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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Zifrian
Deep Space Innovations
203
|
Posted - 2012.02.03 01:16:00 -
[31] - Quote
Ten Bulls wrote:Feature Request: Set prices based multiple trade hub systems
Rational: A manufacturer may be willing to visit several trade hubs to buy/sell at a better price. It s not that hard to visit a few trade hubs, but its a lot harder to track down and visit the cheapest systems from multiple regions, especially if you have a long shopping list.
Detail: In the 'update prices' tab, allow multiple trade hub systems to be selected, so if 'minimum sell' price import type was selected, the final price would be the minimum price from all the selected trade hubs (systems not regions).
Thanks
Interesting suggestion. I can do it. It'll take longer to update the prices, but not an issue. The problem though will be on the output. I guess I could just list the hub I imported the price from in the grid? I'm trying to figure out how you would use this. I'm assuming that you would update prices, add a few items to the shopping list, then I output the price plus the location it was imported?
If that's what you are thinking I can do it, but it'll take a bit of work. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Deep Space Innovations
203
|
Posted - 2012.02.03 01:17:00 -
[32] - Quote
Deamos wrote:Think I just found a bug.
The manufacturing calculator doesn't take in consideration owned vs unowned, even if you click the owned BPO filter button.
Plus: A reminder on a recommendation I made prior, can we get a method of tracking current manufacturing orders and a method for defining production "baskets", a group of BPOs that are typically produced together? I'm not seeing the issue you are having with the manufacturing calculator. Do you have specific options selected? I've tried a few different variations and have the same result.
On your other recommendations, I'll be working on several of them in the old thread and here in a short while. Just want to get all the main bugs worked out of this first.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
Eve Tycoon II
Science and Trade Institute Caldari State
14
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Posted - 2012.02.03 10:38:00 -
[33] - Quote
Nice to see that you adopted my metric of item saleability . Good luck with your app. |
Deamos
Manus Iussu Deus
108
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Posted - 2012.02.03 12:37:00 -
[34] - Quote
Zifrian wrote:Deamos wrote:Think I just found a bug.
The manufacturing calculator doesn't take in consideration owned vs unowned, even if you click the owned BPO filter button.
Plus: A reminder on a recommendation I made prior, can we get a method of tracking current manufacturing orders and a method for defining production "baskets", a group of BPOs that are typically produced together? I'm not seeing the issue you are having with the manufacturing calculator. Do you have specific options selected? I've tried a few different variations and have the same result. On your other recommendations, I'll be working on several of them in the old thread and here in a short while. Just want to get all the main bugs worked out of this first.
Strange. No big difference in the options. Go to Manufacturing, change the filter from all BPs to Owned BPs, Hit preview item list, shows T2 BP that I dont own. Hit calculate, and it throws up the "Will take some time warning" and then it calculates the BPOs. This being said, the list appears to be different from the "All BPs" filter, kind of like some T2 BPs, etc are leaking in to my Owned BP screen.
Glad to hear you will be working on the recommendations.
Thanks for the response and I hope you can reproduce this bug.
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Nightshade Mary
Sarz'na Khumatari Ushra'Khan
2
|
Posted - 2012.02.03 23:09:00 -
[35] - Quote
For some reason I can't see my owned BPO/BPC anywhere. I thought those would be imported with the asset list? |
Zifrian
Deep Space Innovations
204
|
Posted - 2012.02.03 23:21:00 -
[36] - Quote
Deamos wrote:Zifrian wrote:Deamos wrote:Think I just found a bug.
The manufacturing calculator doesn't take in consideration owned vs unowned, even if you click the owned BPO filter button.
Plus: A reminder on a recommendation I made prior, can we get a method of tracking current manufacturing orders and a method for defining production "baskets", a group of BPOs that are typically produced together? I'm not seeing the issue you are having with the manufacturing calculator. Do you have specific options selected? I've tried a few different variations and have the same result. On your other recommendations, I'll be working on several of them in the old thread and here in a short while. Just want to get all the main bugs worked out of this first. Strange. No big difference in the options. Go to Manufacturing, change the filter from all BPs to Owned BPs, Hit preview item list, shows T2 BP that I dont own. Hit calculate, and it throws up the "Will take some time warning" and then it calculates the BPOs. This being said, the list appears to be different from the "All BPs" filter, kind of like some T2 BPs, etc are leaking in to my Owned BP screen. Glad to hear you will be working on the recommendations. Thanks for the response and I hope you can reproduce this bug. Well, I think this is the first time I've said this and meant it but....that's not a bug, it's a feature!
