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Thread Statistics | Show CCP posts - 13 post(s) |

Commander Lorne
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Posted - 2009.04.30 12:50:00 -
[1591]
Edited by: Commander Lorne on 30/04/2009 12:51:55 Edited by: Commander Lorne on 30/04/2009 12:51:04 When it says under the official eve wiki page on ambulation about it being in the 2009 time-frame does that mean for sure it will be released in 2009? Also is there going to be a winter expansion for eve? Saying this cos I've been looking everywhere for a bit of news on ambulation.
 
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Lui Kai
Logistics Incorporated
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Posted - 2009.04.30 13:03:00 -
[1592]
Edited by: Lui Kai on 30/04/2009 13:03:49
Originally by: Commander Lorne Edited by: Commander Lorne on 30/04/2009 12:51:55 Edited by: Commander Lorne on 30/04/2009 12:51:04 When it says under the official eve wiki page on ambulation about it being in the 2009 time-frame does that mean for sure it will be released in 2009? Also is there going to be a winter expansion for eve? Saying this cos I've been looking everywhere for a bit of news on ambulation.
 
There've been some allusions to Q4 2009, which would be the winter expansion - but other posts saying things along the line of "It'll be done when it's done"
Have a look through the dev posts for yourself and draw your own conclusions :) ---------------- Ambulation Answers
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Commander Lorne
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Posted - 2009.04.30 13:15:00 -
[1593]
Ah great thanks for the link Kai.:)
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Doctor Penguin
Amarr Celestial Ascension Tenth Legion
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Posted - 2009.04.30 14:29:00 -
[1594]
This should stay on the top page TBH. I think we see about 3 topics a week dedicated to Ambulation around here. ________________________________________________
http://eve.drome.nl/CaodCleaner/ Help make CAOD readable. |

Cipher7
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Posted - 2009.04.30 14:55:00 -
[1595]
I know most of the chars will be guys but I still wanna see big ol booty in latex 
MOAR LATEX 
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Alpha Miner
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Posted - 2009.04.30 15:08:00 -
[1596]
I have been waiting for ambulation for YEARS!!!!!!!!!!!!!!
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B1FF
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Posted - 2009.04.30 16:53:00 -
[1597]
Originally by: Wubinator
Originally by: Ruze
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
I disagree, they always said that the people that do not want to use Ambulation will not be affected by it. When you force people to walk around to get an agent mission or find a repairshop that rule has been thrown out the door.
They should not at all change much ... just add new things people can do if they want to do that.
Which is kind of nonsensical. When offered two ways to do something with the exact same end result, a quick way or a long way, people are going to pick the quick way.
Sure the long way will be fun for novelty sake a handful of times but people will revert to the quick way.
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B1FF
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Posted - 2009.04.30 16:56:00 -
[1598]
Originally by: Spartus Raile
Originally by: Aricaan Funny thing for me is I hang out in low pop systems, which means the stations are going to be empty!
Stations will have AI characters running around, and hopefully your corp will be joining you for meetings/drinking sessions/gambling. :)
That's a very selfish view. I'm glad you're not in my corp.
With the current system I can talk to you from anywhere. With what you suggest I have to travel to your location and stop playing EvE and start playing 3D IRC to participate in the conversation.
Why do you feel the need to exclude so many of your corp mates?
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B1FF
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Posted - 2009.04.30 16:58:00 -
[1599]
Edited by: B1FF on 30/04/2009 16:59:53
Originally by: Kyuudousha Used to play this game, some years ago.. 2005 or 2004, don't recall exactly. Except for there being a lot more ship types and suchlike not all that much has changed really so I was quite pleased when I heard about "ambulation" One of the biggest "holes" in Eve is social interaction, just not the same thing if you can't meet face to face. But also... it instantly occurred to me that they should take it a step further. Why limit it to stations? there are mines, road houses, labs, slave camps that we should be able to enter.. or board.. maybe even other ships! It could be to meet friends on the bridge of their ship. Enter a roadhouse to meet with mercs or just have a beer and listen to the band, a slave pen to buy slaves... And it could be made into alternative ways to solve missions. Instead of blowing up that damn habitat, board it and fight your way through to the boss infps style.
EVE is STILL a rather empty place in spite of it all.
AFK do you only deal with your friends face to face? You don't email, text, phone, write letters to them? What about the one's not at your present location?
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Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.04.30 17:14:00 -
[1600]
That looks *ahhhhhhe heheheh ehahhaha* ... wonderful...
