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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 14:50:00 -
[1]
This is a petition to stop the cloaking nerf from ever setting foot on the TQ server. Sign if you agree. Be quiet those of you who don't agree, this is a petition, not a discussion, please. If you absolutely can't contain yourself, be civil about it, and don't flame!
Originally by: CCP Fendahl
The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
&
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
Brothers and Sisters of EVE! Many a nerf has bethrothed the universe of EVE, many of which we have all learned to deal with and overcome. Most of the time we succeded, and have since lived in relative harmony with the changes, HOWEVER, this time they have gone TOO Far!
This new nerf to cloaks that makes it detectable via probes is outragous! My fellow reconship collegues will know precisely what I'm talking about! The way we move and exist in EVE through cloaking, is a lifestyle for many of us, and right from the get-go(sp?) when people complained about AFK cloakers we were confident that such ignorant arguments wouldnt be of any result in the longer run. I mean the argument itself is flawed - "We can't mine cause theres an AFK cloaker in our system, spying on us" - Well that tells me YOU aren't putting up enough/any protection of your mining op, or you have no confidence in your protection force - Either way you lose.
It also tells me you haven't been creative enough about what you're doing, lure the cloaker, bait him into doing something rash that'll get him killed..and he's really AFK, then whats the problem??? YOU made it difficult for yourself and thats YOUR fault. If you really can't handle the pressure of an enemy being in the same system as you, well, THEN MOVE!!
It is an entirely poor idea altogether, IN MY OPINION, that cloaking has to suffer just because those who still get terrorized by cloaks, haven't been smart enough to figure out a solution - It is infact ******** (Sorry about the word, really, but it is) that it is yet again US (the cloakers/pirates) that have to come up with a solution just because some of you...people... can't think for yourselves.
I'm taking a stand against this NERF, because of all things I have accepted in the past and adapted to - Of all the nerfs I have twisted my brain around to continue like I did, this is a DIRECT assault on my way of playing EVE, and I will not accept it!
Knowledge is a priviledge, not a right
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Grash Freedom
Gallente MAZA Solutions
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Posted - 2007.05.28 14:53:00 -
[2]
first
still can't understand how an afk cloaker can harm you anyways, he is afk for the love of god
if he is not afk then he is doing his job
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Topaz Skydiver
Minmatar Narrative Freshfood
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Posted - 2007.05.28 14:54:00 -
[3]
Originally by: Cadela Fria
Be quiet those of you who don't agree, this is a petition, not a discussion, please.
Wrong forum. It reads 'EVE General Discussion' afaik.  --------------------------------------------- *snip* |

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 14:55:00 -
[4]
Originally by: Topaz Skydiver
Originally by: Cadela Fria
Be quiet those of you who don't agree, this is a petition, not a discussion, please.
Wrong forum. It reads 'EVE General Discussion' afaik. 
pwned 
You're right it is...I just posted it here so most people would see it. Hope you'll bear with me on this.
Knowledge is a priviledge, not a right
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ToxicFire
Phoenix Knights Dark Nebula Galactic Empire
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Posted - 2007.05.28 14:57:00 -
[5]
/signed this hits TQ and my characters walk Sig removed as it lacks EVE-related content. Mail [email protected] if you have questions. -Hango
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 14:58:00 -
[6]
I agree...
People who are pant-wettingly terrified of cloakers clearly don't understand game mechanics, and concepts such as targeting delay, bait, ewar, relative value (of a pilgrim vs. a t1 bait ship, as well as skill training time), scouting, watching local, and using that poor little duty neuron that's lurking somewhere inside your head.
By all means, give people a way to nuke people with cloaks on combat ships who are lazy or afk. However, the problem is not nearly as bad as wcs on combat ships, or even nanos were. I have heard no specific instances of the problem at all, merely some vague whines. The whole bandwagon has came out of nowhere.
As far as I can see most arguments are "boost the uber-rich faction fitted vindicator pilot, and the blob. Nerf everything else". Gack.
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Hilabana
Minmatar Sebiestor tribe
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Posted - 2007.05.28 15:03:00 -
[7]
Nerf The Cloak i no longer care any more the people that cry loud get there way in the end any way..
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Andargor theWise
Collateral Damage Unlimited
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Posted - 2007.05.28 15:03:00 -
[8]
Originally by: ToxicFire /signed this hits TQ and my characters walk
Your stuff I can have? - Got grief?
Revelations MySQL Database |

Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 15:04:00 -
[9]
i think it is the cloakers who are wetting their pants, because now there is a tiny smidgen of a chance they can be found.
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Vergil Mathers
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Posted - 2007.05.28 15:05:00 -
[10]
NOT signed..
Covops / Stealth bombers should, and hopefully will continue to be invisible.. unless you are really dumb..
HOWEVER.. Carriers / Titans / MS / BS / Dread? / etc... I don't think that these huge ships were ever meant to disappear. That is just dumb..
Role with the punches.. adapt..
I'm interested to see how this all plays out
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 15:06:00 -
[11]
Originally by: Peanut Swsh i think it is the cloakers who are wetting their pants, because now there is a tiny smidgen of a chance they can be found.
Proof or stfu.
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 15:08:00 -
[12]
Originally by: Savesti Kyrsst
Originally by: Peanut Swsh i think it is the cloakers who are wetting their pants, because now there is a tiny smidgen of a chance they can be found.
Proof or stfu.
http://oldforums.eveonline.com/?a=topic&threadID=527754 ^_^
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hydraSlav
Synergy Evolved Sparta Alliance
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Posted - 2007.05.28 15:08:00 -
[13]
Originally by: Grash Freedom first
still can't understand how an afk cloaker can harm you anyways, he is afk for the love of god
if he is not afk then he is doing his job
If an AFK cloaker is so harmless, then why is he there? There is a reason why he is sitting AFK, and that reason is harming the other side. Effortless gameplay needs to go.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 15:10:00 -
[14]
Edited by: Cadela Fria on 28/05/2007 15:12:15 Edited by: Cadela Fria on 28/05/2007 15:10:53
Originally by: hydraSlav
Originally by: Grash Freedom first
still can't understand how an afk cloaker can harm you anyways, he is afk for the love of god
if he is not afk then he is doing his job
If an AFK cloaker is so harmless, then why is he there? There is a reason why he is sitting AFK, and that reason is harming the other side. Effortless gameplay needs to go.
Like I said, this is not a discussion, but since you kept it civil I'll entertain your argument:
You say theres a reason hes sitting AFK...yeah..he's AFK, thats it... How he is harming you? If you're this paranoid, you're the one harmful to yourself, which is not the cloaker's fault.
Why is he there? Could be any number of reasons, passing through, doing stuff there later, doing something now just waiting to strike - Or, hes abusing his knowledge that you're paranoid about him being there to his advantage, which is again - YOUR FAULT, not his.
Knowledge is a priviledge, not a right
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IHurricane
Sniggerdly
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Posted - 2007.05.28 15:11:00 -
[15]
Edited by: IHurricane on 28/05/2007 15:09:47
Originally by: Grash Freedom first
still can't understand how an afk cloaker can harm you anyways, he is afk for the love of god
if he is not afk then he is doing his job
How the hell do you know he is afk? This nerf is imo some of the better things CCP has done. If the cloeacker is not afk, then this nerf will not touch him. ---------------------------------------------
There was never a genius, without a tincture of madness - Aristotle |

Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 15:12:00 -
[16]
Originally by: Peanut Swsh
Originally by: Savesti Kyrsst
Originally by: Peanut Swsh i think it is the cloakers who are wetting their pants, because now there is a tiny smidgen of a chance they can be found.
Proof or stfu.
http://oldforums.eveonline.com/?a=topic&threadID=527754 ^_^
No, the "tiny smidgeon" part, not the "pant wetting" part 
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Big Al
The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 15:13:00 -
[17]
Originally by: hydraSlav
If an AFK cloaker is so harmless, then why is he there? There is a reason why he is sitting AFK, and that reason is harming the other side. Effortless gameplay needs to go.
This is the point isn't it? Local = effortless gameplay.
OH NOES, WE CAN'T CAREBARE EVIL CLOAKER IN SYSTEM!!!111oneoneone
Remove local and maybe scanning FOR (not down) cloakers would be decent gameplay.
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hydraSlav
Synergy Evolved Sparta Alliance
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Posted - 2007.05.28 15:17:00 -
[18]
Edited by: hydraSlav on 28/05/2007 15:16:11
Originally by: Big Al
Originally by: hydraSlav
If an AFK cloaker is so harmless, then why is he there? There is a reason why he is sitting AFK, and that reason is harming the other side. Effortless gameplay needs to go.
This is the point isn't it? Local = effortless gameplay.
OH NOES, WE CAN'T CAREBARE EVIL CLOAKER IN SYSTEM!!!111oneoneone
Remove local and maybe scanning FOR (not down) cloakers would be decent gameplay.
I agree on removing local, look in my sig
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 15:17:00 -
[19]
Originally by: Big Al
Originally by: hydraSlav
If an AFK cloaker is so harmless, then why is he there? There is a reason why he is sitting AFK, and that reason is harming the other side. Effortless gameplay needs to go.
This is the point isn't it? Local = effortless gameplay.
OH NOES, WE CAN'T CAREBARE EVIL CLOAKER IN SYSTEM!!!111oneoneone
Remove local and maybe scanning FOR (not down) cloakers would be decent gameplay.
It's more that it's "OH NOES, WE CAN'T CAREBEAR WHILE MOSTLY AFK!!!one THE EFFORT OF GANGING WITH OTHER RATTERS/MINERS/ALTS IS TOO MUCH FOR US!!!"
*sigh* When this comes through, I just hope it's balanced reasonably well, and that it will be changed if it is not.
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 15:19:00 -
[20]
Edited by: Peanut Swsh on 28/05/2007 15:18:57
Originally by: Savesti Kyrsst
Originally by: Peanut Swsh
Originally by: Savesti Kyrsst
Originally by: Peanut Swsh i think it is the cloakers who are wetting their pants, because now there is a tiny smidgen of a chance they can be found.
Proof or stfu.
http://oldforums.eveonline.com/?a=topic&threadID=527754 ^_^
No, the "tiny smidgeon" part, not the "pant wetting" part 
get in a cruiser, go to any system. jump from safe to safe. now tell someone to finding you with only scan probes and no directional scanner, you would have to be asleep for him to even get on the same grid as you. you don't even need a cloak, and you are already impossible to find.
with a cloak? even if people manage to get a valid hit on you with a scan probe, its highly unlikely they will be able to land within 2000m of you (to uncloak you), i'd go so far as saying that this would never happen, unless you were stationary (AFK), within 5AU of the prober. even if they do land reasonably close, they have no idea what direction you are from the jump in point, or how far you are or if you are even still there. hell until they scan again, they won't even know if you have warped or not.
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umop 3pisdn
Minmatar Republic Military School
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Posted - 2007.05.28 15:20:00 -
[21]
RECONS CAN WARP WHILE CLOAKED
RECONS MOVE QUICKLY WHILE CLOAKED
This will not change anything except: Remove AFK cloakers, and make isk farming ravens/badgers tremble in their boots.
Cloaking capitals, especially motherships and titans are bull****.
This is for the good of eve. They have to probe you AND warp to you AND then decloak you.... the probe will not instantly vaporise your ship.. it just gives the rest of eve a chance.
Those most at risk are the farmers who SS and cloak instantly when hostiles enter system. They have to decloak to change safe spots. They are slow when cloaked. Therefore when they ss and cloak they are no longer invincible, they can be probed and warped too... the hunters can then deploy drones and start sweeping the area for the farmer.
I cant wait for this patch. It wont hurt real coverts, just the farmers.
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Psyllus Ktenas
Amarr BlackHole Entertainment
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Posted - 2007.05.28 15:22:00 -
[22]
Edited by: Psyllus Ktenas on 28/05/2007 15:23:07 Edited by: Psyllus Ktenas on 28/05/2007 15:21:22 /signed
I have no problem with the probing of ships that use any cloak except the Covops Cloak II.
edit: Btw the scanning down of any cloaked ship with the standard scanner is imo just plain stupid.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 15:23:00 -
[23]
Originally by: Peanut Swsh Edited by: Peanut Swsh on 28/05/2007 15:18:57
Originally by: Savesti Kyrsst
Originally by: Peanut Swsh
Originally by: Savesti Kyrsst
Originally by: Peanut Swsh i think it is the cloakers who are wetting their pants, because now there is a tiny smidgen of a chance they can be found.
Proof or stfu.
http://oldforums.eveonline.com/?a=topic&threadID=527754 ^_^
No, the "tiny smidgeon" part, not the "pant wetting" part 
get in a cruiser, go to any system. jump from safe to safe. now tell someone to finding you with only scan probes and no directional scanner, you would have to be asleep for him to even get on the same grid as you. you don't even need a cloak, and you are already impossible to find.
with a cloak? even if people manage to get a valid hit on you with a scan probe, its highly unlikely they will be able to land within 2000m of you (to uncloak you), i'd go so far as saying that this would never happen, unless you were stationary (AFK), within 5AU of the prober. even if they do land reasonably close, they have no idea what direction you are from the jump in point, or how far you are or if you are even still there. hell until they scan again, they won't even know if you have warped or not.
You can catch people warping between safes, with patience.
You can catch people with 20au probes outside their scanrange and get a "0 deviation" result.
I know, I've done it to people before, and I've got the killmails.
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Thanos Draicon
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Posted - 2007.05.28 15:24:00 -
[24]
/unsigned
AFK cloakers is a problem and this is the perfect way to solve it without hurting alliance intel operations using recon ships - a recon ship will be out of range when the searching force lands on it and it can just warp off. I see no problem with this nerf.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 15:26:00 -
[25]
Originally by: umop 3pisdn RECONS CAN WARP WHILE CLOAKED
RECONS MOVE QUICKLY WHILE CLOAKED
This will not change anything except: Remove AFK cloakers, and make isk farming ravens/badgers tremble in their boots.
Cloaking capitals, especially motherships and titans are bull****.
This is for the good of eve. They have to probe you AND warp to you AND then decloak you.... the probe will not instantly vaporise your ship.. it just gives the rest of eve a chance.
Those most at risk are the farmers who SS and cloak instantly when hostiles enter system. They have to decloak to change safe spots. They are slow when cloaked. Therefore when they ss and cloak they are no longer invincible, they can be probed and warped too... the hunters can then deploy drones and start sweeping the area for the farmer.
I cant wait for this patch. It wont hurt real coverts, just the farmers.
Not just that. You will be able to run a probe to catch covops or recons watching you ongrid. Even if you warp constantly between points on that grid (and be careful of bubbles and debris!) you are at high risk. Getting an approach on that straggler has become even harder than it was, and it was hard enough tbh.
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 15:28:00 -
[26]
Originally by: umop 3pisdn
RECONS CAN WARP WHILE CLOAKED
So can uncloaked ships
Originally by: umop 3pisdn
RECONS MOVE QUICKLY WHILE CLOAKED
So can uncloaked ships
Originally by: umop 3pisdn
This will not change anything except: Remove AFK cloakers, and make isk farming ravens/badgers tremble in their boots.
Not true, it will make cloaking pointless
Originally by: umop 3pisdn
Cloaking capitals, especially motherships and titans are bull****.
Why? I don't honestly see why any ship can't cloak..because it's not "fair" ? because it's "unbalanced" ? Look, have you EVER seen any instance anywhere, where cloaking was considered fair or balanced? Watch star trek and you'll see what I mean.
Originally by: umop 3pisdn
This is for the good of eve. They have to probe you AND warp to you AND then decloak you.... the probe will not instantly vaporise your ship.. it just gives the rest of eve a chance.
You might aswell not cloak at all, because all a person have to do, is warp to you, and then go forward really fast and you're done for. The only way to avoid this is if you're constantly moving, aligned to somewhere, in which case again, you might aswell not be cloaked at all.
Originally by: umop 3pisdn
Those most at risk are the farmers who SS and cloak instantly when hostiles enter system. They have to decloak to change safe spots. They are slow when cloaked. Therefore when they ss and cloak they are no longer invincible, they can be probed and warped too... the hunters can then deploy drones and start sweeping the area for the farmer.
And thus again, he may aswell not be cloaked at all! Think about it...no seriously, think about it for a minute.
Originally by: umop 3pisdn
I cant wait for this patch. It wont hurt real coverts, just the farmers.
It'll destroy cloaking.
Knowledge is a priviledge, not a right
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Osmaal
Courteous Ultra-Nice Transport Services
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Posted - 2007.05.28 15:32:00 -
[27]
/SIGNED - CCP for the love of all that is holy and good step away from the nerf bat!!
I'm a carebear, I've been pwned by cloaked ships - what's wrong with that? It just teaches you to be more careful. Its all part of Darwinism evolution.
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bigfatbird
New Justice
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Posted - 2007.05.28 15:32:00 -
[28]
/signed
If they really want to hurt the afk and macrofarming cloakers, then why not just make it impossible for any not recon/covops ship to fit a cloak?
Or use DS idea that any cloaks except Covops II needs some fuel to run.
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hydraSlav
Synergy Evolved Sparta Alliance
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Posted - 2007.05.28 15:33:00 -
[29]
Originally by: Cadela Fria
Originally by: umop 3pisdn
I cant wait for this patch. It wont hurt real coverts, just the farmers.
It'll destroy cloaking.
Cadela, if this little change is gonna "destroy cloaking", then you are not a covert-ops/recon pilot.
umop 3pisdn, i completely agree with you. Any real covert-ops/recon pilot won't even notice the change. Only the AFKers and capitals are affected, which needed a fix badly anyways.
Can't wait for this patch.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 15:34:00 -
[30]
Originally by: Savesti Kyrsst Edited by: Savesti Kyrsst on 28/05/2007 15:27:41
Originally by: Peanut Swsh Edited by: Peanut Swsh on 28/05/2007 15:18:57 get in a cruiser, go to any system. jump from safe to safe. now tell someone to finding you with only scan probes and no directional scanner, you would have to be asleep for him to even get on the same grid as you. you don't even need a cloak, and you are already impossible to find.
with a cloak? even if people manage to get a valid hit on you with a scan probe, its highly unlikely they will be able to land within 2000m of you (to uncloak you), i'd go so far as saying that this would never happen, unless you were stationary (AFK), within 5AU of the prober. even if they do land reasonably close, they have no idea what direction you are from the jump in point, or how far you are or if you are even still there. hell until they scan again, they won't even know if you have warped or not.
You can catch people warping between safes, with patience.
You can catch people with 20au probes outside their scanrange and get a "0 deviation" result.
I know, I've done it to people before, and I've got the killmails.
EDIT: oh, and you don't need the directional scanner, though it helps. You will get some picture from using the system map and looking at your probe results.
they obviously weren't moving if you were able to probe them and catch them. takes like 5 seconds for a cruiser sized ship to align and warp. once you get a hit on probes, you aren't gonna be able to align, warp, land on them, lock and scram before they are long gone.
and care to explain how to catch people warping between safes... afaik this isn't possible in eve. thou you do get some noobs who reuse safespots.
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Hellspawn01
Amarr Falcon Advanced Industries
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Posted - 2007.05.28 15:36:00 -
[31]
As long as it only affects normal and T2 cloaks and not cov ops cloak, fine with me.
Ship lovers click here |

bigfatbird
New Justice
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Posted - 2007.05.28 15:38:00 -
[32]
Originally by: hydraSlav
Originally by: Cadela Fria
Originally by: umop 3pisdn
I cant wait for this patch. It wont hurt real coverts, just the farmers.
It'll destroy cloaking.
Cadela, if this little change is gonna "destroy cloaking", then you are not a covert-ops/recon pilot.
umop 3pisdn, i completely agree with you. Any real covert-ops/recon pilot won't even notice the change. Only the AFKers and capitals are affected, which needed a fix badly anyways.
Can't wait for this patch.
Uhm cloaked ships being able to be detected by the basic ship scanner is a problem. You just can deactivate the cloak now cause they know that you are coming anyway.
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Savesti Kyrsst
Minmatar White-Noise
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Posted - 2007.05.28 15:40:00 -
[33]
Originally by: Peanut Swsh
they obviously weren't moving if you were able to probe them and catch them. takes like 5 seconds for a cruiser sized ship to align and warp. once you get a hit on probes, you aren't gonna be able to align, warp, land on them, lock and scram before they are long gone.
and care to explain how to catch people warping between safes... afaik this isn't possible in eve. thou you do get some noobs who reuse safespots.
Almost everyone reuses safespots. If you're warping between safes, and making new safes in-between, before long your safes will be on top of each other unless you warp to a celestial to make a new one.
And it takes 5 seconds to come out of warp, at least, then five seconds at least to re-enter warp, during all of which time you are probeable.
If you're really organised and on the ball you could figure along which alignments someone's safes were, and set up a bubble for them 
Be honest. Everyone will just log off, and that's less fun, not more.
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.28 15:42:00 -
[34]
Originally by: hydraSlav
Originally by: Cadela Fria
Originally by: umop 3pisdn
I cant wait for this patch. It wont hurt real coverts, just the farmers.
It'll destroy cloaking.
Cadela, if this little change is gonna "destroy cloaking", then you are not a covert-ops/recon pilot.
umop 3pisdn, i completely agree with you. Any real covert-ops/recon pilot won't even notice the change. Only the AFKers and capitals are affected, which needed a fix badly anyways.
Can't wait for this patch.
hydraSlav, I specifically asked no flaming, and since you have no idea about what I do and how I do it, you are in no position to say what I am and what I aren't, so kindly take that crap outside.
I have my opinion and I have made a petition, and I ask those who agree to sign it. If you don't agree, then make your own petition against it, or don't do anything and just believe that you'll get the nerf regardless of what I do or say.
Knowledge is a priviledge, not a right
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 15:50:00 -
[35]
in the present state, they cloak, making it pointless to look for them. possibly if this 'nerf' (not a nerf imo) gets implemented, then they might log off, it really makes no difference either way does it.
the only ship i can see this really effecting in this present state, is the stealth bomber. which should be given the ability to warp cloaked when fitted with a cov-ops cloaking device, if cloaked ships become probeable.
and i will restate that cloaked ships being probe-able is great imo. but cloaked ships should not show up on the directional scanner.
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Ryas Nia
Minmatar Stormriders Fimbulwinter
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Posted - 2007.05.28 15:56:00 -
[36]
I dont want to see any changes made, but i expect that it will make little difference to covert-ops, stealth bombers, and recons.
Recruiting Terrorists |

Popsikle
Shadows of the Dead Aftermath Alliance
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Posted - 2007.05.28 15:59:00 -
[37]
Originally by: IHurricane Edited by: IHurricane on 28/05/2007 15:09:47
Originally by: Grash Freedom first
still can't understand how an afk cloaker can harm you anyways, he is afk for the love of god
if he is not afk then he is doing his job
How the hell do you know he is afk? This nerf is imo some of the better things CCP has done. If the cloeacker is not afk, then this nerf will not touch him.
What are you smoking?
AS a Force recon pilot (cloaking level 5 and recon level 5 was almost 3 months of training time btw not to mention Amarr and Minmatar cruiser 5) If my job is to sit at the gate and scout and a single frigate comes in drops some probes I now have to leave. I cant do my job, cant do what my ship was designed to do. I cant sit and wait it out to gather intel on the enemy fleet, because now they know im at the gate they wont jump their fleet in until im gone.
There should be a difference between force recons/covert ops and people who fit a cloak on any old ship just so they can.
I have about 10 months of skill training into making my force recon badassed, and this complete wasts almost a year of skill training.
__________________________________________
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Amateratsu
Caldari Terra Incognita Dark Matter Coalition
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Posted - 2007.05.28 16:01:00 -
[38]
/Signed
The whole point of a cloaking device is to hide the ship so that it CANNOT be found.
Making cloaked ships probable defeats the whole concept of what a cloaking device is intended to do and renders them pointless and worthless.
But as always the developers bow down to the whiners and get out the nerf bat to wield the quickest and easiest solution.
A far better solution would be to place a time limit on how long a ship can remain cloaked and hidden.
In any good scifi series a cloaking device uses a huge amount of power an cannot be maintained indefinately.
Make it so cloaks drain your ships powergrid (not capacitor) and deactivate after a set period of use, you can then not recloak untill your powergrid has recharged.
this will provide a window in which afk cloakers can be caught and dealt with, without nerfing cloaks into uselessness.
those not afk and paying attention can move from ss to ss, moon to moon to avoid being caught during the cloaks downtime.
The panned nerf to cloaking goes to the oposite extreme of turning cloaked ships from invulnerable to a pointless waste of a high slot as they no longer do the job they are designed to do.
|

Broken Star
Gallente Federal Navy Academy
|
Posted - 2007.05.28 16:03:00 -
[39]
ffs, theres 24 pages of ppl telling CCP not to nerf cloaks and they go and do it anyway.
Signed.

|

Peanut Swsh
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.05.28 16:07:00 -
[40]
Originally by: Popsikle [ What are you smoking?
AS a Force recon pilot (cloaking level 5 and recon level 5 was almost 3 months of training time btw not to mention Amarr and Minmatar cruiser 5) If my job is to sit at the gate and scout and a single frigate comes in drops some probes I now have to leave. I cant do my job, cant do what my ship was designed to do. I cant sit and wait it out to gather intel on the enemy fleet, because now they know im at the gate they wont jump their fleet in until im gone.
There should be a difference between force recons/covert ops and people who fit a cloak on any old ship just so they can.
I have about 10 months of skill training into making my force recon badassed, and this complete wasts almost a year of skill training.
um, if the enemy fleet doesn't want to be found so badly, then the fact that you are in local will prevent them from jumping in. whether or not you can be probed is gonna make buggerall difference.
and some of you guys seem to have your own concept of what cloaking should entail. time to change those concepts.
|

Shinji Seto
Minmatar Umbra Congregatio Interstellar Alcohol Conglomerate
|
Posted - 2007.05.28 16:08:00 -
[41]
/signed
CCP has been swinging the nerf bat like a kid in a pinata factory as of late. It would make more interesting gameplay if CCP introduced new mods to counter certain set ups instead of nerfing the game to appease forum whiners who make up a small % of the player base.
"Outlaw" This was the name given to those who roam the universe with only his freedom as his guide. |

Malena Panic
Acme Technologies Incorporated Ushra'Khan
|
Posted - 2007.05.28 16:11:00 -
[42]
All this panic and commotion tells me that CCP are on to something. :) Here's one highly specialized recon pilot who's thrilled to see these changes - maybe folks will have to start *flying* their ships again.
Covops, SB and Recons remain tactically undetectable, while a whole new category of intelligence now becomes available to those who want it and can take the time to seek it out. I love it!
|

Speed Devil
Caldari Mean Machines
|
Posted - 2007.05.28 16:14:00 -
[43]
/signed
or is it a stealthnerf to highsec suicide pirates? |

Xenon Cypher
|
Posted - 2007.05.28 16:17:00 -
[44]
Edited by: Xenon Cypher on 28/05/2007 16:19:26 I don't agree with any kind of nerf to cloaking.
Although to be honest I see how this nerf is even going to affect afk cloakers. No one just sits still whilst cloaked afk, if I go afk whilst cloaked I always move at full speed in an unaligned direction.
That's 500ms in a Covert Opps frigate, or 300ms in a Covert Opps cruiser (more if they're 'nano'd up').
I also still don't see how someone afk hurts you. If they're afk they can't do anything, if they're not afk they're spying on you. How do you know they're afk anyway?
[EDIT] Oh, and cloaked ships appearing on normal scanner? Hard not to be dissapointed really. Wonder how long ago CCp changed its ethos.
|

Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 16:19:00 -
[45]
Originally by: Xenon Cypher I don't agree with any kind of nerf to cloaking.
Although to be honest I see how this nerf is even going to affect afk cloakers. No one just sits still whilst cloaked afk, if I go afk whilst cloaked I always move at full speed in an unaligned direction.
That's 500ms in a Covert Opps frigate, or 300ms in a Covert Opps cruiser (more if they're 'nano'd up').
I also still don't see how someone afk hurts you. If they're afk they can't do anything, if they're not afk they're spying on you. How do you know they're afk anyway?
Couldnt two ships scanning you find your location? I mean if you do as you say and move in 1 direction I could scan and warp in to you. Have a friend scan a few seconds later and warp towards you. Once we do that couldnt we draw a line and get a reasonable idea of what directions you are heading in?
|

bigfatbird
New Justice
|
Posted - 2007.05.28 16:20:00 -
[46]
Originally by: Malena Panic All this panic and commotion tells me that CCP are on to something. :) Here's one highly specialized recon pilot who's thrilled to see these changes - maybe folks will have to start *flying* their ships again.
Covops, SB and Recons remain tactically undetectable, while a whole new category of intelligence now becomes available to those who want it and can take the time to seek it out. I love it!
Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
|

Mifter Hogdido
Amarr The 0ri
|
Posted - 2007.05.28 16:20:00 -
[47]
/SIGNED 
|

Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 16:23:00 -
[48]
Edited by: Savesti Kyrsst on 28/05/2007 16:21:40
Originally by: bigfatbird
Originally by: Malena Panic All this panic and commotion tells me that CCP are on to something. :) Here's one highly specialized recon pilot who's thrilled to see these changes - maybe folks will have to start *flying* their ships again.
Covops, SB and Recons remain tactically undetectable, while a whole new category of intelligence now becomes available to those who want it and can take the time to seek it out. I love it!
Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
Well I can't see it if I close both my eyes, a protection which will help me about as much as cloaking after the patch. 
|

Xenon Cypher
|
Posted - 2007.05.28 16:24:00 -
[49]
Originally by: Jayson Lee
Originally by: Xenon Cypher I don't agree with any kind of nerf to cloaking.
Although to be honest I see how this nerf is even going to affect afk cloakers. No one just sits still whilst cloaked afk, if I go afk whilst cloaked I always move at full speed in an unaligned direction.
That's 500ms in a Covert Opps frigate, or 300ms in a Covert Opps cruiser (more if they're 'nano'd up').
I also still don't see how someone afk hurts you. If they're afk they can't do anything, if they're not afk they're spying on you. How do you know they're afk anyway?
Couldnt two ships scanning you find your location? I mean if you do as you say and move in 1 direction I could scan and warp in to you. Have a friend scan a few seconds later and warp towards you. Once we do that couldnt we draw a line and get a reasonable idea of what directions you are heading in?
Could be wrong (I haven't probed for a while). But when you warp to a probe contact you don't always come out of warp facing the ship do you?
Sometimes you're above it, sometimes you're below it, to the left, to the right, etc...
You and your friend could both end up coming out of warp 60km from a cloaker on sides of him/her that aren't oposite to each other (above and horisontally left for example) in which case the line drawn would not even have the cloaker on it at all. Besides this when you come out of warp by the time you 2 meet at the same point the cloaker will be 20km from where he used to be anyway.
|

Peanut Swsh
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.05.28 16:25:00 -
[50]
Originally by: bigfatbird
Originally by: Malena Panic All this panic and commotion tells me that CCP are on to something. :) Here's one highly specialized recon pilot who's thrilled to see these changes - maybe folks will have to start *flying* their ships again.
Covops, SB and Recons remain tactically undetectable, while a whole new category of intelligence now becomes available to those who want it and can take the time to seek it out. I love it!
Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
i think everyone is being misdirected by the OP. nowhere in any of the quotes is the directional scanner mentioned.
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 16:27:00 -
[51]
Originally by: Peanut Swsh
Originally by: bigfatbird
Originally by: Malena Panic All this panic and commotion tells me that CCP are on to something. :) Here's one highly specialized recon pilot who's thrilled to see these changes - maybe folks will have to start *flying* their ships again.
Covops, SB and Recons remain tactically undetectable, while a whole new category of intelligence now becomes available to those who want it and can take the time to seek it out. I love it!
Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
i think everyone is being misdirected by the OP. nowhere in any of the quotes is the directional scanner mentioned.
Misdirected? I have never implied nor said that the directional scanner can find you, I've all the time said we're talking about probes. If people can't read, thats not my fault 
Knowledge is a priviledge, not a right
|

Miki Fin
Gallente Independant Union of Rangers
|
Posted - 2007.05.28 16:32:00 -
[52]
Originally by: Cadela Fria Edited by: Cadela Fria on 28/05/2007 15:14:36
This is a petition to stop the cloaking nerf from ever setting foot on the TQ server. /SIGN IF YOU AGREE. Be quiet those of you who don't agree, this is a petition, not a discussion, please. If you absolutely can't contain yourself, be civil about it, and don't flame!
Originally by: CCP Fendahl
The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
&
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
Brothers and Sisters of EVE! Many a nerf has bethrothed the universe of EVE, many of which we have all learned to deal with and overcome. Most of the time we succeded, and have since lived in relative harmony with the changes, HOWEVER, this time they have gone TOO Far!
This new nerf to cloaks that makes it detectable via probes is outragous! My fellow reconship collegues will know precisely what I'm talking about! The way we move and exist in EVE through cloaking, is a lifestyle for many of us, and right from the get-go(sp?) when people complained about AFK cloakers we were confident that such ignorant arguments wouldnt be of any result in the longer run. I mean the argument itself is flawed - "We can't mine cause theres an AFK cloaker in our system, spying on us" - Well that tells me YOU aren't putting up enough/any protection of your mining op, or you have no confidence in your protection force - Either way you lose.
It also tells me you haven't been creative enough about what you're doing, lure the cloaker, bait him into doing something rash that'll get him killed..and he's really AFK, then whats the problem??? YOU made it difficult for yourself and thats YOUR fault. If you really can't handle the pressure of an enemy being in the same system as you, well, THEN MOVE!!
It is an entirely poor idea altogether, IN MY OPINION, that cloaking has to suffer just because those who still get terrorized by cloaks, haven't been smart enough to figure out a solution - It is infact MORONIC (Sorry about the word, really, but it is) that it is yet again US (the cloakers/pirates) that have to come up with a solution just because some of you...*bites tongue* people... can't think for yourselves.
I'm taking a stand against this NERF, because of all things I have accepted in the past and adapted to - Of all the nerfs I have twisted my brain around to continue like I did, this is a DIRECT assault on my way of playing EVE, and I will not accept it!
(Sign if you agree)
PS. Lets try to keep the "I'm leaving if this goes through" threats down..we're petioning, not threatning 
So, you make a post flaming people that complained about cloaks, then say not to flame you?
I don't think the problem is with people cloaked afk, as everyone will agree afk cloakers pose no risk. It's the cloakers that pretend to be afk that are the problem. Your Signature is unsuitable for the forums. Mail us at [email protected] if you require further information - Valorem |

bigfatbird
New Justice
|
Posted - 2007.05.28 16:33:00 -
[53]
Edited by: bigfatbird on 28/05/2007 16:34:01 Edited by: bigfatbird on 28/05/2007 16:33:31
Originally by: Peanut Swsh
Originally by: bigfatbird
Originally by: Malena Panic All this panic and commotion tells me that CCP are on to something. :) Here's one highly specialized recon pilot who's thrilled to see these changes - maybe folks will have to start *flying* their ships again.
Covops, SB and Recons remain tactically undetectable, while a whole new category of intelligence now becomes available to those who want it and can take the time to seek it out. I love it!
Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
i think everyone is being misdirected by the OP. nowhere in any of the quotes is the directional scanner mentioned.
No it wasnt the OP of this thread but Murder One who said that:
Originally by: murder one
The devs have *specifically* said "you'll be able to scan ahead for cloaked ships". SCAN. Not probe. This means that you'll know *where* a cloaked ship is, and WHAT TYPE IT IS.
Linkage
|

Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 16:33:00 -
[54]
Originally by: Xenon Cypher
Originally by: Jayson Lee
Originally by: Xenon Cypher I don't agree with any kind of nerf to cloaking.
Although to be honest I see how this nerf is even going to affect afk cloakers. No one just sits still whilst cloaked afk, if I go afk whilst cloaked I always move at full speed in an unaligned direction.
That's 500ms in a Covert Opps frigate, or 300ms in a Covert Opps cruiser (more if they're 'nano'd up').
I also still don't see how someone afk hurts you. If they're afk they can't do anything, if they're not afk they're spying on you. How do you know they're afk anyway?
Couldnt two ships scanning you find your location? I mean if you do as you say and move in 1 direction I could scan and warp in to you. Have a friend scan a few seconds later and warp towards you. Once we do that couldnt we draw a line and get a reasonable idea of what directions you are heading in?
Could be wrong (I haven't probed for a while). But when you warp to a probe contact you don't always come out of warp facing the ship do you?
Sometimes you're above it, sometimes you're below it, to the left, to the right, etc...
You and your friend could both end up coming out of warp 60km from a cloaker on sides of him/her that aren't oposite to each other (above and horisontally left for example) in which case the line drawn would not even have the cloaker on it at all. Besides this when you come out of warp by the time you 2 meet at the same point the cloaker will be 20km from where he used to be anyway.
Very true, it wont be exact but it does it a determined peron a chance to find a cloaked afk ship. Your point does illustrate just how difficult it will be to find a cloaked ship with an active pilot. Which is why I dont see why so many people are upset with the change.
|

Vicious Phoenix
|
Posted - 2007.05.28 16:42:00 -
[55]
/signed assuming it applies to covert ops. If it only affects BS and the like who fit cloaks to SS and cloak when hostiles enter system then I fully support the nerf, but Recons and Cov-Ops must remain un-probable.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
|

Roy Batty68
Caldari Immortal Dead
|
Posted - 2007.05.28 16:46:00 -
[56]
/SIGNED
SB don't need a nerf. I've yet to see anything that indicates they won't be.

