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Toddle
Center for Advanced Studies Gallente Federation
0
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Posted - 2016.03.20 16:10:47 -
[1081] - Quote
Finally got another Cruor burner, just let it orbit me at ~3200m for about 5 minutes with web/guns inactive.
No NOS: cap maxed out at 6-7GJ every 5 sec neut cycle. With small compact NOS: cap maxed out at 8-12GJ every neut cycle (depending on 1 or 2 NOS cycles). 4000m optimal.
So it's working, but only just... and nowhere near as well as it was before March patch. Appears to only drain 1-2GJ per cycle instead of the pre-patch 9GJ.
Also, I refit the NOS for a rocket launcher and was still able to keep an Enduring webber running.
At this point I think I'll just train hybrids and buy some daredevils.
Test fit: [Jaguar, Cruor Burner] Gyrostabilizer II Gyrostabilizer II Mark I Compact Shield Power Relay Mark I Compact Shield Power Relay
Gistum C-Type Thermal Dissipation Amplifier X5 Enduring Stasis Webifier Republic Fleet Medium Shield Extender EM Ward Amplifier II
200mm AutoCannon II 200mm AutoCannon II Small Ghoul Compact Energy Nosferatu 200mm AutoCannon II
Small Core Defense Field Purger II Small Core Defense Field Purger II
Republic Fleet Fusion S x4476 Nanite Repair Paste x50 Caldari Navy Nova Rocket x393
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Commander Maxter
Rancho Buena Vista
0
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Posted - 2016.03.21 17:23:46 -
[1082] - Quote
Well as of March 21st, or sometime in the week before this date, the Anomic Base "Destroy the Burner Ashimmu and its Henchmen" has changed quite much. The sentinels AND the ashimmu agress drones 100% of the time. I have been using a average fit Gila from this thread for a long time and never lost more than 2-3 tech 1 Vespas. Today I lost all tech 1 Vespas AND my t2 GTFO Vespas all while pointed, thus losing my Gila. I then bought another gila, went in to finish the ashimmu as his sentinels were already dead. Upon deploying my drones he immediately aggressed my vespa 1's again and killed 2 of them before I killed him. So basically from what I am seeing, drones get full agro 100% of the time in this mission now.
Is anyone else seeing this change or did I just experience a crazy ****** random AI issue today? |
MarvinOne
Zilog Enterprises
1
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Posted - 2016.03.22 07:36:35 -
[1083] - Quote
Also the "Burner talos" seemes to have changed. The minefield-turrets seems to activate more than bfor? Any1 experienced this too ? |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2316
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Posted - 2016.03.22 09:40:59 -
[1084] - Quote
Commander Maxter wrote:Well as of March 21st, or sometime in the week before this date, the Anomic Base "Destroy the Burner Ashimmu and its Henchmen" has changed quite much. The sentinels AND the ashimmu agress drones 100% of the time. I have been using a average fit Gila from this thread for a long time and never lost more than 2-3 tech 1 Vespas. Today I lost all tech 1 Vespas AND my t2 GTFO Vespas all while pointed, thus losing my Gila. I then bought another gila, went in to finish the ashimmu as his sentinels were already dead. Upon deploying my drones he immediately aggressed my vespa 1's again and killed 2 of them before I killed him. So basically from what I am seeing, drones get full agro 100% of the time in this mission now.
Is anyone else seeing this change or did I just experience a crazy ****** random AI issue today? has been a pretty good chance at that happening for months now. And according to one of my posts it has almost always been possible. Drone hate is pretty strongly coded into the burner AI. I carry a mobile depot and a cargo full of t1 drones to make sure I can get the job done. When did the orthrus get nerfed? I think Anize Oramara made an orthrus fit for the mission because of that, or maybe it was an onyx? Some comments on page 48 about drone aggro and that was in mid december, cba to scroll back any more right now. but somewhere before then it seemed to become a more common issue.
@ChainsawPlankto
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Tenno Shaishi
Friendly Fiddlesticks
0
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Posted - 2016.03.23 01:03:29 -
[1085] - Quote
Managed to kill guristas burner. I am quite far away from all-5 and it took like 500m to find a key. So I am sort of proud of myself. Anyway, let's explain to newbies like me, WHY this fit looks like it does.
