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Market McSelling Alt
Bernie Madoff Investment Services LLC
576
|
Posted - 2015.09.16 00:44:56 -
[631] - Quote
Anize Oramara wrote:Quick question for those running burners often, what would you say is the average no of jumps for burner missions? I'm trying to figure out if 7-8jumps is normal across the game or if it's just the agent/region I'm in. Burners are still a fair bit more profitable than 80% of the lv4 missions but it is super rare that I get a burner that's not 7-8 jumps away. It's definitely not agent or corp standing based as I've tested at both negative standing and at over 5 standing.
My average number of jumps for a burner has been 6.5
I don't accept low-sec burners, and I don't count them. If I did I bet I would be closer to 9 average jumps.
Some agents LOVE to send you across the region.
Best description of Eve Online and why the community is the way it is
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1697
|
Posted - 2015.09.16 01:26:09 -
[632] - Quote
Agents attempt to send you to a neighboring constellation for burner missions. Best case is a dead end constellation with a trade hub on the other side, as your agent wont try to send you through a busy system most of the time. I'm not sure how this interacts with empire to nullsec jumps, or NPC to sov null.
I usually don't worry too much about lowsec burners, that said that could easily vary depending on what the near by lowsec systems are. Playing late night in a nearly dead area isn't too scary.
my average is 1-2 jumps, rarely in system, and rarely ~5 jumps which I usually just decline. At my last agent it was 5-6 systems almost all the time.
@ChainsawPlankto
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Market McSelling Alt
Bernie Madoff Investment Services LLC
576
|
Posted - 2015.09.16 01:33:35 -
[633] - Quote
Chainsaw Plankton wrote:Agents attempt to send you to a neighboring constellation for burner missions. Best case is a dead end constellation with a trade hub on the other side, as your agent wont try to send you through a busy system most of the time. I'm not sure how this interacts with empire to nullsec jumps, or NPC to sov null.
I usually don't worry too much about lowsec burners, that said that could easily vary depending on what the near by lowsec systems are. Playing late night in a nearly dead area isn't too scary.
my average is 1-2 jumps, rarely in system, and rarely ~5 jumps which I usually just decline. At my last agent it was 5-6 systems almost all the time.
If running in Osmon (don't run in osmon), the agent will try and send you to the constellation to the south, which is 15 jumps around the Poinen curve or through the low-sec systems.
Apanake is a little better I guess, but still, tons of low-sec sends.
Lang, well its probably best, but then you are living out in Minmatar space and you need to be recent on your tetanus shots.
Best description of Eve Online and why the community is the way it is
|

Anize Oramara
The Arch Dashing Dashers
391
|
Posted - 2015.09.16 01:45:53 -
[634] - Quote
Can confirm rusty nails is the no1 killer in Minmatar space. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1698
|
Posted - 2015.09.16 05:37:51 -
[635] - Quote
if you just keep a jump clone out there it probably isn't too bad. Just destroy it before it has a chance to get back to civilized space. Probably don't even need ascendancy implants, as that constellation is so small
@ChainsawPlankto
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atomic killer
Yaro Corporation
12
|
Posted - 2015.09.16 16:04:52 -
[636] - Quote
Guys, haven't done pirate burners for a while, can someone give me an actual working fit for Serpentis / Daredevil burner ? |

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.16 16:56:21 -
[637] - Quote
https://forums.eveonline.com/default.aspx?g=posts&m=5400589#post5400589 |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1703
|
Posted - 2015.09.16 17:34:00 -
[638] - Quote
the enyo still works and I haven't switched from it, but I also have max skills and a turret damage implant. Looks like the hawk does a little more dps, maybe I should give it a try (also should probably buy one for my alt with max missile skills and implants)
@ChainsawPlankto
|

