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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5278
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Posted - 2014.05.14 00:36:00 -
[211] - Quote
Gregor Parud wrote:The game is not made by people who actually play it themselves, this is yet another example of this. Anyone who ACTUALLY plays, beyond afk mining in a mackinaw, would instantly realise this is no good.
Criticism is helpful, just slagging off about a feature is not.
The distinction comes down to this: criticism explains why something is no good. Even better is when you can give constructive criticism: "this new feature takes away the utility I used to have, and makes things more confusing or difficult when I am doing X."
Please try to be helpful, or simply stay out of the thread. There are dozens of posts here already lambasting the tooltip feature, adding your voice to say, "yeah, I hate it too" dilutes the constructive comments in the thread. You could just 'like' all the posts you agree with, or even post about it on your blog, Tweet about it or update your EVE Gate status.
Day 0 advice for new players: Day 0 Advice for New Players |
Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5278
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Posted - 2014.05.14 00:40:00 -
[212] - Quote
Ali Aras wrote:Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful.
I reckon it would be super-nifty to have contextual menus with an extended help option which takes you to the appropriate EVElopedia page. Thus the UI could direct you to the instruction manual, when you ask it to.
Ali Aras wrote:It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorised (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates).
Have CSM been prodding CCP about incorporating the new ship-type icons into the overview and brackets? Even after 7-odd years I still have difficulty remembering that frigates are 6-pixel rectangles, while battleships are 12-pixel rectangles. Day 0 advice for new players: Day 0 Advice for New Players |
FanU CrotoK
Imploding Turtles Rising in Outerspace Gravity Fatal Ascension
0
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Posted - 2014.05.14 00:55:00 -
[213] - Quote
So, actually hovering over a scatter container, the tooltip pops up with the type before it shows up overall, meaning i lose time having to move my mouse off of it, just to move it back to click on it to collect it. F'ing ridiculous, and its overall redundant with what it says on most of them. Make the delay like over a second or two, where if you want the info you can hover for a while, without making it super annoying to do sites until you remove the scatter containers. |
TurAmarth ElRandir
H.E.L.P.e.R Astraeaus
62
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Posted - 2014.05.14 01:06:00 -
[214] - Quote
OK, tooltips and NPE... ALL good stuff!! And for me, after hearing definitively from CCP Seagull that Solo, casual and small gang players are important and WILL be included in the new vision for EVE... this is just one more improvement I can get behind.
I do have a question though (and no I have not checked out the patch yet...) but... for those who don't 'need' em... can the tooltips be disabled? I know very well what my mods do and actually having them pop up ALL the time is a little frustrating. Please consider having this (as many things should) be a choice, not a necessity.
Other than that THANX!!
[http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html] TurAmarth ElRandir CEO & High King Himself Himself Fly Safe and see you in the Sky =/|)= http://turamarths-evelife.blogspot.com/ |
Kaarous Aldurald
ROC Deep Space The ROC
6108
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Posted - 2014.05.14 01:08:00 -
[215] - Quote
Ali Aras wrote: "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
Ok.
It makes fleet fights incredibly unpleasant because it causes input delay while trying to cursor over targets. I cannot even imagine what an ordeal being an FC has become. In many cases the tooltip now provides LESS information than the previously existing UI.
It has made it literally lag out my client when there are overlapping stargates or asteroid fields in the same area of space, and I happen to hover over that.
It makes more than a few aspects of the game painfully, brutally unplayable for me. In short it is a nightmare.
So whatever problem this was created to solve, the cure is worse than the disease, and I would like the entire flipping thing rolled back until we can actually get it tested by people who play the game. This feels ill conceived and rushed, and forcing it down everyone's throat is just going to **** people even further. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Torrentula
Republic Military School Minmatar Republic
0
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Posted - 2014.05.14 01:11:00 -
[216] - Quote
Gregor Parud wrote:The game is not made by people who actually play it themselves, this is yet another example of this. Anyone who ACTUALLY plays, beyond afk mining in a mackinaw, would instantly realise this is no good.
+1. My advice is to fire the person who made this BS in the first place and not testing it. Improving the update itsself isnt even worh it. |
Ivan Taredi
Royal Amarr Institute Amarr Empire
12
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Posted - 2014.05.14 01:20:00 -
[217] - Quote
TurAmarth ElRandir wrote:OK, tooltips and NPE... ALL good stuff!! And for me, after hearing definitively from CCP Seagull that Solo, casual and small gang players are important and WILL be included in the new vision for EVE... this is just one more improvement I can get behind.
