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Thread Statistics | Show CCP posts - 3 post(s) |

Aramendel
Amarr Queens of the Stone Age Anarchy Empire
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Posted - 2006.11.16 13:54:00 -
[811]
Edited by: Aramendel on 16/11/2006 14:01:25
Originally by: Alex Harumichi Ummm, what? The Myrmidon can currently only wield 4 heavies, with no spares. Sure, it takes some extra effort to kill a drone, but every drone you kill of those 4 means a huge permanent drop to DPS. Without the drones, and with no spares, the Myrmidon DPS is pitiful.
So tell me again how I can permanently kill the primary weapon systems of the other ships, especially now with ECM fixed to only work properly on ECM-specialist ships?
That particular comment was about recalling drones BEFORE they get killed (in order to avoid them getting killed) and the resulting dps loss because they spend some time in transit and do not shoot the other ship all the time.
Original comment:
Originally by: Kruel Something that often isn't taken into account is that even IF the Myr were to do more raw DPS on paper than the other BCs, in a realistic situation it wouldn't. Every time a drone is shot, the Myr pilot would have to call the drone back. DPS goes down. The further the drone has to travel will effect the overall drone DPS even more.
Does it says anything about destroyed drones? No? It was referring about the dps reduction droneships get when they juggled drones. But, as said, if a droneship has to juggle them the enemy ship is also focussing some of it's dps on them, so both ships get a dps reduction. So that particular argument is not really valid.
Does not mean that the myr does not need an 150-225m¦ dronebay, though.
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Polinus
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Posted - 2006.11.16 14:24:00 -
[812]
NOS it and keep it nossed. Drones dissadvantages come aoong wiht nice advantages :)
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Kruel
Blunt Force Syndicate
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Posted - 2006.11.16 16:22:00 -
[813]
It takes a bit longer to recall/redeploy a drone than the time it takes to fire one missile. At a range of 10k you're looking at 15-20 seconds for recalling/redeploying a single drone.
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Kruel
Blunt Force Syndicate
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Posted - 2006.11.16 16:32:00 -
[814]
Originally by: Kruel It takes a bit longer to recall/redeploy a drone than the time it takes to fire one missile. At a range of 10k you're looking at 15-20 seconds for recalling/redeploying a single drone.
I should've clarified, I was talking about a slowboating OgreII. Also, remote reps are crap. If they had a lot more range, they might be useful for drone ships.
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Vladimir Tinakin
Caldari Hadean Drive Yards
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Posted - 2006.11.16 17:00:00 -
[815]
Edited by: Vladimir Tinakin on 16/11/2006 17:02:22 Scanned the thread, but haven't seen this...
Drake is now 6 launcher slots, and the RoF bonus is exchanged with a 5% Kinetic bonus. 
CPU/Grid is now 525/850. Slots are 4/6/8, Launcher/Turret 6/3
Honestly, its been pretty badly nerfed...I can see the grid reduction--forces you to go tank or gank--but the RoF to Kinetic change along with the loss of a launcher gimps the DPS badly.
And the 5% kinetic is a joke. If we're going to lose the RoF bonus, at least change it to a 10% damage boost. Even the Caracal gets that.
----------------------------------------------- Vice Adm Vladimir Tinakin Logistics CO Hadean Drive Yards |

Shayla Sh'inlux
Gallente
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Posted - 2006.11.16 17:20:00 -
[816]
Very needed changes.
It just loses a missile hardpoint and can still mount 8 weapons. It's just that 2 of them won't be bonused. Big frigging deal.
The kinetic bonus instead of RoF means an mere 8% damage loss, but a 33% damage loss if you wants to vary damage types, which is still a low price to pay seeing as how Amarr and Gal can't even do that.
On the other hand, now you justs fit 2 Nos instead of 1 I guess?
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Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.16 17:26:00 -
[817]
Edited by: Udyr Vulpayne on 16/11/2006 17:27:20 well the new bcs look a lot better all of a sudden.
havent checked on their new damage output yet but i always found them to be too good compared to the tier 1 bcs. then again us amarrians only had the prophecy to compare to.
apparently tux has also improved cap on all ships. looks like he forgot to put in a sizeable difference between ships using cap to fire and those that use cap-free weapons though.
edit: hurricane lost 1 turret slot btw.
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keepiru
Supernova Security Systems
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Posted - 2006.11.16 17:31:00 -
[818]
Edited by: keepiru on 16/11/2006 17:33:37
Originally by: Shayla Sh'inlux Very needed changes.
It just loses a missile hardpoint and can still mount 8 weapons. It's just that 2 of them won't be bonused. Big frigging deal.
