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Thread Statistics | Show CCP posts - 1 post(s) |

Mister Xerox
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Posted - 2007.10.05 21:09:00 -
[361]
It looks like far, far too many people are trying to access SiSi, it's gotten hella unstable and the patch is just simply broken.
Failed to move *:\test\winxp to C:\D&S\username\local settings\temp\evec170.tmp\winxp Failed to move *:\test\win2k to C:\D&S\username\local settings\temp\evec170.tmp\win2k
And if I move the files I get: Your EVE client installation may have modified, damaged or currupt files. Please re-install the game client. Unknown files found in directory *:\test\bin\, please remove them: *:\test\bin\win2k, *:\test\bin\winxp\
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Trykster
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Posted - 2007.10.05 21:49:00 -
[362]
im not impressed.. the skill reqs for the t2 battleships is not justified considering how crappy they are.. wtf less launchers on t2 raven? less guns on t2 mega? what the hell were they smokin.. and not only that but resists got no love as well.. all in all a waste of training time imo.. now heavy dictor on the other hand looks interesting..
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Brugar
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Posted - 2007.10.05 22:00:00 -
[363]
Originally by: ScEmAl Only 4 launcher hardpoints on the Golem?! Man,, The Rokh did the same thing to us missle jockies. =(
I have 2 years of missle training... COME ON NOW! Geesh. 
Then don't ******* fly it!!!
Jesus, can't you whiners ever understand the word OPTIONS??
God, it's like babysitting, these boards are.
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Robstr
Solar Storm Sev3rance
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Posted - 2007.10.05 22:10:00 -
[364]
Edited by: Robstr on 05/10/2007 22:10:24 So what if they have fewer hard points FFS.
THAT DOES NOT EQUAL LOWER DPS.
How many times do people have to go over this, it's the bonuses that count.
Give me 4 turrets that do 2x the damage over 8 turrets, any day of the week(all other things held equal). ====
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Haerana
The Republican Guard The Sundering
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Posted - 2007.10.05 22:14:00 -
[365]
Originally by: Trykster im not impressed.. the skill reqs for the t2 battleships is not justified considering how crappy they are.. wtf less launchers on t2 raven? less guns on t2 mega? what the hell were they smokin.. and not only that but resists got no love as well.. all in all a waste of training time imo.. now heavy dictor on the other hand looks interesting..
im so glad you looked at the pictures and instead of reading any of the replys and rationnally thought out suggestions (yes there were some) you post just as some idiots did before. congratulations!
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Trykster
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Posted - 2007.10.05 22:17:00 -
[366]
Edited by: Trykster on 05/10/2007 22:16:58 welcome to my kos list haerana.. shouldn't insult people in your own alliance.. it just means i know where to find you 
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.05 22:18:00 -
[367]
Originally by: Trykster im not impressed.. the skill reqs for the t2 battleships is not justified considering how crappy they are.. wtf less launchers on t2 raven? less guns on t2 mega? what the hell were they smokin.. and not only that but resists got no love as well.. all in all a waste of training time imo.. now heavy dictor on the other hand looks interesting..
The skill reqs are fine, in line with previous t2 ships, if it seems too much don't train for them.
As for the issue of weapon-slots, you have no idea of the bonuses, or if a siege mode of sorts is available. HAC resists on a BS would be horrendously imbalanced, the resists are fine, though a bonus or siege mode could increase the repair ability, likely since they are geared towards PvE content as well as PvP.
Speculation is great fun, and a time honored tradition of on-line gaming. But so is whining I suppose. More of the former and less of the latter would be nice. After-all complaining something is broken is not nearly as useful as suggesting an improvement, these are place-holder stats. So if you have a better idea speak up and maybe it'll get read by someone in authority, but complaining about ships that haven't even made it to the testing phase isn't going to help.