------------------- Say What? |

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 16:49:00 -
[57]
Edited by: Cadela Fria on 28/05/2007 16:48:57
Originally by: Miki Fin
Originally by: Cadela Fria Edited by: Cadela Fria on 28/05/2007 15:14:36
This is a petition to stop the cloaking nerf from ever setting foot on the TQ server. /SIGN IF YOU AGREE. Be quiet those of you who don't agree, this is a petition, not a discussion, please. If you absolutely can't contain yourself, be civil about it, and don't flame!
Originally by: CCP Fendahl
The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
&
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
Brothers and Sisters of EVE! Many a nerf has bethrothed the universe of EVE, many of which we have all learned to deal with and overcome. Most of the time we succeded, and have since lived in relative harmony with the changes, HOWEVER, this time they have gone TOO Far!
This new nerf to cloaks that makes it detectable via probes is outragous! My fellow reconship collegues will know precisely what I'm talking about! The way we move and exist in EVE through cloaking, is a lifestyle for many of us, and right from the get-go(sp?) when people complained about AFK cloakers we were confident that such ignorant arguments wouldnt be of any result in the longer run. I mean the argument itself is flawed - "We can't mine cause theres an AFK cloaker in our system, spying on us" - Well that tells me YOU aren't putting up enough/any protection of your mining op, or you have no confidence in your protection force - Either way you lose.
It also tells me you haven't been creative enough about what you're doing, lure the cloaker, bait him into doing something rash that'll get him killed..and he's really AFK, then whats the problem??? YOU made it difficult for yourself and thats YOUR fault. If you really can't handle the pressure of an enemy being in the same system as you, well, THEN MOVE!!
It is an entirely poor idea altogether, IN MY OPINION, that cloaking has to suffer just because those who still get terrorized by cloaks, haven't been smart enough to figure out a solution - It is infact MORONIC (Sorry about the word, really, but it is) that it is yet again US (the cloakers/pirates) that have to come up with a solution just because some of you...*bites tongue* people... can't think for yourselves.
I'm taking a stand against this NERF, because of all things I have accepted in the past and adapted to - Of all the nerfs I have twisted my brain around to continue like I did, this is a DIRECT assault on my way of playing EVE, and I will not accept it!
(Sign if you agree)
PS. Lets try to keep the "I'm leaving if this goes through" threats down..we're petioning, not threatning 
So, you make a post flaming people that complained about cloaks, then say not to flame you?
I don't think the problem is with people cloaked afk, as everyone will agree afk cloakers pose no risk. It's the cloakers that pretend to be afk that are the problem.
I'm not flaming..flaming means I'm calling them names or directly bashing them. I'm arguing against their reasoning with my own reasoning and saying they have a faulty approach to their perception of such an incident.
Flaming them would be: YOU SUXOR AT EVE NOOBS, CLOAKS REWL J00!! (not necessarily done in leetspeak, but you get the idea)
Knowledge is a priviledge, not a right
|

Popsikle
Shadows of the Dead Aftermath Alliance
|
Posted - 2007.05.28 16:50:00 -
[58]
Edited by: Popsikle on 28/05/2007 16:49:24
Originally by: Peanut Swsh
um, if the enemy fleet doesn't want to be found so badly, then the fact that you are in local will prevent them from jumping in. whether or not you can be probed is gonna make buggerall difference.
and some of you guys seem to have your own concept of what cloaking should entail. time to change those concepts.
Originally by: Jayson Lee
Very true, it wont be exact but it does it a determined peron a chance to find a cloaked afk ship. Your point does illustrate just how difficult it will be to find a cloaked ship with an active pilot. Which is why I dont see why so many people are upset with the change.
My concept of recon ships, and covert ops are ships that are to gather recon. How can we gather recon on the size of an emeny fleet, and what ships/pilots there are if we can be probed out in under 30 seconds. What was the point of the ships if now they become useless.
People being able to see you in local does NOT mean they know what kind of ship you fly, and how close you are to them at all. If a scout jumps in, and sees on in local now, they report that, the rest of the enemy fleet jumps in. If a scout jumps in, drops a probe and 30 seconds later says "we got a rapier watching the gate. they know we are coming thru this way" its a completely different scenario and the point of a covert or force recon ship just went down the tubes. Along with a year of skill training, because you want to be able to catch people AFK.
I dont understand why the probes have to pick up covert II's, as only a few ships can fit them anyway.
__________________________________________
|

Stede Bonnet
Minmatar Shadows of the Dead Aftermath Alliance
|
Posted - 2007.05.28 17:10:00 -
[59]
Edited by: Stede Bonnet on 28/05/2007 17:10:00 Edited by: Stede Bonnet on 28/05/2007 17:09:13
Originally by: Jayson Lee
Originally by: Popsikle Edited by: Popsikle on 28/05/2007 16:49:24
Originally by: Peanut Swsh
um, if the enemy fleet doesn't want to be found so badly, then the fact that you are in local will prevent them from jumping in. whether or not you can be probed is gonna make buggerall difference.
and some of you guys seem to have your own concept of what cloaking should entail. time to change those concepts.
Originally by: Jayson Lee
Very true, it wont be exact but it does it a determined peron a chance to find a cloaked afk ship. Your point does illustrate just how difficult it will be to find a cloaked ship with an active pilot. Which is why I dont see why so many people are upset with the change.
My concept of recon ships, and covert ops are ships that are to gather recon. How can we gather recon on the size of an emeny fleet, and what ships/pilots there are if we can be probed out in under 30 seconds. What was the point of the ships if now they become useless.
People being able to see you in local does NOT mean they know what kind of ship you fly, and how close you are to them at all. If a scout jumps in, and sees on in local now, they report that, the rest of the enemy fleet jumps in. If a scout jumps in, drops a probe and 30 seconds later says "we got a rapier watching the gate. they know we are coming thru this way" its a completely different scenario and the point of a covert or force recon ship just went down the tubes. Along with a year of skill training, because you want to be able to catch people AFK.
I dont understand why the probes have to pick up covert II's, as only a few ships can fit them anyway.
Then tinker with details, not the concept. No ship should be able to avoid dectection forever.
Thats like saying a hauler shouldnt be able to haul for ever.
Its the role of the ship, thats what they do. _______________________________________________ Da time be now, Rise up me enslaved brethren. Rise up and fight, Ye darks time is numbered.
SEEEEYYYLLLLAAAAAA! |

Malena Panic
Acme Technologies Incorporated Ushra'Khan
|
Posted - 2007.05.28 17:12:00 -
[60]
Originally by: bigfatbird Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
The ship remains INVISIBLE unless it decloaks or someone decloaks it by approaching almost to contact. It's still an enormous tactical advantage.
When cloaked ships show up on the directional scanner, players will be able to estimate the rough location of a cloaked ship within a system and develop active tactics accordingly, instead of simply being paralyzed from lack of information. This is a good thing.
|

hydraSlav
Synergy Evolved Sparta Alliance
|
Posted - 2007.05.28 17:13:00 -
[61]
Originally by: bigfatbird Uhm cloaked ships being able to be detected by the basic ship scanner is a problem.
Quote: Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
Umm, where was it ever stated that cloaked ships show up on scanner? This discussion is only about probes.
Originally by: Cadela Fria hydraSlav, I specifically asked no flaming, and since you have no idea about what I do and how I do it, you are in no position to say what I am and what I aren't, so kindly take that crap outside.
I don't believe i flamed more than you did in your opening post.
Quote: I have my opinion and I have made a petition, and I ask those who agree to sign it.
You started a petition, but then anti-nerf people (instead of following your advice and just signing) decided to throw out arguments, arguments i had to retort against. You entered the discussion (something you didn't want, granted), so then i had to retort to your counter post.
I will respect your intent for the thread and withdraw from this discussion (there are many more threads on the subject). However before i take my leave, i ask you to rephrase your OP, and not generalize myself under your "fellow reconship collegues", cause i am a recon pilot (emphasis on the word "pilot", i.e. someone flying the ship, as opposed to only sitting in it), and i respectfully disagree.
== Above comments are my personal views Oveur >Local shouldn't be a tactical tool, it's for chat
|

Peanut Swsh
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.05.28 17:15:00 -
[62]
sure, i could totally agree with ships being undetectable if their sole purpose was recon. the problem is that most people use their recons are solo-pwnmobiles, and not for recon at all.
so maybe either, cov-ops ships remain as the only ships which are totally 100% undetectable. and recons and stealth bombers are probe-able. (also let the stealth bomber warp cloaked).
or
make the cov-ops cloaking device II, only fitable, if you don't fit any offensive weapons on the ship.
so far the only valid points i can see come from the people who are concerned about cov-ops/recon ships being used for recon. as it is anyway, hunting with a cloak on is only really viable vs nubs. so making them probeable or not will make no difference. the decent players will still blob and gatecamp you. and the nubs will just keep getting owned.
|

Aurora Spacefarer
|
Posted - 2007.05.28 17:16:00 -
[63]
Originally by: hydraSlav Edited by: hydraSlav on 28/05/2007 15:16:11
Originally by: Big Al
Originally by: hydraSlav
If an AFK cloaker is so harmless, then why is he there? There is a reason why he is sitting AFK, and that reason is harming the other side. Effortless gameplay needs to go.
This is the point isn't it? Local = effortless gameplay.
OH NOES, WE CAN'T CAREBARE EVIL CLOAKER IN SYSTEM!!!111oneoneone
Remove local and maybe scanning FOR (not down) cloakers would be decent gameplay.
I agree on removing local, look in my sig
isnt local already only updated every 5 mins in 0.0
I thought that was a change they made way back when I played the first time with my old account
|

Malena Panic
Acme Technologies Incorporated Ushra'Khan
|
Posted - 2007.05.28 17:18:00 -
[64]
Originally by: Popsikle My concept of recon ships, and covert ops are ships that are to gather recon. How can we gather recon on the size of an emeny fleet, and what ships/pilots there are if we can be probed out in under 30 seconds.
A competent covops or recon pilot will never ever be 'probed out' (decloaked and engaged) if he's paying attention.
Quote: If a scout jumps in, and sees on in local now, they report that, the rest of the enemy fleet jumps in. If a scout jumps in, drops a probe and 30 seconds later says "we got a rapier watching the gate. they know we are coming thru this way" its a completely different scenario and the point of a covert or force recon ship just went down the tubes.
Aha, I see the issue now. Some folks want their one frigate or cruiser to interdict whole fleets of ships by themselves. I actually think that your second scenario is far more interesting for both parties than the first scenario.
|

Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 17:21:00 -
[65]
Originally by: hydraSlav
You started a petition, but then anti-nerf people (instead of following your advice and just signing) decided to throw out arguments, arguments i had to retort against. You entered the discussion (something you didn't want, granted), so then i had to retort to your counter post.
Just wanted to mention that simply posting "/signed" is considered as spam and will be moderated.
|

Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 17:23:00 -
[66]
Originally by: Malena Panic Aha, I see the issue now. Some folks want their one frigate or cruiser to interdict whole fleets of ships by themselves. I actually think that your second scenario is far more interesting for both parties than the first scenario.
Thing is, people will use alt scouts in velators as they will have the same functionality and no real risk.
|

bigfatbird
New Justice
|
Posted - 2007.05.28 17:24:00 -
[67]
Originally by: Malena Panic
Originally by: bigfatbird Uhm how the **** is your recon "undetectable" if you even show up on the freaking directional scanner??
The ship remains INVISIBLE unless it decloaks or someone decloaks it by approaching almost to contact. It's still an enormous tactical advantage.
When cloaked ships show up on the directional scanner, players will be able to estimate the rough location of a cloaked ship within a system and develop active tactics accordingly, instead of simply being paralyzed from lack of information. This is a good thing.
Invisible is not undetectable.
If they pick you up on a shortrange scanner then you know what they gona do?
they will warp to the next station, dock and make a post on the forums about further nerfing cloaks.
active tactics my arse.
|

Jayson Lee
Minmatar Universal Exports Namtz'aar k'in
|
Posted - 2007.05.28 17:26:00 -
[68]
Originally by: Stede Bonnet Edited by: Stede Bonnet on 28/05/2007 17:10:00 Edited by: Stede Bonnet on 28/05/2007 17:09:13
Originally by: Jayson Lee
Originally by: Popsikle Edited by: Popsikle on 28/05/2007 16:49:24
Originally by: Peanut Swsh
um, if the enemy fleet doesn't want to be found so badly, then the fact that you are in local will prevent them from jumping in. whether or not you can be probed is gonna make buggerall difference.
and some of you guys seem to have your own concept of what cloaking should entail. time to change those concepts.
Originally by: Jayson Lee
Very true, it wont be exact but it does it a determined peron a chance to find a cloaked afk ship. Your point does illustrate just how difficult it will be to find a cloaked ship with an active pilot. Which is why I dont see why so many people are upset with the change.
My concept of recon ships, and covert ops are ships that are to gather recon. How can we gather recon on the size of an emeny fleet, and what ships/pilots there are if we can be probed out in under 30 seconds. What was the point of the ships if now they become useless.
People being able to see you in local does NOT mean they know what kind of ship you fly, and how close you are to them at all. If a scout jumps in, and sees on in local now, they report that, the rest of the enemy fleet jumps in. If a scout jumps in, drops a probe and 30 seconds later says "we got a rapier watching the gate. they know we are coming thru this way" its a completely different scenario and the point of a covert or force recon ship just went down the tubes. Along with a year of skill training, because you want to be able to catch people AFK.
I dont understand why the probes have to pick up covert II's, as only a few ships can fit them anyway.
Then tinker with details, not the concept. No ship should be able to avoid dectection forever.
Thats like saying a hauler shouldnt be able to haul for ever.
Its the role of the ship, thats what they do.
No one has changed that role, they can still cloak. Its a bad analogy.
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Clorthos
Gallente Tau Ceti Global Production Rule of Three
|
Posted - 2007.05.28 17:27:00 -
[69]
/signed x 5 accounts 3 of which are covops and recon pilots ... if i wanted carebear gamming I of moved to WoW.
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Rhaegor Stormborn
Sturmgrenadier Inc R i s e
|
Posted - 2007.05.28 17:28:00 -
[70]
Negative. Push it through testing asap and get it in game, and then fix logoffski mechanics so that people can't just log out to avoid combat, and you will have gone a long way towards making me happy with CCP again. I can forgive pretty easily for your mistakes, but you have to stay honest and keep improving all the glaring issue with this game such as logoffski, crappy user interface, laggy large fleet battles, overpowered capitals, boring ass POS warfare, and cloaking battleship ratters.
I know you are addressing a lot of that stuff, but all of it needs to be fixed.
|

Aramova
Gallente Middle Finger Technology Ghosts Syndicate
|
Posted - 2007.05.28 17:28:00 -
[71]
I agree. If nothing else, this should only impact non-covert ops cloaks. --
Lag is kinda like CYVOK, it kills as many friendlies as hostiles... |

Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 17:30:00 -
[72]
Originally by: bigfatbird Invisible is not undetectable.
If they pick you up on a shortrange scanner then you know what they gona do?
they will warp to the next station, dock and make a post on the forums about further nerfing cloaks.
active tactics my arse.
We'll do what we (all) do every night, Pinky... come and whine on the forums 
|

bigfatbird
New Justice
|
Posted - 2007.05.28 17:34:00 -
[73]
Originally by: Savesti Kyrsst
Originally by: bigfatbird Invisible is not undetectable.
If they pick you up on a shortrange scanner then you know what they gona do?
they will warp to the next station, dock and make a post on the forums about further nerfing cloaks.
active tactics my arse.
We'll do what we (all) do every night, Pinky... come and whine on the forums 
hehe yeah that looks to be pretty effective Brain.
|

Blue Pixie
|
Posted - 2007.05.28 17:35:00 -
[74]
I'll gladly accept a counter for cloaking, as soon as we get a counter for the chat tab. One without the other is just stupid.
I don't want to be invulnerable. I just want a *chance* to be sneaky. This ain't it. FFS, even WoW has a better stealth mechanic than this. 
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
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Posted - 2007.05.28 17:37:00 -
[75]
Originally by: Clorthos /signed x 5 accounts 3 of which are covops and recon pilots ... if i wanted carebear gamming I of moved to WoW.
and ratting in 0.0, with a cloakin raven that safes and cloaks as soon as local move isn't carebear?
it seems like some recon pilots can't handle that fact that in eve sometimes you are the hunter, and sometimes you are the prey. atm some pilots seem to think that because they have trained a certain set of skills, they should be able to have invulnerability mode. don't just go around calling peope carebears because it was the first generic insult you could think of.
hell, we should just have an i-win skill, train it to lvl5 and you win eve k?
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 17:40:00 -
[76]
Originally by: hydraSlav
Originally by: Cadela Fria hydraSlav, I specifically asked no flaming, and since you have no idea about what I do and how I do it, you are in no position to say what I am and what I aren't, so kindly take that crap outside.
I don't believe i flamed more than you did in your opening post.
In my OP I did my best to refrain from calling anyone any names or bashing someone. I made simple constructive counter arguments to their perception of those incidents, like I've already mentioned once before.
Originally by: hydraSlav
Quote: I have my opinion and I have made a petition, and I ask those who agree to sign it.
You started a petition, but then anti-nerf people (instead of following your advice and just signing) decided to throw out arguments, arguments i had to retort against. You entered the discussion (something you didn't want, granted), so then i had to retort to your counter post.
I will respect your intent for the thread and withdraw from this discussion (there are many more threads on the subject). However before i take my leave, i ask you to rephrase your OP, and not generalize myself under your "fellow reconship collegues", cause i am a recon pilot (emphasis on the word "pilot", i.e. someone flying the ship, as opposed to only sitting in it), and i respectfully disagree.
I have no problems with retorts, even though like you mentioned, I didn't want to turn this into a discussion, but thats unavoidable at this point. As for you being a recon pilot, I don't see the difference..you say you fly your ship..so do I. You say "as opposed to sitting in it"...so where are you? ON your ship? NEXT to your ship? I mean the prospect of your ship flying on it's own seems kinda cool, but also sounds dangerous. Yes that was a smartarse comment, because nowhere did I ever imply that I sit AFK in my reconship, infact, I never do - So your argument is pointless on that regard.
I respect your disagreement, as long as you respect my view.
Knowledge is a priviledge, not a right
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Peanut Swsh
Antares Fleet Yards SMASH Alliance
|
Posted - 2007.05.28 17:44:00 -
[77]
Originally by: Blue Pixie I'll gladly accept a counter for cloaking, as soon as we get a counter for the chat tab. One without the other is just stupid.
I don't want to be invulnerable. I just want a *chance* to be sneaky. This ain't it. FFS, even WoW has a better stealth mechanic than this. 
unsuprisingly you are perfectly happy that currently you are totally undetectable. as far as i am concerned, making cloaked ships probe-able is the best solution. you don't seem to realise that being able to probe out a ship, is far from being able to catch it and kill it (this is TQ at present). much less with a cloaked ship.
so maybe instead of whining about the implementation of this feature, you should maybe look at coming up with a better fix. because atm, it isn't.
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Psyllus Ktenas
Amarr BlackHole Entertainment
|
Posted - 2007.05.28 17:49:00 -
[78]
Originally by: Peanut Swsh
Originally by: Clorthos /signed x 5 accounts 3 of which are covops and recon pilots ... if i wanted carebear gamming I of moved to WoW.
and ratting in 0.0, with a cloakin raven that safes and cloaks as soon as local move isn't carebear?
it seems like some recon pilots can't handle that fact that in eve sometimes you are the hunter, and sometimes you are the prey. atm some pilots seem to think that because they have trained a certain set of skills, they should be able to have invulnerability mode. don't just go around calling peope carebears because it was the first generic insult you could think of.
hell, we should just have an i-win skill, train it to lvl5 and you win eve k?
Like no Covops or Recon got ever killed in eve til today. 
|

nickky01
The Collective Against ALL Authorities
|
Posted - 2007.05.28 17:51:00 -
[79]
/signed
i felt i wasn't being cliche enough in eve, so i built my alt a raven and he's got a cloak on it  
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Jonny 101
The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 17:51:00 -
[80]
This is nothing short of racism! how dare you discriminate against cloakers?
The Nigerians have suffered racism, and we would like to show our support to the poor cloakers of eve.
I am 100% behind this petition!
Whenn will the injustice stop?!
------------------------------------------------ crash003 > 400k more lp and ill have a navy mega TheJacko > 400k lol TheJacko > ineed 250k The hidden face of turby |

Awox
Infinitus Odium
|
Posted - 2007.05.28 17:52:00 -
[81]
Personally this really annoys me. It's very difficult to force someone into a fight these days, and cloaking in their money making system and near their re-group points with cloaked ships was one way to do it.
A bunch of pussies are camping a gate with 30 people, but they run as soon as an even or greater force is spotted by their scouts in the surrounding system. How to trap them? Leave a cloaked dictor in system. NOT ANYMORE.
You have been assigned to kill someone who has been smacktalking on the forums but almost always is flying his stabbed up FoF cruise raven in the belts, never participates in actual fleet-fights. How to trap him? Leave a cloaked dictor/ceptor in his system. NOT ANYMORE.
So now you can't actually ambush someone with the cloak anymore they are almost completely useless. Pretty soon the only PvP we will have is at deathstars with lag-tastic 200v200 bs/capital battles.. CCP it's only a matter of time before you take this **** too far and even the carebears who's only goal in-game is to accumulate ISK and pretty spaceships will start find the game boring. - BOOST OUTLAWS (-10.0 and proud of it) |

Reachok
Amarr Low Grade Ore Te-Ka
|
Posted - 2007.05.28 17:57:00 -
[82]
Originally by: umop 3pisdn RECONS CAN WARP WHILE CLOAKED
RECONS MOVE QUICKLY WHILE CLOAKED
This will not change anything except: Remove AFK cloakers, and make isk farming ravens/badgers tremble in their boots.
Cloaking capitals, especially motherships and titans are bull****.
This is for the good of eve. They have to probe you AND warp to you AND then decloak you.... the probe will not instantly vaporise your ship.. it just gives the rest of eve a chance.
Those most at risk are the farmers who SS and cloak instantly when hostiles enter system. They have to decloak to change safe spots. They are slow when cloaked. Therefore when they ss and cloak they are no longer invincible, they can be probed and warped too... the hunters can then deploy drones and start sweeping the area for the farmer.
I cant wait for this patch. It wont hurt real coverts, just the farmers.
Jeez. Ok, picture this: a corp is ratting in a system for refineables. Several raiders jump in. As it stands now, the corp ratting can safe up and cloak and wait out the raiders.
You'd rather have the ratters, either just throw their hands up and die, or log off. Who decides who's an isk farmer anyway? In the end we're all isk farmers unless you buy your isk. Oh, and please don't tell me to fit my ratter for pvp, that's two different worlds.
So, I can't log off to save my ship because it can be found and agressed before it disappears, and I can't cloak to save it either. Hmmmm.... I know, I'll just go back to empire along with several thousand others and start cramming up empire belts, doing missions in high sec, etc.
Look, I've been up against Burn Eden in their cloaked Ravens. As ****ed as I got about that, the same thing that allowed them to smack in local and be invisible also saved me from them in my haulers and ratting ships when they'd show up in a system I was in.
Oh and, one more thing: most hunters know that if they jump into a system, and the guys there log, they need only check the belts for wrecks, then fire on the wrecks for instant aggro. Now they have not 120 seconds, but 15 minutes to hunt your ship down.
Please CCP, leave the cloak as it stands alone. If you must nerf it, make it scalable, the bigger the ship, the more power required until you use too many low slots for reactor contols to make it feasible. But should I want a titan cloaked with nothing but reactor controls in the lows, I should still be able to do it. And if I'm in a ship designed for cloaking, then it should not even be an issue. And by gosh, if you go through with it, make it so you need to train up to actually bust a cloaked covop. Space Anomaly skill to detect warp signatures, Anomaly Probes and your quarry should be able to see those same probes on his overview.
/signed btw
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.05.28 18:04:00 -
[83]
*ding ding*
Wrangler: Hello, welcome to CCP, how may i help you? Player: I wish to whine. Wrangler: Ah, very good, and what might the whine be about? Player: The cloaking nerf! It's unjust, horrible, stupendous and outright wrong! Wrangler: Well, technically... Player: What? It's going to ruin cloaking forever. Wrangler: Well you see... Player: I will not stand idly by, while you nerf my cloak and make my living a... Wrangler: Living hell? Player: Yes! Wrangler: But you see it's not a nerf. Player: What?! Wrangler: It's not a nerf... Player: It i Wrangler: Per say. Player: Per say?! PER SAY?! You're ruining cloaks! Wrangler: Be that as it may, but it's called an add-on. Player: Look here! Wrangler: No you look there. Player: Where? *woosh!* Player: W...where'd you go?!
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Hypatia Iola
Caldari Central Defiance Terror In The System
|
Posted - 2007.05.28 18:20:00 -
[84]
/signed
i've considered both sides of the issue and come to the conslusion that it won't actually help with farmer/carebears/whatever doing their thing and hiding, because they'll just station warp or log off. whereas thos (like myself) who were hoping to use the cloaking setup to actually gather intel will get hosed.
possible alternatives: when you fit a cloak, it costs a percentage of your total cpacitor like a MWD, to represent the huge drain a cloak puts on the ship, BUT if they do that they really need to lower or even remove the recalibration time. this COULD put say a TITAN under the amount of cap it needs to fire off a DDD, and make i just ridiculously unprofitable to fit to capitals... and as for miners and whatnot, it'd hinder their effectiveness, as mining lasers use a fair bit of cap. but honestly this "recalibration" nonsense annoys me to start anyway.
second is the fuel thing, whic i don't like personally because it feels sort of "tacked on"
third, limit it to recon ships. this has pros and cons.
4th BOOST cloaking so that there are actually OTHER uses for it besides waiting in belts and hiding at SS's. i don't know how without unbalancing it, but right now it's frickin worthless
I represent only my own views, they just happen to be the right ones. |

Blue Pixie
|
Posted - 2007.05.28 18:27:00 -
[85]
Originally by: Peanut Swsh unsuprisingly you are perfectly happy that currently you are totally undetectable.
Incorrect. I've long held that the mechanics of cloaking were half-arse and gimmicky. I was under the impression being "totally undetectable" was a kludge fix for being unable to counter local, target, use modules of any kind, or reload.
As I've said in another thread, my main beef is this takes away the initiative from the cloaked pilot. The Force Recon now becomes the hunted, rather than the hunter. The spy must rely on his cloak to avoid capture, not detection.
This is "covert" in name only. True "cloaking" is undermined by a freakin' chat tab.
|

Xilimyth Derlin
|
Posted - 2007.05.28 18:30:00 -
[86]
/agree here
I was going to train up a recon ship myself but the idea of being probed out while scouting doesn't make sense to me. Now on the other hand, if say Covert Ops Cloak IIs, are immune to this and let you do your job, that's one thing. A dedicated recon ship would in any case specialize against this.
However, letting the Prototype and Improved models be detectable I have absolutely no issues with. After all, even by their names they are not 'perfected' cloaks.
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Richard Masterson
Generals Of Destruction Syndicate Terror In The System
|
Posted - 2007.05.28 18:36:00 -
[87]
Originally by: Vergil Mathers
Covops / Stealth bombers should, and hopefully will continue to be invisible.. unless you are really dumb..
HOWEVER.. Carriers / Titans / MS / BS / Dread? / etc... I don't think that these huge ships were ever meant to disappear. That is just dumb..
Exactly how I feel. CovOps were designed to be truly invisible. The abuse of the cloak lies in the ratter/farmer/cap ship pilot who wants to completely negate the risk of operating in low sec space.
I have had the pleasure of scanning down and killing farmers. Sooner or later they figure out to fit a cloak, which makes it damn near impossible to find them. Since CCP will do nothing in the face of reports and petitions of ISK farming, it is up to the playerbase to police these people. How can I do that when my target can run and hide faster than I can find him?
Allowing probing for ships that CANNOT warp when cloaked allows players to truly hunt the hunted.
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Zeonos
Amarr Fairtrade Syndicate
|
Posted - 2007.05.28 18:50:00 -
[88]
Signet Do not nerf Stealth! it should be possible to hide ambushes or go afk in deep 0.0 with no station present. and everything else stealth is..
Sound on url you come to if you click. sorry for lacking eve content.
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.05.28 18:53:00 -
[89]
Originally by: Grash Freedom hahahahhaha this wins the thread :)
Thank ya kindly 
What i was trying to say with my own, rather peculiar..umm...edium sir?..yes edium!, that it's not a nerf.
It's rather a logical add-on to the military equipment to counter for the uprising in cloaking technology.
Now then, after it's launched into the warfare, i bet other things will happen after.
Just how technology works.
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Incantare
Caldari Darkness Inc.
|
Posted - 2007.05.28 18:56:00 -
[90]
/SIGNED Afk cloaked ships are not a menace, but hey it takes less effort to whine on the forums than escort your miners / ratters or bait the hostile.
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Omega Vistage
|
Posted - 2007.05.28 19:02:00 -
[91]
+1
|

Gealbhan
Caldari The SAS The Kano Organisation
|
Posted - 2007.05.28 19:02:00 -
[92]
"The Squeaky wheel gets the grease"
That's a saying for sometime now meaning if people whine enough about it, it'll be done. I have seen some good games destroyed because the forum "nerf this and that" minority were pandered to.
This is what we are dealing with, a minority, the vocal elite that have no right to dictate the playstyle of the majority. Listen to the minority, sure, but you don't *have* to take everything they whine about as gospel either.
I do not own a covert ship, yes they have caused me problems in the past but hey, That's Eve, live with it and move on.
Leave covert ships as they are. That's why they're called covert.
"Concentrate all your fire on one target, when it is destroyed, move on to the next. That is how you secure victory". - Tactica Imperium. |

Niton Stormrider
HCD
|
Posted - 2007.05.28 19:06:00 -
[93]
/signed
I'm training towards cloaking skills so I can do moon surveying and exploration for my corp solo in dangerous space. If I can't park it in a safespot and go over my survey data, or wait the half hour for my moon probes to finish their work, how am I supposed to do this? It's really hard to do a decent survey of a system when you a jumping to and fro safespots looking over your shoulder. What's a cloak FOR, fer crying out loud?
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 19:14:00 -
[94]
*hands out more fliars to get people to sign* 
Knowledge is a priviledge, not a right
|

Hoshiko Rei
System-Lords E N I G M A
|
Posted - 2007.05.28 19:23:00 -
[95]
No cloak nerf! 
/Signed
|

GreGh Rakrot
Naughty 40
|
Posted - 2007.05.28 19:33:00 -
[96]
/signed
Altough I think something must be changed I dont think this is the way to go. I dont like all those cloaked farmer ravens with 2+ accounts either but this isnt the solution.
DS's post about cloaks using something like heavy water to work is step into right direction imho. |

Aram Gishno
Caldari The Establishment Establishment
|
Posted - 2007.05.28 19:43:00 -
[97]
Edited by: Aram Gishno on 28/05/2007 19:42:40 Has there been any information on how this will go about? Regular probes and scan-time or specialized probes? If the "problem" that is being adressed is afk-cloakers who stay in certain systems for days, 23/7, then that can be fixed with a probe that has, say a scan time of 30 minutes or so. Voila, recon users and people/corporations who use cloaks as a tactical module to pick their fights and avoid blobs can still go about their business, while the cloaking afkers can be adressed.
It would be nice if someone, say CCP Fendahl, would give a reason behind this "fix" or nerf if you will. Why is cloaks a "problem" in some situations? Because with a scan time of about 30 seconds on covert-ops frigs, the whole idea of cloaks on anything but recons starts to be a bit silly.
So, yeah, /signed I think, at least as it is now.
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Onmarr Shan
Minmatar Space-Bar FOUNDATI0N
|
Posted - 2007.05.28 19:52:00 -
[98]
/signed
If you can't deal with cloaked ships scouting systems, you need help. And to grow a pair of balls.
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Incident
UK Corp FATAL Alliance
|
Posted - 2007.05.28 20:01:00 -
[99]
Originally by: Hellspawn01 As long as it only affects normal and T2 cloaks and not cov ops cloak, fine with me.
/signed
There is only do or do not, there is no try.
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Beagle2
|
Posted - 2007.05.28 20:05:00 -
[100]
/signed
Scanning a cloaked ship is absurd. Whats the point in being cloaked if your scanned down to 5*.
Make cov ops cloaks un-scannable.
Fed up of training months and months for recons and cov ops just to get nerfed by a small proportion of whiners.
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Megadon
Caldari Deathshead Inc.
|
Posted - 2007.05.28 20:12:00 -
[101]
/Signed
Just because, it's the unpopular thing to do so it must be right.
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 20:20:00 -
[102]
Post petition signup updated! *hands out more fliars vigorously!* 
Knowledge is a priviledge, not a right
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Bentula
|
Posted - 2007.05.28 20:31:00 -
[103]
Some people still dont get whats wrong with cloaks. Cloaks alone are not a problem, im not worried about cloaked ships alone at all, but what is a problem is the mix of mechanics like cloaking in combination with login traps.
Let me tell you how it works. You move a cloaker like a arazu and a high damage ship into a hostile system that doesnt see to much traffic. You log the damage pilot off while your arazu stays in space cloaked, waiting for targets. Now the alliance living in the area can do two things: 1. Forget about that system 2. Only use its resources in force.
No alliance has a 24h coverage about every system they use, so you never know how many people are logged in the system only waiting for the cloaker to give the signal.
Now what has this got to do with it? The problem is the cloaker stays in the system for ... hours. Like 10 hours straight. Nobody does that and actually pays attention/moves the ship around between safespots every few min. Now they have to, i like that.
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MrJordanIOI
Minmatar The Lantern Mining Corporation
|
Posted - 2007.05.28 20:33:00 -
[104]
Please do not make this possible or add an appropiate counter - e.g. remove local - when doing so.
IOI
![]() |

