Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
|
Author |
Thread Statistics | Show CCP posts - 31 post(s) |
Med Vezhut
SECURITY SQUAD N.O.B.O.D.Y.
12
|
Posted - 2014.12.13 21:24:33 -
[661] - Quote
Totally unsatisfied. Extremely bright and contrast white fonts. If this will not be changed - i can't play eve physically. Please add option to switch to old UI. |
ISD Ezwal
ISD Community Communications Liaisons
2930
|
Posted - 2014.12.13 21:32:09 -
[662] - Quote
I have removed a rule breaking post.
The Rules: 7. Discussion of real life religion and politics is prohibited.
Discussion of real life religion and politics is strictly prohibited on the EVE Online forums. Discussions of this nature often creates animosity between forum users due to real life political or military conflicts. CCP promotes the growth of a gaming community where equality is at the forefront. Nationalist, religious or political afiliations are not part of EVE Online, and should not be part of discussion on the EVE Online forums.
ISD Ezwal
Vice Admiral
Community Communication Liaisons (CCLs)
Interstellar Services Department
|
Terhiss
Moira. Villore Accords
93
|
Posted - 2014.12.13 21:49:10 -
[663] - Quote
Hello,
the UI is the only thing I'm not particularly impressed with that came with this great Patch.
Personally I find the new colors and shades to be too bland and without the needed constrast and color depth, which made the overall User Interface less Eye-friendly especially when in space.
I prefered the previous NeoCom as the icons gave a much greater visibility to the Bar and certainly much easier to individuate and navigate through the Neocom Menu compared to the new one.
The shape and shades of the new ingame windows also dont seem ideal to me. I personally have unchecked the Blur and Transparency options for they created a sort of Lens effect that tended to bother my eyes a bit.
This is my personal input, thanks none the less for a great experience that's becoming greater with every patch.
Keep up the nice work guys :)
|
John Lawyer
Gallente Rebels Inc. Villore Accords
23
|
Posted - 2014.12.13 22:35:02 -
[664] - Quote
Some feedback as for NeoCom and station icons.
I noticed that I hardly can identify them by my peripherial sight (tried for a couple of days playing since patch publication).
Everytime I want to find desired function I must concentrate my sight on icon's monochrome form, spending valuble sensoric efforts that can be spent on gameplay thus greatly reducing my overall in-game experience.
But this was not a problem with colour coded icons!
So, +1 for giving a colour for icons. |
McChicken Combo HalfMayo
The Happy Meal
105
|
Posted - 2014.12.14 06:32:48 -
[665] - Quote
Just adding fuel to the "can't choose my own colors" fire. Please give us back a custom color palette for both colors.
~ Bookmarks in overview
~ Fleet improvements
|
Bloody Slave
Republic Military School Minmatar Republic
182
|
Posted - 2014.12.14 12:01:49 -
[666] - Quote
I'm used to adapt myself to the game changes since 2006 and I'm still trying with the new UI and icons but, unfortunately, each time I log I feel more uncomfortable.
Trade activity is a pain, for real, with the new UI color schemes. I found that overview use is, indeed, improved but all the rest of windows and all icons are very confusing. At first I thought it would be easy to get used to them and I tried really hard... Didn't happen.
If your balls are hurt and bleeding don't sit in a pool full of piranhas (note to myself: don't complain in GD)
|
Noriko Mai
1668
|
Posted - 2014.12.14 12:53:13 -
[667] - Quote
The "People & Places" icon and the "Agent Finder" Icon should be swapped. People & Places is 95.2643% of the time used to manage bookmarks, so it should have the old school compass which doesn't make any sense as an icon for the Agen Finder.
And please bring back the Dark Opaque theme |
Zyndia Zantara
United Tactical Operations and Manufacturing Fortis Et Certus
0
|
Posted - 2014.12.14 16:12:58 -
[668] - Quote
I have to say I am also extremely displeased with the new UI, primarily on account of the same contrast issues already expressed by many. The addition of new themes and the auto-switching capability is pretty cool, but when you replace customization with more presets instead of adding more themes to the collection available to customize, you are removing functionality, which is pretty much never a good thing, generally speaking. There can be valid arguments for it where game mechanics are involved, but when it comes to basic control over graphics that have no impact whatsoever on the gameplay of others, it is completely inexcusable.
