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Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Dinsdale Pirannha
Pirannha Corp
3029
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Posted - 2014.05.13 23:31:00 -
[181] - Quote
Ivan Taredi wrote:James Amril-Kesh wrote:*snip* And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?*snip* Mother of God...
CCP, when people from every aspect of Eve game play, even mortal enemies, are unanimous in their hatred of a new game mechanic, you might want to rethink the whole mechanic.
How did this get by the CSM, if they are so keen on keeping track of items that affect gameplay? Most people viewed Orwell's writings as a warning. The harper regime and the goons treat them as a guidebook. |
Ali Aras
Noir. Noir. Mercenary Group
706
|
Posted - 2014.05.13 23:32:00 -
[182] - Quote
Quick feedback note:
Hovering over other pilots on the overview should include corp/alliance info.
The new tooltip (class / info about why it's colored that way) is f'n fantastic, especially as a learning tool. But I used to hover over people to get their corp/alliance-- I have those on some overview setups, but not all; I don't think it's a great use of space when I'm not scouting. Still, I like to see who's around me, because it helps me make decisions about engagements, hence the hover.
Two other ideas: why not add corp/alliance tooltips to local, too? (would it be annoying?) Makes it a lot easier to see whether the local reds in system are in their home system, or fellow roamers cruising through.
Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object. http://warp-to-sun.tumblr.com -- my blog |
Gregor Parud
490
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Posted - 2014.05.13 23:34:00 -
[183] - Quote
The game is not made by people who actually play it themselves, this is yet another example of this. Anyone who ACTUALLY plays, beyond afk mining in a mackinaw, would instantly realise this is no good. |
Kaarous Aldurald
ROC Deep Space The ROC
6104
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Posted - 2014.05.13 23:34:00 -
[184] - Quote
Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Gaijin Lanis
Astral Silence Surely You're Joking
7
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Posted - 2014.05.13 23:40:00 -
[185] - Quote
Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Making ready for the xbone and PS4 ports. |
Kaarous Aldurald
ROC Deep Space The ROC
6104
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Posted - 2014.05.13 23:42:00 -
[186] - Quote
Gaijin Lanis wrote:Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Making ready for the xbone and PS4 ports.
Way to give a guy a frikkin heart attack. "Verily, I have often laughed at the weaklings who thought themselves good because they had no claws."
Psychotic Monk for CSM9. |
Malakai Asamov
Van Diemen's Demise Northern Coalition.
30
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Posted - 2014.05.13 23:42:00 -
[187] - Quote
Tool tip me how many light years to destination please. Keep me in game. |
Mu Reznor
Starpaws Intergalactic Cat Herding Collective
4
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Posted - 2014.05.13 23:45:00 -
[188] - Quote
Jean deVallette wrote:This is a disaster - where can I turn this crap off.
Try doing a data or relic site. The stupid tips obliterate the ability to get to tightly packed groups of cans.
FFS do you do any bloody testing, I would get fired at work for letting this through.
This. It's unplayable, did they even test it with exploration sites? |
Davion Falcon
Those Once Loyal
96
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Posted - 2014.05.13 23:47:00 -
[189] - Quote
Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
Ruthlessness is the kindness of the wise. Never forgotten, never forgiven. |
Torii Kato
Those Once Loyal
0
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Posted - 2014.05.13 23:47:00 -
[190] - Quote
Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
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Khori Renalard
Those Once Loyal
15
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Posted - 2014.05.13 23:48:00 -
[191] - Quote
Cristl wrote:We need options as to what level of tooltips we want to use - many seem to be designed by the department of redundancy department.
Thumbs up on Amazon menu hack.
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Hardin Thick
Those Once Loyal
0
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Posted - 2014.05.13 23:49:00 -
[192] - Quote
Davion Falcon wrote:Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
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Mr Lo Dragg
Those Once Loyal
0
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Posted - 2014.05.13 23:49:00 -
[193] - Quote
Hardin Thick wrote:Davion Falcon wrote:Mashie Saldana wrote:Can we disable the new tooltips?
The mouse prediction is a very nice addition though.
