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KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2008.05.08 10:51:00 -
[1]
There has been a lot of discussion about this, in general chat etc. But I'd like to bring a sister discussion here, from the point of the Corporations and Alliances that inhabit 0.0 space.
Its no secret KIA own a Titan, and we will be getting another couple in the coming months. They are becoming more and more common and a decent sell market, with 1 available most of the time, has sprung up.
Having seen just how easy they are to train for, build or purchase and use, I am a firm believer that the the DD part of their capabilities must be removed from the game asap. We are well over 50 Titans now, and that number is accelerating, as people become more adept at building them, the process lines for those with secure space are becoming more efficient, and thus more are arriving, it almost seems weekly now..
And despite that, they aren't dieing. They are too easy to use, too easy to protect (don't get me started on the POS Bubble DD'ing)... it is simple to make a Titan align and warp in sub 15 seconds, and still give it a 10+k DPS tank, even with the basic of officer mods, a full setup which would admittedly cost a lot, could have you warping in 10 seconds and tanking 15k+ dps...
Killing a Titan isnt easy enough for the damage they can do, and as the game begins to fill faster and faster with them, I for one am very worried on how this will play out. I remmeber when people argued that something costing 50 billion to build, shouldnt be easy to kill.... well 50 Billion is chump change to the big guys.
Would the likes of BoB and Ra/AAA/Goons etc like to see some of their roles removed from the game, or do they see their advantage, which grows every day, over other players too much to give up?
Lets be honest, the day of 20 Titans on a battlefield is not far away.. thats 1.5ish million raw damage
How long before popping a carrier fleet will be effected by a mass Titan DD?
It feels like a race, first team to 30 or so Titans wins Eve...
When someone is getting close, can I join your team   
 KIA EVE Home
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Koala Bare
eXceed Inc. eXceed.
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Posted - 2008.05.08 10:54:00 -
[2]
Nothing wrong with titans, plenty people fly dreads, dreads melt titans.
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Low Blow
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 10:56:00 -
[3]
I can see how experienced with titans you are 
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darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 10:56:00 -
[4]
Edited by: darkseed on 08/05/2008 10:58:05 Edited by: darkseed on 08/05/2008 10:57:11 Ok getting DD'd sucks sometimes, but what other way of defence does a titan have ?
I think with the introduction of Heavy interdictors the titans got nerved enough to a point that they are really easy to hold and easy to kill just by jumping in a few dreads. Oort's titan was killed even when there was a second titan in system (Jabin).
I do however want the DD in a hostile pos bubble see adressed. --- Happy user of CAOD cleaner |

geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.08 10:57:00 -
[5]
Edited by: geno effort on 08/05/2008 10:58:24 Titans as such aren't terribly overpowered, it's the stacking of titans and doomsdays that turns subcapital fleets irrelevant.
The solution: one doomsday per grid per hour.
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KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2008.05.08 10:57:00 -
[6]
Dreads do indeed melt Titans. But something that can warp in 220km away, DD and warp out 15 seconds later, is pretty hard to tackle. Now multiply that by 2 or 3 Titans doing that together in syncronisation, then they become virtually impossible to tackle.
And what about the day when a Dread fleet is melted via DD... is it only then we must look at the problem?
AND, i guess my last point on that POV, is they are so easy to replace, you lose one, there's always a way to get another pretty quickly.
 KIA EVE Home
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Anna Valerios
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 10:57:00 -
[7]
No. Next stupid post please!
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Goberth Ludwig
eXceed Inc. eXceed.
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Posted - 2008.05.08 10:58:00 -
[8]
Originally by: Koala Bare Nothing wrong with titans, plenty people fly dreads, dreads melt titans.
No they dont
- Gob
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ElrondMD
The Arrow Project Morsus Mihi
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Posted - 2008.05.08 10:59:00 -
[9]
Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
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Koala Bare
eXceed Inc. eXceed.
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Posted - 2008.05.08 10:59:00 -
[10]
Originally by: darkseed Ok getting DD'd sucks sometimes, but what other way of defence does a titan have ?
I think with the introduction of Heavy interdictors the titans got nerved enough to a point that they are really easy to kill.
I do however want the DD in a hostile pos bubble see adressed.
Yup, sitting ducks. On their own they don't have more then the tank. Not solo ships though, heavy dependancy on support, but that is where the fun comes in. Remote repping, spider tanks and all of that make people really think and focus. Not a bad thing tbh.
Hostile pos bubble, heh yeah. Probably time to replace password system with standings based control.
One thing which does need addressing imo, way more then DD's or multiple ones, is friggin Fighters. Coded as individual ship entries it's just a node killer.
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Jonny 101
Art of War Cruel Intentions
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Posted - 2008.05.08 11:00:00 -
[11]
So you want it changed from the finest anti-blob tool eve has seen to date in to...a command ship with a jump bridge?
That's the dumbest idea i've heard in a long while.
Tanking -one- titan is easy as pie, tanking two quite rough, 3 now you're in trouble, 4 goodbye.
But if people want/can field that...let them build their 0.0 empires, it's up to us if we wish to fight them or not.
And as you say, ALL the big players can afford this, do you want to give the dime a douzen alliances a handicap?
It's a dog eat dog world out there, and i'd like it to stay that way.
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Anna Valerios
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 11:02:00 -
[12]
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.05.08 11:03:00 -
[13]
Originally by: KIAEddZ it is simple to make a Titan align and warp in sub 15 seconds, and still give it a 10+k DPS tank, even with the basic of officer mods, a full setup which would admittedly cost a lot, could have you warping in 10 seconds and tanking 15k+ dps...
Lets be honest, the day of 20 Titans on a battlefield is not far away.. thats 1.5ish million raw damage
10+k DPS tank, even with the basic of officer mods, a full setup which would admittedly cost a lot, could have you warping in 10 seconds and tanking 15k+ dps... 1.5ish million raw damage
tanking 15k+ dps 1.5ish million raw damage
Hey, look - you answered it yourself.
Eve-Online: The Text Adventure |

Koala Bare
eXceed Inc. eXceed.
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Posted - 2008.05.08 11:03:00 -
[14]
Originally by: KIAEddZ Dreads do indeed melt Titans. But something that can warp in 220km away, DD and warp out 15 seconds later, is pretty hard to tackle. Now multiply that by 2 or 3 Titans doing that together in syncronisation, then they become virtually impossible to tackle.
And what about the day when a Dread fleet is melted via DD... is it only then we must look at the problem?
AND, i guess my last point on that POV, is they are so easy to replace, you lose one, there's always a way to get another pretty quickly.
The day there are enough DD's to melt a dread fleet is the day where CCP have come up with strategic weaponry of a next level. Warfare = evolution, and CCP control that :P
Look, CCP don't want "Capital Online", that is clear. And it is also clear that human beings are silly when it comes to the sheep factor. Give them a new ship, and they will go for it, en masse. Long ago people were in arms about T2 sniper blobs, then dreads, now titans. It's just one step up at a time. Maybe they'll give us ship to ship missiles from battlestar galactica, maybe we get area effect weaponry, maybe doomsdays will disable warp capability on grid. CCP is on it.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.08 11:05:00 -
[15]
What a horrible whine post 
Go back a couple of years, exchange titan with BS, or BS with dread and you have same situation.
It will balance out. The more titans will get fielded, the more will get destroyed. Only problem is lag - but that has nothing to do with titans.
Sure, for the small guys it will become more difficult to fight against titan fleet. So what? It is already difficult to fight against the big guys. And? No one forces you to go against them if you don't have the abilities. Cry me a river.
Big fish gets eaten by bigger fish. Or not.
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sliver 0xD
exiles.
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Posted - 2008.05.08 11:05:00 -
[16]
dd are the most fun in fleet fights :P
OMG TITAN RUNZOR !!! :P isnt that fun to hear over voice com :P --- Somebody needs a hug! |

Astasia Orian
Black Eclipse Corp Band of Brothers
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Posted - 2008.05.08 11:05:00 -
[17]
Hey it's like one of those really bad general discussion threads only on caod
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NOL Waiter
Dining in NOL Enterprises.
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Posted - 2008.05.08 11:06:00 -
[18]
Titans per se aren't a problem, it's just that you can stack them on top of each other with a multiplier effect. After 4-5 titans are in a system, you're either a capital pilot or you go play Guitar Hero III or GTA IV.
It would be much better if titans kept their doomsday weapon thing and could only fire it every 6 minutes, but doing one tenth of the damage. It would give them a more tactical role- a fly swatter, if you wish, but not an I-Win button.
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darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 11:07:00 -
[19]
There is such a thing as battlefield tactics... like not warping in your whole fleet when there's a hostile titan in system that can possible DD you. Keep some save in case u need to kill that titan, or titans that just DD'd your fleet.
Adapt or die! --- Happy user of CAOD cleaner |

Maule
Amarr Destructive Influence Band of Brothers
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Posted - 2008.05.08 11:09:00 -
[20]
just because we have 20 you dont need to whine, and no you cant join.
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V'elan
GoonFleet GoonSwarm
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Posted - 2008.05.08 11:10:00 -
[21]
Edited by: V''elan on 08/05/2008 11:11:16 A fun idea for stack nerf that takes from some movies where you see suns exploding etc is to make the dd blast generate a shock wave that propels the ships into high velocity and out of the grid, like getting the biggest bump ever + some damage to go with it.
If implemented such that rather than accumulating distance over time it would just warps the ships say 5000 km +- 2000 km in every direction when the blast hits, it would be close to impossible to hit with more than one DD unless you had thousand titans in every nearby grid.
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Frobond
Gallente ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.05.08 11:11:00 -
[22]
Edited by: Frobond on 08/05/2008 11:16:20 To me the way to fix this is to negate the effects of "nano" mods on a titan. so it cant re-aline to warp out in 15 seconds. Or make it to where it takes say 30 seconds for the titan to "recover" from dding and it cant move during that time
when alliances have more then one to me its become more of an issue because you can tank 1 but not 3. i think 1 dd per hour in a system/grid would be more viable. because right now its like a gicantic i win button. and many of the alliances now can even pvp without dding. thats all they want to do anymore is dd a fleet if they cant get there titan in they wont engage.
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Rift Scorn
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.05.08 11:11:00 -
[23]
Edited by: Rift Scorn on 08/05/2008 11:11:42 terrible post is terrible. Titans are fine and your entire 2 weeks in one hardly gives you a leg to stand on when talking about them. They've already been nerfed once and would become nothing more than a glorified fleet jump tool if nerfed anymore. They're still the ultimate anti-blob tool and when one's in the system you NEED to be on your toes at all times or you're dead as a conventional fleet pilot, and if due to said nerfing you don't have a conventional fleet backing you up, you're dead in the water and wide open to support lock down. looking at your cap pilots, how many would it take DDD'ing to kill a cap fleet? it's just not worth it. Use your dreads or conventional fleet to pop them - dumping that many titans on a seiged dread fleet is just total moronicy.
Your friendly clone activation expert, free of service to the eve community since '03 |

Anna Valerios
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 11:15:00 -
[24]
Edited by: Anna Valerios on 08/05/2008 11:15:03
Originally by: Frobond To me the way to fix this is to negate the effects of "nano" mods on a titan. so it cant re-aline to warp out in 15 seconds. Or make it to where it takes say 30 seconds for the titan to "recover" from dding and it cant move during that time
Best suggestion so far. Nano titans are the only stupid part of titans atm, being able to warp out faster than a battleship is just ******* stupid.
Avatar warp time with max skills is 45 seconds, if you cant get a tackle on that then your pretty **** ¼_¼
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 11:19:00 -
[25]
Edited by: HellsRazor on 08/05/2008 11:20:23
Originally by: Anna Valerios Edited by: Anna Valerios on 08/05/2008 11:15:03
Originally by: Frobond To me the way to fix this is to negate the effects of "nano" mods on a titan. so it cant re-aline to warp out in 15 seconds. Or make it to where it takes say 30 seconds for the titan to "recover" from dding and it cant move during that time
Best suggestion so far. Nano titans are the only stupid part of titans atm, being able to warp out faster than a battleship is just ******* stupid.
Avatar warp time with max skills is 45 seconds, if you cant get a tackle on that then your pretty **** ¼_¼
corrective measure. NO nano/istab/overdrive on titans. or penalty of say... for every one of those mods -20% damage.
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geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.08 11:22:00 -
[26]
Nanotitans are the least of the worries if all major alliances start stacking 10+ titans on a grid. No tackler can withstand an arbitrary number of concurrent doomsdays.
The solution is to nerf doomsday stacking. One doomsday per grid per hour. Let the titan pilots and their support fleets themselves do some tactics and actual fighting for a change.
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TWD
Evolution Band of Brothers
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Posted - 2008.05.08 11:24:00 -
[27]
Voting to nerf titans!
Remove DD, add a ship that feeds from the power of 10 titans so it can fire a remote super DD to a cyno!
Only alliances with 10 or more titans can make us of it, so it remains rare/fair (for a while). |

Frobond
Gallente ORIGIN SYSTEMS Atlas Alliance
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Posted - 2008.05.08 11:25:00 -
[28]
Edited by: Frobond on 08/05/2008 11:26:41
Originally by: geno effort
The solution is to nerf doomsday stacking. One doomsday per grid per hour. Let the titan pilots and their support fleets themselves do some tactics and actual fighting for a change.
i agree with you here dd stacking is a major issue as well. right now all an alliance has to do is go ok so 60 reds just jumped in ok warp the 3 titans to the gate and dd. it takes the fun factor out of pvp if you ask me Edit: for wording
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Aman Sul
Caldari Destructive Influence Band of Brothers
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Posted - 2008.05.08 11:26:00 -
[29]
Originally by: KIAEddZ When someone is getting close, can I join your team
no
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Lee ChanKa
Viper Squad Triumvirate.
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Posted - 2008.05.08 11:27:00 -
[30]
titans are ok but put ******* cyno jamers down and thet is all..like when you use DD then cyno jamer 2 go down on dunno 1 hour or something...like if some aliance hawe 3 -4 titans loged in sistem which they defending and cyno jamer on..aND they know something about pvp..you know when you will take thet sistem..NEWHER
i hate fleet bec of lag and thingy but if they fix little lag..then titans will show what they can realy do they will wipe 500 ppl easly but easly..i agre thet dreds can kill it easly..but like you will nead some tactic 2 hawe like 20 hics on difrent spots in difrent groups etc etc..
anyway till now is PERFECT im waiting in 6 mounts or 1 year when 1 alliance will hawe 20 titan pilots online in 1 sistem..or in 2 years 40 titan pilots..then i will c what will CCP do about thet because game will become stupid and wery boring probably...
no ofense on ccp but like think on future 3 4 years if we will hawe it
2 CENT
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Iroku Mata
Minmatar Endovelicus Heavy Industries
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Posted - 2008.05.08 11:27:00 -
[31]
Edited by: Iroku Mata on 08/05/2008 11:27:45
Originally by: KIAEddZ Its no secret KIA own a Titan, and we will be getting another couple in the coming months.
hmmmm....
Originally by: KIAEddZ I am a firm believer that the the DD part of their capabilities must be removed from the game asap.
ROTFL... you lie!
Why to the hell should you get another couple of them when they (in your oppinion) should be nerved? Only for logistics? LOL
Go tell that you mom Eddz, you sucks as a lier.
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NOL Waiter
Dining in NOL Enterprises.
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Posted - 2008.05.08 11:27:00 -
[32]
Originally by: TWD Voting to nerf titans!
Remove DD, add a ship that feeds from the power of 10 titans so it can fire a remote super DD to a cyno!
Only alliances with 10 or more titans can make us of it, so it remains rare/fair (for a while).
I see what you did there.
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 11:28:00 -
[33]
Originally by: geno effort Nanotitans are the least of the worries if all major alliances start stacking 10+ titans on a grid. No tackler can withstand an arbitrary number of concurrent doomsdays.
The solution is to nerf doomsday stacking. One doomsday per grid per hour. Let the titan pilots and their support fleets themselves do some tactics and actual fighting for a change.
I agree this will be a problem. first correct nano titan. THEN penalty for concuring Titan blast would seen right. Like if a second titan DD warning pops up saying if you procede you cannot cloak or warp/jump for 10min.(and after 10min. additional 15min aggro probe time added.
that would make things fun
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Billy Merc
Amarr Pilots Of Honour Axiom Empire
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Posted - 2008.05.08 11:28:00 -
[34]
Edited by: Billy Merc on 08/05/2008 11:28:11 i lol'd @ "Having seen just how easy they are to train for, build or purchase"
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Kaar
Art of War Cruel Intentions
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Posted - 2008.05.08 11:31:00 -
[35]
Originally by: geno effort One doomsday per grid per hour
Yeah cos thats not exploitable
---
---
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Zumina Apoca
Amarr Apoca Balder Trading
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Posted - 2008.05.08 11:32:00 -
[36]
More gunlaws makes baby jesus cry.
Big brother has spoken, now go away or he will taunt you a second time

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CWevers
Dragons Of Redemption Triumvirate.
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Posted - 2008.05.08 11:33:00 -
[37]
What an immensly exaggerated whine post. Quit trying to change the gamerules by pressuring CCP all the time but adapt to them like you should in any game.
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 11:33:00 -
[38]
Originally by: Kaar
Originally by: geno effort One doomsday per grid per hour
Yeah cos thats not exploitable
LOL forreal you have to think penalty.
with that thought id get my alliance to DD the grid of hostile POS then kill it before hour is done lol according to your 1 DD per grid an hour :)
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Crax McGee
Contraband Inc.
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Posted - 2008.05.08 11:35:00 -
[39]
Eddz is totally right, you whine at eddz 'whining' now but i bet you you will all be whinning in a few months to come if things arnt changed. The game is breaking slowly, everyone who's played the game for a couple years or more can c that.
PVP is all about the epic fights, however even now epic fights are far more rare than they once were. NO sane alliance would have the balls to jump into a Cyno Jammed system with a whole BUNCH of carriers/titans and other caps on the gate. The lag would just be too much with all those drones on the gate.
If you think the lag is bad now, wait till mutiple doomsdays are going off, your fleet will not load.
Keep your fights small if you dont want to whine in the months to come. As for what ever his GM name is who wants carriers/moms nerfed you can flame me away all you want - but its clear to see that CCP made a mistake and hes just trying to fix it.
yeah my posts are awful but im dyslexic and stuff and really dont care what you flame back
*KISSES*
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Vasili Z
Beasts of Burden R0ADKILL
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Posted - 2008.05.08 11:37:00 -
[40]
titans are lame and ruining the game... *gets a titan* -------
Everything I say represents my corporation and their views. Basically CEO I guess I think |
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thebold
MASS
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Posted - 2008.05.08 11:37:00 -
[41]
Edited by: thebold on 08/05/2008 11:37:49 Remove POS warfayre from conquerable regions and Titans are balanced. Cyno jammed + 4 titans.. essentially you need a alliance of 5 people, 4 in Titans 1 in a cyno recon.
Quiet frankly I hope whoever invented* POS sovereignty and there Cyno jam modules has been fired from CCP for all our sakes other wise the future of 0.0 warfare will just simply not entertain vets enough to care to fight, and the new breed brought up on a totally different style... as has been seen with Goonswarm.
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Rodj Blake
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.08 11:37:00 -
[42]
Ideally they would have gone with Plan A when the introduced titans and made them mobile stations.
For years we had CCP telling us that titans wouldn't be combat ships, and then they go and give them the biggest weapons in the game.
Dulce et decorum est pro imperium mori.
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 11:37:00 -
[43]
Originally by: CWevers What an immensly exaggerated whine post. Quit trying to change the gamerules by pressuring CCP all the time but adapt to them like you should in any game.
are you serious?
OK erase all the WHINE about torp splash.. and cruise caracals...dual MWD...THATS ALL WHINE! GIVE me when EW was PERMA if it was over the ships EW strenght. THAT was whine not ballance :)
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Pattonator
Shinra Shinra Alliance
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Posted - 2008.05.08 11:38:00 -
[44]
The only people who ask for nerfs in Eve are the friggin carebears. Why don't you just ask for a strip mining bonus to be added to your titan?
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Vorce
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.08 11:40:00 -
[45]
I've never been a big fan of the DD. But I think CCP are too much in love with their titans to have the DD removed. If they don't remove it maybe we can get a ship with some mod to shield fleets against DDs? I don't know, but I wouldnt be sad if they removed the DD. And as Edd says, having a titan (or even a couple) isnt that big a deal anymore. ---------- First! |

geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.08 11:40:00 -
[46]
Originally by: HellsRazor with that thought id get my alliance to DD the grid of hostile POS then kill it before hour is done lol according to your 1 DD per grid an hour :)
Exactly. To "exploit" this in, say, a POS siege scenario you'd need to bring and expose your own titan into the (presumaby cynojammed) system, and expose it to a hostile POS. That looks less like an exploit and more like a fun tactical opportunity if you ask me.
Meanwhile, the titan-wielding alliance would be inclined nuke the hostile fleet at the gate, at the gate in the system next door and other unexpected places. All of which add opportunities for fun combat.
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Sacul
Wreckless Abandon Un-Natural Selection
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Posted - 2008.05.08 11:40:00 -
[47]
Originally by: Anna Valerios Avatar warp time with max skills is 45 seconds, if you cant get a tackle on that then your pretty **** ¼_¼
wut wot? shii thats fast, must cost a bunch 
The stone age didn't end because we ran out of stones!
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7sunami
Evolution Band of Brothers
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Posted - 2008.05.08 11:42:00 -
[48]
So you want Titans nerfed to a commandship that sit inside a POS shield 100% of the time? :p
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 11:44:00 -
[49]
Edited by: HellsRazor on 08/05/2008 11:45:19
Originally by: geno effort
Originally by: HellsRazor with that thought id get my alliance to DD the grid of hostile POS then kill it before hour is done lol according to your 1 DD per grid an hour :)
Exactly. To "exploit" this in, say, a POS siege scenario you'd need to bring and expose your own titan into the (presumaby cynojammed) system, and expose it to a hostile POS. That looks less like an exploit and more like a fun tactical opportunity if you ask me.
Meanwhile, the titan-wielding alliance would be inclined nuke the hostile fleet at the gate, at the gate in the system next door and other unexpected places. All of which add opportunities for fun combat.
im drunk but can read this wrong. when FIGHTING of a system not cyno jamed you just need to DD the POS you wanna kill and garrentee 1 hour free killing :) with out worring about hostile TITAN right?
your assuming a cynojammed system not a frontline system like us REAL alliances are fighting :)
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geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.08 11:44:00 -
[50]
Originally by: 7sunami So you want Titans nerfed to a commandship that sit inside a POS shield 100% of the time? :p
pre-remote-DD-nerf irony overload
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NokNok
D00M. Triumvirate.
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Posted - 2008.05.08 11:45:00 -
[51]
Couple of months from now taking a system will be like:
- Alarm clock op to take a jammer and jumpbridges down without much fuzz, and then hop into caps again. - Jump in 2 titans for each gate, rotate camp shifts - Dreads siege the towers, carriers camp non titan gates with fighter swarms or go play GTAIV.
And it will all come down who's willing to wake up/stay awake for alarm clock ops. Seems to me it's a bit like Everquest was with camping contested mobs ;)
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Gregoriuses
Triumvirate.
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Posted - 2008.05.08 11:46:00 -
[52]
Titans should be rare in EVE. 1 titan per alliance i say it should be and number of alliances should be limited
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geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.08 11:50:00 -
[53]
Originally by: HellsRazor
im drunk but can read this wrong. when FIGHTING of a system not cyno jamed you just need to DD the POS you wanna kill and garrentee 1 hour free killing :) with out worring about hostile TITAN right?
your assuming a cynojammed system not a frontline system like us REAL alliances are fighting :)
Non-cynojammed systems are normally sieged (and defended) with dreads and carriers, anyway.
But I see what you mean. With POS mechanics in mind, perhaps a full hour of immunity would be too much.
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thebold
MASS
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Posted - 2008.05.08 11:50:00 -
[54]
Originally by: Gregoriuses Titans should be rare in EVE. 1 titan per alliance i say it should be and number of alliances should be limited
Nice idea however totally unfeasible at the current state of the game. Else you'd just have allot of people in alt corps in titans.
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 11:50:00 -
[55]
Originally by: Gregoriuses Titans should be rare in EVE. 1 titan per alliance i say it should be and number of alliances should be limited
its to late now... all they can do is penalty. and they should ATLEAST a TITAN that DD cannot warp or cloak/jump in 10 min. after DD to balance it has to be a HIC locking it down. that will make it RARE
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 11:51:00 -
[56]
Edited by: Lord WarATron on 08/05/2008 11:53:43
Originally by: Gregoriuses Titans should be rare in EVE. 1 titan per alliance i say it should be and number of alliances should be limited
Then what will happen is 1 man alliances with titans. Just transfering the issue insted of solving it. But even to transfer the issue, you have to define it, which has not been done.
Basically, the guy got a titan and now that tortuga no longer exists, he is left with a expensive paperweight that requires a support fleet. All he can use it for is logistic stuff, so thats why he is whining in this forum and not Game Development forums. This thread is political to try and win support rather than discuss real game balance.
If people are so worried about titan, they could form up some kind of coalition to stop people from building them. Yeah that could work I hear..... --
Billion Isk Mission |

