. the 8 on a Navy Raven. The Barg gets a higher alpha, the raven navy gets higher dps. It also gets a application bonus. Yes it gets higher dps both ways. Willing to bet the issue is that you have fitted them differently. As stated the Navy Raven lacks any damage bonus so the damage bonus on the Barghest provides superior DPS.
Had ammo difference, so 28 dps in favor of Barg, yet raven will easily do more with app bonus. |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.05 02:15:00 -
[1398] - Quote
Hagika wrote:Tyberius Franklin wrote:Hagika wrote:Arthur Aihaken wrote:Hagika wrote:I have Cal BS 5. It has a slight higher alpha, but slight lower dps. Though the Raven will easily out damage it just on the bonus alone. There's no way the Navy Raven can out-dps the Barghest, because the Barghest is 8.75 effective launchers vs. the 8 on a Navy Raven. The Barg gets a higher alpha, the raven navy gets higher dps. It also gets a application bonus. Yes it gets higher dps both ways. Willing to bet the issue is that you have fitted them differently. As stated the Navy Raven lacks any damage bonus so the damage bonus on the Barghest provides superior DPS. Had ammo difference, so 28 dps in favor of Barg, yet raven will easily do more with app bonus.
Sorry corrected it, but regardless, the raven is a better ship for a metric ton less isk. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
1203
|
Posted - 2014.06.05 02:24:00 -
[1399] - Quote
Hagika wrote:Had ammo difference, so 28 dps in favor of Barg, yet raven will easily do more with app bonus. @ 8.75 launchers with Caldari BS V on the Barghest vs 8.0 on the RNI that suggests a total DPS of ~330 for the Barg and ~300 for the RNI assuming everything else is equal.
That seems low.
That said, I don't entirely disagree with your assessment. The raw damage gain is just under 10% and to top is off it lacks the application bonus, though I'm assuming the massive speed/agility advantage combined with the point range is considered adequate reasoning for it. |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.05 02:34:00 -
[1400] - Quote
Tyberius Franklin wrote:Hagika wrote:Had ammo difference, so 28 dps in favor of Barg, yet raven will easily do more with app bonus. @ 8.75 launchers with Caldari BS V on the Barghest vs 8.0 on the RNI that suggests a total DPS of ~330 for the Barg and ~300 for the RNI assuming everything else is equal. That seems low. That said, I don't entirely disagree with your assessment. The raw damage gain is just under 10% and to top is off it lacks the damage bonus, though I'm assuming the massive speed/agility advantage combined with the point range is considered adequate reasoning for it.
Speed and agility means nothing in a world of fast tackle. Certainly not for a ship t hat is going to be well over 1 bil isk, just on the difficulty on getting alone. |

Arthur Aihaken
Erebus Solia
3696
|
Posted - 2014.06.05 03:24:00 -
[1401] - Quote
Hagika wrote:Sorry corrected it, but regardless, the raven is a better ship for a metric ton less isk. Perhaps on a per ISK basis. However, the lower signature of the Barghest negates quite a bit of damage just on its own. I am currently away, traveling through time and will be returning last week. |

Caleb Seremshur
The Atomic Fallout Kids
268
|
Posted - 2014.06.05 04:23:00 -
[1402] - Quote
Star gates are slingshots. They grab your magnetic signature and throw you. LP store weapon cost rebalance |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.05 10:26:00 -
[1403] - Quote
Arthur Aihaken wrote:Hagika wrote:Sorry corrected it, but regardless, the raven is a better ship for a metric ton less isk. Perhaps on a per ISK basis. However, the lower signature of the Barghest negates quite a bit of damage just on its own. What I'm kind of curious on is how it fits through the stargates...
Application of damage as well.
Yeah the Barg has a neat shape, its the one thing i like about it. Its unique. She is not fat, she is big boned =) |

Arthur Aihaken
Erebus Solia
3696
|
Posted - 2014.06.05 10:54:00 -
[1404] - Quote
Hagika wrote:Application of damage as well. Yeah the Barg has a neat shape, its the one thing i like about it. Its unique. She is not fat, she is big boned =) The Barghest is really geared towards rapid heavy missile launchers (which one could never really capitalize on). You really don't need to utilize any rigs, but I've gone with a Rigor-II, Hydraulic-II and Flare-I which basically eliminates having to run a target painter or web. I am currently away, traveling through time and will be returning last week. |

