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Thread Statistics | Show CCP posts - 1 post(s) |

LordInvisible
Gallente GK inc.
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Posted - 2009.09.01 21:22:00 -
[3961]
Originally by: 1600 RT DPS numbers are higher in 2.11, all my ships gained some extra dps
i checked three setups, all have same dps values.. -------------------------------------------------------------------------------- We are recruting: Recruitment |

LordInvisible
Gallente GK inc.
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Posted - 2009.09.01 21:23:00 -
[3962]
Gripen, u didnt include refreshed changes.txt:D -------------------------------------------------------------------------------- We are recruting: Recruitment |

Mari Seles
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Posted - 2009.09.01 21:34:00 -
[3963]
Anybody try to fit a civilian Afterburner to a Frigate?
From now on it's the only thing I'll fit what with over 3000% speedboost.
Looks like two zeros too many.
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Z010
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Posted - 2009.09.01 22:16:00 -
[3964]
Thanks for 2.11.
Last I had downloaded was 2.10.4 - has something changed with the ship display? It just keeps getting wider. I cannot get it to be smaller in width and, well, very annoying...
But thanks is the more important message! I'll use it anyway, just wont share pics anymore.
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Deschenus Maximus
Amarr Digital Fury Corporation
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Posted - 2009.09.01 23:21:00 -
[3965]
Nice work as always with the update. I like the new drone sidebar a lot.
D-F-C is recruiting |

Koshou
CINDER INDUSTRIALS United Outworlders
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Posted - 2009.09.02 01:23:00 -
[3966]
There seems to be a minor display glitch where toggling the new "Stats" button off does not actually redraw the window without the stats panel -- it seems to remain there until you actually move the window around a little bit, or move your mouse over things. Turning it back on seems to draw things properly.
Hooray for updates, though! |