Centuri
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.08 11:52:00 -
[57]
Edited by: Centuri on 08/05/2008 11:52:29 This is the wrong forums for ship balancing ideas and there's already a whopper of a thread in the proper forums ----> http://oldforums.eveonline.com/?a=topic&threadID=738223
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 11:54:00 -
[58]
simply, when you use a TITAN hostiles should have more then a minute to get you especially with LAG.
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Piratejoe
54th Knights Templar THORN Alliance
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Posted - 2008.05.08 11:55:00 -
[59]
Edited by: Piratejoe on 08/05/2008 11:56:58 Really dont care one way or the other about Titans and their DD weapon, but one possible solution (If thier even is a problem) is after a Titans sets off his DD any other DD that is fired off has a possible backlash back onto the Titan. (Say something like the local space has a over abundance of Trouble with Tribbles and if you add more they can backfire on you). The more DD that are set off in a system in X time the higher the chance of a backlash on the Titan and more severe damage.
Meh just a thought at work bored and sleepy.
Thx Joe
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.08 11:56:00 -
[60]
Originally by: Koala Bare Nothing wrong with titans, plenty people fly dreads, dreads melt titans.
Anyone would think you had just got a titan on your main o/ mate.
I hate titans and in particular I hate the DD element of the titan, they make engagements so much less fun than they used to be and the sick feeling of having an entire fleet wiped out by a single click is not something people who are playing a game want to experience, especially given that in most fleet battles the lag is so intense that there is no chance to get out (the one ship I personally lost to a DD was a ceptor and I was spamming warp as soon as the cyno went up and I was still unable to get out in time).
As I have said many times before TItans should be lie mobile stations or uber dreads, they should not have the ability to wipe out an entire fleet with a single click, especially given that they are now so common that people use them in ridiculous circumstances like RA using one to destroy a 10 man frigate gang we were roaming with and MC using one on a mid-sized nano gang of ours. This is hardly using titans as intended, i.e. as a counter to huge battleship fleets.
When you have several of them in a single system, tackling them then becomes near impossible and when you couple this with cynojammers it becomes even more of a joke as its impossible to get your dread fleet in there.
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Tyremis
Spartan Industrial Manufacturing SMASH Alliance
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Posted - 2008.05.08 11:56:00 -
[61]
if you have enough titans sitting on a cynojammer theres no way to take it down straight up. Im usually fast enough to warp off grid so i dont care if they get used. But dd through pos shields this would take 2 lines of code to fix. It would also halve the number of spys running around. At least you should have to make some effort to bump ships out. What will the hostiles do if they cant kill you through the shields actually fight o noes!!!
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Delichon
The First Foundation Circle-Of-Two
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Posted - 2008.05.08 11:58:00 -
[62]
Originally by: NokNok - Alarm clock op to take a jammer and jumpbridges down without much fuzz, and then hop into caps again.
I personally don't know anything about Titans, but it looks like Alarm Clock (c) would be the main winning factor in a few months. Since it does not look like hamsters are getting more fit any time soon, the alliance to field the most pilots (BS/caps/supercaps) exactly when it is required would be the strongest. ------------------------------------------ All nerfs are meant to hurt you personally. Next time they are going to nerf you directly. Eve Forums. |

Doctor Oda
Destructive Influence Band of Brothers
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Posted - 2008.05.08 11:59:00 -
[63]
whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa whaaa
All i read is a lot of 'look at me, i am uber' and please can i play eve on easy mode!
I hate you more and more with every post.
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Reto
The Last Resort
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Posted - 2008.05.08 12:00:00 -
[64]
i understand the dilemma here. and i support the idea of balancing eve. imo tactical cunning must be by far more important than just amassing big ships whcih can whipe out a fleet without risk.
i also dont like the fact that fleet battles are dominated by capital ships. i dont if it was intended but today battleships and conventional subcapital ships play the second role in terretorial warfare which is very sad given the fact that most ppl who play eve dont play just to earn the money to fly a dread ad a carrier.
what is ccps opinion on this? do you guys intended fleetwarfare to be a capital dominated thing?
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.08 12:00:00 -
[65]
Originally by: Billy Merc i lol'd @ "Having seen just how easy they are to train for, build or purchase"
My corp is not especially rich and has no access to dysp moons and never had great luck with T2 bpos and yet I know at least 3 people in my corp that could afford a titan personally if they wanted to do so and this is just in a single corp.
So, they are pretty easy to purchase tbh.
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Black Jumper
Altera Odyssea Tau Ceti Federation
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Posted - 2008.05.08 12:01:00 -
[66]
Edited by: Black Jumper on 08/05/2008 12:01:47 Well, this topic goes around.
The OP has a point whatever alliances with titans being one of the keys to their power base may think : there are simply too many Titans in the game now, which negates the point of titans being so powerful.
Yes, you can kill Titans. No, you can't kill Titans when an alliance has 5 of them aligned in a system, which will happen more and more, and not only by Bob.
There were plenty of good ideas on Electronic Doom Warfare abilities which the Titans may have instead of a dumb big Bang. Anyway, if I, as a personnal opinion think that Titan abilities should be reviewed, I doubt CCP will have the guts to do anything about it. And i also don't have a clear view of how this will affect the game considering defensive uses of Titans in the Defense of Cynojammed systems.
Nevertheless, 50 Titans going rapidly up in the game is kinda laughable.
--- 22:31:49 Notify Archon belonging to Galavet self-destructs. |

Mizuho Tsukihime
Tsukihime Syndicate
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Posted - 2008.05.08 12:02:00 -
[67]
Originally by: KIAEddZ Dreads do indeed melt Titans. But something that can warp in 220km away, DD and warp out 15 seconds later, is pretty hard to tackle. Now multiply that by 2 or 3 Titans doing that together in syncronisation, then they become virtually impossible to tackle.
And what about the day when a Dread fleet is melted via DD... is it only then we must look at the problem?
AND, i guess my last point on that POV, is they are so easy to replace, you lose one, there's always a way to get another pretty quickly.
ROFL, all i'm seeing is crying "nerf the bigboys alliance titans thread", let me know if its easy for you to replace one if you got your titan blown up =).
Fact its, its not about the weapon in titan, its about how you counter them. The nanos/istab suggestions is good on titan but not the removing DD part of the titan.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 12:04:00 -
[68]
Originally by: Fitz Chivalry especially given that they are now so common that people use them in ridiculous circumstances like RA using one to destroy a 10 man frigate gang we were roaming .
If they did not use the titan, then they could have done a logon trap, used 100man blob or any number of "unfair" tactics that alliance warfare involves to kill that 10 man gang. When I fly solo around hostile space, the minimum ratio people use to engage me is around 5-1 otherwise they just logoff or dock up. Its not fair but then again, its never meant to be fair. Its meant to be effective. --
Billion Isk Mission |

HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 12:05:00 -
[69]
The MAIN (not the future issue)issue is IMO the fact a TITAN can DD and warp under 30 seconds.
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Crax McGee
Contraband Inc.
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Posted - 2008.05.08 12:05:00 -
[70]
Originally by: Mizuho Tsukihime
Originally by: KIAEddZ Dreads do indeed melt Titans. But something that can warp in 220km away, DD and warp out 15 seconds later, is pretty hard to tackle. Now multiply that by 2 or 3 Titans doing that together in syncronisation, then they become virtually impossible to tackle.
And what about the day when a Dread fleet is melted via DD... is it only then we must look at the problem?
AND, i guess my last point on that POV, is they are so easy to replace, you lose one, there's always a way to get another pretty quickly.
ROFL, all i'm seeing is crying "nerf the bigboys alliance titans thread", let me know if its easy for you to replace one if you got your titan blown up =).
Fact its, its not about the weapon in titan, its about how you counter them. The nanos/istab suggestions is good on titan but not the removing DD part of the titan.
hes not saying that at all idiot, KIA will be a 'big boy' alliance soon anyway, + can allready field more caps/super caps than many of the larger alliances.
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geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.08 12:06:00 -
[71]
Originally by: Billy Merc Edited by: Billy Merc on 08/05/2008 11:28:11 i lol'd @ "Having seen just how easy they are to train for, build or purchase"
IIRC, you only need Capital Ships V and some racial Titan/Doomsday Operation to go from flying dreads to titans.
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Crax McGee
Contraband Inc.
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Posted - 2008.05.08 12:06:00 -
[72]
Originally by: HellsRazor The MAIN (not the future issue)issue is IMO the fact a TITAN can DD and warp under 30 seconds.
future issue is a more inportant issue tho and 1 that needs to be addressed today, hope ur the original ownder Hell <3
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thebold
MASS
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Posted - 2008.05.08 12:07:00 -
[73]
Originally by: Doctor Oda Stuff... I hate you more and more with every post.
Hmm, if it means anything to you, 75% of the people in my corp really do not like Eddz, to quote a few...
"the guys a whiney **** as soon as the going gets tough he packs up and moves to other side of map"
or my favorit
"X logs on Teamspeak and says, God! doesn't edd talk about anything else apart from how great he is".
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2008.05.08 12:07:00 -
[74]
Edited by: Setana Manoro on 08/05/2008 12:08:50 The number of titan pilots alone on the first page against this ideea is truly interesting. As is the fact that there are 70 titans accounted for in-game, with only 5 dead so far. Number of sov4 systems has also dramatically increased. I wouldn't be surprised if by the end of next year we would have 300 titans in game at the current pace.
Originally by: geno effort
Originally by: Billy Merc Edited by: Billy Merc on 08/05/2008 11:28:11 i lol'd @ "Having seen just how easy they are to train for, build or purchase"
IIRC, you only need Capital Ships V and some racial Titan/Doomsday Operation to go from flying dreads to titans.
I've got 2 character training capital ships 4 right now, and i'm something of a solo-player tbh. :(
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Kay Han
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2008.05.08 12:08:00 -
[75]
I was always under the impression, that titans are some kind of a Status symbol. That they should be rare ofc.
But atm, they are way to common. So i agree, a change is needed. But what kind isnt up to me to decide.
But the day i see 10 Titans in one system, is the day i¦ll pull back from 0.0, cause then its just plain stupid to be there anymore.
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.05.08 12:09:00 -
[76]
Edited by: Celeste Coeval on 08/05/2008 12:14:59 Can anyone say Juggernauts?
As for DD restrictions, seems pretty easy to me:
Change the fuel to fire:)
Whether it be more consumption or (imo) switch the fuel to something...new maybe. Exploration based resources. Titans should only be using DD as an extreme measure imo. Each and every blast should be far more expensive than at present. An alliance and the pilot should be even more careful about firing it.
As for stacking Titans, well if the fuel took more m3 AND was much rarer. I don't think we would see titan DD spam.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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Crax McGee
Contraband Inc.
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Posted - 2008.05.08 12:09:00 -
[77]
Originally by: Setana Manoro The number of titan pilots alone on the first page against this ideea is truly interesting. As is the fact that there are 70 titans accounted for in-game, with only 5 dead so far. Number of sov4 systems has also dramatically increased. I wouldn't be surprised if by the end of next year we would have 300 titans in game at the current pace.
i think titans will be the way motherships are now by winter this year.. which would mean alliances like Tri would be able 2 pop a cap fleet with titans :(
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Goktar illiat
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.08 12:09:00 -
[78]
lol people not realising DD's must go ..
******s > them
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2008.05.08 12:10:00 -
[79]
Edited by: Setana Manoro on 08/05/2008 12:11:29
Originally by: Kay Han I was always under the impression, that titans are some kind of a Status symbol. That they should be rare ofc.
But atm, they are way to common. So i agree, a change is needed. But what kind isnt up to me to decide.
But the day i see 10 Titans in one system, is the day i¦ll pull back from 0.0, cause then its just plain stupid to be there anymore.
In the defense of Delve, BoB had 6-8 titans in the same system, i can't remember in which fight. 10 in the same system, it is not that far away.
Originally by: Delichon
Originally by: NokNok - Alarm clock op to take a jammer and jumpbridges down without much fuzz, and then hop into caps again.
I personally don't know anything about Titans, but it looks like Alarm Clock (c) would be the main winning factor in a few months. Since it does not look like hamsters are getting more fit any time soon, the alliance to field the most pilots (BS/caps/supercaps) exactly when it is required would be the strongest.
Your alliance has 1 titan. :)
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.08 12:13:00 -
[80]
Edited by: Fitz Chivalry on 08/05/2008 12:15:33
Originally by: Lord WarATron
Originally by: Fitz Chivalry especially given that they are now so common that people use them in ridiculous circumstances like RA using one to destroy a 10 man frigate gang we were roaming .
If they did not use the titan, then they could have done a logon trap, used 100man blob or any number of "unfair" tactics that alliance warfare involves to kill that 10 man gang. When I fly solo around hostile space, the minimum ratio people use to engage me is around 5-1 otherwise they just logoff or dock up. Its not fair but then again, its never meant to be fair. Its meant to be effective.
Yes but people need 5 to 1 odds to fight you because you are so awesome 
Titans were suppposed to be incredibly rare, difficult to obtain and to be used to turn the tide in huge epic fleet battles, now they are used to pop small roaming gangs.
We have and do happily take our gangs into station systems of 100+ and expect to get blobbed but think that we can get some good kills or at least some good fun out of it, I dont have a problem fighting outnumbered, but if you are faced with a real chance that every time you enter a bubbled station system someone is going to warp a titan in and dd the grid then it soon gets a bit meh.
edt: changing choice of smiley.
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Reto
The Last Resort
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Posted - 2008.05.08 12:13:00 -
[81]
is there any official statement from ccp about the role of capital ships in general in future warfare btw?
Originally by: s4mp3r0r "Hey man, you're mom has a cruise missile".
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Setana Manoro
Gallente Firefly Inc.
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Posted - 2008.05.08 12:14:00 -
[82]
Edited by: Setana Manoro on 08/05/2008 12:16:00
Originally by: Crax McGee
Originally by: Setana Manoro The number of titan pilots alone on the first page against this ideea is truly interesting. As is the fact that there are 70 titans accounted for in-game, with only 5 dead so far. Number of sov4 systems has also dramatically increased. I wouldn't be surprised if by the end of next year we would have 300 titans in game at the current pace.
i think titans will be the way motherships are now by winter this year.. which would mean alliances like Tri would be able 2 pop a cap fleet with titans :(
Tri have just 1 titan atm, the alt of Elliott Manchild, who's aim is a bit off, to pop a cap fleet you would need 25 of them, and because their EHP is quite close to that of dread, you should take care not to activate them so that they wouldn't hit the other 24, but hit the cap fleet. Maybe have 5 squads and each squad coming in at a cyno 200km from the cap fleet.
They are probably working on many more, just like many other alliances are. FFS, if you check SHC, the marketplace, you will see Helen's hangar clearance, first thing on a list is a titan in components, gallente one. If you check the sales threads on eve-o you will find a titan for sale almost weekly.
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Ver0nik
Pax Amarria Corp
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Posted - 2008.05.08 12:15:00 -
[83]
make titans able to scramble and web other titans.
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Kay Han
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2008.05.08 12:15:00 -
[84]
Originally by: Setana Manoro Edited by: Setana Manoro on 08/05/2008 12:11:29
Originally by: Kay Han I was always under the impression, that titans are some kind of a Status symbol. That they should be rare ofc.
But atm, they are way to common. So i agree, a change is needed. But what kind isnt up to me to decide.
But the day i see 10 Titans in one system, is the day i¦ll pull back from 0.0, cause then its just plain stupid to be there anymore.
In the defense of Delve, BoB had 6-8 titans in the same system, i can't remember in which fight. 10 in the same system, it is not that far away.
Jep.. and thats what scares the **** out of me. just imagine 10 titans... 2 at every gate.
The ultimate Fortress.   
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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Centuri
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.08 12:16:00 -
[85]
Originally by: Fitz Chivalry Titans were suppposed to be incredibly rare, difficult to obtain and to be used to turn the tide in huge epic fleet battles, now they are used to pop small roaming gangs.
That's the problem. Titans are not dying because most titan pilots or alliance don't have the balls to use them. The alliances that use them properly in huge battles are the ones that invariably have lost them so far. Therefore I put forward the idea to give titans a "Ball Growing Vat Bay" where they could grow themselves enough balls to actually risk their titans.
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.08 12:17:00 -
[86]
Originally by: Ver0nik make titans able to scramble and web other titans.
The main problem is all these fights happen in cynojammed systems for the most part so you have no caps of your own.
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.08 12:19:00 -
[87]
Originally by: Centuri
Originally by: Fitz Chivalry Titans were suppposed to be incredibly rare, difficult to obtain and to be used to turn the tide in huge epic fleet battles, now they are used to pop small roaming gangs.
That's the problem. Titans are not dying because most titan pilots or alliance don't have the balls to use them. The alliances that use them properly in huge battles are the ones that invariably have lost them so far. Therefore I put forward the idea to give titans a "Ball Growing Vat Bay" where they could grow themselves enough balls to actually risk their titans.
Its the frist time anyone from BoB has accused ASCN of having balls :)
Its a good idea but the risks if you were to fall asleep in such a vat are not inconsiderable, this is how cartiff was created iirc.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2008.05.08 12:24:00 -
[88]
Originally by: Fitz Chivalry
Yes but people need 5 to 1 odds to fight you because you are so awesome 
Titans were suppposed to be incredibly rare, difficult to obtain and to be used to turn the tide in huge epic fleet battles, now they are used to pop small roaming gangs.
We have and do happily take our gangs into station systems of 100+ and expect to get blobbed but think that we can get some good kills or at least some good fun out of it, I dont have a problem fighting outnumbered, but if you are faced with a real chance that every time you enter a bubbled station system someone is going to warp a titan in and dd the grid then it soon gets a bit meh.
edt: changing choice of smiley.
If you take proper fleet, you won't get DDed by 1 titan. If you take lowrisk nanos, then... you die. Fly tanked ships? Oh and btw, nobody will engage when losing is guaranteed unless it's suicide op. How will they achieve better chances... I'd say any means necessary. I'm quite certain they tried to get your 10man gang with ordinary ships but you just ran away, so DD next.
Anyway I don't care much about titans, I only hate them because leaving grid in dread because of titan bump is silly.
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Kalissa
D00M. Triumvirate.
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Posted - 2008.05.08 12:26:00 -
[89]
The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2008.05.08 12:27:00 -
[90]
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
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Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.08 12:29:00 -
[91]
Mad propellers to Eddz for his honesty.
And its amusing to see the whineage response from the people who are basing their upcoming campaign on this game breaking feature.
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EvilFlyingMonkey
Interstellar eXodus R0ADKILL
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Posted - 2008.05.08 12:30:00 -
[92]
Not sure of the true implications of this, but if you fire a DD it should create a sort of beacon that any capital within range can jump to - cyno jammed or not as it is not a cyno. In essence the amount of energy being released allows anyone to pick it up where it is originating from.
I am sure someone could iron out the details. This would increase the risk of firing the damn thing. Problem being though is that the damn things can warp out so fast that each time you would miss it.
Monkey -------------------------------------------- Beware of the flying Monkeys
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.05.08 12:32:00 -
[93]
Originally by: Fizzy Logic The DD shouldn't be removed, but its mechanics certainly need looking at.
e.g. Keep the same penalties/requirements as current system, but have 2 modes, Open Mode DD does same racial damages as current except it is proportional to signature radius. Therefore BS and Caps take full damage down to interceptors/ frig hull taking minimal damage. Similar to Bombs.
Focused Mode makes the full force of the DD focused down onto a single ship, in most cases a capital ship. Damage should be much greater (x10 or more) in this mode making the titan an anti cap/supercap weapon. Probably some holes in my logic though (use against POS) :)
me likes this.. in combo with what i put above this would definatley make the DD a bit more interesting than a big red button.
Fizzy are they done yet ? :P
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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Rebellion
Caldari Evolution Band of Brothers
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Posted - 2008.05.08 12:37:00 -
[94]
In Greek mythology, the Titans were greater even than the gods. They ruled their universe with absolute power! Well that football field out there tonight, that's our universe. Let's rule it like Titans!
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.05.08 12:44:00 -
[95]
Edited by: Celeste Coeval on 08/05/2008 12:44:07
Originally by: Rebellion In Greek mythology, the Titans were greater even than the gods. They ruled their universe with absolute power! Well that football field out there tonight, that's our universe. Let's rule it like Titans!
The gods also imprisoned the Titans
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 12:48:00 -
[96]
Originally by: Kalissa Edited by: Kalissa on 08/05/2008 12:27:01 The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
Incorrect. Cynojammers are underpowered in my opinion. The initial downing of a Jammer is easy since nobody 24/7 365 days a year camps a jammer. Once the jammer is down (takes 5-10 mins) then you cyno your capitals in. Its a seige after all and in a seige, you keep your forces in system until sov drops.
The only people moaning about cynojammers are the guys who, for some reason I cannot comprehend, cyno their captials out and wonder why they cannot move them back in again. This is not lvl4's people. You seige stations and expect both sides to get losses. Its a seige after all and not a NPC mission where everyone expects 100% safety.
In the past, it was possible to reinforce whole regions without ever getting a capital fight, making a complete mockery of POS wars. Now Cynojammers forces capital fights since if you dont bring captials, then your crapfit fleets are going to get doomsdayed to hell and back. --
Billion Isk Mission |

