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Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.04.02 17:34:54 -
[1441] - Quote
In the team burner mission guide:
https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.vmlzwdjzd80t
For the Garmur, the guides preamble states that a AB/Web is a must. Yet in the Garmurs fittings, a mwd/tp are listed. ???? |

Lrrp
Sebiestor Tribe Minmatar Republic
0
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Posted - 2017.04.02 17:36:11 -
[1442] - Quote
And thanks Chainsaw for the reply. |

Zarek Kree
Lunatic Legion Holdings
111
|
Posted - 2017.04.02 17:47:07 -
[1443] - Quote
Chainsaw Plankton wrote:Lrrp wrote:Skimmed posts but didn't see any fits for the Gurista base with supercarrier. Did find a you tube using a Cerberus: https://www.youtube.com/watch?v=_qKOZwrbpIE
Seemed the ship was tanked properly but I can't see what the mods are. Any help? Oh wait, I see at start of vid he shows fittings. comments? 49mins crikey, I got it down to ~11m combat time which isn't too bad, but not worth it compared to the other burners. I suppose I should reevaluate it as the reward, lp, and bonus are now at max. When missions first come out the rewards default to minimum to prevent abuse, and it took a long time for the rewards on the Gurista base to go up. Compared to standard missions it is worth running, however compared to the other burners and blitz missions not so much. This video uses my fit https://www.youtube.com/watch?v=zz7PDwTgGH8 they also got it down to ~11m. my write up on the mission here: https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
I'd do it at 11 min. Assuming its within a couple of jumps, that keeps your efficiency well above 250m when you include LP, isk and bounties. I didn't know anybody was running that quickly these days. Of course, I'm still a long way from that. |

Zarek Kree
Lunatic Legion Holdings
111
|
Posted - 2017.04.02 18:04:24 -
[1444] - Quote
That portion is referring to a brawling setup, but the Garmur is a kiting fit. I don't think I've ever seen a brawling fit listed so I'm not sure what that looks like. |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.04.02 18:18:49 -
[1445] - Quote
So with the kiting fit the Garmur will be able to perma run the mwd? |

Zarek Kree
Lunatic Legion Holdings
112
|
Posted - 2017.04.02 18:23:50 -
[1446] - Quote
Lrrp wrote:So with the kiting fit the Garmur will be able to perma run the mwd?
Yes. It's designed to be cap stable with the MWD running. You should simply warp in, hit orbit, turn on your MWD and then focus on managing your offensive modules. But ALWAYS check your fittings in EFT or Pyfa to be sure they work for your skills. |

Lrrp
Sebiestor Tribe Minmatar Republic
0
|
Posted - 2017.04.02 18:36:15 -
[1447] - Quote
Thanks bud. I'll go on to fitting the Garmur I got and see how it works out. |

Ploing
Blue Republic RvB - BLUE Republic
100
|
Posted - 2017.04.02 19:22:37 -
[1448] - Quote
this quote is only for those not using the garmur.
|

Jori McKie
Viziam Amarr Empire
296
|
Posted - 2017.04.02 19:25:12 -
[1449] - Quote
Zarek Kree wrote:That portion is referring to a brawling setup, but the Garmur is a kiting fit. I don't think I've ever seen a brawling fit listed so I'm not sure what that looks like.
Thanks, the sentence is unclear it referrs to the non Garmur brawling fittings i not yet posted. I will chnge that and make it more clear.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Arik VanClaw
The Emet Corporation
6
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Posted - 2017.04.06 14:25:22 -
[1450] - Quote
Any alternate fits for running team burner with the jaguar burner? I'm coming back to Eve but when I last left I lost two Garmur's to wrecking shots so now I just skip that one. I thought I saw a few pages back someone mentioned they had a Harpy fit that works?
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guigui lechat
the no fock given
26
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Posted - 2017.04.06 14:30:30 -
[1451] - Quote
I just orbit @26 and have a wrecking once very 100 burner
|

