Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |
|
Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 15:27:00 -
[1]
Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
We need to add another meal to the nerfbats plate. Speed mod.
IN short.. they are simply way too fast or overpowered if you prefer that term. When you can nano/speed mod a ship to the point its flying 12000km per second.. thats over overpowered. There is no way to stop such ships much less gangs of them.
Webs you say? They are going so fast that inertia alone takes them out of webrange at which point they speed up again.
Guns.. cannot track something so fast.. completely ineffective vs speed. Missiles.. The fact that so many ships can easily outrun missiles is laughable. You have a ship weighing thousands of kilograms (or multiple tons) able to outrun ANY missle (consisting of an engine and a warhead)fired at it. HELLO!! McFly!!!.. Missiles are designed to go very fast.
When you have say.. Vagabond which weighs in at 10 thousand metric tons and can reach speeds in excess of 6km/s or more(Could a nano vaga pilot verify this speed) vs. Caldari Navy Cruise missile at 1.25 tons and flys at 3750 m/s or 3.7km/s.
Missiles are designed to go faster then the ships they are being shot at.
Does noone at CCP have the IQ to understand this massive inconsistency with speeds or has all the beer severely effected your ability to compute?
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
Missiles are not supposed to be 4 or more times slower then the ships they are trying to kill.
The speed of EVE missiles is a pathetic disgrace to all the weapons companies that manufacture them and all missile speeds NEED to be increased, or the speeds that ships can reach needs to be massively nerfed.
PPl whine when 1 mod gets so used by the community that its pretty much a standard fitting. If you want to even compete near the same lvl you must also use the same mod. (If you cannot beat them... join them) Well the speed mods are a prime example of this. How many times has your fleet been completly neutered or found to be totally ineffective against nano gangs?
You all want to cry that sensor damps are overpowered and are whining to get them nerfed cause "everyone fits them now" and there is no effective counter supposedly.
Well other then nanoing it up yourself (this includes using nano intys) you are pretty much helpless to a speed tanker. Guns cannot track them Missiles cannot catch them Drones cannot catch them. Webs will slow them down till they coast out of range and speed up again.
CCP's need for speed has completely castrated any ability to effectively counter speed setups.
Discuss ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.27 15:30:00 -
[2]

|

Kazuma Saruwatari
|
Posted - 2007.09.27 15:32:00 -
[3]
about damn time someone whined about the speed tanks -
Odd Pod Out, a blog of EVE Online |

Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.09.27 15:33:00 -
[4]
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs. ---------------
|

Fswd
|
Posted - 2007.09.27 15:35:00 -
[5]
Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then? --- Free exotic dancers for mods that mod my sig
*Snip* Please do not discuss moderation in your signature. -Yipsilanti ([email protected]) <-- freebie for you |

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.09.27 15:36:00 -
[6]
repeat after me
h.u...g...g...i...n
c.e.r.b.e.r.u.s
also :
tank... most nano ships do as much dps as my grandma on valium.
smartbomb, bye drones. then what
oh a fly orbits around me. ------
Proud Janitor of Tides of Silence
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 15:37:00 -
[7]
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 15:40:00 -
[8]
Originally by: Splagada repeat after me
h.u...g...g...i...n
c.e.r.b.e.r.u.s
also :
tank... most nano ships do as much dps as my grandma on valium.
smartbomb, bye drones. then what
oh a fly orbits around me.
You obviously missed the part about using an nano inty to counter their nano.
Smartbomb.. we aren't talking about defending against drones.. we are talking about drones at max skills still being unable to catch nano's
Try reading the post first. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

oDDiTy V2
Epic.
|
Posted - 2007.09.27 15:41:00 -
[9]
Originally by: Illyria Ambri
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No
Hi, welcome to EVE-Online, a make-believe universe set thousands of years in the future, where your real-life comparisons hold no water due to the fact that are, in the world of EVE, an ancient forgotten technology many millenia outdated.
|

Thanos Draicon
|
Posted - 2007.09.27 15:41:00 -
[10]
Originally by: Illyria Ambri You obviously missed the part about using an nano inty to counter their nano.
Smartbomb.. we aren't talking about defending against drones.. we are talking about drones at max skills still being unable to catch nano's
Try reading the post first.
Yes...those nano ships, flying around doing all that damage.
Oh, wait, nevermind.
|
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 15:41:00 -
[11]
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Fswd
|
Posted - 2007.09.27 15:43:00 -
[12]
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
Ok you want to be able to shoot everything in your raven then. Point remains valid. --- Free exotic dancers for mods that mod my sig
*Snip* Please do not discuss moderation in your signature. -Yipsilanti ([email protected]) <-- freebie for you |

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.09.27 15:43:00 -
[13]
i read it but you know im not an intelligent person
more the pragmatic kind
all i know is that i kill nanoships rather well.
A huggin, or a rapier and theyre toast
OR double web stiletto as tackler, cerb with "antinanosetup", or just ignore them in a tanked bs.
theyre damn hard to catch but when we dont catch them, what are they gonna do? moon our poses? ------
Proud Janitor of Tides of Silence
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 15:43:00 -
[14]
Originally by: oDDiTy V2
Originally by: Illyria Ambri
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No
Hi, welcome to EVE-Online, a make-believe universe set thousands of years in the future, where your real-life comparisons hold no water due to the fact that are, in the world of EVE, an ancient forgotten technology many millenia outdated.
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 15:44:00 -
[15]
Yuppers...
When you consider that the same technology would be applied to missiles as ships for thrust, it doesn't make sense that a vessel that contains equipment that a missile doesn't need (life support, a crew, shields, armor plating, faster than light drive, and ammunition) and the missile is slower?
Makes no sense at all.
The lighter the warhead and supporting electronics, the faster the missile will be if all other things are taken into consideration. This would mean that unguided an unguided missile or rocket, with the same thruster, will be faster than a guided missile or rocket.
It's completely reversed and fubar'd beyond sci-fi, or sci-real. I find it completely distracting to the point of silliness when I feel I should be impressed with the thought of futuristic technologies.
This is a failing point in game immersion, grade - F
|

An Anarchyyt
Gallente Sublime.
|
Posted - 2007.09.27 15:44:00 -
[16]
The first thing that needs a nerf right now is the forum.
Originally by: CCP Wrangler Second, a gentile is a non jewish person
|

Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.09.27 15:45:00 -
[17]
Originally by: Illyria Ambri Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
Stop using missiles? ---------------
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 15:45:00 -
[18]
Originally by: Fswd
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
Ok you want to be able to shoot everything in your raven then. Point remains valid.
Not at all.. this isnt even about ravens.. its about missile speeds compared to nano ship speeds. And you have no point.. just a crappy post that adds nothing other then a poor attempt to insult. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

oDDiTy V2
Epic.
|
Posted - 2007.09.27 15:45:00 -
[19]
Originally by: Illyria Ambri
Originally by: oDDiTy V2
Originally by: Illyria Ambri
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No
Hi, welcome to EVE-Online, a make-believe universe set thousands of years in the future, where your real-life comparisons hold no water due to the fact that are, in the world of EVE, an ancient forgotten technology many millenia outdated.
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
Actually, I've never flown a nano ship in my time in EVE, nor have I ever lost a ship to one.
|

Thanos Draicon
|
Posted - 2007.09.27 15:45:00 -
[20]
Originally by: Illyria Ambri
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
LOL...that's right man, anyone who disagrees with you is obviously a terrorist nanotard. Keep spouting that, it will aid your argument. 
|
|

oDDiTy V2
Epic.
|
Posted - 2007.09.27 15:46:00 -
[21]
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
LOL...that's right man, anyone who disagrees with you is obviously a terrorist nanotard. Keep spouting that, it will aid your argument. 
The best part is that he's completely wrong 
|

Thanos Draicon
|
Posted - 2007.09.27 15:47:00 -
[22]
Originally by: oDDiTy V2
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
LOL...that's right man, anyone who disagrees with you is obviously a terrorist nanotard. Keep spouting that, it will aid your argument. 
The best part is that he's completely wrong 
YOU DISAGREE?! YOU MUST FLY NANO!
|

Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.09.27 15:50:00 -
[23]
Edited by: Nicho Void on 27/09/2007 15:54:06 Edited by: Nicho Void on 27/09/2007 15:53:12
Originally by: Christari Zuborov
The lighter the warhead and supporting electronics, the faster the missile will be if all other things are taken into consideration. This would mean that unguided an unguided missile or rocket, with the same thruster, will be faster than a guided missile or rocket.
It's completely reversed and fubar'd beyond sci-fi, or sci-real. I find it completely distracting to the point of silliness when I feel I should be impressed with the thought of futuristic technologies.
This is a failing point in game immersion, grade - F
Of all the things to attack, you choose acceleration physics. 
---------------
|

Boomershoot
Caldari Insurgent New Eden Tribe Deus Ex.
|
Posted - 2007.09.27 15:52:00 -
[24]
speed is fine nerf players
lol, no really, why would they nerf something like speed? they already made the game unreal giving stargates 10 or more times the mass of a solar system (compare this to RL :|)
no really, how can u compare EVE to RL knowning we have faster-than-light travel, quantum physics paradoxes to communicate with eachother in-game and ammo fired at over 350km/s? (just because over that distance, you are out of a grid)
RL Physics =/= EVE Physics ----------------------------------------------- Forum Warfare - Rank (4) - Level V Forum Warfare Specialist - Rank (9) - Level III Armor Flame Compensation - Rank (5) - Level IV |

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.09.27 15:53:00 -
[25]
Originally by: Nicho Void
You thinking that mass has an effect on acceleration in zero gravity space is a failing point.
actually it does ! F=ma works anywhere ------
Proud Janitor of Tides of Silence
|

Asmosis
|
Posted - 2007.09.27 15:55:00 -
[26]
Bah I can't kill a POS in my ratting ship, nerf POS >.>
|

Straygun
Caldari Caldari Navy Volunteer Task Force
|
Posted - 2007.09.27 15:56:00 -
[27]
Originally by: Illyria Ambri
MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
Discuss
Want to buy Mig 25 capable of launching a 75 foot long intercontinental ballistic missile weighing 45 metric tonnes 
Just because you are able to undock a ship doesn't mean you are able to fly it. |

Boomershoot
Caldari Insurgent New Eden Tribe Deus Ex.
|
Posted - 2007.09.27 15:57:00 -
[28]
Originally by: Asmosis Bah I can't kill a POS in my ratting ship, nerf POS >.>
You, dear sir, wins the thread ----------------------------------------------- Forum Warfare - Rank (4) - Level V Forum Warfare Specialist - Rank (9) - Level III Armor Flame Compensation - Rank (5) - Level IV |

Thanos Draicon
|
Posted - 2007.09.27 16:01:00 -
[29]
Looks like the OP realized what an epic failure of a thread he created and went into hiding. 
|

Tunak
|
Posted - 2007.09.27 16:02:00 -
[30]
Originally by: Illyria Ambri
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No
Ok have it your way.
In real life there is no top spead in space. Therefore all ships should be able to move as fast as they want.
See what comes of RL examples?
|
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 16:03:00 -
[31]
Edited by: Christari Zuborov on 27/09/2007 16:07:06
Originally by: Boomershoot speed is fine nerf players
lol, no really, why would they nerf something like speed? they already made the game unreal giving stargates 10 or more times the mass of a solar system (compare this to RL :|)
no really, how can u compare EVE to RL knowning we have faster-than-light travel, quantum physics paradoxes to communicate with eachother in-game and ammo fired at over 350km/s? (just because over that distance, you are out of a grid)
RL Physics =/= EVE Physics
All of these points you must believe there's technology in the future to compensate, or advances that are beyond our comprehension - but missile and rockets being slower if they used the same thruster technology is completely ridiculous.
If we were to go by this standard, then why have jumpgates, or many of the other technologies represented in game to act sci-fi?
There's no excuse for something this brain dead...
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:05:00 -
[32]
Originally by: Thanos Draicon Looks like the OP realized what an epic failure of a thread he created and went into hiding. 
Actually its called a job and posting from work, troll ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.27 16:07:00 -
[33]
Originally by: Christari Zuborov
Originally by: Boomershoot speed is fine nerf players
lol, no really, why would they nerf something like speed? they already made the game unreal giving stargates 10 or more times the mass of a solar system (compare this to RL :|)
no really, how can u compare EVE to RL knowning we have faster-than-light travel, quantum physics paradoxes to communicate with eachother in-game and ammo fired at over 350km/s? (just because over that distance, you are out of a grid)
RL Physics =/= EVE Physics
All of these points you must believe there's technology in the future to compensate, or advances that are beyond our comprehension - but missile and rockets being slower if they used the same thruster technology is completely ridiculous.
Ok, let's use this simplified example (with eve physics): Missile thrust / Missile mass = missile speed Ship thrust / ship mass = ship speed If you increase the ship's thrust (overdrives) or decrease it's mass (nanofibers) shouldn't the ship's speed increase? Concrete example: Missile: 1000 units of thrust / 100 units of mass = 10 units of speed Nanoship: 140000 units of thrust / 7000 units of mass = 20 units of speed ZOMG HOW CAN THE SHIP BE FASTER?! THEY HAX PHYSICS!
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:08:00 -
[34]
Originally by: Tunak
Originally by: Illyria Ambri
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No
Ok have it your way.
In real life there is no top spead in space. Therefore all ships should be able to move as fast as they want.
See what comes of RL examples?
You dont seem to be able to comprehend the inconsistency of having thousands of tons of mass being able to out accelerate and outrun a mechanism that should be designed to catch most anything.
How does a company stay in business when its products cannot accomplish what they are designed to do... simple.. they dont stay in business. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:09:00 -
[35]
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
LOL...that's right man, anyone who disagrees with you is obviously a terrorist nanotard. Keep spouting that, it will aid your argument. 
Trying to put words in my mouth eh.. good argument... You fail. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:10:00 -
[36]
Originally by: oDDiTy V2
Originally by: Illyria Ambri
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
No
Hi, welcome to EVE-Online, a make-believe universe set thousands of years in the future, where your real-life comparisons hold no water due to the fact that are, in the world of EVE, an ancient forgotten technology many millenia outdated.
Hi.. welcome to the world where stats and numbers and formula are king... Yet the simple stats on missiles sped compared to ship speed is out of balance..
Thank you come again ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.27 16:11:00 -
[37]
Originally by: Illyria Ambri
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
LOL...that's right man, anyone who disagrees with you is obviously a terrorist nanotard. Keep spouting that, it will aid your argument. 
Trying to put words in my mouth eh.. good argument... You fail.
Because he disagreed with you, you claimed that he was both a nano ship pilot and someone who actively does not want the game to be balanced. Makes perfect sense to me.
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 16:13:00 -
[38]
Originally by: Thanos Draicon
Originally by: Christari Zuborov
Originally by: Boomershoot speed is fine nerf players
lol, no really, why would they nerf something like speed? they already made the game unreal giving stargates 10 or more times the mass of a solar system (compare this to RL :|)
no really, how can u compare EVE to RL knowning we have faster-than-light travel, quantum physics paradoxes to communicate with eachother in-game and ammo fired at over 350km/s? (just because over that distance, you are out of a grid)
RL Physics =/= EVE Physics
All of these points you must believe there's technology in the future to compensate, or advances that are beyond our comprehension - but missile and rockets being slower if they used the same thruster technology is completely ridiculous.
Ok, let's use this simplified example (with eve physics): Missile thrust / Missile mass = missile speed Ship thrust / ship mass = ship speed If you increase the ship's thrust (overdrives) or decrease it's mass (nanofibers) shouldn't the ship's speed increase? Concrete example: Missile: 1000 units of thrust / 100 units of mass = 10 units of speed Nanoship: 140000 units of thrust / 7000 units of mass = 20 units of speed ZOMG HOW CAN THE SHIP BE FASTER?! THEY HAX PHYSICS!
Your formula's attempt to describe acceleration, not top speed, and their incorrect.
BUT
If you were to try and compare acceleration, which a missile or rocket should completely pwn a ship in sublight travel, you'd need to be more accurate in your thrust to mass scenario.
|

Thanos Draicon
|
Posted - 2007.09.27 16:15:00 -
[39]
Originally by: Christari Zuborov
Your formula's attempt to describe acceleration, not top speed, and their incorrect.
BUT
If you were to try and compare acceleration, which a missile or rocket should completely pwn a ship in sublight travel, you'd need to be more accurate in your thrust to mass scenario.
True, but technically speaking there should be no top speed on any ship in space until it starts getting close to the speed of light. But the general argument I'm making is that ships may have additional thrust added or mass removed to increase their top speed, while missiles do not have this option. The additional thrust can compensate for the additional mass.
|

Nicho Void
Gallente Hyper-Nova
|
Posted - 2007.09.27 16:15:00 -
[40]
Originally by: Illyria Ambri You dont seem to be able to comprehend the inconsistency of having thousands of tons of mass being able to out accelerate and outrun a mechanism that should be designed to catch most anything.
You don't seem to be able to comprehend that a video game does not follow the logic of real life.
A. Weapons do not make sound in space. OMG! NERF audio! B. Shields don't exist. Nerf them. C. Warp gates?! Ha! Nerf. D. In fact, just get rid of the whole game. It's too unrealistic.
If I wanted a realistic Eve, I'd be left with GTA. No thanks.
Originally by: Illyria Ambri How does a company stay in business when its products cannot accomplish what they are designed to do... simple.. they dont stay in business.
Right, because when an enemy is out of range of a sniper rifle, the rifle company goes out of business. Or when body armor stops a bullet, the bullet manufacturer closes it's doors.
Are you out of your damn mind? A counter to a product does not mean the product has failed. ---------------
|
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:17:00 -
[41]
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Oh.. so you support the fact that any nano ship can completly neuter the effect of any missile as the missile (which are designed to go faster then the ships they are shot at) goes many times slower then any nano ship.
Thank you for expressing your desire for lack of balance. You must fly a nano
LOL...that's right man, anyone who disagrees with you is obviously a terrorist nanotard. Keep spouting that, it will aid your argument. 
Trying to put words in my mouth eh.. good argument... You fail.
Because he disagreed with you, you claimed that he was both a nano ship pilot and someone who actively does not want the game to be balanced. Makes perfect sense to me.
Hey.. it seems to work for everyone crying to nerf remote sensor damps and cloaks.. like I said.. if you cannot beat them.. join them. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 16:18:00 -
[42]
Originally by: Thanos Draicon
Originally by: Christari Zuborov
Your formula's attempt to describe acceleration, not top speed, and their incorrect.
BUT
If you were to try and compare acceleration, which a missile or rocket should completely pwn a ship in sublight travel, you'd need to be more accurate in your thrust to mass scenario.
True, but technically speaking there should be no top speed on any ship in space until it starts getting close to the speed of light. But the general argument I'm making is that ships may have additional thrust added or mass removed to increase their top speed, while missiles do not have this option. The additional thrust can compensate for the additional mass.
Exactly... so if we were to say that all entities have a top speed, and all entities have comparable forms of acceleration but different masses (i.e. Intie speed vs. BS) then it stands to argue that missile and rocket speeds are FAR from even being stupidly inaccurate, they've 'gone to plaid' in ignorance...
|