Kalissa
D00M. Triumvirate.
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Posted - 2008.05.08 12:49:00 -
[97]
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
No I dont think alarmclock ops are the answer. The majority of people in eve wont take the game to that kinda meta level and it'd be a pretty sad state of affairs for Eve if the only way of taking systems ended up being that setting your alarm clock was the only way to do it. Besides what if you ever needed to get reinforcements into the system? Once the enemy is aware, what you got is all you're gonna get. The cyno jammer by definition is somewhere where large amounts of Battleships will end up firing on the jammer, if the defender is good enough to fight them off with their own ships or pos gunners then fine, but not by sitting multiple titans next to the jammer.
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Fitz Chivalry
eXceed Inc. eXceed.
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Posted - 2008.05.08 12:52:00 -
[98]
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
Given that most titan accounts are shared its not going to make much difference what time you set the clock for.
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HellsRazor
Caldari Priory Of The Lemon R0ADKILL
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Posted - 2008.05.08 12:52:00 -
[99]
Originally by: Crax McGee
Originally by: HellsRazor The MAIN (not the future issue)issue is IMO the fact a TITAN can DD and warp under 30 seconds.
future issue is a more inportant issue tho and 1 that needs to be addressed today, hope ur the original ownder Hell <3
if your thinking the same HELLS from KEMONO YEAP :p
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LUKEC
Destructive Influence Band of Brothers
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Posted - 2008.05.08 13:08:00 -
[100]
Originally by: Kalissa
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
No I dont think alarmclock ops are the answer. The majority of people in eve wont take the game to that kinda meta level and it'd be a pretty sad state of affairs for Eve if the only way of taking systems ended up being that setting your alarm clock was the only way to do it. Besides what if you ever needed to get reinforcements into the system? Once the enemy is aware, what you got is all you're gonna get. The cyno jammer by definition is somewhere where large amounts of Battleships will end up firing on the jammer, if the defender is good enough to fight them off with their own ships or pos gunners then fine, but not by sitting multiple titans next to the jammer.
Well according to MC, we could hit either c3n or h74. We hit one of it. No alarm clock. Ok, they were crumbling due to internal stuff, but really... there's usually more systems than just 1 to hit.
I agree though, fighting fleet vs fleet is better than trying gank cyno jammer and then see what happens(aka will you get dded to hell & back or will you cyno caps in).
But side effect of jammer is also that alliance that can field 50ish carriers can be relatively safe from any fleet(insurg camp vs 800 blob). And imo, that's good thing as 800 blob with no imagination deserves to die.
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K'Bar
Caldari Dragons Of Redemption Triumvirate.
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Posted - 2008.05.08 13:26:00 -
[101]
Before CCP nerfs, adds, or changes another ship, mod, and space particle they need to work on one thing and one thing only, the lag. So fu~k the Titan, fix the lag! Scr~w the pretty ships, fix the lag! Forget about adding new mods, fix the lag! I'm tired of not being able to turn on and off a mod during battle. I'm tired of reading the forums to see if I lived or died during a battle. You want to make the game better, then fix the lag!!! That's it, one thing to work on, nothing else.
/me kick's the dog and storms off
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Celeste Coeval
The Gosimer and Scarab
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Posted - 2008.05.08 13:30:00 -
[102]
Originally by: K'Bar Before CCP nerfs, adds, or changes another ship, mod, and space particle they need to work on one thing and one thing only, the lag. So fu~k the Titan, fix the lag! Scr~w the pretty ships, fix the lag! Forget about adding new mods, fix the lag! I'm tired of not being able to turn on and off a mod during battle. I'm tired of reading the forums to see if I lived or died during a battle. You want to make the game better, then fix the lag!!! That's it, one thing to work on, nothing else.
/me kick's the dog and storms off
yes because the guys that work on balance and game mechanics also are part time server managers.
Originally by: Lance Fighter This is either a troll or a noob... Ill take the noob route.
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VinkNut
Gallente Evolution Band of Brothers
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Posted - 2008.05.08 13:34:00 -
[103]
Edited by: VinkNut on 08/05/2008 13:35:03 .
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Jita Mistress
Forge Enterprises
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Posted - 2008.05.08 13:34:00 -
[104]
Keep up the good fight, Eddz. You're 100% right. Ignore the bobbits, as the DD is their crutch, and if they lose that, they lose everything. They don't care a lick for game-breaking weapons, all they want is to win at any cost. You can't trust any of them with an opinion. |

VinkNut
Gallente Evolution Band of Brothers
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Posted - 2008.05.08 13:35:00 -
[105]
Edited by: VinkNut on 08/05/2008 13:35:19 omg I hate these forums, quoted the wrong post FTW.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:37:00 -
[106]
DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them. Reikoku Diplomatic Forums
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Doosh Bagge
Soldi di Protezione
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Posted - 2008.05.08 13:37:00 -
[107]
Originally by: darkseed
I do however want the DD in a hostile pos bubble see adressed.
This.
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Saladin
Minmatar Eternity INC.
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Posted - 2008.05.08 13:40:00 -
[108]
I'm of the opinion that they should be buffed in some ways and nerfed in others. The titan should be slotless like a freighter with built in DD and bridging functions, or failing that have only two high slots. And they should not be able to use POS jump bridges. In return they should be able to disperse gang bonuses at the constellation level instead of the region level.
I feel those kind of changes would balance them nicely.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:43:00 -
[109]
Bonus should only apply to ships ON GRID, imo.
Same goes for all the other gang bonus ships / mods etc. Reikoku Diplomatic Forums
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Orzor
Amarr Galactic Core Imperium
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Posted - 2008.05.08 13:43:00 -
[110]
Just change the DD to some kind of Super EMP burst which disables hostile ships for x amount of time. But also allow it that if this is triggered in a cyno jammed system that it knocks the cyno jammer down for the same amount of time, which allows hostiles to jump caps in but only for a short time.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:44:00 -
[111]
Originally by: Doosh Bagge
Originally by: darkseed
I do however want the DD in a hostile pos bubble see adressed.
This.
If you fix that you also fix the DD in a friendly pos bubble "issue" / "feature".
Not saying you shouldn't, you should take that in to account though because that is one thing that a titan defending a pos has to take in to account. Reikoku Diplomatic Forums
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darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 13:46:00 -
[112]
I would like to see an option to allow pos access based on the existing standings system. Make it optional, or more configurable based on the access policies, for the people that want to restrict industrial and mining posses. (this shouldn't be to difficult to implement in the current code and database)
This would prevent DDD in a hostile pos, and is a lot more simple than having to enter the password all the time.
As for the posts about camping a gate with only titans, that is just silly. It is far more effective to camp a gate with support as enough of them will kill most stuff incomming. Your really stupid if you jump in a *potential* hostile system with your whole fleet before scouting it out, making sure there is no hostile (titan) on the gate. --- Happy user of CAOD cleaner |

mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.05.08 13:46:00 -
[113]
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements. EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Svetlanna
The Collective Against ALL Authorities
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Posted - 2008.05.08 13:48:00 -
[114]
Agreed with original post.
They mostly kill the fun of pvp imo, and slow people...
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:48:00 -
[115]
Originally by: mama guru
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements.
Nor did we. Reikoku Diplomatic Forums
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 13:48:00 -
[116]
Edited by: Lord WarATron on 08/05/2008 13:48:46
Originally by: mama guru
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements.
You are aware that Oort was killed in a system that had a Cynojammer(disabled though) and multiple titans in it? --
Billion Isk Mission |

darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 13:50:00 -
[117]
Originally by: mama guru
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements.
Oort had his buddy Jabin in system as where other RA and Goon capitals. Also if i'm correct the Jammer was down to allow RA / Goons to come and fight as Bob has done often. --- Happy user of CAOD cleaner |

Brunswick2
coracao ardente Cruel Intentions
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Posted - 2008.05.08 13:51:00 -
[118]
I do see a general problem with doomsdays and kind of see them as something that "sounded good at the bar." However, it is kind of late in the game to drastically change the role of titans, now that people have invested trillions of ISK into them.
There is, however, two problems that I see must be addressed.
- Stacking Doomsdays (4+)
- Cyno Jammers
Stacking Doomsdays are a major problem for multiple reasons. First, it allows you to pretty easily obliterate any sub-capital fleet, which requires hostiles to either form a bigger multi-wave blob, get in capital ships, or go and ride bikes. In addition, once you start getting enough titans, your titans become pretty much invincible. Two doomsdays can easily take out any hics and dictors on the grid, so whenever one of your titans gets tackled, you can warp in another titan or two, doomsday the tacklers, and warp all three of your titans off.
Cyno Jammers -- Something that can only be attacked by sub-capitals + something that can easily obliterate fleets of sub-capitals. No way you can't say that's a problem.
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fred red
Minmatar Minmatar Black Op's
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Posted - 2008.05.08 13:52:00 -
[119]
never used a titan.
But in the case of cyno jammed systems why not make a cyno jammer insterpop when a dd is fired on grid? |

darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 13:55:00 -
[120]
Edited by: darkseed on 08/05/2008 13:56:57
Originally by: Brunswick2
Cyno Jammers -- Something that can only be attacked by sub-capitals + something that can easily obliterate fleets of sub-capitals. No way you can't say that's a problem.
Cyno jammers are really easy to take down, you just need a small BS fleet (20-30) with some logistic support.
Also u do not need a large BS fleet or 400+ or a large capital fleet to kill a titan. --- Happy user of CAOD cleaner |
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mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.05.08 13:56:00 -
[121]
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
If they have 20ish titans they will have atleast 3 avavible at all times
EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

Aeon Yakati
Destructive Influence Band of Brothers
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Posted - 2008.05.08 13:57:00 -
[122]
I vote for removal of all Titans except the first 10 ones that were built. As a titan gets killed, one more can be built. __________
Oh, you didn't think I forgot about you, did you? |

Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 13:58:00 -
[123]
Originally by: mama guru
Originally by: LUKEC
Originally by: Kalissa The only area in which I think Titans would need nerfing is in the area of cyno jammers. Lets face it most big alliances now have multiple titans, all you need is a few at a cyno jammer and you have won the fight, the enemy will never ever be able to take the system. Wouldnt matter if the enemy brought 300 people and your fleet was just 5 strong, if they were titans you've won.
I would make it to that a DD could not be set off on the same grid as an onlined cyno jammer. Lets face it though there are far more Titans in game than CCP estimated there would be and it's only a matter of time until Titans get hit by the nerf bat, and I suspect they'll do more to them than I think it warranted.
If they have < 20 titans, you can probably have alarmclock op and knock down jammer before they know what hit them. Knocking head into wall won't do it, though.
If they have 20ish titans they will have atleast 3 avavible at all times
you're really letting on how little of a life you have here, mama. Reikoku Diplomatic Forums
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Arendis
The Phoenix Confederacy Raging Phoenix Alliance
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Posted - 2008.05.08 14:02:00 -
[124]
Originally by: darkseed Edited by: darkseed on 08/05/2008 13:56:57
Originally by: Brunswick2
Cyno Jammers -- Something that can only be attacked by sub-capitals + something that can easily obliterate fleets of sub-capitals. No way you can't say that's a problem.
Cyno jammers are really easy to take down, you just need a small BS fleet (20-30) with some logistic support.
Also u do not need a large BS fleet or 400+ or a large capital fleet to kill a titan.
20-30bs? you place jammers on mining posses? a decent deathstar will shred 30 bs before you even target the damn thing
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Yaay
Game-Over Insurgency
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Posted - 2008.05.08 14:03:00 -
[125]
Edited by: Yaay on 08/05/2008 14:04:42 I think what's sad is to date, there are still only a handful of people who even actively risk their titans. I mean ffs, the north has at least 10, and we struggle to find one to kill if we're lucky
3 things:
fix the economy, god knows it's borked. Make them harder /more time consuming to build as the economy gets fixed.
remove titan's nano/speed ability. A titan warping less that 1 min should not happen
Change carrier/mom/titan use, make them actual stations and anchorable. I have no issues with their firepower or their fighter use. I have huge issues with their warp capabilities.
If I can find the old post I wrote, I came up with a solution to make these ships fall more adequately into the roles the are named for.
As for Cyno jammed systems, while I agree taking a jammer down isn't hard on it's own, it should still require only fleet support to defend. Give it more HP, give guns less HP, dunno, but something.
Problem with this game at the moment is that there's so many bad or flat out wrong features that are influencing patches/updates rather than being fixed themselves. The walls are caving in on themselves.
Lets face it, Sov was the worst idea since Titans, it makes absolutely no sense.
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.05.08 14:05:00 -
[126]
Edited by: mama guru on 08/05/2008 14:09:34
Originally by: Lord WarATron Edited by: Lord WarATron on 08/05/2008 13:48:46
Originally by: mama guru
Originally by: Anna Valerios
Originally by: ElrondMD Titans dont matter, its titans in Cyno Jammed systems that matter.
Simple solution. Make a doomsday not work in a jammed system.
fixed.
Yes cos we didnt kill Oort with a bs fleet, 3 dreads are on the mail as far as I can see and they warped in as he was in armor.
Yes but Oort didnt have the comfort of a cyno jammer and 6 other titans on the grid to get rid of that pesky BS fleet and the associated pods/reinforcements.
You are aware that Oort was killed in a system that had a Cynojammer(disabled though) and multiple titans in it?
Thats not the point and im well aware of that. However, Oort was not defending. He was not sitting at a cyno jammer with his titan friends waiting to hit the F1 key to delete the hostile fleet. Sure caps could have jumped in to kill him/save him. But that doesnt matter, because in that respect titans are not overpowerd. The only scenario when a titan is "overpowerd" is imo when there are more then 1 of them combined with a cyno jammer in a prepared defensive position. I.E NOL-M9 for instance.
Now i dont know the details about that engagement but im fairly certain he did not have a bunch of ship ready to jump in and save him when he was in a pinch either, correct me if im wrong.
Originally by: Dianabolic you're really letting on how little of a life you have here, mama.
Different Timezones, account sharing etc.
Sure at all times may be an overstatement, but i think we both know that when your spies smell an incoming attack you can get some online in a rather short notice.(keep in mind we're talking about the future BOB/whatever with some 20 individual titan pilots) EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

darkseed
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 14:22:00 -
[127]
Originally by: mama guru The only scenario when a titan is "overpowerd" is imo when there are more then 1 of them combined with a cyno jammer in a prepared defensive position. I.E NOL-M9 for instance.
Now i dont know the details about that engagement but im fairly certain he did not have a bunch of ship ready to jump in and save him when he was in a pinch either, correct me if im wrong.
1. the jammer in NOL- was down at that time. 2. the engagement occured at a set trap by them, they had a goon carrier 250km outside of the pos as bait, we warped in half out fleet and got DDD by Jabin & Oort, Oort was tackled by one of our HIC's and Jabin ran off (logoffsky), the rest of our fleet than jumped on Oort and killed him (BS fleet).
so.... your corrected. --- Happy user of CAOD cleaner |

Snowcrow
Minmatar Lyonesse. KIA Alliance
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Posted - 2008.05.08 14:24:00 -
[128]
Originally by: Yaay Edited by: Yaay on 08/05/2008 14:04:42
Change carrier/mom/titan use, make them actual stations and anchorable. I have no issues with their firepower or their fighter use. I have huge issues with their warp capabilities.
i have an idea for this:) http://oldforums.eveonline.com/?a=topic&threadID=766916&page=1
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Swamp Ziro
GoonFleet GoonSwarm
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Posted - 2008.05.08 14:25:00 -
[129]
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Man I'm going to quote the living **** out of this post, thanks diana
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Swamp Ziro
GoonFleet GoonSwarm
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Posted - 2008.05.08 14:26:00 -
[130]
Edited by: Swamp Ziro on 08/05/2008 14:26:26
Originally by: Anna Valerios No. Next stupid post please!
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
no u
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Ponderous Thunderstroke
Republic War Machine Industries
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Posted - 2008.05.08 14:27:00 -
[131]
All titans in the game should be removed.
Well, except for Remedial's titan, which was useless and served no purpose anyways. -- "PT, you are a complete and total jerk."
Yes. Yes I am.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 14:29:00 -
[132]
Originally by: Swamp Ziro
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Man I'm going to quote the living **** out of this post, thanks diana
I've said this before, I this just proves you need the "mass" in "media" before it gets anywhere :( Reikoku Diplomatic Forums
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mama guru
Corp 1 Allstars Insurgency
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Posted - 2008.05.08 14:33:00 -
[133]
Originally by: darkseed
Originally by: mama guru The only scenario when a titan is "overpowerd" is imo when there are more then 1 of them combined with a cyno jammer in a prepared defensive position. I.E NOL-M9 for instance.
Now i dont know the details about that engagement but im fairly certain he did not have a bunch of ship ready to jump in and save him when he was in a pinch either, correct me if im wrong.
1. the jammer in NOL- was down at that time. 2. the engagement occured at a set trap by them, they had a goon carrier 250km outside of the pos as bait, we warped in half out fleet and got DDD by Jabin & Oort, Oort was tackled by one of our HIC's and Jabin ran off (logoffsky), the rest of our fleet than jumped on Oort and killed him (BS fleet).
so.... your corrected.
Indeed i am, thanks for clearing that up. And i know the jammer was down as was stated earlier in this thread. GBC did well on that kill, the coalition simply failed to spring/plant their trap properly then it seems. EVE is like the "Fisherman's Friend" of MMOs. If it's too hard, you are too weak. |

TroNaaR
Di-Tron Heavy Industries Atlas Alliance
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Posted - 2008.05.08 14:34:00 -
[134]
Fix the DD in a pos bubble, thats bullcrap. Or better yet, make the pos's work off standings.
Thanks!
ps. Free Dastommy79 in '08
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 14:36:00 -
[135]
Originally by: TroNaaR Fix the DD in a pos bubble, thats bullcrap. Or better yet, make the pos's work off standings.
Thanks!
ps. Free Dastommy79 in '08
ALLIANCE STANDINGS PLZ TY! Reikoku Diplomatic Forums
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Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 14:48:00 -
[136]
Edited by: Scavok on 08/05/2008 14:48:47 They've taken the majority of low stakes large scale combat out of the game, fights that just about anyone considers fun. They've encouraged dread and carrier use, and capital fights are probably the enjoyable experience in 0.0, but they're still pretty rare partly because of cyno jammers, and partly because of dreadnought mechanics. The combat style of dreads breaks it down to almost being entirely about numbers, so even less talented FCs know when they have no chance, and losing usually means you lose nearly everything. When you can just warp out when things don't go your way people are willing to take risks.
DD's being nerfed in some fashion is inevitable as a single alliance being capable of instantly killing a capital fleet will ruin the very little fun that's left of large 0.0 combat.
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Randy Foker
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Posted - 2008.05.08 14:58:00 -
[137]
I think the answer to the volume of Titan's being brought into the game will be T2 capital ships. Dreads that can fire twice as quick and with more tank.
Another idea would be to create an anti cyno jammer ship. It would need to operate on cyno strength though. Alliances can deploy more than one cyno jammer in a system and then the attacking force will need to get enough anti jammers in to counter them.
Titans can ruin the tactical side of the game but there's nothing better than being there when one of them pops.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 14:59:00 -
[138]
Originally by: Scavok Edited by: Scavok on 08/05/2008 14:48:47 They've taken the majority of low stakes large scale combat out of the game, fights that just about anyone considers fun. They've encouraged dread and carrier use, and capital fights are probably the enjoyable experience in 0.0, but they're still pretty rare partly because of cyno jammers, and partly because of dreadnought mechanics. The combat style of dreads breaks it down to almost being entirely about numbers, so even less talented FCs know when they have no chance, and losing usually means you lose nearly everything. When you can just warp out when things don't go your way people are willing to take risks.
DD's being nerfed in some fashion is inevitable as a single alliance being capable of instantly killing a capital fleet will ruin the very little fun that's left of large 0.0 combat.
No they haven't, Scavok, or are you ignoring the various roaming groups that are "just fine, thanks"?
In fact, there are now MORE roaming groups than there was pre-sov, so I'm a bit confused as to where you think DD has cheesed anyone off?
And again, I've gotta say, your claim that "it's all about numbers" is complete hogwash and shows a severe lack of tactical thought. Reikoku Diplomatic Forums
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 14:59:00 -
[139]
Originally by: Scavok DD's being nerfed in some fashion is inevitable as a single alliance being capable of instantly killing a capital fleet will ruin the very little fun that's left of large 0.0 combat.
Who is to say that CCP will not modify caps to be resistant to Doomsdays or even boost Dreads? Every doom and gloom prediction of eve so far has turned out to be rubbish.
Speaking of "the little fun that's left", how much fun do you feel tactics like logging off a fleet to avoid combat etc to be? --
Billion Isk Mission |