Naomi Knight
Imperial Academy Amarr Empire
514
|
Posted - 2014.06.05 12:01:00 -
[1405] - Quote
What are these ships good for? They seem rather weak.
Oh and barghest so ugly way too flat. |

Mario Putzo
Welping and Dunking.
916
|
Posted - 2014.06.05 13:33:00 -
[1406] - Quote
Naomi Knight wrote:What are these ships good for? They seem rather weak.
Oh and barghest so ugly way too flat.
They are super ***** kiting Alpha cunts.
The missile delay between cycle and hit is almost nonexistent the Missile speed bonus is incredibly awesome and may be the "solution" to solving the delayed DPS problem.
But ya. 10-15 dudes in Orthrus can dish out some pretty high Alpha, and probably never get caught if they are flying right. Barghest is pretty strong as well against like sized ships.
It will be interesting to see what happens as the market becomes saturated with these things. Ive personally found 3 Frigs and a Cruiser since patch day, I want to say these ships spawn with even more frequency than the Transport Ships, then again I never actually spent time hunting down transports so they could be the same.
The price on these ships will probably drop like a rock before months end, perhaps even to the point of being on the cheaper side of Pirate Faction ships, assuming the other 20 *actual* people who live in Lowsec are looking for them too. |

Garviel Tarrant
Beyond Divinity Inc Shadow Cartel
2176
|
Posted - 2014.06.05 15:53:00 -
[1407] - Quote
Naomi Knight wrote:What are these ships good for? They seem rather weak.
Oh and barghest so ugly way too flat.
If you think these ships are bad..
Well it indicates that you yourself might be quite bad. BYDI recruitment closed-ish |

Agat Zealot
Simply Wild. Mordus Angels
11
|
Posted - 2014.06.05 18:39:00 -
[1408] - Quote
i'm using Mjolnir Precision Heavy Missile on my Orthrus and i was surprised, that EVE telling me thous missiles can fly 47km. In fact i was trying to shoot Eagle today. It was floating near undock with speed = 300m/s. And missiles started to heat Eagle when i aproached at 37-38km. I wonder if this is fine or CCP going to do somthing with that? -¥-+-¦-é-+ -+-¦ -¦-¦-¦-+ -+-ü-+-¦-+-ü-¦-+-¦ -+-+-¦-¦-+-+-+-å-+-+... |

Hagika
Hipsters In Space
261
|
Posted - 2014.06.05 19:09:00 -
[1409] - Quote
Arthur Aihaken wrote:Hagika wrote:Application of damage as well. Yeah the Barg has a neat shape, its the one thing i like about it. Its unique. She is not fat, she is big boned =) The Barghest is really geared towards rapid heavy missile launchers (which one could never really capitalize on). You really don't need to utilize any rigs, but I've gone with a Rigor-II, Hydraulic-II and Flare-I which basically eliminates having to run a target painter or web.
I dislike rapids very much, they seem to be good only in 1 niche role and that is a group. The reload time is ridiculous, and heavy missiles are garbage.
If they changed it to rapid cruise instead of heavy, then it wouldnt be worthwhile. As for now, the fleet phoon or navy raven is a better and far cheaper alternative for a pvp missile boat and being accepted in a fleet as a missile ship already takes a near miracle.
The mordus frig and cruiser are great ships. When the Barg was posted, I had very high hopes a of a massive dps missile spewing death machine as a equal to the vindi. When Rise was non existent for most of the time and then brushed off feedback, i knew it was a failure in the making. Atleast the phoenix was buffed a little bit. Though capital missiles are still boned, because feedback was again brushed aside.
Which as I always said, they post ideas, ask for feedback but they have no intention of listening to the more experienced player base. Thats just bad customer service. |

SFM Hobb3s
Wrecking Shots Black Legion.
77
|
Posted - 2014.06.05 21:47:00 -
[1410] - Quote
Dude they listen to the player base all the time. Back during the halloween war my (and many others) biggest complaint was how much load on the servers drones were producing (ie tidi). It took a while, but they took some positive action to combat it. Much of the drone changes we are seeing now are a result of this feedback. Gila's with TWO drones? this is a precedent folks. I bet eventually we will all get to field only one drone (Gecko anyone?)
Winner=Hamsters |