IceAero
Amarr Shadow Company
|
Posted - 2007.09.27 16:18:00 -
[43]
Make light missiles travel 7500+ m/s
the end.
|

Thanos Draicon
|
Posted - 2007.09.27 16:19:00 -
[44]
Edited by: Thanos Draicon on 27/09/2007 16:20:24
Originally by: Illyria Ambri
Originally by: Thanos Draicon Because he disagreed with you, you claimed that he was both a nano ship pilot and someone who actively does not want the game to be balanced. Makes perfect sense to me.
Hey.. it seems to work for everyone crying to nerf remote sensor damps and cloaks.. like I said.. if you cannot beat them.. join them.
It's still an ad hominum attack and does not lend credibility to your argument.
Originally by: Christari Zuborov Exactly... so if we were to say that all entities have a top speed, and all entities have comparable forms of acceleration but different masses (i.e. Intie speed vs. BS) then it stands to argue that missile and rocket speeds are FAR from even being stupidly inaccurate, they've 'gone to plaid' in ignorance...
It all depends on the numbers though - if a ship's thrust/mass ratio is greater than a missile's, why shouldn't it accelerate faster?
|

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2007.09.27 16:19:00 -
[45]
Originally by: Illyria Ambri You dont seem to be able to comprehend the inconsistency of having thousands of tons of mass being able to out accelerate and outrun a mechanism that should be designed to catch most anything.
There is the flaw in your reasoning. Missiles aren't designed to catch almost anything, they are designed to catch things that are travelling within specific peramiters.
Real life physics has NO relation to in game balancing. This is not a space sim. The RP background is just flavor, not fact.
If they were going to give you the "realistic" missile speeds that you want, they would nerf your missiles in another way to maintain balance. How would you like to have your missiles miss randomly because the missile miscalculated the ships path due to its high speed. Would that make you feel better? Or can you accept the slower missile speed and keep the missiles ability to predict the future. I for one love how my "unguided" missiles still follow a targets movements.
The fact is that the speed of your target affects the damage you can do to it. This has nothing to do with physics, it is simply a game design choice. I don't expect that there is any intention to change that. If your target is moving too fast then slow him down. The tools are there for you to do so. If you choose not to use the right tool for the job, then don't expect the job to be easy.
************************** Ki Tech Industries - Bond Offer |

Bizz Lizz
|
Posted - 2007.09.27 16:20:00 -
[46]
Edited by: Bizz Lizz on 27/09/2007 16:25:07
Originally by: Illyria Ambri
RL examples (fighter, missile ...)
Taken from a wiki:
Saturn 5, 3.000 tons, 110m high, had a velocity of 8600m/s, when the 1st stage was burnt out and had still a mass of about 1.000 tons at that point right before the 1st stage was cut off.
Of course, physical circumstances are not comparable between the two examples, but same with EVE and RL. 
|

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.09.27 16:22:00 -
[47]
Its not the speed mods. They ae already very well nerfed.
Its the snake sets
and the MWD. Reduce MWD boost to half.
Speed setup ships should be faster than others. But speed of EVERYONE must diminish a bit.
If brute force doesn't solve your problem... you are not using enough |

Tunak
|
Posted - 2007.09.27 16:24:00 -
[48]
Originally by: Illyria Ambri
You dont seem to be able to comprehend the inconsistency of having thousands of tons of mass being able to out accelerate and outrun a mechanism that should be designed to catch most anything.
*straw man cut*
No I understand it perfectly. What you don't seem to understand is that by arguing for real physics you're arguing for no top speed. That would be the opposite of a nano nerf.
At least I understand the absurdity of arguing RL physics in a game. Do you want chat removed too? That's the single most physics breaking aspect of Eve.
You've already admitted that you're a raven and sb pilot. You've failed to address the counter arguments with anything more eloquent than "Un Ah".
Your whole position can be summed up as follows: I fly rock. Nerf paper.
|

JeanPaul Sartre
26th of July Movement
|
Posted - 2007.09.27 16:25:00 -
[49]
I sense lots of TRI alts posting for nano defense here =O
The only way I see to kill a nano gang is to blob them and have several minnie recons and dictors as well as some sniping. Primary Wargod works. --
Quote: If a victory is told in detail, one can no longer distinguish it from a defeat.
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 16:26:00 -
[50]
Originally by: Bizz Lizz Edited by: Bizz Lizz on 27/09/2007 16:22:40
Originally by: Illyria Ambri
Caldari Navy Cruise missile at 1.25 tons and flys at 3750 m/s or 3.7km/s.
Taken from a wiki:
Saturn 5, 3.000 tons, 110m high, had a velocity of 8600m/s, when the 1st stage was burnt out and had still a mass of about 1.000 tons at that point right before the 1st stage was cut off.
Of course, physical circumstances are not comparable between the two examples, but same with EVE and RL. 
Just imagine how fast it would be in a near vacuum instead of an atmosphere.
|
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:27:00 -
[51]
Originally by: Thanos Draicon Edited by: Thanos Draicon on 27/09/2007 16:20:24
Originally by: Illyria Ambri
Originally by: Thanos Draicon Because he disagreed with you, you claimed that he was both a nano ship pilot and someone who actively does not want the game to be balanced. Makes perfect sense to me.
Hey.. it seems to work for everyone crying to nerf remote sensor damps and cloaks.. like I said.. if you cannot beat them.. join them.
It's still an ad hominum attack and does not lend credibility to your argument.
The game stats for speed lack credibility.. so much so they are ludicrous.
Originally by: Thanos Draicon
Originally by: Christari Zuborov Exactly... so if we were to say that all entities have a top speed, and all entities have comparable forms of acceleration but different masses (i.e. Intie speed vs. BS) then it stands to argue that missile and rocket speeds are FAR from even being stupidly inaccurate, they've 'gone to plaid' in ignorance...
It all depends on the numbers though - if a ship's thrust/mass ratio is greater than a missile's, why shouldn't it accelerate faster?
Thats just it.. a ship with a mass of 10k tons shouldn't have a higher thrust/mass ratio then a 1.25 ton missile designed to run it down and pop it.
*awaits the "Well this isn't real life retort"*
------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

343conspiracy43345
|
Posted - 2007.09.27 16:32:00 -
[52]
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
For remote sensor damns proof or STFU.
For cloaks, they are only nerfing those who dont use cloak specialized ships. So STFU.
|

Thanos Draicon
|
Posted - 2007.09.27 16:32:00 -
[53]
Originally by: Illyria Ambri
The game stats for speed lack credibility.. so much so they are ludicrous.
It's a game, it doesn't have to be credible. Why does it have to be realistic?
Quote: Thats just it.. a ship with a mass of 10k tons shouldn't have a higher thrust/mass ratio then a 1.25 ton missile designed to run it down and pop it.
*awaits the "Well this isn't real life retort"*
But if you purchase a small ship designed to be light and fast, and then spent lots of money to weld additional engines to it and remove as much mass from the hull and armor as possible, who's to say it isn't possible? Either way EVE's goal isn't to be realistic, so your argument against the realism is a moot point. If it was I could make all sorts of arguments about how you instantly hit something 250KM away, which would require shells to be traveling faster than any energy source could ever propel them. Just because it's unrealistic doesn't give me the right to demand railguns be nerfed.
|

Tunak
|
Posted - 2007.09.27 16:34:00 -
[54]
Originally by: 343conspiracy43345
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
For remote sensor damns proof or STFU.
For cloaks, they are only nerfing those who dont use cloak specialized ships. So STFU.
During the alliance tourney Ouver stated that damps are going to be switched. It will remain one module that you can configure to do lock time or range. You will not be able to do both.
If you don't believe the OP then go watch the film.
|

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2007.09.27 16:35:00 -
[55]
Originally by: Illyria Ambri Thats just it.. a ship with a mass of 10k tons shouldn't have a higher thrust/mass ratio then a 1.25 ton missile designed to run it down and pop it.
*awaits the "Well this isn't real life retort"*
No need for a this isn't real life retort, just repeat the one I provided before. That 1.25 ton missile is NOT designed to run down and pop ships specific configured to out run those missiles. It is designed to run down and pop ships in that class that are configured to opperate at slower speeds. If you use the missiles within their design specs they work as designed.
************************** Ki Tech Industries - Bond Offer |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:37:00 -
[56]
Originally by: Tunak
Originally by: Illyria Ambri
You dont seem to be able to comprehend the inconsistency of having thousands of tons of mass being able to out accelerate and outrun a mechanism that should be designed to catch most anything.
*straw man cut*
No I understand it perfectly. What you don't seem to understand is that by arguing for real physics you're arguing for no top speed. That would be the opposite of a nano nerf.
There is a difference between arguing rl physics and pointing our a glaring inconsistancy in speed differences. Missiles go less then 4km per second. Ships can fly up to 12km per second
This is what we call a glaring inconsistency whether you want to acknowledge it or not..
Originally by: Tunak
At least I understand the absurdity of arguing RL physics in a game. Do you want chat removed too? That's the single most physics breaking aspect of Eve.
This has nothing to do with Local..
Originally by: Tunak
You've already admitted that you're a raven and sb pilot. You've failed to address the counter arguments with anything more eloquent than "Un Ah".
Your whole position can be summed up as follows: I fly rock. Nerf paper.
Just because you don't understand the argument dosen't mean its any less valid. I have yet to see any counter argument from you other then RL is not EvE ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:42:00 -
[57]
Originally by: Thanos Draicon
But if you purchase a small ship designed to be light and fast, and then spent lots of money to weld additional engines to it and remove as much mass from the hull and armor as possible, who's to say it isn't possible? Either way EVE's goal isn't to be realistic, so your argument against the realism is a moot point. If it was I could make all sorts of arguments about how you instantly hit something 250KM away, which would require shells to be traveling faster than any energy source could ever propel them. Just because it's unrealistic doesn't give me the right to demand railguns be nerfed.
A ship designed to be light and fast such as intys are 1 thing. Heavy Assult Nano ships are another. Intys go fast.. thats fine.. they are designed to do so. Heavy assult cruisers like the vagabond are not designed for extreme speeds.
------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.27 16:45:00 -
[58]
Originally by: Illyria Ambri A ship designed to be light and fast such as intys are 1 thing. Heavy Assult Nano ships are another. Intys go fast.. thats fine.. they are designed to do so. Heavy assult cruisers like the vagabond are not designed for extreme speeds.
Er...
Originally by: Item Database
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
...
Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the spacelanes, they count the Vagabond as one of their crowning achievements.
|

343conspiracy43345
|
Posted - 2007.09.27 16:47:00 -
[59]
Originally by: KoolKrewl
Originally by: 343conspiracy43345
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
For remote sensor damns proof or STFU.
For cloaks, they are only nerfing those who dont use cloak specialized ships. So STFU.
link
A thread with no gold bars? That is very convincing.
And if someone wants to quote a video that is over 5 minutes long they might need to quote the time it was said. Besides the fact that there are lots of changes that are scheduled but won't be coming any time before santa goes out for spring break, this is a useless rant thread.
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:47:00 -
[60]
Originally by: Trishan
Originally by: Illyria Ambri
Guns.. cannot track something so fast.. completely ineffective vs speed. <SNIPPAGE> Vagabond which weighs in at 10 thousand metric tons and can reach speeds in excess of 6km/s or more(Could a nano vaga pilot verify this speed)
A nano vaga pilot?  So you saying you cannot track something so fast, yet misteriously the vaga can track you? Without any kind of tracking computers or enhancers? Riiiiiiiiight.
Quit the trolling.
You do know that when you orbit something.. their transversal is ALOT bigger then yours is.
Its much easier to keep guns on a target when you are orbiting it at high speeds then when its orbiting you.
When the speed difference is enough that the target ship is essentially standing still such as any battleship. Its easy to target the battleship.. its geometrically more difficult to target the fast moving ship orbiting you. Thats the whole point of orbiting a target.. it makes it hard for them to shoot you but much easier for you to shoot them.
I'd use a real world example but noone seems to want to acknowledge that the real world does have some bearings on things. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
|

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2007.09.27 16:49:00 -
[61]
Originally by: Illyria Ambri A ship designed to be light and fast such as intys are 1 thing. Heavy Assult Nano ships are another. Intys go fast.. thats fine.. they are designed to do so. Heavy assult cruisers like the vagabond are not designed for extreme speeds.
Why can't they be designed to go fast?
Even in real life, big != slow.
************************** Ki Tech Industries - Bond Offer |

Pilok Shitfly
Minmatar Soliders Of Eve The Makhai
|
Posted - 2007.09.27 16:50:00 -
[62]
Originally by: Illyria Ambri
A ship designed to be light and fast such as intys are 1 thing. Heavy Assult Nano ships are another. Intys go fast.. thats fine.. they are designed to do so. Heavy assult cruisers like the vagabond are not designed for extreme speeds.
A vaga is designed to be fast, you are either ignorant or a troll.
|

Ki Tarra
Caldari Ki Tech Industries
|
Posted - 2007.09.27 16:52:00 -
[63]
Originally by: Illyria Ambri You do know that when you orbit something.. their transversal is ALOT bigger then yours is.
You do know that with the way that Eve calculates transversal, that it doesn't matter who is orbiting who, the radial velocity is exactly the same?
You don't help your creditability with missile mechanics when you mess up with other mechanics.
Maybe you are not aware of the fact that you can still hit ships that are moving faster than your missiles?
************************** Ki Tech Industries - Bond Offer |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 16:52:00 -
[64]
Originally by: Thanos Draicon
Originally by: Illyria Ambri A ship designed to be light and fast such as intys are 1 thing. Heavy Assult Nano ships are another. Intys go fast.. thats fine.. they are designed to do so. Heavy assult cruisers like the vagabond are not designed for extreme speeds.
Er...
Originally by: Item Database
The fastest cruiser invented to date, this vessel is ideal for hit-and-run ops where both speed and firepower are required. Its on-board power core may not be strong enough to handle some of the larger weapons out there, but when it comes to guerilla work, the Vagabond can't be beat.
...
Improving on the original Stabber design, Thukker Mix created the Vagabond as a cruiser-sized skirmish vessel equally suited to defending mobile installations and executing lightning strikes at their enemies. Honoring their tradition of building the fastest vessels to ply the spacelanes, they count the Vagabond as one of their crowning achievements.
And when you pack it full of nano's its much faster then intended. Nano's being the new standard fitting. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Tamia Clant
New Dawn Corp New Eden Research
|
Posted - 2007.09.27 16:54:00 -
[65]
So you claim that missiles should be going faster than ships. They're lighter, therefore should get higher speeds than a bulky ship. So far i even agree with you.
But what is it that makes nanoships go so fast? Microwarpdrives. These ships aren't following the laws of physics you're trying to apply with your argument, they're doing extremely short warps that allows them to go at speeds that outrun missiles. Unless you're going to argument fitting a warp drive to a tiny missile, it makes perfect sense (within the world of EVE) that ships should be able to reach those speeds.
Second, missile stats need to stay as they are. Balance comes before realism, and if missiles were able to reach those speeds, they wouldn't be balanced in comparison to turrets.
If you wanna whine about nanoships being too fast, fine, i won't enter that argument. But making missiles faster is NOT the solution.
Looking for queue-free research slots? Click here!
|

Thanos Draicon
|
Posted - 2007.09.27 16:55:00 -
[66]
Originally by: Illyria Ambri And when you pack it full of nano's its much faster then intended. Nano's being the new standard fitting.
How do you know how fast the developers intended for these ships to be? Faster than you would like them to be, certainly, but just because they're too fast to be caught by missiles doesn't mean they weren't intended to be that fast.
|

Tunak
|
Posted - 2007.09.27 17:04:00 -
[67]
Originally by: Illyria Ambri
There is a difference between arguing rl physics and pointing our a glaring inconsistancy in speed differences. Missiles go less then 4km per second. Ships can fly up to 12km per second
This is what we call a glaring inconsistency whether you want to acknowledge it or not..
What inconsistency? Within the design of the game missles are completely consistent. You're simply ****ed that you can't hit everything. This is by design.
Quote:
This has nothing to do with Local..
Where did I say local? Why is it my chat is received 1 ly and 238 ly away at the time? By your original argument all chat is inconsistent and should be removed or at minimum delayed based on distance.
Quote:
Just because you don't understand the argument dosen't mean its any less valid. I have yet to see any counter argument from you other then RL is not EvE
This is what's known as a straw man argument. You do not address the point I make. You fabricate a position, "You don't understand". Then you use that fabricated position to make a point.
You haven't seen any argument other than RL is not EvE because that's the only argument to make. Your original position is a fallacy. EvE is a game. Eve has a set of physics that are unique to Eve. These are called the rules of the game. Any argument must be made within those set of rules. Any comparison to how things work in the real world is meaningless.
You're a rock crying because you get beat by paper.
|