Yorda
Battlestars GoonSwarm
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Posted - 2008.05.08 15:00:00 -
[140]
Damn, look at all those bob members jump to the defense of titans.
I find it rather funny that the titan is the only ship in Eve completely useless against itself. Every other ship must commit itself to the grid to do damage, and is a serious threat to its own ship type. Titans are completely worthless against other titans (and even more so vs dreads), only a tiny bit effective against motherships / carriers (they can just deploy sentries or more drones), and is completely designed for taking out supcapitals. With the exception of the certain sniping hacs / bcs Titans are the only ship type specifically designed for taking out ships smaller than themselves, and doing so in mass.
I'd personally like to see the doomsday replaced with a modified siege mod, that increased the damage done by more than that of a dread siege mod but still allowed the titans to be remote repped (lets face it, in a large fleet battle they'd be primaried and worthless pretty much every time if they couldn't be remote repped). They have turret slots / turret bonuses allready built into the ship anyway.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Aktivus
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Posted - 2008.05.08 15:06:00 -
[141]
Well, wouldn't a 1B/day titan maintenance cost fix all the issues here ? - alliances wouldnt have many titans... - titans costing 1B/day would be USED - current titan numbers would probably *decrease*
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 15:07:00 -
[142]
titans are pretty ***, especially under cyno jammers where the enemy won't have anything other than sub-capitals, which become pretty irrelevant with multiple titans around.
For example, you have a cyno jammed system, you park 10 titans at 0 to the jammer. What exactly is the enemy supposed to do against that? I'm open to suggestions.
and honestly, every single titan kill so far has been lucky as hell, where everyone goes "heh, that was really dumb of him". I really can't think of a single exception. Even if used solo, properly(sit cloaked, warp in at long range, dd snipe, warp out) then they're next to impossible to kill since they can warp out so quickly.
The worst part is that they're really boring though. I can't think of a single example where i saw someone get dd'ed and didn't think that was pretty boring, even if it was hostiles, since then we wouldn't even get a fight.
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Gromodzilla
Gallente OGF Industries
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Posted - 2008.05.08 15:08:00 -
[143]
Have DD do 500.000 damage, BUT have it evenly distributed between all effected hostile ships.
1 ship = 500k damage 10 ships = 50K damage 100 ships = 5K damage
The way i see it is titan SHOULD have advantage over small fleet. There is no way a gang of 15-20 ppl be able to do anything against titan, however a fleet of 100-200 ppl should.
So titan pilots still get to set off their DDs and hostiles fleets still get a chance to kill some as multiple titans will have to be used.
You will see more titans dying and some of the pilots wont bother replacing.
P.S. Damage output can be more/less. My 2 cents.
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Astarte Nosferatu
Minmatar Canes Pugnaces
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Posted - 2008.05.08 15:22:00 -
[144]
Just make the DD use a special type of fuel, balance it so that one DD costs roughly 10bil isk to use, and you'll have fixed the problem on using a DD on anything less than Capital Ship fleets or really, really big blobs where you know the damage you do with a DD will outweigh the cost of activating it.
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Rochel Hakiri
principle of motion Interstellar Alcohol Conglomerate
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Posted - 2008.05.08 15:23:00 -
[145]
Edited by: Rochel Hakiri on 08/05/2008 15:25:39 CCP made the misstake of releasing BPO's instead of BPC's.
^They should convert all Titan BPO's to a 1 run BPC, so then it really start to hurt if you lose a Titan.
But I guess it's already too late
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 15:26:00 -
[146]
Originally by: ardik For example, you have a cyno jammed system, you park 10 titans at 0 to the jammer. What exactly is the enemy supposed to do against that? I'm open to suggestions.
Go attack the other systems that have no titans in  Reikoku Diplomatic Forums
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Red Thunder
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Posted - 2008.05.08 15:31:00 -
[147]
[14:02:23] KIAEddZ > generally KIA pilots will not ever respond to you in local, most will have you blocked by now, and certanly most have local minimised [14:02:36] Endeva > i notice most have local minimised:D [14:02:40] KIAEddZ > Have a good day.
nuf said 
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 15:33:00 -
[148]
Originally by: Scavok Roaming groups != large scale combat. Fighting the north in XZH, against V/LV, there were multiple daily fleet battles with hundreds of people. It was an absolute blast compared to pvp today, where if you expose fleets that large outside of a cyno jammer you either face a much stronger fleet that you're very unlikely to beat, or you're going to get DD'd until their fleet can beat you.
Were a blast why? Because you were winning, right? Don't sit there and say "whaaa, titans", when the whole reason they are here is so it forces people NOT to use blobs. Some may say that it isn't working, that it only leads to more blobs. Yet I repeat my statement, there are now more roaming / small gang groups than ever and they completely reject titans, pos, capital ships - it's taking a while but titans are actually WORKING.
Originally by: Scavok And capital combat is entirely about numbers. What other reason is there for how rare actual fights are? The vast majority of capital pvp is completely one-sided ganks that take place no different than your fabled op a couple months ago. When the numbers are close there are a million things to consider, but if one side has 30 dreads and the other has 50, the 50 will win 99% of the time. You get 30 battleships vs 50 battleships, the 50 certainly have an advantage, but the outcome is much less certain.
You're wrong. I'll take 30 caps in to 50 any day, in fact I think we have done, and come out on top the majority of the time.
Capital fights aren't just about "siege and stay until you die, or they do" and it's a real shame that someone who should know better is making statements like that.
Numbers help. That is all they do, they are not the deciding factor. Reikoku Diplomatic Forums
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 15:35:00 -
[149]
Originally by: Dianabolic You're wrong. I'll take 30 caps in to 50 any day, in fact I think we have done, and come out on top the majority of the time.
Oh this is interesting, post fleet battle killboard links
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Astarte Nosferatu
Minmatar Canes Pugnaces
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Posted - 2008.05.08 15:37:00 -
[150]
Originally by: Dianabolic
You're wrong. I'll take 30 caps in to 50 any day, in fact I think we have done, and come out on top the majority of the time.
Capital fights aren't just about "siege and stay until you die, or they do" and it's a real shame that someone who should know better is making statements like that.
Numbers help. That is all they do, they are not the deciding factor.
For once, I have to agree with Diana. Heck I would take 30 caps against 50 just for lulz.
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Don Z0LA
Caldari TunDraGon
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Posted - 2008.05.08 15:39:00 -
[151]
im too lasy to calc, can anyone be arsed to tell how many titans is needed to dd other titan or ms, ie how many dds at same time to pop titan or ms ? :D
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Hans Roaming
Body Count Inc. Mercenary Coalition
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Posted - 2008.05.08 15:45:00 -
[152]
Biggest problem is Titans being able to DD through POS shields, both friendly and hostile. There is simple no fun for either side in that. Have the shield take the damage if need be.
Personally I'd love to see titans have super anti-cap guns on them, imagine seeing them drop on field and hammer your dreads! Much more dramatic and risky than a warp in, DD, then warp out 15 secs later.
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DoctorGonzo
Black Nova Corp Band of Brothers
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Posted - 2008.05.08 15:46:00 -
[153]
Originally by: Don Z0LA im too lasy to calc, can anyone be arsed to tell how many titans is needed to dd other titan or ms, ie how many dds at same time to pop titan or ms ? :D
One of the number geeks in BoB worked it out for killing a dread fleet, but I can't find the post on our forums - I think it was about 46 Titans to kill a properly fitted Dreadnaught fleet.
This is obviously the main aim of our capital program! 
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Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 15:47:00 -
[154]
Originally by: Dianabolic
Were a blast why? Because you were winning, right? Don't sit there and say "whaaa, titans", when the whole reason they are here is so it forces people NOT to use blobs. Some may say that it isn't working, that it only leads to more blobs. Yet I repeat my statement, there are now more roaming / small gang groups than ever and they completely reject titans, pos, capital ships - it's taking a while but titans are actually WORKING.
If we were winning goonswarm would be up in XZH. We lost frequently against V/LV, and the only time it wasn't fun was when we would lose after a node crash, but in those days CCP reimbursed ships when they failed so it didn't really matter. I've never found roaming/small stuff very fun. I don't understand the joy people get from ganking some ratting ****** who couldn't cloak fast with 15 hacs. If that's how CCP wants 0.0 combat then that's really unfortunate.
Quote:
You're wrong. I'll take 30 caps in to 50 any day, in fact I think we have done, and come out on top the majority of the time.
No, you never have and never will. You're also one of the few people in BoB who really has no room to make these kinds of statements considering you were the FC who lost 9 dreads for 0 kills to RA's 15 dreads +9 carriers.
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Orange Species
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.08 15:49:00 -
[155]
Originally by: Scavok :words:
-------------
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Von Zarovick
The Collective Against ALL Authorities
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Posted - 2008.05.08 15:51:00 -
[156]
Titans are underpowered and need to be boosted.
1) Big boom, ok 70k dmg but after that titan is offically useless for the next hour 2) most ships, even fleet battleships are able to tank 1-2 DD these days. 3) Fitting problems (cpu) 4)lol @ titans mass Doomsdaying carriers, you will need, what, 50-60 titans, and most titans will be well into armor if not structure once carrierfleet pops, not to mention if it happens at a POS you will disable pos modules etc 5) the 15 sec delay, + lag at jump-in gives enemy plenty time to warp out
Id like to see them getting a serious boost,
for an example: repping like a dread in siege, getting a great tracking and damage bonus on capital turrets so that it can actually shoot stuff. Titans should be more expensive though.
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Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 15:54:00 -
[157]
Originally by: Orange Species
Originally by: Scavok :words:
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.08 15:57:00 -
[158]
Originally by: Gromodzilla Have DD do 500.000 damage, BUT have it evenly distributed between all effected hostile ships.
1 ship = 500k damage 10 ships = 50K damage 100 ships = 5K damage
LOL thread winner 
DD is thought to be an anti-blob weapon. The suggestion is just so funny. The more ships you bring, the less effective the anti-blob weapon should be? Hehe, yeah. Please more of such ideas!
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Jarvin Kell
Kingdom of Kador
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Posted - 2008.05.08 15:58:00 -
[159]
Originally by: Gromodzilla Have DD do 500.000 damage, BUT have it evenly distributed between all effected hostile ships.
1 ship = 500k damage 10 ships = 50K damage 100 ships = 5K damage
The way i see it is titan SHOULD have advantage over small fleet. There is no way a gang of 15-20 ppl be able to do anything against titan, however a fleet of 100-200 ppl should.
So titan pilots still get to set off their DDs and hostiles fleets still get a chance to kill some as multiple titans will have to be used.
You will see more titans dying and some of the pilots wont bother replacing.
P.S. Damage output can be more/less. My 2 cents.
What if the opposite were true: Titan damage increases as number of ships getting DD'ed increase, up to a maximum value (current damage per ship?). A small enough fleet would pretty much be unaffected by a doomsday. This could potentially encourage larger fleets being broken up into smaller fleets to dodge doomsdays, requiring multiple fleets to coordinate their efforts. Wasn't one of the intents of Titans to be anti-blob?
Maybe not?
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Jack Archer
Gallente GoonFleet GoonSwarm
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Posted - 2008.05.08 15:58:00 -
[160]
Originally by: Scavok
Originally by: Orange Species
Originally by: Scavok :words:
KAAAAABBBBBBBLAMMMMO
--- Booya. |
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:00:00 -
[161]
Yeah scavok is on a roll, i'll just lean back a
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 16:01:00 -
[162]
Originally by: Scavok If we were winning goonswarm would be up in XZH. We lost frequently against V/LV, and the only time it wasn't fun was when we would lose after a node crash, but in those days CCP reimbursed ships when they failed so it didn't really matter. I've never found roaming/small stuff very fun. I don't understand the joy people get from ganking some ratting ****** who couldn't cloak fast with 15 hacs. If that's how CCP wants 0.0 combat then that's really unfortunate.
Shame, our last roam bagged a mothership. Guess you need to improve a bit?
Originally by: Scavok No, you never have and never will. You're also one of the few people in BoB who really has no room to make these kinds of statements considering you were the FC who lost 9 dreads for 0 kills to RA's 15 dreads +9 carriers.
Have, will and do - so what if I've been hotdropped and lost a load of caps, Scavok? We laugh about it and get on with it, you cry and quit, amirite? Reikoku Diplomatic Forums
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Jarvin Kell
Kingdom of Kador
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Posted - 2008.05.08 16:02:00 -
[163]
Originally by: Hans Roaming Biggest problem is Titans being able to DD through POS shields, both friendly and hostile. There is simple no fun for either side in that. Have the shield take the damage if need be.
Personally I'd love to see titans have super anti-cap guns on them, imagine seeing them drop on field and hammer your dreads! Much more dramatic and risky than a warp in, DD, then warp out 15 secs later.
I've never much liked that mechanic either, although don't blame anyone for taking advantage of it. Seems that the shield should be smart enough to allow people in or keep them out according to standings.
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Shadoo
North Eastern Swat Pandemic Legion
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Posted - 2008.05.08 16:02:00 -
[164]
I can understand the BoB point of view on this having invested so much isk into Titans. However, you guys MUST agree there's something a bit off with the current rate the Titans are flying out the oven and the way they are being used (not nessesarily by BoB).
Is the 0.0 territorial end-game really going to be to be decided by whoever can field 3-4 titans per cynojammed system 23/7? And is that a desired game state for territorial alliances? I see no ending of the mega-blueblobs in 0.0 if this is the case.
I don't really want to be any part of the 0.0 territorial game, so whatever... Don't really care. There were ways around the titans in Delve BoB fielded, but it required massive numbers and simultanious attacks on outposts. As such, I don't really see how Titans do anything to reduce blobbing. If anything you need 4x the numbers to be able to hit 4 systems at the same time with enough capitals and support. So calling titans anti-blob is pretty lol.
However, without DD -- Titan is definately not worth the current investment made in them. So you can't just remove it. Titans either need a role change or a way to defend itself against dictors & hictors.
If you want to make DDing interesting -- why not add a "siege" element to the device that makes the ship stay in place for a period of time. And to make it really interesting -- any DD activation disables the cynojammer in system for the 30min onlining period .
Anyway... The only time I've ever died to a DD (having been in system/grid with plenty of them :D) was when the system was too lagged out to warp out after initiating warp the second the titan appeared on grid. Perhaps the real solution to the Titan problem is to fix whatever it is that causes 2-5min module activation lag when sufficient numbers are at play to a) bring these things out and b) take these things on. I'd have no problem with the DD was it not for the lagged out systems they appear to bring with them (from both sides).
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Gromodzilla
Gallente OGF Industries
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Posted - 2008.05.08 16:06:00 -
[165]
Edited by: Gromodzilla on 08/05/2008 16:10:18
Originally by: Gnulpie
Originally by: Gromodzilla Have DD do 500.000 damage, BUT have it evenly distributed between all effected hostile ships.
1 ship = 500k damage 10 ships = 50K damage 100 ships = 5K damage
LOL thread winner 
DD is thought to be an anti-blob weapon. The suggestion is just so funny. The more ships you bring, the less effective the anti-blob weapon should be? Hehe, yeah. Please more of such ideas!
You clearly never flown in a fleet. When fleet is being organized you never see FC saying we need ppl for an op but we only need 100 people. If there is a chance of capital engagement with titans and motherships gang numbers increase dramaticaly.
What my proposition does actually benefits the blob, you get more titans to shoot at, you get more chances to tackle them. Lag will still be there, blobs will still be there. Clearly, Titan as anti-blob warfare failed big time.
P.S. Do you know what a discussion is? Sharing ideas and weighting out negatives and benefits of proposed ideas. Comments like "lulz, thats dumb" are absolutely pointless.
Edit: How many titan pilots actually use DD consistently? I bet that 80% of titan pilots never fired it or fired without any hostiles in system.
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Frogzuk
Dragonian Freelancers Trinity Nova Alliance
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Posted - 2008.05.08 16:07:00 -
[166]
Edited by: Frogzuk on 08/05/2008 16:07:41 i gotta agree with eddz on this one.
personally, i would like to see titans role changes so they become more of a mobile station / pos platform, with the ability to anchor sentry guns .....
the day we have 20 v 20 titans all dd'n in eve is the end of eve as we know it tbh. we have today the eve equiliviant of the cold war ....... arms race .... so .. unless all the major alliances sit round a table and do something akin to nato ie to agree a limitation in number of titans per alliance, which will never happen .... eve is heading down a very slippery slope of decline in terms of ole style epic pvp and eneviably the end game is upon us .....
froggy
DGF website killboard |

ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:10:00 -
[167]
Originally by: Shadoo There were ways around the titans in Delve BoB fielded, but it required massive numbers and simultanious attacks on outposts.
Not really, bob would bridge them around and coupled with POS timers the only thing you achived was spreading your forces thin.
Originally by: Shadoo If you want to make DDing interesting -- why not add a "siege" element to the device that makes the ship stay in place for a period of time. And to make it really interesting -- any DD activation disables the cynojammer in system for the 30min onlining period .
No DD's in cyno jammed systems coupled with DD'ing requiring 10 min siege would make them less brainless at least.
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Nick Curso
Black Nova Corp Band of Brothers
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Posted - 2008.05.08 16:11:00 -
[168]
Edited by: Nick Curso on 08/05/2008 16:13:49
So tl:dr version is Waaaaaaaaa eve should be about being able to push as many ppl into one system as you can, with little effort!!!! Not ok we need some space and work for years to accumulate the infastructure and the isk required to build a titan fleet right?
tbh thats not a game i wanna play. Nor is one that if enough ppl winge about it it gets changed , CCP sowed the seeds to that one when they gave in once before, if they do it again how can they not justify changeing anything somebody doen't like?
Also eddez having a titan for a week doesn't add credability to you wannabe threadnaught, despite how important u may think you are.
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Hlaoroo
LFC Insurgency
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Posted - 2008.05.08 16:14:00 -
[169]
First... Shouldn't this thread be in a different forum? Anyway...
There was a great idea for Titans a while back from CCP.
http://www.eve-online.com/background/potw/11-02-05.asp
No DDD. Just big guns that are capable of tracking BS class vessels. If the guns do enough damage to BS's to take them down in 2 or 3 shots, then it should be significant enough to be a serious threat to all other capitals, including other Titans. It would of course mean making the guns track well, have small enough signature resolution and have enough of them to matter. Also better lock times and more target capacity. Titans currently have 6 very unused turret slots. Stick guns of this class into the mix, and I think we'll see differently fit Titans. Whether the guns should be a new addition, or be another siege/triage type module specifically for Titans, I don't know enough to say.
My ideas would also include more support for Titans being a mobile field base. Refine the use of clone bays, the maintenance bays, and fitting arrays on Titans. If it is possible... either remove the need for modules like Clone Vat Bays on them or give the Titan more than 8 high slots... If that is even possible? Don't want to remove the Titan's ability to use warfare links. My numbers may be wrong here - a well skilled Erebus pilot can give ~45% armor to his entire fleet. That is quite significant, and extremely useful. That number might be incorrect, but I know the number is high (more than 20%).
Heard some people say fix DDDs. Perhaps. I'm not fond of instant fleet wipe. But a Titan class smartbomb that deals less damage but has something like 100km range? Maybe...
As for the economy. http://www.eve-online.com/background/potw/apr01-01.asp Getting resources to build a Titan can apparently devastate an entire planet. Shouldn't they be a bit more rare?
Just my 2 cents really. I'd love to see a new design for Titans. I guess the easiest way to explain why is that Titans just don't 'do it for me' right now.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 16:14:00 -
[170]
Originally by: Shadoo I can understand the BoB point of view on this having invested so much isk into Titans. However, you guys MUST agree there's something a bit off with the current rate the Titans are flying out the oven and the way they are being used (not nessesarily by BoB). . . . However, without DD -- Titan is definately not worth the current investment made in them. So you can't just remove it. Titans either need a role change or a way to defend itself against dictors & hictors.
We absolutely do, Shadoo, and many of us have tried to contribute to discussions about alternatives etc - the problem arises when those who are too stupid to think of a counter, or realise WHY the counter is such a problem (something you note in the bit about module lag) and completely miss the point about the discussion.
If we're going to balance it, we must ignore lag. Lag affects everyone equally, if we're to consider lag then half the mods and ships in eve are imbalanced (example, shields are imbalanced over armour because shields will naturally regen, in lag you can't activate an armor repper, ergo shields > armour, you see my point I'm sure).
We're all for "changing" things to get balance, but we're NOT for artificial limits, we're not for removal of a BIG part of why people build the things and we're completely laffo at the whines from people who have had just as much opportunity to invest in these ships themselves... except most times they try someone robs the fund, or the pilot is too coward to use it on the frontline. Reikoku Diplomatic Forums
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 16:15:00 -
[171]
Originally by: ardik Not really, bob would bridge them around and coupled with POS timers the only thing you achived was spreading your forces thin.
But but but, I thought there was a cynojammer in every system, how can this be? Reikoku Diplomatic Forums
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:20:00 -
[172]
Originally by: Dianabolic
Originally by: ardik Not really, bob would bridge them around and coupled with POS timers the only thing you achived was spreading your forces thin.
But but but, I thought there was a cynojammer in every system, how can this be?
oh my bad, i thought POS jump bridges worked in cyno jammed systems which meant you could freely move a cap fleet between cyno jammed systems.
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Wrok
Caldari THE FINAL STAND
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Posted - 2008.05.08 16:20:00 -
[173]
MY Titan has stolen hub caps fitted and a built in taco stand i mean you cant go any where with out the taco stand... , not to mention just the sight of my titan will make women fall over with charm
JOin the OUtlawz |

Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 16:21:00 -
[174]
Edited by: Scavok on 08/05/2008 16:22:00
Originally by: Dianabolic
Originally by: Scavok If we were winning goonswarm would be up in XZH. We lost frequently against V/LV, and the only time it wasn't fun was when we would lose after a node crash, but in those days CCP reimbursed ships when they failed so it didn't really matter. I've never found roaming/small stuff very fun. I don't understand the joy people get from ganking some ratting ****** who couldn't cloak fast with 15 hacs. If that's how CCP wants 0.0 combat then that's really unfortunate.
Shame, our last roam bagged a mothership. Guess you need to improve a bit?
Roaming gang with 125 people? Anyway, I fully admit that was probably a lot of fun, I'm sure it was quite similar to the days I was talking about before titans considering Bruce is the last 0.0 powerblock without one. Good job.
Quote:
Originally by: Scavok No, you never have and never will. You're also one of the few people in BoB who really has no room to make these kinds of statements considering you were the FC who lost 9 dreads for 0 kills to RA's 15 dreads +9 carriers.
Have, will and do - so what if I've been hotdropped and lost a load of caps, Scavok? We laugh about it and get on with it, you cry and quit, amirite?
I never said you did or didn't laugh, cry, or quit. 9 capitals is nothing anymore. The point I was making was about capital fights being entirely about numbers. The only capital "battles" you've fought with odds similar to what you claim you'd eagerly jump into, you've lost horribly, and it was certainly not from you jumping into them.
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Nick Curso
Black Nova Corp Band of Brothers
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Posted - 2008.05.08 16:23:00 -
[175]
Scavok the roam originally had 30 ppl in crusers and below who kept the MS tackled, the rest of the fleet hot tailed it from PR to fountain something like 20 jumps to kill it once we were called for.
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:25:00 -
[176]
Originally by: Nick Curso Scavok the roam originally had 30 ppl in crusers and below who kept the MS tackled, the rest of the fleet hot tailed it from PR to fountain something like 20 jumps to kill it once we were called for.
Ugh, so you just pushed as many ppl into one system as you could, with little effort!!!!
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Yaay
Game-Over Insurgency
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Posted - 2008.05.08 16:26:00 -
[177]
Originally by: Scavok most recent words
anyone who argues that numbers currently do, or ever have dictated the outcome of fights are clueless.
Does that mean they aren't a factor, no. But numbers do not win fights.
and don't be a tard who comments on 50 v 200, be realistic.
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 16:26:00 -
[178]
Like I said, I'm sure it was fun. Imagine if that cruiser fleet tackled a BoB mothership? If that cruiser fleet tackled an RA mothership? How long would would those cruisers last?
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Nick Curso
Black Nova Corp Band of Brothers
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Posted - 2008.05.08 16:27:00 -
[179]
Originally by: ardik
Originally by: Nick Curso Scavok the roam originally had 30 ppl in crusers and below who kept the MS tackled, the rest of the fleet hot tailed it from PR to fountain something like 20 jumps to kill it once we were called for.
Ugh, so you just pushed as many ppl into one system as you could, with little effort!!!!
yep a whole 120 ppl into a hostile cyno jammed system and killed a super cap with a support fleet.
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Jenna Shame
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Posted - 2008.05.08 16:28:00 -
[180]
Posting in a 'we can't beat BoB post'.
Seriously. If everyone has titans and they were that big a factor, why is it that the only people who seem to use them so effectively is BoB?
They got nerfed to hell and back already, and that cost BoB a bunch of regions to the zerg, but now they need to be nerfed again because BoB is back on the offensive apparently.
KIAEddZ - Lets be honest here, you got a titan and you are terrified of losing it. You don't want to be a laughing stock in EvE, right now its not an asset its a giant weight on your neck. You will find no glory from its use and emense shame when you get tricked and it goes poof. Therefore you post on the forums to make it become nothing but a logistics tool so the game can go back to battle ship vrs battle ship which you understand how to play. Frankly I don't blame you, I'm not a fan of any capital type ships to start with, but honesty is important. An alliance like BoB has the leadership and skills to be able to truly use capitals to their maximum effect, including titans, they have adapted. You still want to play EvE 2005.
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Will Hunter
GoonFleet GoonSwarm
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Posted - 2008.05.08 16:31:00 -
[181]
Originally by: Rochel Hakiri Edited by: Rochel Hakiri on 08/05/2008 15:25:39 CCP made the misstake of releasing BPO's instead of BPC's.
^They should convert all Titan BPO's to a 1 run BPC, so then it really start to hurt if you lose a Titan.
But I guess it's already too late
this is a interesting idea
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:32:00 -
[182]
Originally by: Nick Curso
Originally by: ardik
Originally by: Nick Curso Scavok the roam originally had 30 ppl in crusers and below who kept the MS tackled, the rest of the fleet hot tailed it from PR to fountain something like 20 jumps to kill it once we were called for.
Ugh, so you just pushed as many ppl into one system as you could, with little effort!!!!
yep a whole 120 ppl into a hostile cyno jammed system and killed a super cap with a support fleet.
Ok, I see I'll have to be blunt here: this totally awesome roam you had here which was totally fun and everyone should try out, happened to be against the one single alliance in the game without a titan. If BRUCE actually had a titan they'd warp it in after like 5 mins, DD your gang from 200km out, warp out 10 seconds later while laughing at the silly, lil' bobbits in pods.
This is exactly the thing BoB has done against as little as SOLO people roaming around their space.
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Nick Curso
Black Nova Corp Band of Brothers
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Posted - 2008.05.08 16:35:00 -
[183]
Originally by: ardik
Originally by: Nick Curso
Originally by: ardik
Originally by: Nick Curso Scavok the roam originally had 30 ppl in crusers and below who kept the MS tackled, the rest of the fleet hot tailed it from PR to fountain something like 20 jumps to kill it once we were called for.
Ugh, so you just pushed as many ppl into one system as you could, with little effort!!!!
yep a whole 120 ppl into a hostile cyno jammed system and killed a super cap with a support fleet.
Ok, I see I'll have to be blunt here: this totally awesome roam you had here which was totally fun and everyone should try out, happened to be against the one single alliance in the game without a titan. If BRUCE actually had a titan they'd warp it in after like 5 mins, DD your gang from 200km out, warp out 10 seconds later while laughing at the silly, lil' bobbits in pods.
This is exactly the thing BoB has done against as little as SOLO people roaming around their space.
So whats stopping them?
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Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 16:36:00 -
[184]
Originally by: Yaay
Originally by: Scavok most recent words
anyone who argues that numbers currently do, or ever have dictated the outcome of fights are clueless.
Does that mean they aren't a factor, no. But numbers do not win fights.
and don't be a tard who comments on 50 v 200, be realistic.
This is getting pretty far off base. It was originally a comment specifically about dread combat, since that's the only thing excessive titans actually encourage. So titans discourage fleet fights, and encourage capital fights; at face value that's cool, capital fights are a lot of fun. But dread mechanics make things very predictable due to numbers, it's basically all or nothing, and it's still expensive enough that people don't do it frequently for lols. This means that even though everyone is getting massive capital fleets, capital fights are still very uncommon until very rare specific conditions are met. There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 16:38:00 -
[185]
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues? Reikoku Diplomatic Forums
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:38:00 -
[186]
Originally by: Nick Curso
Originally by: ardik
Originally by: Nick Curso
Originally by: ardik
Originally by: Nick Curso Scavok the roam originally had 30 ppl in crusers and below who kept the MS tackled, the rest of the fleet hot tailed it from PR to fountain something like 20 jumps to kill it once we were called for.
Ugh, so you just pushed as many ppl into one system as you could, with little effort!!!!
yep a whole 120 ppl into a hostile cyno jammed system and killed a super cap with a support fleet.
Ok, I see I'll have to be blunt here: this totally awesome roam you had here which was totally fun and everyone should try out, happened to be against the one single alliance in the game without a titan. If BRUCE actually had a titan they'd warp it in after like 5 mins, DD your gang from 200km out, warp out 10 seconds later while laughing at the silly, lil' bobbits in pods.
This is exactly the thing BoB has done against as little as SOLO people roaming around their space.
So whats stopping them?
Badly managed alliance that doesn't even have a fraction of the good moons in their space and the ones they do have is used to finance the executor(which just left) suiciding carriers into everything and buying billions in trimarks to fit on horribly fit battleship fleets that are badly led.
tl;dr, bruce is a horrible alliance
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:39:00 -
[187]
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
hey were are those killboard links you promised? you can mail them to me in game if you will ;-*
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 16:41:00 -
[188]
Originally by: ardik
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
hey were are those killboard links you promised? you can mail them to me in game if you will ;-*
I didn't promise you any links, ardik, you asked for them and I ignored you. Reikoku Diplomatic Forums
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thoth foc
Destructive Influence Band of Brothers
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Posted - 2008.05.08 16:42:00 -
[189]
Originally by: ardik If BRUCE actually had a titan they'd warp it in after like 5 mins, DD your gang from 200km out, warp out 10 seconds later while laughing at the silly, lil' bobbits in pods.
Like goonies did... and MC did... and all the other hostile (to bob) titans do against us?
------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:43:00 -
[190]
Originally by: Dianabolic
Originally by: ardik
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
hey were are those killboard links you promised? you can mail them to me in game if you will ;-*
I didn't promise you any links, ardik, you asked for them and I ignored you.
Why did you do that? ;_;
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Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 16:44:00 -
[191]
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
And coming from the alliance with the most titans, I'm not surprised in the least.
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:44:00 -
[192]
Originally by: thoth foc
Originally by: ardik If BRUCE actually had a titan they'd warp it in after like 5 mins, DD your gang from 200km out, warp out 10 seconds later while laughing at the silly, lil' bobbits in pods.
Like goonies did... and MC did... and all the other hostile (to bob) titans do against us?
Exactly! Thank god someone got the point at last. Now if you think that's more fun than having an actual fight then more power to you!(another way of calling you an idiot fyi)
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Yaay
Game-Over Insurgency
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Posted - 2008.05.08 16:45:00 -
[193]
Edited by: Yaay on 08/05/2008 16:46:08
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
QFT.... people just don't understand, naps were the number 1 reason titan numbers got out of hand in the first place.
Imagine how many Titans or even MoMs the north would have if they didn't go a year and a half w/o any significant war on their doorsteps. Remember, MC stopped well short of MM space.
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Shadoo
North Eastern Swat Pandemic Legion
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Posted - 2008.05.08 16:46:00 -
[194]
There are still places you can roam to with 80 people and have a good fun fight. <3 BRUCE.
Anyway, that's off topic. Agree with Diana (bah, didn't see that coming) in that whatever change is needed -- the Titan role has to bring value for investment people have made in terms of isk and effort.
Hence removing DD without giving titans a significant role boost is just stupid.
And yes -- there really WAS a way to avoid BoB titans in Delve. Just because you couldn't all pile to a single system and then fail at taking it since there were 4 titans with a cynojammer up doesn't mean the mechanic as such is wrong. If you recall, QY6 was taken because a simultanious assault took place in several systems at the same time. That was the way to avoid multiple Titans in Delve... but we ran out of people to continue doing it...
If CCP wants alliances to require such massive numbers to try and dislodge multi-titan entities from their space, then DDs/Titans are fine as they are.
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:46:00 -
[195]
Originally by: Yaay
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
QFT.... people just don't understand, naps were the number 1 reason titan numbers got out of hand in the first place.
Yes clearly the reason why titans got out of hand was because of large power blocs forming, not because its some completely ******** superweapon that renders 90% of all the ships in eve irrelevant and makes **** really trite and boring
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KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2008.05.08 16:46:00 -
[196]
Originally by: Aeon Yakati I vote for removal of all Titans except the first 10 ones that were built. As a titan gets killed, one more can be built.
Isn't the worst idea I have ever seen tbh.
 KIA EVE Home
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 16:51:00 -
[197]
Originally by: Shadoo If you recall, QY6 was taken because a simultanious assault took place in several systems at the same time.
When QY6 was taken there were at least 4 titans in system, however bob was all :effort: at the time since they lost most of period basis in a day and could barely get people to log in, nothing with splitting up and attacking multiple systems.
Quote: There are still places you can roam to with 80 people and have a good fun fight. <3 BRUCE.
Funny that one of the last places you can have a "good fun fight" is also one of the last places where you won't get dd'ed everywhere.
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Von Zarovick
The Collective Against ALL Authorities
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Posted - 2008.05.08 16:52:00 -
[198]
it would be cool, if titans would have ****loads of small turretbays, like, 200 medium turrets, and docking bays, so people in pods etc could control those turrets.
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Scavok
UA Industry Red Alliance
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Posted - 2008.05.08 16:53:00 -
[199]
Edited by: Scavok on 08/05/2008 16:55:28
Originally by: Yaay
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
QFT.... people just don't understand, naps were the number 1 reason titan numbers got out of hand in the first place.
Imagine how many Titans or even MoMs the north would have if they didn't go a year and a half w/o any significant war on their doorsteps. Remember, MC stopped well short of MM space.
Not really, everyone still had their enemies. Sov 4 was the reason numbers took off. BoB had no trouble popping out titans even at times that we had free reign over their primetime. I can't imagine Tri, MM, RZR, blah blah, not threatening each other's cap yards if they were vulnerable.
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Torso Addenda
Nihilists LLC
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Posted - 2008.05.08 16:58:00 -
[200]
Edited by: Torso Addenda on 08/05/2008 17:04:26 Another proposal (that I haven't thought through yet) to the problem of titans:
Instead of applying instantaneous damage to all ships on the field, an activated doomday would produce a toxic cloud (as in some missions), continuously dealing damage of their racial flavour, over time, to all ships on grid.
The Titan's doomsday would remain a tremendous asset capable of turning any battle. The original intent of removing drones, T1 cruisers and smaller from the field, thus reducing lag, is maintained. Additionally, ship deaths and poddings resulting from the doomsday are distributed over time, reducing lag spikes from database congestion and notifications. Titans themselves would have to remain on the field for their doomsday to have effect, and would thus be vulnerable themselves. The Titan's own fleet, like those of smartbombing battleship groups, would need to preferentially tank against its damage type (and hence be more vulnerable to others). It also deters fleets from using Titans of multiple flavours Obviously, some sort of stacking nerf against multiple Titan "Toxic Cloud" doomsdays on a field might be neccessary to allow the possibility of hundreds of opposing battleships tanking their effect and driving them from the field. Perhaps total doomsday damage per second would approach an assymptotic limit around 600. Battles would be longer, and more demanding of all participants, as has been the wish by CCP for some time.
If this receives any positive responses, I'll give it more thought and post it to the Features threads.
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Yaay
Game-Over Insurgency
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Posted - 2008.05.08 17:02:00 -
[201]
Edited by: Yaay on 08/05/2008 17:04:48
Originally by: Scavok
Originally by: Yaay
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
QFT.... people just don't understand, naps were the number 1 reason titan numbers got out of hand in the first place.
Not really, everyone still had their enemies. Sov 4 was the reason numbers took off. BoB had no trouble popping out titans even at times that we had free reign over their primetime. I can't imagine Tri, MM, RZR, blah blah, not threatening each other's cap yards if they were vulnerable.
are you even aware of the state of the north since bob left?
Right now, 2 main powers are going up against 8-9 to try and end the joke that is those monkeys. Its total nap land and they are struggling at best to move on us, just like they nearly collapsed when TCF invaded about 1.5 years ago. It's the south 2.0 but w/o an equal of BoB doing the work up here to hold space. I think more than anything, what does that say about the power of numbers, and the will of nappers.
If this war goes for another 3 months at this rate, the north will either collapse or run home to mommy like they did in the south. Only problem this time is that home isn't so far away this time.
People's mentality that the blob is the only answer is such a joke. It really saddens me that someone like the leaders of MM directly admit that the blob is their answer.
THEY HAVE 10 TITANS... shouldn't they be a parallel to BoB by your arguement? We (Insurgency) just got number 1 (titan) 4 days ago, yet we've held out and even won back space in the past month with a cap fleet maxed that maybe is 50% of what theirs can be at any time of day.
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.08 17:04:00 -
[202]
Originally by: Scavok
Originally by: Dianabolic
Originally by: Scavok There's much less actual fun, large scale combat taking place because of titans. That doesn't seem good to me.
And we disagree, perhaps you should just have less blues?
And coming from the alliance with the most titans, I'm not surprised in the least.
If Titans are that horribly badly balanced and the instant i-win tools: why didn't RA get a couple more of them and used them? Why didn't goons get more? Why got KIA only one and only now?
I suspect that the real reason for all the crying that titans are unbalanced is that people see an easy way to hit BoB without risking anything.
Metagaming ftw 
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Nobues
Gallente Nomadic Wayfarer Syndicate Carpe Universitas
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Posted - 2008.05.08 17:09:00 -
[203]
Originally by: KIAEddZ There has been a lot of discussion about this, in general chat etc. But I'd like to bring a sister discussion here, from the point of the Corporations and Alliances that inhabit 0.0 space.
Its no secret KIA own a Titan, and we will be getting another couple in the coming months. They are becoming more and more common and a decent sell market, with 1 available most of the time, has sprung up.
Having seen just how easy they are to train for, build or purchase and use, I am a firm believer that the the DD part of their capabilities must be removed from the game asap. We are well over 50 Titans now, and that number is accelerating, as people become more adept at building them, the process lines for those with secure space are becoming more efficient, and thus more are arriving, it almost seems weekly now..
And despite that, they aren't dieing. They are too easy to use, too easy to protect (don't get me started on the POS Bubble DD'ing)... it is simple to make a Titan align and warp in sub 15 seconds, and still give it a 10+k DPS tank, even with the basic of officer mods, a full setup which would admittedly cost a lot, could have you warping in 10 seconds and tanking 15k+ dps...
Killing a Titan isnt easy enough for the damage they can do, and as the game begins to fill faster and faster with them, I for one am very worried on how this will play out. I remmeber when people argued that something costing 50 billion to build, shouldnt be easy to kill.... well 50 Billion is chump change to the big guys.
Would the likes of BoB and Ra/AAA/Goons etc like to see some of their roles removed from the game, or do they see their advantage, which grows every day, over other players too much to give up?
Lets be honest, the day of 20 Titans on a battlefield is not far away.. thats 1.5ish million raw damage
How long before popping a carrier fleet will be effected by a mass Titan DD?
It feels like a race, first team to 30 or so Titans wins Eve...
When someone is getting close, can I join your team   
easy take the DD awary only if the build cost drops be say 50b, the DD is the ONLY MAIN! reason people gets / wants a titan, with out it, the things is a useless peace of trash that has no place in the game.
and I DARE! anyone to say different, you wont be able to with a straight face because you know its true.
Webhosting, teamspeak and Killboard for you, your corp, and your Alliance Click me for more info |

KIAEddZ
Caldari KIA Corp KIA Alliance
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Posted - 2008.05.08 17:11:00 -
[204]
So sad to see some of the flames, in what was solely intended to be a frank discussion about Titans from those Alliances that frequent these boards, ie the ones that have them.
Titans need changing imho, the DD needs changing, but you have to feel if the people that are running the political and military show, who pretty much all reside in here, can't think of a way of doing it then CCP can't be expected to do it easily.
I didn't start this thread for anything other than to see what the others who have Titans feel about them.
If you don't feel they need nerfing thats fair enough, but for anyone that thinks they do, would be great to discuss ideas on how.
Ps I read that other thread, but I didnt see many actual Titan owners, especially the big boys, in that discussion thread.
 KIA EVE Home
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Don Z0LA
Caldari TunDraGon
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Posted - 2008.05.08 17:14:00 -
[205]
Originally by: Yaay Edited by: Yaay on 08/05/2008 17:04:48
Originally by: Scavok
Originally by: Yaay
Originally by: Dianabolic
Originally by: Scavok
are you even aware of the state of the north since bob left?
Right now, 2 main powers are going up against 8-9 to try and end the joke that is those monkeys. Its total nap land and they are struggling at best to move on us, just like they nearly collapsed when TCF invaded about 1.5 years ago. It's the south 2.0 but w/o an equal of BoB doing the work up here to hold space. I think more than anything, what does that say about the power of numbers, and the will of nappers.
i was under impression that 2 main powers have some more by their side, and i find it lame to label your alliance and allies as monkeys.
before others start flamewar this was a joke! but definately MM is 1 of main powers, second one choose yourself :)
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AvengeR ofBLooD
Black Eclipse Corp Band of Brothers
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Posted - 2008.05.08 17:14:00 -
[206]
It comes down to this: Eve players can complain, or comment, or whine but in the end CCP decides whats best for the game because they want it to stay alive so they can get paid at the end of the day like everyone else. It's their bread and butter. What does that mean for all of us: Whatever changes CCP makes whether its to Titans or any other aspect of the game, we all need to adapt, evolve and change or else DIE! Thats all there is to it. Thats why BoB is here, thats why we say "we are better than you" and so on, thats why we can get space, leave space, lose, win, and at the end of the day still be kicking butt and surviving where all others have died or are dieing or will die soon or whatever. If an alliance or corp with good leadership can dynamically improve and change themselves after each modification that is made to the game and survive to fight another day and still be a threat to others, then they are playing this game well ... not good, just well.  I spend Isk I don't have, to buy things I don't need, to impress people I don't like! |

Doddy
Omega Fleet Enterprises Executive Outcomes
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Posted - 2008.05.08 17:14:00 -
[207]
Originally by: HellsRazor
Originally by: Gregoriuses Titans should be rare in EVE. 1 titan per alliance i say it should be and number of alliances should be limited
its to late now... all they can do is penalty. and they should ATLEAST a TITAN that DD cannot warp or cloak/jump in 10 min. after DD to balance it has to be a HIC locking it down. that will make it RARE
This is how i have always thought it should be fixed, maybe without the cloak bit. (Would be fun trying to find a titan you know is cloaked on grid but cant escape) Also you would still hypothetically be able to DD a dread fleet, but if your opponent had their clones with more dreads in jump reange u lose all your titans.
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 17:15:00 -
[208]
Anyway, i think making DD's require some kind of 10min siege mode and making it impossible to DD in cyno jammed system would solve a lot of issues without making them worthless, but also taking away the really homosexual parts.
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Yaay
Game-Over Insurgency
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Posted - 2008.05.08 17:15:00 -
[209]
Originally by: Narciss Sevar
Originally by: Yaay stuff
So with tri recently losing a few corps, don't you think it's about time they had a pep talk?
Not the same relationship, not the same deal. Do you ever let go of the past, or even understand it?
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
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Posted - 2008.05.08 17:15:00 -
[210]
Originally by: KIAEddZ So sad to see some of the flames, in what was solely intended to be a frank discussion about Titans from those Alliances that frequent these boards, ie the ones that have them.
Titans need changing imho, the DD needs changing, but you have to feel if the people that are running the political and military show, who pretty much all reside in here, can't think of a way of doing it then CCP can't be expected to do it easily.
I didn't start this thread for anything other than to see what the others who have Titans feel about them.
If you don't feel they need nerfing thats fair enough, but for anyone that thinks they do, would be great to discuss ideas on how.
Ps I read that other thread, but I didnt see many actual Titan owners, especially the big boys, in that discussion thread.
How about a mobile starbase(POS) you already have the mechanics of letting people control guns, all you need to do is create some sort of way for people to dock and view from inside, or perhaps a gun inplacement.
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Narciss Sevar
Caldari Sniggerdly Pandemic Legion
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Posted - 2008.05.08 17:16:00 -
[211]
Originally by: Yaay
Originally by: Narciss Sevar
Originally by: Yaay stuff
So with tri recently losing a few corps, don't you think it's about time they had a pep talk?
Not the same relationship, not the same deal. Do you ever let go of the past, or even understand it?
Do you expect your past not to haunt you?
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Mistress Suffering
Einherjar Rising Cry Havoc.
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Posted - 2008.05.08 17:18:00 -
[212]
The problem is simply that your thread was immediately drowned by BoB in a barrage of hate posts that would make Goonswarm proud.
BoB's gamestyle hasn't changed at any point, they're hugely in favor of anything that gives ongoing advantage based on past advantage or exploitation. Titans are that vehicle at the moment.
Nothing about Titans pushes people towards smaller gang warfare. Instead they simply push you towards larger gangs and more preparation since you will not be able to catch and kill one with anything less.
Give them a different useful role.
And yes, POS shields based on alliance level standings that cannot be DD'd through in the interim.
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Jade Constantine
Gallente Jericho Fraction The Star Fraction
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Posted - 2008.05.08 17:18:00 -
[213]
Originally by: KIAEddZ So sad to see some of the flames, in what was solely intended to be a frank discussion about Titans from those Alliances that frequent these boards, ie the ones that have them.
Titans need changing imho, the DD needs changing, but you have to feel if the people that are running the political and military show, who pretty much all reside in here, can't think of a way of doing it then CCP can't be expected to do it easily.
I didn't start this thread for anything other than to see what the others who have Titans feel about them.
If you don't feel they need nerfing thats fair enough, but for anyone that thinks they do, would be great to discuss ideas on how.
Ps I read that other thread, but I didnt see many actual Titan owners, especially the big boys, in that discussion thread.
I was tempted to reply here Eddz (even got through the first 3rd of a post before I thought the better of it). More I think about it the more I think you'd be better off bringing this issue to the CSM discussion forum and ask the candidates for election what their opinions are outside of the partisan political discussion climate of CAOD.
I think it could be an interesting debate and very informative and its certainly true that the matter of Titans/capital ships/infrastructure in 0.0 is a pretty vital matter to those players involved in some form with the territoral end-game of Eve at the moment.
If you make a post there Eddz (maybe even a partial repost of this one - I'll be happy to get involved with the discussion) would probably be worth your while specifically asking candidates their opinion on what should happen RE: Titans and large scale territorial conflict as part of the same topic heading.
All the best.
CSM Election Manifesto 2008 |

Yaay
Game-Over Insurgency
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Posted - 2008.05.08 17:18:00 -
[214]
Originally by: Narciss Sevar
Originally by: Yaay
Originally by: Narciss Sevar
Originally by: Yaay stuff
So with tri recently losing a few corps, don't you think it's about time they had a pep talk?
Not the same relationship, not the same deal. Do you ever let go of the past, or even understand it?
Do you expect your past not to haunt you?
Do you expect me to be haunted by it? I said before, I'll say again, I'd do it over in a heart beat, only difference is, I would redirect it at the right people in that alliance.
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
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Posted - 2008.05.08 17:20:00 -
[215]
Originally by: Yaay
Originally by: Narciss Sevar
Originally by: Yaay
Originally by: Narciss Sevar
Originally by: Yaay stuff
So with tri recently losing a few corps, don't you think it's about time they had a pep talk?
Not the same relationship, not the same deal. Do you ever let go of the past, or even understand it?
Do you expect your past not to haunt you?
Do you expect me to be haunted by it? I said before, I'll say again, I'd do it over in a heart beat, only difference is, I would redirect it at the right people in that alliance.
So are those right people in tri? Do you think a similar speech would inspire flagging morale in DORM or DOOM for instance?
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Endeva
Caldari Most Wanted INC G00DFELLAS
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Posted - 2008.05.08 17:20:00 -
[216]
Edited by: Endeva on 08/05/2008 17:25:36
before the big war when bob was in 9-9 we had every day one whining post from coalition how bob gonna take all regions and game will become boring cos bob were taking system after system with with usage of titans
result:CCP nerf titans-bob couldnt fight in 3-4 fronts so retreat to delve
then we had coalition year when their members making all those funny threads how bob is disbanding, how they are wining the war, killing pets taking regions after regions bla bla bla
now situation changed and tbh coalition time is over no more targets left, all died (atleast those who went for delve)
result: kiaeddz whining about titans again lets remove DD now.
deja vu anyone?
so first ccp removed remote dd(good thing imo), now you wanna to remove DD, so in future someone like you will just whine on forums to remove titans from game.
so it would be okey for you kiaeddz to remove titans right now so we dont need to read any of your (or ppl similar like you) threads in future ???
it would be easier for ccp to add some new ships in game , something similar like ewar ships so when you have that ship on grid you cannot fire DD or some similar bull****.
edit: ccp pls add kiaeddz modified dd jammer module in eve. kthxbye
ps that module needs to be in mid slot so we can have free low slots for wcs.
cheers
Eve needs changes asap |

