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Denidil
The Graduates Morsus Mihi
218
|
Posted - 2011.11.29 21:47:00 -
[1] - Quote
did you ever stop to think what this is going to do to the economy? MM Bombers, Best Bombers
Remove Drone Poo.
|

Tanya Powers
Science and Trade Institute Caldari State
297
|
Posted - 2011.11.29 21:48:00 -
[2] - Quote
Kietay Ayari wrote:This really surprised me too. I was able to make around 500-800m a month in highsec doing production only but now it will be closer to 100-300 o_o Kind of not really worth it anymore. People say the prices might go up and that could be true, but if the prices go up all around that does not help the production only people. The ratios between buying and selling will still be the same probably D:
Thing is that less offer will be available, more iskies you'll get from what you do.
The more taxes, replacement cost/fuel you have to consider on base prices the more expensive they will get but, it's not an option. Wait a littel bit, keep producing your stuff and leave it on your hangars, prices will probably become interesting in a few days/weeks |

Tanya Powers
Science and Trade Institute Caldari State
297
|
Posted - 2011.11.29 21:49:00 -
[3] - Quote
Denidil wrote:did you ever stop to think what this is going to do to the economy?
It's good
And you what do you think it will do to the economy since you seem to have some point of view? |

Linka Romanov
Imperial Academy Amarr Empire
17
|
Posted - 2011.11.29 21:50:00 -
[4] - Quote
Denidil wrote:did you ever stop to think what this is going to do to the economy?
Prices will adjust to account for the new taxes, players will gravitate towards low tax alternative POCOs, and there will be an actual incentive to go to lowsec/nullsec. Life will go on. If anything, this adds a much needed isk sink to highsec, as all of that isk paid to interbus/concord is leaving the economy. |

Endovior
Brothers At Arms Intrepid Crossing
62
|
Posted - 2011.11.29 21:50:00 -
[5] - Quote
Thanks for the confirmation. Wish you'd been more explicit about this beforehand. |

Linka Romanov
Imperial Academy Amarr Empire
17
|
Posted - 2011.11.29 21:52:00 -
[6] - Quote
Ingvar Angst wrote:Confirming it was a bad idea and you screwed up.
Well, if there's one way you're sure to convince the one developer who can revert the change you don't like, it's yelling at him and throwing a tantrum!
Care to offer a well-reasoned argument as to why the change is bad for the economy? |

Teamosil
Good Time Family Band Solution
57
|
Posted - 2011.11.29 21:52:00 -
[7] - Quote
Kal'ar Rinah wrote:but i have to say that it is in direct odds with what the dev blogs on PI have stated and there was nothing in the patch notes at all about the price increase
you've got one dev blog that was advertised and pushed forward for attention that states that to keep costs as they were set the tax rate to 5% and then a wiki entry (which i haven't seen posted anywhere before this thread ) stating something completely different
Yeah, agreed about that.
Kal'ar Rinah wrote:also my main concern now is if they update the tax values on a monthly (or bi-monthly) basis then PI costs could very easily spiral out of control..
If they did that it would be ensured to spiral out of control. The market will raise prices by 17% to accomodate the new tax, then they'd update base prices to the new price, it'd go up another 17% to accomodate the tax again, and they'd update the base to the new prices, and so on... |

Malcom Dax
Blacklight Incorporated Broken Chains Alliance
9
|
Posted - 2011.11.29 21:53:00 -
[8] - Quote
So its working as intended. I honestly hope that sometime soon(tm) you change your intentions. Taxes of this magnitude will kill high-sec PI. Or is the idea behind this to drive PI out to low-sec where taxes can (not necessarily will) be cheaper? Blacklight Incorporated: Recruiting now for PvP and Industry. |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.29 21:53:00 -
[9] - Quote
Tanya Powers wrote:
The more taxes, replacement cost/fuel you have to consider on base prices the more expensive they will get but, it's not an option. Wait a littel bit, keep producing your stuff and leave it on your hangars, prices will probably become interesting in a few days/weeks
I agree on the stockpiling - that alone makes it a self fulfilling prophecy! :) Still PI prices are crazy - there is no way I can maintain current price levels when you consider 1) The price increase 2) The fact that some items must be shipped to different planets for advanced/high tech manufacturing, thus paying tax again - import and export and 3) Customs offices which if not owned by me, will cause me to be gouged by the owning corp and if owned by me, will cost me bribe money to not have them blown up.
I understand that with DUST looming CCP wants to give us a reason to fight over planets. Up to now PI has been somewhat of a side-show. However this fundamental game changer is going to re-shape the entire EVE economy and also the whole point of the game. Before it was about grinding sov. Now it's about running to protect planets. Anyone still want to play? |

Halcyon Ingenium
Caldari Provisions Caldari State
33
|
Posted - 2011.11.29 21:53:00 -
[10] - Quote
Denidil wrote:did you ever stop to think what this is going to do to the economy?
Oh, did you ever stop to think that they gave it much consideration? People say things like: "Oh, you make so much money. What do you need any more for?" Well, actually, *****, I never asked for your opinion. I'll let you know when I have enough money. -Gene Simmons |

Mara Tessidar
Bat Country Goonswarm Federation
245
|
Posted - 2011.11.29 21:54:00 -
[11] - Quote
AHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA Notify: You are eaten by the Whumpus
http://goo.gl/uX5vk |

Mara Tessidar
Bat Country Goonswarm Federation
245
|
Posted - 2011.11.29 21:54:00 -
[12] - Quote
I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. Notify: You are eaten by the Whumpus
http://goo.gl/uX5vk |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.29 21:55:00 -
[13] - Quote
Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit.
No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids. |

Endovior
Brothers At Arms Intrepid Crossing
62
|
Posted - 2011.11.29 21:58:00 -
[14] - Quote
Ptraci wrote:Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids.
Customs Offices do reinforce. If you can hold a POS, you should be able to hold a Customs Office. And if you can't hold a POS... well, you shouldn't be stockpiling your PI goo in the Customs Office, anyways. |

K Suri
Red Gooey Bananas
43
|
Posted - 2011.11.29 21:59:00 -
[15] - Quote
Ptraci wrote:Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids. God forbid. Goons will now have to fight to keep their free isk printer in nullsec alive. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
589
|
Posted - 2011.11.29 22:00:00 -
[16] - Quote
Endovior wrote:Ptraci wrote:Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids. Customs Offices do reinforce. If you can hold a POS, you should be able to hold a Customs Office. And if you can't hold a POS... well, you shouldn't be stockpiling your PI goo in the Customs Office, anyways.
You realize there's a difference between an armed structure and a floating target, yes?
Six months in the hole... it changes a man. |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.29 22:00:00 -
[17] - Quote
Endovior wrote:
Customs Offices do reinforce. If you can hold a POS, you should be able to hold a Customs Office. And if you can't hold a POS... well, you shouldn't be stockpiling your PI goo in the Customs Office, anyways.
But holding a POS is different. A POS has guns and thus is (fairly) immune to small ships. And a system with sov has cyno jammers, so there will be no big ships until the cyno jammer is taken out. That means only one thing to defend in a system. Customs offices have no guns. So unless you're prepared to camp all your customs offices, prepare to run all over null sec responding to attack notifications... |

Vincent Gaines
179
|
Posted - 2011.11.29 22:00:00 -
[18] - Quote
Hisec, higher taxes. lowsec and null, lower taxes
This is a good thing. |

Teamosil
Good Time Family Band Solution
57
|
Posted - 2011.11.29 22:04:00 -
[19] - Quote
Halcyon Ingenium wrote:Oh, did you ever stop to think that they gave it much consideration?
The fact that the dev who made the blog post about it doesn't seem to have even been aware they were changing it makes me doubt it was thoroughly contemplated. But, I actually think it's a good thing. Driving people out of hi sec and encouraging turf wars in low sec over POCOs are both probably good things. |

Jim Hooknose
Imperial Academy Amarr Empire
6
|
Posted - 2011.11.29 22:05:00 -
[20] - Quote
Was going to keep Eve subbed while I played another mmo, but with the changes to PI, I won't be.
Thanks CCP for making this decision easier and saving me $45 a month. |

Cloora
APEX Unlimited APEX Conglomerate
35
|
Posted - 2011.11.29 22:07:00 -
[21] - Quote
All you whiners are idiots. As someone who lives in low sec and has 4 characters with 5-6 planets each, I applaud and welcome these changes. We are going to siege up our new buffed T2 siege module dreads and pop us some customs offices and set up our own.
All you people that think random gankers can take out a POCO are smoking crack. They have 10 million shield hp.
This is the best thing to happen to small alliances. Large alliances won't drop thier newly nerfed supers on low sec POCOs that they don't care about. More PVP is good. This change is good. Us non sov holding corps and alliances now have something to fight over. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Jita Alt666
595
|
Posted - 2011.11.29 22:09:00 -
[22] - Quote
Thank you for implementing a solid system. This is a nice example of risk being rewarded and risk aversion being shunned. |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.29 22:10:00 -
[23] - Quote
Cloora wrote: All you people that think random gankers can take out a POCO are smoking crack. They have 10 million shield hp.
So slightly less than a caldari small tower? And no RESISTS? YUMMM. 10 million hp is nothing.
|

Famble
Three's a Crowd
105
|
Posted - 2011.11.29 22:11:00 -
[24] - Quote
Near as I can tell, my costs will go up n%. As such, my prices will go up to match and I'm in the same profit boat as before.
The only change to my routine is that I'll simply hold off putting my goods on market for a few months till I see just how high the new price will be.
It's no different than real life, you tax a business more, they simply pass their increased costs on to the consumer. In the end, nothing changes for them(me).
If anyone ever looks at you and says, "Hold my beer, watch this,"-á you're probably going to want to pay attention. |

Lord Zim
Bat Country Goonswarm Federation
195
|
Posted - 2011.11.29 22:13:00 -
[25] - Quote
K Suri wrote:Ptraci wrote:Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids. God forbid. Goons will now have to fight to keep their free isk printer in nullsec alive. What, there's been a change to our tech? |

Mara Tessidar
Bat Country Goonswarm Federation
245
|
Posted - 2011.11.29 22:13:00 -
[26] - Quote
Cloora wrote:All you people that think random gankers can take out a POCO are smoking crack. They have 10 million shield hp.
Goons goons goons Notify: You are eaten by the Whumpus
http://goo.gl/uX5vk |

Jita Alt666
595
|
Posted - 2011.11.29 22:14:00 -
[27] - Quote
Ptraci wrote:Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids.
You have never flown in a "raid" have you? 10mil SP that regens at 1000hp/ps that has a reinforce timer that is set up by the owner is a rather large "raid".
Time for you to learn how to play with others me thinks. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
23
|
Posted - 2011.11.29 22:14:00 -
[28] - Quote
Jita Alt666 wrote:Thank you for implementing a solid system. This is a nice example of risk being rewarded and risk aversion being shunned. Unless you own a POS is lowsec. Risk you always had AND higher operating cost. Win/win right? |

Cloora
APEX Unlimited APEX Conglomerate
35
|
Posted - 2011.11.29 22:15:00 -
[29] - Quote
Ptraci wrote:Cloora wrote: All you people that think random gankers can take out a POCO are smoking crack. They have 10 million shield hp.
So slightly less than a caldari small tower? And no RESISTS? YUMMM. 10 million hp is nothing.
Come take out my POCOs then if you think it's nothing. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Zimmy Zeta
Battle Force Industries
98
|
Posted - 2011.11.29 22:16:00 -
[30] - Quote
Consequence of that new mechanism will be that small indy corps can no longer survive on their own (at least if they are into t2 production).
Oh.
Somehow, I am happy now.
Really happy.
The old bitterness is finally back.
Welcome back, old friend, missed you so much..... ...THEN WHO WAS PHOON? |

Anela Cistine
GoonWaffe Goonswarm Federation
89
|
Posted - 2011.11.29 22:17:00 -
[31] - Quote
Linka Romanov wrote: Please, enlighten me as to why anyone would bother with deploying a POCO when the impact of taxes on their bottom line was somewhere in the neighborhood of one half of one percent of their profits? The new tax rates will get priced into PI goods, or competition from low sec/nullsec tax havens will put highsec PI'ers out of business.
What tax havens? Goonswarm intends to charge 15% and we're tech rich. Tiny corps of less then a dozen close friends might go with 0%, but I doubt many medium or large ones will be charging less than the 10% you'll be paying in highsec.
With good skills you can put down two extractor control units and some factories, and go from extraction to P2 all on one planet. This will be more profitable now than shipping P1s around to dedicated factory planets. I hope you like reconfiguring all your extraction planets.
Highsec factory planets aren't dead, they just aren't that good for P2s anymore. P3s and P4 will likely still require factory planets and the associated extra tax costs of exporting, importing and then re-exporting. Turning P2s into P3s and P4s will be cheaper to do in highsec than in goonspace, or anywhere with an Interbus CO. |

Jita Alt666
595
|
Posted - 2011.11.29 22:19:00 -
[32] - Quote
Mara Tessidar wrote:Cloora wrote:All you people that think random gankers can take out a POCO are smoking crack. They have 10 million shield hp. Goons goons goons
Average planet count per system: 12 Number of low sec/null sec systems in Eve Online: 5200 (guestimate - can't remember from memory o.0)
Good luck with that. Time for some blue balling.
|

Mara Tessidar
Bat Country Goonswarm Federation
245
|
Posted - 2011.11.29 22:19:00 -
[33] - Quote
Anela you forgot to mention the 1% tax haven planets for factories. Sup pubbies. Notify: You are eaten by the Whumpus
http://goo.gl/uX5vk |

Linka Romanov
Imperial Academy Amarr Empire
17
|
Posted - 2011.11.29 22:22:00 -
[34] - Quote
Anela Cistine wrote:Linka Romanov wrote: Please, enlighten me as to why anyone would bother with deploying a POCO when the impact of taxes on their bottom line was somewhere in the neighborhood of one half of one percent of their profits? The new tax rates will get priced into PI goods, or competition from low sec/nullsec tax havens will put highsec PI'ers out of business.
What tax havens? Goonswarm intends to charge 15% and we're tech rich.  Tiny corps of less then a dozen close friends might go with 0%, but I doubt many medium or large ones will be charging less than the 10% you'll be paying in highsec. With good skills you can put down two extractor control units and some factories, and go from extraction to P2 all on one planet. This will be more profitable now than shipping P1s around to dedicated factory planets. I hope you like reconfiguring all your extraction planets. Highsec factory planets aren't dead, they just aren't that good for P2s anymore. P3s and P4 will likely still require factory planets and the associated extra tax costs of exporting, importing and then re-exporting. Turning P2s into P3s and P4s will be cheaper to do in highsec than in goonspace, or anywhere with an Interbus CO.
Highsec is actually 20% now. Plus lowsec and nullsec planets are far more resource-rich than their highsec counterparts. Even a 25% difference in the tax burden (15% vs. 20%) is likely to have a dramatic effect on the user's bottom line, because the tax burden is the main "cost" of running a planet that you don't have to buy factory inputs for. |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.29 22:23:00 -
[35] - Quote
Cloora wrote:
Come take out my POCOs then if you think it's nothing.
I'm sure someone will. Small tower evictions happen all the time, and it doesn't take supercaps to do it. |

Kietay Ayari
Monopoly Money Operations
72
|
Posted - 2011.11.29 22:23:00 -
[36] - Quote
Tanya Powers wrote:Kietay Ayari wrote:This really surprised me too. I was able to make around 500-800m a month in highsec doing production only but now it will be closer to 100-300 o_o Kind of not really worth it anymore. People say the prices might go up and that could be true, but if the prices go up all around that does not help the production only people. The ratios between buying and selling will still be the same probably D: Thing is that less offer will be available, more iskies you'll get from what you do. The more taxes, replacement cost/fuel you have to consider on base prices the more expensive they will get but, it's not an option. Wait a littel bit, keep producing your stuff and leave it on your hangars, prices will probably become interesting in a few days/weeks
D: You don't understand, I buy the base materials and process them, so if prices go up it does not help me. I make profit on the price difference between lower and higher end goods. So unless higher end goods go up a lot more than lower end goods it won't matter for my type of PI. Judging from the planets around Jita there are a lot of other people doing pure production as well.
Oh well! I do like these changes despite what Im saying about them. Obviously I cant do it anymore but destroyable offices is fun! Ferox #1 |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.29 22:25:00 -
[37] - Quote
Kietay Ayari wrote: So unless higher end goods go up a lot more than lower end goods it won't matter for my type of PI.
It's a fixed percentage, so prices will be going up evenly across the board. I wouldn't rush out to sell your broadcast nodes for 1 million each right now...
Edit: Better yet - planetary launches are MORE expensive than the concord/interbus rates |

Umega
Solis Mensa
3
|
Posted - 2011.11.29 22:26:00 -
[38] - Quote
Ptraci wrote:Endovior wrote:
Customs Offices do reinforce. If you can hold a POS, you should be able to hold a Customs Office. And if you can't hold a POS... well, you shouldn't be stockpiling your PI goo in the Customs Office, anyways.
But holding a POS is different. A POS has guns and thus is (fairly) immune to small ships. And a system with sov has cyno jammers, so there will be no big ships until the cyno jammer is taken out. That means only one thing to defend in a system. Customs offices have no guns. So unless you're prepared to camp all your customs offices, prepare to run all over null sec responding to attack notifications...
Stop Talking.
That is part of the point. It adds another layer to large warfare. Hitting logistic transports can be next to impossible.. now there is an option to deliver repeated body blows before a right hook. Smaller groups have a new method to be a thorn in the side of a larger entity.
Alliance A attacks Alliance B.. they hit a system hard, B has to respond full force. Smaller raids swarm in and start hammering down COs while A holds up B in large fight. POS are like peasants.. if they aren't fed, they in turn can't feed the war machine. Seige warfare 101.. starve them out. That's just the tip of the iceberg of strategies to employ.
And anyone not smart enough to re-evalute the changes and continue to churn out profits, aren't simply smart enough to be doing PI anyway. But they'll continue, they are too stupid to stop. The never ending supply of ships below material cost is proof of this. There will be plenty of PI materials. People that can't afford their towers now, oh well.. don't deserve it anyway.
It will eventually find an equalibrum, everything will be fine, the tax will be a footnote eventually.. pointless whining on something that improves the experince, adds layers and diversity, opporitunity to the wise, and extra pewpew.. so again..
Stop Talking. |

Jita Alt666
595
|
Posted - 2011.11.29 22:28:00 -
[39] - Quote
Tyberius Franklin wrote:Jita Alt666 wrote:Thank you for implementing a solid system. This is a nice example of risk being rewarded and risk aversion being shunned. Unless you own a POS is lowsec. Risk you always had AND higher operating cost. Win/win right?
If you set up your own PCO's on the planets in your lowsec system, you are actually lowering your operating costs (and possibly opening an income stream from others) at increased risk. |

Denidil
The Graduates Morsus Mihi
218
|
Posted - 2011.11.29 22:30:00 -
[40] - Quote
by my calculations (and my Oracle fit) it takes 12 Oracles to break the tank (10k/s regen) of a POCO.
time to reinforce = 8mil (shields that need to be removed)/(DPS-10,000)
12 x 900 dps oracles = 10800 dps
8,000,000/(10800-10000) = 8,000,000/800 = 10,000 seconds = 167 minutes = 2.8 hours
on the other hand 20 x 900 dps oracles
18000 dps about 17 minutes MM Bombers, Best Bombers
Remove Drone Poo.
|

Avila Cracko
Federal Navy Academy Gallente Federation
128
|
Posted - 2011.11.29 22:33:00 -
[41] - Quote
Ptraci wrote:Kietay Ayari wrote: So unless higher end goods go up a lot more than lower end goods it won't matter for my type of PI.
It's a fixed percentage, so prices will be going up evenly across the board. I wouldn't rush out to sell your broadcast nodes for 1 million each right now... Edit: Better yet - planetary launches are MORE expensive than the concord/interbus rates
What??? what are rates of launchers compared to CO??? |

