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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Sago Tuc
Gallente Freelancer Guild Imperium Sanctus Formare Romanus
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Posted - 2007.10.18 19:35:00 -
[751]
Originally by: Rena Krell I am also getting this '.' is not a valid interger value.(
me too...
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XSarah
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Posted - 2007.10.18 19:49:00 -
[752]
'.' is not a valid interger value
I am getting this error now as well.
I tried two comptuters and two accounts same results.
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TimMc
Skiddies of Doom
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Posted - 2007.10.18 21:54:00 -
[753]
Edited by: TimMc on 18/10/2007 21:54:34 I think its because the Eve API system is down or broken, not EFT.
EDIT: Nvm, Evemon works.
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Hrett
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Posted - 2007.10.19 03:14:00 -
[754]
First - Awesome program. Really. I cant get by without it. Kudos.
I am getting the interger problem too. Seems to have started after Tuesday's update?
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Dievas
Eve University Ivy League
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Posted - 2007.10.19 10:01:00 -
[755]
Bumpin' for an API fix...
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Dinas Queequeg
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Posted - 2007.10.19 11:27:00 -
[756]
Edited by: Dinas Queequeg on 19/10/2007 11:27:25 Another "nice to have", and one thing I miss from QuickFit:
Can we have an option to find items that will fit in the remaining slots/grid/cpu? QuickFit provides a nice search via the "Last Slot" option.
This is handy for tweaking the last little bit out of your ship fits.
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Galanto Anynom
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Posted - 2007.10.19 13:00:00 -
[757]
'.' is not a valid interger value
I get this error, too.
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Ratheon Blue
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Posted - 2007.10.20 11:16:00 -
[758]
Integer error disappeared for me, character import works just fine now.
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cyberjep
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Posted - 2007.10.20 16:07:00 -
[759]
Yes, seems to be fixed. Everythings going well now.
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TimMc
Skiddies of Doom
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Posted - 2007.10.20 20:01:00 -
[760]
Works fine for me too, must have been something to do with the recent downtime.
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Xaren Keth
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Posted - 2007.10.21 15:27:00 -
[761]
\o/ Works for me again too.
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Kharon
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Posted - 2007.10.22 06:15:00 -
[762]
Not sure if this has been said, but Heavy Assault Missile Specialization does not affect the Total DSP of the missiles.
Also, the skill description mentions about Heavy Missiles instead of Heavy Assault Missiles.
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Hogan Hulk
Caldari
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Posted - 2007.10.23 17:20:00 -
[763]
Edited by: Hogan Hulk on 23/10/2007 17:20:22 Fitting a Mackinaw gave me all the wrong results (cycle time, fittings etc etc) compared to ingame stats.
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Garat Mant
Minmatar Moons of Pluto
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Posted - 2007.10.23 17:30:00 -
[764]
Awesome, Awesome tool.
Feature Requests:
Damage Profiles for various NPC factions.
"Add This Fitting's Skill Requirements To EVEMon" feature --
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Meiyang Lee
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Posted - 2007.10.23 18:03:00 -
[765]
You can easily make your own profiles (just find a site that has them) and add them through EFT. Works a charm, no need for the creator of this program to add them for you.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.23 18:12:00 -
[766]
Update with new Rev III ships pretty please? --
Support fixing the EVE UI
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Power's Urge
Under Heavy Fire
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Posted - 2007.10.23 19:32:00 -
[767]
Originally by: Xaen Update with new Rev III ships pretty please?
I doubt he'll bother with that until their stats and skill requirements are officially finalized and complete and publicly available; and rightfully so. No point in spending time on inofficial and vaguely mentioned ideas of which much is still subject to speculation, so a lot of the data could only be guessed.
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Xaen
Caldari Caldari Provisions
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Posted - 2007.10.23 20:56:00 -
[768]
Originally by: Power's Urge
Originally by: Xaen Update with new Rev III ships pretty please?
I doubt he'll bother with that until their stats and skill requirements are officially finalized and complete and publicly available; and rightfully so. No point in spending time on inofficial and vaguely mentioned ideas of which much is still subject to speculation, so a lot of the data could only be guessed.
But I wanna fit a Marauder now! --
Support fixing the EVE UI
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Futureface01
Gallente Federal Navy Academy
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Posted - 2007.10.23 23:20:00 -
[769]
Heh, acually I came to this thread for the same reason...To see if anyone made a plug-in for the Rev III ships. TBH if they make little changes before release it couldnt be that hard to modify it on release. Eh, if it aint availible until release, no biggie. But it'd be cool as hell if it were available now :)
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Avirana
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Posted - 2007.10.24 08:15:00 -
[770]
yeah, RevIII Ships would be nice :D
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Khan Soriano
Beyond Divinity Inc Terra Incognita.
