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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
Aaron Marketgarden
Science and Trade Institute Caldari State
0
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Posted - 2012.03.17 11:45:00 -
[151] - Quote
Would be nice if you could save your shopping list from session to session. If we could have several shopping lists that would be heavensend. |
Aaron Marketgarden
0
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Posted - 2012.03.17 18:11:00 -
[152] - Quote
If we could also bookmark certain blueprints that would be great too |
Zifrian
Licentia Ex Vereor Intrepid Crossing
228
|
Posted - 2012.03.17 20:06:00 -
[153] - Quote
New Build Build 2.0.4459.19436
- Updated the program database to Crucible_1.5_349247 datadump. All newly named items should now be reflected in the program.
- Updated the BP images to Crucible_1.5_349247 datadump.
- Exporting selected Datacore Agents in the Datacores tab will no longer output a long line of data.
- The BP Production Time display is now greyed out if 'Calculate Optimal' is checked since it does not apply to this option.
- Added check boxes to Reverse Engineering, Copy, and Invention times in the Invention/RE tab within the BP tab. When selected the times will update with the total invention and copy times included. These times are based on your laboratory skills to run these jobs and tied to the success rate of invention/RE. I.E. if you require 15 invention runs for a success and you have 10 maximum laboratory lines, you need 2x the copy time for 15 copies, and 2x the invention time for 15 invention runs.
- Saving settings on the BP Tab will now save selections for Including RE, Copy, and Invention Times for all program settings.
- Electronic Parts, Garbage, Hydrogen Batteries, Oxygen, Spirits, and Water are now available for updated prices in the Update Prices tab under the 'Planetary' category.
Let me know if you have any issues. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
228
|
Posted - 2012.03.17 20:09:00 -
[154] - Quote
Ten Bulls wrote:Hey, when calculating IPH for T2 items, does IPH mean ISK per hour of manufacturing hour, or does it take time to copy and invent into account.
The bottleneck for T2 production could be either Copy, Invention or Production slots. It depends on what is begin built, available skills and POS layout.
Perhaps there could be a way to specify what type of slot is your bottleneck for T2 items.
Thanks I've added check boxes on the BP screen now that will automatically update copy and invention times, but not slots. If you want to change that information you can override the appropriate skills. Let me know if this is what you are thinking. POS options are going to be tough to include but I know what you are saying. I'll see if I can do something about that.
Gqsswayeea T'em'e wrote:When copying data out of the data core table using the Copy Selected to Clipboard it pastes all data as a single line versus one line per item selected. i.e. if I select 4 items i want to paste 4 separate lines not 1 really long one.
I'm also having an issue with prices not updating across the board nor is it saving my Default system between shutting down and restarting the program. The Datacore issue is fixed in the last build.
On your other issue, you'll have to be more specific. I'm not having an issue with the default system setting.
Thanks
degini wrote:In keeping with the bottleneck discussion, I have enabled invention time (disabled copy time) and am looking at the Harpy, which is bottlenecked by invention time (25h x 2.76 attempts/success = roughly 69 hours per successful invention at 1.0x). Showing a component profit of 7M, that works out to about 101k per hour profit.
the bp isk per hour shows 396k (makes sense if you ignore invention time)
the raw isk per hour shows 153k (no idea where this one comes from)
1)In what way is the program factoring in invention time into the calculations if you turn it on?
2) How is "total item production time" calculated? It shows 1day 23h 46mins for the harpy but not sure where that number is coming from.
Thanks. The time is how long it takes to do invention for a Harpy, then it's added to the time to build all the components and the item. Ships usually take a bit of time to invent. The data you show looks right to me. I added some tool tips into the BP times. Let me know if you still have questions.
Maximze your Industry Potential! - Get EVE Isk per Hour! |
Zifrian
Licentia Ex Vereor Intrepid Crossing
228
|
Posted - 2012.03.17 20:15:00 -
[155] - Quote
Ishikari wrote:This is a really nice tool, thank you for the hard work put in to building and maintaining it!
I noticed a few small things as I was using the app.