Teamosil
Good Time Family Band Solution
57
|
Posted - 2011.11.29 22:35:00 -
[42] - Quote
Denidil wrote:10k/s regen
I believe it's actually 1k/s
|

Teamosil
Good Time Family Band Solution
57
|
Posted - 2011.11.29 22:35:00 -
[43] - Quote
Avila Cracko wrote:What??? what are rates of launchers compared to CO???
Just slightly lower. At least slightly lower in a wormhole launching coolant. Didn't check anything else or anywhere else. |

Jowen Datloran
Science and Trade Institute Caldari State
151
|
Posted - 2011.11.29 22:38:00 -
[44] - Quote
So, CCP Nullarbor and CCP Omen uses the stick method to force a game play element through... Good luck with that. Considering that trying to force people into a certain game style has never worked before, you are going to need all the luck you can get.
Btw. screw booster production; I am now effectively losing ISK if I try to do that. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Soi Mala
Whacky Waving Inflatable Flailing Arm Tubemen
76
|
Posted - 2011.11.29 22:44:00 -
[45] - Quote
Jowen Datloran wrote: trying to force people into a certain game style has never worked before, you are going to need all the luck you can get.
Welcome to the "sandbox"... |

Jita Alt666
595
|
Posted - 2011.11.29 22:45:00 -
[46] - Quote
Jowen Datloran wrote:So, CCP Nullarbor and CCP Omen uses the stick method to force a game play element through... Good luck with that. Considering that trying to force people into a certain game style has never worked before, you are going to need all the luck you can get.
Btw. screw booster production; I am now effectively losing ISK if I try to do that.
I see a small stick and a big carrot.
|

Cloora
APEX Unlimited APEX Conglomerate
35
|
Posted - 2011.11.29 22:49:00 -
[47] - Quote
Ptraci wrote:Cloora wrote:
Come take out my POCOs then if you think it's nothing.
I'm sure someone will. Small tower evictions happen all the time, and it doesn't take supercaps to do it.
You don't get it do you? If they don't have supers we can fight. If they do have supers and support, oh well. That's EVE. PVP is what this game is about not risk free ISK CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
589
|
Posted - 2011.11.29 22:50:00 -
[48] - Quote
Jita Alt666 wrote:Jowen Datloran wrote:So, CCP Nullarbor and CCP Omen uses the stick method to force a game play element through... Good luck with that. Considering that trying to force people into a certain game style has never worked before, you are going to need all the luck you can get.
Btw. screw booster production; I am now effectively losing ISK if I try to do that. I see a small stick and a big carrot.
Sadly, for wormholes this is stick only. There's practically no benefits at all to wormholes... it's pure expense. You're not going to abuse your corp/allies enough with taxes to turn this into a business... at least not if you still want a corp or allies... so basically this is just an expense, wasted isk. Completely useless compared to the old system. Six months in the hole... it changes a man. |

Deviana Sevidon
Jades Falcon Guards
113
|
Posted - 2011.11.29 22:50:00 -
[49] - Quote
At the end of the day, taxes are just added to the cost of a product. Since lowsec PI will be dead within the next month and taxes are just added on top of the costs of keeping a POS running, the results will be felt by practically everyone who likes to use T2 and T3 ships and modules.
The changes strike me as a less then smart move by the responsible developers. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
23
|
Posted - 2011.11.29 22:55:00 -
[50] - Quote
Jita Alt666 wrote:Tyberius Franklin wrote:Jita Alt666 wrote:Thank you for implementing a solid system. This is a nice example of risk being rewarded and risk aversion being shunned. Unless you own a POS is lowsec. Risk you always had AND higher operating cost. Win/win right? If you set up your own PCO's on the planets in your lowsec system, you are actually lowering your operating costs (and possibly opening an income stream from others) at increased risk. This only holds true if you make your own POS fuel. To be honest never dealt with it, but given trade volumes it would suggest there are alot of people who aren't. I can see them being rather livid that a part of the game they choose not to partake in is (potentially) causing a great change in the way they operate. They can start making their own, but necessitating POCO placement and defense as well as PI operation on those who don't want it just to maintain current costs just seems like a bad idea. |

Turkatron
1
|
Posted - 2011.11.29 22:57:00 -
[51] - Quote
Posting in another ****-thread with OP whining about "problems" documented well in advance of the patch release. 
If you people used the eve website for anything other than ****-posting about CCP features you perceive as problems, you would have known about this tax and ~shock~ ****-posted about it before patch release. |

Tahna Rouspel
BWE Special Forces Rage Alliance
20
|
Posted - 2011.11.29 23:12:00 -
[52] - Quote
Denidil wrote:by my calculations (and my Oracle fit) it takes 12 Oracles to break the tank (10k/s regen) of a POCO.
time to reinforce = 8mil (shields that need to be removed)/(DPS-10,000)
12 x 900 dps oracles = 10800 dps
8,000,000/(10800-10000) = 8,000,000/800 = 10,000 seconds = 167 minutes = 2.8 hours
on the other hand 20 x 900 dps oracles
18000 dps about 17 minutes
The POCO doesn't regenerate at 10,000 shield per second. It has 10,000,000 shield point and regenerate in 50,000 seconds. That's 200 shield per second.
So it would take 12 Oracles a total of 13 minutes to reinforce a POCO. |

Kal'ar Rinah
Nadyr Heavy Industries
3
|
Posted - 2011.11.29 23:14:00 -
[53] - Quote
Turkatron wrote:Posting in another ****-thread with OP whining about "problems" documented well in advance of the patch release.  If you people used the eve website for anything other than ****-posting about CCP features you perceive as problems, you would have known about this tax and ~shock~ ****-posted about it before patch release.
actually while the increased tax rate was well documented before the patch, the increase in items "taxable value" was not
which you'd know if you used this thread for anything other than ****-posting, amusing no? |

Random Alternate
State War Academy Caldari State
0
|
Posted - 2011.11.29 23:16:00 -
[54] - Quote
SpaceSquirrels wrote:It is ridiculous. I have all my PI in low sec and way way too much. Can't assemble your own if youre in a npc corp from my understanding or if in a small 5-10 man corp probably not going to happen.
Guess we should just raise prices on everything then other will stop complaining about our PI tax complaining. Just needs to trickle down a bit.
I love high prices, I just sell for 50% less than the lowest price x my 4 other alts. nom nom nom
|

Denidil
The Graduates Morsus Mihi
218
|
Posted - 2011.11.29 23:23:00 -
[55] - Quote
Tahna Rouspel wrote:Denidil wrote:by my calculations (and my Oracle fit) it takes 12 Oracles to break the tank (10k/s regen) of a POCO.
time to reinforce = 8mil (shields that need to be removed)/(DPS-10,000)
12 x 900 dps oracles = 10800 dps
8,000,000/(10800-10000) = 8,000,000/800 = 10,000 seconds = 167 minutes = 2.8 hours
on the other hand 20 x 900 dps oracles
18000 dps about 17 minutes The POCO doesn't regenerate at 10,000 shield per second. It has 10,000,000 shield point and regenerate in 50,000 seconds. That's 200 shield per second. So it would take 12 Oracles a total of 13 minutes to reinforce a POCO.
the person who told me the regen rate had it wrong then. i was surprised by how high it was. MM Bombers, Best Bombers
Remove Drone Poo.
|

Ptraci
3 R Corporation
208
|
Posted - 2011.11.29 23:25:00 -
[56] - Quote
Ingvar Angst wrote: There's practically no benefits at all to wormholes... it's pure expense.
Why? You'd think that if you're the only one in your wormhole it would make sense to pop the interbus customs offices and anchor your own, and set yourself a zero tax rate. Yeah it would be a PITA and a lot of up front expense, but after that no more tax. No one is going to go pop people's customs offices in wormholes unless they seriously plan on moving in. |

Dalloway Jones
Republic Military School Minmatar Republic
146
|
Posted - 2011.11.29 23:32:00 -
[57] - Quote
I would be completely down with the change if they had done something to make PI less mind numbingly horrible at the same time.
They have made something that was a bit of a boring chore into more of a boring chore. |

Endovior
Brothers At Arms Intrepid Crossing
62
|
Posted - 2011.11.29 23:33:00 -
[58] - Quote
Turkatron wrote:Posting in another ****-thread with OP whining about "problems" documented well in advance of the patch release.  If you people used the eve website for anything other than ****-posting about CCP features you perceive as problems, you would have known about this tax and ~shock~ ****-posted about it before patch release.
Speaking as the OP... no, it wasn't properly documented. That's the whole point. Seeing as how I make my ISK off PI, I've been following the information on PI fairly closely. The tax rate changes were mentioned, but the base value changes were not.
Not that I'm 'whining'; I've got the capital to put up PoCo's, so the long-term impact of all this is 'I make more ISK', which I'm not about to complain about. 
The hisec PI crowd? Yeah, they're getting screwed. I approve; less people doing PI in hisec also means more money for me. |

Catlos JeminJees
E.M.P. Industries Shadow of xXDEATHXx
33
|
Posted - 2011.11.29 23:40:00 -
[59] - Quote
i see this as an oportunity for Med to large sized high sec corps.
They go to their nearest Low sec system and monopolize the POCO of that system. set the price at a half deacent rate and can make a **** tone of isk.
I say med to large because they would have to be defended.
This flows perfect with the great EVE tradition of the more risk you take the more money you make and the more money you can lose.
For null bears like my self this is just a temporary nusance. that will be made up for in the end .
Also i dont think the Price of PI will go up that much maybe at first but not for ever. From doing PI in Low sec to doing PI in null sec i can tell you that the majority of PI in the market comes from Null .(majority not all, befor you Trolls start up) .
the leves of PI production are un matched in null or WH |

Dbars Grinding
Garoun Investment Bank Gallente Federation
54
|
Posted - 2011.11.29 23:41:00 -
[60] - Quote
yay for the death of PI was a pain in the ass anyways. |

baltec1
212
|
Posted - 2011.11.30 00:16:00 -
[61] - Quote
Ingvar Angst wrote:Endovior wrote:Ptraci wrote:Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids. Customs Offices do reinforce. If you can hold a POS, you should be able to hold a Customs Office. And if you can't hold a POS... well, you shouldn't be stockpiling your PI goo in the Customs Office, anyways. You realize there's a difference between an armed structure and a floating target, yes?
Because you cant tank a POS |

THXBYE
Elite War Squad
31
|
Posted - 2011.11.30 00:18:00 -
[62] - Quote
I totally agree with increaseing taxes. They should increase taxes and create fines for MANY other things too.
Check my signature for suggestion! Universal PvP System Mode: ..default.aspx?g=posts&t=38634 In Game Laws, Fines and Taxes: ..default.aspx?g=posts&t=36124 Stations and NPC Services Costs: ..default.aspx?g=posts&t=39038 |

Tyberius Franklin
Federal Navy Academy Gallente Federation
23
|
Posted - 2011.11.30 00:27:00 -
[63] - Quote
baltec1 wrote:Ingvar Angst wrote:Endovior wrote:Ptraci wrote:Mara Tessidar wrote:I'm sorry, sometimes I have trouble containing my evil glee at your realization that PI is no longer a free ISK printer in highsec and may actually require effort and risk to turn a much higher profit. No, you haven't stopped to think about what this means for null sec. AFAIK customs offices can be popped by anyone sov or no sov. Prepare to lose all your POS fuel to your enemies via raids. Customs Offices do reinforce. If you can hold a POS, you should be able to hold a Customs Office. And if you can't hold a POS... well, you shouldn't be stockpiling your PI goo in the Customs Office, anyways. You realize there's a difference between an armed structure and a floating target, yes? Because you cant tank a POS  I believe his point was that, unlike a POS you CAN'T tank a POCO. |

Jita Alt666
595
|
Posted - 2011.11.30 00:39:00 -
[64] - Quote
Denidil wrote:Tahna Rouspel wrote:Denidil wrote:by my calculations (and my Oracle fit) it takes 12 Oracles to break the tank (10k/s regen) of a POCO.
time to reinforce = 8mil (shields that need to be removed)/(DPS-10,000)
12 x 900 dps oracles = 10800 dps
8,000,000/(10800-10000) = 8,000,000/800 = 10,000 seconds = 167 minutes = 2.8 hours
on the other hand 20 x 900 dps oracles
18000 dps about 17 minutes The POCO doesn't regenerate at 10,000 shield per second. It has 10,000,000 shield point and regenerate in 50,000 seconds. That's 200 shield per second. So it would take 12 Oracles a total of 13 minutes to reinforce a POCO. the person who told me the regen rate had it wrong then. i was surprised by how high it was.
Nelson says: HAA HA.
|

Severian Carnifex
80
|
Posted - 2011.11.30 00:46:00 -
[65] - Quote
I think ccp need to lower that a little... say... 50% |

Damasa Cloudwalker
Cloudwalker Enterprises
6
|
Posted - 2011.11.30 01:04:00 -
[66] - Quote
I just took my tower down, and my subs run for another 20 days then I'm done.
Exorbitant customs duties are one of the many mechanics released with this expansion that is designed to get people to move into nullsec, something which I will not do.
Bye everyone! |

supersexysucker
Uber Awesome Fantastico Awesomeness Group
13
|
Posted - 2011.11.30 01:21:00 -
[67] - Quote
Damasa Cloudwalker wrote:I just took my tower down, and my subs run for another 20 days then I'm done.
Exorbitant customs duties are one of the many mechanics released with this expansion that is designed to get people to move into nullsec, something which I will not do.
Bye everyone!
BAI!
Can I haz your stuff so I can afford not to go BAI? |

John DaiSho
Rise on Chaos The Fendahlian Collective
12
|
Posted - 2011.11.30 01:27:00 -
[68] - Quote
Hahaha im laughing so hard right now. I cant believe how angry some people get about this, if anyone really got suprised by this he must have been sleeping all the last weeks. Did anyone really believe they would just double the old taxes? There has to be a reason to fight for your POCOs or noone would bother. I absolutely love this change, even if im not making ISK of it directly (i will start producing the 5 POCOs i need for myself soon and never get a single ISK from a corpmate from using it), i just invested a bit into P4 PI stuff, will sell it at 50-100% profit in Jita and thats it. But i will love to read the stories of fights that will be had for POCOs, rising PI collectives and the crumbling of those. The sandbox is changing, it was all the time and it wont stop, you adapt or you die. If this change is too much for your PI actions you just didnt try hard enough.
o/ John
Edit: Oh sorry, i forgot...if your PI is really getting destroyed and you plan to leave the game...your stuff, i will use it better :P |

SpaceSquirrels
14
|
Posted - 2011.11.30 01:32:00 -
[69] - Quote
BTW whats the EHP of a Customs office? If this turns out to be a 5 hour POS bash system... |

Cloora
APEX Unlimited APEX Conglomerate
35
|
Posted - 2011.11.30 01:51:00 -
[70] - Quote
Lol people leaving because of PI taxes! OMG I love it! I can't wait for 12 Oracles to try and come bash my POCOs! We live and PVP in the same systems our POCOs are going to be in. This will result in a target rich environment in which our T3 boosted mixed gang of heavy DPS, logis and ECM are going to PWN. I love this addition to the sandbox! Now fix my windows moving and I'm a happy clam! CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Skydell
Space Mermaids
3
|
Posted - 2011.11.30 01:55:00 -
[71] - Quote
You must admit, CCP. An overnight increase of 1000% is sort of Jita. I dont even run PI and I smell scam. |

Cygnet Lythanea
World Welfare Works Association
7
|
Posted - 2011.11.30 02:03:00 -
[72] - Quote
...Ok, all you 'I can haz ur stuffzors???' types, listen up.
There's no reward for this risk. None. Reason: there's more then enough people in lowsec who would happily suicide gank every POCO they come across just because they can. And, remember, you'll be needing a poco for EACH PLANET.
So: let's stop and think about this: you will have to defend every single planet you get stuff from.
An aside: I have not yet found two systems neighboring each other where you can get everything you need to fuel a POS. So you're looking at defending a large area.
Hmm...
Average profit at current rates is something like 250k a day, assume that you will probably loose one POCO every two weeks (the usual rate for under defended POS in lowsec) and each one costs, assuming you get the bpc for the LP price + isk, 100m isk each.
Hmm... so, where is the reward for the risk again? |

Issler Dainze
Tadakastu-Obata Corporation The Honda Accord
339
|
Posted - 2011.11.30 02:03:00 -
[73] - Quote
Skydell wrote:You must admit, CCP. An overnight increase of 1000% is sort of Jita. I dont even run PI and I smell scam.
The extra taxes are going right in the devs pockets! They are converting to plex and having parties showing of their monocoles and designer space jeans!!
Issler |

Jan'tor
GoonWaffe Goonswarm Federation
1
|
Posted - 2011.11.30 02:26:00 -
[74] - Quote
Skydell wrote:You must admit, CCP. An overnight increase of 1000% is sort of Jita. I dont even run PI and I smell scam.
17000%* |

Vigdis Thorisdottir
Imperial Academy Amarr Empire
39
|
Posted - 2011.11.30 02:57:00 -
[75] - Quote
All that is going to happen is that market prices for PI items will adjust to account for the price of doing business in highsec.
Reason being, most PI will still be done in Highsec by far. Most PI folks can't be bothered to run around protecting every customs office that a pirate decides to take down out of boredom.
Of course, those that can protect their low and null poco's will make a killing due to the increased median prices. |

Krutojar
KIV Inc
0
|
Posted - 2011.11.30 02:58:00 -
[76] - Quote
Issler Dainze wrote:Skydell wrote:You must admit, CCP. An overnight increase of 1000% is sort of Jita. I dont even run PI and I smell scam. The extra taxes are going right in the devs pockets! They are converting to plex and having parties showing of their monocoles and designer space jeans!! Issler
+1 |

ohno riceagain
Republic University Minmatar Republic
3
|
Posted - 2011.11.30 03:14:00 -
[77] - Quote
Ingvar Angst wrote:Confirming it was a bad idea and you screwed up.
Confirming that Ingvar has confirmed that CCP screwed up.
( Really you did, admit it) |

ohno riceagain
Republic University Minmatar Republic
3
|
Posted - 2011.11.30 03:16:00 -
[78] - Quote
Confirming that Ingvar has confirmed that CCP screwed up.
( Really you did, admit it)[/quote]
edit, I am the 1/170 % OCCUPY JITA BITCHES !!!!!!!!!!
Ballz |

Vio Geraci
GoonWaffe Goonswarm Federation
100
|
Posted - 2011.11.30 03:17:00 -
[79] - Quote
You pubbies know that the prices of planetary materials will increase to the point where this is profitable again, right? Probably even for most stuff in high-sec, too, though I can see a steady supply of plasma planet stuff from low/null out-competing high-seccers. |

