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Thread Statistics | Show CCP posts - 16 post(s) |
Bloody Slave
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Posted - 2008.02.22 22:46:00 -
[931]
Originally by: Valasaria How about screen shots forwarded to CCP along with my petition. Good enough proof? Sounds like it to me. Prolly want to actually think about WHO is in trouble. Enjoy your ban! And yeah, I know a lot about macroers. I hunt them actively. Your ships just haven't ever had anything good enough on them to be worth my suicide poping them tbh.
Reported for continued harassment and flaming. You are lying and it's more than easy to proof that, it's just a matter of looking the logs on the server with this Char (me), you are, really, in serious troubles, dude.
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Valasaria
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Posted - 2008.02.22 22:49:00 -
[932]
I am sure CCP will sort it out one way or the other. No reason to go on about it. If I'm wrong, you have my apologies. I just don't think I am wrong. Nothing personal. Cheers.
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Bloody Slave
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Posted - 2008.02.22 22:58:00 -
[933]
Originally by: Valasaria I am sure CCP will sort it out one way or the other. No reason to go on about it. If I'm wrong, you have my apologies. I just don't think I am wrong. Nothing personal. Cheers.
I'm sure it will. Apologies accepted and let's stay in the topic of this thread, could we?
Let's go to Sisi and try to test the stuff out there, after all this was what Zulupark asked us to do.
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Bilgen
Caldari Universal Agencies Pandemic Legion
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Posted - 2008.02.23 05:24:00 -
[934]
I was not going to beat the dead horse any more, but I have to at least register my objection. As Caldari I must shield tank to get the most benefit out of my ship. You have stated that em is less useful then other damage types because of the higehr base resistence. So you reduce it some. That is logic. Unfourtanetly you apply no logic in lowering the explosive resist of shields. You say it is to keep the balance yet your armor example shows that the two were actually not in balance to begin with. What you are doing is reinforcing an already broken system. Ships that rely on explosive damage will still be the same amount better then the em ones after this fix. DUH!!!!!!!!!!! Vice Admiral Universal Agencies |
Ermijad
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Posted - 2008.02.23 21:20:00 -
[935]
Its sad that the caldari have no lobby in CCP,what remains - patch after patch there are no good news for caldari a lot of frends change already to galente i think i will follow them soon.Some love for ammar ,good but why caldari must be involved with this?Shield tank its a little diferent or i must expect in other patch some love for caldari (shield em rezist from 0 to -minus 20)Still wonder if the CCP hate caldari so bad then delete the race and eve can go with other 3 race.HMM where its that CCP love for caldari - there its no love caldari pilots are like orfans.And 1 last thing if something works i mean shield tanking/not very well but works why must be changed?/.And after the torps massacre there come rezist massacre whats gona be next?
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Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.02.23 21:42:00 -
[936]
Originally by: Law Enforcer Edited by: Law Enforcer on 22/02/2008 17:59:47 there's way to much whining going on in this thread.
amarr got boosted by making everyone else weaker to amarr. I don't see the problem? minmatar got a slight boost as well which was needed.
the devs went about this the best way possible. if they left EM armor resists as is and directly boosted amarr, it would have been a horrible blow to shield tanking.