Liisa
Absolutely No Return The Red Skull
|
Posted - 2007.09.27 17:17:00 -
[68]
Originally by: Illyria Ambri
Originally by: Trishan
Originally by: Illyria Ambri
Guns.. cannot track something so fast.. completely ineffective vs speed. <SNIPPAGE> Vagabond which weighs in at 10 thousand metric tons and can reach speeds in excess of 6km/s or more(Could a nano vaga pilot verify this speed)
A nano vaga pilot?  So you saying you cannot track something so fast, yet misteriously the vaga can track you? Without any kind of tracking computers or enhancers? Riiiiiiiiight.
Quit the trolling.
You do know that when you orbit something.. their transversal is ALOT bigger then yours is.
Its much easier to keep guns on a target when you are orbiting it at high speeds then when its orbiting you.
When the speed difference is enough that the target ship is essentially standing still such as any battleship. Its easy to target the battleship.. its geometrically more difficult to target the fast moving ship orbiting you. Thats the whole point of orbiting a target.. it makes it hard for them to shoot you but much easier for you to shoot them.
I'd use a real world example but noone seems to want to acknowledge that the real world does have some bearings on things.
If I may make a suggestion? Take a look at how tracking is calculated in this game and then come back and we'll talk again. You obviously either are ignoring the realities that exist in the game that are there to balance out the very high speeds some ships can achieve or you are ignorant to them. Real life has no place in a game. It is nice to draw upon real life for inspiration once in a while but most games are there to entertain, not simulate life perfectly.
|

fire 59
Destructive Influence Band of Brothers
|
Posted - 2007.09.27 17:18:00 -
[69]
Inties imo should be able to do whatever speed they can get to, it's there role to go fast as a bat out of hell and tackle things. Cruisers, should be able to go fairly fast in niche role, like the vaga, stabber etc coz it's also part of there role to be fast.
Also if i recall, there introducing a graviton beam or something that wroks like a target painter and increases the mass of the target sooooooo, it will go slower and you can catch it.
just like that \o/
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 17:20:00 -
[70]
Originally by: Tamia Clant So you claim that missiles should be going faster than ships. They're lighter, therefore should get higher speeds than a bulky ship. So far i even agree with you.
But what is it that makes nanoships go so fast? Microwarpdrives. These ships aren't following the laws of physics you're trying to apply with your argument, they're doing extremely short warps that allows them to go at speeds that outrun missiles. Unless you're going to argument fitting a warp drive to a tiny missile, it makes perfect sense (within the world of EVE) that ships should be able to reach those speeds.
Second, missile stats need to stay as they are. Balance comes before realism, and if missiles were able to reach those speeds, they wouldn't be balanced in comparison to turrets.
If you wanna whine about nanoships being too fast, fine, i won't enter that argument. But making missiles faster is NOT the solution.
Well... technically MWDs didn't come out with the game, but missiles did. MWDs were an add-in, and you just reminded me of that fact. It would be reasonable to make MWD missiles, but since a MWD obviously would take up more space than a standard engine, given the missile size stay the same, the warhead would be less.
So make MWD missiles / rockets, but small warheads on them.
|
|

Fswd
|
Posted - 2007.09.27 17:24:00 -
[71]
Well so far this thread still sounds something like: waaaah i got ganked and i couldnt hit the ship.
I am surprised I didnt saw the canihaveyourstuff yet, so, Can I have your stuff? --- Free exotic dancers for mods that mod my sig
*Snip* Please do not discuss moderation in your signature. -Yipsilanti ([email protected]) <-- freebie for you |

Tunak
|
Posted - 2007.09.27 17:27:00 -
[72]
Originally by: Christari Zuborov
So make MWD missiles / rockets, but small warheads on them.
Kind of like T2 precisions?
As for the graviton beam poster. That's been in the database for a while. We've been through many patches without seeing it.
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.09.27 17:28:00 -
[73]
I have to believe Illyria is just pulling all our legs
or I will lose all faith in her 
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Alatari
Winterdawn
|
Posted - 2007.09.27 17:28:00 -
[74]
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
Velocity of the Earth (5.9742 + 10^24 kilograms) = 30 km/s
Nerf planets!

-- You can't do that with a Planet. |

Thanos Draicon
|
Posted - 2007.09.27 17:31:00 -
[75]
Originally by: Alatari
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
Velocity of the Earth (5.9742 + 10^24 kilograms) = 30 km/s
Nerf planets!

The sun's weapons don't suffer from tracking though. 
|

Gort
Storm Guard Elite
|
Posted - 2007.09.27 17:34:00 -
[76]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 27/09/2007 15:47:54 Yuppers...
When you consider that the same technology would be applied to missiles as ships for thrust, it doesn't make sense that a vessel that contains equipment that a missile doesn't need (life support, a crew, shields, armor plating, faster than light drive, and ammunition) and the missile is slower?
Makes no sense at all.
The lighter the warhead and supporting electronics, the faster the missile will be if all other things are taken into consideration. This would means that an unguided missile or rocket, with the same thruster, will be faster than a guided missile or rocket.
It's completely reversed and fubar'd beyond sci-fi, or sci-real. I find it completely distracting to the point of silliness when I feel I should be impressed with the thought of futuristic technologies.
This is a failing point in game immersion, grade - F
I concur with this post. IMO the entire stacking-of-mods thing is way out of whack in certain categories. Speed is one of them. The whole nano craze is a goofy play style. Speed is fine. Ridiculous speed is not.
Regards,
Gorty
-- When in doubt, empty the magazine. |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 17:35:00 -
[77]
Originally by: Tortun Nahme I have to believe Illyria is just pulling all our legs
or I will lose all faith in her 
"I find your lack of faith disturbing"  ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Admiral Annihilation
Life. Universe. Everything. Hydra Alliance
|
Posted - 2007.09.27 17:48:00 -
[78]
Edited by: Admiral Annihilation on 27/09/2007 17:51:25 OH NO MY TORPS CANT HIT SOMETHING ORBITING WHAAAAAA WHAAAA check the description of the missiles itself!
Bane Torpedo
Quote: An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.
Its a TORPEDO, not a mach 30 super missile with a warhead the size of a walnut.
sabretooth light missile
Quote: Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.
Top speed 3750m/s 3,750m/s = 12,303f/s = = 8,388mph = about mach 13(at 250,000miles alt).
My point is, light missiles should and sometimes do hit you with the right skills, and thats a-ok. But don't start whining that your cruise missile and torpedo the size of a school bus cannot catch an interceptor or vagabond.
|

CallistoWolf
|
Posted - 2007.09.27 18:14:00 -
[79]
Even if there was a missile with the ability to catch a speeding interceptor, wouldn't their speed outclass the explosion velocity of the missile anyway? So even if you could hit you it would not do squat.
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 18:16:00 -
[80]
Originally by: Admiral Annihilation Edited by: Admiral Annihilation on 27/09/2007 17:51:25 OH NO MY TORPS CANT HIT SOMETHING ORBITING WHAAAAAA WHAAAA check the description of the missiles itself!
Bane Torpedo
Quote: An ultra-heavy unguided nuclear missile. Slow and dumb but its sheer damage potential is simply staggering.
Its a TORPEDO, not a mach 30 super missile with a warhead the size of a walnut.
sabretooth light missile
Quote: Light assault missile. An advanced missile with a volatile payload of magnetized plasma, the Sabretooth is a multi-purpose missile specifically engineered to take down shield systems.
Top speed 3750m/s 3,750m/s = 12,303f/s = = 8,388mph = about mach 13(at 250,000miles alt).
My point is, light missiles should and sometimes do hit you with the right skills, and thats a-ok. But don't start whining that your cruise missile and torpedo the size of a school bus cannot catch an interceptor or vagabond.
Ppl Ppl.. I'm not "complaining" about interceptors.. they go fast.. thats their job.. I'm totally cool with that and do not have a problem with them in any way, nor do I have a problem with the fact that missiles cannot hit them due to their speed. I pointed out before I wasn't referring to Inty's but i guess everyone just glossed over that part.
I am also well aware that EVE missiles have a computer targeting system with the IQ of a cabbage.. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |
|

Script0r
Celestial Horizon Corp.
|
Posted - 2007.09.27 18:27:00 -
[81]
Edited by: Script0r on 27/09/2007 18:26:52 This forum needs to be nerfed imo.
|

Daelin Blackleaf
No Joy Corp Phalanx Alliance
|
Posted - 2007.09.27 18:29:00 -
[82]
Didn't read the whole thread, but as far I can see speed mods aren't the problem, slow missiles are.
Speed the darn things up and we might see a few more missiles ships in PvP.
|

Thanos Draicon
|
Posted - 2007.09.27 18:30:00 -
[83]
Edited by: Thanos Draicon on 27/09/2007 18:30:58
Originally by: Illyria Ambri
Quote: My point is, light missiles should and sometimes do hit you with the right skills, and thats a-ok. But don't start whining that your cruise missile and torpedo the size of a school bus cannot catch an interceptor or vagabond.
Ppl Ppl.. I'm not "complaining" about interceptors.. they go fast.. thats their job.. I'm totally cool with that and do not have a problem with them in any way, nor do I have a problem with the fact that missiles cannot hit them due to their speed. I pointed out before I wasn't referring to Inty's but i guess everyone just glossed over that part.
You were whining about nano-vagabonds, specifically. Which the individual you quoted mentioned.
Do you have any logical arguments that haven't been refuted yet?
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 18:34:00 -
[84]
Originally by: Tunak
Originally by: Christari Zuborov
So make MWD missiles / rockets, but small warheads on them.
Kind of like T2 precisions?
As for the graviton beam poster. That's been in the database for a while. We've been through many patches without seeing it.
I don't remember the precision missiles stats off the top of my head, but if I recall they go the same speed as a light missile - the explosives in the warhead however have a different explosion radius to have a greater effectiveness vs. a smaller ship resolution. Precision missiles ARE the missile to use vs. smaller ships, but ship speeds have gone to the point of outrunning missiles completely, which makes precisions useless.
Which brings us back to the first point. All things being equal, mass vs. mass, a missile or rocket should out accelerate a ship and run it down at full velocity. The lightest of missiles should be the fastest thing in the game, even faster than the lightest of ships. Parity, or game balance, obviously would have to be kept in mind, but under no circumstance should a missile at close range not hit a ship - that is in a game where missiles never miss.
|

omiNATION
|
Posted - 2007.09.27 18:37:00 -
[85]
Originally by: Splagada repeat after me
h.u...g...g...i...n
c.e.r.b.e.r.u.s
also :
tank... most nano ships do as much dps as my grandma on valium.
smartbomb, bye drones. then what
oh a fly orbits around me.
Your grandmother on valium lands an excellent hit, wrecking for 200 damage
|

Taedrin
Gallente Magellan Exploration and Survey Zzz
|
Posted - 2007.09.27 18:39:00 -
[86]
I have no experience with PvP, but couldn't you warp in a sniping ship at 250km and blow them out of the sky? 12km/s doesn't really make that much difference if you reduce their angular velocity by adding long distances. According to tracking guide, a Rokh with max skills, a few mag stabs and tracking comps with 425 II rails/Thorium charges has a 90% chance to hit at 213km, with 29DPS per turret.
|

Saladel Grunthor
|
Posted - 2007.09.27 18:39:00 -
[87]
Originally by: Thanos Draicon
Originally by: Christari Zuborov
Your formula's attempt to describe acceleration, not top speed, and their incorrect.
BUT
If you were to try and compare acceleration, which a missile or rocket should completely pwn a ship in sublight travel, you'd need to be more accurate in your thrust to mass scenario.
True, but technically speaking there should be no top speed on any ship in space until it starts getting close to the speed of light.
qft
He's right... the flaw isn't in that there is a top speed difference the flaw is that there is a top speed. A better system would be a geometric/exponential decrease in acceleration and thrust capability as one gets faster. Also the ability to coast. You know the whole "an object in motion stays in motion until.." law.
|

Seeing EyeDog
|
Posted - 2007.09.27 18:40:00 -
[88]
Originally by: Splagada repeat after me
h.u...g...g...i...n
c.e.r.b.e.r.u.s
also :
tank... most nano ships do as much dps as my grandma on valium.
smartbomb, bye drones. then what
oh a fly orbits around me.
ROFLMAO showing that you have no clue wtf you're talking about. How does a cerberus counter speed? The only thing it offers is a long lock range.
If you want to effectively counter speed tanking vagas...take a domi out, throw webber drones in ur drone bay, put the drone spped mods in ur fitting, along with some drone range modifiers, and youve got light drones doing 10-12km/s, along with a drone range of 170km.
This tactic shouldbe used only if you dont have a huginn or a rapier in your arsenal. End of story. A cerberus wont do crap against a speed tanked ship.
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 18:45:00 -
[89]
Originally by: Christari Zuborov
Originally by: Tunak
Originally by: Christari Zuborov
So make MWD missiles / rockets, but small warheads on them.
Kind of like T2 precisions?
As for the graviton beam poster. That's been in the database for a while. We've been through many patches without seeing it.
I don't remember the precision missiles stats off the top of my head, but if I recall they go the same speed as a light missile - the explosives in the warhead however have a different explosion radius to have a greater effectiveness vs. a smaller ship resolution. Precision missiles ARE the missile to use vs. smaller ships, but ship speeds have gone to the point of outrunning missiles completely, which makes precisions useless.
Which brings us back to the first point. All things being equal, mass vs. mass, a missile or rocket should out accelerate a ship and run it down at full velocity. The lightest of missiles should be the fastest thing in the game, even faster than the lightest of ships. Parity, or game balance, obviously would have to be kept in mind, but under no circumstance should a missile at close range not hit a ship - that is in a game where missiles never miss.
Cruise missiles, heavy missiles and light missles for 3750 Torps for 1250
T2 appear to vary in speed but nothing goes faster then 3750 ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.27 18:48:00 -
[90]
Originally by: Illyria Ambri
Originally by: Thanos Draicon You were whining about nano-vagabonds, specifically. Which the individual you quoted mentioned.
Do you have any logical arguments that haven't been refuted yet?
The vaga was used as an example of a heavy ship with a massive speed imbalance.
Its hard to argue against "Well this is EvE"
But why is it imbalanced? Just because it can outrun missiles doesn't make it imbalanced, because in exchange for the ability to outrun and outtrack it's opponents it can't effectively prevent a target from escaping or deal a whole lot of damage to it. Just because your particular setup wasn't capable of defeating it doesn't make it unbalanced in general.
|
|

Saladel Grunthor
|
Posted - 2007.09.27 18:49:00 -
[91]
Originally by: Ki Tarra
Originally by: Illyria Ambri You do know that when you orbit something.. their transversal is ALOT bigger then yours is.
You do know that with the way that Eve calculates transversal, that it doesn't matter who is orbiting who, the angular velocity is exactly the same?
You don't help your creditability with missile mechanics when you mess up with other mechanics.
Maybe you are not aware of the fact that you can still hit ships that are moving faster than your missiles?
I can't agree with this. I know that when I'm being orbited at high velocity if I turn the ship in the direction of the orbit I have a greater propensity to hit the orbiting vessel. This actual tactic seems to indicate that the game mechanics work differently then you believe. I would love to see an official dev post or linkage to something from eve to confirm the actual mechanics and not our collective differing beliefs.
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 18:57:00 -
[92]
Originally by: Saladel Grunthor
Originally by: Thanos Draicon
Originally by: Christari Zuborov
Your formula's attempt to describe acceleration, not top speed, and their incorrect.
BUT
If you were to try and compare acceleration, which a missile or rocket should completely pwn a ship in sublight travel, you'd need to be more accurate in your thrust to mass scenario.
True, but technically speaking there should be no top speed on any ship in space until it starts getting close to the speed of light.
qft
He's right... the flaw isn't in that there is a top speed difference the flaw is that there is a top speed. A better system would be a geometric/exponential decrease in acceleration and thrust capability as one gets faster. Also the ability to coast. You know the whole "an object in motion stays in motion until.." law.
Oh I don't deny that... BUT as you approach the speed of light e=mc^2 has mass as one of the variables, requiring more energy to propel the object faster, wherein a missile or rocket would out accelerate and outrun a ship given the difference in mass.
So simplified we have a game where ships have a maximum speed somewhere less than 20km/s, but a missile or rocket should be faster as they have less mass - if propulsion systems were the same.
|

Illyria Ambri
RennTech
|
Posted - 2007.09.27 19:10:00 -
[93]
Edited by: Illyria Ambri on 27/09/2007 19:16:04
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Originally by: Thanos Draicon You were whining about nano-vagabonds, specifically. Which the individual you quoted mentioned.
Do you have any logical arguments that haven't been refuted yet?
The vaga was used as an example of a heavy ship with a massive speed imbalance.
Its hard to argue against "Well this is EvE"
But why is it imbalanced? Just because it can outrun missiles doesn't make it imbalanced, because in exchange for the ability to outrun and outtrack it's opponents it can't effectively prevent a target from escaping or deal a whole lot of damage to it. Just because your particular setup wasn't capable of defeating it doesn't make it unbalanced in general.
Its a fast ship, yes. But with all the speed mods that EVERYONE and their ^#^%#$^ sister is slapping on, its obvious that the huge speeds that can be acheived by ships still needs balancing. Don't just focus on this 1 single example of a nano ship. I'm sure plenty of people can relate their tales of nano gang encounters that would have turned out differently if speeds wern't as extreme as they can be.
I've never been killed by a nano so don't go assuming that I'm complaining cause I got popped by 1. I have yet to loose a ship to a nano gang. But most normal people can see that the missiles are entirely too slow compared to the speeds that can now be achieved by ships nowadays.
Now if you can show me a blog or a screenshot showing that CCP slowed missiles down because they were too fast, that would be something else to consider. But as a previous poster pointed out.. MWD's were not in the game when the speed of missiles was set. Its 1 thing (that I do NOT have a problem with) being able to outrun the explosion velocity.. its a completely different issue the fact that missile speeds are so pathetically slow compared to the ships in space nowadays. But we are not talking about missile damage to ships or explosion velocity.. This is all about the raw missile speed when compared to the current ship speeds that is out of whack.
Pretty much all you have to do nowadays is slap on 2-3 speed mods and/or a MWD and you become immune to missles and pretty effectively defeat gunners. Nor is this about how much damage the speed tank can or cannot do as that is not the issue.
People are crying about remote sensor damps cause even a low SP player can effectivly neuter whomever it gets aimed at and so they cry that there is no effective counter, except,gasp, a speed setup. The same is basicly true for speed setups. Unless you are in a ship setup specificly to counter a speed/nano setup.. i.e another speed/nano setup then you require multiple webbers to get them to a decent speed where they can be shot. The problem is.. everyone is fitting speed setups just as everyone is fitting RSD's. Why? cause its pretty much an "I win" button and everyone knows it.
With the advent of the MWD.. we need a skill or mod that actually increases missile speeds to todays lvls. When you have missiles with a max speed of less then 4km/s and ships that can reach over 10km/s.. then that needs to be looked into for balance issues as that makes the speed ship 100% immune to getting hit, baring a serious screwup on the speed tankers part, 3-4 webs, a blob, or incredable luck on the non speed tankers paert. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.27 19:21:00 -
[94]
Originally by: Illyria Ambri
Its a fast ship, yes. But with all the speed mods that EVERYONE and their ^#^%#$^ sister is slapping on, its obvious that the huge speeds that can be acheived by ships still needs balancing. Don't just focus on this 1 single example of a nano ship. I'm sure plenty of people can relate their tales of nano gang encounters that would have turned out differently if speeds wern't as extreme as they can be.
I've never been killed by a nano so don't go assuming that I'm complaining cause I got popped by 1. I have yet to loose a ship to a nano gang. But most normal people can see that the missiles are entirely too slow compared to the speeds that can now be achieved by ships nowadays.
Now if you can show me a blog or a screenshot showing that CCP slowed missiles down because they were too fast, that would be something else to consider. But as a previous poster pointed out.. MWD's were not in the game when the speed of missiles was set. Its 1 thing (that I do NOT have a problem with) being able to outrun the explosion velocity.. its a completely different issue the fact that missile speeds are so pathetically slow compared to the ships in space nowadays. But we are not talking about missile damage to ships or explosion velocity.. This is all about the raw missile speed when compared to the current ship speeds that is out of whack.
You mean that missile's are so pathetically slow compared to vagabonds/interceptors - ships designed to travel at extremely fast speeds and with no other measures to mediate damage against them. Missile are not underpowered in regards to speed in general - who regularly encounters battleships that travel much faster than 1.2KM a second? I don't.
Quote: Pretty much all you have to do nowadays is slap on 2-3 speed mods and/or a MWD and you become immune to missles and pretty effectively defeat gunners. Nor is this about how much damage the speed tank can or cannot do as that is not the issue. The problem is.. everyone is fitting speed setups just as everyone is fitting RSD's. Why? cause its pretty much an "I win" button and everyone knows it.
Well, for everyone knowing it, you don't have very much support for this supposedly obvious issue. You think that it's an issue, but that doesn't give you the right to speak for everyone. Claiming that "everyone knows it!" is just a false projection of your own hopes. Why don't you back up you claims about everyone flying speed setups, because aside from vagabonds and interceptors, i have never encountered a speed setup in combat. Also, the amount of damage speed setups can do is indeed an issue as one's setup is a balance between damage and tanking ability - why is the fact that speed setups do very little damage not to be taken into consideration?
The fact is that you're ****ed because your missiles can't hit a vagabond, because you spend a long time training for them. Sorry dude, but live with it. You cannot fly rock, paper, and scissors at the same time.
|