Arthur Aihaken
Erebus Solia
3697
|
Posted - 2014.06.06 10:05:00 -
[1411] - Quote
So what's the general consensus on the new Mordu's Legion ships? Thumbs up - thumbs down - somewhere in-between? I am currently away, traveling through time and will be returning last week. |

Naomi Anthar
371
|
Posted - 2014.06.06 11:12:00 -
[1412] - Quote
garmur - strong , more op than up. But i would say at good place. It's fine.
orthrus - rather op , got one myself - sold as price is outrageous now. Way too strong compared to competition (except gila who is stupid op like worm). Would see damage bonus per level dropped to 17,5% or 15%. It will still rock with that change. Just less ... hopefully. 10 effective launchers and full flight drones make ships like Caracal navy issue or osprey navy issue just a joke. Of course price tag is diffrent - but still difference is way too big. Ship is supposed to be better via t1 < navy < pirate. Not t1 < navy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< pirate.
If it was just damage, i would be calm ... ok. But its insane speed, insane point range combined with almost insta hitting missiles (just turrets without tracking i would say). On top of that can use any damage type on both drones and missiles.
Hammer really should hit it along with Gila , rather sooner than later. Yet gila must receive massive nerf not slight. Orthrus can go along with small.
Barghest - ship looks awesome like all Mordu ships. Yet it's not strong as garmur or orthrus in their respective classes. Does it mean its weak ? Not at all. But it's just not broken ... it may be healthy in the end as it should avoid nerf hammer in future. All in all decent , unique ship. And the design - worth just for the last part ;pp. |

Mario Putzo
Welping and Dunking.
916
|
Posted - 2014.06.06 13:58:00 -
[1413] - Quote
wrote:Naomi Ship is supposed to be better via t1 < navy < pirate. Not t1 < navy <<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<<< pirate.
Nope. What do you think CCP has spent the last 2 years doing with ship rebalancing? They are getting rid of the tier system. Some ships are different, some are better in certain roles than others, some are more cost effective, some are less skill intensive, some are more skill intensive.
The end goal was to not have ships "rank" dictate their power.
Which is why there is nothing wrong with the Mordus ships, they all have counters, their counters are all readily accessible to players, and their counters are varied in ship size and play style. |

Zamyslinski
Rionnag Alba Triumvirate.
11
|
Posted - 2014.06.06 23:14:00 -
[1414] - Quote
Lost my first garmur because of DD...
Ship itself feels strong but thats about it. That feeling comes not from the damage not from the tank. Its just the long range point and missile range that gives the ship alot of staying power on grid.
you can kite as long as you wish unless you **** up.
the speed without fitting mods is slower than most ceptors, pirate frigs (dd,dram) and is catchable. My next fit will be modified since i know exactly what would save me today.
In general its a beefed up crow with more range less speed. the missile vel bonus makes the damage aplication to frigates quite good. It hits nearly perfectly though doesnt really feel op since the dps itself is kinda low.
Cant say anything about the criuser yet those price a ridiciulous.
CCP should consider adding more agents or do something abou t aquiring those bpc so we can actually buy those ships
but from what i saw on sisi 100mn snaked tengu is still boss and about same price as the orthus
|

Hagika
Hipsters In Space
262
|
Posted - 2014.06.07 01:27:00 -
[1415] - Quote
Zamyslinski wrote:Lost my first garmur because of DD...
Ship itself feels strong but thats about it. That feeling comes not from the damage not from the tank. Its just the long range point and missile range that gives the ship alot of staying power on grid.
you can kite as long as you wish unless you **** up.
the speed without fitting mods is slower than most ceptors, pirate frigs (dd,dram) and is catchable. My next fit will be modified since i know exactly what would save me today.
In general its a beefed up crow with more range less speed. the missile vel bonus makes the damage aplication to frigates quite good. It hits nearly perfectly though doesnt really feel op since the dps itself is kinda low.
Cant say anything about the criuser yet those price a ridiciulous.
CCP should consider adding more agents or do something abou t aquiring those bpc so we can actually buy those ships
but from what i saw on sisi 100mn snaked tengu is still boss and about same price as the orthus
Barg is going for 2.3 bil in jita right now..What a laugh.
|

Arthur Aihaken
Erebus Solia
3697
|
Posted - 2014.06.07 01:47:00 -
[1416] - Quote
Hagika wrote:Barg is going for 2.3 bil in jita right now..What a laugh. Why? Vindicators used to go for around $1.4-billion, and you've seen the Nestor - right? They were trying to get upwards of $5-billion on the first day, and they've only been out a week... I am currently away, traveling through time and will be returning last week. |

