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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Josef Djugashvilis
Acme Mining Corporation
2390
|
Posted - 2014.05.14 21:10:00 -
[451] - Quote
I do like the title of the thread as I am old enough to remember Tiny Tim who looked like the epitome of an Eve Online player. This is not a signature. |
Azim Salam
Council of Esus
0
|
Posted - 2014.05.14 21:11:00 -
[452] - Quote
As others have posted, I used to be able to hover over a column to see the full description (long station names, for example), and hover over a pilot to see Name[corp]alliance(ship type). Now all I get is "Planet", "Station". Not handy at all. I can tell these items are planets & stations by the icon, I certainly don't need a redundant popup taking up my limited screen real estate. This is especially annoying with the pilot popup. I don't want to hover over a ship only to have the tip tell me the ship hull, or that the pilot is a suspect. I have ship type column on my overview from which I can glean hull type, and the flashing skull icon is more than sufficient to inform me of a pilot's suspect status without barging into my targeting area! Allow disable/custom overview tooltips & return the hover-over details please!! SOON!
Overview tooltips: hate it! -1
Predictive mouse movement: very nice. +1 |
Ralph King-Griffin
Var Foundation inc.
1470
|
Posted - 2014.05.14 21:15:00 -
[453] - Quote
Jayem See wrote:Ralph King-Griffin wrote:Harrison Tato wrote:Winchester Steele wrote:
Reading comprehension is hard though, right?
I guess so. Try comprehending my post. This little exchange made me smile. The irony Back on topic, has anyone else noticed how more people are retouching their portraits since these things droped? Plenty of time to make themselves look beautiful whilst they wait for the game to be playable again Iv been catching up on that popular show about Mads Mikkelsen eating people. |
Death Ryder
Angels and Devils Shadow of xXDEATHXx
10
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Posted - 2014.05.14 21:15:00 -
[454] - Quote
So i'm going to assume that the dev team tried these new tool;tips out with everything to be sure that it doesnt impeed players in any way, you know like in exploration. Scatter cans can definately do with tooltips that hang around for a second or so because no one in there right mind is going to want a specific can out of those very anoying cans to start with..
In short,. which are you keeping? Tooltips or the scatter can annoyance, because they are mutually incompatible, having to wait a second for the information about the can doesnt work when you only have 10-15 seconds to find the relevant cans to try and scoop. Now don't get me wrong, looks pretty, and i'm all for keeping the tooltips at the expence of the scatter cans, they shouldn't have made it into the game to start with.
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Belt Scout
Thread Lockaholics Anonymous
406
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Posted - 2014.05.14 21:18:00 -
[455] - Quote
hmm. 23 pages and everyone agrees the tooltips need to go.
CCP needs to own up to their player base, and just get rid of them. With all the other broken crap that needs attention, why in the world did management allow even 10 minutes to be spent on spamtips when they worked fine the way they were.
Can't wait till the new patchspansion plan get into full swing.
EVE's only legitimate ISK halving service. I have 500Billion to not give away. It's easy for you to double my money. Just send me some isk, has to be 100Mil or higher, and I will send you back half. I can't lose. One guaranteed winner every round. Do it now. |
Mahican Moe
Eminentia Griseus
0
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Posted - 2014.05.14 21:58:00 -
[456] - Quote
I am not able to get all containers I want when I hack relic or data site because of your new tooltips. It takes longer to realise if its parts or a materials container, also tooltip can get in a way of hovering over some other container. All this needs to be done very fast if you are to get anything good out of those sites. New tooltips slow me down to the point that I had decided not to do those sites for some time. So please please give us option to put all back a way it was. |
Jayem See
CTRL-Q Iron Oxide.
2641
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Posted - 2014.05.14 22:01:00 -
[457] - Quote
CCP Delegate Zero wrote:We've been following all the constructive feedback on this thread, and in other places, closely and will be making some adjustments to address some of the issues that have been exposed since release. We're intending to release a small update very soon to address the most pressing matters. Cheers, Delegate Zero
Been a while now. Could you update us on which parts of this improvement you are going to update?
You may notice that I have now turned my back on you. Aaaaaaand relax. |
Jayem See
CTRL-Q Iron Oxide.
2641
|
Posted - 2014.05.14 22:02:00 -
[458] - Quote
Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word? Aaaaaaand relax. |
ihcn
Life. Universe. Everything. Clockwork Pineapple
235
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Posted - 2014.05.14 22:12:00 -
[459] - Quote
If "NPE" is already taken then how does CCP refer to null pointer exceptions? |
Kusum Fawn
State Protectorate Caldari State
467
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Posted - 2014.05.14 22:30:00 -
[460] - Quote
Jayem See wrote:Also - just as a slightly crass aside - where is the current CSM on this?
Surely their first issue - and yet no word?
several CSM have commented on this thread, in fact they have mentioned that they also would like some control over which and when tool tips are shown / what is displayed.
They have not mentioned if they had any say in this before it went out. Here is the list of who of the CSM has posted and what they posted at the time. Ali was the last CSM to post on page 11
Sugar Kyle #31 Page 2 - The overview tool tip is nice. However, I just noticed that I expected the tooltip to display the name/corp/alliance info of a wreck I was heading towards.
