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        Thread Statistics | Show CCP posts - 1 post(s) | 
      
      
      
          
          Rakshasa Taisab 
           
          
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        Posted - 2007.08.27 14:34:00 -
          [481] 
          
           
          I strongly support un-nerfing the visible ships!
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          gordon cain 
          Minmatar M. Corp M. PIRE
  
          
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        Posted - 2007.08.27 14:34:00 -
          [482] 
          
           
          Hitting the isk cloaky-ravens can only be a good thing.
  Not signing this sry.
  Gordon Cain
  "Allways remember. Never argue with idiots, they will just drag you down to their level, and beat you with experience" | 
      
      
      
          
          Iva Soreass 
          FireStar Inc
  
          
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        Posted - 2007.08.27 14:53:00 -
          [483] 
          
           
          Aslong as my cov ops//recon ships aint effected ima happy.
  /not signed
  [20:03:51] Ciprian > no pls i have snakes www.firestar-online.com | 
      
      
      
          
          Ilya Murametz 
          Caldari Cruororis Consors Conlegium
  
          
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        Posted - 2007.08.27 15:03:00 -
          [484] 
          
           
            Originally by: Cadela Fria Edited by: Cadela Fria on 15/06/2007 10:59:58
 
  **EDITED POST TO MAKE MYSELF SOUND LESS LIKE A HYPOCRITE WHEN ASKING PEOPLE TO NOT FLAME**    - Addded petition sign rules too! \o/
 
  UPDATE: 144 Have Signed The Petition So Far (29856 to go! thats the number I'm counting from, cause that means space for over 10k alts)
  This is a petition to stop the cloaking nerf from ever setting foot on the TQ server. Rules to Sign 1. Post a short explanation for why you're signing 2. Type /Signed somewhere in your post (makes it easy for me to count) 3. Don't sign with multiple accounts/alts/trial accounts etc, that invalidates the count. Thank you!
  Those of you who don't agree: This is a petition, not a discussion, please. If you absolutely can't contain yourself and have to discuss, be civil about it, and don't flame!
 
 
   Originally by: CCP Fendahl
  The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
 
 
 
  &
 
   Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
 
 
 
  (Sign if you agree)
 
 
  Well OP... where do I begin with this so called "petition" of yours. Let ask with simple question, why exactly would you need to cloak if you're not a recon/covert ops/stealth bomber ship, oh do tell. Your reasoning is so flawed there is not even a point to start trying to explain it to you. 
  Out of those 144 "signatures" about 14 of them actually read the thread and know whats going on, 10 of them probably exploit it, 4 who just signed for ****s and giggles and the rest of that number are either thinking that Covert Ops, Force Recon and Stealth Bombers are somehow effected by this .... WHICH THEY ARE NOT (I do admit thats not your fault and some folk just haven't mastered the art of reading)
  I'll do give you example or two:  You say "what do you care if the person is afk" 
  Answer: Imagine you're in 0.0, there's no stations in system, you jump in the system, a vital system to your alliance/organization/orgy group/whatever. You see a hostile, a known hostile that you know just cloaks and only uncloaks to grab a lonely hauler of your organization, yes the hauler should be flying with escort, but lets not stray away. And yes you can bait him with the hauler and have your Big Mighty Gang be on the other side and jump him. But when you do that, wait... the system you're waiting in, all of the sudden has a character log on, in a started corp, you see him for a second and he cloaks in his ibis or whatever. Yes it's the other guys/gals alt scout.., that is also cloaked and watching the system for his main now. 
  So... now they're both cloaked, they know it's a trap, so they set their max speed to undefined location and go out for a cup of tea/glass of beer, you spend next hour or two with your gang trying to bait both of them... BUT THEY"RE AFK... is it fair there missums "merc" oh please tell me you think thats fair or valid game play. 
  Another example:
  How about them farmers ha? 'nuff said.
  So in the end, I bring up my question, why again that you really need to cloak there Cadela?
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          midge Mo'yb 
          R.U.S.T. Phalanx Alliance
  
