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Celthric Kanerian
Ascendance Of New Eden Workers Trade Federation
658
|
Posted - 2016.02.21 21:31:46 -
[1021] - Quote
Ploing wrote:Celthric Kanerian wrote:
Retribution - Guristas Burner High: 4x Small Focused Beam Laser T2
Mid: 1x T2 cap booster w/ 400 charges 1x T2 Tracking Computer w/ Tracking Script
Low: 2x Small Armor Repair T2 1x Corpum B-Type Energized Kinetic Membrane 1x Corpum C-Type Energized Thermal Membrane 1x Nanofiber T2
Rigs: Small Anti-Kinetic Pump T2 Small Anti-Thermal Pump T2
Ammo: Aurora S
It had aprox. 89% Kinetic resists and 82% Thermal resists, alongside 90 dps at 42 km range.
- you dont need thermal res. kinetic only - why the nanofiber ? so you can spare lows for 1-2 heatsinks. [Retribution, worm burner copy 1] Heat Sink II Heat Sink II Corpii A-Type Kinetic Plating Corpii A-Type Kinetic Plating Centii C-Type Small Armor Repairer Tracking Computer II, Tracking Speed Script Small Capacitor Booster II, Navy Cap Booster 400 Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S Small Focused Beam Laser II, Aurora S [empty high slot] Small Anti-Kinetic Pump II Small Nanobot Accelerator II still only 140 dps but over time it could work....maybe in 10-15 min. i would not recommand it. against kin you got 306 ehp/s def.
- Didn't have CPU for heat sinks, so I added a Nanofiber for mobility. - I figured that the burner did thermal damage like in regular missions. There is no evesurvival page about burners, so I was unsure.
I will try this fit out, thanks. However I think the deadspace repper will be abit expensive for a ship that is likely to blow up.
|

Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.02.21 21:44:30 -
[1022] - Quote
Celthric Kanerian wrote:
- Didn't have CPU for heat sinks, so I added a Nanofiber for mobility. - I figured that the burner did thermal damage like in regular missions. There is no evesurvival page about burners, so I was unsure.
I will try this fit out, thanks. However I think the deadspace repper will be abit expensive for a ship that is likely to blow up.
if it keeps you alive its not expensive.
you mentioned you find no amaar fits for burners, but after you popped in first on page 7 i found several fits for vengeance and retribution.
just read the thread and this is the evesurvival page for burners. |

Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2309
|
Posted - 2016.02.22 18:00:43 -
[1023] - Quote
burner stats: http://games.chruker.dk/eve_online/npc_ships.php?supergroup=25&return_to=
@ChainsawPlankto
|

