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Author |
Thread Statistics | Show CCP posts - 8 post(s) |
erg cz
Eleutherian Guard Villore Accords
387
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Posted - 2016.01.20 08:53:32 -
[721] - Quote
New player will have no ISK to buy this skill injectors. Old player's alts will get rapidly developed so one day old char will be able to fly T3 destroyer and laugh at other newbies, who cant. "Look, I am only 2 weeks old and my killboard is full of *** killed! Thats the way EvE must be played, if you can not match this you sucks. I am new and I am op! bla... bla... bla..."
Absolutely free trial extension. Just click the link and get your extra 2 weeks of Eve for free!
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Sgt Ocker
Kenshin. DARKNESS.
803
|
Posted - 2016.01.20 09:14:05 -
[722] - Quote
Nankeen Heron wrote:Estella Osoka wrote:I've never understood why CCP just doesn't have some kind of voting option for these hotly debated feature discussion. CSM Elections? I don't have a problem with skill extraction/injection, but why not simplify the process of redistributing SP for a given character? Havng played the game for many years, I've trained all kinds of random stuff that seemed like a good idea at the time, but never actually use (PI anyone?) Being able to transfer the SP from those bad decisions to another skill seems fair enough to me - I've already spent the time (and ISK) training it. CSM elections? Oh you mean the farce held each year, where nominees are divided up among the groups with a vested interest in representation and voting lists distributed to line members.
You can now (as of February) redistribute those skills, you just get to pay for it and cop the diminishing returns.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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wizzard66
Evolution Northern Coalition.
14
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Posted - 2016.01.20 09:15:27 -
[723] - Quote
Bad bad bad idea |
Mag's
Rabble Inc. Rabble Alliance
21010
|
Posted - 2016.01.20 09:20:07 -
[724] - Quote
SurrenderMonkey wrote:MiSANTHR0PE wrote:SurrenderMonkey wrote:I'm pretty ambivalent regarding the entire notion of skill trading. I'm hard-pressed to really find anything overly objectionable (to me) about the idea itself. This part of the blog really stood out to me, however: Quote:The blog sparked a really great discussion in the EVE community. We decided to be fairly hands off and see where it would lead without us trying to persuade anyone. We werenGÇÖt sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players or give you more freedom with your own characters. After going through a lot of feedback while refining the design, I am now here to announce that we will be adding Skill Trading to New Eden and it is currently scheduled for our February release. Did you guys hire a Fox News staffer to ghost write this? On its very best day, the response to this idea could never be described as anything other than, "Extremely contentious." Making it sound like it has been predominantly supported and, as good little Devs, you've listened to the community, is weapons-grade PR spin. It's because CCP doesn't read their own forums & use Reddit instead. (The idea didn't go down too bad over there) I imagine it's less the venue, and more that they heard what they wanted to hear while conveniently tuning out the rest. The blog is even worded in a way that it can still be technically correct: I'm sure many of us do, indeed, think it's a good idea. Of course, "many" isn't a relative quantifier, such as "most" or "a majority" - it's just an arbitrary value of "a lot". Obviously many of us also think it's a ******* terrible idea, but that didn't receive any mention for some reason. Maybe I'm just a cynic, but the whole blog reads like an infomercial to me. I called it back in the original thread. This was a done deal from the start. The first blog was merely a PR stunt. I also said in another thread they would ignore the feedback that didn't fit their stance and focus on the ones that did.
I see they have done away with the charade regarding the bazaar this time and focused on the true agenda. I'm still waiting to see a reason why we need this, other than a money grab from CCP. The whole helping newbros line is an absolute joke. There are far better ways to do that without fleecing them this way.
While I'm undecided on what to do with my account, I do know CCP are never getting another penny of my money again. The wife's is happy with that, so thanks for some good from this.
Destination SkillQueue:-
It's like assuming the Lions will ignore you in the Savannah, if you're small, fat and look helpless.
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Samus Arkain
Remnants of the Forgotten Seekers of the Unseen
1
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Posted - 2016.01.20 09:22:25 -
[725] - Quote
I don't normally post on these forums. However, I will quit this game if it becomes as simple as a big wallet pays for skills. I have worked for years training a very specific skill plan, and the game will ruin such accomplishments overnight by this action. I have long tried to ignore the rumors that CCP no longer listens to its players and just does what it wants. However, in the most recent post they claim that a lot of players seem on board with this idea. A quick look through this set of comments show that is untrue. Clearly a great deal of players are upset with the idea, and you are more than likely about to make another decision that will significantly damage this game. Many players aren't even aware of what you're about to do, and when I notified them, they were very upset. Sadly, it's a decision that cannot be undone once made, as many characters will already be significantly altered only days after this action. So please, see it for what it is now, and do not ruin this excellent game.
