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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Lance Fighter
Amarr
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Posted - 2007.10.13 15:49:00 -
[721]
bump... where did the sticky go?
As well, is it possible to create custom ships? that way we wont have to request a new release every time something changes on sisi... Where would i have to edit to do this?
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Sirius Problem
Darkness Inc.
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Posted - 2007.10.13 17:10:00 -
[722]
Can't read through 25 pages. Sorry if these have been suggested already:
1) Reverse fitting order from low/med/high, to high/med/low. This is the visual slot layout in Eve, and how most people describe fits to people
2) Order ship classes in Ship Browser alphabetically. This how Eve, Eve Mon, and people's brains work best.
3) Reload/display last ship fitting windows when program was shut down. If no fitting windows were open, display the Ship Browser window.
4) Consider making Ship Browser dockable on the left - Stacked with fitting panel.
5) Ship Browser and Character Editor menu items should be on the same menu.
6) Add a toolbar. There are so few menu options that the extra clicks just to open the base menu (file, view, etc) are a waste.
7) Add auto update capability. Constantly having to come back to this thread to check the version number here, then check the version number of the program is a pain.
8) Consider getting this whole thing on your own website, with news, forums, etc.
Again, sorry if these have been suggested, but reading one, long thread just takes too much time.
PS. I'm an experience developer (+15 years) and use Delphi a lot. If you would like any help with this project, let me know. I'd be glad to lend a hand. I might also be able to help out with web site, forums, etc.
Just e-mail this address: [email protected] (anti spam/privacy address)
---- Some people say I have a bad attitude. Those people are stupid.
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Lance Fighter
Amarr
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Posted - 2007.10.14 13:52:00 -
[723]
To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
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un5een
Cataclysm Enterprises Kraftwerk.
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Posted - 2007.10.14 16:10:00 -
[724]
Originally by: Lance Fighter To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
it's the way most ppl give their resists on comms. i use it since the time only shield tanking was implemented in a reasonable way. only med armor reps existed with hull rep like stats... anyway the logical order was to go from naturally lowest to highest resist. ----------------------------------------------- there are 6 million ways to die... chose one! - i chose LAG
Kraftwerk |
Tonto Auri
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Posted - 2007.10.14 17:20:00 -
[725]
Originally by: Lance Fighter To be honest, I like how it is now. Although the resists could be changed around so that it is em/exp/kin/therm, instead of em/therm/kin/exp (honestly, what gave you the idea to do it like that?)
It is the way resists sorted itself. Shield: EM < TM < KI < EX Armor: EM > TM > KI > EX
Dunno why in EVE they're in different order - it's somewhat brainbreaking for me. -- Thanks CCP for cu<end of sig> |
Lothris Andastar
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Posted - 2007.10.15 05:59:00 -
[726]
Why it not sticky?
And i would recomend changing the layout to High/Mid/Low/Rigs
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pancit
Infestation.
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Posted - 2007.10.15 07:47:00 -
[727]
Hello there!
First of all i want to say that this is a excellent program.
I am having a problem with connecting to the eve-online site to get the skill information. I put in the limited API key and the program thinks for about 30sec, then there pops up a error " Connection failed".
Can anyone help me ?
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pancit
Infestation.
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Posted - 2007.10.15 08:31:00 -
[728]
sorted
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Mashie Saldana
Minmatar Hooligans Of War Insurgency
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Posted - 2007.10.15 09:25:00 -
[729]
I must be doing something wrong when trying to import character information.
I click import, enter the API key. The window to select character pops ups. After I select a character and hit ok the window is closed but still no character to be found for selection anywhere.
Any ideas? The API key works great in evemon.
Jita fix: The distributed market hub
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Tonto Auri
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Posted - 2007.10.15 11:13:00 -
[730]
Originally by: Mashie Saldana Any ideas? The API key works great in evemon.
That the reason. Close EVEmon and wait for about an hour. Or poke EFT author to implement that damn file import/export at last. -- Thanks CCP for cu<end of sig> |
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Lazuran
Gallente Time And ISK Sink Corporation
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Posted - 2007.10.15 14:10:00 -
[731]
Would you mind adding Freighters to EFT? They cannot be fitted, but will still be affected by implants and gang modules, so it's interesting to play with those things.
isn't it funny how some people advocate both GTC<=>ISK trades and EVE being superior due to its cruelty and costly losses, when they use the former to circumvent the latter?
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Dubious Drewski
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Posted - 2007.10.15 14:37:00 -
[732]
One tiny feature I'd like to see (In addition to some of Sirius Problem's suggestions) is a colour-coding of high/medium/low/rig modules backgrounds. Just for clarity sake. Right now, they all visually meld together.
Good work though! Eft is becoming the standard!
Originally by: Slayton Ford a Drake is normally primaried last
And that's why I love that homely boat! |
Endless Subversion
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Posted - 2007.10.15 14:41:00 -
[733]
Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
I want to see the effects of having a claymore pilot in gang with me will be on one of my ship setups but dragging the gang modules into projected effects doesnt do anything.
Is there a way to do this in EFT?
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Gripen
Rage and Terror Against ALL Authorities
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Posted - 2007.10.15 16:53:00 -
[734]
Originally by: Mashie Saldana I click import, enter the API key. The window to select character pops ups. After I select a character and hit ok the window is closed but still no character to be found for selection anywhere.
You need to create a new character, select it from the list and then load the skills. You've probably get your skills into default "All Level V" character.
Originally by: Endless Subversion Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
You need to have command ship setup opened with Gang Modules fitted. Then it becames selectable under the "Gang bonuses" for all setup windows.
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Treher
Minmatar Infinity Enterprises Interstellar Alcohol Conglomerate
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Posted - 2007.10.15 17:16:00 -
[735]
The core defense rig to lessen the cap usage of shield boosters doesn't seem to be working on Cap Ships.
