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murder one
Gallente Blood Corsair's
|
Posted - 2007.10.08 01:26:00 -
[421]
Originally by: Nelson Kauleon Yeah the Mauraders are going to be sick. From what I am looking at they are going to be like the klingon bird of preys of the game. So lets say a maurader jumps into a system with some noob ratting in a belt in say a myrmy or raven. Golem warps to the belt cloaked. Then it gets in range of the ratter drops it cloak throws up the warp disruptor field. Then it just has to lock them up and lay into them. What will be really sick is if 3-4 of these ships jump on someone. they wont even see it coming and they will have more then enough ew dps and tank to take down any target. I could even see these being used to great effect against capitals.
Lol. That's so awesome! Mixing three different ship classes like that! You have me ROFL over here! Seriously!
And now back to our regularly scheduled programming...
Marauders: not going to cloak.
BlackOps BS: cloaking, can't use an warp disruption field generator.
Heavy (cruiser) interdictors: can use field gen, can't cloak.
Get a friggin clue.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Dr Ming
Mindworks
|
Posted - 2007.10.08 02:18:00 -
[422]
Originally by: Le Skunk
Originally by: Mr Reeth And your Domi will feel like a new ship with the big changes made to drones! You drone lovers should be thrilled! All your drone ships are getting a boost!
The drone changes for the domi? A bigger drone bay. Whoppe do. You know how often i use my entire drones stock in PvP? Never. Either Me or He is dead in under 1 min.
SKUNK
Right, because there is no reason in the world to want to carry ECM drones, EV drones, SW drones, Repair drones, or have drones for several different damage types.
|

murder one
Gallente Blood Corsair's
|
Posted - 2007.10.08 04:23:00 -
[423]
Originally by: Dr Ming
Originally by: Le Skunk
Originally by: Mr Reeth And your Domi will feel like a new ship with the big changes made to drones! You drone lovers should be thrilled! All your drone ships are getting a boost!
The drone changes for the domi? A bigger drone bay. Whoppe do. You know how often i use my entire drones stock in PvP? Never. Either Me or He is dead in under 1 min.
SKUNK
Right, because there is no reason in the world to want to carry ECM drones, EV drones, SW drones, Repair drones, or have drones for several different damage types.
25m3. One more flight of lights, one heavy, or 2.5 medium drones. 
It's meaningless.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

sakana
North Eastern Swat Pandemic Legion
|
Posted - 2007.10.08 04:33:00 -
[424]
Originally by: MotherMoon
can you list any item that not any ship can use?
the current dictor bubble launcher? covert ops cloaking device II? doomsday devices? jump portals? cloning vats? the list goes on....
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Kane Darkstar
Caldari APEX Unlimited APEX Conglomerate
|
Posted - 2007.10.08 06:08:00 -
[425]
Originally by: Neuromandis
Originally by: Zadren Radek For the love of God devs......PLEASE don't build the Gallente covops BS from a Dominix....and a bloody pink one at that. A Hyperion looks more the part than that big fat whale. I was looking forward to flying one, but this puts me right off 
If you're put off nby appearance, what should we Caldari gunners say? We get zero ships to play with. EW frig, heavy dictor, marauder, blackops ALL of them missileboats.
Thats how I feel so far why are all the new Cal ships going to be missles based and not one gun ship? Or one ship based off the Rohk. So they use the Scorp model . Why don't they just delete hybirds from Caldari all together and be done with it. Why pretend that there is even another option other then missles for Caldari Players. I am glad I started to cross train ***lente now.
|

