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Thread Statistics | Show CCP posts - 31 post(s) |
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CCP Arrow
C C P C C P Alliance
631

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Posted - 2014.12.17 11:37:57 -
[691] - Quote
Mara Kell wrote: 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
The Ship fitting icon is representing the Fitting window itself in an abstract way. The window has ships in the middle and then High slot on top, Mid slot to the right and Low slot below. The one to the left represent rigs/subsystems.
Regarding being able to reason or recognize an icon from the beginning. Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.
We are of course always willing to discuss good arguments for how features and actions can be better represented with abstract icons, but for changes like these it is necessary to collect metrics and data for some time before doing drastic changes.
It's interesting to discuss which icons are meeting their goals and which are not. The Wallet icon for example uses the established and well known ISK currency icon that is a unique currency icon for ISK used in EVE and was designed more than 10 years ago. No other icon resembles it so it stands out very easily from others. But for those that don't know the currency icon for ISK it of course might not speak to you for the first time, but the primary goal was to make learning the icons with time quicker than before.
Hope this gives a bit of insight into our strategy with the new UI icons.
Fly safe.
CCP Arrow | Director of User Experience | EVE Online | @CCP_Arrow
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Tonto Auri
Vhero' Multipurpose Corp
247
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Posted - 2014.12.17 11:58:48 -
[692] - Quote
How to disable random window transparency changes? And UI animation in general. When I click a button, I want it to perform action. Yesterday. Not fade in and out for minutes, blocking me from doing anything productive in the meantime.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Bad Bobby
Bring Me Sunshine In Tea We Trust
671
|
Posted - 2014.12.17 12:19:00 -
[693] - Quote
Sgt Ocker wrote:I think if this is the quality of work we can expect from rolling releases, CCP should reconsider going to twice yearly "updates" The quality of CCP's releases didn't suddenly drop off a cliff when they switched to the new release cadence, it was awful for several years before that.
I agree though, they need to raise their standards and quick.
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Janeway84
Def Squadron Pride Before Fall
119
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Posted - 2014.12.17 12:36:32 -
[694] - Quote
Hey I dont know if this is the right place to ask but is there a way to lock a menu item on the screen? Since if i pin the dscan window it can still be moved with when accidentally hitting the top bar thingy..  I guess its kind of like locking a layer in photoshop so you cant edit it or move it around. It just stays in position the way you set it up initially. |

Bad Bobby
Bring Me Sunshine In Tea We Trust
671
|
Posted - 2014.12.17 12:51:51 -
[695] - Quote
Janeway84 wrote:Hey I dont know if this is the right place to ask but is there a way to lock a menu item on the screen? Since if i pin the dscan window it can still be moved with when accidentally hitting the top bar thingy..  I guess its kind of like locking a layer in photoshop so you cant edit it or move it around. It just stays in position the way you set it up initially. I assume you already have "Lock Windows When Pinned" selected in General Settings on the Escape menu and the problem you are describing is not that you can "move" the window when pinned but that you can collapse and/or minimise it? |

Vincent Athena
V.I.C.E.
3013
|
Posted - 2014.12.17 14:12:51 -
[696] - Quote
Ive been tripped up by the similarity of the notepad icon and the journal icon. Both are rectangles with a tilted pen.
Maybe tilt the rectangle of the notepad?
http://vincentoneve.wordpress.com/
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Skia Aumer
Atlas Research Group
115
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Posted - 2014.12.17 14:48:05 -
[697] - Quote
Quite a lot of time have passed since new UI went live, but I still strongly believe that monochrome icons are complete and utter ****. The same I've heard from many players around. It's still very confusing and takes a lot of time to figure out what is where. Please bring ye old icons back, thank you.
The rest changes can be rated from "good" to "meh", but the icons are unbearable. |

Ravcharas
Infinite Point Nulli Secunda
399
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Posted - 2014.12.17 15:08:19 -
[698] - Quote
CCP Arrow wrote:Mara Kell wrote: 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
The Ship fitting icon is representing the Fitting window itself in an abstract way. The window has ships in the middle and then High slot on top, Mid slot to the right and Low slot below. The one to the left represent rigs/subsystems. It's quite similar to the people&places icon. A little bit too much so in my opinion.
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Cloon McCloon
Space Fukery
8
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Posted - 2014.12.17 16:29:23 -
[699] - Quote
I really wish this was an "opt-in" beta change like the new 3d map and notification system. Then I could opt-out. I'm really trying to get used to it, but im sorry, the color schemes are just not good. The icons i dont care about, just a matter of getting used to it, but forcing these crap preset colors is not good. I dont know why you didnt have the option to leave it as it was for players who were perfectly content with it? |