Hagika
Hipsters In Space
262
|
Posted - 2014.06.07 01:57:00 -
[1417] - Quote
A vindi is worth its price. Nestor not so much. The barg certainly isnt |

Arthur Aihaken
Erebus Solia
3697
|
Posted - 2014.06.07 02:06:00 -
[1418] - Quote
Hagika wrote:A vindi is worth its price. Nestor not so much. The barg certainly isnt Opinions vary. Mine has already paid for itself. I am currently away, traveling through time and will be returning last week. |

Caleb Seremshur
The Atomic Fallout Kids
274
|
Posted - 2014.06.07 08:47:00 -
[1419] - Quote
Arthur Aihaken wrote:So what's the general consensus on the new Mordu's Legion ships? Thumbs up - thumbs down - somewhere in-between?
I got one orthrus on sisi with 16 kills undefeated. With rlml its a capable skirmisher and even brawler if you fit hg crystals and use a blue pill. It's a nice ship that's held back by crucially low capacitor and the natural limitations of missiles let it down. Theres nothing which can be done there unfortunately without missiles getting rebalanced themselves so they're not so terrible. LP store weapon cost rebalance |

Lloyd Roses
611
|
Posted - 2014.06.07 09:06:00 -
[1420] - Quote
Caleb Seremshur wrote:Arthur Aihaken wrote:So what's the general consensus on the new Mordu's Legion ships? Thumbs up - thumbs down - somewhere in-between? I got one orthrus on sisi with 16 kills undefeated. With rlml its a capable skirmisher and even brawler if you fit hg crystals and use a blue pill.
Everything is good with HG pirate imps. Get a breacher with links, HG crystals and blue pill and it actually solos cynabal+orthrus. Would die within 10 seconds without imps/drugs/links. But hey, 16 kills undefeated. "I honestly thought I was in lowsec"
|

Caleb Seremshur
The Atomic Fallout Kids
274
|
Posted - 2014.06.07 09:12:00 -
[1421] - Quote
In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. LP store weapon cost rebalance |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1403
|
Posted - 2014.06.09 10:29:00 -
[1422] - Quote
Garviel Tarrant wrote:Naomi Knight wrote:What are these ships good for? They seem rather weak.
Oh and barghest so ugly way too flat. If you think these ships are bad.. Well it indicates that you yourself might be quite bad.
That guy is among the most famous example of clueless inhabitant of this forums. Everything is horrible and minmatar is completely OP always for him. So better to not answer and not feed him... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Kagura Nikon
Mentally Assured Destruction The Pursuit of Happiness
1403
|
Posted - 2014.06.09 10:31:00 -
[1423] - Quote
Caleb Seremshur wrote:In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it.
We do run like that full time in TQ. There are enviroments for every type of conditions..... "If brute force does not solve your problem..... -áthen you are -ásurely not using enough!" |

Mario Putzo
Welping and Dunking.
917
|
Posted - 2014.06.09 13:48:00 -
[1424] - Quote
Kagura Nikon wrote:Caleb Seremshur wrote:In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. We do run like that full time in TQ. There are enviroments for every type of conditions.....
There is a difference between EVERYONE Max fitting pods/ships, and a very large minority doing so. I would wager that at best maybe 10% of all pilots actively fly around in HG's, with 6% implants, and Faction Fit all the things. Probably even less than that to be quite honest. |

Arthur Aihaken
Erebus Solia
3703
|
Posted - 2014.06.09 23:50:00 -
[1425] - Quote
Hagika wrote:I dislike rapids very much, they seem to be good only in 1 niche role and that is a group. The reload time is ridiculous, and heavy missiles are garbage. Rapids on a Barghest are marginally better due to the inherent missile damage and velocity bonuses. This results in more damage than hulls with rate of fire bonuses and fewer lost volleys due to the high missile velocity. The reload timers make a huge difference psychologically (even though it takes the same amount of time, it seems less). I am currently away, traveling through time and will be returning last week. |

