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Johnny Bravo
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Posted - 2006.07.25 20:27:00 -
[61]
50% more DPS than Tempest or Maelstorm in fleet battles. Plus much better resists for fleet battles. Short range damage better than Mega. I would say its a truely amazing boat.
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Kyguard
LFC 3rd Front Alliance
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Posted - 2006.07.25 20:28:00 -
[62]
The abbadon is not a bad ship. It's far below the basis of the other races. What probably ****es me off the most is that it is completely replacing the apoc and geddon. Why the hell would I use them now that I have those two in one?
The rokh, maelstrom and even hyperion don't replace their tier1/2 counterparts. Arrrgh  ===
God is on the side with the best arti |

gu o
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Posted - 2006.07.25 20:28:00 -
[63]
Originally by: Toaster Oven CCP, I'm disappointed. You've given Amarr players nothing new to fly. We already have a gankship. We already have a tank ship. Giving us a ship that can do one or the other, but not both, serves no purpose at all. It's just rehashing the same old roles. Give us something different to fly.
Signed
And again
once more for luck...
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Galadiin Venyaa
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Posted - 2006.07.25 20:29:00 -
[64]
Originally by: Dixon Edited by: Dixon on 25/07/2006 20:27:27 Edited by: Dixon on 25/07/2006 20:26:58
Originally by: Xendie
why anyone would want to use energy weapons on this ship is beyond my comprehension.
Well then I have to question your comprehension...
The ship has a RoF bonus to ... energy weapons? Now why do all amarr-whiners think they're proving some point by saying that they will fit projectiles on Amarr ships (OH NOES TEH HORROR!!). If you want to put projectiles on this ship, feel free to do so - I don't think it will solve your problems.
Now I would like to quote Tuxford, I have highlighted the part that I feel many should read... you know those with bad comprehension.
Originally by: Tuxford The most obvious thing about this ship is that it isn't getting any energy weapon capacitor need bonus. The bonuses it is getting however are pretty powerful. It has the option of more damage than an Armageddon or a better tank than an Apocalypse. The problem starts however when it tries to do both at once.Slot wise its gonna have 8 turret hardpoints, 8 high slots and 8 low slots. Whether it has one more slot than the Apocalypse isn't really decided but its quite clear that if it does then it will be a med slot.
I can't see why Amarr get the only T3 BS that can only do 1 of the 2?
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Milkminer
Independent Frontiers
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Posted - 2006.07.25 20:30:00 -
[65]
Originally by: Johnny Bravo 50% more DPS than Tempest or Maelstorm in fleet battles. Plus much better resists for fleet battles. Short range damage better than Mega. I would say its a truely amazing boat.
Full stats arnt avalible yet.
Your missing one thing, they arnt gonna be less than 100mil on the open market and are prob gonna cost over 100mil anyway to build in the first place. They are a TIER 3 ship and as such they are going to be better at alot of things.
They WILL, as almost all ships have the same issues as everyone else. Fittings Versatility etc, and as such wont be as powerful as everyone first thinks.
Originally by: John Moscroft Goons are a renewable resource. There are no recruitment problems.
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Jim McGregor
Caldari
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Posted - 2006.07.25 20:31:00 -
[66]
Originally by: Grimpak
oh and btw, tux said that the ship will be able to TANK or GANK, not both.
He was thinking lasers when he said that. If people start fitting projectiles on this thing, it will be insane.
--- Eve Wiki | Eve Tribune | Eve Pirate |

