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Redeol
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Posted - 2006.07.27 05:23:00 -
[271]
I'm worried about the cap usage 
_________________________ spitfires are sad planes. |

Ellaine TashMurkon
Em Pack HUZZAH FEDERATION
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Posted - 2006.07.27 06:59:00 -
[272]
Add it a 5% optimal and it will be a perfect lowskill sniper BS able to fly in one fleet with Rokhs :) Noone will ever say another word of whining about it then :)
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Etherios
Amarr
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Posted - 2006.07.27 07:20:00 -
[273]
So to understand what ppl say is that OMG we cant Dual Lrep and fire the guns at the same time OMG OMG.
WHICH Amarr ship can do that ffs? The Arma NO way... (personally i will never use Dual lasers too weak) The Apoc Not enuf fitting to do that....( And it needs Cap inj also) The Abaddon No ... Isnt this logical Amarr are heavy Cap users but look at this set up: 8 Tachs II/2 Sensor boost II tracking II Cap Inj/3 HSII + 2 EANII + M/Lrep + 2 Cap relay or 1 Cap relay 1 Damage control.
If this Fits it will be OMG.... U dont need more tank and plz dont use pulses i have a feeling it will be slow ... very slow ship.
So ppl lets stop trying to figure how many secs it will take for the cap to die we dont know the stats of the ship because even if it has same cap as Apoc + 1/2 Cap relays the regain will be excelent + cap inj = sweet
LAST ill say again this isnt a SOLO close range ship. But is the best medium long range damage dealer. I dont think there will be a bs that can last much after been pwned by an Abaddon from say 40k...8 Tachs + Gleam + RoF = a very dead BS
True sight isn't given to all that look for it.
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Grimpak
Gallente
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Posted - 2006.07.27 08:18:00 -
[274]
Originally by: Nyxus
Originally by: Grimpak
Originally by: Exiled One Edited by: Exiled One on 26/07/2006 20:09:12 Controlled burst lvl5
megathron with 3 heat sinks II; 7 tachyon beams II loaded with multifreq
CAP consumption : 69.03 / second
only firing your guns.
aye so you grabed some tachyons, shoveled them in a megathron and you start to shoot them to see how much cap they use.
...now I say this (for the nth time), what does that prove when you don't know how much cap will the abbadon have? that tachyons empty the mega's cap more faster than I eat a twinkie?
Well....if you look at the largest cap ship in the game, the Apoc, with BS lvl 5 and max skills has 7200 cap.
If the Abaddon has the same amount of cap as the battleship with a bonus to cap and has bs at level 5 that would mean that the Aba can shoot it's guns for 70 seconds best case scenario. Tbh it can't have more cap than the Apoc, as that renders the Apoc pretty useless with it's bonus (well, more useless than it already is).
Realistically the Abaddon will have the same base as the Apoc, 4800. With skills thats 6000 cap. If we accept this as reasonable (and it is) it would mean that the Abaddon will ba able to fire it's lasers *WITH MAX SKILLS* for 58 seconds. ONLY firing its weapons. No active hardners, repping, or sensor boosters. 2 heavy cap injectors firing continuously at the same time provide 6400 cap in the first minute. The guns alone require 6120 cap per minute.
God help you though when the 2 cap injectors have to reload after the first minute.
Grimpak we can't know for sure what the cap on the Abaddon will be. We can make a logical assumption that it is not more than the cap specialist ship, and not less than geddon. It makes the most sense that it would equal the base amount on the apoc.
And honestly that's just not enough.
Tux says that it "can gank or tank - but not both". I wish he would explain to me how this ship can tank and fire any weapons besides projectiles. At least if it was 8 turrets/ 8 missiles it could mount a decent tank and fire weapons. It can't fire any Amarr bs sized weapon other than a rack of missiles.
Nyxus
ok now I have the head a bit more clearer (lack of pain does that yay)
Tux said that it will be able to tank or gank, but not both, so let's think of a theoredical cap size + regen for the ship that can sustain 1 thing but not both.
