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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.12 21:36:00 -
[91] - Quote
Zifrian wrote:[quote=Ten Bulls] On the total volume of stuff in Shopping List, it should be there now. Is it not working? I've been relying on this number for some time.
Oh yea my bad, its there, i didnt see it straight away.
Another idea for this screen...
The orca is great for hauling (as im sure you know). Specifically, the good thing about it is its unscannable corp hanger. It has 40k unscannable, ~30k scannable, when hauling using the orca it makes sense to put the most value stuff in the corp hanger, and the cheaper stuff in the regular cargo hanger.
To work out what should go in the corp hanger, it needs to be calculated and sorted on an ISK/m3 basis, put highest ISK/m3 in corp hanger, rest in normal hanger.
An ISK/m3 column would fit nicely on that shopping list page.
EDIT: ISK/m3 is also information traders like to know when buying cheap in one location, and selling higher somewhere else. |
wallenbergaren
University of Caille Gallente Federation
17
|
Posted - 2012.02.12 22:39:00 -
[92] - Quote
Zifrian wrote:Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?"
Sure I can't be bothered to write the prices of each individual material here, it's just messy, but get the prices from EVE-Central and they should be very similar to mine.
Set POS fuel cost to zero Select the Advanced reactions and tick "Build basic compounds for advanced materials" For me that puts the Ferrogel reaction at about 3.7m / hr.
The reaction produces 400 units of Ferrogel per cycle (which takes 1 hour) and Ferrogel sells for about 9600 ISK. 3,700,000 / 400 = 9250 ISK profit per unit. It's pretty obvious that this is an unreasonable figure, even before POS fuel. When comparing with my spreadsheet I found that the 3.7m ISK / hr figure comes if you let 800 units of Ferrogel be produced per reaction.
I can understand why the program does this, because if you look at the box "Required materials for selection" it lists seven materials, all at 100 units except for one which is at 200, for a total of 800. If you want to run the full reaction chain this is indeed how much materials you will need. However, each simple reaction outputs 200 units of -whatever- which is twice as much as is needed of that material in the complex reaction. 800 units of intermediate materials is enough for two complex reaction cycles, but the program assumes all 800 units is spent per cycle (and that an equivalent amount of advanced materials are produced). |
Jas Dor
Republic University Minmatar Republic
56
|
Posted - 2012.02.13 00:05:00 -
[93] - Quote
Zifrian wrote:Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?"
It gives an error that says something like this program already exists (something about uninstall). To make things even stranger the most recent version of EPH does not generate the error (I went from version 2.0 to the new one). |
Super Whopper
I can Has Cheeseburger
2
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Posted - 2012.02.13 00:27:00 -
[94] - Quote
I haven't read the entire thread but here are my observations:
- Mineral prices aren't correct as they are undervalued by several ISK. - Some BP's aren't in the database e.g. Trauma Heavy, EMP S & L - Under Bluepring, Type Selection Heavy Missiles doesn't exist
It's a nice programme but these problems make it useless to those who want to manufacture EMP L, Trauma and actually think the update price function works.
I haven't gone through the entire BP list but it's interesting these are missing. |
Ten Bulls
Sons of Olsagard
76
|
Posted - 2012.02.13 00:50:00 -
[95] - Quote
Super Whopper wrote: It's a nice programme but these problems make it useless to those who want to manufacture EMP L, Trauma and actually think the update price function works.
I think its difficult for the program to be at fault for bad prices.
What settings where you using... did you check the programs prices against eve-central... did you consider using eve-centrals 'upload prices' program to make sure they are in sync ? |
Ovavo
Almach Resources Army of Dark Shadows
0
|
Posted - 2012.02.13 00:54:00 -
[96] - Quote
Zifrian wrote:Ovavo wrote:Sorry if this is already answered some where but I notice there is a place for corp blueprints. is there a way for it to auto grab this information? for all the corp blueprints available? Go to Edit, Manage Blueprints. In there you will find a button to Scan for Corp Assets. You will need a corp key input into the program that has access to Assets. Let me know if you have any issues.
Where do you get this corp key? |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.13 02:14:00 -
[97] - Quote
Super Whopper wrote:I haven't read the entire thread but here are my observations:
- Mineral prices aren't correct as they are undervalued by several ISK. - Some BP's aren't in the database e.g. Trauma Heavy, EMP S & L - Under Bluepring, Type Selection Heavy Missiles doesn't exist
It's a nice programme but these problems make it useless to those who want to manufacture EMP L, Trauma and actually think the update price function works.