Tunak
|
Posted - 2007.09.27 19:23:00 -
[95]
Originally by: Illyria Ambri
MWD's were not in the game when the speed of missiles was set.
FAIL.
MWDs were in the game when they did the missile revamp that added exp size and velocity. Said missile revamp sped missiles up too. Before the revamp they were actually so slow you could smart bomb them.
|

Drizit
Amarr Lonely out here Black Sun Alliance
|
Posted - 2007.09.27 19:25:00 -
[96]
Edited by: Drizit on 27/09/2007 19:25:53
Originally by: Illyria Ambri With the advent of the MWD.. we need a skill or mod that actually increases missile speeds to todays lvls.
No we don't need a skill. There are enough missile skills as it is. One corpmate has over 1.5 SP in missiles and still only has most of them trained to lvl4. Missiles are very skill intensive as it is.
--
|

Tunak
|
Posted - 2007.09.27 19:30:00 -
[97]
Edited by: Tunak on 27/09/2007 19:31:15
Originally by: Saladel Grunthor
I can't agree with this. I know that when I'm being orbited at high velocity if I turn the ship in the direction of the orbit I have a greater propensity to hit the orbiting vessel. This actual tactic seems to indicate that the game mechanics work differently then you believe. I would love to see an official dev post or linkage to something from eve to confirm the actual mechanics and not our collective differing beliefs.
You're in a car moving moving at 50 mph. This car is pointed at a wall that is moving at 0 mph. At what speed is the wall moving toward you? At what speed is the car moving toward the wall?
The trans of the attacker equals the trans of the defender.
What you describe above is manually flying to reduce transversal. So yes it does make it easier to hit things.
Edit: Typo
|

Tarron Sarek
Gallente Endica Enterprises
|
Posted - 2007.09.27 19:33:00 -
[98]
There is but one universal problem:
Excessively Stacked Bonuses
One speed mod isn't a problem. In fact reducing the bonuses would make single mods hardly useful. It's always extremes that cause problems.
_________________________________ - Balance is power, guard it well - |

Illyria Ambri
RennTech
|
Posted - 2007.09.27 19:42:00 -
[99]
Originally by: Thanos Draicon
etc...
Someday you will have to accept the fact that, as I have stated twice now, I'm not talking about the damn interceptors.
Until then, I'm not gonna bother with you ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Kodiak31415
An Eye For An Eye Rule of Three
|
Posted - 2007.09.27 19:43:00 -
[100]
How about putting down the nerfbat and picking up the boostbat?
Here are some random ideas, some ideas may be stupid but at least its not an "OMFG nerf speed tanks" post.
Make long range, low effectivness webbers (20km @ 50% speed reduction) Special high tracking/low damage ammor, or highspeed/low damage missles Harder to kill web drones More ships with webbing bonus Web bubbles That weird 'mass adding beam' thingy that someone posted about a while ago (or was that a fake?) Skill that boosts web range
_______________________________ Pleese exucse any seplling erorr's in tihs psot |
|

Kailiani
Fracked Up beyond All Recognition
|
Posted - 2007.09.27 19:47:00 -
[101]
Meh... lightspeed is 669,600,00 mph. At the speeds were talking mass has absolutely no noticable affect at all on top speed, only acceleration.
And giving the relatively slow speeds I assume conventional engines are used, which your never going to go faster then twice the exhaust speed. Mass of thrust will affect acceleration.
|

Dareef
Gallente Vitai Lampada
|
Posted - 2007.09.27 20:06:00 -
[102]
Maybe missles are slower in EVE due to the fact that they have to pack a liquid oxidiser in order for combustion of the fuel to take place...So..less energy density in the missles? Because of the lack of oxygen in space?
Just my 0.0000002 isk
--- Sup Internet
|

Thanos Draicon
|
Posted - 2007.09.27 20:07:00 -
[103]
Originally by: Illyria Ambri
Originally by: Thanos Draicon
etc...
Someday you will have to accept the fact that, as I have stated twice now, I'm not talking about the damn interceptors.
Until then, I'm not gonna bother with you
What ships other than interceptors and vagabonds are you referring to? They are the only ones I've seen you mention.
|

Alatari
Winterdawn
|
Posted - 2007.09.27 20:13:00 -
[104]
Originally by: Illyria Ambri I am also well aware that EVE missiles have a computer targeting system with the IQ of a cabbage..
No, that's drones you're thinking of there. 
-- You can't do that with a Planet. |

Achuramale
|
Posted - 2007.09.27 20:20:00 -
[105]
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Originally by: Thanos Draicon
etc...
Someday you will have to accept the fact that, as I have stated twice now, I'm not talking about the damn interceptors.
Until then, I'm not gonna bother with you
What ships other than interceptors and vagabonds are you referring to? They are the only ones I've seen you mention.
Yeah would be interesting to know what you trying to get nerfed. Eg. regular nanohac¦s speed is between 3-4k/s I guess and if you feel that is overpowered I don¦t know what to say. You do realize that cruisers are the second smallest ships in game right ? They are not heavy ships as you keep referring them as. HAC = Heavy Assault Cruiser so it¦s heavy ship in the cruiser class...
I hated it when you go get bs¦es easily go over 10k/s that was ridiculous and unbalanced but getting cruisers to go few k per sec ain¦t definetly that.
And sure you can get ships to go lot faster than that but then you need faction, the most expensive rigs, implants, etc. and tbh I don¦t really mind if stuff like polycarbs or snake bonuses are altered just keep your hands of the basic t2 **** and rigs like auxiliary thrusters which aint unbalanced.
This game needs more ways to fit your ship than just tank or gank and speed is the only other option atm. |

Tu Madre
|
Posted - 2007.09.27 20:31:00 -
[106]
im pretty sure we would be building jets that could out run any missile in real life... if the pilots could live through the experience.
in eve however we have dealt with that little problem.
also, missiles dont have any fitting slots or rig mounts - ships do so why the heck would i not be able to fit every sort of speed mod and make my ship faster and lighter?
another thing - my cruise missiles go aprox 8.5 km/sec its not the speed of the missiles thats the problem its the explosion velocity. frankly i expected t2 missiles to have a bit more of THAT but anyway i digress...
dont nerf anything - k?
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 20:53:00 -
[107]
Originally by: Achuramale
Originally by: Thanos Draicon
Originally by: Illyria Ambri
Originally by: Thanos Draicon
etc...
Someday you will have to accept the fact that, as I have stated twice now, I'm not talking about the damn interceptors.
Until then, I'm not gonna bother with you
What ships other than interceptors and vagabonds are you referring to? They are the only ones I've seen you mention.
Yeah would be interesting to know what you trying to get nerfed. Eg. regular nanohac¦s speed is between 3-4k/s I guess and if you feel that is overpowered I don¦t know what to say. You do realize that cruisers are the second smallest ships in game right ? They are not heavy ships as you keep referring them as. HAC = Heavy Assault Cruiser so it¦s heavy ship in the cruiser class...
I hated it when you go get bs¦es easily go over 10k/s that was ridiculous and unbalanced but getting cruisers to go few k per sec ain¦t definetly that.
And sure you can get ships to go lot faster than that but then you need faction, the most expensive rigs, implants, etc. and tbh I don¦t really mind if stuff like polycarbs or snake bonuses are altered just keep your hands of the basic t2 **** and rigs like auxiliary thrusters which aint unbalanced.
This game needs more ways to fit your ship than just tank or gank and speed is the only other option atm.
Cruisers are the 3rd smallest ship in the game, behind interdictors, then interceptors.
My thoughts would be 4-5km/s should be the high end at interceptors speed, everything else should be less than that to a varying degree. 4-5km/s puts an interceptor about 10-12x faster than a standard frigate with no speed mods. Greater speeds than that and you have a disparity that just doesn't seem logical... 10-12x faster than it's counterpart, the frigate, is a lot already.
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.09.27 21:07:00 -
[108]
I can't help but notice that the OP has a very expensive faction fitted vaga with polys and snakes and compared it to a cruise missile...without skill or ship modifiers.
In reality, a 3750m/s missile will go 3750*1.5(skill bonus)*1.5(ship bonus)*1.15(rig bonus)*1.15(rig bonus)*1.15(rig bonus)=12800m/s.
That fast enough for you?
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.27 21:25:00 -
[109]
Originally by: Gamesguy I can't help but notice that the OP has a very expensive faction fitted vaga with polys and snakes and compared it to a cruise missile...without skill or ship modifiers.
In reality, a 3750m/s missile will go 3750*1.5(skill bonus)*1.5(ship bonus)*1.15(rig bonus)*1.15(rig bonus)*1.15(rig bonus)=12800m/s.
That fast enough for you?
well yeah...
I'm not the OP, but I didn't do the math that's actually quite fine as far as I'm concerned.
|

Wideen
Resurrection R i s e
|
Posted - 2007.09.27 21:39:00 -
[110]
speaking of reality, could someone pls remove wind when I warp?
Originally by: P'uck I know somebody who heard somebody say that an Osprey defeated Chuck Norris. Twice. Need I say more?
|
|

framolia
The Fated Interstellar Alcohol Conglomerate
|
Posted - 2007.09.27 21:47:00 -
[111]
It is a GAME!!!! Stop comparing things in EVE to fighter jets and stuff. As said in previous threads about the phisics of eve, not everything can comform to real life physics in this game!
Get over it
|

Victor Ivanov
Minmatar The Fated Interstellar Alcohol Conglomerate
|
Posted - 2007.09.27 21:49:00 -
[112]
Edited by: Victor Ivanov on 27/09/2007 21:49:43 Oh for the love of....
Right, let me end this topic right here and now: I was a nano pilot. I own a complete set of snakes, all navigation skills to 5. IT DOES NOT WORK.
Interceptors and vaga's can indeed go fast. Guess what, they are supposed to. Your cruise missiles can't hit a vaga? Awww. THEY AREN't SUPPOSED TO!
What most people don't realize is that the power of the old famous Nano-phoon did not lie in its speed alone. It was the agility. A fully faction, deadspace fitted nanophoon back in the pre nerf days was as agile as a frigate.
Now, the only BS that people admit still works as a nanoship is the Machariel. Well, I got one. Yes, nano fitted. Honestly: I trashed the entire setup and just went with a tempy fit that just so happens to reach 3km/s. The ships are too bulky, too slow, too difficult to turn with.
Nano-ishtar's, Nano-Vaga's, nano-interceptors are all ships that are created to be fast. As a means of balance, getting one webbed would utterly decimate them, due to the fact that they don't have tanks. Any tanks. With a BS this used to be an issue, because they could actually sustain some form of damage and their DPS was so much higher than cruiser sized ships. In other words, the chances were good a nano-phoon would have gotten 2-3 kills while you were trying to lure him into webbing range.
This is not an issue with cruiser sized ships! They have the dps of a wet blanket, and a tank that even a frigate can break.
Seriously....I know whining is the "in" thing, but this is just rubbing salt in the wounds. Speed ships used to be fun, and they were utterly murdered. Someone claiming that they are still overpowered is just being sadistic. They are dead. Gone. No longer feasible ships apart from bumping carriers, but only because it's travelling in a straight line and doesn't have to make any turns. ----------------------
|

Meleira Luan
Tiger Trading
|
Posted - 2007.09.27 22:03:00 -
[113]
Originally by: Splagada
Originally by: Nicho Void
You thinking that mass has an effect on acceleration in zero gravity space is a failing point.
actually it does ! F=ma works anywhere
If F=ma in Eve why does my ship deaccelarate and stop when I turn off my engines?
|

Zed Nash
|
Posted - 2007.09.27 22:11:00 -
[114]
Changes title of thread to "OMG, BUFF MISSILES!!!"
Really, if you wanted to whine about missiles, you should have titled your thread accordingly.
Drawing people in with a title about speed mods, then using 4/5ths of your arguement to explain why missiles need a buff, it's just bad debate. "Maya Rkell is my online stalker." |

Kruel
Blunt Force Syndicate
|
Posted - 2007.09.27 23:33:00 -
[115]
Forum PVP: When you can't win in-game, so you come to the forums and whine in the hopes that the masses will unite under your nerf-banner, thereby causing the devs to cave to the pressure.

|

Stuart Price
Caldari Havoc Inc
|
Posted - 2007.09.28 00:09:00 -
[116]
Edited by: Stuart Price on 28/09/2007 00:09:28 Make t2 missiles not be crap.
Precisions dealing less damage to similar sized targets than standard but MUCH more to smaller targets than standard.
Rage dealing more damage to everything but being slower/less flight time.
EDIT: And without the frankly quite silly penalties they currently have.
Precision missiles will then > nanotanks without requiring a Cerb to do it.
Also, let's examine a few existing ways of dealing with nanotanks.
1. Ewar. 2. Ignore them. Laugh at the damage.
The only existing problem with nanotanks has more to do with drone boats than the famous vagabond imho, in that a small gang of them can wipe out a substantially larger force of non nanotanked ships beyond a reasonably expected capability.
Tweak yes, but not necessarily the speed mods themselves. Tweak the countermeasures to be more effective. "I got soul but I'm not a soldier" |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.09.28 00:18:00 -
[117]
For nano-ishtars, just shoot the drones, they cant hold all that many and they cant exactly scoop and redeploy...
T2 missiles are no worse off than t2 gun ammo, only the precision is worth it(just like how only the long range ammo is worth it), faction is better than the high damage t2 ammo.
|

Anaalys Fluuterby
Caldari
|
Posted - 2007.09.28 00:59:00 -
[118]
Originally by: Nicho Void
Originally by: Illyria Ambri To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
I'd like to slap you.
Stop with the real life comparisons and nerf nerfs.
Real life comparisons work great:
Speed of a Space Shuttle
Basically we go faster than most "speed" ships right now, if anything we need to go faster in EvE.....
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
|

Sister Impotentata
Caldari State War Academy
|
Posted - 2007.09.28 01:04:00 -
[119]
Look, I know a guy what runs "302" class 'stangs nationally. In the championship points. Only thing stock on that frame is the frame... and the brakes. Stock '67 rear drums. Low nines and high 130s. Do we need better brakes? You tryin to take all the fun out of it? ----- TANSTAAFL
When I engage these coils normally I do about 2x10^6 dps. But I try to avoid that because people, entire populations, like die. So I try to keep it to about 4x10^3 dps. |