Well Abbadon will need a big cap, that's for sure, so let's throw a reasonable number (btw, generaly higher tier ships have higher cap afaik, so that means the abbadon will not have the cap at the same size of the apoc), and using whoopie's numbers:
6000 base cap x 1,25 (maxed skills) = 7500
with maxed skills too, I would give it a peak recharge (with no mods), of arround 90cap/sec.
with a couple of CPR's, this number can be raised pretty substancially, and allow the double rep tank + tachy setup (omg!). so it would be a bit of unbalanced, so let's low the recharge a bit for 85cap/sec on the peak. that number is capable of maintaining a small tank + T2 tachs for sure.
...now I say this, isn't this supposition, a probable scenario?
and yes, I checked out, higher tier = better cap. look at the progression auguror -> arbitrator -> omen -> maller -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Cpt Abestos
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Posted - 2006.07.27 08:22:00 -
[275]
Edited by: Cpt Abestos on 27/07/2006 08:22:27
Originally by: Grimpak snip
but if the ship has an uber natural cap regen youre going to end up with people fitting projtiles and being able to easily run a triple rep tank. Sure your dps might not be great but you can do all dmg types and will be hard as hell to kill.
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Grimpak
Gallente
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Posted - 2006.07.27 08:30:00 -
[276]
Edited by: Grimpak on 27/07/2006 08:36:10
Originally by: Cpt Abestos Edited by: Cpt Abestos on 27/07/2006 08:22:27
Originally by: Grimpak snip
but if the ship has an uber natural cap regen youre going to end up with people fitting projtiles and being able to easily run a triple rep tank. Sure your dps might not be great but you can do all dmg types and will be hard as hell to kill.
then nerf the ship and you get a useless abbadon.
or you can give numbers and help the discussion.
let's start with the ones I said: maxed skills abbadon's cap = 7500 with peak recharge of 85cap/sec (this is all supposition) what would be a "balanced" cap for you? -------
Originally by: Abdalion
Originally by: Jebidus Skari What, in EVE, is a Tyrant?
Me. Especially when it comes to troll threads.
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Cpt Abestos
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Posted - 2006.07.27 08:58:00 -
[277]
Edited by: Cpt Abestos on 27/07/2006 09:01:34
Originally by: Grimpak Edited by: Grimpak on 27/07/2006 08:36:10
Originally by: Cpt Abestos Edited by: Cpt Abestos on 27/07/2006 08:22:27
Originally by: Grimpak snip
but if the ship has an uber natural cap regen youre going to end up with people fitting projtiles and being able to easily run a triple rep tank. Sure your dps might not be great but you can do all dmg types and will be hard as hell to kill.
then nerf the ship and you get a useless abbadon.
or you can give numbers and help the discussion.
let's start with the ones I said: maxed skills abbadon's cap = 7500 with peak recharge of 85cap/sec (this is all supposition) what would be a "balanced" cap for you?
well an apoc with max skills is 7500cap with a 692 recharge or 27 cap/s max regen triple lrg reps use 106cap/s(edit; with that kind of regen it could run dual reps forever and triple for over 2 mins). I would take another approach to this whole situation and give amarr gun ships and fixed 30-50% reduction in the cap use of their repective sized lasers, since lasers have all but completely lost their "bulit in" dmg bonus. Then I would give ships like the omen/geddon a further say 5% reduction in cap use per lvl. Then give ships like the apoc an 5% dmg bonus per lvl (25% rof bonus = 37.5dps increase), then make the abbadon have 5% optimal range since its likely going to be way too slow to use pulses effectively.
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Ishana
Minmatar
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Posted - 2006.07.27 09:06:00 -
[278]
This might have been said before, but when I saw the abbandon explenation, the first thing I though was.
Fit huge armor tank, and then fit 8 large projectile guns = win.