atomic killer
Yaro Corporation
12
|
Posted - 2015.09.16 22:18:20 -
[639] - Quote
Chainsaw Plankton wrote:the enyo still works and I haven't switched from it, but I also have max skills and a turret damage implant. Looks like the hawk does a little more dps, maybe I should give it a try (also should probably buy one for my alt with max missile skills and implants)
I've seen this fit for a Daredevil
[Daredevil, Burner serpentis]
Corpii A-Type Small Armor Repairer Magnetic Field Stabilizer II Corpus X-Type Armor Kinetic Hardener Corpus X-Type Armor Thermic Hardener
Coreli A-Type 1MN Afterburner Small Electrochemical Capacitor Booster I, Navy Cap Booster 400 Federation Navy Stasis Webifier
Light Neutron Blaster II, Null S Light Neutron Blaster II, Null S [Empty High slot]
Small Auxiliary Nano Pump II Small Auxiliary Nano Pump I Small Nanobot Accelerator I
Does it still work ? |

Valix Enterprises
One Percent Tax Only
4
|
Posted - 2015.09.23 22:02:42 -
[640] - Quote
SO back in game after a years break.
Looking to get my ships in order at 'base camp' for missions while I get my EVE legs back.
Am I right in understanding the "Unified Garmur" can handle all the Team burner missions? - I have the one with CN BCUs, Domi LML's, 2x jammers, 5MN MWD and TP. I've just completed the Team Vengeance with no issues at all.
Is there a unified fit for the Solo burners? There's a lot of information on these threads, a lot seems outdated, some contradictory info and it's giving me a little headache going in circles.
Also, are the cruiser burners in live now? I've seen around a dozen of the team and solo burners, but not seen one of the cruiser/base things? Maybe it's just RNG I don't know.
Thanks in advance.
One last thing - CNR, Mach, Rattle or Golem for missions these days? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1766
|
Posted - 2015.09.23 22:40:11 -
[641] - Quote
I think the posts linked in the OP are still mostly adequate. Overall I think the daredevil is the most unified of all the ships. 90% web and blaster dps are just strong.
I'll just run through my ships serpentis burner - Enyo (I never noticed the change, but I have max skills and gunnery implants, looks like the hawk might be better, I need to try it still) blood raider burner - wolf I'm not sure there is really a work around on this one. Angels burner - Daredevil Sansha burner - daredevil gurista burner - speed fit daredevil, although I think a unified daredevil could work. one heated mwd cycle and I'm in scram range.
team burners yea the old garmur pretty much works for all of them, especially a shiny one. although the last few pages have an interesting idea with polarized rocket launchers gallente team- garmur caldari - Retribution (mostly because it is a cheap version, and does more dps with beams than the garmur with light missiles) amarr - daredevil minmatar - harpy (again cheap version, does more dps than cheap garmur, similar to pimp garmur but without damage type selection, and worse heat)
burner bases, the rng seems a bit crazy on these, some days I won't get one, others I'll get them back to back. although they are very much in game (unless they got removed sometime in the last few days) serpentis - deimos, thing has great resists for it, and can burn out to them in not too long, Looks like the vagabond is now the recommended fit, I'll probably try it out soon. angels - vigilant, double web + painter = good hits with heavy neutron blasters and void blood - gila, tbh this one is getting boring, and the payout is the lowest, I'm tempted to start declining it. The drone aggro is bleh.
for general missions I use a mach for everything. I'm lazy and they are cheap so I have 2 one ac one arty fit. Both have warp speed rigs. Also since I have high faction standings I can decline almost every mission, that isn't a burner.
@ChainsawPlankto
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Hasikan Miallok
Republic University Minmatar Republic
1526
|
Posted - 2015.09.24 01:04:40 -
[642] - Quote
Chainsaw Plankton wrote:
team burners yea the old garmur pretty much works for all of them, especially a shiny one. although the last few pages have an interesting idea with polarized rocket launchers
I was thinking of this slight modification of your "cheap" garmur with some 3% missile implants but have not been in game much last few weeks to try it out:
[Garmur, TeamBurner] F-90 Positional Signal Amplifier Ballistic Control System II Ballistic Control System II
1MN Afterburner II Phased Weapon Navigation Array Generation Extron BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM
Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile Light Missile Launcher II, Caldari Navy Inferno Light Missile
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Processor Overclocking Unit I
|