Merin Ryskin
FinFleet Band of Brothers
|
Posted - 2007.10.08 06:41:00 -
[426]
Edited by: Merin Ryskin on 08/10/2007 06:44:31
Originally by: Kane Darkstar
Originally by: Neuromandis
Originally by: Zadren Radek For the love of God devs......PLEASE don't build the Gallente covops BS from a Dominix....and a bloody pink one at that. A Hyperion looks more the part than that big fat whale. I was looking forward to flying one, but this puts me right off 
If you're put off nby appearance, what should we Caldari gunners say? We get zero ships to play with. EW frig, heavy dictor, marauder, blackops ALL of them missileboats.
Thats how I feel so far why are all the new Cal ships going to be missles based and not one gun ship? Or one ship based off the Rohk. So they use the Scorp model . Why don't they just delete hybirds from Caldari all together and be done with it. Why pretend that there is even another option other then missles for Caldari Players. I am glad I started to cross train ***lente now.
Seriously, don't jump to conclusions here. Let's think about this. Rails require three important things:
* Cap use. This is not a trivial factor, especially on ships with other cap-hungry modules.
* Good ship bonuses. Caldari railboats depend on having that optimal bonus to be even remotely effective, and really start to shine with two of them (on the T2 ships).
* Sniper role. Short/mid-range rails aren't all that great. This means operating at long range, with most of your slots used up by SBs/TCs/etc.
Now what does this mean?
1) Ewar frig: ECM = high cap use, leaving nothing for rails. ECM/cloak bonuses = no bonuses for rails. ECM = no slots for necessary support modules. Good base speed = probably out-running your own tracking. Missiles are more "effective" here, though damage isn't going to be their primary role.
2) Black ops: see above, without the tracking issue.
3) Marauder: carebearmobile. We all know that missiles are better than guns for carebearing, so rails make little sense here. While a T2 Rokh would be possible here, it doesn't really fit the role.
4) Heavy interdictor: has to be close-range to use the bubble = can't snipe with rails. Even if it had the appropriate bonuses, 250mm rails can't track well enough at 16km to be useful.
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Miss KillSome
Caldari School of Applied Knowledge
|
Posted - 2007.10.08 10:13:00 -
[427]
Edited by: Miss KillSome on 08/10/2007 10:14:39 i dont see a point in gallente marauder..
for some armor, some resists u gain some cargohold (which is still too small for one lvl4 blockade..) and loose 3500PG and more importantly 3 guns and one missile harpoint!!
and resists on therm and kinetic only:S like we are doomed to fight serpentis for always..
In lvl4s, if u dont quickly reduce the DPS u are taking with taking npcs down, u are dead meat.
Maybe bonuses will bring something usefull to it, but till then, sucks big times..its not like we can passive tank it on shield, let our drones loose and go afk for 30minutes..
if we get 6 gun hardpoints, two highs remain for salvager and tractor beam, then this is not too bad, but with this high slots, u cannot do anything..
Why didnt we get dominix to be carebear? its drones are better weapon.
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Abbadon Wrath
Coreli Corporation Corelum Syndicate
|
Posted - 2007.10.08 10:30:00 -
[428]
Oh and all those people saying that Marauders will NOT only be missions ships, read this...
Quote: Once they're released for full player testing and seeded on the market, more useful information will come forth in the forms of real practical combat tests, or in the case of the Marauders, how they fare in missions and complexes.
Source
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Shadowsword
COLSUP Tau Ceti Federation
|
Posted - 2007.10.08 11:02:00 -
[429]
Edited by: Shadowsword on 08/10/2007 11:03:00
Originally by: Miss KillSome Edited by: Miss KillSome on 08/10/2007 10:14:39 i dont see a point in gallente marauder..
for some armor, some resists u gain some cargohold (which is still too small for one lvl4 blockade..) and loose 3500PG and more importantly 3 guns and one missile harpoint!!
and resists on therm and kinetic only:S like we are doomed to fight serpentis for always..
In lvl4s, if u dont quickly reduce the DPS u are taking with taking npcs down, u are dead meat.
Maybe bonuses will bring something usefull to it, but till then, sucks big times..its not like we can passive tank it on shield, let our drones loose and go afk for 30minutes..
if we get 6 gun hardpoints, two highs remain for salvager and tractor beam, then this is not too bad, but with this high slots, u cannot do anything..
Why didnt we get dominix to be carebear? its drones are better weapon.
Here's a clue, easy to guess but confirmed by CCP in Sisi: the Marauders will have either a 100% damage role bonus, or a 20% damage per marauder skill level. So in effect you have the DPS of 8 guns, but with only half the cap and ammo usage. Yes, that means 8 launchers on the T2 raven or 5k wrecking hits with artilleries. ------------------------------------------
What is Oomph? It the sound Amarr players makes when they get kicked in the ribs. |

Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.10.08 11:03:00 -
[430]
Originally by: Abbadon Wrath Oh and all those people saying that Marauders will NOT only be missions ships, read this...
Quote: Once they're released for full player testing and seeded on the market, more useful information will come forth in the forms of real practical combat tests, or in the case of the Marauders, how they fare in missions and complexes.
Source
THe fact that they will be good at PVE does nto mean they will ONly do PVE. Overus on his blog said. Ships to stay logn time behind enemy lines. Sicne oveur is >>> than anyoen else in CCP. I would not disconsider his blog.
If brute force doesn't solve your problem... you are not using enough |

Heknai
Gallente COLD-Wing Mordus Angels
|
Posted - 2007.10.08 13:43:00 -
[431]
bump!
--In times of strife and desperation, heroes are made of ordinary men... |

Sleepkevert
Paradox v2.0
|
Posted - 2007.10.08 13:44:00 -
[432]
Originally by: Heknai bump!
Lol, talk about a bump , well at least it's back to the first page where people will notice it 
Sign my sig |

AFTRUNX
Human Liberty Syndicate TALIONIS ALLIANCE
|
Posted - 2007.10.08 14:05:00 -
[433]
lets wait what happen in the next few weeks..
It's too early to say it the new ships are good or not...
perhaps the new Missi Boat got a BS Siege Module? otherwise why adv weapon upgr. lvl5?
i know only, that i have to skillover 100Day's for a Black OPS now :( --------------------------------------------
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MotherMoon
Huang Yinglong Namtz'aar k'in
|
Posted - 2007.10.08 14:12:00 -
[434]
Originally by: sakana
Originally by: MotherMoon
can you list any item that not any ship can use?
the current dictor bubble launcher? covert ops cloaking device II? doomsday devices? jump portals? cloning vats? the list goes on....
sorry I meant to say fit... that's why I brought up stripminers not working on a frig but you could try to fit it..
wait your all mission my point! you can't say what the modules final stats untill we see if the ship it fits on to gives it a bonus or not. ----------------------------------- I'm working my way through college target CCP need...more room... |

IamBen
Caldari Celestial Apocalypse Insurgency
|
Posted - 2007.10.08 14:59:00 -
[435]
that sphinx is gonna be mine :)
|

Madla Mafia
The Dead Man's Hand
|
Posted - 2007.10.08 16:34:00 -
[436]
Originally by: Cailais Phobos 6/4/6 module slots FIVE turret hard points - Gallente
Devoter 7/3/6 module slots FOUR turret hard points - Amarr
Well dont ya just know it, first draft and the Amarr Interdictor Cruisers laggin behind already......
C.
Just another confirmation that CCP hate Amarr. -----------------------------------------------------------------------------------------------------------------
The A in Amarr seems to stands for Adapt... |

Siigari Kitawa
Gallente The Aduro Protocol The Fifth Race
|
Posted - 2007.10.08 23:47:00 -
[437]
This thread makes my chest hurt with laughter and ecstasy.
However, seriously, black ops Dominix? Cmon that thing cuts through butter like a steamroller (i.e., it just crushes it and fails at cutting it completely.)
Plus, what's the deal with the Pink Raxie? Why not just go all the way and make it a peach color? _________________ Burn. |