TL:DR? Don't do it.
Sea. |
Moneta Curran
Lunar Industries Ltd
312
|
Posted - 2016.01.20 09:30:12 -
[726] - Quote
This is a clear example of confirmation bias. When this was first suggested an overwhelming amount of players voiced their disapproval, yet here comes the day we will see this bullshit mechanic implemented.
For me, personally, this is where I am going to step away and stop throwing money at CCP to keep their game alive. The last time I did so was during monoclegate.. I doubt I will return again this time. |
Malou Hashur
Ministry of War Amarr Empire
82
|
Posted - 2016.01.20 09:43:38 -
[727] - Quote
Can you extract points on a trial account ?
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
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Dosperado
Denial of Service Freelancer Coalition
84
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Posted - 2016.01.20 09:48:12 -
[728] - Quote
Destitute Tehol Beddict wrote:CCP can you please have the skill point extractor "Extract" 512,000 SP instead of "500,000". 500,000 does not make sense the way skills are right now. if you inject SP you will have 12,000 left over if you try to get lvl5 in 2 level 1 skills and or 1 level 2 skills.
What about removing this **** completely and lay off the developer who had this utterly sick wacky idea? Maybe I'm going to resub again then. Maybe.
Either way this is going to be a ripoff....
EVE Veteran
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Sgt Ocker
Kenshin. DARKNESS.
803
|
Posted - 2016.01.20 09:51:21 -
[729] - Quote
Tyberius Franklin wrote:Sgt Ocker wrote:It is a shame many of the r/e posters openly admit to no longer actually play the game, with many more simply playing skill cues online. This is of course the best group to garner feedback from, isn't it..
Tiberius - Try doing a show all posts on the original r/e thread, Reddit has a very special way of "hiding" posts - If a Dev thread becomes too "anti eve" it is soon "moderated". Ironically, even if that were an accurate representation of the population, wouldn't that make their input all the more relevant? After all skill queue online is the part of the game most being shaken up. Everything else operates as normal. Further reddit is an echo chamber, the posts you see (without sorting for controvertials) are those that are popular by it's function. No one said people didn't disagree there, but by the functions of reddit the popular views rise to the top. As most of those I know playing skill cue online have lost interest in the current game play, I don't see it as being much of a shake up, there is still nothing to get them to login so nothing achieved. Those with higher skill levels who no longer login are often waiting for the next big change that makes eve exciting again, TSP's offer them little to nothing.
And of course Reddit is totally unbiased when it comes to "controversial". A post or thread that is controversial *and* popular can still be down voted via a simple jabber ping.
My opinions are mine.
If you don't like them or disagree with me that's OK.- - - - - -
Just don't bother Hating - I don't care
It really is getting harder and harder to justify $23 a month for each sub.
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Rommiee
Mercury Inc.
883
|
Posted - 2016.01.20 10:00:47 -
[730] - Quote
Mag's wrote:SurrenderMonkey wrote:MiSANTHR0PE wrote:SurrenderMonkey wrote:I'm pretty ambivalent regarding the entire notion of skill trading. I'm hard-pressed to really find anything overly objectionable (to me) about the idea itself. This part of the blog really stood out to me, however: Quote:The blog sparked a really great discussion in the EVE community. We decided to be fairly hands off and see where it would lead without us trying to persuade anyone. We werenGÇÖt sure exactly what to expect but it quickly became clear that many of you were able to see the potential benefits and that youGÇÖre also ready for some big changes in EVE, especially when they might help bring in newer players or give you more freedom with your own characters. After going through a lot of feedback while refining the design, I am now here to announce that we will be adding Skill Trading to New Eden and it is currently scheduled for our February release. Did you guys hire a Fox News staffer to ghost write this? On its very best day, the response to this idea could never be described as anything other than, "Extremely contentious." Making it sound like it has been predominantly supported and, as good little Devs, you've listened to the community, is weapons-grade PR spin. It's because CCP doesn't read their own forums & use Reddit instead. (The idea didn't go down too bad over there) I imagine it's less the venue, and more that they heard what they wanted to hear while conveniently tuning out the rest. The blog is even worded in a way that it can still be technically correct: I'm sure many of us do, indeed, think it's a good idea. Of course, "many" isn't a relative quantifier, such as "most" or "a majority" - it's just an arbitrary value of "a lot". Obviously many of us also think it's a ******* terrible idea, but that didn't receive any mention for some reason. Maybe I'm just a cynic, but the whole blog reads like an infomercial to me. I called it back in the original thread. This was a done deal from the start. The first blog was merely a PR stunt. I also said in another thread they would ignore the feedback that didn't fit their stance and focus on the ones that did. I see they have done away with the charade regarding the bazaar this time and focused on the true agenda. I'm still waiting to see a reason why we need this, other than a money grab from CCP. The whole helping newbros line is an absolute joke. There are far better ways to do that without fleecing them this way. While I'm undecided on what to do with my account, I do know CCP are never getting another penny of my money again. The wife's is happy with that, so thanks for some good from this. Oh and I honestly think, this will eventually bite you in the ass CCP.