          
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        Posted - 2007.08.27 15:05:00 -
          [485] 
          
           
          Edited by: midge Mo''yb on 27/08/2007 15:06:22 i think that the change should go ahead on anything but the covops/recon ships with a covops cloak on it
  as the description says larger ships will strugle to compensate for fluctuations - DETECTABLE(even if small chance it should be detectable)
  besides it would criple the farmers :)
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          Cpt Branko 
          The Bloody Red
  
          
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        Posted - 2007.08.27 15:06:00 -
          [486] 
          
           
          Help the macro ratters, sign the petition!
  LOL.
  Not signed.
   Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
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          Laechyd Eldgorn 
          Caldari Glauxian Brothers Ground Zeero
  
          
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        Posted - 2007.08.27 15:13:00 -
          [487] 
          
           
          Cloaking as it works not isn't really fun thing. You can just cloak and no one can possibly find you. If there was even remote chance to find you alright, but there isn't. Well unless you're total newbie and cloak at station docking point or something.
  You're not supposed to just jump to enemy system etc. and be safe as long as you keep cloaking. I think most funny things are cloaking capital ships... Where they hide? Behind planet? With -same- cloaking device that frigate uses? Pretty power effective thing... I wish my computer was same. :)
  Just my 5 cents.
 
 
 
 
 
 
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          Ethaet 
          Gallente
  
          
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        Posted - 2007.08.27 16:23:00 -
          [488] 
          
           
            Originally by: Cpt Branko Help the macro ratters, sign the petition!
  LOL.
  Not signed.
 
  Help the lag causing 500 man blobs jumping in to kill one ship! don't sign! ----- CONCORD Notice: Don't drink and fly. Drunken jumping can result in loss of ship through "navigational error".
  Seems familiar? | 
      
      
      
          
          Rylet VanDorn 
          The Clearwater Society Firmus Ixion
  
          
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        Posted - 2007.08.27 16:29:00 -
          [489] 
          
           
          Oh thank god the cloak nerf is still going in! Huzzah! We'll finally be able to do something to combat the cloaked-raven macro ratters! (actually probably not. Their macros usually just log them out if others are in local for longer than 5 minutes)
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          Reuser 
          Gunfleet Logistics
  
          
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        Posted - 2007.08.27 16:42:00 -
          [490] 
          
           
          /signed
  Most silly ass nerf, evar. I simply cannot believe that a bunch of baseless whining actually inspired this nerf. There's a thousand ways to deal with cloaking battleships, and the nerfbat ain't it.
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          Hellspawn01 
          Amarr Falcon Advanced Industries
  
          
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        Posted - 2007.08.27 16:43:00 -
          [491] 
          
           
          Why not just remove normal cloaks and only covert ops, bombers and recons can fit cloaks. 
  On the other hand, cov ops are not affected by the change so you can find those 0.0 farmers. Too bad that it will affect real players that NPC or just want to hide their ship.
  Ship lovers click here | 
      
      
      
          
          R0ot 
          Got R0ot
  
          
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        Posted - 2007.08.27 16:48:00 -
          [492] 
          
           
          /not signed kthx, cloaks on any ship that shouldn't have them needs a good slap with the nerf stick.   ------------------------------------------------------------------
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          Jane Vladmir 
          Gallente Applied Eugenics Cruel Intentions
  
          
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        Posted - 2007.08.27 17:01:00 -
          [493] 
          
           
          /notsigned
  cloakers should be probable
 
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          Mangold 
          Freelance Unincorporated Ushra'Khan
  
          
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        Posted - 2007.08.27 17:08:00 -
          [494] 
          
           
          Edited by: Mangold on 27/08/2007 17:11:00
   Originally by: Lydia Browm This module gives me time to deal with things you know this is as close as i can get to a pause button  
 
 
  qft.
  Edit: and btw, it's possible to find cloaked ships without this nerf. You just need skill, time and persistance. it's hard as hell, but possible. This is just a step further down the line as the last probing change that removed any skill requirements. Drop a probe, hit a button and wait. How hard is that?
 