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James Amril-Kesh
4S Corporation Goonswarm Federation
9770
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Posted - 2014.05.13 23:50:00 -
[194] - Quote
James Amril-Kesh wrote:Redundant info 1Thanks CCP, I didn't know those were tracking speed scripts and I didn't know how many I had. Redundant info 2This should really say "overview options". I know what my active overview configuration is, it's already listed like 15 pixels down and to the right. Redundant info 3The rest of the tooltip is nice, but it doesn't need to be titled. Again, this info is already shown. Redundant info 4This I kind of understand given how you've redone bracket tooltips, but you should really avoid showing this if it's just one bracket being shown. Redundant info 5Again, you don't need the title. The rest is fine. This is not a pilot.There is only one Sun. This is a star.This module doesn't even have a fitting window tooltip.(Energized Armor Layering Membrane II) And finally, the solar system map, the most atrocious part of this entire mess: WTF?Seriously, WTF?Also: I know what minimize and close are. Everyone who has ever used a computer in the past 20 years knows what these are. They do not need tooltips. The tooltips in space are awful, slow, and when you stack many items together the tooltip blocks out a significant portion of the screen entirely. The previous tooltips are far superior. Visibility quote "Pretty much all 14 of the CSM were in favor of a drone assign nerf for OBVIOUS gameplay reasons" - Sala Cameron
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Longdrinks
The Greater Goon Clockwork Pineapple
57
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Posted - 2014.05.13 23:51:00 -
[195] - Quote
hover your cursor over a cluster of moons, get a black box covering the middle of you screen. Hope you wherent in battle needing to keep track of where people where in space :( |
Ali Aras
Noir. Noir. Mercenary Group
706
|
Posted - 2014.05.13 23:58:00 -
[196] - Quote
Petar Harad wrote: For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar. http://warp-to-sun.tumblr.com -- my blog |
Little Chubby
Atrocity.
13
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Posted - 2014.05.14 00:00:00 -
[197] - Quote
Ali Aras wrote:
Second, what about making some tooltips newbie-only? By which I mean, hide them (with option to re-enable?) after the player is no longer able to join Rookie Chat. For example, the "stargate" and "station" ones are ones that most veteran eve players *should* know, but might help a new player map symbols to type of space object.
If I have to deal with this for 30 days next time I make a character for whatever purpose, then I'll just buy another character off the bazaar as I won't be making something I can't use efficiently for a month. As it is, it's damn near impossible to do many things at present without being bombarded by useless, redundant or otherwise obstructive windows.
The only reasonable solution is a toggle in the menu. Leave them on by default. Cool. That way new players can learn and that's great. Maybe even an 'Are you sure? These tooltips teach you that the stargate is, in point of fact, a stargate' popup if the devs are feeling snazzy. However, an instant option to remove what many of us already know is pretty much necessary if undocking is to be considered a viable option at any point. |
Doc Fury
Furious Enterprises
5696
|
Posted - 2014.05.14 00:02:00 -
[198] - Quote
Kaarous Aldurald wrote: At this point I think we have proof positive that the UI team does not actually play the game.
That's a bingo!
The accumulated filth of all their sex and murder will foam up about their waists and all the ho's and politicians will look up and shout 'Save us!' and I'll look down, and whisper 'Hodor'. |
Ravcharas
Infinite Point Nulli Secunda
323
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Posted - 2014.05.14 00:03:00 -
[199] - Quote
Ali Aras wrote:Petar Harad wrote: For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar. Fwiw that's no excuse for the tiny overheat buttons. |
wheniaminspace
Love Squad Pasta Syndicate
35
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Posted - 2014.05.14 00:09:00 -
[200] - Quote
Ravcharas wrote:Ali Aras wrote:Petar Harad wrote: For example, I know the fitting of my ship, I know what does what and when to use what module. So having a tooltip pop-up every time I activate or deactivate a module is way over the top. Also game breaking as I had it several times already that I wanted to overheat a module (not the entire rack) and the tooltip obscured the already not that big green bar on the module. Resulting in a misclick half of the time.
It's funny you mention this, because the tooltips on the modules have been in-game for a long time...maybe even over a year? Also fwiw you can shift + click on a mod to overheat it; much easier than hitting the green bar. Fwiw that's no excuse for the tiny overheat buttons.
i agree. |
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Capqu
Love Squad Pasta Syndicate
530
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Posted - 2014.05.14 00:09:00 -
[201] - Quote
Here's a video of me highlighting and replication steps of some the issues I've been having with the new tooltip stuff
https://www.youtube.com/watch?v=emBHRNzMI9E&feature=youtu.be
almost no lense flare / dubstep just my **** voice plz like comment and subscribe
edit: also it looks like the map hasn't been updated with this new tooltip system so u can see pretty clearly http://puu.sh/8LlJs.png how it would have worked before https://www.youtube.com/watch?v=yNpMiT5qpyI |
Ali Aras
Noir. Noir. Mercenary Group
706
|
Posted - 2014.05.14 00:17:00 -
[202] - Quote
Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates).
Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips.