Could this mean we'll see the old style apoc again? (with 8 howies?) _________________________________________________________
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Lisento Slaven
Amarr
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Posted - 2006.07.27 16:28:00 -
[279]
I can't say I was happy when I first heard of the Abaddon's preliminary bonuses but I'd like to say that most of the worries coming out regarding the Abaddon are squared around the Apocalypse and the Armageddon. Amarr are armor+lasers of course, but a lot of people are feeling that as soon as it is introduced it will definitely make the Armageddon obsolete in close range righting and that it will make the apocalypse pointless for tanking purposes or long-range fighting. Based on the teaser bonuses, you can make this better than an armageddon or better than an apocalypse in their respective roles.
The biggest piece to all these worries hasn't been released yet and that piece is mainly the capacitor statistics. So the Abaddon's purpose is going to be centered around that capacitor.
Even then I myself have worries if it will even keep the Armageddon useful at the very least, since most people are specifically thinking of using this as a ganker.
Why couldn't we get an Augoror BS...I like flying the toaster =D ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Rockpounder
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Posted - 2006.07.27 19:14:00 -
[280]
I'm looking forward to this ship, I think it will be great. Burst DPS rather then sustainability. In any short encounter this will be a great ship, not solo perhaps and not in loooong fleet fights perhaps, but anything in between. If I know I will be going in to a long fleet battle I'll take another ship. It is too much to ask that one ship should cover all the situations in the game, that would be boring. With 5000 more PG than the geddon I'm sure fitting will be more fun at least.
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Khan Soriano
Beyond Divinity Inc
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Posted - 2006.07.27 19:51:00 -
[281]
Ok to stop this "we dont even know stats for this ship" nonsense:
1. If Abaddon cant fit 8 tachs/cap booster/lar t2 nobody will fly it, so we all asume it CAN
2. Like somebody stated before it CAN'T have more cap then Apoc after skills because that would render 5% more cap per lvl useless completely
3. Dunno from where ppl get this 90cap/sec recharge crap but if you know nothing about the subject dont make us read your posts!!!
4. Drone bay size is not really a significant factor, it'd have to be something like 300m3 to make it a drone ship but still mega can fit rack of blasters, 5 ogres, cap booster and send you to hell if you only use your drone for dps (and from what we see you wont be able to fire your guns)
5. Last but not least, i hearby DEMAND devs give us something new. Leave 5% rez bonus cuz we need a good tanker, Apoc is just silly at it cuz Raven can outtank it easily in real life combat (most ppl posting here seem to be doing their battles on paper locked in a cubicle at work ) As for the second bonus give us something different, a ship that can be a Geddon or Apoc is just pushing it. Not everyone flying amarr likes to snipe gates at 150km or do fleet fights (bleee), be creative.
I would settle for 5% dmg bonus to help obvious cap issues but it would still be Apoc/Geddon on steroids
And for all of you who see hope in nos nerf think again, they will be used still only battles will take longer (your cap&tank will collapse on its own after you hit 25% capacity) and as life has shown me the one with more cap stays on the battlefield.
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Perry
Amarr
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Posted - 2006.07.27 20:18:00 -
[282]
The Design of the Abaddon suggests a 8-Weapon Drone Boat. In my opinion the responsible develeopers didnt know what to do with Amarr anymore, because a Tier3 Droneboat would be 1v1 king for ever. But they probably wanted to keep the option of changing it into a big Arbitrator if nothing else worked out good, so they told the Artwork designers something like
"We want to be able to give it 8 Main Weapons but also a big Dronebay, so figure that out!"
So all we can hope for is that someone realizes that tier3 does not have to be "better in all stats" but it could mean:
"Tier 3 BS are there to give all races a new Role, but because [rp-on]the Engineers dont have much expirence in other races speciality[/rp] these ships costs more and have weaknesses you woudnt expect in tier3."
If they give Amarr the next Turret only Armortank without any role besides being your average fleetsniper, ill just... Pod someone... yeah... good plan! 