I haven't gone through the entire BP list but it's interesting these are missing.
- The mineral prices are from eve central. You can also set them manually. There is more flexibility in EVE IPH for updating prices than many other industry tools so I don't necessarily agree with you on that.
- I see Trauma heavy, EMP, etc in the list. If you don't see them, please link a screenshot.
- Type selection for heavy missiles isn't on the blueprint screen but is on the blueprint management and manufacturing tab. Both have Heavy Missiles listed. Again, link a screenshot if you can't find them.
Finally, make sure you are using version 2.0.4424.13591. Version 1.3 is no longer supported.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.13 02:16:00 -
[98] - Quote
Ovavo wrote:Zifrian wrote:Ovavo wrote:Sorry if this is already answered some where but I notice there is a place for corp blueprints. is there a way for it to auto grab this information? for all the corp blueprints available? Go to Edit, Manage Blueprints. In there you will find a button to Scan for Corp Assets. You will need a corp key input into the program that has access to Assets. Let me know if you have any issues. Where do you get this corp key? When you build your API, if you have the correct rights to see assets for your corp, you can build a corp key. If you don't have that option, then you will have to see your CEO and have them either build a key for you to use or give you access. Not something I can control.
Hope that helps. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.13 02:21:00 -
[99] - Quote
Ten Bulls wrote:Zifrian wrote:Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?" I was having problems upgrading under Win 7, i forget the error description, but i just went to check, this time it downloaded and installed the update and its stuck at the opening graphic showing program name and version. (ill reinstall) You might find it useful to add a minor version number for bugfixes, so 2.0.x, that way people can tell you more precisely what version they are reporting bugs in. EDIT: It became unstuck, it gave an error message "unable to update character data", so not really a bug. EDIT2: 2nd time starting it up and after it froze, it crashed, this wont be much use though.
An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer. Source: EVE Isk per Hour Message: An error occurred creating the form. See Exception.InnerException for details. The error is: Object reference not set to an instance of an object. Also, please fill out the following information as appropriate: Operating System: Screen or Tab where Error Occurred: Steps to reproduce the Error: ----- Yeah, I'll add the build number to the startup again. Looks nicer not having it but more useful to have it I do have it on the About screen though.
Let me know if you are still getting errors. If it hangs up at the beginning, it's probably an API issue. That first error is from not being able to load the API. I'm not having any issues, but I'll test a few different API versions to see if it's a particluar area.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.13 02:23:00 -
[100] - Quote
Jas Dor wrote:Zifrian wrote:Jas Dor wrote:Nope this is upgrading from one version 2.x to another version of 2.x. I finally bit the bullet last night an uninstalled.
OK that's an issue. I'll do some research on vista. Not having issues with Win 7 and XP. Does it give a specific error or just "can't update?" It gives an error that says something like this program already exists (something about uninstall). To make things even stranger the most recent version of EPH does not generate the error (I went from version 2.0 to the new one). OK. How are you trying to update? Do you go to About and 'Check for Updates' or do you have it set up to run it from start up? I have no idea why it would say you already have this program unless you weren't trying to run the installer again.
wallenbergaren, thanks for the numbers. I'll go over them tomorrow night and double check it, then get back to you. Maximze your Industry Potential! - Get EVE Isk per Hour! |
|
Super Whopper
I can Has Cheeseburger
2
|
Posted - 2012.02.13 02:33:00 -
[101] - Quote
Zifrian wrote:Super Whopper wrote:I haven't read the entire thread but here are my observations:
- Mineral prices aren't correct as they are undervalued by several ISK. - Some BP's aren't in the database e.g. Trauma Heavy, EMP S & L - Under Bluepring, Type Selection Heavy Missiles doesn't exist
It's a nice programme but these problems make it useless to those who want to manufacture EMP L, Trauma and actually think the update price function works.
I haven't gone through the entire BP list but it's interesting these are missing.
- The mineral prices are from eve central. You can also set them manually. There is more flexibility in EVE IPH for updating prices than many other industry tools so I don't necessarily agree with you on that.
- I see Trauma heavy, EMP, etc in the list. If you don't see them, please link a screenshot.
- Type selection for heavy missiles isn't on the blueprint screen but is on the blueprint management and manufacturing tab. Both have Heavy Missiles listed. Again, link a screenshot if you can't find them.
Finally, make sure you are using version 2.0.4424.13591. Version 1.3 is no longer supported. Thanks
I realised what my mistake was, has nothing to do with your programming, it's my fault.
