| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
| Author |
Thread Statistics | Show CCP posts - 25 post(s) |

Cat silth
hotdropoclock Enterprises Seraphim Alliance
6
|
Posted - 2015.06.04 11:14:41 -
[961] - Quote
Red Deck wrote:CCP Surge wrote:Joia Crenca wrote:
Thanks for responding!
I'm also getting the feeling that it's not just at 90% that it's a problem, and even after some time, the testing folks still were not happy. We were actually given the same response during Incarna, concerning the unusable/unreadable UI icons then.
Hi, let me reclarify a bit here. The 90% scaling problem is engine-level. Specifically our UI renderer doesn't support any texture filtering or anti-aliasing, which makes any non-100% scale texture look pretty bad across the UI. It's particularly blatant when scaling single-pixel wide strokes as in the new icons. And unfortunately re-writing the UI renderer, or bolting on some AA tech is just an item that hasn't made it to the top of the engine team's priority list. But we're aware of the issue. In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment. I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so? Wow. Just wow. So CCP knew their UI scaler was unable to scale pixel-sharp objects properly and yet considered it a good idea to push the new icons through? CCP, have a long hard look at the old icons - the reason why nobody complained about how they looked, scaled or not, was that whoever designed them actually considered what your scaler could and couldn't do (I can't believe they would have been so cleverly designed just by coincidence). The shapes were chosen (and implemented) so that they would scale acceptably even with a crappy scaler. THIS ALONE IS A REASON GOOD ENOUGH TO REVERT BACK TO THE OLD ICONS - at least until you can improve the UI scaler so that it scales sharp pixel-sized objects properly.
|

powerofflre night
Froosh INC. SpaceMonkey's Alliance
2
|
Posted - 2015.06.04 11:16:14 -
[962] - Quote
Icons are a bit tacky and confusing... on a 32in monitor things are a bit smeared. Rats look as if they have a rank symbol, if that's what the intent was; they should be in order, as in real life. Meaning more stripes for bigger the enemy. The icon change collaborates the old territorial beacon with other capsuleers ships now... very confusing for older pilots in battle. Other than that... pshh. |

Lahnius
29
|
Posted - 2015.06.04 11:16:34 -
[963] - Quote
something to consider ...
the reaction time of the human eye is limited. the old icons were easy on the eyes as far as reaction time is concerned. when you introduce multiple shapes into a visual environment where reaction time is critical, you reduce the speed at which the human brain reacts, thusly reducing the speed in which it takes the human brain to send a command to the hand to "click".
the old icons allowed a simple and basic instruction set for the eyes to react upon. uniformity provided ease in that reaction time. the player knows exactly what theyre going to do based on uniformity of a set of given shapes.
the new icons reduce eye to brain to hand reaction time due to the increased number of shapes introduced into the visual environment. this causes delays, pause for the brain to think, confusion in the brain causes the hand to delay waiting for a commmand from the brain, which is awaiting the reaction from the eye.
multiple shapes in the visual environment where speed is a crucial factor can, and does, cause eye strain, delayed reaction, reduced thought processing, stress, fatigue ... and all of this can create anger since the mind desires speed and is not obtaining that speed.
introducing multiple non-colored shapes into the visual environment where speed is a crucial factor DOES reduce reaction time since the human brain sometimes doesnt retain in memory too many shapes being delivered through the eyes at one single moment.
proven, large scale pvp is a pain in the arse - too many shapes being introduced in the overview causing confusion and delays in reaction time. the simplicity was removed, complexity was added, thusly the end result is going to be frustration and anger, not pleasure and acceptance.
multiple shapes in a visual environment where reaction time is not a factor is easily processed in the brain ... but again, when reaction timing is critical, those same shapes will cause a slowdown in reaction time.
this entire thread is about frustration, dislike, hatred, and confusion as to why this is being added and that it should be removed.
yay groovy someone got paid to create a bunch of things they thought was going to be cool ... what has happened is something entirely different due to ignorance and a lack of consideration.
what is going to happen here, is people WILL quit this game due to the fact that the human body can only process so much and to introduce factors that exceed that processing ability, you create a negative reaction in the mind. create a negative reaction in peoples minds and people walk away. they might not really want to, but they will. |

