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Author |
Thread Statistics | Show CCP posts - 31 post(s) |

Ralph King-Griffin
Var Foundation inc.
1435
|
Posted - 2014.05.13 18:00:00 -
[61] - Quote
Great Work Team Pirate Unicorns !
now how do i turn it off. |

Gawain Edmond
Angry Mustellid
97
|
Posted - 2014.05.13 18:06:00 -
[62] - Quote
just like ralph said it's all really cool stuff but i can see it getting annoying very fast for almost everyone who's played the game for a little while to see "the next stargate on route" show up whenever you click on the next star gate your traveling to where is the off button i couldn't find it? |

Harrigan VonStudly
Stay Frosty. A Band Apart.
76
|
Posted - 2014.05.13 18:07:00 -
[63] - Quote
Agree with turning it off. At least disable it over brackets in space. Totally game breaking from an intel standpoint. Any chance of seeing what bracket was warped to is now completely gone. 99.9% escape route cover up because of this feature. |

Longdrinks
The Greater Goon Clockwork Pineapple
46
|
Posted - 2014.05.13 18:12:00 -
[64] - Quote
While we have you attention on UI stuff, why the hell does the selected item window minimize if i try to double-click a button(because your ui is pretty unresponsive and its better to mash a button then not have it happen) and miss it by 1 pixel it minizes the window. This means i have to use precious seconds to get it up again and most likely die if this is a pvp situation and i have to warp fast. |

Colman Dietmar
Red Federation RvB - RED Federation
29
|
Posted - 2014.05.13 18:13:00 -
[65] - Quote
Good things first.
Mouse prediction: haven't tested it much yet, but it feels good and seems good.
Scrollable bracket lists: fixes something that has been terrible for a long time, good job.
Now for the rest.
What I find most annoying, is the added delay to the bracket "tooltip". Before the update, I was able to instantly get info on whichever object I howered my mouse over. No I have to lead the bracket for 1-2 seconds to get the info. During a fight this is pure horror and very disruptive.
The font on tooltips could be smaller, they take too much space as they are now.
The text content is often redundand and useless. I know that the station is a station. I know that the gate is a gate. I know that mail is used to send mail. On the other hand, seeing the full station name and, after a delay, a list of its services in a scrollable list would be useful. Seeing where a gate leads, with a link to the solar system to click, would be good. Generally, tooltips need to provide more of useful information and less of redundant.
Contrary to what some others experienced, seeing details for inventory stacks is sometimes useful for me - when I use small windows or windows with hidden colums. However, again, the tooltip should be smaller and should not be placed over the inventory window, blocking the view of what info said window may be providing.
A lot of passive modules still have no stats in their tooltips. Active modules are missing the activation cost which may come in handy in certain situations. Same with cycle duration.
Finally, the complete lack of customizability. Some people will want to turn tooltips off. Some, like myself, will want them to pop up instantly, others will want to increase the delay. Some will want to customize which tooltips to show and which not to. All of this really needs to be in the options, because the ability to customize interface is the key to good user experience when you're dealing with such a diverse user base as the EVE community. |

Ralph King-Griffin
Var Foundation inc.
1435
|
Posted - 2014.05.13 18:17:00 -
[66] - Quote
Are you serious |

Colman Dietmar
Red Federation RvB - RED Federation
29
|
Posted - 2014.05.13 18:18:00 -
[67] - Quote
This actually shows you what default warping distance is selected, as it did before and as it should. It's useful for times when you forget which it was, happens if you change it from time to time.
Of course it could just show the distance without all the excessive wording, but at least it's not telling you that the station is a station... |

Niko Lorenzio
United Eve Directorate
334
|
Posted - 2014.05.13 18:29:00 -
[68] - Quote
Copy/pasting my question here from the patch feedback thread.
Niko Lorenzio wrote:
Starmap system tooltips used to provide a lot of information at a glance. Now that information has been eliminated and we'll have to juggle a bunch of filters, show info windows and agent finder to find it. It's not as big of a deal as we can simply switch to dotlan for at a glance info like that.
However, there is one piece of crucial information which was not available anywhere else. It is a list of corporations that own an office in any particular station. For many corporations needing to find a new home (with the upcoming industry changes) this information is critical. It is gone now and the pilots will be forced to fly manually to every single station they're considering to find out who owns offices there and if there are any available. Even Dotlan does not provides that information.
My question is "Why did CCP remove our ability to see offices remotely?" Did CCP consciously remove our ability to see it? Will it be provided with a different method? Did you guys forget about that aspect of the tooltip? If so when can we expect to have it back? Hopefully well ahead of industry changes.
Thank you for your anticipated response.
Niko
Other than the above, all the changes so far are great. Thank you for the hard work. |