I also called this in the original thread. It was so obvious what CCP were doing it was embarrassing.
I stopped paying for my 5 accounts 2 years ago, when CCPGÇÖs attitude pi55ed me off to the point of no return. IGÇÖm just using ISK now and will never pay them another penny.
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SoapyTits
Imperial Academy Amarr Empire
27
|
Posted - 2016.01.20 10:01:33 -
[731] - Quote
SoapyTits wrote:0 GÇô 10 million skillpoints = 500,000 unallocated skillpoints added
DO EEEEEET!!! |
SoapyTits
Imperial Academy Amarr Empire
27
|
Posted - 2016.01.20 10:04:52 -
[732] - Quote
Also - old players that doesnt like new players to have an edge SP-wise, go mine in high-sec. Gaming-skillz are needed to play a game. |
Malou Hashur
Ministry of War Amarr Empire
82
|
Posted - 2016.01.20 10:22:16 -
[733] - Quote
SoapyTits wrote:Also - old players that doesnt like new players to have an edge SP-wise, go mine in high-sec. Gaming-skillz are needed to play a game.
At the risk of stating the bleeding obvious (which you seem to have missed), us old players were once new players. We seemed to manage and are still here.
Just grow a pair and skill up like we did.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
SoapyTits
Imperial Academy Amarr Empire
27
|
Posted - 2016.01.20 10:26:28 -
[734] - Quote
Malou Hashur wrote:SoapyTits wrote:Also - old players that doesnt like new players to have an edge SP-wise, go mine in high-sec. Gaming-skillz are needed to play a game. At the risk of stating the bleeding obvious (which you seem to have missed), us old players were once new players. We seemed to manage and are still here. Just grow a pair and skill up like we did.
Lol - so its brave to have patience?
Also - back then u were too blinded to complain, fapping away in spaceships :P - today gamers want dynamic and challenging gameplay - they dont want to sit and wait in order to fit w/e, or do w/e.
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Malou Hashur
Ministry of War Amarr Empire
82
|
Posted - 2016.01.20 10:33:28 -
[735] - Quote
SoapyTits wrote:Malou Hashur wrote:SoapyTits wrote:Also - old players that doesnt like new players to have an edge SP-wise, go mine in high-sec. Gaming-skillz are needed to play a game. At the risk of stating the bleeding obvious (which you seem to have missed), us old players were once new players. We seemed to manage and are still here. Just grow a pair and skill up like we did. Lol - so its brave to have patience? Also - back then u were too blinded to complain, fapping away in spaceships :P - today gamers want dynamic and challenging gameplay - they dont want to sit and wait in order to fit w/e, or do w/e.
WOW exists for people like you, go there. EVE used to be different. CCP are trying to change that.
CCP Philosophy ==>>
If it works, break it. If itGÇÖs broken, leave it and break something else.
Ignore all Forum comments that raise issues and concerns about our "features", and bring said "features" in anyway.
|
Wanda Fayne
138
|
Posted - 2016.01.20 10:37:15 -
[736] - Quote
SoapyTits wrote:Also - old players that doesnt like new players to have an edge SP-wise, go mine in high-sec. Gaming-skillz are needed to play a game.