Rumour Wayez
Twenty Questions RAZOR Alliance
2
|
Posted - 2015.06.04 11:17:39 -
[964] - Quote
Workout wrote:Hate the new icons.
The word hate is just not enough to express my feelings towards these new icons what next   emoticons for friendly neut and enemy statuses as mentioned in many post before this one ...
Dear CCP PLEASE PLEASE PLEASE STOP FIXING WHAT IS NOT BROKE!! or in this case STOP BREAKING WHAT IS ALL READY FIXED >.< |

powerofflre night
Froosh INC. SpaceMonkey's Alliance
2
|
Posted - 2015.06.04 11:21:16 -
[965] - Quote
Lahnius wrote:something to consider ...
the reaction time of the human eye is limited. the old icons were easy on the eyes as far as reaction time is concerned. when you introduce multiple shapes into a visual environment where reaction time is critical, you reduce the speed at which the human brain reacts, thusly reducing the speed in which it takes the human brain to send a command to the hand to "click".
the old icons allowed a simple and basic instruction set for the eyes to react upon. uniformity provided ease in that reaction time. the player knows exactly what theyre going to do based on uniformity of a set of given shapes.
the new icons reduce eye to brain to hand reaction time due to the increased number of shapes introduced into the visual environment. this causes delays, pause for the brain to think, confusion in the brain causes the hand to delay waiting for a commmand from the brain, which is awaiting the reaction from the eye.
multiple shapes in the visual environment where speed is a crucial factor can, and does, cause eye strain, delayed reaction, reduced thought processing, stress, fatigue ... and all of this can create anger since the mind desires speed and is not obtaining that speed.
introducing multiple non-colored shapes into the visual environment where speed is a crucial factor DOES reduce reaction time since the human brain sometimes doesnt retain in memory too many shapes being delivered through the eyes at one single moment.
proven, large scale pvp is a pain in the arse - too many shapes being introduced in the overview causing confusion and delays in reaction time. the simplicity was removed, complexity was added, thusly the end result is going to be frustration and anger, not pleasure and acceptance.
multiple shapes in a visual environment where reaction time is not a factor is easily processed in the brain ... but again, when reaction timing is critical, those same shapes will cause a slowdown in reaction time.
this entire thread is about frustration, dislike, hatred, and confusion as to why this is being added and that it should be removed.
yay groovy someone got paid to create a bunch of things they thought was going to be cool ... what has happened is something entirely different due to ignorance and a lack of consideration.
what is going to happen here, is people WILL quit this game due to the fact that the human body can only process so much and to introduce factors that exceed that processing ability, you create a negative reaction in the mind. create a negative reaction in peoples minds and people walk away. they might not really want to, but they will.
Exactly, specific and to the point! |

uhnboy ghost
retard hills
45
|
Posted - 2015.06.04 11:21:25 -
[966] - Quote
uhnboy ghost wrote:24h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again...
i check back in tomorrow again, i guess i check whats on sale on steam while I wait.
46h since last login... hey look a new patch, hmm no info on when u can switch back to the old icons so i can play again...
i check back in tomorrow again, hmm maybe do a big cleaning of my appartment while i wait.
//uhnboy 84K probe scans in 2014 http://i.imgur.com/Uaid5iu.png
|

Komercijala
Aura Solutions
5
|
Posted - 2015.06.04 11:30:09 -
[967] - Quote
icons are bad very very bad i cant recognize ships and structures |

Ninja Jiggalo
Twenty Questions RAZOR Alliance
0
|
Posted - 2015.06.04 11:31:31 -
[968] - Quote
Lahnius wrote:something to consider ...
the reaction time of the human eye is limited. the old icons were easy on the eyes as far as reaction time is concerned. when you introduce multiple shapes into a visual environment where reaction time is critical, you reduce the speed at which the human brain reacts, thusly reducing the speed in which it takes the human brain to send a command to the hand to "click".
the old icons allowed a simple and basic instruction set for the eyes to react upon. uniformity provided ease in that reaction time. the player knows exactly what theyre going to do based on uniformity of a set of given shapes.
the new icons reduce eye to brain to hand reaction time due to the increased number of shapes introduced into the visual environment. this causes delays, pause for the brain to think, confusion in the brain causes the hand to delay waiting for a commmand from the brain, which is awaiting the reaction from the eye.
multiple shapes in the visual environment where speed is a crucial factor can, and does, cause eye strain, delayed reaction, reduced thought processing, stress, fatigue ... and all of this can create anger since the mind desires speed and is not obtaining that speed.
introducing multiple non-colored shapes into the visual environment where speed is a crucial factor DOES reduce reaction time since the human brain sometimes doesnt retain in memory too many shapes being delivered through the eyes at one single moment.
proven, large scale pvp is a pain in the arse - too many shapes being introduced in the overview causing confusion and delays in reaction time. the simplicity was removed, complexity was added, thusly the end result is going to be frustration and anger, not pleasure and acceptance.
multiple shapes in a visual environment where reaction time is not a factor is easily processed in the brain ... but again, when reaction timing is critical, those same shapes will cause a slowdown in reaction time.
this entire thread is about frustration, dislike, hatred, and confusion as to why this is being added and that it should be removed.
yay groovy someone got paid to create a bunch of things they thought was going to be cool ... what has happened is something entirely different due to ignorance and a lack of consideration.
what is going to happen here, is people WILL quit this game due to the fact that the human body can only process so much and to introduce factors that exceed that processing ability, you create a negative reaction in the mind. create a negative reaction in peoples minds and people walk away. they might not really want to, but they will.
Well Said! I have just returned to the game after a 6 month break ok fozzy sov is going to take a while to get my head around but i can live with that but these new icons hurt my head the simple solid shapes of before were high contrast and easly reconisable the new ones being just an outline are much harder to make out especaly as they are now no longer high contrast i for one am very dissapointed with you CCP for once please listen to the people that actualy pay your wages and do the right thing even if it it only to give us the option of which icon set to use!! |

