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Author |
Thread Statistics | Show CCP posts - 31 post(s) |

Remer Kraft
Savage Wolves
8
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Posted - 2014.12.30 18:33:58 -
[721] - Quote
Mara Kell wrote:I will gladly wait a week or two more if you say you intend to introduce a solution. But if you dont, please be honest and say so because then i can stop it right here i do not need to wait any further. I fully agree with you. CCP indifference to the players causes a reaction of indifference to the game. Uncertainty kills interest in the game. If developers honestly say that they are not going to change the interface of the game, I quietly planned to stop playing after the end of the paid period. It is their right, it would be fair, and I would not have claims against them. But their behavior - it is unfair to the players. Each week silence on the part of the CCP strengthens my conviction to quit this game. |

Sim Cognito
Cognito Consortium
9
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Posted - 2014.12.30 18:56:51 -
[722] - Quote
Dieter Rams wrote:The word performance didn't come up once in the dev blog, sets the tone nicely in typical CCP fashion.
Let me be clear with you, EVE UI performance is poor already to say the least. FPS aside, just try opening a window or changing to a different tab while in mid warp; observe how the game freezes for a split second while the change is taking place. If you have the FPS counter up you can clearly see a dip every time the interface is manipulated, this is really unacceptable in 2014.
It's like the whole deal is single threaded and rendering has to stop every time the UI does something.
If anything, fix that before you start polishing on anything; you can't put lipstick on a pig.
I read the entire thing, pressed cntrl+F on Firefox to search for performance and nothing. Whatever the quoted poster claims, 100% of player in EVE experience daily, multiple times per minute (for traders maybe even per second).
What happened to that CARBON UI backend update CCP did a while ago? "Backend" definitely includes performance, but few improvements have been made. Please look into this as it is an extremely prevalent and major disadvantage of EVE.
I really like your work on the visual aspects as well as functional improvements, and I'm looking forward to seeing more, but on the performance side of things I have only complaints. |

Rain6637
GoonWaffe Goonswarm Federation
29127
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Posted - 2014.12.30 23:54:52 -
[723] - Quote
Tonto Auri wrote:Rain6637 wrote:I realize not every mouse supports mouse scroll wheel left and right I hate mouses with bobbing wheel. I am fully supportive of usability that doesn't assume everyone has dumped money into fancy peripherals. However, I think it is assumed that we have.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Nolan Kotulan
Nova Tabula Rasa
69
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Posted - 2015.01.02 03:05:41 -
[724] - Quote
Rain6637 wrote:I'm working on an animation of this suggestion.
The market tree needs to be interactable with a modifier key and the scroll wheel. This isolates the item tree and keeps it compressed, saving the viewport while also being more intuitive. While the market modifier key is pressed, open the market tree at the top level. With the modifier key still pressed, let the scroll wheel navigate up and down the tree, until the left mouse button is clicked, which opens that tree item. These inputs should "take" no matter where on the screen the cursor was prior to the market modifier key being pressed. Once an item is selected, expand that tree and collapse the rest of the market items, with nothing below the tree. At each step, left clicking on the category heading without scrolling navigates up the tree one level. ALT+Left arrow and Backspace (the browser "Back" shortcut can also navigate up the tree one level). Remove the market tree when the market modifier key is released. This enables the player to manipulate the market tree without moving their mouse, and return to controlling the cursor in place after releasing the market modifier key. It's time saved, mouse travel reduced, simple. Holding shift before left clicking could bring up a separate market price window. pressing the market modifier key again should open back to the same place in the tree as the last time. pressing the market modifier key twice in rapid succession could reset the tree to the topmost level. the price window should remember its position and remain detached from the item tree. the market item tree should also be move-able to wherever the player desires, and remember its position. I realize not every mouse supports mouse scroll wheel left and right, or mouse scroll wheel press. There would be several options for navigating back: ALT+Left Arrow, Backspace, scroll up and left-click, mouse wheel left, and double tap market modifier key.
Don't think I have something against you but I have to say it again: you definitly and really have the most pointless, weird and unusable suggestions I have ever seen about EVE's UI. You have your very own personal vision about it but objectively there is absolutely not even one good idea to retain in your suggestions. You obviously aren't anything of an User Interface Designer (or it seems you are very bad, sorry to say it) and it seems like you don't have any clue about what ergonomy is.
Saying that because I think you are really wasting your time...
Per aspera ad astra
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Rain6637
GoonWaffe Goonswarm Federation
29223
|
Posted - 2015.01.02 04:34:57 -
[725] - Quote
lol.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Morgan Agrivar
Peace.Keepers
43
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Posted - 2015.01.02 08:25:33 -
[726] - Quote
Rain6637 wrote:lol. "personal vision" is a compliment m8. so is most of your post. the rest is typical disagreement, so thanks. and no, I'm not a UI designer. I'm a player, with up to 10 clients in my face, and I know what would save me a lot of time and be an improvement over right-clicking things, and obscuring my clients with huge clunky tables. here's the first part of the animation suggestion. It takes a long time to do these, so I may not be able to finish the rest of it. Basically, part II would show the item price window opening in a separate table, along with the normal shift+click behavior.
You should see his monitor setup. It is insane.
Hi Rain! |