Caleb Seremshur
The Atomic Fallout Kids
289
|
Posted - 2014.06.10 00:21:00 -
[1426] - Quote
Mario Putzo wrote:Kagura Nikon wrote:Caleb Seremshur wrote:In an environment where people run fully decked out pirate ships with hg implants and 6% implants. Don't knock sisi until you've tried it. We do run like that full time in TQ. There are enviroments for every type of conditions..... There is a difference between EVERYONE Max fitting pods/ships, and a very large minority doing so. I would wager that at best maybe 10% of all pilots actively fly around in HG's, with 6% implants, and Faction Fit all the things. Probably even less than that to be quite honest.
Highsec mercs don't typically worry about getting pipe bombed. I live in lowsec. The threat is there but quite rare. I limit myself to hg and 5% implants as the 6% are significantly more expensive yet again. To date I've lost a few hg pods but that's the way the cookie crumbles. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Arthur Aihaken
Erebus Solia
3703
|
Posted - 2014.06.10 02:14:00 -
[1427] - Quote
With the official release of the Barghest, can we get back to discussing the ill-suited Gallente warp disruption range bonus? This kind of bonus on a battleship is akin to screen doors on a submarineGǪ The Nestor and Rattlesnake are two examples of established deviations within the standard Faction bonuses, so this isn't anything new at this point. I am currently away, traveling through time and will be returning last week. |

Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 07:35:00 -
[1428] - Quote
Really the scram range for barghest should have been 20%/level. Make some real use of its kiting and of course it's not credibly going to be instalocking/blapping anything that can't fight back and kill said instalocker fit.
As you said Arthur rattler and nestor get to deviate some bonuses so let's give the barghest more bargaining power over other battleships. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Lloyd Roses
Artificial Memories Vertical.
620
|
Posted - 2014.06.10 08:53:00 -
[1429] - Quote
Caleb Seremshur wrote:Really the scram range for barghest should have been 20%/level. Make some real use of its kiting and of course it's not credibly going to be instalocking/blapping anything that can't fight back and kill said instalocker fit.
As you said Arthur rattler and nestor get to deviate some bonuses so let's give the barghest more bargaining power over other battleships.
If it would be 20% instead of 10%, Barghs could point out to 130km heated. You really want that?
And yes, people fit 8bil points to point that far. "I honestly thought I was in lowsec"
|

Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 09:34:00 -
[1430] - Quote
How much you spend on your ship is your problem. Not mine. Even if you kill me with it it's still not my problem. Gonna fit your whole barghest mids with 8-bil longpoints and run with that?
[Barghest, Barghest sisi 1]
1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactive Armor Hardener
True Sansha Warp Scrambler True Sansha Warp Scrambler Large Micro Jump Drive Sensor Booster II Tobias' Modified Warp Disruptor Tobias' Modified Warp Disruptor
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Anti-Explosive Pump II
?????? This thing would be an ALOD of epic proportions. https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
|

Lloyd Roses
Artificial Memories Vertical.
620
|
Posted - 2014.06.10 10:08:00 -
[1431] - Quote
Caleb Seremshur wrote:How much you spend on your ship is your problem. Not mine. Even if you kill me with it it's still not my problem. Gonna fit your whole barghest mids with 8-bil longpoints and run with that?
[Barghest, Barghest sisi 1]
1600mm Reinforced Steel Plates II 1600mm Reinforced Steel Plates II Reactor Control Unit II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II Reactive Armor Hardener
True Sansha Warp Scrambler True Sansha Warp Scrambler Large Micro Jump Drive Sensor Booster II Tobias' Modified Warp Disruptor Tobias' Modified Warp Disruptor
Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Missile Launcher II, Caldari Navy Scourge Heavy Missile Heavy Unstable Power Fluctuator I Heavy Unstable Power Fluctuator I
Large Trimark Armor Pump II Large Trimark Armor Pump II Large Anti-Explosive Pump II
?????? This thing would be an ALOD of epic proportions.
This is terrible and you should know that.
Quote:[Barghest, Barghest fit]
Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Dread Guristas Ballistic Control System Internal Force Field Array I Type-D Attenuation Signal Augmentation Domination Nanofiber Structure
Large Micro Jump Drive Tobias' Modified Warp Disruptor Heavy Capacitor Booster II Pithum A-Type Adaptive Invulnerability Field Gist X-Type 100MN Microwarpdrive Gist X-Type X-Large Shield Booster
Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile Cruise Missile Launcher II, Inferno Fury Cruise Missile True Sansha Medium EMP Smartbomb
Large Ancillary Current Router II Large Ancillary Current Router II Large Anti-EM Screen Reinforcer I
... locks out to 170km in a gang, would point cold out to ~100km (80km x 1.32) and 120km hot. K, I lied about actual 130k. Also, 990dps at that range. "I honestly thought I was in lowsec"
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Caleb Seremshur
The Atomic Fallout Kids
290
|
Posted - 2014.06.10 11:03:00 -
[1432] - Quote
And would you actually fly this? https://forums.eveonline.com/default.aspx?g=posts&t=348015 T3 OHing subsystem review and rebalance https://forums.eveonline.com/default.aspx?g=posts&t=290346 LP faction weapon store costs rebalancing
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Lloyd Roses
Artificial Memories Vertical.
620
|
Posted - 2014.06.10 12:55:00 -
[1433] - Quote
Caleb Seremshur wrote:And would you actually fly this?
130k point kiting BS? Sure. It isn't though. Also, this mainly to demonstrate that 10% a level is very much already. And that you can even run a decent fit, unlike that armor derp. "I honestly thought I was in lowsec"
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Arthur Aihaken
Erebus Solia
3704
|
Posted - 2014.06.11 09:56:00 -
[1434] - Quote
I still wouldn't mind seeing a reduction in the size of the Barghest. https://forums.eveonline.com/default.aspx?g=posts&t=351323&find=unread I am currently away, traveling through time and will be returning last week. |

