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chapter13
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Posted - 2007.05.30 20:40:00 -
[301]
all this hubbub over nothign. I'd wager isk that this is nothing more then a way to identify the type of ship that is in the system cloaked NOT a way to scan down cloakers. Think multispec probe...
They're not nerfing cloaks you big bunch of panicky babies
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.05.30 20:56:00 -
[302]
Originally by: Silpher As I stated above, Stealth Bombers lose their only defense. The only way to avoid being warped in on in a bomber is to uncloak and move, completely throwing the bomber out in the open. It can no longer maintain any camp that it was intended for. The 30 second cloaking penalty means you're going to have to warp out of range or completely off the grid in order to get safe. It doesn't move fast enough cloaked to stay in motion to not be affected by the probes. What's the point of having a Stealth Bomber if waiting for a target cloaked becomes useless? I'm not talking AFK, I'm talking camp. Am I wrong?
it won't be useless to wait for a target and it can maintain a camp - just not endlessly. Someone hs to actually want to probe you out first, and even then you still have your scanner to look for probes, to get advance warning.
Chances that a ship warping in to probe marker right on top of you and uncloaking you - moving or not, are quite slim, to the best of my knowledge. I have played Marco-Polo with plenty of interceptors and stealth bombers to know how hard it is find and uncloak stealth bombers even given a good starting point.
So harder and riskier, yes. But not even close to the point of uselessness.
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Drizit
Amarr
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Posted - 2007.05.30 22:51:00 -
[303]
For one, moving through enemy areas would be ill advised if cloaked ships could be probed. It may as well go back to the multiple SS system of moving every minute or less since having a cloak would be pointless.
Travelling through camped gates would be affected badly since campers would deploy probes as soon as the gate activated or even use standard ship scanners at the gate. Even if they don't see them come in, they will easily find out where they went. The end of lowsec travel is at hand since the gates between highsec and lowsec will be camped again. Cloaks would give little or no protection and migration from highsec comes to a grinding halt.
Cloaking devices other than Covops cloak would soon become another item like snowball launchers. Fun to play with but completely useless for any real purpose. Unless you train for a Covops which has limited uses, travel under cloak will become a thing of the past.
The only winners (or should I say whiners) are the pirates who can get their gank even when the prey has managed to escape, get to a SS and stay cloaked.
Anyone fool enough to believe it's because of AFK cloakers has missed the point. So they'll use a Covops or Recon ship instead. It will make no difference, they will still be AFK cloaked so nerfing standard cloaks without Covops will serve only to make standard cloaks useless. Nerfing Covops cloaks as well will eliminate cloaks almost completely from the game.
Say No To The Nerf! --
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Von Lark
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Posted - 2007.05.31 01:07:00 -
[304]
/signed
Cloaking devices are supposed to make you undetectable... I don't get why this shuold change.
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.05.31 01:44:00 -
[305]
Originally by: Drizit Nerfing Covops cloaks as well will eliminate cloaks almost completely from the game.
Yeah, sure. Because scouts will scope out the enemy blob at 50km in industrials instead... 
Its pure whining when people say that the indicated change will render cloaks useless. Its blatantly obvious that it is not true.
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Silpher
Omen Incorporated Storm Armada
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Posted - 2007.05.31 07:22:00 -
[306]
Funny how it took so long for this to happen. This is an obsurd 'fix'(gimp). It's a "CLOAK". Again, I say, if this is being done to combat AFK Cloakers, then make it so anyone AFK for so long get's kicked from game. Couldn't this also cut down on lag? I don't see why CCP is so against instituting this not so farfetched idea. ---
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2007.05.31 07:54:00 -
[307]
CCP DONT DO IT!!
IT WILL MAKE THE GAME CHANGE!!!!!!!!!!!!!!! _________________ Burn.
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Warp Warrior
Caldari Shadow People
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Posted - 2007.05.31 08:35:00 -
[308]
yes, /signed. have a nice day.
Originally by: Agemmemnon No... no.. no Guns I am going to live in Eve without killing!!
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Peter Powers
Master Miners Aftermath Alliance
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Posted - 2007.05.31 08:44:00 -
[309]
/signed
its allready hard enough for a stealthbomber pilot its over-nerfed allready by not beeing able to use the cov ops cloak you cant warp in cloaked, - and if they can scan you you cant lay a cloaked trap either - sow whats the stealth in stealthbomber?
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Glumpumpkin
House Elf Liberation Front
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Posted - 2007.05.31 10:23:00 -
[310]
There is a serious deficiency of intelligence in this thread that needs to be addressed.
People on both sides of the argument here need to look back 8 months ago when Warp Core Stabilizers were nerfed and warp-to-0 was introduced. Everyone said it would be the end of 0.0- that lowsec would be too dangerous to travel through- that lowsec would be too safe- that ganking would become impossibly unprofitable. ;_;
Obviously none of that happened. Ratters and travelers became more vulnerable from the WCS nerf, warp-to-0 made travel through lowsec safe in a single direction, the irritating Stabbabonds and stabbed battleships that infested every 0.0 station system were finally killable, and 0.0 is still dangerous as heck.
