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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Ax Pym
Republic Military School Minmatar Republic
0
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Posted - 2014.05.14 12:15:00 -
[331] - Quote
Kaarous Aldurald wrote:I've found another piece of constructive feedback.
The fact that the new tooltip just tells me "battlecruiser" or whatever when I mouse over another player, where before it used to tell me their name and their corp/alliance affiliation is beyond frustrating.
I'm not an idiot. I know it's an effing battlecruiser because it says so on the overview!
Ruining existing useful tools for the sake of new players is a slap in the face to everyone else who plays the game.
Revert this immediately.
Previously, the info displayed in the overview pop-up, related to other players in the overview, was determined by overview settings, ships tab. But now the pop-up is 'stupid', and only displays the ship class. My preferences, which are still checked, allowed me to see pilot names and corp in the pop-ups previously. I thought this was helpful, whereas I find the ship class so much less. But I do prefer the placement, and 'look' of the new tool tip.
A paranoid is someone who knows a little of what's going on. -á-William S. Burroughs |
Doc Fury
Furious Enterprises
5716
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Posted - 2014.05.14 12:17:00 -
[332] - Quote
Schmata Bastanold wrote:Ali Aras wrote:Think about children! If CSM did see those tooltips and let them pass in current form that means you are all idiots. I'm sorry but I cannot substitute this with another word. And clearly you don't play this game. If CSM didn't see those tooltips I ask why aren't you all here? And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS?
Bears repeating.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1855
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Posted - 2014.05.14 12:24:00 -
[333] - Quote
To all devs involved in this "feature": if your feedback thread has Dinsdale and "nullsec cartels" united against what you did you know you seriously frakked up.
No offense Dinsdale, I still like you and think that your clouds idea is awesome :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |
Rommiee
Mercury Inc.
717
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Posted - 2014.05.14 12:25:00 -
[334] - Quote
TigerXtrm wrote:What confuses me, wasn't this supposed to ship with Kronos? I was kinda surprised to see it suddenly pop up in a patch in the middle of nowhere. And especially in it's current state where it seems massively unfinished and untested. What was the point in rushing this out to TQ?
CCP have a long history of bringing in unfinished c**p to TQ.
They also have a long history of not listneing to a word we say and do what they want anyway. Notice the long wait since the last Dev post in this thread ?
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Rommiee
Mercury Inc.
718
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Posted - 2014.05.14 12:27:00 -
[335] - Quote
Gaijin Lanis wrote:As someone who is new to EVE, computers, and life in general, I had no idea the little "x" at the top left corner of every window in every operating system, program, and game with windows closed the window on which it was placed until informed of such by the new "close" tooltip associated with the aforementioned symbol.
I, for one, feel this design philosophy needs to be expanded. Perhaps by creating a tooltip associated with every window to inform players that each window is, in fact, a window. To continue on this line of thought, a tooltip could be associated with each tooltip explaining that tooltips are, in fact, tooltips. A tooltip could also be associated with the cursor so when someone mouses over their cursor they can learn their cursor is, in fact, a cursor, with helpful information on how exactly to use the cursor and mouse. As we all know the first thing anyone does after they buy their first PC or MAC is install EVE online.
LOL. Please don't give them any more dopey ideas, they have enough of their own. |
Rommiee
Mercury Inc.
718
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Posted - 2014.05.14 12:29:00 -
[336] - Quote
TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens.
The thing that is annoying is that it pops up instantly where there should be a delay. The delay is meant for those who do not know what something does to get more info, while those who know it's function can instantly use it without having to read the tooltip.
Implement delay = everyone happy.
yeah, a delay of around 8 hours would work. |
Dave Sidious
Pawnstars INC The Obsidian Front
3
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Posted - 2014.05.14 12:32:00 -
[337] - Quote
Little issue I noticed. When trying to use the radial menu on the watch list to do something like orbit the FC, the tool tip does not disappear when clicking the mouse, this obscures the radial menu. The radial seems to pop to the top everywhere else but not on the Watch List.
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Gould Ko
The Rising Stars The Initiative.
0
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Posted - 2014.05.14 12:33:00 -
[338] - Quote
CCP Delegate Zero wrote:Hi,
The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems.
That's great news. Predictive mouse with sub menus is great. The tooltips need work.
Here are my suggestions:
1. Make sure the tooltip doesn't cover any on screen data. Specifically I am thinking about the Selected Items menu. The tool tip could pop up under the button not over it.
2. In space popup list for clusters of objects should be filtered based on the overview filter.
If I don't have wrecks in my overview why would I want them in a tooltip popup? This particular in space popup would be very disruptive to large fleet combats. There could be a thousand wrecks and frozen corpses all over the grid.
3. Redundant tool tips. Overview: If I have the type column already displayed in the overview, I don't need to see the type as a popup. If we need a tooltip, show us something we don't already know. In space tooltip for a celestial is a good example of a useful tooltip (distance).
