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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Eterne
C C P C C P Alliance
3471

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Posted - 2014.05.13 15:20:00 -
[1] - Quote
Getting information to players in EVE Online in a concise and useful fashion has become an increasing priority for the game designers over the years. Recently, we have begun improving our tooltip functionality to bring people more data in a simpler way. In the recent release, we put out an update to numerous tooltips which will help bring players what they need to know faster. CCP Delegate Zero talks all about the changes in his latest dev blog. EVE Online/DUST 514 Community Representative GÇ+ EVE Illuminati GÇ+ Fiction Adept
@CCP_Eterne GÇ+ @EVE_LiveEvents |
|

ChromeStriker
0ne Percent. Odin's Call
721
|
Posted - 2014.05.13 15:21:00 -
[2] - Quote
First \o/
Quote: Predictive Mouse Movement
This release has a significant extra feature courtesy of some UI programming work done on the side: predictive mouse movement in menus.
Say what now? Well, whatGÇÖs happened is that a method has been added to predict if the mouse cursor is heading into an expanded menu, preventing a mouseover update on other UI elements if this is predicted to be so. This is enabled for the NeoCom menu, context menus and the new interactive tooltips.
You may have just redeemed a bit of hope for humanity
No Worries |

Seith Kali
GoonWaffe Goonswarm Federation
53
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Posted - 2014.05.13 15:23:00 -
[3] - Quote
The prediction method looks fantastic! Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Mashie Saldana
BFG Tech
1044
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Posted - 2014.05.13 15:31:00 -
[4] - Quote
Can we disable the new tooltips? Mashie Saldana Dominique Vasilkovsky
|

Elena Thiesant
Sun Micro Systems
1337
|
Posted - 2014.05.13 15:32:00 -
[5] - Quote
Thank you, thank you, thank you, the mouse movement change is excellent. |

Align Planet1
Cauldron-Born Legion The Cauldron-Born
37
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Posted - 2014.05.13 15:34:00 -
[6] - Quote
Mouse movement prediction: such a small thing, yet so very welcome. |

Highfield
Vanishing Point. The Initiative.
56
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Posted - 2014.05.13 15:34:00 -
[7] - Quote
Prediction method, absolutely fantastic! Other changes? Pretty darn decent as well :) I have two things tho that I noticed on first glance:
1) The tooltips are a little too "fast" for my taste. Can we get an option where we can set the delay? 2) The tooltip on stuff in space (ie. planet clusters, sun) is a big black block atm. Is it possible to make it a little more sleek (ie. fading borders or a little transparency)?
I ab-so-lutely love the stuff you guys do in terms of functionality and usability, keep it up! |

Gilbaron
Free-Space-Ranger Nulli Secunda
1387
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Posted - 2014.05.13 15:35:00 -
[8] - Quote
Nice :) GRRR Goons |

Cristl
Perkone Caldari State
85
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Posted - 2014.05.13 15:36:00 -
[9] - Quote
We need options as to what level of tooltips we want to use - many seem to be designed by the department of redundancy department.
Thumbs up on Amazon menu hack. |

Jayem See
CTRL-Q Iron Oxide.
2628
|
Posted - 2014.05.13 15:40:00 -
[10] - Quote
Cristl wrote:...department of redundancy department.
If that was on purpose then very nice  Aaaaaaand relax. |

gargars
Cohesion Inc Beyond-Repair
122
|
Posted - 2014.05.13 15:41:00 -
[11] - Quote
Predictive Mouse Movement \o/ |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
737
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Posted - 2014.05.13 15:42:00 -
[12] - Quote
The overview has lost the ability to scroll over a block if it has been reduced in width and see the entire content in the tool tip. When will this functionality return? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Abrazzar
Vardaugas Family
3357
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Posted - 2014.05.13 15:43:00 -
[13] - Quote
Customizability, please! Sovereignty and Population New Mining Mechanics |
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CCP Lebowski
Sebiestor Tribe Minmatar Republic
118

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Posted - 2014.05.13 15:45:00 -
[14] - Quote
Predictive mouse movement makes me so happy! Go Unicorns! CCP Lebowski | EVE Quality Assurance | Team Five-0
https://twitter.com/ccp_lebowski |
|

Last Wolf
Umbra Wing
287
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Posted - 2014.05.13 15:47:00 -
[15] - Quote
If the predictable mouse movement for menus and sub-menus works as well as this dev blog advertises... then this is the best patch you have ever launched! That awkward moment at the Gentlemen's Club when you see your sister on the stage....and you're not sure where to put the money.... |

Trabadouli
State War Academy Caldari State
0
|
Posted - 2014.05.13 15:55:00 -
[16] - Quote
please, for the love of all that is holy, let me turn of these tooltips!
|

Longdrinks
The Greater Goon Clockwork Pineapple
38
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Posted - 2014.05.13 15:56:00 -
[17] - Quote
Please make a disable option, majority of the tooltips while looking nice are redundant and useless to a vet. If i could choose i probaly would only keep the module tooltip and hide the rest. |

SamuraiJack
Tritanium Industries and Technology Backseat Promises
63
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Posted - 2014.05.13 15:56:00 -
[18] - Quote
lovely for the newbies.
Now how do we turn if off for us old bitter bastard old vets? SJ's Chronicles - http://www.fanfiction.net/u/2103579/CLS-SamuraiJack |

Sipphakta en Gravonere
4S Corporation Goonswarm Federation
587
|
Posted - 2014.05.13 16:00:00 -
[19] - Quote
Predictive mouse movement is great.
The tool-tips when hovering over items however have some troublesome behavior:
If I hover over a station in the overview window it just tells me: "Station". you-dont-say.jpg. It would make indefinitely more sense to show the full station name in the tool-tip because that's what I want to know. Same when hovering over player ships, I don't want to know what kind of ship or my standing towards the pilot, I want to know the full pilot's name (and corp/alliance if that would be possible).
Then there seems to be a delay in the tool-tip popup, it takes up to a second for the tool-tip to show. I assume this is tied to the server tick, but previously I was able to immediately see the relevant information.
The tool-tips don't auto-update, if I keep hovering over a bracket, the distance displayed doesn't change.
(USER WAS BANNED FOR THIS POST) |

Lair Osen
84
|
Posted - 2014.05.13 16:01:00 -
[20] - Quote
[Bug] Not sure if this is related to this change or not, but the white targeting brackets >< when targeting NPCs on the overview seem to now be behind the red cross instead of in front of them, which makes it very hard to tell if you have something targeted or not. |

Rain6637
Team Evil
14399
|
Posted - 2014.05.13 16:07:00 -
[21] - Quote
oh say whaaaat President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Tahnil
Sirius Fleet
44
|
Posted - 2014.05.13 16:11:00 -
[22] - Quote
Wait! This is already on TQ!!!!! *nerdgasm*
I love tooltips :D |

Arcos Vandymion
Nykur.
29
|
Posted - 2014.05.13 16:11:00 -
[23] - Quote
I do wonder whether the Fitting Window's tooltips could be so elaborate enough to pull the volley, range and fire rate (which is allready displayed in the tooltip for every single turret/launcher) to give us a grand total volley/firerate/range. I recon that might be slightly annoying for the case that someone decides to put different guns on but those are edge cases (bad market supply (in which case we talk about meta variations) or really new players (who could fit entirely different turretsystems)). A solution that could work to list the grand total for all weapons of type X meta Y and then for type X meta Z etc.
Since I'm sure that is more ellaborate than some want it a checkbox for "advanced tooltips" and "tooltips (at all)" along with above mentioned slider for pop-up reaction time would be handy.
I also agree that a horizontal scrolling for the overview would be nice. I furthermore agree with a slider for tooltip time - it's a bit to brisk for my own taste (see above).
The predictive menu is SO GOOD - I don't navigate though so many consecutive dropdown menus anywhere else and nowhere as frequently as in EVE. |

Longdrinks
The Greater Goon Clockwork Pineapple
39
|
Posted - 2014.05.13 16:18:00 -
[24] - Quote
some examples of weird stuff:
http://i.imgur.com/G7dzIIA.jpg redundant as heck
http://i.imgur.com/9ieUlEp.jpg vanilla overview here highlighting a sun - star - sun. Again redundant and uneeded by anyone but the freshest players
http://i.imgur.com/LG5VTWY.jpg If you went a little bit fast with your moves and selected the wrong thing you cant see what it is now because of the warp button tool tip, hope thats not your pod warping to wrong gate and landing in bubbles :(
While some of these can become better with refinment and iteration, the easiest options is letting the players who can do without disable them. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
145
|
Posted - 2014.05.13 16:19:00 -
[25] - Quote
Pretty awesome changes, particularly the predictive mouse movements. Even better would be customizability for the tooltips. At the very least, it would be nice to be able to turn some off (e.g., "Stargate," "Autopilot" and most of the neocom tips in the screenshots). Ideally, it would be nice to allow custom tooltips for things like system / station services on the overview. 99% of the time the only thing I'm interested in knowing about a station is whether it has repair services, for instance. If this sort of customizability isn't possible in the release, maybe a tooltip delay timer could be added, similar to the slider in the settings for the radial menu delay? |

Querns
GBS Logistics and Fives Support Goonswarm Federation
556
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Posted - 2014.05.13 16:25:00 -
[26] - Quote
Nice job with the predictive mouse movement stuff. I can't count how many times I've closed an entire chain of submenus by daring to move the mouse outside of the narrow band of context that it was previously allowed.
One bit of feedback on the new tooltips -- mousing over a Mobile Depot that has been reinforced does not show the reinforcement timer text. You have to click on the depot to see it. Can the reinforcement timer text be added to the mouseover tooltip?
I imagine this is also happening with the Encounter Surveillance System and its "X% increased payouts" text, but I couldn't find one in space before I had to go to work, so I'm not 100% sure on that one. This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
44
|
Posted - 2014.05.13 16:26:00 -
[27] - Quote
CCP Delegate Zero wrote:The Star Map system tooltips have been much improved, with some streamlining and cleaning up of information. Where relevant they are also interactive: for example, with station listings when set to display services. Sooo, where can i find the list of corps that have offices in system? That info used to be easily available, now i can't seem to find it anywhere without going to the system and docking in each station.
Along with the list of agents (plus their lvl and type) available at each station, and quite a few other things that seem to have just simply disappeared. The old system is still on SiSi for you to compare.
Though, i do like the predictive mouse in the right-click menu's, it was a pain to fight with the menu's to get exactly what you wanted.
Longdrinks wrote:some examples of weird stuff: http://i.imgur.com/G7dzIIA.jpg redundant as heck http://i.imgur.com/9ieUlEp.jpg vanilla overview here highlighting a sun - star - sun. Again redundant and uneeded by anyone but the freshest players http://i.imgur.com/LG5VTWY.jpg If you went a little bit fast with your moves and selected the wrong thing you cant see what it is now because of the warp button tool tip, hope thats not your pod warping to wrong gate and landing in bubbles :( While some of these can become better with refinment and iteration, the easiest options is letting the players who can do without disable them. THIS, sooo this. |

Vesan Terakol
Sad Face Enterprises
68
|
Posted - 2014.05.13 16:27:00 -
[28] - Quote
The predictive mouse movement is nice indeed!
The tooltips tho.. some are nice, like the mouseover for wallet balance and skill training, or the armor value, module stats. But some are... stargate < a stargate. What i would like is to be able to suppress individual tooltips, or at least classes of them, as they just add more clutter to the screen, which is cluttered enough anyway! https://forums.eveonline.com/default.aspx?g=posts&m=4259327 - more suff in the Zero.Zero collection |

Rob Crowley
State War Academy
297
|
Posted - 2014.05.13 16:27:00 -
[29] - Quote
I like these changes, but the new tooltips don't work well on the F11 maps. It used to be that mouse-over was enough, now you have to click on things to get a tooltip and that tooltip spawns at the top of the box instead of where your cursor is. I hope this was just an oversight and will get changed cause it feels a bit strange compared to the old functionality. |

Eija-Riitta Veitonen
Unicorn Enterprise
197
|
Posted - 2014.05.13 16:50:00 -
[30] - Quote
Nice update, now, how can we turn the tooltips off, please? |

Sugar Kyle
Calamitous-Intent Feign Disorder
580
|
Posted - 2014.05.13 16:52:00 -
[31] - Quote
The overview tool tip is nice. However, I just noticed that I expected the tooltip to display the name/corp/alliance info of a wreck I was heading towards. Low Sec Lifestyle - A Blog |

Nex Killer
Perkone Caldari State
61
|
Posted - 2014.05.13 16:58:00 -
[32] - Quote
Love it! Thanks! :D |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
44
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Posted - 2014.05.13 17:02:00 -
[33] - Quote
Sugar Kyle wrote:The overview tool tip is nice. However, I just noticed that I expected the tooltip to display the name/corp/alliance info of a wreck I was heading towards. I just noticed this too....now apparently i will have to have the corp/alliance tag overview columns to maintain the same amount of easily accessible info as before...only taking up MUCH more screen realestate than it did before in order to maintain functionality...why you (CCP seem to keep up this war on screen realestate? What is wrong with trying to have minimalistic windows to see more of our spaceships?)
All these issues would have been discovered in a SiSi patch...btw...isn't that what SiSi (and you in-house QA for that matter) for? |

Michael Harari
Genos Occidere HYDRA RELOADED
1174
|
Posted - 2014.05.13 17:02:00 -
[34] - Quote
Sipphakta en Gravonere wrote:Predictive mouse movement is great.
The tool-tips when hovering over items however have some troublesome behavior:
If I hover over a station in the overview window it just tells me: "Station". you-dont-say.jpg. It would make indefinitely more sense to show the full station name in the tool-tip because that's what I want to know. Same when hovering over player ships, I don't want to know what kind of ship or my standing towards the pilot, I want to know the full pilot's name (and corp/alliance if that would be possible).
Then there seems to be a delay in the tool-tip popup, it takes up to a second for the tool-tip to show. I assume this is tied to the server tick, but previously I was able to immediately see the relevant information.
The tool-tips don't auto-update, if I keep hovering over a bracket, the distance displayed doesn't change.
I agree with you, but I want different information.
Maybe allow us to put our own stuff for the tooltips, must like how you can replace overview settings via XML?
|

Marcus Gord
Stormcrows
52096
|
Posted - 2014.05.13 17:02:00 -
[35] - Quote
Great. Now how do we turn the tool tips off? You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." |

Desert Ice78
Gryphons of the Western Wind
387
|
Posted - 2014.05.13 17:04:00 -
[36] - Quote
Did we get the requested tooltip telling us exactly how much ore our strips have currently mined? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
145
|
Posted - 2014.05.13 17:04:00 -
[37] - Quote
After reviewing the changes, I really dislike the new tooltips. In fact, they are terrible. Here's why:
http://i.imgur.com/LYCBacJ.jpg
When you mouse over a collection of things, especially when you are zoomed out, you get a giant box that blocks your field of view. I already have an overview which takes up a good portion of my view, I don't need another overview popping up in space blocking what I am trying to look at.
Also, as Longdrinks pointed out above, most of the new tooltips are redundant, in addition to simply being in the way.
Please let me at least turn them off.
|

Max Morton
Jackals of War
0
|
Posted - 2014.05.13 17:05:00 -
[38] - Quote
Has one question about the new tooltips
how to I turn them off? |

Novah Soul
96
|
Posted - 2014.05.13 17:06:00 -
[39] - Quote
Good changes all around! The tooltips will help beginners alot, and I'm sure many more experienced players will enjoy them as well (I do). The predictive mouse movement enhancements will streamline things quite a bit too... that's honestly the thing I'm most grateful for. |

Jessica Danikov
Clan Shadow Wolf Fatal Ascension
334
|
Posted - 2014.05.13 17:09:00 -
[40] - Quote
It's a little disappointing to see the 'predictive mouse movement' stuff not properly cited as something that came from the CSM8's Crowdsourced Reasonable Things (#91, ranked 19th with 26% voted for) and, in turn, the original source of the feature also left out.
There seems to be a number of websites and articles that explore this clever trick- the common popular cited reference implementation does seem to be Amazon, also reflected in the proposal of the feature in Reasonable Things as the 'Amazon menu hack'. It seems mildly dishonest to leave out this information and pass it off as your own- if this were a research paper, that would be plagiarism. That said, it's not too late to correct such an omission either. |

Jack Mancetti
Rennfeuer Curatores Veritatis Alliance
36
|
Posted - 2014.05.13 17:10:00 -
[41] - Quote
Dont find the button to remove the tooltip from my eve . . i hope we got one !!!!! After few years Eve i think i know how a gate or sun looks . . .
|

Nam Dnilb
Universal Frog
184
|
Posted - 2014.05.13 17:15:00 -
[42] - Quote
Now as someone pointed out already, this example below is really stupid.
Hud -1
This is redundant.
Hud - 2
And I can't help but think to myself, if you do make these tooltips interactable, why not go all the way and do this:
Hud - 3?
That said: I do like they are not transparent and thus easy to read, but I'd like to see this configurable in the ESC menue along with delay and general color choice.
As for the overview, I'd like to see the option to disable all tooltips on the overview window. There's enough going on there I don't need any more. |

Harrigan VonStudly
Stay Frosty. A Band Apart.
76
|
Posted - 2014.05.13 17:16:00 -
[43] - Quote
By having a cluster of brackets in space pop up a tooltip window now you remove the ability that we once had to mouse over the grouped cluster of brackets when a target warps off to a cluster and have them separate by holding mouse over the cluster to see which one he warped to.
For example. Let's assume there are two asteroid belt brackets, a station bracket, and a POCO bracket in one cluster. A target warps to one of those in that cluster. By mousing over that cluster of brackets in space previously, they would separtate vertically and you could distinguish which bracket the target warped to. Be it the station, POCO, belt, etc... With a popping up spreadsheet as we now have with these new changes you can not. |

Harrigan VonStudly
Stay Frosty. A Band Apart.
76
|
Posted - 2014.05.13 17:18:00 -
[44] - Quote
Harrigan VonStudly wrote:By having a cluster of brackets in space pop up a tooltip window now you remove the ability that we once had to mouse over the grouped cluster of brackets when a target warps off to a cluster and have them separate by holding mouse over the cluster to see which one he warped to.
For example. Let's assume there are two asteroid belt brackets, a station bracket, and a POCO bracket in one cluster. A target warps to one of those in that cluster. By mousing over that cluster of brackets in space previously, they would separtate vertically and you could distinguish which bracket the target warped to. Be it the station, POCO, belt, etc... With a popping up spreadsheet as we now have with these new changes you can not.
Not sure what I did but quote and repost from an edit that I wanted :/ |

Mike Azariah
DemSal Corporation DemSal Unlimited
1144
|
Posted - 2014.05.13 17:21:00 -
[45] - Quote
I am fairly sure that Trebor, who has been fighting for the predictive mouse (amazon menu hack) for years will be buying someone some vodka for this addition.
m Mike Azariah-á CSM8 and now CSM9 |

Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 17:22:00 -
[46] - Quote
Hey, perhaps you guys could tell me how to turn off tool tips in other software... like the browser you are currently using for instance. 
Most of this looks really, really good... although some good points have been raised by some of the posters.
Team Unicorn you're going to have to get used to the fact that no matter how good a new feature is you will inevitably have repeated requests to either turn it off, or be able to completely redesign how it functions, or to be able to revert it back to the old way whenever they like. It's an EVE community thing.  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 17:26:00 -
[47] - Quote
Nam Dnilb wrote:Now as someone pointed out already, this example below is really stupid. Hud -1This is redundant. Hud - 2And I can't help but think to myself, if you do make these tooltips interactable, why not go all the way and do this: Hud - 3? That said: I do like they are not transparent and thus easy to read, but I'd like to see this configurable in the ESC menue along with delay and general color choice. As for the overview, I'd like to see the option to disable all tooltips on the overview window. There's enough going on there I don't need any more. I do rather like that idea in HUD 3, although I have a feeling that sort of thing was hinted at as "coming next". To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

okst666
Uncharted Skies Cerberus Unleashed
269
|
Posted - 2014.05.13 17:26:00 -
[48] - Quote
Ranger 1 wrote:Hey, perhaps you guys could tell me how to turn off tool tips in other software... like the browser you are currently using for instance. 
- Type about:config into the location bar and press enter
- Accept the warning message that appears, you will be taken to a list of preferences
- Locate the preference browser.chrome.toolbar_tips and double-click on it to change its value to false
[X] < Nail here for new monitor |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
145
|
Posted - 2014.05.13 17:27:00 -
[49] - Quote
Please get rid of the new tooltip menu for mousing over stuff. I am trying to find something in space and I get this giant box menu about 50 items long (imagine how long this list will be in large fleet fights) which completely blocks what I am trying to view in space (it is like this http://i.imgur.com/LYCBacJ.jpg but the list is about 5x as long). How is this a useful change for any player, new or old? The last thing eve needs is even more giant menus/lists blocking the screen, especially when they have completely redundant information. "Oh, you are trying to look at something in space. Well, here is a giant box to block your view. Enjoy."
When CCP Rise did his NPE presentation at fanfest I thought by tooltips he meant displays of useful stats like we get for modules, not more lists/menus/words/boxes in space which I thought eve was trying to get away from? |

Rain6637
Team Evil
14399
|
Posted - 2014.05.13 17:28:00 -
[50] - Quote
d¬ödë¦ dºê8ܦ8èñ 8¢Ç8ºü8Pä8¥¦ O¦ë8PÑfòÿdïñ~!! :-3 President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 17:29:00 -
[51] - Quote
okst666 wrote:Ranger 1 wrote:Hey, perhaps you guys could tell me how to turn off tool tips in other software... like the browser you are currently using for instance. 
- Type about:config into the location bar and press enter
- Accept the warning message that appears, you will be taken to a list of preferences
- Locate the preference browser.chrome.toolbar_tips and double-click on it to change its value to false
  I'm pretty sure that isn't the "click to turn it off" check box that people seem to think exists for all features in all software.
Seriously, Chrome?  To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

okst666
Uncharted Skies Cerberus Unleashed
269
|
Posted - 2014.05.13 17:31:00 -
[52] - Quote
It is firefox actually - the window composition engine firefox is using is called chrome. [X] < Nail here for new monitor |

Jean deVallette
The Scope Gallente Federation
5
|
Posted - 2014.05.13 17:34:00 -
[53] - Quote
This is a disaster - where can I turn this crap off.
Try doing a data or relic site. The stupid tips obliterate the ability to get to tightly packed groups of cans.
FFS do you do any bloody testing, I would get fired at work for letting this through. |

War Kitten
Panda McLegion
5219
|
Posted - 2014.05.13 17:36:00 -
[54] - Quote
Nice!
I'm looking forward to the predictive mouse menu movements, that's something that the multilevel Eve menus needed very badly.
I hope there is a bit of delay now when mouse-over occurs with brackets in space. The instant pop-up of mouse-over events when the mouse even came close to a bracket in space is ultra-annoying and makes picking one bracket out of a cluster of brackets harder rather than easier.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 17:37:00 -
[55] - Quote
okst666 wrote:It is firefox actually - the window composition engine firefox is using is called chrome. Good, you had me a little worried there.
I trust you get my point however, unless you are suggesting that EVE work in the same fashion with warnings, special hidden pages, and innumerable ways to make sure you game doesn't function correctly available to the average user.
People want simple check boxes to turn off virtually every possible element of the interface, or better yet the ability to change that functionality completely, and seem to get confused when often that simply isn't possible (without introducing problems that frankly none of us wants to deal with).
In this particular case though, I'm going to have to go along with the herd. Screen real estate is valuable in EVE, and great care needs to be taken with it to not obstruct critical functionality. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Calorn Marthor
Standard Fuel Company
32
|
Posted - 2014.05.13 17:38:00 -
[56] - Quote
Great changes.
One thing though:
Wasn't there a tooltip showing stored amounts of PI goods e.g. in launchpads? I just caught myself moving the mouse pointer over the small items there over and over again, but nothing shows up.
|

TheLostPenguin
Surreal Departure
68
|
Posted - 2014.05.13 17:44:00 -
[57] - Quote
Team Pirate Unicorns go sit in the naughty corner and face into the wall, this is why there is a TEST SERVER, so you can post your stuff there and find out "hey that bits neat, but seriously that popup for bracket clusters is utter crap, put back to old" without needing to screw up tq in getting that information.
Please prove me horribly wrong and fix that along with the other silly blocking issues others have highlighted in this thread, and whilst an option to configure which tooltips we get and which we don't would be an awesome followup, sadly I'm already resigned to all the unwanted ones being yet another layer of annoying ui fluff to get used to ignoring/working around.
And yes we'll nearly always ask for an option to turn stuff off, because there's often a variety of usage cases in which some feature isn't wanted or even downright unhelpfull, yet there is NEVER an option to do so :( |

ITTigerClawIK
Galactic Rangers SpaceMonkey's Alliance
448
|
Posted - 2014.05.13 17:50:00 -
[58] - Quote
The Predictive mouse movement has to be one of the best things EVER to come out in the past few years :-P |

TheLostPenguin
Surreal Departure
68
|
Posted - 2014.05.13 17:52:00 -
[59] - Quote
Ranger 1 wrote: I trust you get my point however, unless you are suggesting that EVE work in the same fashion with warnings, special hidden pages, and innumerable ways to make sure you game doesn't function correctly available to the average user.
The overview settings screen somewhat fits that description, many people struggle to find it until pointed there, and it offers a fair variety of ways to screw your experience up with zero feedback about what things do/affect until you learn how it works, hope you aren't suggesting we nuke that too due to its complexity/potential for disaster.
Other games have an 'Advanced options: here be dragons' page in their settings menus that allow significant customisation to take place, other than CCP not wanting to give us the option there is no real reason EVE couldn't have something similar. |

Lisa Gentilette
The Scope Gallente Federation
10
|
Posted - 2014.05.13 17:59:00 -
[60] - Quote
Nam Dnilb wrote:Now as someone pointed out already, this example below is really stupid. Hud -1This is redundant.
This, redundant, overly telling me that x = x, stargate = stargate? I'm mining veld tooltip tells me I'm mining veld, I mean wtf?
You went way overboard with this, it's not even funny anymore.
This is not about not liking new things it's not liking adding redundant things to the game. I DO NOT NEED A TOOL TIP telling me my mouse is OVER A STATION. I KNOW because I selected to GO THERE!
In any case give us an option to tune this down someway. Some tooltips ARE helpful some, like now are telling me my glass with bree is filled with bree, I KNOW THAT, stop trying to feed me information that I know.
|

Ralph King-Griffin
Var Foundation inc.
1435
|
Posted - 2014.05.13 18:00:00 -
[61] - Quote
Great Work Team Pirate Unicorns !
now how do i turn it off. |

Gawain Edmond
Angry Mustellid
97
|
Posted - 2014.05.13 18:06:00 -
[62] - Quote
just like ralph said it's all really cool stuff but i can see it getting annoying very fast for almost everyone who's played the game for a little while to see "the next stargate on route" show up whenever you click on the next star gate your traveling to where is the off button i couldn't find it? |

Harrigan VonStudly
Stay Frosty. A Band Apart.
76
|
Posted - 2014.05.13 18:07:00 -
[63] - Quote
Agree with turning it off. At least disable it over brackets in space. Totally game breaking from an intel standpoint. Any chance of seeing what bracket was warped to is now completely gone. 99.9% escape route cover up because of this feature. |

Longdrinks
The Greater Goon Clockwork Pineapple
46
|
Posted - 2014.05.13 18:12:00 -
[64] - Quote
While we have you attention on UI stuff, why the hell does the selected item window minimize if i try to double-click a button(because your ui is pretty unresponsive and its better to mash a button then not have it happen) and miss it by 1 pixel it minizes the window. This means i have to use precious seconds to get it up again and most likely die if this is a pvp situation and i have to warp fast. |

Colman Dietmar
Red Federation RvB - RED Federation
29
|
Posted - 2014.05.13 18:13:00 -
[65] - Quote
Good things first.
Mouse prediction: haven't tested it much yet, but it feels good and seems good.
Scrollable bracket lists: fixes something that has been terrible for a long time, good job.
Now for the rest.
What I find most annoying, is the added delay to the bracket "tooltip". Before the update, I was able to instantly get info on whichever object I howered my mouse over. No I have to lead the bracket for 1-2 seconds to get the info. During a fight this is pure horror and very disruptive.
The font on tooltips could be smaller, they take too much space as they are now.
The text content is often redundand and useless. I know that the station is a station. I know that the gate is a gate. I know that mail is used to send mail. On the other hand, seeing the full station name and, after a delay, a list of its services in a scrollable list would be useful. Seeing where a gate leads, with a link to the solar system to click, would be good. Generally, tooltips need to provide more of useful information and less of redundant.
Contrary to what some others experienced, seeing details for inventory stacks is sometimes useful for me - when I use small windows or windows with hidden colums. However, again, the tooltip should be smaller and should not be placed over the inventory window, blocking the view of what info said window may be providing.
A lot of passive modules still have no stats in their tooltips. Active modules are missing the activation cost which may come in handy in certain situations. Same with cycle duration.
Finally, the complete lack of customizability. Some people will want to turn tooltips off. Some, like myself, will want them to pop up instantly, others will want to increase the delay. Some will want to customize which tooltips to show and which not to. All of this really needs to be in the options, because the ability to customize interface is the key to good user experience when you're dealing with such a diverse user base as the EVE community. |

Ralph King-Griffin
Var Foundation inc.
1435
|
Posted - 2014.05.13 18:17:00 -
[66] - Quote
Are you serious |

Colman Dietmar
Red Federation RvB - RED Federation
29
|
Posted - 2014.05.13 18:18:00 -
[67] - Quote
This actually shows you what default warping distance is selected, as it did before and as it should. It's useful for times when you forget which it was, happens if you change it from time to time.
Of course it could just show the distance without all the excessive wording, but at least it's not telling you that the station is a station... |

Niko Lorenzio
United Eve Directorate
334
|
Posted - 2014.05.13 18:29:00 -
[68] - Quote
Copy/pasting my question here from the patch feedback thread.
Niko Lorenzio wrote:
Starmap system tooltips used to provide a lot of information at a glance. Now that information has been eliminated and we'll have to juggle a bunch of filters, show info windows and agent finder to find it. It's not as big of a deal as we can simply switch to dotlan for at a glance info like that.
However, there is one piece of crucial information which was not available anywhere else. It is a list of corporations that own an office in any particular station. For many corporations needing to find a new home (with the upcoming industry changes) this information is critical. It is gone now and the pilots will be forced to fly manually to every single station they're considering to find out who owns offices there and if there are any available. Even Dotlan does not provides that information.
My question is "Why did CCP remove our ability to see offices remotely?" Did CCP consciously remove our ability to see it? Will it be provided with a different method? Did you guys forget about that aspect of the tooltip? If so when can we expect to have it back? Hopefully well ahead of industry changes.
Thank you for your anticipated response.
Niko
Other than the above, all the changes so far are great. Thank you for the hard work. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3501
|
Posted - 2014.05.13 18:36:00 -
[69] - Quote
Mike Azariah wrote:I am fairly sure that Trebor, who has been fighting for the predictive mouse (amazon menu hack) for years will be buying someone some vodka for this addition. Already delivered at FanFest. But protip for CSM9 -- from now on, promise chocolate. Private Citizen GÇó CSM in recovery |

Quintessen
Messengers of Judah Socius Inter Nos
404
|
Posted - 2014.05.13 18:36:00 -
[70] - Quote
Ralph King-Griffin wrote:
Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. |

Ralph King-Griffin
Var Foundation inc.
1435
|
Posted - 2014.05.13 18:40:00 -
[71] - Quote
Quintessen wrote:Ralph King-Griffin wrote: Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. You don't think this one is a little patronising. |

War Kitten
Panda McLegion
5219
|
Posted - 2014.05.13 18:41:00 -
[72] - Quote
Colman Dietmar wrote:
What I find most annoying, is the added delay to the bracket "tooltip". Before the update, I was able to instantly get info on whichever object I howered my mouse over. No I have to lead the bracket for 1-2 seconds to get the info. During a fight this is pure horror and very disruptive.
It's always good to hear opinions on both sides of the fence. Maybe they should add a configurable delay to this tool-tip.
I've always hated the instant popup here because any time you try to pick out a single bracket from a close grouping of 3-4 brackets, you can't do it because the popup jumps into a list of items and removes them from their original location. Trying to follow a ship that warped to a particular bracket becomes impossible.
The same issue arises when trying to warp to a particular wreck in a battlefield in a cluster of wrecks. The instant popup list prevents you from choosing the right icon.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Seafog
Clandestine Management Group Illusion of Solitude
0
|
Posted - 2014.05.13 18:42:00 -
[73] - Quote
I don't know if this has been mentioned, but if you are working on the star map, I know I would love to see some additional filtering options. Specifically, the ability to filter by resource availability would be great. Trying to find systems with ice belts is a pain currently, and is my specific annoyance. If you get a chance, this would be wonderful. |

Kusum Fawn
State Protectorate Caldari State
462
|
Posted - 2014.05.13 18:42:00 -
[74] - Quote
Ralph King-Griffin wrote:Quintessen wrote:Ralph King-Griffin wrote: Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. You don't think this one is a little patronising.
Of course it is. But then again, some people are special. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Ranamar
Valkyries of Night Of Sound Mind
57
|
Posted - 2014.05.13 18:49:00 -
[75] - Quote
The tooltips are amazing!
However, some things I didn't notice because I failed to go on the test server before it deployed...
from a screenshot someone else too: http://puu.sh/8KKR2/9f18a01169.jpg It would be absolutely fantastic if you could put anchored/online/incap status into the tooltip for anchored structures, because they're frequently close enough for stacking. The old way of doing it was sorta useable for this, although I often resorted to zooming in, the new way is completely unusable, and adding it to the tooltip would be a massive quality of life improvement. (Same for POCO timers visible in space if several planets are stacked; haven't tested that, either.)
Additionally, I unfortunately don't have a screenshot, but the tooltips fail catastrophically when you have a giant blob of ships: it doesn't tooltip more than one at a time, *and* you basically can't figure out what you're selecting until you click on it. I noticed this while grinding a station this morning. |

Sniper Smith
Center for Advanced Studies Gallente Federation
73
|
Posted - 2014.05.13 18:57:00 -
[76] - Quote
While you are making these changes, think you can fix a bug I've come across many times now ?
If I right click on someones name to invite them to fleet, and somehow the invite to Channel gets highlighted, the available channels will not vanish, and more importantly, even though you select invite as fleet member, it will also invite them to a channel. This is very aggravating, and can be an issue depending on what channel they get invited too lol.
Also, for the love of all thing holy, give us SOMEWHERE in the UI where we can see our drone control range. |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 18:57:00 -
[77] - Quote
Predictive mouse movement looks good! +1 |

Anun Hen
Justified Chaos
16
|
Posted - 2014.05.13 19:03:00 -
[78] - Quote
Don't like it all, just adds to the already completely cluttered screen. Cannot swing a mouse pointer without having some ### window pop-up everywhere now.
I'm sure it will help some people but why do you feel the need to impose it on everybody ...? Please, at the very least least give us the option to disable all these tooltips.
|

Bellasarius Baxter
Zilog Enterprises
28
|
Posted - 2014.05.13 19:14:00 -
[79] - Quote
Several things, most of wjich has been covered by others in this thread.
First off, I love the mouse movement prediction work! I am having problems using mouse with great precision, so this really helps me.
Second: Why is the very first update after the change from 2 big to 10 smaller updates, and "deployed when a feature is ready", "bla bla bla", being pushed out on TQ without proper testing on SiSi, and feedback/iteration of feedback from the testers ?? This looks very much to me like you say one thing, and then go ahead and do the exact opposite.
Enough semi-rant, now for something constructive:
The tool tips are too fast. If you are in warp, and have camera shake enabled, and your mouse happens to be somewhere in space, any icon that happens to shake "under the mouse cursor" gets a tooltip flashing on, and off screen, making me dizzy. Please add a tooltip delay configuration.
As stated by others, the tool tips on the overview are pretty much useless to anybody with more than a days worth of EVE experience, so the level of information on the tool tips should be configurable. I am thin king something along these lines:
Tooltip setting Contents Off: NO tool tips. Default: Like they are now. Limited: A bit like before, i..e the exact ship model, station names, and so on. Detailed: More information, standing of pilot, in fact just like it was before.
The above would work for the overview at least, other settings may be required for other tool tip groups.
Suggestions, comments, and feedback on this would be greatly appreciated. |

Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 19:20:00 -
[80] - Quote
TheLostPenguin wrote:Ranger 1 wrote: I trust you get my point however, unless you are suggesting that EVE work in the same fashion with warnings, special hidden pages, and innumerable ways to make sure you game doesn't function correctly available to the average user.
The overview settings screen somewhat fits that description, many people struggle to find it until pointed there, and it offers a fair variety of ways to screw your experience up with zero feedback about what things do/affect until you learn how it works, hope you aren't suggesting we nuke that too due to its complexity/potential for disaster. Other games have an 'Advanced options: here be dragons' page in their settings menus that allow significant customisation to take place, other than CCP not wanting to give us the option there is no real reason EVE couldn't have something similar. Actually, the overview settings page is pretty high on my list for things that (desperately need a rework). It can be confusing even to bittervets, and can easily get borked if you try to quickly make a few adjustments.
That whole system is by necessity pretty complicated, but it would be nice if it could be made easier to deal with. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1834
|
Posted - 2014.05.13 19:35:00 -
[81] - Quote
Seriously? People are happy to see a tooltip saying that station is a station or battleship is a battleship? Are you frakking kidding me? That is one of the worst implementation of responsive UI I have ever seen.
And of course no dev response in threads in GD pointing out how stupid those tooltips are. As usual you did perfect job making UI even less user friendly than it was. How much time I will have to wait for option to turn them all of? Soon(TM)? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Ralph King-Griffin
Var Foundation inc.
1436
|
Posted - 2014.05.13 19:40:00 -
[82] - Quote
Don't take my above comments as overly negative, I like the work and cone the industry ui changes I will be holding hands with my family and giving thanks to Team Pirat Unicorns for them. However there are circumstances where I simply do not need them and they serve only to annoy and distract .
I would ask two things to improve my experience,
That I be capable to choose what part's of the UI they appear I.e. I don't need them on the neocom,selected object,buttons next to the capacitor and I do not want them when i mouse over something in space.
That I be able to set the time required for them to appear. |

virm pasuul
Mine 'N' Refine Yulai Federation
100
|
Posted - 2014.05.13 19:49:00 -
[83] - Quote
Feeding back that removing useful information and replacing it with redundant information that I already have is major fail in my opinion . Please change it back.
For instance I have the Name column quite thin on my overlay. I know where the stations are because I can see the squares. Now when I hover over them to find which station is which, I am helpfully told that I have hovered over a station. I know that already, I can see the square. WHICH ONE??????? I fail to see how anyone thought this was a good idea during testing sorry. I'm surprised you didn't put up info in advance and ask us what we thought. Fail.
Reminds me one of my personal bugbears. The local multi story multiplex cinema, where when I buy a movie ticket I have to read the ticket to know the screen number to know which floor to go to. Then on the right floor the attendant helpfully tells me which screen I have to go to. The number of times I have wanted to just lose it completely and scream at the attendant "I know which screen, that's why I'm on the right god damn floor! Do you think I go to floors at random until I get the right one?????" Only with considerably more F bombs............ |

Jayem See
CTRL-Q Iron Oxide.
2629
|
Posted - 2014.05.13 19:49:00 -
[84] - Quote
Some great stuff here but the tooltips need a rapid iteration.
It made me think immediately of the changes that are coming to the audio features.
slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible
Could be as coarse as
Neocom Brackets Overview Modules Menus/Context Items
Pretty much the only way it makes sense to me. Aaaaaaand relax. |

afkboss
Imperial Academy Amarr Empire
6
|
Posted - 2014.05.13 19:55:00 -
[85] - Quote
How do i turn these bloody tool tips off? they have done nothing but P*** me off and make running relics a nightmare.
Seriously, how could there not be an off button! |

Seraph Essael
Devils Diciples League of Infamy
661
|
Posted - 2014.05.13 19:55:00 -
[86] - Quote
I'll copy and paste what I put in the other threads about this tool tip stuff. With a little added extra:
CCP what a great way to show your playerbase that you care more for the New Player Experience than you do for your current member base.
Way to go dumbing down this game even further. Even a new player, after an hour of playing will know what a station, battleship or stargate looks like.
This crap just clutters up the screen and tells you information that is already displayed on the screen. For example (and for once I find myself agreeing with Dinsdale) I dont need a pop up showing me that a billboard is a billboard. Or a pop up in my inventory that shows my stack of 3000 Navy Heavy Assault Missiles is in a stack of 3000 Navy Heavy Assault Missiles.
And my biggest pet hate. Hover over the Skillqueue Training time on the Neocom... It no long counts down on the hoverbar.
Please give the playerbase an option to turn this off. This was not thought through very well.
As for the Predictive mouse, okay, that was pretty good. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Lors Dornick
Kallisti Industries Solar Assault Fleet
1098
|
Posted - 2014.05.13 19:56:00 -
[87] - Quote
While tooltips can be wonderful, as many has stated. They can also be very annoying, as many has stated.
So please do as with the radial menu thingy, let us set our own timer.
That way people who like it can use it and other who get annoyed can set it to like 3 hours of mouse hover or something.
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
|

Ralph King-Griffin
Var Foundation inc.
1439
|
Posted - 2014.05.13 19:58:00 -
[88] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. Thank you for putting that in more concise terms than my tired brain currently can . This is exactly what I was getting at. |

twit brent
Black Anvil Industries SpaceMonkey's Alliance
5
|
Posted - 2014.05.13 20:02:00 -
[89] - Quote
Tooltips are amazingly annoying.
Like really really annoying.
Like WTF where you thinking annoying.
Please give me an off button. |

virm pasuul
Mine 'N' Refine Yulai Federation
100
|
Posted - 2014.05.13 20:04:00 -
[90] - Quote
Can we have a setting somewhere where we can go back to the old tooltips please?
New players default to the new tooltip, but we can set them back the way they were if we want please. |

Petar Harad
Sebiestor Tribe
122
|
Posted - 2014.05.13 20:06:00 -
[91] - Quote
Predictive mouse movement: great!
Tooltips on everything: Not so much.
In the state they are in now, please give us the option to turn them off. Or at the very least to delay them. Like, a LOT.
For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
Yeah I know, I'm bad at clicking.....
Also, having tooltips gone rampant on everything that not add any info is, howshallIputthisnicely, distracting. It is like having a tooltip on this post saying: 'this is a post'! ...without the signatures, the world has descended into chaos. No one knows how long we have left...CCP Falcon
|

Crazy KSK
Tsunami Cartel Cascade Imminent
86
|
Posted - 2014.05.13 20:07:00 -
[92] - Quote
toggle key press and hold "insert key here" to show tooltips the old stuff had a lot of good things that have been lost one of it is the lightness the new ones are far too huge and cluttering and get in the way all the time however I can see uses for the big mouse over window IF I can toggle it by holding down a key of my choice Quote CCP Fozzie: ... The days of balance and forget are over.
|

Lors Dornick
Kallisti Industries Solar Assault Fleet
1098
|
Posted - 2014.05.13 20:08:00 -
[93] - Quote
CCP Lebowski wrote:Predictive mouse movement makes me so happy! Go Unicorns! Only when it works, and when it can be turned off when it doesn't.
Software trying to predict what I want and failing is one of the very few software behaviours that can make me wanting to punch my monitor or even the developer.
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
|

virm pasuul
Mine 'N' Refine Yulai Federation
101
|
Posted - 2014.05.13 20:08:00 -
[94] - Quote
Can this sort of stuff go out on the test server for player feedback before hitting live please? Isn't that what the test server is for? Test stuff out? |

Ralph King-Griffin
Var Foundation inc.
1439
|
Posted - 2014.05.13 20:10:00 -
[95] - Quote
It did, go shout at the test server people. |

KnowUsByTheDead
1736
|
Posted - 2014.05.13 20:11:00 -
[96] - Quote
Definitely need customization.
An example of tootips I like (other than the standard module tootips in space), the skill tooltips. Means I don't have to open a Show Info pane if I am shitfaced or forgot what a skill does.
Also like the New Wallet Info. Clear and more concise.
I do not, however, like tooltips for things that I have used 345,957,597,587* times before, and know exactly what the "thing" is and does.
I get that it helps new players. I am all about that. Some of them come in handy for older players. I am totally about that.
There needs to be a happy medium, though.
Customization of tooltips would be awesome, plox.  
Thank you CCP Overseers.
*Number grossly exaggerated for "point-making" purposes. Once you realize what a joke everything is, being the comedian is the only thing that makes sense. |

Rheba
Royal Amarr Institute Amarr Empire
1
|
Posted - 2014.05.13 20:11:00 -
[97] - Quote
Can we please disable the tooltips, these things are a nightmare in relic sites. |

Penny Ernaga
The New Space Empire
0
|
Posted - 2014.05.13 20:14:00 -
[98] - Quote
twit brent wrote:Tooltips are amazingly annoying.
Like really really annoying.
Like WTF where you thinking annoying.
Please give me an off button.
.....yes, oh so true, this big black windows popping up wherever I put my mousepointer to are ABSOLUTELY ANNOYING. Can it really be that there is no way to turn this off? I mean, some at CCP are playing EVE themselves, so I bet they have a way to get rid of this .... Please share the secret! |

Ezra Endashi
LightningStrikesTwice Elemental Tide
9
|
Posted - 2014.05.13 20:14:00 -
[99] - Quote
Very good and useful update! Thx CCP  |

Tau Cabalander
Retirement Retreat Working Stiffs
3603
|
Posted - 2014.05.13 20:16:00 -
[100] - Quote
Context menu navigation improvements *\o/*
I only scanned the blog before posting, so I hope there is a way to disable the tool-tips for us bittervets more advanced players. I'd categorize them: everybody needs (not many), new players need (all); and have a check-box to disable verbose rookie-mode.
Back to reading the blog... |

Dramaticus
GoonWaffe Goonswarm Federation
551
|
Posted - 2014.05.13 20:20:00 -
[101] - Quote
Love the tool-tips CCP. Another great change that is going to help new players. The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |
|

CCP Delegate Zero
C C P C C P Alliance
132

|
Posted - 2014.05.13 20:23:00 -
[102] - Quote
Hi,
The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems.
Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance.
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
|

Seraph Essael
Devils Diciples League of Infamy
661
|
Posted - 2014.05.13 20:28:00 -
[103] - Quote
Just a simple off button would appease most of us... Not trying to sound dickish, just saying it how it is... Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Daniras
Angry Mustellid
13
|
Posted - 2014.05.13 20:28:00 -
[104] - Quote
That doesn't say if we can turn them off or not at some point. They are nice for new players and I applaud them being added for those who need it. But its an irritant for everyone else |

Jayem See
CTRL-Q Iron Oxide.
2629
|
Posted - 2014.05.13 20:28:00 -
[105] - Quote
Thanks Delegate.
It still amazes me that in a game of such complexity, customisation tools are not applied to changes like this as a part of the design brief.
It's something that really should have been learned by now. People play the game in such a vast number of different ways.
I rejoiced when the audio changes were announced as this is exactly the kind of thing I love.
If all this stuff is "on" by default that's fine - I don't care if I have to customise every new character I make. Just let me customise it.
Customisation really is something that should be built in to the design phase of anything to do with the UI from now on (and for the last 11 years.) Aaaaaaand relax. |

Galmas
United System's Commonwealth
156
|
Posted - 2014.05.13 20:30:00 -
[106] - Quote
predictive movement is +1
tool tips:
please, how can i turn that off again? |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
154
|
Posted - 2014.05.13 20:32:00 -
[107] - Quote
CCP Delegate Zero wrote:Hi, The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems. Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance. Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully. We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
Please take a look at this screenshot of normal activity in eve: http://i.imgur.com/Whbh1qv.jpg Even if this giant list was transparent, so I could see what was going on behind it, it is still a terrible design. I don't want to constant scroll through giant lists (the same thing happens in data/relic sites, in mission rooms, etc, anywhere with more than a few items in space). I don't want to interact with lists, I want to interact with stuff in space. Please revert to the old design for brackets in space as the new system benefits no one. |

Sarka Bathory
Red Federation RvB - RED Federation
0
|
Posted - 2014.05.13 20:49:00 -
[108] - Quote
Sven Viko VIkolander wrote:After reviewing the changes, I really dislike the new tooltips. In fact, they are terrible. Here's why: http://i.imgur.com/LYCBacJ.jpgWhen you mouse over a collection of things, especially when you are zoomed out, you get a giant box that blocks your field of view. I already have an overview which takes up a good portion of my view, I don't need another overview popping up in space blocking what I am trying to look at. Also, as Longdrinks pointed out above, most of the new tooltips are redundant, in addition to simply being in the way. Please let me at least turn them off.
^This !
Wherever I put my mousepointer in space, a big popup-window darkens the sun......
Had a fleetfight today, and really could not warp to any specific fleetmember that needs help in the fight. If I try to point at him for the warpin, a list of 40 ships and 30 wrecks comes up - making me blind.... really bad.
I someone warps to a cluster > impossible to get a clue to which planet, belt or station. No chance to catch anybody anymore. This "tooltips"-thing is taking the fun out of PVP.....
Please, CCP, tell us how to switch it off! |

Maxxor Brutor
Imperial Collective Unsettled.
46
|
Posted - 2014.05.13 20:51:00 -
[109] - Quote
Lair Osen wrote:[Bug] Not sure if this is related to this change or not, but the white targeting brackets >< when targeting NPCs on the overview seem to now be behind the red cross instead of in front of them, which makes it very hard to tell if you have something targeted or not.
Longdrinks wrote:While we have you attention on UI stuff, why the hell does the selected item window minimize if i try to double-click a button(because your ui is pretty unresponsive and its better to mash a button then not have it happen) and miss it by 1 pixel it minizes the window. This means i have to use precious seconds to get it up again and most likely die if this is a pvp situation and i have to warp fast.
Not empty quoting.
Really hard to tell if you've targeted NPC battleships or not now.
|

Kaarous Aldurald
ROC Deep Space The ROC
6089
|
Posted - 2014.05.13 20:52:00 -
[110] - Quote
Rollback the entire thing until it can be made optional.
It really is that bad. This is, without hyperbole, worse than loot spew. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Lexiana Del'Amore
Nouvelle Rouvenor Monkeys with Guns.
50
|
Posted - 2014.05.13 20:54:00 -
[111] - Quote
nothing in the past 7 years has made me want to play eve less than this poorly thought out piece of babysitting crap |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1840
|
Posted - 2014.05.13 20:54:00 -
[112] - Quote
All fine and dandy the only problem is that in pursuit of better NPE you made UI worse for everybody.
And that is the same thing as you did on at least 2 other occasions: HUD tooltips and not persistent safety switch.
So, everybody from those teams is already gone to Riot or you just don't learn from previous experiences by choice? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Rommiee
Mercury Inc.
702
|
Posted - 2014.05.13 20:56:00 -
[113] - Quote
For the love of God, please employ a Dev that actually plays the game.
Why on earth would we want so many redundant tooltips flashing up all over the screen, they are completely pointless for anyone that has been playing for more than 5 minutes.
A 1-day old player knows what a stargate is in the overview, they know what the sun is, they know how to close a window.
You frequently hover the mouse over items in and around the overview ready to click when needed. With these new tips, you cant see half of what is going on as they cover important information.
For crying out loud, stop screwing up even the most basic things and TRY your ideas while playing in the real game before bringing this type of rubbish onto TQ.
Just give us an option to filter out the worthless sh!t and turn those off.
With your new deployment schedule, does this mean that we have to suffer this type of ill-thought out rubbish every 6 weeks, instead of twice a year ? |

Kaarous Aldurald
ROC Deep Space The ROC
6091
|
Posted - 2014.05.13 21:02:00 -
[114] - Quote
Schmata Bastanold wrote:All fine and dandy the only problem is that in pursuit of better NPE you made UI worse for everybody.
And that is the same thing as you did on at least 2 other occasions: HUD tooltips and not persistent safety switch.
So, everybody from those teams is already gone to Riot or you just don't learn from previous experiences by choice?
Wait, was this obscenity actually wrought from this "NPE" nonsense?
Are you serious? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ralph King-Griffin
Var Foundation inc.
1441
|
Posted - 2014.05.13 21:02:00 -
[115] - Quote
CCP Delegate Zero wrote:Hi,
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
Can you think about this quickly please. Jayem See's proposal is as eloquent a solution as can be had for this. |

Ibuyyou Kitty
2
|
Posted - 2014.05.13 21:02:00 -
[116] - Quote
Not sure if this has been mentioned but even from a new player perspective these "tool tips" have made it harder and more clicky to see the descriptions for untrained-trainable and un-trainable skills within the Character Sheets. When you scroll over untrained-trainable and un-trainable skills you are now seeing a pop-up that says "You do not meet the requirements to train this skill" or "you meet the requirements to train this skill".
THAT IS WHAT THE RED "X" AND GREEN CHECK MARKS ARE FOR!
Instead of a pop-up informing us what the skill actually does!
|

Jayem See
CTRL-Q Iron Oxide.
2631
|
Posted - 2014.05.13 21:07:00 -
[117] - Quote
Ralph King-Griffin wrote:CCP Delegate Zero wrote:Hi,
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
Can you think about this quickly please. Jayem See's proposal is as eloquent a solution as can be had for this.
I was just re-reading this line from Delegate and it really worries me.
It suggests that, despite being useless for anyone who has played for over a couple of months, we will always have to deal with tooltips.
That is just unpleasant gameplay design.
My suggestion was here. Aaaaaaand relax. |

Ibuyyou Kitty
2
|
Posted - 2014.05.13 21:08:00 -
[118] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me.
rgr that |

Rommiee
Mercury Inc.
703
|
Posted - 2014.05.13 21:09:00 -
[119] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me.
That would work, as long as there were separate sliders for the useful stuff, and the pointless c**p |

Gregor Parud
489
|
Posted - 2014.05.13 21:12:00 -
[120] - Quote
The delay is causing a lot of trouble an annoyance, it may not be an issue for the more casual player but for others (like PVPers) every delay on information can be deadly, it needs to change or (preferably) be changeable. |

Ralph King-Griffin
Var Foundation inc.
1443
|
Posted - 2014.05.13 21:13:00 -
[121] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. This cannot be emphasized enough.
|

ViRtUoZone
0ne Percent. Odin's Call
6
|
Posted - 2014.05.13 21:14:00 -
[122] - Quote
Been playing this game for 5 years now. Can you please let me shut this completely useless redundancy off? I don't mind that it exists but I do mind that I have to deal with it. |

Harrigan VonStudly
Stay Frosty. A Band Apart.
83
|
Posted - 2014.05.13 21:15:00 -
[123] - Quote
I can no longer deal with the pop up tool tips thing. I had to dock up until this is resolved. It's not because it's new. It's because it is more hindering then helpful. |

Ralph King-Griffin
Var Foundation inc.
1443
|
Posted - 2014.05.13 21:19:00 -
[124] - Quote
Harrigan VonStudly wrote:I can no longer deal with the pop up tool tips thing. I had to dock up until this is resolved. It's not because it's new. It's because it is more hindering then helpful. Likewise. |

Oraac Ensor
School of Applied Knowledge Caldari State
468
|
Posted - 2014.05.13 21:25:00 -
[125] - Quote
Quintessen wrote:Ralph King-Griffin wrote: Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. And everyone will have learned that info on the very first day they used a computer. |

Josie solo
Singular Motives
6
|
Posted - 2014.05.13 21:25:00 -
[126] - Quote
Can you please implement a way to turn off or customize which tool tips are shown? There is not only a lot of redundant information being displayed but the worst part is, as has already been mentioned by others, these tool tips interfere with game play and the interaction of the UI.
|

Harrigan VonStudly
Stay Frosty. A Band Apart.
83
|
Posted - 2014.05.13 21:26:00 -
[127] - Quote
Another bug I just noticed.
It doesn't matter if your ship is moving or not. I am stopped in space right now. Yes, I had to keep poking these changes with a stick. There is an ever so slight "wobbling" effect to everything in space. When I hover over a cluster of brackets this new tooltip window pops up but it does not freeze the brackets in space like the old way did. This causes the grouping of brackets to "wobble" off your mouse pointer and close the tooltip window. Previously when hovering over the cluster of brackets they would individually align themselves not in windowed form and lock in place until you removed your mouse from hovering over them. This is very annoying. |

Jinn Aideron
33
|
Posted - 2014.05.13 21:28:00 -
[128] - Quote
A lot of good things in there. Clean-ups, making it concise, informative, menus navigable. Good job!
Please persist and take it all the way to customizable; radial menu and new notification customization being your guiding stars. We know it's hard sometimes, but these long hauls are appreciated and may well make or break reception of a feature. As you know.
Cheers.
Because of stealth deletes, I desist help testing, engage in features & ideas, forums as a whole for the most part. |

SynZen
SYN OF ONE
1
|
Posted - 2014.05.13 21:29:00 -
[129] - Quote
Can you please add Current Resistance % to the Shield, Armour and Hull tool tip that tells you the amount of each you have left?
Thank you |

Longdrinks
The Greater Goon Clockwork Pineapple
54
|
Posted - 2014.05.13 21:30:00 -
[130] - Quote
CCP Delegate Zero wrote:Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
A on off button for different parts of the ui shouldnt be that hard no? Just include a warning box that you are cutting yourself of from "valuable" information, and you can have a good concience in case a newbie turn this off prematurely and has to figure it out by themselves like the rest of us have managed to do. |

Ravcharas
Infinite Point Nulli Secunda
320
|
Posted - 2014.05.13 21:33:00 -
[131] - Quote
How this was released into the wild without a disable option is puzzling. |

Medalyn Isis
Tribal Liberation Force Minmatar Republic
217
|
Posted - 2014.05.13 21:36:00 -
[132] - Quote
The tooltips are a bit too big and bland. They take up too much of my screen, and also I find the information contained within to be displayed in a rather bland fashion which is not as easy to assimilate as the previous tooltips where.
Gah, just undocked. These tooltips are an abomination. Sorry CCP, I know you probably spent a long time on them, but they are awful. At least making them transparent would go a long way to helping. |

TheLostPenguin
Surreal Departure
69
|
Posted - 2014.05.13 21:36:00 -
[133] - Quote
Ranger 1 wrote:TheLostPenguin wrote:Ranger 1 wrote: I trust you get my point however, unless you are suggesting that EVE work in the same fashion with warnings, special hidden pages, and innumerable ways to make sure you game doesn't function correctly available to the average user.
The overview settings screen somewhat fits that description, many people struggle to find it until pointed there, and it offers a fair variety of ways to screw your experience up with zero feedback about what things do/affect until you learn how it works, hope you aren't suggesting we nuke that too due to its complexity/potential for disaster. Other games have an 'Advanced options: here be dragons' page in their settings menus that allow significant customisation to take place, other than CCP not wanting to give us the option there is no real reason EVE couldn't have something similar. Actually, the overview settings page is pretty high on my list for things that (desperately need a rework). It can be confusing even to bittervets, and can easily get borked if you try to quickly make a few adjustments. That whole system is by necessity pretty complicated, but it would be nice if it could be made easier to deal with.
I agree the ov settings are both complex (through necessity) and in need of attention to clarify things.. We also need complex general ui options, we have some great functionality, but after 11 years still lack a fair bit of incredibly basic functionality, for seemingly no good reason than "We don't want to give it to you". Unfortunately when this is the quality of 'improvement' we get (also remember the oh-so-great inventory changes, now reasonably usable and only sometimes annoying as hell, after 3 iterations), I can only hope nobody ever touches the overview settings, and also the long-threatened 'improvements' to drone ui somehow gets lost in a volcano and never touches tq.
Overall the biggest congratulations must be given for every ui improvement having 1 or 2 good ideas, large amounts of pantsonhead and a fair chance to ignore any issues players have raised regarding that area. (ie if they do screw drones up I bet we still wont even get either launch shortcuts or the ability to see hp of drones that are inside our bay) |

Destination SkillQueue
Are We There Yet
6410
|
Posted - 2014.05.13 21:36:00 -
[134] - Quote
ViRtUoZone wrote:Been playing this game for 5 years now. Can you please let me shut this completely useless redundancy off? I don't mind that it exists but I do mind that I have to deal with it.
This please. I know you want to make the game ****** proof for the nooblets, but why are you forcing this insufferable scourge on the rest of us? |

James Amril-Kesh
4S Corporation Goonswarm Federation
9754
|
Posted - 2014.05.13 21:38:00 -
[135] - Quote
Did you listen to sisi feedback at all? Christ you UI developers are stupid. What's worse is that you only made it available to HALF the players on sisi for some ******** reason. I for one didn't get these tooltips at all, so I couldn't have tested them and told you how awful they were. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Ralph King-Griffin
Var Foundation inc.
1443
|
Posted - 2014.05.13 21:39:00 -
[136] - Quote
Predictive Mouse Movement is good, I like that. Still though, Grr tooltips! |

Longdrinks
The Greater Goon Clockwork Pineapple
54
|
Posted - 2014.05.13 21:45:00 -
[137] - Quote
Inspace tooltips take longer to load then the old ones making it harder to d-scan down ratters or other targets to deliver hard justice to.
How did this change not get vetted on sisi first? |

Immortal Chrono Pimpin
Vengance Inc. Sorry We're In Your Space Eh
74
|
Posted - 2014.05.13 21:46:00 -
[138] - Quote
WTB Disable tooltips for inspace,
They take longer to load They do not update ship/item distance They are terrible plz let us use the old view |

T0KER
Brutor Tribe Minmatar Republic
0
|
Posted - 2014.05.13 21:51:00 -
[139] - Quote
Consider adding System Security to tooltips.
Would probably help new players a lot when exploring around. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
684
|
Posted - 2014.05.13 21:52:00 -
[140] - Quote
What confuses me, wasn't this supposed to ship with Kronos? I was kinda surprised to see it suddenly pop up in a patch in the middle of nowhere. And especially in it's current state where it seems massively unfinished and untested. What was the point in rushing this out to TQ? My YouTube Channel - EVE Tutorials & other game related things! |

Doc Fury
Furious Enterprises
5686
|
Posted - 2014.05.13 21:54:00 -
[141] - Quote
You guys ran this change past the CSM before pushing it live right?
Right after reviewing the test server feedback?
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Destiny Calling
North Eastern Swat Pandemic Legion
30
|
Posted - 2014.05.13 21:55:00 -
[142] - Quote
Please also allow for a button that completely disables the "scan overlay". I don't see why these pve scans are forced onto me and make me click disable every system.
please thanks.
|

Kaarous Aldurald
ROC Deep Space The ROC
6095
|
Posted - 2014.05.13 21:57:00 -
[143] - Quote
Doc Fury wrote:You guys ran this change past the CSM before pushing it live right?
Right after reviewing the test server feedback?
My guess is that they mentioned it's supposed to help the NPE and Ripard Teg shouted everyone else down to give them the greenlight. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Gaijin Lanis
Astral Silence Surely You're Joking
0
|
Posted - 2014.05.13 21:58:00 -
[144] - Quote
As someone who is new to EVE, computers, and life in general, I had no idea the little "x" at the top left corner of every window in every operating system, program, and game with windows closed the window on which it was placed until informed of such by the new "close" tooltip associated with the aforementioned symbol.
I, for one, feel this design philosophy needs to be expanded. Perhaps by creating a tooltip associated with every window to inform players that each window is, in fact, a window. To continue on this line of thought, a tooltip could be associated with each tooltip explaining that tooltips are, in fact, tooltips. A tooltip could also be associated with the cursor so when someone mouses over their cursor they can learn their cursor is, in fact, a cursor, with helpful information on how exactly to use the cursor and mouse. As we all know the first thing anyone does when they buy a new PC or MAC is install EVE online.
To cease being daft, we all know that accessibility = profit. But unless CCP is planning on selling EVE boxes (read: prefab computers that only play EVE) a fair portion of the new tooltips are unnecessary and, frankly, frightening. As they seem to have been created, approved, and rolled out by a company that is operating under the impression that somehow, someone would manage to start playing EVE online before they ever used a computer. |

Emiko P'eng
72
|
Posted - 2014.05.13 22:01:00 -
[145] - Quote
Very Nice.
Now how do I turn them OFF before they get really, really annoying! |

Doc Fury
Furious Enterprises
5686
|
Posted - 2014.05.13 22:02:00 -
[146] - Quote
Kaarous Aldurald wrote:Doc Fury wrote:You guys ran this change past the CSM before pushing it live right?
Right after reviewing the test server feedback?
My guess is that they mentioned it's supposed to help the NPE and Ripard Teg shouted everyone else down to give them the greenlight.
It's hard to laugh because that's entirely plausible. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Ivan Taredi
Royal Amarr Institute Amarr Empire
6
|
Posted - 2014.05.13 22:08:00 -
[147] - Quote
The new tooltips as of the 5/13 release are a major pain. The overview already says it is a station. I dearly miss having the name of the station when it is moused over in the overview. |

virm pasuul
Mine 'N' Refine Yulai Federation
103
|
Posted - 2014.05.13 22:08:00 -
[148] - Quote
Gaijin Lanis wrote:As someone who is new to EVE, computers, and life in general, I had no idea the little "x" at the top left corner of every window in every operating system, program, and game with windows closed the window on which it was placed until informed of such by the new "close" tooltip associated with the aforementioned symbol.
I, for one, feel this design philosophy needs to be expanded. Perhaps by creating a tooltip associated with every window to inform players that each window is, in fact, a window. To continue on this line of thought, a tooltip could be associated with each tooltip explaining that tooltips are, in fact, tooltips. A tooltip could also be associated with the cursor so when someone mouses over their cursor they can learn their cursor is, in fact, a cursor, with helpful information on how exactly to use the cursor and mouse. As we all know the first thing anyone does when they buy a new PC or MAC is install EVE online.
To cease being daft, we all know that accessibility = profit. But unless CCP is planning on selling EVE boxes (read: prefab computers that only play EVE) a fair portion of the new tooltips are unnecessary and, frankly, frightening. As they seem to have been created, approved, and rolled out by a company that is operating under the impression that somehow, someone would manage to start playing EVE online before they ever used a computer.
this :) |

Blue Harrier
167
|
Posted - 2014.05.13 22:09:00 -
[149] - Quote
Some observations on the tool-tips during a quick look tonight.
When GÇÿhangingGÇÖ in space stopped and cloaked a common thing for a scanning ship, I noticed that I had to be very careful where I GÇÿparkedGÇÖ my mouse cursor because the small but noticeable movement of the ship caused random pop up tooltips to obscure things I was looking at/for.
Missing tooltips; the station services buttons and tabs all have tooltips except if you merge the GÇÿshipsGÇÖ and GÇÿitemsGÇÖ tabs they donGÇÖt.
No tooltips on the Drones window or on the drones themselves, this could/might be useful for range/type/damage type etc.
The overview tooltips give no useful information whatsoever, I ended up either dragging the overview window wider so I could see which station was which or click each station individually so the name appeared in the (canGÇÖt remember the name), narrow window with the icons.
And as others have said it definitely needs a GÇÿspeed of responseGÇÖ and GÇÿnumber or typeGÇÖ tooltips sliders or tick boxes.
Good try but needs more work "You wait - time passes, Thorin sits down and starts singing about gold." from The Hobbit on ZX Spectrum 1982. |

Higgs Foton
4S Corporation Goonswarm Federation
101
|
Posted - 2014.05.13 22:12:00 -
[150] - Quote
Two things:
1: Make button to turn tooltips off
2: or rollback the update and return everything to how it was.
It really is an unneccesary and even gamebreaking addition for people who play the game for years. *Snip* Removed trolling part of the post. ISD Ezwal. *Snip* Please refrain from personal attacks. ISD Ezwal. |

Liandrin Rere
The TERRA Guardians of Serenity
0
|
Posted - 2014.05.13 22:12:00 -
[151] - Quote
Did you realy need to make it harder to loot after the hacking mini game? Befor it was some what easy too see the names of the containers but now it takes a sec to get see the name and that is time you dont always have. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
13
|
Posted - 2014.05.13 22:15:00 -
[152] - Quote
Everyone likes new stuff, but not everyone likes losing old stuff that was 100% OK and working. In this case, I would very much like to have a way to turn basically all of these new tips and UI changes off immediately. You can turn tutorials off (thank god). Just package this screen clogging information overload with the tutorial stuff, or some other easy to find place such that I can tick a box and resume playing the game. I would be much happier to log in tomorrow and see the UI exactly how it was yesterday, but with the option, should I chose it, to have this, though I almost never would use it.
Forcing stuff onto otherwise happy people isn't good. |

Ivan Taredi
Royal Amarr Institute Amarr Empire
7
|
Posted - 2014.05.13 22:23:00 -
[153] - Quote
A few things I have noticed today: Neocom skill bar no longer keeps real time until skill completion, distance of a locked object and its corresponding unit in overview not synchronized, no name of station when hovered over in overview. Don't like any of this. Won't be able to see the Charlie-Foxtrot the loot spew is until another few days (refuse to run data/relic sites on this 15 inch screen laptop as it's too tiny). Playing on a laptop with the new tooltips is a major pain. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1842
|
Posted - 2014.05.13 22:24:00 -
[154] - Quote
Geezus, this is ridiculous...
And I thought that you switched to shorter release cycle to avoid shipping half-assed features. Nice job, I hope CCP Seagul will mention this frakk up in her next entry in dream journal. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
684
|
Posted - 2014.05.13 22:28:00 -
[155] - Quote
To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens.
The thing that is annoying is that it pops up instantly where there should be a delay. The delay is meant for those who do not know what something does to get more info, while those who know it's function can instantly use it without having to read the tooltip.
Implement delay = everyone happy. My YouTube Channel - EVE Tutorials & other game related things! |

Tek Handle
Vanishing Point. The Initiative.
52
|
Posted - 2014.05.13 22:30:00 -
[156] - Quote
I like the new Tooltips. However, iirc the old Tooltip was auto-updating its content when you hovered over the Training Queue on the Neocom. Now, that's not the case anymore. On that topic, can we please have auto-updating Tooltips for brackets (distance) in space? |

James Amril-Kesh
4S Corporation Goonswarm Federation
9755
|
Posted - 2014.05.13 22:34:00 -
[157] - Quote
Redundant info 1 Thanks CCP, I didn't know those were tracking speed scripts and I didn't know how many I had.
Redundant info 2 This should really say "overview options". I know what my active overview configuration is, it's already listed like 15 pixels down and to the right.
Redundant info 3 The rest of the tooltip is nice, but it doesn't need to be titled. Again, this info is already shown.
Redundant info 4 This I kind of understand given how you've redone bracket tooltips, but you should really avoid showing this if it's just one bracket being shown.
Redundant info 5 Again, you don't need the title. The rest is fine.
This is not a pilot.
There is only one Sun. This is a star.
This module doesn't even have a fitting window tooltip. (Energized Armor Layering Membrane II)
And finally, the solar system map, the most atrocious part of this entire mess: WTF? Seriously, WTF? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

ForceM
POS Builder Inc. Silent Requiem
14
|
Posted - 2014.05.13 22:34:00 -
[158] - Quote
CCP Delegate Zero wrote:Hi,
*snip*
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
*snip*
Yes it does indeed. Because at this point i think i speak for alot of ppl that playing Hello Kitty Online insults us less then EVE Online kiddy style.
Let me make sure you get this correctly. Think carefully about what we want ... not about what you want. If you seriously want this tooltip stuff in then make it opt-in ... not mandatory.
|

Rob Kashuken
School of Applied Knowledge Caldari State
28
|
Posted - 2014.05.13 22:36:00 -
[159] - Quote
As a relatively new player, may I also request for a way to turn these off and/or remove them.
The delay in animations and location of them is making the already irritating loot spew mechanic of relic and data sites significantly worse, owing to the delay in identifying which can is which, and the tooltip obscures other cans from being selected.
Yes, I've read that the loot spew mechanic is being removed some time in the future, however making the current system even more irritating and unusable in the meantime isn't the answer. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5276
|
Posted - 2014.05.13 22:37:00 -
[160] - Quote
Jessica Danikov wrote:There seems to be a number of websites and articles that explore this clever trick- the common popular cited reference implementation does seem to be Amazon, also reflected in the proposal of the feature in Reasonable Things as the 'Amazon menu hack'. It seems mildly dishonest to leave out this information and pass it off as your own- if this were a research paper, that would be plagiarism. That said, it's not too late to correct such an omission either.
I first encountered the "predictive" menu thing as "menu hysteresis" on Apple Macintosh System 6 (way back in 1990), it's not an Amazon invention. And it's not even predictive, it's hysteresis, which means it's taking time to react to the mouse leaving the menu, rather than opening up menus in advance of the mouse arriving :)
Day 0 advice for new players: Day 0 Advice for New Players |

Ivan Taredi
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.05.13 22:40:00 -
[161] - Quote
James Amril-Kesh wrote:*snip* And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?*snip* Mother of God... |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
41
|
Posted - 2014.05.13 22:40:00 -
[162] - Quote
The predictive menu path stuff is all well and good, but the new tooltips are plain daft, why couldn't the guy who implemented these have done something useful instead like:
Create an option to disable the bloody scanner overlay.
Fix the overview so that it remembers sort order for each tab.
Create a shortcut key for 'Orbit at current range'.
Create shortcut keys that open either the Star Map or System Map directly without having to go to the one you don't want to look at first.
Or any one of the 1000 other trivial improvements that the players have been asking for for years? |

Oraac Ensor
School of Applied Knowledge Caldari State
469
|
Posted - 2014.05.13 22:41:00 -
[163] - Quote
TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. Yep, I did that in this window.
Nothing happened. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1842
|
Posted - 2014.05.13 22:42:00 -
[164] - Quote
Ivan Taredi wrote:James Amril-Kesh wrote:*snip* And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?*snip* Mother of God...
I'm afraid even She won't help here... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Sniper Smith
Center for Advanced Studies Gallente Federation
75
|
Posted - 2014.05.13 22:46:00 -
[165] - Quote
I can't get the example shown in the blog, where it tells you what facilities a station has :(
It should really work with you just mouse overing it on the overview.. :/ |

Ivan Taredi
Royal Amarr Institute Amarr Empire
8
|
Posted - 2014.05.13 22:47:00 -
[166] - Quote
Also, mousing over a skill in my list no longer shows me how much of an increase that training the next level will give. Really don't like that. |

Corvald Tyrska
Dha'Vargar
56
|
Posted - 2014.05.13 22:51:00 -
[167] - Quote
The tooltip for Autopilot is misleading. It should say something along the lines of: "Activate the Autopilot to lose your ship and all of your cargo"  |

Oraac Ensor
School of Applied Knowledge Caldari State
469
|
Posted - 2014.05.13 22:55:00 -
[168] - Quote
Quote:GÇóOverview entries have tooltips showing icon, group name, and status information where applicable How exactly does the single word "Station" comply with the above? |

Kaarous Aldurald
ROC Deep Space The ROC
6102
|
Posted - 2014.05.13 22:58:00 -
[169] - Quote
Ivan Taredi wrote:James Amril-Kesh wrote:*snip* And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?*snip* Mother of God...
Please take note, when I say that the new tooltips make the game unplayable, that is precisely what I am talking about.
At this point I think we have proof positive that the UI team does not actually play the game.
Like I said before, in the GD thread, I am pretty much done until this is removed. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
161
|
Posted - 2014.05.13 22:58:00 -
[170] - Quote
James Amril-Kesh wrote:And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?
Oh god I haven't even looked at the map, it is so bad. Seriously revert all of these changes except the predictive menu feature. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5277
|
Posted - 2014.05.13 22:59:00 -
[171] - Quote
Tooltips for Mass and Inertia are confusing:
Mass Tooltip wrote:Affects acceleration and turning speed negatively as the mass increases
Inertia Modifier wrote:Affects acceleration and turning speed positively as the value decreases
Affects GǪ negatively/positively as GǪ increases/decreases. That's bizarre wording which will confuse people rather than help them. Even worse than the obscure wording is that you are saying exactly the same thing two different ways: "affects A negatively as B increases" and "affects A positively as B decreases". The sentences both mean that there is a negative correlation between A and B (i.e.: A Gê¥ -B). The confusing will arise from the need to hold "affects acceleration and turning speed" in memory while attempting to parse "positively as value decreases". This is because we don't know what the 'affect' is until the second half of the sentence is parsed.
Rephrasing the tooltips in terms of "something I do has some effect" will simplify the wording:
Mass Tooltip wrote:Increasing the mass reduces acceleration and turning speed.
Inertia Modifier Tooltip wrote:Increasing the inertia modifier reduces acceleration and turning speed
The reverse phrasing (to have some effect, I should do something) also works: "To increase acceleration and turning speed, reduce mass."
The original wording would be ideal for a patent application, but is not suitable for an instruction manual, and will be downright dangerous in the UI of a combat vessel.
Redundant tooltips are repeating information that is already presented and are redundant, and bulky tooltips obscure interaction space
As a simple guide, if the tooltip doesn't show me information that isn't already available, I don't want to see it. "Stargate" is redundant. "Stargate / next stargate in route" is moderately useful. The multi-line tooltips for many objects "stacked" in a group on the view area are very useful, except when I'm trying to target things that don't get put in that tooltip (such as spew containers which break the UI norms by being untargetable and causing the ship to alter behaviour when you click on the icon).
We've lost corp/alliance ticker information that used to live in the old tooltips (or "hints" as CCP called them). This used to be configurable, so you could have the object's name, alliance, corp, type and distance on the hint.
The presence of shortcut keys for buttons that have them assigned is valuable. Thank you! Day 0 advice for new players: Day 0 Advice for New Players |

James Amril-Kesh
4S Corporation Goonswarm Federation
9764
|
Posted - 2014.05.13 23:06:00 -
[172] - Quote
Your UI devs ought to be fired. If this is what they come up with then they're not capable of producing the quality of work you need. It's not "there's room for improvement", it's "you ****** up in so many ways including not allowing players to properly test these changes, pushing poorly tested changes onto the live server, obviously not testing these changes yourself, and being pants-on-head ********."
You'd think you'd have learned from the unified inventory fiasco but it's very very clear that you haven't. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5277
|
Posted - 2014.05.13 23:06:00 -
[173] - Quote
TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens.
I'm on OS X. There are no tooltips for window decorations. We have little red, yellow and green buttons which variously close the window, minimise the window to the dock, or "zoom to fit contents" (which does different things depending on the application's interpretation of "zoom", "fit" and "contents").
Tooltips?
We don't need not steenkin' tooltips!
The OS dumps us at the desktop, gives us a mouse pointer, and tells us, "there's your work environment, go do stuff."
OS X has an insubstantive NPE. Day 0 advice for new players: Day 0 Advice for New Players |

James Amril-Kesh
4S Corporation Goonswarm Federation
9768
|
Posted - 2014.05.13 23:09:00 -
[174] - Quote
TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. You're right, there's a tooltip. And the delay for it is so long that I never knew it was there until you told me, for the many years that I've been using Windows. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Kaarous Aldurald
ROC Deep Space The ROC
6103
|
Posted - 2014.05.13 23:14:00 -
[175] - Quote
James Amril-Kesh wrote:TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. You're right, there's a tooltip. And the delay for it is so long that I never knew it was there until you told me, for the many years that I've been using Windows.
Yeah, I had to sit there for a while before I realized it, almost like it wasn't trying to cram itself down my gullet like a facehugger. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Oraac Ensor
School of Applied Knowledge Caldari State
470
|
Posted - 2014.05.13 23:21:00 -
[176] - Quote
James Amril-Kesh wrote:TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. You're right, there's a tooltip. And the delay for it is so long that I never knew it was there until you told me, for the many years that I've been using Windows. You're a more patient man than I am. I gave up after 5 minutes. |

Gaijin Lanis
Astral Silence Surely You're Joking
6
|
Posted - 2014.05.13 23:23:00 -
[177] - Quote
TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. There is a level of logic in having tooltips for basic functions in an operating system. As a successful operating system needs to assume that a user of said operating system has never used a computer before.
The entirety of the EVE UI was originally designed in such a way that assumed anyone playing EVE had used a computer before playing EVE. A safe assumption, as it would be rather difficult to play EVE before ever using a computer. But the developers responsible for the new tooltips felt it would be necessary ensure 5th dimensional beings capable of engaging in every sort of possible paradoxical behavior (to our deficient brains) would have no trouble playing EVE before they owned a computer. A decision which I have no grounds to question. Said beings are apparently a large enough demographic to warrant such functionality, as evidenced by the necessity of this patch. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5277
|
Posted - 2014.05.13 23:24:00 -
[178] - Quote
The solar system map is a little confusing. The mixture of "stacked tips" and speech bubbles doesn't clearly convey any information.
What would work better for me would be "speech bubbles" which contain stacked tips relating to objects that are close to each other (say, within 1AU, or get smarter and group objects together with their superior celestial such as moon, stargate, planet).
In the example provided earlier, the greatest confusion for me is that planets, asteroid belts and bookmarks get a one-line entry with all their details, while moons get a speech bubble with two lines of details.
What would work better for me is having the moons and asteroid belts indented under their respective planets, or even included as a sub-menu after the planet (for example, an entry for "moons" in the planet's contextual menu, which might be a right-click or radial menu depending on your predilections).
The "i" icon for each moon is not necessary, move the "show info" action to the item's contextual menu.
I look forward to seeing a very quick iteration on the tooltips, especially the redundant "Stargate" tooltips, the missing configurable information on player-owned objects in space, and the confusing graphical vocabulary of the solar system map tooltips.
Thankfully the tooltips haven't broken by usual play style. I will still love you tomorrow.
Day 0 advice for new players: Day 0 Advice for New Players |

James Amril-Kesh
4S Corporation Goonswarm Federation
9769
|
Posted - 2014.05.13 23:25:00 -
[179] - Quote
Oraac Ensor wrote:James Amril-Kesh wrote:TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens. You're right, there's a tooltip. And the delay for it is so long that I never knew it was there until you told me, for the many years that I've been using Windows. You're a more patient man than I am. I gave up after 5 minutes. It shows up for me after a few seconds. I'm quite sure that I could also find a way to turn them off, although that's probably a registry setting or something. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Kaphrah
Kaphrah Corporation
21
|
Posted - 2014.05.13 23:30:00 -
[180] - Quote
Well, after an evening of Incursion, I might quote the well known Eve-Online-RMR video here:
crap, crap, megacrap ~
seriously, it was perfectly fine before and now we have fleets of people raging about this. Before, I could put the mouse over a bunch ob objects, they were listed immediately, with live information (range etc), had NO DAMN BLACK BACKGROUND keeping the whole scene off my eyes, and simply click or right click on the object I want.
Now, wait for that thing to pop up (if you have a lot of drones it doesn't even pop up in my client), or sometimes just click the object (somehow not everything has a tooltip, some objects in space have... nothing?), and then try to guess what you were looking for. Alliance/Corp tag etc is somewhere in the middle of everything and it takes ages compared to before to find what you need.
Roll it back to the old system and make the new one optional, not everybody wants giant black informationscreens of death that randomly appear under your mouse, and the TRANSPARENT and IMMEDIATE solution from before didn't need any patches imo. |

Dinsdale Pirannha
Pirannha Corp
3029
|
Posted - 2014.05.13 23:31:00 -
[181] - Quote
Ivan Taredi wrote:James Amril-Kesh wrote:*snip* And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?*snip* Mother of God...
CCP, when people from every aspect of Eve game play, even mortal enemies, are unanimous in their hatred of a new game mechanic, you might want to rethink the whole mechanic.
How did this get by the CSM, if they are so keen on keeping track of items that affect gameplay? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |

Ali Aras
Noir. Noir. Mercenary Group
706
|
Posted - 2014.05.13 23:32:00 -
[182] - Quote
Quick feedback note:
Hovering over other pilots on the overview should include corp/alliance info.
The new tooltip (class / info about why it's colored that way) is f'n fantastic, especially as a learning tool. But I used to hover over people to get their corp/alliance-- I have those on some overview setups, but not all; I don't think it's a great use of space when I'm not scouting. Still, I like to see who's around me, because it helps me make decisions about engagements, hence the hover.
Two other ideas: why not add corp/alliance tooltips to local, too? (would it be annoying?) Makes it a lot easier to see whether the local reds in system are in their home system, or fellow roamers cruising through.
Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object. http://warp-to-sun.tumblr.com -- my blog |

Gregor Parud
490
|
Posted - 2014.05.13 23:34:00 -
[183] - Quote
The game is not made by people who actually play it themselves, this is yet another example of this. Anyone who ACTUALLY plays, beyond afk mining in a mackinaw, would instantly realise this is no good. |

Kaarous Aldurald
ROC Deep Space The ROC
6104
|
Posted - 2014.05.13 23:34:00 -
[184] - Quote
Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Gaijin Lanis
Astral Silence Surely You're Joking
7
|
Posted - 2014.05.13 23:40:00 -
[185] - Quote
Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Making ready for the xbone and PS4 ports. |

Kaarous Aldurald
ROC Deep Space The ROC
6104
|
Posted - 2014.05.13 23:42:00 -
[186] - Quote
Gaijin Lanis wrote:Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Making ready for the xbone and PS4 ports.
Way to give a guy a frikkin heart attack. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
|
Posted - 2014.05.13 23:42:00 -
[187] - Quote
Tool tip me how many light years to destination please. Keep me in game. |

Mu Reznor
Starpaws Intergalactic Cat Herding Collective
4
|
Posted - 2014.05.13 23:45:00 -
[188] - Quote
Jean deVallette wrote:This is a disaster - where can I turn this crap off.
Try doing a data or relic site. The stupid tips obliterate the ability to get to tightly packed groups of cans.
FFS do you do any bloody testing, I would get fired at work for letting this through.
This. It's unplayable, did they even test it with exploration sites? |

Davion Falcon
Those Once Loyal
96
|
Posted - 2014.05.13 23:47:00 -
[189] - Quote
Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Torii Kato
Those Once Loyal
0
|
Posted - 2014.05.13 23:47:00 -
[190] - Quote
Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
|

Khori Renalard
Those Once Loyal
15
|
Posted - 2014.05.13 23:48:00 -
[191] - Quote
Cristl wrote:We need options as to what level of tooltips we want to use - many seem to be designed by the department of redundancy department.
Thumbs up on Amazon menu hack.
|

Hardin Thick
Those Once Loyal
0
|
Posted - 2014.05.13 23:49:00 -
[192] - Quote
Davion Falcon wrote:Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
|

Mr Lo Dragg
Those Once Loyal
0
|
Posted - 2014.05.13 23:49:00 -
[193] - Quote
Hardin Thick wrote:Davion Falcon wrote:Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9770
|
Posted - 2014.05.13 23:50:00 -
[194] - Quote
James Amril-Kesh wrote:Redundant info 1Thanks CCP, I didn't know those were tracking speed scripts and I didn't know how many I had. Redundant info 2This should really say "overview options". I know what my active overview configuration is, it's already listed like 15 pixels down and to the right. Redundant info 3The rest of the tooltip is nice, but it doesn't need to be titled. Again, this info is already shown. Redundant info 4This I kind of understand given how you've redone bracket tooltips, but you should really avoid showing this if it's just one bracket being shown. Redundant info 5Again, you don't need the title. The rest is fine. This is not a pilot.There is only one Sun. This is a star.This module doesn't even have a fitting window tooltip.(Energized Armor Layering Membrane II) And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?Also: I know what minimize and close are. Everyone who has ever used a computer in the past 20 years knows what these are. They do not need tooltips. The tooltips in space are awful, slow, and when you stack many items together the tooltip blocks out a significant portion of the screen entirely. The previous tooltips are far superior. Visibility quote "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Longdrinks
The Greater Goon Clockwork Pineapple
57
|
Posted - 2014.05.13 23:51:00 -
[195] - Quote
hover your cursor over a cluster of moons, get a black box covering the middle of you screen. Hope you wherent in battle needing to keep track of where people where in space :( |

Ali Aras
Noir. Noir. Mercenary Group
706
|
Posted - 2014.05.13 23:58:00 -
[196] - Quote
Petar Harad wrote: For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar. http://warp-to-sun.tumblr.com -- my blog |

Little Chubby
Atrocity.
13
|
Posted - 2014.05.14 00:00:00 -
[197] - Quote
Ali Aras wrote:
Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object.
If I have to deal with this for 30 days next time I make a character for whatever purpose, then I'll just buy another character off the bazaar as I won't be making something I can't use efficiently for a month. As it is, it's damn near impossible to do many things at present without being bombarded by useless, redundant or otherwise obstructive windows.
The only reasonable solution is a toggle in the menu. Leave them on by default. Cool. That way new players can learn and that's great. Maybe even an 'Are you sure? These tooltips teach you that the stargate is, in point of fact, a stargate' popup if the devs are feeling snazzy. However, an instant option to remove what many of us already know is pretty much necessary if undocking is to be considered a viable option at any point. |

Doc Fury
Furious Enterprises
5696
|
Posted - 2014.05.14 00:02:00 -
[198] - Quote
Kaarous Aldurald wrote: At this point I think we have proof positive that the UI team does not actually play the game.
That's a bingo!
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Ravcharas
Infinite Point Nulli Secunda
323
|
Posted - 2014.05.14 00:03:00 -
[199] - Quote
Ali Aras wrote:Petar Harad wrote: For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar. Fwiw that's no excuse for the tiny overheat buttons. |

wheniaminspace
Love Squad Pasta Syndicate
35
|
Posted - 2014.05.14 00:09:00 -
[200] - Quote
Ravcharas wrote:Ali Aras wrote:Petar Harad wrote: For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar. Fwiw that's no excuse for the tiny overheat buttons.
i agree. |

Capqu
Love Squad Pasta Syndicate
530
|
Posted - 2014.05.14 00:09:00 -
[201] - Quote
Here's a video of me highlighting and replication steps of some the issues I've been having with the new tooltip stuff
https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.be
almost no lense flare / dubstep just my **** voice plz like comment and subscribe
edit: also it looks like the map hasn't been updated with this new tooltip system so u can see pretty clearly http://puu.sh/8LlJs.png how it would have worked before https://www.youtube.com/watch?v=yNpMiT5qpyI |

Ali Aras
Noir. Noir. Mercenary Group
706
|
Posted - 2014.05.14 00:17:00 -
[202] - Quote
Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates).
Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips.
"This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post. http://warp-to-sun.tumblr.com -- my blog |

Longdrinks
The Greater Goon Clockwork Pineapple
57
|
Posted - 2014.05.14 00:18:00 -
[203] - Quote
keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this? |

Capqu
Love Squad Pasta Syndicate
530
|
Posted - 2014.05.14 00:20:00 -
[204] - Quote
Ali Aras wrote:Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates). Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips. "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
this is the worst feature since the new probing https://www.youtube.com/watch?v=yNpMiT5qpyI |

Capqu
Love Squad Pasta Syndicate
530
|
Posted - 2014.05.14 00:22:00 -
[205] - Quote
Longdrinks wrote:keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this?
actually i have the same setup as u longbro and it seems to work for me http://puu.sh/8LmnF.jpg https://www.youtube.com/watch?v=yNpMiT5qpyI |

Alternative Splicing
Center for Advanced Studies Gallente Federation
14
|
Posted - 2014.05.14 00:25:00 -
[206] - Quote
Okay. I actually tried playing the game with these things on. Really not happy with this at all. It's very difficult to get the information I actually need, or actually even keep sane. It's very distracting and annoying. I would literally like to log into the same game I logged out of yesterday. |

Little Chubby
Atrocity.
13
|
Posted - 2014.05.14 00:27:00 -
[207] - Quote
Ali Aras wrote:[quote=Kaarous Aldurald] "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
It's kind of lucky that they're killing loot scatter, because that's pretty much impossible to interact with so long as these tooltips stay.
I mean, they're not TERRIBLE. Unless you need to know what's approaching you, you want to have some kind of situational awareness, you don't want to rearrange and get used to a whole new screen setup, you're a user of manual piloting in solo fights, laggy, unreliable and unresponsive popups annoy you, or you greatly dislike being told the same information in three ways without any ability to control or modify precisely what feedback you get (as you can with damage logs etc).
Other than that, they're great. For new players or those who don't need to react quickly or specifically to things. But that's a big if. Until there's much more user-side control of precisely what's shown and how (and more importantly, what isn't prevented from being shown in the case of the large mega block of death), the entire 'feature' should be removed from live and put back on SiSi. |

Longdrinks
The Greater Goon Clockwork Pineapple
57
|
Posted - 2014.05.14 00:30:00 -
[208] - Quote
Capqu wrote:Longdrinks wrote:keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this? actually i have the same setup as u longbro and it seems to work for me http://puu.sh/8LmnF.jpg my mistake, please dont take this as a excuse to ignore any of the other faults ive highlighted with this new feature. |