Ploing
Blue Republic RvB - BLUE Republic
32
|
Posted - 2015.09.24 11:13:04 -
[643] - Quote
Hasikan Miallok wrote: Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Processor Overclocking Unit I
too many calibration points.  |

Tsukino Stareine
Sock Robbers Inc. Low-Class
1439
|
Posted - 2015.09.24 14:06:49 -
[644] - Quote
also why rigors? |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1772
|
Posted - 2015.09.24 18:56:08 -
[645] - Quote
in general burner npcs have a very small sig radius although looking at chruker, maybe they aren't needed? not sure if their speed is high enough to reduce damage. I feel like I should actually know the missile damage formula, but my main understanding is that almost all the time reducing sig radius is better than improving explosion velocity. although they stack now so maybe 1x rigor 1x flare would be better?
burner stats: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to=
@ChainsawPlankto
|

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1773
|
Posted - 2015.09.24 23:06:17 -
[646] - Quote
Chainsaw Plankton wrote:serpentis burner - Enyo (I never noticed the change, but I have max skills and gunnery implants, looks like the hawk might be better, I need to try it still)
While testing the gurista burner base on sisi, I decided to try the burner daredevil in a hawk as it popped up, and wow I'm very impressed with the hawk and will be buying one on TQ. Kill speed was under a minute. My only change was to use CN webs instead of DG webs. CN are 55% at 12km, vs 50% at 13km on the DG. Enyo seems to like to orbit at 11km so shouldn't make a difference. and the price is about the same on both. Also I have a bunch of old caldari LP I don't mind spending like an idiot on the test server 
new thread on the burner base: https://forums.eveonline.com/default.aspx?g=posts&t=447834&find=unread
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1529
|
Posted - 2015.09.25 00:32:52 -
[647] - Quote
Ploing wrote:Hasikan Miallok wrote: Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II Small Processor Overclocking Unit I
too many calibration points. 
Yeah my bad.
The idea was get extra range from a signal amplifier rather than ionic rig and pick up better locking. I suppose I could go with a Rigor I / Flare I / OCU I if I wanted to avoid a co-processor and make room for a siganl amplifier. Not sure if the minimally better lock of the F-90 over an ionic rig would help much anyway.
Tsukino Stareine wrote:also why rigors?
I just copied and pasted those from the recommended earlier fits. i have not done the maths on how much advantage they will be.
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Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1774
|
Posted - 2015.09.25 01:00:37 -
[648] - Quote
from earlier fits looks like rigor II flare II ionic II fits. that will get a little more lock range. only slightly annoying as when you land sometimes the npcs are 45km away, most of the time you can land and lock. I'm not that worried about a few seconds in that case. Not being able to kill a ship without a jam however is rather annoying, but last time I thought I was having a horrible run because I missed a jam and had to turn around and all that. was like 8 mins.
@ChainsawPlankto
|

Hasikan Miallok
Republic University Minmatar Republic
1536
|
Posted - 2015.09.25 07:37:31 -
[649] - Quote
OK some quick and dirty spreadsheet stuff seems to indicate the best applied damage (against a 30-40m sig & 100-1400 m/s target) in a "cheap" T2 Garmur fit is probably going to be Precision T2 light missiles and 2 x Rigor II rigs (assuming all relevant skills are at V) . |

Estella Osoka
Perkone Caldari State
795
|
Posted - 2015.09.25 13:24:57 -
[650] - Quote
Anyone tried the Guristas Anomic Base on SISI? |