Magazaki
|
Posted - 2007.10.09 09:01:00 -
[438]
Originally by: Merin Ryskin
Originally by: Kane Darkstar
Originally by: Neuromandis
Originally by: Zadren Radek For the love of God devs......PLEASE don't build the Gallente covops BS from a Dominix....and a bloody pink one at that. A Hyperion looks more the part than that big fat whale. I was looking forward to flying one, but this puts me right off 
If you're put off nby appearance, what should we Caldari gunners say? We get zero ships to play with. EW frig, heavy dictor, marauder, blackops ALL of them missileboats.
Thats how I feel so far why are all the new Cal ships going to be missles based and not one gun ship? Or one ship based off the Rohk. So they use the Scorp model . Why don't they just delete hybirds from Caldari all together and be done with it. Why pretend that there is even another option other then missles for Caldari Players. I am glad I started to cross train ***lente now.
Seriously, don't jump to conclusions here. Let's think about this. Rails require three important things:
* Cap use. This is not a trivial factor, especially on ships with other cap-hungry modules.
* Good ship bonuses. Caldari railboats depend on having that optimal bonus to be even remotely effective, and really start to shine with two of them (on the T2 ships).
* Sniper role. Short/mid-range rails aren't all that great. This means operating at long range, with most of your slots used up by SBs/TCs/etc.
Now what does this mean?
1) Ewar frig: ECM = high cap use...
2) Black ops: see above, without the tracking issue.
3) Marauder: carebearmobile...
4) Heavy interdictor: has to be close-range...
Very much understandable. Still, something is STILL missing. I simply cannot believe that, there is NO role for a caldari gunship in 4 new ship classes. And to be honest cap use for the ECM is not THAT important, at least nothing that a capbooster/recharger/relay cannot solve. Also, as someone has pointed out elsewhere, the heavy dictor should by based on the Moa as it is based on the tier 3 cruiser of all the other races. Yes, extremely long range is not that useful, but let us not forget Caldari can use blasters as well. I dunno, I was just really put off by that, slap-on-the-face kind of thing as I am one of the last surviving Caldari gun-users out there. I suppose Caldari gunnery is gonna take the road of the Dodo. You are right about people jumping to conclusions, but on the other hand, since modeling IS the most time-consuming part of designing a ship, I suppose there is not much possibility of change, and what we're seeing is going to be what we're getting as far as guns/missiles are concernced, as there's no way that a designed ship is not gonna be used, or that someone is going to be adding 6 gun hardpoints to an already completed ship. Oh well, **** happens. -----sig-----
Originally by: Kaemonn:Signature
Originally by: kieron: off duty You dont have to swallow!
Win... |

Kailiao
The Malevolent The Red Skull
|
Posted - 2007.10.09 19:38:00 -
[439]
Very disapointed in the new bs's, why oh why make friggin support ships, sick of cloaks and ew boats, was hopeing for a dps, high resistance bs, to help me fight the 15 to 1 odds every-day. 
|

Dirk Magnum
Red Light Enterprises Eastern Star Federation
|
Posted - 2007.10.09 21:08:00 -
[440]
Originally by: Kailiao Very disapointed in the new bs's, why oh why make friggin support ships, sick of cloaks and ew boats, was hopeing for a dps, high resistance bs, to help me fight the 15 to 1 odds every-day. 
That would be the marauders. Or just train command ships as they are now. Those have pretty sick dps and resists.
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Zosana
|
Posted - 2007.10.09 21:20:00 -
[441]
Originally by: Kailiao Very disapointed in the new bs's, why oh why make friggin support ships, sick of cloaks and ew boats, was hopeing for a dps, high resistance bs, to help me fight the 15 to 1 odds every-day. 
A low sec Nyx is what you want.
|

Vrizuh
Eve Defence Force Praesidium Libertatis
|
Posted - 2007.10.10 03:40:00 -
[442]
Originally by: Kailiao Very disapointed in the new bs's, why oh why make friggin support ships, sick of cloaks and ew boats, was hopeing for a dps, high resistance bs, to help me fight the 15 to 1 odds every-day. 
Wouldn't you then just face 15 "HABS" vs your 1 "HABS"?
If you want a buff to underdog battles, you need ccp to modify blobbing vs 1 target. Otherwise all we'll get is another generation of uber ships, which of course, attracts or keeps 'uber' players ingame.
I think its amusing how pvpers are getting some of carebears' medicine. That is, solo play is becoming less and less viable.
|