Visionsz
Caldari Midas Tycho
|
Posted - 2007.05.28 20:36:00 -
[105]
/Signed
Just some pics! |

Anehra
X-Fire
|
Posted - 2007.05.28 20:36:00 -
[106]
Edited by: Anehra on 28/05/2007 20:35:35
Originally by: MrJordanIOI Please do not make this possible or add an appropiate counter - e.g. remove local - when doing so.
IOI
Or give us -99% cap use on jumping and a crapload of more agility to make it viable to keep jumping around constantly. As that is what we'll need to do - moving, fast, preferbly jumping, all the time. Purely for covert ops and recon ships, ofc, not for the regular cloak.
|

Visionsz
Caldari Midas Tycho
|
Posted - 2007.05.28 20:36:00 -
[107]
/Signed
Just some pics! |

Anehra
X-Fire
|
Posted - 2007.05.28 20:36:00 -
[108]
Edited by: Anehra on 28/05/2007 20:35:35
Originally by: MrJordanIOI Please do not make this possible or add an appropiate counter - e.g. remove local - when doing so.
IOI
Or give us -99% cap use on jumping and a crapload of more agility to make it viable to keep jumping around constantly. As that is what we'll need to do - moving, fast, preferbly jumping, all the time. Purely for covert ops and recon ships, ofc, not for the regular cloak.
|

Thanos Mortis
Infinitus Odium
|
Posted - 2007.05.28 20:38:00 -
[109]
Cloaked ships of any sort should never appear on the ship scanner Covert Ops cloaks should either have a huge deviancy for scan probe result or be entirely exempt.
Non-covert cloaks should be probable...
/me personal opinion -
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Thanos Mortis
Infinitus Odium
|
Posted - 2007.05.28 20:38:00 -
[110]
Cloaked ships of any sort should never appear on the ship scanner Covert Ops cloaks should either have a huge deviancy for scan probe result or be entirely exempt.
Non-covert cloaks should be probable...
/me personal opinion -
|

Zamaajin Riis
Minmatar RONA Deepspace
|
Posted - 2007.05.28 20:39:00 -
[111]
/signed.
Yet another MMO nerfs stealthing. What a suprise.
I have months of training time devoted to my recon skills. At the very least, require a similar time investement from people looking to negate that.
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Zamaajin Riis
Minmatar RONA Deepspace
|
Posted - 2007.05.28 20:39:00 -
[112]
/signed.
Yet another MMO nerfs stealthing. What a suprise.
I have months of training time devoted to my recon skills. At the very least, require a similar time investement from people looking to negate that.
|

Bentula
|
Posted - 2007.05.28 20:51:00 -
[113]
Originally by: Anehra
Or give us -99% cap use on jumping and a crapload of more agility to make it viable to keep jumping around constantly. As that is what we'll need to do - moving, fast, preferbly jumping, all the time. Purely for covert ops and recon ships, ofc, not for the regular cloak.
Give me a break. Even the fastest prober cant probe + warp + lock & scramble you in under a minute, and even that would assume him getting lucky and uncloaking you on warpin. How about you just align to a safespot and warp to it when someone uncloaks you? And what has cap to do with it? Not enough cap for jump = automatic safespot.
Would seriously like to know how guys fit your cloakers that you dont have the cap and agility to warp around however you want.
|

Siepie
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.05.28 20:52:00 -
[114]
I do see the need for afk cloakers to be sorted, but for the love of god, dont nerf cloaking itself. When your in a recon/cov ops you are doing recon work ( in most cases ) so you need to go undetected and the enemy cant see where you are.
and, /signed
|

Thanos Draicon
|
Posted - 2007.05.28 21:06:00 -
[115]
I have an idea!
If we want to keep covert ops ships from being nerfed by the cloak, why not make all Covert Ops cloaking devices provide a 90% reduction in signature radius? That way cloaked ships will be ten times harder to scan down.
|

Amaterasu Omikami
Paradox v2.0 1 Shot 1 Kill
|
Posted - 2007.05.28 21:06:00 -
[116]
What Siepie said. /signed
|

Nymos
Celtic Anarchy Anarchy Empire
|
Posted - 2007.05.28 21:12:00 -
[117]
/signed
(being a recon pilot) --
Every time a carebear dies an angel gets their wings (murder one)
|

Rhaegor Stormborn
Sturmgrenadier Inc R i s e
|
Posted - 2007.05.28 21:16:00 -
[118]
Originally by: Zamaajin Riis Yet another MMO nerfs stealthing. What a suprise.
I believe you just realized why stealth is finally being nerfed, and not nearly enough imo. Invisible people are not in fun in MMOGs.
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 21:19:00 -
[119]
And the petition count has been updated yet again! Support the anti-cloak nerf movement! *waves fliars around to by-passing people* stop the nerf! 
Knowledge is a priviledge, not a right
|

iknowWho
|
Posted - 2007.05.28 21:20:00 -
[120]
/signed
|

James Lyrus
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.05.28 21:30:00 -
[121]
As a recon ship pilot, I disagree. I think this cloak nerf is MUCH needed. It should not be possible to go AFK in hostile territory with absolute safety. A cloak does this.
Recon ships can hang around AFK in a system. They can sit there for hours, interdicting the system, without even being at the keyboard. They just have to decloak and shoot at something every few hours.
I would be stunned to find that it will be _easy_ to scan down cloakers. And even if it is, well, it's not like you can't spot scanprobes on _your_ system scanner, is it? The chance needs to exist. Cloaked, AFK ships are bad.
|

SiJira
|
Posted - 2007.05.28 21:33:00 -
[122]
Originally by: Cadela Fria [
You might aswell not cloak at all, because all a person have to do, is warp to you, and then go forward really fast and you're done for. The only way to avoid this is if you're constantly moving, aligned to somewhere, in which case again, you might aswell not be cloaked at all.
people can not understand this simple fact 
____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Digital Anarchist
|
Posted - 2007.05.28 21:59:00 -
[123]
/signed
But am I the only one thinking carebears too benefit from cloaking? Don't take just one side of it. ---------------- Nerf government! |

Raketefrau
Caldari Di-Tron Heavy Industries Sparta Alliance
|
Posted - 2007.05.28 22:13:00 -
[124]
/signed
This is ridiculous.
What's the point of a cloak at this point? As soon as someone sees an unknown in local, they'll start dropping probes.
Keep it up CCP, keep giving us more and more reasons to leave.
|

Tsanse Kinske
WeMeanYouKnowHarm
|
Posted - 2007.05.28 22:17:00 -
[125]
Originally by: SiJira
Originally by: Cadela Fria [
You might aswell not cloak at all, because all a person have to do, is warp to you, and then go forward really fast and you're done for. The only way to avoid this is if you're constantly moving, aligned to somewhere, in which case again, you might aswell not be cloaked at all.
people can not understand this simple fact 
Because it's not a fact. Most likely it's an exaggeration, IMO. But it's definitely an assumption (where it's honest at all) based on very limited information, and zero experience with the new system.
* * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Silverstone
Caldari Tyrell Corp INTERDICTION
|
Posted - 2007.05.28 22:20:00 -
[126]
This is just stupied. CCP please stop it. I have played this game from beta and you are making it hardere and harder to play this game. Are you always lisning to the players that scrame loadest?
Your signature exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie ([email protected]) |

Psyllus Ktenas
Amarr BlackHole Entertainment
|
Posted - 2007.05.28 22:20:00 -
[127]
Edited by: Psyllus Ktenas on 28/05/2007 22:21:40 Edited by: Psyllus Ktenas on 28/05/2007 22:20:13
Originally by: James Lyrus
Recon ships can hang around AFK in a system. They can sit there for hours, interdicting the system, without even being at the keyboard. They just have to decloak and shoot at something every few hours.
Tbh if a couple cloaker can interdict an entire system for you or your corp, then you got a bigger problem then a cloak nerf ever can hope to fix.
|

Cpt Placeholder
|
Posted - 2007.05.28 22:21:00 -
[128]
/sign
There are enough other things that actually do need nerfing.
|

Phocas Lebournes
Minmatar New Justice Molotov Coalition
|
Posted - 2007.05.28 22:29:00 -
[129]
/signed
This nerf actualy follows the worst of all suggestions made to adress this "non issue".
|

EntroX
Caldari Prophets Of a Damned Universe
|
Posted - 2007.05.28 22:31:00 -
[130]
/signed
|

Durham Elysion
Solar Wind Interstellar Alcohol Conglomerate
|
Posted - 2007.05.28 22:32:00 -
[131]
Signed. I do not fly recon ships and has not been killed by one either, but I still disagree to the nerf. Recon ships are not that powerful.
|

Pociomundo
Gallente World Order The Imperial Order
|
Posted - 2007.05.28 22:33:00 -
[132]
/signed assuming it applies to covert ops cloaks, if so it's possibly the most stupid and illogical nerf we've had.
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dcstar
|
Posted - 2007.05.28 22:43:00 -
[133]
I feel that certain ship types should have the cloaking decive only. none of this these tech1 ships and haulers. nerfing them will only ruin it for those who use it for the correct reasons.
|

flaming phantom
Minmatar Tyrell Corp INTERDICTION
|
Posted - 2007.05.28 22:48:00 -
[134]
/signed
why change it at all? its been like this for a long time and now every1 just needs somehting new to whine about. if u can probe out cloaked ships then i dont see why i would wnat a claker at all. they al;ready make my laocking time krap. now when i kill something in pvp and i warp away to hide becasue they bring in a ton of reinforcements, i can warp to a ss in which they can still find me, this means i will still have to move as if i didnt have a cloak, so then y have it at all?
|

Bentula
|
Posted - 2007.05.28 22:57:00 -
[135]
Originally by: Psyllus Ktenas
Tbh if a couple cloaker can interdict an entire system for you or your corp, then you got a bigger problem then a cloak nerf ever can hope to fix.
If you have several cloakers in system you need to keep a force up there to prevent them from doing stuff or clear that system completly, in which case they just move on. This force defending people cant go afk, while the cloakers can. I can make a alt to haress people with a cloaker while i play with my main, while i cant do this to defend against cloakers(you need to pay attention). There is no way of knowing wether a claoker is atm afk or actively hunting people so you always have to be in alert even if he just sits there afk for a few hours.
Its pretty simple, if your in 0.0 you fought for that space, or the entity you rented it from fought for it. You deserve the ability to remove people that dont have any military power and dont pay attention(being afk and solo) from it. If you think someone cant defend his space bring your buddies and throw them out.
You want guerillia warfare or are scouting for your fleet? This doesnt affect you, nobody will bother trying to scan someone down who is actually at his keyboard and paying attention. They will only try to scan you down if they assume your sitting in a safespot and dont move.
Just an example: Your observing a hostile fleet 200km away, align to a safespot. The second you see someone flying your way warp out and back in from a different angel and distance. Grats your enemies are wasting their probes on you.
Dont forget they have to get within 2000m to decloak, you dont just magically show up on their overview like a cyno field the second someone drops a probe.
The only people this really affects are those noob corp ravens who warp to a safespot and cloak the second someone enters system and who only seem to speak some asian language(and no, im not calling them chinese because i wouldnt know the difference between chinese, korean, japanese or some other language i dont know by looking at it).
|

Komen
Gallente Industrial Services INC
|
Posted - 2007.05.28 22:58:00 -
[136]
/not signed. And I won't keep quiet. Nyah. It's an abused game mechanic, period. ___________________________________
Wielder of the Trout of Doom(tm)! ___________________________________ |

Raketefrau
Caldari Di-Tron Heavy Industries Sparta Alliance
|
Posted - 2007.05.28 23:11:00 -
[137]
So, let me get this straight...
You want to do 2 things right now:
1) Remove all static belts and plexes, and make everything require exploration, and
2) Allow anything cloaked to be scanned out
Do you not see the problem here?
|

Rigsta
Gallente Raddick Explorations Executive Outcomes
|
Posted - 2007.05.28 23:13:00 -
[138]
Depends on how it will work. The accuracy should certainly be much lower or impossible if you're scanning for someone using a cov ops cloak II as those ships were designed not to be found.
It is a bit disappointing to hear about this just as stealth bombers might start becoming useful, but currently on sisi they can move pretty quickly so it's not impossible for them to remain cloaked while people are searching for them. It does provide a savvy fleet commander with a way to defend his blob against stealth bombers, but in my mind the entire purpose of introducing these new (and very sexy) bombs was to discourage blobbing.
Originally by: Jim McGregor I felt the disturbance... it was like a million voices suddenly stopped whining for a second. Unfortunantly it then continued.
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 23:14:00 -
[139]
39 have now signed the petition! \o/ *note: I count the unique posts that have /signed in them*
*keeps waving fliars around madly and bugging every person that passes by* support cloak! Let CCP know we like it the way it is!
You sir! yes you! here, take a fliar..then call me in the morning and sign the petition! *runs around some more*
Knowledge is a priviledge, not a right
|

Savesti Kyrsst
Minmatar White-Noise
|
Posted - 2007.05.28 23:16:00 -
[140]
Originally by: Bentula
Originally by: Psyllus Ktenas
Tbh if a couple cloaker can interdict an entire system for you or your corp, then you got a bigger problem then a cloak nerf ever can hope to fix.
If you have several cloakers in system you need to keep a force up there to prevent them from doing stuff or clear that system completly, in which case they just move on. This force defending people cant go afk, while the cloakers can. I can make a alt to haress people with a cloaker while i play with my main, while i cant do this to defend against cloakers(you need to pay attention). There is no way of knowing wether a claoker is atm afk or actively hunting people so you always have to be in alert even if he just sits there afk for a few hours.
What's wrong with having to be alert? All you need is for some of your ratters to fit scrams, and to form a gang. If someone is attacked the entire gang needs to come. If people won't leave their carebearing to help someone in trouble then the alliance deserves to lose people and be demoralized.
And... the best ships to hunt probers with will be cloakers ofc Covops gangs recon, drops a probe, warps gang to result and cancels the warp. waits while the covops sweeps again. Now you have two results and you can bump'n'gank the other cloaker.
|

Alhandra Slayer
Minmatar Chuskarl's Family NBSI Alliance
|
Posted - 2007.05.28 23:17:00 -
[141]
39 of 300k players =) btw i disagree, cloaking actually makes too easy escaping for carebears
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Dianeces
Minmatar The Really Awesome Players
|
Posted - 2007.05.28 23:28:00 -
[142]
/signed
Nerf whiners, not cloakers.
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.28 23:29:00 -
[143]
*wishes he had one of those "'scuse me 'scuse me' 'scuse me, do you has a flavour???" cat people to do his fliar petition thing*
Knowledge is a priviledge, not a right
|

Callthetruth
Caldari Logical Logtistics
|
Posted - 2007.05.28 23:31:00 -
[144]
fit a covert ops 2, go afk but flying towards another celestial object even if the scan probes find u by the time they warp to u youre outside the 2.5kim range, meaning u can probably go afk and still remain cloaked.
Cloaked ratting battleships well they might be in trouble but the farmers log anyway everyone else uses interceptors and assualt frigs.
There might be some unsuspecting cov ops pilots that are killed but so be it needs balancing
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Venatoris Portucalis
|
Posted - 2007.05.28 23:33:00 -
[145]
Signed.
Nerf the AFKs, not the cloakers.
|

Bentula
|
Posted - 2007.05.28 23:36:00 -
[146]
Originally by: Savesti Kyrsst
What's wrong with having to be alert? All you need is for some of your ratters to fit scrams, and to form a gang. If someone is attacked the entire gang needs to come. If people won't leave their carebearing to help someone in trouble then the alliance deserves to lose people and be demoralized.
And... the best ships to hunt probers with will be cloakers ofc Covops gangs recon, drops a probe, warps gang to result and cancels the warp. waits while the covops sweeps again. Now you have two results and you can bump'n'gank the other cloaker.
It simply doesnt work, they wont engage you when there are 5 friendlies cruising the belts they will engage you when they have even numbers and you have a triple BS spawn on you.
What i object too is not that you have to be alert living in 0.0, i object to having to be battle ready for hours and be in a pvp setup while trying to earn some bucks while the cloaker is sitting in his living room reading a book and eating pizza or running missions in empire on his carebear alt.
For every hostile recon afk in your space you need to have a active player discouraging attacks. That is not right, and gets abused at the moment. You try having 5-6 cloakers camping as many systems in your constellation and you watch how people get really angry because there is nothing they can do against it if the cloaker is careful and obviously not botherd to do nothing for many hours.
Not to mention that risk vs reward for cloak fitted geddons f.e. is hardly ok at the moment. They do nothing but rat in quiet systems and cloak assoon as anyone enters the system. While carebears in a alliance who fights for their space everyday need to be "alert" because their pvpers cant remove hostiles from a system.
|

Callthetruth
Caldari Logical Logtistics
|
Posted - 2007.05.28 23:38:00 -
[147]
Originally by: Bentula
Originally by: Savesti Kyrsst
What's wrong with having to be alert? All you need is for some of your ratters to fit scrams, and to form a gang. If someone is attacked the entire gang needs to come. If people won't leave their carebearing to help someone in trouble then the alliance deserves to lose people and be demoralized.
And... the best ships to hunt probers with will be cloakers ofc Covops gangs recon, drops a probe, warps gang to result and cancels the warp. waits while the covops sweeps again. Now you have two results and you can bump'n'gank the other cloaker.
It simply doesnt work, they wont engage you when there are 5 friendlies cruising the belts they will engage you when they have even numbers and you have a triple BS spawn on you.
What i object too is not that you have to be alert living in 0.0, i object to having to be battle ready for hours and be in a pvp setup while trying to earn some bucks while the cloaker is sitting in his living room reading a book and eating pizza or running missions in empire on his carebear alt.
For every hostile recon afk in your space you need to have a active player discouraging attacks. That is not right, and gets abused at the moment. You try having 5-6 cloakers camping as many systems in your constellation and you watch how people get really angry because there is nothing they can do against it if the cloaker is careful and obviously not botherd to do nothing for many hours.
Not to mention that risk vs reward for cloak fitted geddons f.e. is hardly ok at the moment. They do nothing but rat in quiet systems and cloak assoon as anyone enters the system. While carebears in a alliance who fights for their space everyday need to be "alert" because their pvpers cant remove hostiles from a system.
the proposed cloak nerf is acceptible , acceptible risk versus reward, will encourgae the afk cloakers to remain active or log under the risk of going kaboom
|

Mic Dirt
|
Posted - 2007.05.28 23:39:00 -
[148]
+1 signed... there is no need for this
|

Igus
|
Posted - 2007.05.29 00:15:00 -
[149]
/signed
|

DrAtomic
Atomic Heroes The OSS
|
Posted - 2007.05.29 00:35:00 -
[150]
/signed, totally misplaced nerf. Nerf cloaks on regular ships if you have too but dont touch recons and covops. -----------------------------------------------
Originally by: CCP Sharkbait we are screwed.
My Top 10 List |

Vana Gank
Gallente Nosferatu Security Foundation
|
Posted - 2007.05.29 00:37:00 -
[151]
Edited by: Vana Gank on 29/05/2007 00:36:50 1. Fit nano's / overdrives 2. Cloak 3. Set direction & speed towards big emptiness 4. go afk 5. cash in ....
Oh, and /signed The nerf wont solve anything - except stationary Cloakers ... and only logged cloakers will be found this way.
-------------------------- Please adjust the map, please. Im not clever enough to figure out which way to fly. |

Vaine Amarr
Amarr Upright Citizens Brigade
|
Posted - 2007.05.29 00:57:00 -
[152]
/signed
o_o __________________________ It's great beeing Amarr, ain't it?
O rly? |

Izuru Hishido
Amarr ADVANCED Combat and Engineering
|
Posted - 2007.05.29 01:01:00 -
[153]
Agreed 130% This nerf simply takes the entire purpose of the Covert Ops ship out of the picture. If a Cloak can be found, then there is no purpose to spending the money to get one. "The point of war is not to die for your country, its to make the other bastard die for his." |

Nubi kun
Gallente Cataclysm Enterprises
|
Posted - 2007.05.29 01:05:00 -
[154]
/signed
this nerf is not needed! if u want to nerf something: motherships would be a good beginning...
|

IHaveTenFingers
Caldari ADVANCED Combat and Engineering
|
Posted - 2007.05.29 01:12:00 -
[155]
/signed ------------------------------------
Your signature has exceeded the maximum allowed 2x1 pixel size and 4 byte file size limit, and has been removed. |

Ethan Hunte
|
Posted - 2007.05.29 01:13:00 -
[156]
signed
|

Saori Rei
Gallente Arcana Imperii Ltd. The Cartel.
|
Posted - 2007.05.29 01:17:00 -
[157]
Signed!
|

Zudari
KIA Corp KIA Alliance
|
Posted - 2007.05.29 01:17:00 -
[158]
/signed
But if your gonna nerf it dont touch the covert ops ones and I'll be happy
|

Aaron Mirrorsaver
|
Posted - 2007.05.29 01:18:00 -
[159]
signed
leave cov ops alone.
|

Phocas Lebournes
Minmatar New Justice Molotov Coalition
|
Posted - 2007.05.29 01:20:00 -
[160]
Edited by: Phocas Lebournes on 29/05/2007 01:21:30
Originally by: Bentula
Originally by: Psyllus Ktenas
Tbh if a couple cloaker can interdict an entire system for you or your corp, then you got a bigger problem then a cloak nerf ever can hope to fix.
Stuff
Sorry, but if you cant field a defense gang with your active people because they all have the attention span of a goldfish or simplie want to carebear alone and dont care for their mates, then you sure as hell dont deserve that 0.0 space.
Its really easy, stay in a gang, be on TS/Vent and as soon as they show up go and kick them in the nuts. You can even bait them. But yeah *****ing about cloaks on the forums needs alot less dedication.
|

Kim Atlantis
|
Posted - 2007.05.29 01:27:00 -
[161]
Edited by: Kim Atlantis on 29/05/2007 01:26:01 /signed just when i started to enjoy it and what? no more exploration in >0.4 systems?
|

Cordelia Simonova
Privateers Privateer Alliance
|
Posted - 2007.05.29 01:33:00 -
[162]
/signed.
Had more than my fair share of nerfs recently.
|

Thorgore
The Good Fellas The Imperial Order
|
Posted - 2007.05.29 01:34:00 -
[163]
Yes, let's also nerf MWD so they don't go so fast and lets nerf tractor beams so they don't tractor stuff. While we are at it why don't we nerf warp disrupters so they only work on people who want to be disrupted. Why don't they just make it so that people can shoot me while I am docked in a station?
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 01:36:00 -
[164]
We're up to 54 who signed the petition! \o/
Also, I'd like people not to sign with multiple characters/Alt accounts, as that'll invalidate the signup count, which isn't cool 
Knowledge is a priviledge, not a right
|

Snacky Treets
|
Posted - 2007.05.29 01:58:00 -
[165]
So... what's wrong with cloaking and going AFK anyway? It's a tactic. Maybe you think it's a lame tactic. Well I think using local chat as your scout is a lame tactic, so we're even. Make cloaks probe-able, but take away local chat, and everybody's happy .
The alliance I'm in (my main, anyway) has afk cloakers in our systems all the time. They have ganked a few haulers and miners, but we've caught them a few times too. And taking out a couple of faction-fitted force recons adds up to a hell of a lot more than a couple of retrievers or badgers.
Cloaked ships are just looking for soft targets. If you don't want to be a victim, don't be a soft target. If you like being a soft target, what are you doing in 0.0 space?
The people who are in here crying because there are AFK cloakers in their system are either too antisocial to play with others, too lazy to protect themselves, or too dumb to figure out a solution. In other words, they feel entitled to play Eve on easy mode in 0.0 space. Sorry, you don't have my pity.
Nerf the self-important weeping carebears, not cloaks. |

Apollyon X
Dark Knights of Deneb
|
Posted - 2007.05.29 01:59:00 -
[166]
/signed
|

Illiden
Gallente The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 02:03:00 -
[167]
I dont agree with this nerf  The wolf has come down from the North and your fat little town is safe, no longer |

Ira Theos
|
Posted - 2007.05.29 02:12:00 -
[168]
signed
Cloaks are the only way I know to get by gatecamps and move behind the lines... It is still rather difficult to use.
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 02:13:00 -
[169]
57 have now signed! Keep 'em coming! Also, remember to read the rules for signing (Read OP)
Knowledge is a priviledge, not a right
|

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2007.05.29 02:16:00 -
[170]
If this nerf actually comes through in a way that makes cloaking useless, consider this petition signed.
I still have, however, a little hope that cloaked ships will be a lot harder to find, for example as hard as mission runners in deadspace. In that case, I'm confident I could live with it.
Btw, omghi2ucadela! --- WTS: Forum Signatures, 30mil a piece. Evemail me!
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 02:21:00 -
[171]
OMGHI2U2 TAREEN! <3
Oh and Tareen..sign now, so we won't have to find out. *jedi mindtrick* The cloak is fine the way it is...you will sign now!
Knowledge is a priviledge, not a right
|

Hexman
Cryo Crypt inc.
|
Posted - 2007.05.29 02:21:00 -
[172]
/signed
Absurd nerf. Everybody that says its abusing a game mechanic are the weenies that are inconvenienced by cloakers and just want to be able to peacefully carebear away with no risks whatsoever.
Of all the dumb nerfs ccp has come up with, this is the most 'tarded.
|

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2007.05.29 02:33:00 -
[173]
Originally by: Cadela Fria OMGHI2U2 TAREEN! <3
Oh and Tareen..sign now, so we won't have to find out. *jedi mindtrick* The cloak is fine the way it is...you will sign now!
*zombie look* ... /signed ...
Are you sure using your Jedi powers is politically correct behaviour? Not like you'd care, but... election fraud zomg. Can I rent you for when I run for galactic emperor? --- WTS: Forum Signatures, 30mil a piece. Evemail me!
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 02:39:00 -
[174]
Edited by: Cadela Fria on 29/05/2007 02:40:02
Originally by: Tareen Kashaar
Originally by: Cadela Fria OMGHI2U2 TAREEN! <3
Oh and Tareen..sign now, so we won't have to find out. *jedi mindtrick* The cloak is fine the way it is...you will sign now!
*zombie look* ... /signed ...
Are you sure using your Jedi powers is politically correct behaviour? Not like you'd care, but... election fraud zomg. Can I rent you for when I run for galactic emperor?
I'll arrange for your fraudulent..erhh I mean, legitimate, superior and quite convincing imperical overtake of the galaxy, Immediately! ...for only 250 mil this service can be yours, AND if you act now, you get a free lightsaber! 
Anyway back on topic, yay! *counts more wonderful people who signed*
Knowledge is a priviledge, not a right
|

Himo Amasacia
Minmatar Eve University Ivy League
|
Posted - 2007.05.29 02:44:00 -
[175]
Signed with a caveat.
I think covert ops cloaks should remain unprobable, others showd be able to be probed out with extreame difficulty. That said cloaking is quite often the only defence a mission runner has got.
Actually I'm hovering on the level of just allowing covert ops frigs to remain totally invisible.. but then I fly those a lot. Its always just that I always felt that recons were always far too powerful with the ability to fully cloak. The fact that you cant lock anything for a number of seconds after decloaking is a balance factor however.
I'm often paralysed by seeing both sides of an issue. but mark me down as a signed.
"Constant practice devoted to one subject often outdoes both intelligence and skill." -Cicero |

Tareen Kashaar
Jericho Fraction The Star Fraction
|
Posted - 2007.05.29 02:44:00 -
[176]
Originally by: Cadela Fria
Originally by: Tareen Kashaar
Originally by: Cadela Fria OMGHI2U2 TAREEN! <3
Oh and Tareen..sign now, so we won't have to find out. *jedi mindtrick* The cloak is fine the way it is...you will sign now!
*zombie look* ... /signed ...
Are you sure using your Jedi powers is politically correct behaviour? Not like you'd care, but... election fraud zomg. Can I rent you for when I run for galactic emperor?
I'll arrange for your fraudlent..erhh I mean, legitimate, superior and quite convincing imperical overtake of the galaxy, Immediately! ...for only 250 mil this service can be yours, AND if you act now, you get a free lightsaber! 
I'm sorry, but I don't have time for this nickle and dime business.
Also, your wayward ways displease me!
And stuff. --- WTS: Forum Signatures, 30mil a piece. Evemail me!
|

Scordef
|
Posted - 2007.05.29 02:49:00 -
[177]
Totally NOT SIGNED. Bring on the 'nerf'. Cloakers (especially recons) have had it far too easy for far too long. Grow some balls.
|

Taran Summers
The Merovingians
|
Posted - 2007.05.29 02:50:00 -
[178]
Um.... scanning down cloaking devices will rapidly kill my lowsec smuggling operation. Even moving in a random direction, that 20m/s a cloaked cargo ship can pull is soooo not going to help when people probe it down.
So /signed unless they decide to make blockade runners use covops cloaks. Oh, hey, there's an idea. |

violator2k5
Caldari Black Nova Corp Band of Brothers
|
Posted - 2007.05.29 02:56:00 -
[179]
not signing for the shear fact that it will give us another way of fighting those damn farmers even though that is the best part about it it does have a lot of downfalls.
i can only hope that they think this through and test it throughly before releasing it on tranquility. at the very least making dedicated cloaking ships the most hardest to track down. seeing t1 ships run around with cloaks on is a joke imo ---------------------------- BOB 4 LIFE NOT JUST 4 A DAY ----------------------------
|

Rania Serlia
World Order The Imperial Order
|
Posted - 2007.05.29 03:06:00 -
[180]
Making intel, recon, suprise raids, and general sneaky badassness obsolete from a 20 day old alt?
I don't like that idea.
/signed
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 03:11:00 -
[181]
HURRAY! 62 so far! 29938 to go! 
Keep signing folks!
I'll do another count after I had some sleep...*THUNK - SnoooooorezZZzzzz*  
Knowledge is a priviledge, not a right
|

Zhao Li
Digital Foundry Coalition of Carebear Killers
|
Posted - 2007.05.29 03:46:00 -
[182]
/signed I trained long and hard to be able to use Recon and Covert ops ships with the belief this made me undetectable, so i could do the jobs i wished to do. This ruins the time invested in training these characters, and ruins the fun of the role they played.
|

Hark0n
Battlestars GoonSwarm
|
Posted - 2007.05.29 03:51:00 -
[183]
/signed
If you have kids you know that if you reward WHINING you get more WHINING...
|

Erichk Knaar
Caldari Maelstrom Crew
|
Posted - 2007.05.29 03:53:00 -
[184]
/signed
Whats the point of a module that makes you invisible, if it doesn't in fact, make you invisible.
|

Pharuan
Gallente Jericho Fraction The Star Fraction
|
Posted - 2007.05.29 03:54:00 -
[185]
If this is put in, at least we will be able to scan for Jovian Spies.
All in all, I don't agree with it. Even from both sides of the conflict.
Signed.
|

Gun Hog
Caldari Ardent Industrial Hydra Alliance
|
Posted - 2007.05.29 04:00:00 -
[186]
As a Covert Ops scout, I support this petition!! /signed ------------------------------------------ The original ultra noob 0.0 carebear |

Spriggen Ma'for
Syndicate of Destruction Curse Alliance
|
Posted - 2007.05.29 04:45:00 -
[187]
/signed
I love my recon ship, and I love the fact that I can stalk my prey
I hope the dev's see to this petition and not go along with this nerf other wise its gonna ruin me!! 
|

Blue Pixie
|
Posted - 2007.05.29 05:25:00 -
[188]
Originally by: Bentula You want guerillia warfare or are scouting for your fleet? This doesnt affect you, nobody will bother trying to scan someone down who is actually at his keyboard and paying attention. They will only try to scan you down if they assume your sitting in a safespot and dont move.
Lemme get this straight. If I fly into your system in my Force Recon, you won't try to probe me out if you think I'm at the keyboard... AND you'll provide me with soft targets to blow up so I can get my guerillia warfare on?
Why am I finding this hard to believe?
Originally by: Bentula What i object too is not that you have to be alert living in 0.0, i object to having to be battle ready for hours and be in a pvp setup while trying to earn some bucks
This is what you object to? The fear of uncertainty? Having to be battle ready and/or fitted for PvP? While trying to earn iskies? In null-sec? The lowest security-rated, highest rewarding space in all of EVE?
And you call someone running missions in Empire a carebear?
|

SumDum
AirHawk Alliance Insomnia.
|
Posted - 2007.05.29 05:52:00 -
[189]
/signed
I'm a dedicated covert ops pilot, well one of my characters is. It is what I love doing, and I was about to start moving towards force recon. There is no reason to take covert ops cloaking and beat it with a nerf bat.
Look at the people who are abusing their cloaks, it is people fitting cloaks to BS, Hulks, capital ships, and everything else in between.
All you have to do is remove covert ops, stealth bombers and force recons from this targeted nerf and I will be just fine with this change.
People say, just keep moving, all cov ops ships have a high enough speed to be out of the way before they warp in on you. Once they are on your grid, they drop another probe and you are toast. MWD to you with drones out and your dead.
People say, you shouldn't be able to go afk for days. Ooh noes, there is someone in local watching me, who knows what they might do the second I undock. Man up and set up a trap for pete's sake.
Anyway, I have voiced my opinions here and in the game development forum, I will be actively participating in the testing of this until it is deployed.
I'll be watching you, watching me, watching me um... watch something.
AHE wants YOU! |

Mortania
Minmatar Carbide Industries Apocalyptica.
|
Posted - 2007.05.29 05:53:00 -
[190]
I'm just thankful that the developers are continuing to play the game so that they can really grab the pulse of the player base with high quality decisions like this.
/signed ---
CCP: Please disallow your employees from playing normal player accounts. |