Pls give my 40m Skillpoint Amarr Main something new. I beg you. Im on my knees! Missileboat, Droneboat, EW Boat. Pls. No Turretship. I have 10zyllion turretships including some crappy khanid junk. Arg 
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BirdBleed
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Posted - 2006.07.28 01:54:00 -
[283]
Edited by: BirdBleed on 28/07/2006 01:54:32
Originally by: Woopie
Originally by: Exiled One Edited by: Exiled One on 26/07/2006 20:09:12 Controlled burst lvl5
megathron with 3 heat sinks II; 7 tachyon beams II loaded with multifreq
CAP consumption : 69.03 / second
only firing your guns.
Except Abbadon has ROF bonus and 8 turrets... why not just do the correct math.
Rof bonuses: 0.75 (Abbadon, BS V) 0.80 (Rapid Fire V) 0.895 (1st - Heat Sink) 0.90 (Gunnary V) 0.9086 (2nd - Heat Sink) 0.94 - (3rd - Heat Sink) Total rof bonus: 0.75*0.80*0.895*0.90*0.9086*0.94 => 0.4123
Cap bonuses: 0.75 (Controlled Burst V)
Convert to geddon:7/8*.5 => 0.4375 (one less turret, 50% cap bonus) Convert to apoc: .75*.5 => 0.375 (no ROF bonus, 50% cap bonus)
Dual Heavy Pulse Laser II (CAP 25 per/shot - ROF 6.08 sec) 8*25*0.75/6.08/0.4123 => 59.84 cap/sec (26.18 cap/sec geddon or 22.44 cap/sec apoc)
Mega Pulse Laser II (CAP 40 per/shot - ROF 7.88 sec) 8*40*0.75/7.88/0.4123 => 73.87 cap/sec (32.32 cap/sec geddon or 27.70 cap/sec apoc)
Dual Heavy Beam Laser II (CAP 35 per/shot - ROF 7.20 sec) 8*35*0.75/7.20/0.4123 => 70.74 cap/sec (30.95 cap/sec geddon or 26.53 cap/sec apoc)
Mega Beam Laser II (CAP 65 per/shot - ROF 9.00 sec) 8*65*0.75/9.00/0.4123 => 105.10 cap/sec (45.98 cap/sec geddon or 39.41 cap/sec apoc)
Tachyon Beam Laser II (CAP 95 per/shot - ROF 12.50 sec) 8*95*0.75/12.50/0.4123 => 110.60 cap/sec (48.39 cap/sec geddon or 41.47 cap/sec apoc)
There, Max skilled Abbadon/Geddon/Apoc with 3x Heat Sink II
and your math is way off.
i get about 2.5 sec ROF with dual heavy pulse t2 on a gedon and with tachyon t2 i get a 5 sec rof
8 Duel Heavy pulse t2 with conflag fitted using 25 cap every 2.5 seconds = 200 cap
so DHP t2 will take up 800 cap every 10 seconds !!!! Thats the SMALLEST of the Large lazers that uses the LEAST amount of cap. THATS 1 CAP INJECTOR JUST FOR GUNS !!!!
To put this into comparison with gallante *****s, A NEUTRON BLASTER T2 (the biggest L blaster) TAKES 18 CAP !!!! 18 !!!!!
So now we have a problem, to fit this ship for tank, you have to literally have no guns on it, cause even with the smallest of the Large lazers, you simply wont have cap to run a tank.
Cap injectors are a must for this ship, so what will ccp go and do, they will give it a smaller cargo bay than the apoc
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Sovy Kurosei
Amarr
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Posted - 2006.07.28 02:11:00 -
[284]
Originally by: BirdBleed and your math is way off.
i get about 2.5 sec ROF with dual heavy pulse t2 on a gedon and with tachyon t2 i get a 5 sec rof
The ROF he listed is the base ROF, not the modified ROF. ___________________
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BirdBleed
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Posted - 2006.07.28 05:16:00 -
[285]
Originally by: Sovy Kurosei
Originally by: BirdBleed and your math is way off.
i get about 2.5 sec ROF with dual heavy pulse t2 on a gedon and with tachyon t2 i get a 5 sec rof
The ROF he listed is the base ROF, not the modified ROF.
ahhh ok :)
its still anoying how ccp think amarr need/want another turret tanker, imo im training gallante cause amarr is just too dull, most of us were expecting something new from this tier 3 bs (aka big brother of the arbitrator), but instead we get the same thing we allready have, have ccp lost their creativity ?