Queotzcatl
RENEGADES YIY HEKATEK
1
|
Posted - 2014.06.15 16:37:00 -
[1435] - Quote
Vulfen wrote:I'm Disappointed in the slot layout on the BS 6 Mids when it's designed to have a point means your going to be trying to fit a 4 slot tank (after prop mod & point ) CCP please drop the ultility High a give it another Mid
NOPE!!!!! Give it the height launcher instead!!!!!!!!!!!!! |

Queotzcatl
RENEGADES YIY HEKATEK
1
|
Posted - 2014.06.15 17:03:00 -
[1436] - Quote
BARGHEST: Great ship, SLIGHTLY better than typhoon fleet issue, cuz no mixed DPS, better than RNI, cuz more tank, base speed, and the missile velocity 200% bonus actually MAKES a HUGE DIFFERENCE in APPLIED DPS. Its almost Insta DMG. Much less wasted cycles, also.
First. I Run Active Armor Tank, I RIGOR II, 2 Armor rig, and three TP, 3 DMG mods. Lev4 runner. It Tanks way better than RNI and ends sites way faster! I dont care about shield boost, Armor boosts....NO WAY!!!! Only boosts accepted are for DPS AND DPS ONLY!!!!
NOSEs fill my 8th high slot- It's Useful! It keeps my cap alive! dont even think to touch it!! I would sacrifice it for more DPS, AKA the height launcher, that would make it an ELIGIBLE INCURSION SHIP! (with maybe a AB Bonus)
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Queotzcatl
RENEGADES YIY HEKATEK
1
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Posted - 2014.06.15 18:50:00 -
[1437] - Quote
Queotzcatl wrote:BARGHEST: Great ship, SLIGHTLY better than typhoon fleet issue, cuz no mixed DPS, better than RNI, cuz more tank, base speed, and the missile velocity 200% bonus actually MAKES a HUGE DIFFERENCE in APPLIED DPS. Its almost Insta DMG. Much less wasted cycles, also. First. I Run Active Armor Tank, I RIGOR II, 2 Armor rig, and three TP, 3 DMG mods. Lev4 runner. It Tanks way better than RNI and ends sites way faster! I dont care about shield boost, Armor boosts....NO WAY!!!! Only boosts accepted are for DPS AND DPS ONLY!!!! NOSEs fill my 8th high slot- It's Useful! It keeps my cap alive! dont even think to touch it!! I would sacrifice it for more DPS, AKA the height launcher, that would make it an ELIGIBLE INCURSION SHIP! (with maybe a AB-MWD Bonus) 
INCURSION BARGHEST
THERMAL RIG II FLARE II RIGOR II
LOW's 1x DC T2 1x NAVY DDA 4x Navy BCU tII
MID's 1x EM WARD FIELD A-type 2x INVULN T2 1x 100MN t2 MWD 1x Republic fleet TP 1x True Sansha Stasis webifier
HIGH's 8x CRUISE MISSILE T2 CRUISE RAGE
FIXED BONUS +25% MISSILE DMG
CALDARI BONUS +7.5 ROF.
+1 LAUNCHER |