Tyr Dolorem
Snuff Box Snuffed Out
109
|
Posted - 2015.06.04 11:34:00 -
[969] - Quote
Paging CCP Claymore.... |

Lauren Transporter
The Dysfunctionals Fidelas Constans
2
|
Posted - 2015.06.04 11:36:28 -
[970] - Quote
Overview Icons Are so bad change them back please |

X4me1eoH
AirGuard LowSechnaya Sholupen
188
|
Posted - 2015.06.04 11:40:15 -
[971] - Quote
Hate new icons. Centry guns look awful with too big icons. Battleship icon too small and looking like a cruiser or BC. Attack drones icon also too big, and look like frigs. |

Nym Doe
Bear Bones Brigade The Bastards.
5
|
Posted - 2015.06.04 11:40:37 -
[972] - Quote
So,
Being playing pretty much solidly since icon-gate was released, determined to give it the best shot, the best benefit of the doubt possible.
Firstly, I'd like to thank the art department for conceptually trying to improve the game for all of our benefit.
In reality, however, it just hasn't worked - the icons dilute to such a degree the immediacy of the information the old icons provided to a point that makes the game that much worse to play.
Please revert.
|

Bad Bobby
Bring Me Sunshine In Tea We Trust
810
|
Posted - 2015.06.04 11:55:19 -
[973] - Quote
Kaeda Maxwell wrote:Natya Mebelle wrote:Kaeda Maxwell wrote:Basically screen real estate in EVE is at a premium. So any space I can win anywhere is welcome making everything smaller is a good way to gain space. If there was a 75% scaling option I'd use that too :) Question: Would you like it if you could scale the overview separately from the rest of the UI ? Yes. I'd also like to be able to colour code it and colour code the dscanner read out :) It would also help immensely if the chat windows could be border-less (so that only the actual text in would take up space) and some other other solution to displaying who's in them could be found. All that and pretty much any other configuration options for the UI would be great. It would also be good if we can save, swap and share those configurations.
Give us the tools to improve our UI experience and optimise for our own playstyle and we will love you for it. Take away such tools after we have been happily using them for years (as was done in all of the recent UI botch jobs) and we will hate you for it.
Also, a more consistent approach to dealing with colour blindness would be great. I certainly support having a default UI setup and a suite of configuration options that is sympathetic to all such disabilities. But it is troubling to be first told that we cannot have colours where we would like them (and have had them for years) because of a disability that we do not personally suffer from and then a few months down the line see another botched UI overhaul which relies on the exact same colour differentiators we were told we could not have before. Configurability seems like the obvious answer to such issues, but configurability doesn't seem to be in vogue at CCP anymore. |

Mark Yanning
Zeura Brotherhood Mordus Angels
23
|
Posted - 2015.06.04 11:57:14 -
[974] - Quote
For God's sake new icons are something very terrible.
They are confusing, a frigate is like an old beacon, a destroyer like an empty wreck. The wreck icon (looted and not looted) is something just very ugly and not easy to understand at a first sight. The old system was working great giving all the information we needed. Now is a big mess. Especially for people involved in PvP.
I will not play until this stupid thing is fixed. Otherwise bye bye Eve
M |