Mike Azariah #45 Page 3 - am fairly sure that Trebor, who has been fighting for the predictive mouse (amazon menu hack) for years will be buying someone some vodka for this addition. m
Ali Aras #182 P10 -Quick feedback note: Hovering over other pilots on the overview should include corp/alliance info. The new tooltip (class / info about why it's colored that way) is f'n fantastic, especially as a learning tool. But I used to hover over people to get their corp/alliance-- I have those on some overview setups, but not all; I don't think it's a great use of space when I'm not scouting. Still, I like to see who's around me, because it helps me make decisions about engagements, hence the hover. Two other ideas: why not add corp/alliance tooltips to local, too? (would it be annoying?) Makes it a lot easier to see whether the local reds in system are in their home system, or fellow roamers cruising through. Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object.
#196 p 10 -It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar.
#202 P 11 -Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates). Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips. "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
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Kaarous Aldurald
ROC Deep Space The ROC
6155
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Posted - 2014.05.14 22:30:00 -
[461] - Quote
Doc Fury wrote:Question
Did you test this new feature under fleet-type conditions?
If they did, I wonder where they hid the bodies.
Because FC'ing through this nightmare would make anyone want to kill themselves. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Ralph King-Griffin
Var Foundation inc.
1472
|
Posted - 2014.05.14 22:32:00 -
[462] - Quote
Kaarous Aldurald wrote:Doc Fury wrote:Question
Did you test this new feature under fleet-type conditions? If they did, I wonder where they hid the bodies. Because FC'ing through this nightmare would make anyone want to kill themselves. We should go shout at the sisi crowd. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9843
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Posted - 2014.05.14 22:56:00 -
[463] - Quote
Ralph King-Griffin wrote:We should go shout at the sisi crowd. Half of them never got the new tooltips. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Josie solo
Singular Motives
11
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Posted - 2014.05.14 22:57:00 -
[464] - Quote
Whats really jarring is the big opaque black box the information is shown in, and it gets worse the more information thats shown. EVE is a pretty game and this just detracts from it.
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Oraac Ensor
School of Applied Knowledge Caldari State
476
|
Posted - 2014.05.14 23:15:00 -
[465] - Quote
Dramaticus wrote:Yall are the biggest babies Really? I've never heard of them. Who are they and what connection do they have with this thread? |
Ivan Taredi
Royal Amarr Institute Amarr Empire
27
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Posted - 2014.05.14 23:18:00 -
[466] - Quote
Shall we gather at Jita tomorrow and shoot the monument? |
Ereptile Maulerant
Kongsberg Vaapenfabrikk Amarr branch. Sev3rance
0
|
Posted - 2014.05.14 23:23:00 -
[467] - Quote
As mentioned many times already, please add an option to remove the tooltips. They are nothing but a hindrance to some players as they obscure real estate and slow down the ability to do certain things in space. One glaring example is relic and data sites. |
seiso
German Order of Independence German - Wings
0
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Posted - 2014.05.14 23:25:00 -
[468] - Quote
Thank you for the improved mouse movement in the menus it's great!
As a noob I do like that the tooltips show the shortcuts (I am currently learning them)
I do a lot of these data / relict sites. I noticed that with the new tooltips it's harder to collect all the cans which are ejected after successfully hacking.
I don't like that the tooltip has an mouseover effect and stays there when the mouse is over the tooltip and not over the cannister anymore. Maybe it should starting fading out after the mouse leaves the cannister . |
Unsuccessful At Everything
The Troll Bridge
13552
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Posted - 2014.05.14 23:33:00 -
[469] - Quote
Ivan Taredi wrote:Shall we gather at Jita tomorrow and shoot the monument?
Couldn't see it to target it even if we did. Since the cessation of their usefulness is imminent, may I appropriate your belongings? |
Eurynome Mangeiri
Pator Tech School Minmatar Republic
16
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Posted - 2014.05.14 23:51:00 -
[470] - Quote
Ivan Taredi wrote:Shall we gather at Jita tomorrow and shoot the monument? pretty sure said monument will have hard time if CCP doesn't get their fingers out their rear and come with a solution before this weekend |
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Jihada Omanid
Black Core Federation Black Core Alliance
0
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Posted - 2014.05.15 01:23:00 -
[471] - Quote
[bug] When I hack a site and the cans scatter. The balloon tips, when hoovering over a can and which tell what kind of can it is, prevent me of clicking on the can which is behind it. Since speed is of the essence. This wasnt an issue before.
The balloontips themselves remain to long and are slow in appearing |
Sven Viko VIkolander
Stay Frosty. A Band Apart.