Scram - must have if no matar frigs 5 learned. If he has the same speed as you, you are dead having Void S. I do not know if matar-V will work at all, but I guess that you should replace one rig with thruster to fast enough to orbit the worm. BEFORE you jump there, 1 heat your scram, 2. set default orbit to 500 (trust me, you will actually orbit him at 1600) 3. heat mwd. right after the jump immediately (!!!) turn on your hardeners, or you will be dead in one shot. check where this bastard is, press orbit, make sure you starting to move toward him, turn on mwd. try not to miss scram distance. Having the distance like 7000, turn off the heat on mwd, on 5k turn off the heat on scram. Ofc do not forget to repair and replenish capacitor. So, you are orbiting him on ~1600? Now it is the time to heat your guns. You are not in a hury anymore, just be cool and o not panic. Heat your weapon for 10 shots, turn the heat off, repeat.
[Daredevil, Burner gurista] Magnetic Field Stabilizer II Centus C-Type Armor Kinetic Hardener Armor Kinetic Hardener II Coreli A-Type Small Armor Repairer
Small Capacitor Booster II, Navy Cap Booster 400 Faint Epsilon Scoped Warp Scrambler 5MN Y-T8 Compact Microwarpdrive
Light Neutron Blaster II, Void S [empty high slot] Light Neutron Blaster II, Void S
Small Anti-Kinetic Pump I Small Ancillary Current Router I Small Auxiliary Nano Pump II
Void S x2840 Navy Cap Booster 400 x11
P.S.: this is actually my first fit which is maid totally by myself and tuned after losing another ship. I started with comet, and managed to reach and pin him down, but it seems that comet requires all-V skill to do enough damage. Or, may be, I just have to think a bit more. |
Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2316
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Posted - 2016.03.23 02:05:56 -
[1086] - Quote
imo it is better to just approach the guristas burner so you don't lose any damage to transversal, at blaster range it just tries to fly away in a straight line so you get good hits.
also it really helps to heat the hardeners for the first cycle or two, if you break ~5km/s you are faster than the missiles and you can get hit by 2 at the same time.
MWD I always heat it for the first cycle, and using the recommended fit with max skills and a zor's I get into scram range with one MWD cycle. with lower skills I'd guess you are close but probably should run a 2nd MWD cycle with the heat off. 5mn MWDs generate a lot of heat so I wouldn't try to do more than 1 cycle heated. Also you can typically activate the scram slightly before you get into range
also the burner is always directly behind you so if you turn the camera backwards in warp you should be facing it.
last thing with only 2 guns and an empty high the daredevil can heat for a very long time. I typically turn my heat on as soon as I start shooting and forget about it.
@ChainsawPlankto
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Commander Maxter
Rancho Buena Vista
0
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Posted - 2016.03.23 05:51:36 -
[1087] - Quote
Commander Maxter wrote:Well as of March 21st, or sometime in the week before this date, the Anomic Base "Destroy the Burner Ashimmu and its Henchmen" has changed quite much. The sentinels AND the ashimmu agress drones 100% of the time. I have been using a average fit Gila from this thread for a long time and never lost more than 2-3 tech 1 Vespas. Today I lost all tech 1 Vespas AND my t2 GTFO Vespas all while pointed, thus losing my Gila. I then bought another gila, went in to finish the ashimmu as his sentinels were already dead. Upon deploying my drones he immediately aggressed my vespa 1's again and killed 2 of them before I killed him. So basically from what I am seeing, drones get full agro 100% of the time in this mission now.
Is anyone else seeing this change or did I just experience a crazy ****** random AI issue today?
Well I figured out what happened and what I did wrong. This one time I deployed my drones too fast before I started shooting with my rapid lights. So yeah, you have to get 2-3 volleys off with missles then deploy drones. The mission is back to what I am used too. I also now carry a mobile depot with 20 extra Vespa I's just in case I have issues again in the future. I also have 3 warp core stabs in cargo for GTFO. |
Tenno Shaishi
Friendly Fiddlesticks
0
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Posted - 2016.03.23 08:13:41 -
[1088] - Quote
Chainsaw Plankton wrote:imo it is better to just approach the guristas burner so you don't lose any damage to transversal, at blaster range it just tries to fly away in a straight line so you get good hits. Looks like orbiting was a wrong decision.