______________________________________________________ I forget which station container has my memory implants. |
Tonto Auri
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Posted - 2007.10.15 21:17:00 -
[736]
Originally by: Treher The core defense rig to lessen the cap usage of shield boosters doesn't seem to be working on Cap Ships.
From what I've heard, rigs aren't working on capital sized modules. -- Thanks CCP for cu<end of sig> |
Nivada
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Posted - 2007.10.16 04:29:00 -
[737]
Edited by: Nivada on 16/10/2007 04:29:56 Great tool but there's two issues i have in the interface. First off as somone said color coding the module's pane by high/mid/low would be nice. Second, once you fit a ship theres no way to tell which slots are high/mid/low. Something like a label seperating the highs from the mids and mids from the lows would be nice. If color coding is dificult (i know it's delphi but from my .net experience that looks like a treeview from and making custom controls is a #$^@$) it would be ok if you just added the info to the show info window. My last question is did you hard code the item database or did you pull it off of eve-online.com, and will it autoupdate when CCP makes changes?
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Taerynox
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Posted - 2007.10.16 12:24:00 -
[738]
Two questions. I cannot figure out how to import my toons api, the import button is greyed out. Second question, where do I find the latest version of this app? Thanks
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Eraggan Sadarr
Phoenix Tribe
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Posted - 2007.10.17 07:47:00 -
[739]
A little bug:
The "Zainou 'Gypsy' KNB-75" and lesser implant should give a bonus to Signature analysis, which i recon would be scan resolution. But the bonus is given to targeting range.
Feature/improvements:
Originally by: Sirius Problem
1) Reverse fitting order from low/med/high, to high/med/low. This is the visual slot layout in Eve, and how most people describe fits to people
2) Order ship classes in Ship Browser alphabetically. This how Eve, Eve Mon, and people's brains work best.
3) Reload/display last ship fitting windows when program was shut down. If no fitting windows were open, display the Ship Browser window.
4) Consider making Ship Browser dockable on the left - Stacked with fitting panel.
5) Ship Browser and Character Editor menu items should be on the same menu.
6) Add a toolbar. There are so few menu options that the extra clicks just to open the base menu (file, view, etc) are a waste.
7) Add auto update capability. Constantly having to come back to this thread to check the version number here, then check the version number of the program is a pain.
8) Consider getting this whole thing on your own website, with news, forums, etc.
Otherwise thx for a wonderful program.
Eve Market Scanner
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Xaren Keth
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Posted - 2007.10.18 03:26:00 -
[740]
I'm getting the "'.' is not a valid integer value." message too now for some reason when I do an import. Used to work...now it doesn't. I haven't imported any toons for a few weeks at least...would it have been a patch or somthing in the meantime?
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Stafen
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Posted - 2007.10.18 04:57:00 -
[741]
Originally by: Xaren Keth I'm getting the "'.' is not a valid integer value." message too now for some reason when I do an import. Used to work...now it doesn't. I haven't imported any toons for a few weeks at least...would it have been a patch or somthing in the meantime?
I am getting the same error, so it is not an isolated case. Must be some change in the EVE API format.
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cyberjep
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Posted - 2007.10.18 10:29:00 -
[742]
Got the same "'.' is not a valid integer value." - message, when trying to import any character
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DeathsEmbrace
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Posted - 2007.10.18 11:24:00 -
[743]
Originally by: cyberjep Got the same "'.' is not a valid integer value." - message, when trying to import any character
Same here, anyone figured out whats causing this or how to fix it? To live is to die, and to die is to give life. Thus pain is a form of euphoria.
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Lothros Andastar
Gallente Imperium Forces United Freemen Alliance
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Posted - 2007.10.18 14:30:00 -
[744]
Bump and any news on the api messup?
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Ratheon Blue
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Posted - 2007.10.18 15:48:00 -
[745]
Just checking in to say that I've had the integer error issue too from today on. Reinstalling EFT didn't help, neither did generating new limited API key.
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Nomakai Delateriel
Amarr Delictum 23216
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Posted - 2007.10.18 16:46:00 -
[746]
Originally by: Endless Subversion Can someone help me get Gang Module bonuses projected onto a ship that doesn't fit those mods?
I want to see the effects of having a claymore pilot in gang with me will be on one of my ship setups but dragging the gang modules into projected effects doesnt do anything.
Is there a way to do this in EFT?
Yes. Create the Claymore setup. Open it up as a second window. Click "Gang bonuses", Right-click squad-commander and set it as the Claymore.
As for my own question? Is there anyway to still have modules fitted, but turned off. It would be great if I could get an estimate of my cap/speed with various modules turned on/off. In particular with MWDs and Cloaks as those project passive and active penalties. ______________________________________________ -You can never earn my respect, only lose it. It's given freely, and only grudgingly retracted when necessary. |
TimMc
Skiddies of Doom
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Posted - 2007.10.18 17:24:00 -
[747]
Have you prepared the SiSi changes for EFT? Would be nice if there was a SiSi version of EFT. Play around with the new toys.
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Power's Urge
Under Heavy Fire
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Posted - 2007.10.18 19:07:00 -
[748]
Originally by: Nomakai Delateriel As for my own question? Is there anyway to still have modules fitted, but turned off. It would be great if I could get an estimate of my cap/speed with various modules turned on/off. In particular with MWDs and Cloaks as those project passive and active penalties.
Click before the module with Ctrl held down.
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Yomasophat
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Posted - 2007.10.18 19:17:00 -
[749]
/aol on the integer error problem.
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Rena Krell
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Posted - 2007.10.18 19:28:00 -
[750]
I am also getting this '.' is not a valid interger value. Program used to work when importing character details but has stopped working now :(
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