I can't wait. I know it's eyecandy that'll probably wear off after awhile but I still want it. *-------------------------* PoX IS Eve!!! BOOM!!! |

Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.04.30 17:18:00 -
[1601]
Originally by: Kyuudousha Used to play this game, some years ago.. 2005 or 2004, don't recall exactly. Except for there being a lot more ship types and suchlike not all that much has changed really so I was quite pleased when I heard about "ambulation" One of the biggest "holes" in Eve is social interaction, just not the same thing if you can't meet face to face. But also... it instantly occurred to me that they should take it a step further. Why limit it to stations? there are mines, road houses, labs, slave camps that we should be able to enter.. or board.. maybe even other ships! It could be to meet friends on the bridge of their ship. Enter a roadhouse to meet with mercs or just have a beer and listen to the band, a slave pen to buy slaves... And it could be made into alternative ways to solve missions. Instead of blowing up that damn habitat, board it and fight your way through to the boss infps style.
EVE is STILL a rather empty place in spite of it all.
Baby steps bud. Baby steps. If they implemented all of that in one patch we'd be waiting for it to be out a lot SoonerÖ than now.
Planets are in the conception too but I imagine you won't see them for some time after ambulation. Maybe another 5-10 years are in order. heh. By then they'll have retirement homes and that's where my toon will be! :-D *-------------------------* PoX IS Eve!!! BOOM!!! |

Ranger 1
Amarr Dynaverse Corporation Vertigo Coalition
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Posted - 2009.04.30 17:25:00 -
[1602]
Originally by: B1FF
Originally by: Wubinator
Originally by: Ruze
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
I disagree, they always said that the people that do not want to use Ambulation will not be affected by it. When you force people to walk around to get an agent mission or find a repairshop that rule has been thrown out the door.
They should not at all change much ... just add new things people can do if they want to do that.
Which is kind of nonsensical. When offered two ways to do something with the exact same end result, a quick way or a long way, people are going to pick the quick way.
Sure the long way will be fun for novelty sake a handful of times but people will revert to the quick way.
1: More options is a good thing. 2: CCP is developing the technology anyway per their agreement with White Wolf. 3: Many people love Avatars, which in turn will bring loads of new targe... people to interact with.
===== If you go to Za'Ha'Dum I will gank you. |

Attrezzo Pox
Amarr Navy of Xoc Wildly Inappropriate.
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Posted - 2009.04.30 17:33:00 -
[1603]
Originally by: B1FF
Originally by: Wubinator
Originally by: Ruze
Originally by: Crystal Six 50+ pages? Yikes! In case these ideas haven't been thrown in there, here's a couple (if they have been, just consider me seconding them! ;) )
Every button you can currently click on in the station screen (repair, insurance, medical, bounty office, agents, etc, perhaps even hangar) should be places you need to travel to within the station to interact with them. These areas would be in addition to new areas, like the bar. Maybe some agents would be found IN the bar, depending on the time perhaps.
The game's realism should carry into station ambulation. Nail down those mechanics in stations and develop those mechanics so that eventually, people would be able to enter structures other than stations.
I agree. Don't change the way it can be done sitting in ship at the moment, just add it in.
I disagree, they always said that the people that do not want to use Ambulation will not be affected by it. When you force people to walk around to get an agent mission or find a repairshop that rule has been thrown out the door.
They should not at all change much ... just add new things people can do if they want to do that.
Which is kind of nonsensical. When offered two ways to do something with the exact same end result, a quick way or a long way, people are going to pick the quick way.
Sure the long way will be fun for novelty sake a handful of times but people will revert to the quick way.
Sometimes the quick way is stopping by that particular service on your way out. And you're adding a little more complexity for a much more interesting environment. I don't see it as trouble. Sure people will do most of that in their ships but it will make the inside of a station much more useful and fun to explore.
I hate it when content is there that you can't interact with. Right now it's planets and mission complexes for me, but I also understand it takes a ton of work to implement new features to exploit those. Ambulation is a good start. *-------------------------* PoX IS Eve!!! BOOM!!! |

Alora Venoda
GalTech Whiskey Creek Alliance
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Posted - 2009.04.30 19:10:00 -
[1604]
Edited by: Alora Venoda on 30/04/2009 19:13:08 there is a lot of potential for new kinds of agent missions inside stations...
detective missions - talk to different NPCs to get clues and track down an NPC or item (maybe even within a system or constellation). once found, interact with it to complete the objective.
meeting - meet a specific NPC in a specific place in a specific station, and possibly give or collect items.
delivery/pickup - drop off or pickup an item at a specific place inside a station.
recruiting - talk to different NPCs to recruit them (ie- gather up the homeless laying about), and then bring them back to your agent.
and then if they add special stations at exploration sites or mission complexes, you could go inside to meet with some NPC or complete some objective...
or what if you could go inside those casino modules you sometimes see floating around?