Cloaking devices currently act as WCS once did. They are an impediment to combat and their being fit to carebear ships and squatting gankers is an unintended consequence of the module, brought about by the WCS nerf.
CCP has been insistent that 0.0 is not supposed to be safe, that preparation is required to introduce marginal safety nets to carebear or combat operations in 0.0, and that multiplayer interaction will be required to successfully engage in combat in 0.0.
Gankers: Eight months ago the prevailing "nerf" meant the inclusion of an interdictor in your gang. Today it means you need a covops with the right scan probes to catch the lazy.
Carebears: Eight months ago the prevailing "nerf" meant you needed a scout to travel safely through lowsec and 0.0. Today it means you need a POS in your carebear systems to ensure your safety, or you need to stay sharp and cycle safespots while you're being scanned out.
In other words, /NOT signed.
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Kzarr Ntakki
Gallente Faustus and Company
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Posted - 2007.05.31 10:49:00 -
[311]
/Signed
A more stupid idea I can't imagine.
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Malachon Draco
eXceed Inc. INVICTUS.
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Posted - 2007.05.31 10:59:00 -
[312]
I think all cloaks should be nerfed really.
My idea would be this: - Prototype cloaks can be scanned down (though with a big penalty on accuracy)
- Improved cloaks become restricted to stealthbombers, and require a tiny bit of fuel. Maybe as an additional bonus for stealthbombers, give cloakes even when not active a bonus to the stealthbombers sigradius (to make it smaller) so that stealthbombers get a bit better chance to escape after uncloaking.
- Covops cloaks II are unchanged except for the adding of a bit of heavy water use as well
That way you make it impossible for everyone to just sit afk for days to harass system traffic without at least a bit of resupply. And you make the cloaked BS/Capital ships pretty vulnerable, which they should be.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |

Wayland Bishop
Shadow Play
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Posted - 2007.05.31 11:29:00 -
[313]
Edited by: Wayland Bishop on 31/05/2007 11:29:39
/Signed
Nerfing cloaks makes soloing and moving through 0.0 much more difficult without using logoffski tactics.
Already there are restrictions on targeting when disengaging cloaks. Does this nerf mean those restrictions will be removed?
How am I supposed to respond when an enemy fleet drops onto my cloaked position and decloaks me if I can't target them for a period of time? (Well I just get to die, I guess)
Once again a nerf plays into the hands of gankers/fleets, and comes about as a the result of concerted wining on the forums.
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Methem
The Hand of Mortis
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Posted - 2007.05.31 11:43:00 -
[314]
YES Please do not nerf cloaking. /signed
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.05.31 11:46:00 -
[315]
Originally by: Cadela Fria 112 signatures now! \o/ And yes I read you Mephysto, but we dont want it to happen at all, EVER! 
Actually my love... if it means that the lousy opposition can't probe out my beloved CovOps Cloak-equipped Force Recon or Cov Ops ships, but I can probe out the lousy opposition's cloaked ratting ravens, I WHOLEHEARTEDLY APPROVE OF THAT POTENTIAL CHANGE!
(who needs cloaked motherships anyway.) --- WTS: Forum Signatures, price negotiable. Evemail me!
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.05.31 11:46:00 -
[316]
Nerf AFK cloaking, as in let them be scanable if they stay in 1 spot for 10-20mins or so.
Nerf NPC 0.0 rats by making them all scramble, thus killing off CTRL-Qers who log when you come in local, since you cannot spell isk without the risk.
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Scouteye
Caldari
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Posted - 2007.05.31 12:37:00 -
[317]
make none coverts/recons/bombers use cap to run cloaks
end off
why cant CCP see it, easy
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Sadist
Rage and Terror Against ALL Authorities
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Posted - 2007.05.31 12:49:00 -
[318]
Make cloak last 10 minutes, and make in MANUAL activation ONLY.  тттттттттттт
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.31 13:36:00 -
[319]
Is it just me or is that 90% of the ships that recons target are more likely to be NPCers or miners or types that arent exactly the probing type? There is now way a recon is gonna get caught out by a ratting BS or mining barge that is packing probes. They are simply impossible to catch realy. Now if an NPCer uses a high slot to fit a prober (sacrificing CPU and stuff) and runs a scan to find out what that other guy in local is in then he deserves to know.
I seriously cant see what all these whiners are whining about.
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ghkopoyht
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Posted - 2007.06.01 16:34:00 -
[320]
I'm of two minds on this nerf.
I'm for it as it stop bs and caps from cloaking and never being found.
I'm agaist it as your removing recons ability to cause grullia warfare. Moving from belt to belt looking for an easy target, distupting supply lines and tiring down resources. These are the only ships that can do this and this should stay.
Also if afk is such a problem there should be a log off timer.