Queotzcatl
RENEGADES YIY HEKATEK
11
|
Posted - 2016.03.04 22:48:48 -
[1024] - Quote
Talos burner OK with Vexor Navy issue.... Hardcore management! OH on last Talos whilst cap out for ~15sec, ended up in 40% structure, 98% guns and AB damage... thinking about another try but that was so close!!! 5km orbiting... next time I should probably orbit further away... but nor sure about being alpha'd, last Talos was berzerk!! |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 04:34:41 -
[1025] - Quote
[[Vigilant, Vigilant Bruner Base Guristas ] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Core X-Type Armor Thermal Hardener Core X-Type Armor Explosive Hardener Centum B-Type Energized Adaptive Nano Membrane Corpum C-Type Medium Armor Repairer
Federation Navy Stasis Webifier Dark Blood Medium Capacitor Booster, Navy Cap Booster 800 Federation Navy Stasis Webifier Gistum C-Type 10MN Afterburner
250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M 250mm Railgun II, Caldari Navy Antimatter Charge M
Medium Anti-EM Pump II Medium Nanobot Accelerator I Medium Auxiliary Nano Pump II
Hobgoblin II x5 Hobgoblin II x5 Caldari Navy Antimatter Charge M x2000 Navy Cap Booster 800 x17
Do it like the video:
https://www.youtube.com/watch?v=zz7PDwTgGH8
and by the mantis you have to move ever or you die! and not to close below 7000m! if you are moving the torbs are don-Št hit to much!
have fun with the ship XD
peace Sid358 |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:41:27 -
[1026] - Quote
[Wolf, Wolf Bruner Sansha] Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer Capacitor Power Relay II Corelum C-Type Energized Thermal Membrane Corpii A-Type Small Armor Repairer
Tracking Computer II, Optimal Range Script Domination Stasis Webifier
[empty high slot] 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S 200mm AutoCannon II, Republic Fleet EMP S
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Republic Fleet EMP S x3000 Navy Cap Booster 400 x13
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:43:05 -
[1027] - Quote
[Jaguar, Jaguar Burner Blood Neu] Shield Power Relay II Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer
Gistum B-Type Thermal Dissipation Amplifier Pithum C-Type EM Ward Amplifier Republic Fleet Medium Shield Extender Fleeting Propulsion Inhibitor I
200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S 200mm AutoCannon II, Hail S Small Energy Nosferatu II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Hail S x4636
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:44:16 -
[1028] - Quote
[Hawk, Hawk Burner Serpentis NEW] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
Pithum B-Type Thermal Dissipation Amplifier Pithum B-Type Kinetic Deflection Amplifier Dread Guristas Stasis Webifier Dread Guristas Stasis Webifier Pithi C-Type Small Shield Booster
Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket Rocket Launcher II, Caldari Navy Scourge Rocket [empty high slot]
Small Capacitor Control Circuit II Small Capacitor Control Circuit II
Caldari Navy Scourge Rocket x22879
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:45:01 -
[1029] - Quote
[Vengeance, Vengeance Burner Angel] Caldari Navy Ballistic Control System Imperial Navy Energized Adaptive Nano Membrane Centii A-Type EM Plating Coreli A-Type Small Armor Repairer
Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I Fleeting Propulsion Inhibitor I
Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Rocket Launcher II, Caldari Navy Mjolnir Rocket Small Energy Nosferatu II
Small Bay Loading Accelerator II Small Warhead Flare Catalyst II
Caldari Navy Mjolnir Rocket x20000
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:45:54 -
[1030] - Quote
[Daredevil, Daredevil Burner Guristas] Magnetic Field Stabilizer II Core C-Type Armor Kinetic Hardener Core B-Type Armor Kinetic Hardener Corpii A-Type Small Armor Repairer
Warp Scrambler II Small Capacitor Booster II, Navy Cap Booster 400 Coreli A-Type 5MN Microwarpdrive
Light Neutron Blaster II, Void S Light Neutron Blaster II, Void S [empty high slot]
Small Ancillary Current Router I Small Auxiliary Thrusters II Small Auxiliary Thrusters I
Void S x5000 Navy Cap Booster 400 x10
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:53:37 -
[1031] - Quote
[Garmur, Garmur Team Burner] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System
F-90 Positional Sensor Subroutines, Targeting Range Script BZ-5 Neutralizing Spatial Destabilizer ECM BZ-5 Neutralizing Spatial Destabilizer ECM Gistii B-Type 5MN Microwarpdrive
Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile Light Missile Launcher II, Caldari Navy Mjolnir Light Missile
Small Warhead Rigor Catalyst II Small Warhead Flare Catalyst I Small Processor Overclocking Unit I
Caldari Navy Mjolnir Light Missile x1000 (Hawk +Logi; Jaguar logi) Caldari Navy Scourge Light Missile x1000 (Jaguar) Caldari Navy Nova Light Missile x1000 Enjo+Logi; Vengeance Logi) Caldari Navy Inferno Light Missile x1000 (Vengeance)
Jammer:
BZ-5 Neutralizing Spatial Destabilizer ECM 2x (Hawk) 'Hypnos' Ion Field ECM I 2x (Enjo) Enfeebling Phase Inversion ECM I 2x (jaguar) 'Umbra' White Noise ECM 2x (Vengeance) |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 08:56:08 -
[1032] - Quote
[Vigilant, Vigilant Bruner Base Escort] Federation Navy Magnetic Field Stabilizer Federation Navy Magnetic Field Stabilizer Corpum C-Type Energized Adaptive Nano Membrane Core X-Type Armor Explosive Hardener Core X-Type Armor Explosive Hardener Centum A-Type Medium Armor Repairer
Dark Blood Medium Capacitor Booster, Navy Cap Booster 800 Federation Navy Stasis Webifier Federation Navy Stasis Webifier 50MN Y-T8 Compact Microwarpdrive
Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M Heavy Neutron Blaster II, Caldari Navy Antimatter Charge M
Medium Anti-EM Pump II Medium Nanobot Accelerator II Medium Auxiliary Nano Pump I
Acolyte II x10 Caldari Navy Antimatter Charge M x3000 Navy Cap Booster 800 x17
You don-Št need overheat with this fit! |