Usul78
Prophets Of a Damned Universe
|
Posted - 2007.05.29 06:17:00 -
[191]
/signed
Whats happening to EVE? I'm wondering how easy it is to manipulate the game to the benefits of the majority at the expense of the minority. He who should loudest gets all. The covert ships (covert-ops, bombers and recons) all fulfill certain niche roles and are heavily handicaped because of it. Even the recon ships have limited damage and are only really useful as fleet support, so please dont make dedicated people suffer because some dont like it.
I agree that afk cloaking for miners/ratters etc is just lame, as i've known people in the past that just sit afk 23/7 on an alt. Please find a solution that will reflect the situation, and dont repeat the obsurd nerf such as the jamming nerf, a common occurance.
Some better solutions would be to increase the CPU requirements so only covert ships can use them. Problem solved. I cant fit an interdiction sphere launcher to my Battleship so why should i be able to fit a cloak.
I'm tired of being nerfed because of peoples own failings. e.g. "I can't insta pop the drake please nerf it", "Jamming works, please fix it." and now "I cant find this cloaker, its not fair!"
I hope CCP addresses the valid issues and ignore the "I want, I want" brigade. This game is all about balance. |

DiuxDium
Free Mercenaries Union FATAL Alliance
|
Posted - 2007.05.29 06:36:00 -
[192]
This is long overdue.
/anti-sign ------------- The above user should never be taken seriously. |

H3ndrix
Middle Finger Technology Ghosts Syndicate
|
Posted - 2007.05.29 06:37:00 -
[193]
Edited by: H3ndrix on 29/05/2007 06:36:52
Originally by: ReePeR McAllem Yeah I think they should be nerfed, but the ships that use them for a reason i.e covert-ops and recons that use t2 covert cloak should definately NOT get nerfed
This is BS, Ships that utilise Cov-ops cloaking device ie cov-ops frigs and recons, should absoultly NOT be detectable, or how else can they perform there role, I do agree with bs's etc that fit prototypes or improved cloak II's and ss should be "nerfed", but deffinatly NOT cov-ops or recon cruisers.
/Signed
I used to have a Sig but CCP Nerfed it !!!! It wasn't Nerfed, it was moderationally enhanced. -Darth Patches |

Darkstar22
|
Posted - 2007.05.29 06:43:00 -
[194]
/Signed
I Have been training long and hard for the Covert ops/recon ship skills i have now and this nerf is in my eyes dum and unneeded. and to all you who are scared when you have a cloaked person in system suck it up. you die you die it's just a game don't cry when a guy sits cloaked watching you ooo scary cloaked covert ops pilots 
|

Overwhelming
Middle Finger Technology Ghosts Syndicate
|
Posted - 2007.05.29 06:45:00 -
[195]
IMHO this is the dumbest thing ever ... Recons are some of the few ships that are fairly balanced as is. Outside of the Pilgrim which is the PWN because of NOS/Drones combo (another time and place to argue) None of the Recons can function alone.
This smells of Tomb..who let him out of his nerf cave...can we trade him to Blizzard for beer?
/signed and agreed that I will ditch the subscribtions..and go play that stupid pirate game...
TBH lets avoid the whine on these forums...and remove all ship types except Rookieships...no tech II just civvy gear...and become some blob fest with no tactics...
|

Zeonos
Amarr Fairtrade Syndicate
|
Posted - 2007.05.29 06:58:00 -
[196]
this is like taking stealth from the rogue in wow.. find an other way, maybe give the cloak high amount of cpu needs. and give the sb/recon and other cloaking ship a reduction to cloaking cpu need's.. then you dont have ravens and that like cloak... but what ever you do. DONT NERF CLOAKING DEVICE IT SELF..
Sound on url you come to if you click. sorry for lacking eve content.
|

Steel Tigeress
|
Posted - 2007.05.29 08:05:00 -
[197]
How is this a nerf exactly?
It was stated when cloking was FIRST implemented that cloakers would be probable.
It was a broken mechanic that let us have it so easy for so long.
/not-signed hurray for more tactics
Also point me to the definition that says Covert=undetectable. Covert=Hidden....hidden things can be found.
|

RuleoftheBone
Minmatar Veto. Academy Veto Corp
|
Posted - 2007.05.29 08:12:00 -
[198]
/Signed...but only for covops/recons using covops cloak T2.
I will accept an AFK timer (I don't use AFK tactics) and fully believe non-covert class combat ships should be detectable when using junk cloaks with the right skills and probes. "Lead Me..Follow Me..Or get the **** out of my way" General George Patton USA
|

Sekket
Caldari White-Noise
|
Posted - 2007.05.29 08:13:00 -
[199]
The whining in this thread, hilarious! My absolute favorite? The comment about how you only have to warp within zero of the cloaker and move forward! That is a gut ripper.
The only people who are going to get caught by this are the ones who forget to set a course after warping to their safe spot. I mean really, this is such a do-nothing nerf that this issue is going to continue to blaze through the forums for months to come.
The real solution, in my opinion? Make the cloaks generate a good deal of heat. That will keep people for cloaking 24/7. If they try it, the cloak will eventually deactivate, and then they can get scanned out.
|

Naniki
|
Posted - 2007.05.29 08:15:00 -
[200]
Originally by: Steel Tigeress How is this a nerf exactly?
It was stated when cloking was FIRST implemented that cloakers would be probable.
It was a broken mechanic that let us have it so easy for so long.
/not-signed hurray for more tactics
Also point me to the definition that says Covert=undetectable. Covert=Hidden....hidden things can be found.
Stated? were do you see a statement like that ? hmm and go read the definition for cloaking and cloaking devices and covert all say undetectable in any way shape or form. don't respond if you don't know anything about this issue. Odviously don't know what a dictionary is
|

Arekhon
Mutually Assured Distraction
|
Posted - 2007.05.29 08:16:00 -
[201]
I kinda think it is stupid that this stuff just comes out like this. I mean is not this game player driven? Why don't they (the DEVS) ask about potential changes like this rather than just doing it? I quit playing other MMORPG'S because the content was nerfed to hell and was no longer fun. I am not saying that cloaking does not need looked at , but IMO just making cloaks avail for certain ship classes would be better than being able to scan the ship down. The whole idea bhind a cloak is to HIDE the ship from scanners. Not to meta game but in Star Trek they never knew the Klingons(sp) were there until they decloaked!!! Maybe aside from limiting ships that can fit it they could make it so that you can see a "spatial distortion" when you use probes which would make one assume that a ship is there , but still not be able to warp to it do to scanners showing "nothin there" .. also they would have to use the same probe as finding mission deadspace ( exploration I believe )....that is all
ps. I already posted this exact in another forum but meh, it is my reason.
SIGNED
proud member of [BEES]
my thoughts and ideas represent your corp
|

Mikal Drey
Purgatorial Janitors Inc.
|
Posted - 2007.05.29 08:24:00 -
[202]
hey hey
/abso*******lutly signed.
i would also like to add. COVERTS and their varients should NEVER EVER be scanned/probed out.
Prototype Cloak :
This prototype of an advanced cloaking mechanism was one of the last major technological breakthroughs to come out of Crielere Labs. Although it does work it is not really a finished product and has some serious drawbacks, most notably the fact that the module creates high sensor disruption while fitted and can not operate unless at minimum velocity.
drawback : can get found using a probe.
its generally THIS module that gets abused by the afk'ers.
|

Sam Browne
Caldari Freelancing Corp Confederation of Independent Corporations
|
Posted - 2007.05.29 08:31:00 -
[203]
/Signed
May you live slightly longer than those you fight. |

James Duar
Merch Industrial We Are Nice Guys
|
Posted - 2007.05.29 08:35:00 -
[204]
Originally by: Mikal Drey its generally THIS module that gets abused by the afk'ers.
Incorrect. AFK cloakers are in recons using cov ops cloaks generally.
Proto cloaks are found solely on ratters or travel setups.
|

Steel Tigeress
|
Posted - 2007.05.29 08:51:00 -
[205]
Originally by: Naniki
Originally by: Steel Tigeress How is this a nerf exactly?
It was stated when cloking was FIRST implemented that cloakers would be probable.
It was a broken mechanic that let us have it so easy for so long.
/not-signed hurray for more tactics
Also point me to the definition that says Covert=undetectable. Covert=Hidden....hidden things can be found.
Stated? were do you see a statement like that ? hmm and go read the definition for cloaking and cloaking devices and covert all say undetectable in any way shape or form. don't respond if you don't know anything about this issue. Odviously don't know what a dictionary is
ûadjective 1. concealed; secret; disguised. 2. covered; sheltered. 3. Law. (of a wife) under the protection of one's husband. ûnoun 4. a covering; cover. 5. a shelter or hiding place. 6. concealment or disguise. 7. Hunting. a thicket giving shelter to wild animals or game. 8. Also called tectrix. Ornithology. one of the small feathers that cover the bases of the large feathers of the wings and tail.
Where does it say undetectable? Who doesnt know what a dictionary is? thats right its you.
n. A loose outer garment, such as a cape. Something that covers or conceals: a cloak of secrecy.
tr.v. cloaked, cloak+ing, cloaks To cover or conceal with or as if with a cloak. See Synonyms at clothe, disguise, hide1.
[Middle English cloke, from Old North French cloque, cloak, bell (from its shape), from Medieval Latin clocca; see clock1.]
ANd there's the definition of Cloaked... I.E. Concealed...not invisible.
You lose on both accounts.
|

Skeenee Al'Ramed
Amarr kleptomaniacs
|
Posted - 2007.05.29 09:10:00 -
[206]
/SIGNED /signed and /SIGNED!
|

Bentula
|
Posted - 2007.05.29 09:13:00 -
[207]
Originally by: Blue Pixie
Lemme get this straight. If I fly into your system in my Force Recon, you won't try to probe me out if you think I'm at the keyboard... AND you'll provide me with soft targets to blow up so I can get my guerillia warfare on?
Why am I finding this hard to believe?
Look, 0.0 is not lowsec ok? You dont have to be on your toes the whole time because your buddys massacre everyone they dont know who is entering it. Its alot safer than even highsec unless you directly live in a warzone, and that got nothing to do with cloakers. You think thats not fair? Again bring your buddies in BS to change it or claim your own piece. What you dont have enough buddies for that? Tough call.
And there are always some soft targets around, be it people coming back from a op far out that logged during it or other stuff, you dont need a cloaker to kill them, just good old roamings will do. Im just sick of being unable to do anything against cloakers who hang around our systems. Any mechanic needs a counter, even loggers have the aggression timer, but no some people want to be utterly invulnerable with the click of a module.
Originally by: Blue Pixie
This is what you object to? The fear of uncertainty? Having to be battle ready and/or fitted for PvP? While trying to earn iskies? In null-sec? The lowest security-rated, highest rewarding space in all of EVE?
And you call someone running missions in Empire a carebear?
Ok let me explain it to you real careful, im a pvper, im constantly broke cause i fly expensive ships and alot of them. If i go and try to make money than im carebearing. I deserve some time where i can suck some roids or shoot in the belts in peace, if that means i first have to get some buddys and kill those guys hanging around in the system i want to use thats fine too. If we wanted to put up with invulnurable people we would live in space with npc stations like syndicate and have a hell of an easier time not having to run a outpost and a posnetwork. You want to be safe from those guys wanting to drink you blood? Atleast move that ass of yours once in a while.
Btw this whining about this pre announced nerf is really pathetic, especially considering you people call those whiners who bring forth arguments why this is a good change and wont affect legitimate players. You dont know anything, maybe you cant even probe covops or scanning for claokers will require special clokes and take 10 min, but lets just whine whine whine. There has never been much whining about cloaks, even though it was obviously broken, and now people once again proclaim the sky is falling. Just like the nanonerf, the introduction of warp to 0, when torps stopped doing full damage to frigs, the hp buff, when stacking penalty of damagemods was introduced, or when cruisemissiles couldnt be fitted on kestrels anymore. Each of that got alot more whines than this, and still ccp was right every time. You know what? They are right again.
Im a recon and covert pilot myself, this change wont affect me, if you think it will affect you i question a) your reading comprehension and knowledge about how probes work b) the way you fly your recon/covops.
|

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.05.29 09:16:00 -
[208]
IT'S NOT A NERF! *has an aneurism*
|

sorilin
Amarr Setenta Corp Xelas Alliance
|
Posted - 2007.05.29 09:16:00 -
[209]
/signed
rather be found by aplayer than a cheeting dev! I am the borg! |

Tharrn
Amarr Epitoth Fleetyards Vigilia Valeria
|
Posted - 2007.05.29 09:24:00 -
[210]
Gotta say that I am not worried as a Covert Ops pilot. But, wohoo! Finally the wannabe nubtards in cloaked motherships get their fair share. *breaks out the probes*
Ceterum censeo 'Concordia' esse delendam.
|

Zeraphym
|
Posted - 2007.05.29 09:53:00 -
[211]
I welcome this change. EVE is the only game I know where an invisible entity is undetectable and it has needed changed for a long time. Cloaking should not be the "neener neener neener can't find me" end all that it is. It makes it nearly impossible for an alliance in 0.0 to properly secure its space and makes it way to easy to spy on your enemy and disrupt their logistics. I have witnessed one cloaker disrupt a system with no consequences, this is giving the other side the much needed opportunity to end this kind of nonsense which has been too long in the coming.
Sorry Cadela, but you get no sympathy or signature from me in this situation. I won't flame and I wish you good luck, but posting this in a discussion forum and asking for it to NOT be a discussion is not helping your case. Silencing your opposition rather than embracing its differences and making a decision based on information from both sides will help you in the long run. I do hope people read the posts and make an informed decision, some will consider it a nerf, some will consider it balancing. Know the facts before you sign or decline. |

Ares Lightfeather
Gallente
|
Posted - 2007.05.29 09:56:00 -
[212]
The most pathetic in this thread is the fact that no one actually knows what the change will be like, yet everyone gets all worked up.
The change may actually make it more easy for cov-ops ships than now (due to the expected local channel changes), depending on the precision of the probe (which is the point where no info is known at all).
|

Hydraxian
Gallente Infinitus Odium
|
Posted - 2007.05.29 10:00:00 -
[213]
/signed
|

Albba
|
Posted - 2007.05.29 10:14:00 -
[214]
Well , i do like to blow up stuff,kill **** and i do admit i hate those raven ratters but there is a side effect too : we all got to npc or mine for or isk.So with agro timer at logofski and nerfing cloak whats left ? I want to get rid of those pesky farmers too but this nerf cloak needs to be balanced(already can probe and warp to a target in less then a minute),if this gets out bad you will se lots of people in empire doing lv4 missions :D My two cents anyway...
|

Alex Tremayne
Lyrus Associates Betrayal Under Mayhem
|
Posted - 2007.05.29 10:26:00 -
[215]
As a frequent Covert Ops and Recon ships pilot I really have to say that this change is... Awesome. 
My apologies to the OP but we sneaky pilots have had it way too easy for too long. This change is good and I encourage people not to sign this petition. It *should* be possible to probe down cloaked vessels. It should also be *very* difficult and require maxed out probing skills to be able to catch dedicated covops or recon ships, but it should be possible. Also, the lower level cloaks should be progressively easier to scan down.
Lyrus Associates' Diplomat Of Last Resort |

Horas Redwyne
|
Posted - 2007.05.29 10:34:00 -
[216]
/signed
There is nothing wrong with cloaks.
The folks that have a problem:
-Piwats who just want to kill all (personal issue) -big alliances that fell threatened by one cloaked ship in local (paranoia)
I myself use the cloak on all my ships (all three accounts). ItÆs a sacrifice (targeting time, one less high slotà) I take into account as some sort of an insurance against spooky people on local. ItÆs my way of fighting back against PVP fitted ships.
Cloaks are far from a win win situation. You have about a whole minute before IÆm cloaked as a 0.0 ratter if you are not able to find/kill me in the mean time you donÆt deserve to.
|

Johncrab
Minmatar Typo Corp
|
Posted - 2007.05.29 11:06:00 -
[217]
/signed... with some reservations.
Imho any ship that can fitt a covert ops II should never be scanned down. Screw all the rest.
Scouts in covert ops frigs and mainly recon pilots like myself have spent many months traning to be able to use these amazing ships. I have spent even more time training up skills to max out the potential of my force recon cruiser.
Imagine I'm sitting next to a hostile gang or ship, gathering intel or simply trying to get in optimal range before the strike. One launches a probe and a few secs later... "Hey, we have a recon 20km from us!" Doesn't seem right. If this happens, I have to say that many months of training went down the drain. |

welsh wizard
0utbreak
|
Posted - 2007.05.29 11:21:00 -
[218]
Does probing a cloaker actually uncloak them or just give you their last spot?
You'll still never find them aslong as they keep moving (recons & coverts atleast)
I'm all up for capitals and other ships being vulnerable.
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 11:25:00 -
[219]
Petition signup count updated \o/ Was happy to wake up and see 19 more people having signed this petition 
<3
*passes out more fliars!*
Knowledge is a priviledge, not a right
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 11:27:00 -
[220]
Originally by: Zeraphym I welcome this change. EVE is the only game I know where an invisible entity is undetectable and it has needed changed for a long time. Cloaking should not be the "neener neener neener can't find me" end all that it is. It makes it nearly impossible for an alliance in 0.0 to properly secure its space and makes it way to easy to spy on your enemy and disrupt their logistics. I have witnessed one cloaker disrupt a system with no consequences, this is giving the other side the much needed opportunity to end this kind of nonsense which has been too long in the coming.
Sorry Cadela, but you get no sympathy or signature from me in this situation. I won't flame and I wish you good luck, but posting this in a discussion forum and asking for it to NOT be a discussion is not helping your case. Silencing your opposition rather than embracing its differences and making a decision based on information from both sides will help you in the long run. I do hope people read the posts and make an informed decision, some will consider it a nerf, some will consider it balancing. Know the facts before you sign or decline.
If you'd care to read 2 - 3 posts down I admitted my mistake of posting in the discussion forum, so your argument on that is invalid. No offence intended. The idea of this thread was a petition, as there are other threads that are for discussing this issue, which I've also participated in, if you had cared to do a little research.
So in all honesty, I don't mind that I'm not getting any sympathy
Knowledge is a priviledge, not a right
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 11:29:00 -
[221]
Originally by: Ares Lightfeather The most pathetic in this thread is the fact that no one actually knows what the change will be like, yet everyone gets all worked up.
The change may actually make it more easy for cov-ops ships than now (due to the expected local channel changes), depending on the precision of the probe (which is the point where no info is known at all).
We know what the general change is, which is the ability to probe out cloaked ships - Regardless of the actual workings of this change in detail is not relevant to most of us...we don't want ANY tampering with the cloaks. 
Atleast, thats how I feel
Knowledge is a priviledge, not a right
|

Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.05.29 11:31:00 -
[222]
Originally by: Cadela Fria We know what the general change is, which is the ability to probe out cloaked ships - Regardless of the actual workings of this change in detail is not relevant to most of us...we don't want ANY tampering with the cloaks. 
Atleast, thats how I feel
Neither did the nanodrivers i believe, or it's doubtful that the titan pilots like if their DDD is touched...now....that doesn't make it "balanced" 
|

heheheh
Singularity. The Cartel.
|
Posted - 2007.05.29 11:32:00 -
[223]
for gods sake CCP Leave it alone, Let the crybabies cry.
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Foose69
|
Posted - 2007.05.29 11:34:00 -
[224]
We dont need a cloaking nerf or a probe boost to find cloakers, its just wrong cloaks are a tool the better the cloak the better you are at what your doing, Cloaks in general are needed to be stealthy and undetectable , IMHO it's pandering to the lazy people who cant be bothered to train up other skills to defent them selves against a cloaker. CCP Please leave cloaks alone they dont need to be found you have pandered to the ebbil piwates with stab nerfs and the like for long enough its time to stop sit back and look at what your doing to the game. You have dumbed down skills for kit and ships lowering requirements it is making training many of the skills past lvl 3 mostly pointless where it used to be a requirement to have lvl 5.
/Sighned
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 11:38:00 -
[225]
Edited by: Cadela Fria on 29/05/2007 11:48:41
Originally by: Sheriff Jones
Originally by: Cadela Fria We know what the general change is, which is the ability to probe out cloaked ships - Regardless of the actual workings of this change in detail is not relevant to most of us...we don't want ANY tampering with the cloaks. 
Atleast, thats how I feel
Neither did the nanodrivers i believe, or it's doubtful that the titan pilots like if their DDD is touched...now....that doesn't make it "balanced" 
Few things:
1. Nano BATTLESHIPS were invented by players - they were never actually supposed to exist 2. On the DDD, I'm against nerfing that too - but thats a whole other issue. 3. Theres way too much "balancing" going on in this game...variety makes things interesting...and I know I feel that this change only serves into going towards destroying the usefulness of cloaks altogether.
Knowledge is a priviledge, not a right
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.05.29 11:40:00 -
[226]
Edited by: Sheriff Jones on 29/05/2007 11:40:15 That's why i originally said it's a logical weapons research to counter the massive use of cloaks.
Just like warfare tech evolves.
It's not a nerf, it's an upgrade to probes.
Now then, we might expect a new kind of cloak tech in the future, after the cloakwar guys see there's a new thing the probewar guys made.
EVERYTHING needs a counter to keep things in some sort of balance.
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Bon Hedus
Amarr O.E.C Legionnaire Services Ltd.
|
Posted - 2007.05.29 11:47:00 -
[227]
The problem isn't the cloaks themselves, it is the proliferation of cheap cloaks None of this was a problem until the Proto-Cloak bpo's were seeded. Now everyone and their grandmother can afford a cloak, and the yo-yo's that sell the proto-cloak at 100k over production costs need to be nerfed. Down with the Proto-Cloak BPO!
On a side note, I am apprehensive of the upcoming nerf to Cloaks. If it is done properly, it could be a blessing. However, if the scanning of cloaks becomes a 1 probe, instant "ding" got him, then no. Covert-Ops Cloaks should be impossible, Improved Cloak II's should have a 90%+ chance of NOT being found, and the Proto-cloak should have an 80%+ chance of NOT being found. This is with max probing skills. I do have issues with the macro-ratters that use the cloak to hide in systems as soon as you jump in. However, the talked about change the roid fields to exploration would have fixed that problem.
Cloaks are meant to hide the ship using them and are working properly. -------------------------------------- Heavy Lag Spike II belonging to EvE Cluster Node #0815 hits your Connection, wrecking your latency to 998ms |

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 12:30:00 -
[228]
*passes around more fliars* Sign now and get a free lightersaber! (batteries not included, results may vary)
Knowledge is a priviledge, not a right
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Caldweld
Caldari Dragonfire Intergalactic Crusaders of Krom Dark Matter Coalition
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Posted - 2007.05.29 12:36:00 -
[229]
/signed
i don't like cloakers watching me at a gate camp or anything for that matter but thats why they are there to scout and watch local removing that is stupid
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Zara Xizor
The Xizor Cartel
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Posted - 2007.05.29 12:37:00 -
[230]
As an arazu pilot I'm not really sure this nerf is bad. I I mean if I keep moving they wont find me. The only annoyance is they will know what ship I'm in which removes an element of surprise.
Seems this nerf is designed to coutner afk cloakers which does not harm me.
Or am I wrong?
The Xizor Cartel - Recruiting Hard Ass PVP'ers |

cyboman
|
Posted - 2007.05.29 12:45:00 -
[231]
/signed
A cloak is a cloak. Might as well get rid of cloaks if they won't do what they are meant to do. Very stupid idea. Once again CCP wields the nurf bat because someone laid on the floor kicking and screaming.
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Elmicker
The Phoenix Rising Vigilance Infinitas
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Posted - 2007.05.29 13:06:00 -
[232]
/not signed.
Cov. Ops and Recons are damned near impossible to probe anyway. Remember that it will take upwards of 2 minutes to probe cloakers out, as you will have to go from the systemwide probe downwards, and you will not be able to see them on scanner to get a suitable location for the more accurate probes. Thus, this "nerf" only hits those piloting ships that aren't meant to be cloaked for long periods of time, such as ratting BSs, capital ships and AFK cloakers. This is a good thing.
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Rawthorm
Gallente The Establishment Establishment
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Posted - 2007.05.29 13:07:00 -
[233]
Edited by: Rawthorm on 29/05/2007 13:08:40
Originally by: Zara Xizor As an arazu pilot I'm not really sure this nerf is bad. I I mean if I keep moving they wont find me. The only annoyance is they will know what ship I'm in which removes an element of surprise.
Seems this nerf is designed to coutner afk cloakers which does not harm me.
Or am I wrong?
Thing is tho, what harm does an AFK cloaker do? So he cant be killed, so what. Its not like hes able to make any isk at all while hes cloaked. He cant pvp, he cant npc, he cant mine, cos hes in space he cant do industry. hes just burning his game time so let him. I mean honestly whats next? Hacking a stations docking computer to throw someone out into space while their afk?
Still regardless, this nerf is as always done via the bat when what ccp aught to be weilding is a scalple...
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Khajit Smitty
Minmatar MisFunk Inc. Frontline.
|
Posted - 2007.05.29 13:08:00 -
[234]
Personally there are much better alternatives to the AFK cloaker problem and serve more specialized roles, not going to list them but i have seen and heard ideas that are so much better.
a Cloak is a Cloak, leave it be.
/signed
Whats next CCP ? Free clones for everyone, full ship and module insurance and concord contracts to escort you in low sec?
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
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Posted - 2007.05.29 13:12:00 -
[235]
w00t! 84 people signed so far! keep signing - for the love of cloak sign! 
Knowledge is a priviledge, not a right
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Soulita
Gallente Inner Core
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Posted - 2007.05.29 13:17:00 -
[236]
Edited by: Soulita on 29/05/2007 13:39:55 Edited by: Soulita on 29/05/2007 13:21:13 Edited by: Soulita on 29/05/2007 13:17:26
Originally by: Cadela Fria w00t! 84 people signed so far! keep signing - for the love of cloak sign! 
Can you post a link please to the dev blog or test patch notes where the cloak nerf is described in detail?
OP, might want to edit that link into your original post.
I would like to sign this petition, but will only do so if I know enough details about how the intended changes will actually work in detail.
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Noluck Ned
FATAL REVELATIONS FATAL Alliance
|
Posted - 2007.05.29 13:24:00 -
[237]
/NOT SIGNED
Afk cloaking is broken.
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Sinder Ohm
Infinite Improbability Inc Dusk and Dawn
|
Posted - 2007.05.29 13:27:00 -
[238]
/not signed
for the following reasons:
1: I want to KILL isk farmers that live in 0.0 and just go cloak and safespot when you enter local.
2: Very big ships that can just cloak and be invisable and praticly not findable is wrong on so many levels.
That said I hope cov ops and stealth bombers cant get found since it was what they designed for.
Originally by: Rawne Karrde PVP in EvE is consentual, you agree to it when you login. If you don't like it you're in the wrong game.
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Shilikahn
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Posted - 2007.05.29 13:32:00 -
[239]
/signed... as a counter remove local. dont know hes there now let the real paranoia set in.
If its going to be nerfed why not nerf it for those ships it doesnt belong on. Speed, and a targetting penalty shouldnt be the only thing a cloaked bs should get maybe a a de-stabilization regularly in the cloak should occur with a re-calibration penalty (time to recloak) It is a ship that wasnt meant to cloak. Cov-ops and Stealth bombers shouldnt take a penalty as that is what it was designed for. And take plenty of time to train for.
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leir
|
Posted - 2007.05.29 17:38:00 -
[240]
Bblaaaahh....
Well, next patch for sure... NP. We can wait.
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Usul78
Prophets Of a Damned Universe
|
Posted - 2007.05.29 17:44:00 -
[241]
I've added a list of suggestions in a seperate topic and think thats its a balanced approach to this topic. Please add suggestions or give feedback as I've read all these posts and tried to find a middle ground as most people are agreeing on some fundamental issues:
http://oldforums.eveonline.com/?a=topic&threadID=528391
Thanks in advance. |

Davey Dent
|
Posted - 2007.05.29 17:50:00 -
[242]
what ever number i am.
LEAVE THE CLOAKS ALONE, THERE ARE FINE HOW THEY ARE.
cheers 
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 18:23:00 -
[243]
You forgot to sign! :P
I'll add you as a count though 
Knowledge is a priviledge, not a right
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Natsuki
Caldari Destructive Influence Band of Brothers
|
Posted - 2007.05.29 18:32:00 -
[244]
cloaking should turn on the 15 min combat timer and be probable. except for covert cloaks! -----------------------------------
btw, threatening to close 1 account really hurt my eyes. - xaioguai |

Frued
Gallente The Scope
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Posted - 2007.05.29 18:52:00 -
[245]
I've been training for a pilgrim for the past month. I dont want all that training to go to waste.
Signed.
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SiJira
|
Posted - 2007.05.29 19:02:00 -
[246]
for every 1 person that signs here thers like 10 that agree in game and dont post here ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Evolyze
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Posted - 2007.05.29 19:04:00 -
[247]
I say No to being abel to Scan tech II cloaks, the others are fine to be scanned.
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Termy
Caldari Omniscient Order Cruel Intentions
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Posted - 2007.05.29 19:05:00 -
[248]
/signed ----------- Not Blue = Shoot It
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leir
|
Posted - 2007.05.29 19:10:00 -
[249]
Originally by: SiJira for every 1 person that signs here thers like 10 that agree in game and dont post here
For every person that signs this there are 10 people who actually understand the game mechanics and what makes a game balanced and know CCP is making the right choice in ridding EVE of AFK cloakers. Don't go AFK and in most cases (or all, depending on how this gets implemented exactly) this much needed balance addition won't affect you in the slightest.
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arthell
Freelancer Alliance
|
Posted - 2007.05.29 19:10:00 -
[250]
+1 pro-nerf
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Steel Tigeress
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Posted - 2007.05.29 19:14:00 -
[251]
Originally by: SiJira for every 1 person that signs here thers like 10 that abuse these modules in game.
Fixed that for you....
Cloaking was never intedned to be a "Pause" button in 0.0 or lowsec
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Space Hog
NEW DAWN CO Fuzzy Nut Attack Squirrels
|
Posted - 2007.05.29 19:15:00 -
[252]
I say nerf the proto-types. But /signed none the less. Caution
Visit Nuts |

Col Kaos
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Posted - 2007.05.29 19:17:00 -
[253]
Add me up to it - /Signed Col Kaos. Cloaking's there for a reason; if you are able to scan a cloaked ship down, then they might as well bin the non-covert ops cloaking devices altogether.
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Tsanse Kinske
WeMeanYouKnowHarm
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Posted - 2007.05.29 19:27:00 -
[254]
Originally by: SiJira for every 1 person that signs here thers like 10 that agree in game and dont post here
Good point. So that means something like 1100 people agree with you. 
Minus all the alts of course.  * * * In the beginning the Universe was created. This has made a lot of people very angry and been widely regarded as a bad move.
-Douglas Adams, writing about EVE |

Serret Nevets
Puppets on Steroids
|
Posted - 2007.05.29 19:54:00 -
[255]
/Signed
cloaking should be just that, cloaking. Not partially hidden for a little bit. Why fix what ain't broken, only whined about. Give me a break.
Spanking or being spanked... it's up to you. |

Firemaster
|
Posted - 2007.05.29 20:08:00 -
[256]
/signed
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SiJira
|
Posted - 2007.05.29 20:10:00 -
[257]
Originally by: Serret Nevets /Signed
cloaking should be just that, cloaking. Not partially hidden for a little bit. Why fix what ain't broken, only whined about. Give me a break.
well written ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Steel Tigeress
|
Posted - 2007.05.29 20:36:00 -
[258]
Edited by: Steel Tigeress on 29/05/2007 20:35:38
Originally by: Serret Nevets /Signed
cloaking should be just that, cloaking. Not partially hidden for a little bit. Why fix what ain't broken, only whined about. Give me a break.
You do realize that that right there IS basically the definition for both Cloaking, and Covert right?
Didnt think so...
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Ethaet
Gallente
|
Posted - 2007.05.29 20:41:00 -
[259]
/signed to stop the griefers
Originally by: Phoenixhawk Patching.......... Oh wow look the servers didnt all shut down. Hi-Five another successful patch....Durrrwomp....Hey who turned out the lights, oh look there's light outside the wi
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 20:42:00 -
[260]
6 more have signed! Remember to read the OP for updates on the matter We no have 100 people who signed the petition!  
Knowledge is a priviledge, not a right
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Makazee
|
Posted - 2007.05.29 20:44:00 -
[261]
/signed
Having to work out of hostile space, being able to hide helps a ton. |

Speed Devil
Caldari Mean Machines
|
Posted - 2007.05.29 20:57:00 -
[262]
Originally by: CCP Fendahl I posted the following in the Game Development forum a while ago, but will repost it here in case you don't frequent that forum:
Unfortunately it seems that the cloaking changes won't make it in for the next patch. The code changes have already been made, but got rolled back today because the system didn't work out as intended. However, we still plan to address cloaks in a patch in the near future (without nerfing covert ops of course).
AWESOME!!! 
or is it a stealthnerf to highsec suicide pirates? |

Dog Cancer
Fade Defense Patrol
|
Posted - 2007.05.29 21:21:00 -
[263]
/signed
i use cloaks on most of my ship, gets me through most trouble spots undetected Please read the Forum rules Impersonating another CCP employee is forbidden on the forum or in the game, even in jest. -Eldo |

Blue Pixie
|
Posted - 2007.05.29 21:30:00 -
[264]
Originally by: Bentula Look, 0.0 is not lowsec ok? You dont have to be on your toes the whole time because your buddys massacre everyone they dont know who is entering it. Its alot safer than even highsec unless you directly live in a warzone, and that got nothing to do with cloakers. You think thats not fair? Again bring your buddies in BS to change it or claim your own piece. What you dont have enough buddies for that? Tough call.
And there are always some soft targets around, be it people coming back from a op far out that logged during it or other stuff, you dont need a cloaker to kill them, just good old roamings will do. Im just sick of being unable to do anything against cloakers who hang around our systems. Any mechanic needs a counter, even loggers have the aggression timer, but no some people want to be utterly invulnerable with the click of a module.
Why bother quoting me if you're not going to address anything in the quote?
You said this change won't affect people looking for guerilla warfare. You also said people won't even bother trying to probe down someone who you "assume" is at the keyboard.
First of all, how the hell are you going to know whether or not I'm at the keyboard? Secondly, with the ability to see me in your chat tab AND the means to at least attempt to hunt me down, you're just going to ignore my presence and allow me to attack your more vulnerable operations?? You're still going to be running vulnerable operations... with an ACTIVE hostile in your system looking for guerilla warfare?? Do you have any idea how preposterous that sounds?
And what's your answer if I think it's not fair? Bring my buddies in BS? A conventional war? Even though you insist this change supposedly won't affect guerilla warfare?
But you're right. 0.0 is NOT lowsec. There's a hell of a lot more iskies to be made in null-sec. And you want it to be not just safer than Empire, but a LOT safer than Empire?? Are you kidding me?
Originally by: Bentula Ok let me explain it to you real careful, im a pvper, im constantly broke cause i fly expensive ships and alot of them. If i go and try to make money than im carebearing. I deserve some time where i can suck some roids or shoot in the belts in peace...
Oh, okay! Because YOU'RE a "pvper," you deserve some time to make "some" money, unfettered... in the richest and lowest security-rated portions of space in ALL of EVE? Anyone attempting to PvP YOU during this time should only be allowed to do so on YOUR terms?
How convenient.
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Blue Pixie
|
Posted - 2007.05.29 21:34:00 -
[265]
Originally by: Ares Lightfeather The most pathetic in this thread is the fact that no one actually knows what the change will be like, yet everyone gets all worked up.
The change may actually make it more easy for cov-ops ships than now (due to the expected local channel changes), depending on the precision of the probe (which is the point where no info is known at all).
What expected local changes? What have you heard? This is news to me.
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Blue Pixie
|
Posted - 2007.05.29 21:36:00 -
[266]
Originally by: Sheriff Jones Edited by: Sheriff Jones on 29/05/2007 11:40:15 That's why i originally said it's a logical weapons research to counter the massive use of cloaks.
Just like warfare tech evolves.
It's not a nerf, it's an upgrade to probes.
Now then, we might expect a new kind of cloak tech in the future, after the cloakwar guys see there's a new thing the probewar guys made.
EVERYTHING needs a counter to keep things in some sort of balance.
I agree. So where's my counter to be detected by a freaking chat tab?
|

Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.29 22:49:00 -
[267]
And thus we reach 102! Please remind yourselves to do no flaming - keep things civil, and read the OP for updates and signup count! 
Knowledge is a priviledge, not a right
|

Vito Parabellum
Fivrelde Corp
|
Posted - 2007.05.29 22:59:00 -
[268]
I'll sign mainly because cloaks are the small mans weapon against the blobbers.
------ When you say "no one's perfect", Chuck Norris takes this as a personal insult.
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Chelone
|
Posted - 2007.05.29 23:40:00 -
[269]
Signed (not that it matters.) I think you need about 100 pages to get CCP's attention...
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Jamikest
The Really Awesome Players
|
Posted - 2007.05.29 23:54:00 -
[270]
Edited by: Jamikest on 29/05/2007 23:53:32 Nerfing the cloaks seems silly.
So farmers use em to hide, fix the real problem (farmers) not cloaks. So some guy sits perma-afked watching you? isnt that the point of a cloak?
I can understand a partial nerf- much like ECM. Make all ships other than Covert Ops, Stealth Bombers, and Recons basically unable to cloak.
The idea of not nerfing Covert Ops T2 cloaks isnt going to work, because thats yet another NERF to Stealth Bombers! Not that this is Stealth Bomber thread.. but if you do this CCP, you pretty much are forced into allowing Stealth Bombers to use Covert Ops Cloaks! Oh wait, we have been clamoring for just that for ages....
/signed
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Anaalys Fluuterby
Caldari
|
Posted - 2007.05.30 00:25:00 -
[271]
/signed
Nerfing cloaks is a serious hit to LowSec exploration. <-----------> Factional Warfare:
The LowSec wars which never happened. |

Rachel Vend
Gallente Zend Insurance
|
Posted - 2007.05.30 01:23:00 -
[272]
Edited by: Rachel Vend on 30/05/2007 01:55:51 Edited by: Rachel Vend on 30/05/2007 01:22:17
Originally by: Cadela Fria
Originally by: CCP Fendahl I posted the following in the Game Development forum a while ago, but will repost it here in case you don't frequent that forum:
Unfortunately it seems that the cloaking changes won't make it in for the next patch. The code changes have already been made, but got rolled back today because the system didn't work out as intended. However, we still plan to address cloaks in a patch in the near future (without nerfing covert ops of course).
...z0mG ? HURRAAAAAY!
However, I still think cloaks should be left alone altogether, SO! *keeps counting*
Also CCP Please, please confirm for the record:
Regular cloaks: Affected Covert ops cloaks: Unaffected
Right?
I think he said it quite clear.
Maybe this is what your looking for.
|

MonwrathDisortium
Incarnation of Evil
|
Posted - 2007.05.30 04:36:00 -
[273]
/signed
I am a recon pilot who actually flies his recon. I honestly dont feel that this nerf will effect me one way or the other, however I dont like the idea much. CCP should focus their efforts on lag reduction and leave gameplay alone until they fix what we already have. If we cant have a 20 v 20 fight that runs smoothly then who really cares about what gets nerfed and what gets boosted? The last medium sized fight I was in looked like stop action ffs.
|

Minnie Haha
|
Posted - 2007.05.30 05:38:00 -
[274]
/signed
well . beause i like signing things
|

Cipher7
Sebiestor tribe
|
Posted - 2007.05.30 07:21:00 -
[275]
You press F1 and nobody can find you forever? Oh yeah that's balanced.
This thread is proof that some players only care about themselves, they don't care about game balance.
|

Caullus
|
Posted - 2007.05.30 07:45:00 -
[276]
This "nerf" has advantages and dis-advantages, but the biggest perhaps most overlooked dis-advantage is that, for many, this would make ratting in 0.0 too dangerous for every-day flying and would cause many to lose their main source of income. Blockade runners would be powerless long term.
If you feel this "nerf" is necessary than there are certain things you can do to force off afk cloakers and still preserve the usefulness of the cloak.
1) Make scanning for cloaked ships give modified scan deviations in order to give the cloaker a chance to escape.
2) Make the scanning of cloaked ships require special probes with short ranges maybe 20,000 KM or something akin to that.
3) Make cloaked scanning an "active scan", much like a ping that would alert the cloaked ship that someone is looking for him and if he does nothing he will be found and eliminated.
Any of the above changes would screw over the AFK cloaker, but would not affect the normal use of the cloak as a way to run and hide from an enemy ship.
|

SiJira
|
Posted - 2007.05.30 07:49:00 -
[277]
Originally by: CCP Fendahl I posted the following in the Game Development forum a while ago, but will repost it here in case you don't frequent that forum:
Unfortunately it seems that the cloaking changes won't make it in for the next patch. The code changes have already been made, but got rolled back today because the system didn't work out as intended. However, we still plan to address cloaks in a patch in the near future (without nerfing covert ops of course).
if this isnt just a silly wordplay based on a future change that is "not nerfing cloaks" (depending on who you ask) then
<3 ____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Master OlavPancrazio
Einherjar Rising
|
Posted - 2007.05.30 08:55:00 -
[278]
Someone want to explain to me how this will allow you to catch cloakers?
The cloaker can be moving while you warp to his position. It's relatively easy to get more than 2k away from the warp in spot to stay cloaked.
|

Ozstar
Naughty 40
|
Posted - 2007.05.30 09:01:00 -
[279]
I agree with the nerf, normal cloaks SHOULD be detectable on scanner, covert ops however SHOULDNT.
|

CharlieMurphy
Amarr Viziam
|
Posted - 2007.05.30 09:53:00 -
[280]
/signed
ccp just leave the cloaks alone
if you have a ratter that ss and cloaks everytime somebody enters the system there is a simple solution train up an alt fit his ship with a cloak and go afk in that system that wont kill him but it will prevent him from ratting
somebody cloaked in your system preventing you from ratting? bring some friends and then you will be able to rat again
|

Lubomir Penev
Gallente Dark Nexxus Free Trade Zone.
|
Posted - 2007.05.30 10:39:00 -
[281]
/not signed
As long as cloaks make scan deviation bigger, and the better the cloak the bigger the scan deviation.
Will make anyone actually at the keyboard safe and frankly I won't shed a tear on AFK cloakers.
|
|

Mephysto

|
Posted - 2007.05.30 10:47:00 -
[282]
No idea if its been mentioned elsewhere on this thread, but the current situation with cloaks and probes is:
Cloaked ships can NOT be probed.
|
|

Helplessandlost
Minmatar Convergent Firmus Ixion
|
Posted - 2007.05.30 11:02:00 -
[283]
Say yes to probing cloakers!
"Don't take life too seriously, nobody gets out alive!"
|

ishkabibble
Gallente Black Avatar Firmus Ixion
|
Posted - 2007.05.30 11:22:00 -
[284]
Originally by: Helplessandlost Say yes to probing cloakers!
/signed
Well, not all cloakers, just any ship that isnt meant to be cloaked using anything BUT covert ops cloaker II :)
You can't fix "Stupid" - Comedian Ron White |

Guma
Victims of Confusion Cruel Intentions
|
Posted - 2007.05.30 12:15:00 -
[285]
There is nothing wrong with the cloak. This module is not overpowered. In my opinion it would be an mistake to nerf modules that work well.
|

Tanria
|
Posted - 2007.05.30 12:18:00 -
[286]
/signed
|

CJ deadly
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Posted - 2007.05.30 12:18:00 -
[287]
lol, the nerf is good, it gives pilots/alliances with cloaked afker's/griefers in their systems a small chance of finding them.
Stop all the whining and grow up.
yarrrrrr
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microant
|
Posted - 2007.05.30 12:26:00 -
[288]
signed Cloaks are undetectable and should stay that way. stop nerfing stuff already

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Cmd Criton
Caldari Zooner Corp G.U.A.R.D.
|
Posted - 2007.05.30 12:37:00 -
[289]
/signed
Cloacking is supposed to fullfill its purpose. Cloacking according to a dictionary states the follwoing:
Cloak¦ing n. 1. The act of covering with a cloak; the act of concealing anything. To take heed of their dissemblings and cloakings. - Strype.
Are they gonna rename the term or what, seeing it does not fullfill its descrition anymore ******************************
Great minds think alike |

John Quicksilver
Caldari The Caldari Confederation
|
Posted - 2007.05.30 12:47:00 -
[290]
/signed
down with the cloak nerf!
if they have to nerf them then why not make it chance based?
with the basic cloak theres a 1 in 10 chance of catching it with the t2 cloak a 1 in 40 chance then no chance with the other ones.
stealth bombers should be invincible to cloak scans ___________________________ Your signature image exceeds the maximum allowed filesize of 24000 bytes -Sahwoolo Etoophie |

Drizit
Amarr
|
Posted - 2007.05.30 12:48:00 -
[291]
Well, time to sell my cloaking devices before the prices get down to practically nothing.
Why not just remove cloaks from the game entirely? WTF were CCP thinking when they added them to the game?
It's becoming standard practice now: Add something to the game to enhance gameplay then nerf it into uselessness.
--
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Vegeta
Minmatar Omniscient Order
|
Posted - 2007.05.30 16:04:00 -
[292]
Edited by: Vegeta on 30/05/2007 16:04:07 This will force super-capital pilots to place POSes wherever we go. Cloaking is our dock button. I enjoy being able to go AFK or disappear to answer mails or simply chat in corp/alliance. I feel that I will be constantly hunted if my cloak stops working.
Signed
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Cadela Fria
Amarr The League of Legitimate Nigerian Businessmen
|
Posted - 2007.05.30 16:08:00 -
[293]
Edited by: Cadela Fria on 30/05/2007 16:14:06 112 signatures now! \o/ And yes I read you Mephysto, but we dont want it to happen at all, EVER! 
Knowledge is a priviledge, not a right
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Sheriff Jones
Amarr Space Perverts and Forum Warriors United Cult of War
|
Posted - 2007.05.30 16:15:00 -
[294]
Originally by: Mephysto No idea if its been mentioned elsewhere on this thread, but the current situation with cloaks and probes is:
Cloaked ships can NOT be probed.
I found it funny that this comment, by a dev no less, had zero effect on the petition signing. Almost makes my ...writing sense tickle...oh...oh...here it comes...
*ding ding*
Wrangler: Hello, welcome to CCP. How may i help you? Player: I wish to whine! Wrangler: Ah very well, go right ahead dear sir. Player: I insist that you desist of nerfing the cloak! Wrangler: The cloak isn't nerfed. Player: Well...you're gonna. Wrangler: No we won't. Player: Oh you're not kidding me! Wrangler: No no, honest, we're not. *whistle* Player: Aha! Wrangler: Hmm? Player: You whistled! Wrangler: I never. Player: You most certainly did! You're going to nerf the cloak! Wrangler: Look here, i have no intention of cloaking the nerf! Player: Th...what? Wrangler: I have no intention, nor any desire to cloak the nerf. Player: Cloa...cloak the nerf?! Wrangler: What? Player: You said cloak the nerf! Wrangler: Most certainly didn't. Player: You did! Wrangler: Pogwash. Player: Look here! Are you or are you not going to nerf the cloak? Wrangler: That is correct. Player: Which one? Wrangler: The...third? Player: Just answer yes or no, are you going to nerf the cloak?! Wrangler: No. Player: Ok. Good. Wrangler: Anything else sir? Player: What's that? Wrangler: What? This? Oh nothing. Player: Come on, i saw it, what is that?! Wrangler: Oh this!...a nerfbat. Player: .... Wrangler: It's not for what you think.
I'm ana ddict...please don't ban me 
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Galack Fyar
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Posted - 2007.05.30 16:38:00 -
[295]
Will the "nerf" make stealth bombers able to be found too, or just ships that are initially not designed to be special cloaking ships?
If it makes stealth bombers able to be found too then i disagree with it. But if Recons / Cov ops / Bombers are still able to cloak as always, then i don't think this "nerf" is a problem at all.
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Silpher
Omen Incorporated Storm Armada
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Posted - 2007.05.30 17:44:00 -
[296]
/SIGNED
This destroys the effectiveness of stealth bombers. If you're sitting at a gate cloaked waiting for targets to come through, and some unknown comes in from a different direction, the only sure fire way to avoid detection is to uncloak, warp around, recloak, repeat. It completely gives you away. I don't know about you, but my stealth bomber doesn't move very fast while cloaked. THIS IS OBSURD! Nerfing the cloak is the worst thing you can do.
And in response to people calling us not in favor whiners, you're the whiners, otherwise this wouldn't have happened in the first place. This is *NOT* a good way to combat AFK cloakers. You should throw in the AFK kick-clock instead. This is unnecissary and takes away any advantage a cloaker had in keeping himself safe. ---
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Silpher
Omen Incorporated Storm Armada
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Posted - 2007.05.30 17:50:00 -
[297]
Edited by: Silpher on 30/05/2007 17:54:01 Edited by: Silpher on 30/05/2007 17:53:12
Originally by: Mephysto No idea if its been mentioned elsewhere on this thread, but the current situation with cloaks and probes is:
Cloaked ships can NOT be probed.
Is this contradicting patch notes? What's the deal? ---
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Ahz
|
Posted - 2007.05.30 17:54:00 -
[298]
Originally by: Cadela Fria

I agree. Don't nerf cloaks. I think probes should recieve a boost so that they can find cloaked ships!
No to nerfs! Yes to boosts!

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Trak Cranker
Feral Tendency Ratel Alliance
|
Posted - 2007.05.30 20:07:00 -
[299]
Edited by: Trak Cranker on 30/05/2007 20:06:47 Most of what this "nerf" will do, if it turns out somewhat as expected, is make life a tad more dangerous for afk cloakers. Afk cloakers gain extremely much for no effort. That should quite evidently not be a possibility. Risk vs reward. I have been on both ends of the afk cloak threat and I find the current state to be completely unbalanced.
For the active cloaker the risk will be close to neglible. I simply fail to see what task we won't be able to perform after this change, that we were meant to perform before. All those claiming the training for cloaks will be wasted must be running some "interesting" cloak ops atm. Will the task now carry a smidgen of risk? Yes. As it should. This is Eve. Asking that cloaked ships should be/remain totally undetectable is even more adverse to the general idea of Eve than asking for PVP free systems in empire space.
Debating the meaning of the words covert and cloaking is asinine at best, and have no bearing on whether the change should be made. (But just for the interested: Link1 - Link2)
I would like for all or some of the signers to specifically line out, what operations will be hurt to any significant extent, and why any such operation deserves to be carried out under the near unbreakable shroud its done under now. Preferably with reference to how it improves the overall gameplay of Eve to let it remain so, in contrast to how the situation will be after the change.
Until then, this reeks of lazyness.
(oh, and telling people complaining about afk cloakers that they should just bait them out -  )
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Silpher
Omen Incorporated Storm Armada
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Posted - 2007.05.30 20:31:00 -
[300]
Originally by: Trak Cranker Edited by: Trak Cranker on 30/05/2007 20:06:47 Most of what this "nerf" will do, if it turns out somewhat as expected, is make life a tad more dangerous for afk cloakers. Afk cloakers gain extremely much for no effort. That should quite evidently not be a possibility. Risk vs reward. I have been on both ends of the afk cloak threat and I find the current state to be completely unbalanced.
For the active cloaker the risk will be close to neglible. I simply fail to see what task we won't be able to perform after this change, that we were meant to perform before. All those claiming the training for cloaks will be wasted must be running some "interesting" cloak ops atm. Will the task now carry a smidgen of risk? Yes. As it should. This is Eve. Asking that cloaked ships should be/remain totally undetectable is even more adverse to the general idea of Eve than asking for PVP free systems in empire space.
Debating the meaning of the words covert and cloaking is asinine at best, and have no bearing on whether the change should be made. (But just for the interested: Link1 - Link2)
I would like for all or some of the signers to specifically line out, what operations will be hurt to any significant extent, and why any such operation deserves to be carried out under the near unbreakable shroud its done under now. Preferably with reference to how it improves the overall gameplay of Eve to let it remain so, in contrast to how the situation will be after the change.
Until then, this reeks of lazyness.
(oh, and telling people complaining about afk cloakers that they should just bait them out -  )
As I stated above, Stealth Bombers lose their only defense. The only way to avoid being warped in on in a bomber is to uncloak and move, completely throwing the bomber out in the open. It can no longer maintain any camp that it was intended for. The 30 second cloaking penalty means you're going to have to warp out of range or completely off the grid in order to get safe. It doesn't move fast enough cloaked to stay in motion to not be affected by the probes. What's the point of having a Stealth Bomber if waiting for a target cloaked becomes useless? I'm not talking AFK, I'm talking camp. Am I wrong? ---
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chapter13
|
Posted - 2007.05.30 20:40:00 -
[301]
all this hubbub over nothign. I'd wager isk that this is nothing more then a way to identify the type of ship that is in the system cloaked NOT a way to scan down cloakers. Think multispec probe...
They're not nerfing cloaks you big bunch of panicky babies
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.05.30 20:56:00 -
[302]
Originally by: Silpher As I stated above, Stealth Bombers lose their only defense. The only way to avoid being warped in on in a bomber is to uncloak and move, completely throwing the bomber out in the open. It can no longer maintain any camp that it was intended for. The 30 second cloaking penalty means you're going to have to warp out of range or completely off the grid in order to get safe. It doesn't move fast enough cloaked to stay in motion to not be affected by the probes. What's the point of having a Stealth Bomber if waiting for a target cloaked becomes useless? I'm not talking AFK, I'm talking camp. Am I wrong?
it won't be useless to wait for a target and it can maintain a camp - just not endlessly. Someone hs to actually want to probe you out first, and even then you still have your scanner to look for probes, to get advance warning.
Chances that a ship warping in to probe marker right on top of you and uncloaking you - moving or not, are quite slim, to the best of my knowledge. I have played Marco-Polo with plenty of interceptors and stealth bombers to know how hard it is find and uncloak stealth bombers even given a good starting point.
So harder and riskier, yes. But not even close to the point of uselessness.
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Drizit
Amarr
|
Posted - 2007.05.30 22:51:00 -
[303]
For one, moving through enemy areas would be ill advised if cloaked ships could be probed. It may as well go back to the multiple SS system of moving every minute or less since having a cloak would be pointless.
Travelling through camped gates would be affected badly since campers would deploy probes as soon as the gate activated or even use standard ship scanners at the gate. Even if they don't see them come in, they will easily find out where they went. The end of lowsec travel is at hand since the gates between highsec and lowsec will be camped again. Cloaks would give little or no protection and migration from highsec comes to a grinding halt.
Cloaking devices other than Covops cloak would soon become another item like snowball launchers. Fun to play with but completely useless for any real purpose. Unless you train for a Covops which has limited uses, travel under cloak will become a thing of the past.
The only winners (or should I say whiners) are the pirates who can get their gank even when the prey has managed to escape, get to a SS and stay cloaked.
Anyone fool enough to believe it's because of AFK cloakers has missed the point. So they'll use a Covops or Recon ship instead. It will make no difference, they will still be AFK cloaked so nerfing standard cloaks without Covops will serve only to make standard cloaks useless. Nerfing Covops cloaks as well will eliminate cloaks almost completely from the game.
Say No To The Nerf! --
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Von Lark
|
Posted - 2007.05.31 01:07:00 -
[304]
/signed
Cloaking devices are supposed to make you undetectable... I don't get why this shuold change.
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Trak Cranker
Feral Tendency Ratel Alliance
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Posted - 2007.05.31 01:44:00 -
[305]
Originally by: Drizit Nerfing Covops cloaks as well will eliminate cloaks almost completely from the game.
Yeah, sure. Because scouts will scope out the enemy blob at 50km in industrials instead... 
Its pure whining when people say that the indicated change will render cloaks useless. Its blatantly obvious that it is not true.
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Silpher
Omen Incorporated Storm Armada
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Posted - 2007.05.31 07:22:00 -
[306]
Funny how it took so long for this to happen. This is an obsurd 'fix'(gimp). It's a "CLOAK". Again, I say, if this is being done to combat AFK Cloakers, then make it so anyone AFK for so long get's kicked from game. Couldn't this also cut down on lag? I don't see why CCP is so against instituting this not so farfetched idea. ---
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Siigari Kitawa
Gallente The Aduro Protocol
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Posted - 2007.05.31 07:54:00 -
[307]
CCP DONT DO IT!!
IT WILL MAKE THE GAME CHANGE!!!!!!!!!!!!!!! _________________ Burn.
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Warp Warrior
Caldari Shadow People
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Posted - 2007.05.31 08:35:00 -
[308]
yes, /signed. have a nice day.
Originally by: Agemmemnon No... no.. no Guns I am going to live in Eve without killing!!
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Peter Powers
Master Miners Aftermath Alliance
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Posted - 2007.05.31 08:44:00 -
[309]
/signed
its allready hard enough for a stealthbomber pilot its over-nerfed allready by not beeing able to use the cov ops cloak you cant warp in cloaked, - and if they can scan you you cant lay a cloaked trap either - sow whats the stealth in stealthbomber?
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Glumpumpkin
House Elf Liberation Front
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Posted - 2007.05.31 10:23:00 -
[310]
There is a serious deficiency of intelligence in this thread that needs to be addressed.
People on both sides of the argument here need to look back 8 months ago when Warp Core Stabilizers were nerfed and warp-to-0 was introduced. Everyone said it would be the end of 0.0- that lowsec would be too dangerous to travel through- that lowsec would be too safe- that ganking would become impossibly unprofitable. ;_;
Obviously none of that happened. Ratters and travelers became more vulnerable from the WCS nerf, warp-to-0 made travel through lowsec safe in a single direction, the irritating Stabbabonds and stabbed battleships that infested every 0.0 station system were finally killable, and 0.0 is still dangerous as heck.
Cloaking devices currently act as WCS once did. They are an impediment to combat and their being fit to carebear ships and squatting gankers is an unintended consequence of the module, brought about by the WCS nerf.
CCP has been insistent that 0.0 is not supposed to be safe, that preparation is required to introduce marginal safety nets to carebear or combat operations in 0.0, and that multiplayer interaction will be required to successfully engage in combat in 0.0.
Gankers: Eight months ago the prevailing "nerf" meant the inclusion of an interdictor in your gang. Today it means you need a covops with the right scan probes to catch the lazy.
Carebears: Eight months ago the prevailing "nerf" meant you needed a scout to travel safely through lowsec and 0.0. Today it means you need a POS in your carebear systems to ensure your safety, or you need to stay sharp and cycle safespots while you're being scanned out.
In other words, /NOT signed.
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Kzarr Ntakki
Gallente Faustus and Company
|
Posted - 2007.05.31 10:49:00 -
[311]
/Signed
A more stupid idea I can't imagine.
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Malachon Draco
eXceed Inc. INVICTUS.
|
Posted - 2007.05.31 10:59:00 -
[312]
I think all cloaks should be nerfed really.
My idea would be this: - Prototype cloaks can be scanned down (though with a big penalty on accuracy)
- Improved cloaks become restricted to stealthbombers, and require a tiny bit of fuel. Maybe as an additional bonus for stealthbombers, give cloakes even when not active a bonus to the stealthbombers sigradius (to make it smaller) so that stealthbombers get a bit better chance to escape after uncloaking.
- Covops cloaks II are unchanged except for the adding of a bit of heavy water use as well
That way you make it impossible for everyone to just sit afk for days to harass system traffic without at least a bit of resupply. And you make the cloaked BS/Capital ships pretty vulnerable, which they should be.
signature removed - please contact us to find out why (include the URL of your sig) - Jacques([email protected]) |

Wayland Bishop
Shadow Play
|
Posted - 2007.05.31 11:29:00 -
[313]
Edited by: Wayland Bishop on 31/05/2007 11:29:39
/Signed
Nerfing cloaks makes soloing and moving through 0.0 much more difficult without using logoffski tactics.
Already there are restrictions on targeting when disengaging cloaks. Does this nerf mean those restrictions will be removed?
How am I supposed to respond when an enemy fleet drops onto my cloaked position and decloaks me if I can't target them for a period of time? (Well I just get to die, I guess)
Once again a nerf plays into the hands of gankers/fleets, and comes about as a the result of concerted wining on the forums.
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Methem
The Hand of Mortis
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Posted - 2007.05.31 11:43:00 -
[314]
YES Please do not nerf cloaking. /signed
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Tareen Kashaar
Jericho Fraction The Star Fraction
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Posted - 2007.05.31 11:46:00 -
[315]
Originally by: Cadela Fria 112 signatures now! \o/ And yes I read you Mephysto, but we dont want it to happen at all, EVER! 
Actually my love... if it means that the lousy opposition can't probe out my beloved CovOps Cloak-equipped Force Recon or Cov Ops ships, but I can probe out the lousy opposition's cloaked ratting ravens, I WHOLEHEARTEDLY APPROVE OF THAT POTENTIAL CHANGE!
(who needs cloaked motherships anyway.) --- WTS: Forum Signatures, price negotiable. Evemail me!
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bloomich
Trotter's Independent Traders Co
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Posted - 2007.05.31 11:46:00 -
[316]
Nerf AFK cloaking, as in let them be scanable if they stay in 1 spot for 10-20mins or so.
Nerf NPC 0.0 rats by making them all scramble, thus killing off CTRL-Qers who log when you come in local, since you cannot spell isk without the risk.
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Scouteye
Caldari
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Posted - 2007.05.31 12:37:00 -
[317]
make none coverts/recons/bombers use cap to run cloaks
end off
why cant CCP see it, easy
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Sadist
Rage and Terror Against ALL Authorities
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Posted - 2007.05.31 12:49:00 -
[318]
Make cloak last 10 minutes, and make in MANUAL activation ONLY.  òòòòòòòòòòòò
VIP member of the [23]
Quote: - Numbers alone do not win a battle - No, but I bet they help.
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twit brent
Dark Centuri Inc. Firmus Ixion
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Posted - 2007.05.31 13:36:00 -
[319]
Is it just me or is that 90% of the ships that recons target are more likely to be NPCers or miners or types that arent exactly the probing type? There is now way a recon is gonna get caught out by a ratting BS or mining barge that is packing probes. They are simply impossible to catch realy. Now if an NPCer uses a high slot to fit a prober (sacrificing CPU and stuff) and runs a scan to find out what that other guy in local is in then he deserves to know.
I seriously cant see what all these whiners are whining about.
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ghkopoyht
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Posted - 2007.06.01 16:34:00 -
[320]
I'm of two minds on this nerf.
I'm for it as it stop bs and caps from cloaking and never being found.
I'm agaist it as your removing recons ability to cause grullia warfare. Moving from belt to belt looking for an easy target, distupting supply lines and tiring down resources. These are the only ships that can do this and this should stay.
Also if afk is such a problem there should be a log off timer.
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SiJira
|
Posted - 2007.06.01 17:33:00 -
[321]
Originally by: SiJira
Originally by: CCP Fendahl I posted the following in the Game Development forum a while ago, but will repost it here in case you don't frequent that forum:
Unfortunately it seems that the cloaking changes won't make it in for the next patch. The code changes have already been made, but got rolled back today because the system didn't work out as intended. However, we still plan to address cloaks in a patch in the near future (without nerfing covert ops of course).
if this isnt just a silly wordplay based on a future change that is "not nerfing cloaks" (depending on who you ask) then
<3
what are you guys signing ?
just read the quote
____ __ ________ _sig below_ the jet cans are made so that people that dont mine can get free ore
miners ritually donate the ore to anyone wishing to take some |

Selene Le'Cotiere
|
Posted - 2007.06.01 18:28:00 -
[322]
Originally by: Mephysto No idea if its been mentioned elsewhere on this thread, but the current situation with cloaks and probes is:
Cloaked ships can NOT be probed.
Just so I'm reading this right... No probing, but I'll still show up on the basic scanner of my ship?
If that's the case... Will a range be given on the scan log? Or, will people be able to r-click my ship and warp to me or bm my possition?
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Ferrosa
Gallente Shadows of the Dead Aftermath Alliance
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Posted - 2007.06.01 18:52:00 -
[323]
/unsigned
By all means, leave the covert ops, stealth bombers, recon ships and all other ships THAT WERE MEANT TO BE CLOAKED cloaked...
What I don't agree with, are those people that rat in systems they don't belong in, see someone warp into system, warp to a SS and cloak... NO WAY TO FIND THEM, NO WAY TO KNOW WHAT THEYRE DOING,... They have NO risk whatsoever, they just wait untill the enemy goes away out of frustration, go afk, go have lunch or do something IRL, and then come back and resume ratting... WITHOUT ANY RISKS INVOLVED WHATSOEVER... I've seen 4 Russian guys in one of our plex systems, doing the plex whenever they're on... warp away and cloak as soon as somebody comes into system and come back whenever that person leaves system again... If you are clever about it, you can do this non-stop without ANY retributions.. This isn't how EvE was meant to be, there's supposed to be risk involved with whatever you do... Especially in 0.0, especially in other people's space.
Nerf the non-covert ships, leave the coverts alone, they were created for that purpose...
PS: i'm not whining about the fact that those russians doing our plex and stuff, i dont care, i dont even do the plex, but i dont agree with the way they can earn billions of isk without ever losing a thing... thats not how its supposed to be
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Ferrosa
Gallente Shadows of the Dead Aftermath Alliance
|
Posted - 2007.06.01 18:56:00 -
[324]
Originally by: Wayland Bishop Edited by: Wayland Bishop on 31/05/2007 11:48:53
/Signed
Nerfing cloaks makes soloing and moving through 0.0 much more difficult without using logoffski tactics.
Already there are restrictions on targeting when disengaging cloaks. Does this nerf mean those restrictions will be removed?
How am I supposed to respond when an enemy fleet drops onto my cloaked position and decloaks me if I can't target them for a period of time? (Well I just get to die, I guess)
Once again a nerf plays into the hands of gankers/fleets, and comes about as a the result of concerted whining on the forums.
YOU ARENT SUPPOSED TO MOVE AROUND IN 0.0 ALL BY YOURSELF, UNPROTECTED!! GOD! understand the friggin point and get some brains, friggin ... AARRRHHHH!
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Pheonix Kanan
|
Posted - 2007.06.02 11:13:00 -
[325]
/signed
This nerf completely removes the cloaking device's ability and makes it a waste of game code. Might as well remove cloaking from the game.
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Red Gabba
Use Of Weapons
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Posted - 2007.06.02 11:22:00 -
[326]
Originally by: Vergil Mathers NOT signed..
Covops / Stealth bombers should, and hopefully will continue to be invisible.. unless you are really dumb..
HOWEVER.. Carriers / Titans / MS / BS / Dread? / etc... I don't think that these huge ships were ever meant to disappear. That is just dumb..
Role with the punches.. adapt..
I'm interested to see how this all plays out
Im intitled to agree with above.
I would also go a little bit more by allowing the probe that can detect a cloaked ship, only to be used by by a covert ops ship.
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stoats
The Aftermath
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Posted - 2007.06.02 12:52:00 -
[327]
Removes the ability to go to the bathroom for 5 minutes.
Scanning cloaked ships is fine as a game mechanic, but you should not be getting 0m results (random scanning ftl) on cloaked ships within a couple minutes.
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Prydeless
Vengeance of the Fallen Curse Alliance
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Posted - 2007.06.02 13:53:00 -
[328]
Signed
Keep it how it is 
Disclaimer: I am a God. |

Patch86
Di-Tron Heavy Industries Sparta Alliance
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Posted - 2007.06.02 13:55:00 -
[329]
Originally by: stoats Removes the ability to go to the bathroom for 5 minutes.
Scanning cloaked ships is fine as a game mechanic, but you should not be getting 0m results (random scanning ftl) on cloaked ships within a couple minutes.
You could always log out.........Its what I do, and it works fine. --------
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dobeyxxl
Caldari Multiversal Enterprise Inc.
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Posted - 2007.06.02 14:36:00 -
[330]
In no way shape or form should cloaking be nerfed.If anything cloaked ships should be removed from local.How can you have true recon if the enemy knows you are their soon as enter a system?
Im not against probs that can detect cloaked ships if they arent warp to 0 and You Remove Clocked Ships From Local . Also please put a covert ops cloak on the stealth bomber.
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Fabienne Runestar
Ars ex Discordia GoonSwarm
|
Posted - 2007.06.02 15:45:00 -
[331]
/signed
Though I think many many many modules designed for frigates - Battleships, should never work on Capitals, including Cloaking Devices. And yes I do fly a carrier with an alt. :) ---
Eve has taught me that Evil will always triumph, because Good is mysteriously unable to log in to defend it's assets. |