Yun Kuai
Justified Chaos
167
|
Posted - 2014.06.25 16:52:00 -
[1438] - Quote
So I know this has been on everyone's mind: When is the Garmur getting nerfed?
Please tell me where the compromise is in this ship. It goes 6.5km/s, Overheats easily to 10km/s+, points to 60km, can turn on a dime going 6.5km/s, doesn't have to worry about transversal because missiles, easily made cap stable to perma-kite. The list goes on....
The argument that having to fit a sensor booster is a compromise is bullshit. It has 4 mids; i.e. it fits MWD, long point, medium shield extender, and a sebo....how is that a compromise?
Options: Reduce the base speed Increase the mass by about 150,000kg Decrease missile velocity role bonus to 150-100% Reduce the capacitor of the ship down to 300GJ or less Increase the agility significantly
Balance light missiles to be affected by the ships speed Decrease the overall effectiveness of CS and T3 boosters collectively
The list goes on, but something needs to be done. Whoever thought this was a good ship to introduce during the meta of boosters online and
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Medalyn Isis
Tribal Liberation Force Minmatar Republic
284
|
Posted - 2014.06.26 23:18:00 -
[1439] - Quote
Yun Kuai wrote:So I know this has been on everyone's mind: When is the Garmur getting nerfed?
Please tell me where the compromise is in this ship. It goes 6.5km/s, Overheats easily to 10km/s+, points to 60km, can turn on a dime going 6.5km/s, doesn't have to worry about transversal because missiles, easily made cap stable to perma-kite. The list goes on....
The argument that having to fit a sensor booster is a compromise is bullshit. It has 4 mids; i.e. it fits MWD, long point, medium shield extender, and a sebo....how is that a compromise?
Options: Reduce the base speed Increase the mass by about 150,000kg Decrease missile velocity role bonus to 150-100% Reduce the capacitor of the ship down to 300GJ or less Increase the agility significantly
Balance light missiles to be affected by the ships speed Decrease the overall effectiveness of CS and T3 boosters collectively
The list goes on, but something needs to be done. Whoever thought this was a good ship to introduce during the meta of boosters online and
Exactly, as I and many others predicted in this thread, the Garmur would be OP, and we were all flamed for it by the idiots that trolled this thread.
The more I think about it, the more I think the mordus ships were a wasted opportunity, I would have much rather seen a minmatar, caldari race. A minmatar target painter bonus along with a caldari missiles bonus would have been an awesome combination. I'm starting to doubt Rise a game designer, everything he comes up always has to be super speedy as the starting point, and then everything else is just balanced around that. I'd like to see something more imaginative and unique. |

Uriel Paradisi Anteovnuecci
Umbrarum Paradisi
522
|
Posted - 2014.06.26 23:23:00 -
[1440] - Quote
I like how awesomely huge it is though 
The Barghest is honestly really good, especially as a sniper- I can get a fit to get over 950 DPS with cruise missiles at 250km.
It could really use a 7.5% damage bonus, but it's also okay without.
"A City made of Wood is built in the forest; A City made of Stone is built in the mountains; But a City made of Dreams....is built in heaven."
-Jovian Proverb-á |

elitatwo
Congregatio
249
|
Posted - 2014.06.26 23:28:00 -
[1441] - Quote
Yun Kuai wrote:So I know this has been on everyone's mind: When is the Garmur getting nerfed?
Please tell me where the compromise is in this ship. It goes 6.5km/s, Overheats easily to 10km/s+, points to 60km, can turn on a dime going 6.5km/s, doesn't have to worry about transversal because missiles, easily made cap stable to perma-kite. The list goes on....
The argument that having to fit a sensor booster is a compromise is bullshit. It has 4 mids; i.e. it fits MWD, long point, medium shield extender, and a sebo....how is that a compromise?
Options: Reduce the base speed Increase the mass by about 150,000kg Decrease missile velocity role bonus to 150-100% Reduce the capacitor of the ship down to 300GJ or less Increase the agility significantly
Balance light missiles to be affected by the ships speed Decrease the overall effectiveness of CS and T3 boosters collectively
The list goes on, but something needs to be done. Whoever thought this was a good ship to introduce during the meta of boosters online and
So you are complaining that the Dramiel has to fear one boat or that links make every boat in EVE op?
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