~~~~~ Remember, EVE is a sandbox and other MMOs are rock gardens. Pretty rocks can be collected, but collecting sand is pointless. Instead build a sandcastle and keep it from being knocked down. |

B1FF
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Posted - 2009.04.30 20:54:00 -
[1605]
Originally by: Alora Venoda Edited by: Alora Venoda on 30/04/2009 19:13:08 there is a lot of potential for new kinds of agent missions inside stations...
detective missions - talk to different NPCs to get clues and track down an NPC or item (maybe even within a system or constellation). once found, interact with it to complete the objective.
meeting - meet a specific NPC in a specific place in a specific station, and possibly give or collect items.
delivery/pickup - drop off or pickup an item at a specific place inside a station.
recruiting - talk to different NPCs to recruit them (ie- gather up the homeless laying about), and then bring them back to your agent.
and then if they add special stations at exploration sites or mission complexes, you could go inside to meet with some NPC or complete some objective...
or what if you could go inside those casino modules you sometimes see floating around?
Based on existing DEV commens this will not happen.
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B1FF
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Posted - 2009.04.30 21:05:00 -
[1606]
Quote: Sometimes the quick way is stopping by that particular service on your way out.
That's still the long way. Loading ambu takes longer than hitting the button. Additionally CCP is on record as stating you will have to walk everywhere. So there's the transit time. Same end result. More time. More work.
Quote: And you're adding a little more complexity for a much more interesting environment. I don't see it as trouble. Sure people will do most of that in their ships but it will make the inside of a station much more useful and fun to explore.
Once you've walked through a station once it is no longer exploring. Since there's no game mechanic what point is there to walking once you've explored? I don't dispute the oooo shiney factor but what's the point once that wears off? When offerend the choice of spending 10 seconds or 3 minutes for the exact same end result you're going to choose 10 seconds.
Quote: I hate it when content is there that you can't interact with.
Umm you realize that is the vast majority of _any_ game world. You hate all back plot.
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Aiolus
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Posted - 2009.05.02 12:17:00 -
[1607]
i guess someone has asked that allready, but going through 54 pages to find it out is sick. so, WHEN are we going to see this feature actualy implemented? I watched that video over a year ago and no more feedback have come to my attention since, which is strange given the fact that there are so many official announcementfrom devs about other smaller matters, but nothing on this.
And to give my side of view about this... i totaly love this ambulation feature, and i beleive that in order to contribute to the realism of EVE, all station services should be accessed from in-station rooms by your avatar. This might apear much uncomfortable to most, but in the long term, i like it better. Maybe the only features that should still be used from within your ship should be fitting/hangar.
Another thing i liked is the feature that will let you see the traffic outside the station. This is awsome and will give the ability to actualy see if your station is camped by hostiles outside. (isn't it stupid to be in a station and have no means to perceive whats going on outside? wtf...)
And another idea, not sure if someone has allready posted it: Station defence. For example, guns mounted on the station to shoot hostiles, and even player-owned (and financed) NPCs orbiting the station would make an excellent addition (something like 2-3 BS plus 2-3 support wouldn't mean much to unbalance the 0.0 PVP but it would contribute a lot to the game realism).
I read somwhere about scale issues. Yes, stations should become MUCH bigger if you want to effectively convince people that an infinite amount of capital ships can dock in...
Rentable apartments, for corps to use as offices, or individuals as... "private" places to have "fun" ;-)
Note: For me this feature is the most important expansion ever in this game, so devs give more food for thought and make sure it comes to us as fast as posible (\o/ can't wait!!! \o/) Note2: Dont forget that after this you have the planetary flight project to complete SOON and later on the planetary stations SOON because there are a lot more MMOs out there ready to kick in and you are not doing a very good work on bringing new features fast enough atm. If you can't compete, they will put you out of business and i'd hate to see EVE losing popularity, its my favorite game.
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Serpents smile
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Posted - 2009.05.02 12:53:00 -
[1608]
Originally by: Aiolus i guess someone has asked that allready, but going through 54 pages to find it out is sick. so, WHEN are we going to see this feature actualy implemented? I watched that video over a year ago and no more feedback have come to my attention since, which is strange given the fact that there are so many official announcementfrom devs about other smaller matters, but nothing on this.
When = when its ready.
Quote:
And to give my side of view about this... i totaly love this ambulation feature, and i beleive that in order to contribute to the realism of EVE, all station services should be accessed from in-station rooms by your avatar. This might apear much uncomfortable to most, but in the long term, i like it better. Maybe the only features that should still be used from within your ship should be fitting/hangar.