Jomin Herdsy
GoonFleet GoonSwarm
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Posted - 2007.06.13 23:29:00 -
[332]
/signed
I really couldn't care less about prototype cloaks on ships that really shouldn't have them Like BS's, cap ships, and supercaps, but covops vessels need to remain invisible while cloaked. Aside from the high cost of these vessels, being able to remain AFK in enemy territory is essential to the tactical directive of a recon/force recon which are supposed to operate deep behind enemy lines.
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Elendar
Slacker Industries Exuro Mortis
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Posted - 2007.06.14 00:07:00 -
[333]
I sign this ------------------------------------- Various intellectual quotes that i don't quite understand
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Varn Atreties
|
Posted - 2007.06.14 01:11:00 -
[334]
Edited by: Varn Atreties on 14/06/2007 01:11:56 The only ones that are going to be able to probe you out are dedicated cov ops players. It removes the cloak from ships that aren't really designed to have it to begin with. Yes, I use cloak on an indy, but this is more in the sprit of cloaking devices. I'll still fly with a cloak and take my chances.
- Edit: Almost forgot Force Recon, nerf the cloaking device. Show the love to the Force Recons and other cloakers who rely on the Covert Ops II device. Even if modifiying the ships to allow for the fitting.
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Herring
Pimpology Free Trade Zone.
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Posted - 2007.06.14 02:06:00 -
[335]
Originally by: Cadela Fria Edited by: Cadela Fria on 28/05/2007 15:12:15 Edited by: Cadela Fria on 28/05/2007 15:10:53
Originally by: hydraSlav
Originally by: Grash Freedom first
still can't understand how an afk cloaker can harm you anyways, he is afk for the love of god
if he is not afk then he is doing his job
If an AFK cloaker is so harmless, then why is he there? There is a reason why he is sitting AFK, and that reason is harming the other side. Effortless gameplay needs to go.
Like I said, this is not a discussion, but since you kept it civil I'll entertain your argument:
You say theres a reason hes sitting AFK...yeah..he's AFK, thats it... How he is harming you? If you're this paranoid, you're the one harmful to yourself, which is not the cloaker's fault.
Why is he there? Could be any number of reasons, passing through, doing stuff there later, doing something now just waiting to strike - Or, hes abusing his knowledge that you're paranoid about him being there to his advantage, which is again - YOUR FAULT, not his.
The paranoia is not the fault of the victim. If you have a hefty investment like a hulk, you're sure the hell not going to mine where the gomer (what we call afk cloakers) is flying afk all day. The reason for this is that your afk cloaker is sitting there all day so you get used to him being there, then he can login at any time of the day, make a quick scan of the system and kill whatever is convenient for him. Then he cloaks for another 14 hours. If he's competent he has no risk for his reward. He can see everything without being seen. He can psychologically ****** the industry of an entire system without even playing the game. That's what needs to be changed.
If anything this nerf is not quite severe enough; the new probes should be able to compute trajectory (based on several scans) so that your true afk cloakers going like 2k/sec can run into something nasty, like a bubble if they're just afk (and not changing heading).
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Anehra
X-Fire
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Posted - 2007.06.14 02:54:00 -
[336]
Edited by: Anehra on 14/06/2007 02:55:07 Edited by: Anehra on 14/06/2007 02:53:38
Originally by: Ferrosa /unsigned
*snip*
I think this is pretty much what most of us meant by signing it. I know I did at least.
Currently I have a Myrmidon in hostile space ratting just for the fun of it, completely ridicilous how easy I can get away with it. It should be able to probe it down (and in fairly short time).
However, leave my recons and covert ops alone, I invested time and isk (and time to get that isk) to make it valid.
Originally by: CCP Fendahl I posted the following in the Game Development forum a while ago, but will repost it here in case you don't frequent that forum:
Unfortunately it seems that the cloaking changes won't make it in for the next patch. The code changes have already been made, but got rolled back today because the system didn't work out as intended. However, we still plan to address cloaks in a patch in the near future (without nerfing covert ops of course).
Originally by: Mephysto No idea if its been mentioned elsewhere on this thread, but the current situation with cloaks and probes is:
Cloaked ships can NOT be probed.
* First post said that the change was postponed and it wouldn't affect covert ops cloaks. So far all fine and dandy. * Second post said that 'currently' 'cloaked ships' cannot be probed. That need to be elaborated on. - 'currently', means? Currently as on Tranquility? Or currently on test server? Or currently as in that's the latest plan for all cloaks, including the prototype? - 'cloaked ships', means? prototype, improved, covert ops cloaking d' II? all cloaks? there's no significance between the covert ops ships then and the other?
Please elaborate.
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Cybrex
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Posted - 2007.06.14 07:40:00 -
[337]
easy solution! ships with covert ops cloak cant be probed , others can , everybodys happy =)
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Ashaz
Mindstar Technology United Confederation of Corporations
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Posted - 2007.06.14 08:51:00 -
[338]
oh but STOP the whining already! They have already stated that the nerf won't effect recons. =P
IMHO even those should be possible to probe out. And this I am saying while I am currently training up for recons. A pilot with brains wouldn't be found anyway even if you could probe them out. Just the AFKers would be effected, and those we could do without. iDrone |

Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 09:00:00 -
[339]
/signed
cloak is for being sfae, and if they are afk, they wont hurt you.
If the cloak nolonger makes you safe, what is the point. from the ratters point of vue, the cloak is to hide when hostiles are in system. But the ratter cant do anything, and cant rat and make money.
Killing a cloaker should be a challenge, involoving the use of bait, timining, and planning.
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

ghosttr
Amarr ARK-CORP FREGE Alliance
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Posted - 2007.06.14 09:09:00 -
[340]
As it is now the cloak should be named 'invincibility shield' because thats what it is IF you ss + cloak. I dont think CCPs intentions were ver to make it so that a cloak will make you invulnerable in 0.0. When cloaks were first released they were supposed to be probe-able (or something like that, it been a long time ), and CCP has finally realized the mistake they have made.
I fly a covert ops, and while i dont like being caught I can realize how unbalanced it is when i can make a 300km spot above a gate, cloak up above an enemy fleet, then go afk for a few hours, and come back in no danger whatsoever.
I think that (and 90% of covertops/recon pilots will agree) the people that are whining about this need to grow some balls. If you want to play eve in easy mode go back to empire. Cloaking should provide you some protection, but not complete immunity. It should be up to the pilot to determine his level of safety while cloaked, and we shouldnt have a modules that assures it.
At the very least the pos scanning module should be able to detect cloakers. And a skilled prober should be able to find them elsewhere (although to a lesser extent).
Make Mining Better |