Zarek Kree
Lunatic Legion Holdings
132
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Posted - 2017.04.06 15:07:11 -
[1452] - Quote
Same here. I orbit at 25km and take wrecking shots every once in a long while, but it takes 2 to bring you down and that's never happened to me in the same mission. But being even a little closer significantly increases those odds and being a little farther away significantly lowers them. Fly a little farther away (27-28km) and use Javelin missiles. It'll take a little longer but it eliminates the risk of ever losing your ship. |

Ploing
Blue Republic RvB - BLUE Republic
104
|
Posted - 2017.04.06 17:40:51 -
[1453] - Quote
just use javelin rockets and orbit @30 and replace a mgc with a sebo. |

Nicola Romanoff
Tannhauser C-Beam
57
|
Posted - 2017.04.08 10:45:33 -
[1454] - Quote
the Wolf fit as outlined here https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub#h.yd7y0ujc9b9g as Burner Succubus - Wolf Cap Stable Cheap Alternative doesnt work.
The Succubus is too fast and sits at about 15km, I cannot even get in range to hit him. |

Jori McKie
Viziam Amarr Empire
297
|
Posted - 2017.04.08 15:13:15 -
[1455] - Quote
The Wolf is special but it should work your weapons range is 1+16km. I know you are in falloff and it will take time to kill the Succubus but you should perma tank it.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Zarek Kree
Lunatic Legion Holdings
140
|
Posted - 2017.04.08 15:51:42 -
[1456] - Quote
Before declaring that a fit "doesn't work" you should always check your skills to see if they're up to the task.
It sounds like you're lacking the necessary gunnery range skills. That's a low cost fit but not really a low SP fit. I'd suggest training assault frigate and trajectory analysis to at least 4 to improve your falloff. Alternatively, you could just use a TA-70* trajectory analysis implant. |

Chainsaw Plankton
FaDoyToy
2763
|
Posted - 2017.04.08 17:59:15 -
[1457] - Quote
I tested the wolf fit and wouldn't have added it if I didn't think it would work, but I do also have all lv 5 skills for the wolf, I also have a tracking and damage implant so I lowered the ttk a bit. https://forums.eveonline.com/default.aspx?g=posts&m=6818260#post6818260
An antipharmakon ikora might help with +8% tracking, better hits might help speed things up.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
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guigui lechat
the no fock given
29
|
Posted - 2017.04.19 10:25:24 -
[1458] - Quote
I just made the base serpentis. I made it already tenths of times without losing a ship.
I had a very strange UI behaviour : when I approach a burner at angle, and I click "orbit", my ship chosses a completely trajectory that the fastest one.
Of course I looked at my speed vector. Let's say I was going BELOW the burner, when I clicked orbit my ship vector started to move toward the sentries. This happened every time I clicked orbit !
I noticed it for the first burner because this is very important to manage my trajectory. Basically I could not orbit him, as the direction the game chose would kill me at a moment. I tried to orbit by hand and reached 30% shield before just acctivating mwd and doing it again.
I noticed it too for the second burner ! I did not lose dmg because I corrected my traj, but again this would have made my ship be @0 angular toward the third.
And I noticed it again with the third !!
basically, in this mission, the game dediced to bypass my orders to screw me. I'm not kidding : the orbit button was doing ****.
this, and considering the burners make a wole 1k/crit, may explain why I lost a ship very quickly while I had already done bases previously and with no issue. Also, I got a double crit on the logs, and it hurts. a thrid crit would have finished my shield, a fourth would have destroyed my ship |

Alasdan Helminthauge
HC - XploRe Tech
135
|
Posted - 2017.04.22 02:28:47 -
[1459] - Quote
Is it ok to do the angel base in that triple web viligent with Minmatar Cruisers IV? How much difference would it be? |