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Trykster
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Posted - 2007.10.05 22:20:00 -
[368]
i understand all about bonuses.. etc.. however.. gimping that much firepower? other tech 2 ships do not suffer from this deficiency.. most t2 ships get MORE not LESS. my problem is looking at the resists / weapon hardpoints etc.. i just dont see anything to justify the 2 - 4 months of training time.. ill stick with my command ships thanks 
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Haerana
The Republican Guard The Sundering
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Posted - 2007.10.05 22:26:00 -
[369]
Originally by: Trykster Edited by: Trykster on 05/10/2007 22:16:58 welcome to my kos list haerana.. shouldn't insult people in your own alliance.. it just means i know where to find you 
lol actually you probably dont  Also having 4 turrets isnt gimping if you get a 25% per level damage bonus or the like. it would be inline with having 8 turrets with a 5% more damage per level bonus. hell considering most t2 ships have 4 bonuses who knows what these could be for these gigantic beasts. For all we know the kronos, as an example, could have 25% per leve damage 7.5%per level tracking. 7.5% per level armor rep and then like 10% less cap usage of reppers per level or something silly. which would pretty much *****slap a megathron out of the water. and use alot less ammo and boosters at the same time. But untill we get the devblogs we just wont know! In which case
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Trykster
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Posted - 2007.10.05 22:30:00 -
[370]
look at the astarte.. you can fit ALOT more gank on an astarte over the brutix, not to mention with command ships level 5 you can get 50% more damage and still fit a full rack of t2 heavy neuts + full tank + mwd. it just doesnt seem in line with other t2's and yes hearana i know you are in empire and i have a pretty good idea where. you forget i have access to your forum posts 
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Claire Gainsborough
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Posted - 2007.10.05 23:54:00 -
[371]
So there isn't actually a "give skills" button on Singularity, I was actually going to renew my main's subscription right now just for that :( - Selling GTC's since January 07 - |

vostok
Minmatar Suns Of Korhal YouWhat
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Posted - 2007.10.06 00:13:00 -
[372]
Originally by: Claire Gainsborough So there isn't actually a "give skills" button on Singularity, I was actually going to renew my main's subscription right now just for that :(
the idea i think is, if you dont have the skills to fly the ship already, and its going to take you a long time, then you really dont need to do testing on the ship sicne you wont be flying it for ages anyways, and this way they dont get people going omfg titan in empire, lets take on concord with noob accounts
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CaperPuts
Minmatar Life. Universe. Everything. Hydra Alliance
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Posted - 2007.10.06 00:23:00 -
[373]
I'm fairly certain that the Marauders will be getting a siege mode. Lower tracking. WAAAAAAAAAAY higher damage.
Dev Blog description of marauders: "The long-range and high-versatility Battleship"
Key word, "long-range" basically I think that they're going to be sniper ships with really really really high alpha which would be snazzy.
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Haerana
The Republican Guard The Sundering
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Posted - 2007.10.06 00:31:00 -
[374]
see i thought by long range they meant operational range. which is why theres a cargo bay increase for more ammo etc and less guns to use less ammo etc.
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vostok
Minmatar Suns Of Korhal YouWhat
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Posted - 2007.10.06 00:41:00 -
[375]
Originally by: Haerana see i thought by long range they meant operational range. which is why theres a cargo bay increase for more ammo etc and less guns to use less ammo etc.
or fuel
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Haerana
The Republican Guard The Sundering
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Posted - 2007.10.06 00:44:00 -
[376]
Originally by: vostok
Originally by: Haerana see i thought by long range they meant operational range. which is why theres a cargo bay increase for more ammo etc and less guns to use less ammo etc.
or fuel
he he i said etc because i dont saying they use fuel is abit pre-emptive as theres still been nothing stated by ccp saying they have siege mods. (and incase you were confused talking aboout the marauders not the blackops which would use fuel but have no extra cargo room)
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Zadren Radek
Gallente Eve Defence Force Praesidium Libertatis
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Posted - 2007.10.06 01:09:00 -
[377]
Edited by: Zadren Radek on 06/10/2007 01:09:43 For the love of God devs......PLEASE don't build the Gallente covops BS from a Dominix....and a bloody pink one at that. A Hyperion looks more the part than that big fat whale. I was looking forward to flying one, but this puts me right off 
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Neuromandis
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Posted - 2007.10.06 01:22:00 -
[378]
Originally by: Zadren Radek For the love of God devs......PLEASE don't build the Gallente covops BS from a Dominix....and a bloody pink one at that. A Hyperion looks more the part than that big fat whale. I was looking forward to flying one, but this puts me right off 
If you're put off nby appearance, what should we Caldari gunners say? We get zero ships to play with. EW frig, heavy dictor, marauder, blackops ALL of them missileboats. --- If someone else from my Corporation or Alliance agrees with me, he will say so. Assume nobody does :) --- WTB: Scorpion wing (left)
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LadyOf Darkness
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Posted - 2007.10.06 01:23:00 -
[379]
Edited by: LadyOf Darkness on 06/10/2007 01:24:24 1. PINK....what the ...... 2. 4 Launchers on a T2 Raven, after that Rokh?!? 3. Skill Training doesnt look too bad concidering the hoops for T2 BC's 4. It may be a good ship, but the Dommie is the only thing to give Minmatar ships a run for the money when it comes to being beat with the ugly stick
5. Again PINK?!?!? Ok, Tights are one thing but not even Robin's Merry Men would wear Pink into battle....not too covert either
My suggestion to CCP, Nix Pink anything, and Give the T2 Caldari's Their Matching Wing's
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Robstr
Solar Storm Sev3rance
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Posted - 2007.10.06 01:24:00 -
[380]
Edited by: Robstr on 06/10/2007 01:24:20
Originally by: somebody sI'm fairly certain that the Marauders will be getting a siege mode. Lower tracking. WAAAAAAAAAAY higher damage.