I changed the way the owned and all blueprints works so that owned would give all owned plus if you have the T2 box checked, it would show invented blueprints if you had the T1 bp owned. Although, this kinda hoses T2 BPO users since they might not want to see all the invented types.
If you don't want to see the invented types, just uncheck T2 and it will show all the owned. I'm pondering adding a "Include Invented Blueprints" and maybe "Include T3" as options for Owned blueprints but not sure what to do yet. Don't want to make it overly complicated if I can help.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Deep Space Innovations
204
|
Posted - 2012.02.03 23:23:00 -
[37] - Quote
Nightshade Mary wrote:For some reason I can't see my owned BPO/BPC anywhere. I thought those would be imported with the asset list? If you imported them from your assets in Blueprint Management, then you need to mark them as owned there to have them used in the main screens. The assets API doesn't give the ME/PE of the BP's so you need to manually enter them and save them there.
An Owned BP will show up in the manufacturing tab with a tanned line.
Let me know if you have any other questions. Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |
Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.04 07:22:00 -
[38] - Quote
Zifrian wrote:Ten Bulls wrote:Feature Request: Set prices based multiple trade hub systems
Rational: A manufacturer may be willing to visit several trade hubs to buy/sell at a better price. It s not that hard to visit a few trade hubs, but its a lot harder to track down and visit the cheapest systems from multiple regions, especially if you have a long shopping list.
Detail: In the 'update prices' tab, allow multiple trade hub systems to be selected, so if 'minimum sell' price import type was selected, the final price would be the minimum price from all the selected trade hubs (systems not regions).
Thanks
Interesting suggestion. I can do it. It'll take longer to update the prices, but not an issue. The problem though will be on the output. I guess I could just list the hub I imported the price from in the grid? I'm trying to figure out how you would use this. I'm assuming that you would update prices, add a few items to the shopping list, then I output the price plus the location it was imported? If that's what you are thinking I can do it, but it'll take a bit of work.
I was really just thinking about having accurate prices to be used when calculating manufacturing costs.
I assume it could be implemented the same way as when multiple regions are selected.
Jita is a good system to use for prices for most things, but for low end minerals its expensive, which distorts the manufacturing costs when trying to workout what to make. A recent example i came across is producing Capital Construction Parts, Jita is a good place to sell them, but its not a good place to buy the minerals to make them. I could select multiple regions to get a more accurate price, but in reality im not prepared to fly to any system in the regions i select to get a good price, im happy with the best price at any of the major trade hubs.
I dont think its essential to report what system/region the best price is (but i do it in a crude spreadhseet i have), but getting accurate prices is always important.
Thanks |
Nightshade Mary
Sarz'na Khumatari Ushra'Khan
2
|
Posted - 2012.02.04 08:41:00 -
[39] - Quote
Zifrian wrote:Nightshade Mary wrote:For some reason I can't see my owned BPO/BPC anywhere. I thought those would be imported with the asset list? If you imported them from your assets in Blueprint Management, then you need to mark them as owned there to have them used in the main screens. The assets API doesn't give the ME/PE of the BP's so you need to manually enter them and save them there. An Owned BP will show up in the manufacturing tab with a tanned line. Let me know if you have any other questions. Thanks! Found it! :) |
Zifrian
Deep Space Innovations
204
|
Posted - 2012.02.04 11:23:00 -
[40] - Quote
Ten Bulls wrote:Zifrian wrote:Ten Bulls wrote:Feature Request: Set prices based multiple trade hub systems
Rational: A manufacturer may be willing to visit several trade hubs to buy/sell at a better price. It s not that hard to visit a few trade hubs, but its a lot harder to track down and visit the cheapest systems from multiple regions, especially if you have a long shopping list.
Detail: In the 'update prices' tab, allow multiple trade hub systems to be selected, so if 'minimum sell' price import type was selected, the final price would be the minimum price from all the selected trade hubs (systems not regions).
Thanks
Interesting suggestion. I can do it. It'll take longer to update the prices, but not an issue. The problem though will be on the output. I guess I could just list the hub I imported the price from in the grid? I'm trying to figure out how you would use this. I'm assuming that you would update prices, add a few items to the shopping list, then I output the price plus the location it was imported? If that's what you are thinking I can do it, but it'll take a bit of work. I was really just thinking about having accurate prices to be used when calculating manufacturing costs. I assume it could be implemented the same way as when multiple regions are selected. Jita is a good system to use for prices for most things, but for low end minerals its expensive, which distorts the manufacturing costs when trying to workout what to make. A recent example i came across is producing Capital Construction Parts, Jita is a good place to sell them, but its not a good place to buy the minerals to make them. I could select multiple regions to get a more accurate price, but in reality im not prepared to fly to any system in the regions i select to get a good price, im happy with the best price at any of the major trade hubs. I dont think its essential to report what system/region the best price is (but i do it in a crude spreadhseet i have), but getting accurate prices is always important. Thanks Yeah, totally understand where you are coming from. I thought it about it some more and I think the only place where you would want to see the location of the price is in the shopping list. That's not really that hard to do. Other screens would be more difficult.