Moor Deybe
Render Unto Caesar
27
|
Posted - 2014.05.14 00:31:00 -
[209] - Quote
Lair Osen wrote:[Bug] Not sure if this is related to this change or not, but the white targeting brackets >< when targeting NPCs on the overview seem to now be behind the red cross instead of in front of them, which makes it very hard to tell if you have something targeted or not. I agree.
I continually found myself ctrl-clicking on NPC targets thinking I didn't have them targeted already during "The Assault". Its particularly difficult on battleship sized NPCs as they have bigger crosses.
Some sort of Z-order issue? or just a new graphic? Can you please reverse the order so the targeted bracket is on top or make it like it was before? |

Bakuhz
The Horny Heron's Horny Empire
142
|
Posted - 2014.05.14 00:34:00 -
[210] - Quote
ccp program an option to turn off the super anoying tooltips, most of the info it provides is redundant anyway and just downright disturbing http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5278
|
Posted - 2014.05.14 00:36:00 -
[211] - Quote
Gregor Parud wrote:The game is not made by people who actually play it themselves, this is yet another example of this. Anyone who ACTUALLY plays, beyond afk mining in a mackinaw, would instantly realise this is no good.
Criticism is helpful, just slagging off about a feature is not.
The distinction comes down to this: criticism explains why something is no good. Even better is when you can give constructive criticism: "this new feature takes away the utility I used to have, and makes things more confusing or difficult when I am doing X."
Please try to be helpful, or simply stay out of the thread. There are dozens of posts here already lambasting the tooltip feature, adding your voice to say, "yeah, I hate it too" dilutes the constructive comments in the thread. You could just 'like' all the posts you agree with, or even post about it on your blog, Tweet about it or update your EVE Gate status.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5278
|
Posted - 2014.05.14 00:40:00 -
[212] - Quote
Ali Aras wrote:Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful.
I reckon it would be super-nifty to have contextual menus with an extended help option which takes you to the appropriate EVElopedia page. Thus the UI could direct you to the instruction manual, when you ask it to.
Ali Aras wrote:It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorised (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates).
Have CSM been prodding CCP about incorporating the new ship-type icons into the overview and brackets? Even after 7-odd years I still have difficulty remembering that frigates are 6-pixel rectangles, while battleships are 12-pixel rectangles. Day 0 advice for new players: Day 0 Advice for New Players |

FanU CrotoK
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
0
|
Posted - 2014.05.14 00:55:00 -
[213] - Quote
So, actually hovering over a scatter container, the tooltip pops up with the type before it shows up overall, meaning i lose time having to move my mouse off of it, just to move it back to click on it to collect it. F'ing ridiculous, and its overall redundant with what it says on most of them. Make the delay like over a second or two, where if you want the info you can hover for a while, without making it super annoying to do sites until you remove the scatter containers. |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
62
|
Posted - 2014.05.14 01:06:00 -
[214] - Quote
OK, tooltips and NPE... ALL good stuff!! And for me, after hearing definitively from CCP Seagull that Solo, casual and small gang players are important and WILL be included in the new vision for EVE... this is just one more improvement I can get behind.
I do have a question though (and no I have not checked out the patch yet...) but... for those who don't 'need' em... can the tooltips be disabled? I know very well what my mods do and actually having them pop up ALL the time is a little frustrating. Please consider having this (as many things should) be a choice, not a necessity.
Other than that THANX!!
[http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html] TurAmarth ElRandir CEO & High King Himself Himself Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Kaarous Aldurald
ROC Deep Space The ROC
6108
|
Posted - 2014.05.14 01:08:00 -
[215] - Quote
Ali Aras wrote: "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
Ok.
It makes fleet fights incredibly unpleasant because it causes input delay while trying to cursor over targets. I cannot even imagine what an ordeal being an FC has become. In many cases the tooltip now provides LESS information than the previously existing UI.
It has made it literally lag out my client when there are overlapping stargates or asteroid fields in the same area of space, and I happen to hover over that.
It makes more than a few aspects of the game painfully, brutally unplayable for me. In short it is a nightmare.
So whatever problem this was created to solve, the cure is worse than the disease, and I would like the entire flipping thing rolled back until we can actually get it tested by people who play the game. This feels ill conceived and rushed, and forcing it down everyone's throat is just going to **** people even further. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Torrentula
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.14 01:11:00 -
[216] - Quote
Gregor Parud wrote:The game is not made by people who actually play it themselves, this is yet another example of this. Anyone who ACTUALLY plays, beyond afk mining in a mackinaw, would instantly realise this is no good.
+1. My advice is to fire the person who made this BS in the first place and not testing it. Improving the update itsself isnt even worh it. |

Ivan Taredi
Royal Amarr Institute Amarr Empire
12
|
Posted - 2014.05.14 01:20:00 -
[217] - Quote
TurAmarth ElRandir wrote:OK, tooltips and NPE... ALL good stuff!! And for me, after hearing definitively from CCP Seagull that Solo, casual and small gang players are important and WILL be included in the new vision for EVE... this is just one more improvement I can get behind.
I do have a question though (and no I have not checked out the patch yet...) but... for those who don't 'need' em... can the tooltips be disabled? I know very well what my mods do and actually having them pop up ALL the time is a little frustrating. Please consider having this (as many things should) be a choice, not a necessity.
Other than that THANX!!
[http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html] No. They can't be turned off to the best of my knowledge. |

David Gradivus
Terra Incognita Black Core Alliance
8
|
Posted - 2014.05.14 01:26:00 -
[218] - Quote
CCP Delegate Zero wrote:Hi, The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems. Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance. Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully. We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
New tooltip changes are bothersome and not needed for most of the playerbase; would suggest before releasing controversial, non-game-play changes such as this that an off/on switch is included. Changes such as this are very disruptive to gameplay for most of your current PAYING subscriber base. Am sure it has caused a dip in activity and is causing some to question CCPs thinking.
I am sure was shown before and probably was on test server but if CCP can't realize In-house why changes like these new tooltips are generally bad then they need to fire some people and hire some that are more critical and aren't afraid to voice it.
CCP is a good company and run a game whose depths and scope are unmatched by any other, but every so often you get a change like this that would have been better time spent furthering what they are already doing. Eve is a game whose raw potential and scope are lost to many people; focus more on showing them what they can have/achieve then increase your ability to provide that.
|

Drabbin Mishi
EVE University Ivy League
0
|
Posted - 2014.05.14 01:26:00 -
[219] - Quote
My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. |

Harbonah
Rubicon Spears
63
|
Posted - 2014.05.14 01:32:00 -
[220] - Quote
I have to weight in that the tool tips need an option to disable them. They do indeed make life absolute hell on anyone trying to do Data/ Relic sites or pvp in large groups.
My suggestion: Make the new UI standard for new players. Give an option in setting called "Simplified Tool Tips" that returns the UI back to the original tool tip format.
Life is good for all. |

Marga Vhiran
Ice Fire Warriors Late Night Alliance
12
|
Posted - 2014.05.14 01:32:00 -
[221] - Quote
Not sure if this has been reported already, but I'm already missing being able to see corp/alliance affiliation when I mouseover a ship on my overview. Any way to add that back in? Knowing which group the red I'm holding cloak next to belongs to is more useful than knowing that it's a frigate since its type is also displayed on the overview anyway. |

Harrigan VonStudly
Stay Frosty. A Band Apart.
88
|
Posted - 2014.05.14 01:33:00 -
[222] - Quote
Capqu wrote:Here's a video of me highlighting and replication steps of some the issues I've been having with the new tooltip stuff https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.bealmost no lense flare / dubstep just my **** voice plz like comment and subscribe edit: also it looks like the map hasn't been updated with this new tooltip system so u can see pretty clearly http://puu.sh/8LlJs.png how it would have worked before
Perfect illustration of some of the problems. In the video the brackets in space are aligned horizontally from the pilot making the video. It's worse when those brackets are in the same travel direction away from you compared to your ship's location and are behind each other due to their varying distances away. It's a giant mess all the way around. |

Gaijin Lanis
Astral Silence Surely You're Joking
8
|
Posted - 2014.05.14 01:35:00 -
[223] - Quote
Drabbin Mishi wrote:My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. You're supposed to bring a small gang to data sites so you can catch all the phat lewt contained therein. |

Wraith Shardani
Rubicon Spears
3
|
Posted - 2014.05.14 01:37:00 -
[224] - Quote
Jean deVallette wrote:This is a disaster - where can I turn this crap off.
Try doing a data or relic site. The stupid tips obliterate the ability to get to tightly packed groups of cans.
FFS do you do any bloody testing, I would get fired at work for letting this through.
|

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
44
|
Posted - 2014.05.14 01:42:00 -
[225] - Quote
CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER.
You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. |

Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
970
|
Posted - 2014.05.14 01:43:00 -
[226] - Quote
James Amril-Kesh wrote:Redundant info 1Thanks CCP, I didn't know those were tracking speed scripts and I didn't know how many I had. Redundant info 2This should really say "overview options". I know what my active overview configuration is, it's already listed like 15 pixels down and to the right. Redundant info 3The rest of the tooltip is nice, but it doesn't need to be titled. Again, this info is already shown. Redundant info 4This I kind of understand given how you've redone bracket tooltips, but you should really avoid showing this if it's just one bracket being shown. Redundant info 5Again, you don't need the title. The rest is fine. This is not a pilot.There is only one Sun. This is a star.This module doesn't even have a fitting window tooltip.(Energized Armor Layering Membrane II) And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?Also: I know what minimize and close are. Everyone who has ever used a computer in the past 20 years knows what these are. They do not need tooltips. The tooltips in space are awful, slow, and when you stack many items together the tooltip blocks out a significant portion of the screen entirely. The previous tooltips are far superior.
This, this, this, this, this, this, this, this and this.
I find it remarkable that sooooooo much effort can be putting into making everything but the off-switch. How is that possible.
|

Oraac Ensor
School of Applied Knowledge Caldari State
471
|
Posted - 2014.05.14 01:51:00 -
[227] - Quote
Gaijin Lanis wrote:Drabbin Mishi wrote:My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. You're supposed to bring a small gang to data sites so you can catch all the phat lewt contained therein. No, you're not. |

stoneageman TOG
security services
2
|
Posted - 2014.05.14 01:59:00 -
[228] - Quote
for gods sake . let me turn off tooltips
why didn't you give us this option..
seriously i'd like to know.
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5280
|
Posted - 2014.05.14 02:13:00 -
[229] - Quote
Harbonah wrote:My suggestion: Make the new UI standard for new players. Give an option in setting called "Simplified Tool Tips" that returns the UI back to the original tool tip format.
I'd be quite happy with the ability to switch tooltips between three states for the separate UI components.
The three states would be "Off", "Hover", "Instant".
The separate UI components are:
- The rest of the screen (brackets? star field?)
- Overview, Selected Item & other "ship/environment" windows
- Neocom
- HUD & modules
- Chat, Fleet & other "player interaction" windows
- UI elements themselves (i.e.: "x", title bar, minimise, pin, window border)
Of that list above, the first two items could be folded into one, with the rest of the list folded into a second option.
IMHO the important information for player owned objects in space is who owns them, what they are, where they are. That information needs to be available now not in half a second, and it needs to disappear as soon as the mouse leaves the object. That to me is the important feature set of the old "hints" regarding player-owned objects in space or the overview.
"Hover" time should no longer be tracked any time a non-hover action occurs (clicking a mouse button, pressing a key on the keyboard). If I move the mouse over a module and click it, I should be required to move the mouse off the module and bring it back before the tool tip will display.
Day 0 advice for new players: Day 0 Advice for New Players |

Sizeof Void
Ninja Suicide Squadron
425
|
Posted - 2014.05.14 02:16:00 -
[230] - Quote
I vote for a button to disable the tooltips. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5280
|
Posted - 2014.05.14 02:16:00 -
[231] - Quote
Gaijin Lanis wrote:Drabbin Mishi wrote:My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. You're supposed to bring a small gang to data sites so you can catch all the phat lewt contained therein.
That may have been someone's design intent long before the feature actually escaped onto production. That is not how the feature works. Bringing a friend only halves the possible income, and one of the people has to just sit and watch while the other person has the actual fun which is the hacking game (well, it's less annoying than the non-game of probing and the nuisance of loot spew). The tooltips messing things up reduces your potential income by wasting the 15 seconds lifespan of the spew cans with five seconds of tooltip delay.
Day 0 advice for new players: Day 0 Advice for New Players |

ViRtUoZone
0ne Percent. Odin's Call
8
|
Posted - 2014.05.14 02:18:00 -
[232] - Quote
When does Jita start burning in response? |

Malcolm Shinhwa
Bad Touches
2330
|
Posted - 2014.05.14 02:18:00 -
[233] - Quote
"To get enough time on the public test server Singularity and enough time to respond to any issues with this massive change to EVE Online, we are moving the industry features into the next release after Kronos -- the Crius release on 22 July. " -- Devblog
I guess changes to what every single pilot sees don't get the same due diligence. :) "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

Gawain Edmond
Angry Mustellid
99
|
Posted - 2014.05.14 02:19:00 -
[234] - Quote
ok for all the people hating on the tool tip farce we all agree that it'd be good for new players right? So wouldn't it be good if they made it turn off once you're kicked out of the rookie help thing oh and as for the big block of death tool tip thing it was dead good i was running around as logi tonight and we had some blues fighting the same guys we were but not in our fleet and i could see one of them in a swarm of drones and stuff to shoot at but it was impossible to get a lock on him as every time my mouse got near to him in that pants on head stupid box it vanished bring back the old ways it worked and wasn't broken as hell and let you see at a glance what you moused over and where everything is without having to scroll up and down to find things that you're looking for ill use punctuation when ccp makes this tool tip go away if they think reading this is hard i think the tool tip is ten times harder to work out than stacks of text with no punctuation |

Ashlar Maidstone
ImaNicePirate.com Real Alliance Such Relevance
68
|
Posted - 2014.05.14 02:31:00 -
[235] - Quote
Sizeof Void wrote:I vote for a button to disable the tooltips.
+10, I second it, a very very gross error on CCP's part, sheer stupidity. |

Ralph King-Griffin
Var Foundation inc.
1458
|
Posted - 2014.05.14 02:33:00 -
[236] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. in case ye missed this one. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9777
|
Posted - 2014.05.14 02:42:00 -
[237] - Quote
Saying "constructive criticism only" is saying "here's what you get, like it or not, so tell us how to make it better."
Yeah, no thanks. So here's my destructive criticism: get rid of it. Sorry if that hurts your feelings but I'm not obligated to praise a you'd. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Sven Viko VIkolander
Stay Frosty. A Band Apart.
168
|
Posted - 2014.05.14 02:44:00 -
[238] - Quote
Forget a disable button, just remove this ****. Plenty of problems have been pointed out, to the point that no one can sanely think even new players benefit from these changes. I've realized that even the predictive mouse feature sucks as it causes annoying lag in displaying pop-out windows, such as when quickly moving down a list of asteroid belts. |

Alexis Nightwish
State War Academy Caldari State
5
|
Posted - 2014.05.14 02:50:00 -
[239] - Quote
OMFG @ predictive mouse movement!
Thank you! THIS is the kind of thing I hope for whenever I read that there's a UI change. Moar please! |

Ivan Taredi
Royal Amarr Institute Amarr Empire
14
|
Posted - 2014.05.14 02:51:00 -
[240] - Quote
James Amril-Kesh wrote:Saying "constructive criticism only" is saying "here's what you get, like it or not, so tell us how to make it better."
Yeah, no thanks. So here's my destructive criticism: get rid of it. Sorry if that hurts your feelings but I'm not obligated to praise a turd. +1 They could roll back the patch if they wanted to make us feel better. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9779
|
Posted - 2014.05.14 02:53:00 -
[241] - Quote
Okay yeah predictive mouse movement is nice, you can keep that. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

xRavishx
Pursuit of Power Stratagem.
0
|
Posted - 2014.05.14 02:56:00 -
[242] - Quote
I'm absolutely loving the predictive mouse movement. It's a small fix that makes a huge impact.
Also, great jeorb on the tooltips. The experience is good so far.  |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
|
Posted - 2014.05.14 02:58:00 -
[243] - Quote
asteroidjas wrote:CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER. You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. Then jump on it from time to time and give input. There was only two pages of feed back in the thread on the test server forums and they where about straight bug fixes and inconsistency in the builds. Some help when talking to the devs would be a great help. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

I Love Boobies
All Hail Boobies
1135
|
Posted - 2014.05.14 02:59:00 -
[244] - Quote
Hopefully this isn't a sign of what to come with those mini patches in the future, things done half-assed and making the game less tolerable for those who have been playing for years for the sake of the "New Player Experience". |

James Amril-Kesh
4S Corporation Goonswarm Federation
9780
|
Posted - 2014.05.14 03:20:00 -
[245] - Quote
Salpun wrote:asteroidjas wrote:CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER. You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. Then jump on it from time to time and give input. There was only two pages of feed back in the thread on the test server forums and they where about straight bug fixes and inconsistency in the builds. Some help when talking to the devs would be a great help. I was literally incapable of giving testing these changes or giving feedback since they chose to limit the changes to half the accounts and neither of mine had them. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

FT Diomedes
The Graduates RAZOR Alliance
390
|
Posted - 2014.05.14 03:22:00 -
[246] - Quote
Trabadouli wrote:please, for the love of all that is holy, let me turn of these tooltips!
Seriously, these things are a royal PITA. This is my signature. There are many like it, but this one is mine. |

General Nusense
Not Posting With My Main
173
|
Posted - 2014.05.14 03:25:00 -
[247] - Quote
CCP Delegate Zero wrote:Hi,
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
Why do you have to think about this carefully?
I have played this game for 7+ years without these tool tips that dont require EXTRA clicks to do something. Its should be an option, just like the ones for your modules.
VOTE OFF SWITCH IN 2014.
btw, It still amazing to this day that you dont include an OFF BUTTON with the release and we understand that it will take you 3 years to implement an off swtich that actually works.
|

Milla Goodpussy
Federal Navy Academy
14
|
Posted - 2014.05.14 03:31:00 -
[248] - Quote
I hate it, I totally hate it! hulk smash! boom! kicking puppies!
CCP how do you manage to implement something and leave out a disable option on a feature. this is terrible planning its almost on amateur level. get rid of it
the blocks are getting into the way of the HUD and oh my precious sidebar is now ruined by these newbie tips.. how come you just didn't put this on the tutorial side of the game.. epic thinking ccp.. epic
|

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5281
|
Posted - 2014.05.14 03:31:00 -
[249] - Quote
Ashlar Maidstone wrote:Sizeof Void wrote:I vote for a button to disable the tooltips. +10, I second it, a very very gross error on CCP's part, sheer stupidity.
It was an error of judgement, certainly. Perhaps someone at CCP thought, "we'll introduce it and then polish it later," having forgotten about the frustration that the unified inventory caused when it was introduced. Please don't throw around insults when you're trying to convince people to fix things for you. It's like never complaining that the chef is stupid, please cook this steak properly ;)
As an aside, I love the unified inventory now: it is working nicely. Well, apart from "Inventory" always opening my ship's cargo hold instead of my station hangar, even when I leave it open on "Personal Hangar" when I undock. But that's a gripe for a different thread.
Day 0 advice for new players: Day 0 Advice for New Players |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5281
|
Posted - 2014.05.14 03:33:00 -
[250] - Quote
James Amril-Kesh wrote:Okay yeah predictive mouse movement is nice, you can keep that.
It's not just nice, it's awesome 
This is CCP we're talking about, after all!! Day 0 advice for new players: Day 0 Advice for New Players |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
48
|
Posted - 2014.05.14 03:36:00 -
[251] - Quote
Salpun wrote:asteroidjas wrote:CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER. You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. Then jump on it from time to time and give input. There was only two pages of feed back in the thread on the test server forums and they where about straight bug fixes and inconsistency in the builds. Some help when talking to the devs would be a great help. If my SiSi build had anything other than the old style of tooltips i would certainly have said something. But alas, it did not.
Infact, it still has the old style, which is what i used to double check how much information/functionality we lost due to this new improved hotness. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5282
|
Posted - 2014.05.14 03:39:00 -
[252] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me.
This was back at post #84 on page 5.
It would be nice if the "quote" feature could include details like "In post #84 on this thread, Jayem See wrote:" =) Day 0 advice for new players: Day 0 Advice for New Players |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
|
Posted - 2014.05.14 03:40:00 -
[253] - Quote
While there are a lot of issues. The control interface either needs to be as comprehensive as the new sound interface is going to be or it can be as simple as a couple of sliders.
The future vision as articulate by the devs is to have three layers of tool tips. First level NPE, Tool tips as deployed yesterday plus fixes. Normal for (bitter Vets) prepatch plus fitting screen and in space improvements. Enhanced - most of these will be accessed thru the NPE tool tip layer of if that is disabled leaving your mouse over a icon for like 5 or 6 sec will pull up the Tutorial level info panel.
Ideal interface a simple slider with multiple slid-able buttons. The slide will be the time delay for the tool tips with multiple drag able buttons for the delay to the next level of tool tips. That means that the one with the shortest delay will be the Normal then NPE and then Enhanced. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9783
|
Posted - 2014.05.14 03:45:00 -
[254] - Quote
Mara Rinn wrote:Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. This was back at post #84 on page 5. It would be nice if the "quote" feature could include details like "In post #84 on this thread, Jayem See wrote:" =) It would be nice if CCP bought some good forum software instead of trying to reinvent the wheel for no reason. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Seraph Essael
Devils Diciples League of Infamy
670
|
Posted - 2014.05.14 03:45:00 -
[255] - Quote
Ali Aras wrote:Quick feedback note:
Hovering over other pilots on the overview should include corp/alliance info.
The new tooltip (class / info about why it's colored that way) is f'n fantastic, especially as a learning tool. But I used to hover over people to get their corp/alliance-- I have those on some overview setups, but not all; I don't think it's a great use of space when I'm not scouting. Still, I like to see who's around me, because it helps me make decisions about engagements, hence the hover.
Two other ideas: why not add corp/alliance tooltips to local, too? (would it be annoying?) Makes it a lot easier to see whether the local reds in system are in their home system, or fellow roamers cruising through.
Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object. Or, you (as a voice of the playerbase) could simply ask CCP to introduce an optional version of this, and by ask I mean make them understand that this isn't good. That is afterall what you have been voted in to do right, represent the playerbase?
Few things: - Look through this thread at all the examples given, all the screenshots shown. - See all the redundent pop ups such as telling me a battleship is a battleship, or that a stack of x is a stack of x. - Notice the sheer amount of people seeing this is an incrediably bad idea. Miners, PvPers and Mission runners alike all saying the exact same thing.
Sure its great to teach new players. But dumbing down the UI for the rest of the community is not the way to do this.
This has actually, for some people broken the way they play the game.
There is one simple solution to this whole issue, one that would fix absolutely everything. Make it optional. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Orakkus
Wraithguard. Dirt Nap Squad.
275
|
Posted - 2014.05.14 03:50:00 -
[256] - Quote
I also found that the tooltips while trying to identify and grab scatter cans was not done well at all. It also looks like the tooltip mechanic is tied to the radial menu delay. I changed that to zero and while it was an improvement, was certainly not better than just having all the cans shoot out with already visible labels. Oftentimes the tooltips got in the way of the cans I wanted.
So, yeah.. having the ability to turn off tool tips, returning the visible tags to scatter cans, and also having it not attached to the radial menu delay would be better. He's not just famous, he's "IN" famous. - Ned Nederlander
|

Harrison Tato
Yamato Holdings
45
|
Posted - 2014.05.14 04:00:00 -
[257] - Quote
Orakkus wrote:I also found that the tooltips while trying to identify and grab scatter cans was not done well at all. It also looks like the tooltip mechanic is tied to the radial menu delay. I changed that to zero and while it was an improvement, was certainly not better than just having all the cans shoot out with already visible labels. Oftentimes the tooltips got in the way of the cans I wanted.
So, yeah.. having the ability to turn off tool tips, returning the visible tags to scatter cans, and also having it not attached to the radial menu delay would be better.
Yep, it is not good when the first scatter container you click / hover over opens a roadside billboard that blocks your view of all the other containers then takes 5 seconds to open when you finally see another container. CCP, you killed relic and data sites :( |

Oraac Ensor
School of Applied Knowledge Caldari State
472
|
Posted - 2014.05.14 04:00:00 -
[258] - Quote
James Amril-Kesh wrote:Mara Rinn wrote:Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. This was back at post #84 on page 5. It would be nice if the "quote" feature could include details like "In post #84 on this thread, Jayem See wrote:" =) It would be nice if CCP bought some good forum software instead of trying to reinvent the wheel for no reason. I was amazed when I came to these forums. In every other forum site I've ever visited quotes have a little arrow icon or something similar that jumps you back to the original post. |

Taxi Nepaht
Federal Navy Academy Gallente Federation
6
|
Posted - 2014.05.14 04:01:00 -
[259] - Quote
Hi,
I'm a new player, 3 weeks old , please let me disable the invasive tooltips. |

mechtech
Ice Liberation Army
661
|
Posted - 2014.05.14 04:08:00 -
[260] - Quote
Yikes.
The in space functionality looks very poor. Linking this guy's video again: https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.be |

Chris Winter
Zephyr Corp V.A.S.T.
414
|
Posted - 2014.05.14 04:15:00 -
[261] - Quote
The new tooltips are extremely frustrating when trying to target several ships in a group. Tooltip pops up and gets in the way, without actually including the ships I wanted to target in the list that pops up.
Please put it back the way it was. It was better before. I'd much rather have tooltips that instantly appear/disappear and actually work, compared to this unnecessary ridiculousness. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9786
|
Posted - 2014.05.14 04:17:00 -
[262] - Quote
This should be on every page. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Alec16
Black Anvil Industries SpaceMonkey's Alliance
0
|
Posted - 2014.05.14 04:23:00 -
[263] - Quote
Tooltips need to go. |

Jumpshot244
Control-Space DARKNESS.
47
|
Posted - 2014.05.14 04:23:00 -
[264] - Quote
Gawain Edmond wrote:ok for all the people hating on the tool tip farce we all agree that it'd be good for new players right? So wouldn't it be good if they made it turn off once you're kicked out of the rookie help thing oh and as for the big block of death tool tip thing it was dead good i was running around as logi tonight and we had some blues fighting the same guys we were but not in our fleet and i could see one of them in a swarm of drones and stuff to shoot at but it was impossible to get a lock on him as every time my mouse got near to him in that pants on head stupid box it vanished bring back the old ways it worked and wasn't broken as hell and let you see at a glance what you moused over and where everything is without having to scroll up and down to find things that you're looking for ill use punctuation when ccp makes this tool tip go away if they think reading this is hard i think the tool tip is ten times harder to work out than stacks of text with no punctuation
This post successfully made my eyes bleed worse than the tooltips. BZ my friend, BZ |

Babbet Bunny
State War Academy Caldari State
15
|
Posted - 2014.05.14 04:31:00 -
[265] - Quote
Tool tips do not work well with loot spew... good thing that is going away. |

Ksyndel
Ministry of War Amarr Empire
0
|
Posted - 2014.05.14 04:39:00 -
[266] - Quote
how can we turn the tooltips off, please?  |

Lisa Gentilette
The Scope Gallente Federation
16
|
Posted - 2014.05.14 04:49:00 -
[267] - Quote
Going over the dev blog again trying to see if I missed something and looking at all those composite tooltip images, how can a designer ok this: http://content.eveonline.com/www/newssystem/media/66148/1/00002.jpg How can this get accepted while the tooltips are blocking mayor parts of the UI?
Another great example of "what where you thinking when you implemented this" is shown from the next image: http://content.eveonline.com/www/newssystem/media/66148/1/00003.jpg
Just look at the neocom wallet button, it's so unnecessary giving me info that I already get when I click that wallet button. What's the function of telling me what I have in my wallet before I open my wallet? Do I really need to know this or can it wait one more click?
It's like the designer of this and those that approved it never ever heard of redundancy.
Why insist of giving the same information twice like here: http://content.eveonline.com/www/newssystem/media/66148/1/00001.jpg
It says stargate twice, once in the tooltip, once on the overview and actually if you have played this game for more then a month the info that it's a stargate is there 3 times, as in the icon for the stargate.
It's good to try to help new players but this has gone way over the top.
In the hospital that I visit often there are elevators that tell you when the doors open and when they close. Besides that there is an audible cue there being told what I already see and know is annoying. It's incredibly useful for someone visually handicapped but I'm not.
The dev's behind these tooltips are treating us now like we are all visually handicapped (read new players) unable to distinguish when the elevator doors are open or closed and that, I find mighty offensive. |

Kaddan
Sub--Zero
6
|
Posted - 2014.05.14 04:49:00 -
[268] - Quote
Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap. |

ViRtUoZone
0ne Percent. Odin's Call
9
|
Posted - 2014.05.14 04:59:00 -
[269] - Quote
Kaddan wrote:Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap.
The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
|
Posted - 2014.05.14 05:08:00 -
[270] - Quote
ViRtUoZone wrote:Kaddan wrote:Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap. The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way. Now that they are getting feed back that people would not take the time to do on the test server give them a couple days and it will be tweaked closer to what the players want. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Bearded Forum Alt
Republic University Minmatar Republic
3
|
Posted - 2014.05.14 05:11:00 -
[271] - Quote
Adding my voice:
Predictive menus good; tooltips very very bad. Please let me turn them off.
I never really liked the vertical stacking of brackets BUT GOOD LORD THIS IS SO MUCH WORSE. |

TheSmokingHertog
TALIBAN EXPRESS
226
|
Posted - 2014.05.14 05:27:00 -
[272] - Quote
Indeed, I am still hoping that one day we can open special bays from that menu.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9788
|
Posted - 2014.05.14 05:35:00 -
[273] - Quote
Salpun wrote:Now that they are getting feed back that people would not take the time to do on the test server Bullshit. There was plenty of feedback given for the unified inventory when it was on the test server. Why? Because they told us beforehand that these changes were coming, and because they allowed everybody to test them.
Here, the dev blog came out the same time these changes were pushed to TQ (WHY the **** would you think that's a good idea) and they only put it on the test server for a portion of the EVE population.
Many people who would have been inclined to give feedback either didn't know about the tooltips or didn't even have these changes applied to them.
So DO NOT make excuses for CCP saying "oh well this is how they get feedback since nobody gives feedback on the test server" because THEY DO IF YOU ALLOW THEM TO. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9790
|
Posted - 2014.05.14 05:42:00 -
[274] - Quote
Seriously, A/B testing is a ******* awful idea and this demonstrates precisely why. Why would you think that halving your feedback on features is a good idea? "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

George Gouillot
Eleutherian Guard Villore Accords
16
|
Posted - 2014.05.14 05:46:00 -
[275] - Quote
Sizeof Void wrote:I vote for a button to disable the tooltips.
But with an tooltip on it that says "button" and a message that tells you that by disabling this function you are agreeing to lose all of your new player experience and will receive no reimbursement for this at all.
also, this message box should have tooltip that says "messagebox"
|

Banzaj Spellboom
Shadow Monolith The Gorgon Spawn
0
|
Posted - 2014.05.14 05:48:00 -
[276] - Quote
This tooltip is worst, give us opportunity switch off this option. |

Rumtin
Imperium Technologies
71
|
Posted - 2014.05.14 06:04:00 -
[277] - Quote
Please disable these nasty tooltips, very annoying. |

Belt Scout
Thread Lockaholics Anonymous
400
|
Posted - 2014.05.14 06:11:00 -
[278] - Quote
Too much tooltip spamming. please fix. Old system worked fine.
. EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Traein Andedare
Center for Advanced Studies Gallente Federation
0
|
Posted - 2014.05.14 06:13:00 -
[279] - Quote
CCP Eterne wrote:Getting money from players in EVE Online in a concise and useful fashion has become an increasing priority for the game designers over the years. Recently, we have begun improving our tooltip functionality to bring people more data in a simpler way. In the recent release, we put out an update to numerous tooltips which will help bring players what they need to know faster. CCP Delegate Zero talks all about the changes in his latest dev blog.
Fixed that for you; now take it out and kill it with fire. Terrible feature and there isn't anything to think about; Eve is a niche mmo that caters to a niche crowd. Trying to change that is stupid to say the least and even if you do succeed it will be an abomination to what it is now that will slowly die out as even the most jaded of idiots will get tired of the crap.
You guys need to find a stopping point with all these changes, cut your spending, and let the game be as it is. If it dies it dies at least you wont waste everyone's lives and we all can move on. You need to re-evaluate whomever you have controlling the new player experience because they either: a)don't give a damn and are there for the check or b)shouldn't be given decision-making powers (to be polite about it). I am 100% sure you can get rid of some of your guys and the ones that want to work will stay.
The best way I find to help new players if they don't have the drive is to hold their hands until a certain point and let them go from there. Everyone is different; some people don't have the willpower to go beyond a certain point and you just have to except that and let them go shoot rocks or something. Don't dumb it down for everyone and turn it into whack-a-mole online so that every time I log on I have rainbows popping up everywhere; Eve needs to stick to it's guns and be proud of what it is. |

CzyGan
Shadow Monolith The Gorgon Spawn
0
|
Posted - 2014.05.14 06:25:00 -
[280] - Quote
http://clip2net.com/clip/m0/1400048213-clip-13kb.jpg
I must see the watch list, but not the obvious! |

Oraac Ensor
School of Applied Knowledge Caldari State
472
|
Posted - 2014.05.14 06:26:00 -
[281] - Quote
From Rubicon 1.4 Issues:JohnHoe wrote:Tooltip bug: If you have a gate selected and then mouse over something like a ship and jump while you have a tooltip showing the tooltip will persist until you log out. Docking will not clear the tooltip. |

Nami Kumamato
School of Applied Knowledge Caldari State
114
|
Posted - 2014.05.14 06:28:00 -
[282] - Quote
Hey guys!
On a tooltip related note: last night I noticed that exploration cans (you know the ones ejected by Shards in Data/Relic Sites) no longer have their name displayed in the game window. So now instead of Parts, Materials, Data etc. I simply see the cans without any indication as to what they are. I really hope that this is not something that I didn't do because not having that information would be completely ********, and needless to say makes an explorer's life even more living Hell than the living Hell we are currently experiencing. (Scan it, Cargo Scan it, Hack it, Collect it, and now friggin Guess it?!)
I think I might have pressed something to remove that information, but I cannot for the love of Sneaky Pete find the option to reinstate them (I reset the client to default but without success). Any hints? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1846
|
Posted - 2014.05.14 06:29:00 -
[283] - Quote
Ali Aras wrote:Think about children!
If CSM did see those tooltips and let them pass in current form that means you are all idiots. I'm sorry but I cannot substitute this with another word. And clearly you don't play this game.
If CSM didn't see those tooltips I ask why aren't you all here? And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Arthur Aihaken
Erebus Solia
3574
|
Posted - 2014.05.14 06:40:00 -
[284] - Quote
Great improvements... When might we expect an update to the fitting window that would include the following: GÇó Align time (in seconds; right under inertia there's a spot) GÇó Drone subsection (header would just display drone control range; there should be just enough room to squeeze it in below navigation) I am currently away, traveling through time and will be returning last week. |

DarklordKarn
North Eastern Swat Pandemic Legion
129
|
Posted - 2014.05.14 06:53:00 -
[285] - Quote
TL/DR
How to turn this **** off ? |

DarklordKarn
North Eastern Swat Pandemic Legion
129
|
Posted - 2014.05.14 06:55:00 -
[286] - Quote
Schmata Bastanold wrote:Ali Aras wrote:Think about children! If CSM did see those tooltips and let them pass in current form that means you are all idiots. I'm sorry but I cannot substitute this with another word. And clearly you don't play this game. If CSM didn't see those tooltips I ask why aren't you all here? And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS?
Because, as its always been my opinion, csm is a useless role. |

Luzy Reha
Melnie Vanagi The Fourth District
2
|
Posted - 2014.05.14 06:59:00 -
[287] - Quote
Seems like Tranquility becomes the testserver for our money How can I turn it OFF ? |

gascanu
Bearing Srl.
117
|
Posted - 2014.05.14 07:01:00 -
[288] - Quote
TheLostPenguin wrote:Team Pirate Unicorns go sit in the naughty corner and face into the wall, this is why there is a TEST SERVER, so you can post your stuff there and find out "hey that bits neat, but seriously that popup for bracket clusters is utter crap, put back to old" without needing to screw up tq in getting that information.
Please prove me horribly wrong and fix that along with the other silly blocking issues others have highlighted in this thread, and whilst an option to configure which tooltips we get and which we don't would be an awesome followup, sadly I'm already resigned to all the unwanted ones being yet another layer of annoying ui fluff to get used to ignoring/working around.
And yes we'll nearly always ask for an option to turn stuff off, because there's often a variety of usage cases in which some feature isn't wanted or even downright unhelpfull, yet there is NEVER an option to do so :(
great! try to mouse over a cluster of stuff now.... but well we have nice graphics.... reallly, CCP use THE TEST SERVER! BEFORE you implement new stuff, because, you know that's the role of the test server, to test new stuff first before going live...
Now, how am i going to turn this thing off?
|

Omikron Mirkonovich
Scientifically Exploratory Institute Phoenix
21
|
Posted - 2014.05.14 07:14:00 -
[289] - Quote
CCP use THE TEST SERVER BEFORE! you implement new stuff How can I turn it OFF ? |

gascanu
Bearing Srl.
118
|
Posted - 2014.05.14 07:18:00 -
[290] - Quote
Nami Kumamato wrote:Hey guys!
On a tooltip related note: last night I noticed that exploration cans (you know the ones ejected by Shards in Data/Relic Sites) no longer have their name displayed in the game window. So now instead of Parts, Materials, Data etc. I simply see the cans without any indication as to what they are. I really hope that this is not something that I didn't do because not having that information would be completely ********, and needless to say makes an explorer's life even more living Hell than the living Hell we are currently experiencing. (Scan it, Cargo Scan it, Hack it, Collect it, and now friggin Guess it?!)
I think I might have pressed something to remove that information, but I cannot for the love of Sneaky Pete find the option to reinstate them (I reset the client to default but without success). Any hints?
it's not you, it's team unicorn |

Josef Djugashvilis
Acme Mining Corporation
2387
|
Posted - 2014.05.14 07:22:00 -
[291] - Quote
If it has not been suggested already, please give us the option to make the tool-tips transparent.
Allowing the tool-tip to hover, for example a group of ships in a mission, means that most of the ships are simply blacked out.
Having said that, the new tool-tips make doing everyday things in Eve that little bit clearer for all of us.
Well done CCP. This is not a signature. |

Josef Djugashvilis
Acme Mining Corporation
2387
|
Posted - 2014.05.14 07:23:00 -
[292] - Quote
Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
Only in Eve  This is not a signature. |

Namiene
Caldari Navy Auxiliary Support
0
|
Posted - 2014.05.14 07:33:00 -
[293] - Quote
Please let us turn off the tooltips. Whilst i appreciate that it might be usefull for new players its actually a massive nuisance for us older players. The players that have been paying the bills for the last 10 years ..... |

Nami Kumamato
School of Applied Knowledge Caldari State
114
|
Posted - 2014.05.14 07:41:00 -
[294] - Quote
Namiene wrote:Please let us turn off the tooltips. Whilst i appreciate that it might be usefull for new players its actually a massive nuisance for us older players. The players that have been paying the bills for the last 10 years .....
Oh I imagine it's TONS of fun for a new player trying to pick up exploration for example. "Hey guy, not only you will spend hours tracking what you want but you will also have a chance to get what you multiplied by a chance that you will actually click what you want to have, multiplied by a chance that what you clicked has the item that you want because knowing what you click is for pussies! FUN!"
This new thing has to have a "disable" button please. Some tool-tips are nice (especially clicking a player in the overview and having the information of what type of ship he is in). But this loot-spew change has to be reverted.
I understand "risk vs. reward" but after tiptoeing for 2 hours through low-sec, checking my scan like a paranoid, finding a site, hacking it, and then having the item I want escape me because I cannot see what I actually click removes all "reward" and leaves me with all "risk".
|

Little Chubby
Atrocity.
15
|
Posted - 2014.05.14 07:45:00 -
[295] - Quote
ViRtUoZone wrote:When does Jita start burning in response?
People would start shooting the monument again but that loses impact when it can't be seen behind the text-covered spacebound equivalent of the Berlin Wall. |

Colman Dietmar
Red Federation RvB - RED Federation
36
|
Posted - 2014.05.14 07:46:00 -
[296] - Quote
CCP Delegate Zero wrote:
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
Don't do this, it would prevent people from getting info on new things appearing on grid by moving mouse over the bracked, like we used to be able.
Alternative would be to remove popups for scatter loot, or allow people to customize which are shown and which aren't.
|

Marlona Sky
D00M. Northern Coalition.
5179
|
Posted - 2014.05.14 07:49:00 -
[297] - Quote
https://www.youtube.com/watch?v=oeT5otk2R1g The Paradox |

Dimanus Orlenard
More Guns
0
|
Posted - 2014.05.14 07:53:00 -
[298] - Quote
This new tool-tips on objects in space is a real problem. Especially when trying to see the type of container. This delay rendering and size spoil everything. |

Izuru Hishido
Lethal Dosage. Violent Society
26
|
Posted - 2014.05.14 07:54:00 -
[299] - Quote
CCP, please allow us to turn off the tooltips. They're a much greater bother to older players and frankly, they're a bit demeaning to new players too. How many other games display a tooltip labled 'close' when your mouse is hovering over the button to close a window? Its a little ridiculous, CCP. Please address this quickly. |

Lena Lazair
Khanid Irregulars
125
|
Posted - 2014.05.14 08:25:00 -
[300] - Quote
Ali Aras wrote:It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates).
The fix for that is to use the awesome new ship class icons they added to ISIS in the overview/brackets.
EDIT: OMG, seeing that typed out I just realized it's the same as Archer's ISIS. I mean... that has no relevance on anything whatsoever, but still... sick reference bro, your references are out of control. |

Shamus en Divalone
Dip Dip Potatoe Chip
19
|
Posted - 2014.05.14 08:31:00 -
[301] - Quote
Quote:If I hover over a station in the overview window it just tells me: "Station". you-dont-say.jpg. It would make indefinitely more sense to show the full station name in the tool-tip because that's what I want to know. Same when hovering over player ships, I don't want to know what kind of ship or my standing towards the pilot, I want to know the full pilot's name (and corp/alliance if that would be possible).
This is really annoying requiring a click for info, also, hovering over POS arrays doesn't show online offline state and covers most of the screen with a tooltip when there are a few grouped together. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1850
|
Posted - 2014.05.14 08:55:00 -
[302] - Quote
Lena Lazair wrote: The fix for that is to use the awesome new ship class icons they added to ISIS in the overview/brackets.
EDIT: OMG, seeing that typed out I just realized it's the same as Archer's ISIS. I mean... that has no relevance on anything whatsoever, but still... sick reference bro, your references are out of control.
Lana... Lana... LANA!!!
Danger zone...
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
8
|
Posted - 2014.05.14 09:20:00 -
[303] - Quote
like many other, GIVE AN OPTION TO TURN THOSE TOOLTIPS OFF!
seriously, this breaks the game like never before, one of the worst thiing you ever did.
seriously, either give a "no tooltip" option or roll back the update, can't and won't play until done |

Rain6637
Team Evil
14401
|
Posted - 2014.05.14 09:23:00 -
[304] - Quote
I'm not sure $15 a month entitles one to subject another to so much verbal abuse President of the Commissar Kate Fanclub | Rainfleet on Twitch | Rainfleet Mk III-á |

Blood Viper Johnson
Jokers.
82
|
Posted - 2014.05.14 09:29:00 -
[305] - Quote
probably that tooltip will be forever as and jump animation) Deal with it  |

Muul Udonii
THORN Syndicate Circle-Of-Two
155
|
Posted - 2014.05.14 09:30:00 -
[306] - Quote
I like the preditive menus. Very clever and incredibly useful; eve has always been difficult to interract with because of it's menu design.
Can you turn off the tool tips? I don't need the ones for the neocon, and I don't want to see them for objects in space as it obscures my view.
Even just the ability to change the delay to a couple of seconds would be great, then people can still see your work if they want to. Thorn Alliance:-á The worst alliance you ever heard of.
But you had heard of us. |

Muul Udonii
THORN Syndicate Circle-Of-Two
155
|
Posted - 2014.05.14 09:35:00 -
[307] - Quote
Lisa Gentilette wrote: Just look at the neocom wallet button, it's so unnecessary giving me info that I already get when I click that wallet button. What's the function of telling me what I have in my wallet before I open my wallet? Do I really need to know this or can it wait one more click?
You always got that; before it was just a lot smaller and unobtrusive. Thorn Alliance:-á The worst alliance you ever heard of.
But you had heard of us. |

Octoven
Phoenix Productions Headshot Gaming
381
|
Posted - 2014.05.14 09:40:00 -
[308] - Quote
When I think of predictive mouse movement I am reminded of a real life scenario. So basically the old way is the proper drivers who pull upto the turn off lane on a road to make a nice clean 90 degree turn into a parking lot or onto a road. Predictive mouse menu, yep as expected these are the ones who dont use turn off lanes, they get to as close to the turn off point as they deem needed, and the cut in a straight line to the destination, even if this results in driving a few feet into on coming traffic haha. I don't know...thats just the first thing I thought of when I saw that diagram. |

Kaarous Aldurald
ROC Deep Space The ROC
6122
|
Posted - 2014.05.14 10:15:00 -
[309] - Quote
I've found another piece of constructive feedback.
The fact that the new tooltip just tells me "battlecruiser" or whatever when I mouse over another player, where before it used to tell me their name and their corp/alliance affiliation is beyond frustrating.
I'm not an idiot. I know it's an effing battlecruiser because it says so on the overview!
Ruining existing useful tools for the sake of new players is a slap in the face to everyone else who plays the game.
Revert this immediately. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

beakerax
Pator Tech School Minmatar Republic
11
|
Posted - 2014.05.14 10:44:00 -
[310] - Quote
Kaarous Aldurald wrote:The fact that the new tooltip just tells me "battlecruiser" or whatever when I mouse over another player, where before it used to tell me their name and their corp/alliance affiliation is beyond frustrating. I'm trying to imagine (trying not to imagine?) some UI dev looking at the old tooltips and thinking, "players don't need to know any of that ****, what we have here is a battlecruiser".
Please tell me this new behaviour is some sort of horrible accident. |

Davader
Space Cleaners The Gorgon Empire
46
|
Posted - 2014.05.14 10:45:00 -
[311] - Quote
If you add new shiny rainbow tips for noobies, there should be also added an option to TURN THEM OFF. Some checkbox in the game menu. Where can I turn these new tips off? |

Rainbow Eyes
Sora no Otoshimano
1
|
Posted - 2014.05.14 10:46:00 -
[312] - Quote
I HATE this Captain Obvious tolltips  . -És I can off these distracting tooltips from my client  
This must have for noobs, not for 1 month + players or Pirate Uniscorns think about all players this (noobs)? They are noobs.
Death beams, Pirate Unicorns
/me: went to shoot the monument 4-4 |

beakerax
Pator Tech School Minmatar Republic
11
|
Posted - 2014.05.14 10:55:00 -
[313] - Quote
Rainbow Eyes wrote:/me: went to shoot the monument 4-4
I'm surprised you could find it. |

Sarka Bathory
Red Federation RvB - RED Federation
7
|
Posted - 2014.05.14 10:56:00 -
[314] - Quote
Just a little feedback from a PVP corp/alliance with a quite a few members, Red vs. Blue, on this tooltip-madness:
It went from to in just a day.
Our chats are filled with frustration about the tooltips, somewhat intelligent fleetfights can not happen anymore - the screen is black, covered by the popup, one can basically only shoot what is closest. Snipers & and on-grid reinforcement ships are pretty obsolete now. Some fleet commanders don`t want to undock and fight anymore.
A lot of corpmates - speaking hundreds here - lost the fun entirely, statements about quitting EVE can be found like every minute.
For the love of God, and the cash of your paying players, please CCP, get rid of this ASAP !
We know you invested money to make this change, and your intentions were god, but sometimes things go south. Get over it, undo the patch, make EVE playable again! |

Wotan1985
Fool Mental Junket
14
|
Posted - 2014.05.14 10:56:00 -
[315] - Quote
CCP Delegate Zero wrote:Hi, We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
Sorry guys at CCP, with such senseless features you are doing the next big step in make playing eve for veterans more painful then improve it. If this steps up, more and more vets will quit. And as every finance and marketing guy knows regular customers will rarely come back. If you want to have more new players then build up the game in a manner that everyone will be happy with it to be more newbie friendly and keep old players in the game.
Just my 2 cents. |

R17a
Rage and Terror Against ALL Authorities
8
|
Posted - 2014.05.14 10:57:00 -
[316] - Quote
CCP It's rly SUX update.. rly. Pls add an option to TURN THEM f@%!Gäûg OFF!!! |

dijy ru
Republic Military School Minmatar Republic
2
|
Posted - 2014.05.14 11:23:00 -
[317] - Quote
Return the option to turn their brains |

Bpedutejib
Republic University Minmatar Republic
0
|
Posted - 2014.05.14 11:25:00 -
[318] - Quote
I can no longer play this game. This is not possible. Remove the tips, this is not improving, it's a bug |

gascanu
Bearing Srl.
121
|
Posted - 2014.05.14 11:27:00 -
[319] - Quote
beakerax wrote:Rainbow Eyes wrote:/me: went to shoot the monument 4-4 I'm surprised you could find it.
hahahaha, just made my day; thank you good woman! |

Woeste Veegmachine
Brave Newbies Inc. Brave Collective
2
|
Posted - 2014.05.14 11:33:00 -
[320] - Quote
I run Eve on a potato. The tooltips are actually dropping my framerate. They're also a pain in the rear when doing relic/data sites. Would -really- like an option to disable them. |

Jack Cassidy
TACTICAL AGGRESSION Easily Excited
11
|
Posted - 2014.05.14 11:42:00 -
[321] - Quote
So how do we turn these tooltips off?
Seriously, why were we not given an option to turn them off? Cause, you know, EVE needs more clutter on the UI.... |

Rayzilla Zaraki
Tandokuno
212
|
Posted - 2014.05.14 11:43:00 -
[322] - Quote
I like pretty much everything about the new tool tips except they come up way too fast. Gate campers are just Carebears with anger issues. |

Vhelnik Cojoin
Pator Tech School Minmatar Republic
41
|
Posted - 2014.05.14 11:44:00 -
[323] - Quote
I have now had the opportunity to test the new UI 'features' on TQ.
The new predictive menu thinggy: Yes please! Awesome. <3 End of. 
The new tooltips: Oh my gawd... 
Constructive feedback time:
*) Previously on TQ, when you intentionally hovered over a group of NPC ships in a mission while partially zoomed out, you got the 'stacking' popup, allowing you to cherry pick which ships to lock with Ctrl+Click. This functionality could have used a bit of polish. yet was overall quite useful as-was.
In missions you frequently wish to target a particular groups of NPCs, or you may end up with full room aggro. Particularly for new players this could be a very bad thing. Infamous example: The first room in the mission Blood Raider Vengeance L4. Here *all* the NPCs are at about the same range when you warp into the deadspace, so selecting your first target groups by sorting the overview for distance won't work. Your *only* option for proper target selection in this mission is to Ctrl+Click the NPC groups in space.
Currently the new tooltips - or rather 'toolTIP (singular) - completely ruins this, as instead of the nice stack of NPC icons of old, you get the singular - and completely non-informative - huge popup for the particular ship you hover over. You cannot even click through the tooltip if you sorta can guess where the next target icon is. You *have* to wait for the tooltip to clear in order to be able to lock any ship icon obscured by the tooltip.
I mean ... seriously?!
*) The new tooltips for the overview are now completely pointless, and important information was taken away.
*) The hu-u-u-ge popup for Shield/Armor/Structure now neatly ( <<-- sarcasm) obscures the ship status information ("Warp Drive Active", "Aligning to ...", "Keeping Foo at range 1234m" etc.). There was a reason people asked for the ship status information to be permanently displayed (a request which the devs obliged to. Yay!), as particularly in PvP it is quite often very important to know at a glance whether you remembered to keep your frenemies at range or whichever. This oversize tooltip needs to go. Unconditionally.
*) I can no longer see on the overview which ships I have locked already. I have a minor visual disability, yet really didn't have any problems with the small fonts and icons of the old UI setup. From the comments in this thread it would seem like there is some way to identify locked targets on the overview, but it is invisible to me now. This is really, really annoying even just for killing NPCs, and I'd hate to think of how this will work out for me in a huge PvP fleet battle.
TL;DR: Yikes! Ow! No!  Have you Communicated with your fellow capsuleers today? It is good for the EVE-oconomy and o-kay for you. |

Colman Dietmar
Red Federation RvB - RED Federation
36
|
Posted - 2014.05.14 11:49:00 -
[324] - Quote
Found some more problems (sorry):
On star map, when one star is behind another, it's really hard to get to the right one. A popup list would be nice. Also on star map, when the popup is shown, clicking a star to center on it doesn't work. If you manage to click before the popup appears, it does center.
On solar system map, the list of celestials that are close together is still working the old way: messy and without a scrollbar. |

Plexing Laugh
Science and Trade Institute Caldari State
2
|
Posted - 2014.05.14 11:50:00 -
[325] - Quote
This new tooltips are absolutely annoying. It's impossible to target a thing in a bubble of ships/things, the solar system map thing is just amazing.
We understand that an apparently simple, and terrible, update like this one has a lot of work behind it and that you don't wanna dissapoint the person/people behind it, who worked hard to develop it. But despite of their good will and hard work this is absolute ****, it's terrible for any kind of mid sized+ activity(Pvp,pve,mining,looting...) in the universe. With the greatest respect to the ones who developed this new feature: it's absolute and terrible ****.
As said 89243582435 times in this post: why don't you test this things or, at least, check experienced and active players opinion? (i'm noway experienced, but you've tons of this kind of players in this thread) |

Saira Minamoto
Cursed Behavior
0
|
Posted - 2014.05.14 11:55:00 -
[326] - Quote
Where is the ON / OFF function? |

Rofla Copter
The Crusading Gibbo
0
|
Posted - 2014.05.14 11:59:00 -
[327] - Quote
Remove those idiotic tooltips and fire the genius behind them. At the very least, allow us to turn off your "great, new and oh so helpful feature"! |

Mr Floydy
Questionable Ethics. Ministry of Inappropriate Footwork
204
|
Posted - 2014.05.14 12:05:00 -
[328] - Quote
Short unhelpful post here. But +1 to not liking these. Was really annoying yesterday, I'd control click a shift bracket to target and it pops up with a comparatively huge bit of text telling me what it is - I already know what it is because I selected it.
All this information just seems redundant in the places I've seen it so far. Perhaps other views are more useful but I can't see any benefit for this on the brackets of objects in the main view. |

Jazmine Khardula
The Fedaykin Federation
0
|
Posted - 2014.05.14 12:12:00 -
[329] - Quote
ok this doesnt need an on/off switch like alot of u are saying. we need this for quick info when pvping. what CCp needs to do is roll it back and release it when its customizable or somthing. cuz right now its completly useless. even for rookies. its like babying the rookies wich makes them ignorant to the real way of doing things. pls this game is hard and it should never be made easy cuz then it will be dead.
go back to making station enviroments for every one to enjoy. CCP!!! u guys are working on the wrong stuff. ther are new games coming out dont make it easy for every one to stop playing this game...
i vote for a rollback and change the sleipnir back to the cyclone for gods sake!!!!!!! |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
62
|
Posted - 2014.05.14 12:14:00 -
[330] - Quote
I think the stuff was done by the same UI Programmer that tried to put bookmarks into pulldown-treemenues some time ago... please send him to that company doing windoz.... mebbe he has a bigger future there
thanx for downgrading eve again
and... dont try to tell us that this feature was tested somewhere and users reported it as OK ^^
CCP Keynotes: ... blah blah improved communication with users... blah blah we deliver... blah ...
FAIL |

Ax Pym
Republic Military School Minmatar Republic
0
|
Posted - 2014.05.14 12:15:00 -
[331] - Quote
Kaarous Aldurald wrote:I've found another piece of constructive feedback.
The fact that the new tooltip just tells me "battlecruiser" or whatever when I mouse over another player, where before it used to tell me their name and their corp/alliance affiliation is beyond frustrating.
I'm not an idiot. I know it's an effing battlecruiser because it says so on the overview!
Ruining existing useful tools for the sake of new players is a slap in the face to everyone else who plays the game.
Revert this immediately.
Previously, the info displayed in the overview pop-up, related to other players in the overview, was determined by overview settings, ships tab. But now the pop-up is 'stupid', and only displays the ship class. My preferences, which are still checked, allowed me to see pilot names and corp in the pop-ups previously. I thought this was helpful, whereas I find the ship class so much less. But I do prefer the placement, and 'look' of the new tool tip.
A paranoid is someone who knows a little of what's going on. -á-William S. Burroughs |

Doc Fury
Furious Enterprises
5716
|
Posted - 2014.05.14 12:17:00 -
[332] - Quote
Schmata Bastanold wrote:Ali Aras wrote:Think about children! If CSM did see those tooltips and let them pass in current form that means you are all idiots. I'm sorry but I cannot substitute this with another word. And clearly you don't play this game. If CSM didn't see those tooltips I ask why aren't you all here? And: what is your point of existence if you aren't consulted about a feature that will bleed eyes of EVERY FRAKKING PLAYER THAT THIS GAME STILL HAS?
Bears repeating.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1855
|
Posted - 2014.05.14 12:24:00 -
[333] - Quote
To all devs involved in this "feature": if your feedback thread has Dinsdale and "nullsec cartels" united against what you did you know you seriously frakked up.
No offense Dinsdale, I still like you and think that your clouds idea is awesome :) I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Rommiee
Mercury Inc.
717
|
Posted - 2014.05.14 12:25:00 -
[334] - Quote
TigerXtrm wrote:What confuses me, wasn't this supposed to ship with Kronos? I was kinda surprised to see it suddenly pop up in a patch in the middle of nowhere. And especially in it's current state where it seems massively unfinished and untested. What was the point in rushing this out to TQ?
CCP have a long history of bringing in unfinished c**p to TQ.
They also have a long history of not listneing to a word we say and do what they want anyway. Notice the long wait since the last Dev post in this thread ?
|

Rommiee
Mercury Inc.
718
|
Posted - 2014.05.14 12:27:00 -
[335] - Quote
Gaijin Lanis wrote:As someone who is new to EVE, computers, and life in general, I had no idea the little "x" at the top left corner of every window in every operating system, program, and game with windows closed the window on which it was placed until informed of such by the new "close" tooltip associated with the aforementioned symbol.
I, for one, feel this design philosophy needs to be expanded. Perhaps by creating a tooltip associated with every window to inform players that each window is, in fact, a window. To continue on this line of thought, a tooltip could be associated with each tooltip explaining that tooltips are, in fact, tooltips. A tooltip could also be associated with the cursor so when someone mouses over their cursor they can learn their cursor is, in fact, a cursor, with helpful information on how exactly to use the cursor and mouse. As we all know the first thing anyone does after they buy their first PC or MAC is install EVE online.
LOL. Please don't give them any more dopey ideas, they have enough of their own. |

Rommiee
Mercury Inc.
718
|
Posted - 2014.05.14 12:29:00 -
[336] - Quote
TigerXtrm wrote:To everyone complaining that an [X] button on a window shouldn't have a tooltip, please hover over your nearest close window button in any random window and tell me what happens.
The thing that is annoying is that it pops up instantly where there should be a delay. The delay is meant for those who do not know what something does to get more info, while those who know it's function can instantly use it without having to read the tooltip.
Implement delay = everyone happy.
yeah, a delay of around 8 hours would work. |

Dave Sidious
Pawnstars INC The Obsidian Front
3
|
Posted - 2014.05.14 12:32:00 -
[337] - Quote
Little issue I noticed. When trying to use the radial menu on the watch list to do something like orbit the FC, the tool tip does not disappear when clicking the mouse, this obscures the radial menu. The radial seems to pop to the top everywhere else but not on the Watch List.
|

Gould Ko
The Rising Stars The Initiative.
0
|
Posted - 2014.05.14 12:33:00 -
[338] - Quote
CCP Delegate Zero wrote:Hi,
The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems.
That's great news. Predictive mouse with sub menus is great. The tooltips need work.
Here are my suggestions:
1. Make sure the tooltip doesn't cover any on screen data. Specifically I am thinking about the Selected Items menu. The tool tip could pop up under the button not over it.
2. In space popup list for clusters of objects should be filtered based on the overview filter.
If I don't have wrecks in my overview why would I want them in a tooltip popup? This particular in space popup would be very disruptive to large fleet combats. There could be a thousand wrecks and frozen corpses all over the grid.
3. Redundant tool tips. Overview: If I have the type column already displayed in the overview, I don't need to see the type as a popup. If we need a tooltip, show us something we don't already know. In space tooltip for a celestial is a good example of a useful tooltip (distance).
4. You should differentiate between what is a tutorial level tool tip (I'm the map, I'm the map, I'm the map, I'm the map!) and an informational tool tip. Let us turn off the tutorial level tooltips.
|

Davina Sienar
The Misinterpretation of Silence Mean Coalition
62
|
Posted - 2014.05.14 12:33:00 -
[339] - Quote
Oh just one more Idea to Unify that Tooltips in Overview...
Instead of Frig / Cruiser / Freighter etc, just make it say [Spaceship] since this is a Game about Spaceships and its serious
 |

Rommiee
Mercury Inc.
718
|
Posted - 2014.05.14 12:35:00 -
[340] - Quote
James Amril-Kesh wrote:Your UI devs ought to be fired. If this is what they come up with then they're not capable of producing the quality of work you need. It's not "there's room for improvement", it's "you ****** up in so many ways including not allowing players to properly test these changes, pushing poorly tested changes onto the live server, obviously not testing these changes yourself, and being generally pants-on-head ********."
You'd think you'd have learned from the unified inventory fiasco but it's very very clear that you haven't.
They never learn, and keep doing the same thing over and over. Even monkeys learn by their mistakes. |

Rommiee
Mercury Inc.
719
|
Posted - 2014.05.14 12:41:00 -
[341] - Quote
Ali Aras wrote:Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates). Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips. "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
If you had read the previous posts, you would have all the information you need.
CSM 9 off to a flying start and working to be even more useless than CSM 8. Good job. |

Belt Scout
Thread Lockaholics Anonymous
401
|
Posted - 2014.05.14 12:45:00 -
[342] - Quote
I like how when I click on a nearby ship, The transparent (for lack of words) version tells me what/who it is. THEN the tooltip blacks out everything and TELLS ME THE SAME EXACT THING.
Yeah sure, this isn't broken. CCP, you NEED to roll back this tool tip problem asap because it's not useful in any way. The old system, even with it's tiny shortfalls, was still 100x better than this current hot mess.
On a side note. I really hope this isn't the kind of thing you're going to release 10 TIMES A YEAR under the new 'patchspansion plan'.
 EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Arec Bardwin
1360
|
Posted - 2014.05.14 12:46:00 -
[343] - Quote
TEST SERVER, it's there for a reason  |

Jasmine Assasin
Caldari Provisions Caldari State
162
|
Posted - 2014.05.14 12:50:00 -
[344] - Quote
Is there any reason the tooltips have to give redundant information? I see a ship, the overview tells me what it is. The tooltips should display pertinent information and not just a rehash of the overview in space. Enough clutter out there already and these tooltips are not exactly discreet.
|

Rofla Copter
The Crusading Gibbo
3
|
Posted - 2014.05.14 12:57:00 -
[345] - Quote
Rommiee wrote:James Amril-Kesh wrote:Your UI devs ought to be fired. If this is what they come up with then they're not capable of producing the quality of work you need. It's not "there's room for improvement", it's "you ****** up in so many ways including not allowing players to properly test these changes, pushing poorly tested changes onto the live server, obviously not testing these changes yourself, and being generally pants-on-head ********."
You'd think you'd have learned from the unified inventory fiasco but it's very very clear that you haven't. They never learn, and keep doing the same thing over and over. Even monkeys learn by their mistakes.
Not if you give them grenades... :)
On topic: If the tooltips aren't changed, or can be disabled, this effectively is another exploration nerf... It's bloody impossible to quickly assess which can is which. |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
320
|
Posted - 2014.05.14 13:05:00 -
[346] - Quote
Haven't read the thread yet, so apologies if any of the below has been mentioned.
I didn't realise that there had been a patch, and noticed some new tooltips and ones that had changed, and some that are now F'ing annoying(the last one is the one that made me go in search of changelog/devblog for UI Changes)
Most annoying tooltips are the ones on the overview they popup too goddamn fast, moving the mouse down the overview looking for something causes every second item to popup a tooltip which is hell distracting.
Trying to select a wreck/items at over a hundred Km in a bunch of wrecks/items, eg selecting a single wreck after an completing an Anom, to warp to MJD to, to drop an MTU in the middle of field is almost impossible.
The Tooltips in space now have a opaque background which blots out anything that could have been seen through the old tooltips is annoying too.
I think the main issue with the change is that the new tooltips are TOO RESPONSIVE and need to have a delay added. |

David Gradivus
Terra Incognita Black Core Alliance
9
|
Posted - 2014.05.14 13:13:00 -
[347] - Quote
Saira Minamoto wrote:Where is the ON / OFF function?
This repeated many times
There is a clear pattern that is happening here: New UI development comes along, players in general dislike, devs make on/off switch or some type of control mechanism, players happy again (for the most part).
The problem here is players have to live with the change until fixes are made; frustrating and honestly pissing alot of people off. Would suggest holding off on changes like the new tooltips (UI) until on/off (adjustment) switch is included with initial release.
Many people here have been playing the games for many years and UI changes like this need more time for development; especially having some time on the test server first.
More testing, more thinking (much more in this case) before changes go out by REAL players. This also means more people need to leave feedback on test server yes. In this case I don't think even was tested first so it makes me scratch my head
|

Soldarius
Deadman W0nderland Test Alliance Please Ignore
680
|
Posted - 2014.05.14 13:32:00 -
[348] - Quote
Haven't logged in to check this out yet. But it looks pretty good from the devblog. Predictive mouse movement should be awesome. Tooltip to see station services is definitely awesome.
I hope that I don't get tooltip bombed though. It could be annoying to try to navigate in space and constantly have to work my way around boxes that are popping up all over the place. But I will reserve judgement until I log in tonight.
GÇ£I personally refuse to help AAA take space from itself so it can become an even shittier version of itselfGÇ¥
-Grath Telkin, 2014. |

Ivan Taredi
Royal Amarr Institute Amarr Empire
18
|
Posted - 2014.05.14 13:34:00 -
[349] - Quote
First there was Incarnagate. Now there will be Tooltipgate.
Anyway back on topic. Walked away last night thinking maybe they would grow on me. They haven't and are still a hindrance to me. |

Rommiee
Mercury Inc.
720
|
Posted - 2014.05.14 13:43:00 -
[350] - Quote
Soldarius wrote:I will reserve judgement until I log in tonight.
Excellent idea
|

Lisa Gentilette
The Scope Gallente Federation
19
|
Posted - 2014.05.14 13:47:00 -
[351] - Quote
Ivan Taredi wrote:First there was Incarnagate. Now there will be Tooltipgate.
Anyway back on topic. Walked away last night thinking maybe they would grow on me. They haven't and are still a hindrance to me.
Did the same just flying around opening menu's and move my cursor around. These tip are almost everywhere now, from your overview to getting info on a ship you have docked somewhere deep away and the thing that rubs my hair the wrong way is that most tool tips tell me stuff I already know.
I desperately need a way to turn most tooltips off, specially those geared to new players.
/me is very frustrated.  |
|

CCP Delegate Zero
C C P C C P Alliance
139

|
Posted - 2014.05.14 13:50:00 -
[352] - Quote
We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release.
We're intending to release a small update very soon to address the most pressing matters.
Cheers, Delegate Zero CCP Delegate Zero | Game Designer | @CCPDelegateZero |
|

handbanana
State War Academy Caldari State
117
|
Posted - 2014.05.14 13:52:00 -
[353] - Quote
Could we get an official non-vague answer please if this latest "improvement" is going to be optional or not?
CCP my account runs out in a little over a week. I know I am only one banana, but just letting you know there is no way I am going to keep paying you if I can't turn this off. Moreover, if you don't start testing your stuff better, I thnk you are going to lose all your bananas.
GÇ£It takes a big man to cry, but it takes a bigger man to laugh at that man.GÇ¥ -á-á -Jack Handy
|

Arec Bardwin
1361
|
Posted - 2014.05.14 13:53:00 -
[354] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero Is that picture from the internal design work? Good to hear much needed changes are incoming, I still think you should have used the test server to avoid much of the drama. |

Muul Udonii
THORN Syndicate Circle-Of-Two
157
|
Posted - 2014.05.14 13:55:00 -
[355] - Quote
While you're at it can you fix the bug where sometimes the market won't let you type more than one character in the search bar?
It seems to happen after you have done one search and try to do another. Currently the solution is to click elsewhere, then back to the market, then press "End" then press "Home" then press "delete" then you can type again.
Not sure it's related to tooltips, but it seems to have happened at the same time. Thorn Alliance:-á The worst alliance you ever heard of.
But you had heard of us. |

Oraac Ensor
School of Applied Knowledge Caldari State
473
|
Posted - 2014.05.14 14:02:00 -
[356] - Quote
Soldarius wrote:Haven't logged in to check this out yet. But it looks pretty good from the devblog. Predictive mouse movement should be awesome. Tooltip to see station services is definitely awesome.
I hope that I don't get tooltip bombed though. It could be annoying to try to navigate in space and constantly have to work my way around boxes that are popping up all over the place. But I will reserve judgement until I log in tonight.
Oh my, are you in for a shock.
Tooltip to see station services? How does "Station" grab you? |

Wotan1985
Fool Mental Junket
16
|
Posted - 2014.05.14 14:05:00 -
[357] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
Thanks for the update. The question that burns most under my nails is:
Are we getting an option where we can disable it and get the old ones back? |

Ax Pym
Republic Military School Minmatar Republic
1
|
Posted - 2014.05.14 14:07:00 -
[358] - Quote
prior, the pop-up, displayed the station 'name', now it displays 'station'. The station name was very helpful, whereas this is not helpful at all. Again, the 'look' and position of the pop-up, i like very much. A paranoid is someone who knows a little of what's going on. -á-William S. Burroughs |

Querns
GBS Logistics and Fives Support Goonswarm Federation
571
|
Posted - 2014.05.14 14:08:00 -
[359] - Quote
A+ fix, ship immediately This post was crafted by a member of the Goonswarm Economic Warfare Cabal, the foremost authority on Eve: Online economics and gameplay. |

Max Morton
Jackals of War
5
|
Posted - 2014.05.14 14:09:00 -
[360] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
Don't understand why this feature was brought right onto the main sever without any feedback on the test sever first surely that's what its there for???? |

Rommiee
Mercury Inc.
722
|
Posted - 2014.05.14 14:11:00 -
[361] - Quote
Arec Bardwin wrote:CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero Is that picture from the internal design work?  Good to hear much needed changes are incoming, I still think you should have used the test server to avoid much of the drama.
I hope that the mass of constructive feedback you mention refers to providing the option to turn this sh!t off and not some other half-baked idea that you are more than likely going to come up with. |

Seith Kali
GoonWaffe Goonswarm Federation
56
|
Posted - 2014.05.14 14:12:00 -
[362] - Quote
Masterpiece. Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Rommiee
Mercury Inc.
722
|
Posted - 2014.05.14 14:17:00 -
[363] - Quote
Max Morton wrote:CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero Don't understand why this feature was brought right onto the main sever without any feedback on the test sever first surely that's what its there for????
You misunderstand the purpose of the test server.
For a number of years now, CCP have provided a test server to give the impression that they care what the player base say. Actually they frequently bring in a complete bag of crap, make a couple of minor changes to make them look good, then bring it in anyway regardless of what anyone says.
Add to that, the fact that these CCP Devs clearly have not played the game in any meaningful way (flying around in a shuttle looking at the pretty stars doesnGÇÖt count) gives no one any confidence that things will get any better. |

Milla Goodpussy
Federal Navy Academy
19
|
Posted - 2014.05.14 14:22:00 -
[364] - Quote
Rommiee wrote:Max Morton wrote:CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero Don't understand why this feature was brought right onto the main sever without any feedback on the test sever first surely that's what its there for???? You misunderstand the purpose of the test server. For a number of years now, CCP have provided a test server to give the impression that they care what the player base say. Actually they frequently bring in a complete bag of crap, make a couple of minor changes to make them look good, then bring it in anyway regardless of what anyone says.
These guys actually forgot to test this out, they actually forgot they even had a test server to test this mess on! im currently about to attempt a 99 yard kick puppy field goal cause these darn tooltip block signs remind me of the freaking airport.. and I hate airports!!! |

Sarka Bathory
Red Federation RvB - RED Federation
14
|
Posted - 2014.05.14 14:32:00 -
[365] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
I very, very much hope following "all the constructive feedback" does not mean that you ignore the comments you don`t like. Which are, in a nutshell: those tooltips are bad and need to be removed, urgently. It is very constructive that people - customers! - tell CCP that they don`t like it. Think of the many more who just will quit, without giving any feedback. In that sense, ALL feedback you get here is constructive feedback.
So, very constructively, please, please: A: Undo the patch, or B: put an On/Off switch to it
Constructively Yours, Sarka |

Alec16
Black Anvil Industries SpaceMonkey's Alliance
3
|
Posted - 2014.05.14 14:36:00 -
[366] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
I think the feedback would have been much more constructive if this was deployed to the test server first. A place where people go to test things and give you feedback. If you deploy something as unpolished as this straight to tranquility you should have expected screaming and whining.
|

Lisa Gentilette
The Scope Gallente Federation
20
|
Posted - 2014.05.14 14:36:00 -
[367] - Quote
Milla Goodpussy wrote:
These guys actually forgot to test this out, they actually forgot they even had a test server to test this mess on! im currently about to attempt a 99 yard kick puppy field goal cause these darn tooltip block signs remind me of the freaking airport.. and I hate airports!!!
No, big misconception it was on the test server. It also was only available to only half of the people on the test server and if you may not know this, the test server is anything but crowded, so very few people got to see this and where able to comment on this.
Worse thing is that had we the player base known, by releasing the dev blog for this before they put this on TQ, there might have been more people who could have turn the tide. Then again the unified inventory went on TQ despite many, many complaints from players who tested it and was in its first iterations ehh, 'not good'. |

Rommiee
Mercury Inc.
724
|
Posted - 2014.05.14 14:38:00 -
[368] - Quote
Milla Goodpussy wrote:Rommiee wrote:Max Morton wrote:CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero Don't understand why this feature was brought right onto the main sever without any feedback on the test sever first surely that's what its there for???? You misunderstand the purpose of the test server. For a number of years now, CCP have provided a test server to give the impression that they care what the player base say. Actually they frequently bring in a complete bag of crap, make a couple of minor changes to make them look good, then bring it in anyway regardless of what anyone says. These guys actually forgot to test this out, they actually forgot they even had a test server to test this mess on! im currently about to attempt a 99 yard kick puppy field goal cause these darn tooltip block signs remind me of the freaking airport.. and I hate airports!!!
Yeah, forgetting to make it available for half the accounts didnGÇÖt help, but it doesnGÇÖt matter as they would not have listened anyway.
CCP are more focussed on bringing in the crap first (to get brownie points from their boss for new stuff), then providing iterations to make it slightly less crappy which drags the process out for a few months before being almost half-decent.
A sensible (non-CCP) approach would be to use the test server for its real purpose, but they stopped doing that before Incarna, at which point I gave up giving test server feedback as it was a complete waste of time. |

Traein Andedare
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.05.14 14:39:00 -
[369] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
You forgot the part about the on/most-likely-off switch
Could you elaborate more please? Because these tooltips are bad, very bad. Highly invasive and plain not needed |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
14
|
Posted - 2014.05.14 14:39:00 -
[370] - Quote
handbanana wrote:Could we get an official non-vague answer please if this latest "improvement" is going to be optional or not?
CCP my account runs out in a little over a week. I know I am only one banana, but just letting you know there is no way I am going to keep paying you if I can't turn this off. Moreover, if you don't start testing your stuff better, I thnk you are going to lose all your bananas. they'll do like they did for the jump animation:
1- release crap 2- post in feedback thread they heard the player, and that the'll iterate while everyone just want an on/off switch 3- will forget about it and let the thread for 2 weeks, then close it 4- new thread will start in GD (or continue), up to 100+ pages, with no answer from dev
a year later, nothing will have changed...
check this thread: https://forums.eveonline.com/default.aspx?g=posts&t=243438 |

Noel Wolfisheim
Project Blackwolf
0
|
Posted - 2014.05.14 14:42:00 -
[371] - Quote
I enjoy the tooltips as they add an extra detail that felt missing to the game. However, as some other people have brought up in this thread there's also the need to allow players some options regarding the tooltips, on the top of my head there's an aesthetic change; the tooltips should share the same custom color as the UI, either as an option or automatically, I feel it's a small detail that is needed to make the tooltips more polished. |

Rommiee
Mercury Inc.
724
|
Posted - 2014.05.14 14:42:00 -
[372] - Quote
Eurynome Mangeiri wrote:handbanana wrote:Could we get an official non-vague answer please if this latest "improvement" is going to be optional or not?
CCP my account runs out in a little over a week. I know I am only one banana, but just letting you know there is no way I am going to keep paying you if I can't turn this off. Moreover, if you don't start testing your stuff better, I thnk you are going to lose all your bananas. they'll do like they did for the jump animation: 1- release crap 2- post in feedback thread they heard the player, and that the'll iterate while everyone just want an on/off switch 3- will forget about it and let the thread for 2 weeks, then close it 4- new thread will start in GD (or continue), up to 100+ pages, with no answer from dev a year later, nothing will have changed... check this thread: https://forums.eveonline.com/default.aspx?g=posts&t=243438
the CCP philosophy perfectly described |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1862
|
Posted - 2014.05.14 14:44:00 -
[373] - Quote
Oh, snap!
Is that constructive enough for you?
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

AFK Hauler
State War Academy
1013
|
Posted - 2014.05.14 14:44:00 -
[374] - Quote
Suggestions:
The predictive mouse menu should get some extra time to account for coffee hands. Many times in the star map menu I look for station services in a system and have a hard time keeping the sub menus active long enough to move my mouse to them. My coffee hands cause slight deviation from the mouse path and I lose the sub menu.
Break the menus out into separate, active entities. They should look and feel similar to a tool tip with the triangular arrow pointing back to the parent menu. The parent menu at that point can become deactivated or removed. In that instance, a right-hand popup can become active if the spacing allows without interfering with the parent menu. The top choice on any sub menu should be the parent menu reactivation.
Please change the cornered square looking UI/tool tips into something softer and easier to look at. This game is 11 years old and it still has the same harsh feel in the UI that gives the GÇ£spreadsheets in spaceGÇ¥ look. ItGÇÖs time to update the interface and information delivery look. You have done a great job rounding most of the interface/space interactions, but the core UI is still hard, and outdated. This applies to the new tool tips and their associated popups too.
I know that it is possible to change the way brackets appear in space, but it should not take a 3rd party tool to customize, nor should the UI brackets be account wide. Please make bracket settings per character and not the account. Adding in popular bracket configurations (colors too) for new players to experience would be helpful. Give some selection options and tools to make it customize easier. Colors and information associated to colors help process information quicker. Monotone or single colors to different information causes fatigue to new players not accustomed to processing information on a mass scale quickly. Shapes and colors help with processing information. Icons are a good point, they help in quickly identify the type of associated information. Tool tips should work similar to information processing. Unify color schemes to information types would help to identify what we are asking or needing to know quickly.
Damage applied and received needs some love GÇô big time. The current scrolling menu with damage and damage type needs to be relegated to a combat menu in a chat window with full details on the combat action. The action happening at that moment should be easy to follow with damage scrolling at or near the targeted interaction similar to a tool tip on the targeted item. If I have 10 ships firing at me, then have one battle damage scroll listing all the damage received as I receive it in a separate tool tip. However, if only one of the 10 are shooting, then have the damage scroll point to that ship on a popup tool tip doing the damage with the red glow. Any damage I do to that ship should have a damage done scroll that is attached to that ship in space. If the ship is off screen, then the scrolling tool tip should become fixed in a location that is customizable (similar to the way it is now, but a lot less information, which is in the chat window). Other games do this well and EVE should be no exception.
Not really NPE or popup tool tip related, but it would be cool: Add bookmarks to the scanning window as a 4th tab. Give the same information/look as the overview so that we can use them more like the overview without cluttering the menu. Make them something we can right-click to act upon in fleets, or share if we are fleet commander with permissions to wing/squad commanders. Limit the bookmarks to current system to prevent TMI. Just hoping that your team is in a place to make some useful interaction changes for all players, not just new ones.
|

Antihrist Pripravnik
Tribal Liberation Force Minmatar Republic
254
|
Posted - 2014.05.14 14:48:00 -
[375] - Quote
While I agree that some of the functionality regarding tooltips requires a bit more of ironing to straighten out, I must say that I really like the tooltips in EVE and as a general concept for improving UX.
There are so much applications, including games, out there that try to "simplify" the UI with abstract looking icons unique to that application only with no way of user knowing what the hell will happen if they click the icon until the icon is actually clicked.
I even remember the time when I started playing EVE more than 7 years ago that it took me a full month to get my head around where is what in EVE interface and which icon represents a specific functionality. I have also explained to many newbies in numerous occasions how to get to some option and what to click. The path (depth of it) and placement of the options is mostly good and I usually don't have trouble explaining that. But the "can you see that three horizontal bars thingie in the top left corner of the window... - No, what "thingie?"" was always the problem.
Overall, I really like the new tooltips, but they will have to see some more love until they function perfectly. It's a great addition to the UX and I really hope that iteration on it will not be placed at the end of the development backlog. My signature got stolen (o.0) |

Belt Scout
Thread Lockaholics Anonymous
403
|
Posted - 2014.05.14 14:49:00 -
[376] - Quote
Eurynome Mangeiri wrote:handbanana wrote:Could we get an official non-vague answer please if this latest "improvement" is going to be optional or not?
CCP my account runs out in a little over a week. I know I am only one banana, but just letting you know there is no way I am going to keep paying you if I can't turn this off. Moreover, if you don't start testing your stuff better, I thnk you are going to lose all your bananas. they'll do like they did for the jump animation: 1- release crap 2- post in feedback thread they heard the player, and that the'll iterate while everyone just want an on/off switch 3- will forget about it and let the thread for 2 weeks, then close it 4- new thread will start in GD (or continue), up to 100+ pages, with no answer from dev a year later, nothing will have changed... check this thread: https://forums.eveonline.com/default.aspx?g=posts&t=243438
I don't know about you, but it makes me feel like I'm being trolled by the company I give money to. Maybe it'll be time to change one of those two things soon. I know which one I can change.

EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Dramaticus
GoonWaffe Goonswarm Federation
556
|
Posted - 2014.05.14 14:53:00 -
[377] - Quote
Yall are the biggest babies The 'do-nothing' member of the GoonSwarm Economic Warfare Cabal
The edge is REALLY hard to see at times but it DOES exist and in this case we were looking at a situation where a new feature created for all of our customers was being virtually curbstomped by five of them |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
15
|
Posted - 2014.05.14 14:55:00 -
[378] - Quote
Belt Scout wrote:Eurynome Mangeiri wrote:handbanana wrote:Could we get an official non-vague answer please if this latest "improvement" is going to be optional or not?
CCP my account runs out in a little over a week. I know I am only one banana, but just letting you know there is no way I am going to keep paying you if I can't turn this off. Moreover, if you don't start testing your stuff better, I thnk you are going to lose all your bananas. they'll do like they did for the jump animation: 1- release crap 2- post in feedback thread they heard the player, and that the'll iterate while everyone just want an on/off switch 3- will forget about it and let the thread for 2 weeks, then close it 4- new thread will start in GD (or continue), up to 100+ pages, with no answer from dev a year later, nothing will have changed... check this thread: https://forums.eveonline.com/default.aspx?g=posts&t=243438 I don't know about you, but it makes me feel like I'm being trolled by the company I give money to. Maybe it'll be time to change one of those two things soon. I know which one I can change.  tbh since odyssey i didn't renewed 3 of my 4 acounts, two cancelled because of the crap they brought to replace exploration, the 3rd because of the jump animation. my main account as came up to the end of it's sub and is now burning my remaining PLEX.
i gave myself 1 year to see if CCP would change their behaviour, they did not.... so no more money from me |

MuraSaki Siki
Minmatar Ship Construction Services Ushra'Khan
47
|
Posted - 2014.05.14 15:02:00 -
[379] - Quote
one tooltip concern during hacking
Loot can spew before : when mouse hang over the icon, it immediate shows up the name, so we can browse through all the cans very quickly now : there's a little time delay between hanging over and tooltip popout.
although the delay is very short, but it does consume time (especially there's limited time to pickup loot cans before vanishing)
would it be able to adjust delay in setting menu? |

Tippia
Sunshine and Lollipops
21696
|
Posted - 2014.05.14 15:04:00 -
[380] - Quote
So let's seeGǪ so far, the positives I've seen are:
GÇó Delay from mouseOut events to keep menus active while I select a submenu.
Negatives are:
GÇó Tool tips being annoyingly slow to appear. GÇó Tool tips being annoyingly slow to disappear (this one is hard to fix without affecting the positive part). GÇó Tool tips being annoyingly slowing down precise and fast work because of the above. GÇó Tool tips being annoyingly large and covering up important information. GÇó Tool tips being annoyingly common GÇö they are less GÇ£tool tipsGÇ¥ and more GÇ£anything on the screenGÇ¥-tips, including things that need no tips at all. GÇó Tool tips being annoyingly redundant GÇö they often list the exact thing that's already showing, only with more screen-obscuring fluff around it. GÇó Tool tips being annoyingly incorrectly clustered andGǪ GÇó Tool tips being annoyingly non-specific GÇö things that should trigger tips don't; things that should not appear in the tip do; and there is often no way of telling what the tool tip is for (see the much posted video). GÇó Tool tips being annoyingly inconsistent (and incorrectly applied) throughout different parts of the UI (see the star system map example posted earlier). GÇó Tool tips beingGǪ well annoying.
In short(?), if something has no valuable information tied to it GÇö it should have no tool tip because there is nothing to inform the player about. This includes almost every bracket in space. Module and player tool tips have some value, almost nothing else does. Simple UI elements are likewise completely devoid of information and often have a descriptor right next to it GÇö they have absolutely no need for any tips. Things that are simply meant to be selected (again, brackets in space come to mind) already have an information source: the GÇ£select itemGÇ¥ menu, and by clogging them and the screen up with tool tips, you are inhibiting their only reason for existing GÇö i.e. to be selected. That is bad design.
It's neat that you have this new tool. The problem is that, as in the hammer analogy, you're now assuming that everything is a nail. What you need to do is remove it from everything, then go back and go through every last element on screen and think GÇö very carefully GÇö if it has any need for a tool tip. You will find that most things don't.
GǪoh, and then you need to add in settings to let players disagree with you because our use cases will never be same as yours (or even as our own). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Babbet Bunny
State War Academy Caldari State
16
|
Posted - 2014.05.14 15:05:00 -
[381] - Quote
Constructive- Can the tool tips be made translucent? At times they obscure items behind them. |

Pix Severus
School of Applied Knowledge Caldari State
926
|
Posted - 2014.05.14 15:05:00 -
[382] - Quote
I didn't have a problem with the tooltips, that was until I was trying to target multiple objects in space and found the tooltip actually stopped me from being able to click on stuff because it was in the way.
I've also found that the overview is lagging a little more than usual. Probably related. |

Harrison Tato
Yamato Holdings
46
|
Posted - 2014.05.14 15:07:00 -
[383] - Quote
Yep, it is not good when the first scatter container you click / hover over opens a roadside billboard that blocks your view of all the other containers then takes 5 seconds to open when you finally see another container. CCP, you killed relic and data sites :(
Also, not getting an active range readout in real time for the scatter containers now makes it hard to judge what you need to snag first. Fail all around I'm afraid. |

Traein Andedare
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.05.14 15:09:00 -
[384] - Quote
Noel Wolfisheim wrote:I enjoy the tooltips as they add an extra detail that felt missing to the game. However, as some other people have brought up in this thread there's also the need to allow players some options regarding the tooltips, on the top of my head there's an aesthetic change; the tooltips should share the same custom color as the UI, either as an option or automatically, I feel it's a small detail that is needed to make the tooltips more polished.
That is all fine but there needs to be an off switch in there. Whose CCP alt are you btw?
|

AFK Hauler
State War Academy
1013
|
Posted - 2014.05.14 15:11:00 -
[385] - Quote
Tool tips != Tutorial Tips.
We don't need to know what something is if we learned it in the tutorial. We might need to know how something functions in relation to our skills, but that should be switched off at will.
Mousing over an object to get a "tool tip" is not helpful. that is a tutorial tip, and should be deactivated or removed after 30 days-ish.
|

Mu Reznor
Starpaws Intergalactic Cat Herding Collective
9
|
Posted - 2014.05.14 15:13:00 -
[386] - Quote
Harrison Tato wrote:Yep, it is not good when the first scatter container you click / hover over opens a roadside billboard that blocks your view of all the other containers then takes 5 seconds to open when you finally see another container. CCP, you killed relic and data sites :(
Also, not getting an active range readout in real time for the scatter containers now makes it hard to judge what you need to snag first. Fail all around I'm afraid.
The fact that they rolled these changes out without noticing they killed relic/data sites with it says a lot about their lack of testing. |

Arec Bardwin
1363
|
Posted - 2014.05.14 15:14:00 -
[387] - Quote
Dramaticus wrote:Yall are the biggest babies AM NOT!
|

Kaarous Aldurald
ROC Deep Space The ROC
6136
|
Posted - 2014.05.14 15:14:00 -
[388] - Quote
Pix Severus wrote:I didn't have a problem with the tooltips, that was until I was trying to target multiple objects in space and found the tooltip actually stopped me from being able to click on stuff because it was in the way.
I've also found that the overview is lagging a little more than usual. Probably related.
Probably, nothing. It IS related. I've actually managed to lag myself out three separate times now, accidentally hovering over a cluster of asteroid belts elsewhere in the system.
"Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
178
|
Posted - 2014.05.14 15:15:00 -
[389] - Quote
Antihrist Pripravnik wrote:While I agree that some of the functionality regarding tooltips requires a bit more of ironing to straighten out, I must say that I really like the tooltips in EVE and as a general concept for improving UX. There are so much applications, including games, out there that try to "simplify" the UI with abstract looking icons unique to that application only with no way of user knowing what the hell will happen if they click the icon until the icon is actually clicked. I even remember the time when I started playing EVE more than 7 years ago that it took me a full month to get my head around where is what in EVE interface and which icon represents a specific functionality. I have also explained to many newbies in numerous occasions how to get to some option and what to click. The path (depth of it) and placement of the options is mostly good and I usually don't have trouble explaining that. But the "can you see that three horizontal bars thingie in the top left corner of the window... - No, what "thingie?"" was always the problem. Overall, I really like the new tooltips, but they will have to see some more love until they function perfectly. It's a great addition to the UX and I really hope that iteration on it will not be placed at the end of the development backlog. 
Can you give an example of one of the new tooltips that communicates useful information to you? So far, I've yet to find one that conveys information even a day old player would not either already know, or learn by trail and error.
What's weird about the new tooltip system is that it so fundamentally contradicts CCP Rise's vision for the NPE. At fanfest he outlined a vision for the NPE which put more focus on the new player learning by doing and experience, rather than by reading, yet here we are, given a new tooltip system meant to help new players which has them interacting with boxes with words which never go away (unlike the new player tutorials which eventually go away, thank the sun god) rather than learning by getting into space and experiencing the environment, not menus. What the hell went so wrong here? |

Traein Andedare
Center for Advanced Studies Gallente Federation
1
|
Posted - 2014.05.14 15:17:00 -
[390] - Quote
Antihrist Pripravnik wrote:While I agree that some of the functionality regarding tooltips requires a bit more of ironing to straighten out, I must say that I really like the tooltips in EVE and as a general concept for improving UX. There are so much applications, including games, out there that try to "simplify" the UI with abstract looking icons unique to that application only with no way of user knowing what the hell will happen if they click the icon until the icon is actually clicked. I even remember the time when I started playing EVE more than 7 years ago that it took me a full month to get my head around where is what in EVE interface and which icon represents a specific functionality. I have also explained to many newbies in numerous occasions how to get to some option and what to click. The path (depth of it) and placement of the options is mostly good and I usually don't have trouble explaining that. But the "can you see that three horizontal bars thingie in the top left corner of the window... - No, what "thingie?"" was always the problem. Overall, I really like the new tooltips, but they will have to see some more love until they function perfectly. It's a great addition to the UX and I really hope that iteration on it will not be placed at the end of the development backlog. 
It will be if you address the issue like that and try to sugarcoat it
It's simple: remove it or add an on/off switch
The things are god-damned annoying
You get enough people mad and it WILL get done. Mark my words
Some of it is pride coming from CCP as well; they will never admit they messed up. Only for extreme cases http://community.eveonline.com/news/dev-blogs/2672 |

Tippia
Sunshine and Lollipops
21702
|
Posted - 2014.05.14 15:20:00 -
[391] - Quote
AFK Hauler wrote:Tool tips != Tutorial Tips. I think this is probably the most succinct characterisation of this whole mess.
What the UI team has done is introduce a bunch of tutorial stuff into the game, for everyone, regardless of whether they need to be taught about it or not. It feels like 99% of the current tool tips are things that belong in a NPE, not in the game as played on a daily basis. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Doc Fury
Furious Enterprises
5731
|
Posted - 2014.05.14 15:20:00 -
[392] - Quote
Constructive criticism:
After you improve placement and etc. please tie this in to the tutorial system and/or provide a global "off" switch so that players who no longer need training wheels can go about their space business more efficiently and without unnecessary hindrance.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Grendell
Technologies Unlimited Superior Eve Engineering
874
|
Posted - 2014.05.14 15:22:00 -
[393] - Quote
How has nobody mentioned "The department of redundancy department" 
|

Sven Viko VIkolander
Stay Frosty. A Band Apart.
180
|
Posted - 2014.05.14 15:23:00 -
[394] - Quote
I'd just like to point out that even players who are not forum warriors or bitter vets dislike some of these changes. A newer player doing a let's play series highlighted how bad these changes are when it comes to exploration (you know, stuff involving interacting with objects in space?) https://www.youtube.com/watch?v=_TEuCa-8WrY
I really hope CCP does not take the lazy way out of this and just tweak the system. It needs to be removed or it needs an on off switch, but videos like this point out that the new bracket tooltip system is fundamentally flawed as it gives less information than we had on the old system. |

Ivan Taredi
Royal Amarr Institute Amarr Empire
22
|
Posted - 2014.05.14 15:26:00 -
[395] - Quote
Grendell wrote:How has nobody mentioned "The department of redundancy department"  More like the Ministry of Silly Tooltips. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1867
|
Posted - 2014.05.14 15:27:00 -
[396] - Quote
It's like with jump effect: it's awesome and we are very happy that we can share that awesomeness with you in between your epilepsy seizures. Oh no, option to turn it off would make your user experience much less exciting. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Seith Kali
GoonWaffe Goonswarm Federation
58
|
Posted - 2014.05.14 15:27:00 -
[397] - Quote
One threadnaught later and I still think the predictive movement thing is rad. Nice work! Apprentice Goonswarm Economic Warfare Consultant - Drowning in entitlement and privilege.-á |

Mu Reznor
Starpaws Intergalactic Cat Herding Collective
10
|
Posted - 2014.05.14 15:28:00 -
[398] - Quote
I propose the introduction of a new tool-tip Interdiction Sphere. When launched from one's Interdictor it creates a 100km diameter bubble filled with tips.
The newly introduced Rifter F+£K+£ Edition is of course immune to such things.
Tool-trip Interdictors are destroyer-sized vessels built to fill a single important tactical niche:overload the enemies user interface until rendered useless. Capable of launching mind-disrupting tool-tip spheres, Tool-tip interdictors are of great value in locations of strategic importance where enemy movement must be rendered impossible. |

Jake Rivers
Senex Legio
208
|
Posted - 2014.05.14 15:33:00 -
[399] - Quote
Tool tips, meh'.
Predictive mouse movement, OMG you guys rock!
Love the menu's that pop up for tower mod's as well, nicely done. Senex Legio |

Malcolm Shinhwa
Bad Touches
2337
|
Posted - 2014.05.14 15:44:00 -
[400] - Quote
For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up. "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |

Belt Scout
Thread Lockaholics Anonymous
404
|
Posted - 2014.05.14 15:44:00 -
[401] - Quote
Doc Fury wrote:Constructive criticism:
After you improve placement and etc. please tie this in to the tutorial system and/or provide a global "off" switch so that players who no longer need training wheels can go about their space business more efficiently and without unnecessary hindrance.
Well I guess it's nice to dream anyway.

EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Lothros Andastar
The Minutemen The Bastion
72
|
Posted - 2014.05.14 15:46:00 -
[402] - Quote
New Tooltip system is garbage. Either give us a way to customise which ones show up or roll back the changes until they aren't so ****.
I don't need a tooltip telling me something is a stargate on my overview. The Icon has been the same for EIGHT FREAKING YEARS I KNOW IT IS A STARGATE. |

Caviar Liberta
Moira. Villore Accords
539
|
Posted - 2014.05.14 15:48:00 -
[403] - Quote
Lair Osen wrote:[Bug] Not sure if this is related to this change or not, but the white targeting brackets >< when targeting NPCs on the overview seem to now be behind the red cross instead of in front of them, which makes it very hard to tell if you have something targeted or not.
Targeted windows in the upper right corner? |

Belt Scout
Thread Lockaholics Anonymous
404
|
Posted - 2014.05.14 15:49:00 -
[404] - Quote
Malcolm Shinhwa wrote:For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up.
I think that thread is still going, isn't it?
On 24" monitors, it's not too bad really, but anything bigger, or the players that use a TV, and it gets old pretty fast.
Not a finger was lifted to smooth it out though, and I think that is what sits bad with payers. Oops, ment to say players. Actually both.
 EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Bagrat Skalski
Poseidaon
1513
|
Posted - 2014.05.14 15:54:00 -
[405] - Quote
Well, they rest of CCP are probably hotdroping now the devs responsible for those changes and demanding turn off mechanism. Devs responsible are in reinforced mode and they don't know why would someone attack them, because all they wantet was a nice, pretty virgin new player friendly system. All they got is bittervets doomsdays of rage targeting them. When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues.
http://i.minus.com/ibeZ0sJewvDMBN.gif |

Traein Andedare
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.05.14 16:18:00 -
[406] - Quote
Bagrat Skalski wrote:Well, the rest of CCP are probably hotdroping now the devs responsible for those changes and demanding turn off mechanism. Devs responsible are in reinforced mode and they don't know why would someone attack them, because all they wanted was a nice, pretty, virgin new player friendly system. All they got is bittervets doomsdays of rage targeting them.
I don't need those tooltips too, probably for the first week of play I would leave them just to know where everything is, then I would not need them, like the rest of players.
They need to write on a chalkboard: I will use my brain. Test server is a must. Proper player feedback is critical.
100 times
|

Harrison Tato
Yamato Holdings
47
|
Posted - 2014.05.14 16:23:00 -
[407] - Quote
Malcolm Shinhwa wrote:For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up.
The jump animation is in no way related to tool-tips messing the game up. Please stop trying to hitch your lost battle to ours. I have no problem with the jump animation, it has nothing to do with game mechanics. You can't do anything while jumping anyway. |

Winchester Steele
1116
|
Posted - 2014.05.14 16:23:00 -
[408] - Quote
Ordinarily I keep my mouth shut and adapt, but in this case I gotta say it: These tooltips are a horrible waste of my precious screen real-estate, offer me nothing in terms of gameplay value and I would dearly like be able to turn them off.
-1.
... |

Milla Goodpussy
Federal Navy Academy
19
|
Posted - 2014.05.14 16:26:00 -
[409] - Quote
Taking all Bets now.. that the fix will be applied on July 22nd, 2014... Eve Online : Crius ...aka PATCH CRISIS!!!
please CCP remove this mess. even stevie wonder could see this was a bad idea!! |

Bagrat Skalski
Poseidaon
1516
|
Posted - 2014.05.14 16:26:00 -
[410] - Quote
....and give old arrows on targeted red crosses back! These are not visible at all.  When weapons, technology, and economies mature faster than the leadership culture entrusted with them, disaster ensues. http://i.minus.com/ibeZ0sJewvDMBN.gif
EVE Online = Ministry of Silly Tooltips. |

Winchester Steele
1118
|
Posted - 2014.05.14 16:28:00 -
[411] - Quote
Harrison Tato wrote:Malcolm Shinhwa wrote:For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up. The jump animation is in no way related to tool-tips messing the game up. Please stop trying to hitch your lost battle to ours. I have no problem with the jump animation, it has nothing to do with game mechanics. You can't do anything while jumping anyway.
Pretty sure he's just drawing a parallel regarding CCP's response to these sorts of complaints, as opposed to advocating a position on the jump screen animation.
Reading comprehension is hard though, right? ... |

Torgeir Hekard
I MYSELF AND ME
28
|
Posted - 2014.05.14 16:36:00 -
[412] - Quote
Hey, that's a sun you are pointing your mouse at
Malcolm Shinhwa wrote:For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up. Jump animation is just cosmetic (well, epilepsy inducing, but who cares. EVE is about social darwinism after all). Tooltips, on the other hand, are just plain harmful for the gameplay. Like blocking LoS, preventing you from targeting stuff in blobs, breaking exploration, removing useful information (hey, is that PoS gun online?). While offering no useful information. This is a mail client. You can read and write mails. This is market. You can buy and sell stuff. This is a sun. It's a sun. Which is a sun. Dude, SUN!
Tooltips must 1) not harm useability and 2) provide useful information which can not be represented by other, less UI-clogging means like already existing distinctive celestial and neocom icons. The tooltips in their current incarnation manage to achive neither.
PS: did I mention sun? |

Penny Ernaga
The New Space Empire
4
|
Posted - 2014.05.14 16:40:00 -
[413] - Quote
Lothros Andastar wrote:New Tooltip system is garbage. Either give us a way to customise which ones show up or roll back the changes until they aren't so ****.
I don't need a tooltip telling me something is a stargate on my overview. The Icon has been the same for EIGHT FREAKING YEARS I KNOW IT IS A STARGATE.
lol - really? How can you know that it`s a stargate if no tooltip told you so? ...hard to believe.
But back to serious-mode:
- There might be a slight probability that the tooltips are useful for the first 1 ~ 3 days playing EVE. So if it helps CCP in not admitting that this is the opposite of an improvement for 99,7 % of the players, make this a tutorial-"feature".
- I don`t mind if this tooltips pop-ups mess up my in-station-screen. One may get used to it, like to a tinnitus. Again, if it helps CCP, so be it.
- I do mind that all those useless pop-ups in space ruin the gameplay. EVE is somewhat about flying spaceships, at least for me. The look and feel is now gone. I`d like to warp to things, target ships, open cans, etc. - without beeing hindered by pop-ups every time. It is now not like flying, but more like working with an old Microsoft Office version, where this annoying "Paper-Clip"-figure was providing "useful tips" when you needed it least....
Please CCP, make EVE playable and enjoyable again! |

Traein Andedare
Center for Advanced Studies Gallente Federation
3
|
Posted - 2014.05.14 16:40:00 -
[414] - Quote
Bagrat Skalski wrote:....and give old arrows on targeted red crosses back! These are not visible at all. 
This, can't even tell what I have targeted anymore from the overview
Terrible, bad patch roll this mess back on to the desk of the morons responsible for it and give them a lesson in QA
|

Marcel Brinalle
Deadspace Coalition
3
|
Posted - 2014.05.14 17:07:00 -
[415] - Quote
Hi devs,
I simply see no other option than rollback and working on it until it can be switched off.
Anything else is a joke and a laughter into everybodys face. "We wanted it that way and what will you do, go play somewhere else? Hahaha"
Have some respect for people who pay you, your customers.
|

Skrizzy
State War Academy Caldari State
1
|
Posted - 2014.05.14 17:29:00 -
[416] - Quote
OMFG, Tooltips, Star Map is borked when you can not select a station to warp to without change to show services... Solar System Map is totally destroyed with large description tips hiding any other useful information... utterly stupidness. Let us turn the s**t off! EDIT: Sorry it was possible to turn the tip off in solar system map.. |

Jayem See
CTRL-Q Iron Oxide.
2640
|
Posted - 2014.05.14 17:37:00 -
[417] - Quote
Malcolm Shinhwa wrote:For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up.
Sadly I fear you will be proven correct.
CCP will simply not admit fault by allowing for an ON/OFF switch, despite the fact that it would go down as a positive customer service move, rather than hurting their reputation. The bit that hurts their reputation has been done - releasing buggy, irritating, untested stuff.
I just wish sometimes they would bite the bullet and say "Hey - yeah that didn't go to plan. Let's turn it off and get it right. Then we'll give it you back when it works." Aaaaaaand relax. |

Maekchu
Black Rebel Rifter Club The Devil's Tattoo
27
|
Posted - 2014.05.14 17:40:00 -
[418] - Quote
So far I have not played long enough with the new tooltips for it to be a direct nuisance. I will support the idea of being given the ability to turn of the tooltips, since some of us do not need these anymore.
I think it is a great idea that CCP wants to help newer players more easily understand the HUD and ship stats. I really hope you guys are continuing the work on the tooltips as promised in the devblog, because as it currently stands, I don't feel like the feature adds much in terms of helping a new player understand EVE better.
The Neocom button tooltips feel a bit rushed. In my opinion, the tooltips could be used in a better way to explain some of the available features. For example, the tooltip for the mail writes "Send a receive mail". I think most players, even a complete newbie that have never played EVE will know, that the big button with the envelope is where you send a receive mails. Why isn't it mentioned the mail button is also used for mailing lists and notifications? Obviously not all the tooltips can be expanded on, but these should definitely be revisited.
The fittings tooltips are also a nice addition, but again these could profit from a revision. Some tweaks might seem minor (and in reality they are), but if you invest time in correcting a feature, I feel that it is a good time to make it great once and for all.
Some examples for tweaks on the fittings tooltips could be:
- A good example of an informative tooltip is the mass and inertia tooltips. These tell you what they affect and how they affect them, in a concise and simple way. Why is this fomatting not also used in the resistance tooltips? "Incoming EM damage against a hitpoint type is reduced if it has a value for this resistance" is formatted slightly less clear, compared to the mass and inertia tooltip. For example "Incoming EM damage against a hitpoint type is reduced as the value increases", gives a higher uniformity and is slightly easier to understand.
- When you hover over the shield number, you get a proper tooltip "Shield hitpoints and Shield recharge time". But when you hover over the armor or hull number it only says "armor" or "hull", instead of for example "armor hitpoints". This would be noticable, if it wasn't for the armor symbol having the same tooltip. So when you hover over the different stats you get the same tooltip in two different places, which just feels slightly weird and not streamlined.
Last, there are many important stats that did not receive a tooltip. You will notice this when you check specific items and their stats. "Signature resolution", "Accuracy falloff" and "Tracking speed" are all very important stats that influence your ship heavily. They are all some of the stats new players have most problems understanding, and as of now they all don't have a tooltip explaining what and how they are influencing a specific ship or equipment.
Now after all this constructive criticism, I will say great work on the "Predictive Mouse Movement".
Keep it up! |

Harrison Tato
Yamato Holdings
47
|
Posted - 2014.05.14 17:40:00 -
[419] - Quote
Winchester Steele wrote:Harrison Tato wrote:Malcolm Shinhwa wrote:For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up. The jump animation is in no way related to tool-tips messing the game up. Please stop trying to hitch your lost battle to ours. I have no problem with the jump animation, it has nothing to do with game mechanics. You can't do anything while jumping anyway. Pretty sure he's just drawing a parallel regarding CCP's response to these sorts of complaints, as opposed to advocating a position on the jump screen animation. Reading comprehension is hard though, right?
I guess so. Try comprehending my post. |

Winchester Steele
1121
|
Posted - 2014.05.14 17:54:00 -
[420] - Quote
Harrison Tato wrote:Winchester Steele wrote:Harrison Tato wrote:Malcolm Shinhwa wrote:For those counting on CCP making an "off" switch for the tooltips, please go lookup the thread that was started after Odyssey where people were being made ill by the forced perspective change from the new stargate animation. Players asked for a way to disable it then. Players who get physically sick watching it. Almost a year ago now.
Not saying they won't make an off switch for the tooltips. Just don't get your hopes up. The jump animation is in no way related to tool-tips messing the game up. Please stop trying to hitch your lost battle to ours. I have no problem with the jump animation, it has nothing to do with game mechanics. You can't do anything while jumping anyway. Pretty sure he's just drawing a parallel regarding CCP's response to these sorts of complaints, as opposed to advocating a position on the jump screen animation. Reading comprehension is hard though, right? I guess so. Try comprehending my post.
Oh I understood your off-topic post about jump animations just fine. I was just trying to explain that you completely and utterly missed Malcolm's point, which apparently you are too thick to understand even now.
Please stop trying to derail this thread. TIA. ... |

Youkai Tengu
Imperial Academy Amarr Empire
10
|
Posted - 2014.05.14 18:02:00 -
[421] - Quote
Love the tooltips as it shows hotkeys, but I still have one major problem with it - it pops ups places I don't want it to pop up! I only want it in the - normally - left sidebar and NOT in the overview or anywhere else related to controlling the ship or actions related to the ship or fleet. I was really annoyed when it popped up when I was pointing at enemies and objects I didn't have in my overview. It's like having a telemarketer call you in the middle of a shooting in a war, informing you about the capabilities of the enemy's t-shirt.
TLDR: Let us have it as an option, as it is very nice in a relaxed stage of playing, but please let me turn it off when I'm in more stressing situations, like roaming around in null. It makes me a bit pissed, sadly.
Edit: Options for what it should tip about would also be nice. |

Jayem See
CTRL-Q Iron Oxide.
2640
|
Posted - 2014.05.14 18:09:00 -
[422] - Quote
Actually agree with that Youkai - I am "bads" at using shortcuts so for that they are awesome.
Still need an ON/OFF switch though. Aaaaaaand relax. |

Barbelo Valentinian
The Scope Gallente Federation
395
|
Posted - 2014.05.14 18:14:00 -
[423] - Quote
In general, I think the tooltips are a great idea, but ... when you have tooltips in a game, you need to have the ability to adjust the delay, and turn them off too, and preferably selectively.
I should think the only tooltips a vet would like to keep are the ones on modules (both in Fitting and in Space), most of the others are only really useful for the NPE. |

Kaarous Aldurald
ROC Deep Space The ROC
6143
|
Posted - 2014.05.14 18:19:00 -
[424] - Quote
Barbelo Valentinian wrote:In general, I think the tooltips are a great idea, but ... when you have tooltips in a game, you need to have the ability to adjust the delay, and turn them off too, and preferably selectively.
I should think the only tooltips a vet would like to keep are the ones on modules (both in Fitting and in Space), most of the others are only really useful for the NPE.
I would add that not only are the majority of the tooltips only useful for brand new players, they are actively harmful to everyone else. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Quintessen
Messengers of Judah Socius Inter Nos
408
|
Posted - 2014.05.14 18:25:00 -
[425] - Quote
Good work overall on the tool tips. I'm hoping there will be continued iteration on this each release. Please, please, please continue with this.
I'm hoping we see the some of the ideas presented at Fanfest in the next few months.
Some further ideas for information at a glance:
- For items in the NEOCOM that blink for notifications, please put what made them blink in the tool tip. - For stations in the overview please list their services and owning corp and faction. - For the sun, please list the numbers of celestial objects in that system (or could be done in an info panel). Specifically ice belts, ore belts, planets and moons. - For asteroids and ice in space that we've scanned please place the last scanned amount (and m3 for that amount) in a tool tip.
|

Lisa Gentilette
The Scope Gallente Federation
22
|
Posted - 2014.05.14 18:27:00 -
[426] - Quote
Quintessen wrote:Good work overall on the tool tips. I'm hoping there will be continued iteration on this each release. Please, please, please continue with this.
I'm hoping we see the some of the ideas presented at Fanfest in the next few months.
Some further ideas for information at a glance:
- For items in the NEOCOM that blink for notifications, please put what made them blink in the tool tip. - For stations in the overview please list their services and owning corp and faction. - For the sun, please list the numbers of celestial objects in that system (or could be done in an info panel). Specifically ice belts, ore belts, planets and moons. - For asteroids and ice in space that we've scanned please place the last scanned amount (and m3 for that amount) in a tool tip.
What!? You need more tooltips?
>.> |

Kaarous Aldurald
ROC Deep Space The ROC
6144
|
Posted - 2014.05.14 18:29:00 -
[427] - Quote
Lisa Gentilette wrote:Quintessen wrote:Good work overall on the tool tips. I'm hoping there will be continued iteration on this each release. Please, please, please continue with this.
I'm hoping we see the some of the ideas presented at Fanfest in the next few months.
Some further ideas for information at a glance:
- For items in the NEOCOM that blink for notifications, please put what made them blink in the tool tip. - For stations in the overview please list their services and owning corp and faction. - For the sun, please list the numbers of celestial objects in that system (or could be done in an info panel). Specifically ice belts, ore belts, planets and moons. - For asteroids and ice in space that we've scanned please place the last scanned amount (and m3 for that amount) in a tool tip.
What!? You need more tooltips? >.>
Yo dawg... "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

nitro oxide
Blue Republic RvB - BLUE Republic
3
|
Posted - 2014.05.14 18:39:00 -
[428] - Quote
One small patch for eve, one giant leap back-wards for capsuleers!!!
A (This is the letter A), B (This is the letter B), ....[ X ](This is the close the window button!!!!)
Gets old quick doesn't it!!   
-1 For assuming everyone is ether a Noob (That if that is what this was intended for ?) If I was on a trial account and that **** popped up every time I moved the mouse I would be put off v quickly or That Everyone who plays eve has had one to many Quafe and brought on Alzheimer's over night?
Please ether make this a turn on/off button or the very least get a choice of time delay option. |

Marcel Brinalle
Deadspace Coalition
6
|
Posted - 2014.05.14 18:44:00 -
[429] - Quote
nitro oxide wrote:(...) A (This is the letter A), B (This is the letter B), ....[ X ](This is the close the window button!!!!) Gets old quick doesn't it!!    -1 For assuming everyone is ether a Noob (That if that is what this was intended for ?) If I was on a trial account and that **** popped up every time I moved the mouse I would be put off v quickly or That Everyone who plays eve has had one to many Quafe and brought on Alzheimer's over night? (...)
And that is actually quite insulting to us, dont you think?
|

Alternative Splicing
Center for Advanced Studies Gallente Federation
28
|
Posted - 2014.05.14 18:46:00 -
[430] - Quote
Pix Severus wrote:I didn't have a problem with the tooltips, that was until I was trying to target multiple objects in space and found the tooltip actually stopped me from being able to click on stuff because it was in the way.
I've also found that the overview is lagging a little more than usual. Probably related.
This is one of my main grievances with the changes. I really liked the old way. After a few hours of playing the game, tool tips on the star map and on just modules stopped appearing - I couldn't even see what I had loaded.
Iteration and progress is fine, but it would be far better if this was actually, as the topic title says, tiptoeing. What has happened is a very hard march wearing steel-toed boots with no obvious way to go backwards. Anything that is being iterated with in the UI should be configurable such that good iteration can happen - here's what I like and should be expounded, here's what I don't like and have turned off. I don't like having everything not work the way it did yesterday.
|

Penny Ernaga
The New Space Empire
4
|
Posted - 2014.05.14 19:06:00 -
[431] - Quote
Quintessen wrote:Good work overall on the tool tips. I'm hoping there will be continued iteration on this each release. Please, please, please continue with this.
I'm hoping we see the some of the ideas presented at Fanfest in the next few months.
Some further ideas for information at a glance:
- For items in the NEOCOM that blink for notifications, please put what made them blink in the tool tip. - For stations in the overview please list their services and owning corp and faction. - For the sun, please list the numbers of celestial objects in that system (or could be done in an info panel). Specifically ice belts, ore belts, planets and moons. - For asteroids and ice in space that we've scanned please place the last scanned amount (and m3 for that amount) in a tool tip.
Quintessen, no offense, just a quick clarifying question. Are you:
A. a person whose sarcasm is as dry as the Sahara in summer?
B. the alt of the guy at CCP who is responsible for this mess?
C. someone who never ever undocks / the alt used for running a mining bot?
...fingers crossed it is answer "A."  |

Desert Ice78
Gryphons of the Western Wind
387
|
Posted - 2014.05.14 19:18:00 -
[432] - Quote
In general I have found the new tool tip to be quite good. No frustrations with the delay or anything. I particularly like the revamped tooltip when you select a stack of icons. The only reservation I have is the overview tooltips, which are only repeating everything the overview is already saying. These I'd turn off. I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

Tippia
Sunshine and Lollipops
21715
|
Posted - 2014.05.14 19:26:00 -
[433] - Quote
GǪoh, and while you're giving us settings for these UI items (because that is what you will have to do GÇö no excuses GÇö on top of making them actually be a direct impediment to gameplay), can you also please bring back the options for UI items such as cross hairs, snapping distance, logging and information pop-ups?
And as others have said, can you please ensure that the tool tips actually communicate the correct shortcuts? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Arthur Aihaken
Erebus Solia
3576
|
Posted - 2014.05.14 19:46:00 -
[434] - Quote
Just add an option to turn the new tooltips off. On by default, but experienced players can disable it. Problem solved, no? I am currently away, traveling through time and will be returning last week. |

Jack Cassidy
TACTICAL AGGRESSION Easily Excited
13
|
Posted - 2014.05.14 19:52:00 -
[435] - Quote
CCP Delegate Zero wrote:
Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully.
How does this require careful thinking? Shouldn't it have required careful thinking before it was implemented? It's an off switch, which quite obviously would solve a lot of issues for a lot of people. Pretty simple solution, i would say, and your precious tooltips can stay in the game. We just arn't forced to use them. |

Lolita Troublemaker
Pator Tech School Minmatar Republic
57
|
Posted - 2014.05.14 19:55:00 -
[436] - Quote
Sven Viko VIkolander wrote:CCP Delegate Zero wrote:Hi, The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems. Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance. Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully. We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work. Please take a look at this screenshot of normal activity in eve: http://i.imgur.com/Whbh1qv.jpgEven if this giant list was transparent, so I could see what was going on behind it, it is still a terrible design. I don't want to constantly scroll through giant lists (the same thing happens in data/relic sites, in mission rooms, etc, anywhere with more than a few items in space). I don't want to interact with lists, I want to interact with stuff in space. Please revert to the old design for brackets in space as the new system benefits no one. The list system adds needless complexity when in the previous system interacting with a jumble of items was fairly easy.
This x100
|

Unsuccessful At Everything
The Troll Bridge
13542
|
Posted - 2014.05.14 19:59:00 -
[437] - Quote
For as much work as CCP put into the tooltips, you think they would have spent another 5 minutes* and put in a DAMN OFF BUTTON.
* no clue how long it would really take.... but still.. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Doc Fury
Furious Enterprises
5748
|
Posted - 2014.05.14 20:10:00 -
[438] - Quote
Unsuccessful At Everything wrote:For as much work as CCP put into the tooltips, you think they would have spent another 5 minutes* and put in a DAMN OFF BUTTON.
* no clue how long it would really take.... but still..
If they had built this with that option in mind in the first place (as they SHOULD have), your 5 minute guesstimate is probably not too far off.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Lolita Troublemaker
Pator Tech School Minmatar Republic
57
|
Posted - 2014.05.14 20:10:00 -
[439] - Quote
If the NPE is the reason for this, perhaps make this only appear on new player clients? (Like the rookie chat channel) They can revert back to the old way after 30-60 days? This way vets get the way we like and the new players can have their hands held. |

Ralph King-Griffin
Var Foundation inc.
1468
|
Posted - 2014.05.14 20:12:00 -
[440] - Quote
Harrison Tato wrote:Winchester Steele wrote:
Reading comprehension is hard though, right?
I guess so. Try comprehending my post. This little exchange made me smile. The irony
Back on topic, has anyone else noticed how more people are retouching their portraits since these things droped? |

voetius
BITB Support Services
220
|
Posted - 2014.05.14 20:18:00 -
[441] - Quote
Barbelo Valentinian wrote:In general, I think the tooltips are a great idea, but ... when you have tooltips in a game, you need to have the ability to adjust the delay, and turn them off too, and preferably selectively.
I should think the only tooltips a vet would like to keep are the ones on modules (both in Fitting and in Space), most of the others are only really useful for the NPE.
Exactly what I wanted to say. Tooltips are fine. Tooltips on modules are fine. The tooltip on contracts is really nice (I have the contract interface set on compressed view with no icons etc).
Things that could be improved:
In the Inventory hangar view it says 0.0m3 at the top of the window and the tooltip says the same. Unnecessary.
In the Overview I can see a stargate icon, distance, name and type. The tooltip shows "stargate" which is less information than the overview displays.
The most annoying one is mousing over the overview and and instead of seeing a name, corp and alliance ticker is something about pilot is in a frigate or w/e. |

Chiyo Kawamura
Dissonance Corp The Initiative.
4
|
Posted - 2014.05.14 20:20:00 -
[442] - Quote
I lost some cans whilst exploring because these tooltips blocked my view in space
I also know what the overview symbols mean
PLEASE GIVE US A DISABLE OPTION (or at least a disable in space option) This isn't space-wow...
These are great for newbies.. but cmon you just celebrated yoru 11th b'day... so you know there are players older than a month :) |

Doc Fury
Furious Enterprises
5749
|
Posted - 2014.05.14 20:21:00 -
[443] - Quote
Question/Constructive criticism
CCP recently increased the cycle time for omnis and the reason given was to reduce load/ticks on the EVE server, this was to be especially helpful during fleet engagements.
Do all these new tooltips create any additional or new server load (offsetting any gains from omnis), especially during fleet engagements?
Did you even test this new feature under fleet-type conditions?
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Marcus Greengale
Vector Prime Industries
41
|
Posted - 2014.05.14 20:21:00 -
[444] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero I hope it will be possible to disable most of this tooltips at all!!!
When you are going to add or improve some interface features like this GÇô please, test it first! Or give us an opportunity to disable it immediately without waiting next patch! It is dangerous to fly in a fleet now! Really, I was near to lose my ship running Incursions yesterday because of this stupid tooltips falling on me from every place!
And tell me please, how many idiots are playing this game so you need to explain via tooltips what GÇ£close windowGÇ¥ button is really doing???
|

Jayem See
CTRL-Q Iron Oxide.
2641
|
Posted - 2014.05.14 20:33:00 -
[445] - Quote
Ralph King-Griffin wrote:Harrison Tato wrote:Winchester Steele wrote:
Reading comprehension is hard though, right?
I guess so. Try comprehending my post. This little exchange made me smile. The irony  Back on topic, has anyone else noticed how more people are retouching their portraits since these things droped?
Plenty of time to make themselves look beautiful whilst they wait for the game to be playable again  Aaaaaaand relax. |

Torei Dutalis
IceBox Inc.
10
|
Posted - 2014.05.14 20:44:00 -
[446] - Quote
Sven Viko VIkolander wrote:After reviewing the changes, I really dislike the new tooltips. In fact, they are terrible. Here's why: http://i.imgur.com/LYCBacJ.jpgWhen you mouse over a collection of things, especially when you are zoomed out, you get a giant box that blocks your field of view. I already have an overview which takes up a good portion of my view, I don't need another overview popping up in space blocking what I am trying to look at.
This ^. I really preferred just the icons when you would mouse over a cluster of celestials/wrecks. The giant black background is just aggravating. |

mechtech
Ice Liberation Army
662
|
Posted - 2014.05.14 20:53:00 -
[447] - Quote
Doc Fury wrote: Do all these new tooltips which also need to update the UI frequently create any new server load (offsetting any gains from changing omnis), and does this increase especially during fleet engagements? .
The tooltip information is pulled from the client, not from the server. It adds nothing to server load. |

Doc Fury
Furious Enterprises
5752
|
Posted - 2014.05.14 20:58:00 -
[448] - Quote
mechtech wrote:Doc Fury wrote: Do all these new tooltips which also need to update the UI frequently create any new server load (offsetting any gains from changing omnis), and does this increase especially during fleet engagements? .
The tooltip information is pulled from the client, not from the server. It adds nothing to server load.
That would make sense, as anything on grid had to be loaded already for overview, et; al.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Ridnic
Republic Military School Minmatar Republic
16
|
Posted - 2014.05.14 21:05:00 -
[449] - Quote
All the tooltips can be disabled, at least at my client. Following procedure: Go to the Star Map and zoom in and zoom out quite fast the entire zoom range. Repeat a few times and the tooltips are disabled. They are now off in station as well as in space.
Anyway, this does not solve anything and does not (magically) bring back the old tooltips.
There are a lot of good suggestions given here, to make the tooltips customizable so that players can set them up according to their needs. We will see if CCP takes them into account. |

korellis hawkesford
goat lips Greater Western Co-Prosperity Sphere
11
|
Posted - 2014.05.14 21:09:00 -
[450] - Quote
please can you create a way where tooltips can be turned of. i much prefer the old way.
when makeing changes it would be awesom if you could create a way where you allways get a on off button. so if you dont like the change you can revert it back to how it used to be befor it was added. in my opinion giveing people the option of personal choice when it comes to changes is awesom customer care and helps keep people happy. i for one dont enjoy this new tooltip thing. i know my game i dont need it to tell me whats what. i understand it helps people that is new to the game. but what about us old long timers who dont care much for changes like this
plz plz plz give us the option to turn it off.
many thanks
|

Josef Djugashvilis
Acme Mining Corporation
2390
|
Posted - 2014.05.14 21:10:00 -
[451] - Quote
I do like the title of the thread as I am old enough to remember Tiny Tim who looked like the epitome of an Eve Online player. This is not a signature. |

Azim Salam
Council of Esus
0
|
Posted - 2014.05.14 21:11:00 -
[452] - Quote
As others have posted, I used to be able to hover over a column to see the full description (long station names, for example), and hover over a pilot to see Name[corp]alliance(ship type). Now all I get is "Planet", "Station". Not handy at all. I can tell these items are planets & stations by the icon, I certainly don't need a redundant popup taking up my limited screen real estate. This is especially annoying with the pilot popup. I don't want to hover over a ship only to have the tip tell me the ship hull, or that the pilot is a suspect. I have ship type column on my overview from which I can glean hull type, and the flashing skull icon is more than sufficient to inform me of a pilot's suspect status without barging into my targeting area! Allow disable/custom overview tooltips & return the hover-over details please!! SOON!
Overview tooltips: hate it! -1
Predictive mouse movement: very nice. +1 |

Ralph King-Griffin
Var Foundation inc.
1470
|
Posted - 2014.05.14 21:15:00 -
[453] - Quote
Jayem See wrote:Ralph King-Griffin wrote:Harrison Tato wrote:Winchester Steele wrote:
Reading comprehension is hard though, right?
I guess so. Try comprehending my post. This little exchange made me smile. The irony  Back on topic, has anyone else noticed how more people are retouching their portraits since these things droped? Plenty of time to make themselves look beautiful whilst they wait for the game to be playable again  Iv been catching up on that popular show about Mads Mikkelsen eating people. |

Death Ryder
Angels and Devils Shadow of xXDEATHXx
10
|
Posted - 2014.05.14 21:15:00 -
[454] - Quote
So i'm going to assume that the dev team tried these new tool;tips out with everything to be sure that it doesnt impeed players in any way, you know like in exploration. Scatter cans can definately do with tooltips that hang around for a second or so because no one in there right mind is going to want a specific can out of those very anoying cans to start with..
In short,. which are you keeping? Tooltips or the scatter can annoyance, because they are mutually incompatible, having to wait a second for the information about the can doesnt work when you only have 10-15 seconds to find the relevant cans to try and scoop. Now don't get me wrong, looks pretty, and i'm all for keeping the tooltips at the expence of the scatter cans, they shouldn't have made it into the game to start with.
|

Belt Scout
Thread Lockaholics Anonymous
406
|
Posted - 2014.05.14 21:18:00 -
[455] - Quote
hmm. 23 pages and everyone agrees the tooltips need to go.
CCP needs to own up to their player base, and just get rid of them. With all the other broken crap that needs attention, why in the world did management allow even 10 minutes to be spent on spamtips when they worked fine the way they were.
Can't wait till the new patchspansion plan get into full swing.
 EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Mahican Moe
Eminentia Griseus
0
|
Posted - 2014.05.14 21:58:00 -
[456] - Quote
I am not able to get all containers I want when I hack relic or data site because of your new tooltips. It takes longer to realise if its parts or a materials container, also tooltip can get in a way of hovering over some other container. All this needs to be done very fast if you are to get anything good out of those sites. New tooltips slow me down to the point that I had decided not to do those sites for some time. So please please give us option to put all back a way it was. |

Jayem See
CTRL-Q Iron Oxide.
2641
|
Posted - 2014.05.14 22:01:00 -
[457] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
Been a while now. Could you update us on which parts of this improvement you are going to update?
You may notice that I have now turned my back on you. Aaaaaaand relax. |

Jayem See
CTRL-Q Iron Oxide.
2641
|
Posted - 2014.05.14 22:02:00 -
[458] - Quote
Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word? Aaaaaaand relax. |

ihcn
Life. Universe. Everything. Clockwork Pineapple
235
|
Posted - 2014.05.14 22:12:00 -
[459] - Quote
If "NPE" is already taken then how does CCP refer to null pointer exceptions? |

Kusum Fawn
State Protectorate Caldari State
467
|
Posted - 2014.05.14 22:30:00 -
[460] - Quote
Jayem See wrote:Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word?
several CSM have commented on this thread, in fact they have mentioned that they also would like some control over which and when tool tips are shown / what is displayed.
They have not mentioned if they had any say in this before it went out. Here is the list of who of the CSM has posted and what they posted at the time. Ali was the last CSM to post on page 11
Sugar Kyle #31 Page 2 - The overview tool tip is nice. However, I just noticed that I expected the tooltip to display the name/corp/alliance info of a wreck I was heading towards.
Mike Azariah #45 Page 3 - am fairly sure that Trebor, who has been fighting for the predictive mouse (amazon menu hack) for years will be buying someone some vodka for this addition. m
Ali Aras #182 P10 -Quick feedback note: Hovering over other pilots on the overview should include corp/alliance info. The new tooltip (class / info about why it's colored that way) is f'n fantastic, especially as a learning tool. But I used to hover over people to get their corp/alliance-- I have those on some overview setups, but not all; I don't think it's a great use of space when I'm not scouting. Still, I like to see who's around me, because it helps me make decisions about engagements, hence the hover. Two other ideas: why not add corp/alliance tooltips to local, too? (would it be annoying?) Makes it a lot easier to see whether the local reds in system are in their home system, or fellow roamers cruising through. Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object.
#196 p 10 -It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar.
#202 P 11 -Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates). Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips. "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Kaarous Aldurald
ROC Deep Space The ROC
6155
|
Posted - 2014.05.14 22:30:00 -
[461] - Quote
Doc Fury wrote:Question
Did you test this new feature under fleet-type conditions?
If they did, I wonder where they hid the bodies.
Because FC'ing through this nightmare would make anyone want to kill themselves. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Ralph King-Griffin
Var Foundation inc.
1472
|
Posted - 2014.05.14 22:32:00 -
[462] - Quote
Kaarous Aldurald wrote:Doc Fury wrote:Question
Did you test this new feature under fleet-type conditions? If they did, I wonder where they hid the bodies. Because FC'ing through this nightmare would make anyone want to kill themselves. We should go shout at the sisi crowd. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9843
|
Posted - 2014.05.14 22:56:00 -
[463] - Quote
Ralph King-Griffin wrote:We should go shout at the sisi crowd. Half of them never got the new tooltips. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Josie solo
Singular Motives
11
|
Posted - 2014.05.14 22:57:00 -
[464] - Quote
Whats really jarring is the big opaque black box the information is shown in, and it gets worse the more information thats shown. EVE is a pretty game and this just detracts from it.
|

Oraac Ensor
School of Applied Knowledge Caldari State
476
|
Posted - 2014.05.14 23:15:00 -
[465] - Quote
Dramaticus wrote:Yall are the biggest babies Really? I've never heard of them. Who are they and what connection do they have with this thread? |

Ivan Taredi
Royal Amarr Institute Amarr Empire
27
|
Posted - 2014.05.14 23:18:00 -
[466] - Quote
Shall we gather at Jita tomorrow and shoot the monument? |

Ereptile Maulerant
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
0
|
Posted - 2014.05.14 23:23:00 -
[467] - Quote
As mentioned many times already, please add an option to remove the tooltips. They are nothing but a hindrance to some players as they obscure real estate and slow down the ability to do certain things in space. One glaring example is relic and data sites. |

seiso
German Order of Independence German - Wings
0
|
Posted - 2014.05.14 23:25:00 -
[468] - Quote
Thank you for the improved mouse movement in the menus it's great!
As a noob I do like that the tooltips show the shortcuts (I am currently learning them)
I do a lot of these data / relict sites. I noticed that with the new tooltips it's harder to collect all the cans which are ejected after successfully hacking.
I don't like that the tooltip has an mouseover effect and stays there when the mouse is over the tooltip and not over the cannister anymore. Maybe it should starting fading out after the mouse leaves the cannister . |

Unsuccessful At Everything
The Troll Bridge
13552
|
Posted - 2014.05.14 23:33:00 -
[469] - Quote
Ivan Taredi wrote:Shall we gather at Jita tomorrow and shoot the monument?
Couldn't see it to target it even if we did. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
16
|
Posted - 2014.05.14 23:51:00 -
[470] - Quote
Ivan Taredi wrote:Shall we gather at Jita tomorrow and shoot the monument? pretty sure said monument will have hard time if CCP doesn't get their fingers out their rear and come with a solution before this weekend |

Jihada Omanid
Black Core Federation Black Core Alliance
0
|
Posted - 2014.05.15 01:23:00 -
[471] - Quote
[bug] When I hack a site and the cans scatter. The balloon tips, when hoovering over a can and which tell what kind of can it is, prevent me of clicking on the can which is behind it. Since speed is of the essence. This wasnt an issue before.
The balloontips themselves remain to long and are slow in appearing |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
193
|
Posted - 2014.05.15 02:35:00 -
[472] - Quote
Something strange happened earlier with the tooltips. I was no longer getting any pop up tooltips on one of my accounts. I would hover my cursor over objects from ships to celestial and I got nothing--no new tooltips blocking my view, thankfully, but also none of the old info pop ups. I re-logged and the tooltips were back. Not sure what happened. It was wonderful to no longer see the tooltips! But also not great to get no pop up information whatsoever. (Just what these terrible changes need--instability in functioning as well!) |

oleafo
Ubuntu Inc. The Fourth District
5
|
Posted - 2014.05.15 03:20:00 -
[473] - Quote
Need the info popups to not appear on relic/data spews. Getting in the way of my loot clicking |

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.15 03:42:00 -
[474] - Quote
@CCP
Overall I really enjoy the tooltips and putting a UI/UX hat on, I know they're going to be positive for the game overall despite what some people are saying.
Tooltips are everywhere in software and every major operating system has guidelines for when to use them and not use them.
I will state that, in general, players shouldn't be receiving less information from updated tooltips than from the original tooltips. Or if that's happening it should be done with forethought.
Many good points, it seems, were brought up about certain tooltips getting in the way of clicking on things or seeing things -- and those need to be addressed. But, please, CCP, please do not listen to the players who are simply stating that tooltips are useless just because they don't use them. Or that they feel like you're insulting them because you're, e.g. adding a tooltip to the close button. This is standard practice and many studies have shown that this is important for new users of software.
I would, however, use the tooltips as places to put additional relevant information and not just a repeat of what's there. I think you had some great mockups in place at Fanfest. |

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.15 03:49:00 -
[475] - Quote
Additional tooltip ideas:
Currently the map only allows a single variable to be compared between systems. It would be awesome if in addition to a primary attribute (used for star color) we could add additional items to the tooltip. Basically, put in agile parlance:
As a user, I want to be able to see multiple user-selectable attributes for a star system for quick analysis and comparison.
Additionally it would be nice if the tooltips for the overview were also similarly customizable to an extent. While I don't want to get crazy with customization because that brings additional problems, it would be nice to be able to use that space more effectively. It seems to get the information I need for proper gunnery and missile skills I need to overload my overview. Tooltips could provide an interim solution until any other major overhaul of the overview is solved. |

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.15 04:03:00 -
[476] - Quote
Penny Ernaga wrote:Quintessen wrote:Good work overall on the tool tips. I'm hoping there will be continued iteration on this each release. Please, please, please continue with this.
I'm hoping we see the some of the ideas presented at Fanfest in the next few months.
Some further ideas for information at a glance:
- For items in the NEOCOM that blink for notifications, please put what made them blink in the tool tip. - For stations in the overview please list their services and owning corp and faction. - For the sun, please list the numbers of celestial objects in that system (or could be done in an info panel). Specifically ice belts, ore belts, planets and moons. - For asteroids and ice in space that we've scanned please place the last scanned amount (and m3 for that amount) in a tool tip.
Quintessen, no offense, just a quick clarifying question. Are you: A. a person whose sarcasm is as dry as the Sahara in summer? B. the alt of the guy at CCP who is responsible for this mess? C. someone who never ever undocks / the alt used for running a mining bot? ...fingers crossed it is answer "A." 
D. (though wishing I was funny enough to be A). Someone who figured the common combat cases would be covered by the majority of other responses and decided to cover lesser used stuff.
Look, I think mining is, generally, as boring as the next person. And I'd love to see it replaced with something better, but in the mean time we can at least make it a little less annoying.
As for the other things, they're just little quality of life issues. Save me a click by not forcing me to open up the wallet. The notifications system will make it all better, but that's probably a year away. For the stations, that's just another click saver. |

Creepin
Yellow Flamingo
4
|
Posted - 2014.05.15 05:11:00 -
[477] - Quote
Thanks for the hard work and great idea, now how do I turn this crap off? |

Josef Djugashvilis
Acme Mining Corporation
2390
|
Posted - 2014.05.15 05:36:00 -
[478] - Quote
Somebody from CCP should fly a mission and try to target individual ships (not using the overview) within a group by using ctrl and the mouse.
Let us know how it goes.
New tool-tips will be altered - removed pretty much immediately. This is not a signature. |

Iq Cadaen
Future Corps Sleeper Social Club
52
|
Posted - 2014.05.15 05:44:00 -
[479] - Quote
The tooltips in UI windows are annoying and badly implemented. The tooltip should always follow the mouse horizontally. The always-centered method is bad and interferes with the use of several windows where it blocks important information. |

ViRtUoZone
0ne Percent. Odin's Call
12
|
Posted - 2014.05.15 05:58:00 -
[480] - Quote
Salpun wrote:ViRtUoZone wrote:Kaddan wrote:Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap. The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way. Now that they are getting feed back that people would not take the time to do on the test server give them a couple days and it will be tweaked closer to what the players want.
From what I understand this was never on the test server. |

Sarka Bathory
Red Federation RvB - RED Federation
20
|
Posted - 2014.05.15 07:08:00 -
[481] - Quote
Jayem See wrote:Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word?
This is very sad, indeed. I had a mailexchange with a CSM member ingame on that tooltip-lunacy. The messages I was getting - even if he expressed it more politely - in a nutshell:
1. We should post in the forum, if it makes us feel better. But no matter what feedback CCP gets, they will stick with it, an be it just for "brave" defiance. 2. CSM has not much to say in regards to game changes, and a very limited influence overall.
I hope that point 1. is not true, and that CCP actually does care. I am pretty sure about point 2. meanwhile .... but hey, just a few wasted minutes on voting for the CSM, not an issue. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1882
|
Posted - 2014.05.15 07:12:00 -
[482] - Quote
ViRtUoZone wrote:From what I understand this was never on the test server.
It was in form of A/B test so only 5 out of 10 people visiting Sisi had it. And there is feedback thread about it and it is not positive. But some devs just hear what they want to hear not what people are saying.
I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Mag's
the united
17228
|
Posted - 2014.05.15 07:21:00 -
[483] - Quote
Just like the scanning every jump, it will remain, the devs will not give and option to stop it. They want it and that's all that matters. Apparently.
Good to see nothing has changed.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kenneth Endashi
Green Skull LLC
2
|
Posted - 2014.05.15 07:28:00 -
[484] - Quote
It is absolutely imperative that we be allowed to turn off tool-tips indefinitely. I am only an explorer. All my skills are in exploring. I am new to the game and I still don't need tool-tips. I do, however, need to be able to see my cans spewing out and all about my cans. I may be new, but I can tell the game is broken. Currently, I can see only tool-tips, and they don't say much of anything.
Here's a tool tip: let me turn off tool tips so I can explore again.
|

Ra'Shyne Viper
Dissident Aggressors Mordus Angels
81
|
Posted - 2014.05.15 07:30:00 -
[485] - Quote
This tooltip is annoying as fu*k the only thing it's useful for is ship modules DUST 514 player
Ingame name: Vin Vicious |

Ra'Shyne Viper
Dissident Aggressors Mordus Angels
81
|
Posted - 2014.05.15 07:32:00 -
[486] - Quote
Kenneth Endashi wrote:It is absolutely imperative that we be allowed to turn off tool-tips indefinitely. I am only an explorer. All my skills are in exploring. I am new to the game and I still don't need tool-tips. I do, however, need to be able to see my cans spewing out and all about my cans. I may be new, but I can tell the game is broken. Currently, I can see only tool-tips, and they don't say much of anything.
Here's a tool tip: let me turn off tool tips so I can explore again.
Sweet Jesus this, you have no idea how hard this has made exploring DUST 514 player
Ingame name: Vin Vicious |

Josef Djugashvilis
Acme Mining Corporation
2392
|
Posted - 2014.05.15 07:36:00 -
[487] - Quote
Unsuccessful At Everything wrote:Ivan Taredi wrote:Shall we gather at Jita tomorrow and shoot the monument? Couldn't see it to target it even if we did.
Best post I have seen for quite some months.
Well said.  This is not a signature. |

Josef Djugashvilis
Acme Mining Corporation
2392
|
Posted - 2014.05.15 07:39:00 -
[488] - Quote
Sarka Bathory wrote:Jayem See wrote:Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word? This is very sad, indeed. I had a mailexchange with a CSM member ingame on that tooltip-lunacy. The messages I was getting - even if he expressed it more politely - in a nutshell: 1. We should post in the forum, if it makes us feel better. But no matter what feedback CCP gets, they will stick with it, an be it just for "brave" defiance. 2. CSM has not much to say in regards to game changes, and a very limited influence overall. I hope that point 1. is not true, and that CCP actually does care. I am pretty sure about point 2. meanwhile .... but hey, just a few wasted minutes on voting for the CSM, not an issue.
Surely all of the CSM told CCP that this was not one of their better ideas?
It would be nice if any of the CSM who knew about his in advance posted their thoughts on the matter. This is not a signature. |

Gregor Parud
495
|
Posted - 2014.05.15 07:56:00 -
[489] - Quote
Wait, there's this 25 page thread and no CSM member has actually replied yet?? |

David Gradivus
Terra Incognita Black Core Alliance
11
|
Posted - 2014.05.15 07:58:00 -
[490] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
Need an update for adjustments to tooltips; ability to add much delay would suffice. Off switch preferable I think for majority
In addition to tooltip issues would like to have old crosshairs back as it is more difficult to discern targets that are locked since patch implementation
Would also suggest more time in testing before release to avoid some aggravation from playerbase. Lack of personal testing and oversight from development team responsible for UI change is evident with this recent release.
|

Jeremiah Saken
The Fall of Leviathan
40
|
Posted - 2014.05.15 08:02:00 -
[491] - Quote
Sarka Bathory wrote:1. We should post in the forum, if it makes us feel better. But no matter what feedback CCP gets, they will stick with it, an be it just for "brave" defiance. 2. CSM has not much to say in regards to game changes, and a very limited influence overall.
Hehehe he he he. Not funny. I don't think it's true. Remember ESS? They did do some changes to it after all. Gate animation is just bad designed, so are tooltips, both can't be just switch off, or it would be hard to do so. CCP just woke up with hand in chamber pot as usually. Bacon tastes so much better when it's marinated in vegan tears.-á |

Lady Aesir
Ghost Recon Inc
11
|
Posted - 2014.05.15 08:07:00 -
[492] - Quote
The new tooltips are a massive improvement especially the whole capacitor area ones.
Thank you |

Penny Ernaga
The New Space Empire
10
|
Posted - 2014.05.15 08:15:00 -
[493] - Quote
Unsuccessful At Everything wrote:Ivan Taredi wrote:Shall we gather at Jita tomorrow and shoot the monument? Couldn't see it to target it even if we did.
  maybe this is why they introduced the viewblocker-popups in space in the first place ... interesting side question: does CONCORD get the viewblockers as weel? Would be cool, so they would have a very hard time to lock us if we were more than 3 ships.
Other interesting side-question:
Where is CSM?
...do they care? ...do they have the intent to support the players in getting rid of that painful "feature"? |

Traein Andedare
Center for Advanced Studies Gallente Federation
10
|
Posted - 2014.05.15 08:33:00 -
[494] - Quote
Lady Aesir wrote:The new tooltips are a massive improvement especially the whole capacitor area ones.
Thank you
They are redundant, were rushed with little to no testing, are obtrusive/intrusive/everytrusive, and overall were a great waste of time better spent elsewhere
The capacitor tooltip blocks your shield/armor/structure bars as well with a black box
|

David Aridium
Terra Incognita Black Core Alliance
0
|
Posted - 2014.05.15 08:38:00 -
[495] - Quote
Lady Aesir wrote:The new tooltips are a massive improvement especially the whole capacitor area ones.
Thank you
CCP alt? |

David Aridium
Terra Incognita Black Core Alliance
0
|
Posted - 2014.05.15 08:41:00 -
[496] - Quote
Also fix the crosshairs ffs this is ridiculous
Riot fleet looking possible here |

Longdrinks
The Greater Goon Clockwork Pineapple
74
|
Posted - 2014.05.15 09:06:00 -
[497] - Quote
while hovering over players in overview i can no longer see their ticker, just that the kind of ship they are in. This is kind of akward if you are in a 3way or other fight where you need to keep track of different groups of neutral on same grid.
http://puu.sh/8N3Ne.jpg this caracal is a cruiser |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
66
|
Posted - 2014.05.15 09:06:00 -
[498] - Quote
I just had an Idea: Sell that Tooltip Technology to Google Glass Staff
Should be cool walkin down the Street getting all those usefull Informations You would have otherwise missed...
Tree // House // Streetsign // Car // Person ......................................

____________________________________________ Edit:
I want my Share of that Deal !! |

Klifford D
xMONOLITHx The Gorgon Empire
2
|
Posted - 2014.05.15 09:07:00 -
[499] - Quote
This **** is not yet removed? However, thanks CCP, this is a great way to to leave eve |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
267
|
Posted - 2014.05.15 09:14:00 -
[500] - Quote
Predictive mouse thingy is awesome! Thanks.
Tooltips:
1) DEFINITELY need to be possible to turn-off or customize
2) Overview tooltips are USELESS and, what's worst, the previous ones were MUCH BETTER, especially for guys like me with small & not super highres screen that cannot have an Overview occupying half the screen to be able to read all the station names, or FW complex types for example. Please revert to previous ones!
3) Yeah, the tooltips in space (brackets) are terrible. They could be useful in very rare cases, but most of the time they just hide a big chunk of the screen and prevent you from quickly selecting a specific thing, seeing where people warped to, etc. Either revert to previous ones or make them only appear when holding down alt or some other key
Finally, yeah some people are very mad but CCP what did you expect??? Never EVER change UI (especially combat UI, which is critical to everyday gameplay, both PVP and PVE, for obvious reasons) without proper testing and ALWAYS be sure to include customization options. WTF??? EVERYBODY loves UI customization options, I see NO reason for a half-decent game designer to not ALWAYS include them, especially when making changes. |

Penny Ernaga
The New Space Empire
14
|
Posted - 2014.05.15 09:19:00 -
[501] - Quote
Schmata Bastanold wrote:ViRtUoZone wrote:From what I understand this was never on the test server. It was in form of A/B test so only 5 out of 10 people visiting Sisi had it. And there is feedback thread about it and it is not positive. But some devs just hear what they want to hear not what people are saying.
-¦-¦It might be you are right . There was a small scale test, I found this recent thread of CCP Delegate Zero in regards to it: https://forums.eveonline.com/default.aspx?g=posts&t=340666&p=2
And here are some quotes from the feedback on what to improve (just to say, there was positive feedback, as well):
"...Tool tips needs an ability to adjust delay or just turn off..." (Salpun)
"...the tooltips when hovering over something in the overview seem quite redundant since they mostly show whats on it anyway
I feel that there should be an option to only show tooltips when a key is pressed
edit: I don't believe that the person that needs a tooltip for the little x in the top right corner of a window should be playing eve, sorry ..." (Crazy KSK)
"... I don't know if this is the right place for my comment - but the tool-tips have 100% removed my ability to gather loot-spew from relic and data sites - and I can no longer profit from my expeditions..." (Kenneth Endashi)
" ...Old ones were better, they were smaller, transparent and appeared instantly. ... I think those tooltips should be customisable or there should be possibility to change them to old style..." (Tortat..)
I still have the hope that CCP cares for our feedback. At least now, as the s**t hits the fan.
|

chumbucket
Interstellar eXodus Advent of Fate
16
|
Posted - 2014.05.15 09:34:00 -
[502] - Quote
OMG how the holyhe** do i shut off the Stupid tooltips its its atrocious!!!!!!!!!!! relic sites and data sites are a complete nightmare you guys ruined that instantly great job ccp!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! you cant fix loot tables but you can do this garbage............. keep piling on the bandaids .......................... turn this junk off its worthless no part of this helps a veteran its hinders us completely good job team fail! Seriously who thinks this crap up?????? and why do they still work for you |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
269
|
Posted - 2014.05.15 09:37:00 -
[503] - Quote
Sarka Bathory wrote:Jayem See wrote:Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word? This is very sad, indeed. I had a mailexchange with a CSM member ingame on that tooltip-lunacy. The messages I was getting - even if he expressed it more politely - in a nutshell: 1. We should post in the forum, if it makes us feel better. But no matter what feedback CCP gets, they will stick with it, an be it just for "brave" defiance. 2. CSM has not much to say in regards to game changes, and a very limited influence overall. I hope that point 1. is not true, and that CCP actually does care. I am pretty sure about point 2. meanwhile .... but hey, just a few wasted minutes on voting for the CSM, not an issue. Point 2 is simpy not true.
CSM members can very easily do this:
1. Calmly review player feedback, extensively test tooltips on there own, and decide if - at least some of them - are really such a gamebreaking feature. If yes, go to point 2.
2. Approach CCP and tell them. If they don't listen, go to point 3.
3. Post on the forums, on their blogs and announce via evemail that CSM is a joke since CCP isn't even listening to simple, reasonable feedback from themselves and the majority of the playerbase. Also announce they'll be resigning en masse since they just had proof that CSM is pointless.
I'm confident CCP will improve tooltips or at least include a turn-off option. But if they don't, and if CSM delegates agree that it's a very bad decision, there ARE things that they can do about it. Just saying. |

chumbucket
Interstellar eXodus Advent of Fate
16
|
Posted - 2014.05.15 09:42:00 -
[504] - Quote
Gully Alex Foyle wrote:Sarka Bathory wrote:Jayem See wrote:Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word? This is very sad, indeed. I had a mailexchange with a CSM member ingame on that tooltip-lunacy. The messages I was getting - even if he expressed it more politely - in a nutshell: 1. We should post in the forum, if it makes us feel better. But no matter what feedback CCP gets, they will stick with it, an be it just for "brave" defiance. 2. CSM has not much to say in regards to game changes, and a very limited influence overall. I hope that point 1. is not true, and that CCP actually does care. I am pretty sure about point 2. meanwhile .... but hey, just a few wasted minutes on voting for the CSM, not an issue. Point 2 is simpy not true. CSM members can very easily do this: 1. Calmly review player feedback, extensively test tooltips on there own, and decide if - at least some of them - are really such a gamebreaking feature. If yes, go to point 2. 2. Approach CCP and tell them. If they don't listen, go to point 3. 3. Post on the forums, on their blogs and announce via evemail that CSM is a joke since CCP isn't even listening to simple, reasonable feedback from themselves and the majority of the playerbase. Also announce they'll be resigning en masse since they just had proof that CSM is pointless. I'm confident CCP will improve tooltips or at least include a turn-off option. But if they don't, and if CSM delegates agree that it's a very bad decision, there ARE things that they can do about it. Just saying.
lol Number 3 gets you kicked off CSM and A lifetime ban------ lern stuff
|

Kusum Fawn
State Protectorate Caldari State
467
|
Posted - 2014.05.15 09:49:00 -
[505] - Quote
Gully Alex Foyle wrote:Sarka Bathory wrote:Jayem See wrote:Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word? This is very sad, indeed. I had a mailexchange with a CSM member ingame on that tooltip-lunacy. The messages I was getting - even if he expressed it more politely - in a nutshell: 1. We should post in the forum, if it makes us feel better. But no matter what feedback CCP gets, they will stick with it, an be it just for "brave" defiance. 2. CSM has not much to say in regards to game changes, and a very limited influence overall. I hope that point 1. is not true, and that CCP actually does care. I am pretty sure about point 2. meanwhile .... but hey, just a few wasted minutes on voting for the CSM, not an issue. Point 2 is simpy not true. CSM members can very easily do this: 1. Calmly review player feedback, extensively test tooltips on there own, and decide if - at least some of them - are really such a gamebreaking feature. If yes, go to point 2. 2. Approach CCP and tell them. If they don't listen, go to point 3. 3. Post on the forums, on their blogs and announce via evemail that CSM is a joke since CCP isn't even listening to simple, reasonable feedback from themselves and the majority of the playerbase. Also announce they'll be resigning en masse since they just had proof that CSM is pointless. I'm confident CCP will improve tooltips or at least include a turn-off option. But if they don't, and if CSM delegates agree that it's a very bad decision, there ARE things that they can do about it. Just saying.
and give up on that trip to iceland? basically if fan fest is telling us anything . Dev don't actually read the forums. you have to go and talk to them in person. This is a stealth boost Icelands failing economy with tourism bid. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
689
|
Posted - 2014.05.15 10:12:00 -
[506] - Quote
Penny Ernaga wrote:Schmata Bastanold wrote:ViRtUoZone wrote:From what I understand this was never on the test server. It was in form of A/B test so only 5 out of 10 people visiting Sisi had it. And there is feedback thread about it and it is not positive. But some devs just hear what they want to hear not what people are saying. -¦-¦It might be you are right . There was a small scale test, I found this recent thread of CCP Delegate Zero in regards to it: https://forums.eveonline.com/default.aspx?g=posts&t=340666&p=2And here are some quotes from the feedback on what to improve (just to say, there was positive feedback, as well): "...Tool tips needs an ability to adjust delay or just turn off..." (Salpun)
"...the tooltips when hovering over something in the overview seem quite redundant since they mostly show whats on it anyway
I feel that there should be an option to only show tooltips when a key is pressed
edit: I don't believe that the person that needs a tooltip for the little x in the top right corner of a window should be playing eve, sorry ..." (Crazy KSK)
"... I don't know if this is the right place for my comment - but the tool-tips have 100% removed my ability to gather loot-spew from relic and data sites - and I can no longer profit from my expeditions..." (Kenneth Endashi)
" ...Old ones were better, they were smaller, transparent and appeared instantly. ... I think those tooltips should be customisable or there should be possibility to change them to old style..." (Tortat..)I still have the hope that CCP cares for our feedback. At least now, as the s**t hits the fan.
Minus points for CCP for pushing another feature from SiSi to TQ way too early without listening to feedback. Come on guys, I know you're better than this. Get your act together. My YouTube Channel - EVE Tutorials & other game related things! |

Marcel Brinalle
Deadspace Coalition
12
|
Posted - 2014.05.15 10:16:00 -
[507] - Quote
26 pages, 3 days, right... And probably I log in soon and see same ****** broken explorer experience.
CCP you are a joke. Sure, u made great game - and this game is nothing without playerbase. You behave like this is your sandbox and everybody either does what you want or can go to hell. This game is just empty void without players, remember. 26 pages and no proper acknowledgement, no calming down emotion, what, you sit there and laugh or you don't care at all? Money comes in either way so why bother? You ever heard about something called Public Relations? Or is it completely alient term to you? You destroyed the game for plenty of us. You can't deny it. At least have a tiny bit of courage to acknowledge that and say sorry ffs
And CSM. I didn't want to vote. I believe politicians are same everywhere: once their get their seat, they forget about their voters. But my corpies convinced me (not easily). "They represent players, they are players like you, they feel you". Represent my ass. You proved me right. You just got your positions and one year of a nice title badge and now you are worthless and can't do anything, you're simply non existent in regards to that issue. Typical. Sounds like my first and last election where I bothered and wasted time reading your bs promotional stuff. Enjoy being worthless when explorer community just had their game taken off them during one night. Why bother. Election is over. |

Wraith Shardani
Rubicon Spears
13
|
Posted - 2014.05.15 10:26:00 -
[508] - Quote
Not reading through this thread.
This change is totally game breaking for me, I have decided to cancel subscription on my 3 accounts until this insult to my intelligence is reversed.
Thanks for the good times while they lasted ccp. o/ |

Mashie Saldana
BFG Tech
1071
|
Posted - 2014.05.15 10:44:00 -
[509] - Quote
I think we should expand the tooltips with the re-introduction of Clippy. Mashie Saldana Dominique Vasilkovsky
|

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1886
|
Posted - 2014.05.15 10:46:00 -
[510] - Quote
Clippy wouldn't be completely out of place, this is spreadsheets online after all. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Ralph King-Griffin
Var Foundation inc.
1474
|
Posted - 2014.05.15 10:55:00 -
[511] - Quote
Schmata Bastanold wrote:Clippy wouldn't be completely out of place, this is spreadsheets online after all. err, Doc Fury.... |

Penny Ernaga
The New Space Empire
15
|
Posted - 2014.05.15 10:58:00 -
[512] - Quote
Wraith Shardani wrote:Not reading through this thread.
This change is totally game breaking for me, I have decided to cancel subscription on my 3 accounts until this insult to my intelligence is reversed.
Thanks for the good times while they lasted ccp. o/
... I am sad that I have to agree, "totally game breaking" hits the nail on its head. My current pilot license expires in like 25 days, no point to renew it if this is not changed.
P.S.: If someone is interested in taking over a pretty maxed out fleet-boosting-alt, drop me a line in case they keep the in-space-viewblockers. ...oh, wait, silly me, fleet fights are obsolete then, not much use for that anymore... |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
689
|
Posted - 2014.05.15 11:08:00 -
[513] - Quote
To those unsubbing over a this tiny little nuisance; you will not be missed  My YouTube Channel - EVE Tutorials & other game related things! |

Aiyshimin
Imperial Collective Unsettled.
11
|
Posted - 2014.05.15 11:13:00 -
[514] - Quote
These aren't anywhere near as problematic as this whining hints, clearly there is a lot of room for improvements (a bit premature release?) and we really would love to see options for UI stuff like this, but they are already useful in places. Overview is not one of them, they definitely need to show at least the previously available information.
One thing I'd love to see on gate tooltips is sec status of the destination system.
|

Colman Dietmar
Red Federation RvB - RED Federation
38
|
Posted - 2014.05.15 11:16:00 -
[515] - Quote
So two days later still no fix? Come on, how hard can it be to roll back to previous version? I mean, you did keep the rollback point, right? Right?? |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
276
|
Posted - 2014.05.15 11:19:00 -
[516] - Quote
TigerXtrm wrote:To those unsubbing over a this tiny little nuisance; you will not be missed  I personally find unsubbing threats a little too dramatic, but it's definitely not a tiny nuisance.
If you PVP regularly, the new overview and in-space tooltips manage to both eliminate useful gameplay options that we had before and further worsen the gameplay by hiding important information.
Also: another downtime went by and still no improvement? Hurry up CCP! |

Kra RA
Melnie Vanagi The Fourth District
2
|
Posted - 2014.05.15 11:36:00 -
[517] - Quote
Guys, seriously, fix please tactical overview. All other ships have brackets if i zoom out, can my ship also have bracket? Because if i zoom out, what i do occasionally when undocking id love to see direction my ship is aligning. Arrow pointing out direction of my nose would be perfect, but there probably might be better solutions. Thnks. |

Nijaza
Ronin Cartel The G0dfathers
15
|
Posted - 2014.05.15 11:36:00 -
[518] - Quote
CCP OMFG THESE TOOLTIPS ARE not harming my playing ability at all.
WTF CCP HOW COULD YOU DO THIS!! Somehow i still managed to do relic/data sites fine
HOLY CRAP, these tool tips are HORRENDOUSLY not an epic fail?
Now the token I'm CANCELLING MY SUBSCRIPTION ( not really)
Seriously what is all this crap
I for one thought the tooltips make this game more approachable for new players. Making the EVE learning curse easier should be an important priority, try and see the larger picture here. oh wait, what am i thinking?!?!
EVE MUST REMAIN CRYPTICALLY COMPLICATED for eternity????
No, it doesn't.
That said I'm not against having a disable feature for the tooltips, or maybe different levels ( limited, default, full, etc). Oh, the predictive mouse-thing is freakin awesome as well.
|

Bakuhz
The Horny Heron's Horny Empire
150
|
Posted - 2014.05.15 11:47:00 -
[519] - Quote
CCP Delegate Zero wrote:Hi, The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems. Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
Bla bla bla OFF SWITCH!!!!!!!!!! That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance. Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully. We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
BLA BLA BLA OFF SWITCH!!!! AND DONT HIDE IT BEHIND THE FORSAKEN DOOR!!! http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

Traein Andedare
Center for Advanced Studies Gallente Federation
13
|
Posted - 2014.05.15 11:51:00 -
[520] - Quote
TigerXtrm wrote:To those unsubbing over a this tiny little nuisance; you will not be missed 
They unsub because it sends a message that this tooltip change is **** and it needs to be fixed. More people should be doing it by the way and maybe CCP will get it into their think skulls
If idiots such as yourself were more prevalent in the community we'd have golden bullets right now |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
279
|
Posted - 2014.05.15 12:01:00 -
[521] - Quote
Nijaza wrote:CCP OMFG THESE TOOLTIPS ARE not harming my playing ability at all. Good for you, but 1) disable option is always a smart feature 2) some of the changes (overivew, brackets) are just plain bad UI design, even the devs' 5y-old kids would've pointed it out to them had they asked: 'mommy why is this thing popping up that tells me a station is a station? I'm not 3 anymore you know!'. |

Traein Andedare
Center for Advanced Studies Gallente Federation
15
|
Posted - 2014.05.15 12:01:00 -
[522] - Quote
Aiyshimin wrote:These aren't anywhere near as problematic as this whining hints, clearly there is a lot of room for improvements (a bit premature release?) and we really would love to see options for UI stuff like this, but they are already useful in places. Overview is not one of them, they definitely need to show at least the previously available information.
One thing I'd love to see on gate tooltips is sec status of the destination system.
They dumb down the game but overall yes they are problematic and need some serious work. Absolutely annoying change that needed an adjustment switch on release
More testing and feedback by people other than newly elected CSM (whom I'm not sure got too much info about the release am not sure)
|

Quinten Sarn
Red Federation RvB - RED Federation
7
|
Posted - 2014.05.15 12:08:00 -
[523] - Quote
I don't know who came up with this idea, but that person should have put it through a little more testing with the playerbase because this is a textbook example of how not to implement changes to a working system. in most, if not all, pvp situations i encounter decreased streamlining of gameplay due to pop-ups everywhere which for instance obscure critical information or prevent me from warping to a celestial, quite the opposite of what they should be accomplishing. Of course there is potential in this new tooltip system but until it has been overhauled properly it should be 1. optional and 2. disabled by default. |

Traein Andedare
Center for Advanced Studies Gallente Federation
16
|
Posted - 2014.05.15 12:09:00 -
[524] - Quote
Kenneth Endashi wrote:It is absolutely imperative that we be allowed to turn off tool-tips indefinitely. I am only an explorer. All my skills are in exploring. I am new to the game and I still don't need tool-tips. I do, however, need to be able to see my cans spewing out and all about my cans. I may be new, but I can tell the game is broken. Currently, I can see only tool-tips, and they don't say much of anything.
Here's a tool tip: let me turn off tool tips so I can explore again.
This.
Coming from the new player this patch was supposedly aimed for
Lose. Lose. Lose. all around
On/99.9%likely-OFF switch please
|

Darin Vanar
Federal Navy Academy Gallente Federation
33
|
Posted - 2014.05.15 12:21:00 -
[525] - Quote
They could give us gold, and we would complain it was too heavy.
I think the (F10) starmap tooltips, are great!
Finally, a way to see sec status, and the selected information for a system, together, in a truncated form?! Nice. Even the solar system names seem improved. Just overall, I'm getting a sense of more information from using the map.
The old 'contextual popup' was a nightmare because it could mistakenly grab your mouse into a huge list of stuff you readily had access to otherwise, and lock you there for a second or two, while all you wanted to do was rotate the map or select another nearby cluster.
Selection a station, and telling me that it's a station, not so much. lol :)
But I don't mind them personally. An option to turn some of them off for older players, seems like a good idea though. I can see how they can feel to be 'too much' at a time. Maybe put them into groups and allow settings to turn some of them off or on.
Maybe even customize what information certain groups provide.
For example, the "Station is Station", tooltip, could be changed to give the name of the station, instead. |

Jeremiah Saken
The Fall of Leviathan
41
|
Posted - 2014.05.15 12:23:00 -
[526] - Quote
Nijaza wrote:EVE MUST REMAIN CRYPTICALLY COMPLICATED for eternity????
No, it doesn't.
No, it doesn't. Was it so complicated to think i don't want tooltip about X in right top corner?
Quote:"...the tooltips when hovering over something in the overview seem quite redundant since they mostly show whats on it anyway
I feel that there should be an option to only show tooltips when a key is pressed
edit: I don't believe that the person that needs a tooltip for the little x in the top right corner of a window should be playing eve, sorry ..." (Crazy KSK)
 Bacon tastes so much better when it's marinated in vegan tears.-á |

Colman Dietmar
Red Federation RvB - RED Federation
42
|
Posted - 2014.05.15 12:25:00 -
[527] - Quote
Nijaza wrote:I for one thought the tooltips make this game more approachable for new players.
Yes! Because, obviously, the new players won't have enough brain matter to figure that a circle means planet and a square means station! And that is exactly the kind of player we want to be playing EVE with us!
Quote:EVE MUST REMAIN CRYPTICALLY COMPLICATED for eternity????
If EVE seems to be "cryptically complicated" to you, then you're just playing the wrong game. Check out Angry Birds, that should suit you well. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
281
|
Posted - 2014.05.15 12:30:00 -
[528] - Quote
Darin Vanar wrote:some of the changes are good Sure, that's why it's such a shame they let a couple of awful things slip through untested.
Darin Vanar wrote:For example, the "Station is Station", tooltip, could be changed to give the name of the station, instead. Yup, that's exactly what it did before, that's why so many people are saying 'WTF did you change that for???'.  |

Darin Vanar
Federal Navy Academy Gallente Federation
35
|
Posted - 2014.05.15 12:42:00 -
[529] - Quote
Gully Alex Foyle wrote:Darin Vanar wrote:some of the changes are good Sure, that's why it's such a shame they let a couple of awful things slip through untested. Darin Vanar wrote:For example, the "Station is Station", tooltip, could be changed to give the name of the station, instead. Yup, that's exactly what it did before, that's why so many people are saying 'WTF did you change that for???'. 
Hehe, that's funny.
|
|

CCP Delegate Zero
C C P C C P Alliance
144

|
Posted - 2014.05.15 12:47:00 -
[530] - Quote
There's been some great feedback and we're working through a list of tweaks and fixes, with some to come to TQ very soon.
First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks.
Then there is the matter of pre-existing content that has not changed. An example of this is the solar system map. It hasn't changed. Feedback on how much that needs some love is welcome but it's not feedback on the last release. Other examples are many, many tooltips that were pre-existing but are now in a new format, with a different delay. This makes them more noticeable.
Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure.
To the list of things we will have ready to deploy very soon:
UI tweaks:
When you hover over brackets in space the full name and distance is displayed next to the bracket.
The tooltip that explains the details of the icon associated with an overview entry is now displayed only when hovering over the icon in the overview.
The tooltips for the buttons in the Selected Item window no longer overlap with the important information in that window.
The tooltip for the skill queue in the NeoCom now continuously updates the remaining skill training time.
The name column in the overview now has a tooltip with detailed name information for that entry.
A number of changes have been made to the bracket list tooltip for overlapping brackets in space:
- The bracket list tooltip is no longer displayed for single brackets
- The logic for picking which brackets to include in the list has been greatly improved
- The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the list
- The list now has a maximum width limit
- The list background has a slight transparency applied to it
- An issue has been fixed that kept the list open after interacting with it
Fixes:
A number of hardcoded statistics strings in the starmap tooltips have been replaced with properly localized strings.
The indicator overlay on overview icons that you have targeted is no longer overlapped by the icon itself.
Fixed the anchoring position of the tooltips in the map browser (opened with F11).
This is not an exhaustive list of incoming fixes, nor the end of the tuning work. Moreover, we plan to expand and iterate on tooltips going forward.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
|

Traein Andedare
Center for Advanced Studies Gallente Federation
18
|
Posted - 2014.05.15 12:47:00 -
[531] - Quote
Darin Vanar wrote:They could give us gold, and we would complain it was too heavy.
I think the (F10) starmap tooltips, are great!
Finally, a way to see sec status, and the selected information for a system, together, in a truncated form?! Nice. Even the solar system names seem improved. Just overall, I'm getting a sense of more information from using the map.
The old 'contextual popup' was a nightmare because it could mistakenly grab your mouse into a huge list of stuff you readily had access to otherwise, and lock you there for a second or two, while all you wanted to do was rotate the map or select another nearby cluster.
Selecting a station, and telling me that it's a station, not so much. lol :)
But I don't mind them personally. An option to turn some of them off for older players, seems like a good idea though. I can see how they can feel to be 'too much' at a time. Maybe put them into groups and allow settings to turn some of them off or on.
Maybe even customize what information certain groups provide.
For example, the "Station is Station", tooltip, could be changed to give the name of the station, instead.
I wouldn't describe anything about this last patch gold except for the mouse prediction. Alot of these changes are making people pull their hair out and changes like these shouldn't have been pushed out without more feedback and a way to adjust the feature on release.
Overview with completely redundant information popups. Bad.
redundant Black boxes that popup in space and obscure your view. Bad
Anything that isn't eyestabbingly bad here is just a questionable facelift of what we had before
Gold aint here son prospect somewhere else
|

Oraac Ensor
School of Applied Knowledge Caldari State
478
|
Posted - 2014.05.15 12:55:00 -
[532] - Quote
TigerXtrm wrote:To those unsubbing over a this tiny little nuisance; you will not be missed  . . . 'cos you can't be seen behind the tooltips anyway. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
286
|
Posted - 2014.05.15 12:55:00 -
[533] - Quote
CCP Delegate Zero wrote:Much appreciated and detailed feedback Thank you very much. Looks like an excellent way forward. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
18
|
Posted - 2014.05.15 12:58:00 -
[534] - Quote
CCP Delegate Zero wrote:There's been some great feedback and we're working through a list of tweaks and fixes, with some to come to TQ very soon. First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks. Then there is the matter of pre-existing content that has not changed. An example of this is the solar system map. It hasn't changed. Feedback on how much that needs some love is welcome but it's not feedback on the last release. Other examples are many, many tooltips that were pre-existing but are now in a new format, with a different delay. This makes them more noticeable. Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure. To the list of things we will have ready to deploy very soon: UI tweaks:When you hover over brackets in space the full name and distance is displayed next to the bracket. The tooltip that explains the details of the icon associated with an overview entry is now displayed only when hovering over the icon in the overview. The tooltips for the buttons in the Selected Item window no longer overlap with the important information in that window. The tooltip for the skill queue in the NeoCom now continuously updates the remaining skill training time. The name column in the overview now has a tooltip with detailed name information for that entry. A number of changes have been made to the bracket list tooltip for overlapping brackets in space:
- The bracket list tooltip is no longer displayed for single brackets
- The logic for picking which brackets to include in the list has been greatly improved
- The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the list
- The list now has a maximum width limit
- The list background has a slight transparency applied to it
- An issue has been fixed that kept the list open after interacting with it
Fixes:A number of hardcoded statistics strings in the starmap tooltips have been replaced with properly localized strings. The indicator overlay on overview icons that you have targeted is no longer overlapped by the icon itself. Fixed the anchoring position of the tooltips in the map browser (opened with F11). This is not an exhaustive list of incoming fixes, nor the end of the tuning work. Moreover, we plan to expand and iterate on tooltips going forward. 1- great to hear some feedback from you, much apprieciated 2- what is a problem, at least for me, is that the tooltips are on a big box preventing us from clicking whatever is behind, making it more transparent doesn't solve the issue at all !!!! 3- another issue is the delay, to put it short, it should be customisable setting
all in all, you can't, on a new feature, insert a on/off option.....this means that said feature wasn't thought with this possibility, and with CCP history regarding that kind of feature, this is just astonishingly non-professional.
tldr; half baked update, then half backed pacth wich doesn't solve the #1 issue ppl have with said update => failure
conclusion: rollback to previous eve |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1887
|
Posted - 2014.05.15 13:00:00 -
[535] - Quote
Those fixes, tomorrow or Kronos? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Darin Vanar
Federal Navy Academy Gallente Federation
36
|
Posted - 2014.05.15 13:02:00 -
[536] - Quote
Traein Andedare wrote:Darin Vanar wrote:They could give us gold, and we would complain it was too heavy.
I think the (F10) starmap tooltips, are great!
Finally, a way to see sec status, and the selected information for a system, together, in a truncated form?! Nice. Even the solar system names seem improved. Just overall, I'm getting a sense of more information from using the map.
The old 'contextual popup' was a nightmare because it could mistakenly grab your mouse into a huge list of stuff you readily had access to otherwise, and lock you there for a second or two, while all you wanted to do was rotate the map or select another nearby cluster.
Selecting a station, and telling me that it's a station, not so much. lol :)
But I don't mind them personally. An option to turn some of them off for older players, seems like a good idea though. I can see how they can feel to be 'too much' at a time. Maybe put them into groups and allow settings to turn some of them off or on.
Maybe even customize what information certain groups provide.
For example, the "Station is Station", tooltip, could be changed to give the name of the station, instead. I wouldn't describe anything about this last patch gold except for the mouse prediction. Alot of these changes are making people pull their hair out and changes like these shouldn't have been pushed out without more feedback and a way to adjust the feature on release. Overview with completely redundant information popups. Bad. redundant Black boxes that popup in space and obscure your view. Bad Anything that isn't eyestabbingly bad here is just a questionable facelift of what we had before Gold aint here son prospect somewhere else
Did you check the map? I thought that was an improvement as well as the better contextual menus. |

Colman Dietmar
Red Federation RvB - RED Federation
46
|
Posted - 2014.05.15 13:05:00 -
[537] - Quote
CCP Delegate Zero wrote:When you hover over brackets in space the full name and distance is displayed next to the bracket.
Does this appear instantly, as it did before, or with the new delay?
The rest of the changes appear to be all good, one thing seems to be missing though: the tooltip with information on an item stack blocks the view of the rest of the inventory window. It could perhaps be moved on a side of the inventory window, since when working with inventory, the tooltip blocking something outside of it is not as bad as when it blocks the very window you're looking at.
Oh, and another thing that's missing, the space that tooltips take is too large due to the font size and sometimes formatting (a shortcut info adding a whole new line, most of which is empty, for example). |

Ralph King-Griffin
Var Foundation inc.
1476
|
Posted - 2014.05.15 13:07:00 -
[538] - Quote
Though I will say I am happy about the columns in the overview, thanks for the update. |

Jeremiah Saken
The Fall of Leviathan
43
|
Posted - 2014.05.15 13:14:00 -
[539] - Quote
CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
Forget about switch off, it was designed without such option. So as gate jumps.
Tooltip to Devs. UI is good when it can be modified to player needs ("User"). On/off on UI is a must.
Bacon tastes so much better when it's marinated in vegan tears.-á |

Oraac Ensor
School of Applied Knowledge Caldari State
481
|
Posted - 2014.05.15 13:32:00 -
[540] - Quote
CCP Delegate Zero wrote: The list background has a slight transparency applied to it
"Slight" doesn't cut it. Should be at least 50% or, better still, give us an option to adjust it to personal taste. You know, just like we can on our tv's and dvd recorders. The technology is out there - use it. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
200
|
Posted - 2014.05.15 13:32:00 -
[541] - Quote
CCP Delegate Zero wrote: Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure.
1. If an on/off switch is not on the table, then revert everything but the mouse prediction changes back and start over. Seriously. The gameplay of enough people has been so negatively affected that there is no other reasonable option.
2. The tweaks are fine, but, again, do not address the real problems with the bracket system. The real problem is that the new tooltip / bracket system has pushed players toward interacting with lists and taken away some of their ability to interact with space. (Here is an example: GÇ£The list background has a slight transparency applied to it.GÇ¥ That's nice, except that the problem with the list background is not just that it blocks my view, but that it is a giant box I am forced to interact with. When the list is up I cannot select or interact with objects behind itGÇöwhat I have to do is either spend time making it go away, or scroll down this cumbersome list of stuff I can plainly see in space. No one had a problem like this before the changes, but now PVPers, missioners, explorers, all types of players who interact with objects in space are negatively affected.
3. Also, nothing was said about redundant tooltips, but many of the examples have been pointed out of tooltips that are downright stupid. Here is my suggestion: assume your players know how to use a computer (they did, after all manage to get themselves logged in to eve, for instance). Next, for every tooltip, ask yourself: does this convey essential information which players would, at some point, search to find? I can assure you that 90% of your tooltips do not meet this qualification, and therefore should be removed or given an on/off switch or relegated to the tutorial or made highly discrete. Here is a concrete example for you: the tooltips that pop up when I mouse over a module, like a set of turrets, and show me the DPS and other statisticsGÇöessential information. Tooltips which pop up telling me I am mousing over a station, a star, a star gate, my cargo hold, etc., especially when that information is already displayedGÇönot essential or even helpful.
Finally, I've raised concerns about how these changes are going to help new players. I've argued that they will harm many new players, by overloading them with yet more information which demands their attention--a huge problem in eve which I thought CCP Rise addressed in his fanfest presentation where he said the plan was to move away from ~words everywhere~? Yet here we are, literally spreadsheets in space now. |

Sacu Shi
Apex Industries Lynchpin Greater Western Co-Prosperity Sphere
29
|
Posted - 2014.05.15 13:35:00 -
[542] - Quote
CCP Delegate Zero wrote:
...Moreover, we plan to expand and iterate on tooltips going forward.
Fixed that for you...
CCP Delegate Zero wrote:
...Moreover, we plan to expand and iterate on tooltips going forward DESPITE what you players want.
|

Sarka Bathory
Red Federation RvB - RED Federation
22
|
Posted - 2014.05.15 13:35:00 -
[543] - Quote
CCP Delegate Zero wrote: ....
Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple.
....
The list now has a maximum width limit
The list background has a slight transparency applied to it
Thanks for coming back to us! I am not 100% sure if I understand. For the first part, an "Off-switch / switch to old way of showing information in space" would be the single most important remedy. The content is there, has been there, that I understand. But you can not block this popup? Seriously? ...wow, hard to believe for a non-IT person...
For the second part, "the list" is the problem. O.K. it`s gonna be smaller and slightly transparent... sounds not exciting, not like a real solution to the problem, but hopefully your fixes will prove me wrong.....
If you go for implementing a delay to the popups in space, please make sure to make this adjustable, and allow a maximum delay of maybe 20 or 30 minutes. That could help to ease the pain. |

Alystyr Kurvora
Federated Terra.
0
|
Posted - 2014.05.15 13:40:00 -
[544] - Quote
Sven Viko VIkolander wrote: 1. If an on/off switch is not on the table, then revert everything but the mouse prediction changes back and start over. Seriously. The gameplay of enough people has been so negatively affected that there is no other reasonable option.
This.
I'd also like to add a suggestion to it - if we can't have an on/off switch, how about a toggle between old (original) and new (current) tooltips? Should be easy enough to implement if the old code wasn't totally destroyed by the "improvements". |

Ravcharas
Infinite Point Nulli Secunda
328
|
Posted - 2014.05.15 13:53:00 -
[545] - Quote
Tooltips that cannot be suppressed is, quite frankly, a damn pain. They're a great help in the beginning and I'm sure after some polish they should rightly be defaulted to on for a new account. But I'm not a new player. I know what the warp button does. You're just adding to the clutter and the chaos.
It's like having my first grade teacher following me around and each time I glance at the watch she jumps out in front of me to shout 'SHORT HAND TELLS THE HOURS HAPPY TO HELP!' |

Tyria Achronos
Valiant Variant
0
|
Posted - 2014.05.15 14:05:00 -
[546] - Quote
Ravcharas wrote:Tooltips that cannot be suppressed is, quite frankly, a damn pain. They're a great help in the beginning and I'm sure after some polish they should rightly be defaulted to on for a new account. But I'm not a new player. I know what the warp button does. You're just adding to the clutter and the chaos.
It's like having my first grade teacher following me around and each time I glance at the watch she jumps out in front of me to shout 'SHORT HAND TELLS THE HOURS HAPPY TO HELP!'
See, personally, I'd be fine with the tooltips if we could get a damned option to have it list names of things instead of their type, like in Alentene where I'm based, since there are two Alentene VII stations and all of my ships are only in one of them. I mean, is it too much to ask to not have to use the assets menu or wreck my GUI simply to find the station I'm based out of?
=====
Rant aside, I've not noticed anything grand or life-changing about the mouse prediction. Same old contextual menu that doesn't realise a heavy side movement, whether or not it moves into the range of another menu expander, doesn't mean "expand the menu since I touched a pixel". This whole update was frustrating, tbh...mostly due to the multiple stations per planet thing... |

Wotan1985
Fool Mental Junket
21
|
Posted - 2014.05.15 14:11:00 -
[547] - Quote
CCP Delegate Zero wrote:There's been some great feedback and we're working through a list of tweaks and fixes, with some to come to TQ very soon. First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks. Then there is the matter of pre-existing content that has not changed. An example of this is the solar system map. It hasn't changed. Feedback on how much that needs some love is welcome but it's not feedback on the last release. Other examples are many, many tooltips that were pre-existing but are now in a new format, with a different delay. This makes them more noticeable. Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure. To the list of things we will have ready to deploy very soon: UI tweaks:When you hover over brackets in space the full name and distance is displayed next to the bracket. The tooltip that explains the details of the icon associated with an overview entry is now displayed only when hovering over the icon in the overview. The tooltips for the buttons in the Selected Item window no longer overlap with the important information in that window. The tooltip for the skill queue in the NeoCom now continuously updates the remaining skill training time. The name column in the overview now has a tooltip with detailed name information for that entry. A number of changes have been made to the bracket list tooltip for overlapping brackets in space:
- The bracket list tooltip is no longer displayed for single brackets
- The logic for picking which brackets to include in the list has been greatly improved
- The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the list
- The list now has a maximum width limit
- The list background has a slight transparency applied to it
- An issue has been fixed that kept the list open after interacting with it
Fixes:A number of hardcoded statistics strings in the starmap tooltips have been replaced with properly localized strings. The indicator overlay on overview icons that you have targeted is no longer overlapped by the icon itself. Fixed the anchoring position of the tooltips in the map browser (opened with F11). This is not an exhaustive list of incoming fixes, nor the end of the tuning work. Moreover, we plan to expand and iterate on tooltips going forward. I'm a developer myself, and as advice out of my experience, roll back and do it again. Sorry, this is just awful, even the changes you want to do, it still will be pants. I know its hard for the dev / dev team which has done it, but no feedback will keep you on a track that no one wants. So keep it as positive meanings and filter out the rage posters here. Afterwards reflect and do it better and don't try to hotfix a broken feature. And to be honest I cannot believe that it is impossible to implement a simple switch combined with a checkbox where you can decide if you want the old code or the new code. Maybe through legacy code you need to implement it in different places, but its still not a problem. Well until this will be fixed I just will login, do some industry and log off again without undocking. Means no killmails for me . And in a game where I cannot do what I want I will loose interest in playing it.
As addition, when you have a checkbox you can evaluate if this feature is good enough or if the players are deactivating it. Currently I have the feeling that this gets a walking in stations 2.0. It is there, but no one uses it. |

Dong Orson
Screaming Hayabusa
13
|
Posted - 2014.05.15 14:11:00 -
[548] - Quote
So now hovering over a target in my overview tells me they are flying a "Frigate" instead of what corp or alliance they are in...So this is an upgrade how? Cause i already know that a merlin is a frigate. |