Exactly and this is what the caldari whine squad doesnt understand. Its prolly the same people that where whining about the "torp nerf" a while back. Sometimes i wish we could have it their way instead and then just laugh when they realise their failure. -------------------------------------- The Inquisition III - Relentless Retaliation |
Tekrog
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Posted - 2008.02.24 10:12:00 -
[937]
I think CCP have failed to miss the point and this is from a amarr, sure compaiered to other armour tankers (Gallante) our ships are a little underpowered cpu and grid and our caps compaired to many gallante ships are underpowered, also why wasnt there ever a tachyon pulse laser introduced, we have no tech 1 frigates that a pure damage dealer, also we have less tech 1 frigates in our line up everyone else has 6 we have 5, industrials we have 2 everyone else has 3, i'll be honest the few changes that have been made to amarr have been great ie the harb and abby, but its seems to me as an amarr ccp slap dashed the entire race together and never really finshed us off as a complete race, signs of this is the arbitrater, u look at the ship in the classic gfx and you will notice two traingle on either side of the ship that go directly through the ship into space, turrets are also a problem the tech 2 version on small and meds are incorectly represented by there gfx and pulse laser gfx have been interchanged for beams etc, also many turrets on the cruisers simply float on the side of the ship they dont even look attached see the omen and maller for this but it's also apparent in the tech 2 line up, OK were slavers no one really like us but dont nerf everyone else over one mini ship also most people and this is pro amarr miss the point of amarr we have tons of lows to play with, sure we dont have many pure damage dealing ships but we have alot of scope for damage mods and passive tracking, also cap relays a amarr's bestr freind, common ccp if ur really serious about giveing amarr some lovin then finish us of as a race not nerf everyone else, common everyone gets atleast three types of turrets per class but in the L laser pulse class, I repeat dont nerf everyone with the res changed, just finish of what u started , rather than leaving amarr unfinshed,
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Redback911
Malevolent Intentions
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Posted - 2008.02.24 13:18:00 -
[938]
Changes look good. Sort out our recons and we're laughing.
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Cailais
Amarr VITOC
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Posted - 2008.02.25 11:59:00 -
[939]
When's the boost coming for the recons??? - specifically the pilgrim which is basically a joke of a ship at the moment.
C.
Improved Low Sec Idea!! |
Rakshasa
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Posted - 2008.02.26 07:43:00 -
[940]
Edited by: Rakshasa on 26/02/2008 07:44:27 Edited by: Rakshasa on 26/02/2008 07:43:47 It's interesting that CCP's solution to the problem of weak Laser turrets could just as easily have been a solution to the problem of weak projectile turrets.
1. Projectile explosive damage is weak against shield tanks. 2. Reducing explosive resists of shields by 10% will increase effectiveness of projectile turrets. 3. To maintain balance between armor and shield tanks, armor EM resists will also be reduced by 10%.
End result is the same.
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Mad Ilya
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.02.26 08:40:00 -
[941]
Tbh I'm too lazy to go through all the posts here. And tbh I'm at work atm and too lazy to do the maths now. So excuse me if this is already covered.
Wouldn't it make more sense to boost the damage of the laser weapons instead (either the damage modifier of guns or EM [maybe TH too] damage of crystals)? You tried to make armor tri-hardening more popular by adding CPU cost to EANMs. Now this is doing exactly the opposite. By lowering "best" resistances EANMs/Invuls help compensate that hole that is left from lower "best" resist. Who would want to use tri-hardening anymore when the last resist is going to be 50%?
Tbh this seems even more boost to caldari who can choose their damage type freely. (Ok everyone will be using omnitanks so resists are most likely pretty even but tri-hardened armor tank BS -> caldari could do EM to it's 50% resist. Or have EM/EX combination to rock on most situations..)
As I see it, shield and armor tanking are equally effective atm. Shield tanking just isn't that popular due to having less ships designed to do that and the tackling gear. After thinking, I wouldn't go change the resists but boost the damage instead. Would it make amarr too effective against shield tanks - I don't know. Or is there other worries related to that? Would be great to get that aspect explained - why change resists and not laser damage.
My 0.02 isks.
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Rakshasa
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Posted - 2008.02.29 03:41:00 -
[942]
Originally by: Corrupt Panda So ... in this Amarr fix:
Caldari get a 10% boost to EM and Exp damage with missiles. Gallente get a 10% boost to EM and Exp damage with drones. Minmatar get a 10% boost to EM and Exp damage with ... everything. 20% if you count EMP ammo. Amarr get a 10% boost to EM damage with lasers.
This is not an Amarr fix. This is a stealth Minmatar boost.