And I'd also like to repeat that basic graphics controls like brightness, contrast and gamma are essential elements that every game should include. I can set game presets for all my 3d settings, but brightness, contrast and gamma settings are done OS-wide, and getting EVE playable screws up the graphics on literally everything else I do, and I have to change settings manually every time I want to play EVE, which is just unacceptable. I can't think of any other game off the top of my head that lacks these most basic controls.
The net result is that I find myself less and less inclined to log into any of my five paid accounts. |
Leorajev Aubaris
Blue Goat Ltd.
20
|
Posted - 2014.12.14 21:51:45 -
[669] - Quote
There are now about 2000 posts combined in 4 threads regarding the changes introduced with Rhea. And at least in 3 of them (I did not read the 4th) with combined more than 1500 posts:
NOT A SINGLE REPLY FROM THE DEVS!
That is more than annoying. Why ask for feedback (see the topic of this forum thread) when not replying to that feedback?
There are real issues reported, that are not "tears" as some of the posters like to claim.
So I would expect a Dev replying and addressing the reported issues. If they are acknowledged as issues.
How is the schedule to address these issues.
Information is motivation. This I learned during my professional life leading several teams. People will accept situations that are not optimal when they know that this a temporary state and it will be fixed.
CCP: inform us! |
Shut up
Uranium Moon
0
|
Posted - 2014.12.14 23:03:00 -
[670] - Quote
I stopped playing EVE after 15 minutes of trying to see with this new color scheme. I tried every color there is and I just cannot see clearly to play. Please give me back my light color options so that I can see clearly again without straining my eyes. |
|
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2645
|
Posted - 2014.12.15 13:07:00 -
[671] - Quote
Your players' dreams wrote:Patch Notes For Rhea 2014-12-16 11:25 Patch notes for Rhea 1.3 Release on Tuesday, December 16, 2014
FEATURES & CHANGES
User Interface:
. Added the option to turn off the dynamic brightness effect of all the darn windows . UI colors are now customizable, so everybody can be be happy
Come on, CCP, it's that easy! Do it tomorrow!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
ergherhdfgh
Imperial Academy Amarr Empire
215
|
Posted - 2014.12.15 15:51:56 -
[672] - Quote
I don't like the new UI the old one was much better. The only plus about the new one is that it does seem to be more functional as a see-through window but I don't see much use for that.
All the icons on the left side of my screen that I use to interact with everything are now all the same color and very difficult to tell apart. I used to be able to click on the icon that I wanted to open the UI to but now I have to hover over several icons in the area of where I know my market UI should be and wait for the hover over pop up to show me if it is the market UI or ship fitting UI or industry UI or what ever and if I get it wrong hover over the next one until the pop up window shows.
I don't like it this is a step backwards on forwards please change it back. |
Aiyshimin
Shiva Furnace
233
|
Posted - 2014.12.15 15:57:09 -
[673] - Quote
ergherhdfgh wrote:I don't like the new UI the old one was much better. The only plus about the new one is that it does seem to be more functional as a see-through window but I don't see much use for that.
All the icons on the left side of my screen that I use to interact with everything are now all the same color and very difficult to tell apart. I used to be able to click on the icon that I wanted to open the UI to but now I have to hover over several icons in the area of where I know my market UI should be and wait for the hover over pop up to show me if it is the market UI or ship fitting UI or industry UI or what ever and if I get it wrong hover over the next one until the pop up window shows.
I don't like it this is a step backwards on forwards please change it back.
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Note that ideally you'd use the keyboard shortcuts to open the most used functions, like fitting and market instead of clicking icons. |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
55
|
Posted - 2014.12.15 18:05:11 -
[674] - Quote
Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look.
-There is a stock exchange chart as symbol for a market place where you buy goods.
-A medieval looking scroll as a symbol for contracts
-A spaceship in a crosshair for fitting.
-A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo
-The symbol for assets looks like a gear wheel in a microwave oven.
-Fleet menu is symbolized with a rank insignia.