1600 RT
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Posted - 2009.09.02 09:49:00 -
[3967]
Originally by: LordInvisible
Originally by: 1600 RT DPS numbers are higher in 2.11, all my ships gained some extra dps
i checked three setups, all have same dps values..
what ships? i had this problem checking some muninn and hurricane fit got problems with both AC and arty my munninn w/o drones was doing 189 dps with old eft now it do 219 or something like that, i dont remember exact numbers
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Viper Sam
Minmatar BLACK-FLAG
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Posted - 2009.09.02 18:30:00 -
[3968]
I'm not sure if this has been mentioned but the power grid for the Loki seems off. In EFT with the following subs:
Adaptive Augmenter Immobility Drivers Power Core Multiplier Projectile Scoping Array Chassis Optimization
... my max PG is 1575. In game, however, it's 1800. I've check over and over again to see if there is something I'm missing and I just can't figure it out.
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2009.09.02 21:36:00 -
[3969]
Originally by: fab24 bump, and I found a bug, you can fitt and active 6 drone control units on titan/dominix (haven't tested other) but not on mother ships.
You can't fit Drone Control Units to any ship except Carriers and Motherships due to CPU constrains so additional restriction on amount of active at the same time would be quite useless. On the Carriers and Motherships amount you can activate 5 DCUs at the same time as well as in EVE.
Originally by: 1600 RT DPS numbers are higher in 2.11, all my ships gained some extra dps
Maybe you've been using "Include reload time in DPS" option but didn't transfered your config.ini file to the new version and got your options reset to defaults?
Originally by: LordInvisible Gripen, u didnt include refreshed changes.txt:D
I did. It's just a version header line which wasn't updated and reads version "2.10.5" instead of "2.11".
Originally by: Z010 Last I had downloaded was 2.10.4 - has something changed with the ship display? It just keeps getting wider. I cannot get it to be smaller in width and, well, very annoying...
If you are reffering to setup parameters panel width when it can be changed now by dragging border between this panel and module list. If you are talking about something else I'd like you to be more specific.
Originally by: Koshou There seems to be a minor display glitch where toggling the new "Stats" button off does not actually redraw the window without the stats panel -- it seems to remain there until you actually move the window around a little bit, or move your mouse over things. Turning it back on seems to draw things properly.
What OS you have this issue on?
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velocity7
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Posted - 2009.09.03 01:27:00 -
[3970]
Edited by: velocity7 on 03/09/2009 01:30:38 Thanks Gripen for bringing out 2.11. Just a few points still:
1. Large Core Defence Operational Solidifer doesn't seem to have an effect on Capital Shield Booster Is, while still affecting a dreadnought's signature radius. Is this how it also works in-game? 2. Mining Foreman bonuses from a squad commander aren't applying to any of my ship fits in EFT.
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Trazis
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Posted - 2009.09.03 06:19:00 -
[3971]
Nafalgar only has 5 lows not 6
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Vakten
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Posted - 2009.09.03 07:16:00 -
[3972]
Edited by: Vakten on 03/09/2009 07:17:49
Originally by: Koshou There seems to be a minor display glitch where toggling the new "Stats" button off does not actually redraw the window without the stats panel -- it seems to remain there until you actually move the window around a little bit, or move your mouse over things. Turning it back on seems to draw things properly.
I can confirm this bug in Vista x64 (with Aero effects, if that matters). The issue also happens with the new drone panel on the other side of the window.
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Koshou
CINDER INDUSTRIALS United Outworlders
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Posted - 2009.09.03 07:51:00 -
[3973]
Originally by: Gripen What OS you have this issue on?
Windows Vista SP1, 32-bit.
Thanks for the response, and all your hard work!
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Zola Qhikiza
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Posted - 2009.09.03 09:44:00 -
[3974]
Could you please help with an installation question. I am running XP. Does this application use an installer? When I download the zip file, I can only open an individual instance of EFT, without the possibilty of saving my work. I close it and then re-opening by clicking the .exe file, opens a new instance. How can I install this as a program?
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Sentille
Minmatar In Theory.
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Posted - 2009.09.03 10:44:00 -
[3975]
Not sure if this has been mentioned for 2.11
When selecting modules on the fitting menu some of them e.g. CPU upgrades and Resistance plating seem to have a default on the item list below which hides the CPU icon/column and pushes the Grid icon/column way over to the right. If you manually adjust and click away then back it defaults again.
However, minor problem in an awesome app. Thanks for the update.
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1600 RT
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Posted - 2009.09.03 11:30:00 -
[3976]
Originally by: Gripen
Maybe you've been using "Include reload time in DPS" option but didn't transfered your config.ini file to the new version and got your options reset to defaults?
yeah that 
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MAALaR
Gallente Fellowship of The Outer Ring Slammer's Republic
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Posted - 2009.09.03 11:58:00 -
[3977]
Is there any way you can get this to export the skills to the evemon format? I see that there are skills I need to train, but one thing I'd LOVE to be able to do is go straight from EFT to EVEMON and make a plan for the skills i need for that fit if I can't currently use those modules in the fit.
So far I have to do everything manually or go to battleclinic and create a fit and THEN export it to evemon.
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Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.09.03 19:09:00 -
[3978]
Edited by: Alejan Gerakh on 03/09/2009 19:12:03
Originally by: Trazis Nafalgar only has 5 lows not 6
It's Naglfar, the ship that carries the frost giants to the final battle of Ragnarok in Norse mythology. And it does have 6 lows, according to Evelopedia, EVE-Wiki, Chruker's EVE Online resource, eve.wikia.... and in-game. It has 6 lows, 6 mediums, and 5 highs.
Oh, and I also vouch for the Vista sidebar glitch people are reporting. The way its being executed is not playing nice with Aero. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |

Alejan Gerakh
Minmatar ShadowMoon Inc.
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Posted - 2009.09.03 19:42:00 -
[3979]
Originally by: Viper Sam I'm not sure if this has been mentioned but the power grid for the Loki seems off. In EFT with the following subs:
Adaptive Augmenter Immobility Drivers Power Core Multiplier Projectile Scoping Array Chassis Optimization
... my max PG is 1575. In game, however, it's 1800. I've check over and over again to see if there is something I'm missing and I just can't figure it out.
Honestly, the first thing that came to my mind after seeing this is, "is EFT accounting for your skills?" However, it probably is if it's even showing 1500. Hard to get that on components alone, I wager... raw ship, it does result in 1102.5 MW... now, with power grid boosters in the lows, you can push it over 2250 before skills...
Should address the possibility of user error, though, before assuming it's the program, but if it is, nice catch and hopefully it'll be fixed soon. ---- "Sounds like a bad case of pikal envy, if you ask me."
Chief Engineering Officer - got the tools to fix your problems. |

shenryyr
November Corporation
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Posted - 2009.09.04 00:59:00 -
[3980]
not liking the drone panel popping open on the left side, my fit window is WAY too wide now
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Jezza Clarkson
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Posted - 2009.09.04 07:41:00 -
[3981]
Hello sorry if the question is noobish... i searched in FAQ but i found nothing :( i imported a char in the "All Level 5" char... so now i have not the char with all skills to level 5 but i have my char with my skills but named all level 5... how i may create another char with all skills to level 5? I tried manually but i have to set every skill manually to 5! very long :((((
Thanks in advance, JC
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Viper Sam
Minmatar BLACK-FLAG
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Posted - 2009.09.04 10:33:00 -
[3982]
Originally by: Alejan Gerakh
Originally by: Viper Sam I'm not sure if this has been mentioned but the power grid for the Loki seems off. In EFT with the following subs:
Adaptive Augmenter Immobility Drivers Power Core Multiplier Projectile Scoping Array Chassis Optimization
... my max PG is 1575. In game, however, it's 1800. I've check over and over again to see if there is something I'm missing and I just can't figure it out.
Honestly, the first thing that came to my mind after seeing this is, "is EFT accounting for your skills?" However, it probably is if it's even showing 1500. Hard to get that on components alone, I wager... raw ship, it does result in 1102.5 MW... now, with power grid boosters in the lows, you can push it over 2250 before skills...
Should address the possibility of user error, though, before assuming it's the program, but if it is, nice catch and hopefully it'll be fixed soon.
I figured out what the problem is. EFT doesn't account for the power grid bonus in the Adaptive Augmenter subsystem. There is a 150MW bonus in this subsystem in-game. If you view the info on the subsystemin EFT, however, it isn't there.
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Dracthera
Minmatar
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Posted - 2009.09.04 15:23:00 -
[3983]
Thank you for yet another revision to this awesome application!
Can you please go back to having the drones display below the main window as opposed to the side? It was a LOT easier to fit everything inside the main EFT window by having the drones scroll vertically than horizontally. Now it's really annoying. Please, please go back to the way it's been before.
Cheers!
Apto Quod Ususfructus |