Lolita Troublemaker
Pator Tech School Minmatar Republic
59
|
Posted - 2014.05.15 14:15:00 -
[549] - Quote
Sven Viko VIkolander wrote:CCP Delegate Zero wrote: Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure.
1. If an on/off switch is not on the table, then revert everything but the mouse prediction changes back and start over. Seriously. The gameplay of enough people has been so negatively affected that there is no other reasonable option. 2. The tweaks are fine, but, again, do not address the real problems with the bracket system. The real problem is that the new tooltip / bracket system has pushed players toward interacting with lists and taken away some of their ability to interact with space. (Here is an example: GÇ£The list background has a slight transparency applied to it.GÇ¥ That's nice, except that the problem with the list background is not just that it blocks my view, but that it is a giant box I am forced to interact with. When the list is up I cannot select or interact with objects behind itGÇöwhat I have to do is either spend time making it go away, or scroll down this cumbersome list of stuff I can plainly see in space. No one had a problem like this before the changes, but now PVPers, missioners, explorers, all types of players who interact with objects in space are negatively affected. 3. Also, nothing was said about redundant tooltips, but many of the examples have been pointed out of tooltips that are downright stupid. Here is my suggestion: assume your players know how to use a computer (they did, after all manage to get themselves logged in to eve, for instance). Next, for every tooltip, ask yourself: does this convey essential information which players would, at some point, search to find? I can assure you that 90% of your tooltips do not meet this qualification, and therefore should be removed or given an on/off switch or relegated to the tutorial or made highly discrete. Here is a concrete example for you: the tooltips that pop up when I mouse over a module, like a set of turrets, and show me the DPS and other statisticsGÇöessential information. Tooltips which pop up telling me I am mousing over a station, a star, a star gate, my cargo hold, etc., especially when that information is already displayedGÇönot essential or even helpful. Finally, I've raised concerns about how these changes are going to help new players. I've argued that they will harm many new players, by overloading them with yet more information which demands their attention--a huge problem in eve which I thought CCP Rise addressed in his fanfest presentation where he said the plan was to move away from ~words everywhere~? Yet here we are, literally spreadsheets in space now.
CCP This really is the issue. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
53
|
Posted - 2014.05.15 14:16:00 -
[550] - Quote
CCP Delegate Zero wrote: First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks.
Which two weeks? Because even after this patch hit TQ, my test client still was using 100% of the old tooltips, which is why it was easy to see how much information i had lost due to your change. Now i really wish i would have taken some screen caps of the useful info that we no longer have easily available (but now have to dig through other methods to find the same USEFUL info)
Please tell us you are highly considering changing the 'content' of some of the tooltips. Or tell us how the info is easily available without eating more of our screen by adding MORE overview columns.
For example: Corp/Alliance tags when hovering over ships in overview Ownership tags when hovering over wrecks in overview Any useful info while hovering over, well, ANY item in the overview. Corps with offices in stations while looking at a system in the Star Map. (how can we get this info back, PLEASE!)
There have been many other instances of LOST info that was frequently utilized by players to make quick decisions. Why was this info deemed invalid and can you please put it back in. |

Arec Bardwin
1365
|
Posted - 2014.05.15 14:30:00 -
[551] - Quote
The tool tip window in space is absolutely horrible in highly cluttered situations. Having a huge scrollable window smack in the middle of the action? Who came up with this idea? |

Lisa Gentilette
The Scope Gallente Federation
25
|
Posted - 2014.05.15 14:37:00 -
[552] - Quote
Well, thanks for the update.
As per usual you're not listening to your player base, or only with half an ear determined to push this through for the only sake of a better understanding for new players.
It makes me wonder if the devs behind this have ever played any game that starts with a tutorial level to make the player largely aware of what is what and what does what and how 'A' interconnects with 'B'.
It's sometimes annoying because by now I know in most FPS games the 'W' button is to move forward, 'S' for backward and control for jump or crouch etc. The good thing is that once the tutorial level/phase has past you're (usually) no longer bothered with in your face tips that you know by now.
Why is it so hard to understand that most of your player base loathes being treated as if they are still in the tutorial phase?
Why can you not understand that all these tool tips popping up *everywhere* is immersion breaking?
You know what the best UI is? One that isn't in your face. You just made it worse and persist on keeping it here.
Why do you insist on pushing this through, no matter what, with slight alterations for the entire player base while this is by and large aimed at a better NPE?
Why can you not make this optional with options what tooltips a user likes to see where and when. I'm certain you can make this happen but you just won't, like the annoying scan when you pop-in a new system as it serves absofrigginglutly no purpose when you're (for example) moving stuff in a freighter from Amarr to Jita.
Why does CCP insist on implementing mandatory game chances that should be by any good design have options to be tweaked on a personal user based level?
Why is it so frikking hard for CCP to understand that choice is good? |

Penny Ernaga
The New Space Empire
19
|
Posted - 2014.05.15 14:37:00 -
[553] - Quote
Sven Viko VIkolander wrote: ..... 1. If an on/off switch is not on the table, then revert everything but the mouse prediction changes back and start over. Seriously. The gameplay of enough people has been so negatively affected that there is no other reasonable option.
2. The tweaks are fine, but, again, do not address the real problems with the bracket system. The real problem is that the new tooltip / bracket system has pushed players toward interacting with lists and taken away some of their ability to interact with space. ...... No one had a problem like this before the changes, but now PVPers, missioners, explorers, all types of players who interact with objects in space are negatively affected.
...... we are, literally spreadsheets in space now.
Dear developers, thanks for putting some thoughts on how to fix the mess. But please, listen to the man above. He has it to the point: no one wants to scroll through lists in space. Thats Excel, not EVE.
P.S.: quote from CCP Delegate Zero: "...Moreover, we plan to expand and iterate on tooltips going forward." Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware  |

Arec Bardwin
1366
|
Posted - 2014.05.15 14:43:00 -
[554] - Quote
Penny Ernaga wrote:Sven Viko VIkolander wrote: 2. The tweaks are fine, but, again, do not address the real problems with the bracket system. The real problem is that the new tooltip / bracket system has pushed players toward interacting with lists and taken away some of their ability to interact with space. ...... No one had a problem like this before the changes, but now PVPers, missioners, explorers, all types of players who interact with objects in space are negatively affected.
...... we are, literally spreadsheets in space now.
Dear developers, thanks for putting some thoughts on how to fix the mess. But please, listen to the man above. He has it to the point: no one wants to scroll through lists in space. Thats Excel, not EVE. THIS FFS! No scrollable lists in space!
|

Belt Scout
Thread Lockaholics Anonymous
416
|
Posted - 2014.05.15 15:07:00 -
[555] - Quote
Lisa Gentilette wrote:Well, thanks for the update.
As per usual you're not listening to your player base, or only with half an ear determined to push this through for the only sake of a better understanding for new players.
It makes me wonder if the devs behind this have ever played any game that starts with a tutorial level to make the player largely aware of what is what and what does what and how 'A' interconnects with 'B'.
It's sometimes annoying because by now I know in most FPS games the 'W' button is to move forward, 'S' for backward and control for jump or crouch etc. The good thing is that once the tutorial level/phase has past you're (usually) no longer bothered with in your face tips that you know by now.
Why is it so hard to understand that most of your player base loathes being treated as if they are still in the tutorial phase?
Why can you not understand that all these tool tips popping up *everywhere* is immersion breaking?
You know what the best UI is? One that isn't in your face. You just made it worse and persist on keeping it here.
Why do you insist on pushing this through, no matter what, with slight alterations for the entire player base while this is by and large aimed at a better NPE?
Why can you not make this optional with options what tooltips a user likes to see where and when. I'm certain you can make this happen but you just won't, like the annoying scan when you pop-in a new system as it serves absofrigginglutly no purpose when you're (for example) moving stuff in a freighter from Amarr to Jita.
Why does CCP insist on implementing mandatory game chances that should be by any good design have options to be tweaked on a personal user based level?
Why is it so frikking hard for CCP to understand that choice is good?
There's absolutely nothing that needs to be added to this post. Excellent job.
+1 like x 1000
.
EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |
|

CCP Delegate Zero
C C P C C P Alliance
146

|
Posted - 2014.05.15 15:16:00 -
[556] - Quote
Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward."  Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware 
While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat.
More of a promise.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
|

Daniras
Angry Mustellid
16
|
Posted - 2014.05.15 15:27:00 -
[557] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward."  Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware  While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat. More of a promise.
Its the nature of the game you help to develop I'm afraid. Puerile comments are going to be thrown at you when the player base does not like it.
But you must admit there are an abundance of literate posts explaining rationally why they dislike the latest iteration.
Personally I don't dislike all the new tool-tip features. But there needs to be a moderately high level of customization after the trial period ends.
The list when selecting fleet members is both a blessing and a curse. I find it easier to find fleet members but when I accidentally mouse over people it then delays any further actions.
It also is a hindrance ( for me anyway ) when selecting stacks of celestials, especially when pursuing someone as you lose any idea of the other celestial near to that stack.
Edit
So I can only hope that you put aside what looks to be some bitter feelings, in my opinion, and get cracking with some hotfixes soon to get the mood of the player base back in a more positive frame of mind. Feels like this is happening at a bad time in the mindset of the eve players |

Ivan Taredi
Royal Amarr Institute Amarr Empire
30
|
Posted - 2014.05.15 15:31:00 -
[558] - Quote
Daniras wrote: Its the nature of the game you help to develop I'm afraid. Puerile comments are going to be thrown at you when the player base does not like it.
But you must admit there are an abundance of literate posts explaining rationally why they dislike the latest iteration.
Personally I don't dislike all the new tool-tip features. But there needs to be a moderately high level of customization after the trial period ends.
The list when selecting fleet members is both a blessing and a curse. I find it easier to find fleet members but when I accidentally mouse over people it then delays any further actions.
It also is a hindrance ( for me anyway ) when selecting stacks of celestials, especially when pursuing someone as you lose any idea of the other celestial near to that stack.
Edit
So I can only hope that you put aside what looks to be some bitter feelings, in my opinion, and get cracking with some hotfixes soon to get the mood of the player base back in a more positive frame of mind. Feels like this is happening at a bad time in the mindset of the eve players
There are some good things about the tooltips, however not enough to outweigh the bad the way things stand currently. The way the tooltips mess with the loot spew is just foul and horrid. Tried that today... |

Penny Ernaga
The New Space Empire
20
|
Posted - 2014.05.15 15:42:00 -
[559] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward."  Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware  While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat. More of a promise.
CCP Delegate Zero, you did notice the smileys in my post, I assume/hope.
I don`t think any of my writing contains anything offensive, abusive, or the like - if it did land that way in your eyes, my apologies.
People give feedback because they care - like I do. Do I have to be all dead serious, sober, and without any emotions behind? That would be pretty strange, it`s a game we`re talking about. |

Oraac Ensor
School of Applied Knowledge Caldari State
481
|
Posted - 2014.05.15 15:43:00 -
[560] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward."  Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware  While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat. More of a promise. This sort of hostility to players does you no credit.
In fact, I would go so far as to say it should be a sacking offence in your employment contract. |

Doc Fury
Furious Enterprises
5774
|
Posted - 2014.05.15 15:48:00 -
[561] - Quote
CCP Delegate Zero wrote:stuff
There's a distinct lack of an "off" switch mentioned in your reply. Shame on you for not addressing it at all.
It seems you guys have selective reading comprehension or you simply don't give a toss what your customers think even when they are almost unanimously telling you they expect to be able to turn this OFF.
Is this the kind of development process we can continue to expect from CCP's new "improved" development cycle? The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Thak Dallocort
Null Corporation
0
|
Posted - 2014.05.15 16:08:00 -
[562] - Quote
I have not explored all of the GUI changes fully to determine if most are good or bad but for exploration of Data/Relic sites it is definitely not for the best in the change. It's challenging enough to hover over and determine which containers are the ones to grab and with the change, the solid based label totally obscures any other container beneath the label that pops up requiring you to go somewhere else on the screen and come back hoping not to pop up the wrong label of the container that is still right next to the one that is unknown.
This needs to be investigated a bit more thoroughly.
Maybe a setting to allow an offset distance by the user would be nice. That way someone could set the distance to their desired level. The offset could be supplemented with a line that extends to the description box so the user at least knows which item is being referenced.
Personally a placeable information console like segment that would list the last object hovered over with a setting for the amount of detail the user wants would be nice. One would hover over an object and the info screen would update dynamically with text only related information such as item, name, etc.
The effort to improve the UI is greatly appreciated but some of this last update was a swing and miss having read some of the above posts.
|

Oraac Ensor
School of Applied Knowledge Caldari State
482
|
Posted - 2014.05.15 16:08:00 -
[563] - Quote
Doc Fury wrote:CCP Delegate Zero wrote:stuff
There's a distinct lack of an "off" switch mentioned in your reply. Shame on you for not addressing it at all. It seems you guys have selective reading comprehension or you simply don't give a toss what your customers think even when they are almost unanimously telling you they expect to be able to turn this OFF. Is this the kind of development process we can continue to expect from CCP's new "improved" development cycle? Well he did mention it, but in a distinctly unsatisfactory manner:CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. |
|

CCP Delegate Zero
C C P C C P Alliance
146

|
Posted - 2014.05.15 16:18:00 -
[564] - Quote
Penny Ernaga wrote: CCP Delegate Zero, you did notice the smileys in my post, I assume/hope.
I don`t think any of my writing contains anything offensive, abusive, or the like - if it did land that way in your eyes, my apologies.
People give feedback because they care - like I do. Do I have to be all dead serious, sober, and without any emotions behind? That would be pretty strange, it`s a game we`re talking about.
Sure. A sense of humour is very important. I actually appreciated yours.
That aside, a couple of questions were asked about the timing of the most pressing tweaks and fixes: the answer is that we are looking to release the initial set in terms of days. We're certainly not constrained to wait for Kronos.
The current list is in my earlier post.
CCP Delegate Zero | Game Designer | @CCPDelegateZero |
|

Eurynome Mangeiri
Pator Tech School Minmatar Republic
22
|
Posted - 2014.05.15 16:19:00 -
[565] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward."  Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware  While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat. More of a promise. sorry, but:
1- you delivered something wich is.....how to phrase it politely....only good for the dumpster 2- you "promise" to iterate on it
== threat
you shall understand that when ppl tell you, during 30 pages over 48h that a feature is BAD, and need either to be rolled back or an ON/OFF switch, something is WRONG and BAD with said feature.
i know you WILL again push that in our throat, thus YOU (understand CCP, not specifically you as a person) are the only one responsible for all the anger.
now there is one easy way to solve this: rollback to previous eve release. simple
those tooltips are deterrent to the basic game-play of EVE wich is space combat, the tooltips make this IMPOSSIBLE.
there is no negotiation here it SHALL go, put it back on SISI (although i, like apparently everyone else, didn't saw it EVER on SISI), and work on it again, THEN once the major issues are solved, go on TQ
you did this for unified inventory, odyssey exploration, jump animation, will you EVER learn from your mistakes?
when developing such things, there are 2 mandatory steps:
1- customer shall be able to enable / disable feature 2- feature shall be properly tested
you failed at BOTH.
either you are clearly lacking competences, or you did it on purpose...;don't really know which one is worst, but given the updates, i'd say it was done on purpose, wich is INSULTING your players |

Thak Dallocort
Null Corporation
0
|
Posted - 2014.05.15 16:29:00 -
[566] - Quote
Thak Dallocort wrote:I have not explored all of the GUI changes fully to determine if most are good or bad but for exploration of Data/Relic sites it is definitely not for the best in the change. It's challenging enough to hover over and determine which containers are the ones to grab and with the change, the solid based label totally obscures any other container beneath the label that pops up requiring you to go somewhere else on the screen and come back hoping not to pop up the wrong label of the container that is still right next to the one that is unknown.
This needs to be investigated a bit more thoroughly.
Maybe a setting to allow an offset distance by the user would be nice. That way someone could set the distance to their desired level. The offset could be supplemented with a line that extends to the description box so the user at least knows which item is being referenced.
Personally a placeable information console like segment that would list the last object hovered over with a setting for the amount of detail the user wants would be nice. One would hover over an object and the info screen would update dynamically with text only related information such as item, name, etc.
The effort to improve the UI is greatly appreciated but some of this last update was a swing and miss having read some of the above posts.
As an additional thought.
In a placeable information console, you could also place a details button that would bring up the full information page of any said item. That way the brief description console wouldn't be cluttered with the details that is normally found in the full information console. |

Torgeir Hekard
I MYSELF AND ME
32
|
Posted - 2014.05.15 16:32:00 -
[567] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote: CCP Delegate Zero, you did notice the smileys in my post, I assume/hope.
I don`t think any of my writing contains anything offensive, abusive, or the like - if it did land that way in your eyes, my apologies.
People give feedback because they care - like I do. Do I have to be all dead serious, sober, and without any emotions behind? That would be pretty strange, it`s a game we`re talking about.
Sure. A sense of humour is very important. I actually appreciated yours. That aside, a couple of questions were asked about the timing of the most pressing tweaks and fixes: the answer is that we are looking to release the initial set in terms of days. We're certainly not constrained to wait for Kronos. The current list is in my earlier post. If you are going to iterate on this wonderful feature, please at least consider to make the new tooltips be button-triggered at least regarding brackets with the old system default. Because new tooltips are downright harmful on brackets, and there's no amount of features that can make them bearable. They are like a stick blocking a steering wheel. You can make it pink and plushi, but it's still blocking the friggin steering wheel. |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
47
|
Posted - 2014.05.15 16:36:00 -
[568] - Quote
You'd have thought that the company responsible for the boot.ini fiasco (probably the worse deployment bug in the entire history of games software development), Incana and Monoclegate would have learnt at least one or two things in the area of deployment testing and listening to your customers.
However, it's a testament to CPP's terrible reputation for ignoring their customers that I for one am not in the slightest bit surprised to see them turn a deaf ear to the truth that they canot take, namely that the new tooltips (especially the ones in space and on the overview) are absolutely shocking, in some cases game breaking, and no one wants them.
It's also a testament to their reputation for atrocious QA and deployment testing that the tooltips in space which show your corp/alliance ticker (e.g. wrecks) are malformed and have one of the square brackets that's supposed to surround the ticker at the wrong end of the tooltip. It's downright laughable, I test my own company internal only software better than these jokers test crap they release to tens of thousands of paying customers.
I only resubbed a month ago after a 3 year break. But when I saw how CCP treated the players over the forced on scanner overlay I was already in two minds as to whether to stay. Compound that with this slap in the face, an upcoming summer expansion that has almost no content and a change to monthly releases of what's certain to be untested dross and I can't see me sticking around for long.
Never mind, plenty of other good sci-fi games coming out this year. |

Clean Protagonist
Minmatar War Orphans Fund
3
|
Posted - 2014.05.15 16:37:00 -
[569] - Quote
My main issue with the tooltips, especially the overview tooltips, is that the vast majority of them present no information. Like you hover over the sun. The overview says "this is the sun".
Hover over a stargate. The overview says "this is a stargate." There is no additional information in the tooltips.
Also, when I hover over a ship on the overview, instead of telling me what corp and alliance the ship is from, it just tells me what kind of ship it is, which is already on the overview. |

Mag's
the united
17230
|
Posted - 2014.05.15 16:43:00 -
[570] - Quote
I'd like to be able to disable the tooltips please. I'm amazed you think I want or need them after ten years of play.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Doc Fury
Furious Enterprises
5777
|
Posted - 2014.05.15 16:46:00 -
[571] - Quote
Oraac Ensor wrote:Doc Fury wrote:CCP Delegate Zero wrote:stuff
There's a distinct lack of an "off" switch mentioned in your reply. Shame on you for not addressing it at all. It seems you guys have selective reading comprehension or you simply don't give a toss what your customers think even when they are almost unanimously telling you they expect to be able to turn this OFF. Is this the kind of development process we can continue to expect from CCP's new "improved" development cycle? Well he did mention it, but in a distinctly unsatisfactory manner: CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
Thanks for that, my eyes are failing me it seems. Guess I should just go outside and give-up on this.
Sadly, CCP has not learned anything the last few years. They don't seem to grasp that giving customers options is a good thing even when it may bruise a few egos a bit, this is especially troubling when those same customers are demanding choice. The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Guth'Alak
EVE University Ivy League
3
|
Posted - 2014.05.15 16:57:00 -
[572] - Quote
PLEASE just change it back to the way it was? im an explorer and all i do are relic/date sites. they are just not fun anymore with the new tooltips. i dont even wanna leave the station until its fixed.  |

Jihada Omanid
Black Core Federation Black Core Alliance
1
|
Posted - 2014.05.15 16:58:00 -
[573] - Quote
As I and others stated before and especially a problem when trying to get the cans in explorer sites:
tooltips are on a big box preventing us from clicking whatever is behind
                  |

Mag's
the united
17230
|
Posted - 2014.05.15 17:00:00 -
[574] - Quote
Doc Fury wrote:Oraac Ensor wrote:Doc Fury wrote:CCP Delegate Zero wrote:stuff
There's a distinct lack of an "off" switch mentioned in your reply. Shame on you for not addressing it at all. It seems you guys have selective reading comprehension or you simply don't give a toss what your customers think even when they are almost unanimously telling you they expect to be able to turn this OFF. Is this the kind of development process we can continue to expect from CCP's new "improved" development cycle? Well he did mention it, but in a distinctly unsatisfactory manner: CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. Thanks for that, my eyes are failing me it seems. Guess I should just go outside and give-up on this. Sadly, CCP has not learned anything the last few years. They don't seem to grasp that giving customers options is a good thing even when it may bruise a few egos a bit, this is especially troubling when those same customers are demanding choice. Well damn it then. I'm off to start placing post it notes all around the house.
This is a door, it leads to the kitchen.
This is a door handle, press it to open the door to the kitchen.
This is the kitchen....... etc etc.
Then I'll let you know what my wife and kids think of my idea and just how long it lasts.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
2
|
Posted - 2014.05.15 17:11:00 -
[575] - Quote
I'm wondering why there is no option to turn it off??!! You make something which some of the ppl and skilled players don't like. it's normal to have options to turn it off and on.
In this point of view why the hell you made an Audio Enabled select button???? For what? to turn off/on music?! Just remove it |

Rommiee
Mercury Inc.
730
|
Posted - 2014.05.15 17:38:00 -
[576] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward."  Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware  While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat. More of a promise.
LOL awesome response.
By refusing to revert these changes and then making a comment like that, you are really alienating the player base. Good job.
With that attitude, you are obviously not going to be leaving CCP for a better job like the other Devs recently. So we are stuck with you and your mates with the same outlook. Awesome future CCP has. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1888
|
Posted - 2014.05.15 17:44:00 -
[577] - Quote
CCP Delegate Zero wrote:we are looking to release the initial set in terms of days. We're certainly not constrained to wait for Kronos.
Days... So Tuesday, 20th of May? Tomorrow would be a "day" and it's Friday and who releases anything on Monday... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Kaarous Aldurald
ROC Deep Space The ROC
6193
|
Posted - 2014.05.15 17:53:00 -
[578] - Quote
So if an option to turn this off is not in the cards, you need to rollback the entire thing.
Because these are so intrusive, so clunky, and so onmipresent now that it inhibits gameplay in more than a few ways.
And how it got released to TQ I will never know. So please, roll it back, take it back the drawing board. The vast majority of your players do NOT need this kind of heavy handed tooltip stuff, so it needs to be rethought. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
4
|
Posted - 2014.05.15 17:58:00 -
[579] - Quote
I have another crappy idea with the tooltips
when you are in space and point some mate on the gate let say with crow. To be more easy for the new players of course and to have moooarrr info just show:
Crow-->Market datails--->skill you need--->ammo you need--->some fitings --->pilot info--->bio-->link to the kb--->how many time he goes to the WC--->corp--->aliance--->home system--->route the home system--->shorter way to the home system---->how many station have this system...............................
and all this min. in 1000 tooltips!!! and of course if you have a monitor less then 22 inches you must include the options to scrolling everywhere in space just be "more informed"
|

Alternative Splicing
Center for Advanced Studies Gallente Federation
31
|
Posted - 2014.05.15 18:06:00 -
[580] - Quote
CCP Delegate Zero wrote:Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
Okay. Clearly we believe different things when it comes to the word 'iteration'. Somehow, I was under the working impression that part of iteration meant gathering feedback from the people who play the game and using that to make the feature better. Selection bias anyone? You don't seem too open to popular or negative feedback here, yet that is essential to iteration. If iteration just means a slower, inexorable, release of features people do not want or like, then that's really not what was described during the fanfest presentations. So basically, not only can most of that not be taken at face value, neither can your claims be. The biggest problem here is that the vast majority is being ignored. Furthermore, you seem adamant about it, when that is counter-intuitive to a real evolutionary iterative process - out with the bad, in with the good. Where is the iteration we were promised, cause I am having a hard time finding it. Why do you even have a forum for feedback if you don't actually listen to any of it?
I want to log in and use the same UI as I did last week. The fact that I can't is irritating, the fact that you don't seem to want to listen to the vast majority who want the same thing is far worse. |

Meytal
School of Applied Knowledge Caldari State
394
|
Posted - 2014.05.15 18:32:00 -
[581] - Quote
There are parts of this that are great, such as clusters of items that now pop up a list from which you can select actions to perform on the one you want, useful for navigating dense clusters of POS mods, for example.
However there are parts of this that are annoying, and sadly I'm finding more annoying aspects of this change than I'm finding positives. The two most annoying things for me are:
1) Hovering over a truncated column entry in the overview no longer expands the truncated text; instead, it displays the new tooltip for that type of item. Previously I could hover over an item and click the right one after reading the expanded text instead of now requiring multiple clicks and potential mistakes. For example, "Jita IV Moon 4 Caldari Navy Assembly" vs "Jita IV Moon 4 Caldari Business whatever" only displays "Station" now instead of the name, depending on the width of that column.
2) The delay between showing and removing the tooltips are more twitch than a Quake gamer still awake after 72 hours of caffeine and sugar induced hyper-awareness. The rapid, almost flashing, tooltip graphics demand constant attention from your eyes, distracting from anything that might be happening that is important. If the tooltip graphics were any larger, they might run the risk of inducing seizures in particularly sensitive people.
I suppose that including the truncated text in the tooltip could partially restore previous functionality that was lost with this change. If you do this, please take care to be location-aware and include the correct column's information.
If we could have a way to modify the tooltip delay, we could reduce the distraction associated with #2. This may be sufficient for many.
For others who truly are displeased with the new change -- and some will be -- an option to disable them completely would be welcomed. It would be even better to have a slightly more granular enable/disable option, as the weapon/module tooltips that were introduced long before this most recent change were very helpful.
More preferred would be to have a "New Player" setting and a "Minimal" setting, in addition to a "Disabled" setting. The current implementation would be the New Player setting, as it does greatly aid new players as they're getting used to the nomenclature of the game.
The implementation present immediately before this change would be the Minimal setting. It has some useful information, but doesn't clutter every inch of the screen with tooltips.
Then the Disabled setting is self explanatory. No tooltips, no weapon information popups, nothing. |

Ivan Taredi
Royal Amarr Institute Amarr Empire
31
|
Posted - 2014.05.15 18:35:00 -
[582] - Quote
Meytal wrote:There are parts of this that are great, such as clusters of items that now pop up a list from which you can select actions to perform on the one you want, useful for navigating dense clusters of POS mods, for example.
However there are parts of this that are annoying, and sadly I'm finding more annoying aspects of this change than I'm finding positives. The two most annoying things for me are:
1) Hovering over a truncated column entry in the overview no longer expands the truncated text; instead, it displays the new tooltip for that type of item. Previously I could hover over an item and click the right one after reading the expanded text instead of now requiring multiple clicks and potential mistakes. For example, "Jita IV Moon 4 Caldari Navy Assembly" vs "Jita IV Moon 4 Caldari Business whatever" only displays "Station" now instead of the name, depending on the width of that column.
2) The delay between showing and removing the tooltips are more twitch than a Quake gamer still awake after 72 hours of caffeine and sugar induced hyper-awareness. The rapid, almost flashing, tooltip graphics demand constant attention from your eyes, distracting from anything that might be happening that is important. If the tooltip graphics were any larger, they might run the risk of inducing seizures in particularly sensitive people.
I suppose that including the truncated text in the tooltip could partially restore previous functionality that was lost with this change. If you do this, please take care to be location-aware and include the correct column's information.
If we could have a way to modify the tooltip delay, we could reduce the distraction associated with #2. This may be sufficient for many.
For others who truly are displeased with the new change -- and some will be -- an option to disable them completely would be welcomed. It would be even better to have a slightly more granular enable/disable option, as the weapon/module tooltips that were introduced long before this most recent change were very helpful.
More preferred would be to have a "New Player" setting and a "Minimal" setting, in addition to a "Disabled" setting. The current implementation would be the New Player setting, as it does greatly aid new players as they're getting used to the nomenclature of the game.
The implementation present immediately before this change would be the Minimal setting. It has some useful information, but doesn't clutter every inch of the screen with tooltips.
Then the Disabled setting is self explanatory. No tooltips, no weapon information popups, nothing.
The weapon/module info popups can already be disabled if you wish (note: NOT the shield/armor/hull block that pops up) You can even hide passive modules.
|

Meytal
School of Applied Knowledge Caldari State
394
|
Posted - 2014.05.15 18:39:00 -
[583] - Quote
Ivan Taredi wrote:Meytal wrote:More preferred would be to have a "New Player" setting and a "Minimal" setting, in addition to a "Disabled" setting. The current implementation would be the New Player setting, as it does greatly aid new players as they're getting used to the nomenclature of the game.
The implementation present immediately before this change would be the Minimal setting. It has some useful information, but doesn't clutter every inch of the screen with tooltips.
Then the Disabled setting is self explanatory. No tooltips, no weapon information popups, nothing. The weapon/module info popups can already be disabled if you wish (note: NOT the shield/armor/hull block that pops up) You can even hide passive modules. I would actually use the minimal setting, were this suggestion implemented. I do like the weapon/module popups, but in general not most of the other tooltip/popups. |

Masao Kurata
Z List
51
|
Posted - 2014.05.15 18:48:00 -
[584] - Quote
The disambiguation tooltip is a great improvement to my quality of life although the delay in it popping up varies quite a lot for no apparent reason, you should look into that. The solar system map is still using the old style and needs to be converted to the new system, it is a pain when probing or doing anything else with the solar system view for that matter. |

Elise Randolph
Habitual Euthanasia Pandemic Legion
1218
|
Posted - 2014.05.15 18:55:00 -
[585] - Quote
So some tooltips are great and super helpful to new players. However, when selecting an item from space right now the tooltip pops up. When a system is TiDi'd, the tooltip is also under TiDi. This means that selecting a target (bad guy ship/drone/etc) from space becomes hilariously difficult.
Will bracket tool-tip logic and the other changes sufficiently address this? ~ |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
71
|
Posted - 2014.05.15 18:57:00 -
[586] - Quote
LOL
an "OFF-Switch" is no option...
First Time I'm glad about something from Microsoft...
Cause even in Windoz I CAN switch all Bubble/Balloon whatever popup Tolltipps : OFF
 |

Zip Slings
Southern Cross Incorporated Flying Dangerous
42
|
Posted - 2014.05.15 19:17:00 -
[587] - Quote
This new list of items when scrolling over a group in space has potential, but it needs to be faster and more persistent. What I mean by that is when I scroll over a cluster I need the group to pop up instantly and I need the list to persist long enough to get my mouse on it and it needs to persist until I move my mouse off of it. Right now you can be hovering over an item in the list and the list can disappear.
After reading the comments of other this seems to be a very play-style dependent concern. The ability to customize the features I listed above would be comprehensive in my experience. |

Kaarous Aldurald
ROC Deep Space The ROC
6205
|
Posted - 2014.05.15 19:19:00 -
[588] - Quote
Zip Slings wrote:This new list of items when scrolling over a group in space has potential, but it needs to be faster and more persistent. What I mean by that is when I scroll over a cluster I need the group to pop up instantly and I need the list to persist long enough to get my mouse on it and it needs to persist until I move my mouse off of it. Right now you can be hovering over an item in the list and the list can disappear.
After reading the comments of other this seems to be a very play-style dependent concern. The ability to customize the features I listed above would be comprehensive in my experience.
I imagine it would be very playstyle dependent.
I, for example, want it gone with a seething hate. And I want it replaced with the previous iteration. The in space groups tooltip is one of the most egregiously bad ones, if you ask me. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Sarka Bathory
Red Federation RvB - RED Federation
24
|
Posted - 2014.05.15 19:36:00 -
[589] - Quote
I start to get lost on this whole tooltip-debacle... and therefore I need to get some answers. Please developers, I am sure you can help.
And this is not meant as an offense, and I am very well aware that the last two days may not have been the easiest in your professional life. And I do have compassion for you, since you are surely not the sole responsibles for the decision on this - let`s say "unlucky" - approach with the tooltips.
> I was getting from your last post on the actions you plan to take: the "ON/OFF" switch is high effort to realize. O.K. But that means, it is possible, right?
You guys at CCP are putting a lot of effort into bringing new features to us, and most of them everybody likes and appreciates - but a new paintjob, a faction frig, a cool deployable, a revamp of skills & other stuff, whilst great, are not a "make or break" for the game experience. The tooltips, resp. the popups/lists in space, are a "make or brake". Why not put the effort there instead?
> If it is -for whatever reason- technically impossible to do the "ON/OFF" switch, what prevents you from going back to the working solution as off last week? Are those popup windows the "hobby horse" of one of your top managers? Is there a strategic decision taken to switch the target group for EVE from adults to boys age 5-10? What is it that prevents you from even taking this easy fix into consideration?
This is not a rhetorical question! This is to find out if it even makes sense to provide feedback. If there is an insurmountable barrier to fix the core problem of those tooltips (popups in space), please just let us know. It could save us all some time. |

Franky Saken
Mafia Redux
42
|
Posted - 2014.05.15 19:40:00 -
[590] - Quote
Still nothing about the delays or at least making those configurable.
Nothing about the tooltips showing up at random delays, I frapsed my client and it shows up at different delays for lists with more content.
Nothing about blocking other brackets behind the list which now takes even longer than before as I have to wait for both the current timeout to go away and then for the new one to show up and then possible scroll down to the right thing.
Nothing about the increased amount of mouse movement (nevermind adding in the scroll wheel which is terribly slow to handle) which just makes it mechanically harder (more actions) to select the same bracket as before.
For inventory, modules, and stuff this is a huge improvement, nice styling, but for in-space work it's terrible in its current incarnation. |

gascanu
Bearing Srl.
124
|
Posted - 2014.05.15 20:05:00 -
[591] - Quote
WHEN are we going to get the OFF switch??? not if, when! you guys really want to shove this "stuff" down our throats?
are you ready for another of the " we will speak with our wallet" thingy?
do you really want to go there again? |

Drogan Antollare
Another Elite PvP Corp That Kills Stuff
5
|
Posted - 2014.05.15 20:09:00 -
[592] - Quote
Sarka Bathory wrote: Are those popup windows the "hobby horse" of one of your top managers? Is there a strategic decision taken to switch the target group for EVE from adults to boys age 5-10? What is it that prevents you from even taking this easy fix into consideration?
its called "dumbing down computer games" , its a new trend and can be found in ALOT of games lately. SHAME
I would use the minimal setting aswell (from the previous solution few post above ) |

Thak Dallocort
Null Corporation
0
|
Posted - 2014.05.15 20:13:00 -
[593] - Quote
Drogan Antollare wrote:Sarka Bathory wrote: Are those popup windows the "hobby horse" of one of your top managers? Is there a strategic decision taken to switch the target group for EVE from adults to boys age 5-10? What is it that prevents you from even taking this easy fix into consideration?
its called "dumbing down computer games" , its a new trend and can be found in ALOT of games lately. SHAME I would use the minimal setting aswell (from the previous solution few post above )
Maybe its a part of the 'Leave No Child Behind'/'Common Core" initiative? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
7
|
Posted - 2014.05.15 20:15:00 -
[594] - Quote
this is 30th page of the the tread!
IT'S CLEAR THAT PPL WANT TURN OFF/ON SWITCH!
So DEV team will now do it! or reverse the patch
Their is no option they can or not!
it's simple. So give to your customers (which are paying your salary) what they want!! |

Celise Katelo
State War Academy Caldari State
0
|
Posted - 2014.05.15 21:19:00 -
[595] - Quote
A option to turn off tool tips would be a good idea. Since they truly do clutter up the screen.
Kind regards Celise Katelo
[insert tool tip] [Error] = Cookies  |

Cultural Enrichment
Jenkem Puffing Association
41
|
Posted - 2014.05.15 21:22:00 -
[596] - Quote
The tooltip of the skill queue used to auto-update while it was displayed, allowing us to quickly check if the skill was training (seconds ticking = good, seconds still = bad). This is no longer the case and even if the current skill is training, the tooltip will only show the time remaining when the tooltip was opened.
It's a small thing, but a slight annoyance. |

Drizzd
Eagle Construction Worx
3
|
Posted - 2014.05.15 21:41:00 -
[597] - Quote
I'm really astonished ... CCP - you run this game for over 10 years now - but you didnt learn a SINGLE thing from your player base.
If people tell you "it wasnt on the test server" - then I tent to believe the players who tested it - and it certainly wouldnt be the first change which got pushed through without proper testing while you insisted on "it was on the testservers" while in truth it wasnt.
those tooltips and especially the background-filling boxes are a PAIN - make them go away FAST or at least give me a switch
if you dont need money from your players please continue your course of action - else you should overthink your actions towards YOUR INCOME BASE
|

Tippia
Sunshine and Lollipops
21738
|
Posted - 2014.05.15 21:45:00 -
[598] - Quote
CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. So make it one. I'm not kidding here. If there is one thing this thread should have communicated to you it is this: if the tool tips continue to exist in their current form, an on-off switch is a must.
It is also by far the more simple solution compared to the only other option: to make the tool tip exist behind all other UI elements so those elements can be interacted with without triggering anything in the tool tip.
Quote:To the list of things we will have ready to deploy very soon: That's a nice list. It does not seem to address the core problem with the tool tips, though: that they impede use of the UI. They slow the player down; they cover up critically important interaction spots; and they often offer redundant or confusing information that just creates information overflow. They do the exact opposite of what they're supposed to do GÇö instead of making the UI easier to use, they make it harder.
A slight increase in transparency does not fix the issue of the box blocking your view, because it's not just important to see what's behind the box GÇö we also have to be able to interact with it. Since the tool boxes currently seem to expand to fit what activated them, with a very generous max size, they end up taking up far more space than they need to.
The timer issue is in many cases just a problem of information being moved to tool tips when it was previously immediately available. This is also a bad solution, and it reeks of Hollywood:itis. Fancy UI lint looks good in movies but is horrid to work with. The space-portion of EVE is still a time-critical game so waiting for the UI to spit out crucial information is an absolute no-no, no matter how pretty it may look. Information must be immediate and we must be able to filter it to fit our use cases. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

PotatoOverdose
Handsome Millionaire Playboys
1786
|
Posted - 2014.05.15 21:56:00 -
[599] - Quote
The new tool tips have impeded my ability to do routine tasks such as docking to a station and warping to a specific celestial in a tightly grouped set of brackets, often increasing the time to do such routine tasks by many seconds/clicks. Further, they have hindered my ability to target specific ships via brackets in certain situations in pvp.
While I understand and support the desire to improve the UI, the new tooltips have decreased the quality of my gameplay experience. Please include an option to disable them. |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
1
|
Posted - 2014.05.15 22:17:00 -
[600] - Quote
What beautiful black boxes covering up the amazing graphics of the game.
So i can see infomation about what i hover my mouse over very nice. Shame that i can't see anything else on the screen beyond a black box.
Also mirroring the fact that the grouping of options in space is not very good and again while trying to align i can't see where in space other objects are because of guess what a even bigger black box. Transparency would help but to be honest a option to revert to the old UI or more options for the user to customize their experience instead of a forced dumbing down of our own thought |

Jayem See
CTRL-Q Iron Oxide.
2650
|
Posted - 2014.05.15 22:34:00 -
[601] - Quote
"We understand that things are a bit **** at the moment. What we are going to do is try and polish this turd until it is mildly acceptable.
Hopefully you will all be quiet after that. Just because something is less functional than before, does not mean that we can't introduce it. Until you realise this we will continue to push out faulty patches without any customisation options.
Jesus, what is wrong with you people."
PS. "Now you get 10 patches a year to endure this.....HAHAHA."
Seriously - just code ON/OFF switches for new UI features - we aren't asking too much. Aaaaaaand relax. |

Little Chubby
Atrocity.
19
|
Posted - 2014.05.15 23:20:00 -
[602] - Quote
Honestly? Most of the tooltips are great, so long as they can be changed to be customized as to delay and transparency. Cool. Everyone loves information.
But for the love of all that is holy, remove the goddamn giant scrollblock of death. Making it easier to see through doesn't cut it when it's in the way of what you need to click on.
An obstructive scroll list that prevents you from clicking what is behind it is wholly unwanted and objectively damaging to the game. If you've every tried to manual pilot in a fight or similar, you'd know this and see that it's making the game unplayable for many people. Some people like information, I've seen NOBODY like the brick of death. Remove it, or at least give it a 5-10 second delay by default. If somebody wants to see that list, they'll hover it for that long, else the old system works in actual gameplay far, far better in every situation. |

Tippia
Sunshine and Lollipops
21745
|
Posted - 2014.05.15 23:36:00 -
[603] - Quote
Little Chubby wrote:brick of death This is the correct nomenclature. The whole GÇ£tool tipGÇ¥ thing is just an expression of wishful thinking.
GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Sumarx
Interstellar eXodus Advent of Fate
1
|
Posted - 2014.05.15 23:50:00 -
[604] - Quote
The Past Patch Should be called the Black Plague Patch as its Slowly Killing your Game! As a Veteran player you guys have made mistakes and the only way to shine again is to fix the problem. You once decided to take out ship spinning, last I looked that went over well and your player base was happy to get it back. Its the small things we all grow accustom to. Like the Jove like to say If its not Broke don't fix it !!! |

Kaarous Aldurald
ROC Deep Space The ROC
6216
|
Posted - 2014.05.16 00:00:00 -
[605] - Quote
It is not hyperbole to say that I basically cannot play the game anymore.
Not for lack of desire, either. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

PotatoOverdose
Handsome Millionaire Playboys
1789
|
Posted - 2014.05.16 00:45:00 -
[606] - Quote
Would it be possible to bundle AdBlock Plus with the next eve client so that the user base has the option to block annoying popups? |

Belt Scout
Thread Lockaholics Anonymous
419
|
Posted - 2014.05.16 00:47:00 -
[607] - Quote
It occurred me earlier while trying to work my way around the involuntary spamtips in space. There is a great way for CCP to keep them, modify them, love them hug them hold them close, or whatever they want to do with them. My way would keep them away from us that don't need them, but make them instantly available to a newbro pilot that needs to know something.
Ready?
Here it comes.
The simple solution is;
PUT THEM IN THE SHOW INFO PANEL OF THE RADIAL MENU. Make them a 'drag out' selection of that panel much like the way dragging the pointer out of 'keep at range', 'orbit', etc changes the value as you move the mouse pointer away from center.
It's a perfect fix. You can do it for every single tooltip in the game. You wont have to tweak timings, transparency, the hang time before it disappears, nothing. Just move the trigger to the radial menu and problem solved. The radial menu ALREADY has the features we want for the tooltips. Variable delay, it's usage is voluntary in design, and it can be moved to another mouse button. (Personally, I set it on the center wheel button and turn the delay down to minimal. If I want the radial, it's instant.)
That's it. Give this post likes if you like this idea and we can ram it down CCP's throat together. They can do this. Any chimpanzee can code this in an hour.
. EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Little Chubby
Atrocity.
22
|
Posted - 2014.05.16 01:09:00 -
[608] - Quote
Perhaps this was the prototype. (As found on Reddit, with a touch of my own.) |

Darin Vanar
Federal Navy Academy Gallente Federation
37
|
Posted - 2014.05.16 01:15:00 -
[609] - Quote
I want a tooltip that tells me that the tooltip I'm hovering over is, in fact, a tooltip.
Please don't forget to incorporate that into your future release. |

Darin Vanar
Federal Navy Academy Gallente Federation
37
|
Posted - 2014.05.16 01:28:00 -
[610] - Quote
Belt Scout wrote:It occurred me earlier while trying to work my way around the involuntary spamtips in space. There is a great way for CCP to keep them, modify them, love them hug them hold them close, or whatever they want to do with them. My way would keep them away from us that don't need them, but make them instantly available to a newbro pilot that needs to know something.
Ready?
Here it comes.
The simple solution is;
PUT THEM IN THE SHOW INFO PANEL OF THE RADIAL MENU. Make them a 'drag out' selection of that panel much like the way dragging the pointer out of 'keep at range', 'orbit', etc changes the value as you move the mouse pointer away from center.
It's a perfect fix. You can do it for every single tooltip in the game. You wont have to tweak timings, transparency, the hang time before it disappears, nothing. Just move the trigger to the radial menu and problem solved. The radial menu ALREADY has the features we want for the tooltips. Variable delay, it's usage is voluntary in design, and it can be moved to another mouse button. (Personally, I set it on the center wheel button and turn the delay down to minimal. If I want the radial, it's instant.)
That's it. Give this post likes if you like this idea and we can ram it down CCP's throat together. They can do this. Any chimpanzee can code this in an hour.
.
I don't know, that's asking a lot. From the chimps.
They don't have opposable thumbs. |

Cpt Reb
Interstellar eXodus Advent of Fate
0
|
Posted - 2014.05.16 02:22:00 -
[611] - Quote
I absolutly HATE the tooltips!!!!!!! Cut this crap out it ruins the game for me and a lot of others from what I hear and read! You should delete tooltips and never ever consider doing it again. |

ViRtUoZone
0ne Percent. Odin's Call
14
|
Posted - 2014.05.16 02:48:00 -
[612] - Quote
I hate that I keep seeing, 'you should have been on the test server and tested it for them.' Hell no. I'm not paying CCP so that I can spend my time testing their game. 'Oh well how can you complain if you didn't test them?' Because the things take up half the screen and have (for anyone that's been playing this game for any period of time) zero functionality bonus and not adding an off button should have been a pretty obviously horrible idea.
Main point, I'm not asking you to stop appealing to new players. But pay some attention what your old ones are saying, they might know a bit more than you would expect. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
210
|
Posted - 2014.05.16 03:05:00 -
[613] - Quote
I've read the 31 pages of this thread so far, because I have a vested interest in these changes because they affect my own game play (negatively) but also because I strongly think they will harm new players. Here's something notable about the 31 pages of comments so far: as far as I can tell, virtually no one has said the tool tips have improved their game play. Of the few that have said the tool tips should stay in game, not one, as far as I've read, has given concrete examples of which tool tips or which change besides the predictive mouse movements have benefited them.
Rarely are a wide variety of eve players in agreement about changes in the game, but when it comes to tool tips it looks as if virtually everyone, even newer players posting here, hate them.
Also, 31 pages in and no CCP Rise? He gave the NPE presentation at fanfest, so where is he in this thread? Maybe he can explain what the hell went so wrong. |

Marcel Brinalle
Deadspace Coalition
17
|
Posted - 2014.05.16 03:08:00 -
[614] - Quote
Dear CCP Delegate Zero,
Seems like you are unable to adress your customers issues, or even notice them. Can I have a contact to your manager, supervisor on anybody above your paygrade? You were clearly told to stick to the crap you made, I want to contact the person who told you that.
There is simply no point talking with you, you will just repeat some yadda yadda how great everything is (or will be after 10 patches), when players use this failed system on everyday basis and get irrated.
You buy a car, and on delivery it appears that windscreen is painted white. You complain that you can't see much. Dealer tells you that in two weeks they will change the paint to half transparent, and paint only half of windscreen.
"Why can't you give me clear windscreen, like in my previous car" Dealer says "Because thats what we decided and we're gonna continue this way" and turns around and closes his office doors behind him, leaving you outside with you car.
You get me?
I see no reason not to rollback this update after having this kind of feedback. Sticking to it is just a sign of ego size of Mount Everest and being certain that you are right. Always. And if not, check my previous sentence. I suggest landing from these clouds between people you serve and listening to them, as service provider should. You owe them respect, because of them you're getting paid every month.
Seriously, why don't you want to roll it back? Do you know how you look like? How old are you? 14??? |

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.16 03:19:00 -
[615] - Quote
Please, CCP, for the love of all that is holy, please do not listen to the users on what the UI should look like. I bring you the first rule of usability:
http://www.nngroup.com/articles/first-rule-of-usability-dont-listen-to-users/
Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players. You can expand this to all sorts of things.
Existing players, please don't presume that putting tooltips on things is trying to insult you. You're all super hardcore and the tooltips aren't saying otherwise. The blocking of things in space and the loss of overview information is something that needs to be address, but calling for everything to be removed or rolled back isn't going to happen and shouldn't happen (again UX hat on).
So please, CCP, iterate away. Deal with the issues at hand and continue to improve the client. It's certainly going to mean that when I try and get people to play, I'm not going to have to answer a never-ending sequence of questions that the UI really should already tell them.
And finally, for all the players complaining about the overview telling you it's a station, if the name of something in the overview is something like Xxx Trade Hub and the Type is Xxx Hub, and the symbol is a square, how is a new player supposed to automatically know that that item is a station? For those claiming that CCP didn't think about the play experience, it's just about as bad to presume that every player knows what every symbol is. |

Marcel Brinalle
Deadspace Coalition
18
|
Posted - 2014.05.16 03:28:00 -
[616] - Quote
Quintessen wrote:The blocking of things in space and the loss of overview information is something that needs to be address, but calling for everything to be removed or rolled back isn't going to happen and shouldn't happen
And here is where you are totally wrong. I'm not saying the idea is wrong, I's saying this update is failed. This update should be rolled back and not introduced until issues are resolved. This is how any professional company would deal with it. |

Oraac Ensor
School of Applied Knowledge Caldari State
487
|
Posted - 2014.05.16 03:49:00 -
[617] - Quote
Quintessen wrote:Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players. Of course they will - they learn that within a hour of entering the game.
Quintessen wrote:And finally, for all the players complaining about the overview telling you it's a station, if the name of something in the overview is something like Xxx Trade Hub and the Type is Xxx Hub, and the symbol is a square, how is a new player supposed to automatically know that that item is a station? Because he learns that in his first hour of play.
|

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.16 03:52:00 -
[618] - Quote
Marcel Brinalle wrote:Quintessen wrote:The blocking of things in space and the loss of overview information is something that needs to be address, but calling for everything to be removed or rolled back isn't going to happen and shouldn't happen And here is where you are totally wrong. I'm not saying the idea is wrong, I's saying this update is failed. This update should be rolled back and not introduced until issues are resolved. This is how any professional company would deal with it.
I'm a software architect specializing in UI, among other things, that has worked for a lot of major companies -- professional companies -- and this kind of thing happens all the time. It's not pretty, it's not desired, but the cost of rollback is usually high enough that unless it's a blocker (e.g. crashing, data corruption, etc.), the stuff sits out there and a patch is released as soon as possible.
You have to measure the cost of fixing the problem compared to the cost of rolling it back. Rollbacks are usually very expensive on live systems like EVE. Which is why it doesn't happen very often. In fact, I'm not sure it's ever happened in EVE. |

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.16 03:53:00 -
[619] - Quote
Oraac Ensor wrote:Quintessen wrote:Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players. Of course they will - they learn that within a hour of entering the game. Quintessen wrote:And finally, for all the players complaining about the overview telling you it's a station, if the name of something in the overview is something like Xxx Trade Hub and the Type is Xxx Hub, and the symbol is a square, how is a new player supposed to automatically know that that item is a station? Because he learns that in his first hour of play.
They've already mentioned they want to get rid of the tutorials -- the thing that teaches them in the first hour. So a precursor to that is tooltips that tell you what the tutorial no longer will. |

Oraac Ensor
School of Applied Knowledge Caldari State
487
|
Posted - 2014.05.16 03:55:00 -
[620] - Quote
Quintessen wrote: They've already mentioned they want to get rid of the tutorials -- the thing that teaches them in the first hour.
Link, please. |

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.16 04:03:00 -
[621] - Quote
Oraac Ensor wrote:Quintessen wrote: They've already mentioned they want to get rid of the tutorials -- the thing that teaches them in the first hour.
Link, please.
New Player Experience talk @ Fanfest 2014:
https://www.youtube.com/watch?v=sbHqFgn4SOw&list=PLldrBIEnJ5hMIXwk_e8-VZb0EldJqXmg_
starting @ about 7:00.
The whole thing is really worth a watch. |

Marcel Brinalle
Deadspace Coalition
18
|
Posted - 2014.05.16 04:22:00 -
[622] - Quote
Quintessen wrote:Marcel Brinalle wrote:Quintessen wrote:The blocking of things in space and the loss of overview information is something that needs to be address, but calling for everything to be removed or rolled back isn't going to happen and shouldn't happen And here is where you are totally wrong. I'm not saying the idea is wrong, I's saying this update is failed. This update should be rolled back and not introduced until issues are resolved. This is how any professional company would deal with it. I'm a software architect specializing in UI, among other things, that has worked for a lot of major companies -- professional companies -- and this kind of thing happens all the time. It's not pretty, it's not desired, but the cost of rollback is usually high enough that unless it's a blocker (e.g. crashing, data corruption, etc.), the stuff sits out there and a patch is released as soon as possible. You have to measure the cost of fixing the problem compared to the cost of rolling it back. Rollbacks are usually very expensive on live systems like EVE. Which is why it doesn't happen very often. In fact, I'm not sure it's ever happened in EVE.
I don't have to measure anything. It's CCP problem, not mine. My problem, as an explorer, is that instead of clicking cans I click tooltips, and that I need to wait too long for them to appear. It broke my game. Game I paid for. Period. I won't even mention other things (yeah, I do other things too on a side) where these tooltips are nothing but annoying, and sometimes just an obstacle.
It's CCP who should deal with that, not me. I said it once, gonna say it second time: I pay, I demand.
Btw, I wonder, what consequences (if any...) will meet the person responsible.
|

Torgeir Hekard
I MYSELF AND ME
37
|
Posted - 2014.05.16 04:57:00 -
[623] - Quote
Quintessen wrote: Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players.
The game does not end at new players.
Before thinking about how to implement tooltips we first need to understand why we need tooltips in the first place and what for. Or we may just as well start implementing wings on trucks. Just because we can.
If we need tooltips for NPE and we want them everywhere, then let NEW players have them, because countless ad popups get annoying fast when you already know what they would say before they appear and just sit there dreading the inevitable black monolith of death and eternal suffering, and there's no AdBlock for EVE.
If we need tooltips to show useful information then make them show useful information. PROTIP: I know caracal is a cruiser. In fact I knew caracal is a cruiser BEFORE I downloaded EVE client for the first time. In fact I will remember that caracal is a cruiser for the rest of my life after first seeing it. I don't need the game to remind me that caracal is, in fact, a cruiser. And that the sun is, in fact, a sun. Every single bloody time.
And if we want to give players useful information, then we have to determine first which information is useful when. If I see a ship warping out to a bunch of celestials, the useful information is which celestial I'm pointing my mouse at. Not a christmas shopping list. Not a content of my cargo. Not JUST a list of celestials in a general direction of somewhere. I need to see the specific one.
When in space, there are certain layers of information depending on urgency. Spatial awareness (and the ability to immediately act on it) comes first, and any work on relaying information to the player must never be done on the expence of it.
In their current iteration tooltips are there for the sake of tooltips. "Hey look, we can do this new shiny black boxes, let's put them everywhere without any thought put into why we need them". |

Merida DunBrogh
Center for Advanced Studies Gallente Federation
25
|
Posted - 2014.05.16 05:04:00 -
[624] - Quote
Should I remind you all about the Inventory Changes? They were goddamn HORRIBLE at first, but have since then beome usable and for me personally as quick as the old system.
So far I have not noticed much trouble with the tooltips, the overview and the scrollable selection box are a bit silly I'll admit but most of them are fine. Give them time to fix the issues that have been raised and it will likely turn out fine.
The inventory system wasn't fixed in 1 day either. |

Oraac Ensor
School of Applied Knowledge Caldari State
487
|
Posted - 2014.05.16 05:18:00 -
[625] - Quote
I watched all of that presentation live and IGÇÖve just watched the whole thing again. CCP Rise doesnGÇÖt say they want to get rid of the tutorials, plural (in fact he quite specifically says they have no intention of touching the career tutorials), but says they want to replace the introductory tutorial with a different form of tutorial which presents information in a more general, more involving manner GÇô primarily by getting rid of all the text boxes. So new players would still learn what a station is, but not as part of an isolated, stand-alone concept as happens at the moment. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
74
|
Posted - 2014.05.16 05:18:00 -
[626] - Quote
Merida DunBrogh wrote:Should I remind you all about the Inventory Changes? They were goddamn HORRIBLE at first, but have since then beome usable and for me personally as quick as the old system.
So far I have not noticed much trouble with the tooltips, the overview and the scrollable selection box are a bit silly I'll admit but most of them are fine. Give them time to fix the issues that have been raised and it will likely turn out fine.
The inventory system wasn't fixed in 1 day either.
yeas it took almost a year to get old functionality back ^^
\o/
Please tell me ANY Reason for Tooltip like this http://i.imgur.com/Y2l83xi.jpg
|

gascanu
Bearing Srl.
129
|
Posted - 2014.05.16 06:15:00 -
[627] - Quote
Merida DunBrogh wrote:Should I remind you all about the Inventory Changes? They were goddamn HORRIBLE at first, but have since then beome usable and for me personally as quick as the old system.
So far I have not noticed much trouble with the tooltips, the overview and the scrollable selection box are a bit silly I'll admit but most of them are fine. Give them time to fix the issues that have been raised and it will likely turn out fine.
The inventory system wasn't fixed in 1 day either.
so you are telling us that we need to wait another 6 month or so till the game become playable again? really? and that is a good thing because? because after those six months we will have the game that we had last week? the game was working fine, no one asked for this stupidity. instead ppl are asking for some stuff FOR YEARS NOW - nulsec sov fix, pos rebalance- and CCP is wasting time and hundreds of hours of developing time on crap like this or some new deployables that no one want or use.
The CEO of CCP promised on this forums that CCP will not ignoring their playerbase anymore and listen to what they say; so here we are and we say: "stop wasting your time on such useles things and for the hundred time again, if it's not broken don't fix it; oh and GIVE US THE DAMN OFF SWITCH ALREADY! "
p.s.: man, if they screw up such a big time on a such small issue, i can't even begin to consider what will happen with industry patch where they will change basically half of the game |

Cannibal Kane
Praetorian Cannibals
3882
|
Posted - 2014.05.16 06:17:00 -
[628] - Quote
CCP Delegate Zero wrote:
Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option.
Then give me a Bloody configuration option to revert back to the old tooltip.
Atleast those did not...
Obscure my view Stop me from selecting or clicking on something behind the big black box since it blots out half the view-able area. GIVE ME LESS INFO about what i see on my overview. Seriously.... this is a FRIGATE? What happened with corp/alliance Popups EVERYWHERE for idiot things.
"Kane is the End Boss of Highsec." -Psychotic Monk |

Josef Djugashvilis
Acme Mining Corporation
2393
|
Posted - 2014.05.16 06:26:00 -
[629] - Quote
Arec Bardwin wrote:The tool tip window in space is absolutely horrible in highly cluttered situations. Having a huge scrollable window smack in the middle of the action? Who came up with this idea?
The same person who an up with the horrendous exploration loot spew? This is not a signature. |

Penny Ernaga
The New Space Empire
25
|
Posted - 2014.05.16 07:06:00 -
[630] - Quote
EPIC! ...and so sad that this is what it is...
What we are now missing is another confirmation popup box, asking e.g.: "Are you really sure you want to activate your scram on the object locked? - YES / NO / LATER"
You made my day, bro! |

Ibuyyou Kitty
5
|
Posted - 2014.05.16 07:15:00 -
[631] - Quote
Quintessen wrote:[quote=Oraac Ensor][quote=Quintessen]Quintessen.
I have been reading through all of your previous post and IMHO you are obviously either an alt of a CCP employee or a unemployed-wannabe CCP employe. For the life of me I cannot fathom most if not all of your responses. Do you actually play the same game we all play?
Tooltips are no different than any other setting. An on-off switch should have been deplyed with this patches release. PERIOD
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9873
|
Posted - 2014.05.16 07:40:00 -
[632] - Quote
CCP Delegate Zero wrote:While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat.
More of a promise. If a customer asks for steak at a restaurant and the waiter brings out fish and tells the customer to suck it up, that waiter gets fired. If a customer asks to have their Windows PC fixed and the tech installs Ubuntu and tells the customer to suck it up, that tech gets fired.
Welcome to how the world works. Why you think you get to deliver a ****** UI change that people have told you is unwanted and tell them they'll just have to deal with it is bewildering to me. Yes, you should be fired, because you delivered fish and instead of taking it back to the kitchen because we didn't want fish, you're offering different sauces to put on it thinking that will please us.
On/off switch. That is our demand. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Sarka Bathory
Red Federation RvB - RED Federation
28
|
Posted - 2014.05.16 07:41:00 -
[633] - Quote
Quintessen wrote:Please, CCP, for the love of all that is holy, please do not listen to the users on what the UI should look like. I bring you the first rule of usability: http://www.nngroup.com/articles/first-rule-of-usability-dont-listen-to-users/Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players. You can expand this to all sorts of things. Existing players, please don't presume that putting tooltips on things is trying to insult you. You're all super hardcore and the tooltips aren't saying otherwise. The blocking of things in space and the loss of overview information is something that needs to be address, but calling for everything to be removed or rolled back isn't going to happen and shouldn't happen (again UX hat on). So please, CCP, iterate away. Deal with the issues at hand and continue to improve the client. It's certainly going to mean that when I try and get people to play, I'm not going to have to answer a never-ending sequence of questions that the UI really should already tell them. And finally, for all the players complaining about the overview telling you it's a station, if the name of something in the overview is something like Xxx Trade Hub and the Type is Xxx Hub, and the symbol is a square, how is a new player supposed to automatically know that that item is a station? For those claiming that CCP didn't think about the play experience, it's just about as bad to presume that every player knows what every symbol is.
This post is a joke, right? If not: Dear Quintessen, you are a 2009 toon with 1 Kill and 8 losses on your KB? May I therefore assume that you are not into PVP, Exploration, or Missions? That you are either into highsec mining or station trading? Right?
Very bold to tell people it should stay as it is, because it does not affect your station trading or whatever else you do (..if you undock at all....88Mill skillponts/1 kill...you know what I mean).
And for this "new player experience mantra": every 6 year old with an IQ above room temperature will not be in need of 90% of the tooltips after 1 to 3 days. Good choice to hamper the rest of the player base for that "huge benefit".
And now, seriously: whose CCP alt are you? |

Lisa Gentilette
The Scope Gallente Federation
34
|
Posted - 2014.05.16 07:46:00 -
[634] - Quote
This.
It's right in your face CCP, redundant, useless, pointless, implemented without even thinking do they really need this?
|

Eurynome Mangeiri
Pator Tech School Minmatar Republic
24
|
Posted - 2014.05.16 07:49:00 -
[635] - Quote
Merida DunBrogh wrote:Should I remind you all about the Inventory Changes? They were goddamn HORRIBLE at first, but have since then beome usable and for me personally as quick as the old system.
So far I have not noticed much trouble with the tooltips, the overview and the scrollable selection box are a bit silly I'll admit but most of them are fine. Give them time to fix the issues that have been raised and it will likely turn out fine.
The inventory system wasn't fixed in 1 day either. yeah we all remember, it took 6 month to get slightly usuable, a year to be almost bug free, and still doesn't perform half as good as the old system....so yeah, we remember |

Alternative Splicing
Center for Advanced Studies Gallente Federation
37
|
Posted - 2014.05.16 08:15:00 -
[636] - Quote
I found this today. It's pretty telling of some of the issues here. http://imgur.com/XJKb9vr 50% or more of the actual relevant and well displayed information is covered by a completely redundant and annoying popup of what was plainly obvious.
Fixing NPE is not even remotely solvable by things like this; you want to encourage veterans to show new players the game and teach them the ins and outs - there's simply more to this game than can be distilled into a canned tutorial no matter how much work and effort is put into it. They will generally do this when the game is very fun for them. While there are many ways to make the game more fun for its current crop of players, annoying them with changes they neither need nor want, nor even like, is probably not the best way to go about things.
We play this game, we know what we want, and we have spoken; we want a rollback or an option to turn this nonsense off. |

chumbucket
Interstellar eXodus Advent of Fate
20
|
Posted - 2014.05.16 08:23:00 -
[637] - Quote
Wheres the off button already? You have had more then enough time to concave your faces by repeated face palming. The veteran players do not suffer from Alzheimer's disease and we do not need you to tell us where or what something. After almost a decade of playing this game I think I have it figured out. Next time you want to put the black rubber mask on Tranquility and turn it into a limpy gimp maybe you should give a little more thought into testing things for more then 2 weeks on a server 99.9% of eves player base does not touch Give a real reward for people to come check it on the test server. You want the test server fixed get rid of the stupid sp problem allot all players 250m unallocated sp so we can do things at our pace not wait for some dev to give me a sp bump... Give members a reward on tranquility for doing your testing this is your job not mine your getting paid by us dont forget that without your paying members you get no paycheck you guys seem to forget that all the time................. |

Viktor Mulder
Rise of Tangra GaNg BaNg TeAm
3
|
Posted - 2014.05.16 08:27:00 -
[638] - Quote
How to turn off this nonsense ??? Its f-n ugly and stupid, and its just taking space on the screen ... ???  |

Longdrinks
The Greater Goon Clockwork Pineapple
77
|
Posted - 2014.05.16 08:29:00 -
[639] - Quote
Please give the big black boxes everywhere a transparancy slider like the other ui parts. So a player so inclined could make it 100% transperant to aproximate the former inspace list of celestials and get rid of a the wasted space in other tooltips. An delay slider for the popup time would also be cool. |

Colman Dietmar
Red Federation RvB - RED Federation
47
|
Posted - 2014.05.16 08:37:00 -
[640] - Quote
Wow, 32 pages later, many people still fail to understand one simple fact that is, the OFF switch is never coming. It's absent for a reason: it's how CCP tests these new things, by forcing us to use them. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
27
|
Posted - 2014.05.16 08:44:00 -
[641] - Quote
Longdrinks wrote:Please give the big black boxes everywhere a transparancy slider like the other ui parts. So a player so inclined could make it 100% transperant to aproximate the former inspace list of celestials and get rid of a the wasted space in other tooltips. An delay slider for the popup time would also be cool. while it would allow to see what is behind the box, it would still not solve the #1 issue wich is said box disallow the user the ability to actually interact with what's behind it...the in-space / overview brackets NEED to be removed, either by the way of an ON/OFF switch, or rollback.
this is really game breaking, we had a fleet yesterday, after 10 min everyone dropped because we were simply unable to play.....
i'm a FC, and i discussed the topic with other FC within my alliance.
conclusion is rather clear: no more action until it is fixed, and there is no negotiation possible here. we are in full damage control to the point we had to add to the alliance / intel chan MOTD that this crap CANNOT be disabled thx to CCP's decision.
alliance chat is currently a flame on how terribad those tooltips are and how "CCP should [ insert various harmfull things / insults here]".
|

Viktor Mulder
Rise of Tangra GaNg BaNg TeAm
7
|
Posted - 2014.05.16 08:47:00 -
[642] - Quote
Should we all submit a tickets for this stupid problem ? Maybe they will hear us more like that ? |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1892
|
Posted - 2014.05.16 08:54:00 -
[643] - Quote
I didn't want to tackle that incursus that just landed behind tooltip wall anyway... I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Penny Ernaga
The New Space Empire
27
|
Posted - 2014.05.16 09:00:00 -
[644] - Quote
Viktor Mulder wrote:Should we all submit a tickets for this stupid problem ? Maybe they will hear us more like that ?
You know what? When I first did run into this tooltips, I thought it was a bug, and I submitted a ticket ... stupid me . Here is the answer from CCP:
Hello,
Thank you for contacting Customer Support. This is a mass reply to our players with input and concerns regarding the Tooltips that were added with the Rubicon 1.4 Patch.
At this time players are unable to disable this new feature. However we are very interested in your input and suggestions on how to improve the information and functionality of these Tooltips. Please understand however that Customer Support is not able to discuss or make any decisions in relation to game or UI design, such as the new Tooltips. As GMs, our focus is on helping players with game play issues and our influence over game design and UI decisions is limited. Additionally, requests filed through the support ticket system are seen by a lone GM unlike a forum post which is seen by dozens if not hundreds of players, including multiple developers.
We would therefore encourage you to post your feedback on the EVE forums for further discussion. Here is a link to the forum thread started by CCP Eterne about the new Tooltips. This is being closely monitored by our Development team for ideas and suggestions for improvement.
https://forums.eveonline.com/default.aspx?g=posts&m=4587729#post4587729
Additionally here is a link to the Dev Blog by CCP Delegate Zero where you can read more about this feature:
http://community.eveonline.com/news/dev-blogs/dev-blog-tiptoe-through-the-tooltips/
Once again we would like to thank you for your input and look forward to reading your ideas on how to improve EVE Online.
Best regards, GM Luthor CCP Customer Support | EVE Online | DUST 514 |

Lallante
Blue Republic RvB - BLUE Republic
457
|
Posted - 2014.05.16 09:12:00 -
[645] - Quote
CCP Delegate Zero wrote:There's been some great feedback and we're working through a list of tweaks and fixes, with some to come to TQ very soon. First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks. Then there is the matter of pre-existing content that has not changed. An example of this is the solar system map. It hasn't changed. Feedback on how much that needs some love is welcome but it's not feedback on the last release. Other examples are many, many tooltips that were pre-existing but are now in a new format, with a different delay. This makes them more noticeable. Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure. To the list of things we will have ready to deploy very soon: UI tweaks:When you hover over brackets in space the full name and distance is displayed next to the bracket. The tooltip that explains the details of the icon associated with an overview entry is now displayed only when hovering over the icon in the overview. The tooltips for the buttons in the Selected Item window no longer overlap with the important information in that window. The tooltip for the skill queue in the NeoCom now continuously updates the remaining skill training time. The name column in the overview now has a tooltip with detailed name information for that entry. A number of changes have been made to the bracket list tooltip for overlapping brackets in space:
- The bracket list tooltip is no longer displayed for single brackets
- The logic for picking which brackets to include in the list has been greatly improved
- The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the list
- The list now has a maximum width limit
- The list background has a slight transparency applied to it
- An issue has been fixed that kept the list open after interacting with it
Fixes:A number of hardcoded statistics strings in the starmap tooltips have been replaced with properly localized strings. The indicator overlay on overview icons that you have targeted is no longer overlapped by the icon itself. Fixed the anchoring position of the tooltips in the map browser (opened with F11). This is not an exhaustive list of incoming fixes, nor the end of the tuning work. Moreover, we plan to expand and iterate on tooltips going forward.
No offence, and I'm sure a lot of work went into all this and everything, but what you dont seem to appreciate is that these tooltip changes mark a MASSIVE step backwards in terms of playability, for a SLIGHT step forwards in terms of accessability.
The tooltips pop up and cover things you need to be able to see or click on. There are many instances where this literally prevents you from taking a necessary action.
Saying "its too complex to allow you to turn off" simply isnt good enough. Delay the whole thing by 3-6 patches if needed and release it at christmas, but under no circumstances push this live without an opt-out or the only result will be till kill any activity that requires quick reactions (e.g. PvP). |

Darin Vanar
Federal Navy Academy Gallente Federation
40
|
Posted - 2014.05.16 09:13:00 -
[646] - Quote
Eurynome Mangeiri wrote:Longdrinks wrote:Please give the big black boxes everywhere a transparancy slider like the other ui parts. So a player so inclined could make it 100% transperant to aproximate the former inspace list of celestials and get rid of a the wasted space in other tooltips. An delay slider for the popup time would also be cool. while it would allow to see what is behind the box, it would still not solve the #1 issue wich is said box disallow the user the ability to actually interact with what's behind it...the in-space / overview brackets NEED to be removed, either by the way of an ON/OFF switch, or rollback. this is really game breaking, we had a fleet yesterday, after 10 min everyone dropped because we were simply unable to play..... i'm a FC, and i discussed the topic with other FC within my alliance. conclusion is rather clear: no more action until it is fixed, and there is no negotiation possible here. we are in full damage control to the point we had to add to the alliance / intel chan MOTD that this crap CANNOT be disabled thx to CCP's decision. alliance chat is currently a flame on how terribad those tooltips are and how "CCP should [ insert various harmfull things / insults here]".
Quoting because this is serious and no one likes to have a raiding night ruined because of something stupid. I am comparing fleet activities to raiding, as that is probably as important as the people that I raided with thought that to be.
Which CCP, let me tell you, from a player's perspective, is pretty darn serious!
Disable your tooltips, in space, at least.
Leave them on the fitting window if you must, perhaps focus this OCB energy into explaining the various attributes on modules, and info window attributes that a new player will not understand at a glance - but please, leave an off switch for players who don't want to see that.
I think the only part you got right was the F10 map. But only because you removed a wall of menus and replaced them with a more intuitive piece of information. By removing information, you made it better, because it's now more *streamlined*. This however, does not apply to parts of the game where you have to interact with the game space itself. That, you have overly burdened with TOO MUCH information.
To the point where it blocks gameplay for people in space.
Remove all those in-space tooltips, please, or add an off switch. (And at this stage, I strongly recommend an off switch for just about everything.)
It starts out enabled, then as the new player orients around, they can disable them as they feel it's needed - you know, like the tutorials that have those 'reset' boxes in the settings window. Let them specify how much hand holding they need, before they feel they're ready to get out there and don't need the training wheels anymore.
Forcing this on everyone, without any prior warning, or in game testing, and promises of 'more to come', is as insane as it gets from a development team. Team Unicorns is off to a bad start. Abort! Abort! |

Longdrinks
The Greater Goon Clockwork Pineapple
77
|
Posted - 2014.05.16 09:36:00 -
[647] - Quote
Some usercases cases collected from FHC
Mortvvs;1087423 wrote:The most annoying thing for me so far: if a ship warps out, the camera swings around to the celestial it's warping to and I want to right click said celestial, I now right click my own ship or its tool tip instead, wasting seconds trying to spin the camera into a place where I can actually click the celestial.
OrangeAfroMan;1087097 wrote:Worst part about this change is whenever you right click a ship (overview or in space) it now selects it into your "Selected Item" window, which I like to save for my warpout celestial :l
|

Darin Vanar
Federal Navy Academy Gallente Federation
41
|
Posted - 2014.05.16 10:29:00 -
[648] - Quote
I like how the thread title is called, Tiptoe Through the Tooltips, like we're in a meadow collecting flowers or something.
I would like to take a nice, big, wrecking hammer to these tooltips. :)
It would do most of them some good.
Tiptoeing is NOT the ANSWER! |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
79
|
Posted - 2014.05.16 10:36:00 -
[649] - Quote
Darin Vanar wrote:I like how the thread title is called, Tiptoe Through the Tooltips, like we're in a meadow collecting flowers or something.
I would like to take a nice, big, wrecking hammer to these tooltips. :)
It would do most of them some good.
Tiptoeing is NOT the ANSWER!
LOL had bout same Idea a few minutes ago
just that I ended up with "Elephant in Porcellain Store" somehow
:-P |

David Gradivus
Terra Incognita Black Core Alliance
12
|
Posted - 2014.05.16 10:48:00 -
[650] - Quote
CCP Delegate Zero wrote:There's been some great feedback and we're working through a list of tweaks and fixes, with some to come to TQ very soon. First, I want to address some misconceptions. The test server, AKA SiSi. Some of the new tooltips were A/B tested on SiSi. All the new tooltips were subsequently on SiSi for all accounts on SiSi for two weeks. Then there is the matter of pre-existing content that has not changed. An example of this is the solar system map. It hasn't changed. Feedback on how much that needs some love is welcome but it's not feedback on the last release. Other examples are many, many tooltips that were pre-existing but are now in a new format, with a different delay. This makes them more noticeable. Following on from that, we are thinking very seriously about how delay timing interacts with the tooltip contents and context. This is a contender for some configuration options. Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. One of the reasons for this is that many, many of the tooltips in the game are not new in a content sense. Format and delay may have changed but the majority have been around for a very long time and they are attached to so many systems and of so many content types that the 'simple fix' of an off switch is really not so simple. On the other hand, as changing delay has exposed some of these to people's perception for the first time, it seems much better to focus on that issue - with improving tooltip content formatting where necessary as a followup measure. To the list of things we will have ready to deploy very soon: UI tweaks:When you hover over brackets in space the full name and distance is displayed next to the bracket. The tooltip that explains the details of the icon associated with an overview entry is now displayed only when hovering over the icon in the overview. The tooltips for the buttons in the Selected Item window no longer overlap with the important information in that window. The tooltip for the skill queue in the NeoCom now continuously updates the remaining skill training time. The name column in the overview now has a tooltip with detailed name information for that entry. A number of changes have been made to the bracket list tooltip for overlapping brackets in space:
- The bracket list tooltip is no longer displayed for single brackets
- The logic for picking which brackets to include in the list has been greatly improved
- The bracket status information (such as reinforcement time and anchored status) has been added to the entries in the list
- The list now has a maximum width limit
- The list background has a slight transparency applied to it
- An issue has been fixed that kept the list open after interacting with it
Fixes:A number of hardcoded statistics strings in the starmap tooltips have been replaced with properly localized strings. The indicator overlay on overview icons that you have targeted is no longer overlapped by the icon itself. Fixed the anchoring position of the tooltips in the map browser (opened with F11). This is not an exhaustive list of incoming fixes, nor the end of the tuning work. Moreover, we plan to expand and iterate on tooltips going forward.
Good update
Ability to configure transparency of all tooltip backgrounds needs to happen. Ranging from current state (or darker if desired) to very clear. Many visibility issues being caused by tooltip black boxes resulting in much frustration
It is understandable not being able to implement a hard off switch; many systems are tied into new tooltips. If off switch or ability to revert to old tooltip configuration is not possible than the ability to add an extensive delay needs to happen. In particular new overview tooltips and any new tooltips added in space (stations, stargates, etc.) that do not display critical information.
HUD ship readout (capacitor, armor, heat status, current speed, etc) need configuration options such as no icons, transparency, delay, placement. Causing visibility issues. |

Penny Ernaga
The New Space Empire
28
|
Posted - 2014.05.16 10:55:00 -
[651] - Quote
The question was up quite a few times, but is still not answered:
Where is CSM ???
Well, maybe they did not notice yet. But having now 33 pages filled with frustration, maybe we should draw their attention to this matter. Here are the links to mail directly to the current CSM-members, making it convenient for all of you to drop them a line:
https://gate.eveonline.com/Mail/Compose/Mangala%20Solaris https://gate.eveonline.com/Mail/Compose/DJ%20FunkyBacon https://gate.eveonline.com/Mail/Compose/Sion%20Kumitomo https://gate.eveonline.com/Mail/Compose/progodlegend https://gate.eveonline.com/Mail/Compose/corebloodbrothers https://gate.eveonline.com/Mail/Compose/Ali%20Aras https://gate.eveonline.com/Mail/Compose/Mike%20Azariah https://gate.eveonline.com/Mail/Compose/Xander%20Phoena https://gate.eveonline.com/Mail/Compose/mynnna https://gate.eveonline.com/Mail/Compose/Matias%20Otero https://gate.eveonline.com/Mail/Compose/corbexx https://gate.eveonline.com/Mail/Compose/Major%20JSilva https://gate.eveonline.com/Mail/Compose/Steve%20Ronuken https://gate.eveonline.com/Mail/Compose/Sugar%20Kyle
This is what I will write, to each of them:
"Dear CSM9-member,
I`m writing to you because you are an elected representative of the players of EVE. The latest patch with the introduction of the tooltips (especially the popup windows in space) causes a lot of discussions on the EVE forums. It may be worth for you to have a look, so that you can take appropriate action, if you may see need. Here is the link to one of these forum threads:
https://forums.eveonline.com/default.aspx?g=posts&t=344245
My personal oppinion in regards to the tooltip patch is that it is massively distorting the EVE play experience, and my personal wish is that CSM takes a standpoint on this topic - whatever this will be.
Many thanks in advance for thinking about my proposal!
Best regards"
(Please feel free to copy & paste, in case you`d like too - no copyright. ...Although a short personal note might be better) |

Marcel Brinalle
Deadspace Coalition
26
|
Posted - 2014.05.16 10:57:00 -
[652] - Quote
You know what? I think CSM hides under the bed, and CCP staff simply sits there and laughs at us thinking "and what will you do, stop playing?"
No I will not. But not because you give me great product, but because I like the company of people I play with and I know they rely on me. The product you offer currently smells bad, and your ignorance to your playerbase issues is appalling. I will not stop playing, I will simply advise to all prospective players I meet to stay away from this place, unless they want to be treated like catlle by developers. Have fun milking us from our money. |

Arec Bardwin
1371
|
Posted - 2014.05.16 11:00:00 -
[653] - Quote
Darin Vanar wrote:I like how the thread title is called, Tiptoe Through the Tooltips, like we're in a meadow collecting flowers or something.
I would like to take a nice, big, wrecking hammer to these tooltips. :)
It would do most of them some good.
Tiptoeing is NOT the ANSWER! There's plenty of fresh dung among the tulips.
|

Darin Vanar
Federal Navy Academy Gallente Federation
42
|
Posted - 2014.05.16 11:01:00 -
[654] - Quote
Davina Sienar wrote:Darin Vanar wrote:I like how the thread title is called, Tiptoe Through the Tooltips, like we're in a meadow collecting flowers or something.
I would like to take a nice, big, wrecking hammer to these tooltips. :)
It would do most of them some good.
Tiptoeing is NOT the ANSWER! LOL had bout same Idea a few minutes ago just that I ended up with "Elephant in Porcellain Store" somehow :-P
Haha, that is a good one. :) |

Belt Scout
Thread Lockaholics Anonymous
426
|
Posted - 2014.05.16 11:17:00 -
[655] - Quote
Penny Ernaga wrote:The question was up quite a few times, but is still not answered: Where is CSM ???Well, maybe they did not notice yet. But having now 33 pages filled with frustration, maybe we should draw their attention to this matter. Here are the links to mail directly to the current CSM-members, making it convenient for all of you to drop them a line: https://gate.eveonline.com/Mail/Compose/Mangala%20Solarishttps://gate.eveonline.com/Mail/Compose/DJ%20FunkyBaconhttps://gate.eveonline.com/Mail/Compose/Sion%20Kumitomohttps://gate.eveonline.com/Mail/Compose/progodlegendhttps://gate.eveonline.com/Mail/Compose/corebloodbrothershttps://gate.eveonline.com/Mail/Compose/Ali%20Arashttps://gate.eveonline.com/Mail/Compose/Mike%20Azariahhttps://gate.eveonline.com/Mail/Compose/Xander%20Phoenahttps://gate.eveonline.com/Mail/Compose/mynnnahttps://gate.eveonline.com/Mail/Compose/Matias%20Oterohttps://gate.eveonline.com/Mail/Compose/corbexxhttps://gate.eveonline.com/Mail/Compose/Major%20JSilvahttps://gate.eveonline.com/Mail/Compose/Steve%20Ronukenhttps://gate.eveonline.com/Mail/Compose/Sugar%20KyleThis is what I will write, to each of them: " Dear CSM9-member,
I`m writing to you because you are an elected representative of the players of EVE. The latest patch with the introduction of the tooltips (especially the popup windows in space) causes a lot of discussions on the EVE forums. It may be worth for you to have a look, so that you can take appropriate action, if you may see need. Here is the link to one of these forum threads:
https://forums.eveonline.com/default.aspx?g=posts&t=344245
My personal oppinion in regards to the tooltip patch is that it is massively distorting the EVE play experience, and my personal wish is that CSM takes a standpoint on this topic - whatever this will be.
Many thanks in advance for thinking about my proposal!
Best regards" (Please feel free to copy & paste, in case you`d like too - no copyright. ...Although a short personal note might be better)
You have to accept the fact that the CSM is useless. 33 pages and how many posts from CMS's?
.
EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
292
|
Posted - 2014.05.16 11:21:00 -
[656] - Quote
Penny Ernaga wrote:The question was up quite a few times, but is still not answered:
Where is CSM ???
Well, maybe they did not notice yet. But having now 33 pages filled with frustration, maybe we should draw their attention to this matter. It could be they're waiting for the update the devs are working on.
It's not always a good idea to step into a heated issue on the first day or two.
On the other hand, it would've been reasonable for more CSM members posting in this thread if only to say 'guys, I understand your concerns, let's see what the devs implement and test it a day or two, so we can elaborate a robust feedback'.
IF post-patch the UI continues to have major flaws and IF CCP declares their intention of not changing it further, then YES if CSM remain silent they're not really doing their job imo. |

Belt Scout
Thread Lockaholics Anonymous
426
|
Posted - 2014.05.16 11:22:00 -
[657] - Quote
Eurynome Mangeiri wrote:Longdrinks wrote:Please give the big black boxes everywhere a transparancy slider like the other ui parts. So a player so inclined could make it 100% transperant to aproximate the former inspace list of celestials and get rid of a the wasted space in other tooltips. An delay slider for the popup time would also be cool. while it would allow to see what is behind the box, it would still not solve the #1 issue wich is said box disallow the user the ability to actually interact with what's behind it...the in-space / overview brackets NEED to be removed, either by the way of an ON/OFF switch, or rollback. this is really game breaking, we had a fleet yesterday, after 10 min everyone dropped because we were simply unable to play..... i'm a FC, and i discussed the topic with other FC within my alliance. conclusion is rather clear: no more action until it is fixed, and there is no negotiation possible here. we are in full damage control to the point we had to add to the alliance / intel chan MOTD that this crap CANNOT be disabled thx to CCP's decision. alliance chat is currently a flame on how terribad those tooltips are and how "CCP should [ insert various harmfull things / insults here]".
How mad were ya when you rolled you camera all the out to view the field and THAT billboard popped up next to your mouse pointer?
EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |

Darin Vanar
Federal Navy Academy Gallente Federation
43
|
Posted - 2014.05.16 11:25:00 -
[658] - Quote
Gully Alex Foyle wrote:Penny Ernaga wrote:The question was up quite a few times, but is still not answered:
Where is CSM ???
Well, maybe they did not notice yet. But having now 33 pages filled with frustration, maybe we should draw their attention to this matter. It could be they're waiting for the update the devs are working on.
It also could be that they are assisting in the writing of additional tooltips, for areas of the game that did not make it in this current iteration. |

Penny Ernaga
The New Space Empire
33
|
Posted - 2014.05.16 11:25:00 -
[659] - Quote
Marcel Brinalle wrote:You know what? I think CSM hides under the bed, and CCP staff simply sits there and laughs at us thinking "and what will you do, stop playing?"
No I will not. But not because you give me great product, but because I like the company of people I play with and I know they rely on me. The product you offer currently smells bad, and your ignorance to your playerbase issues is appalling. I will not stop playing, I will simply advise to all prospective players I meet to stay away from this place, unless they want to be treated like catlle by developers. Have fun milking us from our money.
Even after I have seen the lack of interest and involvement from CCP - in fact, CCP Delegate Zero is the only one brave enough to show his face here -, I can still not believe that they don`t care at all. EVE before the patch was the best online game, IMHO, and I loved to play it. This is why I do what I can to get a remedy for these awful in-space-view&interaction-blockers (cool word ). But if there will be no remedy, not all people will stay - in fact PVP, fleetbattles, exploration, are so messed up now, that many players will leave, and many new players having a look will not extend their trial period (lets face it, trading & mining are not so thrilling). Have a look at the ingame-chat sh**tstorms, this forum here is just the tip of the iceberg. CCP knows this, I assume. Why would they want to loose subscribers? |

Marcel Brinalle
Deadspace Coalition
26
|
Posted - 2014.05.16 11:34:00 -
[660] - Quote
To me what's happening here is unbelievable as well. But it's happenig nonetheless |

Gully Alex Foyle
Black Fox Marauders Repeat 0ffenders
293
|
Posted - 2014.05.16 11:36:00 -
[661] - Quote
Just tried some quick stuff on the new version that was released just now.
Have to say it seems MUCH better.
Will post feedback after some testing. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3265
|
Posted - 2014.05.16 11:49:00 -
[662] - Quote
We do keep an eye on things.
And when there's dev active in a thread, it makes sense to let them deal with things, rather than sticking our oar in? (as long as they are responsive, which Delegate Zero appears to have been.) Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Colman Dietmar
Red Federation RvB - RED Federation
47
|
Posted - 2014.05.16 11:49:00 -
[663] - Quote
Ok, now with this update it got better, the old-style mouseover info on brackets is back.
However, now, since the new system does not rearrange existing brackets into a list, when you mouse over a pack of brackets it's hard to point at the right one, as they are still all close together. This is made worse by the fact that each time you jump from one bracket to another, the new tooltip-style list gets redrawn. In practice this leads to you hovering over a swarm of brackets, then moving mouse over to the list of objects to pick the exact one you need. However, as you move your mouse, you pass over some other bracket, and the list gets redrawn, reappearing slightly higher now (as if it was running away from the cursor) and often contains a slightly different selection of brackets in it. This can quickly happen several times during just one attempt to interact with the list.
I think the best solution to this problem would be to, instead of replacing the old system, upgrade the old system so that the bracket lists generated by it can be of any length and are scrollable, like the lists in new system. This way we would retain the advantages of the old system, while solving the problem that it had with clustered brackets.
Other problems that still aren't addressed: - Item tooltips in inventory still cover the inventory window they are summoned from - On Starmap it's still impossible to center on a star by clicking on it, if that star has an active tooltip
Also, the patchnotes say that when you hover over an object's name in the overview, the tooltip shows the object's full name. However, for stations it shows station type instead of its full name. |

Ralph King-Griffin
Var Foundation inc.
1477
|
Posted - 2014.05.16 11:50:00 -
[664] - Quote
constructive feedback |

Michael Harari
Genos Occidere HYDRA RELOADED
1174
|
Posted - 2014.05.16 11:52:00 -
[665] - Quote
The neocom tool tips are fine. The overview tools tips are almost entirely contentless. The in space tooltips have potential, but should be disabled immediately as they are terrible for actually playing the game. Reenable them when they are fixed.
http://puu.sh/8OopF/121e3b0783.jpg The overview already says this, I just have the name column small. http://puu.sh/8OoLG/2927ab2028.jpg Why is the tooltip for something blocking off the actual overview? http://puu.sh/8OoH8/a2b9fc7a5b.jpg It would be nice if I could lock up this blue so I could rep him before he dies to drones.
The overview tooltips should just expand the cell you are hovering over, or give additional, useful, information. Not "Here is the name of the station that you already see
Also, why would a noob think that the tooltip for the icon on the overview gives different information than the tooltip anywhere else on the line? Thats not intuitive.
http://puu.sh/8OoZ2/859dd7e28c.jpg vs http://puu.sh/8OoWR/bc746aed71.jpg Why is a tooltip that contains non-column dependent information, column-dependent in being displayed?
|

Darin Vanar
Federal Navy Academy Gallente Federation
45
|
Posted - 2014.05.16 12:00:00 -
[666] - Quote
Colman Dietmar wrote: Also, the patchnotes say that when you hover over an object's name in the overview, the tooltip shows the object's full name. However, for stations it shows station type instead of its full name.
Hmm, I'm not getting any tooltips show up on my overview, either for players, stations, or stargates. Not that I'm complaining!
I'm just alerting to a possible bug. There might be some overview settings that bypass something in the code.
EDIT: Nvm, I do get them while mousing over the icons. Nothing else... Hello, "Station is Station", we meet again... |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
331

|
Posted - 2014.05.16 12:01:00 -
[667] - Quote
Hello everyone,
A patch was just deployed which should address a number of issues raised in this thread. For details please read here:
http://community.eveonline.com/news/patch-notes/patch-notes-for-rubicon-1.4
You can expect future updates which continue to tweak and fix the tooltips based on your feedback. Feel free to poke me on: Twitter |
|

Colman Dietmar
Red Federation RvB - RED Federation
48
|
Posted - 2014.05.16 12:01:00 -
[668] - Quote
Michael Harari wrote:The overview already says this, I just have the name column small.
And it's nice to be able to see the full name without resizing the column or opening the info window. :)
It should, however, appear outside the window you're working with. |

Longdrinks
The Greater Goon Clockwork Pineapple
77
|
Posted - 2014.05.16 12:02:00 -
[669] - Quote
the in space list box being a bit transperant is better but it still covers a large area and i cant click on things behind it like ships or doubleclicking in space to manual pilot. The old version had a list too but there it was totally transperant and i had to click on the icon of a item to interact with it, so there was a lot less space being taken up. I understand that you made this box solid and black to help players looking at things towards the sun, but i would still like to make that choice myself by controlling the transperancy. |