Zalathar
Minmatar Biometaloid INC
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Posted - 2007.06.14 09:14:00 -
[341]
there is a MUCH better way of dealing with afk cloakers:
DONT ALLOW AUTOREPEAT ON CLOAKS
so you can hide, but if you go afk, you can die, as your cloak deactivates after a while. If you are at the comp, you can just reactivate. Give it a ten minute cycle, but if you cancel the cloaking, it cancels immediatly.
~~~~~~ *mods, if you think i'm ugly please say "eeek!"* ~~~~~~
eeeeeekk - Deckard eeeeee...K -Darth Patches |

Richard Aiel
Caldari The Funkstars Guild
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Posted - 2007.06.14 09:15:00 -
[342]
Well, before recent events and the announcement of the council thing... Id say CCP never bends to the will of their customers. But now, you never know. However, I wont vote on account of the fact that Im too noob to have this affect me I cant put anything here Im A troublemaker |

Trent Angelus
Caldari
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Posted - 2007.06.14 09:43:00 -
[343]
Not signed. Legitimate cloak use should not encompass being able to sit indefinitely in a system and be invincible.
I know people who leave themselves logged in and cloaked in hostile systems while they are at work, then come home once the inhabitants are used to their name in local and gank them. This is not fair game mechanics.
Look at any RTS game over the last 10 years. Every game that has cloaking has a counter-cloaker unit. You just have to be on your toes enough to use them.
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NIkis
Minmatar W33D Corp. O X I D E
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Posted - 2007.06.14 10:22:00 -
[344]
cloak is fine as it is
/signed
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Serial Driller
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Posted - 2007.06.14 11:37:00 -
[345]
On the fence with this one...
I don't think anything bigger than a cruiser should be able to cloak. Just seems stupid to me. I envision everything above a cruiser as being a "in your face" weapon. Not something that hides in the shadows.
I've yet to read a justifiable argument of "why" AFK cloaking is harmful. I think AFK macro-ers are a crime. In most cases, I think AFK "anything" (miners, botters, etc.) that involves accomplishing tasks in an online game while "not actually playing" is wrong. However, someone sitting in space doing nothing but taking up.. ..space? The person isn't doing anything. They're not gathering intel, spying, attacking, defending, and/or accumulating any type of resource. They're just there. So what's the actual impact of that?
One argument was that they appear in local for long periods and thus cause others to lower their defensive posture over time. From a "covert" standpoint, other players shouldn't be able to see them in local in the first place. Cloaked ships appearing in local is wrong, but it exists. To then turn around and use the argument that "since they are in local" it should aid us further just compounds the need to remove it.
Here's a suggestion (compromise) that I think I can live with. Make cloaked ships using inferior cloaking devices scannable (as is already proposed), but also remove all cloaked ships from local. That seems a fair trade.
I'm not signing this petition, because I don't have all the facts. If no one can convince me "why" AFK cloaking is bad, then I may sign at a later point. I like my suggestion, though. Tit for tat.
Originally by: K'reemy G'udness I think the kind of person who's going to do well at eve is the autodidact. This game requires self teaching, and what that doesn't cover, pain will do the rest.
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Frogzuk
Dragonian Freelancers CORE.
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Posted - 2007.06.14 11:56:00 -
[346]
There are two issues here and they both need dealing with in different ways.
Firstly i am against probes that will find cloak ships however
issue 1
AFK cloaking is borderline harrasment, as in it is NOT acceptable that a player can cloak his / her ship bugger of down the pub, go to work do the washing up and then look in local once in a while to see if there are any juicey targets log inaanother ship into system to wtfpawn the target.
Issue 2
Ratting ships that ss and cloak in 0.0. This is a valid tatic and one that protects those players that rat in low sec to boost income. What chance does a ratting set up raven have against a pvp set up raven .. none ! so the ratters will just flock to empire and fllod the overcrowded systems there.
So with both theses issues, there is imho only one real solution. That is that cloaks regardless of ship type are time limited. for example
Coverts - cloaks indefinately Recons - cloaks for 30 mins before requiring reset stealths - as recons Other ships - 10 mins before reset.
The reset should be in the form of either the cloaks require reactivation after a set time. This will remove afk cloaks from game as you need to pysically at the screen to stay safe. This system also allows for increase possibility of locating the farmers / ratters as the 10 min timer on the cloaked raven will be up and they would have a window of 5 mins where they would need to move to stay undeceted.
However ... there leaves the problem of log offs.... i think that once a pilot is engaged in a combat situation he/she must not have the log off option .. you fight or flee .. but you cant log off. If you crash, then a suitable petition to the gms with details of crash should suffice.
There should also be an option to warn players that use log off as a tatic to avoid combat. For example enter system ratter ss and logs off .. ok it happened live with it first time. COme back to system later same player is there ss and logs off again ... petition that the player is in fact avoiding conflict and said player should be warned of action and his / her log off timer is increased form the useual 15 mins to 30 mins. This timer then increases according to the number of times they logged off in given period .....
Dont nerf those that have skilled in cloaking, cloaks are effective combat tools used properly, probing cloaks is not hte answer its making the ship probable after decloaking.
froggy
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Xtro 2
Caldari Pre-nerfed Tactics
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Posted - 2007.06.14 12:18:00 -
[347]
signed, for the main reason which is, why should a ship that is nerfed after fitting the module, and is unable to actually do much of anything, why should this get further nerfed by getting scanned down by a bunch of paranoid players that want more carebear waterwings added to the game.
Xtro 2 - Tactically Insane Tradesman. Insanity, or madness, is a semi-permanent, severe mental disorder. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
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Posted - 2007.06.14 12:31:00 -
[348]
Not signed!
The nerf to cloaks must be BIGGER and stronger!!!
Limit on 30 minutes cloak!! AND allow special probes (can be quite expensive) to find cloaked ships
If brute force doesn't solve your problem... you are not using enough |

Serial Driller
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Posted - 2007.06.14 12:51:00 -
[349]
Originally by: Frogzuk issue 1
AFK cloaking is borderline harrasment, as in it is NOT acceptable that a player can cloak his / her ship bugger of down the pub, go to work do the washing up and then look in local once in a while to see if there are any juicey targets log inaanother ship into system to wtfpawn the target.
What is to stop this person from just logging off to go get a pint and then log back on to check for bogies after he gets back? The point you seem to be trying to make is that he keeps leaving his computer and coming back, but it doesn't change the logic that he's not a threat while he's away.
If you're argument is based on the "but I can still see him in local chat" argument then (as I posted in this thread) you shouldn't be seeing him in local in the first place. I still have yet to read how his being cloaked but AFK is a threat "while" he's AFK.
As I said, I'm against players doing anything while AFK, but an AFK cloaked ship isn't doing anything. Please don't use the "local chat" argument because that is just stupid. "IF" a ship was able to actually cloak, don't you think they'd also maintain "radio silence"?!?!?
Originally by: K'reemy G'udness I think the kind of person who's going to do well at eve is the autodidact. This game requires self teaching, and what that doesn't cover, pain will do the rest.
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Alakazam
Bob The Builder Breidablik
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Posted - 2007.06.14 12:58:00 -
[350]
/signed
1. I'm signing because cloaking is the same as staying docked afk whole day so why bother.. 2. Done 3. Done
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Drizit
Amarr Lonely out here Black Sun Alliance
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Posted - 2007.06.14 13:13:00 -
[351]
/signed.
Cloaks ar often used by newer in lowsec to avoid player pirates. Allowing them to scan the player down in systems with no stations is as good as preventing new players from entering lowsec. The WTZ was done to help lowsec become a viable place to go as well as get rid of instas. This nerf negates that for many players since a cloak is the only way to remain undetected once you're there if player rats enter the system.
--
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Ominus Decre
The Older Gamers R0ADKILL
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Posted - 2007.06.14 14:02:00 -
[352]
Cloaked ships should be able to be probed.
I do NOT support this thread.
Eliminate AFK cloakers - let them be probed out. If a cloaker doesn't want to be probed out then they'll be required to stay at the keyboard and/or occasionaly change their posistions.
We need probes to locate cloaked ships!
Perversion:  |

Shirow Miyazaki
Amarr I.Z.U Syndicate
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Posted - 2007.06.14 14:08:00 -
[353]
/signed
This has been said before, but its people afraid of afk cloakers watching us wah wah wah. Tbh an increase on all cloaks to use about 10,000tf would make sure that only ships meant to cloak can.
But would this be good enough? no. Then they'd want to scan COVERT ships down that aren't meant to be scanned. I imagine most of those wanting this have never flown a stealth bomber, and are unaware how difficult they are to use anyway, without the added sword of damocles hanging above us in the shape of being probed out, plus the sheer isk and skill timesink that they are means that (thankfully) not everyone has a cov ops or force recon.
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Chris Stormrider
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Posted - 2007.06.14 14:13:00 -
[354]
Just remove local channel, since many people think it's a bad thing, using local channel as intel. No local, no way of knowing someone is afk cloaked, no problem.
Okay, simplistic as hell, but you know that the problem is not cloaking devices running forever. So point the finger elsewhere.
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Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.14 14:15:00 -
[355]
NOT Signed!
I've read all the threads about cloaking, and if you can't understand the dangers and abuse of an AFK cloaker in your system, then you obviously have a one-sided opinion on cloaking.
I'd prefer to have another means of dealing with the problem, like logging people out of eve if no activity for 30 min. Since Covert Ops cloaks are excluded from this nerf, it really does NOTHING to stop the problem of AFK cloakers. People will just use a Covert Ops ship instead.
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Kraven Kor
Caldari Provisions
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Posted - 2007.06.14 14:17:00 -
[356]
Stealth Bombers can't fit Covops cloaks... so will they be scannable???
That would suck if so.
I think making cloaked ships scannable is a double-edged sword. Good to stop the ninja farmer, but bad for Stealth Bombers and the recon ships that can't fit CovOps Cloak...
So, not signed, but I'm not exactly thrilled over this change in its current form. ----- You're not what you are, you're just what you do! So it ends with their butts and it starts with your shoe! - Awesome Car Fun Maker |

Serial Driller
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Posted - 2007.06.14 14:49:00 -
[357]
Edited by: Serial Driller on 14/06/2007 14:52:47
Originally by: Princess Jodi NOT Signed!
I've read all the threads about cloaking, and if you can't understand the dangers and abuse of an AFK cloaker in your system, then you obviously have a one-sided opinion on cloaking.
I'd prefer to have another means of dealing with the problem, like logging people out of eve if no activity for 30 min. Since Covert Ops cloaks are excluded from this nerf, it really does NOTHING to stop the problem of AFK cloakers. People will just use a Covert Ops ship instead.
TO DO WHAT?
Edit: Maybe too vague. Clarification: "Since Covert Ops cloaks are excluded from this nerf, it really does NOTHING to stop the problem of AFK cloakers. People will just use a Covert Ops ship instead." = TO DO WHAT?
Originally by: K'reemy G'udness I think the kind of person who's going to do well at eve is the autodidact. This game requires self teaching, and what that doesn't cover, pain will do the rest.
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Hohenheim OfLight
Pegasus Mining and Securities R0ADKILL
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Posted - 2007.06.14 14:56:00 -
[358]
singed
really whats the point, just leave it alone. ----------------------------------------------
Is mining for a hel mad? or just ambishus?
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Christari Zuborov
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Posted - 2007.06.14 15:11:00 -
[359]
NOT Signed!
This will NOT change anything for covop ships, or those who warp between safe spots when someone enters local.
This DOES change gameplay for individuals who warp to safe spot, cloak and then leave their computer when someone enters local. It's not fair to I have an "I Win" button in hiding, and I'm glad they're doing something to address that. If you are going to be gone for an extended period of time, even for just a couple of minutes, then you should just hit ctl-q and come back when you're done.
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Laurens Boekhorst
Interstellar Shipyards
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Posted - 2007.06.14 15:13:00 -
[360]
200% SIGNED! -- A little trust goes a long way - the less you trust, the further you'll go. |

Ander
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.06.14 15:30:00 -
[361]
/signed Ander of EVE-Pirate.com
Will repost on eve-pirate.com
EVE Online - Pirates |

Princess Jodi
Vendetta Underground Rule of Three
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Posted - 2007.06.14 15:55:00 -
[362]
The thing that I was referring to was AFK Cloakers.
Please refer to this thread if you want a detailed explanation of my position.
http://oldforums.eveonline.com/?a=topic&threadID=536610
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AegriSomnia
Caldari Battlestars GoonSwarm
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Posted - 2007.06.14 16:56:00 -
[363]
/SIGNED
I do not agree with this, as it makes the cloaking system inconsistant. Not only that, it really defeats the purposed of being cloaked in the first place. Flying a cloaked ship is already a very difficult proposition, this nerf will make it impossible. With the speed reduction, and inability to warp while cloaked we already have the "balance" to being cloaked.
Cloaking is not an easy skill to train up to. You should be able to benefit from it after spending all that time training the necessary skills to use a cloak. THIS NERF MAKES CLOAKING ANY SHIP OTHER THAN THE COVERT OPS FRIGATE COMPLETELY USELESS! This is not game balance. This is not fixing a broken mechanic. This is not fixing an exploit. This is making part of your game totally usless! What is the point of that?
This is not like the passive tank nerf or NOS nerf, either. That system needed to be adjusted. This is not an adjustment, it is a total decapitation of cloaking as a viable game mechanic.
PLEASE PLEASE PLEASE CCP do not do this, and PLEASE rethink why you nerf items in EVE in the first place. Exploits, imbalance, fixes are all very acceptable target of nerf.
Originally by: grayson 34 Thank you for yall's advice, and a special thanks to AegriSomnia for reminding me that there are still ***holes in the world.
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Mari Onette
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Posted - 2007.06.14 18:28:00 -
[364]
Not Signed.
Massive firepower, total stealth. Pick one
You don't get to have both, that screws up game ballance.
Covert ops ships are the only ships in the game that are really designed to be completely invisible, and thats the way it should be.
If you lurk (lets face it, you aren't afk) in someones home system in a cloaked BS, just waiting for miners to come out so you can gank them, and then resume lurking with no possible way of being found, you're bringing nothing to the game but greifing. Now I'm not against greifing, far from it, but there needs to be some measure of RISK involved in your greifing. That means the risk of getting probed out and shot down.
Remember the eve mantra. You are never safe in eve. This adjustment is for the best.
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prathe
Minmatar Omega Enterprises Mostly Harmless
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Posted - 2007.06.14 19:17:00 -
[365]
signed
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NonstickRon
Minmatar The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.06.14 20:39:00 -
[366]
Edited by: NonstickRon on 14/06/2007 20:39:08 /signed
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NonstickRon
Minmatar The Dead Parrot Shoppe Inc. Brutally Clever Empire
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Posted - 2007.06.14 20:40:00 -
[367]
/signed
This one is for all the starving children.
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AegriSomnia
Caldari Battlestars GoonSwarm
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Posted - 2007.06.14 21:00:00 -
[368]
I just have to say, all of you NOT for this thread, actually have NO CLUE as to how cloaking works. Lemme break it down.
1. Prototype Cloaking Device I: This is affected by the nerf. You cannot warp cloaked with this module. Can fit on any ship. You suffer a 90% reduction in velocity (speed). Tell me how being able to scan probe a ship fitted with this makes you ANY safer? It can BARELY even move around the system, who cares what type of ship it is?
2. Improved Cloaking Device II: This is affected by the nerf. You cannot warp cloaked with this module. Can fit on any ship. You suffer a 75% reduction in velocity (speed). Tell me how being able to scan probe a ship fitted with this makes you ANY safer? It can BARELY even move around the system, who cares what type of ship it is?
3. Covert Ops Cloaking Device II: This is UNAFFECTED by the nerf. Can only be fitted on a Covert Ops Frigate. There is NO velocity penalty, you CAN warp while cloaked, but the ship cant scratch rice paper. So what the heck are you afraid of?
None of the cloaking devices allow you to engage without decloaking, and even then not without a few second penalty. So, again, what are you afraid of? It seems to me the only people who have a legitimate reason to fear are miners who want to AFK their mining operation. Everyone else would have ample time to escape once the ship decloaks.
Originally by: grayson 34 Thank you for yall's advice, and a special thanks to AegriSomnia for reminding me that there are still ***holes in the world.
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Alrione
Amarr Vampyre Industial Inc.
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Posted - 2007.06.14 21:09:00 -
[369]
Edited by: Alrione on 14/06/2007 21:08:59 /signed
Threat of AFK cloaked ship... I failed to realise, what is so dangerous about ship, which is pretty much useless while cloaked and pilot is not even near keyboard...
Oh yeah: OH NOES, TEH EBIL AFK PILOT GONNA READ LOCAL CHAT LOGS!!11 --------------------------------
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AegriSomnia
Caldari Battlestars GoonSwarm
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Posted - 2007.06.14 22:58:00 -
[370]
*Bump* Because Im not givin up on this yet.
Originally by: grayson 34 Thank you for yall's advice, and a special thanks to AegriSomnia for reminding me that there are still ***holes in the world.
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mr kion
Aeden Tau Ceti Federation
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Posted - 2007.06.14 23:13:00 -
[371]
disagree.
Affected Cloaks: Prototype Cloak I Improved Cloaking Device II
Unaffected Cloaks: Covert Ops II Cloaking Device
Thats fine for me :s
But why not creating a new "cloaked stuff detection probe"
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Microsoft Sam
Caldari Provisions
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Posted - 2007.06.14 23:19:00 -
[372]
Im guessing this is CCP's way of finding out which players use Macroing cloakers.
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El Muerte
The Nine Gates Executive Outcomes
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Posted - 2007.06.14 23:50:00 -
[373]
/signed /signed /signed
Can't believe I am actually seeing people afraid of ghosts.
afk guy.. please pod me.. please 
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TashEve
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Posted - 2007.06.15 02:15:00 -
[374]
I'll Back this petition and sign.
Cloaking skills takes time to learn. If it is detectable = useless.
There will be 0 demands for the low level cloaks.
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TDRC Holding
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Posted - 2007.06.15 02:18:00 -
[375]
If this change doesnt happen I petition CCP to rename the cloak to 'Invinci-hide 5000'
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incorr
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Posted - 2007.06.15 09:24:00 -
[376]
Signed!! Dudes, It's a cloak, it is supposed to hide you. If CCP have to have something that can find you cloaked it needs to be a new,highly specialised piece of kit. doesn't this make stealth bomber a pile now? 'CareBears love cloaks too!' how else am I supposed to watch Nexa at work?
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Tasuric Orka
Antares Fleet Yards SMASH Alliance
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Posted - 2007.06.15 10:47:00 -
[377]
Edited by: Tasuric Orka on 15/06/2007 10:48:05 Not signed, cloaks as they are , are unvulnerability drives. I'm heavily invested in the recon department skill wise, but i don't think that having to remain on the move is a big deal.
I'm okay with it, because i've experienced first hand how afk cloakers can disrupt ops in several systems by simply sitting there, momentarily going out of hibernation to gank a few people who attempt to live there. While there are ways to lure some of them out to kill, some are simply too smart, or cautious. Even if this was not the case, there is still the issue of these people being able to keep several busy in trying to bait and the like, while they are actually off at the movies. It's an unbalanced game mechanic, and i'm glad it's being changed.
You will have to be AT THE FRIGGEN KEYBOARD to play the game, oh my god its an outrage!
It's not like people will be able to find you very quickly, or accurately, you are still cloaked.
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Cadela Fria
Amarr Viziam
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Posted - 2007.06.15 10:51:00 -
[378]
Holy crap! I guess I should start counting votes again! o.O *gets to work*
Knowledge is a priviledge, not a right
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Cadela Fria
Amarr Viziam
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Posted - 2007.06.15 10:58:00 -
[379]
Edited by: Cadela Fria on 15/06/2007 10:58:38
Originally by: ghosttr Edited by: ghosttr on 15/06/2007 10:55:17
Originally by: Cadela Fria Holy crap! I guess I should start counting votes again! o.O *gets to work*
Heres the post for all of the non-nubs (the ones who thicnk CCP is right).   
And remember pvp guys, remember to set personal standings to all nubs who 'sign' this to -10. And pod them on site (that is if they don use thier 'invinci-hide 5000's' )
Thats cute.
This is not a post for your little hate-mongering propaganda, if you want to go against the petition, make a thread about it.
By the way: 144 signatures! HURRAY! Also for the record: Regular cloaks are affected by this nerf, COVERT OPS CLOAKS ARENT. Just making sure you all keep up to date on what you're signing.
Knowledge is a priviledge, not a right
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.15 11:02:00 -
[380]
Originally by: Cadela Fria
Originally by: ghosttr Edited by: ghosttr on 15/06/2007 10:55:17
Originally by: Cadela Fria Holy crap! I guess I should start counting votes again! o.O *gets to work*
Heres the post for all of the non-nubs (the ones who thicnk CCP is right).   
And remember pvp guys, remember to set personal standings to all nubs who 'sign' this to -10. And pod them on site (that is if they don use thier 'invinci-hide 5000's' )
Thats cute.
This is not a post for your little hate-mongering propaganda, if you want to go against the petition, make a thread about it.
OFC, dont we all hate broken game mechanics Well at least most of us, but it seems that there is a population which like to use broken, near-exploit tactics. And will actually defend thier use. I have made sure to set my personal standings to your supporters to -10, and will enjoy podding them  
Also I do have a thread here Here
Make Mining Better |

Cadela Fria
Amarr Viziam
|
Posted - 2007.06.15 11:13:00 -
[381]
Edited by: Cadela Fria on 15/06/2007 11:14:16
Originally by: ghosttr
Originally by: Cadela Fria
Originally by: ghosttr Edited by: ghosttr on 15/06/2007 10:55:17
Originally by: Cadela Fria Holy crap! I guess I should start counting votes again! o.O *gets to work*
Heres the post for all of the non-nubs (the ones who thicnk CCP is right).   
And remember pvp guys, remember to set personal standings to all nubs who 'sign' this to -10. And pod them on site (that is if they don use thier 'invinci-hide 5000's' )
Thats cute.
This is not a post for your little hate-mongering propaganda, if you want to go against the petition, make a thread about it.
OFC, dont we all hate broken game mechanics Well at least most of us, but it seems that there is a population which like to use broken, near-exploit tactics. And will actually defend thier use. I have made sure to set my personal standings to your supporters to -10, and will enjoy podding them  
Also I do have a thread here Here
Why haven't you set me to -10 then? Come get me.
I, and those who signed the petition, simply think the cloak is fine the way it is. That you don't agree is fine, but I ask that you keep the smacktalk down aswell as your attempts at reasoning your way to making threats.
We simply don't see the cloaks as being broken, nor that using them is an exploit, as you apparently do. I can respect that you disagree, but not that you try to start a flamewar about it, just because someone doesn't see it your way.
Knowledge is a priviledge, not a right
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.15 11:23:00 -
[382]
Originally by: Cadela Fria Edited by: Cadela Fria on 15/06/2007 11:14:16
Originally by: ghosttr
Originally by: Cadela Fria
Originally by: ghosttr Edited by: ghosttr on 15/06/2007 10:55:17
Originally by: Cadela Fria Holy crap! I guess I should start counting votes again! o.O *gets to work*
Heres the post for all of the non-nubs (the ones who thicnk CCP is right).   
And remember pvp guys, remember to set personal standings to all nubs who 'sign' this to -10. And pod them on site (that is if they don use thier 'invinci-hide 5000's' )
Thats cute.
This is not a post for your little hate-mongering propaganda, if you want to go against the petition, make a thread about it.
OFC, dont we all hate broken game mechanics Well at least most of us, but it seems that there is a population which like to use broken, near-exploit tactics. And will actually defend thier use. I have made sure to set my personal standings to your supporters to -10, and will enjoy podding them  
Also I do have a thread here Here
Why haven't you set me to -10 then? Come get me.
I, and those who signed the petition, simply think the cloak is fine the way it is. That you don't agree is fine, but I ask that you keep the smacktalk down aswell as your attempts at reasoning your way to making threats.
We simply don't see the cloaks as being broken, nor that using them is an exploit, as you apparently do. I can respect that you disagree, but not that you try to start a flamewar about it, just because someone doesn't see it your way.
CCP should stick to it own game design goals, rather than listening to carebear whine campaigns. It seems everytime CCP does anything you damn bears will whine like hell.
And you brought the flame on yourself by defending broken game mechanics. Its almost as if your defending an exploit.
Stop the carebear whine, Fix Cloaking |

Gabriel Lornadonis
|
Posted - 2007.06.15 11:30:00 -
[383]
heres me believing for ages that the cloak wasnt powerful enough and now i here that thier gonna nerf most of them,how much more foolish can the creators get they might as well remove the all claoks from the game 7 times out of ten cloaks are used as a powerful and viable defencive technology granted being able to use scan probes with any ablity at all require the smart player to use them on recon ships of coveops and stealth bombers. heck whats the point of having stealth bombers in the game at all, it kinda removes the need for the word "stealth" from bombers well thats my little bit said
DOWN WITH THE CLOAK NERF, AND WHILE IM AT IT DOWN WITH THE DUPES THAT CANNOT FIGURE HOW TO STOP A CLOAKED PILOT FROM SNEAKING AROUND THE SPACE!!!!
|

Cadela Fria
Amarr Viziam
|
Posted - 2007.06.15 11:41:00 -
[384]
Edited by: Cadela Fria on 15/06/2007 11:41:21
Originally by: ghosttr
CCP should stick to it own game design goals, rather than listening to carebear whine campaigns. It seems everytime CCP does anything you damn bears will whine like hell.
And you brought the flame on yourself by defending broken game mechanics. Its almost as if your defending an exploit.
CCP's game design goals aren't in question. That terminology hasn't even been used until you said it, so kindly leave it. This is not a "carebear whine campaign", quite the opposite. This is a petition stating a point about that we who use cloaks don't want them nerfed. In fact it is widely speculated by many, that the REASON cloaks are getting nerfed, are from people flaming and crying about cloaks.
I don't see the way cloaks work, as an exploit, and CCP hasn't classified them as an exploit, and you are the first one to classify them as an exploit - Therefor, they aren't an exploit, so therefor your argument holds no value - QED.
So in that regard, please leave that speech at the door, because you're obviously no better - Atleast not in my eyes. I have expressed no desire to be flamed and such I ask you stop and instead express as much hate towards me as you wish in your own thread.
Knowledge is a priviledge, not a right
|

Sqalevon
Masuat'aa Matari
|
Posted - 2007.06.15 11:42:00 -
[385]
Originally by: Gabriel Lornadonis heres me believing for ages that the cloak wasnt powerful enough and now i here that thier gonna nerf most of them,how much more foolish can the creators get they might as well remove the all claoks from the game 7 times out of ten cloaks are used as a powerful and viable defencive technology granted being able to use scan probes with any ablity at all require the smart player to use them on recon ships of coveops and stealth bombers. heck whats the point of having stealth bombers in the game at all, it kinda removes the need for the word "stealth" from bombers well thats my little bit said
DOWN WITH THE CLOAK NERF, AND WHILE IM AT IT DOWN WITH THE DUPES THAT CANNOT FIGURE HOW TO STOP A CLOAKED PILOT FROM SNEAKING AROUND THE SPACE!!!!
Then please enlighten me how I should protect airspace against cloakers, because the ones that want to sneak around my space manage to work around every trick in the book.
And the problem isn't having them move around, the problem is having them keeping an eye on a gate 23/7, mostly being AFK, with nothing I can do about it.
|

Cadela Fria
Amarr Viziam
|
Posted - 2007.06.15 11:43:00 -
[386]
Originally by: Sqalevon
Originally by: Gabriel Lornadonis heres me believing for ages that the cloak wasnt powerful enough and now i here that thier gonna nerf most of them,how much more foolish can the creators get they might as well remove the all claoks from the game 7 times out of ten cloaks are used as a powerful and viable defencive technology granted being able to use scan probes with any ablity at all require the smart player to use them on recon ships of coveops and stealth bombers. heck whats the point of having stealth bombers in the game at all, it kinda removes the need for the word "stealth" from bombers well thats my little bit said
DOWN WITH THE CLOAK NERF, AND WHILE IM AT IT DOWN WITH THE DUPES THAT CANNOT FIGURE HOW TO STOP A CLOAKED PILOT FROM SNEAKING AROUND THE SPACE!!!!
Then please enlighten me how I should protect airspace against cloakers, because the ones that want to sneak around my space manage to work around every trick in the book.
And the problem isn't having them move around, the problem is having them keeping an eye on a gate 23/7, mostly being AFK, with nothing I can do about it.
If thats the case, I suggest you read OP, carefully.
Knowledge is a priviledge, not a right
|

Sqalevon
Masuat'aa Matari
|
Posted - 2007.06.15 11:51:00 -
[387]
Originally by: Cadela Fria
Originally by: Sqalevon
Originally by: Gabriel Lornadonis heres me believing for ages that the cloak wasnt powerful enough and now i here that thier gonna nerf most of them,how much more foolish can the creators get they might as well remove the all claoks from the game 7 times out of ten cloaks are used as a powerful and viable defencive technology granted being able to use scan probes with any ablity at all require the smart player to use them on recon ships of coveops and stealth bombers. heck whats the point of having stealth bombers in the game at all, it kinda removes the need for the word "stealth" from bombers well thats my little bit said
DOWN WITH THE CLOAK NERF, AND WHILE IM AT IT DOWN WITH THE DUPES THAT CANNOT FIGURE HOW TO STOP A CLOAKED PILOT FROM SNEAKING AROUND THE SPACE!!!!
Then please enlighten me how I should protect airspace against cloakers, because the ones that want to sneak around my space manage to work around every trick in the book.
And the problem isn't having them move around, the problem is having them keeping an eye on a gate 23/7, mostly being AFK, with nothing I can do about it.
If thats the case, I suggest you read OP, carefully.
I have, and I stick to my point.
|

Alice Cholmondeley
Christine.
|
Posted - 2007.06.15 12:10:00 -
[388]
Originally by: AegriSomnia
3. Covert Ops Cloaking Device II: This is UNAFFECTED by the nerf. Can only be fitted on a Covert Ops Frigate. There is NO velocity penalty, you CAN warp while cloaked, but the ship cant scratch rice paper. So what the heck are you afraid of?
Reconships fit covops cloaks just fine. Anyway, coming from goonswarm which ratters safespot and cloak the moment someone comes into local.. Hope the nerf comes in soon. |

Kagura Nikon
Minmatar Guardians of the Dawn Interstellar Alcohol Conglomerate
|
Posted - 2007.06.15 12:29:00 -
[389]
Cloaking vessels 23/7 afk in a system take out half the chance of a good engagementin 0.0 Enemy knows exaclty when you have a gang ALWAYS.
They MUST GO AWAY.. INCLUDING COV OPS!!!
If brute force doesn't solve your problem... you are not using enough |

Horus Isis
Amarr
|
Posted - 2007.06.15 13:14:00 -
[390]
this would seriously hinder any activities i preform while in a stealth bomber, mainly because now when i hide in system and wait for the go ahead from a FC, they can probe me... i find that a big drawback to the already paper thin stealth bomber
/Signed -Horus Isis (stealth bomber pilot)
|

Kale Kold
Lensmen
|
Posted - 2007.06.15 13:16:00 -
[391]
Edited by: Kale Kold on 15/06/2007 13:15:42
Originally by: Sqalevon Then please enlighten me how I should protect airspace against cloakers, because the ones that want to sneak around my space manage to work around every trick in the book.
And the problem isn't having them move around, the problem is having them keeping an eye on a gate 23/7, mostly being AFK, with nothing I can do about it.
I think you are missing the point of cloaks. Their MAIN purpose is too sneak around unseen and gather information! Wether thats corp behaviours or scanning a system. The whole point of a cloak is that you cant find them.
/signed
|

Alpine 69
Slacker Industries Exuro Mortis
|
Posted - 2007.06.15 13:25:00 -
[392]
Originally by: Kagura Nikon Cloaking vessels 23/7 afk in a system take out half the chance of a good engagementin 0.0 Enemy knows exaclty when you have a gang ALWAYS.
They MUST GO AWAY.. INCLUDING COV OPS!!!
If they're afk they won't notice you, duh! 
Sweet love for the ones that mod my sig <3  |

DHB WildCat
BURN EDEN
|
Posted - 2007.06.15 13:33:00 -
[393]
I honestly have no problem with the cloak nerf. However if CCP does nerf the cloak then for the love of god, put probing back to the way it was. If you take away the cloak, make it so that a cov-ops cannot probe you down "uncloaked" in less than 30 seconds. Its rediculous. Pick on or the other but both is truely ignorant.
|

Marketcheck2
|
Posted - 2007.06.15 13:55:00 -
[394]
NOT SIGNED
Damn farmer, L2P and ruin someone elses game.
|

wargallow
Caldari
|
Posted - 2007.06.15 14:38:00 -
[395]
I have to sign this one. One has to wonder what has gotten into CCP. I wonder when they will stop nerfing things and let people get on with playing the game. A cloaked ship should not be have to worry about being probed. What's the use of a cloak then? Stealth bombers would lose any usefulness that they might have gotten from the planned upgrade.
|

Sqalevon
Masuat'aa Matari
|
Posted - 2007.06.15 15:42:00 -
[396]
Originally by: Kale Kold Edited by: Kale Kold on 15/06/2007 13:15:42
Originally by: Sqalevon Then please enlighten me how I should protect airspace against cloakers, because the ones that want to sneak around my space manage to work around every trick in the book.
And the problem isn't having them move around, the problem is having them keeping an eye on a gate 23/7, mostly being AFK, with nothing I can do about it.
I think you are missing the point of cloaks. Their MAIN purpose is too sneak around unseen and gather information! Wether thats corp behaviours or scanning a system. The whole point of a cloak is that you cant find them.
/signed
That's what Cov-ops are for. Hence CCP is nerfing non Cov-op cloaks...
|

AegriSomnia
Caldari Battlestars GoonSwarm
|
Posted - 2007.06.15 16:58:00 -
[397]
Originally by: Alice Cholmondeley
Originally by: AegriSomnia
3. Covert Ops Cloaking Device II: This is UNAFFECTED by the nerf. Can only be fitted on a Covert Ops Frigate. There is NO velocity penalty, you CAN warp while cloaked, but the ship cant scratch rice paper. So what the heck are you afraid of?
Reconships fit covops cloaks just fine. Anyway, coming from goonswarm which ratters safespot and cloak the moment someone comes into local.. Hope the nerf comes in soon.
So Goons are the only ones who SS and cloak when ratting? I find that extrememly hard to believe. Only some moron would stay in a belt in a ratting ship (PVE setup) and wait for the pirate to come gank him.
Im sick of these whiney crybaby pirates calling for nerf because their jerky gankfests dont always go their way. Cloak-nerf, drake-nerf all brought about by gankers who arent having enough fun ruining other peoples days.
Originally by: grayson 34 Thank you for yall's advice, and a special thanks to AegriSomnia for reminding me that there are still ***holes in the world.
|

ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.15 17:18:00 -
[398]
Originally by: AegriSomnia
Originally by: Alice Cholmondeley
Originally by: AegriSomnia
3. Covert Ops Cloaking Device II: This is UNAFFECTED by the nerf. Can only be fitted on a Covert Ops Frigate. There is NO velocity penalty, you CAN warp while cloaked, but the ship cant scratch rice paper. So what the heck are you afraid of?
Reconships fit covops cloaks just fine. Anyway, coming from goonswarm which ratters safespot and cloak the moment someone comes into local.. Hope the nerf comes in soon.
So Goons are the only ones who SS and cloak when ratting? I find that extrememly hard to believe. Only some moron would stay in a belt in a ratting ship (PVE setup) and wait for the pirate to come gank him.
Im sick of these whiney crybaby pirates calling for nerf because their jerky gankfests dont always go their way. Cloak-nerf, drake-nerf all brought about by gankers who arent having enough fun ruining other peoples days.
Were not the ones whining
This all started because CCP decided to make cloaks probe-able on the test server for a bit. Once that happened the carebear whine-fest started   
Stop the carebear whine, Fix Cloaking |

AegriSomnia
Caldari Battlestars GoonSwarm
|
Posted - 2007.06.15 18:16:00 -
[399]
All nonsense aside, carebears & pirates & cloaks, WHATEVER. I am not for ANY nerf that will make a module completely useless.
If you can be scan probed, there is NO POINT to being cloaked. It would be the SAME as sitting uncloaked at a SS. Oce you get detected, whether cloaked or not, your options are to wait for the fight, or warp away to another SS or a gate or a station, all activities that have to be done UNCLOAKED. This makes fitting anything besides the COvert Ops cloak on a Cov Ops ship or Recon Ship COMPLETELY pointless.
Am I missing something here? Can you offer a scenario where cloaking, lets say a Drake, makes any sense? I would cloak a Drake to hide from gankers while I was ratting. Is this imbalance?
Originally by: grayson 34 Thank you for yall's advice, and a special thanks to AegriSomnia for reminding me that there are still ***holes in the world.
|

Cadela Fria
Amarr Viziam
|
Posted - 2007.06.15 18:16:00 -
[400]
Edited by: Cadela Fria on 15/06/2007 18:17:07
Originally by: ghosttr
Originally by: AegriSomnia
Originally by: Alice Cholmondeley
Originally by: AegriSomnia
3. Covert Ops Cloaking Device II: This is UNAFFECTED by the nerf. Can only be fitted on a Covert Ops Frigate. There is NO velocity penalty, you CAN warp while cloaked, but the ship cant scratch rice paper. So what the heck are you afraid of?
Reconships fit covops cloaks just fine. Anyway, coming from goonswarm which ratters safespot and cloak the moment someone comes into local.. Hope the nerf comes in soon.
So Goons are the only ones who SS and cloak when ratting? I find that extrememly hard to believe. Only some moron would stay in a belt in a ratting ship (PVE setup) and wait for the pirate to come gank him.
Im sick of these whiney crybaby pirates calling for nerf because their jerky gankfests dont always go their way. Cloak-nerf, drake-nerf all brought about by gankers who arent having enough fun ruining other peoples days.
Were not the ones whining
This all started because CCP decided to make cloaks probe-able on the test server for a bit. Once that happened the carebear whine-fest started   
I'm sorry you see it that way - We (those of us who signed the petition) see it from a total opposite point of view. It was the, as you call them, "carebear whiners" who brought this nerf.
Thus, I started a simple petition, those who agree sign, those who don't agree, don't sign..simple as that. If the petition is meaningless to CCP or doesn't get enough signatures, then obviously we lost and I for one, will accept that - But that doesn't stop me from trying right now.
Knowledge is a priviledge, not a right
|

Skuggis
Junkies of Genocide
|
Posted - 2007.06.17 06:22:00 -
[401]
/Signed
|

Koba Kyogen
Advocates The Makhai
|
Posted - 2007.06.17 09:22:00 -
[402]
Nerfing another colorful element of the game. Watched SOE make SWG into a space fps, do not want EVE to follow a similar lesser path.
/signed
.
Originally by: CCP Sharkbait we are screwed. delaying startup again.
|

Fumonchu
Caldari
|
Posted - 2007.06.17 09:37:00 -
[403]
I may be an alt, but I'm not double posting. While I agree that some form of method for finding cloaked ships is nessecary, it is not clear to me what, and how hard ccp intends to make it. It's a cloaked ship for chrisdsakes, it's not supposed to be found. While the probe idea seems good (obviously it's good enough for CCP, they chose it), will it be all probes, and will the cloaked ship get any bonsus to hiding? As it stands, unless I get a numbers chart with accompanying explanation of justification, I'm against this move to nerf. ~~~ Post Morsa Victoria ~~~
![]() |

Van'Klomp
Minmatar KarWal Corporation FATAL Alliance
|
Posted - 2007.06.17 11:25:00 -
[404]
Originally by: Vergil Mathers NOT signed..
Covops / Stealth bombers should, and hopefully will continue to be invisible.. unless you are really dumb..
HOWEVER.. Carriers / Titans / MS / BS / Dread? / etc... I don't think that these huge ships were ever meant to disappear. That is just dumb..
Role with the punches.. adapt..
I'm interested to see how this all plays out
QFT
And this is a discussion forum so people will discuss it. The ONLY ships that should be totally invisible should be Cov Ops/Recons. Those ships can equip the covert ops cloaking device, none of the others can. The other cloaks were imperfect, and now CCP is introducing their weakness.
|

Kweel Nakashyn
Minmatar Aeden Tau Ceti Federation
|
Posted - 2007.06.17 11:33:00 -
[405]
/signed.
- Having uncloaking people each 15 minutes is a better solution to me. - What is the use of fitting one of the two first cloaking modules if you can be probed ? CCP, please explain. -----
History is made by whinners
Originally by: DB Preacher (...) Ignore what the coalition muppets are saying on their forums (...)
|

Van'Klomp
Minmatar KarWal Corporation FATAL Alliance
|
Posted - 2007.06.17 11:35:00 -
[406]
Edited by: Van''Klomp on 17/06/2007 11:34:21
Originally by: Kweel Nakashyn /signed.
- Having uncloaking people each 15 minutes is a better solution to me. - What is the use of fitting one of the two first cloaking modules if you can be probed ? CCP, please explain.
To be vulnerable the attacker must be equipped to probe... Why should cloakers be totally immune?
And before you ask, I have a cloaking Raven for ratting. :) |

DeadProphet
Black Eclipse Corp Band of Brothers
|
Posted - 2007.06.17 14:26:00 -
[407]
DOWN WITH CLOAKING ISK FARMER BATTLESHIPS
to clarify, NOT SIGNED http://www.killboard.net/sigs/nephrops%20norvegicus/mini_blue/sig.gif http://www.killboard.net/sigs/deadprophet/mini_red/sig.gif
Please keep in mind that there is only one image allowed in your signature -Sahwoolo |

Silpher
Symphony of Destruction Ltd.
|
Posted - 2007.06.17 14:38:00 -
[408]
SHUT UP! THERE IS NO CLOAK NERF! STFU! IT'S A DIRTY RUMOUR GONE CRAZY! HUSH HUSH HUSH NOW CHILDREN! JUST LISTEN TO THE LIVE DEV BLOG! DO YOUR RESEARCH! THERE IS NO NERF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
          --- *snip* Your signature is inappropriate for these forums, email [email protected] with a link to your signature if you have questions -Rauth Kivaro ([email protected]) |

Jamikest
The Really Awesome Players
|
Posted - 2007.06.17 15:26:00 -
[409]
Originally by: Silpher Edited by: Silpher on 17/06/2007 14:56:42 Edited by: Silpher on 17/06/2007 14:53:32 SHUT UP! THERE IS NO CLOAK NERF! STFU! IT'S A DIRTY RUMOUR GONE CRAZY! HUSH HUSH HUSH NOW CHILDREN! JUST LISTEN TO THE LIVE DEV BLOG! DO YOUR RESEARCH! THERE IS NO NERF!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!
         
Here's my edit: KILL THE ****ING THREAD! Edit #2: So I don't get flamed for not explaining what I mean by THERE IS NO NERF!, there isn't one that deals with scanning out cloaked ships. There IS one in the works to combat afk cloakers, what specifically, they haven't said. But they are concidering making the cloak consume some sort of resource (whether it be cap or fuel or what have you.) LISTEN/READ THE LIVE DEV BLOG, AND STOP WHINING, ALL OF YOU!
Do you feel better? Did the CAPS and  help to get your point across?
Let me see if I can get this point through to you, without the extravagances of CAPS and smilies.
This thread started before said blog. This thread was in response to the propesed nerf to cloaks. Maybe, just maybe, this thread helped to voice our opinions that this proposed nerf was unacceptable.
Now, weeks after this thread started some discussion (along with several other threads), alternative ideas have surfaced to combat the real problem: perma-afk cloakers.
In conclusion: This thread is serving a purpose, and possibly helping to avoid a 'nerf' to legitimate play. A constructive outcome may come, if only partially, from this thread.
Pleas take your trolling flamebait elsewhere.
|

Baron VonWryken
|
Posted - 2007.06.18 10:20:00 -
[410]
/Signed
The non recon cloaks currently have limited uses IMO, please dont take away the rest. It is easy enough to decloak someone if you are clever. What is wrong with spying anyway? Is it wrong to strike fear into the hearts of enemies anyway? Plus there is the lock delay, so you can get away from most cloaked ships anyway if you align while ratting.
|

Trovax
Amarr
|
Posted - 2007.06.18 11:03:00 -
[411]
Originally by: Peanut Swsh i think it is the cloakers who are wetting their pants, because now there is a tiny smidgen of a chance they can be found.
Come to Obe and ill prove to you that youll **** your pants first. And i wont use my cloak either. Promise. 
"I know that you believe that you understood what you think I said, but I am not sure you realize that what you heard is not what I meant" |

Danton Marcellus
Nebula Rasa Holdings
|
Posted - 2007.06.18 11:05:00 -
[412]
It all depends on with what ease the cloaked ships are detected, I'd still favor depth charges over yet more probes.
Also Known As |

jok'tahr
Caldari Knights of the Flame Free Trade Coalition
|
Posted - 2007.06.18 18:14:00 -
[413]
Edited by: jok''tahr on 18/06/2007 18:14:54 /signed
go ahead and shot me if you like, but sometimes im in 0.0 ratting and the next thing you know a convoy or a roaming gang comes thru. SS and cloak and your safe, but nerf this and your not safe anywhere unless theres a station or POS you can run to. its basically helping pirates find prey -.-.... now as for AFK cloakers, i think there should be a time limit till the cloak drops or some "HEY IM AN AFK CLOAKER AND IM AT TIHS LOCATION!" thing pops up, just to atleast scare some people.
|

Herculite
Black Eclipse Corp Band of Brothers
|
Posted - 2007.06.18 20:45:00 -
[414]
Originally by: jok'tahr Edited by: jok''tahr on 18/06/2007 18:14:54 /signed
go ahead and shot me if you like, but sometimes im in 0.0 ratting and the next thing you know a convoy or a roaming gang comes thru. SS and cloak and your INVULNERABLE, but nerf this and your not safe anywhere unless theres a station or POS you can run to. its basically helping pirates find prey -.-.... now as for AFK cloakers, i think there should be a time limit till the cloak drops or some "HEY IM AN AFK CLOAKER AND IM AT TIHS LOCATION!" thing pops up, just to atleast scare some people.
There I fixed it for you. Its not hard for a player with minor skills to avoid dying even with an active prober. 1.5 years of EvE, 90% of my income has been from 0.0 ratting, never ganked in a belt.
|

Chainsaw Plankton
|
Posted - 2007.06.18 23:30:00 -
[415]
Originally by: Vergil Mathers NOT signed..
Covops / Stealth bombers should, and hopefully will continue to be invisible.. unless you are really dumb..
HOWEVER.. Carriers / Titans / MS / BS / Dread? / etc... I don't think that these huge ships were ever meant to disappear. That is just dumb..
Role with the punches.. adapt..
I'm interested to see how this all plays out
agree with this guy.
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ghost st
|
Posted - 2007.06.18 23:44:00 -
[416]
Originally by: Chainsaw Plankton
Originally by: Vergil Mathers NOT signed..
Covops / Stealth bombers should, and hopefully will continue to be invisible.. unless you are really dumb..
HOWEVER.. Carriers / Titans / MS / BS / Dread? / etc... I don't think that these huge ships were ever meant to disappear. That is just dumb..
Role with the punches.. adapt..
I'm interested to see how this all plays out
agree with this guy.
Maybe in the future CCP can make it so that cloaks reduce your signature radius when cloaked. That will make it so a bs will look like a frigate to your probes, but you can still find it. Also I think that if cloaked ships become probable the probes wouldn't tell you what the ship is.
That would make it so Covops/Recons/Bombers could hide a really long time having about the sig radius of a deadspace complex after cloaking.
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Trak Cranker
Feral Tendency Ratel Alliance
|
Posted - 2007.06.19 00:01:00 -
[417]
Originally by: ghost st
Maybe in the future CCP can make it so that cloaks reduce your signature radius when cloaked. That will make it so a bs will look like a frigate to your probes, but you can still find it. Also I think that if cloaked ships become probable the probes wouldn't tell you what the ship is.
That would make it so Covops/Recons/Bombers could hide a really long time having about the sig radius of a deadspace complex after cloaking.
Bingo. All ships need to able to be found. In the Covops case make it so that it takes a really dedicated prober and a completely lazy CovOps guy, for the cloaked ship to be found. But the chance has to be there. The opposite is not what Eve is about.
In general its worth contemplating what the whole cloaking business has done to eve fighting though. And I don't think its has been good from an overall perspective. Almost all larger engagements happen with complete knowledge of the postion and emplacement of the opposition. Accidental clashes, in terms of range and position of groups has been a freak of nature since the introduction of the cloaking ships. Stressing the cloaking ships just a tiny bit would be a small step back in the right direction.
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Nimitz Alexander
Infinity Enterprises Interstellar Alcohol Conglomerate
|
Posted - 2007.06.19 00:06:00 -
[418]
Originally by: jok'tahr Edited by: jok''tahr on 18/06/2007 18:14:54 /signed
go ahead and shot me if you like, but sometimes im in 0.0 ratting and the next thing you know a convoy or a roaming gang comes thru. SS and cloak and your safe, but nerf this and your not safe anywhere unless theres a station or POS you can run to.
uhh all you have to do is have a SS up.. warp there... drop another in warp, repeat... if you are always moving in warp and active... you dont even need a cloak...
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Tonkin
D00M. Triumvirate.
|
Posted - 2007.06.19 00:35:00 -
[419]
least we can kill them isk farmers that threaten you in local
"it not safe here" "i kill you" (been waiting for 10 mins still dint come) "you go now"
very abrubt people, BRING THE NERF
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Darth Pheonix
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Posted - 2007.06.19 00:43:00 -