murder one
Gallente Blood Corsair's
|
Posted - 2007.10.10 05:20:00 -
[443]
Originally by: Magazaki
Originally by: Merin Ryskin
Originally by: Kane Darkstar
Originally by: Neuromandis
Originally by: Zadren Radek For the love of God devs......PLEASE don't build the Gallente covops BS from a Dominix....and a bloody pink one at that. A Hyperion looks more the part than that big fat whale. I was looking forward to flying one, but this puts me right off 
If you're put off nby appearance, what should we Caldari gunners say? We get zero ships to play with. EW frig, heavy dictor, marauder, blackops ALL of them missileboats.
Thats how I feel so far why are all the new Cal ships going to be missles based and not one gun ship? Or one ship based off the Rohk. So they use the Scorp model . Why don't they just delete hybirds from Caldari all together and be done with it. Why pretend that there is even another option other then missles for Caldari Players. I am glad I started to cross train ***lente now.
Seriously, don't jump to conclusions here. Let's think about this. Rails require three important things:
* Cap use. This is not a trivial factor, especially on ships with other cap-hungry modules.
* Good ship bonuses. Caldari railboats depend on having that optimal bonus to be even remotely effective, and really start to shine with two of them (on the T2 ships).
* Sniper role. Short/mid-range rails aren't all that great. This means operating at long range, with most of your slots used up by SBs/TCs/etc.
Now what does this mean?
1) Ewar frig: ECM = high cap use...
2) Black ops: see above, without the tracking issue.
3) Marauder: carebearmobile...
4) Heavy interdictor: has to be close-range...
Very much understandable. Still, something is STILL missing. I simply cannot believe that, there is NO role for a caldari gunship in 4 new ship classes. And to be honest cap use for the ECM is not THAT important, at least nothing that a capbooster/recharger/relay cannot solve. Also, as someone has pointed out elsewhere, the heavy dictor should by based on the Moa as it is based on the tier 3 cruiser of all the other races. Yes, extremely long range is not that useful, but let us not forget Caldari can use blasters as well. I dunno, I was just really put off by that, slap-on-the-face kind of thing as I am one of the last surviving Caldari gun-users out there. I suppose Caldari gunnery is gonna take the road of the Dodo. You are right about people jumping to conclusions, but on the other hand, since modeling IS the most time-consuming part of designing a ship, I suppose there is not much possibility of change, and what we're seeing is going to be what we're getting as far as guns/missiles are concernced, as there's no way that a designed ship is not gonna be used, or that someone is going to be adding 6 gun hardpoints to an already completed ship. Oh well, **** happens.
Wait, what? A Caldari guy complaining that there isn't a gunship? LOL?
FFS if there was one gun platform in there, the other 99% of the Caldari players would be outraged.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Merin Ryskin
FinFleet Band of Brothers
|
Posted - 2007.10.10 05:34:00 -
[444]
Originally by: murder one Wait, what? A Caldari guy complaining that there isn't a gunship? LOL?
FFS if there was one gun platform in there, the other 99% of the Caldari players would be outraged.
It's not that shocking... we might be rare, but some of us do fly the Caldari railboats. I would be quite happy with more of them (though I'd rather have my poor Vulture fixed), if the roles were appropriate. The only issue is this time the roles aren't appropriate. As much as I'd like to see good railboats, the current ships (as far as we know) are much better off with missiles.
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Fenren
|
Posted - 2007.10.10 05:42:00 -
[445]
Originally by: Vrognem Just a post for people complaining about 4 turret hard points as opposed to 8 and people assuming it will probably have a damage bonus to equal 8.
For example; 8 turrets do 1000 dps on normal ship. 4 turrets on T2 bs with (assumed) damage bonus making it do 1000 dps making each gun twice as powerful.
It is not better with 4 turrets when considering this simple reason: miss a single random shot (which happens sometimes >_<) and you have lost 1/4th of your damage. Miss a single shot on the 8 turret ship and you've lose 1/8th of your damage. Then again, you have a higher chance of random misses with the 8 turret setup, I don't know the formulas nor am I a math whizz but I'd assume it will affect the 4 turret ship more over a short period?
In regards to the ships: they are all testing/beta ships so I wouldn't get too up in arms about exact stats/configurations or if they look like bedroom play toys .
From what I can see the tanks could be interesting with under half the HP and more resists. They may possibly have some sort of resist bonus per marauder (or whatever) level - which would bring them in line or closer to HACs resists once trained. IIRC an Amarr hac and the drake etc have that already?
-Vrog
with 4 instead of 8 turrets you will have the same chanse, but over a small time period it will be a little more randomised as ou have haf the number of shots. against small targets it might be better as one hit will do more damage (if you are lucky and hit) and might break his tank.
it is good in the same way that alfa strike is good.
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Merin Ryskin
FinFleet Band of Brothers
|
Posted - 2007.10.10 05:44:00 -
[446]
Originally by: Vrognem Just a post for people complaining about 4 turret hard points as opposed to 8 and people assuming it will probably have a damage bonus to equal 8.
For example; 8 turrets do 1000 dps on normal ship. 4 turrets on T2 bs with (assumed) damage bonus making it do 1000 dps making each gun twice as powerful.
It is not better with 4 turrets when considering this simple reason: miss a single random shot (which happens sometimes >_<) and you have lost 1/4th of your damage. Miss a single shot on the 8 turret ship and you've lose 1/8th of your damage. Then again, you have a higher chance of random misses with the 8 turret setup, I don't know the formulas nor am I a math whizz but I'd assume it will affect the 4 turret ship more over a short period?
Right on one point, but your conclusion is entirely wrong. Yes, you lose more damage per missed shot, but you also have fewer chances to miss a shot. Your fatal mistake is overlooking the second part: you also have the possibility of scoring far higher damage than normal. So in the long run, both are exactly equal as the effects of single random deviations are averaged out, but in the short run the 4-turret ship will have more variation in both directions. Pick a dozen gods and pray for good luck on the dice.
To give an example: 8 turrets worth of damage, 50% miss chance, assuming one roll breaks the 'average' pattern:
1 roll for all 8: +/- 100% of you damage: 0 - 8 4 rolls: +/- 25% of your damage: 3.75 - 4.25 8 rolls: +/- 12.5% of your damage: 3.875 - 4.125 1E100 rolls: +/- essentially zero: 4 damage exactly
Note how the average stays exactly the same (at 4), only the range changes, and it does so in both directions. So with the extreme all or nothing roll, you have a high chance of missing... but you also have a high chance of doing double the expected damage.
Note that in
|