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          Erikel 
          Cosmic Odyssey YouWhat
  
          
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        Posted - 2007.08.27 17:15:00 -
          [495] 
          
           
          /not signed
 
 
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          Podracer 
           
          
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        Posted - 2007.08.27 17:16:00 -
          [496] 
          
           
          /signed
  I wanted to be able to cloak  
  now it wont work if anyone can sniff you out in 30sec
  Stop the nerf!
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          AngryCanuk 
          Madison Industrial Co. Sylph Alliance
  
          
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        Posted - 2007.08.27 17:17:00 -
          [497] 
          
           
          Is the cloaking nerf being implimented tommorow?
  Honor does not have to be defended. - Robert J. Sawyer 
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          Leiko Fuku 
          Coreli Corporation
  
          
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        Posted - 2007.08.27 17:19:00 -
          [498] 
          
           
          NOT SIGNED.
  I actually think this nerf makes sence. Cloaking should be for Cov-ops and Recon ships. (which this nerf does not effect) It removes afk cloakers, people that use cheap ships to do recon with alts and chicken **** carebears that use it to hide.
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          Garrett Smith 
          ARK-CORP FREGE Alliance
  
          
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        Posted - 2007.08.28 00:49:00 -
          [499] 
          
           
          Nerfing cloaking is bull****... it defies the point of a cloak. Are you stupid CCP?
  /signed Boom Shaka Laka Laka, Boom Shaka Laka Laka, Boom Shaka Laka Laka, Boom! -Sahwoolo Etoophie | 
      
      
      
          
          d026 
          THE LEGION OF STEEL WARRIORS.... R0ADKILL
  
          
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        Posted - 2007.08.28 01:04:00 -
          [500] 
          
           
          i think the change is good!
 
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          annoing 
          Amarr MisFunk Inc. Frontline.
  
          
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        Posted - 2007.08.28 01:10:00 -
          [501] 
          
           
            Originally by: Farrellus Cameron NOT SIGNED. Burn the frakking chickens out of the little holes they hide in..... Being probed is not the same as being decloaked. Its not hard to avoid being landed on by a prober, you just keep moving
 
    I find you too pathetic for words. Brainless, moronic and stupid are, however, the first words that jumped into my mind when I saw your post. How intelligent of you. You obviously have no idea of the game mechanics, cant play unless you are blobbing 10-1 and you really need to go and play Runscape or some other such game for iddy biddy kiddies -- coochi coo  
 
   Originally by: RisenPhoenix  Not Signed too letting cov ops have an invincible button has never made sense to me, at least add a probe thats only good for detecting cloaked ships if giving the power to a normal scan probe is to much for you wussie cloakers.
 
 
  Thats because you have no idea how to play have you? Covert Ops cant fire when cloaked, covert ops frigates can barely fit anything apart from the cloak. Weapons are a no no and you might just be able to fit a WMD and webby in your mids. As for covert ops cruisers, well lets be honest they pwn your sorry worthless a** even without the cloak. 
  To all of you non signers:: Learn how to play the game using tactics etc and then come back and whine like the *****s' you are. As you are all leaving now, can I have your stuff?
 
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          Kasilof 
           
          
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        Posted - 2007.08.28 03:02:00 -
          [502] 
          
           
          Good fix for me is - it takes a covert ops/recon ship to scan down a non covert ops cloaked ship - Covert ops/recon ships can't be scanned when cloaked
 
 
 
 
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          Shar'Tuk TheHated 
           
          
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        Posted - 2007.08.28 03:20:00 -
          [503] 
          
           
          I say nerf local first, this is not the way to deal with it. Anti cloaking mods would be better. This is a lazy way out. Just say No kids! Just give us the tools I say.
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          Xiaodown 
          Dragons Of Redemption Triumvirate.
  