Nolan Kotulan
68
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Posted - 2014.12.17 19:25:12 -
[700] - Quote
Sgt Ocker wrote:There really is nothing like updates that are tested by and liked by the player base and this new UI really is nothing like it.
I think if this is the quality of work we can expect from rolling releases, CCP should reconsider going to twice yearly "updates" and spend the remainder of the time finding out what players want or even fixing some of the long time issues to make existing aspects of the game better instead of releasing pretty colored themes that really do nothing to enhance game play.
Half finished, ill thought out updates, that bring nothing to the game and quite simply are a giant step backwards is not a good move for an established game.
The lighting on the new UI is just terribad (when using optimize for performance), theme choices on the whole look cheap.
New icons, well they "are" just cheap and will need to be changed as soon as they go out of vogue (in about 6 months going by current trends). White lettering for chat channels with white highlighting (who was the idiot thought that was a good idea). White lettering on a black background is ok, until you put white highlighting over it.
Maybe the term "update" needs to be redefined. I always thought it meant, improving on the existing, making something better than it was previously. CCP's definition seems to be, cheap and nasty with no real thought as to how it affects game play or if it even brings anything new to the game.
-1 for effort - there just doesn't seem to have been any. -1 for something new and interesting - it just isn't. -1 for player options - You took them all away. +1 for released on time - shame it is just not good.
Let me answer you with an as constructive as yours commentary: Bla bla bla blaaaaaaaaaa bla bla, bla, bla bla bla, bla bla bla, bla, blaaaaaaa, bla bla bla, bla bla, bla, bla and bla, cause bla and bla, blullshit bla, and bla! Everything is bla, cause bla and bla, damn bla! ...
No comment!
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sens1
Dreamcasters Dreamix.
10
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Posted - 2014.12.18 00:49:52 -
[701] - Quote
Please allow to choose old eve windows color! All this new colors doing my eyes very tired for less time than it was.
Please allow to choose on or off this new backlight on the active part of screen. Because of this my computer lag very well and this dont like to me too. Independently of window blur on or off and Independently how i choose other settings too.
I must have a selection play with the old setting or new. I think it not hard to give a chance to choose old settings to all players it would be fair.
And they would be very happy on this New Year!
This help to save players who dont want to play with this new Feng shui.
We want to have a choice. |

Moac Tor
Cy-Core Industries Stain Confederation
15
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Posted - 2014.12.18 02:35:03 -
[702] - Quote
Not sure if feedback is still being taken for this, or if this has been mentioned, but after having used the interface for quite some time now I have noticed one thing which puzzles me.
When on the world map screen or ISIS, the UI is much more pleasing and functional; it retains a level of transparency, whilst still giving the blur effect making for easier reading of the information presented.
When you turn off the world map or close ISIS, then the transparent effect is lost and the blur is much greater. This makes it unusable for me as I have windows stacked on top of each other and need to be able to read the information in the windows behind.
This can be fixed by turning off the blur effect, but I find the blur effect is very good to keep switched on as it makes the information more readable, and so it is a shame not to be able to use it except for when using the world map or ISIS. |

skandra Kishunuba
Perkone Caldari State
14
|
Posted - 2014.12.18 03:16:03 -
[703] - Quote
CCP Arrow wrote:Mara Kell wrote: 3. When i see this ship in a circle i think of something like targeting, maybe bounty office or so.
The Ship fitting icon is representing the Fitting window itself in an abstract way. The window has ships in the middle and then High slot on top, Mid slot to the right and Low slot below. The one to the left represent rigs/subsystems. Regarding being able to reason or recognize an icon from the beginning. Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes. We are of course always willing to discuss good arguments for how features and actions can be better represented with abstract icons, but for changes like these it is necessary to collect metrics and data for some time before doing drastic changes. It's interesting to discuss which icons are meeting their goals and which are not. The Wallet icon for example uses the established and well known ISK currency icon that is a unique currency icon for ISK used in EVE and was designed more than 10 years ago. No other icon resembles it so it stands out very easily from others. But for those that don't know the currency icon for ISK it of course might not speak to you for the first time, but the primary goal was to make learning the icons with time quicker than before. Hope this gives a bit of insight into our strategy with the new UI icons. Fly safe.
Thank you for responding to the thread.
Could you please elaborate on whether CCP are considering allowing us to define our own colour schemes again? The ability to do so is something I am missing and unfortunately, I'm not a fan of any of the predefined colour schemes.
Could you also please let us know if there are any plans to allow players to apply custom colours to the icons in the neocom?
I would be grateful if you could please respond again.
Thanks. ;)
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Dersen Lowery
Drinking in Station
1378
|
Posted - 2014.12.18 19:08:02 -
[704] - Quote
Tonto Auri wrote:The blinky and gloomy "holographic" interface is funny, when you read about it in a book. But it is ******* abusive to the eyes, when you have to work with it in person. I have to close eyes and wait through all the blinking of, i.e. character selection screen, or gate transition phase, else my eyes strain in minutes. I just can't stand the flashing. It is literally painful, not metaphorically.
That's a different question, and I agree that if it gives people headaches and sore eyes, it should probably either go away or it should have an off switch. Also, modal dialogs need to be factored out whenever it's possible. I don't mind the screen-dimming if it's to bring your attention to something incredibly urgent, but as common as modal dialogs are now it's just intrusive.
Proud founder and member of the Belligerent Desirables.
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Sibyyl
Gallente Federation
19842
|
Posted - 2014.12.19 00:19:00 -
[705] - Quote
Disregard.
Friendship is the best ship.
Sabriz for CSM go go go
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Bluechees 13eefcake
Khights Of Megiddo The Serenity Initiative
0
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Posted - 2014.12.19 08:29:33 -
[706] - Quote
on the last version when I go to the market for these Mjolnir Rocket I could then where it says Standard Rockets up the top in the tree above the item name right click and click something like open this tree and it would in the item list to the left go to that group of items I can no longer do this it just says copy when i right click on Standard Rockets.
Also I want the older colour/icon interface back I can recognise and use that interface much faster then this new one these icons look to similar for my brain to quickly find what im after its slowed down everything I do here by 2 to 3 times what it used to take me plus I don't like the overall look of the interface new either.
Bluechees |