I'll play around with it in the next few weeks but it shouldn't be hard to do. The only thing with the price imports from EVE Central is that I have to make 5 separate calls to get the prices since the API only supports one system at a time where with regions it supports multiple. One benefit though is that you would be able to see the system name that gets you the best price. You can't do that with multiple regions. It'll take a bit longer to get the data but I think if it saves you time and isk, it's not going to be a huge issue.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
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Hippy07
Tyrannis Developments
1
|
Posted - 2012.02.04 12:22:00 -
[41] - Quote
Very nice Tool.
I wish it had the options of reading prices from the evecache like some programs do. |
Niko Lorenzio
United Eve Directorate
11
|
Posted - 2012.02.05 02:11:00 -
[42] - Quote
This may seem like a newb question, but can anyone explain to me how the following Price Types work: "Average" anything, is it a 30 day average? Buy & Sell anything... like "Maximum Buy and Sell for example"
Thanks in advance |
Zifrian
Licentia Ex Vereor Intrepid Crossing
204
|
Posted - 2012.02.05 02:43:00 -
[43] - Quote
Niko Lorenzio wrote:This may seem like a newb question, but can anyone explain to me how the following Price Types work: "Average" anything, is it a 30 day average? Buy & Sell anything... like "Maximum Buy and Sell for example"
Thanks in advance Pretty sure it's per day. The Buy & Sell is the maximum of the buy and sell prices, not just one.
It's provided by the EVE Central API, not sure if anyone uses it but wanted to include the options if anyone did. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Klandi
Consortium of stella Technologies
48
|
Posted - 2012.02.05 11:39:00 -
[44] - Quote
Hey Zif Every-time I start the program it says there is a update available, pressing yes to the question and goes to search - returning with Error:file not found
A small problem from a fantastically useful industrial tool I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Zifrian
Licentia Ex Vereor Intrepid Crossing
206
|
Posted - 2012.02.05 22:40:00 -
[45] - Quote
New update.
Build 2.0.4418.30303
- Updating the runs from selecting a new decryptor will now update the number of bp's and lines correctly
- Added "Include T2 BPCs" and "T3 BPCs" to the Manufacturing grid when "Owned BPs" checked to allow further filtering of BP's
- Default ME/PE values will no longer apply to Storyline, Pirate, Navy, or T3 Blueprints
- The Calculate button on the Manufacturing screen will now reset to 'Calculate' from 'Refresh' if you update prices, data, etc in another screen
- The Blueprint Combo on the Blueprints Tab will now suggest blueprints by typing in the blueprint name and allow arrow selection from that suggested list
- Switching from Buy Blocks and Build Blocks will now update the POS prices
- You can now enter a price for starbase charters to POS settings
Maximze your Industry Potential! - Get EVE Isk per Hour! |
Klandi
Consortium of stella Technologies
48
|
Posted - 2012.02.06 00:11:00 -
[46] - Quote
Thanks Zif, updated correctly.
Would like to ask a question on the "optimal" capability of the tool - where it picks a component price above a raw material price. Say I want to build a Nyx and look at the "Optimal" method. The tool specifies that buying 2 or 3 ready made components off the market is more cost efficient however, it bases that assumption on the price of the cheapest sell of which there is only 1 or 2 at that price, not the 128 or 504 that I need.
For the best result, what setting would I chose when I import the prices? I am aware of my own ignorance and have checked my emotional quotient - thanks for asking |
Jas Dor
Republic University Minmatar Republic
37
|
Posted - 2012.02.06 06:17:00 -
[47] - Quote
Quick question. If I'm looking at a component using item (say a T2 Expanded Cargohold) and I have none of the required component BPOs but I put assume 30/15 into the temp box, does the program assuming I have all the component BPOs at 30/15 or at 0/0? Also if I have none of the relevant invention/reverse engineering skills but am using the manufacturing tab to evaluate potential profitability how does the program handle it (does it assuming 4/4/4 or something)? |
Zifrian
Licentia Ex Vereor Intrepid Crossing
206
|
Posted - 2012.02.06 11:39:00 -
[48] - Quote
Klandi wrote:Thanks Zif, updated correctly.