Hati Moonhound
Adherents of Mastemah
0
|
Posted - 2015.06.04 11:57:57 -
[975] - Quote
Dat new icons... CCP u kidding me? |

powerofflre night
Froosh INC. SpaceMonkey's Alliance
5
|
Posted - 2015.06.04 12:01:12 -
[976] - Quote
Mark Yanning wrote:For God's sake new icons are something very terrible.
They are confusing, a frigate is like an old beacon, a destroyer like an empty wreck. The wreck icon (looted and not looted) is something just very ugly and not easy to understand at a first sight. The old system was working great giving all the information we needed. Now is a big mess. Especially for people involved in PvP.
I will not play until this stupid thing is fixed. Otherwise bye bye Eve
M
THIS IS RARE...BUT IM WITH HIM....HMM....not really moa... just for the ICON thingy,,, |

Myriad Blaze
Common Sense Ltd Nulli Secunda
373
|
Posted - 2015.06.04 12:05:39 -
[977] - Quote
I spent the last 4 hours to draft my own suggestion for ship and drone icons. Partially because I still have hope and partially to add to the discussion by giving ideas.
I left the old red icons for comparison only. In my opinion NPCs ships should have their own set of icons, less detailed and radically different (it should be easy to make some adjustments to the red crosses we had and use that for NPCs - we don't need that much detail for NPCs anyway).
I removed several icons on purpose, because I don't think they're needed. Less is more in that regard, imho.
Icons
J'Poll:
EVE doesn't hand out cookies to you.
EVE kicks you down, steals your cookie and then laughs at you for bringing a cookie in the first place.
|

Staxu
Cyrk stracencow
21
|
Posted - 2015.06.04 12:11:21 -
[978] - Quote
Komercijala wrote:icons are bad very very bad i cant recognize ships and structures
Looks like you will have used to that crap what other choice do you have?? Oh wait there are 2:
1) CCP let you choose icons you want; 2) start play WOW |

Fossor Wintersky
Ordinus Ursorum Cautorum
18
|
Posted - 2015.06.04 12:11:21 -
[979] - Quote
Please, return old overview icons! |

Natya Mebelle
Center for Advanced Studies Gallente Federation
60
|
Posted - 2015.06.04 12:19:30 -
[980] - Quote
CCP Surge wrote:The 90% scaling problem is engine-level. It's particularly blatant when scaling single-pixel wide strokes as in the new icons. In the end we support "UI scaling" functionality to some extent, but don't have the proper tech in place to make the experience feel great at anything other than 100% at the moment. Maybe I was not clear enough with my previous statements about this, so let me try that again:
Developers know of their scaling limitations and openly admit it. Developers only talk about scaling on an engine level in present and future. Developers think the icons are good enough to be shipped. Contradicting, developers don't think it was worth to create 3 additional sets of icons to work against the scaling issue. Not a single word from CCP about three additional scaled sets.
So what does this translate to? 1) "We aren't quite sure with the icons yet, so we just use one set and see how it goes out, maybe we have to change some" 2) "We are convinced our icons are good but don't have the time to make different UI scales because [insert reason] " 3) "We cannot create 3 additional sets because the overview is legacy code and we would need to rewrite it from the ground up"
If we look at 1) and if you are really not quite sure, then what stopped you from requesting more specific feedback? And what stopped you from making the icons alternative, like the starmap? From what I could see, the moment you made the new starmap default, it caused awareness to a lot more players which started to respond. Special advice: add a popup window upon logging in that tells you of beta changes in the UI an where you can find those options to activate them. Another Special advice: add an ingame feedback tool. You would be surprised of the amounts of proper feedback coming in.
Now if it was 2) then I would be sorely disappointed. Scaling to 3 different sets does not take much time. It does not. It really does not. It takes less time to create those 3 sets than the time it took to figure out how an icon should look and tinkering around with it's creation. Every single UI artist and graphics designer knows this. It takes an afternoon, if even.
If it was 3) then wouldn't it have been a much smarter choice to start with the roots and then add the icons? If you would be rewriting the overview code, you could as well rethink the placement of target brackets and tags and allowing more tabs and allowing to have a second overview window in place and so on and so forth. Might even look something like that except less cheap. |

shmeade
Invictus Industries Legio Damnata
0
|
Posted - 2015.06.04 12:24:26 -
[981] - Quote
A lot of people I see are complaining of their client lagging out horribly. The old icons were better...wayyy better. and when are you guys going to de-contaminate that station door? |