Tyberius Franklin
Federal Navy Academy Gallente Federation
23
|
Posted - 2011.11.30 03:20:00 -
[80] - Quote
Vio Geraci wrote:You pubbies know that the prices of planetary materials will increase to the point where this is profitable again, right? Probably even for most stuff in high-sec, too, though I can see a steady supply of plasma planet stuff from low/null out-competing high-seccers. PI will scale accordingly, I have little doubt of that. It's the cost of anything PI related scaling as well that I'm not looking forward too. But eh, if this is the course it goes, so be it. |

electrostatus
Center for Advanced Studies Gallente Federation
9
|
Posted - 2011.11.30 03:31:00 -
[81] - Quote
I've recently updated my PI profit calculator (see signature) with the new tax rates. The rates are rather extreme, but the markets will adjust. The rate is at 10%, but if you were thinking it wouldn't be that much higher, they're 10% of entirely new numbers.
Here's the old taxes per unit for export: P0: 0.1 P1: 0.76 P2: 9.0 P3: 600.0 P4: 50000.0
and here's the new taxes per unit for export at 10%: P0: 0.5 P1: 50.0 P2: 900.0 P3: 7000.0 P4: 135000.0
So the new ones(at 10%) compared to the old, its really: P0: 500%*old P1: 6579%*old P2: 10000%*old P3: 1167%*old P4: 270%*old
The new tax rates are based off of market values, then some % of them. They're not based off of the old tax rates.
PI Profit Calculator: calculates your profits and taxes of any PI product depending on how you built them! |

pmchem
GoonWaffe Goonswarm Federation
112
|
Posted - 2011.11.30 04:01:00 -
[82] - Quote
This thread is like a honeypot for people bad at economics. It's pretty awesome.
The markets will adjust to the new taxes. The tax changes secured the important future of PI in Eve. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
589
|
Posted - 2011.11.30 04:10:00 -
[83] - Quote
pmchem wrote:This thread is like a honeypot for people bad at economics. It's pretty awesome.
The markets will adjust to the new taxes. The tax changes secured the important future of PI in Eve.
Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly.
Taking away people's ability to play how they want is bad for Eve.
Six months in the hole... it changes a man. |

Rer Eirikr
Stargazer Exploration Company Transmission Lost
69
|
Posted - 2011.11.30 04:23:00 -
[84] - Quote
Ingvar Angst wrote:pmchem wrote:This thread is like a honeypot for people bad at economics. It's pretty awesome.
The markets will adjust to the new taxes. The tax changes secured the important future of PI in Eve. Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly. Taking away people's ability to play how they want is bad for Eve.
How does this affect Smaller Corps in anyway more than Larger ones?
Uh.. get your own Customs Offices and do your own PI? ... |

pmchem
GoonWaffe Goonswarm Federation
112
|
Posted - 2011.11.30 04:28:00 -
[85] - Quote
Ingvar Angst wrote:pmchem wrote:This thread is like a honeypot for people bad at economics. It's pretty awesome.
The markets will adjust to the new taxes. The tax changes secured the important future of PI in Eve. Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly. Taking away people's ability to play how they want is bad for Eve.
So, so bad at economics. What do you think happens to airfare prices in the real world when the price of crude oil goes up over a sustained period of time? Nothing, and planes all just stop flying? No: the cost is passed on to the consumer. Producers reliant on POS can also increase their sales price and continue making profits -- and they will.
Nothing is being taken away from people. The economic value of a certain activity is being increased. In time, markets will adjust. |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.30 04:47:00 -
[86] - Quote
pmchem wrote: No: the cost is passed on to the consumer.
Yeah, and at one point the consumer stops flying. It's called "demand destruction".
|

pmchem
GoonWaffe Goonswarm Federation
112
|
Posted - 2011.11.30 04:50:00 -
[87] - Quote
Ptraci wrote:pmchem wrote: No: the cost is passed on to the consumer. Yeah, and at one point the consumer stops flying. It's called "demand destruction".
We heard all the same hysterical panic when POS fuels went from npc-seeded to player-produced, yet Eve's economy survived. The cost change to PI goods as a result of these tax changes will be much, much smaller than that change.
Also, I hear anyone can do PI (unlike running an airline). |

Tyberius Franklin
Federal Navy Academy Gallente Federation
23
|
Posted - 2011.11.30 04:51:00 -
[88] - Quote
pmchem wrote:Ingvar Angst wrote:pmchem wrote:This thread is like a honeypot for people bad at economics. It's pretty awesome.
The markets will adjust to the new taxes. The tax changes secured the important future of PI in Eve. Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly. Taking away people's ability to play how they want is bad for Eve. So, so bad at economics. What do you think happens to airfare prices in the real world when the price of crude oil goes up over a sustained period of time? Nothing, and planes all just stop flying? No: the cost is passed on to the consumer. Producers reliant on POS can also increase their sales price and continue making profits -- and they will. Nothing is being taken away from people. The economic value of a certain activity is being increased. In time, markets will adjust. That's actually probably the best explanation why alot of people don't like it. The impending wave of inflation doesn't sound particularly great to me. Maybe I'm missing something. That and the fact that smaller groups are going to have more issues getting POCO's up and keeping them defended. |

DeLaBu
FireStar Inc Curatores Veritatis Alliance
16
|
Posted - 2011.11.30 04:56:00 -
[89] - Quote
Expect your export costs to go up even more. Prices will go up and taxes, being a percentage of market value now, will follow.
Less people will probably bother to do PI and the prices will go up even further. Those sticking it out, will have more opportunity to make more isk, making a boring game mechanic more worth doing.
|

Umega
Solis Mensa
3
|
Posted - 2011.11.30 05:05:00 -
[90] - Quote
Tyberius Franklin wrote:pmchem wrote:Ingvar Angst wrote:pmchem wrote:This thread is like a honeypot for people bad at economics. It's pretty awesome.
The markets will adjust to the new taxes. The tax changes secured the important future of PI in Eve. Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly. Taking away people's ability to play how they want is bad for Eve. So, so bad at economics. What do you think happens to airfare prices in the real world when the price of crude oil goes up over a sustained period of time? Nothing, and planes all just stop flying? No: the cost is passed on to the consumer. Producers reliant on POS can also increase their sales price and continue making profits -- and they will. Nothing is being taken away from people. The economic value of a certain activity is being increased. In time, markets will adjust. That's actually probably the best explanation why alot of people don't like it. The impending wave of inflation doesn't sound particularly great to me. Maybe I'm missing something. That and the fact that smaller groups are going to have more issues getting POCO's up and keeping them defended.
A great wave of inflation is long.. long.. long overdue with the amount of Isk in the game, how much/many isk faucets there are, and the lack of strong Isk sinks. Say hello to a new, needed Isk sink.
I feel sorry for no one that can not survive this. This is after all, a game. And people lose at games.. oh well.
And I rather not hear a counter arguement about newbs and cost to them.. there isn't a good valid reason of this effecting T1 frigs-BSs and T1 ammo. T2 modules sure, by then 4s or null rats pad their wallets. And vets should know how to generate income in this game with ease.. exhibit A, PLEX..
There are plenty of Isk faucets..
Not enough sinks..
Inflation is long.. long.. long overdue and I welcome it. Helps I been expecting it tho 
|

SpaceSquirrels
14
|
Posted - 2011.11.30 05:11:00 -
[91] - Quote
This assumes that Null will begin to move more PI product. Semi akin to minerals...people assumed more folks would mine in null due to better minerals. However that only sorta worked out. As people tend to forget that moving mass quantities over large distances well sucks... (and going from 0.0 sucks even more) And much of 0.0 production stays in 0.0. For in fact works the other way around! (Care packages for ship construction anyone?)
(actually i'd really like to see numbers on import to export ratios from high to 0.0 - 0.0 to high and low to...what the hell ever. Can that even be done?) |

Vio Geraci
GoonWaffe Goonswarm Federation
100
|
Posted - 2011.11.30 05:18:00 -
[92] - Quote
Tyberius Franklin wrote:PI will scale accordingly, I have little doubt of that. It's the cost of anything PI related scaling as well that I'm not looking forward too. But eh, if this is the course it goes, so be it.
Things are too cheap in EVE, anyway. ^____^ |

Vio Geraci
GoonWaffe Goonswarm Federation
100
|
Posted - 2011.11.30 05:21:00 -
[93] - Quote
Tyberius Franklin wrote:The impending wave of inflation doesn't sound particularly great to me. Maybe I'm missing something. That and the fact that smaller groups are going to have more issues getting POCO's up and keeping them defended.
It's not inflation, it's price increases. There's quite a difference, there.
Anyway, small groups might not get POCO exactly where they want them, but EVE is a big place and there are lots of nooks and crannies where those corporations can find a good spot. Nobody will ever get a stranglehold on low-sec/NPC-null POCOs, or at least not for many years. If a corporation really needs planets nearby and can't hold them, they can always suck it up and pay some taxes. |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.30 05:30:00 -
[94] - Quote
Vio Geraci wrote:
It's not inflation, it's price increases. There's quite a difference, there.
in-+fla-+tion [in-fley-shuhn] noun 1. Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency ( opposed to deflation).
Derp. No, it's not inflation. It's price increases. Hey are you American by any chance? |

Vio Geraci
GoonWaffe Goonswarm Federation
100
|
Posted - 2011.11.30 05:36:00 -
[95] - Quote
Ptraci wrote:Vio Geraci wrote:
It's not inflation, it's price increases. There's quite a difference, there.
in-+fla-+tion [in-fley-shuhn] noun 1. Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency ( opposed to deflation). Derp. No, it's not inflation. It's price increases. Hey are you American by any chance?
Would you say that these increasing costs are due to a surfeit of currency in the economy (per the inflation definition you just pasted) or would you say it's more related to the increases in the cost procuring those materials?
You didn't even read the definition you pasted, did you? |

Vio Geraci
GoonWaffe Goonswarm Federation
100
|
Posted - 2011.11.30 05:38:00 -
[96] - Quote
I can just picture your fat, sweaty fingers gleefully hitting the keys to copy and paste that definition. In my imagination, a single trickle of sweat washes over your eyes right as you copied that text, preventing you from noticing that inflation is not, in fact, what you think it is. Nice masterstroke, pal ^____^ |

Scrapyard Bob
EVE University Ivy League
411
|
Posted - 2011.11.30 05:41:00 -
[97] - Quote
Ingvar Angst wrote: Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly.
Taking away people's ability to play how they want is bad for Eve.
POS fuel costs already yo-yo up and down +/- 20% over the course of a year. Some months, isotopes cost 300-400 ISK, then they cost 500-600 ISK. Some months it costs you 350M ISK to fuel that large tower, other months you pay closer to 450M ISK. So you either learn to live with that uncertainty, or build up a strategic stockpile of the fuel-components when prices are low and live off of them when prices are high. And you always include those variable costs in your profit/loss calculations and make sure that your margins can survive a 20% spike in fuel cost.
If you find the PI-sourced fuels on the market to be too expensive, then a few of your corp-members should setup a few PI harvest planets. It's not hard and they'll still give you 1-2M ISK of P1 product per day per planet. So if you have 7-10 PI harvest planets (in low/null), you've just paid for that single large POS tower's fuel bill. If that amount of effort isn't worth it to you, then you'll have to pay the market price for the fuel. |

Chelone
Outside The Asylum
7
|
Posted - 2011.11.30 06:26:00 -
[98] - Quote
Scrapyard Bob wrote:[quote=Ingvar Angst]If you find the PI-sourced fuels on the market to be too expensive, then a few of your corp-members should setup a few PI harvest planets. It's not hard and they'll still give you 1-2M ISK of P1 product per day per planet. So if you have 7-10 PI harvest planets (in low/null), you've just paid for that single large POS tower's fuel bill. If that amount of effort isn't worth it to you, then you'll have to pay the market price for the fuel.
Right. And if you mine the ore yourself, the ship is free.
|

Zleon Leigh
32
|
Posted - 2011.11.30 06:28:00 -
[99] - Quote
pmchem wrote:[quote=Ingvar So, so bad at economics. What do you think happens to airfare prices in the real world when the price of crude oil goes up over a sustained period of time? Nothing, and planes all just stop flying? No: the cost is passed on to the consumer. Producers reliant on POS can also increase their sales price and continue making profits -- and they will.
Nothing is being taken away from people. The economic value of a certain activity is being increased. In time, markets will adjust.
Cost is passed on - and some people stop flying, finding some other way to satisfy their needs. Incarna - Newest business example of mismanaged capital.
CCP - Continuing to gank independent PI producers every day |

Rer Eirikr
Stargazer Exploration Company Transmission Lost
69
|
Posted - 2011.11.30 06:39:00 -
[100] - Quote
Chelone wrote:Scrapyard Bob wrote:If that amount of effort isn't worth it to you, then you'll have to pay the market price for the fuel. Right. And if you mine the ore yourself, the ship is free.
You missed a sentence here. If the amount of effort is not worth your while to do PI, then what right do you have to ***** about POS Fuel prices? If it is worth your while, well guess what you're entering a lucrative business venture because HighSec just got screwed. |

Ptraci
3 R Corporation
208
|
Posted - 2011.11.30 06:45:00 -
[101] - Quote
Vio Geraci wrote:Ptraci wrote:Vio Geraci wrote:
It's not inflation, it's price increases. There's quite a difference, there.
in-+fla-+tion [in-fley-shuhn] noun 1. Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency ( opposed to deflation). Derp. No, it's not inflation. It's price increases. Hey are you American by any chance? Would you say that these increasing costs are due to a surfeit of currency in the economy (per the inflation definition you just pasted) or would you say it's more related to the increases in the cost procuring those materials? You didn't even read the definition you pasted, did you?
Would you say that billions of ISK sitting in people's bank accounts doing nothing is part of the economy? Or do rising prices cause people to spend more thus expanding the money supply? Oh dear oh dear. I DO understand the situation very well. Money idling in someone's wallet is not part of the economy, just like money in unsubbed accounts is not part of the economy. But when people have an excuse to shove more ISK into the system, you will see fireworks. And yes it is inflation.
Vio Geraci wrote:I can just picture your fat, sweaty fingers gleefully hitting the keys to copy and paste that definition. In my imagination, a single trickle of sweat washes over your eyes right as you copied that text, preventing you from noticing that inflation is not, in fact, what you think it is. Nice masterstroke, pal ^____^
lol goons. I am neither fat nor sweaty but hey, I wouldn't want to dash your fantasies. By all means continue. |

Jaigar
Mom 'n' Pop Ammo Shoppe Transmission Lost
9
|
Posted - 2011.11.30 07:06:00 -
[102] - Quote
John DaiSho wrote: But i will love to read the stories of fights that will be had for POCOs, rising PI collectives and the crumbling of those. The sandbox is changing, it was all the time and it wont stop, you adapt or you die. If this change is too much for your PI actions you just didnt try hard enough.
While I agree with this statement, planets themselves are already better in null sec, so a lot of high sec PI is done solely upgrading tiers of PI stuff. Now think about this: The old tax was low enough to where there was enough profit margin to do this. So if theres no benefits to having manufacturing planets in null sec, then why would you set them up (outside of necessary POS fuel). Why not pull as much T1/T2 PI as you can off your planet and just sell that every month or two?
Player Owned custom offices in low sec? I don't know. I would have gone with factional COs there and offer maybe a 3% tax rate. At least in null sec you can set up cyno jammers and have some actual control of your system. What do you do if some ******* decides to drop 5 dreads or so on your CO and throw it into reinforced in 2-3 minutes? How does a small corp fight such griefing? At least with POSs you can throw 12+ hardeners on there so it takes more dedication to destroy them, but custom offices have no resists. I guess we can only see how this will play out.
And the inflation/price increase thing: it is inflation when more money is chasing the same amount of goods (IE isk faucets are overflowing,), and a price increase is less specific (think squares and rectangles; not all rectangles are squares, but all squares are rectangles). A price increase can come from increased demand, decreased supply, increase in the "cost of doing business", inflation, etc. In this case, because the cost of using PI is going up, the supply will probably decrease, and the cost of extracting those goods will be reflected directly in their price.
But like John said, adapt or die. People will readjust their PI, make more efficient setups in high sec that don't require as much importing and exporting. |

Jarnis McPieksu
Aliastra Gallente Federation
51
|
Posted - 2011.11.30 07:26:00 -
[103] - Quote
There is a solution to lowsec CO system;
Locals who fly in these systems and can protect COs should blow up and replace COs with their own and set the tax to be lower than 10%. Then promote this to the carebears and they'll set up shop. Local "l33t pirates" can then play space police in the area and the PI carebears will make them ISK (through CO taxes).
This does mean that these lowlifes would have to...
..know math so they can figure out the profitability of this ..have a reputation so people dare to set up under their COs ..have enough spine not to randomly block non-blue access or jack up taxes to the moon just to extract tears from the carebears
Third bit is the hard part. In essence anyone setting up lowsec PI under COs owned by someone else is making a risky investment in command centers and other bits that take a while to pay off... and when the owner of the CO is -10 and known to enjoy tears of carebears, it is hard to forge that trust... It would be less of a problem if you could get the ISK you sunk into setting up a planet back (even partially) if you have to abandon a planet.
On the other hand, a local pirate alliance/corp that "controls" (I use that word loosely) 5-10 systems around their home system could make nice passive ISK from the work of carebears just by investing some time and ISK into owning the local COs. Oh, and they would have some structures in space that might attract pew pew over them... |

Jarnis McPieksu
Aliastra Gallente Federation
51
|
Posted - 2011.11.30 07:54:00 -
[104] - Quote
Jim Hooknose wrote:Was going to keep Eve subbed while I played another mmo, but with the changes to PI, I won't be.
Thanks CCP for making this decision easier and saving me $45 a month.
Are you stupid? Or just bad at math?
The taxes may seem "excessive" if you calculate based on the current sell prices of PI goods.
FREE HINT: The "current" sell price of PI goods will spike. By at least 10-15%.
At that point, the buyers of your goods are going to be the ones paying the tax you pay and life goes on. Get a spreadsheet up, calculate what you make now, factor in the taxes you have to pay and figure out the required sell price of the goods to cover that tax (and a bit more, like all good capitalists do), then keep stockpiling your PI end products until the market price reaches that level. Sell. PROFIT.
L2P EVE Market PVP.
Most savy players already saw this coming a mile away and stockpiled on PI goods they need to consume (hence they already went up at least by 5% and they are still climbing).
If anything, bunch of other PI producers who ARE bad at math will give up, reducing supply, allowing you to jack up prices even higher! All you have to do is not to sell at below your cost. Excel (or Google Docs) = the EVE addon.
|

Jarnis McPieksu
Aliastra Gallente Federation
51
|
Posted - 2011.11.30 08:06:00 -
[105] - Quote
Damasa Cloudwalker wrote:I just took my tower down, and my subs run for another 20 days then I'm done.
Exorbitant customs duties are one of the many mechanics released with this expansion that is designed to get people to move into nullsec, something which I will not do.
Bye everyone!
One less competitor, more ISKies for me.
People will not move into null sec to milk few million a day per planet through PI. That's peanuts. The vast majority of PI materials will still come from empire space. It is up to you to calculate if it is worth paying the tax or cleaning space for lowsec POCO and paying that (getting you 0% tax and allowing you to tax others on that planet).
I know its math and it may be hard, and there may be some risk involved. Welcome to EVE.
|

Tora Oni
Pator Tech School Minmatar Republic
43
|
Posted - 2011.11.30 08:07:00 -
[106] - Quote
Ingvar Angst wrote:CCP Nullarbor wrote:Confirming that the base prices were adjusted as well as default tax rates for Concord and Interbus customs offices. The latest and best information is available here: Confirming it was a bad idea and you screwed up.
What he says ^^^
By turning up the tax to 17% you have killed PI for weeks or worse. People need the time to setup their own POCO's. I can read all the wiki's you post, but that doesn't change the chaos you guys created for PI. |

Jarnis McPieksu
Aliastra Gallente Federation
51
|
Posted - 2011.11.30 08:22:00 -
[107] - Quote
Tora Oni wrote:Ingvar Angst wrote:CCP Nullarbor wrote:Confirming that the base prices were adjusted as well as default tax rates for Concord and Interbus customs offices. The latest and best information is available here: Confirming it was a bad idea and you screwed up. What he says ^^^ By turning up the tax to 17% you have killed PI for weeks or worse. People need the time to setup their own POCO's. I can read all the wiki's you post, but that doesn't change the chaos you guys created for PI.
PI is not dead. You just have to adjust your sell prices. If you haven't looked at the markets today, they are already doing just that...
|