Dixon
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Posted - 2006.07.25 20:32:00 -
[67]
Edited by: Dixon on 25/07/2006 20:31:47
Originally by: Galadiin Venyaa
I can't see why Amarr get the only T3 BS that can only do 1 of the 2?
Because it does both better than the others...
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Roke E'raith
Amarr
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Posted - 2006.07.25 20:34:00 -
[68]
Originally by: Dixon Edited by: Dixon on 25/07/2006 20:27:27 Edited by: Dixon on 25/07/2006 20:26:58
Originally by: Xendie
why anyone would want to use energy weapons on this ship is beyond my comprehension.
Well then I have to question your comprehension...
The ship has a RoF bonus to ... energy weapons? Now why do all amarr-whiners think they're proving some point by saying that they will fit projectiles on Amarr ships (OH NOES TEH HORROR!!). If you want to put projectiles on this ship, feel free to do so - I don't think it will solve your problems.
Now I would like to quote Tuxford, I have highlighted the part that I feel many should read... you know those with bad comprehension.
Originally by: Tuxford The most obvious thing about this ship is that it isn't getting any energy weapon capacitor need bonus. The bonuses it is getting however are pretty powerful. It has the option of more damage than an Armageddon or a better tank than an Apocalypse. The problem starts however when it tries to do both at once.Slot wise its gonna have 8 turret hardpoints, 8 high slots and 8 low slots. Whether it has one more slot than the Apocalypse isn't really decided but its quite clear that if it does then it will be a med slot.
Well, it has one <1> more turret than the 'geddon. That is the extra "potential damage". It WILL run out of cap so you have to assign midslot (1 or 2) for cap injectors and most of the cargo hold... Basically, more or less useless for most uses. Honestly. Why would we get another useless battleship? I mean, the Apoc is not very useful either.
Now add the price. I bet it will cost about 3 - 4 geddons... I know where I will put my money. :)
Paranoia is a way of life. Long life. |

Galadiin Venyaa
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Posted - 2006.07.25 20:34:00 -
[69]
Originally by: Dixon Edited by: Dixon on 25/07/2006 20:31:47
Originally by: Galadiin Venyaa
I can't see why Amarr get the only T3 BS that can only do 1 of the 2?
Because it does both better than the others...
And how do you hold aggro in a tanked ship if you can't put out damage? Projectile weps aside though.
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Aramendel
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Posted - 2006.07.25 20:35:00 -
[70]
Originally by: Deva Blackfire Its DPS is not that much compared to Geddon - only 14% more (excluding drones cause we dont know anything abt drone bay).
For pulses. With tachyons this might be a wholly different issue, considering a geddon will have problems fitting a whole rack of them.
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Roke E'raith
Amarr
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Posted - 2006.07.25 20:38:00 -
[71]
Originally by: Aramendel
Originally by: Deva Blackfire Its DPS is not that much compared to Geddon - only 14% more (excluding drones cause we dont know anything abt drone bay).
For pulses. With tachyons this might be a wholly different issue, considering a geddon will have problems fitting a whole rack of them.
It is not THAT hard to fit them... :)
Paranoia is a way of life. Long life. |

Ripline
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Posted - 2006.07.25 20:39:00 -
[72]
The usefullnes of the Abaddon depends on it's powergrid and CPU , I'd say.
What it can fit without cramming low slots full of fitting mods? Megabeam IIs would be tolerable, Tachyon IIs excellent. With the extra slots you probably could spare one or two for CPRs/Cap Rechargers.. In 8/4/8 config.. (let's hope it has good lock range out of the box)
8 x Tach II MWD , sensor booster II x 2, Cap Recharger II/Injector/whatever MAR/LAR, Tracking Enhancer II x 3, HS II, damage control, 2x <whatever>.
Can use those last 2 lows to slow the cap drain some if needed with CPRs, or plates. or heat sinks. or fitting mods. It can't tank worth squat but it'll put out high burst damage (With a heat sink II or a couple it's downright impressive) and hopefully survive long enough to align and get out in time.
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Tao Han
Caldari
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Posted - 2006.07.25 20:40:00 -
[73]
Quote: And how do you hold aggro in a tanked ship if you can't put out damage? Projectile weps aside though.
Kill me now please...
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.07.25 20:41:00 -
[74]
Ummm iirc fleet geddons DO fit full rack of them (at least RZR ones do) - so its not that big difference.
As for pure laser dps: 1060 from megapulse t2 + 3x heatsink using conflagration.
How much blastermega can dish out (excluding drones plz)?
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Roke E'raith
Amarr
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Posted - 2006.07.25 20:42:00 -
[75]
Edited by: Roke E''raith on 25/07/2006 20:44:23
Originally by: Ripline The usefullnes of the Abaddon depends on it's powergrid and CPU , I'd say.
What it can fit without cramming low slots full of fitting mods? Megabeam IIs would be tolerable, Tachyon IIs excellent. With the extra slots you probably could spare one or two for CPRs/Cap Rechargers.. In 8/4/8 config.. (let's hope it has good lock range out of the box)
8 x Tach II MWD , sensor booster II x 2, Cap Recharger II/Injector/whatever MAR/LAR, Tracking Enhancer II x 3, HS II, damage control, 2x <whatever>.
Can use those last 2 lows to slow the cap drain some if needed with CPRs, or plates. or heat sinks. or fitting mods. It can't tank worth squat but it'll put out high burst damage (With a heat sink II or a couple it's downright impressive) and hopefully survive long enough to align and get out in time.
Well, otherwise it could be made more flexible... So you can fix around a little bit (this could be for all tier 3 battleships):
* 5% large weapon rate of fire per level (not a specific type!)
/me puts on the asbestos suit.
EDIT: Bah, why do I even complain or try to make changes. They won't listen anyway. |