Thanks a lot for the unility. |
wallenbergaren
University of Caille Gallente Federation
19
|
Posted - 2012.02.13 21:09:00 -
[102] - Quote
Zifrian wrote:wallenbergaren, thanks for the numbers. I'll go over them tomorrow night and double check it, then get back to you.
Better way to check. Ferrogel reaction uses these base materials: Dysprosium Hafnium Chromium Platinum Promethium Vanadium Cadmium
Set all their prices to zero. Set POS fuel price to zero.
Set Ferrogel price to 1 ISK. IPH says the profitability is 800 ISK / HR (if you un-tick taxes and fees), that is 800 units produced per hour. That requires TWO complex reactors running.
I wouldn't be surprised if there are problems with the other complex reactions when you set it to calculate a full reaction chain, since someone else already reported a problem with a different one. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.14 00:20:00 -
[103] - Quote
wallenbergaren wrote:Zifrian wrote:wallenbergaren, thanks for the numbers. I'll go over them tomorrow night and double check it, then get back to you. Better way to check. Ferrogel reaction uses these base materials: Dysprosium Hafnium Chromium Platinum Promethium Vanadium Cadmium Set all their prices to zero. Set POS fuel price to zero. Set Ferrogel price to 1 ISK. IPH says the profitability is 800 ISK / HR (if you un-tick taxes and fees), that is 800 units produced per hour. That requires TWO complex reactors running. I wouldn't be surprised if there are problems with the other complex reactions when you set it to calculate a full reaction chain, since someone else already reported a problem with a different one. OK yeah, I designed it to work like that. If you start with basic mats going to intermediate, I assume you are going to react those into the advanced materials not that you would make one reaction of advanced and sell off the extra intermediates. So for Ferrogel, starting with the basic reactions then to intermediates, you get enough for 2 cycles of the advanced.
So the question really comes down to what is the "right way" to do this? Other people have made suggestions but I think they are how they do it, not necessarily how you do it. The reactions don't work out nice and neat where you get exactly what you need for the next. What I think I will end up doing at some point is having the user define three things; the number of POSs you are running and the cost for each; the number of complex reactions you are running; and the number of simple reactions you are running. That way you can set it up for how you have your chain set up and I'll just calculate the profit of the mats created assuming a cycle is up and running.
I didn't want to get this complicated with the system but it seems that there really is no "Push button, collect ISK" solution with anything in industry heh
Anyway, let me know your thoughts as I don't get much feedback on reactions and would like it to work well for everyone (I use it for just complex reactions and one tower).
Maximze your Industry Potential! - Get EVE Isk per Hour! |
wallenbergaren
University of Caille Gallente Federation
19
|
Posted - 2012.02.14 08:18:00 -
[104] - Quote
I think some info about what the program is doing could help some people so they don't come running to the forums like me, but I don't know where you'd put it. Maybe show the output quantity as well as the input? Or maybe an info box that says 'required reactors' or something. Also, I think a listing of the prices would be really helpful in the list that shows the inputs down in the bottom right. Just a small suggestion :P (I usually write down prices from IPH into my spreadsheet, but I don't remember the reactants so having them + their prices in a nice tidy list would be super helpful).
Also, dream feature: Exporting prices to a spreadsheet or something :D |
Iniquita
Dreddit Test Alliance Please Ignore
31
|
Posted - 2012.02.14 12:14:00 -
[105] - Quote
The shopping list behavior seems to have changed. It no longer provides a list of all components and raw materials. Add adding items to the shopping list seems to only add components for me not raw materials. And copying the list gives you only the components.
The previous function of getting raw materials totals, component totals, and final item totals was very useful to me. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
208
|
Posted - 2012.02.14 22:59:00 -
[106] - Quote
Iniquita wrote:The shopping list behavior seems to have changed. It no longer provides a list of all components and raw materials. Add adding items to the shopping list seems to only add components for me not raw materials. And copying the list gives you only the components.
The previous function of getting raw materials totals, component totals, and final item totals was very useful to me. Yes it has. Sorry about that. I'll get a fix up probably tomorrow. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zarific
Frekmacinations
0
|
Posted - 2012.02.14 23:18:00 -
[107] - Quote
Zifrian wrote:Iniquita wrote:The shopping list behavior seems to have changed. It no longer provides a list of all components and raw materials. Add adding items to the shopping list seems to only add components for me not raw materials. And copying the list gives you only the components.