Rain6637
GoonWaffe Goonswarm Federation
29224
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Posted - 2015.01.02 11:28:14 -
[727] - Quote
well there's a name I haven't seen in a while. Hey there.
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Morgan Agrivar
Peace.Keepers
44
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Posted - 2015.01.04 07:13:19 -
[728] - Quote
Rain6637 wrote:well there's a name I haven't seen in a while. Hey there.
Hows it going? Havent seen you in a while myself. Hope things are going good for you. |

Sky Marshal
Core Industry. Circle-Of-Two
17
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Posted - 2015.01.09 16:00:35 -
[729] - Quote
The patch notes, so no RGB sliders, no better themes... Well, I don't know if I should wait one another month as there were some holidays after all, or if I should consider that they don't care as usual...
I guess I should continue to NOT recommend the game to anyone as usual. I don't understand how CCP can be so consistent about doing bad work. There is no valid reason who can justify the removal of UI customization into a game, especialy if it is a feature who permitted to contentate nearly everyone.
Unless they hate the players. Wait, it sounds logical in fact... |

Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
62
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Posted - 2015.01.10 00:20:03 -
[730] - Quote
Sky Marshal wrote:The patch notes, so no RGB sliders, no better themes... Well, I don't know if I should wait one another month as there were some holidays after all, or if I should consider that they don't care as usual...
I guess I should continue to NOT recommend the game to anyone as usual. I don't understand how CCP can be so consistent about doing bad work. There is no valid reason who can justify the removal of UI customization into a game, especialy if it is a feature who permitted to contentate nearly everyone.
Unless they hate the players. Wait, it sounds logical in fact...
My guess is that CCP thinks that the UI just like a red wine and becomes better by itself when they just wait long enough... |
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Remer Kraft
Savage Wolves
8
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Posted - 2015.01.10 10:40:03 -
[731] - Quote
Mara Kell wrote:My guess is that CCP thinks that the UI is just like a red wine and becomes better by itself when they just wait long enough... shorter, until the wine sour .. |

Alia Ravenswing
DARK HAT
31
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Posted - 2015.01.11 11:42:43 -
[732] - Quote
I am unable to post a response without my connection getting closed by the server. so aparently my reply must be short.
I don't like it. |

Alia Ravenswing
DARK HAT
31
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Posted - 2015.01.11 11:47:52 -
[733] - Quote
If it's not broke, don't fix it.
It has several probelem but the biggest one is vital information on the screen can't be seen because of a star or a nebula in the background.
I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
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Nolan Kotulan
Nova Tabula Rasa
71
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Posted - 2015.01.11 14:22:22 -
[734] - Quote
Alia Ravenswing wrote: I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
They didn't. You've got a transparency slider. Set it to 0, and pinning/unpinning will work just as it was before.
Per aspera ad astra
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Akulx
Crayvin Industrial Corporation
1
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Posted - 2015.01.11 17:26:06 -
[735] - Quote
I have not read all 700+ replies so I apologize if this is a dup..
Many of the complaints I have read could be solved if the UI would allow us to drag windows to another monitor (outside of the application window). I know this is a trivial programming change. It would certainly make the UI a lot easier to deal with. |