4. You should differentiate between what is a tutorial level tool tip (I'm the map, I'm the map, I'm the map, I'm the map!) and an informational tool tip. Let us turn off the tutorial level tooltips.
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Davina Sienar
The Misinterpretation of Silence Mean Coalition
62
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Posted - 2014.05.14 12:33:00 -
[339] - Quote
Oh just one more Idea to Unify that Tooltips in Overview...
Instead of Frig / Cruiser / Freighter etc, just make it say [Spaceship] since this is a Game about Spaceships and its serious
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Rommiee
Mercury Inc.
718
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Posted - 2014.05.14 12:35:00 -
[340] - Quote
James Amril-Kesh wrote:Your UI devs ought to be fired. If this is what they come up with then they're not capable of producing the quality of work you need. It's not "there's room for improvement", it's "you ****** up in so many ways including not allowing players to properly test these changes, pushing poorly tested changes onto the live server, obviously not testing these changes yourself, and being generally pants-on-head ********."
You'd think you'd have learned from the unified inventory fiasco but it's very very clear that you haven't.
They never learn, and keep doing the same thing over and over. Even monkeys learn by their mistakes. |
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Rommiee
Mercury Inc.
719
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Posted - 2014.05.14 12:41:00 -
[341] - Quote
Ali Aras wrote:Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates). Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips. "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
If you had read the previous posts, you would have all the information you need.
CSM 9 off to a flying start and working to be even more useless than CSM 8. Good job. |
Belt Scout
Thread Lockaholics Anonymous
401
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Posted - 2014.05.14 12:45:00 -
[342] - Quote
I like how when I click on a nearby ship, The transparent (for lack of words) version tells me what/who it is. THEN the tooltip blacks out everything and TELLS ME THE SAME EXACT THING.
Yeah sure, this isn't broken. CCP, you NEED to roll back this tool tip problem asap because it's not useful in any way. The old system, even with it's tiny shortfalls, was still 100x better than this current hot mess.
On a side note. I really hope this isn't the kind of thing you're going to release 10 TIMES A YEAR under the new 'patchspansion plan'.
EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |
Arec Bardwin
1360
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Posted - 2014.05.14 12:46:00 -
[343] - Quote
TEST SERVER, it's there for a reason |
Jasmine Assasin
Caldari Provisions Caldari State
162
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Posted - 2014.05.14 12:50:00 -
[344] - Quote
Is there any reason the tooltips have to give redundant information? I see a ship, the overview tells me what it is. The tooltips should display pertinent information and not just a rehash of the overview in space. Enough clutter out there already and these tooltips are not exactly discreet.
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Rofla Copter
The Crusading Gibbo
3
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Posted - 2014.05.14 12:57:00 -
[345] - Quote
Rommiee wrote:James Amril-Kesh wrote:Your UI devs ought to be fired. If this is what they come up with then they're not capable of producing the quality of work you need. It's not "there's room for improvement", it's "you ****** up in so many ways including not allowing players to properly test these changes, pushing poorly tested changes onto the live server, obviously not testing these changes yourself, and being generally pants-on-head ********."
You'd think you'd have learned from the unified inventory fiasco but it's very very clear that you haven't. They never learn, and keep doing the same thing over and over. Even monkeys learn by their mistakes.
Not if you give them grenades... :)
On topic: If the tooltips aren't changed, or can be disabled, this effectively is another exploration nerf... It's bloody impossible to quickly assess which can is which. |
Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
320
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Posted - 2014.05.14 13:05:00 -
[346] - Quote
Haven't read the thread yet, so apologies if any of the below has been mentioned.
I didn't realise that there had been a patch, and noticed some new tooltips and ones that had changed, and some that are now F'ing annoying(the last one is the one that made me go in search of changelog/devblog for UI Changes)
Most annoying tooltips are the ones on the overview they popup too goddamn fast, moving the mouse down the overview looking for something causes every second item to popup a tooltip which is hell distracting.
Trying to select a wreck/items at over a hundred Km in a bunch of wrecks/items, eg selecting a single wreck after an completing an Anom, to warp to MJD to, to drop an MTU in the middle of field is almost impossible.
The Tooltips in space now have a opaque background which blots out anything that could have been seen through the old tooltips is annoying too.
I think the main issue with the change is that the new tooltips are TOO RESPONSIVE and need to have a delay added. |
David Gradivus
Terra Incognita Black Core Alliance
9
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Posted - 2014.05.14 13:13:00 -
[347] - Quote
Saira Minamoto wrote:Where is the ON / OFF function?
This repeated many times
There is a clear pattern that is happening here: New UI development comes along, players in general dislike, devs make on/off switch or some type of control mechanism, players happy again (for the most part).
The problem here is players have to live with the change until fixes are made; frustrating and honestly pissing alot of people off. Would suggest holding off on changes like the new tooltips (UI) until on/off (adjustment) switch is included with initial release.
Many people here have been playing the games for many years and UI changes like this need more time for development; especially having some time on the test server first.