Would like to ask a question on the "optimal" capability of the tool - where it picks a component price above a raw material price. Say I want to build a Nyx and look at the "Optimal" method. The tool specifies that buying 2 or 3 ready made components off the market is more cost efficient however, it bases that assumption on the price of the cheapest sell of which there is only 1 or 2 at that price, not the 128 or 504 that I need.
For the best result, what setting would I chose when I import the prices? Good catch! This is indeed an issue. I'll tinker around with the options but I think this might be the best I can do. The price data doesn't return the volume for the lowest priced item, I think, so I'm not sure what the solution is here. Given this could happen with all prices so I'll take a look at what I can do. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
206
|
Posted - 2012.02.06 11:41:00 -
[49] - Quote
Jas Dor wrote:Quick question. If I'm looking at a component using item (say a T2 Expanded Cargohold) and I have none of the required component BPOs but I put assume 30/15 into the temp box, does the program assuming I have all the component BPOs at 30/15 or at 0/0? If you set default ME/PE values in the settings, it will use that value for any BP you do not own, including components for T2 items, etc.
Jas Dor wrote:Also if I have none of the relevant invention/reverse engineering skills but am using the manufacturing tab to evaluate potential profitability how does the program handle it (does it assuming 4/4/4 or something)? Yes, I use level 4 for all associated skills if you do not have them to calculate the "typical cost." Maximze your Industry Potential! - Get EVE Isk per Hour! |
Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.06 12:53:00 -
[50] - Quote
Zifrian wrote:Klandi wrote:Thanks Zif, updated correctly.
Would like to ask a question on the "optimal" capability of the tool - where it picks a component price above a raw material price. Say I want to build a Nyx and look at the "Optimal" method. The tool specifies that buying 2 or 3 ready made components off the market is more cost efficient however, it bases that assumption on the price of the cheapest sell of which there is only 1 or 2 at that price, not the 128 or 504 that I need.
For the best result, what setting would I chose when I import the prices? Good catch! This is indeed an issue. I'll tinker around with the options but I think this might be the best I can do. The price data doesn't return the volume for the lowest priced item, I think, so I'm not sure what the solution is here. Given this could happen with all prices so I'll take a look at what I can do.
You can add say, &minQ=1000 to the eve central url and it will only return the min/max price for orders above 1000 units, but in practice its not very useful because each material of each item would require a different volume setting, and it would be cruel to eve-central to pull prices for each item.
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Lemonmint
Newton Conglomerate
2
|
Posted - 2012.02.06 12:58:00 -
[51] - Quote
Quote:The Blueprint Combo on the Blueprints Tab will now suggest blueprints by typing in the blueprint name and allow arrow selection from that suggested list
\o/ ty! this is great! |
Zarific
Frekmacinations
0
|
Posted - 2012.02.06 22:52:00 -
[52] - Quote
This may be a bug only I experience not sure but you can try to recreate it.
If you goto the blueprint tab, load up a blue print, and delete all numbers in the "Additional Cost" box and either "click out" of the box to highlight something else, or press refresh, the client will crash.
Great program enjoying it so far. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
207
|
Posted - 2012.02.06 23:30:00 -
[53] - Quote
Zarific wrote:This may be a bug only I experience not sure but you can try to recreate it.
If you goto the blueprint tab, load up a blue print, and delete all numbers in the "Additional Cost" box and either "click out" of the box to highlight something else, or press refresh, the client will crash.
Great program enjoying it so far. Yep. Thought I fixed that earlier. No biggy, I'll get it up next patch. Thanks! Maximze your Industry Potential! - Get EVE Isk per Hour! |
Damien Sahl
The TERRA
2
|
Posted - 2012.02.08 02:10:00 -
[54] - Quote
Source: System.Data.SQLite Message: SQLite error near "Gallows": syntax error
Also, please fill out the following information as appropriate:
Operating System: windows 7 64 Screen or Tab where Error Occurred: Blueprints Steps to reproduce the Error: click on all or owned and select cosmos bpc
every Caldari cosmos bpc i have collected crashs IPH as this one did |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.08 02:34:00 -
[55] - Quote
Damien Sahl wrote:Source: System.Data.SQLite Message: SQLite error near "Gallows": syntax error
Also, please fill out the following information as appropriate:
Operating System: windows 7 64 Screen or Tab where Error Occurred: Blueprints Steps to reproduce the Error: click on all or owned and select cosmos bpc
every Caldari cosmos bpc i have collected crashs IPH as this one did Ahh thanks. I'll fix than and get a patch up tomorrow. Thanks for reporting! Maximze your Industry Potential! - Get EVE Isk per Hour! |
Niko Lorenzio
United Eve Directorate
11
|
Posted - 2012.02.08 09:04:00 -
[56] - Quote
Maeste Madeveda wrote:Would I be rich and powerful, I would give you half my money for that. With the previous version I was able to construct a manufacturing plan capable or racking up 1B per month - which multiplied my initial investment by ten. Unfortunately RL issues prevented that, so you will earn a +1 - your 200th one - until I can safely reward you with the PLEX you deserve.