The kinetic bonus instead of RoF means an mere 8% damage loss, but a 33% damage loss if you wants to vary damage types
Hahahahaha... hahaha. Excuse me, I know this a personal question but... you're on drugs, right?
You obv. haven't tried fitting anything but launchers in the **** thing. Please do. You'll find once you're done with the launchers you'll need help just to fit an afterburner and a shield booster. That's why every setup for this ship that was thrown around before had NOTHING in the spare high, and will keep having nothing now.
As for the damage, it was already the lowest-damaging BC, now it falls into line with every BC since they were 1st released that does not outdamage its type-equivalent HAC.
Which is to say, its a waste of database entries, JUST LIKE THE FEROX.
Originally by: Udyr Vulpayne apparently tux has also improved cap on all ships. looks like he forgot to put in a sizeable difference between ships using cap to fire and those that use cap-free weapons though.
Hate to disappoint you but they haven't.
Cap and cap recharge time has been increased by 50% accorss the board, cap/sec is unchanged, differences between ships are unchanged in % points. ----------------
Please fix BC Sig/Agility! |

Udyr Vulpayne
Amarr PIE Inc.
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Posted - 2006.11.16 17:50:00 -
[819]
Originally by: keepiru
Originally by: Udyr Vulpayne apparently tux has also improved cap on all ships. looks like he forgot to put in a sizeable difference between ships using cap to fire and those that use cap-free weapons though.
Hate to disappoint you but they haven't.
Cap and cap recharge time has been increased by 50% accorss the board, cap/sec is unchanged, differences between ships are unchanged in % points.
oh i'm not really disappointed. a quick 50% boost to all ships is a lot easier to do than to actually increase the cap of each ship according to what is needed by that ship. so the hp boost will still favour ships that dont require cap to fire.
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.16 17:54:00 -
[820]
the drake has been overnerfed HAM Javelin were out of whack, not the drake
changing the rof bonus to kinetic dmg is oke and good in my book, but it shouldnt have lost a launcher slot
hurricane? ******* joke the change 
and the broken battleships? no change 
Originally by: Oveur This is not the conspiracy you are looking for.
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keepiru
Supernova Security Systems
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Posted - 2006.11.16 18:09:00 -
[821]
Edited by: keepiru on 16/11/2006 18:11:21
Originally by: Udyr Vulpayne oh i'm not really disappointed. a quick 50% boost to all ships is a lot easier to do than to actually increase the cap of each ship according to what is needed by that ship. so the hp boost will still favour ships that dont require cap to fire.
Ofc, after all, its too much to expect game desing to address existing problems and use moderation, instead of swinging ships from zomgovepowered to bahusless and leaving trails of broken stuff along the road 
Oh and the Myrmidon STILL has more grid than the brutix.
Really guys, game design and industrial cleaner abuse dont' mix, k? ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Ath Amon
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Posted - 2006.11.16 18:14:00 -
[822]
ok so hurricane dps was so overpowered that it melted all other ships in no time...
how about the brutix that was doing more dps than the old hurricane and tanked as good?
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Tiuwaz
Minmatar Omacron Militia
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Posted - 2006.11.16 18:15:00 -
[823]
Originally by: Ath Amon ok so hurricane dps was so overpowered that it melted all other ships in no time...
how about the brutix that was doing more dps than the old hurricane and tanked as good?
silly you, Brutix is a gallente ship, they are allowed to be better
Originally by: Oveur This is not the conspiracy you are looking for.
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keepiru
Supernova Security Systems
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Posted - 2006.11.16 18:23:00 -
[824]
Originally by: Ath Amon ok so hurricane dps was so overpowered that it melted all other ships in no time...
how about the brutix that was doing more dps than the old hurricane and tanked as good?
It never tanked remotely as good. If you want to get a similar plated fit as the Hurricane was able to do with 220s and 3 guns rigs, you had to use electrons and 3 grid rigs. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Leandro Salazar
Aeon Industries Confederation of Independent Corporations
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Posted - 2006.11.16 18:42:00 -
[825]
Edited by: Leandro Salazar on 16/11/2006 18:48:05 Okay, now how about giving the Harbinger the Augoror bonuses to continue that extremely popular line of ships? And someone really needs to kill an MC outpost or four, a certain person seems to have way more influence than any player should be allowed to have and might need to be taken down a notch or three from his high perch... --------- ZOMG my sig was concordokkened! Link removed due to bad language on remote site. -wystler
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Ath Amon
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Posted - 2006.11.16 18:53:00 -
[826]
Originally by: keepiru
Originally by: Ath Amon ok so hurricane dps was so overpowered that it melted all other ships in no time...
how about the brutix that was doing more dps than the old hurricane and tanked as good?