When in the blueprint management screen updating me/pe values, when you have the unfiltered list everything defaults to not being checked. When you select a type filter, every time you update an me/pe value everything defaults to checked and you need to uncheck all every time before entering the next set of me/pe values. It would be handy to have them both default to not checked, when entering data for hundreds of bps with very different me/pe values it would make the process a bit quicker.
It would be really nice to be able to update me/pe values from the blueprints tab anywhere an me/pe value appears. So for example under the blueprint icon, as well as the bottom left portion for the component material list (for items that have sub components like t2 and capitals).
A way to back up the me/pe values (or even the whole database) to a separate backup file would be great. I'll take a look at the BP management. I'm always trying to improve that screen.
As far as updating values anywhere, I'm working on that fix for prices as well. It's been on the list for awhile. As far as the numbers on the BP tab, I originally had it automatically save them but took it out. I might add it to the save settings functionality so you have to save it there but having it autosave was causing issues.
Backing up the BP's is half done. It'll be in 2.1 or maybe sooner.
Nalha Saldana wrote:There is no way to set the default production time multiplier in the manufacturing list, this would be good in case you do production at POS for example. Good catch. I'll add it to the program settings and Manufacturing Tab. Note though, if someone wants to use a "Rapid" array that causes more mat usage, I probably won't add that any time soon so it'll just be the times.
Aaron Marketgarden wrote:Would be nice if you could save your shopping list from session to session. If we could have several shopping lists that would be heavensend.
If we could also bookmark certain blueprints that would be great too.
On saving shopping lists, it's on my list. Hope to have it in a soonish update.
On the other, do you mean making a list of only BP's you want to see? If so, this seems like a common request as people only want to look at say 5 BP's but might own 100's. I'll try to work this in soon.
Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
Nalha Saldana
Eternity INC. Goonswarm Federation
179
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Posted - 2012.03.18 00:47:00 -
[156] - Quote
You definitely broke something with this patch, everything on the manufacturing list comes up as 0 IPH no matter what options i choose. The market data is imported so its not that. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
228
|
Posted - 2012.03.18 02:21:00 -
[157] - Quote
Nalha Saldana wrote:You definitely broke something with this patch, everything on the manufacturing list comes up as 0 IPH no matter what options i choose. The market data is imported so its not that. I'm not seeing any issues. Please provide more details or some screenshots and I'll try and track down the issue. Thanks Maximze your Industry Potential! - Get EVE Isk per Hour! |
Quality First
Bane Industrial
0
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Posted - 2012.03.18 03:28:00 -
[158] - Quote
Hello,
I am learning your tool, so far its great but am having a few issues or questions.
I am trying to use the manufacturing tab to figure out what to manufacture and am using the iph*svr or iph settings, with ignore low svr turned on and it keeps recommending things that seem like a nice profit at first but when you check the volume of the item on the marketplace it is recommending items to that have a very very low volume in sales. Granted i may make that isk for making and selling them but donGÇÖt want to wait 2 months to sell 1 item.
I thought the svr setting along with ignore low svr was supposed to filter low volume items out but doesnGÇÖt seem to make a difference, at least for me. Is there something i am doing wrong or am i just misunderstanding what the setting does.
Some examples of what it recommends to me, all of them donGÇÖt seem to sell very well: Large tracking diagnostic subroutines II Large Salvage Tackle II Small Drone Scope Chip II Large Auxiliary thrusters II
2) Why does the isk per hour and total profit not match between the Manufacturing and blueprint screens, even if you set the me/pe/decryptor etc, to be the same? Which one should i be looking at to estimate potential profit.
Thanks for your help and your very nice application. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
229
|
Posted - 2012.03.18 04:15:00 -
[159] - Quote
Quality First wrote:Hello,
I am learning your tool, so far its great but am having a few issues or questions.
I am trying to use the manufacturing tab to figure out what to manufacture and am using the iph*svr or iph settings, with ignore low svr turned on and it keeps recommending things that seem like a nice profit at first but when you check the volume of the item on the marketplace it is recommending items to that have a very very low volume in sales. Granted i may make that isk for making and selling them but donGÇÖt want to wait 2 months to sell 1 item.