The previous function of getting raw materials totals, component totals, and final item totals was very useful to me. Yes it has. Sorry about that. I'll get a fix up probably tomorrow.
I found another crash bug.
Similar to the last one. If you goto Blueprint tab and delete all the numbers from ME Slot (but not PE it gives error) the program will crash.Same goes for the Manufacturing Tab if you have nothing in ME OR PE and hit calculate.
"An Unhandled Exception has occured and EVE Isk per Hour will now close. Please copy the data below for sending to developer.
Source: Microsoft.VisualBasic Message: Conversion from string "" to type 'Integer' is not valid."
Zar
|
Volar Kang
Ragged Rock Industries
2
|
Posted - 2012.02.15 00:36:00 -
[108] - Quote
Your installer is nice and the program is awesome. If I were a chick, I would so do you. |
Jas Dor
Republic University Minmatar Republic
60
|
Posted - 2012.02.15 04:47:00 -
[109] - Quote
Does IPH list m3 of output anywhere? Trying to figure out how much hauling some of these scenarios would involve. |
Director Producer
Research Enterprise Ltd
2
|
Posted - 2012.02.15 11:03:00 -
[110] - Quote
Hello Zifrian,
As you already know, I use your very nice tool at work and at home.
I have updated my owned BPO's at work. I would like to know if I can, with a simple/copy paste of a "data file" (or maybe the whole directory), update IPH at home. It will save me a lot of time if it is possible...
Thank you.
Regards, Director Producer |
|
Blacksilk
Six Industries
6
|
Posted - 2012.02.15 15:27:00 -
[111] - Quote
Has anyone else experienced the app not accepting their API key? |
Jas Dor
Republic University Minmatar Republic
61
|
Posted - 2012.02.15 23:47:00 -
[112] - Quote
ME levels do not seem to be effecting the build requirements for POS components. A Silo at ME 0 and at ME 100 still takes 50,000 trit. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
211
|
Posted - 2012.02.16 20:46:00 -
[113] - Quote
New build fixing above issues
Build 2.0.4429.24086
- The shopping list will now correctly display build items when entered
- Pressing enter on the ME/PE value boxes with no values assigned will no longer crash the program
Blacksilk wrote:Has anyone else experienced the app not accepting their API key? I'm having no issues with API keys. Let me know if you are still having a problem. You could send me your key and I could double check it on my end as well.
Jas Dor wrote:Does IPH list m3 of output anywhere? Trying to figure out how much hauling some of these scenarios would involve. There is a total m3 in the Shopping List when you add items. It is also output when you copy the list.
Jas Dor wrote:ME levels do not seem to be effecting the build requirements for POS components. A Silo at ME 0 and at ME 100 still takes 50,000 trit. Some items are not affected by ME or PE values. I'm pretty sure POS components are some of those items.
Director Producer wrote:Hello Zifrian,
As you already know, I use your very nice tool at work and at home.
I have updated my owned BPO's at work. I would like to know if I can, with a simple/copy paste of a "data file" (or maybe the whole directory), update IPH at home. It will save me a lot of time if it is possible...
Thank you.
Regards, Director Producer You should be able to. I haven't updated the structure of the database since release. Not saying it will work every time but an alternative you could do is keep the program folder and all the contents on a zip drive to take home from work if possible. It all runs in the same folder now. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Moccana
Federal Navy Academy Gallente Federation
0
|
Posted - 2012.02.16 23:49:00 -
[114] - Quote
Shinnyyyyyy tooool ...
I guess i will share my first quarterly profit with you.
Are there any plans for planetary reaction profit calculation? |
Zifrian
Licentia Ex Vereor Intrepid Crossing
211
|
Posted - 2012.02.17 00:43:00 -
[115] - Quote
Moccana wrote:Shinnyyyyyy tooool ...
I guess i will share my first quarterly profit with you.
Are there any plans for planetary reaction profit calculation? Yeah, plans...no idea when I'll get to it lol. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Joel Mi
Beyond The Rim DarkStorm Enterprises
10
|
Posted - 2012.02.17 00:49:00 -
[116] - Quote
trying to update to the latest version using the version 2.0.4411.33303
i get this message
"unable to download updates at this time. Please try again later Error: file not found" |
Director Producer
Research Enterprise Ltd
2
|
Posted - 2012.02.17 07:41:00 -
[117] - Quote
Zifrian wrote: You should be able to. I haven't updated the structure of the database since release. Not saying it will work every time but an alternative you could do is keep the program folder and all the contents on a zip drive to take home from work if possible. It all runs in the same folder now.