Good point! Ironically, Amarr lasers benefit the least from this supposed power buff. Amarr whiners are gonna love this... ;)
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Aganola
Amarr Imperium Galactica Omega Alliance
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Posted - 2008.02.29 11:56:00 -
[943]
Originally by: Rakshasa
Originally by: Corrupt Panda So ... in this Amarr fix:
Caldari get a 10% boost to EM and Exp damage with missiles. Gallente get a 10% boost to EM and Exp damage with drones. Minmatar get a 10% boost to EM and Exp damage with ... everything. 20% if you count EMP ammo. Amarr get a 10% boost to EM damage with lasers.
This is not an Amarr fix. This is a stealth Minmatar boost.
Good point! Ironically, Amarr lasers benefit the least from this supposed power buff. Amarr whiners are gonna love this... ;)
Sad but true!! we need a little more Amarr love that is for sure!!
----------------------------------------------- "I do not belive in reicarnation... I didn't believed in it in my previous lives either..."
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GregorEisenhorn
Amarr Khanid Secret Service
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Posted - 2008.03.01 15:41:00 -
[944]
PEOPLE WHO SAY "AND I'M AN AMARR" please read:
1) Your grammar is horrible. Often the spelling goes to hell with it. Please use something like this: "And I own/have/use/play/RP(etc) an Amarrian character!". 2) Post with your Amarrian character, and not some nameless alt who doesn't even have a million SP to his/her name and has been in a newbie-corp for years and years (or minutes and minutes). Oh wait what's that? You don't have one? Haha I can see through your "oh if they think I am an Amarrian character I have more credibility" act quite easily. ------------------------- Inquisitor Lord GregorEisenhorn, smiting Heretics and Mutants in the name of the Emperor since 2005. |
BABARR
PARABELUM-Project
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Posted - 2008.03.02 13:01:00 -
[945]
Reducing the EM base resist don't going to help amarr. people don't going to fly whith a low EM resist. ALL traditional tank (3xhardener+EANM+Dmg control) got already a low EM resist, whith your change pilote going to fit more adaptive, or EM rig/hardener, and finally going to have more EM resist than before.
For T2 gallente and amarr ship, who are often tanked whith 2xEANM+1therm or explo hard, the EM change make a very low EM resist, so pilote, once again, going to fit another tank.
The probleme come from the "ommi tank", and maybe the energized adaptive, so, what can you do? Making tank whith armor hardener more atractive than tank whith EANM. Reduce once again the CPU need for armor hardener?, make a small powerrid requierment for EANM? Increase LP need for faction EANM and reduce LP requierment for armor hardener?
BTW, all the whiner who say amarr got a DPS issue are noob, amarr ship are very good in pvp (maybe not in 1VS1, but in gang/fleet...)
The apoc and zealot change are very good, but the baseresit change of all ship simply suck, it's going to change all tank setup of all pilot, and finally don't going to help amarr. If you want help amarr pilote, just change amarr stuff. ...
"Si vis pacem, parabellum" |
BABARR
PARABELUM-Project
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Posted - 2008.03.02 13:08:00 -
[946]
Quote: our ships are a little underpowered cpu and grid and our caps compaired to many gallante ships are underpowered, also why wasnt there ever a tachyon pulse laser introduced, we have no tech 1 frigates that a pure damage dealer, also we have less tech 1 frigates in our line up everyone else has 6 we have 5, industrials we have 2 everyone else has 3
Yes amarr ship are often very low CPU, but powergrid??? Maybe you don't have a DPS frig, but you have the punisher, who is a very very good T1 frig. You don't have less T1 frig, Caldari got 5 too. And you don't have less industrial, caldari got 2 too. And the besto is a very good indus for the capacity and the sigil a very good one for small capacity/agility.
Stop crying and learn to play. ...