Gontard
Minmatar E-Truth
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Posted - 2008.05.08 17:23:00 -
[217]
Originally by: Mistress Suffering
BoB's gamestyle hasn't changed at any point, they're hugely in favor of anything that gives ongoing advantage based on past advantage or exploitation. Titans are that vehicle at the moment.
That's the definition of being good at computer games 
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 17:24:00 -
[218]
Originally by: Narciss Sevar So are those right people in tri? Do you think a similar speech would inspire flagging morale in DORM or DOOM for instance?
"Ok guys, we can't come and help you guys since we're busy with strategic stuff(evaccing every last bit of supplies) so stop dying, ie. dont fight and dont evac to empire since we need someone to fuel these pos, oh and pay us our damned rent, any questions?"
I'm not sure if it applies very well on Tri without some modification though.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.08 17:25:00 -
[219]
Originally by: Dianabolic
If we're going to balance it, we must ignore lag. Lag affects everyone equally, if we're to consider lag then half the mods and ships in eve are imbalanced (example, shields are imbalanced over armour because shields will naturally regen, in lag you can't activate an armor repper, ergo shields > armour, you see my point I'm sure).
I'm sorry Dianabolic, but this statement is incorrect when it comes to titans. If a titan warps to a grid to DD, he does not need to wait for the enemies to show up to hit his DD, he does not need to wait on any kind of target lock. He can warp in, click the DD, wait till it fires and get out again. Anyone else on a grid or warping to a grid must wait till the grid loads, till he can target an opponent, only then can he activate his modules and start shooting. So lag definitely affects titans less than other ships because the DD is not nearly affected by lag as much as other weapons (with the exception of smartbombs, but I don't see them as a viable weapon in those engagements).
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.08 17:27:00 -
[220]
Originally by: Malachon Draco
Originally by: Dianabolic
If we're going to balance it, we must ignore lag. Lag affects everyone equally, if we're to consider lag then half the mods and ships in eve are imbalanced (example, shields are imbalanced over armour because shields will naturally regen, in lag you can't activate an armor repper, ergo shields > armour, you see my point I'm sure).
I'm sorry Dianabolic, but this statement is incorrect when it comes to titans. If a titan warps to a grid to DD, he does not need to wait for the enemies to show up to hit his DD, he does not need to wait on any kind of target lock. He can warp in, click the DD, wait till it fires and get out again. Anyone else on a grid or warping to a grid must wait till the grid loads, till he can target an opponent, only then can he activate his modules and start shooting. So lag definitely affects titans less than other ships because the DD is not nearly affected by lag as much as other weapons (with the exception of smartbombs, but I don't see them as a viable weapon in those engagements).
Actually, you can probably just start mashing your DD key when you enter warp and it'll go off before most people can even see your titan.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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framolia
The Fated Odyssey.
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Posted - 2008.05.08 17:29:00 -
[221]
A possible solution could be that the use of a DD would create a spacial distortion for X amount of hours, making it impossible to activate another DD in that specific grid or system until the time runs out.
I have been on the reciving end of Shrike's Avatar a couple of times and the only time I got killed was due to the system lag and not loading in 49- (Night of the node crash).
I have noticed alot of BOB defence about this topic and it's understandable as you worked hard for those Titan's, but if something isn't done, people will no longer come to the playing field as the thought of a couple of titan's in a system is daunting enough, but a dozen at the current spec? Thats where the end game begins!
But what do I know, BOB have already beaten me back to empire not to return  "My opinions are my own and not of my corp or alliance!" |

Yaay
Game-Over Insurgency
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Posted - 2008.05.08 17:29:00 -
[222]
Originally by: Narciss Sevar
Originally by: Yaay
Originally by: Narciss Sevar
Originally by: Yaay
Originally by: Narciss Sevar
Originally by: Yaay stuff
So with tri recently losing a few corps, don't you think it's about time they had a pep talk?
Not the same relationship, not the same deal. Do you ever let go of the past, or even understand it?
Do you expect your past not to haunt you?
Do you expect me to be haunted by it? I said before, I'll say again, I'd do it over in a heart beat, only difference is, I would redirect it at the right people in that alliance.
So are those right people in tri? Do you think a similar speech would inspire flagging morale in DORM or DOOM for instance?
you're an idiot, quit trying to stir trouble
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Narciss Sevar
Caldari Sniggerdly Pandemic Legion
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Posted - 2008.05.08 17:33:00 -
[223]
Originally by: Yaay stuff
Hey i'm not the one who expected telling people they were terrible would help them out. Though i do have it on good authority that Game-over are terrible and you should buck up your ideas and really consider whether you belong out in 0.0. And perhaps you should avoid pvp with certain groups, hope this helps. <3
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Moonlight Express
Amarr Moonlight Express Inc.
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Posted - 2008.05.08 17:33:00 -
[224]
Originally by: Yorda
Originally by: Malachon Draco
Originally by: Dianabolic
If we're going to balance it, we must ignore lag. Lag affects everyone equally, if we're to consider lag then half the mods and ships in eve are imbalanced (example, shields are imbalanced over armour because shields will naturally regen, in lag you can't activate an armor repper, ergo shields > armour, you see my point I'm sure).
I'm sorry Dianabolic, but this statement is incorrect when it comes to titans. If a titan warps to a grid to DD, he does not need to wait for the enemies to show up to hit his DD, he does not need to wait on any kind of target lock. He can warp in, click the DD, wait till it fires and get out again. Anyone else on a grid or warping to a grid must wait till the grid loads, till he can target an opponent, only then can he activate his modules and start shooting. So lag definitely affects titans less than other ships because the DD is not nearly affected by lag as much as other weapons (with the exception of smartbombs, but I don't see them as a viable weapon in those engagements).
Actually, you can probably just start mashing your DD key when you enter warp and it'll go off before most people can even see your titan.
Is that how goons titan pilot does it? Funny, I never read about it on the forums how goon titan just killed a fleet. Why is that if they are so overpowered?
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Imperius Blackheart
Caldari KIA Corp KIA Alliance
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Posted - 2008.05.08 17:46:00 -
[225]
I'm of the opinion that Titans should be changed, in their current state they are overpowered but not massively, there just needs to be more drawbacks, the remote DD removal was a step in the right direction, as was the introduction of hictors. (although personally I think hictors are a little harsh against Motherships)
Either the financial burden aquiring titan and maintaining a titan should be extreme, to a point that even the "big boys" only consider deploying them extremely rarely.
I've been thinking about Titans of late and would like to see all or some of the following changes:
Titan / Mothership shielding of a fleet, at the expense of their own protection if a shield is breeched, unable to move after the shield has fallen.
Titans unable to use the safety of a POS
Titans unable to be remote repped.
Titans unable to move for 20 mins + after a doomsday, no warping no moving at all (kinda seige mode for a DD to be able to be fired).
BPC's only available 1 run at the cost of current BPO's and material costs doubling.
Titans given a bonus to turrets, becoming the same as seiged dreads for damage output.
There needs to be major risk in fielding the ultimate ships.
Cyno Jammers only deployable in 1 or 2 sov 4 systems.
I'm just throwing ideas out now, but my point is something needs to change, the risk isn't really acceptable for 50-60 billion +10-20 billion in mods.. And the current proliferation is crazy. Most of the people who have posted here otherwise have something to defend clouding their judgement and I applaud Eddz's honesty coming out and saying this.
Proud member of the Caldari Death Squad
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Centuri
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.08 17:46:00 -
[226]
Originally by: Moonlight Express
Originally by: Yorda
Originally by: Malachon Draco
Originally by: Dianabolic
If we're going to balance it, we must ignore lag. Lag affects everyone equally, if we're to consider lag then half the mods and ships in eve are imbalanced (example, shields are imbalanced over armour because shields will naturally regen, in lag you can't activate an armor repper, ergo shields > armour, you see my point I'm sure).
I'm sorry Dianabolic, but this statement is incorrect when it comes to titans. If a titan warps to a grid to DD, he does not need to wait for the enemies to show up to hit his DD, he does not need to wait on any kind of target lock. He can warp in, click the DD, wait till it fires and get out again. Anyone else on a grid or warping to a grid must wait till the grid loads, till he can target an opponent, only then can he activate his modules and start shooting. So lag definitely affects titans less than other ships because the DD is not nearly affected by lag as much as other weapons (with the exception of smartbombs, but I don't see them as a viable weapon in those engagements).
Actually, you can probably just start mashing your DD key when you enter warp and it'll go off before most people can even see your titan.
Is that how goons titan pilot does it? Funny, I never read about it on the forums how goon titan just killed a fleet. Why is that if they are so overpowered?
That's because Goon titan pilots dont have the skillpoints for DD yet. 10 mil sp titan pilots ftw? 
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Centuri
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.08 17:49:00 -
[227]
Originally by: Imperius Blackheart
I'm of the opinion that Titans should be changed, in their current state they are overpowered but not massively, there just needs to be more drawbacks, the remote DD removal was a step in the right direction, as was the introduction of hictors. (although personally I think hictors are a little harsh against Motherships)
Either the financial burden aquiring titan and maintaining a titan should be extreme, to a point that even the "big boys" only consider deploying them extremely rarely.
I've been thinking about Titans of late and would like to see all or some of the following changes:
Titan / Mothership shielding of a fleet, at the expense of their own protection if a shield is breeched, unable to move after the shield has fallen.
Titans unable to use the safety of a POS
Titans unable to be remote repped.
Titans unable to move for 20 mins + after a doomsday, no warping no moving at all (kinda seige mode for a DD to be able to be fired).
BPC's only available 1 run at the cost of current BPO's and material costs doubling.
Titans given a bonus to turrets, becoming the same as seiged dreads for damage output.
There needs to be major risk in fielding the ultimate ships.
Cyno Jammers only deployable in 1 or 2 sov 4 systems.
I'm just throwing ideas out now, but my point is something needs to change, the risk isn't really acceptable for 50-60 billion +10-20 billion in mods.. And the current proliferation is crazy. Most of the people who have posted here otherwise have something to defend clouding their judgement and I applaud Eddz's honesty coming out and saying this.
You're talking about making Titans more risky to use, but only the large alliances with alot of assets are actually using them at the moment in high risk scenarios. 95% of titans at the moment are only used for logistics or ganking small fleets.
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enjoi
Black Eclipse Corp Band of Brothers
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Posted - 2008.05.08 18:02:00 -
[228]
hey ardik, I see you gave up on paging dian and decided to return to the thread. very brave of you man.
in other news, why is this thread still here? I can see how it may affect different alliances and corps, but if you genuinely want to help bring change to the game, take it to the right forum.
No, really. - Real men structure tank.
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Bozse
Reikoku Band of Brothers
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Posted - 2008.05.08 18:03:00 -
[229]
Originally by: KIAEddZ So sad to see some of the flames, in what was solely intended to be a frank discussion about Titans from those Alliances that frequent these boards, ie the ones that have them.
Titans need changing imho, the DD needs changing, but you have to feel if the people that are running the political and military show, who pretty much all reside in here, can't think of a way of doing it then CCP can't be expected to do it easily.
I didn't start this thread for anything other than to see what the others who have Titans feel about them.
If you don't feel they need nerfing thats fair enough, but for anyone that thinks they do, would be great to discuss ideas on how.
Ps I read that other thread, but I didnt see many actual Titan owners, especially the big boys, in that discussion thread.
You started it off in a bad way imo.
First you use your shield tanking titan as the basis of your argument of align+dps tanked ( Read this to see how weak supercaps armor tanks are ). Then you sugest that the DD needs to be removed, not changed to balance things but simply removed without any idea of your own how to give the titan back the value it lost with it. Finaly you post it here in CAOD, while it might draw a bigger crowd the politics will get drawn in to the discussion as it's allowed.
Originally by: CCP Wrangler EVE is designed to be a dark and harsh world
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thoth foc
Destructive Influence Band of Brothers
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Posted - 2008.05.08 18:04:00 -
[230]
Originally by: ardik
Originally by: thoth foc
Originally by: ardik If BRUCE actually had a titan they'd warp it in after like 5 mins, DD your gang from 200km out, warp out 10 seconds later while laughing at the silly, lil' bobbits in pods.
Like goonies did... and MC did... and all the other hostile (to bob) titans do against us?
Exactly! Thank god someone got the point at last. Now if you think that's more fun than having an actual fight then more power to you!(another way of calling you an idiot fyi)
ah that old.. "you dont agree with my opinion, you must be wrong" arguement.. excellent..  ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |
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Darko1107
Caldari E X O D U S Imperial Republic Of the North
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Posted - 2008.05.08 18:04:00 -
[231]
Gawd, Titans are just soooooooooo boring.
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Starfall Hammer
Starfall Industries
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Posted - 2008.05.08 18:05:00 -
[232]
Originally by: Dianabolic
Originally by: Scavok Edited by: Scavok on 08/05/2008 14:48:47 They've taken the majority of low stakes large scale combat out of the game, fights that just about anyone considers fun. They've encouraged dread and carrier use, and capital fights are probably the enjoyable experience in 0.0, but they're still pretty rare partly because of cyno jammers, and partly because of dreadnought mechanics. The combat style of dreads breaks it down to almost being entirely about numbers, so even less talented FCs know when they have no chance, and losing usually means you lose nearly everything. When you can just warp out when things don't go your way people are willing to take risks.
DD's being nerfed in some fashion is inevitable as a single alliance being capable of instantly killing a capital fleet will ruin the very little fun that's left of large 0.0 combat.
No they haven't, Scavok, or are you ignoring the various roaming groups that are "just fine, thanks"?
In fact, there are now MORE roaming groups than there was pre-sov, so I'm a bit confused as to where you think DD has cheesed anyone off?
And again, I've gotta say, your claim that "it's all about numbers" is complete hogwash and shows a severe lack of tactical thought.
I believe he was referring to large scale, low stakes fights, i.e. 50-a-side BS fleet fights not the 10 man nano-gangs which seem to be pretty much the only roaming gang that is viable these days.
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Gnulpie
Minmatar Miner Tech
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Posted - 2008.05.08 18:07:00 -
[233]
Originally by: Imperius Blackheart
I'm of the opinion that Titans should be changed...
...BPC's only available 1 run at the cost of current BPO's and material costs doubling.
How convinient for the people who already have a bunch of them. And how excellent to prevent new players to get on equal terms.
Just don't change anything, the things unfold further. Wait until everyone has enough titans and see what happens.
And THEN take actions if necessary. Right now speculating about 50 titans in a system is more than stupid. And it really doesn't add anything useful to the discussion except for trying to manipulate the common opinion.
Titans are useful, doomsday is useful also. Blob killers are necessary and good. If CCP wants to nerf titans more they surely have already some ideas in their mind (like sort of siege mode for titans before using DD).
People complain about blobs. People complain about doomsdays. People complain about stupidly large cap fleets 'cap online'. People complain about cyno jammers. People complain about suicide gangers. People complain about login traps. People complain about complains.
People complain just about everything!
Adept. Make suggestions in the right forumsections. And then have fun playing a funny game.
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MineralOel Steuer
Amarr OP EC
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Posted - 2008.05.08 18:12:00 -
[234]
Originally by: Nobues easy take the DD awary only if the build cost drops be say 50b, the DD is the ONLY MAIN! reason people gets / wants a titan, with out it, the things is a useless peace of trash that has no place in the game.
and I DARE! anyone to say different, you wont be able to with a straight face because you know its true.
DD is not the main reason tbh, the majority of Titans never saw combat
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 18:19:00 -
[235]
Originally by: thoth foc
Originally by: ardik
Originally by: thoth foc
Originally by: ardik If BRUCE actually had a titan they'd warp it in after like 5 mins, DD your gang from 200km out, warp out 10 seconds later while laughing at the silly, lil' bobbits in pods.
Like goonies did... and MC did... and all the other hostile (to bob) titans do against us?
Exactly! Thank god someone got the point at last. Now if you think that's more fun than having an actual fight then more power to you!(another way of calling you an idiot fyi)
ah that old.. "you dont agree with my opinion, you must be wrong" arguement.. excellent.. 
more like your posts contradict eachother every step of the way and instead of trying to reason with you when you're clearly trolling then i'll just call your arguments idiotic and move along                          
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Malza koth
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Posted - 2008.05.08 18:19:00 -
[236]
keep DD the way it is, but limit its use by requiring that the module have to be replaced after every 5 uses and in order to replace them the ship has to be docked for 3-4 weeks at one of those arrays where they are built.
1. pilots will think before using the dd 2. continual maintenance costs may make the overall costs of the ship too high for some 3. the number of available ships would be reduced as some of the ships will always be in docks. 4. capital ship arrays (the place where they are built-whatever its called) become even better targets as it would be safe to assume there is a titan under maintenance. 5. also while a titan is under maintenance the facility can't be used to build new ones.
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Pnuka
GoonFleet GoonSwarm
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Posted - 2008.05.08 18:21:00 -
[237]
Originally by: Malza koth keep DD the way it is, but limit its use by requiring that the module have to be replaced after every 5 uses and in order to replace them the ship has to be docked for 3-4 weeks at one of those arrays where they are built.
1. pilots will think before using the dd 2. continual maintenance costs may make the overall costs of the ship too high for some 3. the number of available ships would be reduced as some of the ships will always be in docks. 4. capital ship arrays (the place where they are built-whatever its called) become even better targets as it would be safe to assume there is a titan under maintenance. 5. also while a titan is under maintenance the facility can't be used to build new ones.
That's pretty good actually
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Angela Toren
Amarr Toren Shipyards
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Posted - 2008.05.08 18:25:00 -
[238]
Edited by: Angela Toren on 08/05/2008 18:25:36
Eddz, love you and all that but basically what you really are saying is 'kia now have a titan and we dont really want anyone else to have them'.
You talk about easy but 50 titans in game is not that much, it's not as if the number of titans are spread evenly, some alliances have multiple titans so the true number of titans are in the hands of the few not the many.
You make it sound like johnny-mission-runner has a titan, thats just not so.
_______
Oh Mindy... |

Salastils Alt
GoonFleet GoonSwarm
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Posted - 2008.05.08 18:26:00 -
[239]
Originally by: Pnuka
Originally by: Malza koth keep DD the way it is, but limit its use by requiring that the module have to be replaced after every 5 uses and in order to replace them the ship has to be docked for 3-4 weeks at one of those arrays where they are built.
1. pilots will think before using the dd 2. continual maintenance costs may make the overall costs of the ship too high for some 3. the number of available ships would be reduced as some of the ships will always be in docks. 4. capital ship arrays (the place where they are built-whatever its called) become even better targets as it would be safe to assume there is a titan under maintenance. 5. also while a titan is under maintenance the facility can't be used to build new ones.
That's pretty good actually
Not really, once critical mass is hit with Titan even hitting the arrays would become exceedingly difficult. Not to mention Sov 4 systems.
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ezraniel
Caldari An Eye For An Eye
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Posted - 2008.05.08 18:30:00 -
[240]
Originally by: Pnuka
Originally by: Malza koth keep DD the way it is, but limit its use by requiring that the module have to be replaced after every 5 uses and in order to replace them the ship has to be docked for 3-4 weeks at one of those arrays where they are built.
1. pilots will think before using the dd 2. continual maintenance costs may make the overall costs of the ship too high for some 3. the number of available ships would be reduced as some of the ships will always be in docks. 4. capital ship arrays (the place where they are built-whatever its called) become even better targets as it would be safe to assume there is a titan under maintenance. 5. also while a titan is under maintenance the facility can't be used to build new ones.
That's pretty good actually
Agreed but realise this just makes fielding a titan even more of a rare sight, and will make "blobbing" even bigger as you get more bang for your buck if you field 2 titans at once, fielding titans will happen less but with increased numbers I guess, so we'll either see even less titan kills or just see hardly any titans fielded at all no more
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Seleene
Body Count Inc. Mercenary Coalition
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Posted - 2008.05.08 18:39:00 -
[241]
This one time, at FAT-6P camp, I lost a titan... 
*signed t-shirts available upon request ($21.95 + S&H)* -
Tortuga: Lacrimosa - It's still awesome! |

VileLust
Minmatar The humble Crew Odyssey.
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Posted - 2008.05.08 18:47:00 -
[242]
This one time, in FAT-6P, some emothug lost something, two things really, and screamed our ears off to kill a titan. I still have wet dreams when I think of that sexy female russian voice....
oh crap wait ^_^
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TWD
Evolution Band of Brothers
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Posted - 2008.05.08 18:54:00 -
[243]
It can be very risky to use titans when the hostile group has fast enough dictors + heavy dictors (setup to tank DD, which isn't hard, to take over scrambling) and capitals standing by (to login). It's almost risk free when you're sure to have capital superiority, but when you have that it isn't hard to take out a regular fleet anyway. Titan is a more a demoralizing tool in PvP combat than that it gives a huge advantage. It will only give an advantage to large enough groups of people that have only very few capitals, but why would they not have capitals if they have a titan? In the situation of having a cyno jammer - having a blob of carriers remote repping the jammer combined fighter blobbing the bs blob will blob the attacking blob to pieces. This is again more effective than a titan (or 2). Sooo in conclusion, the whines about titans and DD's are unfounded IMHO. (and i no wat im talkin bout rite)
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ElCoCo
KIA Corp KIA Alliance
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Posted - 2008.05.08 19:03:00 -
[244]
I don't think they should be nerfed again, unless they are redesigned completely. Boink! |

Gorjer
Spartan Industries Cruel Intentions
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Posted - 2008.05.08 19:03:00 -
[245]
Didn't read the whole thread, so sorry if its been mentioned. One way to fix this issue, pretty nice and balanced fix if you ask me:-
A New Command-Ship classed 'anti-dd' Vessel:-
Attributes:- 1 ship will reduce 1 DD blast for ships within 250-300km by (~50%) (recahrges every hour) Ship is immune to DD blasts.
Thats right, the (defending/titan) alliance now has to field at least a few ships to pop these Anti-DD ships, if they want the full wrath of their DD to be seen.
Tell me what you think? i think its an idea that could work, obs needs expanding.
Gorjy
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N1c05
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Posted - 2008.05.08 19:04:00 -
[246]
I dont think Titans are a massive problem tbh, yes they could prolly do with a tweak and im sure it will be looked at.
1/For the love of Eve fix the lag. 2/Remove cyno jammers from the game or DD's cannot be used for x amount of time if cyno jammer is present in system. 3/After hitting DD titan is stuck in place for x amount of mins. 4/Only 1 DD per x amount of mins on grid. 5/nano milarke needs to be looked at.
allot of the problems all boil down to the same issue at the end of the day and thats lag.
A titan is just the next ship some people want, you get a carrier and you want a mom, get a mom and you want a titan...
Bigger badder ship anyone ? =p
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.08 19:05:00 -
[247]
Originally by: Gorjer Didn't read the whole thread, so sorry if its been mentioned. One way to fix this issue, pretty nice and balanced fix if you ask me:-
A New Command-Ship classed 'anti-dd' Vessel:-
Attributes:- 1 ship will reduce 1 DD blast for ships within 250-300km by (~50%) (recahrges every hour) Ship is immune to DD blasts.
Thats right, the (defending/titan) alliance now has to field at least a few ships to pop these Anti-DD ships, if they want the full wrath of their DD to be seen.
Tell me what you think? i think its an idea that could work, obs needs expanding.
Gorjy
You might as well save yourself the trouble and remove DD's completely.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 19:09:00 -
[248]
Originally by: TWD It can be very risky to use titans when the hostile group has fast enough dictors + heavy dictors (setup to tank DD, which isn't hard, to take over scrambling) and capitals standing by (to login).
except if you have multiple titans in which case its pretty much risk free under a cyno jammer(now that hictors have been fixed), or, and this is more ****ty, if you use lone titans to kill gangs numbering 1-30 guys in which case they can't do ****. Quote: but why would they not have capitals if they have a titan?
Roaming gangs.
I agree that 30 carriers or something sitting at a jammer pos would be more effective than a lone titan, but once you have 30 titans sitting at a jammer then a conventional fleet won't even be able to load grid before they're all dead.
In conclusion, if you cherry pick some scenarios then titans are only a bit broken, but if you really make an effort then they're game breaking.
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TWD
Evolution Band of Brothers
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Posted - 2008.05.08 19:11:00 -
[249]
Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang. |