I do have a question though (and no I have not checked out the patch yet...) but... for those who don't 'need' em... can the tooltips be disabled? I know very well what my mods do and actually having them pop up ALL the time is a little frustrating. Please consider having this (as many things should) be a choice, not a necessity.
Other than that THANX!!
[http://turamarths-evelife.blogspot.com/2014/05/ok-now-im-betting-man.html] No. They can't be turned off to the best of my knowledge. |
David Gradivus
Terra Incognita Black Core Alliance
8
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Posted - 2014.05.14 01:26:00 -
[218] - Quote
CCP Delegate Zero wrote:Hi, The team is keeping a close eye on this thread (and the others preceding the dev blog), plus other sources of feedback, and we have some work in progress to adjust some aspects and deal with several cases where the new tooltip format is causing problems. Specifically, we've been looking initially at:
- 'Mouse-over on icon column in overview'-only as trigger for new tooltip (this actually would also free us to have different tooltips for specific overview columns if there are cases where that is a benefit in general).
- Some defects with bracket tooltips (including large numbers of brackets breaking tooltips).
- Opacity of bracket tooltip listing.
- Bracket tooltip to not trigger in the case of singleton brackets (this should very much help with the scatter loot as well as other cases).
- Structures with timers and status information (offline, anchoring, etc) showing in the list-form tooltip for brackets.
- Some starmap tooltip defects.
That's not an exhaustive list and we've noted the comments about timing issues, among others, but certainly timing is a tricky balance. Also, we're not going to ignore the points controlling display of tooltips, to the contrary, but we do think this is something that bears thinking about carefully. We'll keep taking in all the feedback and use it in our ongoing design work. A major focus of this team is on improving new player experience by generally raising the level of the all-round player experience. We know this approach is going to require our close attention to feedback and significant iterative work.
New tooltip changes are bothersome and not needed for most of the playerbase; would suggest before releasing controversial, non-game-play changes such as this that an off/on switch is included. Changes such as this are very disruptive to gameplay for most of your current PAYING subscriber base. Am sure it has caused a dip in activity and is causing some to question CCPs thinking.
I am sure was shown before and probably was on test server but if CCP can't realize In-house why changes like these new tooltips are generally bad then they need to fire some people and hire some that are more critical and aren't afraid to voice it.
CCP is a good company and run a game whose depths and scope are unmatched by any other, but every so often you get a change like this that would have been better time spent furthering what they are already doing. Eve is a game whose raw potential and scope are lost to many people; focus more on showing them what they can have/achieve then increase your ability to provide that.
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Drabbin Mishi
EVE University Ivy League
0
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Posted - 2014.05.14 01:26:00 -
[219] - Quote
My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. |
Harbonah
Rubicon Spears
63
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Posted - 2014.05.14 01:32:00 -
[220] - Quote
I have to weight in that the tool tips need an option to disable them. They do indeed make life absolute hell on anyone trying to do Data/ Relic sites or pvp in large groups.
My suggestion: Make the new UI standard for new players. Give an option in setting called "Simplified Tool Tips" that returns the UI back to the original tool tip format.
Life is good for all. |
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Marga Vhiran
Ice Fire Warriors Late Night Alliance
12
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Posted - 2014.05.14 01:32:00 -
[221] - Quote
Not sure if this has been reported already, but I'm already missing being able to see corp/alliance affiliation when I mouseover a ship on my overview. Any way to add that back in? Knowing which group the red I'm holding cloak next to belongs to is more useful than knowing that it's a frigate since its type is also displayed on the overview anyway. |
Harrigan VonStudly
Stay Frosty. A Band Apart.
88
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Posted - 2014.05.14 01:33:00 -
[222] - Quote
Capqu wrote:Here's a video of me highlighting and replication steps of some the issues I've been having with the new tooltip stuff https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.bealmost no lense flare / dubstep just my **** voice plz like comment and subscribe edit: also it looks like the map hasn't been updated with this new tooltip system so u can see pretty clearly http://puu.sh/8LlJs.png how it would have worked before
Perfect illustration of some of the problems. In the video the brackets in space are aligned horizontally from the pilot making the video. It's worse when those brackets are in the same travel direction away from you compared to your ship's location and are behind each other due to their varying distances away. It's a giant mess all the way around. |
Gaijin Lanis
Astral Silence Surely You're Joking
8
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Posted - 2014.05.14 01:35:00 -
[223] - Quote
Drabbin Mishi wrote:My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. You're supposed to bring a small gang to data sites so you can catch all the phat lewt contained therein. |
Wraith Shardani
Rubicon Spears
3
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Posted - 2014.05.14 01:37:00 -
[224] - Quote
Jean deVallette wrote:This is a disaster - where can I turn this crap off.