          
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        Posted - 2007.08.28 04:58:00 -
          [504] 
          
           
            Originally by: annoing
   Originally by: Farrellus Cameron NOT SIGNED. Burn the frakking chickens out of the little holes they hide in..... Being probed is not the same as being decloaked. Its not hard to avoid being landed on by a prober, you just keep moving
 
    I find you too pathetic for words. Brainless, moronic and stupid are, however, the first words that jumped into my mind when I saw your post. How intelligent of you. You obviously have no idea of the game mechanics, cant play unless you are blobbing 10-1 and you really need to go and play Runscape or some other such game for iddy biddy kiddies -- coochi coo  
 
   Originally by: RisenPhoenix  Not Signed too letting cov ops have an invincible button has never made sense to me, at least add a probe thats only good for detecting cloaked ships if giving the power to a normal scan probe is to much for you wussie cloakers.
 
 
  Thats because you have no idea how to play have you? Covert Ops cant fire when cloaked, covert ops frigates can barely fit anything apart from the cloak. Weapons are a no no and you might just be able to fit a WMD and webby in your mids. As for covert ops cruisers, well lets be honest they pwn your sorry worthless a** even without the cloak. 
  To all of you non signers:: Learn how to play the game using tactics etc and then come back and whine like the *****s' you are. As you are all leaving now, can I have your stuff?
 
 
  You're an idiot, telling people to go out and learn how to play.
 
   Originally by: the OP
  Unaffected Cloaks:  Covert Ops II Cloaking Device
 
 
 
  HEY HOW ABOUT THAT. 
  Covert Ops cloaks (the one that you fit on a buzzard / helios / pilgrim / arazu) are NOT BEING CHANGED.
  As far as the other cloaks, the nerf will apply only to them! Jeez! Not to mention, the ships that would likely be using them (STEALTH BOMBERS) already have a bonus to sub-warp velocity WHEN CLOAKED. Unless you're a complete tard, they're FASTER WHEN CLOAKED than when uncloaked. 
  LESSON ONE in how to avoid being decloaked when someone finds you on the scanner: Point your client up. Double click that way. 
  They have to land within 2000m of you to decloak you, man. Now, as much as you spout about your obviously superior knowledge of game mechanics, it's hard to tie anyone who's in a safe spot down - a lot of times your warp-in result is only accurate to 100km or so (that's 100,000m, or over 50 times further away than is needed to decloak someone). 
  TBH, I don't even see this nerf doing all that much. The only people who really *will* be caught by it are people who are in huge, slow, non-specialized ships who really do go afk. Which means, macro ratters and stupid afk system campers. Which is just fine by me.
  Your post, through both it's conceited arrogance where you insult people, and your obvious lack of grasp of even basic game mechanics and epic reading comprehension failing, renders you fully and wholly unqualified to chime in with your moronic two cents. Please, go troll elsewhere.
  ~Xiao
 
  --
  I DJ on BoB Radio! Tune in Thursday, 10PM New York time (0200 friday evetime) to hear my totally awesome mix of ska, punk, and ownage. | 
      
      
      
          
          Marux 
           
          
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        Posted - 2007.08.28 05:17:00 -
          [505] 
          
           
          I don't see why everyone is claiming this will make the cloaking device useless. It only affects ships that cannot fit the T2 cloaking device. Covert ops and recon won't be affected by this, and if you are paying attention to the game, there is no chance of someone finding you, unless you are sitting afk in space for upwards of 5-10 minutes at a time. Even if someone manages to scan you and warps to 0m at your current position, you have at the very least about 10 seconds until the ship that scan you arrives. So if you have your ship just flying through space catching you will be nearly impossible. 
  The only people I see this having an adverse affect on is people that just sit around in space with a non-T2 cloak. I'm sorry but I don't think farmers should be able to sit around in space with a BS which can disappear completely at the first sign of trouble.
 
