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Thread Statistics | Show CCP posts - 1 post(s) |

supermurf
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Posted - 2006.11.06 01:37:00 -
[661]
I feel your pain... or rather the loss of TWO Megas... makes me feel your pain. Both due to server stability issues.
If this isn't fixed soon (and someone even taking the time to reply to my petitions) then I think it will be time to find something else to do with my time and money. Megas dont grow on trees.
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Frug
Caldari ViperCorp VENOM Alliance
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Posted - 2006.11.06 03:39:00 -
[662]
Please send me your stuff when you leave.
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Diatom
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Posted - 2006.11.06 04:08:00 -
[663]
As much as I was hoping for a significant boost in performance it's just not happening. The lag is huge. Only 14k peeps on now 6 peeps in local in Komo and I can't even transfer from ship to ITEMS without lag. CCP your dog's not hunting. 
"If you don't know where you are going, any road will get you there" |

Blank Protection
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Posted - 2006.11.06 06:46:00 -
[664]
Edited by: Blank Protection on 06/11/2006 06:46:27 Well i`ve waited till after the hardware upgrade to see if everything would run smoother but as i already expected it didnt.
So time has come for me to trough this game in the carbage. The game has to be lag free or all ships and fitting, otherweise you end just were whe all begone in a Ibis. Eve has become a Massive Online Frustration. No way im out.
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Facetious One
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Posted - 2006.11.06 15:51:00 -
[665]
Wonders if CCP is under Sony online Entertainment management? 
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Deirdre Anabella
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Posted - 2006.11.06 20:37:00 -
[666]
Day by day it become worst than ever. Now i'm in Perimeter and the game lag like if a was in Jita.
15 seconds to open a window, 40 seconds to dock and then... ejected from the server. What a nice game !
I think SWG can win the Bugs Award Trophee, but now i find a game who can win the Lag Award Trophee : Eve !
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Nymos
Celtic Anarchy Anarchy Empire
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Posted - 2006.11.07 08:06:00 -
[667]
PCU has been around 25-30k recently so there is no sudden surge in new players that causes extra lag. ccp introduced jump queues and still hasn't got rid of them, there is a new load balancing system that came with the new asian character content patch, there was dragon that should have brought a load of optimizations, there was a hardware upgrade last week. and all the hotfixes that we don't know of that should fix stuff.
has anything changed in the last 2 months to a degree that you can actually die due to your own bad luck? while kali - content wise - looks awesome, all those "optimizations" that are announced are really scary. are they as much of an improvement as previous "optimizations"?
a pvp game needs top notch performance. i can't play quake with 500 ping and guess where my opponent will be in 5 seconds when my weapon will actually fire. with quake i can't lose anything at least. or i just join another server.
a corp mate sent a mail yesterday that he lost a faction fitted rapier and vaga because the screen suddenly started to freeze and things got very choppy. that was not in jita, but in 0.0. it wasn't a 150 vs 150 fleet battle either.
today i almost lost my mission raven that costs like 600m to replace. that's still a cheap setup compared to others, but i'm not a full time mission runner. i'm in carebearing mode atm between campaigns so obviously i can in no way replace such a loss right now. and why should i have to anyway. there's no way i can die in a mission without lag. it was angel extra bonus stage and the 15 second freeze got me down to 5% shields it was scary as crap as incoming dps is totally sick. was lucky that rats were just starting to pew pew and not at their optimal for full damage so i made it with 30% armor left...
if performance hasn't improved to a playable level by now i don't know when that should happen tbh. new hardware? how much new hardware is necessary to fix buggy code? when is the code gonna be fixed? who knows. there's just so much stuff that needs to be looked into.
very disappointing. it's the first time in a year that i prefer to play other games instead of logging on eve.