If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. |
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2647
|
Posted - 2014.12.15 18:47:59 -
[675] - Quote
Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. -A medieval looking scroll as a symbol for contracts -A spaceship in a crosshair for fitting. -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo -The symbol for assets looks like a gear wheel in a microwave oven. -Fleet menu is symbolized with a rank insignia. If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. See how intuitive they are? You learned them all, already!
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Nolan Kotulan
65
|
Posted - 2014.12.15 19:55:56 -
[676] - Quote
Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. (1) -A medieval looking scroll as a symbol for contracts. (2) -A spaceship in a crosshair for fitting. (3) -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo (4) -The symbol for assets looks like a gear wheel in a microwave oven. (5) -Fleet menu is symbolized with a rank insignia. (6) If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised.
1. Price history, price fluctuations, as simple as that. Can't do better! If it doesn't look like a "market thing" to you, I think we can't help you anymore...
2. We often use references to old objects as pictograms in real modern life, because they still are strong historical universal known objects and so, efficient references. Typography, pictography, writing, all of this is almost always based on history. Search = magnifying glass. Call button on phones = old phone. Etc. Do you have a better idea for contracts?
3. A crosshair, really? Where is the cross? OK for the ship, the Rifter is not a good choice.
4. You can't write in it, but this is where you get your missions infos (and a lot of other infos related to time (i.e.: things to do, accomplished things)), so you can suppose your character take notes in it. Without the pen it would be a book.
5. Really? Are you serious? Can't you see the strongbox? Let me ask again, are you serious?
6. And what is a fleet? Isn't it a group of people hierarchically organised? ___
Seriously, there a legitimate complaints out there, but this kind of c*** is nothing else than bad faith or st*p***ty! Like a lot of complaints since the release which are nothing else than kids tears, let's be honest... Before the release, complaints where a lot more constructive, like always...
There are indeed a few icons that are actually not that good (wallet, people and places, agent finder, ...) but you talked about none of them and you aren't giving any better idea about the ones you criticize...
So, you are just crying... |
Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
55
|
Posted - 2014.12.15 21:09:06 -
[677] - Quote
Nolan Kotulan wrote:Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. (1) -A medieval looking scroll as a symbol for contracts. (2) -A spaceship in a crosshair for fitting. (3) -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo (4) -The symbol for assets looks like a gear wheel in a microwave oven. (5) -Fleet menu is symbolized with a rank insignia. (6) If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. 1. Price history, price fluctuations, as simple as that. Can't do better! If it doesn't look like a "market thing" to you, I think we can't help you anymore... 2. We often use references to old objects as pictograms in real modern life, because they still are strong historical universal known objects and so, efficient references. Typography, pictography, writing, all of this is almost always based on history. Search = magnifying glass. Call button on phones = old phone. Etc. Do you have a better idea for contracts? 3. A crosshair, really? Where is the cross? OK for the ship, the Rifter is not a good choice. 4. You can't write in it, but this is where you get your missions infos (and a lot of other infos related to time (i.e.: things to do, accomplished things)), so you can suppose your character take notes in it. Without the pen it would be a book. 5. Really? Are you serious? Can't you see the strongbox? Let me ask again, are you serious? 6. And what is a fleet? Isn't it a group of people hierarchically organised? ___ Seriously, there a real legitimate complaints out there, but this kind of "easy unconstructive criticism" (to stay polite) is nothing else than bad faith and whims! There are indeed a few icons that are actually not that good (wallet, people and places, agent finder, ...) but you talked about none of them and you aren't giving any better idea about the ones you criticize, probably because you don't have any... So, you are just crying...
Im neither kidding nor crying. Im only asking for, that when you replace all icons in a game with new ones they have to be pretty darn good. Especially if you use simplified monochrome icons instead of small pictures.
1. What your saying kind of conforms the problem with this icon, it represents only a certain function within the market but does not represent a marketplace in general.
2. I see your argument, but when you see a scroll, whats the first thing you think of, a contract? Well i would think of a constitution or some historical declaration.
3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
4. I understand your point, for me its just counterintuitive somehow, i mix it up with notices all the time so far
5. Well now that you mention it, still looks totally strange for me this icon. And the last strongbox i have seen doesnt look like that either
6. you have a point but when you see a rank insignia what do you think of? I think of a ladder, or merrits or sth like that. Why didnt they just use like 3 small ships in a formation or something like that?