Try doing a data or relic site. The stupid tips obliterate the ability to get to tightly packed groups of cans.
FFS do you do any bloody testing, I would get fired at work for letting this through.
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asteroidjas
Rothschild's Sewage and Septic Sucking Services The Possum Lodge
44
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Posted - 2014.05.14 01:42:00 -
[225] - Quote
CCP Delegate Zero wrote: We know this approach is going to require our close attention to feedback and significant iterative work.
Two Words. TEST. SERVER.
You know ahead of time it will require 'significant' iteration, yet you chose to just up and skip the Test Server phase. |
Tauranon
Weeesearch Greater Western Co-Prosperity Sphere
970
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Posted - 2014.05.14 01:43:00 -
[226] - Quote
James Amril-Kesh wrote:Redundant info 1Thanks CCP, I didn't know those were tracking speed scripts and I didn't know how many I had. Redundant info 2This should really say "overview options". I know what my active overview configuration is, it's already listed like 15 pixels down and to the right. Redundant info 3The rest of the tooltip is nice, but it doesn't need to be titled. Again, this info is already shown. Redundant info 4This I kind of understand given how you've redone bracket tooltips, but you should really avoid showing this if it's just one bracket being shown. Redundant info 5Again, you don't need the title. The rest is fine. This is not a pilot.There is only one Sun. This is a star.This module doesn't even have a fitting window tooltip.(Energized Armor Layering Membrane II) And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?Also: I know what minimize and close are. Everyone who has ever used a computer in the past 20 years knows what these are. They do not need tooltips. The tooltips in space are awful, slow, and when you stack many items together the tooltip blocks out a significant portion of the screen entirely. The previous tooltips are far superior.
This, this, this, this, this, this, this, this and this.
I find it remarkable that sooooooo much effort can be putting into making everything but the off-switch. How is that possible.
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Oraac Ensor
School of Applied Knowledge Caldari State
471
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Posted - 2014.05.14 01:51:00 -
[227] - Quote
Gaijin Lanis wrote:Drabbin Mishi wrote:My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. You're supposed to bring a small gang to data sites so you can catch all the phat lewt contained therein. No, you're not. |
stoneageman TOG
security services
2
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Posted - 2014.05.14 01:59:00 -
[228] - Quote
for gods sake . let me turn off tooltips
why didn't you give us this option..
seriously i'd like to know.
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5280
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Posted - 2014.05.14 02:13:00 -
[229] - Quote
Harbonah wrote:My suggestion: Make the new UI standard for new players. Give an option in setting called "Simplified Tool Tips" that returns the UI back to the original tool tip format.
I'd be quite happy with the ability to switch tooltips between three states for the separate UI components.
The three states would be "Off", "Hover", "Instant".
The separate UI components are:
- The rest of the screen (brackets? star field?)
- Overview, Selected Item & other "ship/environment" windows
- Neocom
- HUD & modules
- Chat, Fleet & other "player interaction" windows
- UI elements themselves (i.e.: "x", title bar, minimise, pin, window border)
Of that list above, the first two items could be folded into one, with the rest of the list folded into a second option.
IMHO the important information for player owned objects in space is who owns them, what they are, where they are. That information needs to be available now not in half a second, and it needs to disappear as soon as the mouse leaves the object. That to me is the important feature set of the old "hints" regarding player-owned objects in space or the overview.
"Hover" time should no longer be tracked any time a non-hover action occurs (clicking a mouse button, pressing a key on the keyboard). If I move the mouse over a module and click it, I should be required to move the mouse off the module and bring it back before the tool tip will display.
Day 0 advice for new players: Day 0 Advice for New Players |
Sizeof Void
Ninja Suicide Squadron
425
|
Posted - 2014.05.14 02:16:00 -
[230] - Quote
I vote for a button to disable the tooltips. |
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Mara Rinn
Cosmic Goo Convertor Cosmic Consortium
5280
|
Posted - 2014.05.14 02:16:00 -
[231] - Quote
Gaijin Lanis wrote:Drabbin Mishi wrote:My problem is that the tooltips on the mini-containers from Data and Relic sites are *MUCH* slower than the old name popups - making it much much more difficult to find and click on the mini-containers that you need to retrieve. MUCH slower. You're supposed to bring a small gang to data sites so you can catch all the phat lewt contained therein.