Rain6637
GoonWaffe Goonswarm Federation
29377
|
Posted - 2015.01.11 17:34:01 -
[736] - Quote
Akulx wrote:I have not read all 700+ replies so I apologize if this is a dup..
Many of the complaints I have read could be solved if the UI would allow us to drag windows to another monitor (outside of the application window). I know this is a trivial programming change. It would certainly make the UI a lot easier to deal with. like an excel plugin maybe
President of the Commissar Kate Fanclub | Twitter |-ámk.III | Imgur
| Evening Games Club: Casino concept redefined |
|

Tonto Auri
Vhero' Multipurpose Corp
258
|
Posted - 2015.01.11 21:08:43 -
[737] - Quote
Alia Ravenswing wrote:I am unable to post a response without my connection getting closed by the server. Please submit a bug report. When I did it, they say "noone else experiencing it, we have no evidence to cross-check".
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Tonto Auri
Vhero' Multipurpose Corp
258
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Posted - 2015.01.11 21:11:29 -
[738] - Quote
Nolan Kotulan wrote:Alia Ravenswing wrote: I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
They didn't. You've got a transparency slider. Set it to 0, and pinning/unpinning will work just as it was before. No, it doesn't. Pinned windows become nontransparent when they get input focus.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
|

Nolan Kotulan
Nova Tabula Rasa
71
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Posted - 2015.01.11 22:15:19 -
[739] - Quote
Tonto Auri wrote:Nolan Kotulan wrote:Alia Ravenswing wrote: I use to be able to make a specific window solidor not by clicking or unclicking the PIN button. Why did you take abilities AWAY from us?
They didn't. You've got a transparency slider. Set it to 0, and pinning/unpinning will work just as it was before. No, it doesn't. Pinned windows become nontransparent when they get input focus.
So they didn't change how the pin/unpinning function is working. They added an annoying effect over it (dynamic transparency on active window), that's something different.
Per aspera ad astra
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Tonto Auri
Vhero' Multipurpose Corp
258
|
Posted - 2015.01.12 12:41:39 -
[740] - Quote
Doesn't matter, how it is different, the interface remains unusable.
Two most common elements in the universe are hydrogen and stupidity.
-- Harlan Ellison
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Nolan Kotulan
Nova Tabula Rasa
71
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Posted - 2015.01.13 21:33:15 -
[741] - Quote
Tonto Auri wrote:Doesn't matter, how it is different, the interface remains unusable.
Well... so there are actually 35152 players using an "unusable interface" right now...
Per aspera ad astra
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Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
62
|
Posted - 2015.01.13 22:48:27 -
[742] - Quote
Nolan Kotulan wrote:Tonto Auri wrote:Doesn't matter, how it is different, the interface remains unusable. Well... so there are actually 35152 players using an "unusable interface" right now...
Most of those players are not even really using the UI. There are however professions like traders who have to use it permenantly. And i know many many traders who are still really really unhappy with the UI. |