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IonHammer
Minmatar
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Posted - 2006.07.28 06:18:00 -
[286]
hmm
8 1400's fit ?
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Kaylana Syi
Minmatar
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Posted - 2006.07.28 06:26:00 -
[287]
Originally by: Kyguard I don't see why everyone is calling the Abbadon some great tanker.
It will tank just as well as the Rokh and Maelstrom while being half as useful as the other two. Rokh will prob able to setup a passive shield tank and fire its gun for nigh on forever while the Maelstrom requires no cap to fire its guns.
Yeah... Rokh with 2 or 3 shield extenders that gets lit up with TP's is going to be good news for my rage torps.
Team Minmatar Carriers need Clone Vats
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Darwinia
Minmatar
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Posted - 2006.07.28 08:19:00 -
[288]
Yes, because we know that torps are a great weapon to use at 200km+ where the Rokh will be operating. ------------------------ I don't believe in sigs. |

Hectaire Glade
Imperial Shipment
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Posted - 2006.07.28 08:27:00 -
[289]
Change the ROF bonus from Large Energy Turrets to All Energy turrets, this would then allow people to fit it with a rack of cruiser guns, and still have a moderate tanking capability but with reduced damage output.
As said above many times, wait till its hits Sisi and then lets see what it does, looks like a gank boat right now. Couple of these supported by a cap transfering Apoc will be a vicious 3 BS gang.
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Nyxus
GALAXIAN
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Posted - 2006.07.28 13:56:00 -
[290]
I have been thinking about the Aba and Grimpak's points pretty thoroughly, especially in light of Tux's comments that he is really worried about the Abaddon. Moreso than any other ship.
Grimpak - if the cap had 90 cap/sec recharge It would just be too uber. I could run guns and a wtf pwnage tank. If you fit projectiles this ship would be ungodly difficult to kill. But anything less than 90 cap/sec means that it's fairly useless unless you are using duel cap injectors.
Don't get me wrong, I love the damage output of the Aba. But I am having serious difficulties seeing how it can be balanced. Either it will be so absolutely pwn it will be too powerful, and will make the Apoc/Geddon useless. Or it's cap problems will be so severe that eveb duel injectors won't help much or you will be forced to dock every 2 min for cap boosters. I can't seem to find a middle ground here.
And tbh neither one of those options are very appealing.
Tux challenged everyone to come up with a set of stats that would keep the boat balanced. In it's currect incarnation I don't think it can be done with the Abaddon. I also think that the Aba needs to be 8/5/7. Every other race now has a BS with extra midslots, and while Amarr should prolly have less it shouldn't be by 2. The 25% resists means that you don't need another low slot anyway.
Of course I also think that the Apoc should have the resist bonus instead of cap. It doesn't need the low slot the Geddon has because it would have the built in EAN II.
Nyxus
Originally by: Tux The thought of a missile spewing armor tanking cool black looking ship makes me happy in the pants
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Lo3d3R
Implant Liberation Front
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Posted - 2006.07.28 14:22:00 -
[291]
Originally by: Nyxus I have been thinking about the Aba and Grimpak's points pretty thoroughly, especially in light of Tux's comments that he is really worried about the Abaddon. Moreso than any other ship.
Grimpak - if the cap had 90 cap/sec recharge It would just be too uber. I could run guns and a wtf pwnage tank. If you fit projectiles this ship would be ungodly difficult to kill. But anything less than 90 cap/sec means that it's fairly useless unless you are using duel cap injectors.