I thought the svr setting along with ignore low svr was supposed to filter low volume items out but doesnGÇÖt seem to make a difference, at least for me. Is there something i am doing wrong or am i just misunderstanding what the setting does.
Some examples of what it recommends to me, all of them donGÇÖt seem to sell very well: Large tracking diagnostic subroutines II Large Salvage Tackle II Small Drone Scope Chip II Large Auxiliary thrusters II
2) Why does the isk per hour and total profit not match between the Manufacturing and blueprint screens, even if you set the me/pe/decryptor etc, to be the same? Which one should i be looking at to estimate potential profit.
Thanks for your help and your very nice application. To your first question, I would say that the SVR data is really only a guide to the right direction but I wouldn't bet money on it. I get the volume data from EVE Marketeer so I really don't have any control over what it provides. That site is pretty good and I think they've done a great job with it but it's still imperfect just due to the way price data is gathered.
So I would use it to analyze the market but use your experience and game knowledge to figure out what to build. When I looked at your list I immediately thought Large Salvage Tackle II's would be a low volume because medium salvage tackles fit the noctis and small and large would be much lower. With T2 versions, probably not many at all. The SVR shows 1.15. I wouldn't bother with that low a number anyway. The "Ignore Low SVR" just gets rid of those lower than 1.0. I might add an option to type in a value though. If you notice something completely off (like 100 svr for some low demand item) let me know and I'll double check my code.
On the second, I'm not noticing this with a few spot checks. I know that others have brought this up as well. If you can give an example I can look into it. Make sure you have all the options the same. For instance, I ignore R.A.M.'s for small drones and ammo. I have to remember to check it in manufacturing to compare but also realize that it applies to all items I select.
But to look for profit, the idea is that they should both show the same data. I tried to get them close as possible so let me know examples of where they are off and I'll take a look. Make sure you are comparing the right data as well. I.e. Components and Raw mats. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Quality First
Bane Industrial
0
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Posted - 2012.03.18 05:06:00 -
[160] - Quote
Thanks for the reply,
First question you said "analyze the market but use your experience and game knowledge to figure out what to build."
This is what i am doing its just time consuming to double check, as i have 3 pilots for my research and manufacturing thats alot of things to look at. I was hoping for something to filter out more, you idea of a type in value may help alot.
Funny thing is now those examples are no longer showing up at the top of the list, must have changed a setting without realizing it.
Part 2
I look at mine the are all different, dont see any that match.. thats why i think i have something messed up
Pictures are worth alot of typing here so: I am using the first line for the covert ops cloak and the highlighted medium capacitor control circuit as my examples, although in my case it doesnt matter what item i pick.
The manufacturing screen
Covert ops cloak BP
Med capacitor control BP |
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Quality First
Bane Industrial
0
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Posted - 2012.03.18 05:36:00 -
[161] - Quote
Oh i also have an idea for a option in the manufacturing list screen. It is that in the invention decryptors area adding an option to only display the most profitable of the decryptor options you have checked when you calculate the list. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
229
|
Posted - 2012.03.18 13:17:00 -
[162] - Quote
Quality First wrote:Oh i also have an idea for a option in the manufacturing list screen. It is that in the invention decryptors area adding an option to only display the most profitable of the decryptor options you have checked when you calculate the list. Good idea. I'll see if it's feasible.
On your examples, thanks a bunch. I'm seeing differences with those two items now so I'll take a look at it. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Nalha Saldana
Eternity INC. Goonswarm Federation
179
|
Posted - 2012.03.18 13:22:00 -
[163] - Quote
The problem with the low SVR filter is that its set to 1, that means you can fill the market by yourself and that shows how weak that market truly is. A good SVR filter would be at something like 10 at least.
Also if you add Quality Firsts suggestion do it to meta items too =) |
Jas Dor
Republic University Minmatar Republic
74
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Posted - 2012.03.18 19:10:00 -
[164] - Quote
Nalha Saldana wrote:The problem with the low SVR filter is that its set to 1, that means you can fill the market by yourself and that shows how weak that market truly is. A good SVR filter would be at something like 10 at least.