Tora Oni
Pator Tech School Minmatar Republic
43
|
Posted - 2011.11.30 08:26:00 -
[108] - Quote
I make robotics and many more stuff. If the prices go up, I might sell it for a higher price, but if I use it for the pos fuel, I am just [paying more to keep it running. Thats why i said for weeks... people need time to setup their own poco's first. And the fact they can be shot is a good thing for me in WH space. Shooting our POCO's = pvp action  |

Bridget Helm
Science and Trade Institute Caldari State
4
|
Posted - 2011.11.30 08:32:00 -
[109] - Quote
After reading the wiki details I know understand the change. It is a shame that wasn't linked in the patch notes. Also a shame that the fact that they were increasing the base index value so much wasn't detailed.
I agree this most that the market should rebalance but there is going to be a significant change to high sec PI. It will be a while before it can become profitable again. High Sec POSes will I believe reduce in number as the increase price and profit margin shrink.
And before I get the post say go low or 0.0, stop whinning etc. I accept change and embrace it. It will be very interesting to see what sort of effect DUST will have on the low /0.0 PI, maybe that will be the balancing factor we are missing.
|

Chopper Rollins
Republic Military School Minmatar Republic
66
|
Posted - 2011.11.30 09:20:00 -
[110] - Quote
Cygnet Lythanea wrote:..
An aside: I have not yet found two systems neighboring each other where you can get everything you need to fuel a POS.
I fueled my POS from two systems next to each other. Just saying. I had one other toon trained that fed me stuff from three more planets in one system so I could make an advanced lab from scratch.
Found a system last week that had everything needed for POS fuel in one system, high sec too. Low volume from the planets would mean you'd have to watch the extractors though, short cycles starting every 6 - 8 hours, too much backside pain but yeah.
Goggles. Making me look good. Making you look good. |

Strazdas Unstoppable
Hidden Agenda Deep Space Engineering
1
|
Posted - 2011.11.30 09:20:00 -
[111] - Quote
electrostatus wrote: So the new ones(at 10%) compared to the old, its really: P0: 500%*old P1: 6579%*old P2: 10000%*old P3: 1167%*old P4: 270%*old
Yeah, i was also debastated by the new taxation. this is really big step up in taxing. Iguess they want to force everyone to go to low/0 security systems, but all it will do is increase price on everything that has PI items in its production chain, so time to hoard t2 items (as PI hoarding already happened so no point for that).
What i think was done wrong is the time period chosen for base price. They chose this month. However due to devblog about the PI changes during this month PI market has experienced a panic, and the prices were heavily inflated (hey, more profit for me), so the base value is also inflated now. therefore when the dust settlers the actual taxation will be more than 10% of your production costs. This does give incentive to go and build your own Customs office in lowsec though (so go and buy the custom office gantry i built) |

Ethanole
ICE is Coming to EVE Goonswarm Federation
10
|
Posted - 2011.11.30 09:26:00 -
[112] - Quote
Awesome fix, this will really make the POCO's a viable option, in fact it my even favorise the creation of "low tax" havens in low-sec areas adjacent to high -sec, corps who want to play on the "organized crime" or "protectorate" style have a lot of new opportunities now.
And of course it equilibrates the difference between null/low-sec and high-sec, god knows they need it.
@CCPDEVS : I don't know if you considered this, but establishing a system in a future patch where the base tax is adjusted to the market price at each downtime would be awesome.
Anyway keep on the good work ! |

Halloween Harry
X1983
3
|
Posted - 2011.11.30 09:28:00 -
[113] - Quote
In some 0.0 alliances there have already set tax levels to 10%. This gives a huge rise of price level for the T2 production. |

Diotima Saraki
Perkone Caldari State
2
|
Posted - 2011.11.30 09:44:00 -
[114] - Quote
removed |

Diotima Saraki
Perkone Caldari State
2
|
Posted - 2011.11.30 09:47:00 -
[115] - Quote
Ptraci wrote:[Would you say that billions of ISK sitting in people's bank accounts doing nothing is part of the economy? Yes.
What you want to argue is that the velocity of money increases (and that this outweighs the effect of the reduction in money supply caused by the higher taxes). |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
60
|
Posted - 2011.11.30 11:18:00 -
[116] - Quote
Ptraci wrote:pmchem wrote: No: the cost is passed on to the consumer. Yeah, and at one point the consumer stops flying. It's called "demand destruction".
Absolutely, people are definitely going to stop flying T2 and supercapital ships just because they cost 17% more. |

Halloween Harry
X1983
3
|
Posted - 2011.11.30 11:35:00 -
[117] - Quote
Doctor Ungabungas wrote:[quote=Ptraci][quote=pmchem]
Absolutely, people are definitely going to stop flying T2 and supercapital ships just because they cost 17% more.
You should really learn the math. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 11:38:00 -
[118] - Quote
pmchem wrote:Ingvar Angst wrote:pmchem wrote:This thread is like a honeypot for people bad at economics. It's pretty awesome.
The markets will adjust to the new taxes. The tax changes secured the important future of PI in Eve. Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly. Taking away people's ability to play how they want is bad for Eve. So, so bad at economics. What do you think happens to airfare prices in the real world when the price of crude oil goes up over a sustained period of time? Nothing, and planes all just stop flying? No: the cost is passed on to the consumer. Producers reliant on POS can also increase their sales price and continue making profits -- and they will. Nothing is being taken away from people. The economic value of a certain activity is being increased. In time, markets will adjust.
You're really not very bright, are you. If you're going to be silly enough to use real life as a comparison for the game, then the economic impact is felt in other areas of the economy where people have to choose between either not traveling at the increased rates or not spending disposable income in other areas. If you have to save more for the airfare, you spend less eating out, shopping, etc. You'll have a similar effect with small corps and POS ownership now... more isk spent fueling means less available for other things. Corps near break even on what they're doing with the POS will find themselves pushed into the red. Likely a good number will go alternate routes. Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 11:43:00 -
[119] - Quote
Scrapyard Bob wrote:Ingvar Angst wrote: Of course, the Goonies are failing to realize that this increase in PI prices will result in smaller corps finding their cost of maintaining their pos in high sec, low, whatever too expensive should the PI prices "adjust" accordingly.
Taking away people's ability to play how they want is bad for Eve.
POS fuel costs already yo-yo up and down +/- 20% over the course of a year. Some months, isotopes cost 300-400 ISK, then they cost 500-600 ISK. Some months it costs you 350M ISK to fuel that large tower, other months you pay closer to 450M ISK. So you either learn to live with that uncertainty, or build up a strategic stockpile of the fuel-components when prices are low and live off of them when prices are high. And you always include those variable costs in your profit/loss calculations and make sure that your margins can survive a 20% spike in fuel cost. If you find the PI-sourced fuels on the market to be too expensive, then a few of your corp-members should setup a few PI harvest planets. It's not hard and they'll still give you 1-2M ISK of P1 product per day per planet. So if you have 7-10 PI harvest planets (in low/null), you've just paid for that single large POS tower's fuel bill. If that amount of effort isn't worth it to you, then you'll have to pay the market price for the fuel.
I make all my own pos fuels, so once the gantries are set up in the holes this change actually will have no effect whatsoever on me aside from a wasted cost building these damnable objects and the increased taxes in the meantime.
I'm also willing to admit that the game doesn't revolve around me and others will suffer needlessly due to a stupid, unnecessary addition to the game added solely because someone had a bad idea and convinced others it was a good one. Six months in the hole... it changes a man. |

Roime
Blue Republic RvB - BLUE Republic
38
|
Posted - 2011.11.30 11:47:00 -
[120] - Quote
A living universe is not stagnant.
You either ride the wave or inhale the whitewater.
|

Iceni
Angel Constellation
55
|
Posted - 2011.11.30 12:04:00 -
[121] - Quote
Yeah these taxes suck.
If POCO's become viable in lowsec, then Hi-sec sole operators will become an endangered species. But I doubt this will happen. All the scallys will have their new sport of POCO bashing crawls and cloaky POCO camping in their pursuit of tears... will probably make the whole POCO concept unviable except in protected null space.
The key thing for me is whether these changes are permanent or not. If permanent, the markets will rebalance in time... just expect to pay and extra 20-25K iskies per unit of robotics, for example. (That's i.r.o. a 40% price increase btw).
But If CCP decide to un-nerf this, then they should say so soon, so people know how to manage re: when to export their PI stuffs. |

Andrea Roche
State War Academy Caldari State
6
|
Posted - 2011.11.30 12:30:00 -
[122] - Quote
Bald move CCP. This is gonna have a bad effect in eve guaranteed. specially in regions where these planet stuff aint that good or worth to buy custom office. I cant blaim anyone not wanting to buy it....its a huge investment that will only return the investment 2 years down the line.. bad bad move |

Mindnut
Rockbiter Industries The Chaos Engine
0
|
Posted - 2011.11.30 12:47:00 -
[123] - Quote
Hi all,
I've been running a big (high sec) PI operation for a year now.
I'm using all 9 toons (3 accounts) managing 46 planets to manufacture mainly robotics and some other stuff
Yesterday I paid over 6 mil ISK for something that used to cost me around 500k ??? WTH were you thinking CCP?
I made over 1,5 bil per a month and I'm not going to spent 500 mil of that every month on stupid tax I'm really considering giving up on PI =(
This is plain ****
|

Darod Zyree
Zyree Holding
3
|
Posted - 2011.11.30 12:50:00 -
[124] - Quote
Mindnut wrote:Hi all,
I've been running a big (high sec) PI operation for a year now.
I'm using all 9 toons (3 accounts) managing 46 planets to manufacture mainly robotics and some other stuff
Yesterday I paid over 6 mil ISK for something that used to cost me around 500k ??? WTH were you thinking CCP?
I made over 1,5 bil per a month and I'm not going to spent 500 mil of that every month on stupid tax I'm really considering giving up on PI =(
This is plain ****
Thank you for giving up on your oh so safe PI in highsec.
I for one welcome my increased income due to increasing market sell prices :)
|

Lord Zim
Bat Country Goonswarm Federation
198
|
Posted - 2011.11.30 12:50:00 -
[125] - Quote
So instead of making 1.5b you'd make 1b (using old prices, I assume, not the new prices), and thus you're considering giving up on PI?
Ok, guy. I guess spending 5-10 minutes pr day to make a cool billion is ~too much work~. vOv |

Tenchi Sal
Dust Bunnies 514
36
|
Posted - 2011.11.30 12:54:00 -
[126] - Quote
it is. people just want things fed to them without actually doing anything. im glad for the tax increase, the isk pools is just getting larger and larger. more isk sinks need to be placed in. |

Prince Kobol
74
|
Posted - 2011.11.30 12:56:00 -
[127] - Quote
I'm just glad I went and brought a shed load of P4 products the second CCP released information about POCO's.
Checking the prices at Jita just before DT and I have already doubled my isk :)
As for the increase in tax.. all that will happen in the coming weeks will be the value of each PI product will raise to absorb the tax increase.
So the only result will be it will cost more to upkeep your PoS.
The way I look at it is that if your PoS is not generating enough isk to counter the raise in fuel costs (its not like it 100's of millions per month) then you shouldn't have a PoS to begin with  |

Tanya Powers
Science and Trade Institute Caldari State
306
|
Posted - 2011.11.30 13:00:00 -
[128] - Quote
Jim Hooknose wrote:Was going to keep Eve subbed while I played another mmo, but with the changes to PI, I won't be.
Thanks CCP for making this decision easier and saving me $45 a month.
Ho w8, are you talking about the old PI with witch you can buy plex and play for free??
Your $45 ?? hahahaha, I'd say CCP won $45
Yes go away please this game will be better without scrubs, thxbye |

Urgg Boolean
Center for Advanced Studies Gallente Federation
4
|
Posted - 2011.11.30 13:11:00 -
[129] - Quote
Andrea Roche wrote:Bald move CCP. This is gonna have a bad effect in eve guaranteed.  specially in regions where these planet stuff aint that good or worth to buy custom office. I cant blaim anyone not wanting to buy it....its a huge investment that will only return the investment 2 years down the line.. bad bad move Agreed. It seems like this change benefits all the protected null sec dwellers and reams HI/LO sec PI farmers. POCOs are very expensive, and you need for every planet you farm. Why put up an array of POCOs when it is highly likely they will get shot down? It seems that a solo player and/or small corp cannot cost effectively defend their installations - you could lose a lot of ISk really fast if you get harrassed by PKs (POCO Killers). If there is strategy to defend them, I'd sure like to know it. As it seems right now, this is just another way of ensuring that the big wealthy corps stay wealthy and solo players/small corps can suck hind tit. |

Tanya Powers
Science and Trade Institute Caldari State
306
|
Posted - 2011.11.30 13:20:00 -
[130] - Quote
Ptraci wrote:Vio Geraci wrote:
It's not inflation, it's price increases. There's quite a difference, there.
in-+fla-+tion [in-fley-shuhn] noun 1. Economics . a persistent, substantial rise in the general level of prices related to an increase in the volume of money and resulting in the loss of value of currency ( opposed to deflation). Derp. No, it's not inflation. It's price increases. Hey are you American by any chance?
While I understand your concerns I have to call you attention about something you, me or every one else will never be able to make "some" understand.
Economy only knows positive numbers witch means "good, health, hapiness' while every one and his cat knows it's totally untrue since the good part profits only to "some" and this apply s also IG, when the same economy stagnates for whatever reason they call it "crisis" because those "some" are getting negative numbers.
People will probably understand some day, and by the hard way, that economy model has we know it let it be irl or ig is utopia just like base the biggest part of our rl economy around oil, yes we're dumb enough to base our economy on something that is going to clearly disappear, we know it but we keep running the numbers, isn't this strange? Economy has we know it can't keep positive numbers all the time, it's physically impossible because there's no other way to keep that utopia then by printing money related to something that clearly doesn't physically exist.
The bad news irl is that the only way to restart it from the scratch and give it a new cycle you only have to create massive wars and destruction witch every economist will tell you just like IG and with the same lack of empathy "it's good for economy", the good news is that in eve it's just a game and if it becomes unplayable dev's can make sort those negative numbers don't affect you, me, or other players but at the end the "same" will be those who still profit more than all others.
It's just a game, if somehow print isk from 0 is needed to keep it rolling nothing easier for dev's than move some numbers, it's only a matter of time.
|

Boris Ginnungagap
Republic Military School Minmatar Republic
11
|
Posted - 2011.11.30 13:22:00 -
[131] - Quote
T2 BPO lottery ended too.
There are no ISK printing machines. |

Eyeama Spy
School of Applied Knowledge Caldari State
4
|
Posted - 2011.11.30 13:31:00 -
[132] - Quote
These tax rates have obviously been set to intice peeps to set up null/low sec customs offices. Well good luck with that, if PL are so desperate for a km that they will drop 10 titans plus to many supercaps to count just to get a hurricane km in KBP, you think they wont pop customs offices just for the lols...its not like they even have to buy ammo. PI materialsd are going to get real expensive realy quickly.
So if you going to want to do PI, grab soveriginty, wait untill you can cynojam the system, then maybe , just maybe. Of course if your the goons or Test and have some orginization skills, you can set up alliance level PI and export it to jita, in 6 months you'll have an income stream greater then tech moons. |

Jade Constantine
Jericho Fraction The Star Fraction
894
|
Posted - 2011.11.30 13:40:00 -
[133] - Quote
I know its going to be painful to people who have gotten used to a certain level of risk-free profit but really this is exactly the kind of thing Eve Online needs to become dynamic again. Risk/reward for outfits willing to take the step of moving their operations to lowsec.
For the record its highly likely my corporation will be operating zero % (or extremely low rate) customs offices in lowsec (for everyone friends, neutrals, enemies) to represent our roleplay ideology as free trade anarchists.
We love the idea of encouraging settlement in lowsec and are happy for any small outfits / individuals making use of the facilties for free (tiny tax rates)
Having the hisec tax set high gives us a better chance to persuade people to make the jump. Hence this is a good change.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 13:49:00 -
[134] - Quote
Jade Constantine wrote: I know its going to be painful to people who have gotten used to a certain level of risk-free profit but really this is exactly the kind of thing Eve Online needs to become dynamic again. Risk/reward for outfits willing to take the step of moving their operations to lowsec.
For the record its highly likely my corporation will be operating zero % (or extremely low rate) customs offices in lowsec (for everyone friends, neutrals, enemies) to represent our roleplay ideology as free trade anarchists.
We love the idea of encouraging settlement in lowsec and are happy for any small outfits / individuals making use of the facilties for free (tiny tax rates)
Having the hisec tax set high gives us a better chance to persuade people to make the jump. Hence this is a good change.
Bullcrap. There's no added risk/reward with these PCOs at all. It's nothing but added expenses. People won't waste their time in lowsec defending these useless structures... if they can't keep one up they'll simply stop wasting their time with PI. It's even more useless in wormhole space... I don't know what the hell Nullabor was thinking even including them in wormholes. All they are are added, useless expenses, wasted isk. With these dumbassed tax rates we'll be setting them to 0% in hole in order to keep from screwing over corp and alliance folks and pretty much shutting the door on any of those mythical ninja-WH-PI people I hear of. Even a 1% tax at the new figures is more than what was being paid prior, so it's not worth having one at all when your own allies are going to be the only ones affected.
This is one change that if it went away wouldn't be missed, aside from the blowhards and griefers that is. Six months in the hole... it changes a man. |

Jade Constantine
Jericho Fraction The Star Fraction
894
|
Posted - 2011.11.30 13:56:00 -
[135] - Quote
Ingvar Angst wrote:Jade Constantine wrote: I know its going to be painful to people who have gotten used to a certain level of risk-free profit but really this is exactly the kind of thing Eve Online needs to become dynamic again. Risk/reward for outfits willing to take the step of moving their operations to lowsec.
For the record its highly likely my corporation will be operating zero % (or extremely low rate) customs offices in lowsec (for everyone friends, neutrals, enemies) to represent our roleplay ideology as free trade anarchists.
We love the idea of encouraging settlement in lowsec and are happy for any small outfits / individuals making use of the facilties for free (tiny tax rates)
Having the hisec tax set high gives us a better chance to persuade people to make the jump. Hence this is a good change.
Bullcrap. There's no added risk/reward with these PCOs at all. It's nothing but added expenses. People won't waste their time in lowsec defending these useless structures... if they can't keep one up they'll simply stop wasting their time with PI. It's even more useless in wormhole space... I don't know what the hell Nullabor was thinking even including them in wormholes. All they are are added, useless expenses, wasted isk. With these dumbassed tax rates we'll be setting them to 0% in hole in order to keep from screwing over corp and alliance folks and pretty much shutting the door on any of those mythical ninja-WH-PI people I hear of. Even a 1% tax at the new figures is more than what was being paid prior, so it's not worth having one at all when your own allies are going to be the only ones affected. This is one change that if it went away wouldn't be missed, aside from the blowhards and griefers that is.
Excuse me. Take a breath and consider.
I've told you in the post above that my corp intends to put up these offices for low or non existant tax rates. We want to do that because we want to attract trade to lowsec. We're not asking you (or other loners) to put up offices and take responsibility for protecting them.
This change is CCP giving us (in star fraction) a tool to encourage activity in lowsec systems where we operate. Please take off the blinkers and realise this is a multiplayer game and the game dynamics go further than your own narrow self interest Ingvar Angst.
(and in future address me with a civil tongue when I post respectfully on an issue like this)
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Via Shivon
Kriegsmarinewerft Goonswarm Federation
25
|
Posted - 2011.11.30 14:31:00 -
[136] - Quote
Prince Kobol wrote:I'm just glad I went and brought a shed load of P4 products the second CCP released information about POCO's.
Checking the prices at Jita just before DT and I have already doubled my isk :) ]
you are my hero .... not  |

Eyup Mi'duck
Republic University Minmatar Republic
7
|
Posted - 2011.11.30 14:35:00 -
[137] - Quote
Jade Constantine wrote: ...Please take off the blinkers and realise this is a multiplayer game and the game dynamics go further than your own narrow self interest...
Jade, count the number of times you used the phrase 'we want...'. You know the saying about people in glass houses?