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 09:00:10 -
[1033] - Quote
[Vagabond, Vagabond Bruner Base Talos NEW] Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Republic Fleet Gyrostabilizer Nanofiber Internal Structure II Damage Control II
Pith X-Type Kinetic Deflection Field Dark Blood Medium Capacitor Booster, Navy Cap Booster 800 Pith X-Type Large Shield Booster Gistum B-Type 50MN Microwarpdrive
220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M 220mm Vulcan AutoCannon II, Republic Fleet Fusion M [empty high slot]
Medium Anti-Thermal Screen Reinforcer II Medium Core Defense Capacitor Safeguard II
Hobgoblin II x5 Navy Cap Booster 800 x16 Republic Fleet Fusion M x3000
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 09:02:33 -
[1034] - Quote
[Gila, Gila Burner Base Ashimmu NEW] Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier Federation Navy Drone Damage Amplifier
Omnidirectional Tracking Link II, Tracking Speed Script Republic Fleet Large Shield Extender Republic Fleet Large Shield Extender Pithum A-Type EM Ward Amplifier Pithum A-Type EM Ward Amplifier Pithum A-Type Thermal Dissipation Amplifier
Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Rapid Light Missile Launcher II, Scourge Fury Light Missile Small Tractor Beam II
Medium Core Defense Field Purger II Medium Core Defense Field Purger II Medium Core Defense Field Purger II
Vespa I x8 Vespa II x2 Scourge Fury Light Missile x5000 (Ashimmu) Caldari Navy Inferno Light Missile x5000 (Frigs)
|

Sid358
Berzerks Inc. GONE BERZERK
3
|
Posted - 2016.03.08 10:35:26 -
[1035] - Quote
an other thing
if you can-Št finish the mission. get with a other pilot in a rookie ship in the mission nd the tragets attack now the rookie ship and you can out of mission.
peace sid358 |

Bumblefck
Kerensky Initiatives
11122
|
Posted - 2016.03.08 12:54:41 -
[1036] - Quote
Sid358 wrote:an other thing
if you can-Št finish the mission. get with a other pilot in a rookie ship in the mission nd the tragets attack now the rookie ship and you can out of mission.
peace sid358
Don't bother with the ECM on the Team burners, too much hassle and not really necessary; try this instead (I messed up the rigs while fitting - not enough calibration for all three - haven't got round to refitting T1 versions - do as you please :) ):
[Garmur, Garmur] Ballistic Control System II Ballistic Control System II Co-Processor II
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Missile Guidance Computer II
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II
Caldari Navy Mjolnir Rocket x1200 Caldari Navy Inferno Rocket x2500 Caldari Navy Nova Rocket x10996 Caldari Navy Scourge Rocket x3270 Mjolnir Javelin Rocket x5842
Orbit at 20km for all but Jaguar; 25km for Jaguar.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