Malza koth
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Posted - 2008.05.08 19:14:00 -
[250]
Quote: Agreed but realise this just makes fielding a titan even more of a rare sight, and will make "blobbing" even bigger as you get more bang for your buck if you field 2 titans at once, fielding titans will happen less but with increased numbers I guess, so we'll either see even less titan kills or just see hardly any titans fielded at all no more
more titan kills is irrelevant, less titans clogging up the battlefield is what is important. if less people are willing field them, naturally fewer will be willing to buy them. no since spending all that money for a logistics ship when there are cheaper alternatives.
tbh, the blob is here to stay until they do something about changing game mechanics so you have to hit multiple targets in different systems simultaneously instead of forcing everyone into the same system at the same time.
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Torhas
Carebear Academy
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Posted - 2008.05.08 19:15:00 -
[251]
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
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Gorjer
Spartan Industries Cruel Intentions
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Posted - 2008.05.08 19:22:00 -
[252]
You might as well save yourself the trouble and remove DD's completely.
Okay, my origianl suggestion may have been a bit overpowered. How about it's attributes is put to 10% per level of 'anti-dd' device, giving it similar training times for a doomsady operation.
Also make it race specific, would make it very intresting on the battlefield, guessing which titan is where, so you have to think about which ship to bring?
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Sir JoJo
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.08 19:31:00 -
[253]
this thread is so ********, before fixing the titans if they ever need a fix, lets fix the amount of pos posibel to anchor and claim sov plzz in a system
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Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.05.08 19:35:00 -
[254]
I love how those who never fought against multiple Titans have all the anwers on the topic.
Then, of course, those with multiple Titans still think there is nothing wrong with them (because they never fought against multiple Titans either).
And the best of all - master tacticians explaining how to fight against Titans, although they've probably never even been on the same grid, or in the 20+ min lagfests.
Gotta love the forums 
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LLago Cesarii
Gallente Synergy Evolved Daisho Syndicate
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Posted - 2008.05.08 19:40:00 -
[255]
I endorse the one DD per system per hour idea.
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Mr Mirage
KIA Corp KIA Alliance
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Posted - 2008.05.08 19:49:00 -
[256]
one DD per 'what' per hour?
If one DD full stop per hour (per grid): first one to DD gets control - what if the other side in the engagement wants to set off a DD?
If one DD per alliance per hour (per grid): Just set up shell alliances for titan usage. Problem solved.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 19:50:00 -
[257]
Edited by: Lord WarATron on 08/05/2008 19:55:25
Originally by: ardik except if you have multiple titans in which case its pretty much risk free under a cyno jammer.
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
You know, if multiple titans are camping a jammer after your initial downing of it, what is to stop you using dreadnaughts that you get cyno'ed in? Why cyno them out 20 jumps away? --
Billion Isk Mission |

slip66
Black Nova Corp Band of Brothers
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Posted - 2008.05.08 19:56:00 -
[258]
Anti nano would be a good change IMO.
They still need the DD, they are deterrent to blobs. The more often they are used the higher chances they will die due to player skills, better tactics, lag.
They are vulnerable you just need the right circumstances. granted thats hard to achieve but it IS do-able.
1) I really think the DD through pos shields/pw should be removed. 2) Remove bumping ships from the shields 3) remove the MWD to titan bump ability. it's not realistic that a BS can move something THAT large. A increase in mass should stop that? and nerf the nano titan? Increasing it's vulnerability on the field.
I'm on the fence when it comes to multiple DDs MAYBE a 5 min window between them on a grid.
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TWD
Evolution Band of Brothers
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Posted - 2008.05.08 20:00:00 -
[259]
Originally by: Torhas
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
Good point, nerf that ****! |

Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 20:01:00 -
[260]
Originally by: TWD
Originally by: Torhas
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
Good point, nerf that ****!
:D
NERF IT ALL! Reikoku Diplomatic Forums
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Pesadel0
Minmatar Black Nova Corp Band of Brothers
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Posted - 2008.05.08 20:01:00 -
[261]
Originally by: TWD
Originally by: Torhas
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Except the fact titans = 1-click-kill.
Good point, nerf that ****!
Nerf the damn cynojammers i mean they can¦t be destroyed and stuff. ------------------------------------------------------------------
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Astasia Orian
Black Eclipse Corp Band of Brothers
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Posted - 2008.05.08 20:07:00 -
[262]
Edited by: Astasia Orian on 08/05/2008 20:07:03
Originally by: Lord WarATron
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
When your peak is the West Coast USA graveyard shift then ofc this is what you want. Threadnaught is prolly the best way to get it, too!
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J909
KIA Corp KIA Alliance
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Posted - 2008.05.08 20:07:00 -
[263]
I think they need a boost:
Allow a Titan and a Black ops to be able to generate some kind of portal into a cyno jammed system between them.
CCP started the whole CapShip-Online game and this seems the only way its gona be forced to have a big cap ship battle. ----------------------------------------------- Cash from Chaos |

Quebber
Cursed Souls Shadows Incursion
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Posted - 2008.05.08 20:08:00 -
[264]
well i dont think we need to get rid of the dd its gd and was supposed to reduce blobs! and the dd isnt the prob its multi dd's and stacking! so, perhaps nerfing the amount of titans per alliance?? or amount of titans that can be built in game? i mean they are supposed to be better than sliced bread, why not take away the bpo and bpc's and just only allow a certain amount and if 1 gets destroyed sell another 1 of that type. stop them from disappearing when logged off and this all will encourage/ help finding and destroying them.
(just an idea, dont hit me too hard )
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ardik
TunkbwahCorp GoonSwarm
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Posted - 2008.05.08 20:08:00 -
[265]
Originally by: Lord WarATron Edited by: Lord WarATron on 08/05/2008 19:55:25
Originally by: ardik except if you have multiple titans in which case its pretty much risk free under a cyno jammer.
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
You know, if multiple titans are camping a jammer after your initial downing of it, what is to stop you using dreadnaughts that you get cyno'ed in? Why cyno them out 20 jumps away?
What
Originally by: TWD Dropping multiple titans on a roaming gang is the same (both "unfair", omg the horror) as dropping a bunch of carriers/ms to support on a friendly gang against that roaming gang.
Both really fun and exciting tactics that leads to great gameplay(this is a game fyi), right?
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Tevlent
GoonFleet GoonSwarm
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Posted - 2008.05.08 20:11:00 -
[266]
Remove the Doomsday.
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J909
KIA Corp KIA Alliance
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Posted - 2008.05.08 20:23:00 -
[267]
Originally by: Tevlent Remove the Doomsday.
thats helpful well thought out input right there =p ----------------------------------------------- Cash from Chaos |

Lem2J
Black Sea Industries Insurgency
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Posted - 2008.05.08 20:24:00 -
[268]
Titans were supposed to be mobile stations... so why not give them this role with a few bonuses... Give it a massive ship main array, massive corp hanger, better fitting facilities, clone, maybe even refining etc.
In addition to all of this, make it so these babies act as a super dread, like the mom is to a carrier.. Give it some serious cap to cap or cap to pos weapons.. Planet killer weapon, 500% to capital weapons etc..
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Nebba Kenezzer
Minmatar Game-Over Insurgency
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Posted - 2008.05.08 20:25:00 -
[269]
Originally by: KIAEddZ [I think they need a nerf]
Originally by: J909 I think they need a boost
Quoted for ironic contradiction.
I also think they need a boost. It's too easy to tank the doomsday. Afterward they're sitting ducks. The price to benefit is substantially less for 1 titan as opposed to a fleet of 60 carriers or 35 dreads.
Nebba - The Vocal Majority
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.08 20:25:00 -
[270]
Originally by: Astasia Orian Edited by: Astasia Orian on 08/05/2008 20:07:03
Originally by: Lord WarATron
But hang on, without cynojammers, you return to the "risk free" old tactic of dreads to reinforce whole regions overnight then logging 20 jumps away. Is this what you want?
When your peak is the West Coast USA graveyard shift then ofc this is what you want. Threadnaught is prolly the best way to get it, too!
True. Im just waiting for the reaction when they nerf rats dropping t1 loot......  --
Billion Isk Mission |
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Kay Han
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2008.05.08 20:25:00 -
[271]
Edited by: Kay Han on 08/05/2008 20:26:07
Originally by: AvengeR ofBLooD It comes down to this: Eve players can complain, or comment, or whine but in the end CCP decides whats best for the game because they want it to stay alive so they can get paid at the end of the day like everyone else. It's their bread and butter. What does that mean for all of us: Whatever changes CCP makes whether its to Titans or any other aspect of the game, we all need to adapt, evolve and change or else DIE! Thats all there is to it. Thats why BoB is here, thats why we say "we are better than you" and so on, thats why we can get space, leave space, lose, win, and at the end of the day still be kicking butt and surviving where all others have died or are dieing or will die soon or whatever.
ahh STFU...
If ccp doesnt change titans, they gonna lose Players Thats it... Atm its because alliances like BoB build titans like other peeps shuttles. That is one thing, what is wrong with Titans. They are by far to easy to get.
Adapt or die. what a Bullcrap   Dude get of your high horse and think about the whole issue with the needed logic instead of talking phrases...
You want to see dozens of titans kept in teh hands of an alliance? fine... If ccp keeps going teh current way you see it very soon. But on this day eve is officially DEAD
Titans are already a "funkiller" if there are more then 2-3 arround in one system (per side) Its fun to get away from a dd. But i always have Molles words in my head, when we were down in catch somewere at 5am morning "first dd fired! 2nd titan warp in and fire! no time to breathe today" AND THAT IS ANOTHER THING WHAT IS WRONG WITH TITANS!
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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Moctobot
GoonFleet GoonSwarm
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Posted - 2008.05.08 20:26:00 -
[272]
Originally by: KIAEddZ Would the likes of ... Goons etc like to see some of their roles removed from the game
yes
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J909
KIA Corp KIA Alliance
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Posted - 2008.05.08 20:31:00 -
[273]
Originally by: Nebba Kenezzer
Originally by: KIAEddZ [I think they need a nerf]
Originally by: J909 I think they need a boost
Quoted for ironic contradiction.
Its no contradiction, he is Eddz and im J9 and our opinion difers, and it just so happens im right and he is wrong =p ----------------------------------------------- Cash from Chaos |

Howling Jinn
Kongsberg Vaapenfabrikk Amarr branch.
|
Posted - 2008.05.08 20:51:00 -
[274]
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Really.. 700 local limit remember that 1?
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Tevlent
GoonFleet GoonSwarm
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Posted - 2008.05.08 20:52:00 -
[275]
Edited by: Tevlent on 08/05/2008 20:56:25
Here is the idea I have had recently concerning the role of Titans.
It has always been regarded that a Titan should be a mobile station, this is the direction I would like CCP to take.
A Titan is able to anchor itself to a large POS. A Titan can only anchor itself to a POS if it has a ôTitan Corp Hangar Arrayö and a ôTitan Ship Arrayö. The Titan must also have a Clone Vat Bay and perhaps other modules that CCP deem necessary for a function such as this. If you want reprocessing capabilities on the anchored Titan then you would need a ôTitan Reprocessing Array anchored at the POS, factory capabilities would need a ôTitan Factory Arrayö anchored at the POS, research capabilities would need a ôTitan Research Arrayö anchored at the POS. A Titan cannot anchor itself to any POS that has moon harvesting arrays, cyno jammer, jump bridge or perhaps certain other arrays.
Once anchored, the POS becomes indestructible. You cannot damage the POS, you can however damage its guns, scrams, etc,. A Titan anchored POS cannot claim SOV. Only one Titan anchored POS per alliance per system. If the Titan pilot logs out, the Titan will stay anchored at the POS, in essence it will remain static.
Once a Titan is anchored to a POS, it can act as a station (aka: You can dock with it). It will not have a market.
If the Titan pilot chooses to unanchor from the POS, all pilots that were logged out in the Titan will be logged out at the POS location, all pilots that were logged in at the Titan will be kicked out into the POS. When the Titan pilot logs out, all items that were in the titan will be kicked out to the ôTitan Corp Hangar Arrayö, which will most likely have some sort of a sorting mechanism for items that belong to a specific pilot. All unoccupied ships that were in the Titan when the Titan pilot unanchored will be moved to the ôTitan Ship Arrayö, like the ôTitan Corp Hangar Arrayö, it will most likely have a sorting mechanism for ships belonging to a specific pilot. All factory jobs will be moved to the ôTitan Factory Arrayö when the Titan unanchores from the POS. All research jobs will be moved to the ôTitan Research Arrayö when the Titan unanchores from the POS.
It is a fairly straightforward idea. IÆm sure CCP would be capable of balancing the functions. I sure this idea has room for improvement, but itÆs a start.
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LLago Cesarii
Gallente Synergy Evolved Daisho Syndicate
|
Posted - 2008.05.08 20:55:00 -
[276]
Go threadnought Go! it's time to kill the titans. Eve needs more versions of this thread.
You can go "one Dd per alliance / fleet / side or whatever per hour" but if it's one DD per hour (period) it becomes an interesting race to see who can safely get that first DD off, and to see who can prepare the battlefield and get the timing right to activate the second. it effectively kills the park 6 Titans on the cynojammer way of defending a system, which only 1 or 2 alliances can do, giving unfair advantage.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 21:03:00 -
[277]
Originally by: Howling Jinn
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Really.. 700 local limit remember that 1?
The limit that CCP said never existed, yes I remember that. Reikoku Diplomatic Forums
|

William DeMeo
Gallente Genos Occidere
|
Posted - 2008.05.08 21:06:00 -
[278]
Originally by: Kay Han Edited by: Kay Han on 08/05/2008 20:26:07
Originally by: AvengeR ofBLooD It comes down to this: Eve players can complain, or comment, or whine but in the end CCP decides whats best for the game because they want it to stay alive so they can get paid at the end of the day like everyone else. It's their bread and butter. What does that mean for all of us: Whatever changes CCP makes whether its to Titans or any other aspect of the game, we all need to adapt, evolve and change or else DIE! Thats all there is to it. Thats why BoB is here, thats why we say "we are better than you" and so on, thats why we can get space, leave space, lose, win, and at the end of the day still be kicking butt and surviving where all others have died or are dieing or will die soon or whatever.
ahh STFU...
If ccp doesnt change titans, they gonna lose Players Thats it... Atm its because alliances like BoB build titans like other peeps shuttles. That is one thing, what is wrong with Titans. They are by far to easy to get.
Adapt or die. what a Bullcrap   Dude get of your high horse and think about the whole issue with the needed logic instead of talking phrases...
You want to see dozens of titans kept in teh hands of an alliance? fine... If ccp keeps going teh current way you see it very soon. But on this day eve is officially DEAD
Titans are already a "funkiller" if there are more then 2-3 arround in one system (per side) Its fun to get away from a dd. But i always have Molles words in my head, when we were down in catch somewere at 5am morning "first dd fired! 2nd titan warp in and fire! no time to breathe today" AND THAT IS ANOTHER THING WHAT IS WRONG WITH TITANS!
can I have your stuff? Yarr |

Shirei
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.05.08 21:12:00 -
[279]
Well how about an entirely different solution?.. Don't allow cap ships to use jump bridges into cyno jammed systems.
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Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.05.08 21:14:00 -
[280]
Originally by: Nebba Kenezzer
I also think they need a boost. It's too easy to tank the doomsday. Afterward they're sitting ducks. The price to benefit is substantially less for 1 titan as opposed to a fleet of 60 carriers or 35 dreads.
Haha!
|
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ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 21:27:00 -
[281]
Originally by: Dianabolic
Originally by: Howling Jinn
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Really.. 700 local limit remember that 1?
The limit that CCP said never existed, yes I remember that.
Heh, you remember the devs in bob that ccp said didn't exist? Good times...
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Turin
Caldari Eternity INC.
|
Posted - 2008.05.08 21:28:00 -
[282]
Originally by: K'Bar Before CCP nerfs, adds, or changes another ship, mod, and space particle they need to work on one thing and one thing only, the lag. So fu~k the Titan, fix the lag! Scr~w the pretty ships, fix the lag! Forget about adding new mods, fix the lag! I'm tired of not being able to turn on and off a mod during battle. I'm tired of reading the forums to see if I lived or died during a battle. You want to make the game better, then fix the lag!!! That's it, one thing to work on, nothing else.
/me kick's the dog and storms off
er... Wrong? There IS no fix to lag. We as players will push the limits of design no matter haat they have in place. If we could COMFORTABLY have a fight with no lag in a system where you could have say, 2000 people with no lag. eahc side has 1000 people. Eventually. someone would bring 1100. 1200. 1300. The numbers would just keep climbing until you hit the saturation point.
Not that I dont admit that the current "saturation" point for a node to drag to a halt is alarmingly to low right now.
_________________________________
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.08 21:29:00 -
[283]
Originally by: ardik
Originally by: Dianabolic
Originally by: Howling Jinn
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Really.. 700 local limit remember that 1?
The limit that CCP said never existed, yes I remember that.
Heh, you remember the devs in bob that ccp said didn't exist? Good times...
More importantly, do you? Reikoku Diplomatic Forums
|

ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 21:31:00 -
[284]
Originally by: Dianabolic
Originally by: ardik
Originally by: Dianabolic
Originally by: Howling Jinn
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Really.. 700 local limit remember that 1?
The limit that CCP said never existed, yes I remember that.
Heh, you remember the devs in bob that ccp said didn't exist? Good times...
More importantly, do you?
Stop pyramiding
|

General Xenophon
Caldari Infinite Improbability Inc Mostly Harmless
|
Posted - 2008.05.08 21:33:00 -
[285]
Originally by: KIAEddZ There has been a lot of discussion about this, in general chat etc. But I'd like to bring a sister discussion here, from the point of the Corporations and Alliances that inhabit 0.0 space.
Its no secret KIA own a Titan, and we will be getting another couple in the coming months. They are becoming more and more common and a decent sell market, with 1 available most of the time, has sprung up.
Having seen just how easy they are to train for, build or purchase and use, I am a firm believer that the the DD part of their capabilities must be removed from the game asap. We are well over 50 Titans now, and that number is accelerating, as people become more adept at building them, the process lines for those with secure space are becoming more efficient, and thus more are arriving, it almost seems weekly now..
And despite that, they aren't dieing. They are too easy to use, too easy to protect (don't get me started on the POS Bubble DD'ing)... it is simple to make a Titan align and warp in sub 15 seconds, and still give it a 10+k DPS tank, even with the basic of officer mods, a full setup which would admittedly cost a lot, could have you warping in 10 seconds and tanking 15k+ dps...
Killing a Titan isnt easy enough for the damage they can do, and as the game begins to fill faster and faster with them, I for one am very worried on how this will play out. I remmeber when people argued that something costing 50 billion to build, shouldnt be easy to kill.... well 50 Billion is chump change to the big guys.
Would the likes of BoB and Ra/AAA/Goons etc like to see some of their roles removed from the game, or do they see their advantage, which grows every day, over other players too much to give up?
Lets be honest, the day of 20 Titans on a battlefield is not far away.. thats 1.5ish million raw damage
How long before popping a carrier fleet will be effected by a mass Titan DD?
It feels like a race, first team to 30 or so Titans wins Eve...
When someone is getting close, can I join your team   
Thanks for bringing this up. It is something that should be looked into.
Perhaps CCP will introduce another kind of ship with a module which disrupts DD deployment, or something vaguely similar to the shield ships in the game Homeworld which protected surrounding ships from damage until that ships shield broke down. Here such a ship would absorb DD damage, but not damage from other sources (Drones, turrets, missiles, even smartbombs providing they don't fall under the same category as dd area of effect damage).
This support capital ship could be killed of course, and only one 'defense grid' could be active at a time. While it is active no DD could be used, friendly or otherwise. Of course this would make the ship a giant 'PRIMARY TARGET' but that would be something for the fleet to work out, and in the meantime FC's would have to pick their targets accordingly.
It might provide a more fair playing field without Eve becoming Titan's online :p (as cool as that would be).
It's a very rough idea at best, but perhaps its something we can discuss in the game development forum instead of COAD :). -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Now, we must all fear evil men. But there is another kind of evil which we must fear most, and that is the indifference of good men." - Boondock Saints |

Evil Thug
Rage and Terror Against ALL Authorities
|
Posted - 2008.05.08 21:33:00 -
[286]
RAT. - Evil Thug says: http://oldforums.eveonline.com/?a=topic&threadID=766895 RAT. - Evil Thug says: eddz unleashing his wrath RAT. - Evil Thug says: !!!!!!!!!!!!!!!!!111111111 Dianabolic says: god I know Dianabolic says: has he even doomsdayed yet?
Eddz. I`ll quote Diana.
Originally by: Dianabolic
Have you ever doonsdayed, Eddz ?
?
|

ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 21:35:00 -
[287]
yes he dd'ed like 5 goons camping a gate, killed mostly his own guys iirc
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Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.08 21:35:00 -
[288]
Originally by: Astasia Orian Threadnaught is prolly the best way to get it, too!
Without Titans Bob doesn't stand a chance against another naptrain. c/d?
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Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2008.05.08 21:40:00 -
[289]
Originally by: Ghaelsto Kakram
Originally by: Astasia Orian Threadnaught is prolly the best way to get it, too!
Without Titans Bob doesn't stand a chance against another naptrain. c/d?
Does anyone stand a chance against a naptrain? Well, maybe the mindgamers, but no one else. 
|