I understand what you are saying but methinks you will find yourself in the minority on this subject. I am me.-á-á-á-á-á-á-á-á I am not you.-á-á-á-á-á-á-á-á-á-áI am happy with this situation. |

Prince Kobol
74
|
Posted - 2011.11.30 14:42:00 -
[138] - Quote
Via Shivon wrote:Prince Kobol wrote:I'm just glad I went and brought a shed load of P4 products the second CCP released information about POCO's.
Checking the prices at Jita just before DT and I have already doubled my isk :) ] you are my hero .... not 
I would of thought with all that inside info your chairman has you lot would of done the same...
Sorry did I say that out loud, of course your chairman would never ever ever use inside information to make isk.. I apologise :) |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 14:45:00 -
[139] - Quote
Jade Constantine wrote:Ingvar Angst wrote:Bullcrap. There's no added risk/reward with these PCOs at all. It's nothing but added expenses. People won't waste their time in lowsec defending these useless structures... if they can't keep one up they'll simply stop wasting their time with PI. It's even more useless in wormhole space... I don't know what the hell Nullabor was thinking even including them in wormholes. All they are are added, useless expenses, wasted isk. With these dumbassed tax rates we'll be setting them to 0% in hole in order to keep from screwing over corp and alliance folks and pretty much shutting the door on any of those mythical ninja-WH-PI people I hear of. Even a 1% tax at the new figures is more than what was being paid prior, so it's not worth having one at all when your own allies are going to be the only ones affected.
This is one change that if it went away wouldn't be missed, aside from the blowhards and griefers that is. Excuse me. Take a breath and consider. I've told you in the post above that my corp intends to put up these offices for low or non existant tax rates. We want to do that because we want to attract trade to lowsec. We're not asking you (or other loners) to put up offices and take responsibility for protecting them. This change is CCP giving us (in star fraction) a tool to encourage activity in lowsec systems where we operate. Please take off the blinkers and realise this is a multiplayer game and the game dynamics go further than your own narrow self interest Ingvar Angst. (and in future address me with a civil tongue when I post respectfully on an issue like this)
So basically... you're contradicting yourself. There's still no risk/reward, even with your magnanimouos gestures of little to no taxes. Remember... taxes were already quite low prior to PCOs. Did the already extremely low taxes inspire people to do PI in lowsec?
Nope.
All you're doing is putting up structures so that people that already chose to do PI in low can continue to do so relatively unaffected. People with no interest in low sec will continue to have no interest in low sec... maintaining the status quo hardly inspires the populace.
So, I say again (respectfully), bullcrap. There's no risk/reward being added by these damnable contraptions. Just unnecessary and ill-thought out expense. And like I stated, these things really show their true worthlessness in wormholes, where the couple K in exports you'll save with 0% tax settings won't recoup the cost of these abominations for months (or longer). Just wasted isk. No added risk/reward. Six months in the hole... it changes a man. |

Jowen Datloran
Science and Trade Institute Caldari State
152
|
Posted - 2011.11.30 15:01:00 -
[140] - Quote
I disagree, Jade.
True, PI could have used more player generated conflict but I still think the best approach would have been to make that conflict on the planets instead of coating PI with completely different mechanics and game play. The core PI mechanics still consists of simplistic clicking and moving dots around and does in no way match the engaging game play that was presented at the fan fest prior to PIs introduction.
Further, that CCP has to so strongly manipulate the market to make POCOs a viable game play speak tons about how little POCOs add to the game by themselves. As example, CCP has not needed to increase construction prices of all tier 1 and 2 battlecruisers for people to become interested in buying a tier 3. And synth booster production? Well, that game play element has been completely sacrificed for the sake of POCOs. While the increased PI costs can mostly be directed to increased prices for the final products, there is no way people will buy these boosters at all now. I find it really hard to support introduction of new game mechanics when they come at the direct cost of others when there are so many other things CCP could have been improving upon.
Finally, the POCO mechanics support the "numbers=win" and "nap feast" game play types that tire many people in zero sec. I am a firm opponent of promoting these game play types any more than necessary. Mr. Science & Trade Institute, EVE Online Lorebook-á |

pmchem
GoonWaffe Goonswarm Federation
119
|
Posted - 2011.11.30 15:04:00 -
[141] - Quote
Jowen Datloran wrote: True, PI could have used more player generated conflict but I still think the best approach would have been to make that conflict on the planets instead of coating PI with completely different mechanics and game play.
Planets and POCOs need to be very economically important to Eve players for people to fight over them... in DUST 514. These tax changes are way overdue and will be a good thing for the game long-term.
Taxes were always there, now people actually notice them. Adjust your spreadsheets. |

SpaceSquirrels
15
|
Posted - 2011.11.30 15:09:00 -
[142] - Quote
Via Shivon wrote:Prince Kobol wrote:I'm just glad I went and brought a shed load of P4 products the second CCP released information about POCO's.
Checking the prices at Jita just before DT and I have already doubled my isk :) ] you are my hero .... not 
!991 called it wants its catch phrase back, as well as its one strap overalls, and the show Blossom. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 15:11:00 -
[143] - Quote
pmchem wrote:Jowen Datloran wrote: True, PI could have used more player generated conflict but I still think the best approach would have been to make that conflict on the planets instead of coating PI with completely different mechanics and game play.
Planets and POCOs need to be very economically important to Eve players for people to fight over them... in DUST 514. These tax changes are way overdue and will be a good thing for the game long-term. Taxes were always there, now people actually notice them. Adjust your spreadsheets.
This is what makes Dust so damned dangerous to Eve. If people can't maintain the style of play due to things completely out of their control (Dust mites on their consoles) they'll simply get frustrated and find a more appealing game. Making the tie-ins interesting and fun, that would work. Making them mandatory or fatal... it's failure waiting to happen.
You can't force people into playstyles they have no interest in. Sadly, CCP fails to realize this, and it's rather discouraging for the future.
At least the warp-tunnels are cool. Six months in the hole... it changes a man. |

Lord Zim
Bat Country Goonswarm Federation
198
|
Posted - 2011.11.30 15:27:00 -
[144] - Quote
Dust 514 will flop and die a horrible death. |

Vio Geraci
GoonWaffe Goonswarm Federation
108
|
Posted - 2011.11.30 15:37:00 -
[145] - Quote
Ptraci wrote:Would you say that billions of ISK sitting in people's bank accounts doing nothing is part of the economy? Or do rising prices cause people to spend more thus expanding the money supply? Oh dear oh dear. I DO understand the situation very well. Money idling in someone's wallet is not part of the economy, just like money in unsubbed accounts is not part of the economy. But when people have an excuse to shove more ISK into the system, you will see fireworks. And yes it is inflation.
Inflation is a constantly active force in EVE, but it is not why planetary materials will cost more. PI costs more to produce, and will in some ways become more scarce due to POCO destruction and players eschewing it for other activities. That's not inflation, sorry to disappoint you! |

Mariner6
EVE University Ivy League
37
|
Posted - 2011.11.30 15:53:00 -
[146] - Quote
+1 CCP to the taxes and whole new approach. Plus love the tears. Build your own stuff if you don't like the taxes. |

Jowen Datloran
Science and Trade Institute Caldari State
152
|
Posted - 2011.11.30 16:30:00 -
[147] - Quote
pmchem wrote: Planets and POCOs need to be very economically important to Eve players for people to fight over them... in DUST 514. These tax changes are way overdue and will be a good thing for the game long-term.
Taxes were always there, now people actually notice them. Adjust your spreadsheets.
Maybe it is because I have tonnes of ISK that I do not care about making more... I care about getting engaging and challenging game play.
In some way I am actually happy that PI provide so limited game play that I have not ended up investing anything important into it before the feature became inaccessible to me. It would have been much harder to give up, say, a named colony with thousand of residents that I had spend months cultivating by running aggressive recruitment campaigns among neighboring colonies and millions of ISK in infrastructure and facilities to keep spies and sabotages to a minimum. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 17:08:00 -
[148] - Quote
Mariner6 wrote:+1 CCP to the taxes and whole new approach. Plus love the tears. Build your own stuff if you don't like the taxes.
Please, close your mouth... you're leaking stupid on the carpet.
It's people building their own stuff that are currently being hit with this asinine increase in taxes. Six months in the hole... it changes a man. |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
14
|
Posted - 2011.11.30 17:09:00 -
[149] - Quote
The changes have caught many producers flat-footed. There is a fair amount of frustration at the sharp increase in production costs compared to current market prices. The most unpleasant short-term impacts will fall upon under-prepared POS owners (fuel) followed by T2 producers.
Fair enough. Might I suggest that a bit of patience may be in order?
The "market" will need time to adjust to this new mix of production costs: various tax rates per planet, volatility in the quantities of PI/T2 items actually reaching the market, sell off of stockpiles, and margin buy/sell orders by wealthy middle-market traders.
The "market" will adjust! It will take time. In the interim, keep track of the net weighted average cost of production for the PI and T2 items you now stockpile rather than send to market. Even POS owners who run PI to fuel their stations should have some level of surplus production to allow for stockpiling of both fuel and manufactured T2 products.
While profits may or may not match current levels, over time these costs, combined with short-term scarcity, will drive up product prices.
For those who are either understocked or cash-flow challenged, my courteous best wishes in riding out the market turbulence.
Fortune still favors the prepared mind. |

Teamosil
Good Time Family Band Solution
59
|
Posted - 2011.11.30 17:44:00 -
[150] - Quote
Ingvar Angst wrote:Please, close your mouth... you're leaking stupid on the carpet.
Dude, quit being a ****. As a general rule of thumb on the internet, it's the guy who is calling everybody else stupid in every post that is the one that isn't quite following the arguments people are making and that seems to be the case here. |

Teamosil
Good Time Family Band Solution
59
|
Posted - 2011.11.30 17:48:00 -
[151] - Quote
Ad'Hakim Tahous wrote:The "market" will need time to adjust to this new mix of production costs: various tax rates per planet, volatility in the quantities of PI/T2 items actually reaching the market, sell off of stockpiles, and margin buy/sell orders by wealthy middle-market traders.
I actually think the market already adjusted before the expansion came out. For example, robotics is up some 80% since they announced the changes. That's more than the cost of the tax even if you calculate in that you have to export, import to a factory planet, and re-export. |

Lord Zim
Bat Country Goonswarm Federation
198
|
Posted - 2011.11.30 18:12:00 -
[152] - Quote
Ingvar Angst wrote:Please, close your mouth... you're leaking stupid on the carpet. What do you really expect to get with this comment? Insightful counterpoints? 
Ingvar Angst wrote:It's people building their own stuff that are currently being hit with this asinine increase in taxes. Not if they've replaced the POCO with their own, or if they look at the prices and think "I'm still saving money". |

Ad'Hakim Tahous
Science and Trade Institute Caldari State
14
|
Posted - 2011.11.30 18:24:00 -
[153] - Quote
Teamosil wrote:Ad'Hakim Tahous wrote:The "market" will need time to adjust to this new mix of production costs: various tax rates per planet, volatility in the quantities of PI/T2 items actually reaching the market, sell off of stockpiles, and margin buy/sell orders by wealthy middle-market traders. I actually think the market already adjusted before the expansion came out. For example, robotics is up some 80% since they announced the changes. That's more than the cost of the tax even if you calculate in that you have to export, import to a factory planet, and re-export.
A fair criticism Teamosil. To clarify:
-- The production cost spike seems to have shocked a number of producers.... just look in some of the S&I and MD threads... lol -- It is my experience that a significant minority of producers (particularly PI producers) have a hyper focus on cash flow. As long as the ISK flows those producers are happy campers buying their PLEX, shiny stuffzzz, etc. -- IMHO T2 producers have an even more careful eye on market trends, and are more mindful of cash flow to maintain production.
Once the initial shock of the short-term reduction in cash flow has worn off, and these producers do what they must to meet their cash requirements, I'd expect to see these producers stockpiling as much as possible until average Buy order price > weighted average net cost of stockpiled items. -- Some selling to meet cash-flow needs? Sure... -- Further price spikes in T2 gear and high-end PI products? Yep. IMHO, if they're smart.... producers stockpile and shortages on the market will move prices quickly enough.
Would not be at all surprised in the prior run-up in price was largely driven by the better prepared POS owners and T2 producers, with some enthusiastic help from the middle-market traders. |

Doctor Ungabungas
GoonWaffe Goonswarm Federation
60
|
Posted - 2011.11.30 18:34:00 -
[154] - Quote
Halloween Harry wrote:Doctor Ungabungas wrote: Absolutely, people are definitely going to stop flying T2 and supercapital ships just because they cost 17% more.
You should really learn the math.
The math is completely irrelevant. People will fly T2 and supercaps regardless of the cost. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 18:35:00 -
[155] - Quote
Lord Zim wrote:Ingvar Angst wrote:It's people building their own stuff that are currently being hit with this asinine increase in taxes. Not if they've replaced the POCO with their own, or if they look at the prices and think "I'm still saving money".
Replacing the customs offices with your own simply incurs a what... 160M or so isk hit right away that will take many months (pre-patch levels) to recoup in savings from a 0% tax rate. You take the blow all at once, then have to look at this damnable object that's nothing more than an isk sucking worthless piece of crap floating in your wormhole. They add nothing to the experience of Eve at all from a wormhole perspective, and denigrate it for the lesser spaces outside wormholes. Six months in the hole... it changes a man. |

Sombre Asesinos
Federal Logistics Initiative Conglomerate
28
|
Posted - 2011.11.30 18:38:00 -
[156] - Quote
GhettoChick wrote:stop bitching about the taxes and go around them by jet canning
Pardon my ignorance but how does one jetcan planetary items? |

Jade Constantine
Jericho Fraction The Star Fraction
894
|
Posted - 2011.11.30 18:38:00 -
[157] - Quote
Ingvar Angst wrote:Lord Zim wrote:Ingvar Angst wrote:It's people building their own stuff that are currently being hit with this asinine increase in taxes. Not if they've replaced the POCO with their own, or if they look at the prices and think "I'm still saving money". Replacing the customs offices with your own simply incurs a what... 160M or so isk hit right away that will take many months (pre-patch levels) to recoup in savings from a 0% tax rate. You take the blow all at once, then have to look at this damnable object that's nothing more than an isk sucking worthless piece of crap floating in your wormhole. They add nothing to the experience of Eve at all from a wormhole perspective, and denigrate it for the lesser spaces outside wormholes.
Don't you think its kind of ridiculous that there are customs offices around unknown planets anyway. Perhaps wormhole PI should start with an expensive program of settlement and colonization and terriforming before you could use the planets in the first place.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Sombre Asesinos
Federal Logistics Initiative Conglomerate
28
|
Posted - 2011.11.30 18:39:00 -
[158] - Quote
GhettoChick wrote:stop bitching about the taxes and go around them by jet canning
How does one jet can planetary resources? |

MR DEMOS
Death Knight Legion Whiskey Creek Alliance
0
|
Posted - 2011.11.30 18:40:00 -
[159] - Quote
EPIC TEARS Love it |

Teamosil
Good Time Family Band Solution
59
|
Posted - 2011.11.30 18:44:00 -
[160] - Quote
Ad'Hakim Tahous wrote:Once the initial shock of the short-term reduction in cash flow has worn off, and these producers do what they must to meet their cash requirements, I'd expect to see these producers stockpiling as much as possible until average Buy order price > weighted average net cost of stockpiled items.
Yeah I think that's right. But, where people will get in trouble is if they stockpile until their profits per unit would be equal to what they were immediately before crucible. That would be a mistake because immediately before crucible the market had already adjusted to the new costs. Right before crucible the prices were the market's estimate of what they should be AFTER the patch, but their costs were still what they were BEFORE the patch. So they were able to basically reap a windfall for a while and that won't continue to happen. The folks posting that they were making 1bil/month in high sec just doing PI shouldn't expect to make that now. It'll return to a normal level of profitability, not the windfall profits they got from the transition.
But, yeah, it's possible the market didn't fully adjust. As you pointed out, a lot of people didn't expect this big of a spike. The dev who made the blog post was apparently not aware they were adjusting the base price. He claimed that a 5% tax post crucible would cost the same as a 5% tax before, which was off by orders of magnitude. The wiki did specify the new rates, but heck, even for folks that noticed that, who is to say whether the wiki or the dev blog post is the accurate one. That said though, I think in a transition like this the market factors in a fair amount of uncertainty. 80% is a big jump. I'm still not sure we'll see it go up beyond that. If POCOs end up working out and people set reasonable tax rates, we might even see the price fall. |

Jade Constantine
Jericho Fraction The Star Fraction
894
|
Posted - 2011.11.30 18:47:00 -
[161] - Quote
Jowen Datloran wrote:I disagree, Jade.
True, PI could have used more player generated conflict but I still think the best approach would have been to make that conflict on the planets instead of coating PI with completely different mechanics and game play. The core PI mechanics still consists of simplistic clicking and moving dots around and does in no way match the engaging game play that was presented at the fan fest prior to PIs introduction.
Well I'm a fan of that heroic PI 2 suggestion they have over in features and ideas - but hey, that would take best part of a full expansion to implement. In the mean time I'm happy that PI begins to be an engine that can bring some population to lowsec and gives my corp and I something to do to positively construct a friendly trade environment.
Quote:Further, that CCP has to so strongly manipulate the market to make POCOs a viable game play speak tons about how little POCOs add to the game by themselves. As example, CCP has not needed to increase construction prices of all tier 1 and 2 battlecruisers for people to become interested in buying a tier 3. And synth booster production? Well, that game play element has been completely sacrificed for the sake of POCOs.
Well just so you know where I stand on the issue. I think NPC corps should have a big tax rate that makes it economically disadvantageous to remain in them shielded from wardecs while player corps are not. It kinda goes the same for hisec PI - its essentially risk free so it should have higher taxes than lowsec PI (which comes with the risk of enemy player action.) this stuff is just simple dynamics in the eve sandbox.
Quote:While the increased PI costs can mostly be directed to increased prices for the final products, there is no way people will buy these boosters at all now. I find it really hard to support introduction of new game mechanics when they come at the direct cost of others when there are so many other things CCP could have been improving upon.
What about synth boosters manufactured in lowsec? Won't they be cheap easy to distribute now? Why don't you come to our home system and make them :)
Quote:Finally, the POCO mechanics support the "numbers=win" and "nap feast" game play types that tire many people in zero sec. I am a firm opponent of promoting these game play types any more than necessary.
The sad truth is that numbers matter everywhere. My industrial director can control regional markets because he can throw 100billion isk at buying out rivals. There's no getting away from this stuff entirely in a multiplayer game.
But lowsec is a decent opportunity for people to make increased PI profits. It is relatively easy to travel into and if you are careful you'll rarely get ganked or ganged up on. The Customs structures are relatively cheap and easy to put up and you'll find plenty of outfits going the lowtax route. Sure its a bit of jarring step to leave the safety blanket of guarenteed npc facility profits - but in the long run interacting with other players is what the game is about.
The True Knowledge is that nothing matters that does not matter to you, might does make right and power makes freedom. Jericho Fraction is Recruiting! |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 18:47:00 -
[162] - Quote
Jade Constantine wrote:Ingvar Angst wrote: Replacing the customs offices with your own simply incurs a what... 160M or so isk hit right away that will take many months (pre-patch levels) to recoup in savings from a 0% tax rate. You take the blow all at once, then have to look at this damnable object that's nothing more than an isk sucking worthless piece of crap floating in your wormhole. They add nothing to the experience of Eve at all from a wormhole perspective, and denigrate it for the lesser spaces outside wormholes.
Don't you think its kind of ridiculous that there are customs offices around unknown planets anyway. Perhaps wormhole PI should start with an expensive program of settlement and colonization and terriforming before you could use the planets in the first place.
Odd, yes... ridiculous no simply due to necessity. There needs to be a means to import and export goods afr greater than the rocket launches allow, and the original customs offices worked fine in that regards.
If you want ridiculous... how the hell did Interbus sneak into my wormhole and replace the customs offices with their pieces o' crap without us knowing about it? We'd have podded their asses back to empire before they set the damned things up and left the current system in place. Six months in the hole... it changes a man. |