Trebor Daehdoow
Dirt Nap Squad Dirt Nap Squad.
3501
|
Posted - 2014.05.13 18:36:00 -
[69] - Quote
Mike Azariah wrote:I am fairly sure that Trebor, who has been fighting for the predictive mouse (amazon menu hack) for years will be buying someone some vodka for this addition. Already delivered at FanFest. But protip for CSM9 -- from now on, promise chocolate. Private Citizen GÇó CSM in recovery |

Quintessen
Messengers of Judah Socius Inter Nos
404
|
Posted - 2014.05.13 18:36:00 -
[70] - Quote
Ralph King-Griffin wrote:
Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. |

Ralph King-Griffin
Var Foundation inc.
1435
|
Posted - 2014.05.13 18:40:00 -
[71] - Quote
Quintessen wrote:Ralph King-Griffin wrote: Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. You don't think this one is a little patronising. |

War Kitten
Panda McLegion
5219
|
Posted - 2014.05.13 18:41:00 -
[72] - Quote
Colman Dietmar wrote:
What I find most annoying, is the added delay to the bracket "tooltip". Before the update, I was able to instantly get info on whichever object I howered my mouse over. No I have to lead the bracket for 1-2 seconds to get the info. During a fight this is pure horror and very disruptive.
It's always good to hear opinions on both sides of the fence. Maybe they should add a configurable delay to this tool-tip.
I've always hated the instant popup here because any time you try to pick out a single bracket from a close grouping of 3-4 brackets, you can't do it because the popup jumps into a list of items and removes them from their original location. Trying to follow a ship that warped to a particular bracket becomes impossible.
The same issue arises when trying to warp to a particular wreck in a battlefield in a cluster of wrecks. The instant popup list prevents you from choosing the right icon.
I find that without a good mob to provide one for them, most people would have no mentality at all. |

Seafog
Clandestine Management Group Illusion of Solitude
0
|
Posted - 2014.05.13 18:42:00 -
[73] - Quote
I don't know if this has been mentioned, but if you are working on the star map, I know I would love to see some additional filtering options. Specifically, the ability to filter by resource availability would be great. Trying to find systems with ice belts is a pain currently, and is my specific annoyance. If you get a chance, this would be wonderful. |

Kusum Fawn
State Protectorate Caldari State
462
|
Posted - 2014.05.13 18:42:00 -
[74] - Quote
Ralph King-Griffin wrote:Quintessen wrote:Ralph King-Griffin wrote: Yes, just like in Windows, Chrome, IE, Firefox, etc. Telling you what a symbol means is a good way to teach people what that symbol means. You don't think this one is a little patronising.
Of course it is. But then again, some people are special. Its not possible to please all the people all the time, but it sure as hell is possible to Displease all the people, most of the time.
|

Ranamar
Valkyries of Night Of Sound Mind
57
|
Posted - 2014.05.13 18:49:00 -
[75] - Quote
The tooltips are amazing!
However, some things I didn't notice because I failed to go on the test server before it deployed...
from a screenshot someone else too: http://puu.sh/8KKR2/9f18a01169.jpg It would be absolutely fantastic if you could put anchored/online/incap status into the tooltip for anchored structures, because they're frequently close enough for stacking. The old way of doing it was sorta useable for this, although I often resorted to zooming in, the new way is completely unusable, and adding it to the tooltip would be a massive quality of life improvement. (Same for POCO timers visible in space if several planets are stacked; haven't tested that, either.)
Additionally, I unfortunately don't have a screenshot, but the tooltips fail catastrophically when you have a giant blob of ships: it doesn't tooltip more than one at a time, *and* you basically can't figure out what you're selecting until you click on it. I noticed this while grinding a station this morning. |

Sniper Smith
Center for Advanced Studies Gallente Federation
73
|
Posted - 2014.05.13 18:57:00 -
[76] - Quote
While you are making these changes, think you can fix a bug I've come across many times now ?
If I right click on someones name to invite them to fleet, and somehow the invite to Channel gets highlighted, the available channels will not vanish, and more importantly, even though you select invite as fleet member, it will also invite them to a channel. This is very aggravating, and can be an issue depending on what channel they get invited too lol.
Also, for the love of all thing holy, give us SOMEWHERE in the UI where we can see our drone control range. |