Jori McKie
Viziam Amarr Empire
298
|
Posted - 2017.04.22 08:33:10 -
[1460] - Quote
Alasdan Helminthauge wrote:Is it ok to do the angel base in that triple web viligent with Minmatar Cruisers IV? How much difference would it be? Yes, should be no problem. Finishing time will be a little slower but that's all.
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Romus Tzash
Hedion University Amarr Empire
0
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Posted - 2017.04.22 11:26:17 -
[1461] - Quote
Hi, what do you think about my gila fit for gurista base, the goal is to do it fast as possible. Already farming all other bruner missions without any problems. Gurista Base is my last big problem. I have already done it in a Cerberus but it tooks a lot of time...rly a lot....
[Gila, Gurista Base Test] Ballistic Control System II Drone Damage Amplifier II Drone Damage Amplifier II
Republic Fleet Target Painter Large Ancillary Shield Booster 10MN Afterburner II Gist A-Type EM Ward Field Explosive Deflection Field II True Sansha Stasis Webifier
Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II Rapid Light Missile Launcher II
Medium Processor Overclocking Unit I Medium Drone Speed Augmentor II Medium Anti-EM Screen Reinforcer II
Acolyte II x4 Infiltrator II x3
Mjolnir Precision Light Missile x3000 Navy Cap Booster 200 x57
BTW good alternative fittings for pirate burner missions
cap stable [Vengeance, Dramiel Burner mehr rep] Coreli A-Type Small Armor Repairer (very important for cap stable and the rep amount, sometimes you have to OH) Adaptive Nano Plating II Ballistic Control System II Ballistic Control System II
Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier Fleeting Compact Stasis Webifier
Rocket Launcher II Rocket Launcher II Rocket Launcher II Rocket Launcher II
Small Warhead Rigor Catalyst II Small Warhead Rigor Catalyst II
Caldari Navy Mjolnir Rocket x9908
cap stable and 16 km range, web 15km range, fitghing at 14 kim range sometimes more but mostly 14km
[Wolf, NEW Sansha fit] Republic Fleet Gyrostabilizer Republic Fleet Tracking Enhancer Mark I Compact Capacitor Power Relay Mark I Compact Capacitor Power Relay Coreli A-Type Small Armor Repairer (same with vengeance, important for cap stable and rep amount)
Tracking Computer II True Sansha Stasis Webifier
200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II 200mm AutoCannon II Light Missile Launcher II
Small Projectile Burst Aerator II Small Projectile Ambit Extension I
Mjolnir Precision Light Missile x2000 Republic Fleet EMP S x8132 Optimal Range Script x1
I hate the Daredevil Fittings, so I took Aassault frigs with stronger Tank. They work rly fine
But the most important question is, does the Gilla fitting work? |

Chainsaw Plankton
FaDoyToy
2851
|
Posted - 2017.04.22 15:52:29 -
[1462] - Quote
Romus Tzash wrote:But the most important question is, does the Gilla fitting work? test it and let us know. I'm assuming they will just shoot your drones and you wont be able to complete it but I never tried a gila. For the fighter phase you are going to take a lot of therm/exp damage as well as get webbed/scrammed. It might make sense to try kiting them the whole time with drones and missiles. For the bomber phase they only do EM damage and you can speed tank the missiles for the most part.
This vigilant fit works I'd recommend shiny hardeners just to get used to it, I lost a bunch of ships on sisi getting it right. heating the thermal hardener seems to be the most important vs the fighters. https://forums.eveonline.com/default.aspx?g=posts&m=6068439#post6068439
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

Chainsaw Plankton
FaDoyToy
2851
|
Posted - 2017.04.22 15:55:35 -
[1463] - Quote
guigui lechat wrote:basically, in this mission, the game dediced to bypass my orders to screw me. I'm not kidding : the orbit button was doing ****. yea it picks a random orbit path which can really put you in a bad spot. Just have to watch what it tries to do and be ready to change you path.
selling officer BCUs! https://forums.eveonline.com/default.aspx?g=posts&m=6872141
@ChainsawPlankto on twitter
|

Tal Orumos
Federal Navy Academy Gallente Federation
0
|
Posted - 2017.07.02 15:28:43 -
[1464] - Quote
I was intrigued to find a way to complete the Vengeance Anomic Team Burner missions as an alpha Gallente pilot
Yes the AI does love to eat up your drones, but there is a way.
Instead of orbitting, turn and run from them in a straight line letting them get to around 25kms and then keep that distance and jam the Veneance and then one of the support ships. When you get a succesful jam they turn and increase distance until the jam drops. That puts a reasonable distance between them and the other support ship (29km needed) which you can now safely kill with drones. Repeat this with the second support ship keeping the Vengeance out of range of your drones via a jam. Then you have to kill the Vengeance - orbit him at 25km ish, snipe at him with railguns and have drones orbitting your own ship until you get a succesful jam then tell the drones to attack, when you lose the jam tell them to return and orbit and wait for the next jam. Two jammers help.
I'm not claiming this is efficient or anything, I just wanted to find a way to make it possible.
Have fun
PS this was in a Tristan |