Dev Blog description of marauders: "The long-range and high-versatility Battleship"
Key word, "long-range" basically I think that they're going to be sniper ships with really really really high alpha which would be snazzy.
Read the dev blog again, they qualified that statement.
Not a sniper ship, but long range as in operational range, being able to go deep into enemy territory kinda stuff.
edit;quoted the wrong guy ====
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.06 01:51:00 -
[381]
Originally by: Trykster i understand all about bonuses.. etc.. however.. gimping that much firepower? other tech 2 ships do not suffer from this deficiency.. most t2 ships get MORE not LESS. my problem is looking at the resists / weapon hardpoints etc.. i just dont see anything to justify the 2 - 4 months of training time.. ill stick with my command ships thanks 
/facepalm
Please, you do that, I would have thought having stated this you would have nothing further to say on the matter.
These are, of course, the final versions of the ships, there is no description page because there are no bonuses, theres no chance of a siege mode, and the skill requirements are far beyond you, so the ship will of course be no use what-so-ever to you.
On a serious note, what is the problem with the skill reqs? BS V, a given for a t2 BS. Adv Weapon Upgrades V / Cloaking V one extra skill to V for the shipclass, pretty typical for t2 as you move up the classes. Cruiser reqs, again a given.
Little more training than a Command Ship.
Many pilots will be able to jump straight into a Marauder, others like myself will need a month or so of training, Black-Ops will only need cloaking V for many recon pilots, seriously, if you have the skills base to be flying one you shouldn't be far from climbing in one.
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Haerana
The Republican Guard The Sundering
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Posted - 2007.10.06 02:24:00 -
[382]
actually daelin the blackops require jump calibration 4. which requires jump drive operation 5. they also require covops5. so me as a recon pilot it takes about 70days. for my carrier and recon pilot its only 25. But thats what i think people are upset about for skills on the blackops. The marauders on the otherhand is nothing for me. AWU 5 is a pain sure but i got that already on all me chars as its quite useful. so i can hop into marauders as soon as they are out o/
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Daelin Blackleaf
No Joy Corp Phalanx Alliance
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Posted - 2007.10.06 03:14:00 -
[383]
Originally by: Haerana actually daelin the blackops require jump calibration 4. which requires jump drive operation 5. they also require covops5. so me as a recon pilot it takes about 70days. for my carrier and recon pilot its only 25. But thats what i think people are upset about for skills on the blackops. The marauders on the otherhand is nothing for me. AWU 5 is a pain sure but i got that already on all me chars as its quite useful. so i can hop into marauders as soon as they are out o/
My mistake, I was for the most part concentrating on the Marauders. With the black-ops however you are very much gaining something from training those skills. It becomes a needed steppingstone (hopefully one of several) between BS' and Capital ships.
I find it interesting to note that the Black-Ops however does not require cov-ops V... or cov-ops at all. It only requires jump-drive calibration IV and cloaking V. This cuts down considerably on the time needed if you needed to train it as standard for a t2 ship.
Black-Ops *Aditional skill V* Recon IV Covert-Ops IV Signature Analysis V Electronics Uprages V
Additional skill being the extra skill taken on when training a new t2 class, eg. having to gain Signature Analysis V when going from Cov-Ops to Recon, or weapon upgrades V from AS to HAC. In my opinion the Black-Ops has in-fact already been given a considerable reduction in training time when you consider how long it would take to train all those skills in addition to the jump drive skill-set.
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Haerana
The Republican Guard The Sundering
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Posted - 2007.10.06 03:19:00 -
[384]
I do agree it becomes a nice stepping stone for recon pilots to capitals. but not necessarily normal BS or HAC pilots to capitals.
Still i personally have no problems with the skills list as they are. although i can understand others problems. i would suggest rather than jump calibration 4 they have it as jump operation 4. that cuts down on a whole lot of skill training.
Although then again maybe they want people to invest in calibration because they want people to have long jump ranges off the bat or something who knows.
Im sure the devs will address this all eventually :) im looking forward to it!