Catlos JeminJees
E.M.P. Industries Shadow of xXDEATHXx
33
|
Posted - 2011.11.30 18:48:00 -
[163] - Quote
Sombre Asesinos wrote:GhettoChick wrote:stop bitching about the taxes and go around them by jet canning How does one jet can planetary resources?
Link your wearhouse or launch pad to your comand center then launch from said comand center.
It launches a jet can into space and you get the Book mark. then warp to it and your set.
It costs a little under current Interbus / Concord Taxes. |

Anela Cistine
GoonWaffe Goonswarm Federation
92
|
Posted - 2011.11.30 18:49:00 -
[164] - Quote
Ingvar Angst wrote:So, I say again (respectfully), bullcrap. There's no risk/reward being added by these damnable contraptions. Just unnecessary and ill-thought out expense. And like I stated, these things really show their true worthlessness in wormholes, where the couple K in exports you'll save with 0% tax settings won't recoup the cost of these abominations for months (or longer). Just wasted isk. No added risk/reward.
Don't think of it as an added expense. Think of it as the normal expense, and the absurdly low cost of doing business before now was an introductory sale which has now ended. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 18:51:00 -
[165] - Quote
Catlos JeminJees wrote:Sombre Asesinos wrote:GhettoChick wrote:stop bitching about the taxes and go around them by jet canning How does one jet can planetary resources? Link your wearhouse or launch pad to your comand center then launch from said comand center. It launches a jet can into space and you get the Book mark. then warp to it and your set. It costs a little under current Interbus / Concord Taxes.
How do you jetcan them back to a different planet for further refinement? Six months in the hole... it changes a man. |

Teamosil
Good Time Family Band Solution
59
|
Posted - 2011.11.30 18:53:00 -
[166] - Quote
Anela Cistine wrote:Ingvar Angst wrote:So, I say again (respectfully), bullcrap. There's no risk/reward being added by these damnable contraptions. Just unnecessary and ill-thought out expense. And like I stated, these things really show their true worthlessness in wormholes, where the couple K in exports you'll save with 0% tax settings won't recoup the cost of these abominations for months (or longer). Just wasted isk. No added risk/reward. Don't think of it as an added expense. Think of it as the normal expense, and the absurdly low cost of doing business before now was an introductory sale which has now ended.
Don't even think of it as an expense. It's a profitable long term investment. The PI prices will likely balance out based on the cost of high sec PI, so that means with the tax priced in. If you don't build a POCO in a wormhole, you'll be making normal profits. If you build one and evade the tax, you'll make normal profits + the tax. |

Ogi Talvanen
Enlightened Industries Test Alliance Please Ignore
75
|
Posted - 2011.11.30 18:53:00 -
[167] - Quote
Y u no more work ISK printer?! |

Teamosil
Good Time Family Band Solution
59
|
Posted - 2011.11.30 18:54:00 -
[168] - Quote
Ingvar Angst wrote:How do you jetcan them back to a different planet for further refinement?
Jet canning doesn't help anyways. It costs almost the same as the customs office. |

Aquila Draco
92
|
Posted - 2011.11.30 18:55:00 -
[169] - Quote
I have a question... jetcan launch fee goes to owners of POCO or to noone? and if POCO owner say that you cant use their POCO because of standings, can you use jetcan launch???
|

MNagy
Yo-Mama Quixotic Hegemony
37
|
Posted - 2011.11.30 18:59:00 -
[170] - Quote
As much as I do not like the new taxes within our wormhole, I agree with them.
It will force us to build some custom offices, and in turn other people to build some in their wormhole.
The 1 month or so of an extra tax till we get all our planets setup is nothing.
A little growing pain here and there, but what a great patch this was. The game looks amazing, and there were lots of adjustments everywhere.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 19:06:00 -
[171] - Quote
Teamosil wrote:Anela Cistine wrote:Ingvar Angst wrote:So, I say again (respectfully), bullcrap. There's no risk/reward being added by these damnable contraptions. Just unnecessary and ill-thought out expense. And like I stated, these things really show their true worthlessness in wormholes, where the couple K in exports you'll save with 0% tax settings won't recoup the cost of these abominations for months (or longer). Just wasted isk. No added risk/reward. Don't think of it as an added expense. Think of it as the normal expense, and the absurdly low cost of doing business before now was an introductory sale which has now ended. Don't even think of it as an expense. It's a profitable long term investment. The PI prices will likely balance out based on the cost of high sec PI, so that means with the tax priced in. If you don't build a POCO in a wormhole, you'll be making normal profits. If you build one and evade the tax, you'll make normal profits + the tax.
"Normal" tax was 2 or 3 K for a shipment of P2 goods up, half that to import to a different planet for further processing, and another small tax to export processed goods. Now?
5000 Precious metals... 617K or so in taxes. Importing them to the next planet brings the taxes to over a million, with comparable taxes on other imported goods, meaning something like robotics, which requires four P2 items, has already been hit for 4M in taxes just to consolidate 5K of each item. Then you're hit again on the refined products you're exporting. We've gone, without exaggerating, from around 10K to millions of isk in taxes for something that provides little to no benefit to the game, and absolutely no benefit to wormhole existance. It's pure cost, pure expense. No added risk, no added rewards. Six months in the hole... it changes a man. |

Teamosil
Good Time Family Band Solution
59
|
Posted - 2011.11.30 19:08:00 -
[172] - Quote
Ingvar Angst wrote:"Normal" tax was 2 or 3 K for a shipment of P2 goods up, half that to import to a different planet for further processing, and another small tax to export processed goods. Now?
5000 Precious metals... 617K or so in taxes. Importing them to the next planet brings the taxes to over a million, with comparable taxes on other imported goods, meaning something like robotics, which requires four P2 items, has already been hit for 4M in taxes just to consolidate 5K of each item. Then you're hit again on the refined products you're exporting. We've gone, without exaggerating, from around 10K to millions of isk in taxes for something that provides little to no benefit to the game, and absolutely no benefit to wormhole existance. It's pure cost, pure expense. No added risk, no added rewards.
You don't understand. The prices of the goods you produce went way up prior to the patch to take the new expense into account. The prices you can sell the stuff for is not fixed, it fluctuates based on how much it costs to make the stuff, how much of a pita it is, etc. So if everybody's costs go up X ISK, the price goes up X too. But in a wormhole you at least have the option to avoid the tax increase and make the usual profits PLUS the amount that the taxes are costing other players. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 19:09:00 -
[173] - Quote
MNagy wrote:As much as I do not like the new taxes within our wormhole, I agree with them.
It will force us to build some custom offices, and in turn other people to build some in their wormhole.
The 1 month or so of an extra tax till we get all our planets setup is nothing.
A little growing pain here and there, but what a great patch this was. The game looks amazing, and there were lots of adjustments everywhere.
How does it help you? Seriously, how do these PCOs help you in any way, shape or form in your alleged wormhole? Eight planets, that's about a billion or so spent if you make your own gantries, much more if you buy them. For what value? What gain? Six months in the hole... it changes a man. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 19:21:00 -
[174] - Quote
Teamosil wrote:Ingvar Angst wrote:"Normal" tax was 2 or 3 K for a shipment of P2 goods up, half that to import to a different planet for further processing, and another small tax to export processed goods. Now?
5000 Precious metals... 617K or so in taxes. Importing them to the next planet brings the taxes to over a million, with comparable taxes on other imported goods, meaning something like robotics, which requires four P2 items, has already been hit for 4M in taxes just to consolidate 5K of each item. Then you're hit again on the refined products you're exporting. We've gone, without exaggerating, from around 10K to millions of isk in taxes for something that provides little to no benefit to the game, and absolutely no benefit to wormhole existance. It's pure cost, pure expense. No added risk, no added rewards. You don't understand. The prices of the goods you produce went way up prior to the patch to take the new expense into account. The prices you can sell the stuff for is not fixed, it fluctuates based on how much it costs to make the stuff, how much of a pita it is, etc. So if everybody's costs go up X ISK, the price goes up X too. But in a wormhole you at least have the option to avoid the tax increase and make the usual profits PLUS the amount that the taxes are costing other players.
Most of what's produced, POS fuel, remains in the wormhole. Some excess will eventually get out to market, sure, and any non-fuels you may have going as well, but the majority remains in the hole and therefore is exempt from your line of reasoning. This is why this is pretty much simply a useless expense. Six months in the hole... it changes a man. |

Teamosil
Good Time Family Band Solution
59
|
Posted - 2011.11.30 19:25:00 -
[175] - Quote
Ingvar Angst wrote:Most of what's produced, POS fuel, remains in the wormhole. Some excess will eventually get out to market, sure, and any non-fuels you may have going as well, but the majority remains in the hole and therefore is exempt from your line of reasoning. This is why this is pretty much simply a useless expense.
Ah ok. Yeah, fueling POS's got more expensive with crucible for sure. For everybody, not just folks doing it with PI. |

Jita Alt666
599
|
Posted - 2011.11.30 19:25:00 -
[176] - Quote
Ingvar Angst wrote:MNagy wrote:As much as I do not like the new taxes within our wormhole, I agree with them.
It will force us to build some custom offices, and in turn other people to build some in their wormhole.
The 1 month or so of an extra tax till we get all our planets setup is nothing.
A little growing pain here and there, but what a great patch this was. The game looks amazing, and there were lots of adjustments everywhere.
How does it help you? Seriously, how do these PCOs help you in any way, shape or form in your alleged wormhole? Eight planets, that's about a billion or so spent if you make your own gantries, much more if you buy them. For what value? What gain?
1. That you run your pos for free instead of paying the tax passed on to you by empire producers 2. That you horde piles of tax free product and when that wh mysteriously opens close to an empire hub you jump out a frieighter load of the stuff for a quick injection of massive profit. |

Anela Cistine
GoonWaffe Goonswarm Federation
92
|
Posted - 2011.11.30 19:29:00 -
[177] - Quote
Ingvar Angst wrote:Teamosil wrote:Anela Cistine wrote:Ingvar Angst wrote:So, I say again (respectfully), bullcrap. There's no risk/reward being added by these damnable contraptions. Just unnecessary and ill-thought out expense. And like I stated, these things really show their true worthlessness in wormholes, where the couple K in exports you'll save with 0% tax settings won't recoup the cost of these abominations for months (or longer). Just wasted isk. No added risk/reward. Don't think of it as an added expense. Think of it as the normal expense, and the absurdly low cost of doing business before now was an introductory sale which has now ended. Don't even think of it as an expense. It's a profitable long term investment. The PI prices will likely balance out based on the cost of high sec PI, so that means with the tax priced in. If you don't build a POCO in a wormhole, you'll be making normal profits. If you build one and evade the tax, you'll make normal profits + the tax. "Normal" tax was 2 or 3 K for a shipment of P2 goods up, half that to import to a different planet for further processing, and another small tax to export processed goods. Now? 5000 Precious metals... 617K or so in taxes. Importing them to the next planet brings the taxes to over a million, with comparable taxes on other imported goods, meaning something like robotics, which requires four P2 items, has already been hit for 4M in taxes just to consolidate 5K of each item. Then you're hit again on the refined products you're exporting. We've gone, without exaggerating, from around 10K to millions of isk in taxes for something that provides little to no benefit to the game, and absolutely no benefit to wormhole existance. It's pure cost, pure expense. No added risk, no added rewards.
The old nothing cost wasn't a "normal" price, it was a sale. The price was always going to go way up, everyone knew that from the beginning. If it wasn't an export tax, it would have been a "fuel" cost to pay your colony workers and maintain your robots. The low, low initial cost was a fire sale to encourage people to try out PI nearly for free, and cushion the transition from NPC seeded goods to player produced goods.
If you believe that PI is no longer worthwhile for your situation, then buy POS fuel off the market. Just like you used to before PI was introduced. It seems to me that the new, still very cheap, PI will be better for most folks in wormholes than no PI at all.
|

Ranger 1
Ranger Corp
403
|
Posted - 2011.11.30 19:32:00 -
[178] - Quote
Ingvar Angst wrote:Teamosil wrote:Ingvar Angst wrote:"Normal" tax was 2 or 3 K for a shipment of P2 goods up, half that to import to a different planet for further processing, and another small tax to export processed goods. Now?
5000 Precious metals... 617K or so in taxes. Importing them to the next planet brings the taxes to over a million, with comparable taxes on other imported goods, meaning something like robotics, which requires four P2 items, has already been hit for 4M in taxes just to consolidate 5K of each item. Then you're hit again on the refined products you're exporting. We've gone, without exaggerating, from around 10K to millions of isk in taxes for something that provides little to no benefit to the game, and absolutely no benefit to wormhole existance. It's pure cost, pure expense. No added risk, no added rewards. You don't understand. The prices of the goods you produce went way up prior to the patch to take the new expense into account. The prices you can sell the stuff for is not fixed, it fluctuates based on how much it costs to make the stuff, how much of a pita it is, etc. So if everybody's costs go up X ISK, the price goes up X too. But in a wormhole you at least have the option to avoid the tax increase and make the usual profits PLUS the amount that the taxes are costing other players. Most of what's produced, POS fuel, remains in the wormhole. Some excess will eventually get out to market, sure, and any non-fuels you may have going as well, but the majority remains in the hole and therefore is exempt from your line of reasoning. This is why this is pretty much simply a useless expense.
I always enjoy your posts, but are going to have to pick an argument and stick with it.
Either the tax rate is a huge amount of money you can't aford to lose... or...
the tax rate savings is too low to pay off the expense of a POCO in a reasonable amount of time.
One or the other, you can't argue both ways and maintain credibility. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 19:40:00 -
[179] - Quote
Ranger 1 wrote:Ingvar Angst wrote: Most of what's produced, POS fuel, remains in the wormhole. Some excess will eventually get out to market, sure, and any non-fuels you may have going as well, but the majority remains in the hole and therefore is exempt from your line of reasoning. This is why this is pretty much simply a useless expense.
I always enjoy your posts, but are going to have to pick an argument and stick with it. Either the tax rate is a huge amount of money you can't aford to lose... or... the tax rate savings is too low to pay off the expense of a POCO in a reasonable amount of time. One or the other, you can't argue both ways and maintain credibility.
Ugh... I must have been unclear. Apologies there.
Stick with the tax rate being too high. The thing is, there won't be much if any recoupment in wormholes because, let's face it, having the tax rate at anything higher than zero percent is simply screwing your corp members or alliance members. Even 1% with these new calculations are a marked increase in taxes. So it's not that the taxes are too low to recoup the expense, it's that you're not going to be screwing your own people to do that. Well... some may, good luck to their future as a corp, but that's a different issue.
The point stands, the PCOs are purely (regarding wormholes for sure) a worthless, unneeded and unnecessary added expense with no actual benefits being realized from the inhabitants. Even with a zero tax, it would be many, many months before the tax savings would ever catch up to the expense, especially when you consider the original taxes that were being paid, which is what the comparison is and should be based upon. Six months in the hole... it changes a man. |

Linka Romanov
Imperial Academy Amarr Empire
22
|
Posted - 2011.11.30 19:48:00 -
[180] - Quote
Ingvar Angst wrote:Ranger 1 wrote:Ingvar Angst wrote: Most of what's produced, POS fuel, remains in the wormhole. Some excess will eventually get out to market, sure, and any non-fuels you may have going as well, but the majority remains in the hole and therefore is exempt from your line of reasoning. This is why this is pretty much simply a useless expense.
I always enjoy your posts, but are going to have to pick an argument and stick with it. Either the tax rate is a huge amount of money you can't aford to lose... or... the tax rate savings is too low to pay off the expense of a POCO in a reasonable amount of time. One or the other, you can't argue both ways and maintain credibility. Ugh... I must have been unclear. Apologies there. Stick with the tax rate being too high. The thing is, there won't be much if any recoupment in wormholes because, let's face it, having the tax rate at anything higher than zero percent is simply screwing your corp members or alliance members. Even 1% with these new calculations are a marked increase in taxes. So it's not that the taxes are too low to recoup the expense, it's that you're not going to be screwing your own people to do that. Well... some may, good luck to their future as a corp, but that's a different issue. The point stands, the PCOs are purely (regarding wormholes for sure) a worthless, unneeded and unnecessary added expense with no actual benefits being realized from the inhabitants. Even with a zero tax, it would be many, many months before the tax savings would ever catch up to the expense, especially when you consider the original taxes that were being paid, which is what the comparison is and should be based upon.
You just said it yourself: there is a benefit to owning your own POCO, because you can give yourself and your corporation favorable tax rates. This means there is now a benefit to owning space, because it gives you a competitive advantage against users who have to pay CONCORD taxes in highsec. This drives conflict, and introduces a new "Landlord" playstyle that didn't exist previously.
It sounds like you mostly live in a wormhole, meaning the tax change will impact you even less than the vast majority of players, because it's very unlikely someone is going to be bothered to get together a fleet, probe out your hole, reinforce your POCO, sit around for 24 hours+, and then nuke it after reinforced. This allows you to effectively get your PI goods 10% or more cheaper than the rest of the player base, because you can set your own taxes to 0%, providing you with a sizeable discount to your POS costs.
The fact that you are so bothered by the new taxes means that the developers have done an adequate job of incentivizing the use of the new POCOs. If taxes were the pittance they were previously, no one would bother with the hassle of setting up a POCO, and we would have a shallower game as a result.
|