Colman Dietmar
Red Federation RvB - RED Federation
49
|
Posted - 2014.05.16 12:07:00 -
[670] - Quote
Darin Vanar wrote:Hmm, I'm not getting any tooltips show up on my overview, either for players, stations, or stargates. It's shown when you point exactly at the object's name in the name column on the overview.
CCP RubberBAND wrote:A patch was just deployed We know, and we've already started posting feedback on it.  |

S'No Flake
Brave Newbies Inc. Brave Collective
35
|
Posted - 2014.05.16 12:30:00 -
[671] - Quote
Eurynome Mangeiri wrote:CCP Delegate Zero wrote:Penny Ernaga wrote:P.S.: quote from CCP Delegate Zero: " ...Moreover, we plan to expand and iterate on tooltips going forward."  Holy cow! Is this a seriously meant threat to us players? Or just some black humor? ...Heaven beware  While it may well be that people who call for the firing of others, fling abusive tosh around, or indeed issue various flavours of threat themselves, merit a threat or two in return, this wasn't a threat. More of a promise. sorry, but: 1- you delivered something wich is.....how to phrase it politely....only good for the dumpster 2- you "promise" to iterate on it == threat you shall understand that when ppl tell you, during 30 pages over 48h that a feature is BAD, and need either to be rolled back or an ON/OFF switch, something is WRONG and BAD with said feature. i know you WILL again push that in our throat, thus YOU (understand CCP, not specifically you as a person) are the only one responsible for all the anger. now there is one easy way to solve this: rollback to previous eve release. simple those tooltips are deterrent to the basic game-play of EVE wich is space combat, the tooltips make this IMPOSSIBLE. there is no negotiation here it SHALL go, put it back on SISI (although i, like apparently everyone else, didn't saw it EVER on SISI), and work on it again, THEN once the major issues are solved, go on TQ you did this for unified inventory, odyssey exploration, jump animation, will you EVER learn from your mistakes? when developing such things, there are 2 mandatory steps: 1- customer shall be able to enable / disable feature 2- feature shall be properly tested you failed at BOTH. either you are clearly lacking competences, or you did it on purpose...;don't really know which one is worst, but given the updates, i'd say it was done on purpose, wich is INSULTING your players
What is wrong with the unified inventory, jump animation or odyssey exploration? We already have a million windows all over the place, why would you want more inventory windows open when one it's enough? Or what is wrong with the jump animation? It's just a visual improved loading bar :) Now, you could argue about the loot spew ... but .. because most EVE players are not as good as they believe they are i understand why they want the bacon right away...
But yes, i agree... an on/off switch or a checkbox don't display this type again for tooltips would be nice to have. |

Little Chubby
Atrocity.
32
|
Posted - 2014.05.16 12:30:00 -
[672] - Quote
Just promise that the giant scrolly block of unplayability is permanently banished and someone's being forced to listen to the entirety of the U2 back catalogue as punishment for letting it get pushed to TQ. That's all I ask. |

Sougiro Seta
Gypsy Queens Darwins Lemmings
0
|
Posted - 2014.05.16 12:34:00 -
[673] - Quote
So 40 pages later you guys, videogames professionals with long and deep experiece, don't realize there are two main problems with your new and wonderful tooltips. I'm in no way an expert in videogames but I've read this thread with interest, in a comprehensive way. I have a strong customer service background and reading this post/playing the game (things that devs seem to haven't done) drive me to two main conclussions:
-Most eve players* who undock and fly ships with weapons and blabla don't like this http://i.imgur.com/mik0Mw4.jpg -Most eve players* don't wanna see a freakin pop up saying the orbit button is the orbit button, because they know it. Why they know it? because they've been playing the game and supporting the game for years.
*Eve players: people who play the game and pay your wages/support your company this way.
If you set above your your work to cusomers' opinion, you're clearly wrong. Indeed, you consider some posts in this thread aggressive or disrespectful but nothing is most disrespectful than ignoring the opinion of most of your customers, that's pure aggression. It's aggressive to everything which represent being a customer, and being asked by the people you work for x and answering z is also disrespectful=aggressive. Because, yes, you work for the players, the CEO or the Finance Director are paying your salary with people's you're ignoring money.
Your approach to this problem, problem that you generated btw, really reminds me of how the zero-class politicians we have in southern europe, and you yourselves suffered in Iceland, twist reality to never amend what they've done wrong. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
30
|
Posted - 2014.05.16 12:36:00 -
[674] - Quote
Steve Ronuken wrote:We do keep an eye on things.
And when there's dev active in a thread, it makes sense to let them deal with things, rather than sticking our oar in? (as long as they are responsive, which Delegate Zero appears to have been.) i understand that it would not be productive that you (understand the CSM) don't want to overtake DEV's role in answering to the players, however, i think (and i'm not the only one), that a clear communication from the CSM regarding this topic would be very welcome.
after all, you are our "official voice" for communicating with CCP, so a clear statement that summarize that player want this to be either optional or rolled back would probably help things go forward.
because from experience, what is playing here is "deja-vu", CCP will just promise to iterate, maybe change a thing or two (50% transparency here, longer-shorter delay there etc...) WITHOUT actually making what is REALLY needed.
and in 6 month / a year, we will STILL be enduring this mistake, take a look at the scanner overlay, which still turn will it is OFF, or the jump animation or....you get the picture... this cannot last,.
this update broke the game. plain and simple. it is not possible to lead a fleet as long as there are boxes overlapping in-space items, preventing any interaction with said items.
so the boxes need to go, one way or another.
breaking the game shall not and will not be tolerated.
this is your role to represent US, and the current situation is specifically the kind of situation where your position is meant to be useful, so please be responsible and show the players that CSM is not just a decorative thingy so that CCP can claim they listen to the players, while they clearly DON'T. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
33
|
Posted - 2014.05.16 12:45:00 -
[675] - Quote
S'No Flake wrote:Eurynome Mangeiri wrote:load of text What is wrong with the unified inventory, jump animation or odyssey exploration? We already have a million windows all over the place, why would you want more inventory windows open when one it's enough? Or what is wrong with the jump animation? It's just a visual improved loading bar :) Now, you could argue about the loot spew ... but .. because most EVE players are not as good as they believe they are i understand why they want the bacon right away... But yes, i agree... an on/off switch or a checkbox don't display this type again for tooltips would be nice to have.
simple:
unified inventory: there are still issues with some window not retaining there status and/or position one is enought for you, i get that, but not for me, i have to manage ships, with their cargo/fuel/drones + various corp hangars section + various cargos + my own items......i used to have a good layout with all the most used one open, making it simple to drag'n'drops from one another, this is no longer possible, i need to open them individually every single time i'm back in station... this is painfull and BAD UI experience
jump animation is beautiful, but it induce dizziness, for some it even trigger epileptic events. plus it is laggy, even when using a good computer (i have i7 2600k @ 4.2 / SSD / 16GB ram / Xfire r9 280x and it STILL does lag often on this crap animation). players just want it to be optionnal even if it is ON by default, to overcome those various issues
exploration: it's crap, and i, like many other, have now 2 toons useless with wasted month of SP to make it worse, the overlay is STILL ******* showing even when it is set to OFF when i enter space (new system / undock etc...)
all we want are options.
when the explo overlay is OFF, it shall not show at all give us an option for the jump animation, some like it, fine, but for some, it simply prevent them to even PLAY tooltips: make AT LEAST the in-space one optionnal, no amount of rework will make them NOT disrupting
we just want OPTIONS, but it seems it is too much to ask.... |

Michael Harari
Genos Occidere HYDRA RELOADED
1175
|
Posted - 2014.05.16 12:45:00 -
[676] - Quote
All of my screen shots are post-patch |

Michael Harari
Genos Occidere HYDRA RELOADED
1175
|
Posted - 2014.05.16 12:47:00 -
[677] - Quote
Colman Dietmar wrote:Michael Harari wrote:The overview already says this, I just have the name column small. And it's nice to be able to see the full name without resizing the column or opening the info window. :) It should, however, appear outside the window you're working with.
You can click on the overview, and you get the full name.
|

Kaarous Aldurald
ROC Deep Space The ROC
6234
|
Posted - 2014.05.16 12:49:00 -
[678] - Quote
Longdrinks wrote:the in space list box being a bit transperant is better but it still covers a large area and i cant click on things behind it like ships or doubleclicking in space to manual pilot. The old version had a list too but there it was totally transperant and i had to click on the icon of a item to interact with it, so there was a lot less space being taken up. I understand that you made this box solid and black to help players looking at things towards the sun, but i would still like to make that choice myself by controlling the transperancy.
This. Must. Happen.
This is one of my biggest complaints about the new system. The docked, fitting, and module tooltips are livable. They don't prevent you from actually playing the game.
This one does. Big time. Most of the in space ones do. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Longdrinks
The Greater Goon Clockwork Pineapple
81
|
Posted - 2014.05.16 12:49:00 -
[679] - Quote
Before when hovering over celestials that just overlapped, the celestial that was closest to your pointer would be closest in the list. Thereby making it faster and easier to follow someone warping away. http://puu.sh/8Or9R.jpg This is a easy example since theres no no long tail of celestials to the right of planet 4 which im hovering my pointer, But if there was which there is in a lot of systems i would have no idea that im infact hovering over planet 4 and would have to click it and move my eyes to selected window to see which one it is and then move my eyes back to the list and decide if i want to warp to planet, poco or a moon.
This is directly making the game harder and less intuitive for anyone wanting to do pvp and wanting to use your new warp changes to their fullest by making split second decisions. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
33
|
Posted - 2014.05.16 12:50:00 -
[680] - Quote
Little Chubby wrote:Just promise that the giant scrolly block of unplayability is permanently banished and someone's being forced to listen to the entirety of the U2 back catalogue as punishment for letting it get pushed to TQ. That's all I ask. actually he U2 back catalog is not enought of a punishement, i'd go with the justin bieber's integral instead..... |

Ralph King-Griffin
Var Foundation inc.
1477
|
Posted - 2014.05.16 12:51:00 -
[681] - Quote
the overvue is a bit better, space brackets are a bit better However, there's a distinct absence of another slider here.
I'll say it again, i appreciate the work done , but its too pervasive and intrusive (i'm not going to touch on the other things). |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
33
|
Posted - 2014.05.16 12:53:00 -
[682] - Quote
Kaarous Aldurald wrote:Longdrinks wrote:the in space list box being a bit transperant is better but it still covers a large area and i cant click on things behind it like ships or doubleclicking in space to manual pilot. The old version had a list too but there it was totally transperant and i had to click on the icon of a item to interact with it, so there was a lot less space being taken up. I understand that you made this box solid and black to help players looking at things towards the sun, but i would still like to make that choice myself by controlling the transperancy. This. Must. Happen. This is one of my biggest complaints about the new system. The docked, fitting, and module tooltips are livable. They don't prevent you from actually playing the game. This one does. Big time. Most of the in space ones do. exactly, only the inspace ones (understand celestial / ships etc..) and overview are problematic imao, the other ones don't bother me at all, since they don't disrupt anything, so as far as i'm concerned, i don't care whether they stay, evolve or go. |

Kaarous Aldurald
ROC Deep Space The ROC
6234
|
Posted - 2014.05.16 12:55:00 -
[683] - Quote
Eurynome Mangeiri wrote:Kaarous Aldurald wrote:Longdrinks wrote:the in space list box being a bit transperant is better but it still covers a large area and i cant click on things behind it like ships or doubleclicking in space to manual pilot. The old version had a list too but there it was totally transperant and i had to click on the icon of a item to interact with it, so there was a lot less space being taken up. I understand that you made this box solid and black to help players looking at things towards the sun, but i would still like to make that choice myself by controlling the transperancy. This. Must. Happen. This is one of my biggest complaints about the new system. The docked, fitting, and module tooltips are livable. They don't prevent you from actually playing the game. This one does. Big time. Most of the in space ones do. exactly, only the inspace ones (understand celestial / ships etc..) and overview are problematic imao, the other ones don't bother me at all, since they don't disrupt anything, so as far as i'm concerned, i don't care whether they stay, evolve or go.
Bingo. They basically can't effect any real gameplay.
But the in space ones, and some of the overview ones (do I really need to know that the orbit button is the orbit button?) are either unnecessary, clunky, or opaque. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

gascanu
Bearing Srl.
137
|
Posted - 2014.05.16 12:58:00 -
[684] - Quote
where is the OFF switch??? |
|

CCP karkur
C C P C C P Alliance
3365

|
Posted - 2014.05.16 13:18:00 -
[685] - Quote
Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch.
Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Darin Vanar
Federal Navy Academy Gallente Federation
45
|
Posted - 2014.05.16 13:22:00 -
[686] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch.
Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :)
Yay! CCP Karkur!
Sorry, you are my favorite dev. |

Penny Ernaga
The New Space Empire
35
|
Posted - 2014.05.16 13:34:00 -
[687] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch.
Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :)
Hi CCP karkur, first, thanks for the work you guys did put in to ease the pain! I tested a little, and it became noticable better.
As I don`t care for any tooltips other than those in space, I limit my feedback to those:
Having the slight transparency on the popups in space is better than before. More transparency would be better, but anyhow, the two main issues are still there:
If there are too many objects in a cluster, I need to scroll - don`t like it, but could live with that, if it was the only point.
The core issue is: I still can not interact with objects behind the popup - I know this is what a popup is like. But it does not help, this is bad in many situations, has been described in this thread many times, I don`t need to repeat, I guess.
If I ask now again: ON/OFF - switch? you will hate me, I know.... |

Orla- King-Griffin
Var Foundation inc.
16
|
Posted - 2014.05.16 13:39:00 -
[688] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch.
Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) iv been skilling this toon up a lot the last day or two and i have found while scrolling through skills this tool tip can become somewhat irritating, as i mentioned in my other post, it almost strobes when you run the mouse up/down. |

Orla- King-Griffin
Var Foundation inc.
16
|
Posted - 2014.05.16 13:46:00 -
[689] - Quote
Penny Ernaga wrote:
If I ask now again: ON/OFF - switch? you will hate me, I know....
Personally i want to be able to set the delay between setting the cursor and the tool tip appearing , much in the same way i can do with the radial menu, obviously the redundancy needs sorting but i think if i had a little input into them (like i can with almost every other part of the ui) they wouldn't get nearly as far up my nose. as i said earlier, there's a distinct absence of another slider here. |

Orla- King-Griffin
Var Foundation inc.
16
|
Posted - 2014.05.16 13:48:00 -
[690] - Quote
Penny Ernaga wrote:
If I ask now again: ON/OFF - switch? you will hate me, I know....
Personally i want to be able to set the delay between setting the cursor and the tool tip appearing , much in the same way i can do with the radial menu, obviously the redundancy needs sorting but i think if i had a little input into them (like i can with almost every other part of the ui) they wouldn't get nearly as far up my nose. as i said earlier, there's a distinct absence of another slider here.
Rocket man. |

I Love Boobies
All Hail Boobies
1139
|
Posted - 2014.05.16 13:51:00 -
[691] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that 
The ability to turn tooltips off please. Been asked by many people, but seems to be ignored every time. They are a pain in the butt for people who don't need them, I.E. anyone that has been playing for more than a few months. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
35
|
Posted - 2014.05.16 13:51:00 -
[692] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that  Hi CCP Karkur,
just tested the new patch (quiclky)
nice improvements regarding the in-space tooltips (i don't care about the other ones)
however the main issues are still NOT adressed:
1- we are still unable to interactwith what is BEHIND the tooltips 2- the transparency is not enought => make it player choosen like most of the "Themes" with a 0 <->255 slider 3- still introducing lag 4- still no option to turn them OFF / adjust the delay (2 days delay should do the trick)
strong advise, rollback and take it back to SISI, this is TQ, what we are doing here is what is to be done on SISI BEFORE being put on TQ.
or please tell us where is now the live server, so we can play elsewhere than the test server.
best regards |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
5
|
Posted - 2014.05.16 13:57:00 -
[693] - Quote
I still believe the tooltips in space are too intrusive and do not aid gameplay still. Can we not just go back to the fully transparent and yet still able to interact with the actual space around it infomation we had before.
I see the same text and interaction space as we had before still appears as well as so maybe a option to turn off the new tooltips in space rather than a blanket off switch |

Doc Fury
Furious Enterprises
5806
|
Posted - 2014.05.16 14:02:00 -
[694] - Quote
Steve Ronuken wrote:We do keep an eye on things.
And when there's dev active in a thread, it makes sense to let them deal with things, rather than sticking our oar in? (as long as they are responsive, which Delegate Zero appears to have been.)
You guys unanimously blessed these changes before they went live?
Possible answers are Yes or No.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Sougiro Seta
Gypsy Queens Darwins Lemmings
2
|
Posted - 2014.05.16 14:03:00 -
[695] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that 
You realize this http://i.imgur.com/mik0Mw4.jpg is the worst change to the user interface in 10 years? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
15
|
Posted - 2014.05.16 14:15:00 -
[696] - Quote
I just read the new patch from today.
I didn't saw any turn on/off button
CCP karkur and dev team are you deaf? |

Orla- King-Griffin
Var Foundation inc.
17
|
Posted - 2014.05.16 14:18:00 -
[697] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. Another plug for this. Id like to use them in areas of eve i'm unfamiliar. |

Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.16 14:19:00 -
[698] - Quote
Oraac Ensor wrote:I watched all of that presentation live and IGÇÖve just watched the whole thing again. CCP Rise doesnGÇÖt say they want to get rid of the tutorials, plural (in fact he quite specifically says they have no intention of touching the career tutorials), but says they want to replace the introductory tutorial with a different form of tutorial which presents information in a more general, more involving manner GÇô primarily by getting rid of all the text boxes. So new players would still learn what a station is, but not as part of an isolated, stand-alone concept as happens at the moment.
Career _agents_ will stay, for now. But as I understood from watching it several times is that because the current tutorials feel like "reading a bunch of license agreements", they realize that the text tutorials are not a good mechanism for training new players.
In this case I'm guessing we got different things from the Fanfest session. My comments are with the understanding that they wish to get rid of the text tutorials. |

Iq Cadaen
Future Corps Sleeper Social Club
56
|
Posted - 2014.05.16 14:26:00 -
[699] - Quote
After having attempted to interact with things in space I would like to add this to my previous statement: I would like to pod whoever implemented this pestilence back to their alpha clone. I hope this is clear enough.
What you need to do to un-FUBAR this 'feature': Add an on/off option.
Add sliders to set the delay between roll over/roll out and the tooltip showing/hiding. (99% of the time the value will be 0 for the latter)
Don't show a tooltip of 'Stargate' for hovering over a stargate, that's simply stupid.
Don't let me further 'activate' the tooltip by hovering over the tooltip itself, wth... tooltips should ignore mouse cursor interaction with themselves and should NEVER block the mouse from interacting with something underneath it. When I move the mouse it means I want to interact with something else and it sure as chips isn't the damn tooltip graphic.
That's just some ****** programming, really, someone should be very ashamed of themselves... |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
36
|
Posted - 2014.05.16 14:30:00 -
[700] - Quote
so obviously, no update to expect before tuesday....i forsee an interesting weekend in eve..... |

Merida DunBrogh
Center for Advanced Studies Gallente Federation
27
|
Posted - 2014.05.16 14:35:00 -
[701] - Quote
Eurynome Mangeiri wrote:yeah we all remember, it took 6 month to get slightly usuable, a year to be almost bug free, and still doesn't perform half as good as the old system....so yeah, we remember
You're funny. In a sad kind of way.
The Inventory system works better than the old system, not much improvement but it is definitely there. I can't find any downsides to it.
The new tooltips are mostly fine as well, some are redundant and should get changed or give more info(like in overview: Class Name Corp Alliance for example) or a delay option. The "block of death" as it is referred to needs to get changed as well I admit, but it isn't nearly as bad as so many of you are whining. Hell, most of you are whining more than the Carebear Whiners you all hate so much.
The new tooltips aren't unusable, they are definitely helpful in a lot of cases, and not nearly the "Death of EVE" as many of you are making it look like.
And why would there be an On/Off switch or a Rollback? If they get actually usable feedback instead of just useless feedback they might actually change it for the better.
|

Quintessen
Messengers of Judah Socius Inter Nos
410
|
Posted - 2014.05.16 14:36:00 -
[702] - Quote
Ibuyyou Kitty wrote:Quintessen,I have been reading through all of your previous post and IMHO you are obviously either an alt of a CCP employee or a unemployed-wannabe CCP employee. For the life of me I cannot fathom most if not all of your responses. Do you actually play the same game we all play? Tooltips are no different than any other setting. An on-off switch should have been deployed with this patches release. PERIOD
No, I'm not a CCP employee, nor do I have any intention of becoming one. I am a UX/UI architect for a Fortune 500. But none of that matters. Because unless we're playing fallacy bingo, attacking me as a player, doesn't affect the validity of my or your arguments. I do, in fact, play the same game you all play and have been affected by the same changes you have as have lots of other players.
I mentioned in one of my original posts that there were problems with the system and those problems needed to be addressed, but I also cautioned that it's dangerous to listen to users when they ask for or demand certain behaviors because they have been proven to be terrible predictors and analysts of their own behavior -- see linked article as one of many examples of this.
I also tried to address the request some players were making for a complete rollback. It may have been better if CCP let it sit on SiSi for additional time, but at this point a rollback would probably be terrible.
For one, it's very possible, if not likely that additional database changes were made at the same time as the client changes. Those database changes may be very expensive to rollback. Live data tends to complicate the issue. In live systems there's no rolling back, just moving forward. What you move towards may be what you had before structurally, but it's still built as a set of new changes.
And finally, my experience is that calling for employee termination never works outside of people who are forward facing customer representatives like salespeople, GMs, and public relations. And, usually, only when they do something they knew was bad. And just remember that people are calling for the unemployment and hurting of an employee for an honest mistake. They want to hurt them for messing up their entertainment. Lets keep some things in perspective. It's just a game after all right? |

Darin Vanar
Federal Navy Academy Gallente Federation
45
|
Posted - 2014.05.16 14:39:00 -
[703] - Quote
If you really must use tooltips in space, perhaps you can use a "priority" system so that the tooltips do not overlay the critical gameplay interaction that people have been complaining about? IE layers, though I'm not sure this would have the "look" you are going for and would be visually appealing to the player in general. |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
332

|
Posted - 2014.05.16 14:39:00 -
[704] - Quote
Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them. Feel free to poke me on: Twitter |
|

Eurynome Mangeiri
Pator Tech School Minmatar Republic
36
|
Posted - 2014.05.16 14:47:00 -
[705] - Quote
Merida DunBrogh wrote:Eurynome Mangeiri wrote:yeah we all remember, it took 6 month to get slightly usuable, a year to be almost bug free, and still doesn't perform half as good as the old system....so yeah, we remember You're funny. In a sad kind of way. The Inventory system works better than the old system, not much improvement but it is definitely there. I can't find any downsides to it. The new tooltips are mostly fine as well, some are redundant and should get changed or give more info(like in overview: Class Name Corp Alliance for example) or a delay option. The "block of death" as it is referred to needs to get changed as well I admit, but it isn't nearly as bad as so many of you are whining. Hell, most of you are whining more than the Carebear Whiners you all hate so much. The new tooltips aren't unusable, they are definitely helpful in a lot of cases, and not nearly the "Death of EVE" as many of you are making it look like. And why would there be an On/Off switch or a Rollback? If they get actually usable feedback instead of just useless feedback they might actually change it for the better. i agree that on some aspect, the new inventory is better.
all the filters and the tree for instance ARE great improvements but for complex uses involving, as i described, many different holds, it is now more complex, time consuming, and therefore painfull
regarding the toltips, only the inspace ones are a problem, the others are, imao, useless and redundant, but i can definitely live with them.
the inspace one however, ARE disrupting in regard of the gameplay, because they actually prevent the player from performing most of the fast response action that are required when engaging in PVP, to such a level than now any PVP is almost impossible to perform if there is more than 2 or 3 objects on field.
i can understand that they are not disrupting your gameplay, but i'm a FC, among other things, and it disrupt gameplay for PVP at all level in the command tree, to such a degree that, at least in my alliance and ONE of the major one, many FC decided to suspend any OP until it is fixed because it is actually unbearable. plain and simple.
it feels like a racing game where your windshield would be painted black except for a 2x2cm little square right in the middle. this is HOW BAD the current situation is. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
15
|
Posted - 2014.05.16 14:49:00 -
[706] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
The problem in detail is that people don't like it which is written and explained in 36 pages!!! |

handbanana
State War Academy Caldari State
121
|
Posted - 2014.05.16 14:49:00 -
[707] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that 
It is still missing an off switch.
Perhaps this helps?
GÇ£It takes a big man to cry, but it takes a bigger man to laugh at that man.GÇ¥ -á-á -Jack Handy
|

Penny Ernaga
The New Space Empire
35
|
Posted - 2014.05.16 14:51:00 -
[708] - Quote
Merida DunBrogh wrote: And why would there be an On/Off switch or a Rollback? If they get actually usable feedback instead of just useless feedback they might actually change it for the better.
This, Merida, is just plain nonsense, sorry for not sugarcoating. The amount, quality and detail level of feedback given in this thread is just amazing - no matter that the tone of voice is questionable in some cases. A lot of companies would just spend a hell lot of money to get those insights - and in almost all other interactions between serviceprovider and customer, the customer would just cut the relation. Thanks god EVE is such a stroong product that customers tolerate a lot, and CCP should actually write a "thanks you" letter to each and everyone who contributes here ... |

Davion Falcon
Those Once Loyal
97
|
Posted - 2014.05.16 14:52:00 -
[709] - Quote
Did you run the new tool tips by the CSM? There's some bright people that were recently elected that I'm sure would've pointed out how pants on head ******** some of the design decisions (many other people here have laid out my concerns, I'm content with not repeating them) that went into these tool tips.
/sigh
Anyone else feeling like they're paying to be a beta tester? Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |

Thak Dallocort
Null Corporation
2
|
Posted - 2014.05.16 14:55:00 -
[710] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
Exploration Problem:
During data/relic exploration the tool tips still block interaction with multiple canisters that are top of each other making a big impact on select and grab time.
Unsure as to benefit:
With the overview, there are already symbols and customizable columns for description and names so when hovering over an item and a redundant popup tooltip appears is a bit distracting. After a bit this can be ignored, but in a busy screen any new 'motion' detracts the eye from what really need to be observed. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
38
|
Posted - 2014.05.16 14:56:00 -
[711] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
https://forums.eveonline.com/default.aspx?g=posts&m=4587788#post4587788
can't believe you missed it, it is the 4th post of this thread......
as it is stated from page ONE:
THE PLAYERS WANT THOSE TOOLTIPS TO GTFO
1- the inspace and overview tooltips hides thing behind them AND prevent them to be interacted with 2- the show up / vanish timer is BAD and induce the inability for fast response from players 3- the information is LESS pertinent and more redundant than before
there you go, you have the major issue
now the suggestion that have been made, again since page ONE:
1- ON/OFF switch, at least for inspace + overview / customisable transparency 2- customisable timer for both settings 3- improve the usefullness of the information (smarter choosing) / remove the redundant information / tooltip) ex: Stargate tooltip on a Stargate => wouldn't it be clever to give the dest system instead of ? Statino tooltip on Station => wouldn't it be clever to give the station NAME instead? |

Lisa Gentilette
The Scope Gallente Federation
38
|
Posted - 2014.05.16 15:00:00 -
[712] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
Ok, I can do that.
My problem is that you are treating us like computer illeterates. My problem is that I find it *offending* that you have a tool tip over an 'x' that closes a window that tells me this closes this window.
My problem is that although *some* tool tips are useful, the MAJORITY of them is not. My problem is that a lot of these tool tips block the information thats below them.
My BIGGEST problem is that I do not have *any* options to disable the tool tips that I deem annoying, offending aka plain simply redundant. |

Darin Vanar
Federal Navy Academy Gallente Federation
45
|
Posted - 2014.05.16 15:04:00 -
[713] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
It would be really helpful in gathering feedback to state what the goal of the team is with these tooltips?
What are they meant for? They just suddenly got hotdropped on the playerbase with no real explanation for why there are there.
Is it for New Player Experience? If so, we can give our input with that in mind.
Is it the way the client is trying to move forward? If so, well, we can tell you what we like/don't like about it if you're planning to go as far with this as to eventually overhaul the client. So far, most of the feedback has been that we really don't like any of it, and in this case it's my suggestion that you start over with the "in space" part of the tooltip program.
But I mean, why is it here? What is it meant to accomplish?
We could give you better feedback if we knew that, officially. Otherwise, we are just guessing, and giving you random feedback. |

Orla- King-Griffin
Var Foundation inc.
19
|
Posted - 2014.05.16 15:04:00 -
[714] - Quote
handbanana wrote:CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that  It is still missing an off switch. Perhaps this helps? Can i have you stuff?
|

Quintessen
Messengers of Judah Socius Inter Nos
410
|
Posted - 2014.05.16 15:09:00 -
[715] - Quote
With respect to configuration, as a designer, you need to be very careful not to just make everything configurable. Otherwise you end up in the UI hall of shame.
http://www.ronaldbieber.de/Interface_Hall_of_Shame/recent/dolphin0.gif
Configuration isn't free. It comes with direct cost at the complexity of the configuration UI. One of the things that killed early Mozilla before it was forked and re-imagined as Firefox was that the huge number of configuration options made the product hard to use and slow. People wanted lots of features and when there was disagreement they almost always solved it by adding a configuration option.
Often it's better to not add a configuration option, but make the feature work for the majority. Only for situations where you really don't have a single audience (like the overview or map) do you actually need configuration. And here I want to be specific in that basic personalization is not what I'm talking about. Being able to pick your ships skin or mods or rigs is not the issue -- that's good complexity and what makes it a game.
But we shouldn't have to fight with the UI. That's not the game. |

Darin Vanar
Federal Navy Academy Gallente Federation
45
|
Posted - 2014.05.16 15:15:00 -
[716] - Quote
Orla- King-Griffin wrote:handbanana wrote:CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that  It is still missing an off switch. Perhaps this helps? Can i have you stuff?
This is really unhelpful and quite demoralizing to the team trying to help. Thus not helping *us*.
We don't even know what their goals are. They could even have their order from higher up saying 'do this', and they may not have the freedom in enacting anything else right now. If people have nothing further to say, at least don't demoralize them and making them take time to read redundant posts.
Yes, they are making us read redundant tooltips but at least they are trying to communicate about this 'tooltip gate' now, so we can better understand where they are coming from as well. |

Sarka Bathory
Red Federation RvB - RED Federation
30
|
Posted - 2014.05.16 15:21:00 -
[717] - Quote
Panterata wrote:CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them. The problem in detail is that people don't like it which is written and explained in 36 pages!!!
^THIS. (.... what the problem is in detail - one could fill a 110% comprehensive change request report with all the problem descriptions given. No harm meant, CCP RubberBand, but this is going strange places ...) |

handbanana
State War Academy Caldari State
124
|
Posted - 2014.05.16 15:29:00 -
[718] - Quote
Darin Vanar wrote:Orla- King-Griffin wrote:handbanana wrote:CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that  It is still missing an off switch. Perhaps this helps? Can i have you stuff? This is really unhelpful and quite demoralizing to the team trying to help. Thus not helping *us*. It's also really unhelpful and quite demoralizing that:
1) After 10 years CCP is still making the same rookie mistakes.
2) They are still not testing new features before they go live.
3) They still ignore feedback they claim to encourage and listen to.
Maybe their bosses should be posting here if you are so concerned about anyone being demoralized. I think anyone who pays for a service is within reason to complain when that service no longer works or becomes overly discouraging to use.
GÇ£It takes a big man to cry, but it takes a bigger man to laugh at that man.GÇ¥ -á-á -Jack Handy
|

Darin Vanar
Federal Navy Academy Gallente Federation
46
|
Posted - 2014.05.16 15:30:00 -
[719] - Quote
What I would like:
1) Tooltips on module attributes for things that are hard to understand what they actually mean in game, and have no wiki to explain all their particular attributes. Veteran players know this information, but for a new player this is the worst offender in trying to understand the game - when you open the info tab and look at the attributes and come out of that more confused than when you started. Tooltips there would help a lot.
Perhaps even have them perform some context sensitive math based on attributes you've already reviewed on other ships, and calculate that difference for you between, say the last three items with this attribute (or the last three times this attribute was loaded, difference was this, and total deviation was this percent, that sort of thing - and name of ship). Things like that would benefit the veteran player, while still remaining full information for the new player.
2) I would like the current brackets to be redone entirely. They need a modern form that can compete with upcoming games in the genre in the visual appeal range, while still maintaining the same efficiency as currently (as a system) if not entirely improving on it. Efficiency and ease of use here is a must. If it breaks current gameplay, go back to the drawing board and start over.
If it's not an improvement, but just "looks better", don't use it. This goes for both cases.
I know that's asking a lot, but hey, that's design! |

Darin Vanar
Federal Navy Academy Gallente Federation
46
|
Posted - 2014.05.16 15:33:00 -
[720] - Quote
handbanana wrote:Darin Vanar wrote:Orla- King-Griffin wrote:handbanana wrote:CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that  It is still missing an off switch. Perhaps this helps? Can i have you stuff? This is really unhelpful and quite demoralizing to the team trying to help. Thus not helping *us*. It's also really unhelpful and quite demoralizing that: 1) After 10 years CCP is still making the same rookie mistakes. 2) They are still not testing new features before they go live. 3) They still ignore feedback they claim to encourage and listen to. Maybe their bosses should be posting here if you are so concerned about anyone being demoralized. I think anyone who pays for a service is within reason to complain when that service no longer works or becomes overly discouraging to use.
Catch 22.
A catch-22 is a paradoxical situation from which an individual cannot escape because of contradictory rules.
We can't have quality without a motivated team. We can't demotivate said team and then expect said quality.
At least that's how it works for me, just trying to be helpful here. |
|

CCP RubberBAND
CCP Engineering Corp CCP Engineering Alliance
334

|
Posted - 2014.05.16 15:33:00 -
[721] - Quote
Darin Vanar wrote:
It would be really helpful in gathering feedback to state what the goal of the team is with these tooltips?
What are they meant for? They just suddenly got hotdropped on the playerbase with no real explanation for why there are here.
Is it for New Player Experience? If so, we can give our input with that in mind.
Is it the way the client is trying to move forward? If so, well, we can tell you what we like/don't like about it if you're planning to go as far with this as to eventually overhaul the client. So far, most of the feedback has been that we really don't like any of it, and in this case it's my suggestion that you start over with the "in space" part of the tooltip program.
But I mean, why is it here? What is it meant to accomplish?
We could give you better feedback if we knew that. Otherwise, we are just guessing, and giving you random feedback.
Some good questions.
Let me start by point to the presentation CCP Rise did at Fanfest, which a few other players have linked to, http://youtu.be/sbHqFgn4SOw
And I will try and elaborate without writing another blog. The goal of the team (Pirate Unicorns) is to improve the New Player Experience while also improving the larger user experience of EVE for all players. The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world.
The first step towards achieving this goal are the tooltips. As a result the tooltips have a few specific goals
- Inform and teach a new player
- Provide value to existing players
- Be unobtrusive enough to veterans that they can be ignored
As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike).
So now that we have established the goals we can begin tackling the problem.
And to be clear we are aware that any changes to an established UI will ultimately require a lot of fine tuning to get just right and we are looking at some very specific timing issues that should alleviate some of the pain points players are raising.
On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part. Feel free to poke me on: Twitter |
|

Darin Vanar
Federal Navy Academy Gallente Federation
46
|
Posted - 2014.05.16 15:41:00 -
[722] - Quote
Thank you for that explanation, CCP RubberBAND, it is much more clear to me now what you guys are trying to accomplish and I will try to focus my comments and ideas with that in mind.
My feedback in post #719 I think is still applicable to your stated goals, even though I posted it before this official mission statement. I hope that helps you guys in some way. |

Grendell
Technologies Unlimited Superior Eve Engineering
875
|
Posted - 2014.05.16 15:41:00 -
[723] - Quote
Eurynome Mangeiri wrote:
THE PLAYERS WANT THOSE TOOLTIPS TO GTFO
1- the inspace and overview tooltips hides thing behind them AND prevent them to be interacted with 2- the show up / vanish timer is BAD and induce the inability for fast response from players 3- the information is LESS pertinent and more redundant than before
there you go, you have the major issue
This. The old tooltips were far better than this current version. Also having the ability to customize is key. You will never make everybody happy with a blanket setting.
|

Sarka Bathory
Red Federation RvB - RED Federation
30
|
Posted - 2014.05.16 15:43:00 -
[724] - Quote
CCP RubberBAND wrote:Darin Vanar wrote:
It would be really helpful in gathering feedback to state what the goal of the team is with these tooltips?
What are they meant for? They just suddenly got hotdropped on the playerbase with no real explanation for why there are here.
Is it for New Player Experience? If so, we can give our input with that in mind.
Is it the way the client is trying to move forward? If so, well, we can tell you what we like/don't like about it if you're planning to go as far with this as to eventually overhaul the client. So far, most of the feedback has been that we really don't like any of it, and in this case it's my suggestion that you start over with the "in space" part of the tooltip program.
But I mean, why is it here? What is it meant to accomplish?
We could give you better feedback if we knew that. Otherwise, we are just guessing, and giving you random feedback.
Some good questions. Let me start by point to the presentation CCP Rise did at Fanfest, which a few other players have linked to, http://youtu.be/sbHqFgn4SOwAnd I will try and elaborate without writing another blog. The goal of the team (Pirate Unicorns) is to improve the New Player Experience while also improving the larger user experience of EVE for all players. The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world. The first step towards achieving this goal are the tooltips. As a result the tooltips have a few specific goals
- Inform and teach a new player
- Provide value to existing players
- Be unobtrusive enough to veterans that they can be ignored
As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike). So now that we have established the goals we can begin tackling the problem. And to be clear we are aware that any changes to an established UI will ultimately require a lot of fine tuning to get just right and we are looking at some very specific timing issues that should alleviate some of the pain points players are raising. On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part.
This is the best feedback we did get so far from CCP, thanks for it, CCP RubberBand! Your final note is what I needed to hear, "very serious discussions about the in space tooltips" > this is where the problem lies. I don`t think you are anything like close to reach your 2nd and 3rd bulletpoint above, but if the in space popups are sorted, we can be all happy puppies again  |

Arec Bardwin
1371
|
Posted - 2014.05.16 15:47:00 -
[725] - Quote
CCP RubberBAND wrote: On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part.
The serious discussions should include how this made it through design and onto TQ without anyone yelling STOP!! Cause I spotted the turd the moment I tried it. No offense meant to any dev involved.
|

Lair Osen
92
|
Posted - 2014.05.16 15:51:00 -
[726] - Quote
Anyone else getting a bug where the mouse over text for things in space briefly appears above and to the left of the icon before going to its correct position? kind of like:
Text
....................... [.] Text |

Lallante
Blue Republic RvB - BLUE Republic
463
|
Posted - 2014.05.16 16:00:00 -
[727] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
The problem is, through normal gameplay the popups often appear at inopportune times and prevent you clicking on the element directly behind them.
This isn't something that playing with the delay or transparancy is going to fix. |

Vincent Athena
V.I.C.E.
2757
|
Posted - 2014.05.16 16:03:00 -
[728] - Quote
The issue I see is the tooltip always appears near the pointer. The reason I move the pointer someplace is I want to examine or interact with something there. The tooltip can easily cover up the item I want to see or interact with. It would be good to insure they never, ever, do that. Even if I misplace the pointer so it hits an item beside the one I want to interact with. For example:
Have a setting that allows me to adjust the transparency of the tooltips. Allow me to click on items that are covered by the tooltip.
Or
Allow me to set a location where tooltips appear (sort of like damage notifications), so I can always set them to some out of the way place on my screen. http://vincentoneve.wordpress.com/ |

Taksack
xMONOLITHx The Gorgon Empire
0
|
Posted - 2014.05.16 16:04:00 -
[729] - Quote
impossible! make the switch to turn off this stuff. I see no reason to play in what is very annoying.
http://s1.ipicture.ru/uploads/20140516/sInsESEZ.png |

Torrentula
Republic Military School Minmatar Republic
5
|
Posted - 2014.05.16 16:10:00 -
[730] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
The way I interpret this is tell us what the exact problem is so we can figure out what the solution to it should be. The poblem with this is that's what happened when whoever created these tool-tips in the first place. It was clearly demonstrated that the group working on these do not understand what customers want. A good portion of posts want an off button but you guys don't want to hear that. Instead you want to improve the tool-tips. What what will likely happen is half the people will become happy with the final product and the other half will get a "look forward to future updates" that wont come.
Point is a portion of us have to suffer so we are telling you what we think it should have, an OFF SWITCH. Why the redial menu doesn't have one I don't know. It has features ill never use yet I have to suffer with it popping up. Same thing is happening here. We all suffer regardless because some noob might need to see a piece of information to learn something. After they know what that is now they have to suffer from then on.
I'm giving away my account if this doesn't get a off switch because enough is enough. I'm not paying for someones wages who ignores a main feature request. I don't want a game that lots of features that cant get rid of but are forced on me to see like the redial menu and now these tool-tips. Shame on me for paying in advance vs plexing in game. lesson learned. Time for you guys to learn yours. Do your own thing, pay for your wages. Create feedback threads and ignore main request, find your own player referrals. Get the drift? |

Ravcharas
Infinite Point Nulli Secunda
332
|
Posted - 2014.05.16 16:24:00 -
[731] - Quote
I think that if you want to help new players find their way around the ui, reimplementing a label option for the neocom would be right up there on the list. That and redesigning some of the more indistinct buttons. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
54
|
Posted - 2014.05.16 16:39:00 -
[732] - Quote
CCP RubberBAND wrote: On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part.
Not taking away the fact you are actually trying to inform us...but.... ...shouldn't that discussion have already happened BEFORE this mess was released to TQ?
I mean, the patchnotes are just laughable, like someone decided to do this thing and didn't check with anyone about what they thought.
Quote:The remaining training time in the tooltip over the Training Queue will now tick down Seriously?
Quote:Targeting indicator in the overview now appears above the bracket icon as it should (rather than below)
If it was so obviously "as it should" work, then how in the wide world of sports did it get built to do just the opposite?
I think part of the problem here stems from a seemingly lack of consequences for publishing terribad patches. As many have already stated, if we did something of this equivalent in our workplaces, we would likely get fired, probation at the very least, (meaning next time we call off we get fired) imho.
---More feedback----- What did you just do with the solar system map? Now it permanently displays a tooltip for every station in system?
Can we PLEASE have the ability to see who owns offices in systems through the StarMap (along with other info that used to be EASILY available). Why was that deemed bad and need to be removed? |
|

CCP Rise
C C P C C P Alliance
4226

|
Posted - 2014.05.16 16:47:00 -
[733] - Quote
Hey guys
My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again @ccp_rise |
|

Duckslayer
The Greater Goon Clockwork Pineapple
9
|
Posted - 2014.05.16 16:58:00 -
[734] - Quote
while you are at it, any chance of looking at the issue of readability when near the sun for sigs in space? White text + white glare from the sun = totally unreadable. pics of example issue:
http://puu.sh/8Owfp
http://puu.sh/8OvF7 |

Doc Fury
Furious Enterprises
5810
|
Posted - 2014.05.16 16:58:00 -
[735] - Quote
CCP Rise wrote: We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again
How about letting the players decide what works best for them by having an "on" or "off" option?
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
23
|
Posted - 2014.05.16 16:59:00 -
[736] - Quote
A large part of the problem is that "everyone" covers a wide range of different groups of people. There simply isn't a way you are going to come up with something that works for everyone, unless it is either configurable or very clever and dynamically adapts as a player (not a character) progresses. |

Desert Ice78
Gryphons of the Western Wind
389
|
Posted - 2014.05.16 17:10:00 -
[737] - Quote
Are we going to get a tooltip that tells us how much our lazers and strips have mined? I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
54
|
Posted - 2014.05.16 17:14:00 -
[738] - Quote
CCP Rise wrote: but we are extremely committed to finding an implementation that works for everyone.
Soooo, what pray tell was sooo detrimentally wrong and non-functional about the old system?
It seemed to work okay for quite a lot of people. Atleast a fair sight better than the current. |

Arec Bardwin
1372
|
Posted - 2014.05.16 17:17:00 -
[739] - Quote
CCP Rise wrote:we are especially focused on figuring out the best possible version of the in-space list. Spotted the biggest flaw right there. In-space lists are awful design. What was wrong with the old system? Never heard any complaints about it.
|

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
56
|
Posted - 2014.05.16 17:17:00 -
[740] - Quote
Desert Ice78 wrote:Are we going to get a tooltip that tells us how much our lazers and strips have mined? You have a tooltip that states your yield. Why do you need to know what has already been put into your cargohold? What would you gain from having it tell you how much you've mined? You already have that info...in your cargo/ore hold.
Thought on this, do guns need a tooltip to tell them how much dmg they have inflicted? Not really. |

Ralph King-Griffin
Var Foundation inc.
1479
|
Posted - 2014.05.16 17:18:00 -
[741] - Quote
Darin Vanar wrote:Orla- King-Griffin wrote:handbanana wrote:CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that  It is still missing an off switch. Perhaps this helps? Can i have you stuff? This is really unhelpful and quite demoralizing to the team trying to help. Thus not helping *us*. We don't even know what their goals are. They could even have their order from higher up saying 'do this', and they may not have the freedom in enacting anything else right now. If people have nothing further to say, at least don't demoralize them and making them take time to read redundant posts. Yes, they are making us read redundant tooltips but at least they are trying to communicate about this 'tooltip gate' now, so we can better understand where they are coming from as well. i hope that was directed at the overreacting manchild threatening the team responsibly with his sub and not the person (clearly me) pointing out that he's reacting like a baby. |

Guth'Alak
EVE University Ivy League
10
|
Posted - 2014.05.16 17:23:00 -
[742] - Quote
just wanted to say THANK YOU for removing the awful popups!  |

Ralph King-Griffin
Var Foundation inc.
1479
|
Posted - 2014.05.16 17:26:00 -
[743] - Quote
CCP Rise wrote:Hey guys
My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again That would be the one that gives us a degree of control over them. |

Lisa Gentilette
The Scope Gallente Federation
42
|
Posted - 2014.05.16 17:48:00 -
[744] - Quote
CCP RubberBAND wrote:
And to be clear we are aware that any changes to an established UI will ultimately require a lot of fine tuning to get just right and we are looking at some very specific timing issues that should alleviate some of the pain points players are raising.
You got it all backwards upside down and inside out. 
Timing is an issue but its not the overall problem. It's part of the problem that you created where it didn't exist before.
Redundancy, redundancy, redundancy. < = Problem. Blocking vital parts of an already not great UI. < = Problem Force feending unneeded unwanted information that is already there or one click away while cluttering up the UI < = Problem
I was having dinner just now with my family, call me crazy I could not let this go. How can we fix this as CCP is stellar bound on not flinching and getting this out of our game or give an on/ off option was on my mind all the time.
Lets meet halfway, 'CCP we will not bend' vs. 'Playerbase we want a switch to turn this off'.
Tooltips, as ludicrous as they are at times are here to stay. They also are unnecessary most of the time, in our face and blocking vital information.
How about you put them into one window, a window that can have the info stacked be it horizontally or vertically, and positioned left, right, top or bottom on a users discretion. Like what we can do with targets or the ship control panel.
Problem by and large solved. |

Phoehnix
Black Rock Miners The Bloc
33
|
Posted - 2014.05.16 17:50:00 -
[745] - Quote
Awesome work on the tooltips! :) As some people have said, you might want to add an option of disabling them (even though i wouldn't use this myself). You could also add an option for 'extended' tooltips (see starcraft 2), which contains a longer descriptive text, in addition to what's already shown, like for example "Increases Shield / Armor / Hull resistances when activated", and then showing the bonuses, on a damage control.
Please add tooltips for the ESC menu next :) |

Kaarous Aldurald
ROC Deep Space The ROC
6243
|
Posted - 2014.05.16 17:51:00 -
[746] - Quote
CCP Rise wrote:Hey guys
My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again
The best possible version of the in space list was the previous one.
The one that didn't block off a portion of your screen.
I don't care about pretty, I don't care about aesthetics, I care about functionality and functionality only. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |

Michael Harari
Genos Occidere HYDRA RELOADED
1177
|
Posted - 2014.05.16 17:52:00 -
[747] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that 
Forum ate my post, the gist was
1) They should be tool aids, not tools themselves. Tooltips should be non intrusive.
2) The information needs to have a toggle between a new player level of "This is a crow. It is a tech 2 frigate. It is locking you" and a more advanced player tooltip of something like "Michael Harari, Genos, [Hydra], +5 standing" or on a stargate something like "35 kills in last hour" or "Lowsec (.3).
3) Allowing us to customize tooltips would go a long way to making them useful to everyone. Some people might want tooltips on an astroid telling them something about mining, I couldnt care less about that. The miner wouldnt really care about what I would want on tool tips either.
|

Lisa Gentilette
The Scope Gallente Federation
42
|
Posted - 2014.05.16 17:57:00 -
[748] - Quote
Michael Harari wrote:Forum ate my post,
Next time try hitting back on your browser, mine (Safari) remembers what I wrote before ccp's forum crapware 'we re-invent the wheel over and over again but make it square', ate it. |

Ari Laveran
Aideron Robotics
77
|
Posted - 2014.05.16 18:07:00 -
[749] - Quote
Had an idea for a tooltip that I at least would find incredibly useful. let us see drone hp by hovering over the individual drones while they are in the drone bay section of the control panel. |

Takeshi Kumamato
Exiled Kings The Fearless Empire
0
|
Posted - 2014.05.16 18:29:00 -
[750] - Quote
Thanks for all the work done so far on tooltips, but a couple problems still remain.
1. Longer system names render using the list tooltips useless for navigation.
http://i.imgur.com/DdOrsZt.png
2. Using the list tooltip for targeting items doesn't update the icons as you target them, so you don't know whether a target is being targeted or not until you refresh the tooltip. |

Michael Harari
Genos Occidere HYDRA RELOADED
1177
|
Posted - 2014.05.16 18:33:00 -
[751] - Quote
Lisa Gentilette wrote:Michael Harari wrote:Forum ate my post,
Next time try hitting back on your browser, mine (Safari) remembers what I wrote before ccp's forum crapware 'we re-invent the wheel over and over again but make it square', ate it.
I tried, but it ate my post because it said I had html in it (I orignally had angular brackets for the alliance name), it didnt have it when I pressed back |

Doc Fury
Furious Enterprises
5815
|
Posted - 2014.05.16 18:39:00 -
[752] - Quote
Saw this posted in chat, it comically and quite accurately conveys how many are viewing this.
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

Masao Kurata
Z List
51
|
Posted - 2014.05.16 19:27:00 -
[753] - Quote
Arec Bardwin wrote:CCP Rise wrote:we are especially focused on figuring out the best possible version of the in-space list. Spotted the biggest flaw right there. In-space lists are awful design. What was wrong with the old system? Never heard any complaints about it.
Okay, here are some complaints: it only displayed a limited number of brackets so if the one you want to select wasn't in there you were out of luck and it disappeared too easily when trying to select something from the list. The new system is at least for me a great improvement. |

Kaddan
Sub--Zero
12
|
Posted - 2014.05.16 20:10:00 -
[754] - Quote
CCP karkur wrote:Thanks for the constructive feedback guys. It's not being ignored, and people have been working hard on addressing your concerns as you can see with today's patch. Please keep the feedback constructive(as many of you have of course), tell us what is bothering you so we can get a good idea of what your problem is and can hopefully address it :) Help us to help you... or something like that 
Ok let me explain a problem in the most simple way I can.. Lets say im at war and im at the jita undock... a war target undocks and amongst the cluster of ships as I hover my mouse towards the hostile I get like 20 bars appear above all the ships.
If even one of those ship docks or warps from that cluster of bars they all disappear. and you have to re- mouse overthe cluster to find your target in amongst the neutrals.. you try scrolling up 20 bars to get to your war target in jita.. its quite a challenge.
you broke eve when you added these bars above ships when you click on them. they are diving people mad.
please add a turn off button or put it back the way it was.. at least before when you had a cluster the docked and warped off ships data was still in the scroll of cluter and didn't reset thus making it easy to target your hostile.
I hope this was simple enough explanation for you.
If it aint broke don't fix it... stop destroying our game please. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9881
|
Posted - 2014.05.16 20:11:00 -
[755] - Quote
CCP Rise wrote:I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. Bullshit. The fact that people from CCP keep saying this in every post is proof positive that it isn't true.
You want to improve my experience? Get rid of this ****. I'm not ******* kidding, and neither is anybody else that has said so. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9881
|
Posted - 2014.05.16 20:12:00 -
[756] - Quote
GET RID OF IT
I can not make this any clearer. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
9881
|
Posted - 2014.05.16 20:14:00 -
[757] - Quote
And **** your constructive criticism. We should not have to put in any effort to tell YOU how to fix something that WE DON'T WANT, PERIOD.
GET RID OF IT. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Deacon Abox
Justified Chaos
319
|
Posted - 2014.05.16 20:15:00 -
[758] - Quote
Ok, who in the dev department thinks it's a great thing to have so many things cluttering the screen. Immersion my ass. Space is supposed to be big and dark, right?
Instead every frigging jump or undock I'm bombarded with green and red diamonds in space whether I want the damn things or not. Give us an off button for that **** and the stupid radar band wave of tron graphics that proceeds around my screen.
As for the new tooltips, they are worse than the old stacked icons. Why? Well because now there is a ******* huge opaque window that blocks out a lot of space where I might want to see special relationships of stuff that is in that vicinity. or actually target something now stuck behind the opaque window.
Seriously, make these things modifiable AN ON/OFF BUTTON for all the new stuff that some of us don't want because it gets in the way of our immersion. Yeah I said it. Immersion is not served by tron waves and green diamonds in the sky and huge opaque boxes with often not needed information. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
|
Posted - 2014.05.16 20:19:00 -
[759] - Quote
Phoehnix wrote:Awesome work on the tooltips! :) As some people have said, you might want to add an option of disabling them (even though i wouldn't use this myself). You could also add an option for 'extended' tooltips (see starcraft 2), which contains a longer descriptive text, in addition to what's already shown, like for example "Increases Shield / Armor / Hull resistances when activated", and then showing the bonuses, on a damage control.
Please add tooltips for the ESC menu next :) I would check it again but there are some new ones in the ESC menu. I think. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
81
|
Posted - 2014.05.16 20:23:00 -
[760] - Quote
Okay you wanted constructive Feedback - then so shall it be... [Wall of Text] (TT=ToolTipp)
First : patch today made some stuff better, but still not know why I need a box in space instead of text over background like it was.. what was wrong with it ? and I noticed that the delay before I get that tooltip when hoovering over name in overview is very long. this information is vital to a lot of us imagine a fight vs. 5 cruisers and fc calls blackbird first target... the Icon info just tells you a blank [Cruiser] wich is useless and that hoovering over the names in colum is just too slow atm.
so if those tooltip in boxes are for better readability... sorry but not best idea to have a black box with white lines and white text on a dark background with white lines and text http://i.imgur.com/OukCJgT.jpg might be a design question but still not very good, the old way of displaying it like in this kinda remake http://i.imgur.com/aK6O3jx.jpg with just text on background AND outside the overview was much better imho (and quicker) (and again the question why changed it at all ?)
Btw: post-patch showing names..... http://i.imgur.com/YpoAe7C.jpg well... no comment
the stargate icon tells me its a stargate and the name colum tells me the name ^^ okay then again: The old version was just to have a text on background saying: Stargate xxName and was totaly ok... so again: why ?
There are some good new or remade tooltips about your modules and the shield / grid stuff, and yes since font is bigger some stuff is better. but. the overall design is poor. :
a) http://i.imgur.com/K4W6hqz.jpg better to read but totaly overlaps on other information, like mormaly at this point are those icons / info about beeing scrammed etc.. nice idea - bad desig / scripting
b) and c) same problem , nice info wrong placing http://i.imgur.com/MOLjSu4.jpg http://i.imgur.com/bLdaUM5.jpg
d) http://i.imgur.com/nDwEWVr.jpg okay but imho to big too much and wrong place
e) http://i.imgur.com/RU9PuYv.jpg still wrong place, but u noticed something ? compared to abc this tooltipp on module is already slightly transparent... why not all ?
Solution: The space where all off those TTBoxes bout own ship and modules need to go ->>http://i.imgur.com/dsxqtLo.jpg into the free space ABOVE the modules 
And the TTBoxes bout enemy ship readouts on shield/armor/hull go where ? Exactly UNDER the Targets http://i.imgur.com/7EAHMOu.jpg
And now the the other Stuff:
http://i.imgur.com/cOI2GgK.jpg a TT on skill... thought thats what the InfoButton is for ? DoubleTrouble ; Either get rid of TT or the InfoButtons
Eve for Dummies: http://i.imgur.com/5oSeoDi.jpg having TT on Icons in Neocom is totaly fine, needed and good but the explanation of what a Market is .. hey if you are able to play EvE then I'm totaly sure you know what the meaning of the word Market is and donotneed a TTBox telling You
This is the kind of downgrading people complain about. It has nothing to do with NPE. NPE and Everybodys (Noob or not) need is that TT that pops up telling this Icon is the Shortcut to Market. Fullstop. The Wallet Intel was there before and is OK ((just asking: no one found a good explanation for Calculator ?    )) If those extended TT are for NPE then divide the TT into 2 flavors: normal and extended normal just shows basic info / extended g... |

Varesk
Carried Hate
548
|
Posted - 2014.05.16 20:27:00 -
[761] - Quote
CCP Delegate Zero wrote:Penny Ernaga wrote: CCP Delegate Zero, you did notice the smileys in my post, I assume/hope.
I don`t think any of my writing contains anything offensive, abusive, or the like - if it did land that way in your eyes, my apologies.
People give feedback because they care - like I do. Do I have to be all dead serious, sober, and without any emotions behind? That would be pretty strange, it`s a game we`re talking about.
Sure. A sense of humour is very important. I actually appreciated yours. That aside, a couple of questions were asked about the timing of the most pressing tweaks and fixes: the answer is that we are looking to release the initial set in terms of days. We're certainly not constrained to wait for Kronos. The current list is in my earlier post.
Then do us all a favor and give us an OFF BUTTON. Your new tool tips are great for new players, but are a pain in the ass for older players who click in space to warp to planets or other objects. Also trying to follow a hostile target to another gate is impossible. I am sure you in your extensive Eve Playing days you realize that these tool tips are a PITA more then help.
Eve is a game of seconds, and the longer you take to push a button the greater chance you lose your target or your ship.
|

PotatoOverdose
Handsome Millionaire Playboys
1802
|
Posted - 2014.05.16 20:28:00 -
[762] - Quote
I can understand a new player benefiting from the tooltips. After all, not every single new player will realize that the big circular thing clearly named "Stargate" is in fact a stargate.
But what possible benefit is there in forcing those of us that know what a stargate is to have these tooltips? Even if you fix all of the problems (e.g. making targeting or selecting specific brackets more difficult due to black box everywhere), what possible benefit does additional clutter on my UI serve?
I get the distinct impression that you're forcing this on us so that we can QA test your new NPE. There's no other reason anyone in their right mind would think an on/off switch is a bad idea. |

PotatoOverdose
Handsome Millionaire Playboys
1802
|
Posted - 2014.05.16 20:31:00 -
[763] - Quote
Let me give you an analogy. Microsoft Office 2013. Many, many people hate it. Why? Because it's impossible to escape the new "improved" metro UI. This is what you're doing here. You're pulling a windows 8 on us. We don't want your metro. |

Deacon Abox
Justified Chaos
319
|
Posted - 2014.05.16 20:37:00 -
[764] - Quote
Davina Sienar wrote: patient explanation of the problems with new features that aren't being asked for by the playerbase.
That sir or madam was a work of art. I commend you, and threw a like your way (but if I could I would have given it 10 likes).
However, sometimes the expletive filled rant just feels better.
edit - and this is the other tactic that feels good, comedy. Doc Fury wrote:Saw this posted in chat, it comically and quite accurately conveys how many are viewing this. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
84
|
Posted - 2014.05.16 20:45:00 -
[765] - Quote
bout the NPE..
sorry but when I started 2005 there was no ToolTip telling me that the Stargate Icon is a Stargate..
and I'm pretty sure within 5min in Space after first undock You know what Icon is what just by reading the column behind the icon and the old info on mouseover
 |

ViRtUoZone
0ne Percent. Odin's Call
16
|
Posted - 2014.05.16 20:50:00 -
[766] - Quote
So there's still not gonna be an off button? Respond quickly if you would please, my account resubs soon. |

Deacon Abox
Justified Chaos
319
|
Posted - 2014.05.16 20:59:00 -
[767] - Quote
ViRtUoZone wrote:So there's still not gonna be an off button? Respond quickly if you would please, my account resubs soon. read this thread https://forums.eveonline.com/default.aspx?g=posts&m=3140258#post3140258
We could be waiting a very long time.  CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

Zappity
Stay Frosty. A Band Apart.
1079
|
Posted - 2014.05.16 21:05:00 -
[768] - Quote
Clicking to select a wreck from a freshly-killed victim is now difficult. It seems to be buried behind all the other stuff (particularly my own ship). Can you change the 'order's around a bit? I almost always want to click something else rather than my own ship. Zappity's Adventures for a taste of lowsec. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
214
|
Posted - 2014.05.16 21:19:00 -
[769] - Quote
CCP Rise wrote:
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again
No offense mate, but "best possible solution to an in space list " is a simply an oxymoron. There is no "best in space list"--unless the game is "spreadsheets with space backgrounds simulator." Plus, we already have an in space list... it is called the UI. You have almost 40 pages now of players saying the revert the changes back--so just drop the sunk cost fallacy and start from scratch based on what you know now.
Like CCP RubberBand said: " The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world." But what you have instead created is a system where players interact with boxes of text, not the world. It is like you took the CCP Rise presentation and decided to contradict every one of the goals he outlined therein.
Many screenshots of problems have been posted but again no possible tweaks are going to make a freaking list in space "good" for any player: http://i.imgur.com/mik0Mw4.jpg How much clearer do players have to make this to get through to you devs? |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
7
|
Posted - 2014.05.16 22:00:00 -
[770] - Quote
Just a quick one. While using the look at option in the selected items menu. I hovered over a ship with my mouse and i was unable to Zoom in or Out because my mouse cursor had slightly moved over said obsecuring black box of text and i mean the very bottom of the V shape. This inhibited my game play due to the fact i could not see the positioning of other items in space in relation to what i was looking at. |

Josie solo
Singular Motives
14
|
Posted - 2014.05.16 22:08:00 -
[771] - Quote
It's great you are seeking feedback but the popups, for example on the overview, still remain despite it showing redundant information.
I'm interested in the thinking behind this idea. I Understand that for new players having a pop-up telling you 'this icon is the cargohold' or 'this is your inventory, it shows all your assets', is useful the first few times but no-one needs it after that. So why is it not a time limited thing like the rookie chat?
As for the big slightly less opaque text boxes; can you try making them totally clear. It really is a clunky way of presenting information. |

Jayem See
CTRL-Q Iron Oxide.
2656
|
Posted - 2014.05.16 22:27:00 -
[772] - Quote
What a shitfest.
Somebody seriously needs to learn how to do customer service.
You know the worst thing about this? Behind the scenes CCP is saying if we give them 40% of how it was before, they will shut up and deal with it.
They are right as well. We just carry on sucking this **** up. Aaaaaaand relax. |

Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5302
|
Posted - 2014.05.16 23:59:00 -
[773] - Quote
it would be nice if the tooltips for hangars/bays in the left side of the unified inventory could display the distance to bays where distance is meaningful.
Thus if I am flying an Orca and am interacting with another Orca, the tooltips for my own Orca's Drone Bay, Ship Maintenance Bay, Fleet Hangar and Ore Hold might indicate that they are part of my ship (or preferably have no indication at all), with an indication of how full they are. The fleet hangar on the other Orca would have a tooltip that indicates the other Orca is 6540m away, and perhaps includes an indication of how full it is.
I have found many of the tooltips to be useful, though there are some situations where they obscure what I want to be interacting with.
Thank you for adding this feature, I'm looking forward to seeing some refinements to the system very soon =)
Day 0 advice for new players: Day 0 Advice for New Players |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
43
|
Posted - 2014.05.17 01:26:00 -
[774] - Quote
CCP Rise wrote:We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again you will never be bale to satisfy everyone, unless you actually do a very basic thing:
introduce an ON/OFF switch
you will ALWAYS have ppl who will hate such things...always!
so man up, accept you made a mistake, and fix it :)
and by the way, the new revision is still preventing ANY kind of pvp activity, so we are stuck at least until tuesday with this awfull design.
and knowing the way you operate, it will be YEARS before we actually get what is REALLY needed, you guessed: the ON/OFF switch.
this attitude has to stop at CCP, really, it's just immature..... |

Bakuhz
The Horny Heron's Horny Empire
152
|
Posted - 2014.05.17 01:37:00 -
[775] - Quote
Quintessen wrote:Please, CCP, for the love of all that is holy, please do not listen to the users on what the UI should look like. I bring you the first rule of usability: http://www.nngroup.com/articles/first-rule-of-usability-dont-listen-to-users/Putting my UX hat on, the tooltips will be good for the NPE because despite the fact that existing players know what a station is, new players won't and having that show up is good for new players. You can expand this to all sorts of things. Existing players, please don't presume that putting tooltips on things is trying to insult you. You're all super hardcore and the tooltips aren't saying otherwise. The blocking of things in space and the loss of overview information is something that needs to be address, but calling for everything to be removed or rolled back isn't going to happen and shouldn't happen (again UX hat on). So please, CCP, iterate away. Deal with the issues at hand and continue to improve the client. It's certainly going to mean that when I try and get people to play, I'm not going to have to answer a never-ending sequence of questions that the UI really should already tell them. And finally, for all the players complaining about the overview telling you it's a station, if the name of something in the overview is something like Xxx Trade Hub and the Type is Xxx Hub, and the symbol is a square, how is a new player supposed to automatically know that that item is a station? For those claiming that CCP didn't think about the play experience, it's just about as bad to presume that every player knows what every symbol is.
Have you ever even undocked?
http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

Oraac Ensor
School of Applied Knowledge Caldari State
490
|
Posted - 2014.05.17 01:51:00 -
[776] - Quote
Michael Harari wrote:Colman Dietmar wrote:Michael Harari wrote:The overview already says this, I just have the name column small. And it's nice to be able to see the full name without resizing the column or opening the info window. :) It should, however, appear outside the window you're working with. You can click on the overview, and you get the full name. That applies to everything affected by the tooltips.
The point of tooltips in the overview is that you donGÇÖt have to click the item to see its full identity GÇô just hover your pointer over it (just as it used to happen under the old system). Then you can quickly run your pointer down a list of stations to find and click the one you want.
|

Bakuhz
The Horny Heron's Horny Empire
153
|
Posted - 2014.05.17 01:55:00 -
[777] - Quote
Quote:As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike).
Assumption is the mother of all **** ups!!
how hard is it to listen to the player base? all we ask is a button or check box
Solution roll back fix some issues implement an on/of , this should be an option from day one of introducing a new thing to the game.
pvp is badly influenced by the tooltips a corp member lost a exploration tengu in low because he was unable to warp away!! guess why? tooltip hovering over the warp button.
helping new players seriously i have read multiple posts of rookies having problems and then the stupid tooltips? seriously? mouse over the X button "close"thanks sherlock thats great i now know how to close a menu.
I gladly go on the test server doing what ever the hell to test stuff and advice what to tinker with as long as we get an on/off ASAP!!! but dont patronise us with a long piece of excuses and a cheap go **** yourself towards the playerbase!, thats just rude.
Dont forget incarna! maybe read the monument of jita Hint Hint!! dont rollback to these kind of mistakes and start listening to us the people that at the end of the month give you and your family food on the table http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |

Oraac Ensor
School of Applied Knowledge Caldari State
491
|
Posted - 2014.05.17 02:12:00 -
[778] - Quote
Quintessen wrote: In this case I'm guessing we got different things from the Fanfest session. My comments are with the understanding that they wish to get rid of the text tutorials.
So are mine: Oraac Ensor wrote:CCP Rise doesnGÇÖt say they want to get rid of the tutorials, plural (in fact he quite specifically says they have no intention of touching the career tutorials), but says they want to replace the introductory tutorial with a different form of tutorial which presents information in a more general, more involving manner GÇô primarily by getting rid of all the text boxes. It seems that we did indeed get different things from CCP RiseGÇÖs Fanfest session.
What I got from it is very concisely described by CCP RubberBAND here.
|

Oraac Ensor
School of Applied Knowledge Caldari State
491
|
Posted - 2014.05.17 02:20:00 -
[779] - Quote
Quintessen wrote:It's just a game after all right? Which we PAY for in the expectation of getting a reasonably professional job in return.
|

Seraph Essael
Devils Diciples League of Infamy
678
|
Posted - 2014.05.17 02:30:00 -
[780] - Quote
CCP Delegate Zero wrote:Enough people have asked about an off switch that I think I have to give a straight answer to this: a blanket off switch is not a strong contender as a configuration option. Underlined the part we are all waiting for because your response is not a simple yes or no. How about you guys stop beating around the bush and tell the playerbase straight.
A) Yes. You guys will be getting an optional on/off switch for these tool tips because we value your thoughts and options.
B) No, you can't have the tool tips optional so go get rammed and stop ******* asking. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Oraac Ensor
School of Applied Knowledge Caldari State
491
|
Posted - 2014.05.17 03:54:00 -
[781] - Quote
CCP RubberBAND wrote: [A ton of helpful comment.]
On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part.
This last point is the cruncher.
The 'boxes in space' have to go. They're intrusive, they impede gameplay and they break immersion. The patch notes claim that they're now slightly transparent - not on my screen. What I see is that what was previously white text on a black background is now pale grey text on a dark grey background. All the above faults remain but the text is now more difficult to read, so it's actually worse than before. What is needed is just plain white text floating in space as it used to be.
I previously asked for transparency but now I must retract that request as even if objects behind a box could be seen it would still be impossible to interact with them.
The boxes must go. End of.
Regarding my other main gripe, thanks for enabling full station names in the overview tooltip. I would guess that these are at least partially masked in most players' overview settings. |

James Amril-Kesh
4S Corporation Goonswarm Federation
9896
|
Posted - 2014.05.17 04:19:00 -
[782] - Quote
When a fair number of people are screaming for an on/off switch, I'm not sure why CCP thinks they can reach "an implementation that works for everyone" by iteration. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Babbet Bunny
State War Academy Caldari State
17
|
Posted - 2014.05.17 04:47:00 -
[783] - Quote
The tool tips that appear while setting up PI production are over the products you are scrolling through.
Can this be positioned to the side or removed? |

Caviar Liberta
Moira. Villore Accords
540
|
Posted - 2014.05.17 05:55:00 -
[784] - Quote
Tahnil wrote:Wait! This is already on TQ!!!!! *nerdgasm*
I love tooltips :D
Yet something else I'll ended up blocking out mentally. |

Kenneth Endashi
Green Skull LLC
12
|
Posted - 2014.05.17 06:10:00 -
[785] - Quote
CCP, I previously asked you to fix tool-tips preventing exploration.
Thank you for fixing it as quickly as you did. It was quite a turnaround.
Frankly, I think what's left - tool-tips for 'close' and so on - are pointless. Being new to the game, I honestly appreciate the way it doesn't hold my hand and explain everything to me. Eve invites players to bask in the serendipity of discovery: Click it to see what happens. I actually published that in a review of the game in the mainstream press. Small changes like this make my judgment in retrospect look poor.
The tool-tips I feel work against the spirit of discovery and treating us like authentic capsuleers - individual astrophysicists, every one of your players. Like others say, it breaks immersion and doesn't bring enough information to the user experience to make the sacrifice worthwhile. Tool-tips are just one of those things where just because you can do it doesn't mean you should. This has been a fine example of that, although I respect what you are attempting to do with them.
I think eventually you will fine-tune them but what I think that means is your team is going to be continually dialing back tool-tips until you begin to question why you ever included them in the first place, and they'll fall into a single primary use - at least I hope that's how it turns out.
Thanks again, and please, keep up the good work. |

Rommiee
Mercury Inc.
736
|
Posted - 2014.05.17 06:41:00 -
[786] - Quote
CCP RubberBAND wrote:Just to echo what CCP Karkur stated. The best way you guys can help us (and many of you have) is by describing what the problem is in detail, not just what you would like the solution to be (though you can of course do that also).
We have already been discussing the concerns raised about the current in space bracket changes in detail and are investigating the best way to address them.
There are 2 problems.
1. You cannot see the issues yourself. They are so blindingly obvious that it is clear that none of the Devs developing this piece of crap actually play the game in any meaningful way. This is a BIG problem.
2. You absolutely refuse to revert these changes until something better can be developed. So much for the content of Hilmars letter after incarna, when he promised a better and humbler CCP. That was as big a bag of crap as these tooltips are. |

Rommiee
Mercury Inc.
736
|
Posted - 2014.05.17 06:53:00 -
[787] - Quote
CCP RubberBAND wrote:Darin Vanar wrote:
It would be really helpful in gathering feedback to state what the goal of the team is with these tooltips?
What are they meant for? They just suddenly got hotdropped on the playerbase with no real explanation for why there are here.
Is it for New Player Experience? If so, we can give our input with that in mind.
Is it the way the client is trying to move forward? If so, well, we can tell you what we like/don't like about it if you're planning to go as far with this as to eventually overhaul the client. So far, most of the feedback has been that we really don't like any of it, and in this case it's my suggestion that you start over with the "in space" part of the tooltip program.
But I mean, why is it here? What is it meant to accomplish?
We could give you better feedback if we knew that. Otherwise, we are just guessing, and giving you random feedback.
Some good questions. Let me start by point to the presentation CCP Rise did at Fanfest, which a few other players have linked to, http://youtu.be/sbHqFgn4SOwAnd I will try and elaborate without writing another blog. The goal of the team (Pirate Unicorns) is to improve the New Player Experience while also improving the larger user experience of EVE for all players. The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world. The first step towards achieving this goal are the tooltips. As a result the tooltips have a few specific goals
- Inform and teach a new player
- Provide value to existing players
- Be unobtrusive enough to veterans that they can be ignored
As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike). So now that we have established the goals we can begin tackling the problem. And to be clear we are aware that any changes to an established UI will ultimately require a lot of fine tuning to get just right and we are looking at some very specific timing issues that should alleviate some of the pain points players are raising. On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part.
Thanks for the explanation
So what you are saying is:
Someone who has managed to install Eve, and has probably used a PC before needs to be told how to close a window ?
New players have the attention span of a goldfish. After 5 minutes, they probably know what the icon in the overview for a stargate looks like. But, you insist on tooltip for this and many other completely pointless things.
|

Rommiee
Mercury Inc.
736
|
Posted - 2014.05.17 06:58:00 -
[788] - Quote
CCP Rise wrote:Hey guys
My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again
CCP Rise:
You USED to play the game FFS, and should know better |

Rommiee
Mercury Inc.
736
|
Posted - 2014.05.17 07:10:00 -
[789] - Quote
James Amril-Kesh wrote:When a fair number of people are screaming for an on/off switch, I'm not sure why CCP thinks they can reach "an implementation that works for everyone" by iteration.
What they mean is:
We will fiddle with it for a week or two, then forget about it as we really don't give a ****, and move on to the next piece of ill thought out bag if crap. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1904
|
Posted - 2014.05.17 07:35:00 -
[790] - Quote
Rommiee wrote:CCP Rise:
You USED to play the game FFS, and should know better
Well, basically this.
I really don't understand how former Kil2 could look at changes going to TQ and say: "that is good". I know taking dev job requires giving up your characters but seriously man...
Well, unless that whole solo was as true as my boobs. I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Mag's
the united
17245
|
Posted - 2014.05.17 07:47:00 -
[791] - Quote
CCP RubberBAND wrote:Darin Vanar wrote:
It would be really helpful in gathering feedback to state what the goal of the team is with these tooltips?
What are they meant for? They just suddenly got hotdropped on the playerbase with no real explanation for why there are here.
Is it for New Player Experience? If so, we can give our input with that in mind.
Is it the way the client is trying to move forward? If so, well, we can tell you what we like/don't like about it if you're planning to go as far with this as to eventually overhaul the client. So far, most of the feedback has been that we really don't like any of it, and in this case it's my suggestion that you start over with the "in space" part of the tooltip program.
But I mean, why is it here? What is it meant to accomplish?
We could give you better feedback if we knew that. Otherwise, we are just guessing, and giving you random feedback.
Some good questions. Let me start by point to the presentation CCP Rise did at Fanfest, which a few other players have linked to, http://youtu.be/sbHqFgn4SOwAnd I will try and elaborate without writing another blog. The goal of the team (Pirate Unicorns) is to improve the New Player Experience while also improving the larger user experience of EVE for all players. The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world. The first step towards achieving this goal are the tooltips. As a result the tooltips have a few specific goals
- Inform and teach a new player
- Provide value to existing players
- Be unobtrusive enough to veterans that they can be ignored
As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike). So now that we have established the goals we can begin tackling the problem. And to be clear we are aware that any changes to an established UI will ultimately require a lot of fine tuning to get just right and we are looking at some very specific timing issues that should alleviate some of the pain points players are raising. On a final note, we are having some very serious discussions about the in space tooltips, their values and how players use them. Please keep your feedback coming, we are certainly not ignoring it, but any response requires some planning, implementation and validation on our part. You see this is where the issue will continue to come between you and a large part of the player base. I know I was being sarcastic earlier, but I was trying to put forward a point.
Let me put it another way. Say you as a Dev, came into work one day and every action on your PC, was met with a tooltip. Or say a chef that has been working in the same kitchen for over ten years, was suddenly met with tooltips all over, telling him what each and every item did. Including the food and what it could be use in.
In both cases there might be a time, when you or the chef would like some information and I'm sure that will happen now and then. But in those cases, you both could either look in a book, or at some online/offline database.
What has happened in this case, is that you've decided without much input from us, that you want to tell us everything again, over and over. Whether we need to know it or not. And at no time do you allow us to turn it off, or give us a right click option to find it IF we need it. This would be the book or online option.
Now we seem to be in a situation, where many Devs are here, supporting a colleague who's work has been put into question. Instead of implementing an off, you talk of constructive feedback and ignore that request. I have a mental image of wagons turned over, you Devs behind them with your colleague in the center.
But while you do this you miss the point. I and others here, like change. Change isn't the issue. Change is good. This change will be very good for new players. But we also like options. I as a vet would like an option to turn it off, or even move access to this to the right click menu.
I simply do not wish to know the things it is telling me now, constantly. Much as you or a chef, would not like the same when working.
I'm trying to be constructive here and tell you how we feel. The UI is a rather important element in the game and it's been in need of work for quite some time, so your efforts are greatly appreciated. But please don't ignore requests, especially when there seems to be no logical reason to do so.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Logicycle
Chaos Gate
89
|
Posted - 2014.05.17 07:59:00 -
[792] - Quote
Can I get an DISABLE button for the new tooltips? In the HUD menu right next to the other one would be fine. |

Orla- King-Griffin
Var Foundation inc.
24
|
Posted - 2014.05.17 08:41:00 -
[793] - Quote
Genuine question here, are ye updating the sisi tooltips first or are ye working directly from tranquility with this? |

Adrie Atticus
The Shadow Plague Fidelas Constans
103
|
Posted - 2014.05.17 09:01:00 -
[794] - Quote
I'm actually enjoying the new tooltips and have had zero issues with them after the quick patch they did yesterday. |

Sacu Shi
Apex Industries Lynchpin Greater Western Co-Prosperity Sphere
34
|
Posted - 2014.05.17 09:09:00 -
[795] - Quote
We have the ability to customise our overview to quite a great extent.
Can the same type of customisation not be applied to the tooltips so we the players can arrange, colour, size and blink our tooltips? Moreover, we can then decide what information we want, where we want the information to come from (shield, module, armour, guns, star, mission objective, player killboard, etc.), and in what form it is to be displayed (blinking, scrolling, live [in the case of armour / shield / ammo etc.]), whenever we select to have it popping up?
The customisation layout is already there in the overview panel. It should be relatively simple to port this over to the tooltips and add the extra functionality that already exists in the tooltips (live countdowns, updates etc.)?
**Edited to close some unclosed brackets and parenthes |

Darin Vanar
Federal Navy Academy Gallente Federation
47
|
Posted - 2014.05.17 10:02:00 -
[796] - Quote
Deacon Abox wrote:Instead every frigging jump or undock I'm bombarded with green and red diamonds in space whether I want the damn things or not. Give us an off button for that **** and the stupid radar band wave of tron graphics that proceeds around my screen. Seriously, make these things modifiable AN ON/OFF BUTTON for all the new stuff that some of us don't want because it gets in the way of our immersion. Yeah I said it. Immersion is not served by tron waves and green diamonds in the sky and huge opaque boxes with often not needed information. edit - and btw please have someone address the problems brought to your attention in this thread https://forums.eveonline.com/default.aspx?g=posts&m=4586938#post4586938
Heya,
You mean the red and green signatures? There is a way you can disable those from appearing. If you go to your scanner buttons, below your ship, and select the middle one on the right hand side - the button that contains the Moon scanner and directional scanner. You will find there one that looks like a flashlight called Sensor Overlay. If you turn this off (click on it, turns it off, click on it again, turns it on), you will no longer see the green and red signatures or the scanner that makes multiple passes in space.
Hope that helps.
I personally like it, but it's because I can turn it off. lol.. I could see how that can get annoying very fast. |

Arec Bardwin
1377
|
Posted - 2014.05.17 10:06:00 -
[797] - Quote
The saddest part is that the scrollable boxes in the game action view are probably here to stay. Given CCP's history of questionable decisions they will never revert to the old system. Seriously CCP guys, I love you, but sooner or later, you're going to have to face the fact you're goddamn morons.
Really, sometimes you guys do things that make it really hard to love you, just sayin  |

Steijn
Quay Industries
477
|
Posted - 2014.05.17 10:41:00 -
[798] - Quote
Obviously CCP arent going to include an on/off switch for this so there needs to be a bit of leeway from both sides, my solution, make the timescale that they appear under as a user definable figure via the ESC menu.
From a personal point of view, having the ability for them to not appear for 15-20 seconds, would solve the problems that I currently find they cause. |

Tau Phoenix
Eternal Darkness. Get Off My Lawn
22
|
Posted - 2014.05.17 10:49:00 -
[799] - Quote
Reading through the threads on this forum about tool tips, although my views here will be nothing new it is an interaction that the player base has an issue with some of these new features.
Like many i feel that the tool tips would be great for a new player (if they want this option) but when i was a new player to the game half the fun is learning the hard way and discovering the game for yourself. With tool tips forces upon us it is like we are all being treated like children and our knowledge of the game through years of learning and discovery is being insulted.
Imagine gong to university and having your 'ABC's' and '1-10' written on the wall, that's how this feels.
I also get the feeling the job of creating these tool tips was more to do with keeping someone busy rather than bringing anything additional to the game, in fact its implementation has caused issues to the smoothness, immersion and usability to the game. As previously stated by another player, the claim to have not made the black boxes more transparent in game: i also do not see any difference in transparency and find the big blackout boxes intrusive. In large fleet battles, 2000+ i can see this this turning into a 'Text adventure' and not a graphical one. These black boxes need to go.
Whilst in principle there are some good ideas within the tool tips the implementation and the UI interface of them has certainly made the game less desirable at present and i hope you can find a happy medium between holding the hands of the new player base and respecting the wishes of your loyal players.
Maybe the tool tips need to be an extension of the tutorials and have a feature to disable once there value has worn off due to experience.
Cheers.
|

Mnemosyne Gloob
185
|
Posted - 2014.05.17 10:58:00 -
[800] - Quote
The Popups in space when mousing over a clutter of stuff i could live with and actually sort of like - but informing me that the stack of 47 T2 Damage Controls i just hovered over in my item hangar consists of ... 47 T2 Damage Controls is rather redundant.
I think we don't need those Tooltips everywhere. Maybe give us an option to turn on/off certain areas. |

X Alias
Twin Tech
0
|
Posted - 2014.05.17 11:04:00 -
[801] - Quote
Most all this is great.
But in PI when you are trying to select a Schematic to use the tooltip boxes pop up blocking half the list of schematics to choose from making it difficult to see the list and choose your schematic. Easy fix would be to have the tooltip box appear on the side not above the Schematic you have your mouse over so as not to block the list. |

Penny Ernaga
The New Space Empire
40
|
Posted - 2014.05.17 11:08:00 -
[802] - Quote
Steijn wrote:Obviously CCP arent going to include an on/off switch for this so there needs to be a bit of leeway from both sides, my solution, make the timescale that they appear under as a user definable figure via the ESC menu.
From a personal point of view, having the ability for them to not appear for 15-20 seconds, would solve the problems that I currently find they cause.
Seriously? I think giving us and ON/OFF switch for (at least) the in-space popups is the only logical option CCP has, as things like "more transparency" will just not solve the imminent design flaw of those annoying popups.
Let`s wait till monday or tuesday... 700+ posts saying "switch!!", I-¦d be really shocked if we will not get it by then.
If there would only be an adjustable timer, I rather vote for the ability not to have the clutter for 15-20 minutes, instead of seconds    |

Steijn
Quay Industries
477
|
Posted - 2014.05.17 11:16:00 -
[803] - Quote
Penny Ernaga wrote:Steijn wrote:Obviously CCP arent going to include an on/off switch for this so there needs to be a bit of leeway from both sides, my solution, make the timescale that they appear under as a user definable figure via the ESC menu.
From a personal point of view, having the ability for them to not appear for 15-20 seconds, would solve the problems that I currently find they cause. Seriously? I think giving us and ON/OFF switch for (at least) the in-space popups is the only logical option CCP has, as things like "more transparency" will just not solve the imminent design flaw of those annoying popups. Let`s wait till monday or tuesday... 700+ posts saying "switch!!", I-¦d be really shocked if we will not get it by then. If there would only be an adjustable timer, I rather vote for the ability not to have the clutter for 15-20 minutes, instead of seconds   
read through the posts by CCP in here, there is no indication they will give us an on/off switch for it judging by what theyve said. It will be tweak this and tweak that until they just say thats it, thats how its stopping. |

Darin Vanar
Federal Navy Academy Gallente Federation
47
|
Posted - 2014.05.17 11:20:00 -
[804] - Quote
Steijn wrote:Penny Ernaga wrote:Steijn wrote:Obviously CCP arent going to include an on/off switch for this so there needs to be a bit of leeway from both sides, my solution, make the timescale that they appear under as a user definable figure via the ESC menu.
From a personal point of view, having the ability for them to not appear for 15-20 seconds, would solve the problems that I currently find they cause. Seriously? I think giving us and ON/OFF switch for (at least) the in-space popups is the only logical option CCP has, as things like "more transparency" will just not solve the imminent design flaw of those annoying popups. Let`s wait till monday or tuesday... 700+ posts saying "switch!!", I-¦d be really shocked if we will not get it by then. If there would only be an adjustable timer, I rather vote for the ability not to have the clutter for 15-20 minutes, instead of seconds    read through the posts by CCP in here, there is indication they will give us an on/off switch for it judging by what theyve said. It will be tweak this and tweak that until they just say thats it, thats how its stopping.
Yes, I will have to say the same. I'm sad for their project, but the problems with the UI they are trying to address go deeper than simple tooltips can ever remedy.
EDIT: Look for inspiration elsewhere, and tackle the problem again from a clean slate.
(Always keeping in mind an off button for this too, but you could go for an overlay solution, as an example, that can be turned on/off.) |

Bapfl
Federal Navy Academy Gallente Federation
0
|
Posted - 2014.05.17 11:41:00 -
[805] - Quote
Why do a lot of the tooltips have to be imperative marketing talk: "Do this, do that..."? This is one of the worst things I've seen in this game so far. Here's a tooltip from me: "Lay you marketing people off." |

Emiko P'eng
84
|
Posted - 2014.05.17 11:45:00 -
[806] - Quote
Just tried Missions, PI & Exploration after the patch!
The tooltips have now gone beyond annoying!
While this is not bad enough to unsubscribe or pulp my charecters, I not going to bother login again until an OFF switch is installed for at least the in space tooltips!
Also not being able to 'Target Lock' by clicking on or dragging a weapon to an 'Overview Icon' I really hope is a bug! |

Penny Ernaga
The New Space Empire
40
|
Posted - 2014.05.17 12:00:00 -
[807] - Quote
Steijn wrote:Penny Ernaga wrote:Steijn wrote:Obviously CCP arent going to include an on/off switch for this so there needs to be a bit of leeway from both sides, my solution, make the timescale that they appear under as a user definable figure via the ESC menu.
From a personal point of view, having the ability for them to not appear for 15-20 seconds, would solve the problems that I currently find they cause. Seriously? I think giving us and ON/OFF switch for (at least) the in-space popups is the only logical option CCP has, as things like "more transparency" will just not solve the imminent design flaw of those annoying popups. Let`s wait till monday or tuesday... 700+ posts saying "switch!!", I-¦d be really shocked if we will not get it by then. If there would only be an adjustable timer, I rather vote for the ability not to have the clutter for 15-20 minutes, instead of seconds    read through the posts by CCP in here, there is no indication they will give us an on/off switch for it judging by what theyve said. It will be tweak this and tweak that until they just say thats it, thats how its stopping.
you are making me sad, Steijn, because I noticed this lack of making a clear statement as well. But hope dies last: maybe it`s just being "politically smart", and they see the issue nonetheless. If anything said after Incarna ( http://community.eveonline.com/news/dev-blogs/2672 ) is supposed to have any meaning, they can not just ignore the vast majority of the players (which is not the 700+ mentioned above, I know, but look at the ingame chats, holy moly ) |

Sougiro Seta
Gypsy Queens Darwins Lemmings
7
|
Posted - 2014.05.17 12:03:00 -
[808] - Quote
Steijn wrote:Obviously CCP arent going to include an on/off switch for this so there needs to be a bit of leeway from both sides, my solution, make the timescale that they appear under as a user definable figure via the ESC menu.
From a personal point of view, having the ability for them to not appear for 15-20 seconds, would solve the problems that I currently find they cause.
There are two sides, yes: the ones who support the game (players) and the ones who work for the players. I can't conceive a single sector where a company makes a decission against the feedback of such a vast majority. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
44
|
Posted - 2014.05.17 12:42:00 -
[809] - Quote
Darin Vanar wrote:Deacon Abox wrote:Instead every frigging jump or undock I'm bombarded with green and red diamonds in space whether I want the damn things or not. Give us an off button for that **** and the stupid radar band wave of tron graphics that proceeds around my screen. Seriously, make these things modifiable AN ON/OFF BUTTON for all the new stuff that some of us don't want because it gets in the way of our immersion. Yeah I said it. Immersion is not served by tron waves and green diamonds in the sky and huge opaque boxes with often not needed information. edit - and btw please have someone address the problems brought to your attention in this thread https://forums.eveonline.com/default.aspx?g=posts&m=4586938#post4586938 Heya, You mean the red and green signatures? There is a way you can disable those from appearing. If you go to your scanner buttons, below your ship, and select the middle one on the right hand side - the button that contains the Moon scanner and directional scanner. You will find there one that looks like a flashlight called Sensor Overlay. If you turn this off (click on it, turns it off, click on it again, turns it on), you will no longer see the green and red signatures or the scanner that makes multiple passes in space. Hope that helps. I personally like it, but it's because I can turn it off. lol.. I could see how that can get annoying very fast. while it DOES remove them from being seen all the time, it STILL doesn't remove the scan when you enter space (via undock / gate / ...)
this is what we are asking since odyssey, when it is off, it shall not appear at all! |

Brainless Bimbo
Pator Tech School Minmatar Republic
73
|
Posted - 2014.05.17 13:24:00 -
[810] - Quote
i think that CCP is doing a rational thing at the moment, they want to get the placement and workings of tool tips as best they can and if they say OK we give you an on/off switch a lot of really good feedback would be lost to them. The On/Off switch will come, but how difficult that is is how they implemented it, smart or stupid.
On the feedback side i have this to offer:
Exploration spawn containers should be treated as ships, gates etc, no tool-tip on mouse over as it is filterable in the overview settings. Having it as is at present implies a slippery slope, can you imagine what would happen if it was made that tool tips appeared on mouse over for all overview objects......
An On/Off switch is definitely required, when you are up to speed with eve they just become very annoying already dead, just haven-¦t fallen over yet.... |