The funny thing is, the ones you are mentioning are totally fine for me, which basicly supports my pov that the new icons are bad, when different people have totally different ideas when they see them. |
McChicken Combo HalfMayo
The Happy Meal
114
|
Posted - 2014.12.15 21:37:11 -
[678] - Quote
When the new icons arrived I made it a point to try and guess which ones were which before checking. I got all but 1 or 2 right. I like them.
~ Bookmarks in overview
~ Fleet improvements
|
Sgt Ocker
Caldari Provisions Caldari State
285
|
Posted - 2014.12.16 01:53:31 -
[679] - Quote
Mara Kell wrote:Nolan Kotulan wrote:Mara Kell wrote:Aiyshimin wrote:
That's only because you had memorized the old, horribly unclear and ugly icons, not because they were good. The new ones actually have a logical connection between their appearance and the function they represent.
Is that so? Lets have a look. -There is a stock exchange chart as symbol for a market place where you buy goods. (1) -A medieval looking scroll as a symbol for contracts. (2) -A spaceship in a crosshair for fitting. (3) -A journal in that you cannot write at all is symbolized by a jounal with a pen? Oo (4) -The symbol for assets looks like a gear wheel in a microwave oven. (5) -Fleet menu is symbolized with a rank insignia. (6) If you can explain my why those symbols have an intuitive and REALLY logical connection to their respective menu content i would be very surprised. 1. Price history, price fluctuations, as simple as that. Can't do better! If it doesn't look like a "market thing" to you, I think we can't help you anymore... 2. We often use references to old objects as pictograms in real modern life, because they still are strong historical universal known objects and so, efficient references. Typography, pictography, writing, all of this is almost always based on history. Search = magnifying glass. Call button on phones = old phone. Etc. Do you have a better idea for contracts? 3. A crosshair, really? Where is the cross? OK for the ship, the Rifter is not a good choice. 4. You can't write in it, but this is where you get your missions infos (and a lot of other infos related to time (i.e.: things to do, accomplished things)), so you can suppose your character take notes in it. Without the pen it would be a book. 5. Really? Are you serious? Can't you see the strongbox? Let me ask again, are you serious? 6. And what is a fleet? Isn't it a group of people hierarchically organised? ___ Seriously, there a real legitimate complaints out there, but this kind of "easy unconstructive criticism" (to stay polite) is nothing else than bad faith and whims! There are indeed a few icons that are actually not that good (wallet, people and places, agent finder, ...) but you talked about none of them and you aren't giving any better idea about the ones you criticize, probably because you don't have any... So, you are just crying... Im neither kidding nor crying. Im only asking for, that when you replace all icons in a game with new ones they have to be pretty darn good. Especially if you use simplified monochrome icons instead of small pictures. 1. What your saying kind of conforms the problem with this icon, it represents only a certain function within the market but does not represent a marketplace in general. 2. I see your argument, but when you see a scroll, whats the first thing you think of, a contract? Well i would think of a constitution or some historical declaration. 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so. 4. I understand your point, for me its just counterintuitive somehow, i mix it up with notices all the time so far 5. Well now that you mention it, still looks totally strange for me this icon. And the last strongbox i have seen doesnt look like that either 6. you have a point but when you see a rank insignia what do you think of? I think of a ladder, or merrits or sth like that. Why didnt they just use like 3 small ships in a formation or something like that? The funny thing is, the ones you are mentioning are totally fine for me, which basicly supports my pov that the new icons are bad, when different people have totally different ideas when they see them. New icons suck but are easy to navigate because you can mouse over to see what they do. Nowhere near ideal but works.
What i really don't like is the white highlighting behind your active chat window. I like to watch local numbers and if "local" is the active window the lighting makes it difficult to see. White lettering with white highlighting is really bad.
PS; Market icon should be a "for sale" sign
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
skandra Kishunuba
Perkone Caldari State
10
|
Posted - 2014.12.16 13:52:10 -
[680] - Quote
Another day, another mini patch and no official update yet from CCP regarding feedback received.
This 'stonewalling' attitude by CCP is beginning to border on rudeness.
How long would it take for one of the staff to post a quick update stating "After reviewing feedback we see no real issues and the new UI will remain 'as is' ", "We are still reviewing feedback and will update on our intentions once we have finished reviewing feedback" or more preferably, "After reviewing feedback, we have decided to make some revisions to the new UI and we are examining ways to implement them"?