Quote:also the burner is always directly behind you so if you turn the camera backwards in warp you should be facing it. Only on the first try. Every subsequent leaves him near your new wreck.
Quote:last thing with only 2 guns and an empty high the daredevil can heat for a very long time. I typically turn my heat on as soon as I start shooting and forget about it. With appropriate thermodinamic skill. Even with blaster-empty-blaster it is a bit complicated to me. Thanks for advices. |
Donnie Supertramp
Lamellar
0
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Posted - 2016.04.03 21:41:54 -
[1089] - Quote
Love the burner mission idea, seems like they are crazy difficult and each one needs a different faction ship + fit.
I've been trying the Guristas Burner on Sisi with zero luck, anyone have any ideas? Tried a daredevil a few times, might have messed up but it went down pretty fast, same with everything else I've tried. My light missiles don't even do damage nor do my warriors, which are the fastest drones, ugh wth?
Also lost a ship on the Angel one with the transport and the dramiels. Seems like there really isn't a lot of info on these missions and they have changed a bunch, just got the Ashimmu Burner, and would like to give it a try just don't have a lot of info out there on how to tackle this one.
Thanks for the help!
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Tulia
Libertod Industries
0
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Posted - 2016.04.04 02:15:42 -
[1090] - Quote
Donnie Supertramp wrote:Love the burner mission idea, seems like they are crazy difficult and each one needs a different faction ship + fit.
I've been trying the Guristas Burner on Sisi with zero luck, anyone have any ideas? Tried a daredevil a few times, might have messed up but it went down pretty fast, same with everything else I've tried. My light missiles don't even do damage nor do my warriors, which are the fastest drones, ugh wth?
Also lost a ship on the Angel one with the transport and the dramiels. Seems like there really isn't a lot of info on these missions and they have changed a bunch, just got the Ashimmu Burner, and would like to give it a try just don't have a lot of info out there on how to tackle this one.
Thanks for the help!
The guristas burner (anomic agent) needs an extremely fast ship to catch up and shut off its MWD with a scrambler. Daredevil seems to be the most popular choice, the fit is linked on the first page of this thread.
The vigilant with 2x webifier II, tracking computer+tracking script, and sacrificial drones works well against the dramiel escorts, it folds pretty quick in my experience if those drones aren't out to distract the dramiels though. I also recently ran the ashimmu burner with a passive gila listed in this thread, you'll go through t1 vespas like mad but they're cheap and effective. Bring a bunch and a mobile depot. |
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2318
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Posted - 2016.04.04 06:19:12 -
[1091] - Quote
I gave some advice for the gurista burner one page back. tl;dr activate the gate, do a 180 hit approach and heat your mwd one cycle, then usually should be able to land a scram within the next mwd cycle. with the 2 speed rigs, max skills and a zor implant you can reach the burner in one heated mwd cycle, less and 1 heated + 1 normal should do it. Also over heat your hardeners so you don't get alpa'd. over 5km/s and the missiles can't catch you so you have a chance at getting hit by multiple volleys at the sameish time.
angel base: vigilant with dual webs and a target painter seem to make short work of it. make sure they are 90% webs, think that means you have to use t2 or faction. I kinda glazed over the tiericide. but I tried cheaping out on fed navy webs for something a while back and using a base 55% web made it take way longer, so now I use 60% webs for just about everything.
blood base afaik the gila still works, just need to drop a low. I suggest bringing a mobile depot and some stuff to refit into a full tank fit, or a gtfo fit, and a lot of extra drones.
overall I think they are well documented, it is just the documentation is spread out all over this 55 page thread. if you do spot changes please do post them. I'm not actively running them right now so I'd miss any changes.
@ChainsawPlankto
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Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.04 09:32:21 -
[1092] - Quote
anize-¦s guide is also a good start.
https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub |
Donnie Supertramp
Lamellar
0
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Posted - 2016.04.05 15:12:54 -
[1093] - Quote
Thanks for the input, I've read most of this blog, and I"m mostly trying to avoid buying a different t2/faction ship for each of the missions.
I've been able to complete all but the Guristas Burner and I tried the daredevil fit in this thread, it's a papercup, I got smoked before I ever got close to scram range, Harpy, Enyo, all smoked. The other thing that drives me nuts is my missiles don't do anything, the Worm is going way to fast.