More testing, more thinking (much more in this case) before changes go out by REAL players. This also means more people need to leave feedback on test server yes. In this case I don't think even was tested first so it makes me scratch my head
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Soldarius
Deadman W0nderland Test Alliance Please Ignore
680
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Posted - 2014.05.14 13:32:00 -
[348] - Quote
Haven't logged in to check this out yet. But it looks pretty good from the devblog. Predictive mouse movement should be awesome. Tooltip to see station services is definitely awesome.
I hope that I don't get tooltip bombed though. It could be annoying to try to navigate in space and constantly have to work my way around boxes that are popping up all over the place. But I will reserve judgement until I log in tonight.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |
Ivan Taredi
Royal Amarr Institute Amarr Empire
18
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Posted - 2014.05.14 13:34:00 -
[349] - Quote
First there was Incarnagate. Now there will be Tooltipgate.
Anyway back on topic. Walked away last night thinking maybe they would grow on me. They haven't and are still a hindrance to me. |
Rommiee
Mercury Inc.
720
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Posted - 2014.05.14 13:43:00 -
[350] - Quote
Soldarius wrote:I will reserve judgement until I log in tonight.
Excellent idea
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Lisa Gentilette
The Scope Gallente Federation
19
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Posted - 2014.05.14 13:47:00 -
[351] - Quote
Ivan Taredi wrote:First there was Incarnagate. Now there will be Tooltipgate.
Anyway back on topic. Walked away last night thinking maybe they would grow on me. They haven't and are still a hindrance to me.
Did the same just flying around opening menu's and move my cursor around. These tip are almost everywhere now, from your overview to getting info on a ship you have docked somewhere deep away and the thing that rubs my hair the wrong way is that most tool tips tell me stuff I already know.
I desperately need a way to turn most tooltips off, specially those geared to new players.
/me is very frustrated. |
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CCP Delegate Zero
C C P C C P Alliance
139
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Posted - 2014.05.14 13:50:00 -
[352] - Quote
We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release.
We're intending to release a small update very soon to address the most pressing matters.
Cheers, Delegate Zero CCP Delegate Zero | Game Designer | @CCPDelegateZero |
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handbanana
State War Academy Caldari State
117
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Posted - 2014.05.14 13:52:00 -
[353] - Quote
Could we get an official non-vague answer please if this latest "improvement" is going to be optional or not?
CCP my account runs out in a little over a week. I know I am only one banana, but just letting you know there is no way I am going to keep paying you if I can't turn this off. Moreover, if you don't start testing your stuff better, I thnk you are going to lose all your bananas.
GÇ£It takes a big man to cry, but it takes a bigger man to laugh at that man.GÇ¥ -á-á -Jack Handy
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Arec Bardwin
1361
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Posted - 2014.05.14 13:53:00 -
[354] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero Is that picture from the internal design work? Good to hear much needed changes are incoming, I still think you should have used the test server to avoid much of the drama. |
Muul Udonii
THORN Syndicate Circle-Of-Two
157
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Posted - 2014.05.14 13:55:00 -
[355] - Quote
While you're at it can you fix the bug where sometimes the market won't let you type more than one character in the search bar?
It seems to happen after you have done one search and try to do another. Currently the solution is to click elsewhere, then back to the market, then press "End" then press "Home" then press "delete" then you can type again.
Not sure it's related to tooltips, but it seems to have happened at the same time. Thorn Alliance:-á The worst alliance you ever heard of.
But you had heard of us. |
Oraac Ensor
School of Applied Knowledge Caldari State
473
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Posted - 2014.05.14 14:02:00 -
[356] - Quote
Soldarius wrote:Haven't logged in to check this out yet. But it looks pretty good from the devblog. Predictive mouse movement should be awesome. Tooltip to see station services is definitely awesome.
I hope that I don't get tooltip bombed though. It could be annoying to try to navigate in space and constantly have to work my way around boxes that are popping up all over the place. But I will reserve judgement until I log in tonight.
Oh my, are you in for a shock.
Tooltip to see station services? How does "Station" grab you? |
Wotan1985
Fool Mental Junket
16
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Posted - 2014.05.14 14:05:00 -
[357] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
Thanks for the update. The question that burns most under my nails is:
Are we getting an option where we can disable it and get the old ones back? |
Ax Pym
Republic Military School Minmatar Republic
1
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Posted - 2014.05.14 14:07:00 -
[358] - Quote
prior, the pop-up, displayed the station 'name', now it displays 'station'. The station name was very helpful, whereas this is not helpful at all. Again, the 'look' and position of the pop-up, i like very much. A paranoid is someone who knows a little of what's going on. -á-William S. Burroughs |
Querns
GBS Logistics and Fives Support Goonswarm Federation
571
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Posted - 2014.05.14 14:08:00 -
[359] - Quote
A+ fix, ship immediately This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |
Max Morton
Jackals of War
5
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Posted - 2014.05.14 14:09:00 -
[360] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
Don't understand why this feature was brought right onto the main sever without any feedback on the test sever first surely that's what its there for???? |
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