"Si vis pacem, parabellum" |
Tarron Sarek
Gallente Cadien Cybernetics
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Posted - 2008.03.02 17:51:00 -
[947]
Originally by: Lyria Skydancer
Originally by: Law Enforcer Edited by: Law Enforcer on 22/02/2008 17:59:47 there's way to much whining going on in this thread.
amarr got boosted by making everyone else weaker to amarr. I don't see the problem? minmatar got a slight boost as well which was needed.
the devs went about this the best way possible. if they left EM armor resists as is and directly boosted amarr, it would have been a horrible blow to shield tanking.
Exactly and this is what the caldari whine squad doesnt understand. Its prolly the same people that where whining about the "torp nerf" a while back. Sometimes i wish we could have it their way instead and then just laugh when they realise their failure.
Quoted for truth. Many Caldari players seem to be from the wishful thinking "gimme more, gimme more" camp. Simply disregard what you have and focus on or whine about what you don't have. Way to improve balance.. If all races were perfect in every regard, they'd be exactly the same.
___________________________________ - Balance is power, guard it well -
Please stop using the word 'nerf' Nothing spells 'incompetence' or 'don't take me serious' like those four letters |
Silver Sarena
Caldari Coreward Pan-Galactic
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Posted - 2008.03.02 20:53:00 -
[948]
So I have read and read in this thread, and have yet to see anything on the specific subject that I am looking for.... so I can only assume that no thought what-so-ever has been put into this part of the problem. (Devs not thinking a massive change through before ramming it live, OMG, that's NEVER happened before!) And as I have already read in MANY places in this thread, stated by many players: I already KNOW that no one cares about carebears and that we, in fact, "suck" just for being. So, no one needs to go on about that and tell it to me AGAIN.
Anyway, to my point. Lets ASSUME, for a minute, that what the devs are currently going to mess with is actually going to work, and it actually "boosts" the Amarr by nerfing everyone and everything else. That still leaves the PvEers out in the cold as far as I can tell. What about us? Are the NPC resists getting hit with the nerfbat too? Or is this just "Some love for the Amarr PvPers ONLY"?
Because as far as I have seen, the only thing these changes will affect is PvP. (And even THOSE changes have been poorly conceived, and even more poorly implemented.) I think they are going to be an epic fail on that front too. But, that is beside my main point for this post; which is: This "boost" (which in actuality is one of the largest nerf-holocausts to come down the pipes in a long while) is only aimed at the part of the community that PvPs and no one else.
So all of the other stuff aside, (i.e. calling a massive nerf a "boost", the fact that the changes are in areas that have NOTHING to do with boosting Amarr, nerfing Caldari shields for EXP resist as a boost for the Amarr which only do EM and THERM (Still wondering what they were smoking on that one), the fact that messing with core game mechanics that effect EVERYONE is just a plainly INSANE way to go about "boosting" a single race, etc. etc.) My question to the devs at this point is straight and simple: What are the PvEers getting out of this so-called "boost"? Or are we just getting thrown to the side and left out in the cold..... again?
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Kendolph
Caldari Bulgarian Mafia Squad
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Posted - 2008.03.04 16:16:00 -
[949]
Yea nerf Caldari more more more , set EM shield resists to -50 and all other to 0 (at least) so if they sucked at PvP now they should totally suck at everything. I'm really wondering some times where CCP found those guys that are trying to "balance" the game ... and I won't write what my ideas are coz it could be considered an insult.
Regards
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Rastigan
Caldari Ars ex Discordia GoonSwarm
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Posted - 2008.03.06 02:24:00 -
[950]
Originally by: Corrupt Panda So ... in this Amarr fix: Caldari get a 10% boost to EM and Exp damage with missiles. Gallente get a 10% boost to EM and Exp damage with drones. Minmatar get a 10% boost to EM and Exp damage with ... everything. 20% if you count EMP ammo. Amarr get a 10% boost to EM damage with lasers.
This is not an Amarr fix. This is a stealth Minmatar boost.
QFT.