DexterShark
The Night Watchmen The Bastion
56
|
Posted - 2015.06.04 12:36:06 -
[982] - Quote
Nym Doe wrote:So,
Being playing pretty much solidly since icon-gate was released, determined to give it the best shot, the best benefit of the doubt possible.
Firstly, I'd like to thank the art department for conceptually trying to improve the game for all of our benefit.
In reality, however, it just hasn't worked - the icons dilute to such a degree the immediacy of the information the old icons provided to a point that makes the game that much worse to play.
Please revert.
This is a good summary of my thoughts.
First impressions of the icons were not favourable personally, but I gave it a couple of days. Tried to make the best of it.
You asked us to give stories and explain our experiences, but ~everything~ in Eve is all the poorer for these icon changes. If I can't find a positive story to tell, that says something in itself.
Sorry CCP - it just hasn't worked.
You need to revert the icons and probably leave it as it was, move onto other priorities in the game.
Like the way you removed the Teams feature - call it a bust and move on.
|

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
105
|
Posted - 2015.06.04 12:36:33 -
[983] - Quote
To attention of CCP Claymore again.
Claymore pls write something
Just to specify to be clear - The players DO NOT want you to make the new icons more shiny and beautiful. They want old overview icons.
I'm writing this in case you post something like "we will make the new one better" because this will be NOT a solution for us.
So I hope you will fix them till 2-3 days because I didn't play couple of days and I really want to play again |

Miss Blueprint
BIueprints
7
|
Posted - 2015.06.04 12:40:04 -
[984] - Quote
CCP Surge wrote:[quote=Joia Crenca]
Thanks for responding!
I'm also curious to hear more from, and maybe wasn't aware of how many users played with a 90% downscaled UI (as opposed to scaling up for accessibility reasons.) What are your reasons for doing so?
Looks better on a large TV screen. |

X4me1eoH
AirGuard LowSechnaya Sholupen
188
|
Posted - 2015.06.04 12:43:16 -
[985] - Quote
what you think about will make BS icon some bigger? Like here http://i.imgur.com/7I6u8ZO.png |

Milla Goodpussy
Federal Navy Academy
271
|
Posted - 2015.06.04 12:43:36 -
[986] - Quote
i want the old icons back,
im afraid since the majority of the community is saying the same. ccp has put on the wall module and are no longer paying any attention to this thread. |

Panterata
BRUTAL GENESIS GaNg BaNg TeAm
106
|
Posted - 2015.06.04 12:46:25 -
[987] - Quote
Milla Goodpussy wrote:i want the old icons back,
im afraid since the majority of the community is saying the same. ccp has put on the wall module and are no longer paying any attention to this thread.
Just keep posting. We will not give up. If is necessary I will find some phones and e-mail of the CCP Managment |

epicurus ataraxia
Z3R0 Return Mining Inc. Illusion of Solitude
1715
|
Posted - 2015.06.04 12:48:55 -
[988] - Quote
Please guys, it is clear that there are lots of situations we use scaling, and lots of player experiences you had not thought of before rolling out the new icons. They really do not work as a "one size fits all" development., and whatever happens need more work before they can be the primary and sole icon set.
Please give us something we can work with until this happens, the classic icon set can fulfil that role, if available as an option. Thank you.
There is one EvE. Many people. Many lifestyles. WE are EvE
|

Fronn Penken
Steel Fleet Gentlemen's.Club
4
|
Posted - 2015.06.04 13:01:37 -
[989] - Quote
I cannot believe that my gaming community is being so ridiculous about the new icons. They are a great idea and I personally think they look awesome. To provide more data about your surroundings at a glance to any player, regardless of time in the game, IS a good idea and I think you have accomplished that. I can't honestly believe that all the ridiculous posts in this thread represent the majority of our community. So from the other side of the coin, great job CCP the icons look great! |

Natya Mebelle
Center for Advanced Studies Gallente Federation
61
|
Posted - 2015.06.04 13:04:03 -
[990] - Quote
Two things I really need to get off my chest before I need to take a break from this topic:
Why is there so little asymmetrical design in the icons? Asymmetry effectively DOUBLES your icon real estate. It might even triple or quadruple it in certain cases, depending how you arrange variations. Asteroid and Ice BELTS could actually look like BELTS (centered, horizontal base in two variations) instead of this circular-ish blobblewobble in the middle again.
And I really don't understand all the space invader references. I mean... really. Deconstructive feedback yay or nay, but why there are only so many ways to use icons, and I really don't see that much of a similarity anyhow. and Space invaders is a classic!
Edit because yes:
Fronn Penken wrote:I cannot believe that my gaming community is being so ridiculous about the new icons. They are a great idea and I personally think they look awesome.
Please provide what kind of activities you are doing in the game, please tell us what UI scale you are using, and please tell us what color and tag customizations you're applying to the interface. Thank you. |
| |
|
| Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 30 40 50 60 70 .. 75 :: one page |
| First page | Previous page | Next page | Last page |