Rek Seven
Probe Patrol Ixtab.
1495
|
Posted - 2014.05.13 18:57:00 -
[77] - Quote
Predictive mouse movement looks good! +1 |

Anun Hen
Justified Chaos
16
|
Posted - 2014.05.13 19:03:00 -
[78] - Quote
Don't like it all, just adds to the already completely cluttered screen. Cannot swing a mouse pointer without having some ### window pop-up everywhere now.
I'm sure it will help some people but why do you feel the need to impose it on everybody ...? Please, at the very least least give us the option to disable all these tooltips.
|

Bellasarius Baxter
Zilog Enterprises
28
|
Posted - 2014.05.13 19:14:00 -
[79] - Quote
Several things, most of wjich has been covered by others in this thread.
First off, I love the mouse movement prediction work! I am having problems using mouse with great precision, so this really helps me.
Second: Why is the very first update after the change from 2 big to 10 smaller updates, and "deployed when a feature is ready", "bla bla bla", being pushed out on TQ without proper testing on SiSi, and feedback/iteration of feedback from the testers ?? This looks very much to me like you say one thing, and then go ahead and do the exact opposite.
Enough semi-rant, now for something constructive:
The tool tips are too fast. If you are in warp, and have camera shake enabled, and your mouse happens to be somewhere in space, any icon that happens to shake "under the mouse cursor" gets a tooltip flashing on, and off screen, making me dizzy. Please add a tooltip delay configuration.
As stated by others, the tool tips on the overview are pretty much useless to anybody with more than a days worth of EVE experience, so the level of information on the tool tips should be configurable. I am thin king something along these lines:
Tooltip setting Contents Off: NO tool tips. Default: Like they are now. Limited: A bit like before, i..e the exact ship model, station names, and so on. Detailed: More information, standing of pilot, in fact just like it was before.
The above would work for the overview at least, other settings may be required for other tool tip groups.
Suggestions, comments, and feedback on this would be greatly appreciated. |

Ranger 1
Ranger Corp
5652
|
Posted - 2014.05.13 19:20:00 -
[80] - Quote
TheLostPenguin wrote:Ranger 1 wrote: I trust you get my point however, unless you are suggesting that EVE work in the same fashion with warnings, special hidden pages, and innumerable ways to make sure you game doesn't function correctly available to the average user.
The overview settings screen somewhat fits that description, many people struggle to find it until pointed there, and it offers a fair variety of ways to screw your experience up with zero feedback about what things do/affect until you learn how it works, hope you aren't suggesting we nuke that too due to its complexity/potential for disaster. Other games have an 'Advanced options: here be dragons' page in their settings menus that allow significant customisation to take place, other than CCP not wanting to give us the option there is no real reason EVE couldn't have something similar. Actually, the overview settings page is pretty high on my list for things that (desperately need a rework). It can be confusing even to bittervets, and can easily get borked if you try to quickly make a few adjustments.
That whole system is by necessity pretty complicated, but it would be nice if it could be made easier to deal with. To carve a successful niche for yourself in EVE you need to be able to out sell, out produce, out fight,-á out run, or out wit your competitors. If you can do none of the above, your only option is to complain on the forums that somehow you are at a disadvantage using the exact same tool set-áas the rest of the player base. |

Schmata Bastanold
Black Rebel Rifter Club The Devil's Tattoo
1834
|
Posted - 2014.05.13 19:35:00 -
[81] - Quote
Seriously? People are happy to see a tooltip saying that station is a station or battleship is a battleship? Are you frakking kidding me? That is one of the worst implementation of responsive UI I have ever seen.
And of course no dev response in threads in GD pointing out how stupid those tooltips are. As usual you did perfect job making UI even less user friendly than it was. How much time I will have to wait for option to turn them all of? Soon(TM)? I am not my skills but... http://eveboard.com/pilot/Schmata_Bastanold |

Ralph King-Griffin
Var Foundation inc.
1436
|
Posted - 2014.05.13 19:40:00 -
[82] - Quote
Don't take my above comments as overly negative, I like the work and cone the industry ui changes I will be holding hands with my family and giving thanks to Team Pirat Unicorns for them. However there are circumstances where I simply do not need them and they serve only to annoy and distract .
I would ask two things to improve my experience,
That I be capable to choose what part's of the UI they appear I.e. I don't need them on the neocom,selected object,buttons next to the capacitor and I do not want them when i mouse over something in space.
That I be able to set the time required for them to appear. |