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eliminator2
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Posted - 2008.03.06 13:55:00 -
[951]
Edited by: eliminator2 on 06/03/2008 13:57:48 tbh i dnt get this blog thingy i mean i read ammar need more dps they get nice dps with proper skills and fittin but fare enough boost there dmg cause they need it but readin on i see ur nerfin the other ships like raven i mean come on torps nerf now shield nerf wat r u makin a raven into seems to me a frig.and if somethin needs boostin its minmatar's bs u dnt have much there at all for em gallenete r nicly ballanced sort of for now till u nerf em most likly but they could do with a bit more cpu or pg or sumert like that so stop nerfin things to make ammar more "damagin u say by nerfin shields"
p.s dnt listen to the whinin carebears that carnt kill rats properly if thats the case nerf rats and listen to the pvpers that fly and fight in the ships everyday that now wat needs doin
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Orion Supernova
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Posted - 2008.03.06 14:42:00 -
[952]
Edited by: Orion Supernova on 06/03/2008 14:45:01 gday guys, firstly i apologize if this has already been discussed, i just cbf reading 33 pages of ppl posting how much they think this is a stupid boost, and frankly im still undecided on this matter.
the point i'd like to make is this, i believe that the EW for Minmatar and Amarr are backwards, look at it this way; * Amarr are the cap race, their long range weapons have the best tracking, and their short range weapons the longest optimal. * Minmatar are the speed race and more of their ships than any other race have signature radius reduction bonuses. yet Amarr have the cap and turret tracking and range warfare moduals, and the Minmatar have the speed and sig radius warfare mosuals for their ewar.
Wouldnt it make more sense, since Amarr and Minmatar are now or were at one stage, at war with the each other, that they would have developed warfare to combat each other's strengths and attack their weaknesses.
I suggest a straight switch, The Huggin getting the tracking disruptor and nos/neut bonues, the rapier as well, and the curse/pilgrim getting the web/target painter bonuses.
They keep the cyno bonuses they have already, but the target painters on the pilgram/curse are to combat the smaller sig radiuses of things like the hyena and the skirmish warfare modual Evasive Maneuvers, and webs to combat the extreme speeds things like the vaga and claw can get up to. The nos/neuts are to combate the insane caps of things like the appoc, sac, malediction, abaddon and the suck, while the tracking disruptors cut the awesome tracking of the beams and the effective range of the pulse down to nearly nothing.
Also while im on the subject of pointing out mistakes that were and more than likely still are being over looked lets move onto what most ppl believe is a race that enjoys the spotlight of premier pvp race in the game, the gal, now before ppl rise up and call this a nerf gal post, i'd like to ask you to read what im saying and realise that i am merely looking at the intended roles of each ship and asking myself, why do ppl not fly them to those roles?
Problem: Now gal ships, what can i say, gallante are the best solo pvp race in eve simply for the following reason, they are able to very effectively fit an armor tank, with ewar in the mids (and a slot for a cap booster), most can feild an impressive array of drones for dps and/or extrended ewar capabilities, and ontop of that, they can fit a nice array of turrets, even the drone boats like the ishtar, myrm and domi have more than enough highs for dps to augment their drones, this means they have one of three options, drone and turret dps, drone ewar and turret dps, or drone dps and extended highslot ewar. Solution: Reduce the ammount of turrets on the drone boats, let them have their highs, but have them fit exclusively drone augmentations and/or more ew, this i believe will bring them further in line with other races as far as roles go. Amarr have the mid range weaponary with the super tanks of the game able to soak up huge amounts of damge in short amounts of time. Caldari are the EW race, able to neutralize a ship or four from a fight. Minmatar zoom around the feild dropping intense amounts of volly dmg with some EW. Gal sit in amoungst the fray sending out minions to do their bidding while adding to the ew and protected by intense tanks that can take lots of dmg over time.
These are just some suggestions, reverse the amarr/minmatar ew so theat they target each other's weaknesses and strengths, and give the gal a specific role in eve, rather than the be all and end all of solo PvP, like the caldari, give them a specific purpose.