It never tanked remotely as good. If you want to get a similar plated fit as the Hurricane was able to do with 220s and 3 guns rigs, you had to use electrons and 3 grid rigs.
for passive high plated i agree but active one is pretty similar
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keepiru
Supernova Security Systems
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Posted - 2006.11.16 19:13:00 -
[827]
non-plated tanks are suicidal in kali. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Goumindong
Amarr Merch Industrial
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Posted - 2006.11.16 19:17:00 -
[828]
Edited by: Goumindong on 16/11/2006 19:24:10
Originally by: Ath Amon
Originally by: keepiru
Originally by: Ath Amon ok so hurricane dps was so overpowered that it melted all other ships in no time...
how about the brutix that was doing more dps than the old hurricane and tanked as good?
It never tanked remotely as good. If you want to get a similar plated fit as the Hurricane was able to do with 220s and 3 guns rigs, you had to use electrons and 3 grid rigs.
for passive high plated i agree but active one is pretty similar
No its not, the Hurricane can basically always fit at least one plate, and doesnt use cap to fire.
Edit: Also, the changes are over the top. The Harbinger was supposed to get another turret, the Hurricane was not supposed to lose one. The Drake lost a launcher slot, not a huge deal... but the ROF bonus? Are you kidding me?
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Doweena
Caldari Ex Coelis
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Posted - 2006.11.16 19:23:00 -
[829]
What about the fact that even though the Drake has an additional launcher it has less grid than the Ferox?
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Goumindong
Amarr Merch Industrial
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Posted - 2006.11.16 19:24:00 -
[830]
Originally by: Doweena What about the fact that even though the Drake has an additional launcher it has less grid than the Ferox?
It ought to, the Ferox is a rail platform and the drake a missile boat. Rails use more PG than launchers.
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keepiru
Supernova Security Systems
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Posted - 2006.11.16 19:34:00 -
[831]
Originally by: Doweena What about the fact that even though the Drake has an additional launcher it has less grid than the Ferox?
The Ferox is a gunboat. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

Justin Cody
Caldari The Priory Shroud Of Darkness
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Posted - 2006.11.16 19:52:00 -
[832]
great..I thought I was going to like the drake, but now I'm not even going to touch it. Blech!! at least give it the 7th launcher slot back...that would help.
Remind people that profit is the difference between revenue and expense. This makes you look smart. Scott Adams
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Nonoffensive
Sniggerdly
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Posted - 2006.11.16 20:08:00 -
[833]
My 2 cents for what its worth:
Undo these last changes, Revise the Shield Recharge on all BCs: Currently Battlecruisers have about 3x the raw shield HP with the recharge rate of a cruiser. This is a perfect opportunity to put the recharge in line with the ships class and should go a long way towards addressing the Drake's huge tank.
Don't nerf, boost: Bring up the Myr and Harbringer as necessary to compete with the other BCs. If everything is still over the top, address balance from this point. I am still waiting for the Myr to recieve the bonus it gets from losing a fitting slot 
I would hope that everyone could agree on these issues.
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La Pounania
Minmatar Majestic Knights
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Posted - 2006.11.16 20:27:00 -
[834]
nerfed to hell and back he, at first when i saw the new bc i was like: cool, something new to fly, i must admit the drake was overpowered, but what? a kin bonus? and no rof, the launcher ok atleast it still does damage but without the rof its just asgood as the caracal or the ferox fitted with launchers. i am fully bc spec and fly all races but the "new" ships just don't feel new, they feel like a new skin on the screen nothing special now they got smashed.
this is just my 2p ______________________________________________________
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Doweena
Caldari Ex Coelis
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Posted - 2006.11.16 20:50:00 -
[835]
Edited by: Doweena on 16/11/2006 20:50:46 To be honest, after the changes this does kind of feel like a more expensive Ferox. The extra mid slot is very nice, and the damage bonus to kinetic is nice, but as a person who is primarily a mission runner, this hurts me on any mission where I am using non Kinetic missiles.
To sum up, if you think that the Drake was overpowered, drop one launcher, but leave the ROF bonus as that helps all missiles, not just the one kind.
And where is my Picture? I have been playing to 3 months!!!
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Mush Room
Caldari Svea Rike Tre Kroner
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Posted - 2006.11.16 20:52:00 -
[836]
The balancing is all backwards, lowering dps of BCs that direly need it only serves to make them useless in PvP where you go down fast anyway when all guns are on you. And don't tell me the Drake can use ecm because it needs every midslot it has for tank+blasterfittings(mwd, scram, web) just to be competetive. The right course of action would be to improve the ships that direly need it (Myrmidon!) instead of nerfing those that need not be nerfed.