Also if you add Quality Firsts suggestion do it to meta items too =)
Edit: there was another patch and now it works fine.
An SVR slider, to set minimum with an optional slider to set maximum would be nice. Low SVR items are nice to put into build for a day when high SVR items comes out of the cooker and go to market (assuming you don't already have mats to put in another run).
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Zarific
Frekmacinations
2
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Posted - 2012.03.18 23:27:00 -
[165] - Quote
Quality First wrote:Part 2 I look at mine the are all different, dont see any that match.. thats why i think i have something messed up Pictures are worth alot of typing here so: I am using the first line for the covert ops cloak and the highlighted medium capacitor control circuit as my examples, although in my case it doesnt matter what item i pick. The manufacturing screenCovert ops cloak BP Med capacitor control BP
I think your problem is with number of runs.
I'm not positive but I believe the Mfg tab selects a max run BPC + amount of runs invention would give to calculate numbers. SO in the BP tab, you need to change "Copies" (Under the Invention portion) to the max runs, and then change "runs" to the amount of runs the invention will give on the BPC. The numbers should then be much closer/matching.
Zar |
Zifrian
Licentia Ex Vereor Intrepid Crossing
230
|
Posted - 2012.03.19 00:20:00 -
[166] - Quote
Zarific wrote:Quality First wrote:Part 2 I look at mine the are all different, dont see any that match.. thats why i think i have something messed up Pictures are worth alot of typing here so: I am using the first line for the covert ops cloak and the highlighted medium capacitor control circuit as my examples, although in my case it doesnt matter what item i pick. The manufacturing screenCovert ops cloak BP Med capacitor control BP I think your problem is with number of runs. I'm not positive but I believe the Mfg tab selects a max run BPC + amount of runs invention would give to calculate numbers. SO in the BP tab, you need to change "Copies" (Under the Invention portion) to the max runs, and then change "runs" to the amount of runs the invention will give on the BPC. The numbers should then be much closer/matching. Zar Thanks for this. I'm noticing they match up now but they should be more consistent. I'll take a look at the settings here and get it fixed up soon. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Momoyo
Interwebs Cooter Explosion Fatal Ascension
12
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Posted - 2012.03.19 20:49:00 -
[167] - Quote
Awesome program. Only thing I would suggest in teh mining section is a feature to allow multiple ships since a lot of people mine with multiple hulks I know you can just multiply the isk by number of ships its just a suggestion. Also I cant find where you can put rorq in deployed mode as boosts in this mode are a lot higher. Unless this mode is the default and Im not realizing it.
Is there a feature in this to show reprocessing yields? Maybe another app has this? |
Zifrian
Licentia Ex Vereor Intrepid Crossing
230
|
Posted - 2012.03.19 21:41:00 -
[168] - Quote
Momoyo wrote:Awesome program. Only thing I would suggest in teh mining section is a feature to allow multiple ships since a lot of people mine with multiple hulks I know you can just multiply the isk by number of ships its just a suggestion. Also I cant find where you can put rorq in deployed mode as boosts in this mode are a lot higher. Unless this mode is the default and Im not realizing it.
Is there a feature in this to show reprocessing yields? Maybe another app has this? I was thinking of adding multiple ships and I might but want to allow for multiple ship setups first. I'll add it to my list.
Rorq boost is default deployed mode.
No reprocessing yields yet but going to add something in the near future. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Momoyo
Interwebs Cooter Explosion Fatal Ascension
12
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Posted - 2012.03.20 08:20:00 -
[169] - Quote
Zifrian wrote:Momoyo wrote:Awesome program. Only thing I would suggest in teh mining section is a feature to allow multiple ships since a lot of people mine with multiple hulks I know you can just multiply the isk by number of ships its just a suggestion. Also I cant find where you can put rorq in deployed mode as boosts in this mode are a lot higher. Unless this mode is the default and Im not realizing it.
