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Thread Statistics | Show CCP posts - 1 post(s) |

Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2008.05.08 18:39:00 -
[241]
This one time, at FAT-6P camp, I lost a titan... 
*signed t-shirts available upon request ($21.95 + S&H)* -
Tortuga: Lacrimosa - It's still awesome! |

VileLust
Minmatar The humble Crew Odyssey.
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Posted - 2008.05.08 18:47:00 -
[242]
This one time, in FAT-6P, some emothug lost something, two things really, and screamed our ears off to kill a titan. I still have wet dreams when I think of that sexy female russian voice....
oh crap wait ^_^
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TWD
Evolution Band of Brothers
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Posted - 2008.05.08 18:54:00 -
[243]
It can be very risky to use titans when the hostile group has fast enough dictors + heavy dictors (setup to tank DD, which isn't hard, to take over scrambling) and capitals standing by (to login). It's almost risk free when you're sure to have capital superiority, but when you have that it isn't hard to take out a regular fleet anyway. Titan is a more a demoralizing tool in PvP combat than that it gives a huge advantage. It will only give an advantage to large enough groups of people that have only very few capitals, but why would they not have capitals if they have a titan? In the situation of having a cyno jammer - having a blob of carriers remote repping the jammer combined fighter blobbing the bs blob will blob the attacking blob to pieces. This is again more effective than a titan (or 2). Sooo in conclusion, the whines about titans and DD's are unfounded IMHO. (and i no wat im talkin bout rite)
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.05.08 19:03:00 -
[244]
I don't think they should be nerfed again, unless they are redesigned completely. Boink! |

Gorjer
Spartan Industries Cruel Intentions
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Posted - 2008.05.08 19:03:00 -
[245]
Didn't read the whole thread, so sorry if its been mentioned. One way to fix this issue, pretty nice and balanced fix if you ask me:-
A New Command-Ship classed 'anti-dd' Vessel:-
Attributes:- 1 ship will reduce 1 DD blast for ships within 250-300km by (~50%) (recahrges every hour) Ship is immune to DD blasts.
Thats right, the (defending/titan) alliance now has to field at least a few ships to pop these Anti-DD ships, if they want the full wrath of their DD to be seen.
Tell me what you think? i think its an idea that could work, obs needs expanding.
Gorjy
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N1c05
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Posted - 2008.05.08 19:04:00 -
[246]
I dont think Titans are a massive problem tbh, yes they could prolly do with a tweak and im sure it will be looked at.
1/For the love of Eve fix the lag. 2/Remove cyno jammers from the game or DD's cannot be used for x amount of time if cyno jammer is present in system. 3/After hitting DD titan is stuck in place for x amount of mins. 4/Only 1 DD per x amount of mins on grid. 5/nano milarke needs to be looked at.
allot of the problems all boil down to the same issue at the end of the day and thats lag.
A titan is just the next ship some people want, you get a carrier and you want a mom, get a mom and you want a titan...
Bigger badder ship anyone ? =p
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.08 19:05:00 -
[247]
Originally by: Gorjer Didn't read the whole thread, so sorry if its been mentioned. One way to fix this issue, pretty nice and balanced fix if you ask me:-
A New Command-Ship classed 'anti-dd' Vessel:-
Attributes:- 1 ship will reduce 1 DD blast for ships within 250-300km by (~50%) (recahrges every hour) Ship is immune to DD blasts.
Thats right, the (defending/titan) alliance now has to field at least a few ships to pop these Anti-DD ships, if they want the full wrath of their DD to be seen.
Tell me what you think? i think its an idea that could work, obs needs expanding.
Gorjy
You might as well save yourself the trouble and remove DD's completely.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 19:09:00 -
[248]
Originally by: TWD It can be very risky to use titans when the hostile group has fast enough dictors + heavy dictors (setup to tank DD, which isn't hard, to take over scrambling) and capitals standing by (to login).
except if you have multiple titans in which case its pretty much risk free under a cyno jammer(now that hictors have been fixed), or, and this is more ****ty, if you use lone titans to kill gangs numbering 1-30 guys in which case they can't do ****. Quote: but why would they not have capitals if they have a titan?
Roaming gangs.
I agree that 30 carriers or something sitting at a jammer pos would be more effective than a lone titan, but once you have 30 titans sitting at a jammer then a conventional fleet won't even be able to load grid before they're all dead.
In conclusion, if you cherry pick some scenarios then titans are only a bit broken, but if you really make an effort then they're game breaking.
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TWD
Evolution Band of Brothers
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Posted - 2008.05.08 19:11:00 -
[249]
Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang. |