Anyway, I'll keep trying em on Sisi before I try em in game |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.05 15:44:15 -
[1094] - Quote
Donnie Supertramp wrote: I've been able to complete all but the Guristas Burner and I tried the daredevil fit in this thread, it's a papercup, I got smoked before I ever got close to scram range, Harpy, Enyo, all smoked.
did u overheat the mwd ?
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Chainsaw Plankton
Signal Cartel EvE-Scout Enclave
2318
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Posted - 2016.04.05 22:53:52 -
[1095] - Quote
if you can record the fight it should be easy to figure out what is going wrong. Heating the hardeners is essential to not getting instapoped and heating the MWD helps you catch up faster.
this one seems to have good execution, even uses a cheap fit. However uses a web instead of a scram, not sure that makes much of a difference https://www.youtube.com/watch?v=gqTu-gad2J4
The daredevil recommended in this thread is designed to be fast so it catches the burner in one heated MWD cycle, makes up for the tank by adding some shiny mods. I've never had a problem with it.
@ChainsawPlankto
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Sid358
Berzerks Inc. GONE BERZERK
3
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Posted - 2016.04.14 19:28:47 -
[1096] - Quote
[Garmur, Garmur Burner Team Pol. Rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pro-Nav Compact Missile Guidance Enhancer
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Missile Guidance Computer II
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Inferno Rocket x2000 Caldari Navy Mjolnir Rocket x2450 Caldari Navy Nova Rocket x2000 Caldari Navy Scourge Rocket x2000 Missile Range Script x3
I have it changed and is my fit now ;P |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.14 23:05:55 -
[1097] - Quote
Sid358 wrote:[Garmur, Garmur Burner Team Pol. Rocket] Caldari Navy Ballistic Control System Caldari Navy Ballistic Control System Pro-Nav Compact Missile Guidance Enhancer
5MN Y-T8 Compact Microwarpdrive Missile Guidance Computer II Missile Guidance Computer II Missile Guidance Computer II
Polarized Rocket Launcher Polarized Rocket Launcher Polarized Rocket Launcher
Small Hydraulic Bay Thrusters II Small Rocket Fuel Cache Partition II Small Warhead Flare Catalyst I
Caldari Navy Inferno Rocket x2000 Caldari Navy Mjolnir Rocket x2450 Caldari Navy Nova Rocket x2000 Caldari Navy Scourge Rocket x2000 Missile Range Script x3
I have it changed and is my fit now ;P looks good, if u can squezze an quad lif mwd, do it for a smaller sig. perhaps a mgc for a tp. but you know the basic fit is old now. |
Sid358
Berzerks Inc. GONE BERZERK
3
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Posted - 2016.04.17 10:58:19 -
[1098] - Quote
hi, this fit is max in cpu. i can-¦t fit a quad lif.
but i have a other question:
sometime in the team burner jaguar hit you the jaguar. is it the same with the pol. rocket garmur?
peace sid358 |
Bumblefck
Kerensky Initiatives
11687
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Posted - 2016.04.17 12:13:23 -
[1099] - Quote
Yes
Got a HoleySheet1 corpse? I'll buy it for 200m!
Bumble's Space Log
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Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.17 15:04:21 -
[1100] - Quote
Sid358 wrote:hi, this fit is max in cpu. i can-¦t fit a quad lif.
but i have a other question:
sometime in the team burner jaguar hit you the jaguar. is it the same with the pol. rocket garmur?
peace sid358
at all V the quad can be fitted with 0,03 cpu left. maybe you missed to max out a cpu related skill
we talked earlier in this thread about the jaghits. get back a few pages. |
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Warmonger Simon
Trinity Alpha Zero
19
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Posted - 2016.04.17 17:00:20 -
[1101] - Quote
Or you could just fit corelli c-type 5mn mwd for both sig/cap usage , be cap stable and smaller sig. |
Warmonger Simon
Trinity Alpha Zero
23
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Posted - 2016.04.21 09:04:53 -
[1102] - Quote
And mini-edit. If you're sick of busy mission hubs and aiming to do burners for best lp/rewards from doing burners here's some corps/locations for L4 sec agents with lowest truesec in highsec. Some are in bad spots and near low-sec areas but some are nice places to mission if you want to be in more safe spot than busy SoE systems where your polarized garmur can get instapopped by some trasher. Unfortunatelly lost one myself recently so i decided to move to one of these that still had good conversion (actually better than SoE and pretty good location/truesec rating etc...) don't want to crash my already small market so i blurred it out.