Anize Oramara
The Arch Dashing Dashers
409
|
Posted - 2015.09.25 23:26:37 -
[651] - Quote
Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just though I'd pop an update for anyone interested. This is the garmur I was running:
[Garmur, Team Burner T2] Caldari Navy Ballistic Control System x3
Missile Guidance Computer II x2 5MN Quad LiF Restrained Microwarpdrive Phased Weapon Navigation Array Generation Extron
Polarized Rocket Launcher x3
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Mjolnir Rocket x2121 Caldari Navy Inferno Rocket x2721 Caldari Navy Scourge Rocket x3574 Caldari Navy Nova Rocket x1808
Absolutely demolishes all 4 of the team burners as is to be expected, especially with a 5% damage implant. However I do not have Rapid Launch V, Rocket Spec V or Warhead V (only IV). I figure the 5% implant about makes up for the missing skills.
So I tried the Enyo burner today with 2 T2 Ballistic Control Systems and a co-proc. Took a bit longer obviously and had to OH the launchers on the first logi but used 110 volleys to give you an idea (base rof 1.9sec) but was able to do it with killing only the one logi easily enough. With all V it is entirely possible to do all 4 (Probably) burners with a pure T2 fit so you don't have to worry about ganks or losing the ship so much. Probably what I'll be running from now on. |

Chainsaw Plankton
IDLE GUNS IDLE EMPIRE
1788
|
Posted - 2015.09.26 00:56:35 -
[652] - Quote
Estella Osoka wrote:Anyone tried the Guristas Anomic Base on SISI?
yea it doesn't look too bad, See detailed comments in the test server feedback thread. Only got one run in though, almost all of my inefficiency was due to not having a fed navy web equipped I think. Also wanted to try a few setups. need to get back on sisi and try it out again, gave up because all other missions were enabled.
@ChainsawPlankto
|

Xorce
Deep Core Mining Inc. Caldari State
0
|
Posted - 2015.09.26 15:59:52 -
[653] - Quote
So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really ....
Mission i am trying is
Objective Destroy the Burner Ashimmu and its henchmen.
On videos ive seen people land over 100km from these guys and they are spread out... once i jump threw gate i land right on top of them all three are around 5-7km from me... i instantly try to mwd away from them but its almost instalock and on deimos a little tank and feeble attempt to first mwd away but no luck so then engage but drained and killed. Then i tried with worm to mwd away but they instalock and kill me aswell.. .agh so pissed is my mission bugged or i am using wrong ships .. i mean all vides ive seen with this mission these guys are spread out and engaged 1 by one.. but here they are tight together and i have to fight all 3 at once.. So Burner missions is really this hard?? Or this is a complettly different mission and i need another type of ship/fitting ?
So i am eager to do the burner missions .. but i really dont want to lose any more ships and need some more input here.
Below my ships i tried this mission
My worm setup [Worm, Worm Burner] Drone Damage Amplifier II Drone Damage Amplifier II Drone Damage Amplifier II
1MN Afterburner II F-90 Positional Sensor Subroutines Omnidirectional Tracking Link I Phased Weapon Navigation Array Generation Extron
Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher Arbalest Compact Light Missile Launcher
Small Auxiliary Thrusters II Small Auxiliary Thrusters I Small Auxiliary Thrusters I
Warrior II x5
Optimal Range Script x39 Targeting Range Script x39
And My Deimos setup
[Deimos, Deimos Burner] Magnetic Field Stabilizer II Energized Adaptive Nano Membrane II Energized Adaptive Nano Membrane II True Sansha Armor Kinetic Hardener True Sansha Armor Thermic Hardener True Sansha Medium Armor Repairer
50MN Y-T8 Compact Microwarpdrive Phased Weapon Navigation Array Generation Extron Cap Recharger II Cap Recharger II
Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II Heavy Neutron Blaster II
Medium Capacitor Control Circuit II Medium Anti-Explosive Pump I
Warrior II x10
Void M x3600 |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 16:36:43 -
[654] - Quote
at what range do teams activate webs? |