There will be, at least from the start only a few stations with access to WiS.
Quote:
Another thing i liked is the feature that will let you see the traffic outside the station. This is awsome and will give the ability to actualy see if your station is camped by hostiles outside. (isn't it stupid to be in a station and have no means to perceive whats going on outside? wtf...)
You will *not* be able to see outside the station.
Quote:
And another idea, not sure if someone has allready posted it: Station defence. For example, guns mounted on the station to shoot hostiles, and even player-owned (and financed) NPCs orbiting the station would make an excellent addition (something like 2-3 BS plus 2-3 support wouldn't mean much to unbalance the 0.0 PVP but it would contribute a lot to the game realism).
Bad idea. CCP reduced CONCORDS fleet size to deal with the lag, now why would they add to it again? Other then that stations al ready have defensive capabilities.
Quote:
I read somwhere about scale issues. Yes, stations should become MUCH bigger if you want to effectively convince people that an infinite amount of capital ships can dock in...
Pretty pointless for WiS, you dock hit a button and get transferred to another server with WiS gameplay stuff on it.
Quote:
Rentable apartments, for corps to use as offices, or individuals as... "private" places to have "fun" ;-)
Quote: The Shantytown Initiative
Allowing individual players to buy, anchor and maintain their own housing module would enrich the EVE universe and serve as an easy bottom rung on the Starbase-ownership ladder. This could of course open up a whole can of worms, so weÆre proceeding with caution here.
Quote:
Note: For me this feature is the most important expansion ever in this game, so devs give more food for thought and make sure it comes to us as fast as posible (\o/ can't wait!!! \o/)
Rushing things never is good. More bugs not being worked out is bad mkay? It comes when it comes, not sooner not later.
Quote:
Note2: Dont forget that after this you have the planetary flight project to complete SOON and later on the planetary stations SOON because there are a lot more MMOs out there ready to kick in and you are not doing a very good work on bringing new features fast enough atm. If you can't compete, they will put you out of business and i'd hate to see EVE losing popularity, its my favorite game.
That is just utter rabble. What rock have you been living under? Those ""other"" MMO's are light years behind EVE, in any aspect. None will be harsh like EVE or will have steep learning curves. So in those you'll be able to fly anything within no time. Will also mean you'll be bored to death in no time. You won't die, and if they let you die you wouldn't have lost anything. Basically those "lot more MMOs out there ready to kick in" are hello kitty online for spaceships.
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Rachel Silverside
Caldari K Directorate
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Posted - 2009.05.02 13:12:00 -
[1609]
Originally by: The BringerofOrder Morning all,
Fighting/Shooting in stations;
First off i know CCP have stated they won't be doing it at first. But i have to ask this.
Why the frig are so many people against it? The reason i see put fourth so often is that of your a member of the elite, why would you dirty yourself with something so low as shooting someone with your own hands? Which i in no way shape or form see as a valid argument. Gods killed and warred with each other all the time, why wouldnt a demi god?
gods also shagged their sisters you dont see anyone here doing that.... well except for BOBR -------------------- i play momorpugers |

simukz
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Posted - 2009.06.02 00:43:00 -
[1610]
The ability to monitor the battle i think is just as important for big corporations as planing an attack...
this way orders could be given out without being in space by the heads of corporation... this will ad complexity to the code since space game and WiS are running on different servers.
This would just be really cool because multiple attacks could be carried out and monitored from one place on one holographic table... (just like in sfi movies) 
Too bad it is just a candy that requires some time to make...
PS i am sure this should have been mentioned since there are 54 pages of posts...
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Neesa Corrinne
Stimulus Rote Kapelle
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Posted - 2009.06.02 03:05:00 -
[1611]
I just wanted to stop by this thread and put my two cents in real quick.
When I started playing EVE almost four years ago, it was a spaceship game where everyone had a little picture that everyone else could look at. Your sex didn't mean squat, because your spaceship didn't grow boobs if you picked a female picture.
So I picked a female picture. Mind you, it wasn't an avatar at that point and there were ZERO plans in the works in 2005 for us to ever have avatars based off of those pictures. So here we are four years later and we're going to have avatars based off our pictures. Now if this was something I had been aware of four years ago, I would have picked a male avatar instead.
What I want is a refund on my sex and the choice to change my name to reflect my sex. If CCP wants to add a permanent link to my old picture and name to my bio as a result of changing my sex and name, then I'm perfectly cool with that, but I really have no desire to walk around in stations as a chick.
CCP keeps throwing ridiculously game changing crap into this game patch after patch with no recourse for the players except to completely remap a new set of skills. This, however, is different. I can't simply remap my attributes and spend 6 months training a new sex, I'm stuck with what I have.