Ranger 1
Ranger Corp
403
|
Posted - 2011.11.30 19:53:00 -
[181] - Quote
Ingvar Angst wrote:Ranger 1 wrote:Ingvar Angst wrote: Most of what's produced, POS fuel, remains in the wormhole. Some excess will eventually get out to market, sure, and any non-fuels you may have going as well, but the majority remains in the hole and therefore is exempt from your line of reasoning. This is why this is pretty much simply a useless expense.
I always enjoy your posts, but are going to have to pick an argument and stick with it. Either the tax rate is a huge amount of money you can't aford to lose... or... the tax rate savings is too low to pay off the expense of a POCO in a reasonable amount of time. One or the other, you can't argue both ways and maintain credibility. Ugh... I must have been unclear. Apologies there. Stick with the tax rate being too high. The thing is, there won't be much if any recoupment in wormholes because, let's face it, having the tax rate at anything higher than zero percent is simply screwing your corp members or alliance members. Even 1% with these new calculations are a marked increase in taxes. So it's not that the taxes are too low to recoup the expense, it's that you're not going to be screwing your own people to do that. Well... some may, good luck to their future as a corp, but that's a different issue. The point stands, the PCOs are purely (regarding wormholes for sure) a worthless, unneeded and unnecessary added expense with no actual benefits being realized from the inhabitants. Even with a zero tax, it would be many, many months before the tax savings would ever catch up to the expense, especially when you consider the original taxes that were being paid, which is what the comparison is and should be based upon.
No apologies needed, I may have misunderstood your point.
A couple of things to consider.
Taxing your corp/alliance to defray the cost of infrastructure that benefits them is not a sin.
Different corps in an alliance can make internal decisions on who puts the POCO on which planets, thereby fairly splitting the costs involved.
The tax rate can be lowered again after the POCO has paid for itself.
You can't base your comparisons on past taxes/prices. Prices for the goods produced will raise to compensate due to normal market pressures. Relative income remains the same for those goods after taxes, and quite possibly higher.
The higher the tax rate is in Empire, the greater the benefit to people that own their own POCO's.
To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Cloora
APEX Unlimited APEX Conglomerate
37
|
Posted - 2011.11.30 19:54:00 -
[182] - Quote
This is why all you carebears need to enjoy PvP also to understand why this is a good change.
I am a HUGE carebear but love PvP. I just bought a POCO for 120 million and all the upgrade components. I now get to shoot down an Interbus CO with my Alliance exposing us to potential PvP and risk. Then I get to set up our own POCO and we have to defend it exposing us to more potential conflict. THEN I get to set the taxes to my friends and enemies and potentially **** someone off and maybe get more PvP out of this! And if I set up my POCO at a well used planet I will get some extra income to pay for the potential risk. And I get my PI mats off planet for free.
If high sec ones were cheap then no one would bother with low sec.
This was a needed buff to low sec and PvP and all you whiners need to quit EvE and go farm in LOTRO instead.
This is the best change of the patch and adds more sand to the sandbox. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 19:58:00 -
[183] - Quote
Linka Romanov wrote: You just said it yourself: there is a benefit to owning your own POCO, because you can give yourself and your corporation favorable tax rates. This means there is now a benefit to owning space, because it gives you a competitive advantage against users who have to pay CONCORD taxes in highsec. This drives conflict, and introduces a new "Landlord" playstyle that didn't exist previously.
It sounds like you mostly live in a wormhole, meaning the tax change will impact you even less than the vast majority of players, because it's very unlikely someone is going to be bothered to get together a fleet, probe out your hole, reinforce your POCO, sit around for 24 hours+, and then nuke it after reinforced. This allows you to effectively get your PI goods 10% or more cheaper than the rest of the player base, because you can set your own taxes to 0%, providing you with a sizeable discount to your POS costs.
The fact that you are so bothered by the new taxes means that the developers have done an adequate job of incentivizing the use of the new POCOs. If taxes were the pittance they were previously, no one would bother with the hassle of setting up a POCO, and we would have a shallower game as a result.
The "benefit" is forced. It's an illusion of a benefit simply because it's the only way around the now exhorborant taxes for PI importing/exporting that Nullabor, in his infinite "wisdom", crammed down the communities throats to push an idea that he's to emotionally attached to to realize it actually adds nothing to the game. The problem is that if you don't use one of these contraptions on every planet in your hole you're now being penalized... and to put one up you're being penalized heavily in a front-loaded fashion. You're right and you're wrong... in wormholes the tax change right now has a huge effect, costs are through the roof on exports/imports, but once the contraptions are up the tax rate will be set to zero so we'll basically see no gain whatsoever. When you consider the taxes we were paying before the expansion it'll be a significant number of months before the tax savings (old rates) pay for the added expenses of the PCOs. Wormholes are impacted amongst the most simply because they receive no actual benefits to them at all.
I'd argue the PCOs make it a shallower game by forcing a useless expense on players that will ultimate drive up costs, reduce low sec PvP and eventually become an annoyance item offering little to no benefits unless you're the mega-alliance type that can force your underlings to use them at the tax rate you determine. Six months in the hole... it changes a man. |

Jita Alt666
599
|
Posted - 2011.11.30 20:03:00 -
[184] - Quote
Ingvar Angst wrote:Linka Romanov wrote: You just said it yourself: there is a benefit to owning your own POCO, because you can give yourself and your corporation favorable tax rates. This means there is now a benefit to owning space, because it gives you a competitive advantage against users who have to pay CONCORD taxes in highsec. This drives conflict, and introduces a new "Landlord" playstyle that didn't exist previously.
It sounds like you mostly live in a wormhole, meaning the tax change will impact you even less than the vast majority of players, because it's very unlikely someone is going to be bothered to get together a fleet, probe out your hole, reinforce your POCO, sit around for 24 hours+, and then nuke it after reinforced. This allows you to effectively get your PI goods 10% or more cheaper than the rest of the player base, because you can set your own taxes to 0%, providing you with a sizeable discount to your POS costs.
The fact that you are so bothered by the new taxes means that the developers have done an adequate job of incentivizing the use of the new POCOs. If taxes were the pittance they were previously, no one would bother with the hassle of setting up a POCO, and we would have a shallower game as a result.
The "benefit" is forced. It's an illusion of a benefit simply because it's the only way around the now exhorborant taxes for PI importing/exporting that Nullabor, in his infinite "wisdom", crammed down the communities throats to push an idea that he's to emotionally attached to to realize it actually adds nothing to the game. The problem is that if you don't use one of these contraptions on every planet in your hole you're now being penalized... and to put one up you're being penalized heavily in a front-loaded fashion. You're right and you're wrong... in wormholes the tax change right now has a huge effect, costs are through the roof on exports/imports, but once the contraptions are up the tax rate will be set to zero so we'll basically see no gain whatsoever. When you consider the taxes we were paying before the expansion it'll be a significant number of months before the tax savings (old rates) pay for the added expenses of the PCOs. Wormholes are impacted amongst the most simply because they receive no actual benefits to them at all. I'd argue the PCOs make it a shallower game by forcing a useless expense on players that will ultimate drive up costs, reduce low sec PvP and eventually become an annoyance item offering little to no benefits unless you're the mega-alliance type that can force your underlings to use them at the tax rate you determine.
A layer of middle management has been added and now users either side will lose a small amount of margins.
|

Cloora
APEX Unlimited APEX Conglomerate
37
|
Posted - 2011.11.30 20:04:00 -
[185] - Quote
Yes Ingvar your hole got nerfed. We get it. But IMO there shouldn't be any COs in holes until a player builds it. WHs are supposed to be unexplored space not non sov null sec you live in. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 20:09:00 -
[186] - Quote
Cloora wrote:This is why all you carebears need to enjoy PvP also to understand why this is a good change.
I am a HUGE carebear but love PvP. I just bought a POCO for 120 million and all the upgrade components. I now get to shoot down an Interbus CO with my Alliance exposing us to potential PvP and risk. Then I get to set up our own POCO and we have to defend it exposing us to more potential conflict. THEN I get to set the taxes to my friends and enemies and potentially **** someone off and maybe get more PvP out of this! And if I set up my POCO at a well used planet I will get some extra income to pay for the potential risk. And I get my PI mats off planet for free.
If high sec ones were cheap then no one would bother with low sec.
This was a needed buff to low sec and PvP and all you whiners need to quit EvE and go farm in LOTRO instead.
This is the best change of the patch and adds more sand to the sandbox.
C'mon, who you kidding? You really expect us to buy this line of crap? How many of these mythical defense fleets do you expect to lose to a larger force that jumped you when you took the bait of your PCO being attacked before people decide it's not worth it? How many PCOs do you think you'll lose before you realize it's not worth it? How many times do you think you can mobilize your alliance to defend one of your structures that you put up in what, low sec? that only benefits your corp wallet before they decide it's not worth defending your structure?
Seriously now, think about it. PCOs are bait for you to bite into and die on the hook of. Anyone in low that's seriously looking to blow some ships simply needs to have a small force start attacking the PCO, wait for you all to arrive then send the large force in to eradicate you.
Even if you're particular alliance manages to pull it off once or twice, how many others will find it worthwhile, be able to muster enough people willing to lose their ships to PCO traps before they give up?
Seriuosly. You're either deluding yourself or trying to delude others. Six months in the hole... it changes a man. |

Denidil
The Graduates Morsus Mihi
221
|
Posted - 2011.11.30 20:12:00 -
[187] - Quote
POCOs are the turd that overshadows all the nice things that came with Crucible. the POCO changes are UTTER AND COMPLETE GARBAGE.
unless.. *has an idea.. messages nullrabor with it* MM Bombers, Best Bombers
Remove Drone Poo. Player owned customs offices are one of the worst changes in EVE history.
|

Ranger 1
Ranger Corp
403
|
Posted - 2011.11.30 20:17:00 -
[188] - Quote
Ingvar Angst wrote:Cloora wrote:This is why all you carebears need to enjoy PvP also to understand why this is a good change.
I am a HUGE carebear but love PvP. I just bought a POCO for 120 million and all the upgrade components. I now get to shoot down an Interbus CO with my Alliance exposing us to potential PvP and risk. Then I get to set up our own POCO and we have to defend it exposing us to more potential conflict. THEN I get to set the taxes to my friends and enemies and potentially **** someone off and maybe get more PvP out of this! And if I set up my POCO at a well used planet I will get some extra income to pay for the potential risk. And I get my PI mats off planet for free.
If high sec ones were cheap then no one would bother with low sec.
This was a needed buff to low sec and PvP and all you whiners need to quit EvE and go farm in LOTRO instead.
This is the best change of the patch and adds more sand to the sandbox. C'mon, who you kidding? You really expect us to buy this line of crap? How many of these mythical defense fleets do you expect to lose to a larger force that jumped you when you took the bait of your PCO being attacked before people decide it's not worth it? How many PCOs do you think you'll lose before you realize it's not worth it? How many times do you think you can mobilize your alliance to defend one of your structures that you put up in what, low sec? that only benefits your corp wallet before they decide it's not worth defending your structure? Seriously now, think about it. PCOs are bait for you to bite into and die on the hook of. Anyone in low that's seriously looking to blow some ships simply needs to have a small force start attacking the PCO, wait for you all to arrive then send the large force in to eradicate you. Even if you're particular alliance manages to pull it off once or twice, how many others will find it worthwhile, be able to muster enough people willing to lose their ships to PCO traps before they give up? Seriuosly. You're either deluding yourself or trying to delude others.
That works both ways. 
POCO's serve as shiney lures all over space to draw in people trying to pop them.
Not that they appear to be very effective at that... so far custom offices of all types appear to be largely ignored.
Has anyone spotted the predicted mass extermination of these things yet? To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
593
|
Posted - 2011.11.30 20:31:00 -
[189] - Quote
Ranger 1 wrote:Ingvar Angst wrote:Cloora wrote:This is why all you carebears need to enjoy PvP also to understand why this is a good change.
I am a HUGE carebear but love PvP. I just bought a POCO for 120 million and all the upgrade components. I now get to shoot down an Interbus CO with my Alliance exposing us to potential PvP and risk. Then I get to set up our own POCO and we have to defend it exposing us to more potential conflict. THEN I get to set the taxes to my friends and enemies and potentially **** someone off and maybe get more PvP out of this! And if I set up my POCO at a well used planet I will get some extra income to pay for the potential risk. And I get my PI mats off planet for free.
If high sec ones were cheap then no one would bother with low sec.
This was a needed buff to low sec and PvP and all you whiners need to quit EvE and go farm in LOTRO instead.
This is the best change of the patch and adds more sand to the sandbox. C'mon, who you kidding? You really expect us to buy this line of crap? How many of these mythical defense fleets do you expect to lose to a larger force that jumped you when you took the bait of your PCO being attacked before people decide it's not worth it? How many PCOs do you think you'll lose before you realize it's not worth it? How many times do you think you can mobilize your alliance to defend one of your structures that you put up in what, low sec? that only benefits your corp wallet before they decide it's not worth defending your structure? Seriously now, think about it. PCOs are bait for you to bite into and die on the hook of. Anyone in low that's seriously looking to blow some ships simply needs to have a small force start attacking the PCO, wait for you all to arrive then send the large force in to eradicate you. Even if you're particular alliance manages to pull it off once or twice, how many others will find it worthwhile, be able to muster enough people willing to lose their ships to PCO traps before they give up? Seriuosly. You're either deluding yourself or trying to delude others. That works both ways.  POCO's serve as shiney lures all over space to draw in people trying to pop them. Not that they appear to be very effective at that... so far custom offices of all types appear to be largely ignored. Has anyone spotted the predicted mass extermination of these things yet?
Don't know about empire space, but I already have a couple gantries in the hole with the upgrade materials so we'll be putting these overpriced Interbus pieces of crap out of our misery soon enough. Then of course the tax rate will be zero for corp and alliance to avoid CCP continuing to screw us on the taxes, which means it'll be months before we save enough in taxes (compared to the old rates) for these to even be worth it.
Wasted isk, that's all it is. Wasted isk. Six months in the hole... it changes a man. |

Ranger 1
Ranger Corp
403
|
Posted - 2011.11.30 21:12:00 -
[190] - Quote
Ingvar Angst wrote:Ranger 1 wrote:Ingvar Angst wrote:Cloora wrote:This is why all you carebears need to enjoy PvP also to understand why this is a good change.
I am a HUGE carebear but love PvP. I just bought a POCO for 120 million and all the upgrade components. I now get to shoot down an Interbus CO with my Alliance exposing us to potential PvP and risk. Then I get to set up our own POCO and we have to defend it exposing us to more potential conflict. THEN I get to set the taxes to my friends and enemies and potentially **** someone off and maybe get more PvP out of this! And if I set up my POCO at a well used planet I will get some extra income to pay for the potential risk. And I get my PI mats off planet for free.
If high sec ones were cheap then no one would bother with low sec.
This was a needed buff to low sec and PvP and all you whiners need to quit EvE and go farm in LOTRO instead.
This is the best change of the patch and adds more sand to the sandbox. C'mon, who you kidding? You really expect us to buy this line of crap? How many of these mythical defense fleets do you expect to lose to a larger force that jumped you when you took the bait of your PCO being attacked before people decide it's not worth it? How many PCOs do you think you'll lose before you realize it's not worth it? How many times do you think you can mobilize your alliance to defend one of your structures that you put up in what, low sec? that only benefits your corp wallet before they decide it's not worth defending your structure? Seriously now, think about it. PCOs are bait for you to bite into and die on the hook of. Anyone in low that's seriously looking to blow some ships simply needs to have a small force start attacking the PCO, wait for you all to arrive then send the large force in to eradicate you. Even if you're particular alliance manages to pull it off once or twice, how many others will find it worthwhile, be able to muster enough people willing to lose their ships to PCO traps before they give up? Seriuosly. You're either deluding yourself or trying to delude others. That works both ways.  POCO's serve as shiney lures all over space to draw in people trying to pop them. Not that they appear to be very effective at that... so far custom offices of all types appear to be largely ignored. Has anyone spotted the predicted mass extermination of these things yet? Don't know about empire space, but I already have a couple gantries in the hole with the upgrade materials so we'll be putting these overpriced Interbus pieces of crap out of our misery soon enough. Then of course the tax rate will be zero for corp and alliance to avoid CCP continuing to screw us on the taxes, which means it'll be months before we save enough in taxes (compared to the old rates) for these to even be worth it. Wasted isk, that's all it is. Wasted isk.
Personally I'd make the tax rate comparable to Empire until the POCO has paid for itself, then reduce the tax to zero if you prefer. Or use it as an additional modest revenue stream for your corp.
Remember CCP isn't screwing you on taxes when you pay them to yourself. In fact, the higher tax rate in Empire (and the corresponding increase in market prices to compensate) means you will actually be making (saving) more money than ever before compared to everyone else. To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Endovior
Brothers At Arms Intrepid Crossing
62
|
Posted - 2011.11.30 21:53:00 -
[191] - Quote
Ranger 1 wrote:Ingvar Angst wrote:Ranger 1 wrote:Ingvar Angst wrote:Cloora wrote:This is why all you carebears need to enjoy PvP also to understand why this is a good change.
I am a HUGE carebear but love PvP. I just bought a POCO for 120 million and all the upgrade components. I now get to shoot down an Interbus CO with my Alliance exposing us to potential PvP and risk. Then I get to set up our own POCO and we have to defend it exposing us to more potential conflict. THEN I get to set the taxes to my friends and enemies and potentially **** someone off and maybe get more PvP out of this! And if I set up my POCO at a well used planet I will get some extra income to pay for the potential risk. And I get my PI mats off planet for free.
If high sec ones were cheap then no one would bother with low sec.
This was a needed buff to low sec and PvP and all you whiners need to quit EvE and go farm in LOTRO instead.
This is the best change of the patch and adds more sand to the sandbox. C'mon, who you kidding? You really expect us to buy this line of crap? How many of these mythical defense fleets do you expect to lose to a larger force that jumped you when you took the bait of your PCO being attacked before people decide it's not worth it? How many PCOs do you think you'll lose before you realize it's not worth it? How many times do you think you can mobilize your alliance to defend one of your structures that you put up in what, low sec? that only benefits your corp wallet before they decide it's not worth defending your structure? Seriously now, think about it. PCOs are bait for you to bite into and die on the hook of. Anyone in low that's seriously looking to blow some ships simply needs to have a small force start attacking the PCO, wait for you all to arrive then send the large force in to eradicate you. Even if you're particular alliance manages to pull it off once or twice, how many others will find it worthwhile, be able to muster enough people willing to lose their ships to PCO traps before they give up? Seriuosly. You're either deluding yourself or trying to delude others. That works both ways.  POCO's serve as shiney lures all over space to draw in people trying to pop them. Not that they appear to be very effective at that... so far custom offices of all types appear to be largely ignored. Has anyone spotted the predicted mass extermination of these things yet? Don't know about empire space, but I already have a couple gantries in the hole with the upgrade materials so we'll be putting these overpriced Interbus pieces of crap out of our misery soon enough. Then of course the tax rate will be zero for corp and alliance to avoid CCP continuing to screw us on the taxes, which means it'll be months before we save enough in taxes (compared to the old rates) for these to even be worth it. Wasted isk, that's all it is. Wasted isk. Personally I'd make the tax rate comparable to Empire until the POCO has paid for itself, then reduce the tax to zero if you prefer. Or use it as an additional modest revenue stream for your corp. Remember CCP isn't screwing you on taxes when you pay them to yourself. In fact, the higher tax rate in Empire (and the corresponding increase in market prices to compensate) means you will actually be making (saving) more money than ever before compared to everyone else.
This. Saving money IS making money. Even in a wormhole, cut off from everything else... if you're able to pay less for your fuel than you would normally have to pay for buying the stuff off the market, because all the prices have gone up, because of the tax, which you don't pay because you've replaced your customs offices, then you're still ahead. |

Lone Gunman
Forhotea Corporation
9
|
Posted - 2011.11.30 22:46:00 -
[192] - Quote
Cloora wrote:This is why all you carebears need to enjoy PvP also to understand why this is a good change.
Your Idea of PVP is 20 vs. 1.
Cloora wrote:I am a HUGE carebear but love PvP. I just bought a POCO for 120 million and all the upgrade components. I now get to shoot down an Interbus CO with my Alliance exposing us to potential PvP and risk. Then I get to set up our own POCO and we have to defend it exposing us to more potential conflict. THEN I get to set the taxes to my friends and enemies and potentially **** someone off and maybe get more PvP out of this! And if I set up my POCO at a well used planet I will get some extra income to pay for the potential risk. And I get my PI mats off planet for free.
Yes this is great for Alliances who can muster blobs, so all of the rest of us Non-Alliance carebears are now forced to play your way?
Cloora wrote:If high sec ones were cheap then no one would bother with low sec.
Taxes are lower in high sec than in low.
Cloora wrote: This was a needed buff to low sec and PvP and all you whiners need to quit EvE and go farm in LOTRO instead.
Please explain this to the people who CCP laid off because they didn't listen to the player base. KOTOR is in Beta right now I hear.
Cloora wrote:This is the best change of the patch and adds more sand to the sandbox.
All CCP is saying is that the special interests own the sandbox and the rest of us donGÇÖt like it we can choke on the sand.
|

Mr Epeen
It's All About Me
484
|
Posted - 2011.11.30 23:00:00 -
[193] - Quote
Denidil wrote:did you ever stop to think what this is going to do to the economy?
It will utterly destroy the economy. Much like the introduction of NPC corp taxes did. (I do miss those threadnaughts).
Wait...What's that I hear? EVE didn't collapse? The economy muddled through just fine?
I guess all you doom and gloomers have your answer, then.
HTFU, yo!
Mr Epeen 
If you can read this, you haven't blocked me yet. |