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Distrans
The Collective Against ALL Authorities
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Posted - 2008.03.06 21:42:00 -
[953]
hey can we get over this amarr thing? minmatar is the word ..
للللللللل |
Lyria Skydancer
Amarr Home 0f Bored Occultists
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Posted - 2008.03.07 00:26:00 -
[954]
Originally by: Distrans hey can we get over this amarr thing? minmatar is the word ..
They still havent fixed pilgrim and sentinel that cant run their EW without capping out within seconds. -------------------------------------- [Video]Skirmish Warfare |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2008.03.09 00:07:00 -
[955]
So, now that its official that this is coming out, can we have a logical reason for it happening?
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Sylthi
Minmatar Coreward Pan-Galactic
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Posted - 2008.03.09 05:19:00 -
[956]
"Ship resistances have been changed as detailed in Zulupark's Blog"
Well, so much for the "nerf free" patch we were promised.
Also, this flies DIRECTLY in the face of popular opinion. The numbers tallied from this thread were as follows: (at the time of polling there are 980 posts) 274 posts, or 27.9% were for the changes as proposed by the devs. 318 posts, or 32.4% were undecided, unsure, deleted by forum mods, or proposed handling the situation in a much different way than proposed by the devs. 388 posts, or 39.5% were directly opposed with the devs moving forward as they had originally proposed the resistance nerfs. The posts were tallied with an error margin of + or - 2%; with 0.2% of the posts falling outside the three listed types. (Yeah, I spent a couple of hours tallying these from random page samples and doing the math. I was THAT determined to finally have hard numbered proof that the devs don't listen to popular opinion.)
So much for the devs listening to the players. At least now there is concrete proof of that fact.
I guess the players NEED the council that is going to get elected to protect our interests up there in Iceland..... I just didn't know how BADLY they were needed until this moment.
Thanks for the MUCH needed, and ongoing, efforts with all the bugs devs. But, this mindless nerfing against the will of the player base has got to stop.
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Treelox
Amarr Market Jihadist Revolutionary Party
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Posted - 2008.03.09 06:22:00 -
[957]
once again more of Zulu's bovine scatology makes it through to TQ.
Seriously with the past wielders of the nerf bat, I may not have liked what they changed, but at least their logic made sense and their methods of balance worked well with that logic to fix the problem as they saw it. With Zulu, I feel like I am dealing with that guy at the bus stop who has been smoking PCP daily for the last 20 years. --
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princess katie
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Posted - 2008.03.09 09:05:00 -
[958]
I just want to know where do you get the right to change things that you put into space , and allowed us to buy them, then you decide that they will be changed.
I mean suppossing a pilot bought their ship because of the colour ( ie paladin) what dammed right and what the heck makes you think that now the colour needs changing, ? are you giving back refunds? And whats more is this the type of thing that is costing us 14 hours down time, because you dont like the colour?
Why not do something really constructive and fix the LAG. or dont you have the skill book for it yet? and futher more how do you class nerfing other ships to fix a opposite problem , isnt that like saying "oh that planet is square and all the others are round, ok lets make all the others square to, then they will be the same"
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Jack Wolfslayer
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Posted - 2008.03.09 09:41:00 -
[959]
Go ahead and fix or simply re-write the codes on amarr ships - what do I care either way? I dont fight them - I dont fly them. But leave my goddamn shield AND armor tanking caldari and gallente ships the hell alone! I worked long and hard developing a decent tank and now you ccp dudes wanna bugger up my resistances? I am not a PVP'r _ I am a mission and complex runner and I am sure the NPC's in 5/10's will thank you for the helping hand. If I lose an expensive ship cuz you couldnt leave things alone, in an activity I could previously do ok with, you will not be getting a further subscription from me - I have had enough of this meddling. |
Gorikan
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Posted - 2008.03.09 11:24:00 -
[960]
Well your gonna go thru with it lets just make one point clear, ur gonna get a hell of alot more petitions of mission runners, as they lose there ships, enjoy wadeing through that lot (I think Not).
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