Veebring Greetings
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Posted - 2009.09.04 15:33:00 -
[3984]
Edited by: Veebring Greetings on 04/09/2009 15:34:11 I also think the new drones 'sidebar' is a waste of interface space, they were perfectly OK in the old position.
And is there a reason the favorites don't sort after market/faction/deadspace anymore or is it a bug here? Now all these mods are just thrown together in a big lump, much harder to find the right one fast.
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MammonLord
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Posted - 2009.09.04 21:01:00 -
[3985]
I think the ship sidebar wings are a great idea. Using a 1024x600 Netbook, vertical screen space is always in short supply. Moving drones off to the side is very nice.
Thank you.
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MammonLord
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Posted - 2009.09.04 21:07:00 -
[3986]
It would be so very awesome to be able to right-click on an empty slot and select from a list of modules that would fit, taking CPU and PG into account.
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Liang Nuren
The Hull Miners Union Gentlemen's Club
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Posted - 2009.09.05 07:13:00 -
[3987]
Originally by: Gripen I found "hit quality theory" to be a misconception. When it was first presented tests used to prove it had insufficient data pool to be accurate.
I take it that you've never actually gotten out there and tested it then. It's quite obviously true for anyone that's done actual experimentation. Read on.
Quote: Official tracking guide said nothing about hit quality affecting DPS
It doesn't have to. There isn't a CCP guide for the align time formula, lock time formula, cap/shield recharge formula, etc. The simple fact is that the guide does not fully explain what happens in game, and we already use the "best guess" of the player base in many places.
Quote: 1) Insufficient test data pool - the lower your accuracy is (due to falloff or tracking) the more damage is dealt with the wrecking shots and as you get one wrecking per one hundred of shots you need to have at least 10000 shots in the test to get accurate results.
You may need 10000 rounds in order to prove it beyond doubt, but you certainly don't need 10000 rounds to show very strong supporting evidence, and you don't need 10000 rounds to disprove another hypothesis.
Quote: 2) There was a "last charge" bug which used to reduce DPS because last charge in the clip didn't apply its bonuses to the gun (range bonuses on termor\barrage for example). It was fixed quite recently so the people who were doing their tests some time ago were probably affected by this.
Yeah, I was glad to get that fixed. However, I think you're making up reasons to discount the testing. I just did a few tests tonight.... read on.
Quote: 3) Actually, tracking formula was changed recently in the way that there is no damage dealt at optimal +2*falloff while before you used to do about 6% of DPS at that range. This lead to overall reduction of damage in falloff and this change will be reflected in EFT.
This is also false. I am *RIGHT NOW* hitting the very same Drake at 6698 meters (optimal + 2x falloff is 6686).
A small test of the hit quality formula:
Attacker (Catalyst, 8x Ion II, Antimatter S, No Drones) Range = 3889 m Damage Mod = 5.103 x Rate Of Fire = 2.70 s Tracking = 0.462 rad/sec Optimal = 1,406 m Falloff = 2,640 m Speed = 0 m/sec Ammo = Antimatter Charge S, Kin 7, Thm 5
Target (Drake, 3 LSE, 3 Purger, Invuln, Inactive EM Hardener): Sig Radius: 434 m EM Resist: 52.975455879 % Explosive Resist: 73.75 % Kinetic Resist: 68.5 % Thermal Resist: 58.0 % Speed: 0 m/sec
Maximum EFT DPS: 184 DPS (Incl Reload Time) Expected EFT DPS@3884m: 95 DPS (Incl Reload Time)
What actually happened: Num Rounds: 7675 Num Hits: 4201 (54.74%) Num Hits: 3474 (45.26%) Total Damage: 212757.288359789 (77.59 DPS) (Adjusted for resists)
EFT's expected DPS, based on hits only: 95 DPS Applying the hit quality formula: 78.49 DPS
Deviation from your formula: 18.3% (not believable human error) Deviation from KzIg's formula: 1.1% (believable human error)
I'd say there's very conclusive proof that the formula that you're using in EFT is incomplete. I'd say there's very strong evidence for the formula is provided by KzIg in http://www.scrapheap-challenge.com/viewtopic.php?p=114333#114333.
-Liang -- Liang Nuren - Eve Forum ***** Extraordinaire www.kwikdeath.org |

McFly
C0LDFIRE RUDE Alliance
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Posted - 2009.09.05 08:29:00 -
[3988]
thanks again gripen for the best tool ever
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Lathlrilanq
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Posted - 2009.09.05 10:11:00 -
[3989]
The 10% bonus to drone HP and Damage for the Pilgrim doesn't seem to apply, when adjusting my Recon Ships level the outgoing drone DPS remains constant. The same bug applies to the Curse and it's bonus of 10% per amarr Cruiser skill level. Thanks for a great tool though
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Calysia
Caldari Free-Space-Ranger Morsus Mihi
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Posted - 2009.09.05 10:24:00 -
[3990]
Could you plz build back the old Drone window on the bottom instead of the new on the left?
The Window becomes to hugh, when you have a normal 1280x1024 screen. And you have to adjust the Fitting Window every time new when you open the drone bay the first time. It also produces ghosting after i closed the drone bay, so i have to move the fitting screen over the no anymore existent drone bay window to get it cleaned.
For me its a little backstep, sorry to say. But no worry, its still the coolest prog ever together with EVE Mon :)
THX for your work Free-Space-Rangers | Proud Member of Morsus Mihi
Your signature exceeds the maximum allowed dimensions of 400x120 pixels and filesize of 24000 bytes -Kreul Intentions ([email protected])
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