And no, making a male alt isn't good enough. I want my main, with my skills and my corporation and my alliance... except I don't want to be a chick now that our little meaningless thumbnail portraits are going to be playable avatars.
---------------------------------
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omgdutch2005
Gallente Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2009.06.24 17:55:00 -
[1612]
this is to be released this year no? around oktober?-december schedule? or? heard rumors of 2010?? :(
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.06.24 18:11:00 -
[1613]
If you haven't heard anything definite, perhaps you should take it as a hint.
It's not scheduled for release any time soon.
Hopefully we will see some progress at Fanfest. -----
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omgdutch2005
Gallente Advanced Planetary Exports Intergalactic Exports Group
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Posted - 2009.07.01 11:21:00 -
[1614]
like they showed progress on previous fanfest? :(
reading http://www.eveonline.com/devblog.asp?a=blog&bid=672
esp Quote:
The Winter Expansion
We will be reporting on the winter expansion as it draws closer. All I can say, is that it is focused on sovereignty and you will not be able to walk in it. Check on the dev blogs in the weeks and months to come for more updates. Those who are into RSS and those kind of things can also subscribe to our RSS feeds.
makes me sad ^^
As it means it'll be a sumer 2010 or winter 2010 thingy :(
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Killer Gandry
Caldari Red Horizon Inc
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Posted - 2009.07.01 11:40:00 -
[1615]
Just for your information.
Back in 2004 at the very first Fanfest we were already introduced into their plans for planetary flight and fight.
We are now 5 years further and I am happy to say they didn't make it a rush job with all bugs and such as a big companion.
Same with Ambulation, it will come when it's ready.
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Caelum Dominus
Invicta.
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Posted - 2009.07.01 12:49:00 -
[1616]
**** Ambulation. This is internet spaceship game, not The Sims online.
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Creed Demastikus
Bregan Dearthe United Front Alliance
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Posted - 2009.07.01 12:53:00 -
[1617]
Originally by: Caelum Dominus This is internet spaceship game, .
with Full Body Avatar... ooo see even adding that tag makes better Internet Spaceship and Full Body Avatar Game wowwww..
its been said million of times if u dont like it dont use it :) easy..
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Alexeph Stoekai
Stoekai Corp
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Posted - 2009.07.01 13:14:00 -
[1618]
Originally by: Serpents smile
Quote:
And to give my side of view about this... i totaly love this ambulation feature, and i beleive that in order to contribute to the realism of EVE, all station services should be accessed from in-station rooms by your avatar. This might apear much uncomfortable to most, but in the long term, i like it better. Maybe the only features that should still be used from within your ship should be fitting/hangar.
There will be, at least from the start only a few stations with access to WiS.
Someone hasn't been reading the thread. -----
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Marz Ghola
Minmatar Eve University Ivy League
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Posted - 2009.07.01 15:05:00 -
[1619]
Originally by: Neesa Corrinne I just wanted to stop by this thread and put my two cents in real quick.
When I started playing EVE almost four years ago, it was a spaceship game where everyone had a little picture that everyone else could look at. Your sex didn't mean squat, because your spaceship didn't grow boobs if you picked a female picture.
So I picked a female picture. Mind you, it wasn't an avatar at that point and there were ZERO plans in the works in 2005 for us to ever have avatars based off of those pictures. So here we are four years later and we're going to have avatars based off our pictures. Now if this was something I had been aware of four years ago, I would have picked a male avatar instead.
What I want is a refund on my sex and the choice to change my name to reflect my sex. If CCP wants to add a permanent link to my old picture and name to my bio as a result of changing my sex and name, then I'm perfectly cool with that, but I really have no desire to walk around in stations as a chick.
CCP keeps throwing ridiculously game changing crap into this game patch after patch with no recourse for the players except to completely remap a new set of skills. This, however, is different. I can't simply remap my attributes and spend 6 months training a new sex, I'm stuck with what I have.
And no, making a male alt isn't good enough. I want my main, with my skills and my corporation and my alliance... except I don't want to be a chick now that our little meaningless thumbnail portraits are going to be playable avatars.
Whelp, you look real cute at least...
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Tommy TwoFingers
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Posted - 2009.07.01 15:14:00 -
[1620]
Edited by: Tommy TwoFingers on 01/07/2009 15:16:51 Dunno if this was mentioned b4, (not reading 54 pages) but one thing that will be cool is that with ambulation, fully scripted and acted movies will become possible and films like clear skies will become a lot more common. The only thing that will hold peole back will be there imagination. This i am really looking forward to, a feature lenght Eve movie
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