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Sharkbait

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Posted - 2006.11.07 10:54:00 -
[668]
ok. i'm reading through all this now. so locking it til i have finished. i will also be deleting all 1 line posts that are of no use to me.
i will reopen once i have finished
Spank You later |
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Charles Yeager
V I R I I Center for Disease Creation
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Posted - 2006.11.09 18:36:00 -
[669]
I am still having lots of problems that I have never seen since EvE went live. All these situations occured in 0.0 when there were 1-20 people in local:
1. Moving items from ships to hangar and vice versa takes several seconds. Sometimes the cargo indicator on the ship's hold does not update.
2. Serveral seconds for modules to activate.
3. Was killing NPCs when it became increasingly choppy until the screen froze all together. My connection was fine as I could continue to use TS with my mates without any problems. Had to kill the session and launch another one.
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Malfesa Longoten
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Posted - 2006.11.09 18:48:00 -
[670]
Since this thread is back and other is locked, I want to address a couple of things:
"the thread was moved for 2 reasons. 1 there was alot of ranting in there"
So... ranting is not allowed? Are we not allowed to vent about a certain subject which we find to be important, and are having serious issues with, which is dramatically affecting our gaming experience?
"2. there was some information about the server problems i wanted to read. i wanted to clean the thread, take the info i need and then put it back. quite simple really, just time is not on my side atm."
Since when has a thread needed to me MOVED to be "cleaned"? And c'mon, did it really need to be removed for you to get information out of it (and whatever that information might be... although I still for the life of me can't possibly imagine what information you're going to pull out of a thread that is going to help you solve any of the lag problems).
I'm not going to keep working any "conspiracy" angles, but suffice it to say I find the whole idea of moving/removing the thread to be very pointless, while painting a bad picture of questionable practices regarding said "ranting".
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Nymos
Celtic Anarchy Anarchy Empire
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Posted - 2006.11.09 19:06:00 -
[671]
same thing happened today again. i can't reproduce it so i can't file a bug report and i don't know what causes it. this time i was at 38% structure... the screen updated every few seconds like it was lagging so i thought hmm lag spike, but shields look fine. then i thought "no way, shields can't stay that stable". switched to alt who was shield transferring and saw i was almost at no shields. closed eve and my ship started to warp out. damage control saved my ship yet again. i love those things.
i'm pretty sure the client gets out of sync because of something like a sudden spike in cpu usage on the node or a lag spike or similar stuff. the connection certainly isn't completely broken or the server would have really closed the session earlier and not exactly when i closed eve. hope this helps.
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Yorick Downe
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Posted - 2006.11.09 19:07:00 -
[672]
You know, I remember EQ2 having similar issues at one time. In that case, it turned out to be arrows - that's right, the server kept tracking fired arrows into infinity, which led to gazillions of arrows being tracked until the next reboot.
I wonder whether the EVE issue is something equally silly :)
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Daibai
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Posted - 2006.11.09 20:09:00 -
[673]
I see one good thing with this laggy problem : yesterday, i have make 18 jumps in 0.0 without BMs. I'm alive !
Seriously, i think the CCP teams do the best they can to fix that problem. It's hard for us because we drop money for "playing" (hum, sorry... for "laaagaggggy pla-ay-ay-aaaayinnng Ee-vvv-ve"), but it's not good for CCP to lose customers, and i think they know that...
The biggest problem is the "rainman attitude" (hTho! Hi Dustin !) of CCP in forums... for sure.
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Arondor
GalacTECH Unlimited
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Posted - 2006.11.09 21:12:00 -
[674]
I was going to reply to this, but realized I'd probably just get edited so the thread would be easier to read... ie. Not say anything that CCP didn't want said
/me is truly dissapointed
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Solbright
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Posted - 2006.11.09 21:51:00 -
[675]
An attempt to categorise the major problems in this thread. I'll pick Mr Yeager's comments to make my point clearer:
Originally by: Charles Yeager 1. Moving items from ships to hangar and vice versa takes several seconds. Sometimes the cargo indicator on the ship's hold does not update.