"This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post. http://warp-to-sun.tumblr.com -- my blog |
Longdrinks
The Greater Goon Clockwork Pineapple
57
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Posted - 2014.05.14 00:18:00 -
[203] - Quote
keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this? |
Capqu
Love Squad Pasta Syndicate
530
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Posted - 2014.05.14 00:20:00 -
[204] - Quote
Ali Aras wrote:Kaarous Aldurald wrote:Hey, here's a quick question.
Precisely what problem was this intended to fix? What, in exact terms, was wrong with the old setup? Information was hard to discover in-game ("Targeting? 20.0 points? What the ****?") and some displays of information were unhelpful. It was hard to tell what ship class you were fighting if you didn't have all of the name -> class mappings memorized (this, memorably, lead to me killing a blackbird in a catalyst because I thought blackbirds were frigates). Now some different displays are redundant, but others are much more helpful. The scrolling thing and the big black box issues were acknowledged by CCP DelegateZero earlier in the thread. The existence of tooltips at all-- the module tooltips, the tooltips on the fitting window and station services screen-- will be something that vets will likely adapt to and ignore, just as we ignored the old tooltips. "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
this is the worst feature since the new probing https://www.youtube.com/watch?v=yNpMiT5qpyI |
Capqu
Love Squad Pasta Syndicate
530
|
Posted - 2014.05.14 00:22:00 -
[205] - Quote
Longdrinks wrote:keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this?
actually i have the same setup as u longbro and it seems to work for me http://puu.sh/8LmnF.jpg https://www.youtube.com/watch?v=yNpMiT5qpyI |
Alternative Splicing
Center for Advanced Studies Gallente Federation
14
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Posted - 2014.05.14 00:25:00 -
[206] - Quote
Okay. I actually tried playing the game with these things on. Really not happy with this at all. It's very difficult to get the information I actually need, or actually even keep sane. It's very distracting and annoying. I would literally like to log into the same game I logged out of yesterday. |
Little Chubby
Atrocity.
13
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Posted - 2014.05.14 00:27:00 -
[207] - Quote
Ali Aras wrote:[quote=Kaarous Aldurald] "This is the worst feature since ______" is unhelpful feedback; "This is interfering with my ability to do ________, __________, and ________ because I'm trying to x and instead y happens" is useful stuff that CCP can use to actually improve the feature (or kill it, as they have with loot scatter!). If you're interested in a better game for yourself, I'd suggest using the latter language, or at least pretending you're talking to a real person standing in front of you when drafting your post.
It's kind of lucky that they're killing loot scatter, because that's pretty much impossible to interact with so long as these tooltips stay.
I mean, they're not TERRIBLE. Unless you need to know what's approaching you, you want to have some kind of situational awareness, you don't want to rearrange and get used to a whole new screen setup, you're a user of manual piloting in solo fights, laggy, unreliable and unresponsive popups annoy you, or you greatly dislike being told the same information in three ways without any ability to control or modify precisely what feedback you get (as you can with damage logs etc).
Other than that, they're great. For new players or those who don't need to react quickly or specifically to things. But that's a big if. Until there's much more user-side control of precisely what's shown and how (and more importantly, what isn't prevented from being shown in the case of the large mega block of death), the entire 'feature' should be removed from live and put back on SiSi. |
Longdrinks
The Greater Goon Clockwork Pineapple
57
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Posted - 2014.05.14 00:30:00 -
[208] - Quote
Capqu wrote:Longdrinks wrote:keybombos for things doesnt update on the new tooltips, so if you are a complete baller and have modules set to qwert asdfg zxv
It wont show in the tooltips. Again, did you even test this? actually i have the same setup as u longbro and it seems to work for me http://puu.sh/8LmnF.jpg my mistake, please dont take this as a excuse to ignore any of the other faults ive highlighted with this new feature. |
Moor Deybe
Render Unto Caesar
27
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Posted - 2014.05.14 00:31:00 -
[209] - Quote
Lair Osen wrote:[Bug] Not sure if this is related to this change or not, but the white targeting brackets >< when targeting NPCs on the overview seem to now be behind the red cross instead of in front of them, which makes it very hard to tell if you have something targeted or not. I agree.
I continually found myself ctrl-clicking on NPC targets thinking I didn't have them targeted already during "The Assault". Its particularly difficult on battleship sized NPCs as they have bigger crosses.
Some sort of Z-order issue? or just a new graphic? Can you please reverse the order so the targeted bracket is on top or make it like it was before? |
Bakuhz
The Horny Heron's Horny Empire
142
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Posted - 2014.05.14 00:34:00 -
[210] - Quote
ccp program an option to turn off the super anoying tooltips, most of the info it provides is redundant anyway and just downright disturbing http://rakah.griefwatch.net/?p=pilot&pilot=%3CBakuhz
Recruiting PvP minded pilot's new pilot friendly teachers available in various timezones |
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