[420]
So what impact does an AFK cloaker actually have on a system? No one has yet answered that question.
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Pheonix Kanan
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Posted - 2007.06.19 00:56:00 -
[421]
It's cool. Whenever someone come up with a tactic that doesn't require a massive ******* BLOB OF SHIPS, ppl cry nerf. So the only way anyone should ever fight is by pour as many ships into a system as possible? There should be no such thing as guerilla tactics in warfare. It should all be about who as the the biggest wallet and who can pour the most ships into a fight? To hell with strategy and creative thought, let's all get into Nos Domi's and see who wins. While we're at it, CCP should make everyone's skill point lvl 5 in every skill, so there is no difference in skill point either. Oh and let's not forget about mods, all mods should be the same, and no races either, eberyone needs to be EXACTLY the same, NO DIFFERENCE IS CHARACTER, TACTICS, MODULES, ANYTHING, EVER. Way yo be ******* losers.
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ghosttr
Amarr ARK-CORP FREGE Alliance
|
Posted - 2007.06.19 01:53:00 -
[422]
Originally by: Pheonix Kanan It's cool. Whenever someone come up with a tactic that doesn't require a massive ******* BLOB OF SHIPS, ppl cry nerf. So the only way anyone should ever fight is by pour as many ships into a system as possible? There should be no such thing as guerilla tactics in warfare. It should all be about who as the the biggest wallet and who can pour the most ships into a fight? To hell with strategy and creative thought, let's all get into Nos Domi's and see who wins. While we're at it, CCP should make everyone's skill point lvl 5 in every skill, so there is no difference in skill point either. Oh and let's not forget about mods, all mods should be the same, and no races either, eberyone needs to be EXACTLY the same, NO DIFFERENCE IS CHARACTER, TACTICS, MODULES, ANYTHING, EVER. Way yo be ******* losers.
I think CCP sees cloaks kind of like they viewed the 'phoon. You couldn't catch a 'phoon unless he let himself be caught. And that how it is with cloakers, you cant really catch them unless they want to be caught. Of course in both situations there are people do make mistakes and will get themselves caught, but a smart pilot who doesn't want to be caught isnt going to be caught.
Stop the carebear whine, Fix Cloaking |

Vyyrus
Sparta Alliance
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Posted - 2007.06.19 06:14:00 -
[423]
In star trek the federation found the klingon's while they were cloaked why can't we do so in eve hehe.
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Vyyrus
Sparta Alliance
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Posted - 2007.06.19 06:14:00 -
[424]
In star trek the federation found the klingon's while they were cloaked why can't we do so in eve hehe.
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Malakai Draevyn
Caldari The Lions of New Avalon
|
Posted - 2007.06.19 13:55:00 -
[425]
-halfsigned- : and here's why :)
From the standpoint of a relative newcomer to the world of cloaking, there are multiple angles on this argument. - AFK Cloaked MacroMiners in their Ravens are a bad thing - we can all agree on that. - Someone sitting AFK in a low/null-sec system, annoying the locals just by being there - i can see the argument. - Bigger-than-cruiser size ships lurking in low/null-sec being invulnerable - again I can see the argument.
Personally, if it was down to me (and I know it's not - am just venting thoughts here), I'd more-or-less specify a complete re-write of the cloaking rules, and do something along the following lines :
1. Each type of cloak has a chance of being probed AND/OR being shown in local(whether or not it'd be skill dependent is another matter - probably not though) per cycle time of the cloak : Prototype Cloak I : 50% chance of probe detection / 50% chance of being seen in local. Improved Cloaking Device II : 30% chance of probe detection / 30% chance of being seen in local. Covert Ops II Cloaking Device : 10% chance of probe detection / 10% chance of being seen in local.
Therefore, (and I dont have appropriate details to hand) : Every 3 minutes (or however long it is), on the low-level cloak there'd be a 50% chance of a name appearing in the local chatbox, and even then there'd be a 50% chance of finding this elusive rogue ship once you'd noticed that it was there. (25% overall chance of pinning it down)
With a CovOpsII, there'd be 10% chance of it appearing, and 10% of it being probed... overall 1% chance of being located.
Now - here's the caveat to that ruling. This applies to small-ships only. Any class of vessel bigger than cruiser would have a penalty to the above figures: Battlecruiser : +10% across the board. Battleship : +20% across the board Dreadnaught / Carrier : +30% across the board Mothership / Titan : +40% across the board.
ie. Titan fielding an Improved Cloak II would have a 70% chance of being seen in local / 70% chance of being pinned down by scanprobes. It's huge, and hard to miss, but with appropriate piloting, and a lot of luck, it could hide.... for a short time.
2. Ships which are specifically designed to be Covert in nature gain access to the CovOps II cloak (including the Recon and StealthBomber class) - they are all sneaky ships, so why can't they use CovOpsII ? Let's be honest here - one SB with a rack of cruises is not a major wtfpwn ship - sure it would make someone sit up and pay attention, but it's not going to one-hit a battleship into pod-dom, is it?
This is also a part of the whole covert-action gig - the psychological warfare side of covert-action. True, there's someone out there. They could be watching what you're doing. They could be afk in the bathroom. They could be chatting in Corp/Alliance. Who knows - they're covert - keep your eyes peeled for them.
3. Ships which are NOT specifically designed to be Covert lose the ability to auto-cycle the cloaking device at all... and definately do not gain access to the CovOpsII. This way, every xyz seconds (can't remember how long it lasts) it turns itself off, making you automatically pop up on Local and/or be able to be probed down - if you couldn't before.
The upshots of this :
CovOps ships (of all types) are sneaky, barely detectable, but there's some degree of risk in using them. AFK-Cloaked-Battleships and bigger : yeah, it can happen - but only for a few minutes. ScanProbers : Get the chance they want to find the elusive CovOps ships. Cloaked MacroMiners : will get around it anyway by adding a 'press-F1-twice-every-5-minutes' to their macros.
I will agree that cloaking, as it stands at the moment, isn't the best implementation. However, I don't agree with breaking it further, and I don't agree with keeping it as it is.
Why moan and whine about it on the forums, without suggesting viable alternatives.
Cadela: add a 1/2 vote :) ..:: MD ::.. |

Malakai Draevyn
Caldari The Lions of New Avalon
|
Posted - 2007.06.19 14:08:00 -
[426]
Edited by: Malakai Draevyn on 19/06/2007 14:10:01 Edited by: Malakai Draevyn on 19/06/2007 14:09:34 Oh - and apologies for the double post - running out of characters in a post is a first for me.
IMHO the above suggestion is neither a suggestion for Nerf... neither is it leaving the rules alone. It goes well beyond that, and covers the following points :
1. The CovOps folk get their sneaky ships - they're still sneaky, and in a couple of cases, are actually more useful. 2. The Pirate / Fleet Warfare folk get the ability to chase down the pesky cloaking carebears / CovOps ships. 3. The Carebear folk get the ability to cloak in their Battleships - but not for long. 4. The MacroMining Isk-Farming scum of the EVEverse have to adapt their macros - yes, we all know that it's possible to macro Eve... and (in counter to something someone in the 16 pages above this post said) they can get around a kick-an-idle-player-after-30-minutes thing by scripting a 'send a message to an alt every 5 minutes' thing... Relatively speaking, it's easy to do. If anyone, historically, put in an anti-idle timer on a telnet-based text MUD, you'll know what i'm talking about here.
So - In summary : Don't Whine to CCP because something's not 'fair' - it's irritating. Don't Nerf something because someone's whining about it - it annoys the entire playerbase. Don't Leave it alone - it's evidently not 100% right, so define a set of rules and fix it for good.
oh yeah
and
DON'T AGREE / DISAGREE WITH SOMETHING OFF THE CUFF - Opinions and Options matter, especially to Development teams. "I dont like that so don't do it" means nothing and will probably be ignored. "I dont like that, but if we did it this way, it would work better" is SO much more constructive.
FIX IT.... and then leave it the hell alone.
There we go - the end of my 0.02ISK-worth of rant.
Let the flaming of my thoughts begin.
..::EDIT::.. Oh yeah - I know this topic wasn't a discussion, so I apologise - but after reading 16-pages of argument and counter-argument, I just had to say something. I ain't dissing anyone's thoughts or opinions, but I've always believed that constructive criticism is better than any kind of out-and-out protest about something.
Oh yeah - and if I read it correctly - the proposed Nerfing of cloaks has been pushed back because the code-changes didn't work. Oh well.....
..:: MD ::.. |

Pheonix Kanan
|
Posted - 2007.06.19 14:12:00 -
[427]
Originally by: ghosttr I think CCP sees cloaks kind of like they viewed the 'phoon. You couldn't catch a 'phoon unless he let himself be caught. And that how it is with cloakers, you cant really catch them unless they want to be caught. Of course in both situations there are people do make mistakes and will get themselves caught, but a smart pilot who doesn't want to be caught isnt going to be caught.
When nano-phoons (nano-ships), became popular, I happened to be deep in 0.0 with no way of getting out and hell tons of phoon pilots around me. So what did I do? I did not whine on the forums for a nerf. I figured out how to beat them, and I did it, many times over. And they stupidly came after me everytime with the same setup just to get beat again. I also had a strategy for cloaked ships, which was also effective. So why can't you (not you specifically) do the same? I'm just sick of the mentality of, "OMG I can't beat you and I don't want to take the time to learn how.... I'LL WHINE TO NERF YOU! AHAHAHAHAH!"
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Black Harbinger
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Posted - 2007.06.19 14:14:00 -
[428]
the cloaking devices are fine the way they are . leave them be!!!!!!!! . SIGNED / BLACK HARBINGER
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Maty Ella
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Posted - 2007.06.19 16:20:00 -
[429]
NOT SIGNED! I think that you guys should be pleased for cloaking in a BS/BC/Ti and so on... Cloaking was meant to stealth the ships that have the role and ability to do that. So in my opinion if i was a DEV i would ban the possibility of cloaking any other ships than covert ops! Or make cloaking devices use so much cap that you can only be cloaked for max 5 mins.
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OHGODSPIES
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Posted - 2007.07.04 10:09:00 -
[430]
I strongly oppose to this petition. Not only does it appeal to emotion instead of reason, it outright ignores the problem, the problem which has nothing to do with spies. If a person wants to spy, they can spend a month to train cov ops and be pretty much untouchable or go further still and get force recon for those hilarious ganks. A cloaked BS is unable to warp cloaked and has massive lock time, therefore making it quite fragile to an occupies system and all it can really do is sit in one spot watching local. It can't even monitor movement effectively like a cov ops can. At the moment, the cloak is simply a "PvP turn off" button. See that large group of hostiles? No need to run and hide, just safespot, cloak and get a cup of coffee! Isn't there supposed to be danger involved here, or am I thinking about the wrong game again?
And for a person who wishes to keep the thread clean of flaming, you do seem to throw ad hominems of your own quite often.
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Airdorn
Gallente Sniggerdly Pandemic Legion
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Posted - 2007.07.04 19:10:00 -
[431]
Please make cloaked ships, except for cov ops frigs and the field recons, scannable.
If you are sitting in a safespot able to scan the surroundings and relay intel, then you NEED to be in some danger of being found, imho.
No cloaked motherships poised to pounce. No cloaked, completely safe NPCing ravens, et al.
My opinion only.
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Roger Arko
Geddonites
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Posted - 2007.07.04 19:18:00 -
[432]
Well, the cloak should be nerfed anyways. Let it be like it is on the specialized ships: covert ops and recons, but do something about the cloak on everything else.
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Sha4d13
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Posted - 2007.07.04 19:21:00 -
[433]
please please please hurry up and nerf non cov ops cloaks- and logging... Its getting pathetic- theres no risk to isk farming in 0-0 whatsoever unles syou are completely stupid.
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OsirisPrime
Caldari Ordo Templi Orientis Daikoku Trade Syndicate
|
Posted - 2007.08.26 18:27:00 -
[434]
Original Statement by Cadela Fria is hereby SIGNED
If a Cloak is not going to cloak a ship, why should a missile launcher launch missiles, a Rail gun shoot sublight speed projectiles, a Reactor Control Unit increase powergrid, a drone launch & attack ( Und so weiter...)
Stop focusing on Nerfing Eve until it becomes WoW, start playing it!!
The nature of evolution (Part of Nature btw.) is that things balance out.
Someone discoveres a pWnALL setup, two weeks later a PwnTHEpWnALL setup appears, and the previous one is obsolete.
Stop whining for a nerf, just couse you in your inproperly fitted ship got ganked by a solo three size classes lower ship which actually fitted for PvP, if you prefer a friendly 'Look at the funnily green spews of regenarative growth formula the benign Green Dragon spews to create the pretty fluffy bunny loving forest' feel of WoW or similar sugar pills for life go right ahead, stop trying to Spew your unfulfilled venomous hatred upon us innocents which actually like the "Realism" of Eve.
Derail the Nerf Train, Preserve Eve!!
Regards
OsirisPrime Don¦t start me. I¦ll cry.. |

Dubious Drewski
|
Posted - 2007.08.26 18:54:00 -
[435]
/NOT signed, sorry.
An afk cloaker may be afk most of the time, and the residents of that system may learn to ignore him(no other choice), and continue their mining and ratting ops. But all it takes is one quick log-on (days or weeks later) for the cloaker to use his falsely benign presence to coordinate an attack on a mining op full of hulks, etc.
THAT's where the fear comes from. And having no counter to this is a gameplay hole, end of story.
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Titas Agor
TITANS OF PEACE
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Posted - 2007.08.26 18:56:00 -
[436]
Edited by: Titas Agor on 26/08/2007 18:57:27 /signed
defeats the whole purpose of having cloaks. Making cloaks use cap, or making cloaks having a timer would make a lot more sense for those who afk cloaked in enemy systems. Those who think ratters have it made with a cloak fitted, to find a spot thats empty in 0.0 is extremely hard, ratters that warp to safe spot and cloak, do that a lot more often then ratting because 0.0 is so busy these days, just because their not an easy kill doesn't give CCP the right to nerf the cloaks, they've nerfed litterly everything else in the game, where does it end?
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Dred 'Morte
Winds of Dawn Phalanx Alliance
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Posted - 2007.08.26 19:50:00 -
[437]
Edited by: Dred ''Morte on 26/08/2007 19:49:44 /signed
alternative to cloaking is logging, and that's LAME.
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JamesTalon
Caldari Electric Fury Corp
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Posted - 2007.08.26 20:06:00 -
[438]
Bit of a necro, but not surprised with that lately....
On topic though, being able to scan a ship with a proto or improved cloak makes sense. After all, it is a PROTOTYPE, so its not perfect, and while the second one may be improved over the original, it still isn't impervious to detection.
The ones designed for Covert Ops ships however, they have clearly been perfected, and as such, can't be detected. Stealth Bombers and Combat Recons would probably be the exception to the list. "Return with your shield, or on it." |

JonnyWarhawk
Oberon Incorporated Morsus Mihi
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Posted - 2007.08.26 20:14:00 -
[439]
I support the nerf. I am tired of people hiding all of the time, I want some exciting combat to take place instead of people just surveying eachother for hours on end.
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New Dice
Caldari Eve University Ivy League
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Posted - 2007.08.26 20:20:00 -
[440]
Originally by: Osmaal /SIGNED - CCP for the love of all that is holy and good step away from the nerf bat!!
I'm a carebear, I've been pwned by cloaked ships - what's wrong with that? It just teaches you to be more careful. Its all part of Darwinism evolution.
If the later part is true, and you've already being killed, please leave the game. You've been killed!
Or just don't create the ridiculous notion that evolution and a computer are related somehow. It doesn't make you a hardcore nerd, just a nerd.
- - - - - - - - - - - - - - - - -8<- - - - - - - Stab some scissors into the screen and cut me out.
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DirtyHarry
Caldari Reikoku Band of Brothers
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Posted - 2007.08.26 20:52:00 -
[441]
Originally by: JamesTalon Bit of a necro, but not surprised with that lately....
On topic though, being able to scan a ship with a proto or improved cloak makes sense. After all, it is a PROTOTYPE, so its not perfect, and while the second one may be improved over the original, it still isn't impervious to detection.
The ones designed for Covert Ops ships however, they have clearly been perfected, and as such, can't be detected. Stealth Bombers and Combat Recons would probably be the exception to the list.
Agree fully with you, proto cloaks and improved should be able to be scanned via a new probe with slightly higher probing skills than the others. Co ops cloak 2 however should not be able to be scanned through.
Effects - stops 1 or 2 people sitting afk cloaked all day long effectively shutting down the abilitys to npc/mine in those systems, STOPS ISK FARMERS safespoting and cloaking and waiting you out. It does still allow ships whose specialty is cloaking to remain undetected
RKK INNIT - Havo / DH |

Banzai OdiN
Caldari Species 5618 Pure.
|
Posted - 2007.08.26 20:55:00 -
[442]
I support this petition ! I need to use claoks for rl emergencyies don't nerf them !
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Lydia Browm
Gallente
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Posted - 2007.08.26 20:56:00 -
[443]
This module gives me time to deal with things you know this is as close as i can get to a pause button  ___________________________________________ Cookies if you hijack or sign my sig. There tasty... |

Lao Cheng
|
Posted - 2007.08.26 20:57:00 -
[444]
Originally by: Banzai OdiN I support this petition ! I need to use claoks for rl emergencyies don't nerf them !
I agree
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Zathuraa
Applied Cyronics
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Posted - 2007.08.26 20:59:00 -
[445]
/Signed Please dont nerf cloaks
---------- Dregann Director of Media Control |

Arvald
Caldari House of Tempers
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Posted - 2007.08.26 21:01:00 -
[446]
/SIGNED i am a manticore pilot, and most of my strategy is to sit in a belt and wait for my prey, shure its a pain in the arse to catch anything but its still fun (and yet i still manage to loose about 3 manticore a week....huh)
so if this nerf goes through it will be a huge t2 kick to the ba....that general area, for stealth bomber and combat reacon pilots forum warrior in training ya cant stop the rokh
Originally by: Tsia Yarrr, server be down
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Vyyrus
An Eye For An Eye Rule of Three
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Posted - 2007.08.26 21:55:00 -
[447]
/not signed
Normally the afk cloaker is not afk. I had a chat with one. He had several accounts open at once. Cloaking in system with one account spying on easy targets to gank at gank or belts the cloaking when a real threat came his way. Yes, I understand the need for scanning probes which should take a tremendous amount of time to train to use. Someone should not be able to sit in enemy territory all day being undetectable. It does not take long at all for someone to kill and industrial ship thats why these cloaks are so effective. I am a firm believer in gangs but not everone wants to be in a gang 24/7. Just my 2 cents.
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Lana Bird
|
Posted - 2007.08.26 22:15:00 -
[448]
/signed
Change non covert ops cloaks if you really have to but leave cov ops cloak II alone.
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PC5
Bermuda Syndrome
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Posted - 2007.08.26 22:20:00 -
[449]
I dont see any problem with cloaks atm.
/signed dont nerf cloaks
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Meihdron
|
Posted - 2007.08.26 22:21:00 -
[450]
Edited by: Meihdron on 26/08/2007 22:22:29 in response to the original topic :
why do you have to be untouchable the second u fit a cloak ? That cloak nerf, and yes, it is quite a nerf, would prohibit gankers cloaking an alt in a populated system, go afk, and checking for easy targets every few hours, which i think is a good thing, and it would seriously help to get rid of those makro ratters too.
The ships designed to be cloakers, cov ops and recon, wouldnt be affected, so thats fine. and as u dont get instant resaults on a recon probe, and still have to warp to the sig, you will still have a very good chance to change your save when u detect someone droppin probes. If u dont pay attention, well, **** happens, and the ganker got ganked.
In my opinion this nerf is a good thing, and i hope none of what i said can be interpreted as "flame"
fly save
|

bigfatbird
Seven.
|
Posted - 2007.08.27 00:39:00 -
[451]
Originally by: Meihdron Edited by: Meihdron on 26/08/2007 22:22:29 in response to the original topic :
why do you have to be untouchable the second u fit a cloak ? That cloak nerf, and yes, it is quite a nerf, would prohibit gankers cloaking an alt in a populated system, go afk, and checking for easy targets every few hours, which i think is a good thing, and it would seriously help to get rid of those makro ratters too.
The ships designed to be cloakers, cov ops and recon, wouldnt be affected, so thats fine. and as u dont get instant resaults on a recon probe, and still have to warp to the sig, you will still have a very good chance to change your save when u detect someone droppin probes. If u dont pay attention, well, **** happens, and the ganker got ganked.
In my opinion this nerf is a good thing, and i hope none of what i said can be interpreted as "flame"
fly save
Well same can be said about the situation you complain about.
If you and your friends want to hang out in 0.0 and make the big money but cant be bothered to pay attention to each other and be in a gang for defense well, **** happens. 
I mean for the love of god we speak about a single cruiser class ship at the worst. If you cant handle the risk that comes from such a thing then 0.0 is just the wrong place for you and your corp in its current condition.
|

DeMundus
The Establishment Establishment
|
Posted - 2007.08.27 00:42:00 -
[452]
/SIGN
It would not be a cloaking modul if you could get scanned - make something similar to deep water bombs. A ping bomb or something or a ship that can do so. But dont make it so probes can find a ship... Abandon all hope But take care of teh cake!11 - Immy |

SirMoric
|
Posted - 2007.08.27 00:42:00 -
[453]
I agree with the poster.
Why shouldn't 0.0 be dangerous to corps who are declaring sovereignty? It is to the rest of us.
rgds
|

Cadela Fria
Amarr Sharks With Frickin' Laser Beams Mercenary Coalition
|
Posted - 2007.08.27 00:48:00 -
[454]
Originally by: Meihdron Edited by: Meihdron on 26/08/2007 22:22:29 in response to the original topic :
why do you have to be untouchable the second u fit a cloak ? That cloak nerf, and yes, it is quite a nerf, would prohibit gankers cloaking an alt in a populated system, go afk, and checking for easy targets every few hours, which i think is a good thing, and it would seriously help to get rid of those makro ratters too.
The ships designed to be cloakers, cov ops and recon, wouldnt be affected, so thats fine. and as u dont get instant resaults on a recon probe, and still have to warp to the sig, you will still have a very good chance to change your save when u detect someone droppin probes. If u dont pay attention, well, **** happens, and the ganker got ganked.
In my opinion this nerf is a good thing, and i hope none of what i said can be interpreted as "flame"
fly save
Wow talk about necro'ing..geez. Well even though I forgot all about this thread, ill entertain you! :) Simple answer...A cloak, is meant to cloak you. If your ship show up on scanner or any such thing, it isn't much of a cloak is it? There are so many disadvantages with fitting a cloak as it is, so I see no reason to deviate from my original post.
Knowledge is a priviledge, not a right
|

Broken Star
Gallente Federal Navy Academy
|
Posted - 2007.08.27 01:24:00 -
[455]
/signed --- I'm an alt, I admit it. |

Nobuo213
|
Posted - 2007.08.27 01:52:00 -
[456]
Doesn't affect Cov Ops cloaks so I don't care. 
|

Kahleena
W.L.A.M.O.
|
Posted - 2007.08.27 02:27:00 -
[457]
/signed
Whats the point of a cloak if people can still probe you out? Only way I'd like this is if there was a special "cloak-detecting probe" that maybe worked like a multispectral probe and showed that there were cloaked people in the system, but not a cloak-finding probe.
|

Price Watcher
|
Posted - 2007.08.27 02:54:00 -
[458]
Signed.
Also, if they put this in anyway then they should let stealth bombers use covert ops cloaks and warp while cloaked.
POST WITH YOUR ALT! |

VinnyTheBull
|
Posted - 2007.08.27 03:05:00 -
[459]
Cloak needs to be nerfed. Like others have said, you should not be invincible the instant you put on a cloak.
|

L33t Sphere
|
Posted - 2007.08.27 03:54:00 -
[460]
Signed. No using directional scanner and no using probes on cloakies.
I've never flown a cloaking ship and haven't bothered putting in cloaking skills yet, but I can see how rediculously worthless cloaks are made if you can do either.
|

Machanara
Caldari State War Academy
|
Posted - 2007.08.27 04:06:00 -
[461]
Hmm, I am going to pretty much quote all the PVP'ers and the NUMBER ONE excuse as to WHY this nerf should be made......
SURVEY SAYS.......Regular cloaks should be nerfed because there is no ABSOLUTLY SAFE PLACE IN EVE!. With cloaks as they are now, you are 100% SAFE from everything in game. So guess what. Now you wont be safe unles you are in a CO II cloaked ship. And that pretty much falls into line with the most numerous response when people ***** about being killed, even in 1.0 space.
Time to suck it up. No reason why anything with a cloak should be 100% safe in 0.o if you cant be 100% safe in 1.0 space  So suck it in and act like men.
|

Shar'Tuk TheHated
|
Posted - 2007.08.27 04:47:00 -
[462]
/signed
Honestly you might as well remove all the cloaks that get nerfed as they will be useless. Im for nerfing it but not like this. Theres a better way, this just isnt it. Maybe decloaking mods that work somewhat like a smart bomb or anti cloak bubbles with a wide range. Something to use against it but this nerf with make them totally useless.
|

Death Kill
Caldari direkte
|
Posted - 2007.08.27 05:36:00 -
[463]
Edited by: Death Kill on 27/08/2007 05:37:12
Originally by: Cadela Fria
I mean the argument itself is flawed - "We can't mine cause theres an AFK cloaker in our system, spying on us" - and all kinds of other arguments, which frankly I for one don't at all agree with for many many reasons.
It tells me you haven't been creative enough about what you're doing, no offence intended, but lure the cloaker! Bait him into doing something rash that'll get him killed, trick him, ANYTHING..and if he's really AFK, then whats the problem???
I'm against cloak nerf, but your argument here is a bitrubbish. Someone thats cloaked spying isnt going to be tricked unless his/her iq is below 50.
Perhaps you yourself have extensive experience of 'tricking' cloakers into uncloaking....oh I dont know by doing something super clever like ejecting a can with lots of treasure in it?
edit : nerf the non covops cloaking devices into hell for all I care.
Caldari and proud |

Sir Scorpion
Black Banners
|
Posted - 2007.08.27 07:02:00 -
[464]
Unsigned,
and its quite simple ôöno one should be safe in eveöö! and shame on you being in MC, and to top that in SWFLB!!!
Its not only hostile AFK cloakerÆs its now well known alliances that are too lazy to come and defend people who rate in their 0.0 sapce and tell them to clock, too lazy to put up a POS to sa***uard their borders with a simple solution as F1 yourrrrrrr SAFE. I find your whole argument lacking and un thought of and u should add the Unsigned to their as well to be fair.
At the moment your blind, and cloaks should be nerfed, I didnÆt know MC recruited care bares 
|

J'Mkarr Soban
Amarr Shadows of the Dead Aftermath Alliance
|
Posted - 2007.08.27 08:29:00 -
[465]
Hee, I just realised.
Deep penetration snipers sit in enemy territory all the time without being detected. Spies do. This is just the same form, except you know they are there in the first place, because of local. That's the weakest link. ----------------------------- "Oh, we're sorry, you had the 'NakedAmarrChicks' bit flagged in your account somehow." "Wait, why was there even a flag for that to begin with?" "..." |

Farrellus Cameron
Sturmgrenadier Inc R i s e
|
Posted - 2007.08.27 08:33:00 -
[466]
NOT SIGNED. Burn the frakking chickens out of the little holes they hide in.
Being probed is not the same as being decloaked. Its not hard to avoid being landed on by a prober, you just keep moving. You'd just have to pay attention and keep moving so that if someone warped near you you would get away. ZOMG! How unfair right? Cov ops would still be perfectly useful, they just wouldn't be completely safe and you'd actually have to pay attention. And if you wanted to go take a dump you'd actually have to log off. WOW! ----------------------------------------------------
|

Blueshell
|
Posted - 2007.08.27 09:28:00 -
[467]
/signed
Recon, covops and such should remain undetected, but also
I If you want to relieve yourself during the game there would not be an option to go afk for a sec because logging off is also not an option. II The cloacking trick to get rid of fighter drones where your buddies kill of the fighters hovering around the cloaked ship still works III The lack of places to hide in 0.0 would mean its impossible to travel there without being tied to the computer at all times
If you want to nerf cloaking then put a timer on it so that the client logs off after 10 min of cloak so as to force the afk pilot to log back in
|

RisenPhoenix
Vendetta Underground Rule of Three
|
Posted - 2007.08.27 09:40:00 -
[468]
Originally by: Farrellus Cameron NOT SIGNED. Burn the frakking chickens out of the little holes they hide in.
Being probed is not the same as being decloaked. Its not hard to avoid being landed on by a prober, you just keep moving. You'd just have to pay attention and keep moving so that if someone warped near you you would get away. ZOMG! How unfair right? Cov ops would still be perfectly useful, they just wouldn't be completely safe and you'd actually have to pay attention. And if you wanted to go take a dump you'd actually have to log off. WOW!
Not Signed too letting cov ops have an invincible button has never made sense to me, at least add a probe thats only good for detecting cloaked ships if giving the power to a normal scan probe is to much for you wussie cloakers. ------------------------------------------------
|

annoing
Amarr MisFunk Inc. Frontline.
|
Posted - 2007.08.27 10:09:00 -
[469]
/signed.
It doesnt need nerfing, it never did. Those muppets who hide in their station because someone is cloaked in the system really need to understand this:
The nerf with NOT affect covert ops, therefore it makes no difference. People dont cloak in system in their badger etc to scare you to hide, they do it in their covert ops.
The whiners over this are complete muppets and they should be given a free subscription to Runescape where they can play with children of their own age. 
|

Darvin Felth
Memento.Mori
|
Posted - 2007.08.27 10:28:00 -
[470]
/Signed
Smoking Whippets since 1967 ....
|

BenYGW
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.08.27 10:32:00 -
[471]
/Signed
if an afk cloaker is causing you problems its a problem with your alliance not the game
|

Lishan Kamatar
|
Posted - 2007.08.27 10:33:00 -
[472]
/SIGNED!!!!
|

Ethaet
Gallente
|
Posted - 2007.08.27 10:58:00 -
[473]
/signed.
If someone is AFK and cloaked, they aren't a problem! Cloaking is exactly the same as sitting in station, but we dont see threads saying 'WTF nerf docking lol1!111' ----- CONCORD Notice: Don't drink and fly. Drunken jumping can result in loss of ship through "navigational error".
Seems familiar? |

Tanria
|
Posted - 2007.08.27 11:04:00 -
[474]
/signed.
|

Yakumo Smith
Gallente The Scope
|
Posted - 2007.08.27 11:23:00 -
[475]
/signed I suppose this must be my sig. I'll do something cool with it eventually. |

Nasuno
Phoenix Star-Tech.
|
Posted - 2007.08.27 11:23:00 -
[476]
/signed Use one when I rat. Now I can't. Back to warping between safespots.
|

jungleburger
Minmatar Asshats and Alcoholics
|
Posted - 2007.08.27 13:47:00 -
[477]
signed in agreement ------------------------------------------------
Who's the more foolish? The Fool or the Fool who follows him? |

Vasili Z
Beasts of Burden YouWhat
|
Posted - 2007.08.27 14:04:00 -
[478]
not signed
nerf these ratting sissies, go back to logging off when someone comes in please. The less of you in-game, the better. ----
Everything I say represents my corporation and their views.
|

Mindlles
0utbreak
|
Posted - 2007.08.27 14:12:00 -
[479]
Another awsome nerf since the warp core stab nerf!!. I like this nerf alot..
Easyer to kill the farmers \o/ yay. No more so called uber pvpers that can just cloak and hide as soon u get close to them with even numbers. \o/.
No more hiding, isnt that what its all about. And i got to say i lub it!.
"if u can blob u can always get away using skills annyway "and not logging".
SO no way in hell im signing this!
|

SSgt Sniper
Gallente MAIDS
|
Posted - 2007.08.27 14:20:00 -
[480]
sure I'll sign.
I'm not for any more nerfs period. ------- CEO of Maids. No I didn't pick the name. I've grown rather fond of it though.
|

Rakshasa Taisab
|
Posted - 2007.08.27 14:34:00 -
[481]
I strongly support un-nerfing the visible ships!
|

gordon cain
Minmatar M. Corp M. PIRE
|
Posted - 2007.08.27 14:34:00 -
[482]
Hitting the isk cloaky-ravens can only be a good thing.
Not signing this sry.
Gordon Cain
"Allways remember. Never argue with idiots, they will just drag you down to their level, and beat you with experience" |

Iva Soreass
FireStar Inc
|
Posted - 2007.08.27 14:53:00 -
[483]
Aslong as my cov ops//recon ships aint effected ima happy.
/not signed
[20:03:51] Ciprian > no pls i have snakes www.firestar-online.com |

Ilya Murametz
Caldari Cruororis Consors Conlegium
|
Posted - 2007.08.27 15:03:00 -
[484]
Originally by: Cadela Fria Edited by: Cadela Fria on 15/06/2007 10:59:58
**EDITED POST TO MAKE MYSELF SOUND LESS LIKE A HYPOCRITE WHEN ASKING PEOPLE TO NOT FLAME**  - Addded petition sign rules too! \o/
UPDATE: 144 Have Signed The Petition So Far (29856 to go! thats the number I'm counting from, cause that means space for over 10k alts)
This is a petition to stop the cloaking nerf from ever setting foot on the TQ server. Rules to Sign 1. Post a short explanation for why you're signing 2. Type /Signed somewhere in your post (makes it easy for me to count) 3. Don't sign with multiple accounts/alts/trial accounts etc, that invalidates the count. Thank you!
Those of you who don't agree: This is a petition, not a discussion, please. If you absolutely can't contain yourself and have to discuss, be civil about it, and don't flame!
Originally by: CCP Fendahl
The next patch also makes it possible to detect cloaked ships with scan probes, so the BS fleet could have its scouts scan for hidden surprises.
&
Originally by: Mephysto This is correct. Scan probes will now be able to detect cloaked ships. This update will be testable on Singularity when it next gets updated (probably on Tuesday since this is a holiday weekend here).
(Sign if you agree)
Well OP... where do I begin with this so called "petition" of yours. Let ask with simple question, why exactly would you need to cloak if you're not a recon/covert ops/stealth bomber ship, oh do tell. Your reasoning is so flawed there is not even a point to start trying to explain it to you.
Out of those 144 "signatures" about 14 of them actually read the thread and know whats going on, 10 of them probably exploit it, 4 who just signed for ****s and giggles and the rest of that number are either thinking that Covert Ops, Force Recon and Stealth Bombers are somehow effected by this .... WHICH THEY ARE NOT (I do admit thats not your fault and some folk just haven't mastered the art of reading)
I'll do give you example or two: You say "what do you care if the person is afk"
Answer: Imagine you're in 0.0, there's no stations in system, you jump in the system, a vital system to your alliance/organization/orgy group/whatever. You see a hostile, a known hostile that you know just cloaks and only uncloaks to grab a lonely hauler of your organization, yes the hauler should be flying with escort, but lets not stray away. And yes you can bait him with the hauler and have your Big Mighty Gang be on the other side and jump him. But when you do that, wait... the system you're waiting in, all of the sudden has a character log on, in a started corp, you see him for a second and he cloaks in his ibis or whatever. Yes it's the other guys/gals alt scout.., that is also cloaked and watching the system for his main now.
So... now they're both cloaked, they know it's a trap, so they set their max speed to undefined location and go out for a cup of tea/glass of beer, you spend next hour or two with your gang trying to bait both of them... BUT THEY"RE AFK... is it fair there missums "merc" oh please tell me you think thats fair or valid game play.
Another example:
How about them farmers ha? 'nuff said.
So in the end, I bring up my question, why again that you really need to cloak there Cadela?
|

midge Mo'yb
R.U.S.T. Phalanx Alliance
|
Posted - 2007.08.27 15:05:00 -
[485]
Edited by: midge Mo''yb on 27/08/2007 15:06:22 i think that the change should go ahead on anything but the covops/recon ships with a covops cloak on it
as the description says larger ships will strugle to compensate for fluctuations - DETECTABLE(even if small chance it should be detectable)
besides it would criple the farmers :)
-----------------------------------------------
|

Cpt Branko
The Bloody Red
|
Posted - 2007.08.27 15:06:00 -
[486]
Help the macro ratters, sign the petition!
LOL.
Not signed.
Originally by: Tsanse Kinske The second you start equating time spent playing a game with lost time and money is the second you need to ask yourself "Why am I playing?". Seriously
|

Laechyd Eldgorn
Caldari Glauxian Brothers Ground Zeero
|
Posted - 2007.08.27 15:13:00 -
[487]
Cloaking as it works not isn't really fun thing. You can just cloak and no one can possibly find you. If there was even remote chance to find you alright, but there isn't. Well unless you're total newbie and cloak at station docking point or something.
You're not supposed to just jump to enemy system etc. and be safe as long as you keep cloaking. I think most funny things are cloaking capital ships... Where they hide? Behind planet? With -same- cloaking device that frigate uses? Pretty power effective thing... I wish my computer was same. :)
Just my 5 cents.
|

Ethaet
Gallente
|
Posted - 2007.08.27 16:23:00 -
[488]
Originally by: Cpt Branko Help the macro ratters, sign the petition!
LOL.
Not signed.
Help the lag causing 500 man blobs jumping in to kill one ship! don't sign! ----- CONCORD Notice: Don't drink and fly. Drunken jumping can result in loss of ship through "navigational error".
Seems familiar? |

Rylet VanDorn
The Clearwater Society Firmus Ixion
|
Posted - 2007.08.27 16:29:00 -
[489]
Oh thank god the cloak nerf is still going in! Huzzah! We'll finally be able to do something to combat the cloaked-raven macro ratters! (actually probably not. Their macros usually just log them out if others are in local for longer than 5 minutes)
|

Reuser
Gunfleet Logistics
|
Posted - 2007.08.27 16:42:00 -
[490]
/signed
Most silly ass nerf, evar. I simply cannot believe that a bunch of baseless whining actually inspired this nerf. There's a thousand ways to deal with cloaking battleships, and the nerfbat ain't it.
|

Hellspawn01
Amarr Falcon Advanced Industries
|
Posted - 2007.08.27 16:43:00 -
[491]
Why not just remove normal cloaks and only covert ops, bombers and recons can fit cloaks.
On the other hand, cov ops are not affected by the change so you can find those 0.0 farmers. Too bad that it will affect real players that NPC or just want to hide their ship.
Ship lovers click here |

R0ot
Got R0ot
|
Posted - 2007.08.27 16:48:00 -
[492]
/not signed kthx, cloaks on any ship that shouldn't have them needs a good slap with the nerf stick.  ------------------------------------------------------------------
|

Jane Vladmir
Gallente Applied Eugenics Cruel Intentions
|
Posted - 2007.08.27 17:01:00 -
[493]
/notsigned
cloakers should be probable
|

Mangold
Freelance Unincorporated Ushra'Khan
|
Posted - 2007.08.27 17:08:00 -
[494]
Edited by: Mangold on 27/08/2007 17:11:00
Originally by: Lydia Browm This module gives me time to deal with things you know this is as close as i can get to a pause button 
qft.
Edit: and btw, it's possible to find cloaked ships without this nerf. You just need skill, time and persistance. it's hard as hell, but possible. This is just a step further down the line as the last probing change that removed any skill requirements. Drop a probe, hit a button and wait. How hard is that?
|

Erikel
Cosmic Odyssey YouWhat
|
Posted - 2007.08.27 17:15:00 -
[495]
/not signed
|

Podracer
|
Posted - 2007.08.27 17:16:00 -
[496]
/signed
I wanted to be able to cloak 
now it wont work if anyone can sniff you out in 30sec
Stop the nerf!
|

AngryCanuk
Madison Industrial Co. Sylph Alliance
|
Posted - 2007.08.27 17:17:00 -
[497]
Is the cloaking nerf being implimented tommorow?
Honor does not have to be defended. - Robert J. Sawyer
|

Leiko Fuku
Coreli Corporation
|
Posted - 2007.08.27 17:19:00 -
[498]
NOT SIGNED.
I actually think this nerf makes sence. Cloaking should be for Cov-ops and Recon ships. (which this nerf does not effect) It removes afk cloakers, people that use cheap ships to do recon with alts and chicken **** carebears that use it to hide.
|

Garrett Smith
ARK-CORP FREGE Alliance
|
Posted - 2007.08.28 00:49:00 -
[499]
Nerfing cloaking is bull****... it defies the point of a cloak. Are you stupid CCP?
/signed Boom Shaka Laka Laka, Boom Shaka Laka Laka, Boom Shaka Laka Laka, Boom! -Sahwoolo Etoophie |

d026
THE LEGION OF STEEL WARRIORS.... R0ADKILL
|
Posted - 2007.08.28 01:04:00 -
[500]
i think the change is good!
|

annoing
Amarr MisFunk Inc. Frontline.
|
Posted - 2007.08.28 01:10:00 -
[501]
Originally by: Farrellus Cameron NOT SIGNED. Burn the frakking chickens out of the little holes they hide in..... Being probed is not the same as being decloaked. Its not hard to avoid being landed on by a prober, you just keep moving
I find you too pathetic for words. Brainless, moronic and stupid are, however, the first words that jumped into my mind when I saw your post. How intelligent of you. You obviously have no idea of the game mechanics, cant play unless you are blobbing 10-1 and you really need to go and play Runscape or some other such game for iddy biddy kiddies -- coochi coo 
Originally by: RisenPhoenix Not Signed too letting cov ops have an invincible button has never made sense to me, at least add a probe thats only good for detecting cloaked ships if giving the power to a normal scan probe is to much for you wussie cloakers.
Thats because you have no idea how to play have you? Covert Ops cant fire when cloaked, covert ops frigates can barely fit anything apart from the cloak. Weapons are a no no and you might just be able to fit a WMD and webby in your mids. As for covert ops cruisers, well lets be honest they pwn your sorry worthless a** even without the cloak.
To all of you non signers:: Learn how to play the game using tactics etc and then come back and whine like the *****s' you are. As you are all leaving now, can I have your stuff?
|

Kasilof
|
Posted - 2007.08.28 03:02:00 -
[502]
Good fix for me is - it takes a covert ops/recon ship to scan down a non covert ops cloaked ship - Covert ops/recon ships can't be scanned when cloaked
|

Shar'Tuk TheHated
|
Posted - 2007.08.28 03:20:00 -
[503]
I say nerf local first, this is not the way to deal with it. Anti cloaking mods would be better. This is a lazy way out. Just say No kids! Just give us the tools I say.
|

Xiaodown
Dragons Of Redemption Triumvirate.
|
Posted - 2007.08.28 04:58:00 -
[504]
Originally by: annoing
Originally by: Farrellus Cameron NOT SIGNED. Burn the frakking chickens out of the little holes they hide in..... Being probed is not the same as being decloaked. Its not hard to avoid being landed on by a prober, you just keep moving
I find you too pathetic for words. Brainless, moronic and stupid are, however, the first words that jumped into my mind when I saw your post. How intelligent of you. You obviously have no idea of the game mechanics, cant play unless you are blobbing 10-1 and you really need to go and play Runscape or some other such game for iddy biddy kiddies -- coochi coo 
Originally by: RisenPhoenix Not Signed too letting cov ops have an invincible button has never made sense to me, at least add a probe thats only good for detecting cloaked ships if giving the power to a normal scan probe is to much for you wussie cloakers.
Thats because you have no idea how to play have you? Covert Ops cant fire when cloaked, covert ops frigates can barely fit anything apart from the cloak. Weapons are a no no and you might just be able to fit a WMD and webby in your mids. As for covert ops cruisers, well lets be honest they pwn your sorry worthless a** even without the cloak.
To all of you non signers:: Learn how to play the game using tactics etc and then come back and whine like the *****s' you are. As you are all leaving now, can I have your stuff?
You're an idiot, telling people to go out and learn how to play.
Originally by: the OP
Unaffected Cloaks: Covert Ops II Cloaking Device
HEY HOW ABOUT THAT.
Covert Ops cloaks (the one that you fit on a buzzard / helios / pilgrim / arazu) are NOT BEING CHANGED.
As far as the other cloaks, the nerf will apply only to them! Jeez! Not to mention, the ships that would likely be using them (STEALTH BOMBERS) already have a bonus to sub-warp velocity WHEN CLOAKED. Unless you're a complete tard, they're FASTER WHEN CLOAKED than when uncloaked.
LESSON ONE in how to avoid being decloaked when someone finds you on the scanner: Point your client up. Double click that way.
They have to land within 2000m of you to decloak you, man. Now, as much as you spout about your obviously superior knowledge of game mechanics, it's hard to tie anyone who's in a safe spot down - a lot of times your warp-in result is only accurate to 100km or so (that's 100,000m, or over 50 times further away than is needed to decloak someone).
TBH, I don't even see this nerf doing all that much. The only people who really *will* be caught by it are people who are in huge, slow, non-specialized ships who really do go afk. Which means, macro ratters and stupid afk system campers. Which is just fine by me.
Your post, through both it's conceited arrogance where you insult people, and your obvious lack of grasp of even basic game mechanics and epic reading comprehension failing, renders you fully and wholly unqualified to chime in with your moronic two cents. Please, go troll elsewhere.
~Xiao
--
I DJ on BoB Radio! Tune in Thursday, 10PM New York time (0200 friday evetime) to hear my totally awesome mix of ska, punk, and ownage. |

Marux
|
Posted - 2007.08.28 05:17:00 -
[505]
I don't see why everyone is claiming this will make the cloaking device useless. It only affects ships that cannot fit the T2 cloaking device. Covert ops and recon won't be affected by this, and if you are paying attention to the game, there is no chance of someone finding you, unless you are sitting afk in space for upwards of 5-10 minutes at a time. Even if someone manages to scan you and warps to 0m at your current position, you have at the very least about 10 seconds until the ship that scan you arrives. So if you have your ship just flying through space catching you will be nearly impossible.
The only people I see this having an adverse affect on is people that just sit around in space with a non-T2 cloak. I'm sorry but I don't think farmers should be able to sit around in space with a BS which can disappear completely at the first sign of trouble.
|

Firkragg
Blue Labs Knights Of the Southerncross
|
Posted - 2007.08.28 05:37:00 -
[506]
/signed and /not signed
I believe that the mechanics of cloaks are atm fine. Want i dont like is how easy it is to fit a cloak. Its reached the point where every setup now days seems to have a cloak. They need to make fitting one have a much worse effect on your ship. This could then be countered by bonuses in the ships that are meant to use cloaks.
|

Marux
|
Posted - 2007.08.28 05:54:00 -
[507]
Originally by: Firkragg /signed and /not signed
I believe that the mechanics of cloaks are atm fine. Want i dont like is how easy it is to fit a cloak. Its reached the point where every setup now days seems to have a cloak. They need to make fitting one have a much worse effect on your ship. This could then be countered by bonuses in the ships that are meant to use cloaks.
Effectively this is what is going to happen. The downside to using a cloak after the change is that you can be found. And those ships meant to be cloakers are still unaffected.
And honestly, even if they did make cloaking devices have drawbacks instead of being scannable, it would still mean there was no counter to it. Most things in this game have a counter. ECM vs ECCM, RSD vs SB, etc. And those modules which don't have an effective counter usually end up at the the top of the nerf list. Just look at the Nos nerf. At least Cloaking devices will still be function unmodified when used with the right ship.
|

Vicious Phoenix
|
Posted - 2007.08.28 06:07:00 -
[508]
/NOT signed
CCP (and I) don't like invulnerable ships and the list is steadily being whittled down. Stabs were fixed, now there is a severe drawback to adding WCS, cloaks on non-cloaking ships (Capitals, BS, etc.) are being fixed now. No regular ship (one not designed for cloaking) should be able to SS and cloak as soon as anyone enters system and sit there invulnerable for as long as they desire.
CFW (Certified Forum Warrior) I kill people ingame too.
Originally by: CCP Tuxford I prefer dew over pepsi. I prefer beer over most things. Damn now I want beer.
|

annoing
Amarr MisFunk Inc. Frontline.
|
Posted - 2007.08.28 08:00:00 -
[509]
Originally by: Xiaodown
Your post, through both it's conceited arrogance where you insult people, and your obvious lack of grasp of even basic game mechanics and epic reading comprehension failing, renders you fully and wholly unqualified to chime in with your moronic two cents. Please, go troll elsewhere. ~Xiao
Its a shame that you didnt bother to actually read this thread instead of just looking at the last page and making comments on that. Tri arrogance as usual. Add that to your lvl5 muppetness and you'll soon make a good forum troll yaself . If you had even BOTHERED to look atall the posts in here you will notice that I have already mentioned that covert ops are untouched (but you must be blind) twice, said that the nerf wont affect people all that much and that this whole 'nerf the cloak' rubbish is made by players who CANT play. People moaning in here about afk cloakers making them sit in their station all day long goes to show they cant play. Simple really isnt it? Well, simple just like you actually.
Quote: epic reading comprehension failing, renders you fully and wholly unqualified to chime in with your moronic two cents
<-- seems you were writing this about yourself then?
|

Freya Selene
Infinitus Odium The Church.
|
Posted - 2007.08.28 08:11:00 -
[510]
/NOT signed.
Reason: Cloaking devices are designed for inteligence purpose, to send your scouts into enemy terretory. There are ships created for this purpose.
Its not designed to be used by blockade running haulers or npc'ing battleships/carriers safeheavens.
Cloakes can still be used as an advantage, but it no longer garantees a safe "wait till system is clear, watch tv till then" pass. You need to keep moving/warping to stay out off the hands of those scanners.
However if the change is implemented i can only suggest them to keep the Recon ships in mind.
Coverops and Recons are the only ships that should be able to use these mechanics.
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Aphroditi
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Posted - 2007.08.28 08:20:00 -
[511]
/NOT Signed. CCP do the changes.
But they are "mild". No ship should fit cloak if it's not a stealth ship (Covop/Bomber/Recon etc).
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Darth Felin
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Posted - 2007.08.28 08:20:00 -
[512]
IMHO covert ops frigates should not be detectable. Every other have to be detectable.
CovOps Recons are formidable combat ships and it is not fair that they are risk-free currently.
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.08.28 08:31:00 -
[513]
Not signed
I will be civil though, this is also a nerf to myself since I often act as scout for my fleet and I always have a prot. cloak fitted.
Why I support this nerf: 1. Isk selling macro ratters in 0.0 will now be killable :) 2. Cloaking now days == unfindable, I think this is wrong, ships with prototype cloaks should be probable BUT if you probe one out you should at least land a decent distance away to give him/her a sporting chance. 3. afk cloakers (using prototype cloaks) that park thier ship in Alliance space mining systems (Im going to get flamed for this) they do indeed disrupt activity in that entire system and this is caused by 1 person, I dont see how that is balanced.
Cov ops cloaks should stay just how they are atm.
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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