Solek Kelos
Blue Republic RvB - BLUE Republic
0
|
Posted - 2014.05.17 13:27:00 -
[811] - Quote
Brainless Bimbo wrote:
An On/Off switch is definitely required, when you are up to speed with eve they just become very annoying
Totally agree -Most people on Eve Forms are sarcastic, sneer, scoff or taunt; because your idea is not their's & it might actually be good. |

Crynsos Cealion
Matari Munitions The Obsidian Front
11
|
Posted - 2014.05.17 14:44:00 -
[812] - Quote
Rather than only having an On/Off Switch, a selective disabling option like how it is planned for Sounds in Kronos would be a very nice addition.
Especially tooltips all around menus can make things quite awkward, like if you are quickly skimming through contracts and a tooltip explaining every single item type (honestly, if I wanted an item explained, I'd Show Info on it, but it may be nice to have for newbs) or giving a quite useless overview of contracts in the regional list, obscuring other list items.
So while these tooltips are certainly nice for newbies, the more you get experienced, the more many of them become a bother. |

Deacon Abox
Justified Chaos
321
|
Posted - 2014.05.17 14:52:00 -
[813] - Quote
Darin Vanar wrote:Deacon Abox wrote:Instead every frigging jump or undock I'm bombarded with green and red diamonds in space whether I want the damn things or not. Give us an off button for that **** and the stupid radar band wave of tron graphics that proceeds around my screen. Seriously, make these things modifiable AN ON/OFF BUTTON for all the new stuff that some of us don't want because it gets in the way of our immersion. Yeah I said it. Immersion is not served by tron waves and green diamonds in the sky and huge opaque boxes with often not needed information. edit - and btw please have someone address the problems brought to your attention in this thread https://forums.eveonline.com/default.aspx?g=posts&m=4586938#post4586938 Heya, You mean the red and green signatures? There is a way you can disable those from appearing. If you go to your scanner buttons, below your ship, and select the middle one on the right hand side - the button that contains the Moon scanner and directional scanner. You will find there one that looks like a flashlight called Sensor Overlay. If you turn this off (click on it, turns it off, click on it again, turns it on), you will no longer see the green and red signatures or the scanner that makes multiple passes in space. Hope that helps. I personally like it, but it's because I can turn it off. lol.. I could see how that can get annoying very fast. Of course this is a little off topic. But it is a similar problem to what is occurring now with the tooltips.
Iirc (because I'm playing this game less and less due to these ill advised new features ruining the game experience for me) that off button for the autoscan only works once you are in space. So you can't avoid the damn things on undock. Further if iirc it resets every friggin jump so once again green and red diamonds all over the place.
What we need for these wonky new features is on/off buttons. These buttons already exist for ship explosions and other visual effects. I am not a programmer, but if they could have such buttons for those effects how hard can it be to place some similar off buttons for all this new crap they are force feeding us.
Anyway, thanks for you attempt to help me, even if it had a little snark contained in it. I can deal with good natured snark. Hopefully the devs can see my critiques as the same. They really ought to change the way they react to player criticism. Accept it, address/fix in response to it, and live for the accolades they get from the player base for other more successfully introduced changes. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

Ifodder
Couster Trading Company
2
|
Posted - 2014.05.17 15:20:00 -
[814] - Quote
X Alias wrote:Most all this is great.
But in PI when you are trying to select a Schematic to use the tooltip boxes pop up blocking half the list of schematics to choose from making it difficult to see the list and choose your schematic. Easy fix would be to have the tooltip box appear on the side not above the Schematic you have your mouse over so as not to block the list.
+1
Exactly my Gripe. A Shortcut for on / off would be awesome.
PI Tooltip
In the Piccy i was trying to modify some PI Routes but the tooltip was ridiculous |

Hoshi Sorano
Federal Navy Academy Gallente Federation
41
|
Posted - 2014.05.17 15:34:00 -
[815] - Quote
CCP RubberBAND wrote:The goal of the team (Pirate Unicorns) is to improve the New Player Experience while also improving the larger user experience of EVE for all players. The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world. The first step towards achieving this goal are the tooltips. As a result the tooltips have a few specific goals
- Inform and teach a new player
- Provide value to existing players
- Be unobtrusive enough to veterans that they can be ignored
As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike).
The problem is that in many cases, you failed so badly at achieving any of these goals that it appears that no thought or effort went into planning or testing these features.
For example, I offer the "Planets" tab in the "Science and Industry" window (no screenshots because OpSec). This window provides information on my planetary interaction sites. For each site, the window shows the system, planet type, planet name, and number of installations.
Now if I mouse over one of the entries in this table, I get a tooltip that tells me the planet name and the number of installations. Seeing as how this information is already right in front of me in the very window I'm looking at, what is the point in repeating that information with a popup that obscures other information I may wish to see?
In relation to your stated goals, this tooltip does not "inform and teach a new player," as it provides no new information. It provides no value to existing players, as it contains no value at all. it is not unobtrusive as it blocks other entries as well as the column headers. In short, it fails on all fronts to accomplish even the most basic goals you claim to have had for tooltips. Tips like these are worse than useless, they are annoying and in the way. It really looks like you just decided to slap tooltips on everything just for the sake of having them, rather than put any thought into what information should go into the tooltips, or to determine in which cases tooltips would actually be useful. Frankly, that just seems lazy.
What's even more frustrating is that all of this comes on the heels of the announcement of the development cycle change from large releases every six months to small releases every ~6 weeks, specifically for the purpose of making sure features are ready before they are rolled out. Where was the testing on this feature? Where was the test server feedback from players? What kind of evaluation was done on this feature? You were given a great tool in the form of more frequent release opportunities, and you simply ignored it. This does not bode well for the future of this new development cycle plan; if devs are unwilling to take advantage of the plan's purpose, then what is the point? |

Darin Vanar
Federal Navy Academy Gallente Federation
47
|
Posted - 2014.05.17 15:57:00 -
[816] - Quote
Deacon Abox wrote:Darin Vanar wrote:Deacon Abox wrote:Instead every frigging jump or undock I'm bombarded with green and red diamonds in space whether I want the damn things or not. Give us an off button for that **** and the stupid radar band wave of tron graphics that proceeds around my screen. Seriously, make these things modifiable AN ON/OFF BUTTON for all the new stuff that some of us don't want because it gets in the way of our immersion. Yeah I said it. Immersion is not served by tron waves and green diamonds in the sky and huge opaque boxes with often not needed information. edit - and btw please have someone address the problems brought to your attention in this thread https://forums.eveonline.com/default.aspx?g=posts&m=4586938#post4586938 Heya, You mean the red and green signatures? There is a way you can disable those from appearing. If you go to your scanner buttons, below your ship, and select the middle one on the right hand side - the button that contains the Moon scanner and directional scanner. You will find there one that looks like a flashlight called Sensor Overlay. If you turn this off (click on it, turns it off, click on it again, turns it on), you will no longer see the green and red signatures or the scanner that makes multiple passes in space. Hope that helps. I personally like it, but it's because I can turn it off. lol.. I could see how that can get annoying very fast. Of course this is a little off topic. But it is a similar problem to what is occurring now with the tooltips. Iirc (because I'm playing this game less and less due to these ill advised new features ruining the game experience for me) that off button for the autoscan only works once you are in space. So you can't avoid the damn things on undock. Further if iirc it resets every friggin jump so once again green and red diamonds all over the place. What we need for these wonky new features is on/off buttons. These buttons already exist for ship explosions and other visual effects. I am not a programmer, but if they could have such buttons for those effects how hard can it be to place some similar off buttons for all this new crap they are force feeding us. Anyway, thanks for you attempt to help me, even if it had a little snark contained in it.  I can deal with good natured snark. Hopefully the devs can see my critiques as the same. They really ought to change the way they react to player criticism. Accept it, address/fix in response to it, and live for the accolades they get from the player base for other more successfully introduced changes.
I didn't know about the passes occurring when you had it set to off. I did notice the frames get a little jaggy when I warp into new sites, especially after jumps into a new system, but I had no idea that it was this causing it.
I always tried to clear my cache, and defragment my drive (lol) when I thought the problem got too jaggy for me to feel like it's the same smooth gameplay that I'm used to - thanks for explaining what is actually going on with the system.
I wasn't trying to be snarky - I'm not a very old player and I remember when I had accidentally turned this feature off and then when I wanted to try to go out and explore, I couldn't see anything anymore! Those sites I previously thought were annoying I couldn't see anymore. So, I could understand that type of thing very well, it took me a while to find that button again and I think I found it by accident while messing around with the D-Scan.
I wonder if the devs know there is some spilled over code that isn't properly turning off? -- rhetorical question to the devs :)
It would be nice to clean that up first, before further touching the UI - some of it can be quite jarring and it ruins that gameplay experience. Before I go to update my video drivers for the second time this month :P
So if you do end up adding a button for off, make sure it's really off. Like really! I don't want my client to explode. If it does, I'll know the tooltips are the culprit. I have my eyes on you, "Station is Station".... I see you! Better not try anything funny. |

Darin Vanar
Federal Navy Academy Gallente Federation
47
|
Posted - 2014.05.17 16:10:00 -
[817] - Quote
Hoshi Sorano wrote:CCP RubberBAND wrote:The goal of the team (Pirate Unicorns) is to improve the New Player Experience while also improving the larger user experience of EVE for all players. The long term goal is to try and remove a linear tutorial experience as it currently exists in game and instead replace it with a sandbox tutorial that players can understand by just playing and interacting with the world. The first step towards achieving this goal are the tooltips. As a result the tooltips have a few specific goals
- Inform and teach a new player
- Provide value to existing players
- Be unobtrusive enough to veterans that they can be ignored
As a final point we work under the assumption that nobody knows everything and so the tooltips are ultimately always valuable to someone at some point (new players and veterans alike). The problem is that in many cases, you failed so badly at achieving any of these goals that it appears that no thought or effort went into planning or testing these features. For example, I offer the "Planets" tab in the "Science and Industry" window (no screenshots because OpSec). This window provides information on my planetary interaction sites. For each site, the window shows the system, planet type, planet name, and number of installations. Now if I mouse over one of the entries in this table, I get a tooltip that tells me the planet name and the number of installations. Seeing as how this information is already right in front of me in the very window I'm looking at, what is the point in repeating that information with a popup that obscures other information I may wish to see? In relation to your stated goals, this tooltip does not "inform and teach a new player," as it provides no new information. It provides no value to existing players, as it contains no value at all. it is not unobtrusive as it blocks other entries as well as the column headers. In short, it fails on all fronts to accomplish even the most basic goals you claim to have had for tooltips. Tips like these are worse than useless, they are annoying and in the way. It really looks like you just decided to slap tooltips on everything just for the sake of having them, rather than put any thought into what information should go into the tooltips, or to determine in which cases tooltips would actually be useful. Frankly, that just seems lazy. What's even more frustrating is that all of this comes on the heels of the announcement of the development cycle change from large releases every six months to small releases every ~6 weeks, specifically for the purpose of making sure features are ready before they are rolled out. Where was the testing on this feature? Where was the test server feedback from players? What kind of evaluation was done on this feature? You were given a great tool in the form of more frequent release opportunities, and you simply ignored it. This does not bode well for the future of this new development cycle plan; if devs are unwilling to take advantage of the plan's purpose, then what is the point?
This is just speculation on my part, but I have noticed a lot of the UI is broken in some ways. For example, like when you set a destination and undock, or come out of the jump gate and the new jumpgate is highlighted in your overview, but your keyboard shortcuts don't do anything unless you click on the overview with the mouse. Hitting the select overview shortcut, if you've set it, does nothing either and you really just have to click the mouse on the overview for it to accept keyboard commands.
If you change tabs, and click in space, I think it also no longer accepts keyboard commands unless you click the overview with the mouse, even if you previously had something selected and return to that tab. Sometimes I hit that 'set overview focus' shortcut a lot, but it does nothing on the selected item and I have to switch to mouse control.
Long story short, I have submitted a bug report about this weeks ago and it's still present - I don't think they are working with the same UI that we are. With the same code. That's why they're not particularly interested in fixing it. I think they are in the process of overhauling it completely. The tooltips spilling over rows and columns of information currently displayed in the old UI, is just evident of that. There may come a point and time where they just yank out the UI all together, and we'll be using the actual tooltips in space for information. I don't think that so much of it being redundant is an accident on their part, although my other guess is that they are placeholders for later, more "useful" information.
That's why they are so resistant to the "off switch" suggestion. There is more here going on, I think, concerning these tooltips.
But they are here, most often in the wrong place, at the wrong time. Currently. :P
Who knows what they have up their sleeve but I don't think they are working with the same code we are, in the same environment we are. /tinfoil hat off |

Grendell
Technologies Unlimited Superior Eve Engineering
876
|
Posted - 2014.05.17 16:13:00 -
[818] - Quote
CCP Rise wrote: We definitely underestimated the impact of making changes to this piece of UI
I wouldn't normally talk smack, but I think this is an issue and a clear sign you guys really don't play the game enough. This is literally one of the most important pieces of the UI. It's how we can visually see our most immediate environment.
What this change did was, basically add a pair of glasses on to somebody wearing contact lenses. It's intrusive, redundant and only made things worse.
|

Eurynome Mangeiri
Pator Tech School Minmatar Republic
46
|
Posted - 2014.05.17 16:28:00 -
[819] - Quote
Darin Vanar wrote:
I wonder if the devs know there is some spilled over code that isn't properly turning off? -- rhetorical question to the devs :)
they are fully aware.
when odyssey was released, they killed explo
many ppl like me then turned off the scanning overlay, since it had no purpose anymore.
that's when we noticed then issue.
so many forum post / bug reports were written.
the dev's answer: it is by design, htfu
when we pointed how ridiculmous thge behaviour was, they just stopped repsonding.
and here we are, a year later,n the issue still there, and NO dev will ever answer on that subject.
this is how CCP intergrate player feedback:
1- release crap feature 2- player complain about said feature, giving many reasons WHY said feature is bad, and leads to improve it 3- CCP answer, saying "thx for the feedback we are working on it" 4- CCP announce a new update, addressing a few point except the major ones 5- they stop answering in the thread 6- two month later said thread is closed, a new one is opened where player continue feedback 7- a year later, still no iteration or answer from CCP on the subject, players are stuck with crap feature since it was released
i play since 2010, and every single time a feature with problems is released, they apply the exact same behaviour.... |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
46
|
Posted - 2014.05.17 16:30:00 -
[820] - Quote
Grendell wrote:CCP Rise wrote: We definitely underestimated the impact of making changes to this piece of UI
I wouldn't normally talk smack, but I think this is an issue and a clear sign you guys really don't play the game enough. This is literally one of the most important pieces of the UI. It's how we can visually see our most immediate environment. What this change did was, basically add a pair of glasses on to somebody wearing contact lenses. It's intrusive, redundant and only made things worse.
tbh, even without playing, a single test would have showed the issue
1- undock 2- pass mouse over a group of celestial
time required: 2 minutes
this means that CCP didn't even fired a single client with the update prior to the release.......CCP QA at his best |

Grendell
Technologies Unlimited Superior Eve Engineering
877
|
Posted - 2014.05.17 17:00:00 -
[821] - Quote
Eurynome Mangeiri wrote:Grendell wrote:CCP Rise wrote: We definitely underestimated the impact of making changes to this piece of UI
I wouldn't normally talk smack, but I think this is an issue and a clear sign you guys really don't play the game enough. This is literally one of the most important pieces of the UI. It's how we can visually see our most immediate environment. What this change did was, basically add a pair of glasses on to somebody wearing contact lenses. It's intrusive, redundant and only made things worse. tbh, even without playing, a single test would have showed the issue 1- undock 2- pass mouse over a group of celestial time required: 2 minutes this means that CCP didn't even fired a single client with the update prior to the release.......CCP QA at his best
Shocking really.
|

Dersen Lowery
Laurentson INC StructureDamage
1131
|
Posted - 2014.05.17 17:23:00 -
[822] - Quote
This is an old problem.
Remember scanning before Odyssey? If you had the misfortune of getting your probes in a tight cluster near a dense group of celestials, you were launched into an infuriating minigame where you had to find the angle necessary to get at the arrows to move your probes without having the Wall of White Text pop up and intercept your mouse clicks. I don't remember it fondly.
The problem isn't boxes in space--the whole UI is boxes in space. The problem is that there can be so much information crammed into a very small area in the open-space view that any attempt to present it as a flat list is going to take over the screen, including the old way.
What if, in the case where more than one celestial object is being moused over, there was a simple tooltip that said, e.g., "5 objects," preceded by a disclosure triangle. If you care about which five, open the disclosure triangle to get planets and stations. Planets could have disclosure triangles to reveal moons and asteroid belts, and you could have a "show all" command if someone really wants the wall of spam. This way, you'd get a minimum of disruption if you don't care about the 5 things, you just want to see where that ship warped to; but if you did care, you could drill down even in an immense system full of stuff and get what you need.
We already have something like this as cascading context menus in the upper left-hand corner, and the inventory system has a nice disclosure tree, so it seems doable. Proud founder and member of the Belligerent Desirables. |

Darin Vanar
Federal Navy Academy Gallente Federation
48
|
Posted - 2014.05.17 17:29:00 -
[823] - Quote
Ugh.....Can you remove the forum tooltips on threads or something to that effect, coming into this thread and getting hit by those, is having a mild traumatic effect on me.
Like whiplash from getting hit in the head with something really hard, repeatedly.
Either the forum tooltips or the random, in game wall of text tooltips have got to go, it's one or the other! I can be very fragile mentally. |

Kenneth Endashi
Green Skull LLC
14
|
Posted - 2014.05.17 17:33:00 -
[824] - Quote
I found another problem.
I can no longer right-click the icons in my overview. I now have to right-click the text to the right of the icon. So if I want to warp to a worm-hole, right-clicking its icon in my overview only displays a tool-tip. Or I can left-click and use the radial menu but it's not as reliable as right-clicking. |

Jur Tissant
Hemah Industries
56
|
Posted - 2014.05.17 19:01:00 -
[825] - Quote
It's very difficult to get a lock on something in warp. For example, sometimes when I fly through systems I like to scout out the POCOs for good tax rates, but it's very hard to get your pointer on the POCO icon in warp because of the movement. Idea: once the tooltip "menu" opens when you mouse over something, keep it open until the mouse clearly moves away from that area. |

Irya Boone
Never Surrender.
355
|
Posted - 2014.05.17 19:24:00 -
[826] - Quote
Need the OFF option quick
Thanks.
RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Jayem See
CTRL-Q Iron Oxide.
2657
|
Posted - 2014.05.17 19:45:00 -
[827] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me.
Nothing so far has suggested any customisation - it's still all the players ask. Let us tweak the game the way we want it. Aaaaaaand relax. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
738
|
Posted - 2014.05.17 20:52:00 -
[828] - Quote
Can we get number of wars in the corp neocom tool tip? If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
8
|
Posted - 2014.05.17 21:09:00 -
[829] - Quote
If CCP is insistant that tooltips are ingame why not have them appear in their own window that is active when a new player joins the game. You could make it just like the notifications window, selected items window etc. Then If player wish to see the tooltips they can have it active. If they don't it can be minimized to the Neocom for instant access if it is needed for for something. That way you can hit you Brief of Inform and teach a new player > It is there in a window of it's own that is on the UI by default Provide value to existing players> If i need to know i can open the window and look\ scroll have the infomation flash Be unobtrusive enough to veterans that they can be ignored > left minimized on the NeoCom and ignored
Also this gives the option of being able to move it anywhere on your screen where it won't get in the way of the visuals and immersion of the game. It is always active even if not viewable so You are attempting to give the infomation and we use our own free minds to read it/ use it or not
|

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
48
|
Posted - 2014.05.17 22:47:00 -
[830] - Quote
The old bracket text is back, that's good.
I'm still at a complete loss to understand why you felt it was necessary to make so much work for yourselves and bollocks up one of the few parts of the game that was actually working ok, instead of fixing any of the stuff that players have been begging for that's been broken for years.
Why not fix the keyboard shortcuts instead? I struggle to believe I'm actually playing a spaceship simulation game where none of the keyboard shortcuts have worked properly for 10 years. It's ludicrous that I can't select an object in space and then press a shortcut key to perform an action on it, but that's how it currently is. |

TheSmokingHertog
TALIBAN EXPRESS
226
|
Posted - 2014.05.17 23:50:00 -
[831] - Quote
Eurynome Mangeiri wrote:Darin Vanar wrote:
I wonder if the devs know there is some spilled over code that isn't properly turning off? -- rhetorical question to the devs :)
they are fully aware. when odyssey was released, they killed explo many ppl like me then turned off the scanning overlay, since it had no purpose anymore. that's when we noticed then issue. so many forum post / bug reports were written. the dev's answer: it is by design, htfu when we pointed how ridiculmous thge behaviour was, they just stopped repsonding. and here we are, a year later,n the issue still there, and NO dev will ever answer on that subject. this is how CCP intergrate player feedback: 1- release crap feature 2- player complain about said feature, giving many reasons WHY said feature is bad, and leads to improve it 3- CCP answer, saying "thx for the feedback we are working on it" 4- CCP announce a new update, addressing a few point except the major ones 5- they stop answering in the thread 6- two month later said thread is closed, a new one is opened where player continue feedback 7- a year later, still no iteration or answer from CCP on the subject, players are stuck with crap feature since it was released i play since 2010, and every single time a feature with problems is released, they apply the exact same behaviour....
This.
|

Oraac Ensor
School of Applied Knowledge Caldari State
494
|
Posted - 2014.05.18 00:32:00 -
[832] - Quote
[quote=Jimmy Prophet] How about different icons for the player's ships sizes on the overview like you have for NPC's That would assist new players on the class of ship quicker than a tooltip and can be used at a glace without having to move the mouse cursor. quote] If by "class" you mean type (frigate, cruiser, etc), that feature already exists - small, medium and large brackets compared with small, medium and large red crosses. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
739
|
Posted - 2014.05.18 05:16:00 -
[833] - Quote
The icons in the overview do not interact with ctrl or right click like they use to. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Oraac Ensor
School of Applied Knowledge Caldari State
494
|
Posted - 2014.05.18 06:50:00 -
[834] - Quote
Salpun wrote:The icons in the overview do not interact with ctrl or right click like they use to. So . . . ? Why would anyone want to click that tiny square when the whole of the text area to the right of it is available? |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
740
|
Posted - 2014.05.18 06:57:00 -
[835] - Quote
Oraac Ensor wrote:Salpun wrote:The icons in the overview do not interact with ctrl or right click like they use to. So . . . ? Why would anyone want to click that tiny square when the whole of the text area to the right of it is available? They are so red and shiny lol. Some people have that habit. With the overview to the right the easiest target for your mouse movement to go towards are the icons. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Oraac Ensor
School of Applied Knowledge Caldari State
494
|
Posted - 2014.05.18 07:05:00 -
[836] - Quote
Salpun wrote:Oraac Ensor wrote:Salpun wrote:The icons in the overview do not interact with ctrl or right click like they use to. So . . . ? Why would anyone want to click that tiny square when the whole of the text area to the right of it is available? They are so red and shiny lol. Some people have that habit. With the overview to the right the easiest target for your mouse movement to go towards are the icons. Nope. The easiest target for my mouse is the text area - it's more than 20 times the size of the icon! |

Caldari 5
D.I.L.L.I.G.A.F. S.A.S Northern Associates.
323
|
Posted - 2014.05.18 11:01:00 -
[837] - Quote
I don't know if anyone has already mentioned it, But can we get the Character Sheet Tooltip to show the Character Name like it did previously? (managing lots of alts is sometimes disorientating so being able to quickly check which toon you are on is a good thing :) ) |

Altrue
Exploration Frontier inc Brave Collective
1169
|
Posted - 2014.05.18 12:20:00 -
[838] - Quote
Just in case this hasn't been mentionned before, on unflatten galaxy map, you cannot double clic to center camera on a star anymore. Signature Tanking - Best Tanking. Beware the french guy!
|

John Lawyer
Federal Defense Union Gallente Federation
5
|
Posted - 2014.05.18 16:13:00 -
[839] - Quote
Oh, hell!
I've already stopped my pvp activity due to recent UI "improvement" and went into trade but when listing the contract pages I have same tooltips appearing in the very front of my screen, concealing its content.
Hey guys from CCP - its not funny anymore - I'm about to quit eve 'cause these tooltips makes me angry - and I want to rest and have fun and pleasure when I logging in.
I remember jump gate animation fcukup but this will not happen second time. Not with me on board.
Be so kind - give us TURN OFF button ;)
P.S.: btw, I have issues with fitting window - not all folders can be opened - one is always closing. It started with tooltips implementation. |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
52
|
Posted - 2014.05.18 17:07:00 -
[840] - Quote
Original brackets in space are back, which is good. but I'm having an issue configuring their display back to how they originally were. (Thoughout this post opening HTML tags have an extra trailing space to circumvent the forum HTML blocking).
If I go to Overview Settings, Ships tab, and set the following configuration, (where the asterisks represent the checked options).
* "" Pilot Name "" * "< fontsize=11>< color=0xfff5deb3>< b>" Ship Type "< /b>< /color>< /fontsize>" "" Alliance Ticker "" "" Corp Ticker "" * "" Ship Name "" "" Additional Text
Then inspace brackets are displayed like this:
[] PilotName ShipType< /b>< /color>< /fontsize> PilotName's Minmatar Shuttle 12km
Where PilotName is plain format, ShipType uses the format specified in the HTML, but with "PilotName's Minmatar Shuttle 12km" also using the format specified for Ship Type and the trailing HTML being output to the bracket text obviously also being incorrect.
The only reason I'm having to reconfigure this manually at all is because the bracket output formatting has been incorrect/corrupted ever since the patch which introduced the new tooltips.
It looks as if the configuration mechanism is straightforward enough with simple HTML pre and post formatting tags, but either I'm misunderstanding how to use it properly, or it's bolloxed, or both. |

Seismic Stan
Freebooted Junkworks
468
|
Posted - 2014.05.18 17:23:00 -
[841] - Quote
I'd like to add my voice to the torrent of dissatisfaction at the implementation choices behind these tooltips.
I am entirely in favour of features that will make EVE more accessible and a more pleasant experience. In many circumstances, the cryptic nature of EVE's interface does need further explanation. The introduction of contextual tooltips in the Inferno NPE was certainly a step in the right direction.
However, with the best will in the world, I feel the recent implementation was far too 'one size fits all' and tried to solve every problem with one solution. My personal use case has been negatively impacted by the changes and I entirely empathise with those who are frustrated.
Whilst many of the tooltips are informative, the in-space element has added more boxes and scroll bars where I'd hope there would be a more elegant solution. The last thing I want is more text and windows in my way when all I'm trying to do is interact with and explore the game environment (besides, if I wanted an EVE text adventure, I'd play this again.)
I don't doubt that with further iteration, this system may be streamlined into something approaching an improvement on the previous system, but it did seem like an odd decision to roll it out as is. I was quite happy with the interaction with in-space brackets and often fly without the overview (yeah, I know, I'm 'doing it wrong'). Questions have quite rightly been asked.
That said, I appreciate the effort and am a little disappointed that we're once again at a player-developer impasse. The tunnel vision and lack of respect evident from some quarters always seems to bring us to this point. I wrote more about this in a blogpost, Tips for Tools.
Best of luck to the devs in giving the players what they want. EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |

Cat Harkness
Twilight Labs Intrepid Crossing
28
|
Posted - 2014.05.18 17:56:00 -
[842] - Quote
Since the last patch, I have noticed the tool-tips are popping up way to fast. Something must have changed in the delay,.
I saw a post about adding a delay change option, and that would be great. It would also solve the problem for the people who want an off switch. Just make the delay setting able to be set to 5 sec or more.
I am happy with the new tool-tips, and look forward for more of them. They save clicking when pilots want info, and that is always better.
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
740
|
Posted - 2014.05.18 18:02:00 -
[843] - Quote
A great tool tip would be in the mission window we need one on the Faction icon that gives us the type of damage dealt. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Seismic Stan
Freebooted Junkworks
468
|
Posted - 2014.05.18 18:20:00 -
[844] - Quote
When manually following the yellow brackets along my autopilot path, it would be useful if they were given priority in the scrollable pop-up window. Having to mouse over the bracket cluster, move the mouse to the resulting pop-up then scroll through to find the bracket I wish to interact with is laborious.
Even with this suggested change, I feel it would be a less intuitive process than previously existed. EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |

Narjack
CragCO
5
|
Posted - 2014.05.18 19:00:00 -
[845] - Quote
When doing pi and selecting a processing plant to decide on which product to make, I can't see the list because its blocked by the tool tip giant black box. Its really a pain. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
56
|
Posted - 2014.05.18 19:27:00 -
[846] - Quote
Neutrino Sunset wrote:Original brackets in space are back, which is good. but I'm having an issue configuring their display back to how they originally were. (Thoughout this post opening HTML tags have an extra trailing space to circumvent the forum HTML blocking).
If I go to Overview Settings, Ships tab, and set the following configuration, (where the asterisks represent the checked options).
* "" Pilot Name "" * "< fontsize=11>< color=0xfff5deb3>< b>" Ship Type "< /b>< /color>< /fontsize>" "" Alliance Ticker "" "" Corp Ticker "" * "" Ship Name "" "" Additional Text
Then inspace brackets are displayed like this:
[] PilotName ShipType< /b>< /color>< /fontsize> PilotName's Minmatar Shuttle 12km
Where PilotName is plain format, ShipType uses the format specified in the HTML, but with "PilotName's Minmatar Shuttle 12km" also using the format specified for Ship Type and the trailing HTML being output to the bracket text obviously also being incorrect.
The only reason I'm having to reconfigure this manually at all is because the bracket output formatting has been incorrect/corrupted ever since the patch which introduced the new tooltips.
It looks as if the configuration mechanism is straightforward enough with simple HTML pre and post formatting tags, but either I'm misunderstanding how to use it properly, or it's bolloxed, or both. this is fully broken for years, the best way to actually achieve something with that is to edit manually the XML and import it again
i also had custom formatting of this part and it broke with the patch, had to make another one in emergency since whole corp is using it.... and it was impossible to come up with something close to the custom,n so had to revert to the original one.... |

Alternative Splicing
Center for Advanced Studies Gallente Federation
42
|
Posted - 2014.05.18 19:48:00 -
[847] - Quote
Okay, can we roll back the rest of the changes too? I'm 50% happier with the tooltips being removed from space, but the rest of the changes are still intrusive and making playing this game a real pain. |

Neutrino Sunset
Bene Gesserit ChapterHouse Sanctuary Pact
53
|
Posted - 2014.05.18 20:42:00 -
[848] - Quote
Eurynome Mangeiri wrote:this is fully broken for years, the best way to actually achieve something with that is to edit manually the XML and import it again
i also had custom formatting of this part and it broke with the patch, had to make another one in emergency since whole corp is using it.... and it was impossible to come up with something close to the custom,n so had to revert to the original one....
Ah many thanks, it's no easy matter keeping track of what they've just broken and what's been broken for years.
|

Angelica Everstar
Narwhals Ate My Duck. Narwhals Ate My Duck
13
|
Posted - 2014.05.18 22:11:00 -
[849] - Quote
STILL don't like the new tool tips - PLEASE PLEASE make a slider or an off button  |

Huang Mo
Tianxia Inc
100
|
Posted - 2014.05.18 23:58:00 -
[850] - Quote
I've found another problem: In the contract interface, when you're creating a new contract, the tooltip pops up in the middle of the item list and obscures your view of the information you need most: Number of items and volume.
It slows down creating contracts that have to stay within a certain volume limit.
I am not sure if a tooltip is needed at all in that interface. The information it gives is the same item information you get a lot of other places in Eve and if you really need to know what an item is, then the info icon is readily available. |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
62
|
Posted - 2014.05.19 00:58:00 -
[851] - Quote
I'll add my 0.2 ISK...
PLEASE give us a delay slider. That's ALL you need to do to make this work for everyone. Noobs NEED this, most vets really REALLY don't... Gods know I don't. Please just allow us to change the delay from say, '0' seconds oh say, '20' seconds... this wouldallows us all to interact with the Tooltips as we each feel the need, not be forced to accept a change that really can be very negative in certain gameplay.
Plus, do we really need tooltips that actually just echo info already on screen? I mean seriously....
And... Grr Goons... cause, you know... TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Felicity Love
It Was the Year 3030
1813
|
Posted - 2014.05.19 02:18:00 -
[852] - Quote
"OFF" button in the Prefs window, pleaaaaaaaaaaaaaaaaaaaassssssssssssssseeeeeeeeeeeeeeee... it's getting annoying. 
"HTFU ! " -á--- -áKatee Sackhoff, aka "The F-Bomb Queen of EVE" ! !-á
|

Kenneth Endashi
Green Skull LLC
20
|
Posted - 2014.05.19 12:37:00 -
[853] - Quote
I found another problem.
In the cargo scan result window, tool-tips pop up, blocking my view of the contents of my scan. This happens when I mouse over the window and attempt to scroll the mouse wheel to see everything in the scan result. The tool-tips are usually a large paragraph in a black box with the item description. I don't really need to see that on the fly, so much as I really just need to see what's in the window with a second or two of scrolling. I only need to see what items are in there. I can worry about the details later, but those tool-tips are giving me anxiety. |

Marcel Brinalle
Deadspace Coalition
27
|
Posted - 2014.05.19 17:53:00 -
[854] - Quote
thank you for fixing exploration. much appreciated |

Kenneth Endashi
Green Skull LLC
20
|
Posted - 2014.05.19 19:56:00 -
[855] - Quote
Seismic Stan wrote:I'd like to add my voice to the torrent of dissatisfaction at the implementation choices behind these tooltips. I am entirely in favour of features that will make EVE more accessible and a more pleasant experience. In many circumstances, the cryptic nature of EVE's interface does need further explanation. The introduction of contextual tooltips in the Inferno NPE was certainly a step in the right direction. However, with the best will in the world, I feel the recent implementation was far too 'one size fits all' and tried to solve every problem with one solution. My personal use case has been negatively impacted by the changes and I entirely empathise with those who are frustrated. Whilst many of the tooltips are informative, the in-space element has added more boxes and scroll bars where I'd hope there would be a more elegant solution. The last thing I want is more text and windows in my way when all I'm trying to do is interact with and explore the game environment (besides, if I wanted an EVE text adventure, I'd play this again.) I don't doubt that with further iteration, this system may be streamlined into something approaching an improvement on the previous system, but it did seem like an odd decision to roll it out as is. I was quite happy with the interaction with in-space brackets and often fly without the overview (yeah, I know, I'm 'doing it wrong'). Questions have quite rightly been asked. That said, I appreciate the effort and am a little disappointed that we're once again at a player-developer impasse. The tunnel vision and lack of respect evident from some quarters always seems to bring us to this point. I wrote more about this in a blogpost, Tips for Tools. Best of luck to the devs in giving the players what they want. Thank you for the eloquence and respectful delivery of your observations. I like CCP. I started playing the game not because I love science fiction (which I do), but because I heard they respect their community in a way few other game companies do. And I know they like us, or they would not attempt to improve the game. I hope they don't see the litany of responses to this thread and rationalize it as a kind of 'vocal minority.'
There are always going to be anti-social creeps playing videogames, so I think it's a shame rude behavior managed to elicit stronger responses from developers than carefully worded posts such as your own.
I am new to the game, and even I find the tool-tips more distracting than helpful. I have contributed my findings to this thread as well, in the hopes CCP is still listening to us. I don't know if they are, but they say they are, so I continue to try to help in the hopes of them helping us back. Strangely, there is an 'us and them.'
I've never seen that EVE text adventure game. Thanks for that, too. |

Salmon Hands
Contraband Inc
0
|
Posted - 2014.05.19 22:50:00 -
[856] - Quote
I would like to add my two isk in this....I think this "black box" around space clusters is horrible. Might be good for the new player...but for people that already know how to navigate around...this feature is horrid. Please give us the option to go back to the way it was. |

Rivr Luzade
Coreli Corporation Ineluctable.
527
|
Posted - 2014.05.20 10:39:00 -
[857] - Quote
Why are there no tool tips on scan results any more?
Is it really so difficult to leave something intact that is working as intended? |

Penny Ernaga
The New Space Empire
40
|
Posted - 2014.05.20 18:00:00 -
[858] - Quote
Just undocked, and the horrible popup boxes in space are still there .... how long shall we stay docked? ... honestly, it`s getting more and more frustrating ...
I had the impression we would get this mess sorted out soon. Dear developers, give us some news please, show us some light at the end of the tunnel! |

Little Chubby
Atrocity.
36
|
Posted - 2014.05.20 18:15:00 -
[859] - Quote
Penny Ernaga wrote: I had the impression we would get this mess sorted out soon. Dear developers, give us some news please, show us some light at the end of the tunnel!
The light's there.
You just can't click to activate it because the giant box of death is still in the way. |

Josef Djugashvilis
Acme Mining Corporation
2399
|
Posted - 2014.05.20 20:56:00 -
[860] - Quote
May we please have a tool-tip which points to the - switch off tool-tips option - thank you This is not a signature. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
221
|
Posted - 2014.05.20 21:23:00 -
[861] - Quote
I haven't read the past 10 pages or so of this thread (yet), but I'd like to alert the devs to a big lag problem I think is caused by these changes. Basically, when I right click and get the list of celestials, I get pretty bad lag when I open up the options in large lists. For instance, if I go into "asteroid belts" and then mouse over one of the belts, it often takes 1-2 seconds to open up the navigation options such as warp / align etc.
I just tested it with systems with varying sizes of lists, and it seems that the longer the list of objects, the more lag I get. So if there are just 2-3 belts I get a bit of lag (1-2 seconds delaby max) while if there are 10+ belts it takes a few seconds (2+ seconds sometimes) to open up the warp / align options for any of the belts. I didn't get any lag of this sort before these changes. Needless to say this lag is really annoying. (Hey, "really annoying" is a compliment compared with my feedback for the rest of these tool tip changes, lol.)
Fixing this needs to be a top priority, if only because it's true that CCP Veritas devours the soul of any dev who makes changes that introduces lag into EVE. Sooo, better get on this one ASAP... |

Varesk
Carried Hate
554
|
Posted - 2014.05.20 23:23:00 -
[862] - Quote
CCP Rise wrote:Hey guys
My associate CCP Rubber took care of a lot in that post so I'll be brief. I just wanted to let you know that we are working hard to process the feedback and make changes to improve your experience as fast as we can. As you know, we deployed a set of changes today and now we are in the middle of putting together another set to go out next week. I don't know exactly what will be in that list so I'll wait until closer to Tuesday to go over it.
In the mean time we welcome more input, it's been very helpful so far. As Rubberband said, we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone.
Thanks again
with all the feed back, from players, wanting an off button it should be a simple fix for most of the complaints.
off button = good no off button = bad changing things so they sorta work but still require more clicks or block your view = bad
|

handbanana
State War Academy Caldari State
126
|
Posted - 2014.05.21 01:08:00 -
[863] - Quote
CCP! Account is expiring before weekend, and still no off switch. Such a simple thing your customers are asking for. Too bad you do not test your work or understand what your customers want.
Maybe I will try again next year if you are still here, and I am still interested. GÇ£It takes a big man to cry, but it takes a bigger man to laugh at that man.GÇ¥ -á-á -Jack Handy
|

Destiny Calling
North Eastern Swat Pandemic Legion
33
|
Posted - 2014.05.21 02:04:00 -
[864] - Quote
Off button for the silly pve scanning overlay system
off button for the silly tooltips
OFF
bUTTONS
OFF BUTTONS
|

Harrison Tato
Yamato Holdings
52
|
Posted - 2014.05.21 02:11:00 -
[865] - Quote
Thanks for removing the "new" Tooltips CCP. Relic and Data sites are fun again! |

Sarka Bathory
Red Federation RvB - RED Federation
33
|
Posted - 2014.05.21 07:32:00 -
[866] - Quote
Varesk wrote:CCP Rise wrote:.... we are especially focused on figuring out the best possible version of the in-space list. We definitely underestimated the impact of making changes to this piece of UI but we are extremely committed to finding an implementation that works for everyone... with all the feed back, from players, wanting an off button it should be a simple fix for most of the complaints. off button = good no off button = bad changing things so they sorta work but still require more clicks or block your view = bad
^^^^THIS I am getting nervous now... There are hundreds of posts describing the logical solution to sort out this mess with the in-space lists. Why is it so hard to get over it, and follow the good advice?
Please, please get rid of those text boxes poping up in space asap!! Sorry for being a bit bitter now, but text adventures became somewhat obsolete already in the 90s (...not to say that e.g. Monkey Island was not a great game, but hey, we`ve been there....)
|

Eurynome Mangeiri
Pator Tech School Minmatar Republic
57
|
Posted - 2014.05.21 08:00:00 -
[867] - Quote
so this is wednesday, and still no update / answer....
now expecting CCP to leave the "feature" as is and close this thread soon
don't fool yourself guys, they are just a bunch of selfish kids, they don't give a damn about us.....
well, eve was great when it was working |

Marcus Gord
Stormcrows
53035
|
Posted - 2014.05.21 08:35:00 -
[868] - Quote
the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.
i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.
i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.
that tooltip was handy. You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." |

Oraac Ensor
School of Applied Knowledge Caldari State
496
|
Posted - 2014.05.21 08:40:00 -
[869] - Quote
Marcus Gord wrote:the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.
i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.
i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.
that tooltip was handy. Patch notes for EVE Online: Rubicon 1.4.5 Released on Friday, May 16th, 2014
CHANGES GÇó Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
|

Marcus Gord
Stormcrows
53035
|
Posted - 2014.05.21 08:44:00 -
[870] - Quote
Oraac Ensor wrote:Marcus Gord wrote:the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.
i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.
i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.
that tooltip was handy. Patch notes for EVE Online: Rubicon 1.4.5 Released on Friday, May 16th, 2014 CHANGES GÇó Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
yeah, no, it doesn't.
it's something i use regularly, it's been gone since this tooltip release. You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." |

Oraac Ensor
School of Applied Knowledge Caldari State
496
|
Posted - 2014.05.21 09:18:00 -
[871] - Quote
Marcus Gord wrote:Oraac Ensor wrote:Patch notes for EVE Online: Rubicon 1.4.5 Released on Friday, May 16th, 2014
CHANGES GÇó Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
yeah, no, it doesn't. it's something i use regularly, it's been gone since this tooltip release. It does for me since that last patch.
[Edit] Make sure you hover over the name column. |

Marcus Gord
Stormcrows
53071
|
Posted - 2014.05.21 10:59:00 -
[872] - Quote
maybe that's the thing. it used to do it no matter where you hover over the row.
can't check now, at work. You can't take the sky from me
".....Storm'd at with shot and shell, Boldly they rode and well....." |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
94
|
Posted - 2014.05.21 11:16:00 -
[873] - Quote
Oraac Ensor wrote:Marcus Gord wrote:the only tooltip i like is the one when you hover over something in the overview so i can see it's full name. you removed that.
i'd like it back, and the option to turn off the others. i know what all of the buttons on my neocom are, thank you.
i don't always know which one of the 4 stations on the same moon on the same planet i want, because the names are so long.
that tooltip was handy. Patch notes for EVE Online: Rubicon 1.4.5 Released on Friday, May 16th, 2014 CHANGES GÇó Tooltip for the overview icon is now only displayed when mousing over the icon itself. When the name of an object is moused over in the overview, a tooltip show the full name of the object is displayed in a tooltip.
Yeah totaly works ^^ http://i.imgur.com/YpoAe7C.jpg It shows the "Name" but thats all
no comment 
we want FULL Info back like : Stargate (Name) xvy Range just like it was |

Lisa Gentilette
The Scope Gallente Federation
61
|
Posted - 2014.05.21 11:24:00 -
[874] - Quote
 Someone please twitter that image to Hilmar with just one word: really?
It showcases just how the majority of these "tool tips" are completely USELESS!
 |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
9
|
Posted - 2014.05.21 11:53:00 -
[875] - Quote
So a week has gone by and still no resolution to these issues. Could we have a update on is this being looked at or just ignored. (sorry if this comes across rude but currnetly not being able to play the game without annoying boxes of text forced upon me has ruined my enjoyment of the game as well as being assumed i am unable to remember what some of the symbols mean after a while of playing it is degrading)
In reply to the image not only is the tooltip useless but it then obscures the line above it so at a glance you cannot see. until you mouse up or away.
I would like to be able to use the scroll wheel on my mouse to zoom in and out. Not to scroll through tooltips in space. a list is fine on a nice transparent backgorund (not a huge black box of text blocking half of the screen). |
|

CCP Delegate Zero
C C P C C P Alliance
149

|
Posted - 2014.05.21 11:57:00 -
[876] - Quote
I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options. CCP Delegate Zero | Game Designer | @CCPDelegateZero |
|

Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
552
|
Posted - 2014.05.21 12:04:00 -
[877] - Quote
I for one am very happy to have tooltips now, it had been something I felt EVE was always lacking despite being such an efficient way of conveying information to players.
It needs some work, and perhaps a toggle should be available for players who already know what everything does (the point, afterall, is to not get in the players' way, as stated in the Fanest NPE panel), but as a whole I find it very useful. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
222
|
Posted - 2014.05.21 12:55:00 -
[878] - Quote
Samira Kernher wrote:I for one am very happy to have tooltips now, it had been something I felt EVE had been lacking in. Tooltips are a very efficient way of conveying information to players that have become common place in many modern games.
The implementation does need some work, especially in areas where they can disrupt players in hostile situations, and perhaps a toggle should be available for players who already know what everything does (the point, afterall, is to not get in the players' way, as stated in the Fanfest NPE panel). But as a whole I find many of them useful and they have taught me some things I didn't know.
Some people have given positive feedback like this in this thread, but none, so far as I've read, have offered specific examples of tooltips that have actually improved their gameplay added in the recent patch. Empty praise like "I like it" is no more beneficial than empty criticism like "I hate it," so could you maybe provide concrete examples of new tooltips which have taught you things you didn't know or improved your gameplay in specifiable ways? |

Harvey James
The Sengoku Legacy
816
|
Posted - 2014.05.21 13:25:00 -
[879] - Quote
give us some drone UI stuff.. how about telling us our drone control range?? .. its annoying you have too look on 3rd party tools too find out such basic and important information Tech 3's need to be multi role ships not cruiser hulls with battleship tank and insane resists ABC's are clearly T2 in all but name.. remove drone assist mechanic. Nerf web strength ..... module tiercide FTW role based instead of tiers please. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10018
|
Posted - 2014.05.21 13:31:00 -
[880] - Quote
Players asking for the ability to hide tooltips containing redundant information and information they already know?
Nope, can't have players actually having any control over their UI, that would just make too much goddamn sense. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Samira Kernher
Praetorian Auxiliary Force Praetoria Imperialis Excubitoris
553
|
Posted - 2014.05.21 13:59:00 -
[881] - Quote
Sven Viko Vikolander wrote:Some people have given positive feedback like this in this thread, but none, so far as I've read, have offered specific examples of tooltips that have actually improved their gameplay added in the recent patch. Empty praise like "I like it" is no more beneficial than empty criticism like "I hate it," so could you maybe provide concrete examples of new tooltips which have taught you things you didn't know or improved your gameplay in specifiable ways?
The tooltip that tells you that you can select different Active Defense recovery rates (rather than just showing shield regen) on the fitting screen is one specific case that I had no idea about before the patch. Others being the tooltips for sig radius and inertia modifiers stating that they affect probe detectability and acceleration respectively. Both of these I had already known from 3rd party resources, but this is data that was not so readily apparent in-game and so I am glad to have that direct confirmation. I know some very experienced pilots who actually thought that agility/maneuverability/inertia rates only affected turn rates and not acceleration; this shouldn't be an issue with the new tooltips.
Another area is the tooltip that appears for Capacitor Sustainability. Most of the text in the capacitor section has been (and still is) confusing for me and honestly goes over my head, while the tooltip gives a very clear indication as to what amount of remaining cap you will stabilize at. Considering that the recharge rate changes depending on your level of remaining cap and for cap stable fits you will typically need to keep it stable above a certain amount to be actually stable, this is handy information to have. As far as I know, this tooltip didn't appear prior to the patch (though admittedly it's hard for me to remember what was and wasn't there before the patch).
One tooltip I really like is skill descriptions. If I recall correctly, previously you had to manually open each skill to view what it does. Now you can just hold your mouse over the skill and read it that way. That makes things a lot easier for me.
An area that I think is still missing that I would like to see is drone control range. I'm not in a drone ship right now but as I recall this is something that was not added with the new tooltips. This is something I think is very essential due to not being very easy to manually calculate as it is determined by several different things. It would be a great addition to the drone dps tooltip to include the control range.
And though these weren't really one of the things changed by the patch, I would really like to see more module tooltips. Skills are very neat with being able to get the full description just by mousing over them, but for many modules I still have to right click->show info if I want to know what it does. Many mods already have great tooltips and had them even before the patch, but there's many more that continue to just show the name of the item and no stats. While the tooltip shouldn't display everything, the basic stats of a module (or rig) should appear. If I hover my mouse over a Heat Sink, the tooltip should ideally pop up showing the Damage Modifier and Rate of Fire bonus, just like I can see the speed boost on a prop or the resists on a tank mod.
Basically, for me, the best use of tooltips comes from reducing the need to go to something's Show Info screen. The less I have to right click-show info, the better. The Show Info screen should be reserved for getting every tiny bit of info on the object, while a tooltip should be there give you the bare essentials.
And this is just speaking as a relatively experienced player. If I were new to the game, it'd be even more important. This is especially the case in the modern gaming industry where it is becoming more and more ingrained that if you want to know more about something you hold your mouse over it.
Overview/in-flight tooltips on the other hand are something I'm less sure on. While they can be useful for newbies, they can be very distracting for experienced pilots. They haven't gotten in my way much yet, but I can definitely understand people disapproving of them here.
One area where tooltips have gotten in my way personally has been on the Repairshop. There is absolutely no reason to have the big huge tooltips here, I don't need to know what an item does to repair it. These tooltips can make it very difficult to find what you're looking to repair. |

Quintessen
Messengers of Judah Socius Inter Nos
414
|
Posted - 2014.05.21 14:52:00 -
[882] - Quote
Can we get tool tips on the drones window showing some basic relevant stats for the drones there. Figuring out what drones did what and their damage types and roles was something that took some time when I first started playing. I could see putting some simple tool tips there with that kind of information could make that whole experience better. |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
9
|
Posted - 2014.05.21 15:14:00 -
[883] - Quote
CCP Delegate Zero wrote:I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options.
Thanks for letting us know. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
59
|
Posted - 2014.05.21 16:07:00 -
[884] - Quote
CCP Delegate Zero wrote:I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options. i understand where your "we'll integrate feedback and iterate" comes from but no ON/OFF switch for those is NOT an option as far as THE PLAYERS are concerned
WE WANT IT TO BE OPTIONAL.
almost 900 post, with 90% + of them saying they WANT the on/off, makes it mandatory, not optional.
if you fail to understand that....not much to be done....
now get that pride of yours aside and deliver what your paying customers want
|

Eurynome Mangeiri
Pator Tech School Minmatar Republic
59
|
Posted - 2014.05.21 16:11:00 -
[885] - Quote
Sven Viko VIkolander wrote:Samira Kernher wrote:I for one am very happy to have tooltips now, it had been something I felt EVE had been lacking in. Tooltips are a very efficient way of conveying information to players that have become common place in many modern games.
The implementation does need some work, especially in areas where they can disrupt players in hostile situations, and perhaps a toggle should be available for players who already know what everything does (the point, afterall, is to not get in the players' way, as stated in the Fanfest NPE panel). But as a whole I find many of them useful and they have taught me some things I didn't know. Some people have given positive feedback like this in this thread, but none, so far as I've read, have offered specific examples of tooltips that have actually improved their gameplay added in the recent patch. Empty praise like "I like it" is no more beneficial than empty criticism like "I hate it," so could you maybe provide concrete examples of new tooltips which have taught you things you didn't know or improved your gameplay in specifiable ways? that will be hard since:
1- some tooltips are interfering with basic game functions 2- the tooltips actually deliver LESS information than pre-patch ones 3- most of the new ones are just redundant information (see: http://i.imgur.com/YpoAe7C.jpg)
there is just loss of efficiency, information and gameplay experience with the new tooltips. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
222
|
Posted - 2014.05.21 16:26:00 -
[886] - Quote
Samira Kernher wrote:Sven Viko Vikolander wrote:Some people have given positive feedback like this in this thread, but none, so far as I've read, have offered specific examples of tooltips that have actually improved their gameplay added in the recent patch. Empty praise like "I like it" is no more beneficial than empty criticism like "I hate it," so could you maybe provide concrete examples of new tooltips which have taught you things you didn't know or improved your gameplay in specifiable ways? The tooltip that tells you that you can select different Active Defense recovery rates (rather than just showing shield regen) on the fitting screen is one specific case that I had no idea about before the patch. Others being the tooltips for sig radius and inertia modifiers stating that they affect probe detectability and acceleration respectively. Both of these I had already known from 3rd party resources, but this is data that was not so readily apparent in-game and so I am glad to have that direct confirmation. I know some very experienced pilots who actually thought that agility/maneuverability/inertia rates only affected turn rates and not acceleration; this shouldn't be an issue with the new tooltips. Another area is the tooltip that appears for Capacitor Sustainability. Most of the text in the capacitor section has been (and still is) confusing for me and honestly goes over my head, while the tooltip gives a very clear indication as to what amount of remaining cap you will stabilize at. Considering that the recharge rate changes depending on your level of remaining cap and for cap stable fits you will typically need to keep it stable above a certain amount to be actually stable, this is handy information to have. As far as I know, this tooltip didn't appear prior to the patch (though admittedly it's hard for me to remember what was and wasn't there before the patch). One tooltip I really like is skill descriptions. If I recall correctly, previously you had to manually open each skill to view what it does. Now you can just hold your mouse over the skill and read it that way. That makes things a lot easier for me. An area that I think is still missing that I would like to see is drone control range. I'm not in a drone ship right now but as I recall this is something that was not added with the new tooltips. This is something I think is very essential due to not being very easy to manually calculate as it is determined by several different things. It would be a great addition to the drone dps tooltip to include the control range. And though these weren't really one of the things changed by the patch, I would really like to see more module tooltips. Skills are very neat with being able to get the full description just by mousing over them, but for many modules I still have to right click->show info if I want to know what it does. Many mods already have great tooltips and had them even before the patch, but there's many more that continue to just show the name of the item and no stats. While the tooltip shouldn't display everything, the basic stats of a module (or rig) should appear. If I hover my mouse over a Heat Sink, the tooltip should ideally pop up showing the Damage Modifier and Rate of Fire bonus, just like I can see the speed boost on a prop or the resists on a tank mod. Basically, for me, the best use of tooltips comes from reducing the need to go to something's Show Info screen. The less I have to right click-show info, the better. The Show Info screen should be reserved for getting every tiny bit of info on the object, while a tooltip should be there give you the bare essentials. And this is just speaking as a relatively experienced player. If I were new to the game, it'd be even more important. This is especially the case in the modern gaming industry where it is becoming more and more ingrained that if you want to know more about something you hold your mouse over it. Overview/in-flight tooltips on the other hand are something I'm less sure on. While they can be useful for newbies, they can be very distracting for experienced pilots. They haven't gotten in my way much yet, but I can definitely understand people disapproving of them here. One area where tooltips have gotten in my way personally has been on the Repairshop. There is absolutely no reason to have the big huge tooltips here, I don't need to know what an item does to repair it. These tooltips can make it very difficult to find what you're looking to repair.
Actually I'm agreed with everything you wrote and I will have to check out a few of these in more detail when I can get in game. I completely agree that a drone range tooltip is much needed (and it would be ideal to get drone control range information on the tactical overlay as well).
However, as you kind of pointed out, most people here AFAIK are not complaining about tooltips in the fitting window or for modules--i.e., tooltips communicating important statistics. Most people are complaining, like you said, about tooltips in space / in flight / on the overview, as they 1) get in the way of playing them game, and 2) don't communicate useful information.
Basically, when I am in the fitting window yes, I am looking for words and stats etc. When I am in space I am not looking for boxes with words or lists...
|

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
59
|
Posted - 2014.05.21 16:47:00 -
[887] - Quote
---feedback---
With the new style of the added corp/alliance ticker's on the overview...could you please make it so it works if the mouse is within the "name" column and not just over the text of their name? (if at all possible, go back and look how this was in the old 'tooltips' build, thats how it worked best) |

John Lawyer
Rusty Spewns
7
|
Posted - 2014.05.21 16:55:00 -
[888] - Quote
Why the tooltips are bad? Reason #573: - Poor tactical efficiency (lost my firetail right now - could not warp away from incoming enemies fast enough, which normally i do easily - in pre-patch client version) - needed an additional time for tooltip to pop then choice desired object from a list.
Yes, this is only 1-2seconds but they matters.
When I was spamming warp-to shortcut on my keyboard aiming object in space (not in list) - ship was standing still - so, i figured that objects in space are not active when tooltip window is popped = this in not user-friendly, this is user-hostile.
I have 1,5 days of my active subscription - will not prolong it until CCP fixes these tooltips. |

Penny Ernaga
The New Space Empire
42
|
Posted - 2014.05.21 19:15:00 -
[889] - Quote
CCP Delegate Zero wrote:I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options.
Thanks for coming back to us, appreciate it.
My apologies upfront if this sounds paranoid: but the message is pretty fluffy, and if you talk about "working on improving the overall experience with tooltips" and "fixing some specific problems" it does really not sound like you guys are thinking about solving the real issues (...I will not repeat, it`s been said 760 times now, in-space popups et al.).
If "some delay configuration options" means, that I can put the view- and interaction-blocker reaction time in space to at least 10 minutes, and still get the information as of before the infamous patch, I will rest my case, and forgett about the other things that got worse....
Fingers crossed  |

Spagoose
EVE University Ivy League
0
|
Posted - 2014.05.21 20:03:00 -
[890] - Quote
Theres a bug with tooltips not showing up and want told to post this here:
I and others have been having an issue where tooltips at some point while playing just seem to stop working and will not appear anywhere in game - in any menu or window - until you relog which will fix it temporarily until it eventually reoccurs. Obviously this is an issue with figuring out which mini containers to pick up in exploration sites and is a pain in the map when you want to quickly see a systems security level without having to right clicking it. The OP in this post sums up the issue perfectly: https://forums.eveonline.com/default.aspx?g=posts&m=4623626 There are also a couple other threads but no answers and dev posts at best direct us to post the issue here instead. |

Tippia
Sunshine and Lollipops
22123
|
Posted - 2014.05.21 20:53:00 -
[891] - Quote
SoGǪ new problem.
I use an Air to update my skill queue and industry. It may not be the most up-to-spec machine there is, but it plays EVE well enough for these tasks and for some simple tootling around in space. Ever since these tooltips went in, the UI has been immensely sluggish, even on the character select screen, so I have to sit around and wait for tool tips to realise that I'm not interested in them and that they should go away before the client deems itself worthy of checking up on my mouse position.
As a result, any UI element that triggers a tool tip (and there are quite a few of those) locks up the mouse position. Not the cursor, mind you GÇö it is updated as it should GÇö but the position the game believes the cursor is actually in, which now has no resemblance to where it actually is. This makes the game utterly unplayable. I can never trust the game to activate what I'm pointing at. I can figure out where the game 100% incorrectly believes the mouse is by right-clicking and seeing where the menu pops up, and hope that this cancels the tool tip so I regain control of the cursor.
While it would be nice if this rendering issue was resolved, a global off-button for all tool tips would be a far better solution since it would be two birds in one stone. I would bug-report it but I can't even begin to convey what is and isn't workingGǪ maybe if I record it (which will be a female dog on this computer). GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Malcanis
Vanishing Point. The Initiative.
15622
|
Posted - 2014.05.21 21:32:00 -
[892] - Quote
You know there really comes a point where you just have to man up and admit "this **** just aint ready yet, we gotta do some more work on this." "It is difficult to get a man to understand something, when his ISK/hr depends upon his not understanding it!" |

PorkCleaner
The Ascended Fleet Intrepid Crossing
2
|
Posted - 2014.05.21 21:33:00 -
[893] - Quote
Please let me be able to turn these off. I am not a new player and don't need these. Please do not ruin the experience of one group to make another better. It probably breaks your heart to allow us to be able to turn off all your hard-work; nevertheless, these bother me a lot.
Particularly the multiboxing. When I move left to right from one window to the other, the cursor passes across the manu and as soon as I do that I have stuck tooltips. Please let me turn these off. |
|

CCP karkur
C C P C C P Alliance
3396

|
Posted - 2014.05.21 21:59:00 -
[894] - Quote
Spagoose wrote:Theres a bug with tooltips not showing up and was told to post this here:. Hi there. We'd love to fix those bugs, but the best place to report a bug is by filing a bugreport from within the client. Then we get some info on your machine, and get some basic logs, and it can often help us to figure out what went wrong. If you have relevant screenshots to attach to bugreport those are always helpful (number of times I've been investigating a bug and been like "aaaaaah, ok, he never mentioned the windows were docked, I know what this must be" ) But yeah, bugreport would help Edit: I think this is actually fixed in tomorrow's patch
Tippia wrote:Ever since these tooltips went in, the UI has been immensely sluggish, even on the character select screen, so I have to sit around and wait for tool tips to realise that I'm not interested in them and that they should go away before the client deems itself worthy of checking up on my mouse position.. And Tippia, please also file a bugreport. Explain what the problem is, and maybe we see something in your logs. If you can run the logserver, please do so and send in the logs. I have not heard of this or seen this before, and if you file a bugreport on it, I'll grab it and take a look!
And like Delegate Zero said earlier, we are patching tomorrow, and I think those changes should address a lot of concerns  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Josef Djugashvilis
Acme Mining Corporation
2402
|
Posted - 2014.05.21 22:23:00 -
[895] - Quote
I accept that CCP are simply unwilling to allow an on/off switch for the tool-tips, so a good compromise would be to allow those players who wish to, set a four hour 'display tool-tips' delay.
Everybody then gets what they want.
Once again CCP, think twice, act once.
It would be interesting if CCP were to let us know how they actually play tested them, if indeed they did. This is not a signature. |

ISquishWorms
230
|
Posted - 2014.05.21 23:32:00 -
[896] - Quote
These tooltips are preventing me targetting sometimes. I think it is when my mouse pointer happens to land over the icon representing the item that I am trying to target. It is really annoying as this is a pretty fundamental part of the game.  . |
|

CCP karkur
C C P C C P Alliance
3396

|
Posted - 2014.05.21 23:41:00 -
[897] - Quote
ISquishWorms wrote:Occasionally these tooltips are preventing me from targetting using the overview. I think this is occuring when my mouse pointer happens to land over the icon representing the item that I am trying to target. It is really annoying and frustrating and makes a fundamental part of the game unreliable (at least for myself).  Correct... also being fixed tomorrow  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

ISquishWorms
230
|
Posted - 2014.05.21 23:50:00 -
[898] - Quote
CCP karkur wrote:ISquishWorms wrote:Occasionally these tooltips are preventing me from targetting using the overview. I think this is occuring when my mouse pointer happens to land over the icon representing the item that I am trying to target. It is really annoying and frustrating and makes a fundamental part of the game unreliable (at least for myself).  Correct... also being fixed tomorrow 
Oh thanks that is great news!
Sorry perhaps I should have read more of the posts in this thread. . |

Adaahh Gee
Sarz'na Khumatari The Unthinkables
118
|
Posted - 2014.05.22 00:05:00 -
[899] - Quote
Just found that the tooltip pop-up in the compare window seems to lie directly across the stats I am trying to read, regardless of the position of my mouse cursor.
http://dl.eve-files.com/media/1405/tooltips.jpg
It is telling me info that I already know and positioning it in the way of what I am trying to see.
Please address the issue of having a "disable tooltips" option somewhere, or a setting for the delay time that allows a very long delay (that is how I stopped the annoying radial menu popping up) |

Substantia Nigra
Polaris Rising The Bastion
1363
|
Posted - 2014.05.22 08:38:00 -
[900] - Quote
Hmmm I tried to find the ingame 'off' button, and failed. I petitioned and got told there was no way to switch it off, and that i should post my concern here - https://forums.eveonline.com/default.aspx?g=posts&find=unread&t=346390 In that forum I get told I should post it here.
Wow, this is all working well and reeks of great human factors design work. I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. Our pirate epic arc completion packages really are very good: https://forums.eveonline.com/default.aspx?g=posts&t=12973&find=unread |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
32
|
Posted - 2014.05.22 10:24:00 -
[901] - Quote
Transaction effects are irritating. All these fading, sliding etc. just NOT NEEDED. Please just ke all tooltips instant, would be much better. Shadow is also not needed much. |

Colman Dietmar
Red Federation RvB - RED Federation
53
|
Posted - 2014.05.22 11:00:00 -
[902] - Quote
Not sure if this has been reported yet, I sometimes have none of the tooltips showing up at all. Fixed by restarting client, not sure what causes it. |
|

CCP karkur
C C P C C P Alliance
3401

|
Posted - 2014.05.22 11:21:00 -
[903] - Quote
Today's patch notes: Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay
Fixed an issue where tooltips would break after zooming in and out on the starmap Tooltips for bookmarks in the People and Places window are now properly triggered Fixed the position of the tooltip for the insurance type in the ship information window Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed Attribute tooltips in the fitting window are now correctly refreshed after changing ships
The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Longdrinks
The Greater Goon Clockwork Pineapple
90
|
Posted - 2014.05.22 11:32:00 -
[904] - Quote
these are nice but more sliders for delays on different parts would be nice. So i could get instant tooltips on overview showing me peoples inspace brackets, but longer delay on stuff like cargo button opens cargo tooltip.
And option to lock windows more would also be cool http://puu.sh/8WpgC.jpg if i miss and double click on the blank space to the right or below these buttons it minimizes the selected item window which is pretty aggravating when it happens as im furiously trying to mash warp button and get away from a bad situation. Another button in top left corner to toggle locking the window and stopping minimizing and dragging would be perfect for this. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.22 11:36:00 -
[905] - Quote
Great work. Needs a wiki page listing what is controlled by which slider.
Neocom tool tip sticking( needs to fade out) on when i drag my mouse over icon and out side the client window would be a great fix. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Steijn
Quay Industries
535
|
Posted - 2014.05.22 11:36:00 -
[906] - Quote
todays patch with the slider solves my issues, thank you. |

Faenir Antollare
University of Caille Gallente Federation
278
|
Posted - 2014.05.22 11:41:00 -
[907] - Quote
CCP karkur wrote:Today's patch notes: Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay
Fixed an issue where tooltips would break after zooming in and out on the starmap Tooltips for bookmarks in the People and Places window are now properly triggered Fixed the position of the tooltip for the insurance type in the ship information window Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed Attribute tooltips in the fitting window are now correctly refreshed after changing ships
The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed
Tooltip display is working beautifully for me, Tyvm  |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
63
|
Posted - 2014.05.22 13:11:00 -
[908] - Quote
CCP karkur wrote:Today's patch notes: Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay
Tootips delay options, better, much better... could be a little longer, IE out to 5 or even 10 seconds so it can be essentially turned off for us as know what a sun and a planet is and what all our modules are and do... but hey, I guess now I'm getting nit-picky huh?
Thanx for the delay slider, it really does help. TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Orla- King-Griffin
Var Foundation inc.
70
|
Posted - 2014.05.22 13:28:00 -
[909] - Quote
CCP karkur wrote:Today's patch notes: Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay
Fixed an issue where tooltips would break after zooming in and out on the starmap Tooltips for bookmarks in the People and Places window are now properly triggered Fixed the position of the tooltip for the insurance type in the ship information window Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed Attribute tooltips in the fitting window are now correctly refreshed after changing ships
The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed Fantastic work, thank you very much |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
95
|
Posted - 2014.05.22 14:21:00 -
[910] - Quote
overall a nice work so far as a kind of intermediate solution...
but hey can that delay please work on all tooltips ?
f.e. esp. on my modules ??
everytime I klick to activate a weapon, now the info window for it flashes up without any delay (and I set max delay on that new slider...)
bit annoying, realy
|

John Lawyer
Rusty Spewns
10
|
Posted - 2014.05.22 14:37:00 -
[911] - Quote
I still cannot point/target object is space (if there is many objects) - have to deal with popping window - previous solution was working perfectly - can you bring it back? Delay sliders are good but they did not kill the root problem for me.
|

Torrentula
Republic Military School Minmatar Republic
7
|
Posted - 2014.05.22 14:43:00 -
[912] - Quote
Adaahh Gee wrote:Just found that the tooltip pop-up in the compare window seems to lie directly across the stats I am trying to read, regardless of the position of my mouse cursor. http://dl.eve-files.com/media/1405/tooltips.jpgIt is telling me info that I already know and positioning it in the way of what I am trying to see. Please address the issue of having a "disable tooltips" option somewhere, or a setting for the delay time that allows a very long delay (that is how I stopped the annoying radial menu popping up)
Where is the delay option for radial menu? I've been irritated and worrying that it will get me killed one day with it popping up. Having to play mouse pointer minesweeper in a space sim doesn't appeal to me. |

Lisa Gentilette
The Scope Gallente Federation
74
|
Posted - 2014.05.22 14:47:00 -
[913] - Quote
I went to the grocery this morning to pick up some healthy food. Having arrived there I first picked up a few tomatoes from a crate that showed they where 5 isk a piece. Suddenly out of nowhere a strange scruffy looking guy in a brown uniform appeared next to me and whispered in my ear while pointing with one hand at the tomatoes in my hand and the other at the sign above the crate with tomatoes, "that is a tomato, they cost 5 isk a piece."
Startled I glared at the slightly sinister looking dude and quickly walked away from him. Then I got to the crate with ripe pears, you know the ones that so deliciously drip all over the place when you take a bite out of them? They looked great and the sign above the crate told me they would cost me only 14 isk per pear. I picked up a few and suddenly there was that guy again. Pointing at the pears in my hand, the crate and at the sign he told me with a creepy voice, "those are pears, they cost 14 isk a piece."
I took a good look at him. His once brown uniform had seen better days. Left on his chest was a worn out logo. Something with a 'C' and 'P' or similar, couldn't make it quite out and to be honest I wasn't that much interested. I just wanted to get my food in peace and go home.
"Why are you doing this? I asked him." "Why are you telling me things that I already know and can see with my own eyes?"
He looked over his shoulder as if he was afraid of something then whispered, "I got paid to do this."
"What", I said shocked, "you get paid to tell people redundant stuff?"
"No, got paid," he replied his voice showing a sign of grief and what, what was that? A tear in his eye? "Company that did went up in dust and since then it's a world of darkness for me. Where good people though, a bit stubborn at times and sometimes straight out loco you know?"
I haven't got a clue but I just nodded, as long as he wasn't telling me what I already knew I'm happy.
"So ok," I said. "Sorry to hear your company went bust. But why are you still doing this?"
"I don't know, he said and looked down in remorse, "shoes."
"What?"
He pointed with both his hands down at my feet and said it again, "shoes". "You are wearing shoes, they are polished and black."
He looked me in the face and grabbed me firmly by my shoulder.
It was as if a dam had bursted. Franticly he started to drag me around the store while pointing at everything in my sight and told me what it was and what it cost.
We where at the isle with banana's and coconuts when I shrugged him off but that didn't stop him. Over and over again he told me that these where banana's and that coconuts.
Annoyed I asked him if he had an off switch.
"Oh no," he cried out loud, "you said the 'O' word. The 'O' word, not the 'O' word!" And before my eyes he started to shrink while simultaneously fading away in a cloud of smoke.
Just before he completely went up in smoke I heard his faint voice with a spooky echo, "I'll be back, I'll be baaaaGǪ"
I dropped everything that I had in my hands, made a run for the grocery door, avoided a near collision with a rather large lady on the parking lot and jumped in my car. With a speed that would certainly give me a dozen speeding tickets I arrived home. Slammed the garage door down, locked all doors and windows and closed all curtains before I, with pumping hearth, slid down behind my desk in my favorite chair.
After a while I calmed down and woke my Mac up from sleep an did some of my administration. Then I decided to take a break and boot up EVE, a game I've been playing since 2008. I logged in on my character and felt a presence in the room. I looked over my shoulder and there was that guy from the grocery store again. Grinning, whispering.
"Told you so," he said.
http://s30.postimg.org/eugqrhwn5/helping_ccp_understand_redundancy_0001.jpg |

TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
64
|
Posted - 2014.05.22 15:02:00 -
[914] - Quote
Torrentula wrote:Where is the delay option for radial menu? I've been irritated and worrying that it will get me killed one day with it popping up. Having to play mouse pointer minesweeper in a space sim doesn't appeal to me.
It's in the Esc Menu bro... same as the tooltips delay slider and right next to it. TurAmarth ElRandir Anoikis Merc, Salvager, Logibro and Unrepentant Blogger Fly Wreckless and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |

Little Dragon Khamez
Guardians of the Underworld White Mountain Coalition
1419
|
Posted - 2014.05.22 15:39:00 -
[915] - Quote
CCP karkur wrote:Today's patch notes: Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay
Fixed an issue where tooltips would break after zooming in and out on the starmap Tooltips for bookmarks in the People and Places window are now properly triggered Fixed the position of the tooltip for the insurance type in the ship information window Fixed an issue that prevented the module tooltip for Energized Armor Layering Membrane from being displayed Attribute tooltips in the fitting window are now correctly refreshed after changing ships
The icon in the overview does not prevent you from ctrl-clicking to target or opening the context menu on the overview entry anymore Bracket labels no longer briefly show up in an incorrect position before snapping into place when displayed
Have you added an option where we can shut the ******* off!
I'm downloading my patch now, so apologies if this has been added.
Edit : No It Hasn't been added! Dumbing down of Eve Online will result in it's destruction... |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
223
|
Posted - 2014.05.22 15:46:00 -
[916] - Quote
Has it gotten through, though, that (more) "lists in space" is one of the worst UI developments possible?
Basically, as every game is moving toward minimal UI and learning via doing (rather than reading) in game, EVE has the brilliant idea to move in the exact opposite directions.
Also, I continue to experience (new) lag when opening long lists of celestials and mousing over each. If that's not easily reproducible I don't know what is. |

Ravcharas
Infinite Point Nulli Secunda
334
|
Posted - 2014.05.22 16:58:00 -
[917] - Quote
The one tooltip that provides value to me is the wallet one. It actually shows me something I may not already know; my current balance. I now have to make a choice to give up that value in return for not being bugged by dozens of redundant little boxes.
This is not progress. |

Arec Bardwin
1381
|
Posted - 2014.05.22 17:02:00 -
[918] - Quote
John Lawyer wrote:I still cannot point/target object is space (if there is many objects) - have to deal with popping window - previous solution was working perfectly - can you bring it back? Delay sliders are good but they did not kill the root problem for me.
Sven Viko VIkolander wrote:Has it gotten through, though, that (more) "lists in space" is one of the worst UI developments possible?
Basically, as every game is moving toward minimal UI and learning via doing (rather than reading) in game, EVE has the brilliant idea to move in the exact opposite directions.
Also, I continue to experience (new) lag when opening long lists of celestials and mousing over each. If that's not easily reproducible I don't know what is. The scrollable tooltip window in space (when mousing over many objects) seems to be here to stay, as we have heard no dev comment on them being a potential problem. This borders on game breaking for me, and is on of the worst design errors CCP has done. |

Kusum Fawn
State Protectorate Caldari State
469
|
Posted - 2014.05.22 17:08:00 -
[919] - Quote
Has anyone figured out what was wrong with the previous version of tooltips? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|
|

CCP karkur
C C P C C P Alliance
3413

|
Posted - 2014.05.22 17:17:00 -
[920] - Quote
Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

ISquishWorms
230
|
Posted - 2014.05.22 17:25:00 -
[921] - Quote
Ravcharas wrote:The one tooltip that provides value to me is the wallet one. It actually shows me something I may not already know; my current balance. I now have to make a choice to give up that value in return for not being bugged by dozens of redundant little boxes.
This is not progress.
+1
You know those squares that setting a destination gives you? The ones that if you placed your mouse over would tell you what systems you passed through on the way to your destination. Well like you I now have to make a choice. I have to give up the few useful tooltips such as these or be bugged by dozens of redundant little boxes. 
I can at least now target things using the overview without issue.
Why not set the new tooltips to activate only for new characters and then auto deactivate after two weeks in but with an option to reactivate them if required? . |

Little Chubby
Atrocity.
37
|
Posted - 2014.05.22 17:51:00 -
[922] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues.
One of the big problems with the list is that it blocking valuable screenspace and necessitating scrolling it is wholly unnecessary. Everything that is possible through it is far more easily done via the overview. However, if you are for example trying to click on something in front of a planet, you have to deal with the giant scrolling box of death instead.
Using the delay slider to all but turn this off is nice as it's no longer in the way when manual piloting, but If you insist on keeping unnecessary and redundant information popping up like this at all, can we at least get it consistent enough to mirror (or at least highly prioritize) overview settings?
Alternatively, surely a scrolling/expanded list option wouldn't be impossible. I mean, with the delay slider now it's not like you can mouse over something long enough accidentally to get hit by a list of celestials, and it gives back all the options the old client had without removing the choice for those who were dropped on the head as children and prefer the new system. |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
10
|
Posted - 2014.05.22 17:51:00 -
[923] - Quote
Okay so with the in spcae slider set to max i tried the brackets in space. They are still broken. I get 1 option in the bracket. Usually a customs office (useless if i want to warp to a planet). If it is in a cluster of many things i can't see what is in the cluster unless i change the delay and end up with a black box blocking the view with a scroll bar which delays actions as well as the lag it causes. Please bring back the old brackets list in space with planets and custom offices and the fully transparent background so we can use the infomation in atimely and efficent manner. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
693
|
Posted - 2014.05.22 18:05:00 -
[924] - Quote
At first I was like 'yay delay slider!'. But then I realized it delayed everything, including the useful stuff.
Come on guys, if you're going to put in a solution at least put it out the right way the first time around instead of bit by bit. My YouTube Channel - EVE Tutorials & other game related things! |

Masao Kurata
Z List
54
|
Posted - 2014.05.22 18:34:00 -
[925] - Quote
Hmm, fiddling with the delay slider made me notice that there's an animation for tooltips disappearing. That really has to go, there is absolutely nothing wrong with tooltips just disappearing instantly, that's how they work everywhere else. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10036
|
Posted - 2014.05.22 18:47:00 -
[926] - Quote
Bracket list that we had before was still a lot more functional than what we have now. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10036
|
Posted - 2014.05.22 18:52:00 -
[927] - Quote
But I can't give you a proper comparison because of course they're gone now.
I COULD have given you a proper comparison if you hadn't done your stupid A/B testing. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Alternative Splicing
Center for Advanced Studies Gallente Federation
42
|
Posted - 2014.05.22 18:54:00 -
[928] - Quote
James Amril-Kesh wrote:Bracket list that we had before was still a lot more functional than what we have now.
This. These are token changes that do not address many of the complaints. I want an off button for this, seriously. I want to have the old tool tips and targeting available - it was actually usable and well thought out for the most part.
I look in the FW menu to see which systems are contested; tool tip blocks 50% of the relevant information to rehash 10% of it in a completely redundant fashion.
I look in the contracts menu; tool tip blocks 2-3 contracts from plain sight and is completely redundant with what was shown in the columns. Most of the tool tips are clutter like this.
Just give us an off switch. Please. I do not like this feature one bit. Pretty much, they just clog up game play and make the entire experience very unpleasant. |

Darkie Katelo
Federal Defense Union Gallente Federation
0
|
Posted - 2014.05.22 19:14:00 -
[929] - Quote
CCP you have a beautifull game, with thing in space, please REMOVE THE ******** TOOLTIP, is insulting, and redundant, we play this game, because we are not idiots, turn it OFF!!! If I try to targe something in space in a tooltip list, then targets jump in another place, and i cant see nothing behind the black box of death. TURN THE DAMN THING OFF!!! Not delay, give us a function to TURN IT OFF! please dont consider us idiots. thank you. |

TigerXtrm
Black Thorne Corporation Black Thorne Alliance
695
|
Posted - 2014.05.22 19:23:00 -
[930] - Quote
Darkie Katelo wrote:CCP you have a beautifull game, with thing in space, please REMOVE THE ******** TOOLTIP, is insulting, and redundant, we play this game, because we are not idiots, turn it OFF!!! If I try to targe something in space in a tooltip list, then targets jump in another place, and i cant see nothing behind the black box of death. TURN THE DAMN THING OFF!!! Not delay, give us a function to TURN IT OFF! please dont consider us idiots. thank you.
When you started playing you instantly knew what everything did and where to find it, right?  My YouTube Channel - EVE Tutorials & other game related things! |

Kenneth Endashi
Green Skull LLC
24
|
Posted - 2014.05.22 19:29:00 -
[931] - Quote
TigerXtrm wrote:Darkie Katelo wrote:CCP you have a beautifull game, with thing in space, please REMOVE THE ******** TOOLTIP, is insulting, and redundant, we play this game, because we are not idiots, turn it OFF!!! If I try to targe something in space in a tooltip list, then targets jump in another place, and i cant see nothing behind the black box of death. TURN THE DAMN THING OFF!!! Not delay, give us a function to TURN IT OFF! please dont consider us idiots. thank you. When you started playing you instantly knew what everything did and where to find it, right?  He learned, is what he's trying to say. He learned it. I am very new to the game and I learned it. The tool tips are obtrusive and extremely unhelpful. |

Josie solo
Singular Motives
15
|
Posted - 2014.05.22 19:39:00 -
[932] - Quote
The issue that you don't seem to grasp is that this new way of displaying brackets is worse than the old way. It becomes more of an issue the more information (ships, asteroid belts, stations) there is on screen.
A good example is a gatecamp; the old way when you mouseover the brackets of ships, wrecks etc.. they move out of the way and you can still see the ships in space, moving about and their positions relative to each other. This information is vital to assess what you do next. Whereas now this big, black box covers everything up.
At least provide a slider to change the opaque level of these big intrusive boxes. |

Kenneth Endashi
Green Skull LLC
24
|
Posted - 2014.05.22 19:57:00 -
[933] - Quote
Josie solo wrote:The issue that you don't seem to grasp is that this new way of displaying brackets is worse than the old way. It becomes more of an issue the more information (ships, asteroid belts, stations) there is on screen.
A good example is a gatecamp; the old way when you mouseover the brackets of ships, wrecks etc.. they move out of the way and you can still see the ships in space, moving about and their positions relative to each other. This information is vital to assess what you do next. Whereas now this big, black box covers everything up.
At least provide a slider to change the opaque level of these big intrusive boxes. This is important. I had no trouble managing gate-camps before this update. I narrowly navigated null-sec hate bubbles and interceptors using on-screen information that told me what I needed to know without obscuring the field of play.
I feel like this idea for tool-tips was a good idea in perhaps a few instances of gameplay but has no place in space, where our overviews are already customized for purpose, and the hard work developers already didion the space interface in the past made us sharper pilots on the whole.
Thank you, CCP. I will gladly help you identify inefficiencies in the UI if you make an attempt to remove tool-tips from space. |

Arec Bardwin
1382
|
Posted - 2014.05.22 20:08:00 -
[934] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it. What was wrong with the old system, except that it was old?
I don't have the old system available for comparison, but a few pointers:
1. No opacity changes as I have seen, If you can see through that box of death you must have some sort of super vision. The old system was vastly superior in this regard. There needs to be an option to adjust opacity and remove the friggin window frame.
2. Anchor the LEFT side of the list to the mouse pointer, not the friggin middle of the box! This way we can quickly flip left and then right again to refresh. PLUS less of the action is covered by the list.
3. Now EVERYTHING is truncated, so alot of potentially important information is not displayed. The old list was a lot more dynamic in this regard. You could actually interact outside of the list where the list entries were short. With the box of death there is just a friggin box (did I mention it was smack in the middle of the action?)
4. The best upgrade would be the old list with options to customize number of listings and ability to scroll with mouse wheel.
I still can't believe this design went to TQ, if I wanted to spend another 5 minutes I could probably draw a schematic to help out. But you guys are discussing this and keeping an eye on the situation, so this shouldn't be needed. |

Cade Windstalker
Donohue Enterprises Ad-Astra
305
|
Posted - 2014.05.22 20:26:00 -
[935] - Quote
The lack of empathy with new players present in this thread is saddening :(
Some legitimate complaints but a lot of people who don't remember what it was like to be new players just figuring out a confusing and complicated game for the first time.
An option to turn off tool-tips is fine, but removing them entirely? No, they're useful for newer players who are still learning the UI and gameplay. |

Kenneth Endashi
Green Skull LLC
24
|
Posted - 2014.05.22 20:29:00 -
[936] - Quote
Cade Windstalker wrote:The lack of empathy with new players present in this thread is saddening :(
Some legitimate complaints but a lot of people who don't remember what it was like to be new players just figuring out a confusing and complicated game for the first time. I am new to the game and find the tool-tips detract from the experience. Even if I was "brand new" to the game, I would wonder why the tool-tip says the same thing as the thing to which it's supposed to be "tipping" me off.
And I would probably assume it's an artifact left behind from an incomplete job. |

Doc Fury
Furious Enterprises
5890
|
Posted - 2014.05.22 21:03:00 -
[937] - Quote
Cade Windstalker wrote: An option to turn off tool-tips is fine, but removing them entirely? No, they're useful for newer players who are still learning the UI and gameplay.
I don't think anyone here has seriously promoted removing tooltips entirely, however turning them off would be welcome there's no reason to force unnecessary clutter and complication on everyone especially when this "feature" obviously wasn't out of alpha, and clearly was not completely thought out.
Futzing-about trying to tweak this on the live server is truly laughable, I sure hope this latest experience causes CCP to really rethink their present QA practices given their new release schedule.
/who am I kidding... The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |

John Lawyer
Rusty Spewns
12
|
Posted - 2014.05.22 21:18:00 -
[938] - Quote
Ok, let's not fool ourselves about newbies! I remember well when I was newbie and how happy I was to find all necessary info just one click away (RMB --> Show Info). Of course, some descriptions were not completely clear for me but that is another story.
P.S.: my subscription has expired - still waiting for adequate solution as for 'tooltips' case. P.P.S.: CCP, you are doing a good game, thank you for this, but these tooltips are ... weird. Really. |

Seismic Stan
Freebooted Junkworks
473
|
Posted - 2014.05.22 21:36:00 -
[939] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. As I grow accustomed to using the new in-space tooltips to navigate, I find it generally clear and easy to use.
However, there are certain circumstances in which I'd like to see some more improvements:
The number of characters visible often clips longer names, making it impossible to identify or differentiate between similarly named destinations, eg. multiple asteroid belts.
After mousing over a bracket cluster on the edge of the screen, moving the cursor onto the tooltip in order to select one of the presenting items occasionally causes the tooltip to disappear as if I'd moved my mouse away from the bracket cluster.
When following the yellow autopilot pathway, if the bracket navigation tooltip is populated with more than 10 items, scrolling through feels like an unnecessary chore (I don't recall this being a problem with the previous system). Could the yellow target item be given priority and moved into the initially visible 10? It would also be useful to have the highlighted yellow bracket made more prominent when in a bracket cluster - white and yellow are difficult to distinguish.
When using multiple monitors and moving the mouse cursor away from the EVE client, the departing cursor often triggers a tooltip which remains for the duration of the absent cursor.
When mousing over single brackets at the right edge of the screen, the resulting (non-tooltip) text flickers.
EVE Online: The Text Adventure --- GameSkinny Correspondent --- Freebooted Blogger |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
227
|
Posted - 2014.05.22 21:52:00 -
[940] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
Thank you for caring! I think much of the other feedback for this question on page 47 is spot on. I would rate the feedback on page 47 a 10/10, would read again. I also think it cannot be stressed enough that there are useful tooltips and non-useful tooltips. Useful tooltips display information, usually numbers, which I cannot usually get anywhere else. Non-useful tooltips communicate redundant or trivial information only some of which would be useful for even a 1 day old character. I also agree with the comment that the little GÇ£quick fadeGÇ¥ animation the tooltips have when you stop mousing over them is annoying. The tooltips should simply disappear once you remove your mouse.
As for the problem with the bracket list: I've explained much of this in previous posts, but let's go through the problems. The general issue is that brackets are for finding information IN SPACEGÇönot for finding information in space which then gets transferred to a list. Take a look at this screenshotGÇöa random SS from a normal interaction in EVE, in this case while PVEing: http://i.imgur.com/uGPnptA.jpg?1
I am not being condescending, but I am going to explain the problems as if I were explaining them to a programmer or gamer who did not play EVE:
1) The first thing you notice about this screenshot? There is way the heck too much information going on. Like seriously too many lists / blocks of information. Even if you had zero clue what any of the lists communicated, you will likely also notice that the one that is most disruptive is the one that is taking up a big portion of the middle of the screen, where all the GÇ£actionGÇ¥ seems to be happening.
2) You might also notice that the big block of text in the middle is just a jumble of information. It doesn't have ordering options, but even if it did you already have a list with ordering options to the far right.
3) When I am interacting with things in spaceGÇöinstead of on the UIGÇöI use things like GÇ£depth perceptionGÇ¥ and zooming in and out to maneuver, find targets, find where my own ship is located, find where other ships wrapped to or what direction they are flying in, etc. Having a big list pop upGÇöeven if transparentGÇöprevents me from doing that. It messes with depth perception and zooming, for instance, or it limits the ability to manually pilot, particularly in hectic areas.
Plus all the other stuff people have said. |

Eodp Ellecon
Northstar Cabal Tactical Narcotics Team
4
|
Posted - 2014.05.22 22:37:00 -
[941] - Quote
Suddenly 40+ pages, TL;DR.
I like tool tips and use them often...saw some requesting ability to turn off due to familiarity which I understand. I couldn't think of how to turn off only some categories and not others soooo...I'd like to have a mobile window for these tips so I can place them out of the way but easy to reference, ala those invisible windows for dmg done or targeted items move around. For my purposes, this window would show all tips, whether skills, PI info, etc.
At the same time I want to be able to move the HUD readout (Approaching, Orbiting, etc) to another location. It gets in the way when you have many targets locked but the locked targets bar down close to the modules themselves when mounted on the bottom portion of the screen.
ty, Eo |

Lexiana Del'Amore
Nouvelle Rouvenor
62
|
Posted - 2014.05.22 22:57:00 -
[942] - Quote
i'm reasonably happy with the introduction of a slider for tooltips, but would much prefer a on/off funtion or at least a 10 second longer delay if you have slider set to longest delay... No matter how usefull a tooltip might be to a person, at some point you have learned what it is it's teaching you. At that point it becomes a cause of major frustration. University students don't start each class with a recitation of their ABC's...
About the ingame brackets...
The old system was far superior from a interactive standpoint, especially in pvp situations where every second and click or misclick can count. It did not obscure your field of vision in a way that the new system does.
As a pilot who flies logistical ships in small/medium faction war fleets i'll give you a example...
We are about to jump into a system where a enemy fleet is at the sun... a pilot in our comms but not in our fleet has tackle on a enemy battleship. As a logi pilot i want to provide logistics for our non fleeted tackler friend as soon as we land on grid. With the old system i could pick him out of a gaint blob with pinpoint accuracy and get him locked up to provide reps ASAP. Now with the new system i get the giant black box of death where i would have to scroll through a list losing valuable time. meanwhile this box obscures whatever is going on behind it.
The old system felt like a surgeon's knife, new system feels like a hammer... |

Oraac Ensor
School of Applied Knowledge Caldari State
496
|
Posted - 2014.05.22 22:59:00 -
[943] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new?
Oh, come on!!! Seriously??? In the name of anything and everything that's ever been held holy, you cannot be serious.
Prior to your post, you have FORTY-SIX PAGES of posts telling you what's wrong with it.
The detail stuff sometimes varies from one player to another, but from what I can see just about everyone is unanimous about one thing:
It's a RUDDY GREAT BLACK BOX sitting smack in the middle of the screen where no such thing should be appearing.
Boxes of additional explanatory text inside or alongside existing information boxes are just about acceptable but in-space information should appear only as discreet, unobtrusive floating text - no box and no black background.
So, apart from all the other considerations, this massive, intrusive, in-your-face black monstrosity totally destroys any sense of immersion.
GET RID OF IT.
Protip: try playing the game yourself, then you might begin to see what we mean.
|

Alexis Nightwish
State War Academy Caldari State
10
|
Posted - 2014.05.23 00:20:00 -
[944] - Quote
CCP Delegate Zero wrote:I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options.
Please make it an option. Take a look at my previous, wonderful overview.
Now, look at the travesty it has become!
It's worthless now!  |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
13
|
Posted - 2014.05.23 00:36:00 -
[945] - Quote
Something else i have noticed. When having the delay set to maximum for in flight settings i hover over something and wait for a tooltip but when i move the mouse to another object the tooltip for the new object appears alomost instantly instead of the long delay |