Fluffy Moe
Royal Amarr Institute Amarr Empire
16
|
Posted - 2017.07.05 01:17:16 -
[1465] - Quote
So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.
I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.
Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?
|

Jori McKie
Know your Role League of Unaligned Master Pilots
298
|
Posted - 2017.07.05 04:34:02 -
[1466] - Quote
Fluffy Moe wrote:So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.
I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.
Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?
From recent experience: I recommend trying Burner Mission on Sisi first, if you have no experience with them at all.
There are lots of brawler fits for Pirate Burner Missions i.e the unified Daredevil using Blaster even some Team Burner Missions can be brawled.
Anyway for more details check this out: https://docs.google.com/document/d/1SAv6bnGM-5etLoPHxVtCsbsz8Q8feN5CFSEgUZclPLI/pub
"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."
--áAbrazzar
|

Muffinmixer
GoonWaffe Goonswarm Federation
9
|
Posted - 2017.07.05 09:33:22 -
[1467] - Quote
Fluffy Moe wrote:So I've been looking at this gigantic thread and most that I see is kiting stuff and fits which do not use skillsets I have.
I'm looking for some decent brawler fits, for the single target frig burners. My weapon skills are drones, rockets and hybrid turrets, no lasers and no artillery. Ships I can use are Gallente. Caldari and Ammar frigs and their respective pirate factions (no minmitar). Cap and tank skills at 5s.
Any suggestions ? Also, while dependant on ship type, assuming my haul will have neither bonus, is it better to use a web or target painter ?
All the Agents and Bases are run by brawling ships. It's only the Teams that lend well to kiting.
For anything that brawls, webs >>>>>>>>>>>>>>>> target painters. |

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.05 19:46:02 -
[1468] - Quote
Is it still possible to make over 200m/h doing this? Or, does the Anzie guide still work? This one: https://docs.google.com/document/d/1knVqZEH8qFY0eT44nMEFwcKd3t4PbgcZeuv58SVUxsI/pub#h.myrc78pia6l7 |

Zarek Kree
Lunatic Legion Holdings
236
|
Posted - 2017.07.05 20:00:39 -
[1469] - Quote
semonskey Muutaras wrote:
It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days. |

semonskey Muutaras
Tactical Tea Baggers Slightly Sexual
0
|
Posted - 2017.07.05 21:49:38 -
[1470] - Quote
Zarek Kree wrote:semonskey Muutaras wrote: It still works. But be prepared for a learning curve and some expense getting to those numbers. I think Anzie has said he can get up to about 250m/hr these days.
Thanks for the response! I have no idea how you can possibly make that much tho... I can only reject up to 3 missions at a time - and the blitzable missions prescribed in the guide almost never come up relative to the other, more lenghtly level 4s.
I have invested close to 4 bill on ships, including the teched mach, already had the Vargur, Wolf, 2x DD, garmur etc. and i've probably made 300 mill in around three days. I think it's because i get heavily flooded with crappy lvl 4s - i spent an hour and a half doing one today.
Also, what level of standings should i have with SOE before i can pick and choose my missions? Because, it has gotten to the extent to where i lose .3 per rejection and i'll find myself below 5.0 and have to haul 20 jumps out to do level threes and get the standings up (which has happened 3-5 times over the last three days). Basically, i get way to much non-blitzable missions relative to burners... Moreover, i haven't had one Recon 2 mission or Dead Pirate Scarlet out of maybe 25-30 missions. . Is there anything i am doing wrong, or anything not efficient enough? Do i need to put up with the more lenghtly level fours until i get a specific standing to afford being choosy, rather than being quite picky at around 6.0? Or could this just be me being my unlucky self. |
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