Any response would take just a few minutes and would no doubt be welcomed by many of the people expressing concerns.
Could we please have a quick update on CCP's plans?
|
|
Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2651
|
Posted - 2014.12.16 14:19:15 -
[681] - Quote
skandra Kishunuba wrote:Another day, another mini patch and no official update yet from CCP regarding feedback received.
This 'stonewalling' attitude by CCP is beginning to border on rudeness.
How long would it take for one of the staff to post a quick update stating "After reviewing feedback we see no real issues and the new UI will remain 'as is' ", "We are still reviewing feedback and will update on our intentions once we have finished reviewing feedback" or more preferably, "After reviewing feedback, we have decided to make some revisions to the new UI and we are examining ways to implement them"?
Any response would take just a few minutes and would no doubt be welcomed by many of the people expressing concerns.
Could we please have a quick update on CCP's plans?
+1
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
|
Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.16 19:02:19 -
[682] - Quote
CCP Optimal wrote:Strata Maslav wrote:Focusing on the Neocom I feel like that each icon needs unique colouration. I like the aesthetic but each icon having it own unique colour scheme would allow users to locate desired icons faster. This was exactly my first reaction when this was suggested, but it turns out that once you have clear cut shapes, you don't really need color to tell them apart. Like I said in the blog, it's a "try it to believe it" kind of thing! Just a hint: I'm not color-blind. Quite opposite, I'm very sensitive to color tones. When I see a monochrome UI, my first impression is that all buttons are disabled and not interactable. Second impression is that something is wrong with monitor colors.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Nolan Kotulan
67
|
Posted - 2014.12.16 21:13:08 -
[683] - Quote
Mara Kell wrote: [...]
1. What your saying kind of conforms the problem with this icon, it represents only a certain function within the market but does not represent a marketplace in general.
[...]
So, what is your suggestion, concretely? All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! There is absolutly no reason (and no way I can think of) to make it "represent a Marketplace in general"...
Sgt Ocker wrote: [...]
PS: Market icon should be a "for sale" sign
What is a "fo sale" sign? Never seen that... |
Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.16 21:35:07 -
[684] - Quote
Nolan Kotulan wrote:All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! This isn't absolutly necessary (and there is no way I can think of) to make it "represent a Marketplace in general"... "Marketplace in general" as in "shopping". A shopping cart is a very common representation. Though doesn't fit the bills of EVE UI. The old icon of stuff pouring from delivery crate was quite fitting.
Quote:What is a "for sale" sign? Never seen that... This one f.e.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Nolan Kotulan
67
|
Posted - 2014.12.16 21:42:17 -
[685] - Quote
Tonto Auri wrote:Nolan Kotulan wrote:All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! This isn't absolutly necessary (and there is no way I can think of) to make it "represent a Marketplace in general"... "Marketplace in general" as in "shopping". A shopping cart is a very common representation. Though doesn't fit the bills of EVE UI. The old icon of stuff pouring from delivery crate was quite fitting. Quote:What is a "for sale" sign? Never seen that... This one f.e.
Nah, the shopping cart don't fit at all. The market isn't an (online) store. This is a market with speculation, buy orders, sell orders, etc. This is what you don't understand, you and the others...
About the "for sale" sign, this what I thougt: this isn't a sign at all... The point about an icon is that this a "talking by itself picture", what we call in fact a pictogram. There shouldn't be anything written in it...
An do you seriously thing this kind of thing would fit well for EVE's "Marketplace in general" representation?
I don't want to be rude guys, but... I don't know... think about your suggestions a bit more longer than 2 sec please... |
McChicken Combo HalfMayo
The Happy Meal
118
|
Posted - 2014.12.16 21:57:29 -
[686] - Quote
CCP Darwin wrote:Malou Hashur wrote:You all realise that there is absolutely no point in posting anything further in this thread ?
ItGÇÖs 11 days since the last post by a Dev, they stopped looking at this thread a while back. This will be shipped as they want it, NOT as we want it. No change there.