virm pasuul
Mine 'N' Refine Yulai Federation
100
|
Posted - 2014.05.13 19:49:00 -
[83] - Quote
Feeding back that removing useful information and replacing it with redundant information that I already have is major fail in my opinion . Please change it back.
For instance I have the Name column quite thin on my overlay. I know where the stations are because I can see the squares. Now when I hover over them to find which station is which, I am helpfully told that I have hovered over a station. I know that already, I can see the square. WHICH ONE??????? I fail to see how anyone thought this was a good idea during testing sorry. I'm surprised you didn't put up info in advance and ask us what we thought. Fail.
Reminds me one of my personal bugbears. The local multi story multiplex cinema, where when I buy a movie ticket I have to read the ticket to know the screen number to know which floor to go to. Then on the right floor the attendant helpfully tells me which screen I have to go to. The number of times I have wanted to just lose it completely and scream at the attendant "I know which screen, that's why I'm on the right god damn floor! Do you think I go to floors at random until I get the right one?????" Only with considerably more F bombs............ |

Jayem See
CTRL-Q Iron Oxide.
2629
|
Posted - 2014.05.13 19:49:00 -
[84] - Quote
Some great stuff here but the tooltips need a rapid iteration.
It made me think immediately of the changes that are coming to the audio features.
slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible
Could be as coarse as
Neocom Brackets Overview Modules Menus/Context Items
Pretty much the only way it makes sense to me. Aaaaaaand relax. |

afkboss
Imperial Academy Amarr Empire
6
|
Posted - 2014.05.13 19:55:00 -
[85] - Quote
How do i turn these bloody tool tips off? they have done nothing but P*** me off and make running relics a nightmare.
Seriously, how could there not be an off button! |

Seraph Essael
Devils Diciples League of Infamy
661
|
Posted - 2014.05.13 19:55:00 -
[86] - Quote
I'll copy and paste what I put in the other threads about this tool tip stuff. With a little added extra:
CCP what a great way to show your playerbase that you care more for the New Player Experience than you do for your current member base.
Way to go dumbing down this game even further. Even a new player, after an hour of playing will know what a station, battleship or stargate looks like.
This crap just clutters up the screen and tells you information that is already displayed on the screen. For example (and for once I find myself agreeing with Dinsdale) I dont need a pop up showing me that a billboard is a billboard. Or a pop up in my inventory that shows my stack of 3000 Navy Heavy Assault Missiles is in a stack of 3000 Navy Heavy Assault Missiles.
And my biggest pet hate. Hover over the Skillqueue Training time on the Neocom... It no long counts down on the hoverbar.
Please give the playerbase an option to turn this off. This was not thought through very well.
As for the Predictive mouse, okay, that was pretty good. Quoted from Doc Fury: "Concerned citizens: Doc seldom plays EVE on the weekends during spring and summer, so you will always be on your own for a couple days a week. Doc spends that time collecting kittens for the on-going sacrifices, engaging in reckless outdoor activities, and speaking in the 3rd person." |

Lors Dornick
Kallisti Industries Solar Assault Fleet
1098
|
Posted - 2014.05.13 19:56:00 -
[87] - Quote
While tooltips can be wonderful, as many has stated. They can also be very annoying, as many has stated.
So please do as with the radial menu thingy, let us set our own timer.
That way people who like it can use it and other who get annoyed can set it to like 3 hours of mouse hover or something.
CCP Greyscale: As to starbases, we agree it's pretty terrible, but we don't want to delay the entire release just for this one factor.
|

Ralph King-Griffin
Var Foundation inc.
1439
|
Posted - 2014.05.13 19:58:00 -
[88] - Quote
Jayem See wrote:Some great stuff here but the tooltips need a rapid iteration. It made me think immediately of the changes that are coming to the audio features. slider at 0 = tooltips off slider at 1-99 = everything in between slider at 100 = tooltips as instant as possible Could be as coarse as Neocom Brackets Overview Modules Menus/Context Items Pretty much the only way it makes sense to me. Thank you for putting that in more concise terms than my tired brain currently can . This is exactly what I was getting at. |

twit brent
Black Anvil Industries SpaceMonkey's Alliance
5
|
Posted - 2014.05.13 20:02:00 -
[89] - Quote
Tooltips are amazingly annoying.
Like really really annoying.
Like WTF where you thinking annoying.
Please give me an off button. |

virm pasuul
Mine 'N' Refine Yulai Federation
100
|
Posted - 2014.05.13 20:04:00 -
[90] - Quote
Can we have a setting somewhere where we can go back to the old tooltips please?
New players default to the new tooltip, but we can set them back the way they were if we want please. |
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