Gully Alex Foyle
Black Fox Marauders Spaceship Bebop
2801
|
Posted - 2014.12.19 10:42:01 -
[707] - Quote
Why are you naked? Publicity stunt?
Make space glamorous!
Is EVE dying or not? Ask the EVE-O Death-o-meter!
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Pol69
The xDEATHx Squadron Legion of xXDEATHXx
6
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Posted - 2014.12.19 15:16:54 -
[708] - Quote
After input of the new interface I am in game only 10-50minut. And to prolong a subscription further, yet won't make possibility of brightness control of fonts I don't see sense. Thank you CCP for such remarkable patch. From 4 accounts payment on 3 already ended there was one more |

Ommat
The Old Comrades Association A.W.A.C.S and Friends
3
|
Posted - 2014.12.19 17:07:23 -
[709] - Quote
Color scheme is not very exciting. I miss the ability to set window outline/menus etc. separately from the window background. For example, I used to have medium grey windows with red borders. It made the windows easier to see and more distinct from the background.
Presently the window background is too dark and it's very very hard to see which window is currently the active window. I'm using Plasma color scheme and the active window is a very dark blue; hard to distinguish from the black inactive windows.
I can appreciate perhaps why the developers did this: to make it simple to switch the scheme to match the active ship. That is kind of wasted feature or at least of minimal value.
I'd like to see an option in the Settings window that allows you to set the window background to a separate color.f Right now, the UI is much worse than it used to be. It may be stylish by some opinions, but it is less functional. |

Phice Anxu
Genetix Research Corporation
6
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Posted - 2014.12.20 03:43:38 -
[710] - Quote
CCP Arrow wrote:[quote=Mara Kell]Regarding being able to reason or recognize an icon from the beginning. Our primary goal was to make the icons recognizable once you had learned what they represent, it is an impossible task to make abstract icons unique from each other but still perfectly represent what they stand for when you see them for the first time. The most important thing is that it will become easy to memorize after a certain time, but we know it takes time and we understand the frustration of having to do that after having had them unchanged for so long. Our studies show however that those who are coming in as new players are remembering these icons much quicker than before and one of the core reasons for it is because the icons don't use specific colors. Then we don't store information about colors to remember icons but rather focus on their shapes.
We are of course always willing to discuss good arguments for how features and actions can be better represented with abstract icons, but for changes like these it is necessary to collect metrics and data for some time before doing drastic changes. Thank you for still responding to this thread. I thought that CCP gave up on this.
"Easy to memorize" depends of the icon, as few of them don't really represent his function. Personaly, I still have an hard time to use the market, because automaticaly I "translate" the icon as a stock market function. The market in EvE behave a few like a real stock market, but it is not really one. So each time, I click on the industry one below, as industry require raw ore to operate... and I mostly buy raw ore so... Maybe I will finish to be accustomed of it, but this icon is not good in my opinion.
By the way, I take advantage of your post to ask you what about the color schemes (aka old RGB sliders). After reading the last dev blog about the incoming Proteus patch, it seems that there are nothing about this subject, and I just log into SiSi and see nothing too. As it is not a patch note, I still hope that you will make them back or at least give us some themes with a grey background.
So, can you tell us if there is anything related about this subject in CCP, and if yes, can we have an ETA if it will not be released with Proteus ? |