That may have been someone's design intent long before the feature actually escaped onto production. That is not how the feature works. Bringing a friend only halves the possible income, and one of the people has to just sit and watch while the other person has the actual fun which is the hacking game (well, it's less annoying than the non-game of probing and the nuisance of loot spew). The tooltips messing things up reduces your potential income by wasting the 15 seconds lifespan of the spew cans with five seconds of tooltip delay.
Day 0 advice for new players: Day 0 Advice for New Players |
ViRtUoZone
0ne Percent. Odin's Call
8
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Posted - 2014.05.14 02:18:00 -
[232] - Quote
When does Jita start burning in response? |
Malcolm Shinhwa
Bad Touches
2330
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Posted - 2014.05.14 02:18:00 -
[233] - Quote
"To get enough time on the public test server Singularity and enough time to respond to any issues with this massive change to EVE Online, we are moving the industry features into the next release after Kronos -- the Crius release on 22 July. " -- Devblog
I guess changes to what every single pilot sees don't get the same due diligence. :) "Its the pod I'm after. The ship is just a pod condom." -- Turgesson "You're a d-bag. But you're a caring d-bag." -- Sindel Pellion |
Gawain Edmond
Angry Mustellid
99
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Posted - 2014.05.14 02:19:00 -
[234] - Quote
ok for all the people hating on the tool tip farce we all agree that it'd be good for new players right? So wouldn't it be good if they made it turn off once you're kicked out of the rookie help thing oh and as for the big block of death tool tip thing it was dead good i was running around as logi tonight and we had some blues fighting the same guys we were but not in our fleet and i could see one of them in a swarm of drones and stuff to shoot at but it was impossible to get a lock on him as every time my mouse got near to him in that pants on head stupid box it vanished bring back the old ways it worked and wasn't broken as hell and let you see at a glance what you moused over and where everything is without having to scroll up and down to find things that you're looking for ill use punctuation when ccp makes this tool tip go away if they think reading this is hard i think the tool tip is ten times harder to work out than stacks of text with no punctuation |
Ashlar Maidstone
ImaNicePirate.com Real Alliance Such Relevance
68
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Posted - 2014.05.14 02:31:00 -
[235] - Quote
Sizeof Void wrote:I vote for a button to disable the tooltips.
+10, I second it, a very very gross error on CCP's part, sheer stupidity. |
Ralph King-Griffin
Var Foundation inc.
1458
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Posted - 2014.05.14 02:33:00 -
[236] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. in case ye missed this one. |
James Amril-Kesh
4S Corporation Goonswarm Federation
9777
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Posted - 2014.05.14 02:42:00 -
[237] - Quote
Saying "constructive criticism only" is saying "here's what you get, like it or not, so tell us how to make it better."
Yeah, no thanks. So here's my destructive criticism: get rid of it. Sorry if that hurts your feelings but I'm not obligated to praise a you'd. "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Sven Viko VIkolander
Stay Frosty. A Band Apart.
168
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Posted - 2014.05.14 02:44:00 -
[238] - Quote
Forget a disable button, just remove this ****. Plenty of problems have been pointed out, to the point that no one can sanely think even new players benefit from these changes. I've realized that even the predictive mouse feature sucks as it causes annoying lag in displaying pop-out windows, such as when quickly moving down a list of asteroid belts. |
Alexis Nightwish
State War Academy Caldari State
5
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Posted - 2014.05.14 02:50:00 -
[239] - Quote
OMFG @ predictive mouse movement!
Thank you! THIS is the kind of thing I hope for whenever I read that there's a UI change. Moar please! |
Ivan Taredi
Royal Amarr Institute Amarr Empire
14
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Posted - 2014.05.14 02:51:00 -
[240] - Quote
James Amril-Kesh wrote:Saying "constructive criticism only" is saying "here's what you get, like it or not, so tell us how to make it better."
Yeah, no thanks. So here's my destructive criticism: get rid of it. Sorry if that hurts your feelings but I'm not obligated to praise a turd. +1 They could roll back the patch if they wanted to make us feel better. |
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