Thank you, I will try. |
Qaldramas
Hard Knocks Inc.
10
|
Posted - 2012.02.18 04:46:00 -
[118] - Quote
First off, thank you so much for this tool! I, too, have been frustrated to try to find a way to sort through which of the decent items to manufacture will actually be likely to sell. Sure SVR has its limits, but I find it to be a helpful reference to consider if the supposed massive isk/hour is worth the risk of the price changing quite a bit before I get the darned thing sold. I have not done manufacturing in a looong time because I lost interest in all the data I had to pour over, but this tool looks fun and it is encouraging me to give it another try sometime (on an alt )
As a hobbyist bug squasher I wanted to bring a few things to your attention. I want to add a small disclaimer that for now I have only tried this on one computer, a slower beast running Windows XP, so some of the issues might be just because of my computer.
1) Tooltips, Only on Some Things? - On the manufacturing list tab, I can mouseover things like the various probability multipliers (to get a list of the names of the various items for each race and the stats for that item) or Profit %, SVR, and SVR*IPH for a brief description of what that means. However, many items do not seem to have a mouseover tool tip, such as IPH and Profit under Sort By and any of the 4 options under Price Comparison. I'm guessing that you have just implemented tooltips for items that you thought needed some sort of explanation. Are these other tooltips there and just not showing up for me? Perhaps this is more of a 'feature request' than a 'bug' but since there is no manual (that I know of) for EVEIPH, more tool tips would be appreciated .
2) Faction POSes, Same Fuel Cost - when clicking the "Edit POS" button in the Manufacturing List tab, I see where you can set various types of POSes but I noticed that when changing from a Caldari Small Tower to a Guristas Small Tower the fuel costs don't change. My understanding is that CCP finally settled on making the faction towers use less fuel - 10% less for 'tier 1' towers and 20% less for 'tier 2' towers. To be fair, I have not actually messed with faction towers since the fuel block switch over so maybe CCP again changed their minds on that one, but if that is the case, it looks like the fuel block consumption numbers for faction towers are incorrect.
3) Build Block Price Doesn't Vary - When I select Standard Towers and check the 4 races, I see that the "Buy" costs vary for Fuel Blocks but the "Build" costs seems to stay the same (at the moment it is 12748.60.) With no other costs considered except the raw materials, using the Blueprint tab I figure these are the current prices per block assuming ME 100: Amarr 12192.20, Caldari 12748.60, Gallente 12750.25, Minmatar 13970.80. When I check the Update Prices tab for ice products, sure enough, the different isotopes have different prices. This seems to suggest that there is an issue with how the "Set POS Settings" thing calculates Build costs for Fuel Blocks. Apparently it is only using the Caldari isotope (Nitrogen) for all the fuel blocks? Also, a side question - what ME is this basing the Build Price off of? Changing the "ME and PE for Unowned BPs doesn't seem to change the Build Price from 12748.60. Is it using perfect ME?
4) Meta 2-4 Items Showing with T1 and T2 Only Checked - On the Manufacturing List tab, when I check Modules and Tech 1 and Tech 2 (but no other items) I end up with things like Dual Modal Giga Pulse Laser I and Capital Coaxial Regenerative Projector I in my lists. Similarly, items like Gaze Survey Probe 1 and Discovery Survey Probe I show up with Tech 1, Tech 2, and Ammo/Charges checked. So far as I know, the BPOs for these items are not offered and they are not produced through invention. I honestly don't know much about where the blueprints for these items come from (because they have info in the Blueprints tab, so there must be a blueprint somehow) but I'd rather not have them cluttering up my search if they aren't something I can reasonably lay hands on. If I'm just derping here and the BPOs are available or BPCs for these are made through invention, just tell me, but if not, would you mind perhaps making a different sort of checkbox for these (like with Storyline and Faction) since they are not truly "T1" as they are listed as (in the sense that I can't just buy a BPO for them)? |
Zifrian
Licentia Ex Vereor Intrepid Crossing
213
|
Posted - 2012.02.18 11:16:00 -
[119] - Quote
Joel Mi wrote:trying to update to the latest version using the version 2.0.4411.33303
i get this message
"unable to download updates at this time. Please try again later Error: file not found" Are you still getting this error? This looks like a blip with Source Forge and not necessarily IPH. When you run the update, when does the error come up? When the main program is open or when it is closed and the updater runs?