Nolan Kotulan
Nova Tabula Rasa
71
|
Posted - 2015.01.14 00:02:01 -
[743] - Quote
Mara Kell wrote:Nolan Kotulan wrote:Tonto Auri wrote:Doesn't matter, how it is different, the interface remains unusable. Well... so there are actually 35152 players using an "unusable interface" right now... Most of those players are not even really using the UI. There are however professions like traders who have to use it permenantly. And i know many many traders who are still really really unhappy with the UI.
Well, I am a trader, so...
And are you seriously telling me some people are playing EVE without using the UI? Wait...
Even if they aren't trader, I mean... Are you seriously saying a thing like the overview, in exemple, is a gadget thing and not a part of the UI? Wait... again...
Per aspera ad astra
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Jared Tobin
Bloodstone Industries B.S.I.
216
|
Posted - 2015.01.14 01:01:28 -
[744] - Quote
JAN 2015: NEW/EXISTING "UI" ISSUES & FEEDBACK: OK, I'll give it a try and add my .02 ISK's worth..
FYI: USING "CARBON", 0 Transparency, NO Window Blur, NO Match Theme
NEOCOM ICONS STUCK AS "TRANSLUCENT": The Neocom panel is unable to be made opaque. Disturbing considering its top "E" (EVE) symbol, avatar pic, training graphic and bottom clock areas are opaque. PROBLEM: Hard to distinguish icons from bright graphics in background. Good example: when using "Carbon" theme with TRANSPARENCY=0. The icons are difficult enough to distinguish, but especially in a Caldari station with bright/reflective backgrounds (or in space with a bright star) "underneath" the Neocom.
ICONS: Icons would be more visible and efficient if we could "color"/"tint" certain icons to help visually distinguish (example) what are industrial icons versus inventory icons versus business icons, etc. Especially considering "Grouping" icons does not seem to function as intended.
NEW ICON VISUAL/INTERPRETATION: The "Symbology" could benefit from some color (should those wish it). I rely on color to help differentiate options - that is in addition to shapes. Now I'm mentally taking more time staring at all the new icons and not having any clue as to "what is what". Problem is: lack of color, which seems odd, considering your example of the "works in progress" and example pics shown/shared in your "a new look for EVE's UI" blog: the pictures show a colored glow. Problem with current set up: it's purely black and white. This gets even more confusing when you have NO option to set the "background" of the Neocom to something NON-transparent.
OVERVIEW NAVIGATION ICONS: It would help if the warp/approach/jump/etc symbols above the Overview were larger. Though they appear to be bolder, they have then been reduced in size, with no ability to resize them (like one can with in-station icon sizes).
DARKENING/REFOCUSING CLIENT: Constant color shade "refocusing" is distracting. Example: When trying to split-drag (CTRL+drag) an item from one place to another, the center window will pop up asking how much to move, but the entire screen darkens. Gets a bit distracting when split-dragging 50 items "quickly" and not able to see the rest of your inventory. It's behavior is almost identical to when one hits the ESC key.
TAB VISIBILITY: "Tabs" are not clearly distinguishable. They are simply words. Providing dividing lines to help discern/define where you can drag to/select would help.
WINDOW CORNERS/BORDERS: The window corners visually do not always "line up" next to each other. On some instances, when windows do line up next to each other, the 1 pixel line merges adjacently, forming a more visible 2 pixel line. But when they do not merge, you can see the background between a 1-2 pixel gap, even though the client insists your windows are "snapped next to each other".
CLUTTER REDUCTION
I've noticed months ago all EVE DEVs and CCP associates stating the phrase of intent to "reduce clutter in the interface" - a common DEV-spoken/typed "theme" and "token sentence" associated with every change since changing the in-game typeface several years ago to make more "screen real estate" yet the Industry UI is still one of the biggest steps backwards I have ever seen regarding this statement since, and the following issues are still unaddressed:
INDUSTRY UI: The Industry UI is too bloated visually, taking up to 50% of a windowed active cient, and does not allow resizing to a "managable" size when dealing with other opened windows - as usually many of mass manufacturing and industrial corporations have open at any one time when docked/working. The Industry UI needs a more compact way to list the jobs. Each "job row" takes up about 2 "normal rows" when in "LIST MODE" in ALL "INVENTORY UI" windows. Industry's UI is a waste of space, and the pulsating "Tron-meets-Georgia-O'Keeffe's vaginal-esque" blueprint graphic area is a tremendous waste of space which cannot be made smaller or even vertically "squished" to allow a longer, more intelligible view of the jobs listed.
A SIDE NOTE: Interestingly, with such fervor to make the Neocom/Icon-ography of the game stripped of color and "simplified", it is not without its irony that the Industry UI is now the most colorful User Interface in the game now.
One last thought:
MINERAL SYMBOLOGY: It has become incredibly frustrating to visually (quickly) understand amounts of "minerals" used in an Industry "job" without unnecessary waste of time "mousing over" each symbol. The iconography-only of minerals is terrible. The client/UI lacks any option to textually show what minerals are when listing manufacturing amounts/needs, etc. Perhaps allow a "LIST" mode for all mineral-oriented iconography as an alternative. - ALTERNATIVE SOLUTION: Simply abbreviate TRI,PYR,MEX,ISO,NOX,MEG,ZYD and MOR - all would easily be appreciated and could be positioned conveniently "above" the mineral symbols.
Win7Pro64-bit - USING "CARBON", 0 Transparency, NO Window Blur, NO Match Theme |