Triumdicta
|
Posted - 2007.09.28 01:24:00 -
[120]
Originally by: Christari Zuborov Edited by: Christari Zuborov on 27/09/2007 15:47:54 Yuppers...
When you consider that the same technology would be applied to missiles as ships for thrust, it doesn't make sense that a vessel that contains equipment that a missile doesn't need (life support, a crew, shields, armor plating, faster than light drive, and ammunition) and the missile is slower?
Makes no sense at all.
The lighter the warhead and supporting electronics, the faster the missile will be if all other things are taken into consideration. This would means that an unguided missile or rocket, with the same thruster, will be faster than a guided missile or rocket.
It's completely reversed and fubar'd beyond sci-fi, or sci-real. I find it completely distracting to the point of silliness when I feel I should be impressed with the thought of futuristic technologies.
This is a failing point in game immersion, grade - F
except sometimes a ship will have a MWD. so bring in MWD equipped missiles!
|
|

tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.28 01:27:00 -
[121]
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
We need to add another meal to the nerfbats plate. Speed mod.
IN short.. they are simply way too fast or overpowered if you prefer that term. When you can nano/speed mod a ship to the point its flying 12000km per second.. thats over overpowered. There is no way to stop such ships much less gangs of them.
Webs you say? They are going so fast that inertia alone takes them out of webrange at which point they speed up again.
Guns.. cannot track something so fast.. completely ineffective vs speed. Missiles.. The fact that so many ships can easily outrun missiles is laughable. You have a ship weighing thousands of kilograms (or multiple tons) able to outrun ANY missle (consisting of an engine and a warhead)fired at it. HELLO!! McFly!!!.. Missiles are designed to go very fast.
When you have say.. Vagabond which weighs in at 10 thousand metric tons and can reach speeds in excess of 6km/s or more(Could a nano vaga pilot verify this speed) vs. Caldari Navy Cruise missile at 1.25 tons and flys at 3750 m/s or 3.7km/s.
Missiles are designed to go faster then the ships they are being shot at.
Does noone at CCP have the IQ to understand this massive inconsistency with speeds or has all the beer severely effected your ability to compute?
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
Missiles are not supposed to be 4 or more times slower then the ships they are trying to kill.
The speed of EVE missiles is a pathetic disgrace to all the weapons companies that manufacture them and all missile speeds NEED to be increased, or the speeds that ships can reach needs to be massively nerfed.
PPl whine when 1 mod gets so used by the community that its pretty much a standard fitting. If you want to even compete near the same lvl you must also use the same mod. (If you cannot beat them... join them) Well the speed mods are a prime example of this. How many times has your fleet been completly neutered or found to be totally ineffective against nano gangs?
You all want to cry that sensor damps are overpowered and are whining to get them nerfed cause "everyone fits them now" and there is no effective counter supposedly.
Well other then nanoing it up yourself (this includes using nano intys) you are pretty much helpless to a speed tanker. Guns cannot track them Missiles cannot catch them Drones cannot catch them. Webs will slow them down till they coast out of range and speed up again.
CCP's need for speed has completely castrated any ability to effectively counter speed setups.
Discuss
i agree with u mate nano gangs r stupid a ship should not be able to go that fast. also there boring there is no real battle when ya in or fighting nano gangs all it leads to is blobing them so they cant get any kills. i want the days back when peeps came roaming with bs's bc's and normal speed hac's were u accualy fight not blob and chase.
ps HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
I would rather fight bob than old friends. personal feelings aside |

Thanos Draicon
|
Posted - 2007.09.28 01:31:00 -
[122]
Quote: i agree with u mate nano gangs r stupid a ship should not be able to go that fast. also there boring there is no real battle when ya in or fighting nano gangs all it leads to is blobing them so they cant get any kills. i want the days back when peeps came roaming with bs's bc's and normal speed hac's were u accualy fight not blob and chase.
ps HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
|

tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.28 01:42:00 -
[123]
Originally by: Thanos Draicon
Quote: i agree with u mate nano gangs r stupid a ship should not be able to go that fast. also there boring there is no real battle when ya in or fighting nano gangs all it leads to is blobing them so they cant get any kills. i want the days back when peeps came roaming with bs's bc's and normal speed hac's were u accualy fight not blob and chase.
ps HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
solo nano yes hes usless if u hav a good tank and friend near by to scare him off. but a gang will drop u fast
I would rather fight bob than old friends. personal feelings aside |

Thanos Draicon
|
Posted - 2007.09.28 01:45:00 -
[124]
Originally by: tartrus
Originally by: Thanos Draicon
Quote: HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
solo nano yes hes usless if u hav a good tank and friend near by to scare him off. but a gang will drop u fast
So how would that be different if you were fighting a standard blob gang?
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.09.28 01:45:00 -
[125]
problem for nano ships is the shipps shooting at them that they ARENT orbitting
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.28 01:54:00 -
[126]
Originally by: Thanos Draicon
Originally by: tartrus
Originally by: Thanos Draicon
Quote: HAHAHA use a huginn or rapier i dear u to bring one out i do and get called primary everytime. there is no counter but a blob for nano gangs
Er...the nano ship has to actually break your tank after your ship gets called primary...
solo nano yes hes usless if u hav a good tank and friend near by to scare him off. but a gang will drop u fast
So how would that be different if you were fighting a standard blob gang?
peeps r saying the a huginn or rapier is a conter to nano gangs im say sure if u wanna die first
I would rather fight bob than old friends. personal feelings aside |

Thanos Draicon
|
Posted - 2007.09.28 02:04:00 -
[127]
Originally by: tartrus peeps r saying the a huginn or rapier is a conter to nano gangs im say sure if u wanna die first
Well if you bring a single huginn against any gang of ships then it's probably going to die anyway, correct? I fail to see how you can cite that as a reason why nano gangs are overpowered when the result of a normal HAC gang fighting a single huginn would yield the same results.
|

tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.28 02:23:00 -
[128]
u can catch a normal hac gang
I would rather fight bob than old friends. personal feelings aside |

Thanos Draicon
|
Posted - 2007.09.28 02:28:00 -
[129]
Originally by: tartrus u can catch a normal hac gang
And would a gang of huginns not be able to catch a gang of nano-vagabonds?
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.09.28 02:32:00 -
[130]
Originally by: tartrus
peeps r saying the a huginn or rapier is a conter to nano gangs im say sure if u wanna die first
Its called a remote rep. A basilisk can keep a moderately tanked huginn alive against the ****ty dps a nano-gang puts out for a long, long, time.
|
|

Terazuk
Amarr Rogen's Heroes Knights Of the Southerncross
|
Posted - 2007.09.28 02:34:00 -
[131]
Originally by: fire 59
Also if i recall, there introducing a graviton beam or something that wroks like a target painter and increases the mass of the target sooooooo, it will go slower and you can catch it.
What???? Noooooo! lies! proof or stfu :(
/me cries Is Exploration Broken?
|

tartrus
Templars of Space Freelancer Alliance
|
Posted - 2007.09.28 02:38:00 -
[132]
Edited by: tartrus on 28/09/2007 02:40:56 Edited by: tartrus on 28/09/2007 02:39:09
Originally by: Thanos Draicon
Originally by: tartrus u can catch a normal hac gang
And would a gang of huginns not be able to catch a gang of nano-vagabonds?
mmm a gang of rapiers or huginns would lov to be in one of those. also the vaga's r meant to be fast hence why they got no tank other hacs arnt but get nano'd. so teh vaga gang would ****e themselves and leave.
edit : gamesguy not everyone is as organised as tri mate, getting a gang with a recon in it is hard enough and then getting a log ships would be even harder
edit again: im talking defence here mate when teh call come over intel channel. ina roaming gang u make it would be alot easier
I would rather fight bob than old friends. personal feelings aside |

Lost Vagus
|
Posted - 2007.09.28 03:01:00 -
[133]
Originally by: Illyria Ambri When you can nano/speed mod a ship to the point its flying 12000km per second.. thats over overpowered.
you mean 12000 'm/s' which is really 12km/s
your gui is in ms/s not km/s
|

Vitrael
Jericho Fraction The Star Fraction
|
Posted - 2007.09.28 03:18:00 -
[134]
Edited by: Vitrael on 28/09/2007 03:18:41
Originally by: Illyria Ambri Vagabond which weighs in at 10 thousand metric tons and can reach speeds in excess of 6km/s or more(Could a nano vaga pilot verify this speed)
Yeah, about that if you don't use heat, boosters, leadership bonuses, leadership implants, speed implants, faction or deadspace gear, or more than 2 speed mods.
A more reasonable cieling is 15-18km/s.
Nerf? No. Wet paper towel.
|

Daelin Blackleaf
No Joy Corp Phalanx Alliance
|
Posted - 2007.09.28 13:45:00 -
[135]
Originally by: Drizit Edited by: Drizit on 27/09/2007 19:25:53
Originally by: Illyria Ambri With the advent of the MWD.. we need a skill or mod that actually increases missile speeds to todays lvls.
No we don't need a skill. There are enough missile skills as it is. One corpmate has over 1.5 SP in missiles and still only has most of them trained to lvl4. Missiles are very skill intensive as it is.
lol wut
Your saying adding a skill that could advantage any missile user that trains it would be unfair due to adding training time to missiles, despite the fact that no one is forced to train it... your bitter over having to train for Khanid aren't you. 
|

Captain Sonata
|
Posted - 2007.09.28 13:51:00 -
[136]
Awesome Post!
There should be a hard cap of 4km/s.
Problem solved.
|

Trishan
Green Men Incorporated
|
Posted - 2007.09.28 16:02:00 -
[137]
Originally by: Captain Sonata Awesome Post!
There should be a hard cap of 4km/s.
Problem solved.
Aye! And, equally, there should be a hard cap of 10 armor repaired per second. Call me when its implemented please.
|

Splagada
Minmatar Tides of Silence Hydra Alliance
|
Posted - 2007.09.28 16:07:00 -
[138]
reminder, dont post drunk!!
------
Proud Janitor of Tides of Silence
|

cal nereus
Bounty Hunter - Dark Legion Brutally Clever Empire
|
Posted - 2007.09.28 16:11:00 -
[139]
I like it when ships outrun missiles. It adds flavor to my soup. And by soup I mean gaming experience. And by flavor I mean "haha, you use missiles!" ---
Join BH-DL |

Drek Grapper
Minmatar
|
Posted - 2007.09.28 16:13:00 -
[140]
Hey here's an idea...fit a Speedy Vaga in gang with a web (drop a LSE2) and chase after 'nano' target...web + Gang = dead nano ship. Wow...that was pretty easy wasn't it?
This game is getting more and more generic until we have a situation whereby we all sit still and shoot at each other at 5km. No thought involved there eh?
People train long and hard to fly these ships...it gives players something to aim for. It's a means for solo players to avoid blobs and gate camps. What's wrong with that? Solo is flippin dead anyway and a nano ship is a way for a solo player to at least stand a chance on his own.
Yes yes i know "Eve is a team game" 
"The thing always happens that you really believe in; and the belief in a thing makes it happen" - Frank Loyd Wright |
|

Drykor
Minmatar Jericho Fraction The Star Fraction
|
Posted - 2007.09.28 16:41:00 -
[141]
Originally by: tartrus edit : gamesguy not everyone is as organised as tri mate, getting a gang with a recon in it is hard enough and then getting a log ships would be even harder
Oh so nano needs to be nerfed because you can't get your gangs together?
|

Lisento Slaven
Amarr BAD ATTITUDES
|
Posted - 2007.09.28 16:59:00 -
[142]
How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways ---
Put in space whales!
|

RC Denton
|
Posted - 2007.09.28 17:03:00 -
[143]
Personally I think that precision missiles should be the answer to fast moving ships. That and there should be a t2 ammo variant that allows for fast tracking etc, just does less dmg.
|

Polinus
|
Posted - 2007.09.28 17:36:00 -
[144]
Originally by: Lisento Slaven How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways
Abot forever if you have a good gang and fields remote repairing.
|

Slaatibartfast
Chimp Logistics
|
Posted - 2007.09.28 17:56:00 -
[145]
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 18:03:00 -
[146]
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
A RATTING raven is not supposed to be able to beat a PVP fit HAC. Try fitting a dual web, sensor damp, armor tank Raven with cruise missiles. You'll own a nano ship. If they don't come within web range they'll never do enough dmg to kill you (everything but nano-ishtar). Cruise missiles will own a nano-ish though. Unless it's snakes + faction fit in which case he SHOULD own you on pure fact that he spent so goddamn much on the ship. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Illyria Ambri
RennTech
|
Posted - 2007.09.28 18:06:00 -
[147]
Originally by: Polinus
Originally by: Lisento Slaven How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways
Abot forever if you have a good gang and fields remote repairing.
Don't they have to slow down to be repped? ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Illyria Ambri
RennTech
|
Posted - 2007.09.28 18:09:00 -
[148]
Originally by: Sm0kE
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
A RATTING raven is not supposed to be able to beat a PVP fit HAC. Try fitting a dual web, sensor damp, armor tank Raven with cruise missiles. You'll own a nano ship. If they don't come within web range they'll never do enough dmg to kill you (everything but nano-ishtar). Cruise missiles will own a nano-ish though. Unless it's snakes + faction fit in which case he SHOULD own you on pure fact that he spent so goddamn much on the ship.
Sarcasm is lost on you.
So by your reasoning.. wallet size makes you a winner. If you can spend more on your ship then the next guy, you deserve the instant win. Damn I should go buy a few scammer frigates for a few hundred million.. surely if I spend 500mill on a kestral, by your reasoning, I should be able to own anyone cause I spent so much on it. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Irob Urore
Amarr Viziam
|
Posted - 2007.09.28 18:10:00 -
[149]
what i find funny is the ships you need to catch nanof#&@&@( its just a hop skip jump into nanof8&@*#&@*, maybe we are all destined to fly minmatar?
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 18:19:00 -
[150]
Edited by: Sm0kE on 28/09/2007 18:20:03 Edited by: Sm0kE on 28/09/2007 18:19:22
Originally by: Illyria Ambri
You do know that when you orbit something.. their transversal is ALOT bigger then yours is.
Check out page 3
Transversal between a ship standing still and a ship orbiting will always be the same. Both ships turrets must move at the same speed in order to track the other ship. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 18:25:00 -
[151]
Originally by: Illyria Ambri
Sarcasm is lost on you.
So by your reasoning.. wallet size makes you a winner. If you can spend more on your ship then the next guy, you deserve the instant win. Damn I should go buy a few scammer frigates for a few hundred million.. surely if I spend 500mill on a kestral, by your reasoning, I should be able to own anyone cause I spent so much on it.
After reading 5 pages of your intense feelings about this subject, why would I even sense an ounce of sarcasm from you?
And... Seriously? You are an idiot. I said a faction fit HAC with snake implants. Nothing about a scam you knob. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Tunak
|
Posted - 2007.09.28 18:25:00 -
[152]
Originally by: Illyria Ambri
Originally by: Polinus
Originally by: Lisento Slaven How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways
Abot forever if you have a good gang and fields remote repairing.
Don't they have to slow down to be repped?
With a 100km+ webbing range? No.
Staying in both web and rep range is trivial. These ships don't rely on speed. to do their job.
|

Xanstin
Gallente
|
Posted - 2007.09.28 18:53:00 -
[153]
Originally by: Tunak
With a 100km+ webbing range? No.
Wtb the multiple officer RCUs and officer web required in order to make a single web reach over 100km.
Having said that, between the OPs complete lack of knowledge about speed setups, the way turret nanoships fly, the way turrets work, the way physics works whilst whining about innacurate physics, and a general cluelessness regarding game balance, we can safely call this another day in general discussion.
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 18:55:00 -
[154]
Originally by: Xanstin
...between the OPs complete lack of knowledge about speed setups, the way turret nanoships fly, the way turrets work, the way physics works whilst whining about innacurate physics, and a general cluelessness regarding game balance, we can safely call this another day in general discussion.
Amen to that brotha. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Auron Shadowbane
Teeth Of The Hydra R i s e
|
Posted - 2007.09.28 18:56:00 -
[155]
this tread is epic FAIL.
even if the missile would detonate it's small explosion velocity would net you the following:
"Your Bane Torpedo hits XYU (Vagabond) for 0 Damage."
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.28 19:19:00 -
[156]
Originally by: Sm0kE
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
A RATTING raven is not supposed to be able to beat a PVP fit HAC. Try fitting a dual web, sensor damp, armor tank Raven with cruise missiles. You'll own a nano ship. If they don't come within web range they'll never do enough dmg to kill you (everything but nano-ishtar). Cruise missiles will own a nano-ish though. Unless it's snakes + faction fit in which case he SHOULD own you on pure fact that he spent so goddamn much on the ship.
The amount of money spent should never be the measuring stick of how deadly a PvP ship is. It should be player experience, either in skill points or in skill at the keyboard.
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 19:23:00 -
[157]
Originally by: Christari Zuborov
Originally by: Sm0kE
Originally by: Illyria Ambri
Originally by: Fswd Yeah sure, you should be able to counter everything in your solopwnmobile. How about countering your solopwnmobile then?
LoL.. now this is damn funny.. me.. in a solo pwnmobile.. that will be the day.
Yes my ratting raven is pure pwnage as is my tissue paper stealth bomber.
A RATTING raven is not supposed to be able to beat a PVP fit HAC. Try fitting a dual web, sensor damp, armor tank Raven with cruise missiles. You'll own a nano ship. If they don't come within web range they'll never do enough dmg to kill you (everything but nano-ishtar). Cruise missiles will own a nano-ish though. Unless it's snakes + faction fit in which case he SHOULD own you on pure fact that he spent so goddamn much on the ship.
The amount of money spent should never be the measuring stick of how deadly a PvP ship is. It should be player experience, either in skill points or in skill at the keyboard.
Don't read into it so much. Of course you have to be a good pilot. Faction doesn't mean **** if you can't use it properly. Please don't state the obvious, you know what I was trying to say. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.09.28 19:32:00 -
[158]
Originally by: Christari Zuborov [ If one ship is sitting still while the other orbits, the orbiting ships transversal is 0 deg/s, while the ship being orbited transversal rate depends on how quickly the orbiting ship orbits.
In reality, yes. In eve, no.
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.28 19:33:00 -
[159]
Originally by: Marcathonas
Originally by: Christari Zuborov [ If one ship is sitting still while the other orbits, the orbiting ships transversal is 0 deg/s, while the ship being orbited transversal rate depends on how quickly the orbiting ship orbits.
In reality, yes. In eve, no.
I don't understand... If this is true this is a monumental bug. Is there proof of this?
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 19:34:00 -
[160]
Originally by: Christari Zuborov
If one ship is sitting still while the other orbits, the orbiting ships transversal is 0 deg/s, while the ship being orbited transversal rate depends on how quickly the orbiting ship orbits.
Go orbit an alliance mate who is sitting still and see what your transversal is. Then ask him what his is. They will be the same. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 19:36:00 -
[161]
Originally by: Christari Zuborov
Originally by: Marcathonas
Originally by: Christari Zuborov [ If one ship is sitting still while the other orbits, the orbiting ships transversal is 0 deg/s, while the ship being orbited transversal rate depends on how quickly the orbiting ship orbits.
In reality, yes. In eve, no.
I don't understand... If this is true this is a monumental bug. Is there proof of this?
Why is this a bug? It's... Even. That's why the nano-ishtar owns. Drones don't have to track at the host ship's speed. So you can orbit as fast as you want, while your drones hit for big damage. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.09.28 19:38:00 -
[162]
Originally by: Christari Zuborov
I don't understand... If this is true this is a monumental bug. Is there proof of this?
It's not a bug, it's a) game balance. Unless you want nanoships to be able to track b) much, much, much less stressful on the server.
It's always been this way and there's no reason for it to change.
|