Irya Boone
Never Surrender.
360
|
Posted - 2014.05.23 00:38:00 -
[946] - Quote
make it an option CCP , make it by default OK , so new players can have it but for vets no need that , don't do like the other things when you waited 3/4 month to understand our voices.
Thx RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Josef Djugashvilis
Acme Mining Corporation
2403
|
Posted - 2014.05.23 06:58:00 -
[947] - Quote
CCP have foolishly backed themselves into a corner over this by stating that they will not provide an off button.
The only 'adjustment - tweak' which will satisfy most of the player base is an an off button.
CCP need to man up, recognize that even though they tried to do a good thing, they have simply got this wrong by an order of magnitude, and give their player base an off button.
Have I mentioned that we want on off button? This is not a signature. |

Darkie Katelo
Federal Defense Union Gallente Federation
1
|
Posted - 2014.05.23 07:46:00 -
[948] - Quote
Let me make it clear why i need a OFF button My desktop with "ToolTips" http://imgur.com/gWrU71m My desktop without "ToolTips" http://imgur.com/aQ6VKQB That is the "ToolTip" for me in space, a BIG BLACK Sticky note with redundand information blocking my view for whats behind it. Every new player learns this in tutorial, what is a Stargate, Station, ETC. You consider us childs who dont know what are we doing in space. We do know what to do. Please for the sake of everything what is nice in this game, please give us a OFF BUTTON!! |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
60
|
Posted - 2014.05.23 08:31:00 -
[949] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. .....last time i will answer you guys, it's like speaking to a wall it seems:
page 1 post #17
1- the tooltips get in the way and prevent UI usage in critical situation 2- the tooltips content is useless since it shows LESS info than previous one, and said few info is redundant 3- we want the ability to TURN THEM OFF (at least the in space one)
what in hell is hard to understand in this? |

Irya Boone
Never Surrender.
361
|
Posted - 2014.05.23 09:09:00 -
[950] - Quote
This ^
and OK ok no no i get it they can turn it off because of code Ok BUT
BUT BUT BUT BUT BUT considering you have just done it
INCREASE THE DELAY TO X seconds ... X= 5min or MORE so (it would be like it was turn off. )
You see we are not deafs CCP , don't be evil. RENAME WH systems With the name of REAL Universe Stellar Name like KOI-730 etc etc It will be awesome.
GalMIl>>ALL |

Locii
Zebra Corp Gentlemen's Agreement
35
|
Posted - 2014.05.23 10:43:00 -
[951] - Quote
can you just attach tool tips to the same delay tool as for radial menus. I find both annoying and really don't need to see them |

Orla- King-Griffin
Var Foundation inc.
77
|
Posted - 2014.05.23 13:15:00 -
[952] - Quote
Just pointing out here, we now have a couple of sliders (anyone else remember that show?), set it to long and you actually have to try to see them. |

Deacon Abox
Justified Chaos
331
|
Posted - 2014.05.23 13:46:00 -
[953] - Quote
Thanks. Well that didn't seem so hard, although an off button would have been preferable.
And since you are probably reading this thread while ignoring another thread https://forums.eveonline.com/default.aspx?g=posts&m=4630311#post4630311 How about a delay slider on the gate jump graphics? Some of us could then set the delay long enough to have the graphics overridden by the display of the new system due to the session change into the new system. Again though, an persisting off button for the jump (and another for the autoscan) visuals would be preferable. CCP, there are off buttons for ship explosions, missile effects, turret effects, etc. "Immersion" does not seem to be harmed by those. So, please give us an off button for the jump gate and autoscan visuals. |

Lisa Gentilette
The Scope Gallente Federation
83
|
Posted - 2014.05.23 14:49:00 -
[954] - Quote
Dear dev's, while you're busy making our EVE game lives a little less annoying from this great UI add-on, could you also look into this next thread and see if you can get rid of the pop-up windows that take our control completely away while flying around in important spaceships?
https://forums.eveonline.com/default.aspx?g=posts&t=346524
It's 2014, a don't show this again button would be nice with a tiny replacement countdown clock somewhere at a corner for standard downtime messages.
Hm, having written that, how about an option on your beloved tooltips to have a "do not show this again" button somewhere while pressing ALT or something when hovering over the wonderful tooltips which are often not tool tips but just plain information, but that aside. 
Please? |

Mag's
the united
17289
|
Posted - 2014.05.23 14:56:00 -
[955] - Quote
Eurynome Mangeiri wrote:CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. .....last time i will answer you guys, it's like speaking to a wall it seems: page 1 post #171- the tooltips get in the way and prevent UI usage in critical situation 2- the tooltips content is useless since it shows LESS info than previous one, and said few info is redundant 3- we want the ability to TURN THEM OFF (at least the in space one) what in hell is hard to understand in this? Oh they understand it completely. But they are now so concerned with protecting the idea, they care not to change it in a way that removes it. With seemingly such an easy request, I find it mind boggling that they refuse to implement it.
Much like the other changes that were made and asked for ways to turn off. Options are bad it seems.
Meet the new boss, same as the old boss.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
32
|
Posted - 2014.05.23 17:08:00 -
[956] - Quote
CCP karkur wrote:Today's patch notes: Added a couple of new options in the settings menu for controlling the tooltip display delay and the bracket list display delay Is it possible to make that value zero would just remove transition effect? I mean tooltips will just appear and disappear instantly. Would be very nice. |

Colman Dietmar
Red Federation RvB - RED Federation
53
|
Posted - 2014.05.23 17:20:00 -
[957] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is?
1) When cursor moves over different brackets accidently, the popup list tends to get re-generated, making its position and contents somewhat unpredictable and jumpy. In the old system, the list would cover or at least touch most of the brackets around what you pointed at, pulling all those icons into the list, thus making sure they all are accessible and not triggering subsequent list generation.
2) The popup list sometimes blocks access to brackets. In the old system, the icons beneath a list would be put into it, making sure everything remains accessible.
3) Since you've made the popup list have maximum width, there now needs to be an extra tooltip, which would show the full name of the list entry under the cursor. |

Lidia Caderu
Harbingers of Chaos Inc The East India Co.
32
|
Posted - 2014.05.23 17:32:00 -
[958] - Quote
Colman Dietmar wrote:[quote=CCP karkur]3) Since you've made the popup list have maximum width, there now needs to be an extra tooltip, which would show the full name of the list entry under the cursor. Lets add a skill which adds more tooltips http://static.fjcdn.com/pictures/we_5ee8cf_287774.jpg
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10060
|
Posted - 2014.05.23 19:40:00 -
[959] - Quote
Colman Dietmar wrote:CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? 1) When cursor moves over different brackets accidently, the popup list tends to get re-generated, making its position and contents somewhat unpredictable and jumpy. In the old system, the list would cover or at least touch most of the brackets around what you pointed at, pulling all those icons into the list, thus making sure they all are accessible and not triggering subsequent list generation. 2) The popup list sometimes blocks access to brackets. In the old system, the icons beneath a list would be put into it, making sure everything remains accessible. 3) Since you've made the popup list have maximum width, there now needs to be an extra tooltip, which would show the full name of the list entry under the cursor. I think I'm just going to repost this every day until CCP gets it. If I remember, that is. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10060
|
Posted - 2014.05.23 19:54:00 -
[960] - Quote
Yes this information is very suited for tooltips thank you.
Why even have tooltips here at all? I can open the item description and attributes very easily by clicking the little white circle with an i in it for info. And don't even tell me that someone might not know to do that, because if you've figured out how to use fitting management to the point of getting to this page then you definitely already know how to access info on an item, and even if you don't it's still pretty obvious that you can access it by either right clicking -> Show Info, or clicking the white circle i. I think double clicking also works but I'm not sure.
But the main point is, do you even have any clue what tooltips are for? Certainly not for the presentation of FOUR PARAGRAPHS. That's just absurd. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Colman Dietmar
Red Federation RvB - RED Federation
56
|
Posted - 2014.05.23 20:21:00 -
[961] - Quote
Lidia Caderu wrote:Lets add a skill which adds more tooltips
I know, but sometimes you actually want to see what this particular thing in the list actually is, not just see the first three words of its name, which usually don't even mean anything. And now you have to actually click it, then look in a completely different part of the screen to see the info.
And when you try to quickly click on a list of things in space, you'll accidently double click random stuff, which makes you approach it - messing up your alignment, movement speed etc. During combat it just gets you killed.
So there really needs to be a way to see what it is without clicking on it. |

Josie solo
Singular Motives
16
|
Posted - 2014.05.23 23:39:00 -
[962] - Quote
Ive noticed another thing, the delay tooltips setting not only delays things like 'this is your cargo, its where your cargo goes' but also delays the tooltips on the fitting window.
Now this makes no sense, the information on the fitting window changes all the time, and is useful to know, but the hotkey for cargo doesnt. Why did you make it a blanket delay and not take into account the reason people want some information to pop up and not others?
Can you at least add in some kind of basic customization?
|

Darkie Katelo
Federal Defense Union Gallente Federation
4
|
Posted - 2014.05.24 08:14:00 -
[963] - Quote
Darkie Katelo wrote:Let me make it clear why i need a OFF button My desktop with "ToolTips" http://imgur.com/gWrU71mMy desktop without "ToolTips" http://imgur.com/aQ6VKQBThat is the "ToolTip" for me in space, a BIG BLACK Sticky note with redundand information blocking my view for whats behind it. Every new player learns this in tutorial, what is a Stargate, Station, ETC. You consider us childs who dont know what are we doing in space. We do know what to do. Please for the sake of everything what is nice in this game, please give us a OFF BUTTON!!
Do I have to post this everyday?! Make the tooltips optional, give me a OFF button damn ******* tooltips. |

Arec Bardwin
1386
|
Posted - 2014.05.24 08:35:00 -
[964] - Quote
This.
|

Tau Phoenix
Eternal Darkness. Get Off My Lawn
27
|
Posted - 2014.05.24 09:51:00 -
[965] - Quote
James Amril-Kesh wrote:Yes this information is very suited for tooltips thank you.Why even have tooltips here at all? I can open the item description and attributes very easily by clicking the little white circle with an i in it for info. And don't even tell me that someone might not know to do that, because if you've figured out how to use fitting management to the point of getting to this page then you definitely already know how to access info on an item, and even if you don't it's still pretty obvious that you can access it by either right clicking -> Show Info, or clicking the white circle i. I think double clicking also works but I'm not sure. But the main point is, do you even have any clue what tooltips are for? Certainly not for the presentation of FOUR PARAGRAPHS. That's just absurd.
I can't agree enough with the comments posted in the quote above. It's like we are going around in circles here constantly having walls of text shoved in our face where we do not require it. As in the picture linked above, the question i have is 'Why post that tooltip stating the modules description?' If i wanted that i would simply press the info icon. It seems you really are treating our requests with content and insulting our ability to use the information we already have in game. Or do you think that we are not intelligent enough to let us decide if we need this info. This is worse than that annoying Microsoft paperclip that always tapped on your screen saying 'It looks like your trying to type a letter'.
When looking at a fitting window the detailed description of the modules function is not needed and now you are blurring the lines between the fitting info screen and the item info screen. The fact that the description takes up so much room next to the fitting screen is also intrusive to our viewing area on screen. I posed in an earlier page that this game is becoming a 'text adventure' and it seems to be getting worse.
I commend the commitment CCP have shown to try and improve the UI and maybe make it easier for new players but please respect the long term players needs and not tar us all with the same requirements that you perceive new players would require, or even want.
And yes, ruddy big black boxes of test in space is intrusive, spoils the feel of the games. All info is space area should be plain text. |

Tau Phoenix
Eternal Darkness. Get Off My Lawn
27
|
Posted - 2014.05.24 09:51:00 -
[966] - Quote
Seems a double post happened, so i deleted the contents. |

Josef Djugashvilis
Acme Mining Corporation
2404
|
Posted - 2014.05.24 10:55:00 -
[967] - Quote
Tiptoe Through the Tool-tips and Stomp All Over the Players.
So, when is the off button going to be provided as an option? This is not a signature. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
62
|
Posted - 2014.05.24 11:27:00 -
[968] - Quote
Josef Djugashvilis wrote:Tiptoe Through the Tool-tips and Stomp All Over the Players.
So, when is the off button going to be provided as an option? unfortunately, probably never, this is how CCP listen to "player feedback"......
see the sensor overlay or the jump animation, they don't even care.
we are again struggling with some dev's pet project here so it'll stay even if this means lost sub cause it's bad..... |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
95
|
Posted - 2014.05.24 13:29:00 -
[969] - Quote
Davina Sienar wrote:
everytime I klick to activate a weapon, now the info window for it flashes up without any delay (and I set max delay on that new slider...)
bit annoying, realy
correction: its freakin annoying !
guess the delay is only to tell system to wait for loading the info, once its in cache it shows all stuff instantly
and the only thing that is realy delayed or lagged is that info I need INSTANTLY its that by hoovering mouse over anything in Overview... it takes up to 2 sec till I get the popup usualy either me or the target is already in warp then....
baka |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
230
|
Posted - 2014.05.24 16:10:00 -
[970] - Quote
Here are a few more problems I've had with the tool tips / new brackets system, including some which help answer Karkur's question about what the problems with the bracket system is:
1) When I have the tracking camera on and I click a single object off in space--like a FW plex--my tracking camera shifts to that. Then, as I often want to do, I try to click that object (e.g. the complex). In the old system I would get a little non-invasive pop up that I could quickly hit warp to, but in the new system, whenever I click on that object it instead selects my ship. Here is an example: http://imgur.com/edit What I need to do instead is move my camera so that my ship is not in front of the object, then click the object, then click warp. When trying to follow someone quickly, this is very annoying and slows down my response time by a few seconds.
2) Another problem is that, on the old system, when you clicked on a celestial in a big cluster of celestial, the old list that pops up would stay up--I could move my mouse where ever and I would still have the list up. This was perfectly fine and very helpful since the list was not a cluster-f involving a giant box that I had to scroll down and read etc. Now, however, the box that does pop up, even when I have a celestial selected, goes away whenever I move my mouse away from it--even if I still have the object selected. Now, to be honest, I really don't want a giant box staying up whenever I have a celestial from a cluster selected! But that only goes to show that the new way of displaying brackets is A) far less functional than the old system, and B) a massive pile of steaming cauliflower given that IF it did the same thing as the old system, it would be even worse than the (less function) version is now!!
So, yeah, except for the helpful tool tips which display statistics / numbers this change has negatively affected my game play more than any other change since I started 2.5 years ago. |

Emiko P'eng
91
|
Posted - 2014.05.24 16:29:00 -
[971] - Quote
This sums it up entirely.
As I rarely take screenshots trying to describe how messed up the 'NEW' overview tooltips are was a problem.
Thanks Alexis your pictures show exactly what has been bugging me from the start of this debacle!
|

Gaijin Lanis
Astral Silence Surely You're Joking
17
|
Posted - 2014.05.24 21:14:00 -
[972] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? Just so know, we are still keeping an eye on the situation, and have had a lot of discussions about it.
To summarize the previous 971 posts, The issues with the new tooltip system have to do with the following:
- Obscures information that was previously instantly available and apparent in a fashion that is obtuse and cumbersome.
- Provides redundant information in such a way that obscures non-redundant information and necessary functions
- Vastly increases screen clutter
- Generates input lag through frame drops as a result of poorly coded fade effects
- Remains on screen long after information has already been absorbed.
To say, the clumped bracket scroll list "tooptip" window is simply a less useful/meaningful version of the overview window, that can't be quickly closed, moved, or controlled in any meaningful fashion that blocks a huge amount of screen space for no real purpose.
CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Any framedrop experienced upon top of the line hardware running only a single instance of the EVE client will be exponentially more noticeable as hardware specs decrease and number of concurrent clients increase. Not to mention the compounding effect any level of anti-aliasing will have in dealing with poorly optimized transparency and fade effects. If a new design element results in any frame drop what so ever on high performance testing hardware, it needs to be retooled until such issues are completely gone, otherwise the effect it will have upon the average hardware will significantly sour the user's experience.
Also, I know this has been said thousands of times, but it bears repeating. Sometimes the only constructive criticism possible is the suggestion that one start over from scratch. |

Tippia
Sunshine and Lollipops
22176
|
Posted - 2014.05.24 22:12:00 -
[973] - Quote
Tippia wrote:[keyboard-smashing frustration] An update on this. It may have been cause by some conflict between the game, the translation layer, and the OS. I managed to make it go away by (accidentally) starting the client in windowed mode. I had earlier used a switch from fullscreen to windowed to, at least momentarily, make the client update its mouse position properly. I must have left it in windowed when I logged off.
At any rate, when I logged in the next time, everything was fine GÇö just the general annoyance of the sluggishness of the tool tips. It's as if the client had previously failed to properly capture the mouse when it went full-screen on start-up, and now it had a slightly different initialisation that succeeded in doing that (or just skipped it since it only cared if the mouse cursor was over the client window). So the client seemed to be fighting with the OS over what should be displayed and where, and whether or not the mouse had moved and required any kind of client updating.
It's just such an odd-ball effect, and I can't (nor do I want to) trigger it again. It was still very clearly connected to the tool tips since it was while the client was trying to display those that the mouse positions stopped updating. The annoying part is that when trying to create a proper bug report, I accidentally fixed itGǪ 
Oh, and while we're at it: is it even possible (and if so, where are the instructions) to run the logserver on the OSX client? GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.24 22:25:00 -
[974] - Quote
Tippia wrote:Tippia wrote:[keyboard-smashing frustration] An update on this. It may have been cause by some conflict between the game, the translation layer, and the OS. I managed to make it go away by (accidentally) starting the client in windowed mode. I had earlier used a switch from fullscreen to windowed to, at least momentarily, make the client update its mouse position properly. I must have left it in windowed when I logged off. At any rate, when I logged in the next time, everything was fine GÇö just the general annoyance of the sluggishness of the tool tips. It's as if the client had previously failed to properly capture the mouse when it went full-screen on start-up, and now it had a slightly different initialisation that succeeded in doing that (or just skipped it since it only cared if the mouse cursor was over the client window). So the client seemed to be fighting with the OS over what should be displayed and where, and whether or not the mouse had moved and required any kind of client updating. It's just such an odd-ball effect, and I can't (nor do I want to) trigger it again. It was still very clearly connected to the tool tips since it was while the client was trying to display those that the mouse positions stopped updating. The annoying part is that when trying to create a proper bug report, I accidentally fixed itGǪ  Oh, and while we're at it: is it even possible (and if so, where are the instructions) to run the logserver on the OSX client? I got an issue like that. Mouse delay issue with graphics flickering. I have to switch windowed to full then windowed every time I log in. Its a motherboard issue becouse it leaves no trace that CCP can track. hope is does not become chronic for you. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Tippia
Sunshine and Lollipops
22179
|
Posted - 2014.05.24 22:56:00 -
[975] - Quote
James Amril-Kesh wrote:Yes this information is very suited for tooltips thank you.Why even have tooltips here at all? I can open the item description and attributes very easily by clicking the little white circle with an i in it for info. And don't even tell me that someone might not know to do that, because if you've figured out how to use fitting management to the point of getting to this page then you definitely already know how to access info on an item, and even if you don't it's still pretty obvious that you can access it by either right clicking -> Show Info, or clicking the white circle i. I think double clicking also works but I'm not sure. But the main point is, do you even have any clue what tooltips are for? Certainly not for the presentation of FOUR PARAGRAPHS. That's just absurd. GǪoh, and not to mention that there's a very obvious middle-ground here if you absolutely have to have the big ol' bucket-o-text there: have it be more of a fold-out menu that can be accessed (or not) at will with a mouse-click rather than automatically spawned by accidental mouse movements.
If you want to be really advanced, have a '-+' similar to what's in the inventory to show and hide the container list, but instead let it show and hide an info window that displays the description of whatever you're pointing at, kind of like this (and like this when hidden). Sure, it's no longer a tool tip, but with that wall of text it never really was one to begin with. At least like this, it adheres to some kind of UI standard. GÇ£If you're not willing to fight for what you have in GëívGëí you don't deserve it, and you will lose it.GÇ¥
Get a good start: Newbie skill plan 2.1. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
42
|
Posted - 2014.05.25 23:53:00 -
[976] - Quote
Alexis Nightwish wrote:CCP Delegate Zero wrote:I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options. Please make it an option. Take a look at my previous, wonderful overview.Now, look at the travesty it has become!It's worthless now! 
Yep. that pretty much sums it up for me. Seeing the old interface makes me even more upset, as it was so elegant and easy to use at the same time.
I don't think you realize how game breaking this is for some people. You have repeatedly asked for feedback. Everyone says they want an off button, and these images illustrate why. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
66
|
Posted - 2014.05.26 07:58:00 -
[977] - Quote
ok, so i resubbed this weekend cause big fleet planned etc....
20 minutes into it, FCs decided to STOP since due to your crap tooltip, the game is unplayable.
this tooltip thing needs to go, it's a pile of dogshit.
THE GAME CAN4T BE PLAYED ANYMORE.
what hthe hell is WRONG with you CCP can't you see how BAD your thing is? now stop acting like 4 yo little brats and LISTEN:
GET RID OF IT or at least get us an OFF switch.
can't be more clear, polishing a turd, it still is a turd
this will be the last time, now if by the end of this plex gametime it's still not fixed, i'm gone, meaning probably most of my corp will too, no point in struggling with brainded dev's |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
19
|
Posted - 2014.05.26 11:09:00 -
[978] - Quote
bump...
WTB switch on/off button!!
actually I already paid my monthly subscription - so I WANT switch on/off button |

Oraac Ensor
School of Applied Knowledge Caldari State
498
|
Posted - 2014.05.26 12:59:00 -
[979] - Quote
Oraac Ensor wrote:*Snip* Please refrain from personal attacks. ISD Ezwal.
>>>
*Snip* Please refrain from personal attacks. ISD Ezwal. Nothing I posted was in any way a personal attack.
I don't do that. |
|

CCP karkur
C C P C C P Alliance
3442

|
Posted - 2014.05.26 13:49:00 -
[980] - Quote
Gaijin Lanis wrote:CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Please do not put words in my mouth. That is absolutely not what I meant.
In other news, we are still looking into things. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Lair Osen
96
|
Posted - 2014.05.26 14:07:00 -
[981] - Quote
Alexis Nightwish wrote:CCP Delegate Zero wrote:I just wanted to say that we are still taking onboard the feedback in this thread and elsewhere. We are continuing to work on improving the overall experience with tooltips and contextual information in general.
I understand where some of the concerns about abandonment of this package of features 'as is' are coming from but that is definitely not an option as far as we are concerned.
We're looking to put out a patch tomorrow fixing some specific defects but also putting in some delay configuration options. Please make it an option. Take a look at my previous, wonderful overview.Now, look at the travesty it has become!It's worthless now! 
This is actually exactly why i Like the New system with tooltips.
Before, all the icons in space would move and form a big list, so i had no idea of their movement, relative positions or which icon was the one i was trying to target, which i found Really annoying. You had to click somewhere else then get a new list a lot.
Now i can actually see their movement and relative positions and the list of them at the same time, and if i want a new list i just move the mouse a little bit. |

Emiko P'eng
93
|
Posted - 2014.05.26 14:44:00 -
[982] - Quote
Gaijin Lanis wrote:To summarize the previous 971 posts, The issues with the new tooltip system have to do with the following:
- Obscures information that was previously instantly available and apparent in a fashion that is obtuse and cumbersome.
- Provides redundant information in such a way that obscures non-redundant information and necessary functions
- Vastly increases screen clutter
- Generates input lag through frame drops as a result of poorly coded fade effects
- Remains on screen long after information has already been absorbed.
To say, the clumped bracket scroll list "tooptip" window is simply a less useful/meaningful version of the overview window, that can't be quickly closed, moved, or controlled in any meaningful fashion that blocks a huge amount of screen space for no real purpose. Again apart from the lag which seems to be a full screen problem, I always use window mode.
This Gaijin's list list gives the main problems.
Also aesthetically you have gone from a 'Combat Heads Up Display' with the information overlaying what you see to a Microsoft Windows UI set of tool tips.
Just a reminder we are flying Combat Ships not word processors  |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
67
|
Posted - 2014.05.26 16:19:00 -
[983] - Quote
CCP karkur wrote:Gaijin Lanis wrote:CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Please do not put words in my mouth. That is absolutely not what I meant. In other news, we are still looking into things.
we don't want it to be different, we want it GONE or at least OPTIONAL
almost 1000 post, ALL asking for a way to DISABLE it, don't you understand what this means?
they prevent people from PLAYING!!
|

Rommiee
Mercury Inc.
747
|
Posted - 2014.05.26 17:13:00 -
[984] - Quote
CCP karkur wrote:Gaijin Lanis wrote:CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Please do not put words in my mouth. That is absolutely not what I meant. In other news, we are still looking into things.
CCP - For the love of God, please start acting like grownups.... admit that you screwed up and revert this pile of crap.
Unless you put in sliders for every type of tooltip, and numerous other options, it will still be crap.
We know that you hate to acknowledge that you screwed up, as this would mean that you agree that the bright idea of some Dev (who clearly never undocks) is complete sh!t.
Be brave for once, admit your mistake and stop acting like a bunch of spoilt brats who throw their toys out of the pram when its clear that you c0cked up.
|

Gaijin Lanis
Astral Silence Surely You're Joking
21
|
Posted - 2014.05.26 17:28:00 -
[985] - Quote
CCP karkur wrote:Gaijin Lanis wrote:CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Please do not put words in my mouth. That is absolutely not what I meant.
I apologize. I saw the word "huge" before "lag" and interpreted as a qualifier. As, typically, when someone qualifies something, it implies the non-qualified states of that something are not being addressed. Read: "I don't like meat" vs "I don't like rotten meat." et cetera.
But here's the rub, fancy effects = frame drops. The issue isn't "game shutting down." The issue is "UI is now significantly less responsive and less usable due to areas of the screen becoming mine fields that generate frame drops whenever the mouse crosses them."
Maxing out the delay is also less than an ideal option, as information like wallet balances, exact capacitor/armor/shield/hull figures, and training time benefit from being quickly available (not to imply the new tool tips really do this). But information like the names of modules on the HUD (and nothing further), what the various buttons do, and all the other redundant information that was shoveled into this "revamp" does not need to be viewed quickly, if ever. So the delay slider is making someone choose between losing the four or five useful tooltips or seeing all the useless tooptips "instantly" and suffering frame drops whenever they fade in and out. Meaning the tooltip delay slider is really just a choice between "would you like delays from input lag, delays on useful information, or both?"
Also, this might sound odd. But I'm pretty sure a large portion of the complaints about the new tooltip system would vanish were the fade effects optional/removed. As the old system was pretty finicky, but one could deal with said "finicks" instantly, rather than having to suffer frame drops whenever the system "finicked" from watching said "finicks" fade in and out. For, if the new tooltip system were as responsive as the old UI, then and only then could one say: CCP karkur wrote: what else is so horrible except that it's new? Because to say something like this in regards to the UI as it currently exists is implying, somehow, its perfectly fine for the UI of anything to be (in order of importance) slow, cumbersome, redundant, and occasionally insulting. To say, if the tooltips weren't slow and cumbersome, people wouldn't have much of a problem with them being redundant and insulting. To be redundant, the unresponsiveness of the new UI is the wound, the redundancy and minor insults (WOW! THE X CLOSES?!) are salt in said wound.
Emiko P'eng wrote:Again apart from the lag which seems to be a full screen problem, I always use window mode. I play in "fixed window" and I get frame drops whenever the tooltips fade in/out. Whats sad is I can't really call that a bug, as, duh, fade effects can't not equal a performance hit. |

Kenneth Endashi
Green Skull LLC
29
|
Posted - 2014.05.26 18:40:00 -
[986] - Quote
I am trying to live with the new tool-tips.
My impression of tool-tips is that they are still an annoyance, but I want to help out, so let me explain why:
I think the tool-tips over my cargo bay icons are almost pretty cool. It shows what the item is worth without having to click on it. Well, the only reason I carry items is because they hold value, so I like that. But I can't "have my cake and eat it too" because the tool-tips are bold, garish things that just blot out the rest of my view, obscuring other items around it at unpredictable rates (some blocks of text are very large - others quit small. This matters because the experience is jarring and without uniformity).
This is not such a problem in my cargo area, since I only view the cargo bay when I have time to sit back in my chair and examine it. But during a cargo scan, and looking at my skills, for example, I find that the tool-tips prevent me from making a sweeping, real-time assessment of any given situation.
In conclusion, I have found that going through my cargo bay, skills, and cargo scan results were easier before tool-tips were added to the game. I understand people's grievances with the delay slider idea, and I understand CCP's aversion to an on/off switch because the Eve community needs to have roughly the same experience. In a game where learning the UI advances pilot-corporation hegemony, it is important that we all play the same game.
However, my main concern - after reading this thread - is no longer tool-tips, or whether they suck. I'm going to go out on a limb and submit to the group that we don't like how "CCP karkur" only makes appearances to admonish petty comments.
When you post a comment in this thread, it signals to the group that you're paying attention. But when you fail to address hundreds of posts worth of well-written, well-thought-out feedback - and opt instead to dress down one individual for not showing proper respect - that sends a message to the rest of us that you have taken an adversarial stance with your customer base and no longer consider us to be valid, contributing members of a society whose character and values we, together, are supposed to uphold, and respect. |

Sven Viko VIkolander
Stay Frosty. A Band Apart.
233
|
Posted - 2014.05.26 18:40:00 -
[987] - Quote
Here is yet another major issue I have with the new brackets in space. I believe this is a recent change--the window seems to have been made smaller. Here is an example (an unusual one in that the list is typically much longer--e.g., if I had my mouse over the station cluster it would be much longer): http://imgur.com/gjNUruq
As a result of the list being smaller, I cannot often read what types of ships are featured. I can figure out the types of two of the ships in this list because they have the ship type in their name still, or they have very short names. But on the bottom one and on many ships, the name is too long so I cannot see what ship type it is. . . . This has got to be the stupidest change yet to the bracket system. In response to the overwhelmingly negative response, you try to band-aid it by making the window smaller, but it only lessens other problems while at the same time introducing even bigger new ones. FFS.
Honestly, what kind of functionality does this have? Zero.
The changes made by the devs involved in this project have been one pointless scramble after another at patching up a fundamentally BAD IDEA. Somehow, you keep making it worse.
Seriously, just revert the brackets back to the old system--you know, the one that worked just fine. |

James Amril-Kesh
4S Corporation Goonswarm Federation
10111
|
Posted - 2014.05.26 20:12:00 -
[988] - Quote
CCP karkur wrote:Gaijin Lanis wrote:CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Please do not put words in my mouth. That is absolutely not what I meant. In other news, we are still looking into things. Stop "looking into things". For ****'s sake, you know exactly what needs to be done. You're not going to please us with your hollow promises about "taking feedback into consideration". "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

John Lawyer
Federal Defense Union Gallente Federation
13
|
Posted - 2014.05.26 20:19:00 -
[989] - Quote
I prolonged my subscription using my ingame savings - hope upcoming Kronos expansion will solve this tooltip madness. If not - this will be end of John Lawyer's history. Sorry, but my new tooltiping EVE is no more PVPable.
One more thing about UI: I usualy overheat modules by shift+clicking it. Noticed that appearing tooltip blocks right next module in a rack (which I want to overheat too) - shoud I say this is bad? Just imagine PVP situation when your win/death depends on have you your scram/web overheated. Fade time is too long for my speed.
Also, I can like or dislike some style-related things like undock button location, skillbook's pictograms etc.. they can be measured at like/dislike scale. Flavor. But tooltips case is something different - it affects functionality, not only 'stylish' side. And functionality can only be measured by good/poor scale. 50pages of this thread says they have poor functionality.
So, why just not rolling them back? EVERYONE will like it. |

Arec Bardwin
1391
|
Posted - 2014.05.26 20:39:00 -
[990] - Quote
CCP karkur wrote: In other news, we are still looking into things.
I fear this means we are stuck with this mess in the foreseeable future.
|

James Amril-Kesh
4S Corporation Goonswarm Federation
10113
|
Posted - 2014.05.26 21:00:00 -
[991] - Quote
We're stuck in an indefinite loop of *feedback*, "We're looking into things", *feedback*, "we're looking into things"... "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
|

Tau Cabalander
Retirement Retreat Working Stiffs
3660
|
Posted - 2014.05.26 21:15:00 -
[992] - Quote
Adding my voice to the angry throng.
The only time I find the tool-tips not annoying is when the client is closed.
They really should have a level slider: * None. * Minimal - stuff everybody needs, like capacitor level, ammo loaded, etc. * Informational - module mouse-over. * Verbose - everything else (default). |

Kenneth Endashi
Green Skull LLC
31
|
Posted - 2014.05.26 23:20:00 -
[993] - Quote
Tau Cabalander wrote:Adding my voice to the angry throng.
The only time I find the tool-tips not annoying is when the client is closed.
They really should have a level slider: * None. * Minimal - stuff everybody needs, like capacitor level, ammo loaded, etc. * Informational - module mouse-over. * Verbose - everything else (default).
I've read all 50 pages, and this is the best idea I've heard so far. |

Gaijin Lanis
Astral Silence Surely You're Joking
21
|
Posted - 2014.05.26 23:39:00 -
[994] - Quote
Tau Cabalander wrote:Adding my voice to the angry throng.
The only time I find the tool-tips not annoying is when the client is closed.
They really should have a level slider: * None. * Minimal - stuff everybody needs, like capacitor level, ammo loaded, etc. * Informational - module mouse-over. * Verbose - everything else (default).
If we could also get the ability to enable/disable the fade effects, we'd probably have as close to a perfect solution as we're going to get, as CCP seems determined to keep these "UI improvements."
I mean, the best possible solution would be to just roll it back completely and fire whoever thought EVE needed to be accessible to people who've never used a computer before logging into EVE for the first time, but hey. |

Varesk
Carried Hate
557
|
Posted - 2014.05.27 01:26:00 -
[995] - Quote
CCP karkur wrote:
In other news, we are still looking into things.
I really hope you are giving us an option of an Off button. Multi Boxing 4 accts. in windowed mode is a pain with tool tips staying open and blocking screens. It makes it really hard to do anything when the screen is full of boxes of tool tips.
also,
The "delay" option does not work for objects in space, ie. moons, planets, belts, ships, etc. This is probably the most annoying feature of the release. I really dont need a list that I have to scroll through to find the belt/planet/gate I need to warp too. |

Locii
Zebra Corp Gentlemen's Agreement
38
|
Posted - 2014.05.27 11:00:00 -
[996] - Quote
CCP karkur wrote:Gaijin Lanis wrote:CCP karkur wrote:If there is huge lag (which we have not experienced), then please file a bugreport on it. Running the logserver and submitting that file might be a good idea, so we can better investigate potential issues. So this is an admission that frame drops have been noticed, but aren't considered an issue unless they're catastrophic. This. Is. Bad. Please do not put words in my mouth. That is absolutely not what I meant. In other news, we are still looking into things.
any chance you could look into things faster and get an option to delay all tool tips or just turn them off quickly. this is annoying as hell currently |

Othran
Route One
705
|
Posted - 2014.05.27 11:41:00 -
[997] - Quote
Here we go with the usual CCP arrogance - we know better than the thousands of you who don't like something so you can all **** off if you don't like it.
Well I'm giving serious consideration to doing just that.
This sort of "**** the customer, we know best" bullshit is endemic in most Scandinavian companies (like Nokia used to be) and is the reason most of them fail (sooner or later) outside their home countries. |

Rommiee
Mercury Inc.
749
|
Posted - 2014.05.27 12:07:00 -
[998] - Quote
Othran wrote:Here we go with the usual CCP arrogance - we know better than the thousands of you who don't like something so you can all **** off if you don't like it.
Well I'm giving serious consideration to doing just that.
Over the last few years I have been getting more and more p1ssed off by CCPGÇÖs attitude.
They promised a change in their outlook towards their customers after Incarna, looking to be a GÇ£better and humbler CCPGÇ¥. That lasted about a month and turned out to be a load of crap.
I love this game, itGÇÖs just a shame that CCP attempt to destroy it, time after time with no concept of how much damage they are doing and with no will whatsoever to change their ways. Having a GÇ£We know best and screw you if you donGÇÖt like itGÇ¥ attitude really does not help. At all. Seriously.
I have long since stopped posting on the test server threads, as there is really no point. They donGÇÖt care about feedback, or they would listen to the customers. Threads like this have been common in recent years, but apart from some cosmetic changes to give the impression they are listening, nothing major gets changed or reverted.
The Unified Inventory was a prime example. Despite 2 separate threads covering hundreds of pages of issues and problems, they brought it in anyway and took 6 months of GÇ£IterationsGÇ¥ to get it half-way decent.
The point is fast approaching when I will just not be able to put up with this CCP crap any longer. I used to pay for 5 accounts, a year in advance (cash not plex), but am now using 3-month periods instead, in preparation for the inevitable straw that will be too much to bear. I suspect that I may not be the only one.
|

Jimmy Prophet
Deep Core Mining Inc. Caldari State
13
|
Posted - 2014.05.27 12:16:00 -
[999] - Quote
So in space brackets are still useless and if we wish to use them like we used to we have to have the inflight tooltips on still. However the inspace tooltips you now have to scroll still, it blocks the screen with a black box (this still needs to be made more transparent if it is to be kept) and also it truncates the infomation on clusters of belts so you can't see which is which.
Please bring back the old brackets in space so they are useable and if you really want the more seasoned players to use the inflight tooltips make the box more transparent.
Also still having a problem on when the delay is set to max if i hover and wait for a tooltip it displays but when i move to a different object it then displays the tooltip instantly.
It is all getting very frustrating now and there is no updates on if these problems are going to be addressed or just swept under the carpet and left as is. Suggestions to us as users from you guy's to how you think the problems could be solved and getting feedback from users before crippling game play even more and then spending ages with minor unhelpful changes.
Communicating with the user base will get you more assistance than complaints. Help us the end users help you.
We want to play the game that is why we are here. But useless unusable and distracting walls of text popping up all over the gameplay and in the way deter us from playing especially when being told it isn't working that it is just left in instead of going back to the beginning and trying it all over again. It is more helpful than adding and adding and adding more and more gumpf to solve a p |

Jade Blackwind
Alexylva Paradox Low-Class
26
|
Posted - 2014.05.27 12:42:00 -
[1000] - Quote
The new tooltips are mildly annoying, but it really isn't a tragedy to moan for months about.
Still, CCP, some of those really don't make sense. |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
59
|
Posted - 2014.05.27 12:54:00 -
[1001] - Quote
You want to know how we want it to function?
Revert back to the old system, compare the actual functionality it had, quick, concise, useful info. Then build a new system similar to that if you must. But what was wrong with the old system? Oh thats right, it wasn't redundant enough...so just make the old system tell us that stargates are stargates and stations are stations. Problem solved. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
68
|
Posted - 2014.05.27 13:08:00 -
[1002] - Quote
Rommiee wrote:Othran wrote:Here we go with the usual CCP arrogance - we know better than the thousands of you who don't like something so you can all **** off if you don't like it.
Well I'm giving serious consideration to doing just that.
Over the last few years I have been getting more and more p1ssed off by CCPGÇÖs attitude. They promised a change in their outlook towards their customers after Incarna, looking to be a GÇ£better and humbler CCPGÇ¥. That lasted about a month and turned out to be a load of crap. I love this game, itGÇÖs just a shame that CCP attempt to destroy it, time after time with no concept of how much damage they are doing and with no will whatsoever to change their ways. Having a GÇ£We know best and screw you if you donGÇÖt like itGÇ¥ attitude really does not help. At all. Seriously. I have long since stopped posting on the test server threads, as there is really no point. They donGÇÖt care about feedback, or they would listen to the customers. Threads like this have been common in recent years, but apart from some cosmetic changes to give the impression they are listening, nothing major gets changed or reverted. The Unified Inventory was a prime example. Despite 2 separate threads covering hundreds of pages of issues and problems, they brought it in anyway and took 6 months of GÇ£IterationsGÇ¥ to get it half-way decent. The point is fast approaching when I will just not be able to put up with this CCP crap any longer. I used to pay for 5 accounts, a year in advance (cash not plex), but am now using 3-month periods instead, in preparation for the inevitable straw that will be too much to bear. I suspect that I may not be the only one. i feel exactly the same.
i used to run 4 accounts, all paid on a year plan with $$
since odyssey, i disabled 2 accounts (the exploration one, guess why...) and the 2 remaining were on a 3 month plan. then they announced kronos, i disabled the 3rd and the now only one remaining is burning through my plex stack...
now, i stil have 2 remaining, but this account will probably not even use them, i reactivated last weekend, for a major OP, which was cancelled 20 minutes in because the comms where just overfilled with "**** those tooltips" "Can't Code Properly strike again" and so on....
and i damn agree with that, this game CAN'T be played anymore.
so be it, my last account will stop soon, and if by then those tooltips are still there, won't renew.
can't handle CCP's attitude anymore, no more money for them |

Rommiee
Mercury Inc.
749
|
Posted - 2014.05.27 13:49:00 -
[1003] - Quote
Kenneth Endashi wrote:Tau Cabalander wrote:Adding my voice to the angry throng.
The only time I find the tool-tips not annoying is when the client is closed.
They really should have a level slider: * None. * Minimal - stuff everybody needs, like capacitor level, ammo loaded, etc. * Informational - module mouse-over. * Verbose - everything else (default). I've read all 50 pages, and this is the best idea I've heard so far.
If we have to have this pile of crap, then this. |

Kale Freeman
Dirt 'n' Glitter I Whip My Slaves Back and Forth
23
|
Posted - 2014.05.27 17:39:00 -
[1004] - Quote
Where should we post suggestions about the actual information being shown on the tooltip in the interest of making tooltips more useful?
For example, on the Item Information window, on the variations tab. Currently the tooltip shows the description text for the variations. This is often identical, mostly useless
IMO when I'm on the variations tab there are 3 things I'm interested in.
1. The meta level of each variation 2. The fitting requirements (cpu & power) of each variation 3. Do I have the required skills to use it
This would be a lot more useful that the description text for each item. Is there a thread where we can make these sort of suggestions?
|

Gaijin Lanis
Astral Silence Surely You're Joking
21
|
Posted - 2014.05.27 17:44:00 -
[1005] - Quote
Othran wrote:Here we go with the usual CCP arrogance - we know better than the thousands of you who don't like something so you can all **** off if you don't like it.
Well I'm giving serious consideration to doing just that.
This sort of "**** the customer, we know best" bullshit is endemic in most Scandinavian companies (like Nokia used to be) and is the reason most of them fail (sooner or later) outside their home countries.
To be fair, their justification is the new player experience.
For, in their collective mind, the new player will see the wonderfully pretty but slow and laggy fade effects on tooltips that provide redundant/useless information and think "everyone were wrong! this aint space spreadsheets at all!"
The problem with this is the first and foremost priority when designing a UI is responsiveness. Responsiveness simply dwarfs all other concerns. For if the UI isn't responsive, nothing else matters. Once a responsive UI is designed, quality of information is the next highest priority. The new tooltip systems fails on this front as well. The absolute final and least important by an order of several magnitudes is aesthetics. And, I'll admit, the new tooltips are very pretty. A+ on aesthetics. The problem is aesthetics were only worth 3% of your grade and you didn't even show up for the responsiveness and informational assessments.
That said, Mouse "prediction:" great. No one argues this. If we could get the right click menu to appear instantly regardless of random latency issues, we'd be golden on that aspect of the UI. An inarguable step forward. The tooltips were a large number of steps backwards. |

Arec Bardwin
1391
|
Posted - 2014.05.27 20:31:00 -
[1006] - Quote
Jimmy Prophet wrote:So in space brackets are still useless and if we wish to use them like we used to we have to have the inflight tooltips on still. However the inspace tooltips you now have to scroll still, it blocks the screen with a black box (this still needs to be made more transparent if it is to be kept) and also it truncates the infomation on clusters of belts so you can't see which is which.
Please bring back the old brackets in space so they are useable and if you really want the more seasoned players to use the inflight tooltips make the box more transparent.
Also still having a problem on when the delay is set to max if i hover and wait for a tooltip it displays but when i move to a different object it then displays the tooltip instantly.
It is all getting very frustrating now and there is no updates on if these problems are going to be addressed or just swept under the carpet and left as is. Suggestions to us as users from you guy's to how you think the problems could be solved and getting feedback from users before crippling game play even more and then spending ages with minor unhelpful changes.
Communicating with the user base will get you more assistance than complaints. Help us the end users help you.
We want to play the game that is why we are here. But useless unusable and distracting walls of text popping up all over the gameplay and in the way deter us from playing especially when being told it isn't working that it is just left in instead of going back to the beginning and trying it all over again. It is more helpful than adding and adding and adding more and more gumpf to solve a p Deserves a quote.
Also CCP; this mess is exactly the way to go if you want to finish off your only cash income at the moment.
|

Eurynome Mangeiri
Pator Tech School Minmatar Republic
71
|
Posted - 2014.05.27 23:48:00 -
[1007] - Quote
Gaijin Lanis wrote:
To be fair, their justification is the new player experience.
For, in their collective mind, the new player will see the wonderfully pretty but slow and laggy fade effects on tooltips that provide redundant/useless information and think "everyone were wrong! this aint space spreadsheets at all!"
The problem with this is the first and foremost priority when designing a UI is responsiveness. Responsiveness simply dwarfs all other concerns. For if the UI isn't responsive, nothing else matters. Once a responsive UI is designed, quality of information is the next highest priority. The new tooltip systems fails on this front as well. The absolute final and least important by an order of several magnitudes is aesthetics. And, I'll admit, the new tooltips are very pretty. A+ on aesthetics. The problem is aesthetics were only worth 3% of your grade and you didn't even show up for the responsiveness and informational assessments.
the issue is that beside making the game unplayable for the current players, it even FAILS at helping the new players, because the thing get in the way, and still gives LESS information in the best case, and most of the time either confuse or overwhelm them with needless information (check a few pages back, they put a full WALL OF TEXT as tooltip, with 2 paragraphs in it!) edit: found the famous tooltip, see for yourself: 4 paragraphs it is! http://i.imgur.com/ShXPU58.png
this is beyond ridiculous, the tooltip update FAILS in EVERY of it goals, AND wrecks the whole game in doing so.
i can't understand how it is possible that the person(s) in charge of the team who came up with that FAILED to stop them, or at least were not at their neck the second it hits TQ for the "feature" to be rolled back ASAP.
this is a lack of competence at best, sabotage at worst.
now the joke has already been pushed too far.
ROLL THIS BACK NOW!
also , WHERE THE HELL is the CSM? is this not the kind of things they are supposed to stand for?
as far as i can tell, over 50 pages and no word of them on such a critical subject? are we to assume they, like CCP, never undock or start the client? |

Rommiee
Mercury Inc.
753
|
Posted - 2014.05.28 06:50:00 -
[1008] - Quote
Eurynome Mangeiri wrote:[quote=Gaijin Lanis]also , WHERE THE HELL is the CSM? is this not the kind of things they are supposed to stand for?
as far as i can tell, over 50 pages and no word of them on such a critical subject? are we to assume they, like CCP, never undock or start the client?
CSM 8 was the most ineffectual and pointless bunch since the whole system was introduced.
I thought that the new Council could not possibly lower themselves to that standard, but sadly this seems to be the case.
|

Oraac Ensor
School of Applied Knowledge Caldari State
498
|
Posted - 2014.05.28 08:01:00 -
[1009] - Quote
Eurynome Mangeiri wrote:Gaijin Lanis wrote: To be fair, their justification is the new player experience.
the issue is that beside making the game unplayable for the current players, it even FAILS at helping the new players, because the thing get in the way, and still gives LESS information in the best case, and most of the time either confuse or overwhelm them with needless information (check a few pages back, they put a full WALL OF TEXT as tooltip, with 2 paragraphs in it!) edit: found the famous tooltip, see for yourself: 4 paragraphs it is!http://i.imgur.com/ShXPU58.pngthis is beyond ridiculous, the tooltip update FAILS in EVERY of it goals, AND wrecks the whole game in doing so. i can't understand how it is possible that the person(s) in charge of the team who came up with that FAILED to stop them, or at least were not at their neck the second it hits TQ for the "feature" to be rolled back ASAP. this is a lack of competence at best, sabotage at worst. now the joke has already been pushed too far. The most laughable aspect of the whole debacle is that according to CCP Rise's NPE presentation at Fanfest the new tooltips are supposed to be the first step in the process of moving away from text-based learning! |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3342
|
Posted - 2014.05.28 09:48:00 -
[1010] - Quote
Where is the CSM?
Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question.
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Rommiee
Mercury Inc.
753
|
Posted - 2014.05.28 12:41:00 -
[1011] - Quote
Steve Ronuken wrote:Where is the CSM?
Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question.
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now.
My God, that is the most clueless comment I have seen in a long time. You have just confirmed how absolutely pointless this CSM is.
If you had bothered to read just a couple of pages of this thread you would realise that the sliders donGÇÖt even go halfway to solving this problem.
Do you even play the game, or did you just get elected to the CSM for the free Jollies to Iceland ?
|

Darkie Katelo
Federal Defense Union Gallente Federation
6
|
Posted - 2014.05.28 12:44:00 -
[1012] - Quote
Steve Ronuken wrote:Where is the CSM?
NOT Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question.
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now.
People want the tooltips for brackets not to show, but the delay works for overview and cargo. The strange thing, because of instant tooltip in space for brackets, and the delay in cargo for items, is very confusing. The delay does not fix it. We dont want delay, we want customizable tooltips, and a OFF Button.
|

Darkie Katelo
Federal Defense Union Gallente Federation
6
|
Posted - 2014.05.28 14:05:00 -
[1013] - Quote
Darkie Katelo wrote:Steve Ronuken wrote:Where is the CSM?
NOT Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question.
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now. People want the tooltips for brackets not to show, but the delay works for overview and cargo. The strange thing, because of instant tooltip in space for brackets, and the delay in cargo for items, is very confusing. The delay does not fix it. We dont want delay, we want customizable tooltips, and a OFF Button.
new patch, thing are the same. We want the old system with brackets in space, the tool tip delays for brackets does not work. let me put this to you in another words, the tool tip is there, just doesn display info, we want when we click a cluster, to see everything in that, and not in BIG BLACK BOX, that gives us lag and obscures the space. |

Eurynome Mangeiri
Pator Tech School Minmatar Republic
71
|
Posted - 2014.05.28 14:14:00 -
[1014] - Quote
Steve Ronuken wrote:Where is the CSM?
Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question.
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now. well, when 90% off the ppl ask nicely and politely things, and get ignored, yes they tend to scream......
this is now 2 weeks since the thing is out, it is still broken, ppl still want it to get off, CCP did several (2,3?) updates, still no off option, the changes they made still doesn't solve the issue, and to top that, all we got after that is "duh what is wrong, what you want?" from the devs, when ALL the post are clearly stating what is wrong and what we want.
is this an acceptable behaviour? NO.
now, coming to the CSM, the reason you were elected is to represent us to CCP.
this mean that you shall (not should, SHALL) publicly announce your position on that subject, especially when CCP keep ignoring valid and constructive feedback and play dumb about it.
that's all we ask. but seems it's too much right?
but please, keep answering the way you do, we'll see where it goes.......
hint: this is not the attitude you should have.... |

Rommiee
Mercury Inc.
753
|
Posted - 2014.05.28 14:39:00 -
[1015] - Quote
The last Dev post was 2 days ago.....so the "ignore it and it will go away" phase is starting.
Awesome |

Gaijin Lanis
Astral Silence Surely You're Joking
23
|
Posted - 2014.05.28 15:26:00 -
[1016] - Quote
Steve Ronuken wrote:Where is the CSM?
Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question. In your attempts to be magnanimous, you're being completely ineffective. Thumbs up.Steve Ronuken wrote:
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now.
You mean the slider that basically amounts to the choice between delays on useful information from the 5 or 6 useful tooltips, delays due to frame drops due to unnecessary fade effects, or both? That wasn't exactly the most ideal solution to the problems with the new tool tip system, to say the least. Ideal solutions have been posted. Rollback is one, this is another, and many many more.
Or are you referring to the slider that delays the appearance of the "bracket list?" A feature which is just an unordered, obtrusive, truncated, unresponsive version of the overview window? Not exactly helping there either, as "off" or complete removal is the only real solution to that travesty. As whenever that thing shows up, I disperse it as quickly as possible, zoom in, and try to find a new camera anchor point. As scrolling through what can be hundreds of truncated meaningless unordered entries, five or six at a time, to find the bracket I was looking for, is not a useful feature to anyone. Functionally, the bracket list is nothing more than a huge sign that says "what the hell are you doing clicking in space? Learn to use the overview!" So I guess that can be an effective means of "non-textual learning." |

Hoshi Sorano
Federal Navy Academy Gallente Federation
48
|
Posted - 2014.05.28 19:59:00 -
[1017] - Quote
Tau Phoenix wrote:Or do you think that we are not intelligent enough to let us decide if we need this info?
Tau Phoenix wrote:It seems you really are treating our requests with content and insulting our ability to use the information we already have in game. (italics added for emphasis)
The word is "contempt"; I'll let you draw your own conclusions as to how this makes you appear.
Seriously, if you want to impress CCP (or anyone else) with your intelligence, I would highly recommend proofreading before posting. Barring that, please don't try using words that you don't know or understand. I think these tooltips are absolutely terrible, but you're not doing our argument any favors with this level of unintentional irony. |

Mag's
the united
17306
|
Posted - 2014.05.28 20:41:00 -
[1018] - Quote
Steve Ronuken wrote:Where is the CSM?
Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question.
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now. Great post and I'm sure all those that voted for you, are now filled with pride at their choice.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Varesk
Carried Hate
558
|
Posted - 2014.05.28 21:37:00 -
[1019] - Quote
Steve Ronuken wrote:Where is the CSM?
Watching, and not contributing to screams of rage, as they're counter productive. As with the other threads where you've asked the same question.
Changes have happened to the system since rollout of Tooltips.
For example, there's a slider which adjusts the delay now.
wow you are the best example of why the CSM is a joke. please continue being silent on this issue that players, that you represent, hate. |

Arec Bardwin
1391
|
Posted - 2014.05.28 22:05:00 -
[1020] - Quote
Rommiee wrote:The last Dev post was 2 days ago.....so the "ignore it and it will go away" phase is starting.
Awesome Looks like it 
|

Kirren D'marr
State Protectorate Caldari State
356
|
Posted - 2014.05.28 22:46:00 -
[1021] - Quote
Josef Djugashvilis wrote:CCP have foolishly backed themselves into a corner over this by stating that they will not provide an off button.
The only 'adjustment - tweak' which will satisfy most of the player base is an an off button.
CCP need to man up, recognize that even though they tried to do a good thing, they have simply got this wrong by an order of magnitude, and give their player base an off button.
Have I mentioned that we want on off button?
Josef Djugashvilis wrote:So, when is the off button going to be provided as an option?
Alternative Splicing wrote:I don't think you realize how game breaking this is for some people. You have repeatedly asked for feedback. Everyone says they want an off button, and these images illustrate why.
Eurynome Mangeiri wrote:we don't want it to be different, we want it GONE or at least OPTIONAL
almost 1000 post, ALL asking for a way to DISABLE it, don't you understand what this means?
they prevent people from PLAYING!!
It's seriously creepy how familiar this thread is; I swear I've read the above quotes (and many others in this thread) nearly word for word in another thread discussing a particular change. Unfortunately, if that experience is anything to go off of, this is the chain of events we have to look forward to:
- In about 1-2 weeks, all CCP activity in this thread will cease without a word, let alone any sort of update on the situation.
- Any requests for a dev response, either in this thread, or addressed personally to the devs in question, will go completely ignored.
- Months later, any CSM members who actually take notice and promise to follow up on the situation and find out what happened will suddenly go silent and will mysteriously stop responding to any requests for the results of their follow-up.
- A year later, we will still be stuck with this broken feature. A few stubborn individuals will continue to call for an off switch, while most will have either given up and continued in silence, or simply unsubbed.
At least the tooltips aren't making anyone physically ill. Still, the end result is about the same: it keeps people from playing the game.
Well done CCP; you have proven that your arrogance, hubris, and pride know no bounds.
Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Gaijin Lanis
Astral Silence Surely You're Joking
25
|
Posted - 2014.05.28 23:01:00 -
[1022] - Quote
Ugh, please get the jump tunnel effect whining out of here. You're reducing the thread's credibility. I'm not going to say your complaints aren't valid, but the new jump effects didn't significantly reduce the speed of warping/jumping, it didn't make everything laggy, it didn't replace a semi-functional system with a broken one. |

Kirren D'marr
State Protectorate Caldari State
356
|
Posted - 2014.05.28 23:29:00 -
[1023] - Quote
Gaijin Lanis wrote:Ugh, please get the jump tunnel effect whining out of here. You're reducing the thread's credibility. I'm not going to say your complaints aren't valid, but the new jump effects didn't significantly reduce the speed of warping/jumping, it didn't make everything laggy, it didn't replace a semi-functional system with a broken one.
You seem to have missed the point entirely; congratulations. Why a switch on/off? Because the new animation doesn't add anything to gameplay and it's graphically annoying. In other words, it's worse than bad: it's useless. Simple as that.-á-á-á-á-á - Kina Ayami |

Gaijin Lanis
Astral Silence Surely You're Joking
25
|
Posted - 2014.05.28 23:43:00 -
[1024] - Quote
Completely unrelated public service announcement:
Kirren D'marr wrote:You seem to have missed the point entirely; congratulations. What you're doing here is confusing someone understanding your point and disagreeing on several grounds and expressing as much with not understanding your point. This is common on the internet, as people tend to believe any argument or point they make is completely sound and bulletproof, and, therefore, the only way anyone could possibly disagree is because they didn't understand.
This completely unrelated public service announcement is now concluded. The above was written and posted with nothing but love in my heart for all. |
|

CCP karkur
C C P C C P Alliance
3483

|
Posted - 2014.05.29 00:07:00 -
[1025] - Quote
Today we released a few tooltip fixes, but the patch notes don't seem to have been updated yet. Those things were- Tooltips for entries in lists (such as contract listings or skills in the character sheet) now anchor on the left side of the entry instead of on top of it
- Tooltips for items in non-inventory windows (such as items in contracts, saved fittings, variations tab in the information window, etc.) have been disabled (except for ships)
- Fixed an issue where the Auto Frame option in the starmap was not actually framing the selected system
- Added localized strings for the tooltip and bracket list delay options in the Esc menu
We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.29 00:15:00 -
[1026] - Quote
Did the Hud get its delay back yet. I have not had time to check the latest build because of the long down time earlier. An option to change the delay rather then turn them on or off would be great. Or am I missing the place where the delay can be changed already?
Delay was about right on Sisi yesterday but was super quick on TQ. If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|

CCP karkur
C C P C C P Alliance
3483

|
Posted - 2014.05.29 00:17:00 -
[1027] - Quote
Salpun wrote:Did the Hud get its delay back yet. I have not had time to check the latest build because of the long down time earlier. An option to change the delay rather then turn them on or off would be great. Or am I missing the place where the delay can be changed already?
Delay was about right on Sisi yesterday but was super quick on TQ. Yeah, it (that is, module tooltips) was delayed a bit today I believe (it was at least supposed to go out today) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.29 00:23:00 -
[1028] - Quote
CCP karkur wrote:Salpun wrote:Did the Hud get its delay back yet. I have not had time to check the latest build because of the long down time earlier. An option to change the delay rather then turn them on or off would be great. Or am I missing the place where the delay can be changed already?
Delay was about right on Sisi yesterday but was super quick on TQ. Yeah, it (that is, module tooltips) was delayed a bit today I believe (it was at least supposed to go out today)
 Thanks for the reply. Once a few more delay setting options get added. i like the Grouping of tool tips under Tutorial/New Player, Useful/Wanted by everyone, in space, and HUD. i think we have a winner.
An OFF button for all tool tips even the ones people use allot would be fun just to troll people.  If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |
|

CCP karkur
C C P C C P Alliance
3484

|
Posted - 2014.05.29 00:40:00 -
[1029] - Quote
Salpun wrote:edit: The NEOCOM tool tips don't fade out when you move outside the window in windows mode. It that functionality being looked at? we do have an open defect on that CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Sven Viko VIkolander
Stay Frosty. A Band Apart.
237
|
Posted - 2014.05.29 01:29:00 -
[1030] - Quote
CCP karkur wrote: We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it.
Help me ccp karkur, you're my only hope
:)))))) |

Oraac Ensor
School of Applied Knowledge Caldari State
498
|
Posted - 2014.05.29 01:40:00 -
[1031] - Quote
Gaijin Lanis wrote:Completely unrelated public service announcement:Kirren D'marr wrote:You seem to have missed the point entirely; congratulations. What you're doing here is confusing someone understanding your point and disagreeing on several grounds and expressing as much with not understanding your point. This is common on the internet, as people tend to believe any argument or point they make is completely sound and bulletproof, and, therefore, the only way anyone could possibly disagree is because they didn't understand. This completely unrelated public service announcement is now concluded. Nope.
While the phenomenon that you describe undeniably exists, it is not evident here (although there is a hint of it in your own posts). What is evident here is that you have quite clearly missed Kirren D'marr's point on two occasions. |

Gaijin Lanis
Surely You're Joking
25
|
Posted - 2014.05.29 03:01:00 -
[1032] - Quote
CCP karkur wrote:We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it. You'll get infinitely more useful and constructive feedback on the new bracket list were you to remove it from tranquility completely and leave it on the test server for the foreseeable future.
I'll admit, in theory, the bracket list is a good idea. A predictive, on-demand, well formatted, interactive list of what is in space would be an incredibly useful feature. The problem is the person who designed the "Overview" window already had the same idea, implemented it over a decade ago, and that implementation has been steadily improved for the last eleven years. So the new bracket list is a textbook case of wheel re-invention. The above was written and posted with nothing but love in my heart for all. |

Darkblad
Hilfe is like free Entertainment
243
|
Posted - 2014.05.29 06:53:00 -
[1033] - Quote
Not sure wether this has been mentioned before and I'm aware of that there's currently no real support for the IGB, but anyway: Tooltips for web page elements (i.e. their title="" attribute) are pretty much broken.
- Some of them don't appear at all.
- If they do, their anchor is not the mouse but the top of the browser window instead.
Is this something that can be fixed easily? At least the issue that many tooltips don't appear? EVE Infolinks -+-áOld and new-áPortraits |

Rommiee
Mercury Inc.
763
|
Posted - 2014.05.29 07:06:00 -
[1034] - Quote
CCP karkur wrote:We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it.
Based on CCPGÇÖs recent history, can you really blame us ?
What we ask isnGÇÖt really complicated. If you insist on continuing down this route, the perfect solution has been provided a few times during this thread:
Provide checkboxes and / or delay sliders for different types of tooltips:
Essential: Capacitor, modules (range, damage, ammo type etc), fitting screen Informative: Rollover on items in cargo, Neocom etc Useless crap: Star, Station, Stargate, Close window etc
Then turn off the new bracket tooltip until its fixed. Not leave it as it is on TQ, where it is making it really difficult to play the game.
Simples ?
|

Malou Hashur
Ministry of War Amarr Empire
8
|
Posted - 2014.05.29 07:52:00 -
[1035] - Quote
Rommiee wrote:CCP karkur wrote:We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it. Based on CCPGÇÖs recent history, can you really blame us ? What we ask isnGÇÖt really complicated. If you insist on continuing down this route, the perfect solution has been provided a few times during this thread: Provide checkboxes and delay sliders for different types of tooltips: Essential: Capacitor, modules (range, damage, ammo type etc), fitting screen Informative: Rollover on items in cargo, Neocom etc Useless crap: Star, Station, Stargate, Close window etc Then turn off the new bracket tooltip until its fixed. Not leave it as it is on TQ, where it is making it really difficult to play the game. Simples ?
CCP, just do this please. |

Colman Dietmar
Red Federation RvB - RED Federation
56
|
Posted - 2014.05.29 08:25:00 -
[1036] - Quote
CCP karkur wrote:- Tooltips for entries in lists (such as contract listings or skills in the character sheet) now anchor on the left side of the entry instead of on top of it
Awesome! Much better this way.
Quote:- Tooltips for items in non-inventory windows (such as items in contracts, saved fittings, variations tab in the information window, etc.) have been disabled (except for ships)
This one was kinda okay, perhaps make it optional instead? Or make it scrollable in a smaller window?
Quote:- Fixed an issue where the Auto Frame option in the starmap was not actually framing the selected system
Awesome, now I can click stars to center on them!
Quote:We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it. Looking forward to see what you'll come up with, great job fixing so far! |

Oraac Ensor
School of Applied Knowledge Caldari State
498
|
Posted - 2014.05.29 08:51:00 -
[1037] - Quote
CCP karkur wrote:We are still looking into the bracket list... I know some of you probably choose not to believe me on that, but so be it. What is there to be "looking into"???
How many times and in how many different ways do we have to explain this to you?
It's an ugly black box slapped into the middle of the screen. It offends the eyes. It hinders game play. It ruins immersion.
We want it gone.
How is any of that difficult for you to understand? Why does it need "looking into"?
Get rid of it and give us back the discreet floating text we had previously.
Simple. |

Belt Scout
Thread Lockaholics Anonymous
448
|
Posted - 2014.05.29 09:48:00 -
[1038] - Quote
Good Lord, this is a freakin joke.
Logged into my mission toon and figured I'd go grind a few 4's out. Yeah right. Roped down, can't see which rats are webbing me down, black boxes everywhere, trying to reload different ammo and toss out drones, more EFFING black boxes telling me that ammo is ammo, frigates are frigates, "this is your hammerhead drone" etc. A war target hit local and I KNOW there's no way in hell I could handle a WT fight with more tooltips telling me "This guy doesn't like you."
So I said fk this, bailed on the mission, and docked up.
Ok, still a little heated, I decided to try and get some ice to cool off .
Annnnnnd just as I thought, more tooltip headaches. Put the mouse over a block of ice to drag it to the fleet hanger, and oh look, oversized, fast acting (regardless of menu slider setting) black box telling me its a block of ice (No sht sherlock) and it's to the left of the mouse covering the words "Orca Fleet Hanger" on the Inventory index.
I'm starting to feel like I'm in the tutes of some cheaply made F2P game. In our corp, we have newer players, VERY new players, old geezers, hardcores, and weekend space cadets. EVERYBODY hates the new tooltips.
Someone from upper management needs to step in, read some of these 50+ pages here, and make the call for a major change. As it is, this absolutely broke an otherwise functional system. Make the damn things go away after 30 days like rookie help chat. NOBODY older than a month needs this kind of oversimplification.
___insert emoticon here for completely disgusted.
. They say most of your brain shuts down on the EvE forums. All but the primitive side, the sarcastic side. No wonder I'm still awake. |

Rommiee
Mercury Inc.
765
|
Posted - 2014.05.29 12:15:00 -
[1039] - Quote
Ooohhh look, a CCP team that has enough common sense to provide the players (read PAYING customers) with options to customise their gameplay:
http://community.eveonline.com/news/dev-blogs/audio-customization/
Look at all those checkboxes and sliders.
CCP karkur, now thats an idea eh ? |

marly cortez
Mercurialis Inc. RAZOR Alliance
43
|
Posted - 2014.05.29 14:42:00 -
[1040] - Quote
The one thing I and I suspect many other would like to see is the ability to 'Turn Off' tool tips totally, reason being that at times these things are nothing more than a distraction and interference.
|

Tau Phoenix
Eternal Darkness. Get Off My Lawn
28
|
Posted - 2014.05.29 18:10:00 -
[1041] - Quote
Hoshi Sorano wrote:Tau Phoenix wrote:Or do you think that we are not intelligent enough to let us decide if we need this info? Tau Phoenix wrote:It seems you really are treating our requests with content and insulting our ability to use the information we already have in game. (italics added for emphasis) The word is " contempt"; I'll let you draw your own conclusions as to how this makes you appear. Seriously, if you want to impress CCP (or anyone else) with your intelligence, I would highly recommend proofreading before posting. Barring that, please don't try using words that you don't know or understand. I think these tooltips are absolutely terrible, but you're not doing our argument any favors with this level of unintentional irony.
I would appreciate you from refraining from personal attacks over one typing error, it is not constructive nor does it add value to the thread. Cheers. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
19
|
Posted - 2014.05.29 18:15:00 -
[1042] - Quote
So...53 pages...now is the time to tell us when you will add on/off switch? |

helana Tsero
Science and Trade Institute Caldari State
38
|
Posted - 2014.05.30 02:45:00 -
[1043] - Quote
Id like to request a delay slider for the module tool tips
These tool tips come up very quickly and its annoying when ur rapidly turning on /off modules.
If there was a 3 second delay or a delay slider it would be much better.
I realise u can turn off the module tool tips. I like having the tool tip to check my optimum range etc I just dont want it displaying instantanously.
"... ppl need to get out of caves and they will see something new... thats where is eve placed... not in cave..."-á| zoonr-Korsairs |-á QFT ! |

Rommiee
Mercury Inc.
769
|
Posted - 2014.05.30 06:26:00 -
[1044] - Quote
So following on from this, it is obviously not CCP Company policy to be awkward and obstructive to their customers.
It appears that only certain individuals/teams adopt this policy and refuse to change or revert their blinkered ideas in situations where anyone with half an eye can see that they just donGÇÖt not work and cause major problems.
Just plain stubbornness or an inflated sense of importance, probably both.
|

Kusum Fawn
State Protectorate Caldari State
472
|
Posted - 2014.05.30 07:04:00 -
[1045] - Quote
Please note Rommiee that that dev also very explicitly said that he wasn't allowing us to turn off any sounds, Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Rommiee
Mercury Inc.
770
|
Posted - 2014.05.30 07:20:00 -
[1046] - Quote
Kusum Fawn wrote:Please note Rommiee that that dev also very explicitly said that he wasn't allowing us to turn off any sounds, We know that turning the tooltips off is not going to happen.
At least the Audio team are providing a number of options for players to make choices on their style of gameplay. The sliders introduced for the tootips are a joke, they do not differentiate between types of tooltips in any way. ItGÇÖs all or nothing for everything.
The best scenario is to have a number of options depending on the type of tootip, as described in a previous post of mine, this could even be expanded further.
Rommiee wrote: What we ask isnGÇÖt really complicated. If you insist on continuing down this route, the perfect solution has been provided a few times during this thread:
Provide checkboxes and delay sliders for different types of tooltips:
Essential: Capacitor, modules (range, damage, ammo type etc), fitting screen Informative: Rollover on items in cargo, Neocom etc Useless crap: Star, Station, Stargate, Close window etc
My comments were regarding the apparent general attitude of some Devs, compared with those on other teams which seem to be refreshingly different, and actually want the customers to enjoy playing, rather than make it as painful and difficult as possible. |

Malou Hashur
Ministry of War Amarr Empire
10
|
Posted - 2014.05.30 07:27:00 -
[1047] - Quote
Rommiee wrote:Kusum Fawn wrote:Please note Rommiee that that dev also very explicitly said that he wasn't allowing us to turn off any sounds, We know that turning the tooltips off is not going to happen. At least the Audio team are providing a number of options for players to make choices on their style of gameplay. The sliders introduced for the tootips are a joke, they do not differentiate between types of tooltips in any way. ItGÇÖs all or nothing for everything. The best scenario is to have a number of options depending on the type of tootip, as described in a previous post of mine, this could even be expanded further. Rommiee wrote: What we ask isnGÇÖt really complicated. If you insist on continuing down this route, the perfect solution has been provided a few times during this thread:
Provide checkboxes and delay sliders for different types of tooltips:
Essential: Capacitor, modules (range, damage, ammo type etc), fitting screen Informative: Rollover on items in cargo, Neocom etc Useless crap: Star, Station, Stargate, Close window etc
My comments were regarding the apparent general attitude of some Devs, compared with those on other teams which seem to be refreshingly different, and actually want the customers to enjoy playing, rather than make it as painful and difficult as possible.
Absolutely spot on. |

Mag's
the united
17323
|
Posted - 2014.05.30 10:08:00 -
[1048] - Quote
Kusum Fawn wrote:Please note Rommiee that that dev also very explicitly said that he wasn't allowing us to turn off any sounds, Well seeing as we don't even need to turn them on, I'm not exactly sure what you mean by this tbh.
As I see it, we can remove sounds we don't want to hear and now even boost sounds. So why can't the tooltips follow this example?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Darin Vanar
Federal Navy Academy Gallente Federation
53
|
Posted - 2014.05.30 10:45:00 -
[1049] - Quote
Mag's wrote:Kusum Fawn wrote:Please note Rommiee that that dev also very explicitly said that he wasn't allowing us to turn off any sounds, Well seeing as we don't even need to turn them on, I'm not exactly sure what you mean by this tbh. As I see it, we can remove sounds we don't want to hear and now even boost sounds. So why can't the tooltips follow this example?
They had three goals, admirable goals. New player experience, Better information, for both new players and veterans alike, Be non-intrusive.
The problem is that they went forward with a "tooltip" design iteration to tackle all three goals. What do I mean by that? Well, if you really look at what we already currently have in space, is.. an icon, and when you mouseover it, it expands into text detailing exactly what it is and what it means. This is, by definition, a tooltip!
They didn't need to add tooltips on top of tooltips. :(
It was a missed opportunity for some very admirable goals, that could have used a different approach. Tooltip was the wrong way to go, Team Pirate Unicorns! A lot of wasted design hours could have been saved with a stronger team discussion before selecting "tooltips" as the answer for all three of the proposed goals. If the "old" tooltips were found to be lacking, the new tooltips sure aren't going to be much better, because they are still, technically tooltips. Albeit much less functioning tooltips that actually obstruct gameplay and litter the gamespace nonsensically. :)
TLDR: Off button for in space tooltips, they provide nothing new to what the old tooltips previously said, less functionality, and actually have the effect of disorienting the player in space.
Please don't waste further design hours into a feature that a) currently already exists b) functions much better the old way and c) the players don't want, see d)
d) Why do the players not want it? A) The old tooltips were faster, B) cleaner, C) functioned unobtrusively, and D) allowed you to maintain some degree of spatial orientation.
The current in space tooltips provide nothing of the sort and quite frankly, need to go. You notice any sort of circular feedback going on here? I sure do! Please let's just call this for what it is, a gamble that A) didn't pay off and B) is never going to be as clear and concise as the old tooltips, and C) will ultimately fail because of all of the above.
(Because I'm really tired of typing A B and C). I admit, they gave us some humor, Station is Station, oh how cleverly disguised you were. You fooled me once, maybe even twice.. But now that humor is gone. There are other areas of the game that are sorely in need of attention. Did you know that mining drones don't even have a keyboard shortcut to.. you know, mine? Shocking, I know!
Hmm, maybe if I put that into a tooltip.....no, no, that wouldn't work. |

Rommiee
Mercury Inc.
772
|
Posted - 2014.05.30 11:23:00 -
[1050] - Quote
Darin Vanar wrote:There are other areas of the game that are sorely in need of attention. Did you know that mining drones don't even have a keyboard shortcut to.. you know, mine? Shocking, I know!
CCP Philosophy 101:
Why fix something that is broken, when you can spend countless hours breaking something that works... |

Oraac Ensor
School of Applied Knowledge Caldari State
501
|
Posted - 2014.05.30 12:10:00 -
[1051] - Quote
Kusum Fawn wrote:Please note Rommiee that that dev also very explicitly said that he wasn't allowing us to turn off any sounds, He can't stop us.
The option to enable/disable audio already exists in the Esc menu. |

Rommiee
Mercury Inc.
779
|
Posted - 2014.05.31 12:04:00 -
[1052] - Quote
And so the DEV silence continues.......hoping it will all go away |

Arec Bardwin
1391
|
Posted - 2014.05.31 17:40:00 -
[1053] - Quote
Rommiee wrote:And so the DEV silence continues.......hoping it will all go away It will, when people discover the 'cancel subscription' button.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3359
|
Posted - 2014.05.31 21:30:00 -
[1054] - Quote
helana Tsero wrote:Id like to request a delay slider for the module tool tips
These tool tips come up very quickly and its annoying when ur rapidly turning on /off modules.
If there was a 3 second delay or a delay slider it would be much better.
I realise u can turn off the module tool tips. I like having the tool tip to check my optimum range etc I just dont want it displaying instantanously.
There's been a slider for around a week or so now? Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
745
|
Posted - 2014.05.31 21:32:00 -
[1055] - Quote
Steve Ronuken wrote:helana Tsero wrote:Id like to request a delay slider for the module tool tips
These tool tips come up very quickly and its annoying when ur rapidly turning on /off modules.
If there was a 3 second delay or a delay slider it would be much better.
I realise u can turn off the module tool tips. I like having the tool tip to check my optimum range etc I just dont want it displaying instantanously.
There's been a slider for around a week or so now? yes but a separate one is better 
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Rommiee
Mercury Inc.
779
|
Posted - 2014.05.31 22:43:00 -
[1056] - Quote
Steve Ronuken wrote:helana Tsero wrote:Id like to request a delay slider for the module tool tips
These tool tips come up very quickly and its annoying when ur rapidly turning on /off modules.
If there was a 3 second delay or a delay slider it would be much better.
I realise u can turn off the module tool tips. I like having the tool tip to check my optimum range etc I just dont want it displaying instantanously.
There's been a slider for around a week or so now?
You really have no clue whatsovever...... |

Emiko P'eng
101
|
Posted - 2014.05.31 23:54:00 -
[1057] - Quote
Darin Vanar wrote:They had three goals, admirable goals. New player experience, Better information, for both new players and veterans alike, Be non-intrusive.
The problem is that they went forward with a "tooltip" design iteration to tackle all three goals. What do I mean by that? Well, if you really look at what we already currently have in space, is.. an icon, and when you mouseover it, it expands into text detailing exactly what it is and what it means. This is, by definition, a tooltip!
They didn't need to add tooltips on top of tooltips. :( You summed it up nicely!
If they had wanted to meet their objectives for the in space 'tooltips' that everyone would have liked, all they needed to do was to add a couple of lines of code to the EXISTING ONES that changed their colour against a light background like a nebula or a star!
You would have then ended up with easy to read, easy to understand & easy to use in all light conditions, 'Tooltips'
All for a couple of lines of code. Win-Win
Instead you wasted tons of development time on a clunky, screen hogging, only displays part of the data that USE to be shown, a set of semi transparent black boxes with bits of text in that are totally out of tune in what is supposed to be a Head Up Display!
I suggest you look at some of your own promotional trailers, they have a better idea on what a HUD should look like! |

Alternative Splicing
Center for Advanced Studies Gallente Federation
44
|
Posted - 2014.06.01 20:15:00 -
[1058] - Quote
Steve Ronuken wrote:There's been a slider for around a week or so now?
This doesn't solve everything. Brackets in space/etc is still horribly broken, as numerous people have shown. Absolutely needs to be fixed as there are lots of people, including me, for which this change really makes playing the game hard.
Look how customizable the sound options are to be. Yet we have one slider for this. I actually liked mousing over my wallet and seeing how much cash I had, the tool tip presented new and relevant information upon request, but is pretty much gone when you set the delay to max to solve the other eye-jarring popups off.
Still rather upset by the tool tips. |

Rommiee
Mercury Inc.
783
|
Posted - 2014.06.02 06:31:00 -
[1059] - Quote
Alternative Splicing wrote: Still rather upset by the tool tips.
Everyone is, but the important thing is that some dopey Dev has got his brownie points for enhancing the New Player Experience, regardless of how it has broken the game for the other 99.999% of the players.
We are pretty much stuck with it as it is now. CCP wonGÇÖt do much more about it as they are no doubt busy breaking another part of the game that works perfectly well at the moment.
|

Rommiee
Mercury Inc.
783
|
Posted - 2014.06.02 12:10:00 -
[1060] - Quote
Steve Ronuken wrote: There's been a slider for around a week or so now?
Just noticed the quote below from Steve Ronuken's blog, which explains his complete lack of knowledge of how these tooltips have broken large parts of the game:
Quote: IGÇÖm a High-sec Industrialist who dabbles in lowsec PvP
Enough said. |

Arec Bardwin
1397
|
Posted - 2014.06.02 14:34:00 -
[1061] - Quote
"Tooltips ON, tooltips OFF..." |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
20
|
Posted - 2014.06.02 17:24:00 -
[1062] - Quote
Hey Dev,
this is page 54 regarding this issue. How many pages you have for the stupid Kronos patch? We think this issue is more important then Kronos - so stop wasting your time on Kronos and waste your time for turn on/off button |

Varesk
Carried Hate
562
|
Posted - 2014.06.02 23:03:00 -
[1063] - Quote
I set the delay for the inspace tool tips to max, now i cannot click on a cluster of objects in space, I have to wait for the tool tips to be displayed before i can click on the object. |

cpu939
Eternal Darkness. Get Off My Lawn
51
|
Posted - 2014.06.02 23:51:00 -
[1064] - Quote
If any Dev is still reading this i would like to ask one simple question.
Why are you unwilling to code an off switch to this?
Page after page of players asking for this, you guys at ccp do know what players are right, they are your customers the people that give you money.
Now if it is to hard to code an off switch please just come out and state that. If its not, think of how many happy customers you will make and is that not good for the company |

Rommiee
Mercury Inc.
785
|
Posted - 2014.06.03 07:15:00 -
[1065] - Quote
So thatGÇÖs pretty much it for this issue, I suspect.
Devs have been busy breaking stuff preparing for Kronos for the last week so no responses, and the next week will be spent fixing the stuff they broke in the patch.
After that it will have been a few weeks since they did anything, or even bothered to respond to this problem so it will have gone off their radar and nothing else will be done.
ItGÇÖs been the same time after time....
Break something that works Fiddle around with little bits of the new fantastic system to pretend that you listen Totally refuse to revert the new crap to the old working system, or even implement changes suggested by players After a few weeks, ignore it and move on to breaking something else.
Nothing changes. I am so fed up with the way you operate, and I suspect that many feel the same way.
Way to go CCP. |

Gaijin Lanis
Surely You're Joking
34
|
Posted - 2014.06.03 12:28:00 -
[1066] - Quote
Rommiee wrote:So thatGÇÖs pretty much it for this issue, I suspect.
Devs have been busy breaking stuff preparing for Kronos for the last week so no responses, and the next week will be spent fixing the stuff they broke in the patch.
After that it will have been a few weeks since they did anything, or even bothered to respond to this problem so it will have gone off their radar and nothing else will be done.
ItGÇÖs been the same time after time....
Break something that works Fiddle around with little bits of the new fantastic system to pretend that you listen Totally refuse to revert the new crap to the old working system, or even implement changes suggested by players After a few weeks, ignore it and move on to breaking something else.
Nothing changes. I am so fed up with the way you operate, and I suspect that many feel the same way.
Way to go CCP.
Everyone is clearly simply complaining because new things are bad. Karkur knows this, shes even said as much. You'll get used to it eventually so there is no reason to budge at all on this particular issue. No doubt, when the new "solar" flares go live, there will be equal amounts of complaints about them as well. Because you all just hate "new" things. The new tooltip system is completely fine and doesn't impact gameplay at all! The vast majority of the new tooltips aren't, at best, redundant. The new bracket list isn't completely useless and doesn't make clicking in space completely pointless. In fact, we need MORE tooltips composed of four paragraphs of information to facilitate "non-textual" learning. The EVE UI must be designed so people who've never used a computer before can quickly process the information and easily understand exactly how to play the game. As accessibility simply trumps all other concerns, even the most basic logic.
Honestly, though, once the devs (or anyone, really) start getting defensive, there really is no point in pushing. They're just going to bunker down and wait for the sh!tstorm to pass. They'll rationalize all complaints as being from a vocal minority and simply filter out the most vocal of said minority. Once the issue has been forgotten, they'll declare the implementation a success and move on to add more useless and cumbersome effects to other aspects of the game that desperately do not need them. All for the sake of engaging the new player with worse than useless graphical flourishes.
Ya know, not to sound bitter or anything. The above was written and posted with nothing but love in my heart for all. |

marly cortez
Mercurialis Inc. RAZOR Alliance
44
|
Posted - 2014.06.03 13:02:00 -
[1067] - Quote
Seems a lot more folk than I imagined agree with the idea that the ability to turn off 'Tool Tips' and 'Mouse overs' is more than just a good idea, yet it is baffling that CCP resists this idea so hard.
We have seen the introduction of a multi level sound selection system, which is a good thing, but even here simply turning them off is allowable obviously because those developing it realized how aggravating the sounds currently are in EVE if left on, a few of the newer ones I can see relevance for as they might prove useful in certain game play areas, but ear candy they are not overall.
Similar with the Tool Tips and Brackets set up, I can see an advantage to slider activated timers for various sectors of that system but overall they remain for the experienced player nothing less than an eyesore and interference in game play and utterly unwarranted again for experienced players, they already, or should, know exactly what everything does and if not then the info is contained in the module stats and can be compared with the comparison tool.
This is not an argument against Tool Tips and Mouse overs, it is a simple request that players be allowed to either adjust there speed up or down, select by sector to do this or simply turn them off by sector if they feel they have no need of them, nothing difficult about it really.
Similar with the system 'Auto Scan' again something not required by players unless they are actually going to use the information provided in the Scan Neo to start with, other than that it is an a warranted graphic load and distraction when the information is already contained in the Scan Neo and cannot be used without referral to that item anyway.
Bling it up if you wish, but please make that same Bling useful in someway rather than distracting., ( Refering to the new CCP doctrine that everything must have a purpose in game play here).... |

Arec Bardwin
1397
|
Posted - 2014.06.03 14:06:00 -
[1068] - Quote
What astonishes me is that CCP decided to dump the old bracket selection (a feature obviously created with a lot of care and effort by someone with actual knowledge of the game) for the new box of death. A feature that probably had zero effort gone into design.
Why not iterate on the old bracket selection? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
20
|
Posted - 2014.06.03 19:43:00 -
[1069] - Quote
New patch is fail again - 1.2 GB and there is no turn off/on button. |

Varesk
Carried Hate
570
|
Posted - 2014.06.03 23:07:00 -
[1070] - Quote
I am thinking the Devs that made these "tool tips" fall under one of these 3 choices.
1) dont play eve 2) played eve for about 1 hour before they applied to CCP 3) if they do play Eve, they dont undock 4) see 1,2 and 3
Obviously the people that play Eve are in this thread asking for an Off Switch, yet they are playing the "We know what we are doing and we dont care what the players think" card. Also its time to trash the CSM since they wont stand behind the players. |

Ibuyyou Kitty
7
|
Posted - 2014.06.04 01:53:00 -
[1071] - Quote
Please listen CCP. I have 7 accounts. I PLEX and I pay-to-play. Please, give me an off switch. I can not take much more of these pop-ups while running 7 account mining ops, pve, pvp etc etc.
Do you CCP folks actually play the same game we are playing? How do you not understand the issues these pop-ups are causing?
When you are constantly clicking the mouse (thousands and thousands of clicks per hour) you get the idea. It is game breaking for a large majority of us players.
My accounts are due for extension in 45-60 days. I have been playing a lot less and I will be un-subbing all accounts if this SMALL issue of tool tip pop ups is not addressed in a timely manner. |

Rommiee
Mercury Inc.
790
|
Posted - 2014.06.04 08:32:00 -
[1072] - Quote
Varesk wrote:I am thinking the Devs that made these "tool tips" fall under one of these 3 choices.
1) dont play eve 2) played eve for about 1 hour before they applied to CCP 3) if they do play Eve, they dont undock 4) see 1,2 and 3
Obviously the people that play Eve are in this thread asking for an Off Switch, yet they are playing the "We know what we are doing and we dont care what the players think" card. Also its time to trash the CSM since they wont stand behind the players.
You forgot a couple of requirements for the job...
5) An elevated sense of importance 6) Unbounded arrogance thinking that they know better than everyone else.
|

Mag's
the united
17340
|
Posted - 2014.06.04 20:08:00 -
[1073] - Quote
As we now seem to have reached the point of no return, I'd like a Dev to answer me a simple question please.
Why are you so against giving us an off option?
When WIS was first announced, although I wasn't that bothered initially, I did see it had great potential for the game. What changed that for me and I believe many others, was your use of WIS to not add options, but to remove them. Ship spinning etc. You forced us into it and it was that that made many of us reject it.
Then came scanning every jump. I'm sure it's great for some and although I see it can be useful, you've lost many supporters because again you used it to remove options. I hate it still to this day, but put up with it because I have no option.
If I play a game and it comes with hints, I will use them then lose them. If there were no way to remove hints from a game, I highly doubt I'd play it again. Devs of those games understand this and give us those options.
CCP WhiteNoiseTrash has done a wonderful job with the audio side. As you know, the standing joke for a long time has been, 'Eve has sound?' Now if you read his thread, you'll see he's added options, not removed them. We can still turn them off, but we can also turn individual ones on. A perfect solution and I will most likely start using a few sounds.
I understand the tooltip idea. For new players it will be great when you've corrected it, but I wish to remove it. I don't see why that could be seen, as anything but a reasonable request.
Options are good.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Alternative Splicing
Center for Advanced Studies Gallente Federation
45
|
Posted - 2014.06.04 20:30:00 -
[1074] - Quote
Mag's wrote:Options are good.
The audio and visual customization options are fantastic, I sincerely wish this was extended to the UI.
|

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
23
|
Posted - 2014.06.04 20:39:00 -
[1075] - Quote
Probably they stop reading here so I start opening petitions and bug reports every they! So they will start read. |

Arec Bardwin
1404
|
Posted - 2014.06.04 21:09:00 -
[1076] - Quote
CCP karkur wrote: In other news, we are still looking into things.
So how's the looking into things going?
|

Penny Ernaga
The New Space Empire
43
|
Posted - 2014.06.05 09:26:00 -
[1077] - Quote
Jimmy Prophet wrote:...... Please bring back the old brackets list in space with planets and custom offices and the fully transparent background so we can use the infomation in atimely and efficent manner.
^This a 1000 times ! The delay slider does not do the trick, seriously. Not for the tooltips in space.
If I put it on minimal time = black viewblocker box, hiding the action (and a scrollbar, thats just ridiculous) If I put it on maximum time = I can not choose a quick "warp- or align-to"
You guys did put in a lot of effort to Kronos. Some nice features and ships, thanks. But this issue with the inspace tooltips is so bad, that no other feature/ship/improvement can make up for it.
For the love of god, change it. It was working perfectly well before - no Dev was able to tell what was wrong with the old inspace feature yet. And we have now 54 pages in this thread.  |

Sarka Bathory
Red Federation RvB - RED Federation
34
|
Posted - 2014.06.05 11:39:00 -
[1078] - Quote
CCP karkur wrote:Could you please explain to me what your huge problem with the bracket list is? (a genuine question and please be specific, for example: "cannot point/target object is space", why not, what is the problem?) Most of the complaints I have seen about it is that you cannot click through it, but that was the case with the brackets before (we have old clients we can compare to). The delay has now been fixed, the opacity has been tuned down, the list only appears on clusters.... what else is so horrible except that it's new? .....
Dear CCP karkur, seriously? "..explain to me what your huge problem with the bracket list is.."? We have well over a thousand posts now; I did a rough cross-check: at least half of them explain it in a very specific way, and are including examples.
If you read any 5 random pages of this thread, you have all the answers - all facts and examples. And you will know "what else is so horrible" - it is not that it is new. I don`t assume that too many EVE players are Amish, and are against new things by definition, if you allow that joke.
My last attempt now to contribute, even if it feels a bit stupid, as it has been said litteraly many hundred times. And I will limit my feedback to PVP situations & the inspace tooltips/brackets, and just 2 examples, to keep it short:
> I have the choice to get the black box instantly: blocking my view, making it impossible to jump to a specific fleetmate in battle (and I want to do that, as a sniper, logie, or the "cavalry" for a damsel in distress) - because I would have to scroll through a long list of friends, foes, wrecks, concord, and what not. Especially ships tend to move in battle, which does not help either. And last not least, it`s bad not to see who approaches me (...yes, I am one of the persons who not only fly by "sort overview by distance and keep range", sorry for that).
> I have the choice to get the black box with a bit of a delay: If I have to bail to a cluster (stations, planets, custom offices), I have no choice to which object anymore - because if I have to bail out, I usually have no time to scroll, but need to take the closest cluster I am roughly aligned to. I will land at whatever object in space is closest in that cluster of things, and everybody chasing me, will land right at me, because it`s the same for them (lost a Prophecy yesterday because I landed at a station, and 20+ ships (the whole enemy fleet) landed right with me, or even before me, on the very same spot. Whith a little bit of aggro timer left, that was it before I could have docked. But could have been a customs office or planet as well, with not even giving me the little chance to wait out my aggro timer and dock (...don`t care about the Proph loss, though, just an example). The other way round it feels like an exploit, since my chance of catching people warping to clusters is now greatly increased, as it-¦s very very likely I land on the same grid, no gamble anymore.
> no matter how I set the slider, it is significantly worse than it was before. Not to mention immersion, which drops quite a bit by looking at scrollboxes with the style of an outdated Microsoft Office package.
Again, old question: what was wrong with the old inspace brackets? ....what else is so horrible except that it's old? - If I may tweak your question a bit, no offense  |