 
 
 
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          Firkragg 
          Blue Labs Knights Of the Southerncross
  
          
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        Posted - 2007.08.28 05:37:00 -
          [506] 
          
           
          /signed and /not signed
  I believe that the mechanics of cloaks are atm fine. Want i dont like is how easy it is to fit a cloak. Its reached the point where every setup now days seems to have a cloak. They need to make fitting one have a much worse effect on your ship. This could then be countered by bonuses in the ships that are meant to use cloaks.
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          Marux 
           
          
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        Posted - 2007.08.28 05:54:00 -
          [507] 
          
           
            Originally by: Firkragg /signed and /not signed
  I believe that the mechanics of cloaks are atm fine. Want i dont like is how easy it is to fit a cloak. Its reached the point where every setup now days seems to have a cloak. They need to make fitting one have a much worse effect on your ship. This could then be countered by bonuses in the ships that are meant to use cloaks.
 
 
  Effectively this is what is going to happen. The downside to using a cloak after the change is that you can be found. And those ships meant to be cloakers are still unaffected.
  And honestly, even if they did make cloaking devices have drawbacks instead of being scannable, it would still mean there was no counter to it. Most things in this game have a counter. ECM vs ECCM, RSD vs SB, etc. And those modules which don't have an effective counter usually end up at the the top of the nerf list. Just look at the Nos nerf. At least Cloaking devices will still be function unmodified when used with the right ship.
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          Vicious Phoenix 
           
          
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        Posted - 2007.08.28 06:07:00 -
          [508] 
          
           
          /NOT signed
  CCP (and I) don't like invulnerable ships and the list is steadily being whittled down. Stabs were fixed, now there is a severe drawback to adding WCS, cloaks on non-cloaking ships (Capitals, BS, etc.) are being fixed now. No regular ship (one not designed for cloaking) should be able to SS and cloak as soon as anyone enters system and sit there invulnerable for as long as they desire.
  CFW (Certified Forum Warrior) I kill people ingame too.
   Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
 
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          annoing 
          Amarr MisFunk Inc. Frontline.
  
          
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        Posted - 2007.08.28 08:00:00 -
          [509] 
          
           
            Originally by: Xiaodown
  Your post, through both it's conceited arrogance where you insult people, and your obvious lack of grasp of even basic game mechanics and epic reading comprehension failing, renders you fully and wholly unqualified to chime in with your moronic two cents. Please, go troll elsewhere. ~Xiao
 
 
 
  Its a shame that you didnt bother to actually read this thread instead of just looking at the last page and making comments on that. Tri arrogance as usual. Add that to your lvl5 muppetness and you'll soon make a good forum troll yaself  . If you had even BOTHERED to look atall the posts in here you will notice that I have already mentioned that covert ops are untouched (but you must be blind) twice, said that the nerf wont affect people all that much and that this whole 'nerf the cloak' rubbish is made by players who CANT play. People moaning in here about afk cloakers making them sit in their station all day long goes to show they cant play. Simple really isnt it? Well, simple just like you actually. 
   Quote: epic reading comprehension failing, renders you fully and wholly unqualified to chime in with your moronic two cents
   <-- seems you were writing this about yourself then? 
 
 
 
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          Freya Selene 
          Infinitus Odium The Church.
  
          
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        Posted - 2007.08.28 08:11:00 -
          [510] 
          
           
          /NOT signed.
  Reason: Cloaking devices are designed for inteligence purpose, to send your scouts into enemy terretory. There are ships created for this purpose.
  Its not designed to be used by blockade running haulers or npc'ing battleships/carriers safeheavens.
  Cloakes can still be used as an advantage, but it no longer garantees a safe "wait till system is clear, watch tv till then" pass. You need to keep moving/warping to stay out off the hands of those scanners.
  However if the change is implemented i can only suggest them to keep the Recon ships in mind.
  Coverops and Recons are the only ships that should be able to use these mechanics.
 
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