Thank you.
Just think... if Zifrian thought : "If I was an ultimate programmer and I could make an app that combines EVEMEEP and Invention Calc, JMLCALC and EVEHQ and EVEMON + 1000 other features I have in mind I'd make one and release it to the public. But, RL standing in my way, and I can only create so much in so little time. Until I can get that time and skills to do that, I'll just give people tips on how to choose items to build"
If that was the case, we'd never have this wonderful app called EIPH that saved and continues to saves us oh so many hours. There is no rule that the donation has to equal the effort and quality of the work. They have sales prices for that. GIve what you can mate, and if you can/want in the future, you can give more. I'm sure Zifrian won't take to offense if you give him 5m even if his app is worth 5bil.
Sorry to get the thread of topic, but I think the more ISK we donate the more time Zif will have to further develop this beautiful app :) |
Narl' Amhar
F.R.E.E. Explorer EVE Animal Control
1
|
Posted - 2012.02.08 19:14:00 -
[57] - Quote
I'm sure not understanding how you are figuring total invention cost but I'm as of right. If I hover over total invention cost:
Average Successful Invention Cost = Datacores+Decryptors+Install Fees.
I pick an item say Medium Cargohold Optimization II Blueprint.
I import Jita min buy prices. I select Assembly Instructions as my decryptor.
Total Invention Cost = 8,725,820.81.
I bounced over to my prices and check Assembly Instructions.
Cost = 30,700,068.01
So without even including datacores the decryptor cost more than the stated invention cost. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.08 22:55:00 -
[58] - Quote
Narl' Amhar wrote:I'm sure not understanding how you are figuring total invention cost but I'm as of right. If I hover over total invention cost:
Average Successful Invention Cost = Datacores+Decryptors+Install Fees.
I pick an item say Medium Cargohold Optimization II Blueprint.
I import Jita min buy prices. I select Assembly Instructions as my decryptor.
Total Invention Cost = 8,725,820.81.
I bounced over to my prices and check Assembly Instructions.
Cost = 30,700,068.01
So without even including datacores the decryptor cost more than the stated invention cost. Yeah, that tool tip isn't very helpful.
And of course, I had this beautiful reply and the forum ate it.
Short answer is you are seeing the invention cost for 1 run. If you type in the "End Runs" number when you select the decryptor, you'll see more what the full price is.
Note, the number is a bit low if you select a BPC cost from your tower. I found a bug when I went through your example and I'll get it patched tonight. Not a huge difference but significant.
BTW, your invention cost seems high unless you are using a 1 run BPC, which results in 4 runs. A full run BPC would get you 14.
Let me know if that makes sense. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.08 23:35:00 -
[59] - Quote
New Update
Build 2.0.4421.31268
- Entering no value in the Additional Costs box on the Blueprint screen will no longer crash the program
- Users can now update prices for Hydrogen Batteries and Electronic Parts
- Selecting Storyline BP's in the Blueprints Tab will no longer crash the program
- Blueprints in the Blueprint Tab combo box will now update correctly when different Tech types are selected
- BPC Cost estimations for invention were not being applied correctly resulting in a lower invention cost. This has been fixed.
- Checking T2 or T3 items on the Manufacturing Tab will now enable or disable options for those two tech types
Maximze your Industry Potential! - Get EVE Isk per Hour! |
Lemonmint
Newton Conglomerate
4
|
Posted - 2012.02.09 11:07:00 -
[60] - Quote
Zifrian,
Another feature request/suggestion. Double clicking on a raw material/component on the blueprints tab opens up the set price interface with the item filled in and ready to type in the new price. Or just a quick popup to set price. Price setting really feels "off" and a lot work, and because we're using data from market exports it's not always correct, it can take a good portion of time to set prices for an item you want to build.
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