Is there a feature in this to show reprocessing yields? Maybe another app has this? I was thinking of adding multiple ships and I might but want to allow for multiple ship setups first. I'll add it to my list. Rorq boost is default deployed mode. No reprocessing yields yet but going to add something in the near future.
Awesome I cant wait. Thanks for the great program. |
Momoyo
Interwebs Cooter Explosion Fatal Ascension
12
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Posted - 2012.03.20 08:32:00 -
[170] - Quote
Also I just noticed it looks like the mining laser bonus is coming from a t1 gang link and not the new t2. I say this cause a maxed orca with mindlink in IPH brings cycle time down to 133 sec while ingame my maxed orca with mindlink brings cycle time down to 120ish. |
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Zifrian
Licentia Ex Vereor Intrepid Crossing
230
|
Posted - 2012.03.20 10:45:00 -
[171] - Quote
Momoyo wrote:Also I just noticed it looks like the mining laser bonus is coming from a t1 gang link and not the new t2. I say this cause a maxed orca with mindlink in IPH brings cycle time down to 133 sec while ingame my maxed orca with mindlink brings cycle time down to 120ish. And I didnt see the t2 mining lazors in the list unless i missed them. Click the ganglink again if you have Mining Director 5 and it will change to T2. Did that to save some space on the tab. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Nalha Saldana
Eternity INC. Goonswarm Federation
180
|
Posted - 2012.03.20 23:39:00 -
[172] - Quote
Eeh the Trauma missiles seems to have reverted back into Scourge missiles, fix this.
Saw now that its the same thing in EVEMon, wtf? |
Zifrian
Licentia Ex Vereor Intrepid Crossing
230
|
Posted - 2012.03.21 01:40:00 -
[173] - Quote
Nalha Saldana wrote:Eeh the Trauma missiles seems to have reverted back into Scourge missiles, fix this.
Saw now that its the same thing in EVEMon, wtf? It's named like that in the Data dump. I reported it. I just take what they provide and run a program on it to build the DB. They have a less than stellar track record in giving us the correct data. Not much third party developers can do about it. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Jas Dor
Republic University Minmatar Republic
75
|
Posted - 2012.03.22 02:24:00 -
[174] - Quote
I normally pull prices for Jita. As a change of pace I pulled prices from Amarr. The SVR numbers did not change when I switched market hubs. |
Ameron Phinard
14
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Posted - 2012.03.22 05:29:00 -
[175] - Quote
The Providence is missing from the BP list. |
Zifrian
Licentia Ex Vereor Intrepid Crossing
230
|
Posted - 2012.03.22 11:05:00 -
[176] - Quote
CCP will release an updated db on March 28th. I'll get the update up then. Wonder if it's just better to put up the last one until then. Maximze your Industry Potential! - Get EVE Isk per Hour! |
Andy DelGardo
Hedion University Amarr Empire
0
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Posted - 2012.03.22 12:16:00 -
[177] - Quote
Hi,
i like this tool, but i would like to have more control over the input prices. Would be nice to have the pricing input options per category settable (raw, minerals, salvage, items (T1/T2/T3)). I also would like a option to cut the top 5-10% highest and lowest imports, so we can filter bad buy/sell orders. I'm also looking for a option to add a fixed % or ISK modifier per production batch and per run, so we can offset prices better.
bye Andy |
Ameron Phinard
14
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Posted - 2012.03.22 16:10:00 -
[178] - Quote
Zifrian wrote:CCP will release an updated db on March 28th. I'll get the update up then. Wonder if it's just better to put up the last one until then.
Eh it's less than a week. We can live. |
Eclavdra Eilservs
Forging Industries Silent Infinity
2
|
Posted - 2012.03.23 13:26:00 -
[179] - Quote
Awesome little application, look forward to trying it out more when get out of work :)
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Jastra
Black Thorne Corporation Black Thorne Alliance
6
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Posted - 2012.03.23 13:43:00 -
[180] - Quote
Nalha Saldana wrote:Eeh the Trauma missiles seems to have reverted back into Scourge missiles, could you please fix your free app when you have some time, thanks
Saw now that its the same thing in EVEMon, wtf?
Fixed for you..... |
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