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Posted - 2007.10.24 10:14:00 -
[771]
Edited by: Khan Soriano on 24/10/2007 10:14:52
Originally by: Futureface01 Heh, acually I came to this thread for the same reason...To see if anyone made a plug-in for the Rev III ships. TBH if they make little changes before release it couldnt be that hard to modify it on release. Eh, if it aint availible until release, no biggie. But it'd be cool as hell if it were available now :)
QFT
We all know CCP, changes to new t2 ships will be minimal, remember Khanid MK2? As I recall only Damnation was changed.
We must face the facts and start thinking about utilizing what we'll get. They will get some lovin (actual work) in about 6-12 months
To make it more easy for you just add EW frigs, Heavy Dictors (without the Amarr Devoter since nobody will be flying those) and Kronos (and maybe the Minmatar ones) as for the rest, they won't be used anyway so why bother. ----- Arbitrator - Life & Death |
Ismern
GoonFleet GoonSwarm
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Posted - 2007.10.24 13:37:00 -
[772]
Well, adding an update pre-Rev3 isn't a bad idea. It lets him enter in all the groundwork and have it done already. All that remains after that (once the patch is actually released) is editing a few numbers that were changed from Sisi -> Tranq.
----------------------------------------------------------- The winners of EVE have spoken.
Let's all quit GoonSwarm and go to Empire while we still have some ISK left. |
Gharr Rhinn
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Posted - 2007.10.25 01:24:00 -
[773]
If this is a feature, I cannot find it anywhere. If it is not, I would love to suggest it.
After fitting a ship using my selected character, is there any way to display the skills that I do not yet have to actually be able to fit it?
I see how nice it is to be able to adjust skils and such that effect aspects of the ship profile like dps, cap etc. Is there a final list of skills and their levels for your fit?
Thanks so much.
~Gharr Rhinn
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Rogerano
Minmatar Einherjar Rising
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Posted - 2007.10.25 06:39:00 -
[774]
Any chance you can supply format of Ships.dat? --- Not happy with something in EVE? An emo whine will doubtless help your cause. |
Marionas
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Posted - 2007.10.25 08:55:00 -
[775]
Edited by: Marionas on 25/10/2007 08:55:43 Hi everyone. Sorry, but i have not read all the 26 pages.
I have found a bug : Commander Ship have two type of bonus: Battlecruiser Bonus, and Command ship Bonus. It seems that Battlecruiser Bonus don't work.
For exemple, try to fit a Vulture (caldari CS), let im empty. Move your Battlecruiser skill, you will see that Shield resist don't change.
PS1 : I use EFT 2.3 PS2 : Sorry for my poor english, i'm a poor foreigner
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Scaramunga Scaramai
Amarr Filthy Scum
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Posted - 2007.10.25 09:21:00 -
[776]
As the battlecruiser skill to 5 is a pre-req of the ship, one would assume that the bonus is hard coded into the ship's base stats in the same respect tht the AF bonus is hard coded into the ships base pre assembled stats.
Just my 2ú
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Marionas
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Posted - 2007.10.25 09:30:00 -
[777]
Oki, thx for your answer ^^
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Nexus Kinnon
Synthetic Frontiers
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Posted - 2007.10.25 13:13:00 -
[778]
Originally by: Gharr Rhinn If this is a feature, I cannot find it anywhere. If it is not, I would love to suggest it.
After fitting a ship using my selected character, is there any way to display the skills that I do not yet have to actually be able to fit it?
I see how nice it is to be able to adjust skils and such that effect aspects of the ship profile like dps, cap etc. Is there a final list of skills and their levels for your fit?
Thanks so much.
You can see the skills you're missing if you hover your mouse over the red box to the right of the character drop-down menu.
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Amarr Holymight
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Posted - 2007.10.25 15:42:00 -
[779]
Just noticed the Ishkur doesn't update resists according to gallente frig level. AHM
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Power's Urge
Under Heavy Fire
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Posted - 2007.10.25 16:47:00 -
[780]
Originally by: Amarr Holymight Just noticed the Ishkur doesn't update resists according to gallente frig level.
Look three posts above yours - same story. There simply is no Ishkur without Gallente Frig 5.
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