Jimmy Prophet
Deep Core Mining Inc. Caldari State
17
|
Posted - 2014.06.05 12:49:00 -
[1079] - Quote
Okay some screenshot examples of why this doesn't work at the moment.
[IMG]http://i.imgur.com/dvjltPc.jpg[/IMG]
[IMG]http://i.imgur.com/hd4kSvo.jpg[/IMG]
and finally [IMG]http://i.imgur.com/B0kUndT.jpg[/IMG]
All have the issues with this included with the images
|

Sarka Bathory
Red Federation RvB - RED Federation
35
|
Posted - 2014.06.05 13:40:00 -
[1080] - Quote
Jimmy Prophet wrote:Okay some screenshot examples of why this doesn't work at the moment. [IMG]http://i.imgur.com/dvjltPc.jpg[/IMG][IMG]http://i.imgur.com/hd4kSvo.jpg[/IMG]and finally [IMG]http://i.imgur.com/B0kUndT.jpg[/IMG]All have the issues with this included with the images How it used to work inspace with the brackets never had any of these issues. Also you could still see everything happening around you. Now you have a choice of truncated description of the location in a black text box that obscures your view. A delay of the above mentioned issue or a default option of 1 location to warp to that everyone else would have while trying to escape. I am not opposed to change but change for the better is good, change for the sake of it is bad and change to make things more complex and obtrusive for the players really isn't good at all. Also as you mentioned before CCP Karkur that is was being looked into could we please have a update on if things are progressing forwards or are they just being left for the time being because of the the new expansion being released with the hope of a influx of new players may find these distractions useful.
Jimmy, thanks a lot for the pictures!
They illustrate perfectly why this new blackbox-thingy does not make any sense at all, and is far worse than what we had before. It`s basically what I tried to explain in my previous post, but way more understandable, even for those Devs who do not play the game (...and meanwhile I assume that there are quite a few of them, sorry for being honest and open on this). |

Rommiee
Mercury Inc.
805
|
Posted - 2014.06.05 13:49:00 -
[1081] - Quote
Jimmy Prophet wrote:Also as you mentioned before CCP Karkur that is was being looked into could we please have a update on if things are progressing forwards or are they just being left for the time being......
I suspect that it will be a damn sight longer than GÇ£the time beingGÇ¥. Read forever.
They have now moved on to breaking the next perfectly functioning system.
|

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
29
|
Posted - 2014.06.05 20:11:00 -
[1082] - Quote
Guys just keep the thread alive and posting or these issue will die and they will win! |

Davina Sienar
The Misinterpretation of Silence Mean Coalition
95
|
Posted - 2014.06.06 09:41:00 -
[1083] - Quote
I nearly gave up.
It is going on me nerves massivly esp. the fact that the *=(&$ Tooltips not just go off when u move your mouse... Managing something in any hangar / cargo is a pain with those non informativ boxes ^^ they always block 2-3 other things and not even dissapear instantly when mouse moves... predictive mousemovement ? predict my..... ###
Sorry playing this game nowadays just makes me aggressive.. deffo no fun anymore.
and this is the point where it stops.
ahh and btw.... check this out:
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf
no comment
about 16 days left on accounts... and bored
|

Ibuyyou Kitty
12
|
Posted - 2014.06.06 14:01:00 -
[1084] - Quote
Ibuyyou Kitty wrote:Please listen CCP. I have many accounts. I PLEX and I pay-to-play. Please, give me an off switch. I can not take much more of these pop-ups while running lots of accounts mining ops, pve, pvp etc etc.
Do you CCP folks actually play the same game we are playing? How do you not understand the issues these pop-ups are causing?
When you are constantly clicking and dragging the mouse (thousands and thousands of clicks per hour) you get the idea. It is game breaking for a large majority of us players.
At the very least please adjust the pop ups so that as soon as you move the mouse the pop-ups disappear instead of disappearing once your mouse leaves the "grid area". The new tool tips slider does nothing to solve the issue.
My accounts are due for extension in 45-60 days. I have been playing a lot less and I will be un-subbing all accounts if this SMALL issue of tool tip pop ups is not addressed in a timely manner.
My frustration is like the US markets...at all time highs. |

Arec Bardwin
1412
|
Posted - 2014.06.06 20:55:00 -
[1085] - Quote
Davina Sienar wrote: about 16 days left on accounts... and bored
Can I have your stuff tooltips?
|

Gaijin Lanis
Surely You're Joking
37
|
Posted - 2014.06.06 21:48:00 -
[1086] - Quote
...and the thread is no longer sticked. This certainly bodes well for correcting the problems introduced by the half-assed implementation of a new tooltip system. The above was written and posted with nothing but love in my heart for all. |

Arec Bardwin
1412
|
Posted - 2014.06.06 22:23:00 -
[1087] - Quote
Gaijin Lanis wrote:...and the thread is no longer sticked. This certainly bodes well for correcting the problems introduced by the half-assed implementation of a new tooltip system. Yup. Looks like this will be ignored and buried.
|

Kenneth Endashi
Green Skull LLC
35
|
Posted - 2014.06.06 23:16:00 -
[1088] - Quote
They unstickied the post. That's cool.
I just unstickied my subscription. |
|

CCP Delegate Zero
C C P C C P Alliance
149

|
Posted - 2014.06.07 01:55:00 -
[1089] - Quote
*bump*
I'm just dropping in to the thread to say a couple of things.
First, please don't misinterpret the thread being unstickied. This is just normal forum housekeeping. We publish a lot of news, announcements and dev blogs. We can't keep their associated threads stickied for very long or in the end the whole point of a sticky is defeated. It really doesn't signal anything in itself about the importance of the ongoing work.
Second, regarding that last sentence, we do still regard the subject matter of this thread as ongoing work. We are still working on it and we are still reading this thread, other feedback, and working on the options. It's clear some of you don't agree with us about some of the issues. We acknowledge that and we have taken onboard some valuable points.
I'm not going to say anymore at this point and I'm not going to get into a back and forth. I think the main points have been aired and are known to all who have been keeping up with the thread. By all means keep contributing. I think it would be useful to tone down some of the hyperbole and acridity of the commentary but at the end of the day that is up to you guys.
Have a good weekend. CCP Delegate Zero | Game Designer | @CCPDelegateZero |
|

Mag's
the united
17349
|
Posted - 2014.06.07 09:20:00 -
[1090] - Quote
I asked a simple question, that didn't require back and forth. Could a Dev answer please.
Why are you so against giving us an off option?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

gascanu
Bearing Srl.
144
|
Posted - 2014.06.07 09:23:00 -
[1091] - Quote
CCP Delegate Zero wrote:*bump*
I'm just dropping in to the thread to say a couple of things.
First, please don't misinterpret the thread being unstickied. This is just normal forum housekeeping. We publish a lot of news, announcements and dev blogs. We can't keep their associated threads stickied for very long or in the end the whole point of a sticky is defeated. It really doesn't signal anything in itself about the importance of the ongoing work.
Second, regarding that last sentence, we do still regard the subject matter of this thread as ongoing work. We are still working on it and we are still reading this thread, other feedback, and working on the options. It's clear some of you don't agree with us about some of the issues. We acknowledge that and we have taken onboard some valuable points.
I'm not going to say anymore at this point and I'm not going to get into a back and forth. I think the main points have been aired and are known to all who have been keeping up with the thread. By all means keep contributing. I think it would be useful to tone down some of the hyperbole and acridity of the commentary but at the end of the day that is up to you guys.
Have a good weekend.
it this post some sort of joke? or are you telling us that you are going to go with "the positive feedback" and just ignore your player base again? i understand there was allot of work put into this tooltip thing, but that dosen't change that it's a game breaker thing for most of us; the walking in station was the same, the loot spew was the same, it took CCP 1 year or so to accept it and remove it, why can't you guys learn from your mistakes???! you are gaining nothing really from keeping it, you only lose accounts, but instead of just giving us a simple on/off switch( while you are working and improving the thing ofc) you choose to ignore your player base again and do whatever you think it's good for the game... well, good luck with this attitude!
|

Arec Bardwin
1412
|
Posted - 2014.06.07 09:52:00 -
[1092] - Quote
The bracket selection box of death is horrible and game breaking. It's impossible to spin the feedback on it in a positive way.
I could just roll over and be silent, but I love this game and I don't want it to fail. Yeah, I think it's that bad. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
32
|
Posted - 2014.06.07 14:34:00 -
[1093] - Quote
Dear CCP Delegate Zero,
This is becoming like a magic circle. It's it obvious that more of the people don't like this stupid tooltips. So I will repeat myself again:
Tell us when you will put on/off option?? after 1 week, after 1 month.... the question is so simple (we noted one hundred times that you are "still working" and there is "ongoing work") |

Gaijin Lanis
38
|
Posted - 2014.06.07 16:26:00 -
[1094] - Quote
gascanu wrote: i understand there was allot of work put into this tooltip thing Interjecting here, the vertical bracket list system the useless black bracket list window (as "tool tip" is not a proper name for something with a scroll bar) replaced had significantly more work put into it by people who actually play(ed) the game than said window. The overview window, mentioned because it is what the bracket window is desperately attempting to emulate, had exponentially more work put into it than most of kronos and the new tooltip system combined, work put in by people who actually play the game.
So as it currently stands, the bracket window replaced a more functional system with a non-functional clone of the overview window by someone who thought they could duplicate a decade's worth of work in a matter of weeks.
Also, another issue, just because there aren't enough. Setting the tool tip delay to anything other than instant makes the map practically unusable. As the right click menu seems to fight with tool tips over which one gets to be displayed until one fiddles sufficiently to get one or the other. Whereas, setting tooltip delay to instant makes everything except the map unusable.
Another thing, it is nice to be able to see exact, instantly updated capacitor, armor, shield, and hull figures. But that information should NOT be in a tooltip. One should be able to have that information permanently on screen, as having to wait for that information to appear is contradictory, at best (read: "Recieve delayed instant updates!"). This also does not mean the HUD should be redesigned by someone who clearly does not play the game. Just given more display options.
Arec Bardwin wrote:The bracket selection box of death is horrible and game breaking. It's impossible to spin the feedback on it in a positive way.
I could just roll over and be silent, but I love this game and I don't want it to fail. Yeah, I think it's that bad. The goal of the bracket window is clearly to teach new players, in a non-textual form, to stop clicking in space and use the overview window for everything.
As nothing else makes sense. The above was written and posted with nothing but love in my heart for all. |

Nicen Jehr
Brave Newbies Inc. Brave Collective
394
|
Posted - 2014.06.07 17:38:00 -
[1095] - Quote
my guess is, devs dont want to give an "off" option because they are hoping to put controls in the tooltips. For example the ISIS tooltips have clickable show info links and preview links. So if one day CCP moves the 'overheat' button into a tooltip on the module, or adds a little "Split stack size: ___" control on an inventory tooltip, only users who can see those tooltips can use the controls.
im not saying those are good places to put those specific controls... just that if CCP allows users to globally disable all tooltips, they can never move important UI elements into the tooltips.
My preferred solution would be to allow hiding of tooltips on brackets, overview, and inventory. Little Things to improve GëíGïüGëí-á| My Little Things posts |

Gaijin Lanis
39
|
Posted - 2014.06.07 18:23:00 -
[1096] - Quote
Nicen Jehr wrote:my guess is, devs dont want to give an "off" option because they are hoping to put controls in the tooltips. For example the ISIS tooltips have clickable show info links and preview links. So if one day CCP moves the 'overheat' button into a tooltip on the module, or adds a little "Split stack size: ___" control on an inventory tooltip, only users who can see those tooltips can use the controls.
That would be SO COOL!! Like in old movies where guys had to unlock a button/switch cover before they could launch ze missiles or fire ze weapons!! In fact, CCP should make it so you have to search for every necessary button feature on the screen, it'll be like a scavenger hunt! It'll also teach people, non-textually, to not click **** and just set hotkeys.
Seriously though, giving them ideas is bad. CCP suffers from a really bad case of selective reading combined with a loose grasp of english. Sarcasm is completely lost. The above was written and posted with nothing but love in my heart for all. |

Rommiee
Mercury Inc.
806
|
Posted - 2014.06.07 22:39:00 -
[1097] - Quote
CCP Delegate Zero wrote: I'm not going to say anymore at this point and I'm not going to get into a back and forth. I think the main points have been aired and are known to all who have been keeping up with the thread. By all means keep contributing. I think it would be useful to tone down some of the hyperbole and acridity of the commentary but at the end of the day that is up to you guys.
You are completely correct. The main points have been aired, many many times.
So without any hyperbole and acridity, can you please explain why the hell you are so against either:
1. Providing an option to switch off the new worthless tooltips 2. Providing additional sliders/checkboxes, splitting up the various types of tooltip to give the player more control of how each type is displayed.
If what you say is true, and you have been monitoring this thread, you will clearly understand how much of a game breaker this is, and how strongly the players feel about it.
Therefore, you can understand our frustration when ferk all gets done about it. Condescending and arrogant posts by some Devs and CSM members really do not help. |

Rommiee
Mercury Inc.
809
|
Posted - 2014.06.09 07:03:00 -
[1098] - Quote
CCP Delegate Zero wrote:First, please don't misinterpret the thread being unstickied. This is just normal forum housekeeping. We publish a lot of news, announcements and dev blogs. We can't keep their associated threads stickied for very long or in the end the whole point of a sticky is defeated. It really doesn't signal anything in itself about the importance of the ongoing work.
ThatGÇÖs a bit weird, just a quick scan through some of the stickied posts, show a number of them which are older than this thread, some significantly so:
Dev Blog: Team Up: Industry Work Teams Dev blog: Researching, the Future Dev blog: Fortune Favors the Bold Dev blog: The Price of Change Dev Blog: Delivering The Industry New Eden Deserves! Dev Blog: Reprocess all the things!
So if you are going to make up some excuse for un-stickying this one (to detract from the fact that you want to hide it), at least make is plausible. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
32
|
Posted - 2014.06.09 07:14:00 -
[1099] - Quote
copy > paste
So I will repeat myself again for 6 time:
Tell us when you will put on/off option?? after 1 week, after 1 month.... the question is so simple (we noted one hundred times that you are "still working" and there is "ongoing work") |

Kenneth Endashi
Green Skull LLC
35
|
Posted - 2014.06.09 07:28:00 -
[1100] - Quote
Keeping this thread alive. I was interviewed today by the editor of an internet culture publication, and I told them about how they unstickied the thread and continuously condescend to their user base. The reporter was laughing his ass off.
I had to tell him why I unsubscribed to the game and copy-pasted specific CSM and dev quotes in case they delete them afterward. |

Arec Bardwin
1428
|
Posted - 2014.06.09 10:31:00 -
[1101] - Quote
It would be nice if someone with better english skils than me could write up a reddit post, laying out the major issues and pointing to this thread. The only way CCP will ever fix this is a lot of attention. |

cpu939
Eternal Darkness. Get Off My Lawn
55
|
Posted - 2014.06.09 13:44:00 -
[1102] - Quote
Arec Bardwin wrote:It would be nice if someone with better english skils than me could write up a reddit post, laying out the major issues and pointing to this thread. The only way CCP will ever fix this is a lot of attention.
Lets be honest here they have done this for the new players, while doing things for new players is good, don't forget the long time customers.
CCP has with a lot of stuff are taken their long time Customers for granted.
we know there is a goal for retention on for new players but at the cost of older players is this really the way you want to go CCP?
we have ask for 2 options
1 a turn off/on option 2 more slider bar options
why ccp can't you give us one of these options and put this to bed? |

Gaijin Lanis
Surely You're Joking
52
|
Posted - 2014.06.09 14:25:00 -
[1103] - Quote
Rommiee wrote:CCP Delegate Zero wrote:First, please don't misinterpret the thread being unstickied. This is just normal forum housekeeping. We publish a lot of news, announcements and dev blogs. We can't keep their associated threads stickied for very long or in the end the whole point of a sticky is defeated. It really doesn't signal anything in itself about the importance of the ongoing work. ThatGÇÖs a bit weird, just a quick scan through some of the stickied posts, show a number of them which are older than this thread, some significantly so: Dev Blog: Team Up: Industry Work Teams Dev blog: Researching, the Future Dev blog: Fortune Favors the Bold Dev blog: The Price of Change Dev Blog: Delivering The Industry New Eden Deserves! Dev Blog: Reprocess all the things! So if you are going to make up some excuse for un-stickying this one (to detract from the fact that you want to hide it), at least make is plausible.
To be perfectly and completely fair, those threads are very, very active and about yet to be implemented features, that if handled poorly, will result in a complete and total economic crash. Which would result in significantly more canceled subscriptions than breaking the ability to interact with the game by any means other than the overview window.
Otherwise, yea, I thought the same thing. But its not like they're suddenly doing eight more "spotlight" threads and a "this week in EVE."
cpu939 wrote: we have ask for 2 options
1 a turn off/on option 2 more slider bar options
why ccp can't you give us one of these options and put this to bed?
If the manner in which they handled the new warp tunnel effect is any indication, its because they straight deleted the old system. The above was written and posted with nothing but love in my heart for all. |

cpu939
Eternal Darkness. Get Off My Lawn
55
|
Posted - 2014.06.09 17:45:00 -
[1104] - Quote
Gaijin Lanis wrote:Rommiee wrote:CCP Delegate Zero wrote:First, please don't misinterpret the thread being unstickied. This is just normal forum housekeeping. We publish a lot of news, announcements and dev blogs. We can't keep their associated threads stickied for very long or in the end the whole point of a sticky is defeated. It really doesn't signal anything in itself about the importance of the ongoing work. ThatGÇÖs a bit weird, just a quick scan through some of the stickied posts, show a number of them which are older than this thread, some significantly so: Dev Blog: Team Up: Industry Work Teams Dev blog: Researching, the Future Dev blog: Fortune Favors the Bold Dev blog: The Price of Change Dev Blog: Delivering The Industry New Eden Deserves! Dev Blog: Reprocess all the things! So if you are going to make up some excuse for un-stickying this one (to detract from the fact that you want to hide it), at least make is plausible. To be perfectly and completely fair, those threads are very, very active and about yet to be implemented features, that if handled poorly, will result in a complete and total economic crash. Which would result in significantly more canceled subscriptions than breaking the ability to interact with the game by any means other than the overview window. Otherwise, yea, I thought the same thing. But its not like they're suddenly doing eight more "spotlight" threads and a "this week in EVE." cpu939 wrote: we have ask for 2 options
1 a turn off/on option 2 more slider bar options
why ccp can't you give us one of these options and put this to bed?
If the manner in which they handled the new warp tunnel effect is any indication, its because they straight deleted the old system.
the system is ok for new players and as devs said we can't know everything about the game. -But i still don't need the sasme information on screen twice
give us the slider option so we can turn of redundant information i.e. hover over a courier contract and the tool tip tells you its a courier contract where it's located and where it is going to that information is already on the screen or what about the item tool tip that tells it, it is that item and the number of then in that group? |

Varesk
Carried Hate
580
|
Posted - 2014.06.09 20:24:00 -
[1105] - Quote
its over. ccp has unsticked this thread and gave some lame reason why they are not responding. either get use to the tool tips or unsub. i have decided not to resub. this is total bullshit. thanks ccp for letting me leave my PC and enjoy the sunny beaches of Florida.
|

Gaijin Lanis
Surely You're Joking
67
|
Posted - 2014.06.09 22:26:00 -
[1106] - Quote
I know right! I've been spending so much time outside its silly. I even have a pool! I don't even know where the **** that came from! The above was written and posted with nothing but love in my heart for all. |
|

CCP karkur
C C P C C P Alliance
3498

|
Posted - 2014.06.10 10:42:00 -
[1107] - Quote
As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points.
Thanks for your specific examples, they have been useful to us  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

gascanu
Bearing Srl.
144
|
Posted - 2014.06.10 10:59:00 -
[1108] - Quote
CCP karkur wrote:As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points. Thanks for your specific examples, they have been useful to us 
that's very nice to hear, except for the fact that all this thinking and testing and adressing should be done whit the tooltip thingy on the TEST SERVER;
how about next time i have to pay my subscription i came with the "i\m really busy right now"excuse, will CCP grant me several day of free play time till i find time to pay for the subscription?
and you still avoiding the main answer: will there be an on/off option and if not why??? |

Rommiee
Mercury Inc.
814
|
Posted - 2014.06.10 11:32:00 -
[1109] - Quote
CCP karkur wrote:As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points. Thanks for your specific examples, they have been useful to us 
Thanks for the reply....
As long as your prototypes include additional sliders for different types of tooltips, or an off button then we are good :)
|

Zappity
Stay Frosty. A Band Apart.
1135
|
Posted - 2014.06.10 11:43:00 -
[1110] - Quote
gascanu wrote:CCP karkur wrote:As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points. Thanks for your specific examples, they have been useful to us  that's very nice to hear, except for the fact that all this thinking and testing and adressing should be done whit the tooltip thingy on the TEST SERVER; how about next time i have to pay my subscription i came with the "i\m really busy right now"excuse, will CCP grant me several day of free play time till i find time to pay for the subscription? and you still avoiding the main answer: will there be an on/off option and if not why??? You have no idea what she is referring to, do you? And if you do, you should be ashamed.
Some modifications will be nice to see. To be honest, the thing that bugs me most is the tooltip that pops up telling me that my "[whatever system] safe" bookmark is, in fact, the "[whatever system] safe" bookmark. Completely pointless.
As for the rest of it, I don't mind most of the new changes although I would definitely like customisable delays. I don't want (or want a long delay) for most tooltips whereas others such as module state readouts for overheat percentages must be instantaneous. Zappity's Adventures for a taste of lowsec. |
|

CCP karkur
C C P C C P Alliance
3499

|
Posted - 2014.06.10 11:56:00 -
[1111] - Quote
Gaijin Lanis wrote:Another thing, it is nice to be able to see exact, instantly updated capacitor, armor, shield, and hull figures. But that information should NOT be in a tooltip. One should be able to have that information permanently on screen, as having to wait for that information to appear is contradictory, at best (read: "Recieve delayed instant updates!"). This also does not mean the HUD should be redesigned by someone who clearly does not play the game. Just given more display options. You can actually show armor, shield and hull % already. Click the 4 line icon on the lower right side of the HUD and select "display readout"
CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Fonac
Imperial Academy Amarr Empire
38
|
Posted - 2014.06.10 11:57:00 -
[1112] - Quote
gascanu wrote:CCP karkur wrote:As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points. Thanks for your specific examples, they have been useful to us  that's very nice to hear, except for the fact that all this thinking and testing and adressing should be done whit the tooltip thingy on the TEST SERVER; how about next time i have to pay my subscription i came with the "i\m really busy right now"excuse, will CCP grant me several day of free play time till i find time to pay for the subscription? and you still avoiding the main answer: will there be an on/off option and if not why???
CCP has just laid of 50 employees, friends and colleagues. Im not sure you know this, but if you do.. shame on you. There's a reason development has halted, i'm sure they'll pick up on it again after they get their bearing again.
To the dev reading this; I like the tooltips, they're awesome. The only issue i have, is that when i want to target a specific target inbetween a group, the box that now comes up, is very unstable, if you hover your mouse down it will turn off, and you'll have to start over. Not sure this is a detailed explanation but it's the best i can do on the phone .) |

Zappity
Stay Frosty. A Band Apart.
1135
|
Posted - 2014.06.10 12:04:00 -
[1113] - Quote
Fonac wrote:To the dev reading this; I like the tooltips, they're awesome. The only issue i have, is that when i want to target a specific target inbetween a group, the box that now comes up, is very unstable, if you hover your mouse down it will turn off, and you'll have to start over. Not sure this is a detailed explanation but it's the best i can do on the phone .) Yeah - hard to explain. It would be nice to set a "select priority" layering system for occasions when the screen is busy, preferably based on the currently active overview tab. So if I am in my PvP overview and I click near a ship then I want the ship, not that drone. And if I'm in the Salvage overview I want the wreck.
And I NEVER want my own ship unless there's nothing else there! This seems to have become harder to get right recently. Zappity's Adventures for a taste of lowsec. |

Arec Bardwin
1432
|
Posted - 2014.06.10 15:50:00 -
[1114] - Quote
My biggest problem is that the old bracket selection was scrapped and replaced with the new box of death. The new bracket selection is just not useful in any way, to the point that clicking in space is almost futile. I almost feel that I HAVE to go via overview.
This is potentially game breaking btw, in a part of the game that is all about fun and not frustration over a crappy UI
|

gascanu
Bearing Srl.
144
|
Posted - 2014.06.10 15:52:00 -
[1115] - Quote
Fonac wrote:gascanu wrote:CCP karkur wrote:As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points. Thanks for your specific examples, they have been useful to us  that's very nice to hear, except for the fact that all this thinking and testing and adressing should be done whit the tooltip thingy on the TEST SERVER; how about next time i have to pay my subscription i came with the "i\m really busy right now"excuse, will CCP grant me several day of free play time till i find time to pay for the subscription? and you still avoiding the main answer: will there be an on/off option and if not why??? CCP has just laid of 50 employees, friends and colleagues. Im not sure you know this, but if you do.. shame on you. There's a reason development has halted, i'm sure they'll pick up on it again after they get their bearing again. To the dev reading this; I like the tooltips, they're awesome. The only issue i have, is that when i want to target a specific target inbetween a group, the box that now comes up, is very unstable, if you hover your mouse down it will turn off, and you'll have to start over. Not sure this is a detailed explanation but it's the best i can do on the phone .)
Shame on me? shame on me that this tooltip thing went live incomplete and without testing? shame on me cose i had to pay to play this last month with a game breaking system that got me nothing than frustration? what do you think it will happent if they go on like this? more ppl geting fired, that's will happent;
|

Gaijin Lanis
Surely You're Joking
69
|
Posted - 2014.06.10 23:31:00 -
[1116] - Quote
CCP karkur wrote:Gaijin Lanis wrote:Another thing, it is nice to be able to see exact, instantly updated capacitor, armor, shield, and hull figures. But that information should NOT be in a tooltip. One should be able to have that information permanently on screen, as having to wait for that information to appear is contradictory, at best (read: "Recieve delayed instant updates!"). This also does not mean the HUD should be redesigned by someone who clearly does not play the game. Just given more display options. You can actually show armor, shield and hull % already. Click the 4 line icon on the lower right side of the HUD and select "display readout" "Exact figures" means the hard numbers. Not percentages. Percentages and iconography don't really give an exact feel for how the capacitor/shield charge rates work. The above was written and posted with nothing but love in my heart for all. |
|

CCP karkur
C C P C C P Alliance
3503

|
Posted - 2014.06.11 00:02:00 -
[1117] - Quote
Gaijin Lanis wrote:CCP karkur wrote:Gaijin Lanis wrote:Another thing, it is nice to be able to see exact, instantly updated capacitor, armor, shield, and hull figures. But that information should NOT be in a tooltip. One should be able to have that information permanently on screen, as having to wait for that information to appear is contradictory, at best (read: "Recieve delayed instant updates!"). This also does not mean the HUD should be redesigned by someone who clearly does not play the game. Just given more display options. You can actually show armor, shield and hull % already. Click the 4 line icon on the lower right side of the HUD and select "display readout" "Exact figures" means the hard numbers. Not percentages. Percentages and iconography don't really give an exact feel for how the capacitor/shield charge rates work. Ok. then select the option below, that says something about absolute readout I think. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Gaijin Lanis
Surely You're Joking
69
|
Posted - 2014.06.11 01:25:00 -
[1118] - Quote
CCP karkur wrote:Ok. then select the option below, that says something about absolute readout I think. I stand partially corrected.
Though the only way to see capacitor figures, exact or percent, is the tooltip.
I've actually had that readout enabled for god know's how long, but hidden under a window.
Who knew?! The above was written and posted with nothing but love in my heart for all. |

Mag's
the united
17379
|
Posted - 2014.06.11 07:45:00 -
[1119] - Quote
CCP karkur wrote:As some of you might know, last week was very busy and difficult over here. We had meetings scheduled to go a bit more formally over your pain points and discuss how to best address them, but due to things that came up they had to be postponed. Please don't take it as we are not talking a lot about this stuff, because we really are. We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points. Thanks for your specific examples, they have been useful to us  Which still doesn't answer a simple question.
Please can you tell us, why you are so against giving us an off option?
It's now so obvious, because you even go out your way to avoid posts with this request in them. Although me and almost everyone else here, has a hard time understanding what's so wrong with it. We are not asking for the world, we like that you are doing things for new pilots. But please consider the old ones and allow us to turn them off.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Wilhelm Ormand
Brave Newbies Inc. Brave Collective
5
|
Posted - 2014.06.11 08:43:00 -
[1120] - Quote
To the people who seem to be disliking the new tooltips: try setting the delay to none. This might seem counterintuitive, but without delay the information is almost instant (except for the fade in). This removed the annoyance for me and now they're actually really usefull because they give me information without having to open an info/contract/fleet window. |

Rommiee
Mercury Inc.
817
|
Posted - 2014.06.11 08:54:00 -
[1121] - Quote
Wilhelm Ormand wrote:To the people who seem to be disliking the new tooltips: try setting the delay to none. This might seem counterintuitive, but without delay the information is almost instant (except for the fade in). This removed the annoyance for me and now they're actually really usefull because they give me information without having to open an info/contract/fleet window.
And then you get the completely useless ones (star, station, close window, frigate etc) appearing instantly all over the screen. Dont be silly. |

Rommiee
Mercury Inc.
817
|
Posted - 2014.06.11 08:54:00 -
[1122] - Quote
Yes, we know things have been busy in CCP the last couple of weeks. However, that is not a good sign of things to come.
Your new development cycle will go something like this...
Week 1 & 2: Finalising changes for the up coming patch Week 3: Patch deployment & immediate fixes Week 4: Bigger fixes of things broken in the patch Week 5 & 6: Time to look at things outstanding from previous patches.
So, as you can see not a lot of time for GÇ£iterationsGÇ¥ to fix stuff already broken....Like this.
Good times ahead. |

Jay BuHoBHy
BRUTAL GENESIS GaNg BaNg TeAm
3
|
Posted - 2014.06.11 10:59:00 -
[1123] - Quote
Panterata wrote:copy > paste
So I will repeat myself again for 6 time:
Tell us when you will put on/off option?? after 1 week, after 1 month.... the question is so simple
(we noted one hundred times that you are "still working" and there is "ongoing work")
bump |

Wilhelm Ormand
Brave Newbies Inc. Brave Collective
5
|
Posted - 2014.06.11 14:37:00 -
[1124] - Quote
Rommiee wrote:And then you get the completely useless ones (star, station, close window, frigate etc) appearing instantly all over the screen. Dont be silly. That is certainly true, and a slider that changes which tooltips pop up (from everything to none and usefull grades in the middle) would be great, but so far there isn't. Luckilly though the human brain is great in filtering useless information out. And because eve is a game wherein fast information can give you an edge this makes the choice easy for me. But to each there own.
To stay on the topic of tooltips: whenever there is a blob of objects under the cursor only a small random selection of 15-20 or so are shown in the bracket list tooltip. Can this be expanded to show every object under the cursor? Because as it is now, not only is the information partial, but the fact that it is partial is hidden from the user. So either: 1. Show visually that the list is partial, or 2. Make the bracket list able to list all objects (preferred) |

Gaijin Lanis
Surely You're Joking
70
|
Posted - 2014.06.11 21:56:00 -
[1125] - Quote
CCP karkur wrote:Gaijin Lanis wrote:CCP karkur wrote:Gaijin Lanis wrote:Another thing, it is nice to be able to see exact, instantly updated capacitor, armor, shield, and hull figures. But that information should NOT be in a tooltip. One should be able to have that information permanently on screen, as having to wait for that information to appear is contradictory, at best (read: "Recieve delayed instant updates!"). This also does not mean the HUD should be redesigned by someone who clearly does not play the game. Just given more display options. You can actually show armor, shield and hull % already. Click the 4 line icon on the lower right side of the HUD and select "display readout" "Exact figures" means the hard numbers. Not percentages. Percentages and iconography don't really give an exact feel for how the capacitor/shield charge rates work. Ok. then select the option below, that says something about absolute readout I think.
So I have a new question.
The armor/shield/hull tooltip was one of the few tooltips I was actually praising. Before this exchange, I thought it provided non-redundant information and my gripe was how the information in said tooltip couldn't be permanently displayed.
Which brings me to my question. Why did you exert so much effort to remove me from that stance? The shield/armor/hull tooltip was part of the proverbial baby in the bathwater I was arguing should be saved. So now I'm down to three useful tooltips total (queue, wallet, capacitor). Why cut off a baby's arm to make a point? You're basically saying "We're not throwing baby with bathwater, see, baby IS bathwater!"
Could you be trying to imply you are not in full support of the tooltip update and it was forced upon you by people who shouldn't be making any sort of design decisions? Because, if so, cool! Tell me who they are and I'll whip up some voodoo dolls. The above was written and posted with nothing but love in my heart for all. |

Rommiee
Mercury Inc.
817
|
Posted - 2014.06.12 11:10:00 -
[1126] - Quote
CCP: We all know that you have been busy over the last week fixing what you broke with the Kronos patch, but things should be a little quieter now.
So, time to get back to sorting out the additional sliders/checkboxes for these crappy tooltips, or better yet an off button for all the non-essential fluffy ones. And revert the brackets in space while youGÇÖre at it.
If you need a hint on a really good way to do this, take a look at the new audio options, they really do let the player (thatGÇÖs PAYING customer) chose his particular style of gameplay.
|

Vaju Enki
Secular Wisdom
1339
|
Posted - 2014.06.12 18:20:00 -
[1127] - Quote
Disable tooltip button please. The Tears Must Flow |

asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
76
|
Posted - 2014.06.13 02:30:00 -
[1128] - Quote
CCP karkur wrote:We have a few ideas how to improve the experience, and have already made some prototypes, and we need to assess if that's something we should go forward with and how it addresses the pain points. Thanks for your specific examples, they have been useful to us 
Here is an idea....
You want to know how we want it to function?
Revert back to the old system, compare the actual functionality it had, quick, concise, useful info. Then build a new system similar to that if you must. But what was wrong with the old system? Oh thats right, it wasn't redundant enough...so just make the old system tell us that stargates are stargates and stations are stations. Problem solved.
Alot of ppl on don't necessarily want the "on/off" because alot of the old system's info was VERY USEFUL....whereas the new system either tells us something that is already stated one (or more) times on the screen, and while doing so BLOCKS key areas of the screen and prevents us from seeing any other related info.
We just want a system that has the same (or more) level of FUNCTIONALITY as the old system. Make it shinier if you must, but the level of functionality MUST be there.
Also, there has been a repeated question that has remained unanswered so far in this 57 page threadnaught....What was wrong with the old system that it so desperately needed to be changed? |

Rommiee
Mercury Inc.
819
|
Posted - 2014.06.13 06:45:00 -
[1129] - Quote
asteroidjas wrote:- Also, there has been a repeated question that has remained unanswered so far in this 57 page threadnaught....What was wrong with the old system that it so desperately needed to be changed?
It had to be changed because it worked and needed to be broken.
No point in fixing things that are already broken when there is working stuff that can be completely wrecked eh ?
|
|

CCP karkur
C C P C C P Alliance
3503

|
Posted - 2014.06.13 16:48:00 -
[1130] - Quote
Hi all,
A little tooltip update:
Today we deployed 2 tooltip fixes to TQ:- Fixed an issue where tooltips persist after the mouse goes outside the client borders.
- Fixed an issue where entities no longer on grid would not gray-out correctly in in-space brackets.
We have been working hard on improving the bracket list, taking your feedback into consideration. We now have a version that is a combination of the "old" bracket list and the new one. For brackets that are floating in space, itGÇÖs very similar to the old bracket list, but on the edges, we have a box similar to the bracket list that you currently have on TQ. The reason is that on the edges there are often other UI elements that the bracket list needs to overlap, and it becomes very hard to read without the background. Please see these screenshots to see where we are at right now.
This is still work in progress and we are iterating on it, and we would really like your help with it. We are hoping to put it onto a test server as soon as possible (hopefully next week), and I hope you will log in then, give the brackets a try and tell us what you think. We are open to and asking for feedback, but please keep it constructive and to the point.
Here are some of the changes that have been made in the new version:- The picking of the brackets has been improved
- As you can see from the screenshot, full entity names are always visible
- The lists are now "stickied", and stay until some other bracket is moused over or the mouse is clicked.
- The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list).
- One of the reasons for the background in the box was to make it easier to read the bracket names against bright nebula/sun, but in order to remove the black background, we have now developed shadow for the text that will make it easier to read the text in those situation.
(until we have this on a test server, feel free to ask further about this implementation).
Also, we want to change the tooltip in the map so it does not follow the generic delay and appears instantly, since itGÇÖs not really GÇ£extra infoGÇ¥ but rather important part of the ui.
Have a nice weekend  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Mag's
the united
17420
|
Posted - 2014.06.13 19:33:00 -
[1131] - Quote
As the devs are still refusing to listen and answer questions, can all those wanting this ridiculous situation to change make their voices known in this thread.
https://forums.eveonline.com/default.aspx?g=posts&t=349789&find=unread
I know that the CSM have been little help so far, but you never know. Thanks.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Arec Bardwin
1436
|
Posted - 2014.06.13 19:55:00 -
[1132] - Quote
CCP karkur wrote:Bracket list update THIS is how it should have been done before the old bracket selection was replaced. Glad to see you are working on it.
I'm guessing the 'new' version is the two on the left in screenshot?
Some points:
- even though scroll bar has been removed, could you leave the option to scroll with mouse wheel if the number of objects is bigger than what fits in the list?
- would it be possible with options for the bracket selection list, like font size, max list length etc?
- how about options for what is displayed in the list, like overview profiles? Perhaps bracket type priority based on current overview profile?
|

Lexiana Del'Amore
Nouvelle Rouvenor
71
|
Posted - 2014.06.13 19:56:00 -
[1133] - Quote
@ CCP karkur
i very much appreciate your hard work and effort, look forward to testing it on testserver |

Arec Bardwin
1436
|
Posted - 2014.06.13 19:59:00 -
[1134] - Quote
CCP karkur wrote: We are open to and asking for feedback, but please keep it constructive and to the point.
If player feed back seems heated and negative, this is mostly because players care about the game. This is a GOOD thing.
|
|

CCP karkur
C C P C C P Alliance
3506

|
Posted - 2014.06.13 20:05:00 -
[1135] - Quote
Arec Bardwin wrote:CCP karkur wrote:Bracket list update THIS is how it should have been done before the old bracket selection was replaced. Glad to see you are working on it. I'm guessing the 'new' version is the two on the left in screenshot? Some points: - even though scroll bar has been removed, could you leave the option to scroll with mouse wheel if the number of objects is bigger than what fits in the list? - would it be possible with options for the bracket selection list, like font size, max list length etc? - how about options for what is displayed in the list, like overview profiles? Perhaps bracket type priority based on current overview profile? I'll bring up those points with the other team members. As far as I remember, making a priority call on what to display would require processing all the brackets, which can get pretty expensive. Wasn't the problem with the scrolling that you can't see everything in the list... only removing the scroll bar but still have a scrollable list would not solve that.
But the new version is all of those... the ones on the left are when the brackets are floating in space, but the ones on the right are when the brackets are on the edges. CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Arec Bardwin
1436
|
Posted - 2014.06.13 20:18:00 -
[1136] - Quote
CCP karkur wrote: As far as I remember, making a priority call on what to display would require processing all the brackets, which can get pretty expensive. Wasn't the problem with the scrolling that you can't see everything in the list... only removing the scroll bar but still have a scrollable list would not solve that.
But the new version is all of those... the ones on the left are when the brackets are floating in space, but the ones on the right are when the brackets are on the edges.
- I think an option to be able to scroll would be nice. Had to try it with the new bracket list though. - What strikes me with the new bracket list (left version) is that there is too much space between the items in the list. An option to compress it considerably would be great. Perhaps an option for max number of items displayed as well.
Let me say I'm really happy you are working on this! This is a very important piece of the UI in my opinion. |
|

CCP karkur
C C P C C P Alliance
3508

|
Posted - 2014.06.13 20:30:00 -
[1137] - Quote
Arec Bardwin wrote:CCP karkur wrote: As far as I remember, making a priority call on what to display would require processing all the brackets, which can get pretty expensive. Wasn't the problem with the scrolling that you can't see everything in the list... only removing the scroll bar but still have a scrollable list would not solve that.
But the new version is all of those... the ones on the left are when the brackets are floating in space, but the ones on the right are when the brackets are on the edges.
- I think an option to be able to scroll would be nice. Had to try it with the new bracket list though. - What strikes me with the new bracket list (left version) is that there is too much space between the items in the list. An option to compress it considerably would be great. Perhaps an option for max number of items displayed as well. Let me say I'm really happy you are working on this! This is a very important piece of the UI in my opinion. Yeah, we talked about it today that the boxed version is more compact, but I think it's more likely that the boxed version will be spaced out a bit because there needs to be more room for tags, selection circles and stuff.
But as I said, the bracket picking has been improved, so now you will less often have cases where the list is full 15 bracket so the 15 bracket cap might be a non-issue, we'll see with further testing (we are also open to increasing the max amount of brackets) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Zappity
Stay Frosty. A Band Apart.
1154
|
Posted - 2014.06.13 21:03:00 -
[1138] - Quote
Actually, that doesn't look bad at all. Really need to see it on sisi, though. I'll ddefinitely be testing this when it hits. Zappity's Adventures for a taste of lowsec. |

Oraac Ensor
School of Applied Knowledge Caldari State
530
|
Posted - 2014.06.14 00:06:00 -
[1139] - Quote
CCP karkur wrote:We have been working hard on improving the bracket list, taking your feedback into consideration. We now have a version that is a combination of the "old" bracket list and the new one. For brackets that are floating in space, itGÇÖs very similar to the old bracket list, but on the edges, we have a box similar to the bracket list that you currently have on TQ. The reason is that on the edges there are often other UI elements that the bracket list needs to overlap, and it becomes very messy and hard to read without the background. Please see these screenshots to see where we are at right now. I fully understand your reasons for keeping the box for the screen edge bracket list, and as this is essentially showing off-screen information I would not find it intrusive.
On the other hand, I fail to see what you can think you are achieving with your new centre-screen old/new hybrid list. I still see a black box. Why? What purpose does it serve? How can you not understand when we say that we object to an immersion-breaking 'black box in space' slapped into the middle of the screen?
I am very pleased to see that you are indeed still working towards a solution to our objections but, please, get rid of any hint of a centre-screen black box. |

Kenneth Endashi
Green Skull LLC
37
|
Posted - 2014.06.14 03:33:00 -
[1140] - Quote
Okay, I am not quitting the game. Thanks for all your hard work, CCP.
I agree the tall box looks weird in space, but who the hell cares? More changes are on the way. You do actually listen to your people.
Thanks again. And thanks for keeping us informed. |

Gaijin Lanis
Surely You're Joking
73
|
Posted - 2014.06.14 11:30:00 -
[1141] - Quote
The left side is beautiful. The idea of drop shadows on text to keep everything readable against the sun and the brighter backgrounds is also perfect. The boxes around icons could be tighter so create less space between entries, but that might create useless blobs of text for some people, so that could be a strong candidate for a slider bar.
But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary. If if it possible to get a list of brackets that aren't useful, one needs to be able to instantly disperse it and get a new list. As drop shadow effects and transparency on text tend to be relatively expensive and those expenses are compounded by anti-aliasing. If you want to get overly technical, I realize instant loading isn't exactly possible, but it does need to be under 100ms for everyone.
Also, for the love of god, no scroll bars. Or at least make them optional. I'd rather have a bracket list march off the top of my screen and recreate it than try to scroll through. As when I get into a bracket list, I am looking for quick information. Scrolling is at odds with this.
Also, is it not viable to have the bracket list simply draft off the overview settings/entries for ordering? If there is a reasonable guarantee on a bracket list being completely useful, then you gain a large amount of wiggle room on appearance/dispersion delays. The above was written and posted with nothing but love in my heart for all. |
|

CCP karkur
C C P C C P Alliance
3509

|
Posted - 2014.06.14 13:07:00 -
[1142] - Quote
Gaijin Lanis wrote:The boxes around icons could be tighter so create less space between entries. There needs to be some space between the entries because of yellow/red boxes, tags and bigger ships which is not pictured in my screenshots. But we'll see how tight we can get it.
Gaijin Lanis wrote:But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary.. Yes, it does, I at least see no delay. My co-worker who's been working on this is very aware of those things, and has been running tests to analyze the performance (and while this effect could have been achieved in Python, we got a lower level solution developed for better performance). However, we do not want to put this shadow on all text in the game, because that could hurt performance, but 15 entries are few enough for it not to matter. You will have to give it a try when it hits the severs, but I'm pretty sure you will not notice any difference.
Gaijin Lanis wrote:Also, is it not viable to have the bracket list simply draft off the overview settings/entries for ordering? If there is a reasonable guarantee on a bracket list being completely useful, then you gain a large amount of wiggle room on appearance/dispersion delays. I kind of touched on this earlier, but that might get pretty expensive because you need to process all the brackets and find their relationship to you and then evaluate which ones are the important ones, instead of getting all brackets, order them by the name you know already and display the top 15. I'm hoping this will be less of a concern with the changes to the picking because they should result in less bracket lists that want to display a great amount of brackets, but I'll bring it up with the team (if there are less mega bracket lists, then the expense I mentioned above might not be so great). CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

Gaijin Lanis
Surely You're Joking
73
|
Posted - 2014.06.14 15:47:00 -
[1143] - Quote
CCP karkur wrote:There needs to be some space between the entries because of yellow/red boxes, tags and bigger ships which is not pictured in my screenshots. But we'll see how tight we can get it. Would it be possible to shift targeting/aggression boxes from borders around an invisible border around icons to a background effect behind said icon? There would be room for this since all player icons are boxes and all NPC icons are some variation of a cross. It might get a little hard to see on "large ship" npc icons, but whether or not an NPC is targeting/shooting you is somewhat irrelevant. As with npcs, one is going to either run away or kill everything no matter what. New players also don't see battleship NPCs very often.
CCP karkur wrote:Yes, it does, I at least see no delay. My co-worker who's been working on this is very aware of those things, and has been running tests to analyze the performance (and while this effect could have been achieved in Python, we got a lower level solution developed for better performance). However, we do not want to put this shadow on all text in the game, because that could hurt performance, but 15 entries are few enough for it not to matter. You will have to give it a try when it hits the severs, but I'm pretty sure you will not notice any difference. Difference between the current bracket list system or the previous bracket list system? Because I am hoping against hope for a huge difference between current and next.
CCP karkur wrote:I kind of touched on this earlier, but that might get pretty expensive because you need to process all the brackets and find their relationship to you and then evaluate which ones are the important ones, instead of getting all brackets, order them by the name you know already and display the top 15. I'm hoping this will be less of a concern with the changes to the picking because they should result in less bracket lists that want to display a great amount of brackets, but I'll bring it up with the team (if there are less mega bracket lists, then the expense I mentioned above might not be so great). My thinking on this subject relates to an idea that entity names in the overview window and in space are being translated from a lower level entity ID string that would be meaningless to the end user, therefore copying sorting settings from the overview window to the bracket list would be as simple as screwing around with the overview list. Granted I don't sit in belts toggling the "show in overview" states of asteroids... so I don't really know how expensive that is.
Also, you just know someone is losing their mind because they think you're talking about money every time you say the word "expensive." Which is quite amusing. The above was written and posted with nothing but love in my heart for all. |

Worrff
Viziam Amarr Empire
0
|
Posted - 2014.06.14 19:59:00 -
[1144] - Quote
People are getting irate because it really does appear that you have been ignoring all our concerns.
The changes you have made here do go someway to solving some of the issues, however, you also need to split up the delay sliders, one blanket slider for all the tootips just doesn't work.
There are a number of different categories and types which need to be dealt with separately:
Important information: Capacitor, shield, armor, hull levels
Useful information: Ammo loaded, range, dps and other module information
Other Information: Neocom buttons
New Player information: Station, star, close window
Other overview rollovers: Ship info
Brackets
These options have been asked for many times. If you could implement these additional sliders, combined with the brackets changes you have made, people may think that you are actually listening :)
|

Rommiee
Mercury Inc.
821
|
Posted - 2014.06.16 07:01:00 -
[1145] - Quote
Worrff wrote:People are getting irate because it really does appear that you have been ignoring all our concerns.
The changes you have made here do go someway to solving some of the issues, however, you also need to split up the delay sliders, one blanket slider for all the tootips just doesn't work.
There are a number of different categories and types which need to be dealt with separately:
Important information: Capacitor, shield, armor, hull levels
Useful information: Ammo loaded, range, dps and other module information
Other Information: Neocom buttons
New Player information: Station, star, close window
Other overview rollovers: Ship info
Brackets
These options have been asked for many times. If you could implement these additional sliders, combined with the brackets changes you have made, people may think that you are actually listening :)
This |

Mag's
the united
17440
|
Posted - 2014.06.16 09:11:00 -
[1146] - Quote
Rommiee wrote:Worrff wrote:People are getting irate because it really does appear that you have been ignoring all our concerns.
The changes you have made here do go someway to solving some of the issues, however, you also need to split up the delay sliders, one blanket slider for all the tootips just doesn't work.
There are a number of different categories and types which need to be dealt with separately:
Important information: Capacitor, shield, armor, hull levels
Useful information: Ammo loaded, range, dps and other module information
Other Information: Neocom buttons
New Player information: Station, star, close window
Other overview rollovers: Ship info
Brackets
These options have been asked for many times. If you could implement these additional sliders, combined with the brackets changes you have made, people may think that you are actually listening :)
This Indeed. But they are not listening.
And no before some others ask, we do not think selective hearing is the same thing.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Wilhelm Ormand
Brave Newbies Inc. Brave Collective
7
|
Posted - 2014.06.16 10:43:00 -
[1147] - Quote
CCP karkur wrote:[...] We have been working hard on improving the bracket list, taking your feedback into consideration. We now have a version that is a combination of the "old" bracket list and the new one. [...] But I love the black box! It's the best way to get bracket information without getting a spaghetti like mess on your screen with unreadable text. And the abilility to scroll is genius. The only thing missing is that it needs to display all the brackets you're hovering above.
To defend the scrollable bracket list (preferably with black box), consider the following use case: You are in space and there are three fleets around you in. They are all in a different direction but at roughly the same distance. You want to know their composition. The options you have:
- Overview -- because they're at the same distance the overview isn't of much use as it can't group by relative distance
- D-scan -- too cumbersome for this and will miss a lot (!) of the information you need
- Scrollable bracket list -- this is where a good bracket list shines: you hover on the fleet and you will be able to scroll through all the ships (and with a modified xml-file get most of the information you want, if you want even more: click on an entry and look at the overview)
Therefore here's my (multi-)request: (1) could you please keep the black box (or make it optional)? (2) Keep the ablility to scroll through the list, and (3) enable the list to encompass all the brackets under the cursor.
A note to the people complaining that the black box is immersion braking for them: for me personally, immersion braking consists of not instantly having all the necessary information at ones disposal in a futuristic sci-fi world wherein pilots are directly interfaced with their space ships. |

Alexis Nightwish
State War Academy Caldari State
16
|
Posted - 2014.06.16 15:54:00 -
[1148] - Quote
CCP karkur wrote:Hi all, A little tooltip update: Today we deployed 2 tooltip fixes to TQ: - Fixed an issue where tooltips persist after the mouse goes outside the client borders.
- Fixed an issue where entities no longer on grid would not gray-out correctly in in-space brackets.
We have been working hard on improving the bracket list, taking your feedback into consideration. We now have a version that is a combination of the "old" bracket list and the new one. For brackets that are floating in space, itGÇÖs very similar to the old bracket list, but on the edges, we have a box similar to the bracket list that you currently have on TQ. The reason is that on the edges there are often other UI elements that the bracket list needs to overlap, and it becomes very messy and hard to read without the background. Please see these screenshots to see where we are at right now. This is still work in progress and we are iterating on it, and we would really like your help with it. We are hoping to put it onto a test server as soon as possible (hopefully next week), and I hope you will log in then, give the brackets a try and tell us what you think. We are open to and asking for feedback, but please keep it constructive and to the point. Here are some of the changes that have been made in the new version: - The picking of the brackets has been improved
- As you can see from the screenshot, full entity names are always visible
- The lists are now "stickied", and stay until some other bracket is moused over or the mouse is clicked.
- The scrolling has been removed, and now we list only the top 15 brackets (same as the old bracket list).
- One of the reasons for the background in the box was to make it easier to read the bracket names against bright nebula/sun, but in order to remove the black background, we have now developed shadow for the text that will make it easier to read the text in those situation.
(until we have this on a test server, feel free to ask further about this implementation). Also, we want to change the tooltip in the map so it does not follow the generic delay and appears instantly, since itGÇÖs not really GÇ£extra infoGÇ¥ but rather important part of the ui. Have a nice weekend all  On the bottom right screenshot the list appears in front of the overview. This reminds me of the dark ages when the overview wasn't considered to be in front of in-space objects and you could accidentally CTRL-click a ship that was supposed to be behind the overview. Please tell me that the list of in-space objects will NOT appear when you happen to mouseover a blob that's behind the overview. |

Rommiee
Mercury Inc.
822
|
Posted - 2014.06.17 11:57:00 -
[1149] - Quote
Rommiee wrote:Worrff wrote:People are getting irate because it really does appear that you have been ignoring all our concerns.
The changes you have made here do go someway to solving some of the issues, however, you also need to split up the delay sliders, one blanket slider for all the tootips just doesn't work.
There are a number of different categories and types which need to be dealt with separately:
Important information: Capacitor, shield, armor, hull levels
Useful information: Ammo loaded, range, dps and other module information
Other Information: Neocom buttons
New Player information: Station, star, close window
Other overview rollovers: Ship info
Brackets
These options have been asked for many times. If you could implement these additional sliders, combined with the brackets changes you have made, people may think that you are actually listening :)
This
Quoted again as CCP are apparently now ignoring this thread |

Arec Bardwin
1436
|
Posted - 2014.06.17 12:41:00 -
[1150] - Quote
Worrff wrote:People are getting irate because it really does appear that you have been ignoring all our concerns.
The changes you have made here do go someway to solving some of the issues, however, you also need to split up the delay sliders, one blanket slider for all the tootips just doesn't work.
There are a number of different categories and types which need to be dealt with separately:
Important information: Capacitor, shield, armor, hull levels
Useful information: Ammo loaded, range, dps and other module information
Other Information: Neocom buttons
New Player information: Station, star, close window
Other overview rollovers: Ship info
Brackets
These options have been asked for many times. If you could implement these additional sliders, combined with the brackets changes you have made, people may think that you are actually listening :)
Something like this would be nice.
|

Oraac Ensor
School of Applied Knowledge Caldari State
536
|
Posted - 2014.06.18 00:46:00 -
[1151] - Quote
Wilhelm Ormand wrote:A note to the people complaining that the black box is immersion braking for them: for me personally, immersion braking consists of not instantly having all the necessary information at ones disposal in a futuristic sci-fi world wherein pilots are directly interfaced with their space ships. I don't know why this is directed at those of us to whom it's immersion breaking. The fact that it doesn't break immersion for you has no bearing on the fact that it does for us. |

Rommiee
Mercury Inc.
823
|
Posted - 2014.06.18 07:12:00 -
[1152] - Quote
In addition to it being immersion-breaking, it is also game-breaking....which is pretty freaking important, CCP. |

Rommiee
Mercury Inc.
824
|
Posted - 2014.06.20 11:48:00 -
[1153] - Quote
Still a hushed silence from CCP |

War Kitten
Panda McLegion
5313
|
Posted - 2014.06.20 15:34:00 -
[1154] - Quote
CCP karkur wrote:Gaijin Lanis wrote:But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary.. Yes, it does, I at least see no delay.
NOOOOOOOOoooooooooooo....
Do not want instant popups every time my mouse passes over a bracket in space! Please leave the delay in, or make it configurable. Because that is absolutelier necessarier.
I find that without a good mob to provide one for them, most people would have no mentality at all. |
|

CCP karkur
C C P C C P Alliance
3512

|
Posted - 2014.06.20 16:29:00 -
[1155] - Quote
War Kitten wrote:CCP karkur wrote:Gaijin Lanis wrote:But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary.. Yes, it does, I at least see no delay. NOOOOOOOOoooooooooooo.... Do not want instant popups every time my mouse passes over a bracket in space! Please leave the delay in, or make it configurable. Because that is absolutelier necessarier. The slider still works  CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|
|

CCP karkur
C C P C C P Alliance
3512

|
Posted - 2014.06.20 16:39:00 -
[1156] - Quote
Sisi has now been update with the changes I mentioned in this post.
Please test it out and tell us what you think (what do you like, what do you not like and why?) CCP karkur | User Interface Programmer | Team Pirate Unicorns |-á@CCP karkur |
|

AutumnWind1983
Future Corps Sleeper Social Club
100
|
Posted - 2014.06.20 23:53:00 -
[1157] - Quote
CCP karkur wrote:Sisi has now been update with the changes I mentioned in this post. Please test it out and tell us what you think  (what do you like, what do you not like and why?)
Reusing my response to CCP Rise regarding the need for multiple sliders: https://forums.eveonline.com/default.aspx?g=posts&m=4728071#post4728071
The expansions of tool tips seems to be to replace to the NPE and google. This could let you put tool tips in one of two broad bins, ones designed for NPE (e.g. book mark names) and ones presenting information that you cannot get anywhere else (heat levels). Giving us the option to turn off the NPE ones is a sorely needed quality of life improvement. A single slider just does not cut it but two large bins shouldn't create too much work for maintenance going forward.
TLDR: (1) Group tool tips into (a) information you can only get from tool tips and (b) information you can get elsewhere (2) Provide a slider for each group (3) If 2 cannot be done, provide information in alternate manner in UI that doesn't require a tool tip. James Arget for CSM 8! http://csm.fcftw.org |

Mag's
the united
17537
|
Posted - 2014.06.21 09:20:00 -
[1158] - Quote
AutumnWind1983 wrote:CCP karkur wrote:Sisi has now been update with the changes I mentioned in this post. Please test it out and tell us what you think  (what do you like, what do you not like and why?) Reusing my response to CCP Rise regarding the need for multiple sliders: https://forums.eveonline.com/default.aspx?g=posts&m=4728071#post4728071The expansions of tool tips seems to be to replace to the NPE and google. This could let you put tool tips in one of two broad bins, ones designed for NPE (e.g. book mark names) and ones presenting information that you cannot get anywhere else (heat levels). Giving us the option to turn off the NPE ones is a sorely needed quality of life improvement. A single slider just does not cut it but two large bins shouldn't create too much work for maintenance going forward. TLDR: (1) Group tool tips into (a) information you can only get from tool tips and (b) information you can get elsewhere (2) Provide a slider for each group (3) If 2 cannot be done, provide information in alternate manner in UI that doesn't require a tool tip. Another player that gets Iit. +1
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
34
|
Posted - 2014.06.22 11:51:00 -
[1159] - Quote
CCP karkur wrote:War Kitten wrote:CCP karkur wrote:Gaijin Lanis wrote:But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary.. Yes, it does, I at least see no delay. NOOOOOOOOoooooooooooo.... Do not want instant popups every time my mouse passes over a bracket in space! Please leave the delay in, or make it configurable. Because that is absolutelier necessarier. The slider still works 
There is no need to log in SISI to test it! I can confirm that 1 slider is not a option and is not satisfy us.
Still waiting to make the old system by implementing on/off tooltips button
Btw DEV team if are are blind I can make a voice record for you about these 58 pages. If you are deaf I speak the deaf language and we can make a skype to explain you |

Rommiee
Mercury Inc.
824
|
Posted - 2014.06.23 12:53:00 -
[1160] - Quote
CCP karkur wrote:Sisi has now been update with the changes I mentioned in this post. Please test it out and tell us what you think  (what do you like, what do you not like and why?)
Jeez, for the HUNDRETH time........
The changes you have made here do go someway to solving some of the issues, however, you also need to split up the delay sliders, one blanket slider for all the tootips just doesn't work.
There are a number of different categories and types which need to be dealt with separately:
Important information: Capacitor, shield, armor, hull levels
Useful information: Ammo loaded, range, dps and other module information
Other Information: Neocom buttons
New Player information: Station, star, close window
Other overview rollovers: Ship info
Brackets
Don't just keep asking over and over about what the problems are.....just READ and ferking LISTEN to what we are saying.
|

Wilhelm Ormand
Brave Newbies Inc. Brave Collective
12
|
Posted - 2014.06.23 15:14:00 -
[1161] - Quote
Oraac Ensor wrote:Wilhelm Ormand wrote:A note to the people complaining that the black box is immersion braking for them: for me personally, immersion braking consists of not instantly having all the necessary information at ones disposal in a futuristic sci-fi world wherein pilots are directly interfaced with their space ships. I don't understand why this is directed at those of us to whom it's immersion-breaking. The fact that it doesn't break immersion for you has no bearing on the fact that it does for us. My apologies if you took it in this way. I should have chosen my words a bit more carefull as it does sound a bit blunt. What I meant was that not everyone's immersion is the same and I just wanted to shed some light on other forms of immersion (and things that break that immersion). I hope it's a bit clearer now. |

Maximus Aerelius
PROPHET OF ENIGMA
1280
|
Posted - 2014.06.24 11:14:00 -
[1162] - Quote
Panterata wrote:CCP karkur wrote:War Kitten wrote:CCP karkur wrote:Gaijin Lanis wrote:But here's the million dollar question. Does it load/appear instantly? Because that is absolutely necessary.. Yes, it does, I at least see no delay. NOOOOOOOOoooooooooooo.... Do not want instant popups every time my mouse passes over a bracket in space! Please leave the delay in, or make it configurable. Because that is absolutelier necessarier. The slider still works  There is no need to log in SISI to test it! I can confirm that 1 slider is not a option and is not satisfy us. Still waiting to make the old system by implementing on/off tooltips button Btw DEV team if are are blind I can make a voice record for you about these 58 pages. If you are deaf I speak the deaf language and we can make a skype to explain you
Personally I get the frustration but:
1) There's no need to insult the Developers, they're human and have done a lot of good things. Remember that CCP karkur works on the "Little Things" as well as Teartips, opps, I mean tooltips so Coloured Broadcasts, Tooltips when they were awesome, Tooltips in fitting window, Assets on Route, to name a few. Be respectful guys, we're not in a playground.
2) Keep it civil, you're more likely to be heard\read and your suggestions picked up on than calling them "Deaf and Dumb".
3) Tooltips annoy the hell out of me in that I can't separate the delays, I'm in this with you, and have suggested ways to improve it without (in my mind) not too much development time.
4) If you took part in CSM 9 Town Hall #1 - (Sunday June 22nd 19.00 UTC) or caught the DL version I posted in the thread some questions regarding this and the CSM (P1 Post #19) along with the responses to those questions on P2 #31.
As Mike pointed out in that thread Audio is available and is only 64MB in size. Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Mag's
the united
17581
|
Posted - 2014.06.24 23:04:00 -
[1163] - Quote
At least the CSM had a good grasp of the issues. Just not ones in regards to this topic. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kusum Fawn
State Protectorate Caldari State
485
|
Posted - 2014.06.25 00:55:00 -
[1164] - Quote
Mag's wrote:At least the CSM had a good grasp of the issues. Just not ones in regards to this topic.  I am curious as to which issues the CSM has a firm grasp on.
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Mag's
the united
17581
|
Posted - 2014.06.25 07:01:00 -
[1165] - Quote
Kusum Fawn wrote:Mag's wrote:At least the CSM had a good grasp of the issues. Just not ones in regards to this topic.  I am curious as to which issues the CSM has a firm grasp on. How to hold meetings and talk endlessly.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Rommiee
Mercury Inc.
826
|
Posted - 2014.06.25 08:54:00 -
[1166] - Quote
Kusum Fawn wrote:Mag's wrote:At least the CSM had a good grasp of the issues. Just not ones in regards to this topic.  I am curious as to which issues the CSM has a firm grasp on.
The last CSM was completely useless. They did nothing to represent our interests and only seemed to suck up to CCP and agree with anything they said.
It took some doing for this lot to be as bad, but they seem to have succeeded after only a short time in office. Awesome effort.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3460
|
Posted - 2014.06.25 11:59:00 -
[1167] - Quote
Rommiee wrote:Kusum Fawn wrote:Mag's wrote:At least the CSM had a good grasp of the issues. Just not ones in regards to this topic.  I am curious as to which issues the CSM has a firm grasp on. The last CSM was completely useless. They did nothing to represent our interests and only seemed to suck up to CCP and agree with anything they said. It took some doing for this lot to be as bad, but they seem to have succeeded after only a short time in office. Awesome effort.
Hmm. This seems to be "They don't do things they way I want them done, thus they're useless, and I'll insult them".
Handy.
I assume you're specifically complaining about tool tips, which are still being revised, with comments from Devs still in this thread. (And ignoring the other things which are happening. Or have decided they're bad, so anyone not rejecting them out of hand is 'sucking up to CCP')
Here's a tip for you.
Posts like https://forums.eveonline.com/default.aspx?g=posts&m=4655014#post4655014 are useless. Ditto with https://forums.eveonline.com/default.aspx?g=posts&m=4658698#post4658698
https://forums.eveonline.com/default.aspx?g=posts&m=4660165#post4660165 added a great deal to the discussion. (He asked for a slider. I pointed out that there was one. You decided that wasn't helpful.)
Development takes time. Each option adds complexity to the code, which equates to a reduction in performance (true, individually it's minimal. But this all stacks up) and the technical debt for later refactorings. This isn't a 'just fix it' situation, where you can knee-jerk a fix into place. A measured response is the correct one. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Arec Bardwin
1438
|
Posted - 2014.06.25 14:27:00 -
[1168] - Quote
Steve Ronuken wrote:He asked for a slider. I pointed out that there was one. You decided that wasn't helpful. To be fair, the exising slider option isn't particularly helpful, and I'm saying this in the most positive way possible. Your posts aren't exactly helpful either, I'll quote a helful post below for comparison.
Worrff wrote:People are getting irate because it really does appear that you have been ignoring all our concerns.
The changes you have made here do go someway to solving some of the issues, however, you also need to split up the delay sliders, one blanket slider for all the tootips just doesn't work.
There are a number of different categories and types which need to be dealt with separately:
Important information: Capacitor, shield, armor, hull levels
Useful information: Ammo loaded, range, dps and other module information
Other Information: Neocom buttons
New Player information: Station, star, close window
Other overview rollovers: Ship info
Brackets
These options have been asked for many times. If you could implement these additional sliders, combined with the brackets changes you have made, people may think that you are actually listening :)
In fact, there are several very useful posts in this thread. And if unfinished content is introduced on TQ then a few angry and impolite posts are to be expected. |

MailDeadDrop
Rage and Terror Against ALL Authorities
345
|
Posted - 2014.06.25 14:40:00 -
[1169] - Quote
Steve Ronuken wrote:Development takes time. Each option adds complexity to the code, which equates to a reduction in performance (true, individually it's minimal. But this all stacks up) and the technical debt for later refactorings. This isn't a 'just fix it' situation, where you can knee-jerk a fix into place. A measured response is the correct one. It's such a shame that CCP is so bad at "measured actions" (the initial actions). It should have been blatantly obvious that having NPE-oriented tips appear for not new players was a bad idea. That CCP didn't consider this a valid point (initially) kinda proves the point that the tooltip changes weren't "measured."
MDD
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3461
|
Posted - 2014.06.25 15:02:00 -
[1170] - Quote
Arec Bardwin wrote:Steve Ronuken wrote:He asked for a slider. I pointed out that there was one. You decided that wasn't helpful. To be fair, the exising slider option isn't particularly helpful, and I'm saying this in the most positive way possible.
It was, however, not particularly well advertised. Which was the point of that post. 
Arec Bardwin wrote: In fact, there are several very useful posts in this thread. And if unfinished content is introduced on TQ then a few angry and impolite posts are to be expected.
The post you quoted was a good one. I fully agree there.
The problem isn't the 'a few angry and impolite posts'. Some people are posting quite a lot more than 'a few' posts, which ups the noise to signal ratio, and helps to drown out the good posts. Which is counter productive.
Best option is:
Express your discontent, preferably with suggestions to make it better (as per the post you linked.) Then don't spam the thread with 2 line posts, which add nothing but bile to the thread. Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Kusum Fawn
State Protectorate Caldari State
486
|
Posted - 2014.06.25 15:57:00 -
[1171] - Quote
Steve Ronuken wrote:Arec Bardwin wrote:Steve Ronuken wrote:He asked for a slider. I pointed out that there was one. You decided that wasn't helpful. To be fair, the exising slider option isn't particularly helpful, and I'm saying this in the most positive way possible. It was, however, not particularly well advertised. Which was the point of that post.  Arec Bardwin wrote: In fact, there are several very useful posts in this thread. And if unfinished content is introduced on TQ then a few angry and impolite posts are to be expected.
The post you quoted was a good one. I fully agree there. The problem isn't the 'a few angry and impolite posts'. Some people are posting quite a lot more than 'a few' posts, which ups the noise to signal ratio, and helps to drown out the good posts. Which is counter productive. Best option is: Express your discontent, preferably with suggestions to make it better (as per the post you linked.) Then don't spam the thread with 2 line posts, which add nothing but bile to the thread. So let the thread die and hope it all goes away? ~ https://forums.eveonline.com/default.aspx?g=posts&t=332709 ~ https://forums.eveonline.com/default.aspx?g=posts&t=340666
Hmm... I guess we should add our two lines but be sure to repost the good posts while we are at it. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
36
|
Posted - 2014.06.25 15:59:00 -
[1172] - Quote
Steve Ronuken wrote:Arec Bardwin wrote:Steve Ronuken wrote:He asked for a slider. I pointed out that there was one. You decided that wasn't helpful. To be fair, the exising slider option isn't particularly helpful, and I'm saying this in the most positive way possible. It was, however, not particularly well advertised. Which was the point of that post.  Arec Bardwin wrote: In fact, there are several very useful posts in this thread. And if unfinished content is introduced on TQ then a few angry and impolite posts are to be expected.
The post you quoted was a good one. I fully agree there. The problem isn't the 'a few angry and impolite posts'. Some people are posting quite a lot more than 'a few' posts, which ups the noise to signal ratio, and helps to drown out the good posts. Which is counter productive. Best option is: Express your discontent, preferably with suggestions to make it better (as per the post you linked.) Then don't spam the thread with 2 line posts, which add nothing but bile to the thread.
Don't you think that 59 pages are not enough? People already expose their opinions and suggestions. For few of them the tooltips are good, for the majority not. So in this point of view the DEV team must focus to make on/off options - for most of the people the old system was perfect - then add a options to use the old one |

Rommiee
Mercury Inc.
826
|
Posted - 2014.06.26 16:11:00 -
[1173] - Quote
Steve Ronuken wrote:Rommiee wrote:Kusum Fawn wrote:Mag's wrote:At least the CSM had a good grasp of the issues. Just not ones in regards to this topic.  I am curious as to which issues the CSM has a firm grasp on. The last CSM was completely useless. They did nothing to represent our interests and only seemed to suck up to CCP and agree with anything they said. It took some doing for this lot to be as bad, but they seem to have succeeded after only a short time in office. Awesome effort. Hmm. This seems to be "They don't do things they way I want them done, thus they're useless, and I'll insult them". Handy. I assume you're specifically complaining about tool tips, which are still being revised, with comments from Devs still in this thread. (And ignoring the other things which are happening. Or have decided they're bad, so anyone not rejecting them out of hand is 'sucking up to CCP') Here's a tip for you. Posts like https://forums.eveonline.com/default.aspx?g=posts&m=4655014#post4655014 are useless. Ditto with https://forums.eveonline.com/default.aspx?g=posts&m=4658698#post4658698https://forums.eveonline.com/default.aspx?g=posts&m=4660165#post4660165 added a great deal to the discussion. (He asked for a slider. I pointed out that there was one. You decided that wasn't helpful.) Development takes time. Each option adds complexity to the code, which equates to a reduction in performance (true, individually it's minimal. But this all stacks up) and the technical debt for later refactorings. This isn't a 'just fix it' situation, where you can knee-jerk a fix into place. A measured response is the correct one.
I don't know if you are being particularly awkward or simply are not able to grasp the issue here.
The main point is that the new tooltips were so spectacularly bad that pretty much everyone who plays the game finds it incredible that anyone could actually come up with a system that was so awful.
Past history shows that CCP tend to dump things on TQ before they are ready, then iterate them to death to try and make them half way useable. Everyone knows that this is true, so please don't try to make excuses for it. The Unified Inventory was a prime example.
The CSM should have prevented this fiasco ever getting to TQ, so either you never undock, or have no clue about how most players play the game. Its not a case of "They don't do things they way I want them done, thus they're useless, and I'll insult them", its a case of you doing nothing to prevent situations like this. Ever.
Quote:Development takes time. Each option adds complexity to the code, which equates to a reduction in performance (true, individually it's minimal. But this all stacks up) and the technical debt for later refactorings. This isn't a 'just fix it' situation, where you can knee-jerk a fix into place. A measured response is the correct one.
As I said, it should never have been introduced to TQ in the first place, so please do not try to defend this shabby methodology.
|

Davina Sienar
The Misinterpretation of Silence Mean Coalition
95
|
Posted - 2014.06.26 20:55:00 -
[1174] - Quote
I'm speechless 
http://i.imgur.com/PJuIF2h.jpg
Now I even have to deal with ToolTips on LogIn Screen ?
WTF ?
bored at programming ? nothing else to do ?
Out of mind unable to understand the philosophy of CCP in any way
Sorry, reached the limits of my medication |

Rommiee
Mercury Inc.
827
|
Posted - 2014.06.26 21:26:00 -
[1175] - Quote
Davina Sienar wrote:I'm speechless http://i.imgur.com/PJuIF2h.jpgNow I even have to deal with ToolTips on LogIn Screen ? WTF ? bored at programming ? nothing else to do ? Out of mind unable to understand the philosophy of CCP in any way Sorry, reached the limits of my medication
Hahahah...........awesome stuff |

Mag's
the united
17595
|
Posted - 2014.06.27 09:14:00 -
[1176] - Quote
Rommiee wrote:Davina Sienar wrote:I'm speechless http://i.imgur.com/PJuIF2h.jpgNow I even have to deal with ToolTips on LogIn Screen ? WTF ? bored at programming ? nothing else to do ? Out of mind unable to understand the philosophy of CCP in any way Sorry, reached the limits of my medication Hahahah...........awesome stuff The ones I always found to be the funniest, are the buttons on the top of this site. You may already know this, but hover over Home, Profile, Contacts, Mail, Calendar and Voice.
Kinda says it all tbh. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united
17595
|
Posted - 2014.06.27 09:17:00 -
[1177] - Quote
Rommiee wrote:
As I said, it should never have been introduced to TQ in the first place, so please do not try to defend this shabby methodology.
I have a feeling we were the victims of two errors. One being the new tooltips and the other a new testing method. But now pride is in the way and we are are the bad ones for pointing out the obvious.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Kusum Fawn
State Protectorate Caldari State
488
|
Posted - 2014.06.27 15:16:00 -
[1178] - Quote
Mag's wrote:Rommiee wrote:Davina Sienar wrote:I'm speechless http://i.imgur.com/PJuIF2h.jpgNow I even have to deal with ToolTips on LogIn Screen ? WTF ? bored at programming ? nothing else to do ? Out of mind unable to understand the philosophy of CCP in any way Sorry, reached the limits of my medication Hahahah...........awesome stuff The ones I always found to be the funniest, are the buttons on the top of this site. You may already know this, but hover over Home, Profile, Contacts, Mail, Calendar and Voice. Kinda says it all tbh. 
The only thing that does not have a tooltip is the graphic for search. the little magnifying glass. which is the only button there that is not already explained in words. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3461
|
Posted - 2014.06.27 17:48:00 -
[1179] - Quote
Well, the current SiSi build has a far longer delay available for tooltips (not brackets. Those still come up nice and quickly)
Not perfect yet, but a good step towards a good solution. Woo! CSM 9! http://fuzzwork.enterprises/ Twitter: @fuzzysteve on Twitter |

Oraac Ensor
School of Applied Knowledge Caldari State
539
|
Posted - 2014.06.27 19:52:00 -
[1180] - Quote
Steve Ronuken wrote:Well, the current SiSi build has a far longer delay available for tooltips (not brackets. Those still come up nice and quickly)
Not perfect yet, but a good step towards a good solution. There will be no "good step towards a good solution" until we have MULTIPLE delay sliders and the 'black box in space' is gone. |

Mag's
the united
17615
|
Posted - 2014.06.28 09:32:00 -
[1181] - Quote
Oraac Ensor wrote:Steve Ronuken wrote:Well, the current SiSi build has a far longer delay available for tooltips (not brackets. Those still come up nice and quickly)
Not perfect yet, but a good step towards a good solution. There will be no "good step towards a good solution" until we have MULTIPLE delay sliders and the 'black box in space' is gone. One single dev managed this with the audio and he created an awesome set of options.
Oh yea sorry Steve Ronuken in Vote Steve Ronuken for CSM Corp, am I not being helpful?
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Gaijin Lanis
Surely You're Joking
106
|
Posted - 2014.06.28 23:29:00 -
[1182] - Quote
Steve Ronuken wrote:Well, the current SiSi build has a far longer delay available for tooltips (not brackets. Those still come up nice and quickly)
Not perfect yet, but a good step towards a good solution.
I'm not sure if you've realized this or not, but the main reason this particular update has over a thousand replies is because the best solution would have been to bring back the system the update replaced. As, apart from worse-than-useless graphical flourishes, the new system offers barely anything the old system did not. The above was written and posted with nothing but love in my heart for all. |

Rommiee
Mercury Inc.
830
|
Posted - 2014.06.29 06:00:00 -
[1183] - Quote
Steve Ronuken wrote:Well, the current SiSi build has a far longer delay available for tooltips (not brackets. Those still come up nice and quickly)
Not perfect yet, but a good step towards a good solution.
If you honestly believe that, then you are further out of touch with reality than everyone thought.
I noticed that you chose not to reply to my previous post answering your earlier comments about me.
Selective replies, you should work for CCP........ oh wait...... |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
37
|
Posted - 2014.06.29 18:17:00 -
[1184] - Quote
Any luck today regarding on/off option or multiplay sliders? (i was two days afk)
|

Rommiee
Mercury Inc.
830
|
Posted - 2014.06.30 06:52:00 -
[1185] - Quote
Panterata wrote:Any luck today regarding on/off option or multiplay sliders? (i was two days afk)
What do you think ? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
37
|
Posted - 2014.06.30 17:45:00 -
[1186] - Quote
Rommiee wrote:Panterata wrote:Any luck today regarding on/off option or multiplay sliders? (i was two days afk)
What do you think ?
I think that someone is not working |

Maximus Aerelius
PROPHET OF ENIGMA
1281
|
Posted - 2014.06.30 21:21:00 -
[1187] - Quote
Now, well I'm fully aware that I'm not a programmer, the screen real estate seems to be enough for a few more sliders:
Right in there under Inflight or extend the screen as seen in CCP WhiteNoiseTrash's bit of brilliance here.
Either way, there's options and plenty of space. If need be ditch the Captains Quarters camera settings from Display and Graphics and slide it all in there  Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Rommiee
Mercury Inc.
830
|
Posted - 2014.07.03 10:06:00 -
[1188] - Quote
Why am I not surprised that there has been no Dev comments for days... |

Arec Bardwin
1455
|
Posted - 2014.07.03 13:55:00 -
[1189] - Quote
There is a thread in Test Server Feedback -+ Changes to in-space bracket lists.
Not much about any changes to tool tips though. |

Rommiee
Mercury Inc.
830
|
Posted - 2014.07.07 12:29:00 -
[1190] - Quote
The Dev's still cant be ar$ed to reply, then. |

Malou Hashur
Ministry of War Amarr Empire
25
|
Posted - 2014.07.08 06:27:00 -
[1191] - Quote
Rommiee wrote:The Dev's still cant be ar$ed to reply, then.
And CCP wonder why so many people have contempt for the way they operate.
Screw things up > do a few cosmetic changes which do not fix what was broken > make no further comments and ignore all other concerns
Seriously, this is an awful way to work, how the hell can you justify your attitude ?
|

DeMichael Crimson
Republic University Minmatar Republic
28224
|
Posted - 2014.07.09 22:24:00 -
[1192] - Quote
Well, I'm not gonna read thru +60 pages and obviously CCP isn't gonna do it either.
However just reading the last page here tells me that CCP doesn't care what the playerbase thinks.
Anyway, I'm gonna voice my displeasure with the new tool-tips that appear in space, in station, in star-map, in market, etc. Basically everywhere they appear in game. They are much too large and appear too quickly, they need to have a much longer delay time. Also the ones in the star-map suck. The old version of star-map tool-tips worked great compared to what CCP now has active. As for the tool-tips happening in space, come on CCP, I don't need to see info on my weapons every time I go to activate them.
Hell, if the Dev's really need something to work on, how about having Drones show Shield, Armor and Structure stats while sitting in the Drone Bay as well as when Drones are active in space.
Also whenever a target is being locked, the moment it happens, any right click drop down menu that happens to be open get's closed automatically. It's really frustrating to say the least, especially when you're trying to switch munitions or give orders to Drones, etc.
DMC Faction Standing Repair Plan | California Eve Players | (Proposal) Bring Back 'The Endless Battle' Missions |

Maximus Aerelius
PROPHET OF ENIGMA
1283
|
Posted - 2014.07.10 06:51:00 -
[1193] - Quote
From this Dev Blog In-Space Brackets revisited with Crius is this
CCP Delegate Zero wrote:As the in-space brackets are a completely different feature to tooltips per se, we have been concentrating initially on improving this key part of the UI. Now that this has been done, we will look at improving the experience with tooltips in later releases. In that regard we are looking at configuring tooltip behavior by category, which we think would allow for you to tune how tooltips display based on the relevance of the information to you.
SoonGäó Fast Character Switching "XP Stylee" Undocking - More Routes Out of Station Here's my tear jar > |_| < Fill 'er up! |

Mag's
the united
17689
|
Posted - 2014.07.11 11:33:00 -
[1194] - Quote
Maximus Aerelius wrote:From this Dev Blog In-Space Brackets revisited with Crius is this CCP Delegate Zero wrote:As the in-space brackets are a completely different feature to tooltips per se, we have been concentrating initially on improving this key part of the UI. Now that this has been done, we will look at improving the experience with tooltips in later releases. In that regard we are looking at configuring tooltip behavior by category, which we think would allow for you to tune how tooltips display based on the relevance of the information to you. SoonGäó At least they have admitted they made a mistake, all be it in other words.
No thanks to the CSM and their 'it's fine' attitude.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Steve Ronuken
Fuzzwork Enterprises Vote Steve Ronuken for CSM
3525
|
Posted - 2014.07.11 11:49:00 -
[1195] - Quote
Mag's wrote:No thanks to the CSM and their 'it's fine' attitude.
Our 'It's being worked on, so there's no point yelling about it' attitude, thank you very much.
Woo! CSM 9! http://fuzzwork.enterprises/
Twitter: @fuzzysteve on Twitter |

Mag's
the united
17692
|
Posted - 2014.07.11 19:27:00 -
[1196] - Quote
Steve Ronuken wrote:Mag's wrote:No thanks to the CSM and their 'it's fine' attitude. Our 'It's being worked on, so there's no point yelling about it' attitude, thank you very much. Yep like I said, the 'It's fine' attitude.
You've never once shown interest in actually helping fix this mess. Such as pushing helpful suggestions that were posted. You've just helpfully pointed out the slider. Which actually was of no help at all.
Well done.
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Gaijin Lanis
Surely You're Joking
111
|
Posted - 2014.07.12 07:30:00 -
[1197] - Quote
Steve Ronuken wrote:Mag's wrote:No thanks to the CSM and their 'it's fine' attitude. Our 'It's being worked on, so there's no point yelling about it' attitude, thank you very much. Features that are being "worked on" should not be on tranquility at all. The above was written and posted with nothing but love in my heart for all. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
37
|
Posted - 2014.07.15 21:40:00 -
[1198] - Quote
bump...I will not let this thread to die! |

Gaijin Lanis
Surely You're Joking
122
|
Posted - 2014.07.25 06:04:00 -
[1199] - Quote
So what are the chances of getting a clear and concise explanation as to why it is completely outside the realm of possibility to patch in an array of on/off buttons and/or the option to enable previous functionality? The above was written and posted with nothing but love in my heart for all. |

Kusum Fawn
State Protectorate Caldari State
509
|
Posted - 2014.07.30 13:29:00 -
[1200] - Quote
hmm.... Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
38
|
Posted - 2014.08.22 14:47:00 -
[1201] - Quote
Hey Dev, this Hiperion patch is for tooltips right? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
39
|
Posted - 2014.08.22 14:47:42 -
[1202] - Quote
Hey Dev, this Hiperion patch is for tooltips right? |

Salpun
Global Telstar Federation Offices Masters of Flying Objects
769
|
Posted - 2014.08.22 16:43:00 -
[1203] - Quote
Panterata wrote:Hey Dev, this Hiperion patch is for tooltips right? They added some tool tips but the two level Beginner/ Expert split delay times and expanded tool tips for the NPE are not in yet If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe. |

Salpun
Global Telstar Federation Offices
799
|
Posted - 2014.08.22 16:43:12 -
[1204] - Quote
Panterata wrote:Hey Dev, this Hiperion patch is for tooltips right? They added some tool tips but the two level Beginner/ Expert split delay times and expanded tool tips for the NPE are not in yet
If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide
See you around the universe.
|

Kusum Fawn
State Protectorate Caldari State
540
|
Posted - 2014.09.04 16:23:00 -
[1205] - Quote
THis is pretty much what we all expected to have change after incarna btw Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Kusum Fawn
State Protectorate Caldari State
551
|
Posted - 2014.09.04 16:23:56 -
[1206] - Quote
THis is pretty much what we all expected to have change after incarna btw
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
38
|
Posted - 2014.09.12 14:53:00 -
[1207] - Quote
Bump....any luckk today for fix? |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
39
|
Posted - 2014.09.12 14:53:32 -
[1208] - Quote
Bump....any luckk today for fix? |

Kusum Fawn
State Protectorate Caldari State
544
|
Posted - 2014.09.24 14:17:00 -
[1209] - Quote
I wonder how long this will last? Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Kusum Fawn
State Protectorate Caldari State
551
|
Posted - 2014.09.24 14:17:05 -
[1210] - Quote
I wonder how long this will last?
Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Mag's
the united
17888
|
Posted - 2014.10.02 10:45:00 -
[1211] - Quote
It's funny how we now have an opt in notifications system, but couldn't have an opt out tooltip one. 
Destination SkillQueue:- It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless. |

Mag's
the united
18131
|
Posted - 2014.10.02 10:45:07 -
[1212] - Quote
It's funny how we now have an opt in notifications system, but couldn't have an opt out tooltip one. 
**Destination SkillQueue:- **
It's like assuming the lions will ignore you in the savannah, if you're small, fat and look helpless.
|

John Lawyer
Gallente Rebels Inc. Villore Accords
19
|
Posted - 2014.11.07 19:14:37 -
[1213] - Quote
Well, after half year of absense in EVE I found 'tooltips' case in a better shape (no black screen of death), but it still needs some improvements.
1) Bracket list has too big interval between lines. Maybe add 'compact' listing (like in industry window)?
2) Tooltips delay slider does not affect tooltips of modules on HUD and (which is more important) tooltip does not fade away as I move poiter outside the module icon - happens when I want to overheat my modules in a row from left to right.
So, I cannot overheat (shift+click) when the tooltip is hovering my next right module----> shiploss probability is increasing!
I suggest a behavior type for appearing tooltips= they should fade away immideately after I move my point away OR if I only move my pointer.
Zero delay is needed.
3) In ship hangar - tooltips does not contain info about shiptype (remember how Epithal and Iteron icons looks like - they are pretty same).
And more - it contains info that is already before my eyes (ship name), which is quite strange.
So,shiptype info needed.
4) Too many zones, where tooltips are useless or its presense is very questionable.
For example:
a) Overview. Playing more than year I do not remember situation when I was lacking such kind of info, because Overview already has it.
b) Contracts listing and Inventory. Tooltips are hovering items and lines (in contracts).
I suggest a dedicated checkbox/slider for these zones.
Please, CCP, do not forget this thread - tooltips implementaion is still 'raw'.
Thank you. o7
|

John Lawyer
Gallente Rebels Inc. Villore Accords
20
|
Posted - 2014.12.09 22:03:24 -
[1214] - Quote
Monthly bump! I still did not noticed any changes as for tooltips problem since the last patch. Honestly, these tooltips sucks atm - fix them, thank you! |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
39
|
Posted - 2015.01.09 15:05:37 -
[1215] - Quote
bump
we are not forgetting
fix/remove the tooltips |

John Lawyer
Gallente Rebels Inc. Villore Accords
24
|
Posted - 2015.01.14 06:57:27 -
[1216] - Quote
So, no changes after the patch. Can you, CCP team, please, infrom community about your plans as for tooltips? For now situation looks like you are paying disrespect to community by not even answering.
Also, I swapped from $ to ingame ISKs paying for my sub - not going to give a cent until problem is resolved. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
39
|
Posted - 2015.01.21 16:55:43 -
[1217] - Quote
daily bump
|

Cholly Chi
Acme Entropy
1
|
Posted - 2015.02.14 15:07:48 -
[1218] - Quote
Further to a point raised by many - the popup tooltips (if that's what they're called), come up way too fast, obliging us to navigate around them to get where we want to go.
If the whole point of predictive mousing was to help get us what we need, faster, then it's completely undermined by having to navigate through a minefield of popups. One step forward, one step back...
Being able to delay or disable their occurence would be excellent - nothing wrong with a right click when one needs it:) |

Worrff
Viziam Amarr Empire
54
|
Posted - 2015.02.14 21:57:10 -
[1219] - Quote
Cholly Chi wrote:Further to a point raised by many - the popup tooltips (if that's what they're called), come up way too fast, obliging us to navigate around them to get where we want to go.
If the whole point of predictive mousing was to help get us what we need, faster, then it's completely undermined by having to navigate through a minefield of popups. One step forward, one step back, cha cha cha...
Being able to delay or disable their occurence would be excellent - nothing wrong with a right click when one needs it:)
You may not understand the way that CCP works. I'll clarify that for you:
1. Some Dev comes up with a bright idea that he thinks is cool 2. They do some development work and deploy it to the test server 3. Once players actually see this new idea, it is clear that it isn't quite as bright as the Dev thought 4. Lots of feedback is provided, outlining the problems and issues 5. 90% of said feedback is ignored, as CCP do not take criticism well, and never have done 6. Some cosmetic changes are made to give the impression that CCP actually listen, when in fact they only do what they want 7. Empty promises are made about future "iterations" to revisit and improve said bag of cr4p 8. 6 months later, no iterations have been made and they never will.
The 6 week release schedule had made matters worse, as now they do not have time to fix stuff they break during a release, before they start work on the next one.
As a result, CCP are introducing more and more bugs and broken gameplay with each release, and they are either too dumb to see this, or too pig-headed to admit it. Either way, its screwing the game up.
CCP Philosophy: If it works, break it. If itGÇÖs broken, leave it alone and break something else.
|

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
180
|
Posted - 2015.03.19 15:30:48 -
[1220] - Quote
Absolutely true Worrff +1 |

Cat Harkness
Twilight Labs
38
|
Posted - 2015.03.19 22:39:07 -
[1221] - Quote
Cholly Chi wrote:Further to a point raised by many - the popup tooltips (if that's what they're called), come up way too fast, obliging us to navigate around them to get where we want to go.
If the whole point of predictive mousing was to help get us what we need, faster, then it's completely undermined by having to navigate through a minefield of popups. One step forward, one step back, cha cha cha...
Being able to delay or disable their occurence would be excellent - nothing wrong with a right click when one needs it:)
There is a slider for Tooltip delay. |

John Lawyer
Native Freshfood Minmatar Republic
34
|
Posted - 2015.06.15 09:22:35 -
[1222] - Quote
Hey there! Tooltips are still need fix! Give them some love, CCP! We remember. |

Arec Bardwin
1847
|
Posted - 2015.06.15 20:38:00 -
[1223] - Quote
Sneaky bump before 6 month limit  |
|
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