2. Serveral seconds for modules to activate.
Issues are lag, loss of sync and server stutters. When I say "server" here I'm refering to the Eve suite of programs that run on the various clusters, not the hardware itself. Loss of sync only becomes apparent later when a single item, or group, is obviously out of place. All three listed causes here can be rolled into one label of lag from the client's point of view.
Quote: 3. Was killing NPCs when it became increasingly choppy until the screen froze all together. My connection was fine as I could continue to use TS with my mates without any problems. Had to kill the session and launch another one.
Issues are client stutter and client bugs. When I say "client" here I'm talking about the Eve program running on your PC, not the PC itself.
I distinguish stutter from bugs because bugs are the result of wrong behaviour at the microscopic level whereas stuttering is a feature of the software engineering approach at the macroscopic level.
All fixes are programming fixes. Existing hardware, at both ends, is way more powerful than needed.
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Solbright
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Posted - 2006.11.09 22:02:00 -
[676]
Originally by: Nymos ...this time i was at 38% structure... the screen updated every few seconds like it was lagging so i thought hmm lag spike, but shields look fine. then i thought "no way, shields can't stay that stable". switched to alt who was shield transferring and saw i was almost at no shields.
Excellent proof of a bug that is very old now. I suspect it's another form of the loss-of-sync bug that affects things like overview.
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Akira Ito
Band of Monkeys
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Posted - 2006.11.10 07:33:00 -
[677]
Edited by: Akira Ito on 10/11/2006 07:40:39 mr. Solbright is well known fanboy and has proven his knowledge of software architecture too deeply and too often to take his words seriously.
btw, i'm ok with lag for now - just sitting in the station, training 16+ days skills and kinda happy. but this "thread removal for obtaining information" b*llsh!t is really p!ssing me off. CCP guys (yes, Sharkbait, i mean you) thinks we're idiots, arent they (aren't you, SB)? __________ Fanboys' lack of logic leads to excessive excitement causing endorphines influx causing shortage of brain oxygen supply leading to severe brain damage and further logic malfunctioning. |

hatchette
Caldari Destructive Influence
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Posted - 2006.11.10 10:40:00 -
[678]
What lag?
I'm back to eve after almost 2 years and i can guarantee you that lag is actually much more bearable than it was two years ago. Sure you get lag in huge-scale war, but even that is much better than it was. (We used to have 1minute lag in small 'fleet' fights of 15 vs 15... now you get that in 80 vs 80).
I'm not saying that TQ runs perfect... but claiming it's worse than it used to be is totally ignorant. TQ crashed 10 times a day 2 years ago and it was pretty much impossible to play.
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Akira Ito
Band of Monkeys
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Posted - 2006.11.10 12:05:00 -
[679]
Originally by: hatchette Sure you get lag in huge-scale war, but even that is much better than it was. (We used to have 1minute lag in small 'fleet' fights of 15 vs 15... now you get that in 80 vs 80).
Well, lvl 4 missions like "Kill the informant" or "Hand of Zazzmataz" must be a HUGE scale wars then...
Cuz they're laggy as hell. I just cant see/press/do anything. Warpin. LAAAAAAG. Ooops, I'm in a pod.
Okay, maybe they were twice laggy 2yrs ago, but I dont care if I'm dead because of 2min lag instead of 4min lag...
__________ Fanboys' lack of logic leads to excessive excitement causing endorphines influx causing shortage of brain oxygen supply leading to severe brain damage and further logic malfunctioning. |

Sargeant HAmmer
Caldari Star Enterprises
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Posted - 2006.11.10 12:37:00 -
[680]
Quote: All fixes are programming fixes. Existing hardware, at both ends, is way more powerful than needed.
So,
Why dont they fix it!!