murder one
Gallente Blood Corsair's
|
Posted - 2007.10.10 06:00:00 -
[447]
Originally by: Merin Ryskin
Originally by: Vrognem Just a post for people complaining about 4 turret hard points as opposed to 8 and people assuming it will probably have a damage bonus to equal 8.
For example; 8 turrets do 1000 dps on normal ship. 4 turrets on T2 bs with (assumed) damage bonus making it do 1000 dps making each gun twice as powerful.
It is not better with 4 turrets when considering this simple reason: miss a single random shot (which happens sometimes >_<) and you have lost 1/4th of your damage. Miss a single shot on the 8 turret ship and you've lose 1/8th of your damage. Then again, you have a higher chance of random misses with the 8 turret setup, I don't know the formulas nor am I a math whizz but I'd assume it will affect the 4 turret ship more over a short period?
Right on one point, but your conclusion is entirely wrong. Yes, you lose more damage per missed shot, but you also have fewer chances to miss a shot. Your fatal mistake is overlooking the second part: you also have the possibility of scoring far higher damage than normal. So in the long run, both are exactly equal as the effects of single random deviations are averaged out, but in the short run the 4-turret ship will have more variation in both directions. Pick a dozen gods and pray for good luck on the dice.
To give an example: 8 turrets worth of damage, 50% miss chance, assuming one roll breaks the 'average' pattern:
1 roll for all 8: +/- 100% of you damage: 0 - 8 4 rolls: +/- 25% of your damage: 3.75 - 4.25 8 rolls: +/- 12.5% of your damage: 3.875 - 4.125 1E100 rolls: +/- essentially zero: 4 damage exactly
Note how the average stays exactly the same (at 4), only the range changes, and it does so in both directions. So with the extreme all or nothing roll, you have a high chance of missing... but you also have a high chance of doing double the expected damage.
Note that in
The potential for these ships to take truely massive chunks out of a target is quite good if they get a 100% dps bonus, on top of the standard t1 ship damage bonuses. Yes, I know that the overall dps will remain comparable, but sometimes it's all about that single hit whether or not you scoop out enough armor to eat some structure or w/e.
[07:13:55] doctorstupid2 > what do i train now? [07:14:05] Trista Rotnor > little boys to 2 Fleet Combat Ships |