Now wealth is needed to play the game. Power to the wealthy. Sad times ahead... |
Sarina Aideron
Aideron Corp
0
|
Posted - 2016.01.20 10:40:55 -
[737] - Quote
Is this an untimely April fools joke? I hope CCP is not serious with this. |
Suede
Caldari Provisions Caldari State
45
|
Posted - 2016.01.20 10:50:32 -
[738] - Quote
Samus Arkain wrote:I don't normally post on these forums. However, I will quit this game if it becomes as simple as a big wallet pays for skills. I have worked for years training a very specific skill plan, and the game will ruin such accomplishments overnight by this action. I have long tried to ignore the rumors that CCP no longer listens to its players and just does what it wants. However, in the most recent post they claim that a lot of players seem on board with this idea. A quick look through this set of comments show that is untrue. Clearly a great deal of players are upset with the idea, and you are more than likely about to make another decision that will significantly damage this game. Many players aren't even aware of what you're about to do, and when I notified them, they were very upset. Sadly, it's a decision that cannot be undone once made, as many characters will already be significantly altered only days after this action. So please, see it for what it is now, and do not ruin this excellent game.
TL:DR? Don't do it.
Sea.
http://www.theguardian.com/technology/2014/jun/05/world-of-darkness-the-inside-story-mmo-ccp-white-wolf
Microtransactions and 'monocle-gate'
The development difficulties were only part of the Incarna problem. According to sources, CCP management had decided to introduce microtransactions, unbeknownst to most of the rank and file, charging real money for cosmetic items with which to customise character avatars. This is a familiar feature in online games, but usually a new outfit for a player character will cost $15-20. CCP decided to charge much more. The most notorious example was a monocle costing $70. The price tag infuriated fans kick-starting a major pricing controversy that would go on to become known as Monocle-gate.
The CEO had members of the fiction writing team put the apology together - he was either so out of touch, so arrogant, that he couldnGÇÖt find the words himself
Eventually CEO Hilmar Veigar P+¬tursson issued an apology to the players. But even this short appeasement wasnGÇÖt what it seemed; according to Blood, Petursson didnGÇÖt actually write it.
GÇ£He had members of our storyline team GÇô a group responsible for writing in-game content and fiction GÇô put it together,GÇ¥ he says. GÇ£He was either so out of touch, so arrogant, or perhaps both, that he couldnGÇÖt find the words to say himself. They bailed him out big time.GÇ¥
can't believe for the passed weeks that none of the dev team at CCP have not even replyed to this dev blog what so ever, would be nice to have a message or a post regarding this dev blog as we are your paying customers.
just looks kinda of bad to the paying player base that if ccp can not be bothered to reply to its loyal paying customers, who are paying a sub each month, without a paying customers would put ccp out of business |
SoapyTits
Imperial Academy Amarr Empire
27
|
Posted - 2016.01.20 10:52:51 -
[739] - Quote
Malou Hashur wrote:SoapyTits wrote:Malou Hashur wrote:SoapyTits wrote:Also - old players that doesnt like new players to have an edge SP-wise, go mine in high-sec. Gaming-skillz are needed to play a game. At the risk of stating the bleeding obvious (which you seem to have missed), us old players were once new players. We seemed to manage and are still here. Just grow a pair and skill up like we did. Lol - so its brave to have patience? Also - back then u were too blinded to complain, fapping away in spaceships :P - today gamers want dynamic and challenging gameplay - they dont want to sit and wait in order to fit w/e, or do w/e. WOW exists for people like you, go there. EVE used to be different but CCP are trying to change that.
Lol using the WOW comment. Fact is - OLD PEOPLE DIE, and YOUNG PEOPLE WILL TAKE THEIR PLACE... The gaming industry is all about young people - thats where the players are, and thats there the money is. In order for CCP to survive, they have to adapt to what gamers want (not old people - they die, ergo no moneyzz), and this means change of certain aspects of this game.
In the old days EVE had spaceships - which entriuged people. Now alot of games has that (or they will deffinetly come within a year or 2), AAAAND dynamic, challenging and rewarding gameplay.
Its a fact - change is needed.
Im not doing the "EVE DYING"- argument, but everything changes - always. And if you cant adapt you die. |
Nakaara Adahsa
Deep Void Enterprises
17
|
Posted - 2016.01.20 11:36:26 -
[740] - Quote
Tyberius Franklin wrote:Nakaara Adahsa wrote:Having thought about this a bit more, I'm beginning to think that CCP would prefer to implement a direct PLEX-for-skill-points scheme but that they may be too afraid to do that just yet. Prior player backlash over radical feature changes may have taught them to make changes more incrementally to test player acceptance. More importantly, though, gradual change can be a tool to *condition* players to eventually accept something they otherwise might revolt en masse over.