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Shayla Sh'inlux
Gallente
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Posted - 2006.11.16 20:54:00 -
[837]
Quote:
Hahahahaha... hahaha. Excuse me, I know this a personal question but... you're on drugs, right?
Not at the moment, no.
Quote:
You obv. haven't tried fitting anything but launchers in the **** thing. Please do. You'll find once you're done with the launchers you'll need help just to fit an afterburner and a shield booster. That's why every setup for this ship that was thrown around before had NOTHING in the spare high, and will keep having nothing now.
Well, see that's the entire issue at hand. You want your six missile slots be as useful as someone else's 8 turret slots. Then on the side us poor Gallente pilots are being told to fit 2x RCU II in our Hyperion just to fit the guns and that we can't have a decent dronebay on the Myrm.
Quote:
As for the damage, it was already the lowest-damaging BC, now it falls into line with every BC since they were 1st released that does not outdamage its type-equivalent HAC.
Lol. Lowest damage? Can I have some of that stuff you're smoking?
Quote:
Which is to say, its a waste of database entries, JUST LIKE THE FEROX.
And the Deimos and the Hyperion and the Abbadon and the Myrmidon and the...
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2SecondsTilMidnight
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Posted - 2006.11.16 21:05:00 -
[838]
Edited by: 2SecondsTilMidnight on 16/11/2006 21:15:40 Drake had the lowest damage potential of the t2 BCs already - THERE WERE MANY MANY GRAPHS THAT VERIFIED THIS. Why can't caldari just have a battlecruiser. Caldari is the only race without a battlecruiser or command ship. THE DRAKE WASN'T TERRIBLY OVERPOWERED BEFORE - I'm serious here. Lower damage and a good tank? Wait, caldari battlecruisers have to complete crap so we can have them be on par with other ships. You guys are worse than square enix at balancing crap, if you don't know what I mean then pick up FFXI and you'll see what I mean.
Edited my language, was a bit upset.
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keepiru
Supernova Security Systems
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Posted - 2006.11.16 21:06:00 -
[839]
Edited by: keepiru on 16/11/2006 21:08:51
Originally by: Shayla Sh'inlux
Quote: You obv. haven't tried fitting anything but launchers in the **** thing. Please do. You'll find once you're done with the launchers you'll need help just to fit an afterburner and a shield booster. That's why every setup for this ship that was thrown around before had NOTHING in the spare high, and will keep having nothing now.
Well, see that's the entire issue at hand. You want your six missile slots be as useful as someone else's 8 turret slots. Then on the side us poor Gallente pilots are being told to fit 2x RCU II in our Hyperion just to fit the guns and that we can't have a decent dronebay on the Myrm.
Umm, no? Before, 7 launchers did about 75% of 7 guns on the Harb/Hurri. You couldn't realisticaly use the 8th high while the gunships could, but that was ok overall.
Now you have 6 launcher slots which do 50-60% of the 7 guns of the harbinger (which has the grid to fit nos in the 8th, since it has multiple weapon tiers) or 6 gun + 2 launcher on the nerfed hurricane, and you still don't have the grid to use the non-launcher highs.
Can you see the problem?
Originally by: Shayla Sh'inlux
Quote: As for the damage, it was already the lowest-damaging BC, now it falls into line with every BC since they were 1st released that does not outdamage its type-equivalent HAC.
Lol. Lowest damage? Can I have some of that stuff you're smoking?
Sorry, forgot to be specific: Lowest damage of the tier-2 BCs. Now its outdamages by some tier-1s.
Kinetic damage does not count, no1 in their right mind will use kin missiles, its a non-bonus.
In effect, the drake is now a ferox that does 20% more damage but can't use the spare highs for nos and has a harder time tanking thanks to the low grid.
Originally by: Shayla Sh'inlux
Quote: Which is to say, its a waste of database entries, JUST LIKE THE FEROX.
And the Deimos and the Hyperion and the Abbadon and the Myrmidon and the...
All the more reason to prevent them from releasing more useless ships. ----------------
Kali ships worth flying left: Harbinger, Rokh. Only 2 left tux, you can make it! |

haq aan
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Posted - 2006.11.16 22:27:00 -
[840]
Drake was overpowered,..but noone expecting a wrecking dmg from nerfbat. :( Myrmidon still crap. And Monster Hurricane (!) ?...yea; SELEENE wins!...insert coin! 9..8..7..6.. 30 page of tests,arguments,suggestions,brain storm,sh.t loads of player effort who paid for years was just a waste of time...I just cant believe this.
haq aan
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