Dreadpilot Roberts
SCARFACES
|
Posted - 2007.09.28 19:44:00 -
[163]
Originally by: Slaatibartfast
zomg this is the best reply anyone could post :))
To the OP - stop whining and start playing EVE. U know that game in which u must actually use ur brain sometimes to win a fight, not go wtfpwn everyone in ur two bit t1 fitted caracal. 
|

Illyria Ambri
RennTech
|
Posted - 2007.09.28 19:48:00 -
[164]
Originally by: Dreadpilot Roberts
Originally by: Slaatibartfast
zomg this is the best reply anyone could post :))
To the OP - stop whining and start playing EVE. U know that game in which u must actually use ur brain sometimes to win a fight, not go wtfpwn everyone in ur two bit t1 fitted caracal. 
We all know what making assumptions makes you and ume ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Tunak
|
Posted - 2007.09.28 19:49:00 -
[165]
Originally by: Xanstin
Originally by: Tunak
With a 100km+ webbing range? No.
Wtb the multiple officer RCUs and officer web required in order to make a single web reach over 100km.
Having said that, between the OPs complete lack of knowledge about speed setups, the way turret nanoships fly, the way turrets work, the way physics works whilst whining about innacurate physics, and a general cluelessness regarding game balance, we can safely call this another day in general discussion.
This puts a smile on my face. Here we have clueless monkey ripping on someone for being a clueless monkey. You're a prime example of just another day in general disc.
Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
|

caladron prime
|
Posted - 2007.09.28 19:49:00 -
[166]
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
Discuss
neither of these RL missiles would be able to catch a RL space shuttle at escape velocity.
|

Xanstin
Gallente
|
Posted - 2007.09.28 19:52:00 -
[167]
Originally by: Tunak
This puts a smile on my face. Here we have clueless monkey ripping on someone for being a clueless monkey. You're a prime example of just another day in general disc.
Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
Fly the damn ship. 40km web range with max skills, t1 web.
Here, I will poast maths.
60% x 5 = 300% 10km + 300% = 40km. GG. Domination with gang links gets to around 90.
|

Illyria Ambri
RennTech
|
Posted - 2007.09.28 19:53:00 -
[168]
Originally by: caladron prime
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
Discuss
neither of these RL missiles would be able to catch a RL space shuttle at escape velocity.
and? ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.09.28 19:55:00 -
[169]
Originally by: Tunak Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
I fly huginns
You're an idiot. Xanstin's maths is correct, it's 40km with recon 5, 34 with recon 4, 83km with mindlinked maxed out claymore and a domi web.
Unless this is a metapost!
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 19:57:00 -
[170]
Originally by: Tunak
Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
Umm not to stray from the topic, but have you ever flown a huginn? Where does 60% bonus per level @ 10km base = 100km? Here's the math. FYI, having level V Recons does NOT mean a 300% range bonus on webs.
At Recon lvl IV I get 34km or 38km (I forget) on my webs. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
|

Thanos Draicon
|
Posted - 2007.09.28 19:57:00 -
[171]
So does anyone have any arguments to make that haven't already been countered? ---------------
Originally by: CCP Prism X Hey I have an idea: "Let's not endure any more of your spam for the weekend!"
Enjoy your time away from our forums.
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.09.28 20:04:00 -
[172]
Originally by: Marcathonas
Originally by: Tunak Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
I fly huginns
You're an idiot. Xanstin's maths is correct, it's 40km with recon 5, 34 with recon 4, 83km with mindlinked maxed out claymore and a domi web.
Unless this is a metapost!
Although to be fair, without the skirmish warfare mod and just a domi web+ overheat, you can hit 78 km.
All this is moot however, dual web will slow a vaga or inty to a crawl long before they get out of web range. You might have to overheat if you dont have faction web/recon 5 though.
|

Tunak
|
Posted - 2007.09.28 20:05:00 -
[173]
Originally by: Xanstin
Originally by: Tunak
This puts a smile on my face. Here we have clueless monkey ripping on someone for being a clueless monkey. You're a prime example of just another day in general disc.
Go read the ship description. 100km+ is with a standard run of the mill t1 webber.
Fly the damn ship. 40km web range with max skills, t1 web.
Here, I will poast maths.
60% x 5 = 300% 10km + 300% = 40km. GG. Domination with gang links gets to around 90.
Yup. I did my math wrong. Clueless money comment retracted.
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 20:06:00 -
[174]
Originally by: Christari Zuborov
Originally by: Marcathonas
Originally by: Christari Zuborov
I don't understand... If this is true this is a monumental bug. Is there proof of this?
It's not a bug, it's a) game balance. Unless you want nanoships to be able to track b) much, much, much less stressful on the server.
It's always been this way and there's no reason for it to change.
I don't mean this as an insult, but you don't have a clue.
Floating point calculations are floating point calculations - we've already breached the no-no's in CPU conservation, so it makes no difference whether the transversal rate is calculated correctly or incorrectly - they are still floating point calculations. Bad joo-joo in comparison to integers.
What is screwed here is that transversal rate calculation is crippled. If what you say is true, then transversal rate is calculated from a single point in space compared to another single point in space, not the difference of facing.
That's a pretty major bug and I'll be looking at this tonight to verify.
Dude I'm sorry but that's how it works. It's in the player guide. Again, see Page 4
Where it explains that if one ship is standing still and the other orbits there is a high transversal velocity.
Maybe this will help explain. The transversal velocity between 2 ships will always be the same. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Xanstin
Gallente
|
Posted - 2007.09.28 20:06:00 -
[175]
Originally by: Tunak
Yup. I did my math wrong. Clueless money comment retracted.
That's ok can we hug
inn
|

Illyria Ambri
RennTech
|
Posted - 2007.09.28 20:07:00 -
[176]
Originally by: caladron prime
Originally by: Illyria Ambri
Discuss
neither of these RL missiles would be able to catch a RL space shuttle at escape velocity.
and?
just that we should probably send a link to NASA for this thread so they can nerf shuttles.
kk you go ahead and get right on that.. ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.28 20:09:00 -
[177]
Edited by: Thanos Draicon on 28/09/2007 20:09:26
Originally by: Illyria Ambri kk you go ahead and get right on that..
I notice you've stopped trying to address the arguments presented against your case and are just flaming people now...
EDIT:
Originally by: Christari Zuborov
What is screwed here is that transversal rate calculation is crippled. If what you say is true, then transversal rate is calculated from a single point in space compared to another single point in space, not the difference of facing.
Seems pretty balanced to me...otherwise an inty could bump a battleship and completely screw up the tracking since the battleship would veer off in another direction. I don't see anything wrong with this, since ship facing has no other tactical effect during battles. ---------------
Originally by: CCP Prism X Hey I have an idea: "Let's not endure any more of your spam for the weekend!"
Enjoy your time away from our forums.
|

Illyria Ambri
RennTech
|
Posted - 2007.09.28 20:12:00 -
[178]
Originally by: Thanos Draicon Edited by: Thanos Draicon on 28/09/2007 20:09:26
Originally by: Illyria Ambri kk you go ahead and get right on that..
I notice you've stopped trying to address the arguments presented against your case and are just flaming people now...
As I said before.. I stopped arguing with "because this is eve" ------------ This is not War... This is pest control - Dalek Sek
Here come the Drums!! - The Master |

Thanos Draicon
|
Posted - 2007.09.28 20:13:00 -
[179]
Originally by: Illyria Ambri
Originally by: Thanos Draicon Edited by: Thanos Draicon on 28/09/2007 20:09:26
Originally by: Illyria Ambri kk you go ahead and get right on that..
I notice you've stopped trying to address the arguments presented against your case and are just flaming people now...
As I said before.. I stopped arguing with "because this is eve"
But don't you think that valid points against your argument were made in this thread? ---------------
Originally by: CCP Prism X Hey I have an idea: "Let's not endure any more of your spam for the weekend!"
Enjoy your time away from our forums.
|

Anaalys Fluuterby
Caldari
|
Posted - 2007.09.28 20:15:00 -
[180]
Originally by: Marcathonas
Fair enough. I assume since it'd be making the calculations based on actual transversal, it'd be pretty much a PITA for the server.
Oh, and it's fact. It's point to point. Direction of facing doesn't make jack difference, angle of travel towards the other ship does. It is NOT a bug.
It isn't a bug, true. It is a design decision. But it is still "wrong" which is what he was getting at. Let's try this visual:
Take a model ship. Tie strings to both front and back that are the same length. Train its guns pointed at the joint of the strings.
Now take that ship and spin it around in a circle on the strings. Take high-speed pictures of it at various points in the arc and compare the facing of the turrets. Behold: Even with an effective tracking of .00000000000000 the guns still face their target Even try walking around doing it (simulating a webbed BS traveling at 10 m/sec), the guns still face the their target.
It is better for game balance the way CCP implemented it though.
Originally by: CCP Chronotis
Since this thread continues to fight against the people who derail it into the macro miners witchhunt. I will move it to features and ideas discussion where ...
|
|

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.09.28 20:18:00 -
[181]
Originally by: Anaalys Fluuterby
It isn't a bug, true. It is a design decision. But it is still "wrong" which is what he was getting at. Let's try this visual:
Oh, I know that. It used to irritate me quite a lot that the physics is wrong. But it's not a bug is my point, because if Eve physics = RL physics nanoships would be just so awesome, and we could have mailmen vagabonds/inties!
Yay!
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.28 20:21:00 -
[182]
Originally by: Anaalys Fluuterby
Originally by: Marcathonas
Fair enough. I assume since it'd be making the calculations based on actual transversal, it'd be pretty much a PITA for the server.
Oh, and it's fact. It's point to point. Direction of facing doesn't make jack difference, angle of travel towards the other ship does. It is NOT a bug.
It isn't a bug, true. It is a design decision. But it is still "wrong" which is what he was getting at. Let's try this visual:
Take a model ship. Tie strings to both front and back that are the same length. Train its guns pointed at the joint of the strings.
Now take that ship and spin it around in a circle on the strings. Take high-speed pictures of it at various points in the arc and compare the facing of the turrets. Behold: Even with an effective tracking of .00000000000000 the guns still face their target Even try walking around doing it (simulating a webbed BS traveling at 10 m/sec), the guns still face the their target.
It is better for game balance the way CCP implemented it though.
I understand what you guys are saying, and that's messed up. I understand it's a game design decision, and quite frankly it surprises me, as it goes against basic intuition - that's bad.
I'm shocked, but I accept it.
|

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.09.28 20:22:00 -
[183]
Originally by: Christari Zuborov I understand what you guys are saying, and that's messed up. I understand it's a game design decision, and quite frankly it surprises me, as it goes against basic intuition - that's bad.
I'm shocked, but I accept it.
Don't rely on any knowledge of physics in EVE tbh, it just doesn't work.
And would you honestly be happy if a vagabond/zealot could track fully while orbiting at 4k/s?
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 20:23:00 -
[184]
Originally by: Anaalys Fluuterby
Originally by: Marcathonas
Fair enough. I assume since it'd be making the calculations based on actual transversal, it'd be pretty much a PITA for the server.
Oh, and it's fact. It's point to point. Direction of facing doesn't make jack difference, angle of travel towards the other ship does. It is NOT a bug.
It isn't a bug, true. It is a design decision. But it is still "wrong" which is what he was getting at. Let's try this visual:
Take a model ship. Tie strings to both front and back that are the same length. Train its guns pointed at the joint of the strings.
Now take that ship and spin it around in a circle on the strings. Take high-speed pictures of it at various points in the arc and compare the facing of the turrets. Behold: Even with an effective tracking of .00000000000000 the guns still face their target Even try walking around doing it (simulating a webbed BS traveling at 10 m/sec), the guns still face the their target.
It is better for game balance the way CCP implemented it though.
But transversal does not calculate what the turrets are doing. All it is saying is that the transversal between ship A and ship B is X. Not that the turrets don't have to move to stay trained on the target ship.
And... because turret tracking uses the transversal velocity between two ships to do its calculations, you have the way EVE works. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Amateratsu
Caldari Terra Incognita Dark Matter Coalition
|
Posted - 2007.09.28 20:24:00 -
[185]
Personally i think ships in eve are too slow...
The fastest jet plane we have today (according to google) is the SR-71 which is capable of speeds in excess of Mach 3 (2,250 MPH / 3600 KPH), thats 1 km/s.
The space shuttle orbits the earth in 90 minutes, thats 7.4 Km/s.
Spaceships as advanced as those in eve should be flying at least 10 x faster (unboosted base speed)
My suggestion...
Remove Microwarp Drives from the game boost base speed of all ships in game 10x. Boost missile speeds significantly (no ship should be out running missiles) Boost range/effectiveness of webbers/warp scramblers ect... Boost tracking/speed of guns ect.... Basicly speed everything up...
would make pvp faster, more exciting (have to think and react faster), and more realistic.
Of course the above is just pure fantasy and never going to happen
what probably will happen is another nano/speed nerf slowing everything down and making it more.... target ship, press f1 - f8, sit back in your comfy chair and watch the action unfold in slow motion
|

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.28 20:27:00 -
[186]
Edited by: Christari Zuborov on 28/09/2007 20:28:09
Originally by: Marcathonas
Originally by: Christari Zuborov I understand what you guys are saying, and that's messed up. I understand it's a game design decision, and quite frankly it surprises me, as it goes against basic intuition - that's bad.
I'm shocked, but I accept it.
Don't rely on any knowledge of physics in EVE tbh, it just doesn't work.
And would you honestly be happy if a vagabond/zealot could track fully while orbiting at 4k/s?
Hell yes I would have been, it would make sense and I'd try to do something to counter that. As it is with this model, gun tracking makes no difference, but 180 flips DO even though it's counter intuitive.
|

Marcathonas
Minmatar Sebiestor tribe
|
Posted - 2007.09.28 20:30:00 -
[187]
Originally by: Christari Zuborov
Hell yes I would have been, it would make sense and I'd try to do something to counter that. As it is with this model, gun tracking makes no difference, but 180 flips DO even though it's counter intuitive.
Once again. EVE. Nothing to do with real life. Game balance is more important than physics.
I'd find it hilariously unbalanced if I could actually run my MWD while shooting, and I'm a nanofag.
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 20:31:00 -
[188]
Edited by: Sm0kE on 28/09/2007 20:31:08
Originally by: Amateratsu
what probably will happen is another nano/speed nerf slowing everything down and making it more.... target ship, press f1 - f8, sit back in your comfy chair and watch the action unfold in slow motion
Ya, see.. That's what we don't want to happen. Nano-ships make PVP change quickly, make battles fun and intense. If everyone flew tanked ships it would be just that. F1-F8 and see who has the better tank or more people / concentrated fire.
Essentially you'd turn gang pvp into fleet F1-F8 boredom. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2007.09.28 20:40:00 -
[189]
Originally by: Sm0kE
Dude I'm sorry but that's how it works. It's in the player guide. Again, see Page 4
Maybe this will help explain. The transversal velocity between 2 ships will always be the same.
Maybe you're thinking of angular velocity???
Angular velocity will also always be the same.
|

SirMoric
|
Posted - 2007.09.28 21:08:00 -
[190]
I'm a quite new player in the EVE universe, so new I haven't had the chance to fit a ship for "insane speed" yet.
But after looking at the stats on the hardware/ship equipment regarding speeds on ships, I must say, it looks like it's too much.
It doesn't seem right that nothing will hit a ship flying that fast, and I'm not only referring to missiles.
I do understand you can't catch a fast figther with heavy guns or missiles for that matter, but that it should be that fast you can't catch it with anything seems odd, at least light missiles and light guns should be able to aim properly.
On the other hand, if you're not able to turn your guns fast enough to hit a fast flying ship, how is the fast ship able to turn hit guns then?
But I don't care, I want to fly one of those things, just for the fun of it. But I won't cry if they counter it, reducing speed or increasing turning-rate for guns. I'll just find something else to fly.
rgds
|
|

DoctorBautz
|
Posted - 2007.09.28 21:10:00 -
[191]
lets say 20 vagas is paper. which gang would be rocks and which would be scissors?
|

Adaris
D-L
|
Posted - 2007.09.28 21:12:00 -
[192]
Quote: How many times has your fleet been completly neutered or found to be totally ineffective against nano gangs?
10 mins ago for the seventh time this week. *******
|

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.09.28 21:13:00 -
[193]
"Normal" gang of random assortments of ships is the rock and a properly setup gang with huginns and logistics ships is scissors.
|

Nicocat
Caldari Sniggerdly Pandemic Legion
|
Posted - 2007.09.28 21:14:00 -
[194]
Waaaaaaaaaah! Nano ships killed me! Nerf them!
They already got nerfed, this is the result. People adapt. Your turn. ----------------
Originally by: Splagada SEED ME DADDY
Down with alts! One character per account per IP! |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.09.28 21:16:00 -
[195]
Originally by: DoctorBautz lets say 20 vagas is paper. which gang would be rocks and which would be scissors?
I'd rather this game not be equated to rock, paper, scissors or paladin, beastmaster, shaman... k?
It's why I never played that game, and never intend to.
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 21:16:00 -
[196]
Originally by: SirMoric
On the other hand, if you're not able to turn your guns fast enough to hit a fast flying ship, how is the fast ship able to turn hit guns then?
He can't, that's why he usually brings friends. The only nano-ships that really can hit and orbit at a decent speed are the nano-ishtar and my favorite... the nano-sac. Drones don't need to track at the host ships speed like guns do. And missiles, well.. they don't have to track at all.
And it's not like these guys hit MWD, scram, F1-F8 and kill anything. They can't sustain cap that way. Some of them use rigs, some injectors, but the fact of the matter is.. I don't know a nano-ship that can scram and MWD around a target without losing their cap (eventually). Also, there are counters.. Try fitting a heavy neutralizer on your ratting ship which will kill a vagabond's cap every 25 seconds, giving you enough time to get out. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Druadan
Gallente Aristotle Enterprises Ethereal Dawn
|
Posted - 2007.09.28 21:19:00 -
[197]
Nanos are broken.
We all know it.
Ceptors, webs, huginns. None are effective.
Either reduce the effectiveness of speed mods on larger ships, make them more-harshly stacking penalised, or make ceptors really ******* fast.
### I nearly finish carriers, and they nerf it. I nearly finish Amarr recons, and they make them useless. Vagabond pilots beware... I have bought Minmatar Cruiser. |