Reset your counter to 0. It's now at 27
~ Bookmarks in overview
~ Fleet improvements
|
Dersen Lowery
Drinking in Station
1374
|
Posted - 2014.12.16 22:18:41 -
[687] - Quote
Tonto Auri wrote:Nolan Kotulan wrote:All that matters with icons is, what do they make you think about first? If that is market, then the icon is good! This isn't absolutly necessary (and there is no way I can think of) to make it "represent a Marketplace in general"... "Marketplace in general" as in "shopping". A shopping cart is a very common representation. Though doesn't fit the bills of EVE UI. The old icon of stuff pouring from delivery crate was quite fitting.
Except that, like most of the old images, it wasn't iconic. EVE has superb icons for the four major empires, to name just a few. And though they do come with colors, they're instantly recognizable and distinguishable one from the other without.
The old icons were so busy that, on my relatively small NEOCOM, they looked like colored blobs. I finally just memorized their positions and accepted that I was going to open the market instead of the fitting window every so often.
The new interface could use some additional refinement. I'd say that it brings us into the present rather than taking us into the future. The NEOCOM icons are a clear improvement over the old ones. They have clear shapes with no muddiness or clutter, they can be immediately distinguished from each other with only peripheral vision. Since they don't have color, they don't compete with the in-game visuals.
I wonder if some of the people saying that the new interface looks like something out of the 1990s were using computers in the 1990s? The old, cluttered, pixellated, vaguely skeuomorphic icons look a lot more like Windows 95/Mac OS 8 era work than the new ones do.
Proud founder and member of the Belligerent Desirables.
|
Tonto Auri
Vhero' Multipurpose Corp
247
|
Posted - 2014.12.17 03:11:21 -
[688] - Quote
Dersen Lowery wrote:I wonder if some of the people saying that the new interface looks like something out of the 1990s were using computers in the 1990s? The old, cluttered, pixellated, vaguely skeuomorphic icons look a lot more like Windows 95/Mac OS 8 era work than the new ones do. The blinky and gloomy "holographic" interface is funny, when you read about it in a book. But it is ******* abusive to the eyes, when you have to work with it in person. I have to close eyes and wait through all the blinking of, i.e. character selection screen, or gate transition phase, else my eyes strain in minutes. I just can't stand the flashing. It is literally painful, not metaphorically.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
|
Slavealt
Sheep Can Hear A Zipper From A Mile Away
4
|
Posted - 2014.12.17 08:26:55 -
[689] - Quote
So yeah, after about a week of using this turd, I've come to the conclusion that this monochrome color scheme crap and cookie cutter non-customizable color schemes is one of the worst changes to come into EVE, ever.
Why in the bloody HELL would you regress the UI to this degree? I mean, we've been able to fully customize the UI window colors for 10 years. Now, we get to pick from like 15 presets, that don't even come close to covering a good range of colors/brightness. There isn't even a good red anymore. |
Sgt Ocker
Caldari Provisions Caldari State
285
|
Posted - 2014.12.17 10:25:33 -
[690] - Quote
There really is nothing like updates that are tested by and liked by the player base and this new UI really is nothing like it.
I think if this is the quality of work we can expect from rolling releases, CCP should reconsider going to twice yearly "updates" and spend the remainder of the time finding out what players want or even fixing some of the long time issues to make existing aspects of the game better instead of releasing pretty colored themes that really do nothing to enhance game play.
Half finished, ill thought out updates, that bring nothing to the game and quite simply are a giant step backwards is not a good move for an established game.
The lighting on the new UI is just terribad (when using optimize for performance), theme choices on the whole look cheap.
New icons, well they "are" just cheap and will need to be changed as soon as they go out of vogue (in about 6 months going by current trends). White lettering for chat channels with white highlighting (who was the idiot thought that was a good idea). White lettering on a black background is ok, until you put white highlighting over it.
Maybe the term "update" needs to be redefined. I always thought it meant, improving on the existing, making something better than it was previously. CCP's definition seems to be, cheap and nasty with no real thought as to how it affects game play or if it even brings anything new to the game.
-1 for effort - there just doesn't seem to have been any. -1 for something new and interesting - it just isn't. -1 for player options - You took them all away. +1 for released on time - shame it is just not good.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
|
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 .. 26 :: one page |
First page | Previous page | Next page | Last page |