Dixon
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Posted - 2006.07.25 20:44:00 -
[76]
Originally by: Deva Blackfire Ummm iirc fleet geddons DO fit full rack of them (at least RZR ones do) - so its not that big difference.
As for pure laser dps: 1060 from megapulse t2 + 3x heatsink using conflagration.
How much blastermega can dish out (excluding drones plz)?
Don't forget to compare the range while you're at it.
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hylleX
Spontaneous Defenestration Coalition of Carebear Killers
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Posted - 2006.07.25 20:45:00 -
[77]
Originally by: Dixon Edited by: Dixon on 25/07/2006 20:31:47
Originally by: Galadiin Venyaa
I can't see why Amarr get the only T3 BS that can only do 1 of the 2?
Because it does both better than the others...
Its pretty funny they want the ship to only be able to do one thing when thats exactly what we have already with our current BS¦s.
Some information, RMR (and also buff to hybrid + removal of projectile cap use) made "gank only" alot worse than a "little less gank + tank". Lasers need cap reduction simple as that, should have been done with rmr, i hope its on the way. And crystals need a more even split between em and thermal damage. ---------------------------------------------------------
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Swiftness
Caldari
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Posted - 2006.07.25 20:46:00 -
[78]
cant comment on the abaddon itself, but, isnt it good news that minmatar and caldari get shield tanked turret boats ? I mean, more prolly-weak-to-EM targets 
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.07.25 20:46:00 -
[79]
15km with multi (+ faloff). Not too hard to pass on MWD (and iirc new gally toy is even faster and deals more damage).
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Dixon
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Posted - 2006.07.25 20:49:00 -
[80]
Originally by: Deva Blackfire Edited by: Deva Blackfire on 25/07/2006 20:46:20
Quote: Don't forget to compare the range while you're at it.
15km with multi (+ faloff). Not too hard to pass on MWD (and iirc new gally toy is even faster and deals more damage).
Yeah, the range doesn't matter, and the resist bonus either does it? Shouldn't all ships just be the same, easier balancing that way...
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Cohkka
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Posted - 2006.07.25 20:50:00 -
[81]
Originally by: Imperial Coercion Me personally, I've cancelled my 2 accounts. I just cant be bothered anymore. My main has 25mill sp in amarr, what a waste.
I pay to play this game, the least I should demand is that ccp manages to balance their game. Right now I 'love' this game just as much as I loved the bug hell that was castor.
3 years of up and down, pitty it came to this.
Yes, do it. No one will miss an ignorant Amarr.
Don't speak english, just F5, F5, F5... |

Kaeten
Hybrid Syndicate
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Posted - 2006.07.25 20:53:00 -
[82]
tbh the only thing ppl will fit are dmg mods and plates now, what a ****nig uber ship.
if ccp were to somewhat balance the bonuses i would be happy...
High-Sec Piracy Recruitment |