193
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Posted - 2014.05.15 02:35:00 -
[472] - Quote
Something strange happened earlier with the tooltips. I was no longer getting any pop up tooltips on one of my accounts. I would hover my cursor over objects from ships to celestial and I got nothing--no new tooltips blocking my view, thankfully, but also none of the old info pop ups. I re-logged and the tooltips were back. Not sure what happened. It was wonderful to no longer see the tooltips! But also not great to get no pop up information whatsoever. (Just what these terrible changes need--instability in functioning as well!) |
oleafo
Ubuntu Inc. The Fourth District
5
|
Posted - 2014.05.15 03:20:00 -
[473] - Quote
Need the info popups to not appear on relic/data spews. Getting in the way of my loot clicking |
Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.15 03:42:00 -
[474] - Quote
@CCP
Overall I really enjoy the tooltips and putting a UI/UX hat on, I know they're going to be positive for the game overall despite what some people are saying.
Tooltips are everywhere in software and every major operating system has guidelines for when to use them and not use them.
I will state that, in general, players shouldn't be receiving less information from updated tooltips than from the original tooltips. Or if that's happening it should be done with forethought.
Many good points, it seems, were brought up about certain tooltips getting in the way of clicking on things or seeing things -- and those need to be addressed. But, please, CCP, please do not listen to the players who are simply stating that tooltips are useless just because they don't use them. Or that they feel like you're insulting them because you're, e.g. adding a tooltip to the close button. This is standard practice and many studies have shown that this is important for new users of software.
I would, however, use the tooltips as places to put additional relevant information and not just a repeat of what's there. I think you had some great mockups in place at Fanfest. |
Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.15 03:49:00 -
[475] - Quote
Additional tooltip ideas:
Currently the map only allows a single variable to be compared between systems. It would be awesome if in addition to a primary attribute (used for star color) we could add additional items to the tooltip. Basically, put in agile parlance:
As a user, I want to be able to see multiple user-selectable attributes for a star system for quick analysis and comparison.
Additionally it would be nice if the tooltips for the overview were also similarly customizable to an extent. While I don't want to get crazy with customization because that brings additional problems, it would be nice to be able to use that space more effectively. It seems to get the information I need for proper gunnery and missile skills I need to overload my overview. Tooltips could provide an interim solution until any other major overhaul of the overview is solved. |
Quintessen
Messengers of Judah Socius Inter Nos
409
|
Posted - 2014.05.15 04:03:00 -
[476] - Quote
Penny Ernaga wrote:Quintessen wrote:Good work overall on the tool tips. I'm hoping there will be continued iteration on this each release. Please, please, please continue with this.
I'm hoping we see the some of the ideas presented at Fanfest in the next few months.
Some further ideas for information at a glance:
- For items in the NEOCOM that blink for notifications, please put what made them blink in the tool tip. - For stations in the overview please list their services and owning corp and faction. - For the sun, please list the numbers of celestial objects in that system (or could be done in an info panel). Specifically ice belts, ore belts, planets and moons. - For asteroids and ice in space that we've scanned please place the last scanned amount (and m3 for that amount) in a tool tip.
Quintessen, no offense, just a quick clarifying question. Are you: A. a person whose sarcasm is as dry as the Sahara in summer? B. the alt of the guy at CCP who is responsible for this mess? C. someone who never ever undocks / the alt used for running a mining bot? ...fingers crossed it is answer "A."
D. (though wishing I was funny enough to be A). Someone who figured the common combat cases would be covered by the majority of other responses and decided to cover lesser used stuff.
Look, I think mining is, generally, as boring as the next person. And I'd love to see it replaced with something better, but in the mean time we can at least make it a little less annoying.
As for the other things, they're just little quality of life issues. Save me a click by not forcing me to open up the wallet. The notifications system will make it all better, but that's probably a year away. For the stations, that's just another click saver. |
Creepin
Yellow Flamingo
4
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Posted - 2014.05.15 05:11:00 -
[477] - Quote
Thanks for the hard work and great idea, now how do I turn this crap off? |
Josef Djugashvilis
Acme Mining Corporation
2390
|
Posted - 2014.05.15 05:36:00 -
[478] - Quote
Somebody from CCP should fly a mission and try to target individual ships (not using the overview) within a group by using ctrl and the mouse.
Let us know how it goes.
New tool-tips will be altered - removed pretty much immediately. This is not a signature. |
Iq Cadaen
Future Corps Sleeper Social Club
52
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Posted - 2014.05.15 05:44:00 -
[479] - Quote
The tooltips in UI windows are annoying and badly implemented. The tooltip should always follow the mouse horizontally. The always-centered method is bad and interferes with the use of several windows where it blocks important information. |
ViRtUoZone
0ne Percent. Odin's Call
12
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Posted - 2014.05.15 05:58:00 -
[480] - Quote
Salpun wrote:ViRtUoZone wrote:Kaddan wrote:Please give us a disable option for the tooltip bar popup above ships when clicking on ships in space . Multiple targets in combat and in general are a nightmare to deal with when you have these stupid bars appearing and reducing the amount of screen you can see and the damn delay is awful too. They obscure the view to a degree that its becoming a game breaker for me.
Also.. please stop adding stuff without first checking with us. your destroying our game with this kinda crap. The last quote summarizes it all. Don't forget that the game exists because of the players, the goal should be to make them happy with your product. It's our game too in a way. Now that they are getting feed back that people would not take the time to do on the test server give them a couple days and it will be tweaked closer to what the players want.
From what I understand this was never on the test server. |
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