Don't get me wrong, I love the damage output of the Aba. But I am having serious difficulties seeing how it can be balanced. Either it will be so absolutely pwn it will be too powerful, and will make the Apoc/Geddon useless. Or it's cap problems will be so severe that eveb duel injectors won't help much or you will be forced to dock every 2 min for cap boosters. I can't seem to find a middle ground here.
And tbh neither one of those options are very appealing.
Tux challenged everyone to come up with a set of stats that would keep the boat balanced. In it's currect incarnation I don't think it can be done with the Abaddon. I also think that the Aba needs to be 8/5/7. Every other race now has a BS with extra midslots, and while Amarr should prolly have less it shouldn't be by 2. The 25% resists means that you don't need another low slot anyway.
Of course I also think that the Apoc should have the resist bonus instead of cap. It doesn't need the low slot the Geddon has because it would have the built in EAN II.
Nyxus
I agree it should be 8-5-7.. it really should so you can atleast use it for "different" roles. 8-4-8 would be boring ! ___________________
Eating Chopped Bear:  |

Xordus
Beasts of Burden
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Posted - 2006.07.28 18:45:00 -
[292]
Personally I think the ship will be alot of fun. I'm glad they finally gave us a ship without the standard reduction to cap usage for turrets.
The only problem I have is with the general state of lasers. For the amount of cap they use and the fact that 90% of the ships have one of their two ship bonuses designated to deal with this cap usage, the turrets themselves can leave alot to be desired... I guess I'd be ok with them if it weren't for the damage types they produce.
Either a higher modifier for all energy turrets, or the ability to deal damage other than EM/Thermal is needed. Or maybe both 
Xordus
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madaluap
Gallente
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Posted - 2006.07.28 18:46:00 -
[293]
Edited by: madaluap on 28/07/2006 18:52:24 Biggest problem i have:
WHY THE **** DO YOU NEED TO FIT 8 GUNS
Fit 6 guns+33.3% rof bonus and 25% resistance + 2 large nos
use 1 large rep + plate + hardening = insane resistances + sweat damage...
The blog with the information has allready stated that you cant DUAL REP + GANK it. It can do 2 roles not the usual 1...
You finnaly get a ship that isnt like:
apoc, oh would it be gank or tank i wonder 
armageddon, oh would it be gank or tank i wonder 
It is the DREAMSHIP of ammar, WOOT we can tank this baby like no tomorrow and keep more damage than apoc.
WOOT we can gank this baby like no tommorow and be STRONGER than armageddon...
What am i missing here? the insane capuse? well ffs it better have insane capusage, else you GANK+TANK it! *cough raven cough*
/edit: maybe give it a Damagebonus instead of ROF, but please stop whining @ ships that dont have all stats ready...
It could have a INSANE capacitor, or insane rechargespeeds...
/edit2: That said, im a bit disapointed @ all the new tier 3 ships...exept caldari
This is a geddon+apoc in 1, kinda sad: I would give ammar a bigass droneship with a cool shipdesign and nice bonuses... _________________________________________________
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Siakel
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Posted - 2006.07.28 20:40:00 -
[294]
Originally by: madaluap
Biggest problem i have:
WHY THE **** DO YOU NEED TO FIT 8 GUNS
Fit 6 guns+33.3% rof bonus and 25% resistance + 2 large nos
use 1 large rep + plate + hardening = insane resistances + sweat damage...
So... you are suggesting that we fit it to do approximately the same damage as an Apocalypse, yet with two Nosferatu. Yet fit a weaker tank than the Apocalypse has. Unfortunately, without the laser cap use bonus, it also isn't sustainable. So you get Apoc DPS, a tank weaker than the Apocalypse's, and to top it off, make it cost more than the Apocalypse, and also be unsustainable. I must admit, I fail to see the attraction of your setup...?
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Lisento Slaven
Amarr
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Posted - 2006.07.30 04:02:00 -
[295]
Abaddon should have the damn good DPS in the game (for the "Amarrian" range of course)...with a name like that at least.