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 16:41:14 -
[655] - Quote
Anize Oramara wrote:Ploing wrote:Anize Oramara wrote:
Awesome, I'm getting T2 missiles and rockets (finally) today and don't feel like doing my first team burners in the 600mill garmur I have fit but have never undocked in :P
so how went your first trip?would be nice to see results from unexperienced chars Just though I'd pop an update for anyone interested. This is the garmur I was running: [Garmur, Team Burner T2] Caldari Navy Ballistic Control System x3 Missile Guidance Computer II x2 5MN Quad LiF Restrained Microwarpdrive Phased Weapon Navigation Array Generation Extron Polarized Rocket Launcher x3 Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I Caldari Navy Mjolnir Rocket x2121 Caldari Navy Inferno Rocket x2721 Caldari Navy Scourge Rocket x3574 Caldari Navy Nova Rocket x1808 Absolutely demolishes all 4 of the team burners as is to be expected, especially with a 5% damage implant. However I do not have Rapid Launch V, Rocket Spec V or Warhead V (only IV). I figure the 5% implant about makes up for the missing skills. So I tried the Enyo burner today with 2 T2 Ballistic Control Systems and a co-proc. Took a bit longer obviously and had to OH the launchers on the first logi but used 110 volleys to give you an idea (base rof 1.9sec) but was able to do it with killing only the one logi easily enough. With all V it is entirely possible to do all 4 (Probably) burners with a pure T2 fit so you don't have to worry about ganks or losing the ship so much. Probably what I'll be running from now on. Edit: Works on Jag as well though I had to kill both logis.
At what range you orbited with that fit?
Anyone can think of a way to make bombers work for teams? |

Arec Bardwin
1864
|
Posted - 2015.09.26 17:23:53 -
[656] - Quote
Xorce wrote:So what am i doing wrong my first runs at first burner mission and been reading up alot and watching some videos. So far lost 3 ships really .... Did you read page 1 of this thread? |

Market McSelling Alt
Bernie Madoff Investment Services LLC
622
|
Posted - 2015.09.26 19:10:38 -
[657] - Quote
Ginger Longrun wrote:at what range do teams activate webs?
18km
Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo.
Cal Navy Rockets or Rage. 22-25km is all the range you ever need.
Best description of Eve Online and why the community is the way it is
|

Ginger Longrun
Caldari Provisions Caldari State
5
|
Posted - 2015.09.26 19:16:41 -
[658] - Quote
Market McSelling Alt wrote:Ginger Longrun wrote:at what range do teams activate webs? 18km Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo. Cal Navy Rockets or Rage. 22-25km is all the range you ever need.
Thank you
i've never really played missiles up until recently - what is considered better for Teams's logis - a MissGuidance comp with precission scrip or a second TP? |

Market McSelling Alt
Bernie Madoff Investment Services LLC
624
|
Posted - 2015.09.26 19:30:03 -
[659] - Quote
Ginger Longrun wrote:Market McSelling Alt wrote:Ginger Longrun wrote:at what range do teams activate webs? 18km Oh and to your other post, don't use Jav rockets... because then you are wasting a mid ona SeBo. Cal Navy Rockets or Rage. 22-25km is all the range you ever need. Thank you i've never really played missiles up until recently - what is considered better for Teams's logis - a MissGuidance comp with precission scrip or a second TP?
These days I lean towards the MGuide but that is just because you can throw a range script in if the Logis end up way out of range due to their strange orbit of the boss.
Best description of Eve Online and why the community is the way it is
|

Yadaryon Vondawn
Alius Itineris Virtus
29
|
Posted - 2015.09.26 19:50:27 -
[660] - Quote
Could anyone enlighten me about the loot chance? I did about 20 burner missions now and haven't gotten anything. The mission payout is fair enough but I thought the burners also dropped some good loot now and then?
Anyone got a list of shiny loot they got? |
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