If its as quick as a software fix then get it done. I'm happy enough to put up with the lag as my pc's from years ago have never been able to cope with games i play so 5 - 10 fps is always good, anything higher is a bonus. It's when the client tells the server to do something and the server says hang on a mo im dealing with something here. You press the button again and it says an attempt is already underway blah blah blah. So why does the server need to do this. If the server did what u said client lag would be all good in my point of view. I've warped on the client a nice distance of 25 au then the server said hang on a sec i havent said go yet and puts you back to the begining. Thats server lag. The hardware is adequate and can cope with this game no probs both ends. It can also cope with 25k + players. the issue is the programs that do all the work, surely they can harness some more power to do their dirty work (and im not talking about adding hardware) my pc could probably run the eve server software and get 10 connections with standard lag due to slow internet connection just to show a point. i think the client needs to do more work than the server for position reporting and movement giving less lag.
another rant :p
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Blank Protection
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Posted - 2006.11.10 12:41:00 -
[681]
Originally by: Sharkbait back now.
Good thing to place the original thread back. Now the original gameplay what means a "LAG" free Eve.
Please.
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Solbright
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Posted - 2006.11.10 13:59:00 -
[682]
Originally by: Sargeant HAmmer
Quote: All fixes are programming fixes. Existing hardware, at both ends, is way more powerful than needed.
So,
Why dont they fix it!!
If its as quick as a software fix then get it done.
That's the hardest and most time comsuming part when it's this far out of control is why. Especially when it requires a re-education component. ;) It'll either be fixed or Eve will die. :(
Quote: I'm happy enough to put up with the lag as my pc's from years ago have never been able to cope with games i play so 5 - 10 fps is always good, anything higher is a bonus.
That is not lag, lag does not affect framerate.
Quote: It's when the client tells the server to do something and the server says hang on a mo im dealing with something here. You press the button again and it says an attempt is already underway blah blah blah. So why does the server need to do this. If the server did what u said client lag would be all good in my point of view. I've warped on the client a nice distance of 25 au then the server said hang on a sec i havent said go yet and puts you back to the begining. Thats server lag.
That is lag, period. Server lag is meaningless.
Quote: The hardware is adequate and can cope with this game no probs both ends. It can also cope with 25k + players. the issue is the programs that do all the work, surely they can harness some more power to do their dirty work (and im not talking about adding hardware) my pc could probably run the eve server software and get 10 connections with standard lag due to slow internet connection just to show a point. i think the client needs to do more work than the server for position reporting and movement giving less lag.
The client is already spliting at the seams causing it's fair share of the headaches. You are wanting even more stutters and even lower framerate?
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Phoenixhawk
Caldari Farscape Mining
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Posted - 2006.11.12 02:24:00 -
[683]
Ok well the good news is at least we know someone bother to take a look at this, the bad news is were being censored 
My question of the day, anyone else notice the numbers online seemed to have dropped by a couple thousand users at any given time, compared to before the patch that started this mess? Stay Chilly & Watch Your Six!
Space Vampire |

DHorner
Caldari Scout And Mining inc
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Posted - 2006.11.12 09:20:00 -
[684]
My favorite lag scenario has become the "warping while still taking damage". This has happened to me three times now over the last several weeks while running Lvl4 missions. My shields on the Raven start getting a little to low for comfort so I warp out to make it safe because I never know when the nice "sync" problem will hit and my shield instantly goes from 25% to only 50% armour left. So I hit warp and warp fairly quick because I am aligned and at full speed. I get "Warp drive active" and speed indicator shows full warp, the blurry warps tunnel shows, the NPC rats disappear in the distance and off overview, but I am still taking damage. These are some serious new weapons the NPC's have, lol. The whole time I am in warp I am taking hits from everything (missiles, turrets, laser, etc). Just as I am coming out of warp my Raven blows up and I end up in my pod by the gate/station I warped to and my cargo container setting near. I want some of those weapons for sure. How do I take damage while at warp speed traveling across an entire solar system and the npc's are not even on the overview anymore. And then end up in my Pod, not in the deadspace area, but at my warp destination with my cargo container of what's left of my fittings. Pathetic is the only word that comes to mind. On top of that I don't even bother to petition anymore because that system has become a joke also. Luckily I have enough ISK to replace my loss but I really feel for the players who don't and have to wait and see if they are one of the lucky ones that the petition system actually works for. Kind of like playing craps but I prefer my odds at that table better than with CCP.