DoctorBautz
|
Posted - 2007.09.28 21:29:00 -
[198]
"...and a properly setup gang with huginns and logistics ships is scissors"
guess which ship will be primary for the vagas.....
|

Thanos Draicon
|
Posted - 2007.09.28 21:31:00 -
[199]
Originally by: DoctorBautz "...and a properly setup gang with huginns and logistics ships is scissors"
guess which ship will be primary for the vagas.....
Logistics ships will outtank the DPS of the vagabonds easily. ---------------
Originally by: CCP Prism X Hey I have an idea: "Let's not endure any more of your spam for the weekend!"
Enjoy your time away from our forums.
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 21:34:00 -
[200]
Originally by: Druadan Nanos are broken.
We all know it.
Ceptors, webs, huginns. None are effective.
Either reduce the effectiveness of speed mods on larger ships, make them more-harshly stacking penalised, or make ceptors really ******* fast.
Nano's work fine IMHO. I do agree that there should be a 'couple' more ways to counter them though. Don't slow the whole game down, just make it more possible to slow the nano-ships down.
I heard a decent suggestion. Change the bellicose's bonus to a web bonus instead of paint bonus. 30% range or something.
But I've seen plenty of dual-web stiletto's tackle nano-ships long enough for the gang to arrive. ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |
|

Elmicker
Black Sea Industries Cult of War
|
Posted - 2007.09.28 21:36:00 -
[201]
Originally by: Sm0kE But I've seen plenty of dual-web stiletto's tackle nano-ships long enough for the gang to arrive.
Must have been pretty silly nanoships to not have a neut fitted.
|

SirMoric
|
Posted - 2007.09.28 21:38:00 -
[202]
Interceptor? The name rings a bell.... Ah, it's supposed to be used for interception....
F-104 Starfigther... A helluva fast interceptor... But with speed comes, for one thing, bad, bad and even worse turningradius. Lots of pilots actually lost conciousness flying this thing (and others by the way).
rgds
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.09.28 21:40:00 -
[203]
Originally by: Elmicker
Originally by: Sm0kE But I've seen plenty of dual-web stiletto's tackle nano-ships long enough for the gang to arrive.
Must have been pretty silly nanoships to not have a neut fitted.
Neutralizer is a save-ass module, but does every nano-ship fit one? No.
Could easily say... "Must have been a pretty silly ratting battleship to not have a neut fitted" (As that would be the 'save-ass' module as well). ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Elmicker
Black Sea Industries Cult of War
|
Posted - 2007.09.28 21:41:00 -
[204]
Originally by: Sm0kE Could easily say... "Must have been a pretty silly ratting battleship to not have a neut fitted" (As that would be the 'save-ass' module as well).
And yes, i would say that. I've seen too many ratting battleships die who could have easily gotten away by neutralising the tackler.
|

Riddick Valer
|
Posted - 2007.09.28 21:49:00 -
[205]
Edited by: Rid**** Valer on 28/09/2007 21:49:46 Add a new t2 missile type.
MWD Precision Missile.
Pros Extremely fast velocity and explosion speed. (faster than current precisions)
Cons Make them large enough that 1 fits in each launcher. Must reload after each shot. Additionally, a -rof penalty per missile. If someone loads 6 launchers, it could be 30-60 seconds before they get another shot off. Flight time is absurdly low. Balanced for Standards to go 15km, Lights 20km, Heavies 25, and Cruises 30.
EDIT: a single ship with these couldn't kill a nano, but it would give missile ships a better role in gang warfare. A few missile ships could fend off a nano-ship.
|

Gort
Storm Guard Elite
|
Posted - 2007.09.28 22:16:00 -
[206]
Originally by: Tarron Sarek There is but one universal problem:
Excessively Stacked Bonuses
One speed mod isn't a problem. In fact reducing the bonuses would make single mods hardly useful. It's always extremes that cause problems.
/signed.
G
-- When in doubt, empty the magazine. |

Eval B'Stard
|
Posted - 2007.09.28 22:56:00 -
[207]
Originally by: Illyria Ambri
I'd use a real world example but noone seems to want to acknowledge that the real world does have some bearings on things.
Real life has absolutely no bearing on anything in EvE, the only thing that has any bearing is the imagination of the Developers.
Thats why EVE is a GAME with, by definition, no ties to Real Life at all, which is what YOU seem to have trouble acknowledging. -.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-.-
When we gonna see the 40km and 80km tractor beams ? |

Stellar Vix
State War Academy
|
Posted - 2007.09.29 04:23:00 -
[208]
IMO keep the speeds the same.
Missile need a buff anyways,
Lighter missiles and rockets should outfly anything but thier explosion speed would be just fast enough to do reduced damage.
Unguided needs faster missile speeds but have larger explosion radius because of it, while guided munitions should be slower but more accurate with damage.
SWA PVP |

Daelin Blackleaf
No Joy Corp Phalanx Alliance
|
Posted - 2007.09.29 12:56:00 -
[209]
Originally by: Sm0kE Edited by: Sm0kE on 28/09/2007 20:31:08
Originally by: Amateratsu
what probably will happen is another nano/speed nerf slowing everything down and making it more.... target ship, press f1 - f8, sit back in your comfy chair and watch the action unfold in slow motion
Ya, see.. That's what we don't want to happen. Nano-ships make PVP change quickly, make battles fun and intense. If everyone flew tanked ships it would be just that. F1-F8 and see who has the better tank or more people / concentrated fire.
Essentially you'd turn gang pvp into fleet F1-F8 boredom.
Flip a coin:
Heads: You didn't bring a huginn: You lose Tails: The nano ship pilot messes up and strays into web range, his momentum fails to carry him back out: You win
Yup... fun and intense.
A speed tank should reduce damage, but in the same way that you can never get your resists to 100% should not make you completely immune to damage against weapons designed to counter your ships size class.
Sure you can scare the pilot off with neuts or a Minmatar recon... but it's about as balanced as a hardener that offers 100% resists until the cap runs out and allows you to escape at will.
|

oDDiTy V2
Epic.
|
Posted - 2007.09.30 23:36:00 -
[210]
Nano ship:
Massive, full of advanced technology. Huge engines attached all over the back of it to make it move really fast. Cost? Let's take a rough guess and say, uh, 100,000,000
(I'm just rollin with the same amount of ridiculously irrelevant comparison as a lot of the stuff in this thread)
Cruise Missile:
Tiny, carries something that blows up. Tiny propulsion unit. Cost? 120 ISK.
That means, that the nano ship at a cost of 100m ISK has a super-sweet factor 833,333 times larger than the missile.
My point? I don't really have one.
|
|

Subruz
|
Posted - 2007.09.30 23:53:00 -
[211]
I've never understood the need for missiles to be so slow, it doesn't make any sense balance wise nor in terms of realism (but lets ignore the later one be since any physics professor would murder CCP, given the chance).
Does this make boosting the speed of missiles to 7km/s the obvious fix? No, not even close. The best changes are usually multiple small ones instead of major ones. Up the speed of missiles a bit, lower the speed of nano boats and pherhaps increase the mod requirements to make them less desirable. Just two of many things that could be done.
Regards, your biased Caldari pilot (why can't my **** me nano'ed? Why am I the one stuck with missiles and a tank that doesn't allow scram/mwd/web?)
|

Mashie Saldana
Minmatar Omerta Syndicate Exuro Mortis
|
Posted - 2007.10.01 00:11:00 -
[212]
Originally by: Subruz Why am I the one stuck with missiles and a tank that doesn't allow scram/mwd/web?)
Well the nanoships do need targets 
|

Sm0kE
Ganja Labs Pure.
|
Posted - 2007.10.01 06:45:00 -
[213]
Originally by: Subruz Why am I the one stuck with missiles and a tank that doesn't allow scram/mwd/web?)
I don't know, maybe because you're stuck with a ship that OBVIOUSLY can't be used for pvp. I mean, you can't use 3 mid slots when there's only 4 left for tank!?!?!?! 
..apparently you've never met the cruise missile / dual-web / sensor damp / armor tanking raven of ownage..  ------------------------------------------------ Anyone got a good compression tool for EVE sigs? |

Halycon Gamma
Caldari
|
Posted - 2007.10.01 09:22:00 -
[214]
Edited by: Halycon Gamma on 01/10/2007 09:27:18 Edited by: Halycon Gamma on 01/10/2007 09:23:56 Something no one is bringing up. Even if, by wonder of wonders, a missile did hit some nano setups, you still wouldn't do any damage because the ship is faster than the explosion velocity of the missile. That means turret ships can at least HIT nano ships if they start out far enough to get around transversal problem, but a missile ship will NEVER hit a nano because they'll outrun the resulting explosion of the missile.
Who cares about the speed of the missile, explain to me how a ship outruns a plasma/nuclear explosion. I'm okay with my missiles not going as fast as a microwarp ship. But to outrun the resulting explosion as well? That one doesn't just ignore Newton, it puts its fingers in its ears and screams "I CAN'T HEAR YOU!!!" over and over again.
For the record though, I'm pretty much against anything that cannot be countered except by another of its kind. If you find yourself facing the Unstoppable Force, you don't go find another Unstoppable force, you go find the Immovable Object. And thats pretty much what speed is in eve, two Unstoppable Forces battling each other out. If you find yourself against a speed mod ship, you go get another speed mod ship to slow it down, instead of offering a way for a non speed mod ship to tackle it.
|

Sixtina KL
|
Posted - 2007.10.01 10:22:00 -
[215]
...Wait a minute; we are not the BuSab! __________________________________
|

Vertex Eisenstein
Gallente The Dead Parrot Shoppe Inc. Brutally Clever Empire
|
Posted - 2007.10.01 10:39:00 -
[216]
Quote: To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
Errrr, the SS-27 is a surface to surface missile anyway. If youre gonna use RL examples at least get them right....
There is a counter to nano ships anyway - Other, faster nano ships/electronic warfare/heavy neuts
|

Chrysalis D'lilth
|
Posted - 2007.10.01 10:43:00 -
[217]
I've not trawled through the 8 pages of posts, but I will point out to the OP that a caldari navy missile weighs almost the same as a dreadnaught in its intended environment.
Weight has nothing to do with what you are trying to discuss.
|

Sleepkevert
Paradox v2.0
|
Posted - 2007.10.01 10:50:00 -
[218]
Originally by: Splagada repeat after me
h.u...g...g...i...n
c.e.r.b.e.r.u.s
also :
tank... most nano ships do as much dps as my grandma on valium.
smartbomb, bye drones. then what
oh a fly orbits around me.
I haven't read the whole thread, but i hope someone mentioned this before Webbifiers slow targets down, but slower then the MWD accelerates! Sooo, if you are in an interceptor, and you hit your mwd back to the gate You get about 1/4 of the way there and you are at 90% speed and get webbed. Web slowly slows you down, but your inertia carries you the other 3/4 of the way, even with 3 or 4 persons webbing you. Same with the BS, if you web someone it takes a hell of a long time to slow it down. THAT is where it's broken imho, if webbifiers slow the things a bit quicker, a web can mean death for an inty, instead of it floating out of web range again by it's inertia...
Sign my sig |

HankMurphy
Minmatar Pelennor Swarm R i s e
|
Posted - 2007.10.01 11:07:00 -
[219]
Edited by: HankMurphy on 01/10/2007 11:07:25
|

N0R0X
Lucretia Seven Nihil-Obstat
|
Posted - 2007.10.01 12:23:00 -
[220]
Originally by: Illyria Ambri
Hey.. it seems to work for everyone crying to nerf remote sensor damps and cloaks.. like I said.. if you cannot beat them.. join them.
OMG i thought damps have a counter. its called sensor boosters!!!
Damps reduce range and resolution, Boosters increase range and resolution. It's AMAZING what a little reading does. Now for speed mods.
If they are orbiting you just MWD and run after them. This make them move more or less in a line trying to get away from you. Then you shoot them. OMG it's simple!!!
I wish I could just nerf CCP for being to smart.
|
|

Rhiraven
|
Posted - 2007.10.01 13:42:00 -
[221]
Originally by: Illyria Ambri
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
The Topol is an ICBM you wryyytard (intercontinental ballistic missile). You cannot hit a jet fighter with a nuke. It would miss.
The fastest air-to-air missile is probably the AIM-54 Phoenix, clocking in at about 4,800 km/h. Comparing this to the fastest jet fighter, clocking in at 3,920 km/h, would be more appropriate.
Of course, the fastest manned aircraft, the X-15, shreds that missile with a top speed of 8,232 km/h, and the most advanced fighter, the American F-22 Raptor, would dodge that missile all day long with its stealth. Also, thrust vectoring owns the skies (this thing can turn on a dime).
In closing, your real-life example is ********
|

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.10.01 14:11:00 -
[222]
Originally by: Rid**** Valer Edited by: Rid**** Valer on 28/09/2007 21:49:46 Add a new t2 missile type.
MWD Precision Missile.
Pros Extremely fast velocity and explosion speed. (faster than current precisions)
Cons Make them large enough that 1 fits in each launcher. Must reload after each shot. Additionally, a -rof penalty per missile. If someone loads 6 launchers, it could be 30-60 seconds before they get another shot off. Flight time is absurdly low. Balanced for Standards to go 15km, Lights 20km, Heavies 25, and Cruises 30.
EDIT: a single ship with these couldn't kill a nano, but it would give missile ships a better role in gang warfare. A few missile ships could fend off a nano-ship.
Just make it have such a explosion radisu that it wont hurt anything that isnot in MWD. THEN it would be balanced.
If brute force doesn't solve your problem... you are not using enough |

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.10.01 14:11:00 -
[223]
Originally by: Rhiraven
Originally by: Illyria Ambri
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
The Topol is an ICBM you wryyytard (intercontinental ballistic missile). You cannot hit a jet fighter with a nuke. It would miss.
The fastest air-to-air missile is probably the AIM-54 Phoenix, clocking in at about 4,800 km/h. Comparing this to the fastest jet fighter, clocking in at 3,920 km/h, would be more appropriate.
Of course, the fastest manned aircraft, the X-15, shreds that missile with a top speed of 8,232 km/h, and the most advanced fighter, the American F-22 Raptor, would dodge that missile all day long with its stealth. Also, thrust vectoring owns the skies (this thing can turn on a dime).
In closing, your real-life example is ********
Of course you can hit a jet with a nuke. You can miss by 5km and the Fighter would be toast anyway :P
If brute force doesn't solve your problem... you are not using enough |

Rhiraven
|
Posted - 2007.10.02 00:17:00 -
[224]
Originally by: Kagura Nikon
Originally by: Rhiraven
Originally by: Illyria Ambri
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
The Topol is an ICBM you wryyytard (intercontinental ballistic missile). You cannot hit a jet fighter with a nuke. It would miss.
The fastest air-to-air missile is probably the AIM-54 Phoenix, clocking in at about 4,800 km/h. Comparing this to the fastest jet fighter, clocking in at 3,920 km/h, would be more appropriate.
Of course, the fastest manned aircraft, the X-15, shreds that missile with a top speed of 8,232 km/h, and the most advanced fighter, the American F-22 Raptor, would dodge that missile all day long with its stealth. Also, thrust vectoring owns the skies (this thing can turn on a dime).
In closing, your real-life example is ********
Of course you can hit a jet with a nuke. You can miss by 5km and the Fighter would be toast anyway :P
You can suicide podkill a tech 1 equipped Tristan with a full tech 2 battlecruiser with rigs too, but it would be ********.
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.10.02 00:43:00 -
[225]
I want a breaking module now, to accelrate my decelration... I want to be the fastest stopper too!
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Christari Zuborov
Amarr Ore Mongers R0ADKILL
|
Posted - 2007.10.02 01:18:00 -
[226]
Edited by: Christari Zuborov on 02/10/2007 01:18:30
Originally by: Rhiraven
Originally by: Illyria Ambri
To use the dreaded real life example.. MiG-25 Foxbat 2,115 mph. The fastest jet fighter in the world. F-15 Eagle 1,875 mph. Fastest United States jet fighter. VS. Russian Topol SS-27 (the worlds fastest missile) 10,800mph US AIM-54 Phoenix missile In excess of 3,000 mph (4,800 kmph)
/real life example
The Topol is an ICBM you wryyytard (intercontinental ballistic missile). You cannot hit a jet fighter with a nuke. It would miss.
The fastest air-to-air missile is probably the AIM-54 Phoenix, clocking in at about 4,800 km/h. Comparing this to the fastest jet fighter, clocking in at 3,920 km/h, would be more appropriate.
Of course, the fastest manned aircraft, the X-15, shreds that missile with a top speed of 8,232 km/h, and the most advanced fighter, the American F-22 Raptor, would dodge that missile all day long with its stealth. Also, thrust vectoring owns the skies (this thing can turn on a dime).
In closing, your real-life example is ********
In real life the F-22 raptor would NOT dodge any missile that was locked onto it, and you would NOT out turn it, that is unless you can survive 35g turns - which IS what a modern day air-to-air missile CAN do.
You've been watching too much top-gun.
That has nothing to do with this game, but a correction was indeed in order for this statement.
|

Tortun Nahme
Minmatar Heimatar Services Conglomerate
|
Posted - 2007.10.02 01:29:00 -
[227]
Just on the off chance that anyone reading this actually compared... ships arent using rocket propulsion, missiles are, in eve, therefore it makes perfect sense that their inferior drive system could be outrun
though the guidance on those missiles could be improved.. cut across the orbit you dumb things!
1987.08.31 00:29:09 Combat Your Smooth Criminal perfectly strikes Annie, wrecking for A Crescendo. |

Grapez
|
Posted - 2007.10.02 04:10:00 -
[228]
Originally by: Sixtina KL ...Wait a minute; we are not the BuSab!
Dude, your face  @º¬íí-T«+ºH for all your political humor needs |

Gamesguy
Amarr D00M. Triumvirate.
|
Posted - 2007.10.02 08:25:00 -
[229]
Originally by: Christari Zuborov
In real life the F-22 raptor would NOT dodge any missile that was locked onto it, and you would NOT out turn it, that is unless you can survive 35g turns - which IS what a modern day air-to-air missile CAN do.
You've been watching too much top-gun.
That has nothing to do with this game, but a correction was indeed in order for this statement.
The AIM-54 is a large missile designed to shoot down Soviet bombers of a begone era. Its utility against fighters is questionable.
|