Lord Zim
Bat Country Goonswarm Federation
198
|
Posted - 2011.11.30 23:02:00 -
[194] - Quote
Lone Gunman wrote:Yes this is great for Alliances who can muster blobs, so all of the rest of us Non-Alliance carebears are now forced to play your way? What constitutes "a blob"?
Cloora wrote:KOTOR is in Beta right now I hear. Not really, since KOTOR was released in 2003. I think you mean SW:TOR. |

Jim Hooknose
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.30 23:03:00 -
[195] - Quote
Mr Epeen wrote:Denidil wrote:did you ever stop to think what this is going to do to the economy? It will utterly destroy the economy. Much like the introduction of NPC corp taxes did. (I do miss those threadnaughts). Wait...What's that I hear? EVE didn't collapse? The economy muddled through just fine? I guess all you doom and gloomers have your answer, then. HTFU, yo! Mr Epeen 
You play the game as CCP presents it; doesn't mean it isn't wrong. It will take a lot more than this for eve to "collapse" but this is a damn good start... |

Jim Hooknose
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.30 23:04:00 -
[196] - Quote
Lord Zim wrote:Not really, since KOTOR was released in 2003. I think you mean SW:TOR. 
Comes out on 12/20 or earlier if you preordered. |

Blood Fart
Silent Coven
22
|
Posted - 2011.11.30 23:10:00 -
[197] - Quote
Denidil wrote:did you ever stop to think what this is going to do to the economy?
The economy is controlled by the players....so are the customs offices now. Good.
|

Cloora
APEX Unlimited APEX Conglomerate
37
|
Posted - 2011.11.30 23:22:00 -
[198] - Quote
Lone Gunman wrote:
Your Idea of PVP is 20 to 1
Go check my alliance out on BC carebear. I'm in a small alliance that gets in small gang fight in low sec.
Quote:
Yes this is great for Alliances who can muster blobs, so all of the rest of us Non-Alliance carebears are now forced to play your way?
Answered above twit.
Quote:
Taxes are lower in low sec then high sec
Not if it is your POCO in low sec duh
Quote: Please explain this to the people who CCP laid off because they didn't listen to the player base.
You does not equal the playerbase. You are a whiney minority.
Cloora wrote:This is the best change of the patch and adds more sand to the sandbox.
All CCP is saying is that the special interests own the sandbox and the rest of us donGÇÖt like it we can choke on the sand. [/quote]
CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Jim Hooknose
Imperial Academy Amarr Empire
10
|
Posted - 2011.11.30 23:25:00 -
[199] - Quote
Cloora wrote: You does not equal the playerbase. You are a whiney minority.
I also think the PI changes are insane and consider this a slap in the face to W-space and empire dwellers alike. |

Endeavour Starfleet
Center for Advanced Studies Gallente Federation
49
|
Posted - 2011.11.30 23:43:00 -
[200] - Quote
Confirming glad to see that Ingvar's "hole" got temp nerfed and that in my opinion he is whining close to that of the pirates when CONCORD got buffed.
And VERY VERY VERY glad to say to you for once.
WORKING AS INTENDED!
See you once they implement cloaking changes!  |

Grey Stormshadow
Starwreck Industries
443
|
Posted - 2011.12.01 00:10:00 -
[201] - Quote
This is the summary:
In hi sec: Increase end product prices 35 - 40% and carry on like you used to. In low: Have fun trying to keep your CO alive to make much better profit than in hi sec. In null: Enjoy the huge price bump and new level of epic profits you're going to make.
|

Ingvar Angst
Nasty Pope Holding Corp Talocan United
596
|
Posted - 2011.12.01 00:32:00 -
[202] - Quote
Endeavour Starfleet wrote:Confirming glad to see that Ingvar's "hole" got temp nerfed and that in my opinion he is whining close to that of the pirates when CONCORD got buffed. And VERY VERY VERY glad to say to you for once. WORKING AS INTENDED! See you once they implement cloaking changes! 
Ah, still have your panties in a wad over afk cloakers I see. What cloaking changes are you imagining being made this time I wonder? 
OK... this is boring... taking down the first Interbus CO in the hole. Damned things are tougher than they look.
Interesting fact that may only interest me: Anchoring time for Ganrty, 5 secs. Online time, 30 secs.
Then I'll be setting the tax rate to 0%, cursing Nulllabor to many daily poddings for thinking of and implementing such a poor system. Six months in the hole... it changes a man. |

Jita Alt666
602
|
Posted - 2011.12.01 00:38:00 -
[203] - Quote
Enjoy your abundant supply of highly valuable pi materials. |

Ingvar Angst
Nasty Pope Holding Corp Talocan United
596
|
Posted - 2011.12.01 00:44:00 -
[204] - Quote
Jita Alt666 wrote:Enjoy your abundant supply of highly valuable pi materials.
I will. After the initial screwing of isk we're receiving this whole update is pretty much useless in wormholes afterall. It's the poor bastards in high sec that used to do PI in lowsec that are getting screwed the most... and the lowsec faux-pirates that tried to feed on them.
We have to waste about a billion or so isk to change the COs over in the hole to these worthless PCOs. That just ain't right. Recoverable, but still wrong. The empire folks... they lose access to PI altogether unless they want to settle for high sec. Six months in the hole... it changes a man. |

Pah Cova
The Scope Gallente Federation
0
|
Posted - 2011.12.01 01:20:00 -
[205] - Quote
Well.
No fun no Gé¼uros.
High sec planets have nothing, low sec planets either.
High sec is NPC like low sec (as faction sovereignity), so the all planets must be NPC. When we want to put a pos on low sec, we-¦ve got to have standings with that faction, isnt it?
I will disassemble my pos-¦s, i will refuse to pay those values.
One of my accounts expire today and i will not pay it again.
When CCP transfer the T2 for null sec as they are planning, i want to see the number of players decreasing.
Keep on good working cuting your income instead raising it.
|

Ranger 1
Ranger Corp
409
|
Posted - 2011.12.01 01:27:00 -
[206] - Quote
Pah Cova wrote:Well.
No fun no Gé¼uros.
High sec planets have nothing, low sec planets either.
High sec is NPC like low sec (as faction sovereignity), so the all planets must be NPC. When we want to put a pos on low sec, we-¦ve got to have standings with that faction, isnt it?
I will disassemble my pos-¦s, i will refuse to pay those values.
One of my accounts expire today and i will not pay it again.
When CCP transfer the T2 for null sec as they are planning, i want to see the number of players decreasing.
Keep on good working cuting your income instead raising it.

(Sometimes a reply just isn't necessary.) To kill the enemy and break their toys!
It's not so much a mission statement,-áit's more like a family motto. |

Sobach
Fourth Circle Total Comfort
0
|
Posted - 2011.12.01 01:30:00 -
[207] - Quote
Ingvar Angst wrote:When you consider the taxes we were paying before the expansion it'll be a significant number of months before the tax savings (old rates) pay for the added expenses of the PCOs. Wormholes are impacted amongst the most simply because they receive no actual benefits to them at all.
I don't know.... assuming that the final price of PI products are pushed up higher due to the taxes in hisec, POCO owners in w-space would actually enjoy improved profit margin - at least those who do extractions anyway.
|

Desert Ice78
Gryphon River Industries Bloodbound.
43
|
Posted - 2011.12.01 01:49:00 -
[208] - Quote
As a matter of importance, is their any facility to transfer ownership of orbital stations implemented? I am a pod pilot:
http://dl.eve-files.com/media/corp/DesertIce/POD.jpg |

MR DEMOS
Death Knight Legion Whiskey Creek Alliance
0
|
Posted - 2011.12.01 01:53:00 -
[209] - Quote
I have a few thoughts about this If anyone was around before PI was introduced they know how much of an In-cline Pos fule went threw from Being manufactured by the NPC's to where we were before the patch yesterday. Example: robotics around 3k per unit if i remember correctly. Before the patch they were at 70k rhoughly :)) This is a Cycle, and those Who read the Dev Blogs and did the math and crunched the numbers And INVESTED WISELY "KUDOS" to the other 99% of eve who failed to do this :))) Well I'll be making ISK off your Mistake :))) and if i could i would have invested alot more to bend as many of you over the table as possible  It pays to be An Indy Guy somedays and a marketeer others But when your both :))) EPIC LOL's
WANTED: EVIL GENIUS seeks Minions to sacfice Their lives in world domination attempt. Must be prepared to work 24-7 for Facscist Pyscopath for no pay. Messy Death Inevitable. But Costumes and Lazer death rays Provided. No Wierdo's Call 1-800-MUH-HAHA |

Cloora
APEX Unlimited APEX Conglomerate
37
|
Posted - 2011.12.01 07:22:00 -
[210] - Quote
Desert Ice78 wrote:As a matter of importance, is their any facility to transfer ownership of orbital stations implemented?
Yes, i just checked. CEO and Major ShareholderAPEX ConglomerateMaker of Starsi softdrinks and Torped-Os! Cereal http://www.altaholics.blogspot.com
|

Menrith Hadel
Merch Industrial Goonswarm Federation
14
|
Posted - 2011.12.01 07:23:00 -
[211] - Quote
Ingvar Angst wrote: You're right and you're wrong... in wormholes the tax change right now has a huge effect, costs are through the roof on exports/imports, but once the contraptions are up the tax rate will be set to zero so we'll basically see no gain whatsoever. When you consider the taxes we were paying before the expansion it'll be a significant number of months before the tax savings (old rates) pay for the added expenses of the PCOs. Wormholes are impacted amongst the most simply because they receive no actual benefits to them at all.
PI product prices are going to rise significantly, due to the large amount of PI that will still be done in high-sec. You will be able to sell at that significantly higher price. Once you plop down some POCOs, you will be selling at a much higher price while paying no (or very little) extra tax (you'll be in the same position as everyone in lowsec/0.0 who is able to defend their POCOs, except you have the added defensive benefit of being in a wormhole). This patch will increase your profit margins by a potentially large factor and you're complaining because you'll have to drop a few hundred million on some structures that nobody will bother destroying due to the reinforcement timer. |

Jan'tor
GoonWaffe Goonswarm Federation
5
|
Posted - 2011.12.01 08:18:00 -
[212] - Quote
Jowen Datloran wrote:It would have been much harder to give up, say, a named colony with thousand of residents that I had spend months cultivating by running aggressive recruitment campaigns among neighboring colonies and millions of ISK in infrastructure and facilities to keep spies and sabotages to a minimum.
I do a lot of PI, a whole goddamned lot of PI, but I wouldn't do whatever this is.
holla if your tax rates are 1% :toot: sup highsec |

Jowen Datloran
Science and Trade Institute Caldari State
152
|
Posted - 2011.12.01 08:22:00 -
[213] - Quote
Jade Constantine wrote: What about synth boosters manufactured in lowsec? Won't they be cheap easy to distribute now? Why don't you come to our home system and make them :)
Thanks for the offer, Jade, but as we can see from the discussion here, people expect a raise in price on POS fuel commodities meaning I am better off just selling the fuel I produce in your zero tax system than trying to do synth booster production. It is one thing to activities for little gain and another to put effort into something and lose ISK in the end.
Any way, there is no point in discussions at this point; POCOs bears all the marks of a feature that is going to flop. So let us take a look at it in a couple of months and see where it went. Mr. Science & Trade Institute, EVE Online Lorebook-á |

Mara Tessidar
Bat Country Goonswarm Federation
262
|
Posted - 2011.12.01 19:19:00 -
[214] - Quote
As long as it's profitable, people will do PI. Notify: You are eaten by the Whumpus
http://goo.gl/uX5vk |

Endovior
Brothers At Arms Intrepid Crossing
64
|
Posted - 2011.12.02 00:25:00 -
[215] - Quote
Mara Tessidar wrote:As long as it's profitable, people will do PI.
Ultimately, it all comes down to that, yes.
So... having launched this threadnaught, my final conclusions amount to...
1: Highsec PI is screwed. People who were really heavily invested in doing PI in hisec with alts might unsub those alts, or possibly try their luck in lowsec. The fanatics will remain, working on much thinner margins. 2: Lowsec PI is up in the air, while people try to figure out just how feasible it is to put up and defend PoCos there. I'd hope for interesting arrangements, like pirates setting up PoCos and collecting protection money from PI-ers in exchange for free passage, but that kind of thing is more a factor of the gangs working the areas then anything else, and will vary heavily between regions. 3: Nullsec PI is going to be really profitable, but fraught with risk, as people try to bait in defence forces by reinforcing PoCos. Expect more fighting; which will neatly segue into the post-expansion wars. 4: Wormhole PI is going to remain slightly less profitable then Null, given the logistical costs of hauling stuff out. A wormhole corp shouldn't need to worry as much about people attacking their PoCos, so it's a safer investment there then in Null. |

Scrapyard Bob
EVE University Ivy League
430
|
Posted - 2011.12.02 00:48:00 -
[216] - Quote
Endovior wrote: 1: Highsec PI is screwed. People who were really heavily invested in doing PI in hisec with alts might unsub those alts, or possibly try their luck in lowsec. The fanatics will remain, working on much thinner margins.
Why?
PI harvest planets are still exporting goods to market, they're either charging 50 ISK more per unit today, or they're simply making a bit less on goods that are worth 250-900 ISK/u. All those hi-sec PI harvest planets are still producing 800-1200k ISK/day for their owners.
PI factory planets will need to pay attention now to the tariffs and include it in their profit calculations. Even with the currently screwed up prices as the market shakes out, the following products are still profitable to make if you buy the prior tier, import it, and sell the results:
P2: Biocells, Coolant, Enriched Uranium, Mechanical Parts, Microfiber Shielding, Nanites, Test Cultures, Transmitter, Viral Agent
P3: Biotech Research Reports, Cryoprotectant Solution, Hazmat Detection Systems, Hermetic Membranes, Industrial Explosives, Neocoms, Robotics, Smartfab Units, Vaccines
P4: all are profitable to make from the P3s
Smart producers will attempt to figure out whether it's better to do P2->P3 or P1->P3 (on a single planet), with a similar calculation for those who want to make P4s. Do you buy P3s and make it? Or do you setup a slightly more complex setup that takes P2 as an input to make the P4?
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Endovior
Brothers At Arms Intrepid Crossing
64
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Posted - 2011.12.02 01:48:00 -
[217] - Quote
*Shrugs*
I envision that competition from untaxed PI will drive Hisec producers, if not out of business, then at least to a fairly marginal level of profitability. Faced with such diminished income, I would imagine that the majority of Hisec PI operators will find a more profitable use of their time. |

leavwiz
Firestorm Tactical Research and Development
31
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Posted - 2011.12.02 04:41:00 -
[218] - Quote
Seleia O'Sinnor wrote:I laughed out loudly! This is MADNESS, CCP. With this PI supernerf, alot of POSs will be abandoned in no time. I am sorry but noone is willing to pay these amounts. What did you guys think?
PI has become endgame for the rich people out there.
already dismantled my POS, no point in trying to make things or do research cheaply for others while absorbing ever expanding mat costs. The absurd PI tax makes my small, solo player planets a waste of time. I could stay and run the same tired missions that have been offered in high sec for years without any hope of new challenges. or i could waste my time flying into gank fests at low sec gates.
The idea that somehow hi sec small players will still continue to enjoy big profits from production or PI is laughable and the constant suicide kills of high sec miners has made it abundantly clear that CCP wants us out of high sec or out of the game.
I have billions in isk (yes, all earned risk free). so i have no problem buying bpo's to make things for friends. I play for free with plex. My pleasure in playing was being able to help outfit people and just enjoy the relaxation of mining, research, production, and run the occasional high sec mission.
The PI tax was just another straw in the back breaking string of idiocy that started with incursions (only large fleets need apply) , then incarna (oh boy i can see a moving figure of my avatar in a room) , and now crucible (pay higher prices to move stuff around in friendly space so that everything will be so expensive that you are forced to move to or deal with low sec players).
I did a goodbye thread elsewhere in the forums and got flamed for my opinion. so be it. The harsh truth is, people are leaving and the recent updates arent attracting new players to feed the grist mill. So maybe I am not alone in thinking CCP has made a mistake here. |

Corina Jarr
Spazzoid Enterprises Purpose Built
66
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Posted - 2011.12.02 04:48:00 -
[219] - Quote
HS has low risk, therefore should have low (relative) profit from PI.
CCP is just fixing a mistake of having the PI tax rate set at original PI prices, instead of current ones. No different than when they set insurance to be based on mineral value. |

Jita Alt666
609
|
Posted - 2011.12.02 06:54:00 -
[220] - Quote
Corina Jarr wrote:HS has low risk, therefore should have low (relative) profit from PI.
CCP is just fixing a mistake of having the PI tax rate set at original PI prices, instead of current ones. No different than when they set insurance to be based on mineral value.
QFT (and to bump thread so more whines can be generated) |

Lord Zim
Bat Country Goonswarm Federation
205
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Posted - 2011.12.02 08:32:00 -
[221] - Quote
leavwiz wrote:already dismantled my POS, no point in trying to make things or do research cheaply for others while absorbing ever expanding mat costs. Then don't absorb the mat costs? Do the logical thing and pass the costs on? This isn't rocket science.
leavwiz wrote:I could stay and run the same tired missions that have been offered in high sec for years without any hope of new challenges. or i could waste my time flying into gank fests at low sec gates. Or you could train up for transporters and be 95% safe. I had no issues with running 1-5 trips (or more) back and forth to/from solitude along its lowsec path every day for 3-4 months. |

PongTong
Psykotic Meat
1
|
Posted - 2011.12.02 14:11:00 -
[222] - Quote
My mil of isk:
High sec PI : too much work for too little gain. Setup about 15 planets (3 chars) a month later and made 50-100m isk? didn't think it was worth the effort. High sec is safe, but it still took a whole day to setup the planets and ~ 1 hour each day to refresh etc. Another day for the month to clear out stock and sell etc.
Now there is even less gain - at least at the old market price. who know if PI go up 10x price it could be a different story.
Null sec PI : Farm / Factory setup = win. Getting it out to Jita would cut you back a bit, but like many already know, the isk you make per month covered the month's sub + bonus enough to buy a faction boat if are careful with it.
Stable alliance this wouldn't have much effect. Initial isk + time investment to put up offices. But which alliance doesn't have hardcore pve bears? There will be plenty of drive to do the initial hard work and get the offices going.
Unstable regions will be fun. you might not even have an Office if the invading sides are keen to apply pressure.
Low sec PI : I used to think this was the best location. One of the things I hated doing is rebuilding a PI network after moving to a new location. But low sec bordering high sec wasn't affected by this. You'd have to be patient and wait out pirates, but not too difficult once a month. Getting it to Jita compared to deep space null is cheaper too, enough to offset the slightly lower returns compare to null. Not anymore.
New changes is definitely going to screw with this stability! who's gonna control the offices? how high will the tax be set? 100% gtfo? not me - can't be assed. I will just soldier on and see how badly the isk cut is. Low-sec 'npc sov' corps should rejoice though, now you can put your flag poles up in the system.
I am actually quite intrigue by this change, it is definitely a push for a more profiteering environment - what eve is all about!. I think fighting over the busy low sec border planets will be the cake. The tax you get from the offices are substantial. And unlike selling the damn things, its instant isk. You get your cut straight away! Not to mention the chance is still there to catch those badges and steal more of the loot.
If the profits from PI does go south - oh well stop and time for more incursions!
And lastly, to the people thinking of waiting it out before exporting. Have you considered: - The next owner of your office will set a nasty high price. - The cost of PI is projected to go UP. The tax per percent - if it maintains a close match to Jita price - will also go UP.
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Barakkus
1115
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Posted - 2011.12.02 15:29:00 -
[223] - Quote
I don't know, I went around to my planets and messed with stuff like I usually do a couple times a week. Taxes didn't seem that outrageous. I think this is a case of more forum drama queens QQing for the most part. |
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