http://take.ms/lLLZt |
Anize Oramara
The Arch Dashing Dashers
771
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Posted - 2016.04.21 12:27:47 -
[1103] - Quote
Warmonger Simon wrote:And mini-edit. If you're sick of busy mission hubs and aiming to do burners for best lp/rewards from doing burners here's some corps/locations for L4 sec agents with lowest truesec in highsec. Some are in bad spots and near low-sec areas but some are nice places to mission if you want to be in more safe spot than busy SoE systems where your polarized garmur can get instapopped by some trasher. Unfortunatelly lost one myself recently so i decided to move to one of these that still had good conversion (actually better than SoE and pretty good location/truesec rating etc...) don't want to crash my already small market so i blurred it out. http://take.ms/lLLZt This is very good advice, especially with a bunch of gankers now going 'freelance' what with code losing a few corps.
That said smart use of undocks, insta docks+autopilot and creative use of in and out gates means you should be safe 95% of the time. The T2 garmur is cheap if you have the skills to make it work so no huge loss.
Also don't forget you can run missions to help other people get standing and get paid decently for it. There's a couple of services that needs mission running pilots for it.
A guide (Google Doc) to Hi-Sec blitzing and breaking the 200mill ISK/H barrier v1.1
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Warmonger Simon
Trinity Alpha Zero
23
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Posted - 2016.04.21 12:36:14 -
[1104] - Quote
Anize Oramara wrote:[quote=Warmonger Simon] Also don't forget you can run missions to help other people get standing and get paid decently for it. There's a couple of services that needs mission running pilots for it.
Already on mailing list for that one :) Though most of stuff like caldari navy/lai dai/amarr navy didn't really resonate me lately too far away. And imo blitzing 3's is better for somebody who want's to do that service. |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.21 18:39:05 -
[1105] - Quote
saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano |
Warmonger Simon
Trinity Alpha Zero
24
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Posted - 2016.04.21 18:47:06 -
[1106] - Quote
Ploing wrote:saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano
Ya that was my bad on that part, only recently came back. I've already moved out of SoE systems and am doing missions in 0.47 true sec with 2-2.5k LP Sell order ratio or 1.6k on buy orders plus system is dead end and in general great spot/pretty empty with few occasional miners around. Was on my way to do anomic team when i got popped |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.21 18:54:29 -
[1107] - Quote
Warmonger Simon wrote:Ploing wrote:saw you a few days ago with a garmur around osmon and later saw the loss. didn-¦t u use dock/undocks ?
and for traveleling always fit inertias and/or nano Ya that was my bad on that part, only recently came back. I've already moved out of SoE systems and am doing missions in 0.47 true sec with 2-2.5k LP Sell order ratio or 1.6k on buy orders plus system is dead end and in general great spot/pretty empty with few occasional miners around. Was on my way to do anomic team when i got popped
did you popped during the acc to the next gate or did u fiddle around a bit? |
Warmonger Simon
Trinity Alpha Zero
24
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Posted - 2016.04.21 18:55:38 -
[1108] - Quote
During accelaration to gate. |
Ploing
Blue Republic RvB - BLUE Republic
63
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Posted - 2016.04.21 18:58:08 -
[1109] - Quote
Warmonger Simon wrote:During accelaration to gate.
ok thats the fault
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Warmonger Simon
Trinity Alpha Zero
24
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Posted - 2016.04.22 08:00:39 -
[1110] - Quote
Ploing wrote:Warmonger Simon wrote:During accelaration to gate. ok thats the fault
Already knew it was my fault so im not sweating about that loss anyway, will make that back in no time )) Still have to buy fits/stuff for vigilant/vagabond and orthus for doing anomic bases. Serpentis daredevil agent yday was pretty stressful with hawk while quick and with overheat still the reload time of cap booster can be a bit stressfull especially when you haven' done burners in ages. |
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