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vostok
Minmatar Suns Of Korhal YouWhat
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Posted - 2007.10.06 03:56:00 -
[385]
Originally by: Haerana
Originally by: vostok
Originally by: Haerana see i thought by long range they meant operational range. which is why theres a cargo bay increase for more ammo etc and less guns to use less ammo etc.
or fuel
he he i said etc because i dont saying they use fuel is abit pre-emptive as theres still been nothing stated by ccp saying they have siege mods. (and incase you were confused talking aboout the marauders not the blackops which would use fuel but have no extra cargo room)
no mistakes, i really think that these ships will have a siege module, and assuming they do, we can expect them to be used heavily in missions by older players, my main concern is what becomes of the cost of fuel... i assume it will be stront that is consumed and having it used massively by mission runners, however we can probably expect mission rewards to go down... since people will be completing them quicker and more easily.
Originally by: Haerana I do agree it becomes a nice stepping stone for recon pilots to capitals. but not necessarily normal BS or HAC pilots to capitals.
Still i personally have no problems with the skills list as they are. although i can understand others problems. i would suggest rather than jump calibration 4 they have it as jump operation 4. that cuts down on a whole lot of skill training.
Although then again maybe they want people to invest in calibration because they want people to have long jump ranges off the bat or something who knows.
Im sure the devs will address this all eventually :) im looking forward to it!
as far as a black ops as a stepping stone, i think it will take longer to do the basic skills for a black ops ship than a carrier, since the main difference between a black ops skill tree and a carrier skill tree is black ops needs cloaking level 5 and a carrier needs advanced spaceship command 5, cloaking however is a rank 6 skill whereas asc is a rank 5, also both ships need spaceship command 5 (the prerequisite for asc) but the black ops needs electronics 5 too, not to mention the need for jump drive calibration, though most serious capital pilots have electronics 5 and jump cal 4, this still means the black ops requires more skills to fly, of course thats not taking into account all the skills needed for fighters, XL guns/launchers, capital repairers/boosters, siege modules. however i would have thought you would want all of the requirements for those things at level 5 anyway for BS let alone T2 BS.
The only real justification i can think of as to why it needs jump cal 4 instead of what it would normally have as a t2 ship (covert ops and recon 4) is the stupid jump range it has on it atm... if that jump range is anything at all like what it is atm then jump cal 4 can be considered getting off easy
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Phoenix Lord
The Arrow Project Morsus Mihi
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Posted - 2007.10.06 06:16:00 -
[386]
Its a T2 BS, tbh the reqs look fairly low to me.
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Edriahn
Gallente Bulgarian Mafia Squad
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Posted - 2007.10.06 07:41:00 -
[387]
"High-versatile" - so it should be a good gun/missile boat among other things. Not to be good only forother things. The reason they are using the typhoon and the dominix is that the tier 1 BS-es are covert ops and tier 2 are marauders. But many people will agree that there are some successful and unsuccessful ship designes in EVE(the successful are are much more, hehe), so I don't see why we should be tortured with getting new ships with the ugly skins so much people complained about before? Sorry, but for me a BS should have at least have some style, it's not build only for battles, but to represent the might of your fleet, and you can'tget respect in a flying bucket. And the color of the Phobos is not bad, it'll probably be the same as the Ares, Eris and etc. And Ireally look forward to seeng it.
There were some rumors for reskinning some ships(The Mega for example - http://www.battleclinic.com/images/battlepix/e90951871149e763cac8c8c930baa143.jpg ) - willit happen with the new engine, or it's just rumors?
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Sinder Ohm
Infinite Improbability Inc Mostly Harmless
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Posted - 2007.10.06 08:04:00 -
[388]
Regarding the heavy dictors.
I think the range of 16 km is too small because if you are hugging a gate in the new h-dictor and drop a bubble when the gate fires your target will be 15km from you and thus only need 1 km to escape the effect therefore I think a range of 18 - 20 would be better.
I also think that h-dictors should be able to fit and use the current dictor probe launchers since it still is a dictor, but I assume it wont have any ship bonuses affecting probe launchers like its destroyer counterparts do.
Originally by: Karanth Wimps play empire. Real men play in 0.0. Hardcore masochists live out in drone space.
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Jalmari Huitsikko
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Posted - 2007.10.06 09:34:00 -
[389]
Originally by: IlluminatedOne Let me whine about this:
http://img72.imageshack.us/img72/999/20071004161344xd9.jpg
(I mean Warp Disruption Field Generator)
I understand why it works on warp drives and MWD's; but why it affects afterburners?! AB's do not implement any type of warp tech!
I kind of agree, technically ab is kinda "useless" in pvp nowadays anyway, compared to mwd's.
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Eve Innovative
Eve Innovative Technologies
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Posted - 2007.10.06 09:44:00 -
[390]
New T2 Cruisers - why are The Caldari based on the Tier 2 and the Amarr and Gallente on the Tier 3 
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