I think that's the target endgame for this feature: direct PLEX-for-skill points. No skill extractor nonsense, no pretense of "experienced players being kind to new players and giving them skill points", etc. This is all just a facade to get players to swallow a bitter pill before making the REAL intended game change in another year or so.
If this is the plan, that would help to explain why they've ignored all of the negative feedback that they received the first time this idea was mentioned a few months ago. I think they've already decided this and are prepared to ignore all player protests until and unless they see a real drop in financial revenue after doing this.
Clearly they don't regard players as customers to be served but rather as sheep to be herded wherever CCP wants them to go. The problem is that this supposed target endgame is an indefensible position whether injectors are in place or not. Unless you're considering the plan to be a complete churn of the player-base within the scope of this plan it doesn't play out. Those that are in favor of this are in favor as is, from what I've seen of support posts anyways, under parallels to existing mechanics and functions. Your slippery slope calculated end point doesn't have that and is entirely dependent on people just forgetting the principles the game should have. While I like the addition of the implications there that everyone who isn't strongly against this is soft in the head for not buying the doom prophecies your selling on top of in time suggesting we'd just roll over and accept a change we do have issue with, maybe we could be given the benefit of the doubt that we're actually capable of evaluating these ideas and how they affect what we want the game to be. More than that the method doesn't even make sense with the conclusion. Dilute your potential market with player sourced SP at variable rates which limits your own sustainable price point? Good plan. One you can't walk away from without a pretty obvious handover of mechanics that has to screw someone over. Further this IS pretty radical. Very much so as judged by the reaction. If the goal was non-controversial they failed spectacularly and should have retreated rather than proceeded given the first thread. And I doubt the reaction was much less so than the alternative end goal you suggest would generate. That this is proceeding despite the feedback here is a bit surprising, but not as much given the complete opposite tone seemingly present on reddit. And rest assured even here they DID get positive feedback, a great deal of it which appeared throughout the ragefest that was the original thread.
My expectation is that an eventual PLEX-for-skill-points mechanism in another year or so would replace the mechanism they are implementing now. Get players to accept a "skill point trading" scheme and then replace it with a "direct skill point buying" later on under the guise of making it more "convenient".
Do I know for certain this will happen? No, but it is the logical end-point if I were CCP and didn't care about players at all as long as a large enough minority buys enough PLEX to increase overall revenue. Their bet would be that most players will continue to subscribe despite griping and the minority that wants pay-to-win will buy more PLEX. |
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Corraidhin Farsaidh
Farsaidh's Freeborn
1913
|
Posted - 2016.01.20 11:54:36 -
[741] - Quote
SoapyTits wrote:Malou Hashur wrote:SoapyTits wrote:Malou Hashur wrote:SoapyTits wrote:Also - old players that doesnt like new players to have an edge SP-wise, go mine in high-sec. Gaming-skillz are needed to play a game. At the risk of stating the bleeding obvious (which you seem to have missed), us old players were once new players. We seemed to manage and are still here. Just grow a pair and skill up like we did. Lol - so its brave to have patience? Also - back then u were too blinded to complain, fapping away in spaceships :P - today gamers want dynamic and challenging gameplay - they dont want to sit and wait in order to fit w/e, or do w/e. WOW exists for people like you, go there. EVE used to be different but CCP are trying to change that. Lol using the WOW comment. Fact is - OLD PEOPLE DIE, and YOUNG PEOPLE WILL TAKE THEIR PLACE... The gaming industry is all about young people - thats where the players are, and thats there the money is. In order for CCP to survive, they have to adapt to what gamers want (not old people - they die, ergo no moneyzz), and this means change of certain aspects of this game. In the old days EVE had spaceships - which entriuged people. Now alot of games has that (or they will deffinetly come within a year or 2), AAAAND dynamic, challenging and rewarding gameplay. Its a fact - change is needed. Im not doing the "EVE DYING"- argument, but everything changes - always. And if you cant adapt you die.
Average age of a 'gamer' is between 30 -38 by all accounts, I hardly class that as old! It's also the demographic that tends to prefer more visceral games rather than the instant gratification games preferred by the younger demographic. This seems to indicate a clear shift by CCP from longer term higher loyalty players to shorter term higher turnover players. |
Corraidhin Farsaidh
Farsaidh's Freeborn
1913
|
Posted - 2016.01.20 11:56:44 -
[742] - Quote
Nakaara Adahsa wrote:
My expectation is that an eventual PLEX-for-skill-points mechanism in another year or so would replace the mechanism they are implementing now. Get players to accept a "skill point trading" scheme and then replace it with a "direct skill point buying" later on under the guise of making it more "convenient".