Bluechees 13eefcake
Khights Of Megiddo The Serenity Initiative
0
|
Posted - 2014.12.20 04:43:20 -
[711] - Quote
could we have a choice if we want the old ones or new ones I think that all people really want |

Alexei Tourani
Scuz bucketzz
2
|
Posted - 2014.12.20 11:02:15 -
[712] - Quote
Bluechees 13eefcake wrote:could we have a choice if we want the old ones or new ones I think that all people really want This summarizes what I believe most players would be most accepting of, me included. |

Verik dra'Har
EVE University Ivy League
0
|
Posted - 2014.12.21 21:25:52 -
[713] - Quote
Can you make the Isis browser use the same mechanics as the new map? Having it as a background graphic is really inconvenient as I have to mess with my UI layout to view Frigates in particular. |

Krystyn
Serenity Rising LLC 404 Alliance Not Found
196
|
Posted - 2014.12.21 23:38:15 -
[714] - Quote
Alexei Tourani wrote:Bluechees 13eefcake wrote:could we have a choice if we want the old ones or new ones I think that all people really want This summarizes what I believe most players would be most accepting of, me included.
Yes, enough of the changes for changes sake. We get near pointless updates of graphics that no one is asking for. I do admit some of the improved graphics are decent, but I play at the lowest possible setting and the sound off like a lot of the rest of us do to be able to dual box and be on teamspeak. |

Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
57
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Posted - 2014.12.23 21:06:02 -
[715] - Quote
Dear CCP devs, i have a simple question, and maybe i can get an answer as a christmas present or so.
Are you planning or intending to make an option to deactivate the highlighting of the active UI window?
I am playing eve for 7 and a half years now, but for 2 weeks now im not really playing Eve anymore because i cant with the current UI. Those two weeks i have been waiting for an announcement, reading every single Dev post, but nothing about this problem at all :( I will gladly wait a week or two more if you say you intend to introduce a solution. But if you dont, please be honest and say so because then i can stop it right here i do not need to wait any further.
Thanks. |

Tonto Auri
Vhero' Multipurpose Corp
254
|
Posted - 2014.12.24 04:03:58 -
[716] - Quote
Mara Kell wrote:Dear CCP devs, i have a simple question, and maybe i can get an answer as a christmas present or so.
Are you planning or intending to make an option to deactivate the highlighting of the active UI window? One can only dreamGǪ
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Thaloc Venport
Buccaneer Reprocessions
0
|
Posted - 2014.12.25 18:26:32 -
[717] - Quote
Now it's been over 10 years since i started playing this game, but the station UI now looks exactly how i remember it did when the game was first designed to work on dial up connection......
Are you running out of ideas and going backwards as no one will remember it? |

Tonto Auri
Vhero' Multipurpose Corp
254
|
Posted - 2014.12.27 00:49:18 -
[718] - Quote
Thaloc Venport wrote:Now it's been over 10 years since i started playing this game, but the station UI now looks exactly how i remember it did when the game was first designed to work on dial up connection......
Are you running out of ideas and going backwards as no one will remember it? Is it bad? Do you have suggestions for improvement?
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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Rain6637
GoonWaffe Goonswarm Federation
28905
|
Posted - 2014.12.28 06:12:46 -
[719] - Quote
The market tree needs to be interactable with a modifier key and the scroll wheel. This isolates the item tree and keeps it compressed, saving the viewport while also being more intuitive.
While the market modifier key is pressed, open the market tree at the top level.
With the modifier key still pressed, let the scroll wheel navigate up and down the tree, until the left mouse button is clicked, which opens that tree item. These inputs should "take" no matter where on the screen the cursor was prior to the market modifier key being pressed.
Once an item is selected, expand that tree and collapse the rest of the market items, with nothing below the tree.
At each step, scrolling up with the wheel and left clicking navigates up the tree one level. scrolling down always navigates within the active category.
Remove the market tree when the market modifier key is released.
This enables the player to manipulate the market tree without moving their mouse, and return to controlling the cursor in place after releasing the market modifier key. It's time saved, mouse travel reduced, simple.
Holding shift before left clicking could bring up a separate market price window. pressing the market modifier key twice in rapid succession could reset the tree to the topmost level.
the price window should remember its position and remain detached from the item tree.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
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Tonto Auri
Vhero' Multipurpose Corp
255
|
Posted - 2014.12.30 14:41:42 -
[720] - Quote
Rain6637 wrote:I realize not every mouse supports mouse scroll wheel left and right I hate mouses with bobbing wheel.
The two most common elements in the universe are hydrogen and stupidity.
---áHarlan Ellison
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