Mara Kell
Herrscher der Zeit Test Alliance Please Ignore
63
|
Posted - 2015.01.14 01:11:08 -
[745] - Quote
Nolan Kotulan wrote:
Edit: if you have serious eye diseases or problems, it can be an argument and you have to give feedback about it to CCP as others have done, but don't say the UI is unusable just like this, without any good argument.
But/And... even considering this argument, I would answer you that with the old UI you had opaque or semi or fully transparent windows. Nothing you can't have anymore, so...
I have explained my arguments in detail here and in the feedback thread weeks ago and guess what happended, nothing...
I have even posted pictures with clear design bugs in the UI, nothing happened..
And with the old UI i was able to choose the contrast between the window background and the text letters. This way i was able to modify it, so may eyes stayed relaxed. Not possible anymore.
And im not even going to start taling about that stupid window highlighting that we still cannot deactivate.. |

Nolan Kotulan
Nova Tabula Rasa
71
|
Posted - 2015.01.14 01:30:18 -
[746] - Quote
Mara Kell wrote:Nolan Kotulan wrote:
Edit: if you have serious eye diseases or problems, it can be an argument and you have to give feedback about it to CCP as others have done, but don't say the UI is unusable just like this, without any good argument.
But/And... even considering this argument, I would answer you that with the old UI you had opaque or semi or fully transparent windows. Nothing you can't have anymore, so...
I have explained my arguments in detail here and in the feedback thread weeks ago and guess what happended, nothing... I have even posted pictures with clear design bugs in the UI, nothing happened.. And with the old UI i was able to choose the contrast between the window background and the text letters. This way i was able to modify it, so may eyes stayed relaxed. Not possible anymore. And im not even going to start taling about that stupid window highlighting that we still cannot deactivate..
Well, keep asking them politely, and maybe use SiSi to open feedback support tickets?!
Don't know if you figured out, but Protheus is a "small" release. We "all" were in holidays, and CCP probably too. I also have some bug tickets about the UI that are still open (not even attached) but I'm pretty sure they will fix them. About more subjective "issues", like the corner brackets that I hate, I don't have much faith...
Remember that when some things don't change in the long term, it's probably because not enough people complain about them. They can't make everybody happy, so... But let them a bit more time before "yelling" at them...
About the window highlighting, I'm OK with you...
(sorry if my English isn't always perfect, I'm tired and it isn't my native language)
Per aspera ad astra
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Octavius Gaius
School of Applied Knowledge Caldari State
0
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Posted - 2015.01.27 10:14:06 -
[747] - Quote
Been away from game for a year, Forgot almost everything, I tried for several hr. to get my low contrast custom colors (white letters on dark background gives me eye strain) Is this a joke they took away custom colors give it back please or let us change the color of the text please, how am i going to play my 36 hr marathon EVE sessions without this.
In all seriousness, this is ridiculous how hard could it be to change this back, Has CCP commented on this yet? |

perfecto ignori
Zeura Brotherhood Mordus Angels
4
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Posted - 2015.01.27 12:41:21 -
[748] - Quote
still no improvements to the tactical overlay? |

Droidyk
Maniacal Miners INC No Safe Haven
74
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Posted - 2015.01.28 23:17:22 -
[749] - Quote
CCP Optimal wrote:Caiman Graystock wrote:This is all well and good but please revisit module icons too, they look very dated. I know there was some whinging about turret icons when you did it before... but come on, sort it out! The idea is that actual items will still be represented by graphical icons, but everything else with cleaner, more iconic ones (such as windows in the Neocom). That being said, I'm not ruling out we might do a pass on some of our icons in the future.
Exactly. I think they most definitely doesn't look dated, they express the art and feel of eve online best. I wouldn't want any different. |

Saturday Beerun
Lost Ark Enterprises
34
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Posted - 2015.01.29 16:20:32 -
[750] - Quote
After giving it some time.Its horrible.Blurry transparent rubbish,with less choice.It continues in a downward spiral of uninspiring indifference.
I Want The Black Vindicator Back
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