Bumblefck
Kerensky Initiatives
11122
|
Posted - 2016.03.08 13:02:41 -
[1037] - Quote
Sid358 wrote:[Gila, Gila Burner Base Ashimmu NEW]
Interesting fit :) However, it does seem quite blingy but, more importantly, you have the drone aggro issues to worry about. For a less micromanaging experience, I have found that the Onyx works admirably (kill time: ~8:00, and most of that are reloads):
[Onyx, Pingu -O] Expanded Cargohold II Ballistic Control System II Ballistic Control System II Ballistic Control System II
Large Shield Extender II Large Shield Extender II Pithum C-Type EM Ward Amplifier Pithum C-Type EM Ward Amplifier 'Copasetic' Particle Field Acceleration X-Large Ancillary Shield Booster
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Small Tractor Beam II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Anti-EM Screen Reinforcer II Medium Warhead Calefaction Catalyst II
Caldari Navy Inferno Light Missile x1685 Navy Cap Booster 400 x36 Scourge Fury Light Missile x1335
Cheap as chips and quite a good performer, too. Inferno for frigs and Scourge for Ashimmu, as above.
Upgrade the BCUs to CN ones for added punch, though you can get by easily with just T2 ones. I'd recommend this version to start out with (with the expanded cargohold for extra Navy Cap Boosters), and then, when you get comfortable with it, swap it out for a Missile Guidance Enhancer II (or whatever you fancy). The extra cargohold space is useful as it gives you extra leeway when reloading the ASB, but it's not critically necessary - you could also have a DC in there, but the neuting is so bad it tends to shut off after a cycle when the cap is dry.
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
|

Barrogh Habalu
Imperial Shipment Amarr Empire
1102
|
Posted - 2016.03.09 14:03:13 -
[1038] - Quote
Quick question: Chruker insists that chase speed of burners Jag and Hawk are about 11400 and 1100 respectively, however OP still suggests that kite Retribution can handle them. Particular fit that is suggested under the link in the OP is an AB fit that can barely go above 1050.
Of course we can always slap an MWD on it (if they start outside of their 13 km "death radius" in the mission pocket), but what's the deal with the suggested fit?
Just so that you don't have to look it up:
[Retribution, Burner Jaguar/Hawk] Heat Sink II Heat Sink II Heat Sink II Tracking Enhancer II Nanofiber Internal Structure II
Gistii A-Type 1MN Afterburner [empty med slot]
Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S [empty high slot] Small Focused Pulse Laser II, Scorch S Small Focused Pulse Laser II, Scorch S
Small Energy Locus Coordinator II Small Energy Locus Coordinator II
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
|

Ploing
Blue Republic RvB - BLUE Republic
52
|
Posted - 2016.03.09 16:33:08 -
[1039] - Quote
Jori McKie wrote: In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.
|

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 21:49:40 -
[1040] - Quote
Something is sketchy after March 9 Patch:
I've killed dramiel burner dozens of times with this semi-shiney jag fit:
[Jaguar, burner dramiel] Damage Control II Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
With Geno's and Cap Hardwiring's it's stable with everything running.
After today's patch I changed the fit to:
[Jaguar, dram burner] IFFA Compact Damage Control Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
The only changes are the DCU and the webbers (which should use LESS cap than other webbers prepatch). My cap is dry after barely a minute. and I have to go into emergency mode... just cycling booster and NOS while dropping a depot to refit WCS and evac. I also changed back to the first fit and tried that just to eliminate webber cap usage as the problem.
Not sure what's going on here, any suggestions?
Thanks!
[edit] I'm in the same clone, and a quick check against fitting window reveals that my implants are being applied properly. NPC's are getting cap warfare resistance or something? I'm at a loss really. |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 22:10:48 -
[1041] - Quote
perhaps you kill the dram slower due the 55% webs. had the same expierience with the vigilant in an angel base as i forgot to refit 2 t II webs.
module rebalance suxs |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 22:28:37 -
[1042] - Quote
Yeah, I do kill slower because of the 60>55 % nerf, but that doesn't explain why I'm running out of cap. The first thing I did with that fit (many months ago) was:
*Ran it with two WCS in place of the gyros.
*Keep at range 1km with AB/webs/booster/NOS running for ~10min.
*Make sure cap & tank was sufficient in the event of something going horribly wrong (and it went horribly wrong today so I'm glad i did that testing now!)
*It not longer is, even though it should be even more stable than before the patch.
Just tried it again with 3 x 55% webs but can't keep angular down so I guess it's time to do prop jamming IV.. but not attempting again until this cap mystery is figured out.
Thanks for reply! |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 22:37:47 -
[1043] - Quote
k thats a bit weird. had no angel today, but i use a succubus and kite the dram. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 23:02:29 -
[1044] - Quote
Just tested fit a couple times on a belt rat:
[Jaguar, dram burner] IFFA Compact Damage Control Capacitor Flux Coil II Gyrostabilizer II Gyrostabilizer II
1MN Afterburner II X5 Enduring Stasis Webifier X5 Enduring Stasis Webifier Pithi A-Type Small Shield Booster
200mm AutoCannon II 200mm AutoCannon II Small Energy Nosferatu II 200mm AutoCannon II
Small Anti-Explosive Screen Reinforcer II Small Anti-Explosive Screen Reinforcer II
Fitting window shows cap depletion after 1m15s (w/o NOS). I ran AB/webs/booster/NOS on belt rat twice and both times booster ran out of cap after ~1m20s.
... which is strange because the first attempt on dramiel the NOS was definitely working (just worse than prepatch) as i tanked it for about 5 minutes (after refitting WCS) with just booster/NOS running while typing here and monitoring cap. Without NOS running the shield booster drains cap dry in ~3min.
Something is definitely wacky with NOS and/or cap warfare resistance or npc cap pools or i don't even whatever. |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 23:08:30 -
[1045] - Quote
how long did you in mission before? the dram should not last more than a minute. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.09 23:20:59 -
[1046] - Quote
Generally just shy of 2min, only 200dps on that jag. I also rely on NOS for worm and cruor burners so this is a bit of a setback for me.
I prefer fits that don't need cap boosters, heating, stuff like that cause I'm bad @ spaceships :( |