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Rybeck
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Posted - 2006.11.12 12:00:00 -
[685]
Everything to do with the game, on every level, has become a joke.
I'll be cancelling both my accounts as soon as i've sold up all my gear and passed the cash on to the people i know who unfortunately are stupid enough to believe this will get any better.
Shame that such a great game has been let down so badly be the people who own it. 
Anyone want to place some bets on how long it'll be before this post is censored?
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Gaven Blands
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Posted - 2006.11.12 16:26:00 -
[686]
I'm at the end too I think.
I just love the reimbursement judgements.
"Our logs say nothing abnormal, therefore you are a dirty filthy liar"
How about this? I'm not a dirty filthy liar, it's just that Eve now sucks a lot. Let me know when I can double click in space again and you've replaced my two 5 minute old Ferox's.
I swear you only did it on purpose once I'd registered the second account. I can only hope somebody launches a viable competing product before I get bored of Guild Wars again.
No you can't have my stuff, and apparently neither can I.
Put home addresses in loss and killmails. Maybe then the community will find a way to control themselves a bit better. |

maria stallion
Destructive Influence Band of Brothers
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Posted - 2006.11.12 17:01:00 -
[687]
The hardware upgrade and the connection upgrade have caused more problems then solved from the looks of it.
would be nice if CCP lets us know if they are working on it, especially for the people for who eve became unplayable for 12 days in a row now....
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Borasao
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Posted - 2006.11.12 18:43:00 -
[688]
Nothing has really changed. I'm still getting movement rewinds and queueing to the point of the queue timing out and having to requeue at some jump gates. Having any sort of combat is almost out of the question now.
This isn't just issues on another continent, no less than four guys we know who all live less than one hour's drive from the Eve servers have the same issues.
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Solbright
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Posted - 2006.11.12 20:34:00 -
[689]
The packet loss problem is local to London it seems from reports, including CCP themselves trying to solve it. Everyone is suffering.
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Angel Vengen
Caldari Caldar Mercenary Syndicate Freelancer Alliance
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Posted - 2006.11.13 06:36:00 -
[690]
Edited by: Angel Vengen on 13/11/2006 06:38:25 /signed /bumped
Well To be brutally honest, I never had much of a problem with lag in a high user system, even Jita, and now In 0.0 I have no problem, but yet I have seen local in empire crawling with Lag. Its hard to say things like "avoid laggy systems" like Jita, since it is proabably the largest trade hub in game... And allthough I said I never had much problem with lag, there have been several times were I have had big problems, just not all around... like I lost a cerb(read, overpriced uninsurable ship due to greedy people) to sentry guns, even tho i was aligned and moving at speed to a celestial object and clicked "warp to" right after my first volley launched since I was hit by sentry guns, after tearing through incredibly high resistance shield, and my armour and **** near all my structure, my client showed me warping away with 30 hp left on my hull... I was so upset, yet happy my ship survived... while in warp all of a sudden my ship dissapeared and i was warping now in my pod .. so I petitioned it, and the response I got was "sorry we cant help you, hope you recover from this loss swiftly"... I mean come on, Losing a ship while in warp!?... anyway, this had happened recently, maybe 2 weeks ago... took a week alone to get a response to my petition. The lag has yet to be fixed even with the hardware updates. They are talking about adding more hardware soon, and expecting Revalations to come out within a month! I personally agree with both the OP and the rest of the 22 PAGES of response... it needs to be worked on now, before the release of yet more content.
Originally by: Nyxus Yes but the Apoc is kind of like a mullet - business in the front, party in the back.
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