Thorexion Lynch
Gallente Emerald Empire
|
Posted - 2007.10.10 11:12:00 -
[448]
Originally by: Benvie
Originally by: Thorexion Lynch
Originally by: Benvie 4 launcher hardpoints on the Golem (T2 Raven). That can't be correct.
As far as I can tell the Kronos and Golem are mission ships, 4 hardpoints on each with three remaining leaving room for salvagers.....looks it the cargo holds..only possible reason for em is that they are mission wh**es
Could be more affordable than a navy mega or a navy raven (or at least should!!!) But with a massive cargo hold like that its the only reasonable explanation ya know? and maybe they have bonus' to tank or some jazz....
But why would you use something with 4 hardpoints when you can use a Navy Raven with 7 hardpoints. Unless they get a 100% damage bonus or something crazy like that there is no point to using them.
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Kagura Nikon
Minmatar MASS HOMICIDE Interstellar Alcohol Conglomerate
|
Posted - 2007.10.10 11:23:00 -
[449]
Originally by: Vrognem Edited by: Vrognem on 10/10/2007 05:39:42 Just an idea for people complaining about 4 turret hard points as opposed to 8, plus people assuming it will probably have a damage bonus to equal 8 and so on.
For example; 8 turrets do 1000 dps on normal ship. 4 turrets on T2 bs with (assumed) damage bonus making it do 1000 dps making each gun twice as powerful.
It is not better with 4 turrets when considering this simple reason: miss a single random shot (which happens sometimes >_<) and you have lost 1/4th of your damage. Miss a single shot on the 8 turret ship and you lose 1/8th of your damage. Then again, you have a higher chance of random misses with the 8 turret setup, I don't know the formulas nor am I a math whizz but I'd assume it will affect the 4 turret ship more over a short period?
In regards to the ships: they are all testing/beta ships so I wouldn't get too up in arms about exact stats/configurations or if they look like bedroom play toys .
From what I can see the tanks could be interesting with under half the HP and more resists. They may possibly have some sort of resist bonus per marauder (or whatever) level - which would bring them in line or closer to HACs resists once trained. IIRC an Amarr hac and the drake etc have that already?
edit: Personally would have loved a pocket dread style ship for anti capital/bs fleet battle role if there is one to be made/filled but that's just me :) It would need support to tackle, use siege mod etc and would not be a solo pwn mobile.
-Vrog
nothign personal, but you failed at probability and statistic didn 't you?
If brute force doesn't solve your problem... you are not using enough |

Cornucopian
Gallente Orias Fringe Enterprises United Freemen Alliance
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Posted - 2007.10.10 11:44:00 -
[450]
are we still talking about this?
I walked away when I found out the Sin was a T2 domi pink Meatboob. Then I looked at the Kronos and went: oh yay.... ANOTHER megathron. not like we dont have 3 variants of those already. ----------------------------------------------- "post with your main. delete your alt, you sad little exploiting metagamer."
Originally by: Royaldo
complete win by Cornucopian!
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