Do I know for certain this will happen? No, but it is the logical end-point if I were CCP and didn't care about players at all as long as a large enough minority buys enough PLEX to increase overall revenue. Their bet would be that most players will continue to subscribe despite griping and the minority that wants pay-to-win will buy more PLEX.
The logical endpoint is getting rid of skills all together. Welcome to World of Spaceships. |
RogueHunteer
Bespin Miners Guild Phoenix Company Alliance
20
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Posted - 2016.01.20 12:05:54 -
[743] - Quote
Cost of the new item ? on aura store cost? |
handige harrie
Hedion University Amarr Empire
355
|
Posted - 2016.01.20 12:10:33 -
[744] - Quote
https://www.reddit.com/r/Eve/comments/41ti3f/skill_point_extractors_not_all_customers_should/
This man has a point.
Baddest poster ever
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SoapyTits
Imperial Academy Amarr Empire
27
|
Posted - 2016.01.20 12:10:52 -
[745] - Quote
Now is that 30 - 38 in eve or in general gaming? |
Hiircine
Signal Cartel EvE-Scout Enclave
0
|
Posted - 2016.01.20 12:36:06 -
[746] - Quote
Sorry I'm too lazy to read all the 38 pages of topic, maybe this idea has already been mentionned.
But with this system, all rich isk or real money people can skills an high end character in a few time. I think we need a cooldown on the use of skill injector, allowing one use by week for example. |
TheSmokingHertog
TALIBAN EXPRESS
369
|
Posted - 2016.01.20 12:53:35 -
[747] - Quote
Hiircine wrote:Sorry I'm too lazy to read all the 38 pages of topic, maybe this idea has already been mentionned.
But with this system, all rich isk or real money people can skills an high end character in a few time. I think we need a cooldown on the use of skill injector, allowing one use by week for example.
I proposed 2 a year somewhat earlier in thread.
"Dogma is kind of like quantum physics, observing the dogma state will change it." ~ CCP Prism X
"Schrödinger's Missile. I dig it." ~ Makari Aeron
-= "Brain in a Box on Singularity" - April 2015 =-
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Josef Djugashvilis
3120
|
Posted - 2016.01.20 12:54:58 -
[748] - Quote
Ima Wreckyou wrote:Funny how the devs already abandoned the thread. One would think they at least address some of the voiced concerns which where already raised in the last thread and tell us why it is not a problem.
Apparently, CCP have devoted most of their interaction to, and got the feedback they wanted to hear from to Reddit, oe whatever it is called.
That CCP do not use their own forums or pay heed to the feedback therein much, is just sad really.
This is not a signature.
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Dibz
Imperial Academy Amarr Empire
3
|
Posted - 2016.01.20 13:19:41 -
[749] - Quote
Charlie Corday wrote:Memphis Baas wrote:Charlie Corday wrote:Now we have to worry about getting ganked by 1-day old characters who bought millions of skillpoints and billions of isk. Seriously, do you actually trust 1-day characters? Because personally I bug out when I see the known gank ships (certain destroyers, for example), I don't even wait to show info on the character. Destroyer in the overview? Bug out!!! And even then it's too late. Do you trust a 1-day character coming near you to mine in his Venture? Because they're the perfect "warp to fleet member at 0 km" setup to kill you with point blank heavy damage suicide gank ships. 1-day doesn't mean anything. You help 1-day newbies in the Newbie Q/A forums, not in game. Can't trust anyone in-game. So how many SP they have is moot. And I will repeat this for you.. The point is that Eve has always been about consequences. If you choose to train in a certain path there is a consequence (good and bad). Now with the magic of the dollar we can press the respec button. That is not Eve, that is a very clear money grabbing strategy that eliminates the toughness, finality and consequences that made this game great.
What does this have to do with 1-day old gank alts? |
Luna Bowman
Center for Advanced Studies Gallente Federation
15
|
Posted - 2016.01.20 13:32:22 -
[750] - Quote
SoapyTits wrote: Lol using the WOW comment. Fact is - OLD PEOPLE DIE, and YOUNG PEOPLE WILL TAKE THEIR PLACE... The gaming industry is all about young people - thats where the players are, and thats there the money is. In order for CCP to survive, they have to adapt to what gamers want (not old people - they die, ergo no moneyzz)
Im 36 and not planning on dying any time soon, thank you very much.
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