Malza koth
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Posted - 2008.05.08 19:14:00 -
[250]
Quote: Agreed but realise this just makes fielding a titan even more of a rare sight, and will make "blobbing" even bigger as you get more bang for your buck if you field 2 titans at once, fielding titans will happen less but with increased numbers I guess, so we'll either see even less titan kills or just see hardly any titans fielded at all no more
more titan kills is irrelevant, less titans clogging up the battlefield is what is important. if less people are willing field them, naturally fewer will be willing to buy them. no since spending all that money for a logistics ship when there are cheaper alternatives.
tbh, the blob is here to stay until they do something about changing game mechanics so you have to hit multiple targets in different systems simultaneously instead of forcing everyone into the same system at the same time.
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Torhas
Carebear Academy
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Posted - 2008.05.08 19:15:00 -
[251]
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
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Gorjer
Spartan Industries Cruel Intentions
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Posted - 2008.05.08 19:22:00 -
[252]
You might as well save yourself the trouble and remove DD's completely.
Okay, my origianl suggestion may have been a bit overpowered. How about it's attributes is put to 10% per level of 'anti-dd' device, giving it similar training times for a doomsady operation.
Also make it race specific, would make it very intresting on the battlefield, guessing which titan is where, so you have to think about which ship to bring?
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Sir JoJo
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.08 19:31:00 -
[253]
this thread is so ********, before fixing the titans if they ever need a fix, lets fix the amount of pos posibel to anchor and claim sov plzz in a system
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Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.05.08 19:35:00 -
[254]
I love how those who never fought against multiple Titans have all the anwers on the topic.
Then, of course, those with multiple Titans still think there is nothing wrong with them (because they never fought against multiple Titans either).
And the best of all - master tacticians explaining how to fight against Titans, although they've probably never even been on the same grid, or in the 20+ min lagfests.
Gotta love the forums 
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LLago Cesarii
Gallente Synergy Evolved Daisho Syndicate
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Posted - 2008.05.08 19:40:00 -
[255]
I endorse the one DD per system per hour idea.
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Mr Mirage
KIA Corp KIA Alliance
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Posted - 2008.05.08 19:49:00 -
[256]
one DD per 'what' per hour?
If one DD full stop per hour (per grid): first one to DD gets control - what if the other side in the engagement wants to set off a DD?
If one DD per alliance per hour (per grid): Just set up shell alliances for titan usage. Problem solved.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 19:50:00 -
[257]
Edited by: Lord WarATron on 08/05/2008 19:55:25
Originally by: ardik except if you have multiple titans in which case its pretty much risk free under a cyno jammer.
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
You know, if multiple titans are camping a jammer after your initial downing of it, what is to stop you using dreadnaughts that you get cyno'ed in? Why cyno them out 20 jumps away? --
Billion Isk Mission |

slip66
Black Nova Corp Band of Brothers
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Posted - 2008.05.08 19:56:00 -
[258]
Anti nano would be a good change IMO.
They still need the DD, they are deterrent to blobs. The more often they are used the higher chances they will die due to player skills, better tactics, lag.
They are vulnerable you just need the right circumstances. granted thats hard to achieve but it IS do-able.
1) I really think the DD through pos shields/pw should be removed. 2) Remove bumping ships from the shields 3) remove the MWD to titan bump ability. it's not realistic that a BS can move something THAT large. A increase in mass should stop that? and nerf the nano titan? Increasing it's vulnerability on the field.
I'm on the fence when it comes to multiple DDs MAYBE a 5 min window between them on a grid.
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TWD
Evolution Band of Brothers
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Posted - 2008.05.08 20:00:00 -
[259]
Originally by: Torhas
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
Good point, nerf that ****! |

Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 20:01:00 -
[260]
Originally by: TWD
Originally by: Torhas
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
Good point, nerf that ****!
:D
NERF IT ALL! Reikoku Diplomatic Forums
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Pesadel0
Minmatar Black Nova Corp Band of Brothers
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Posted - 2008.05.08 20:01:00 -
[261]
Originally by: TWD
Originally by: Torhas
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
Good point, nerf that ****!
Nerf the damn cynojammers i mean they canŠt be destroyed and stuff. ------------------------------------------------------------------
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Astasia Orian
Black Eclipse Corp Band of Brothers
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Posted - 2008.05.08 20:07:00 -
[262]
Edited by: Astasia Orian on 08/05/2008 20:07:03
Originally by: Lord WarATron
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
When your peak is the West Coast USA graveyard shift then ofc this is what you want. Threadnaught is prolly the best way to get it, too!
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J909
KIA Corp KIA Alliance
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Posted - 2008.05.08 20:07:00 -
[263]
I think they need a boost:
Allow a Titan and a Black ops to be able to generate some kind of portal into a cyno jammed system between them.
CCP started the whole CapShip-Online game and this seems the only way its gona be forced to have a big cap ship battle. ----------------------------------------------- Cash from Chaos |

Quebber
Cursed Souls Shadows Incursion
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Posted - 2008.05.08 20:08:00 -
[264]
well i dont think we need to get rid of the dd its gd and was supposed to reduce blobs! and the dd isnt the prob its multi dd's and stacking! so, perhaps nerfing the amount of titans per alliance?? or amount of titans that can be built in game? i mean they are supposed to be better than sliced bread, why not take away the bpo and bpc's and just only allow a certain amount and if 1 gets destroyed sell another 1 of that type. stop them from disappearing when logged off and this all will encourage/ help finding and destroying them.
(just an idea, dont hit me too hard )
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 20:08:00 -
[265]
Originally by: Lord WarATron Edited by: Lord WarATron on 08/05/2008 19:55:25
Originally by: ardik except if you have multiple titans in which case its pretty much risk free under a cyno jammer.
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
You know, if multiple titans are camping a jammer after your initial downing of it, what is to stop you using dreadnaughts that you get cyno'ed in? Why cyno them out 20 jumps away?
What
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Both really fun and exciting tactics that leads to great gameplay(this is a game fyi), right?
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Tevlent
GoonFleet GoonSwarm
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Posted - 2008.05.08 20:11:00 -
[266]
Remove the Doomsday.
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J909
KIA Corp KIA Alliance
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Posted - 2008.05.08 20:23:00 -
[267]
Originally by: Tevlent Remove the Doomsday.
thats helpful well thought out input right there =p ----------------------------------------------- Cash from Chaos |

Lem2J
Black Sea Industries Insurgency
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Posted - 2008.05.08 20:24:00 -
[268]
Titans were supposed to be mobile stations... so why not give them this role with a few bonuses... Give it a massive ship main array, massive corp hanger, better fitting facilities, clone, maybe even refining etc.
In addition to all of this, make it so these babies act as a super dread, like the mom is to a carrier.. Give it some serious cap to cap or cap to pos weapons.. Planet killer weapon, 500% to capital weapons etc..
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Nebba Kenezzer
Minmatar Game-Over Insurgency
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Posted - 2008.05.08 20:25:00 -
[269]
Originally by: KIAEddZ [I think they need a nerf]
Originally by: J909 I think they need a boost
Quoted for ironic contradiction.
I also think they need a boost. It's too easy to tank the doomsday. Afterward they're sitting ducks. The price to benefit is substantially less for 1 titan as opposed to a fleet of 60 carriers or 35 dreads.
Nebba - The Vocal Majority
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 20:25:00 -
[270]
Originally by: Astasia Orian Edited by: Astasia Orian on 08/05/2008 20:07:03
Originally by: Lord WarATron
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
When your peak is the West Coast USA graveyard shift then ofc this is what you want. Threadnaught is prolly the best way to get it, too!
True. Im just waiting for the reaction when they nerf rats dropping t1 loot......  --
Billion Isk Mission |
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