Ploing
Blue Republic RvB - BLUE Republic
53
|
Posted - 2016.03.09 23:30:41 -
[1047] - Quote
just did a dram on sissy for testing and ran also in captrouble. fit was
[Succubus, burner dramiel beater all V] Heat Sink II Heat Sink II Heat Sink II
Coreli C-Type 1MN Afterburner Pithi A-Type Small Shield Booster Fleeting Propulsion Inhibitor I Gistum B-Type Explosive Deflection Amplifier
Small Focused Pulse Laser II, Conflagration S Small Focused Pulse Laser II, Conflagration S Small Ghoul Compact Energy Nosferatu
Small Anti-Explosive Screen Reinforcer II Small Anti-EM Screen Reinforcer II Small Anti-EM Screen Reinforcer II
seem like nos is not transfering cap or act like a neut. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.10 00:45:36 -
[1048] - Quote
Thanks a bunch, thought I might have been missing something obvious. Will wait and see before running any more NOS fits, cheers. |

Toddle
Center for Advanced Studies Gallente Federation
0
|
Posted - 2016.03.10 04:03:58 -
[1049] - Quote
NOS is ineffective vs Cruor burner also. On the bright side the X5 Enduring Web uses less than 2 cap per cycle so doesn't even need NOS anymore, but it [NOS] was definitely not doing anything that time around.
Pre-patch I would always see double figures, 15 or so cap before neut zero'd me out. Post patch I never saw more than 10 cap.
[Jaguar, Cruor Burner] Gyrostabilizer II Gyrostabilizer II Mark I Compact Shield Power Relay Mark I Compact Shield Power Relay
Gistum C-Type Thermal Dissipation Amplifier X5 Enduring Stasis Webifier Republic Fleet Medium Shield Extender EM Ward Amplifier II
200mm AutoCannon II 200mm AutoCannon II Small Ghoul Compact Energy Nosferatu 200mm AutoCannon II
Small Core Defense Field Purger II Small Core Defense Field Purger II |

Barrogh Habalu
Imperial Shipment Amarr Empire
1102
|
Posted - 2016.03.10 07:21:34 -
[1050] - Quote
Ploing wrote:Jori McKie wrote: In case you can't match the Burner speed use a T2 speed rig or an A-Type AB or speed imps like Zor's Hyperlink etc.
So, basically "here's the fit, but fly different one", got it. For the record, it will take much more than that to make it go above 1400 for jag burner. Do you guys run missions snaked/linked or something? 
For now I just don't see why don't just use MWD instead of all that bling, especially since they all start at range, I think.
Future of T3 cruisers - multi-tool they aspired to be instead of sledgehammer they have become
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