Kannuk
|
Posted - 2007.10.08 22:53:00 -
[230]
Originally by: Nicho Void
Originally by: Illyria Ambri You dont seem to be able to comprehend the inconsistency of having thousands of tons of mass being able to out accelerate and outrun a mechanism that should be designed to catch most anything.
You don't seem to be able to comprehend that a video game does not follow the logic of real life.
A. Weapons do not make sound in space. OMG! NERF audio! B. Shields don't exist. Nerf them. C. Warp gates?! Ha! Nerf. D. In fact, just get rid of the whole game. It's too unrealistic.
If I wanted a realistic Eve, I'd be left with GTA. No thanks.
Originally by: Illyria Ambri How does a company stay in business when its products cannot accomplish what they are designed to do... simple.. they dont stay in business.
Right, because when an enemy is out of range of a sniper rifle, the rifle company goes out of business. Or when body armor stops a bullet, the bullet manufacturer closes it's doors.
Are you out of your damn mind? A counter to a product does not mean the product has failed.
lmao when people say dont make RL comparisons, then proceed to do so themselves.
when bullets are countered by body armor, you get armor piercing bullets, when people are out of range you get in range. I dont see any nano-grunts on the frontlines of RL warfare, and bigger guns can actually hit a small little soldier on the field. this is spaceships, where what matter is completely mechanical devices. There should be a missile type to counter speed users that is just like them, faster but reduced damage. makes sense doesnt it?
either they make special missiles and bullets to be able to make super range out of any gun but at greatly reduced damage, or they nerf the speed bonuses with successive penalties.
/thread
|
|

Blind Man
Angel Deep Corporation
|
Posted - 2007.10.08 22:56:00 -
[231]
I don't really care about other people going fast I just don't like that a MWD has become almost necessary on ships, and Amarr have big troubles doing that (lol like they don't have troubles doing anything)
|

BoBoZoBo
Foundation R0ADKILL
|
Posted - 2007.10.08 23:31:00 -
[232]
Edited by: BoBoZoBo on 08/10/2007 23:33:16
Originally by: oDDiTy V2 Hi, welcome to EVE-Online, a make-believe universe set thousands of years in the future, where your real-life comparisons hold no water due to the fact that are, in the world of EVE, an ancient forgotten technology many millenia outdated.
OMG Classic - This needs to be put up on a plaque or something! I love it.
But I do agree that slow missiles seem a little out of it. =========================
Minister of Propaganda - Operator 9 |

Raven DeBlade
Caldari Bladerunners Mordus Angels
|
Posted - 2007.10.08 23:46:00 -
[233]
I so agree with the first poster, speed of ships have reached "Ludacrise speed" as in Spaceballs... Vagas going 15K7sec or more is not uncommon, even now some that do 26k/sec. Ishtars are now the Speedonanonoobmobile of the month... launch Drones, go out at ludacris speed and wait... You call THAT combat?
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2007.10.09 00:03:00 -
[234]
tl;dr
Honestly, after reading the first page of replies and putting some serious thought in it, I have decided this:
Despite the "real life" connection, the OP has some very valid points about flight of missiles.
Regardless of where you are, missiles do consist of two things. A warhead which detonates upon a variety of possible achieved values AND a propulsion method of some sort.
If you take those that into account, and throw it into outer space into our EVE Galaxy, you get this:
Vacuum of space meets tiny missile. Tiny missile has enough thrust to make it accelerate indefinitely. Because in space, there is relatively no drag coefficient. Bearing that in mind, any missile should continuously accelerate SO LONG as it has fuel propelling it towards it's target. If you were in atmosphere of some sort, the missile would reach it's top speed eventually: where the drag is forumulated by taking the weight of the object against the contents and density of the atmosphere itself.
Because you are in space, the top speed of the missile would be reached when the engines shut off and the missile would then only be able to fly in the direction that it was last heading for, engines dead. However for EVE, we will just say the missile explodes at that point.
So, IN ORDER TO MAKE THIS ENTIRE POST HERE PLAUSIBLE, I will say that we do not need to nerf speed modules necessarily, but increase missile speeds to be a viable method of knocking down quick-moving ships.
Fair? _________________ Burn. |

Moridin920
Gallente Capital One
|
Posted - 2007.10.09 05:01:00 -
[235]
It would be one thing if they changed it based on your argument, which is pretty good. The logical result of that would be just take off top speed, and when the missile runs out of fuel it explodes (or explodes when it hits if it hits before it runs out of fuel).
However, you are extrapolating that argument to say that we can just increase missile speeds. I don't see how you jump from the no top speed in space to making missiles faster, since the ships themselves will also have a relatively low drag coefficient, and will have much more fuel and thrust power in their larger engines than a tiny missile ever could.
In an atmosphere, tiny is great. In space, it doesn't matter as much except for the initial power of accelerating a larger object. If the ship is already going at insane speeds, a missile can't necessarily catch up before burning off all it's fuel just because it's smaller.
If they are going to change anything, I would say increase the top speeds on many ships but make them accelerate much slower based on their mass (and resulting inertia).
But that wouldn't really do much anyway, so I vote for keep it the same. ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

Surfin's PlunderBunny
Minmatar mUfFiN fAcToRy
|
Posted - 2007.10.09 05:04:00 -
[236]
Originally by: Moridin920 It would be one thing if they changed it based on your argument, which is pretty good. The logical result of that would be just take off top speed, and when the missile runs out of fuel it explodes (or explodes when it hits if it hits before it runs out of fuel).
However, you are extrapolating that argument to say that we can just increase missile speeds. I don't see how you jump from the no top speed in space to making missiles faster, since the ships themselves will also have a relatively low drag coefficient, and will have much more fuel and thrust power in their larger engines than a tiny missile ever could.
In an atmosphere, tiny is great. In space, it doesn't matter as much except for the initial power of accelerating a larger object. If the ship is already going at insane speeds, a missile can't necessarily catch up before burning off all it's fuel just because it's smaller.
If they are going to change anything, I would say increase the top speeds on many ships but make them accelerate much slower based on their mass (and resulting inertia).
But that wouldn't really do much anyway, so I vote for keep it the same.
In space, fuel for missiles would only be used to get them up to speed, then it would only be used for course changes
Originally by: Liz Kali Tic Toc Tic Toc , time is ticking
I owned someone on forums!!!  |

Moridin920
Gallente Capital One
|
Posted - 2007.10.09 05:44:00 -
[237]
Aye, but wouldn't it take some insane amounts of fuel to get them going say 6km/s when our space shuttles with their massive tanks can only get to 800m/s or so before they need to stop to conserve fuel for course changes?
And wouldn't it take much more fuel to change course at that speed, no matter how small the object is inertially speaking? ---------------------------------------------------------------------- "We sincerely apologize for any inconvenience our piracy may have caused you, but, we are pirates and, sadly, this is our way." |

Raven DeBlade
Caldari Bladerunners Mordus Angels
|
Posted - 2007.10.09 07:40:00 -
[238]
Originally by: Moridin920 Edited by: Moridin920 on 09/10/2007 05:47:21 Aye, but wouldn't it take some insane amounts of fuel to get them going say 6km/s?
And wouldn't it take much more fuel to change course at that speed, no matter how small the object is inertially speaking?
At the moment any "nanonoobship" have acceleration, agility etc far beyond that, thats were the problems lie.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Aramendel
Amarr North Face Force
|
Posted - 2007.10.09 07:51:00 -
[239]
Originally by: Illyria Ambri
Originally by: Polinus
Originally by: Lisento Slaven How long do Huginn's and Rapier's last when they're called primary by a nano gang anyways
Abot forever if you have a good gang and fields remote repairing.
Don't they have to slow down to be repped?
71k rep range on logistics.
|

Atius Tirawa
Minmatar Wreckless Abandon Triumvirate.
|
Posted - 2007.10.09 08:51:00 -
[240]
Yes, nanoships should not outrun missles. And yes, they are going to be nerfed. And finally the Minmatar FOTM will end and I can be alone in my duc-tape heap again.
|
|

Vyktor Abyss
The Abyss Corporation Abyss Alliance
|
Posted - 2007.10.09 09:58:00 -
[241]
Nano-ships ARE too fast.
There are not enough counters. Interceptors often can't lock them at gates before they warp.
I do not want to HAVE to train Minmatar Cruiser 5 just to slow these imbalanced ships.
I have killed a lot of Vagabonds and other nanoships, but the fact that probably 75% of the ships I kill are nanofit suggests a problem. Most of my kills are by using a Domi with a MWD, A Large Neutralizer and fat tank and hoping/waiting for the nano-pilot to make a mistake.
Versus a 10+ nanogang which can damp friendly groups of minnie recons or easily kill any webber drones sent at them there is little counter which is exacxtly why they are so popular with Outbreak, Against All Authorities, Ushura'Khan, IRON and practically all other alliances that send roaming gangs out.
I'm not saying slow them all down, or even speed up missiles...
I'm just saying we need more counters than Minmatar Recon or a 10km range webber module.
I still dont get why you couldn't have smaller, faster (and much less effective) webber drones.
OP - you have my sympathies... Though I'm not surprised by the resistance considering how many people are using nano-ships.
- Ideas are my business...maybe thats why I'm always skint! Please read my ideas |

Iyanah
Minmatar Mining Munitions and Mayhem R i s e
|
Posted - 2007.10.09 10:12:00 -
[242]
Originally by: Kazuma Saruwatari about damn time someone whined about the speed tanks
indeed. we've never had anyone bring this issue to light before 
look. an interceptor is supposed to be hard t ocatch for your t1 battleship you muppets!
it's perfectly possible to catch them, and hey, they're also made fo paper, so a recon slapping a single webber on them makes them sniperfodder - they'll die in one volley. the same is true if you manage to get them moving directly towards or away from you, as their transversal will be almost zero and that whopping great speed does two things:
jack and s**t. ========================================== Iy
please remember: I AM a sarcastic ******* and nothing i say has ever represented the thoughts or feelings of my corp, alliance, or anyone really. read |

Herring
Pimpology Free Trade Zone.
|
Posted - 2007.10.09 12:03:00 -
[243]
Originally by: Surfin's PlunderBunny
Originally by: Moridin920 It would be one thing if they changed it based on your argument, which is pretty good. The logical result of that would be just take off top speed, and when the missile runs out of fuel it explodes (or explodes when it hits if it hits before it runs out of fuel).
However, you are extrapolating that argument to say that we can just increase missile speeds. I don't see how you jump from the no top speed in space to making missiles faster, since the ships themselves will also have a relatively low drag coefficient, and will have much more fuel and thrust power in their larger engines than a tiny missile ever could.
In an atmosphere, tiny is great. In space, it doesn't matter as much except for the initial power of accelerating a larger object. If the ship is already going at insane speeds, a missile can't necessarily catch up before burning off all it's fuel just because it's smaller.
If they are going to change anything, I would say increase the top speeds on many ships but make them accelerate much slower based on their mass (and resulting inertia).
But that wouldn't really do much anyway, so I vote for keep it the same.
In space, fuel for missiles would only be used to get them up to speed, then it would only be used for course changes
TBH evelistically, Ishukone has probably already patented missiles with nanotechnology and microwarp drives. They should really make an expensive appearance quite soon. The OP is right about one thing....missiles shouldn't be made to go 4-8x slower than the fastest ships out there.
|

Devious
|
Posted - 2007.10.09 12:14:00 -
[244]
ok yeah speed tanks suck, but at teh same time as sucking fit a ceptor with speed rigs and sig rigs, modules a nice gistii A type A-burner and watch how many level 5 missions you can solo with one. need for speed? need for IQ!!!!!! CCP screwed this game since they aquired it so many years ago...whats another screw up?
|

Raven DeBlade
Caldari Bladerunners Mordus Angels
|
Posted - 2007.10.09 15:31:00 -
[245]
Originally by: Vyktor Abyss Nano-ships ARE too fast.
There are not enough counters. Interceptors often can't lock them at gates before they warp.
I do not want to HAVE to train Minmatar Cruiser 5 just to slow these imbalanced ships.
I have killed a lot of Vagabonds and other nanoships, but the fact that probably 75% of the ships I kill are nanofit suggests a problem. Most of my kills are by using a Domi with a MWD, A Large Neutralizer and fat tank and hoping/waiting for the nano-pilot to make a mistake.
Versus a 10+ nanogang which can damp friendly groups of minnie recons or easily kill any webber drones sent at them there is little counter which is exacxtly why they are so popular with Outbreak, Against All Authorities, Ushura'Khan, IRON and practically all other alliances that send roaming gangs out.
I'm not saying slow them all down, or even speed up missiles...
I'm just saying we need more counters than Minmatar Recon or a 10km range webber module.
I still dont get why you couldn't have smaller, faster (and much less effective) webber drones.
OP - you have my sympathies... Though I'm not surprised by the resistance considering how many people are using nano-ships.
Yes countermeasures are far to weak, they havnt kept up with the speed. Webbers have far to short range, Webber drones are totally useless. Neutralizers have far to much penalty for most ships etc etc.
"To hunt pirates you need time and patience, because even monkeys fall from the trees" |

Verone
Veto Corp
|
Posted - 2007.10.09 16:03:00 -
[246]
Originally by: Splagada
tank... most nano ships do as much dps as my grandma on valium.
Hey... don't diss... she's bad ass.
>>> TRIBUTE TO A FALLEN WINGMAN <<<
|

Sakura Nihil
Stimulus
|
Posted - 2007.10.09 16:27:00 -
[247]
The upside to a speed tank is almost no one can kill you. The downside to a speed tank is almost no one can die to you.
Plus, keep in mind to reach those crazy speeds you're talking about, boosters, implants, hardwirings, faction MWDs, rigs, it all adds up. 250m+ on an interceptor that could die in one little lagging out is balance enough in my mind .
Eve Golden Rules |

Damian Vilsalant
Minmatar
|
Posted - 2007.10.09 16:36:00 -
[248]
Edited by: Damian Vilsalant on 09/10/2007 16:39:57 Only read first post (yeah sorry whatever) and I have to agree with the OP.
Speeds needs to be looked into by CCP (again). It's actually not as much the speed that disturbs me - it's more the combination of extreme speeds (like 15km/s) combined with the usual lag in EVE. So even if I instantly target that Vaga and click my Webber then I still will NEVER catch the Vaga simply because he'll be at 50km before the crappy server even registers my module activation.
You can't expect FPS-like action (where every millisecond counts) but at the same time expect the game to work if you have a default latency of 1000 milliseconds or above.
Of course lag can also screw up the speed fitted ships but on the other hand, as soon as they have their MWD on they are pretty much invul because you can't lock them fast enough simply due to lag.
A solution would be (especially fast) Webber Missiles that disrupt the targets MWD or engine for a few seconds (so you can stop a ship even if you only get a lock on him when he's already 20km off).
The combination of 15km/s and lag is simply what makes this whole thing a little broken. |

UmbralKnight
|
Posted - 2007.10.09 17:02:00 -
[249]
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights.. ....... CCP's need for speed has completely castrated any ability to effectively counter speed setups.
Discuss
I agree with you that its ridiculous and a big discrepancy that missiles are slower than a ship that is thousands of times heavier. Even in EVE "rules" that is not supposed to be. I also find it kind of funny. I think I'll try this "nano" setup one day.
But I have a question: Do you seriously expect your post to be taken seriously by a community who is for the most part just plain stupid?
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.10.09 17:37:00 -
[250]
Originally by: Splagada repeat after me
h.u...g...g...i...n
c.e.r.b.e.r.u.s
also :
tank... most nano ships do as much dps as my grandma on valium.
smartbomb, bye drones. then what
oh a fly orbits around me.
Thread winner. ----------- Support fixing the EVE UI |
|

Varia Net
Caldari KO Solutions E.A.R.T.H. Federation
|
Posted - 2007.10.09 17:41:00 -
[251]
Originally by: Illyria Ambri Well as we all know the nerfbat has a few mods in its sights..
Cloaks Remote Sensor Damps etc...
We need to add another meal to the nerfbats plate. Speed mod.
Discuss
There was a nerf already
If whiners as you got things their way, eve would be very boring.
|

Xaen
Caldari Caldari Provisions
|
Posted - 2007.10.09 17:41:00 -
[252]
Originally by: Siigari Kitawa tl;dr
Honestly, after reading the first page of replies and putting some serious thought in it, I have decided this:
Despite the "real life" connection, the OP has some very valid points about flight of missiles.
Regardless of where you are, missiles do consist of two things. A warhead which detonates upon a variety of possible achieved values AND a propulsion method of some sort.
If you take those that into account, and throw it into outer space into our EVE Galaxy, you get this:
Vacuum of space meets tiny missile. Tiny missile has enough thrust to make it accelerate indefinitely. Because in space, there is relatively no drag coefficient. Bearing that in mind, any missile should continuously accelerate SO LONG as it has fuel propelling it towards it's target. If you were in atmosphere of some sort, the missile would reach it's top speed eventually: where the drag is forumulated by taking the weight of the object against the contents and density of the atmosphere itself.
Because you are in space, the top speed of the missile would be reached when the engines shut off and the missile would then only be able to fly in the direction that it was last heading for, engines dead. However for EVE, we will just say the missile explodes at that point.
So, IN ORDER TO MAKE THIS ENTIRE POST HERE PLAUSIBLE, I will say that we do not need to nerf speed modules necessarily, but increase missile speeds to be a viable method of knocking down quick-moving ships.
Fair?
No, not fair. Turret ships are boned. And drone ships. ----------- Support fixing the EVE UI |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2007.10.09 21:34:00 -
[253]
Originally by: Xaen No, not fair. Turret ships are boned. And drone ships.
Well, I know what you mean. I fly Gallente ships and have the heart of my skills in Drones. So I get slapped across the face too.
However, the OP was stating the issue about missiles, so I just rang in my opinion.
EVE has always been a game about who has the superior skills and makes the wisest decisions. If you encounter a fleet of people who are skilled and intelligent with nanoships and you have a fleet of bigger, slower maneuvering ships, you have an interesting fight. The nanofleet has smaller ships generally and if you approach the fight correctly, you have a decent chance to take them out. But that's only if you have enough tank to sustain damage long enough to pick off the hostile targets one at a time. Eventually, when the nanofleet's DPS is not sufficient enough to take out anyone in your fleet, they will leave. _________________ Burn. |
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 :: [one page] |