8/3/7 (18) or 8/2/8 (18) or 8/3/8 (19)
+25% ROF to Large Energy Turret +5% HP and Damage to Drones
75 m3 drone bay or 50 m3 drone bay (leaning towards 50 IMO)
I'm leaning towards the 8/3/7 or the 8/3/8. People still get their gank ship with this setup...and it will purely be a closerange ship. Besides, if this ship gets a ROF in ANY form it's going to make the Armageddon a bit obsolete. Might as well do it with style!
The lack of mids makes this thing suck solo just like the Armageddon or the Apoc. And with no cap usage reduction coupled with extremely small drone bay - this is a ship that *needs* to knock out its opponent fast or it is going to be waxing Ted Danson's boots.
Then again if the resist bonus stays whatev. We'd be replacing the apoc+arma instead of just the arma =P ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Woopie
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Posted - 2006.07.30 04:39:00 -
[296]
Originally by: Lisento Slaven
..snip..
8/3/7 (18) or 8/2/8 (18) or 8/3/8 (19)
..snip..
It will be either 19 or 20.
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Lisento Slaven
Amarr
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Posted - 2006.07.30 13:55:00 -
[297]
Originally by: Woopie
Originally by: Lisento Slaven
..snip..
8/3/7 (18) or 8/2/8 (18) or 8/3/8 (19)
..snip..
It will be either 19 or 20.
It was my understanding that ships with drones (sometimes) get one less slot. Not sure about that. But I do not thing the Abaddon, if it gets any sort of drone bonus, should have more than 4 midslots. 3 would be fine for a non-solo gank ship. Abaddon in my setup would be slow even with MWD and obviously a bad tackler. The Abaddon without its locusts (gang members and 5 medium or 10 light drones if at 50 m3 drone bay) is in a bad position. It wouldn't be able to do a whole lot by itself with just 3 midslots though.
Any tier3 BS for Amarr with 8 turret points + damage bonus = Replaces Apocalypse in sniping role AND replaces Armageddon in gank role. I just want to point that out.
All I know is I don't want that resist bonus and I like drones. If you don't like drones fine, I'd rather see the tracking disruptor bonus on the Abaddon instead of a resist bonus. ---
Lisento Slaven wants to be a Space Whaler in EVE.
Put in space whales!
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Deathbarrage
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Posted - 2006.07.30 14:32:00 -
[298]
Originally by: Krulla Amarrians get the PERFECT gankship and still whine?
Do you people just whine on principle or..? 
fire 1 volley and out of cap? perfect gank ship.... your idea on perfect is weird dude
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Aramendel
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Posted - 2006.07.30 15:55:00 -
[299]
Originally by: madaluap Edited by: madaluap on 28/07/2006 18:52:24 Biggest problem i have:
WHY THE **** DO YOU NEED TO FIT 8 GUNS
Fit 6 guns+33.3% rof bonus and 25% resistance + 2 large nos
use 1 large rep + plate + hardening = insane resistances + sweat damage...
Because you might as well use a geddon then? That one can fit 7 pulses, a heavy NOS and a large repper with one engineering mod just fine. It won't have the 25% resistance, but will do 17% more dps and it's 7 guns will still need less cap than 6 guns on the aba + the extra reg of the 2nd heavy nos.
The main advantage of the aba for dps is really that it will probably be able to fit a full rack of tachyons without using engineering mods. The geddon needs IIRC at least 2 RCU2s to do that. But for those setups heavy nos are useless because they are only good for shortrange.
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Andreask14
Sensus Numinis Veritas Immortalis
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Posted - 2006.07.30 16:03:00 -
[300]
The Abba should have 4 missile hardpoints without any bonus to them, just so it can rat better than all other amarrian ships.
I am so fed up with the amarrian disadvantage in ratting, its the only race that suffers from this, and it sucks. ________________________________________________
Just a quick reminder that "Local" and "Instas" will always be what they are. |
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