Stamm
Amarr
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Posted - 2006.07.25 20:53:00 -
[83]
I think a lot depends on the final stats.
It's going to need 10-15% more powergrid than an Apoc. It's going to need 10% or so more base cap than an Apoc, and it's going to need that extra midslot. The armour value doesn't matter, as long as you have enough armour to last the 12 seconds for a rep it's not a huge issue - unless you're talking about massive differences. Have to assume it's got a little bit weaker scan resoultion and a touch higher sensor strength. The drone bay is not going to be smaller than an Apoc, nor will it be larger than a Geddon, so it's not a huge impact there.
What it does do is unlock higher DPS for Amarr, right now we hit the stacking wall with heat sinks.
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Dixon
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Posted - 2006.07.25 21:03:00 -
[84]
Edited by: Dixon on 25/07/2006 21:03:33
Originally by: Imperial Coercion
Me personally, I've cancelled my 2 accounts. I just cant be bothered anymore. My main has 25mill sp in amarr, what a waste.
Can I have your stuff and/or your character?
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Imperial Coercion
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Posted - 2006.07.25 21:05:00 -
[85]
Originally by: Dixon Edited by: Dixon on 25/07/2006 20:27:27 Edited by: Dixon on 25/07/2006 20:26:58
Originally by: Xendie
why anyone would want to use energy weapons on this ship is beyond my comprehension.
Well then I have to question your comprehension...
The ship has a RoF bonus to ... energy weapons? Now why do all amarr-whiners think they're proving some point by saying that they will fit projectiles on Amarr ships (OH NOES TEH HORROR!!). If you want to put projectiles on this ship, feel free to do so - I don't think it will solve your problems.
Now I would like to quote Tuxford, I have highlighted the part that I feel many should read... you know those with bad comprehension.
Originally by: Tuxford The most obvious thing about this ship is that it isn't getting any energy weapon capacitor need bonus. The bonuses it is getting however are pretty powerful. It has the option of more damage than an Armageddon or a better tank than an Apocalypse. The problem starts however when it tries to do both at once.Slot wise its gonna have 8 turret hardpoints, 8 high slots and 8 low slots. Whether it has one more slot than the Apocalypse isn't really decided but its quite clear that if it does then it will be a med slot.
In other words, it will be doing a better job than the ships that are specifically designed for those roles.
Yay for being inventive! 
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Kaeten
Hybrid Syndicate
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Posted - 2006.07.25 21:05:00 -
[86]
Originally by: Krulla Amarrians get the PERFECT gankship and still whine?
Do you people just whine on principle or..? 
I don't understand them eaither, they get THE PERFECT GANK SHIP and whine
High-Sec Piracy Recruitment |

Wodin Drukvik
GoonFleet GoonSwarm
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Posted - 2006.07.25 21:06:00 -
[87]
Originally by: Dixon I would like to quote Tuxford, I have highlighted the part that I feel many should read... you know those with bad comprehension.
Originally by: Tuxford The most obvious thing about this ship is that it isn't getting any energy weapon capacitor need bonus. The bonuses it is getting however are pretty powerful. It has the option of more damage than an Armageddon or a better tank than an Apocalypse. The problem starts however when it tries to do both at once.Slot wise its gonna have 8 turret hardpoints, 8 high slots and 8 low slots. Whether it has one more slot than the Apocalypse isn't really decided but its quite clear that if it does then it will be a med slot.
It can only fit a better tank than an Apoc if it turns off its guns and never turns them on or uses projectiles. Even if you downrank your weapons(using Dual Heavy Pulse vs. Megapulses on the Apoc) your lasers will still be consuming more cap/second on the Abaddon than they would be on the Apoc, and thus your tank will be correspondingly weaker. That's the big problem - it can only fill one of the two roles the dev blog describes.
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chaos98
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Posted - 2006.07.25 21:09:00 -
[88]
i think what most people are forgetting is it's armor resistance bonus, while on most ships you need to use a fair amount of low slots just for reistance boni with the abaddons included bonus it will be far easier to tank, requiring less slots for reistances, therefore giving more slots for capacitor recharging mods and such.
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.07.25 21:09:00 -
[89]
Originally by: Kaeten
Originally by: Krulla Amarrians get the PERFECT gankship and still whine?
Do you people just whine on principle or..? 
I don't understand them eaither, they get THE PERFECT GANK SHIP and whine
Please - fly amarr for a while and you will see why "perfect gank ships" dont work anymore. Atm when you set up for gank (3 damage mods) you still need to tank, cause mixed setups win the battles not "pure ganks".
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Deva Blackfire
DAB RAZOR Alliance
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Posted - 2006.07.25 21:11:00 -
[90]
Originally by: chaos98 i think what most people are forgetting is it's armor resistance bonus, while on most ships you need to use a fair amount of low slots just for reistance boni with the abaddons included bonus it will be far easier to tank, requiring less slots for reistances, therefore giving more slots for capacitor recharging mods and such.
Resistance bonii (sp?) is similiar to 1x EANM t2. Yes you can get a bit higher resists than others as a result, but it is not that much (same problem as sacri vs zealot tanking ability).
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