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
213
|
Posted - 2012.02.18 11:21:00 -
[120] - Quote
Qaldramas wrote:First off, thank you so much for this tool! I, too, have been frustrated to try to find a way to sort through which of the decent items to manufacture will actually be likely to sell. Sure SVR has its limits, but I find it to be a helpful reference to consider if the supposed massive isk/hour is worth the risk of the price changing quite a bit before I get the darned thing sold. I have not done manufacturing in a looong time because I lost interest in all the data I had to pour over, but this tool looks fun and it is encouraging me to give it another try sometime (on an alt ) As a hobbyist bug squasher I wanted to bring a few things to your attention. I want to add a small disclaimer that for now I have only tried this on one computer, a slower beast running Windows XP, so some of the issues might be just because of my computer. 1) Tooltips, Only on Some Things? - On the manufacturing list tab, I can mouseover things like the various probability multipliers (to get a list of the names of the various items for each race and the stats for that item) or Profit %, SVR, and SVR*IPH for a brief description of what that means. However, many items do not seem to have a mouseover tool tip, such as IPH and Profit under Sort By and any of the 4 options under Price Comparison. I'm guessing that you have just implemented tooltips for items that you thought needed some sort of explanation. Are these other tooltips there and just not showing up for me? Perhaps this is more of a 'feature request' than a 'bug' but since there is no manual (that I know of) for EVEIPH, more tool tips would be appreciated . 2) Faction POSes, Same Fuel Cost - when clicking the "Edit POS" button in the Manufacturing List tab, I see where you can set various types of POSes but I noticed that when changing from a Caldari Small Tower to a Guristas Small Tower the fuel costs don't change. My understanding is that CCP finally settled on making the faction towers use less fuel - 10% less for 'tier 1' towers and 20% less for 'tier 2' towers. To be fair, I have not actually messed with faction towers since the fuel block switch over so maybe CCP again changed their minds on that one, but if that is the case, it looks like the fuel block consumption numbers for faction towers are incorrect. 3) Build Block Price Doesn't Vary - When I select Standard Towers and check the 4 races, I see that the "Buy" costs vary for Fuel Blocks but the "Build" costs seems to stay the same (at the moment it is 12748.60.) With no other costs considered except the raw materials, using the Blueprint tab I figure these are the current prices per block assuming ME 100: Amarr 12192.20, Caldari 12748.60, Gallente 12750.25, Minmatar 13970.80. When I check the Update Prices tab for ice products, sure enough, the different isotopes have different prices. This seems to suggest that there is an issue with how the "Set POS Settings" thing calculates Build costs for Fuel Blocks. Apparently it is only using the Caldari isotope (Nitrogen) for all the fuel blocks? Also, a side question - what ME is this basing the Build Price off of? Changing the "ME and PE for Unowned BPs doesn't seem to change the Build Price from 12748.60. Is it using perfect ME? 4) Meta 2-4 Items Showing with T1 and T2 Only Checked - On the Manufacturing List tab, when I check Modules and Tech 1 and Tech 2 (but no other items) I end up with things like Dual Modal Giga Pulse Laser I and Capital Coaxial Regenerative Projector I in my lists. Similarly, items like Gaze Survey Probe 1 and Discovery Survey Probe I show up with Tech 1, Tech 2, and Ammo/Charges checked. So far as I know, the BPOs for these items are not offered and they are not produced through invention. I honestly don't know much about where the blueprints for these items come from (because they have info in the Blueprints tab, so there must be a blueprint somehow) but I'd rather not have them cluttering up my search if they aren't something I can reasonably lay hands on. If I'm just derping here and the BPOs are available or BPCs for these are made through invention, just tell me, but if not, would you mind perhaps making a different sort of checkbox for these (like with Storyline and Faction) since they are not truly "T1" as they are listed as (in the sense that I can't just buy a BPO for them)? Thanks for the comments. Glad you like the program. For your items:
- Yes, I only implemented it for things I thought were confusing and not really intuitive. I add more as people suggest them. They are really easy to do so just let me know but on some screens, like Manufacturing, if I added too many tips they probably would clutter up the screen too much heh.
- I saw something like this the other day but didn't know they changed it to use less fuel. I thought they just increased the time it would run? I'll double check this and adjust as neccesary.
- Thanks for finding this. I think you just might have to select the build/buy button and back to see it update. I thought I fixed that but I'll take care of it.
- Yeah, these items come from the Concord LP office and were released with Incursions. They are BPC's but I should treat them similar to faction items since that's how other BPC's are handled from the LP store. I'll fix that up shortly.
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