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SiJira
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Posted - 2007.06.01 17:33:00 -
[321]
Originally by: SiJira
Originally by: CCP Fendahl I posted the following in the Game Development forum a while ago, but will repost it here in case you don't frequent that forum:
Unfortunately it seems that the cloaking changes won't make it in for the next patch. The code changes have already been made, but got rolled back today because the system didn't work out as intended. However, we still plan to address cloaks in a patch in the near future (without nerfing covert ops of course).
if this isnt just a silly wordplay based on a future change that is "not nerfing cloaks" (depending on who you ask) then
<3
what are you guys signing ?
just read the quote
____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Selene Le'Cotiere
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Posted - 2007.06.01 18:28:00 -
[322]
Originally by: Mephysto No idea if its been mentioned elsewhere on this thread, but the current situation with cloaks and probes is:
Cloaked ships can NOT be probed.
Just so I'm reading this right... No probing, but I'll still show up on the basic scanner of my ship?
If that's the case... Will a range be given on the scan log? Or, will people be able to r-click my ship and warp to me or bm my possition?
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Ferrosa
Gallente Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.01 18:52:00 -
[323]
/unsigned
By all means, leave the covert ops, stealth bombers, recon ships and all other ships THAT WERE MEANT TO BE CLOAKED cloaked...
What I don't agree with, are those people that rat in systems they don't belong in, see someone warp into system, warp to a SS and cloak... NO WAY TO FIND THEM, NO WAY TO KNOW WHAT THEYRE DOING,... They have NO risk whatsoever, they just wait untill the enemy goes away out of frustration, go afk, go have lunch or do something IRL, and then come back and resume ratting... WITHOUT ANY RISKS INVOLVED WHATSOEVER... I've seen 4 Russian guys in one of our plex systems, doing the plex whenever they're on... warp away and cloak as soon as somebody comes into system and come back whenever that person leaves system again... If you are clever about it, you can do this non-stop without ANY retributions.. This isn't how EvE was meant to be, there's supposed to be risk involved with whatever you do... Especially in 0.0, especially in other people's space.
Nerf the non-covert ships, leave the coverts alone, they were created for that purpose...
PS: i'm not whining about the fact that those russians doing our plex and stuff, i dont care, i dont even do the plex, but i dont agree with the way they can earn billions of isk without ever losing a thing... thats not how its supposed to be
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Ferrosa
Gallente Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.01 18:56:00 -
[324]
Originally by: Wayland Bishop Edited by: Wayland Bishop on 31/05/2007 11:48:53
/Signed
Nerfing cloaks makes soloing and moving through 0.0 much more difficult without using logoffski tactics.
Already there are restrictions on targeting when disengaging cloaks. Does this nerf mean those restrictions will be removed?
How am I supposed to respond when an enemy fleet drops onto my cloaked position and decloaks me if I can't target them for a period of time? (Well I just get to die, I guess)
Once again a nerf plays into the hands of gankers/fleets, and comes about as a the result of concerted whining on the forums.
YOU ARENT SUPPOSED TO MOVE AROUND IN 0.0 ALL BY YOURSELF, UNPROTECTED!! GOD! understand the friggin point and get some brains, friggin ... AARRRHHHH!
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Pheonix Kanan
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Posted - 2007.06.02 11:13:00 -
[325]
/signed
This nerf completely removes the cloaking device's ability and makes it a waste of game code. Might as well remove cloaking from the game.
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Red Gabba
Use Of Weapons
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Posted - 2007.06.02 11:22:00 -
[326]
Originally by: Vergil Mathers NOT signed..
Covops / Stealth bombers should, and hopefully will continue to be invisible.. unless you are really dumb..
HOWEVER.. Carriers / Titans / MS / BS / Dread? / etc... I don't think that these huge ships were ever meant to disappear. That is just dumb..
Role with the punches.. adapt..
I'm interested to see how this all plays out
Im intitled to agree with above.
I would also go a little bit more by allowing the probe that can detect a cloaked ship, only to be used by by a covert ops ship.
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stoats
The Aftermath
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Posted - 2007.06.02 12:52:00 -
[327]
Removes the ability to go to the bathroom for 5 minutes.
Scanning cloaked ships is fine as a game mechanic, but you should not be getting 0m results (random scanning ftl) on cloaked ships within a couple minutes.
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Prydeless
Vengeance of the Fallen Curse Alliance
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Posted - 2007.06.02 13:53:00 -
[328]
Signed
Keep it how it is 
Disclaimer: I am a God. |

Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.02 13:55:00 -
[329]
Originally by: stoats Removes the ability to go to the bathroom for 5 minutes.
Scanning cloaked ships is fine as a game mechanic, but you should not be getting 0m results (random scanning ftl) on cloaked ships within a couple minutes.
You could always log out.........Its what I do, and it works fine. --------
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dobeyxxl
Caldari Multiversal Enterprise Inc.
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Posted - 2007.06.02 14:36:00 -
[330]
In no way shape or form should cloaking be nerfed.If anything cloaked ships should be removed from local.How can you have true recon if the enemy knows you are their soon as enter a system?
Im not against probs that can detect cloaked ships if they arent warp to 0 and You Remove Clocked Ships From Local . Also please put a covert ops cloak on the stealth bomber.
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