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2008.05.08 21:52:00 -
[290]
Doomsday was the most stupid thing ever to make it into Eve.
Anyone who thinks it discourages blobing is living in a ******* dream world.
|
|

geno effort
GoonFleet GoonSwarm
|
Posted - 2008.05.08 21:55:00 -
[291]
It's interesting how titans, originally intended as the ultimate anti-blob, anti-lag solution actually exacerbated the problem in conjunction with new sov mechanics and cyno jammers.
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KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2008.05.08 22:32:00 -
[292]
Edited by: KIAEddZ on 08/05/2008 22:33:56
Originally by: Evil Thug RAT. - Evil Thug says: http://oldforums.eveonline.com/?a=topic&threadID=766895 RAT. - Evil Thug says: eddz unleashing his wrath RAT. - Evil Thug says: !!!!!!!!!!!!!!!!!111111111 Dianabolic says: god I know Dianabolic says: has he even doomsdayed yet?
Eddz. I`ll quote Diana.
Originally by: Dianabolic
Have you ever doonsdayed, Eddz ?
?
LoL
xx Thug.
p.s (a few of times now :), just a few tests here n there, 40 killsish so far, much fun)
p.s.s There are players without Titans that understand the potential "arms race" situation that Eve faces in the longer term, you don't HAVE to have a Titan to have a thought out and potentially valuable opinion.
p.s.s.s That said I haven't really got much in the way of a solution other than removing the DD area effect weapon and replacing it with something else, and even then I am not sure if that really gets to the route of the problem.
But hey, thats why there is a thread here where people like you and Diana can give the rest of the people looking in your thoughts based on your high level of experience.
p.s.s.s.s Diana btw has done that, wasn't haveing a dig.
 KIA EVE Home
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ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 22:38:00 -
[293]
post.scriptum.scriptum.scriptum.scriptum?
doesn't make sense to me vov
|

TWD
Evolution Band of Brothers
|
Posted - 2008.05.08 22:41:00 -
[294]
According to our killboard, Dianabolic has 0 kills so far with the DD!
I hope it stays that way though and he doesn't leave the POS shields ;x
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thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.08 22:41:00 -
[295]
Originally by: ardik more like your posts contradict eachother every step of the way and instead of trying to reason with you when you're clearly trolling then i'll just call your arguments idiotic and move along                          
Well at least you understand the concept of irony.. still you could try harder to combine it with actual humor 
 ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

Centuri
Minmatar Destructive Influence Band of Brothers
|
Posted - 2008.05.08 22:41:00 -
[296]
I dunno if your Titan is self funded or what Eddz, but if I had helped a guy to get a titan (or a corp helped them), i'd seriously be ****ed if they started looking for nerfs straight after they got it. "Thanks for the titan guys, now i'm gonna see if i can get all your hard earned work nerfed, bbl!"
|

HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.05.08 22:48:00 -
[297]
I'm in BoB. My alliance owns 12 Titans. Because of this, I am going to scream "NO" as loud as I can to any criticism of the shipclass and proclaim them to be "whiners" and then pat my other BoB buddies on the back as we shit out another Titan and stack eight of them against our enemies at a time.
I am not biased, and Titans aren't imbalanced, which is why we have so many. I am simply too pro for you to comprehend.
|

ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 22:48:00 -
[298]
Originally by: Centuri I dunno if your Titan is self funded or what Eddz, but if I had helped a guy to get a titan (or a corp helped them), i'd seriously be ****ed if they started looking for nerfs straight after they got it. "Thanks for the titan guys, now i'm gonna see if i can get all your hard earned work nerfed, bbl!"
Are you telling us that all the bob posts in this thread are purely motivated by the fact that they have titans? Interesting..
|

Yaay
Game-Over Insurgency
|
Posted - 2008.05.08 22:53:00 -
[299]
Originally by: Dianabolic
Originally by: Howling Jinn
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Really.. 700 local limit remember that 1?
The limit that CCP said never existed, yes I remember that.
gosh dian, how many times did we see this arguement with like 450-500 in local... or with 900 in local. guess bob have a sliding scale to dictate their needs.
http://oldforums.eveonline.com/?a=topic&threadID=619019IT'S THE ECONOMY STUPID |

Dianabolic
Reikoku Band of Brothers
|
Posted - 2008.05.08 22:53:00 -
[300]
I hear ya Eddz, I just think that there's a better way of discussing it (ie, with solutions) and a better place (which should be game development, but threads there, on this topic, inevitably end up going the same way). As you say, who knows how to fix it, between the camp of "They're fine" and "whaa we can't beat them so they must be overpowered (and every time we try to build one our money is stolen!)" is the solution.
<3 twd btw :p Reikoku Diplomatic Forums
|
|

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2008.05.08 22:53:00 -
[301]
Edited by: Phrixus Zephyr on 08/05/2008 22:56:07
Originally by: AvengeR ofBLooD Which is why in my chosen 'phrases' I never once stated whether Titans should stay or go BUT stated the reality of the issue which is CCP will decide the fate of Titans for everyone based on them making max amount of profit, so why should we worry about it when CCP will handle it whether I agree with their decisions or not.
CCP have a long history of being wrong and taking player comments and discussions on board. There have been scores of overpowered ships and modules that have been changed as a direct result of player comment.
Why worry? I worry because i barely want to play this game anymore precisly because everywhere you go, you run into a ******* titan with a fight aversion pilot.
Originally by: AvengeR ofBLooD SO because of that fact, you will have to either change your play style and tactics accordingly to what CCP adds, removes, or changes .... OR you can just DIE!
Oh thankyou Captain Obvious. How have i surivived without your wisdom.
Originally by: AvengeR ofBLooD BoB chose to adapt and live and excel so that if for example CCP decides to changed all Titans into Shuttles ... BoB will still find ways to KILL you en masse!! 
You seem to be under the impression that BoB are the only ones that actually kill anyone in this game. BoBs situation might be relevent to the discussion but i fail to see what point you are trying to make. I get the impression you're one of the only people thats actually bought into Molle's (writer's) horse****.
Originally by: AvengeR ofBLooD And just because we have developed ways to build so many Titans is not an excuse to say they should or should not be nerfed or removed. If I get all my Pawns to the other side of the chessboard because you suck and I don't, will you request to change the rules of Chess to replace all Queens with Bar Wenches. 
Hate to break this to you, but you're not the only alliance with an assload of Titans. You just happen to be the first of those alliances whos had their back to the wall.
To use your own analogy. If a queen could take every piece within 3 squares in every direction, in one go, yes i would change the rules.
The fact of the matter is the doomsday encourages and promotes blobbing, it discourages roaming gangs, it discourages fights and it discourages any semblence of fun that comes wih them.
400 people do not spend hours of their time getting ready and turning up for a fight, only to lag out and have 200 of them pop at the click of a button. The only people this is fun, is the titan pilot and people more interested in winning than actually playing the game.
I don't like DD, i don't like it on my side or on my opponents and i've said it was a stupid idea since day one.
When i turn up for a fight i want to chase, evade, manauver and have to fight my way to victory. I do not want to spend my time warping in and out of grid at the whim of a handful of titan pilots.
|

Dianabolic
Reikoku Band of Brothers
|
Posted - 2008.05.08 22:54:00 -
[302]
Originally by: Yaay
Originally by: Dianabolic
Originally by: Howling Jinn
Originally by: Dianabolic DD shouldn't be removed.
It should be changed.
Oh, and having artificial limits is far more "game breaking" than NOT having them.
Really.. 700 local limit remember that 1?
The limit that CCP said never existed, yes I remember that.
gosh dian, how many times did we see this arguement with like 450-500 in local... or with 900 in local. guess bob have a sliding scale to dictate their needs.
For alts, proof and facts never get in the way of making themselves look stupid. Reikoku Diplomatic Forums
|

TWD
Evolution Band of Brothers
|
Posted - 2008.05.08 22:55:00 -
[303]
Originally by: HydroSan I'm in BoB
Sup sup o/ hey just want to help out, but it looks like you're not in BoB, as your ticker shows otherwise. Or you posted with the wrong character, that could also be a possibility. |

Apolluon
Gallente Aetas Inculta
|
Posted - 2008.05.08 22:58:00 -
[304]
Originally by: HydroSan I'm in GoonSwarm. My alliance whines about Titans. Because of this, I am going to scream "YES" as loud as I can to any nerfing of a shipclass I can't smash enough bodies at to smear their sensors with pod fluid. I will then pat my Goon buddies on the back as we shit out another threadnaught and stack eight pages of CAOD threads in order to mitigate an advantage our enemies worked hard to gain.
I am not biased, Titans are imbalanced, which is why we fail every time we use the exact strategy Titans are designed to counter. So I will whine for CCP to provide us with our advantage, which is numbers.
FYP
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KIAEddZ
Caldari KIA Corp KIA Alliance
|
Posted - 2008.05.08 22:58:00 -
[305]
Originally by: Dianabolic I hear ya Eddz, I just think that there's a better way of discussing it (ie, with solutions) and a better place (which should be game development, but threads there, on this topic, inevitably end up going the same way). As you say, who knows how to fix it, between the camp of "They're fine" and "whaa we can't beat them so they must be overpowered (and every time we try to build one our money is stolen!)" is the solution.
<3 twd btw :p
In all honesty Diana, I really am not sure if I can put forward a viable solution, and I did read that mega thread on the gaming dev forum, but noticed a distinct lack of posts from people like yourselves and Thug with vast experience in Titan usage/deployment. In fact most people posting potential solution on that thread, seemd to lack even some basic understanding of the Titan Usage Mechanics.
For me this forum is where the shapers of the game "hang out", most of the hardcore EvE PvPers, and as such if we can wade through the smack and childish behaviour, you gotta feel that some decent potential solutions could come from this group of players.
Well, that was the hope anyways hehe 
 KIA EVE Home
|

ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 23:02:00 -
[306]
Edited by: ardik on 08/05/2008 23:02:55
Originally by: TWD
Originally by: HydroSan I'm in BoB
Sup sup o/ hey just want to help out, but it looks like you're not in BoB, as your ticker shows otherwise. Or you posted with the wrong character, that could also be a possibility.
I assume you only replied to that part of his post since it was the only thing you could prove false? In other words:
Originally by: TWD I'm in BoB. My alliance owns 12 Titans. Because of this, I am going to scream "NO" as loud as I can to any criticism of the shipclass and proclaim them to be "whiners" and then pat my other BoB buddies on the back as we shit out another Titan and stack eight of them against our enemies at a time.
I am not biased, and Titans aren't imbalanced, which is why we have so many. I am simply too pro for you to comprehend.
|

TWD
Evolution Band of Brothers
|
Posted - 2008.05.08 23:04:00 -
[307]
No he is quite wrong, we have more than 12 titans (I think). |

ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 23:06:00 -
[308]
Originally by: TWD No he is quite wrong, we have more than 12 titans (I think).
So you agree that titans are overpowered, and that's the reason why you're against nerfs, seeing as you think you have more than 12?
|

Idaeus
GoonFleet GoonSwarm
|
Posted - 2008.05.08 23:07:00 -
[309]
Originally by: TWD No he is quite wrong, we have more than 12 titans (I think).
Nuts.
|

Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.08 23:08:00 -
[310]
Originally by: HydroSan I'm in BoB. My alliance owns 12 Titans. Because of this, I am going to scream "NO" as loud as I can to any criticism of the shipclass and proclaim them to be "whiners" and then pat my other BoB buddies on the back as we shit out another Titan and stack eight of them against our enemies at a time.
I am not biased, and Titans aren't imbalanced, which is why we have so many. I am simply too pro for you to comprehend.
Oh my, typical Bob double standard arguing. That's sarcasm right? Right?
So how may Titans does Bob need to get 'good fights'? How may Titans cryalition need to get 'better fights'?
|
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Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2008.05.08 23:11:00 -
[311]
Originally by: KIAEddZ
My***** is huge, worship it, i am awesome, the elite.
Nobody here can surpass how awesome i am, if KIA ever get some titans, i will own two of them, and i will put them on my feet and skate around on them while bashing fleets aside with my incredibly large *****.
I AM REIGN!
---
|

Slow Joe
I can't believe it's not a noob corp
|
Posted - 2008.05.08 23:18:00 -
[312]
Originally by: Centuri
Originally by: Fitz Chivalry Titans were suppposed to be incredibly rare, difficult to obtain and to be used to turn the tide in huge epic fleet battles, now they are used to pop small roaming gangs.
That's the problem. Titans are not dying because most titan pilots or alliance don't have the balls to use them. The alliances that use them properly in huge battles are the ones that invariably have lost them so far. Therefore I put forward the idea to give titans a "Ball Growing Vat Bay" where they could grow themselves enough balls to actually risk their titans.
Just make titans like rookie ships: you dock your pod in a station where you have no ship, you get a titan. Fully fitted, of course 
|

thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.08 23:19:00 -
[313]
Edited by: thoth foc on 08/05/2008 23:19:24
Originally by: KIAEddZ
Originally by: Dianabolic I hear ya Eddz, I just think that there's a better way of discussing it (ie, with solutions) and a better place (which should be game development, but threads there, on this topic, inevitably end up going the same way). As you say, who knows how to fix it, between the camp of "They're fine" and "whaa we can't beat them so they must be overpowered (and every time we try to build one our money is stolen!)" is the solution.
<3 twd btw :p
In all honesty Diana, I really am not sure if I can put forward a viable solution, and I did read that mega thread on the gaming dev forum, but noticed a distinct lack of posts from people like yourselves and Thug with vast experience in Titan usage/deployment. In fact most people posting potential solution on that thread, seemd to lack even some basic understanding of the Titan Usage Mechanics.
For me this forum is where the shapers of the game "hang out", most of the hardcore EvE PvPers, and as such if we can wade through the smack and childish behaviour, you gotta feel that some decent potential solutions could come from this group of players.
Well, that was the hope anyways hehe 
These issues are not so much mechanics, but players.. top players will do things harder, faster, better and all the other cool terms you can think of.. and with decent mechanics they will come out on top..
Titans are the current "fad" for ppl to whine about.. there has been the usual "risk v reward" arguements.. but quite simple what percentage of kills in Eve are titans doing... and the simple answer is relatively few.. they currently have strategic and tactical uses..
I personally like supercaps, for the simple reason they are a good ISK sink for the game.. when they die 70% of the ship value dies too.. the borked economy is a much worse problem than titans will ever be ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

thebold
MASS
|
Posted - 2008.05.08 23:21:00 -
[314]
Originally by: KIAEddZ In fact most people posting potential solution on that thread, seemd to lack even some basic understanding of the Titan Usage Mechanics.
You are sorely mistaken, this is not the correct forum, take it to the ideas section. As for the basics of how a Titan works it is not hard to grasp. Step 1) Dictor enemy fleet. Step 2) Titan > Jump to Cyno. Step 3) Titan shouts "I WIN" and aligns for warp. Step 4) Lots of pods and Titan warps out. Augment stage 2 how you like to suite tactics.
The fundamental point you are missing Eddz is simple, the speed mechanics of EVE are once again absurd, I have a corp member that goes 26km/s in a crow... That is stupid. Vagas go a good 10km/s even huggins with quad webs can not stop a BS from hitting a gate. This is all fundamental to how a Titan operates with its Uber fast warp out ability. Remove this along with my POS ideas many posts back and you have a far more balanced EVE. Broadswords can tank ridiculous amounts too.
How ever as stated, though CCP read these forums because they like to know how there game goes, they wont respond here since it is not a game mechanic forum.
Originally by: KIAEddZ
most of the hardcore EvE PvPers
But you explained the other day how you made 100's of billions of isk, the pvpers i know in game would drink a bottle of pain thiner than attempt to do this in the game, Since you seem to love making isk could you enlighten me as to how you lead your alliance on the battlefield, whilst making 100's of billions of isk?
|

thebold
MASS
|
Posted - 2008.05.08 23:22:00 -
[315]
Originally by: Nicholas Barker
Originally by: KIAEddZ
My***** is huge, worship it, i am awesome, the elite.
Nobody here can surpass how awesome i am, if KIA ever get some titans, i will own two of them, and i will put them on my feet and skate around on them while bashing fleets aside with my incredibly large *****.
I AM REIGN!
yes Nick Eddz is rather awesome isn't he.
|

TWD
Evolution Band of Brothers
|
Posted - 2008.05.08 23:34:00 -
[316]
Originally by: ardik Your
My what? |

Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.08 23:35:00 -
[317]
Originally by: TWD This would be bad for our k/d. To maintain this, we have occasionally DD their fleets while we could've easily beaten them with a regular fleet and/or carriers/MS.
So you're basically building stuff that you don't need really? For your holy k/d ratio?
No one is buying your excuses for this Titan arms race.
|

xBlood
Anoint
|
Posted - 2008.05.08 23:37:00 -
[318]
I <3 Bob. I dont't even know why
|

Centuri
Minmatar Destructive Influence Band of Brothers
|
Posted - 2008.05.08 23:38:00 -
[319]
Edited by: Centuri on 08/05/2008 23:38:28
Originally by: xBlood I <3 Bob. I dont't even know why
because we fight for the little man, "BOBin Hood".
|

Nicholas Barker
MASS Ministry Of Amarrian Secret Service
|
Posted - 2008.05.08 23:39:00 -
[320]
Originally by: KIAEddZ
Originally by: thebold
The fundamental point you are missing Eddz is simple, the speed mechanics of EVE are once again absurd, I have a corp member that goes 26km/s in a crow... That is stupid. Vagas go a good 10km/s even huggins with quad webs can not stop a BS from hitting a gate. This is all fundamental to how a Titan operates with its Uber fast warp out ability. Remove this along with my POS ideas many posts back and you have a far more balanced EVE. Broadswords can tank ridiculous amounts too.
I think this is a fair point, maing it so a Titan is stuck on the battlefield for minutes after DD'ing will help right now in most engagements, but my worry is when the larger groups have 20+ Titans and even smaller corps/alliances like MASS KIA etc have 2 or 3...
who the hell told you we have 2 titans, ffs people can't keep their mouths closed. ******* recruiters. ---
|
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.05.08 23:46:00 -
[321]
Originally by: Centuri Edited by: Centuri on 08/05/2008 23:38:28
Originally by: xBlood I <3 Bob. I dont't even know why
because we fight for the little man, "BOBin Hood".
Nice troll.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
|

xBlood
Anoint
|
Posted - 2008.05.08 23:48:00 -
[322]
Originally by: Centuri Edited by: Centuri on 08/05/2008 23:38:28
Originally by: xBlood I <3 Bob. I dont't even know why
because we fight for the little man, "BOBin Hood".
THats awesome..cause i live in nottingham lol.
Also, i'm drhnk  
|

Rebellion
Caldari Evolution Band of Brothers
|
Posted - 2008.05.08 23:50:00 -
[323]
Let's face it. The only reason we're having this discussion is because a guy that managed to get his hands on a Titan and TESTED it thinks it makes him the destroyer of worlds.
When Titans first came out, CYVOK, who was the sole authority on it because of his tests said it was useless.
Then Molle's Titan apparently came with different engine and suspension, and it made the rest of EVE cry about how all supercaps were unbalanced.
Then EVE rejoices in the Great Balance that then existed in the game. I mean, any balance that paves the way to BoB's destruction is good, right?
But I guess the flood became a trickle and it seems that BoB can never be beaten now. So there MUST be something still wrong with EVE, right?
Titans are so easy to get if an alliance like BoB under siege by almost all 0.0 alliances manages to keep churning them out, right? It doesn't have anything to do with logistical genius. Let's forget how RA could have had just as many titans if they just stopped selling isk.
Cynojammers and Titans are so unfair because BoB's can't be breached. Let's forget about how BoB took out the goon superduperOMGjammer, it wasn't against a skilled alliance like, say, MC, anyway. Oh wait, let's forget how BoB took out MC's too.
I think I have the solution everyone wants at the tip of my fingers:
The way to fix Titans is to make BoB unable to use them. Just put in code in EVE that will check if someone is in BoB as a result of popular consensus (voting system or whatever) and restrict that person from using a Titan.
However, I think that EVE will still be unbalanced even after that, so I think we should take a step further and just remove BoB from EVE. And in order to prevent BoB from reappearing in a different guise, just have someone systematically kick out any group of players that starts playing well.
/bow
|

Shandri Kantrell
Tooth and Claw
|
Posted - 2008.05.08 23:50:00 -
[324]
Originally by: HydroSan I'm in GOON. My alliance owns 1 Titans. Because of this, I am going to scream "NERF" as loud as I can to any use of the shipclass and proclaim them to be "broken" and then pat my other GOON buddies on the back as we shit out another Frigate and stack eight of them against our enemies at a time.
I am not biased, and Titans aren't imbalanced, which is why we don't have so many. I am simply too stupid for you to comprehend.
Fixed your post for you. You Goons crow so much about all the territory you took from BoB yet you can't manage to build more then 1 Titan, BoB built 2-4 WHILE you were sieging Delve. It's pretty simple, you wanna avoid getting DDD'd in a cyno jammed system? STAY THE F*** OUT OF DELVE!!!
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Mistress Suffering
Einherjar Rising Cry Havoc.
|
Posted - 2008.05.08 23:53:00 -
[325]
Originally by: Rebellion Let's face it. The only reason we're having this discussion is because a guy that managed to get his hands on a Titan and TESTED it thinks it makes him the destroyer of worlds.
Yeah, I mean clearly no one else have fought or owned them.
Oh wait...
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ardik
TunkbwahCorp GoonSwarm
|
Posted - 2008.05.08 23:55:00 -
[326]
Originally by: Rebellion WHINE
Whatever bobbit 
|

AKULA UrQuan
Caldari Druuge Crimson Corporation
|
Posted - 2008.05.08 23:57:00 -
[327]
Since IÆve seen first hand the awesome destructive power of a titan, with an incompetent twit in control. TheyÆre fine.
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Astasia Orian
Black Eclipse Corp Band of Brothers
|
Posted - 2008.05.08 23:59:00 -
[328]
Originally by: Shandri Kantrell
Fixed your post for you. You Goons crow so much about all the territory you took from BoB yet you can't manage to build more then 1 Titan, BoB built 2-4 WHILE you were sieging Delve. It's pretty simple, you wanna avoid getting DDD'd in a cyno jammed system? STAY THE F*** OUT OF DELVE!!!
Hey it was more than 4!
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xBlood
Anoint
|
Posted - 2008.05.09 00:00:00 -
[329]
Originally by: ardik
Originally by: Rebellion WHINE
Whatever bobbit 
null
I fail to see the whine in his post. All he was doingw as mocking the hilarious quoptes that goon members have been using.
<3
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2008.05.09 00:06:00 -
[330]
01:05:00 (Notify) An attempt to post a reply to this thread is already underway.
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xBlood
Anoint
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Posted - 2008.05.09 00:10:00 -
[331]
I <3 Fluffy.
Tak on msn sexy.
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Kaaii
Caldari PixelJuice Design Executive Outcomes
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Posted - 2008.05.09 00:15:00 -
[332]
Originally by: ardik
Originally by: Rebellion WHINE
Whatever bobbit 
The truth cuts whiney goons better than any vorpal blade ever could....

According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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Dragonbirth
Minmatar En plo
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Posted - 2008.05.09 00:53:00 -
[333]
ok as usual some nice posts and many bad posts but from what my little mind can catch is that we r too many for one toilet... :) so maybe is time for some extra space to be revealed, as ccp now got more customers that once they get the idea of whats goin on they will feel kinda small and stressed and eventually who knows what will happen..
some fixes need for balancing the future existence of eve for sure but is not my field anyway, i mean i dont wanna see a game over cos one side managed to eat the other side, we , all players of eve should not be able to schedule the domination of this virtua universe cos if we do then is better for this game to turn to rts which every year will reset its residents to empire and renamed to "pioneers again". my hopes relaying on a few genuine devs that love eve, and i hope that they will shine amongst the dark commercial/management minds that bow to iskies. |

Taram Caldar
KIA Corp KIA Alliance
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Posted - 2008.05.09 01:17:00 -
[334]
Edited by: Taram Caldar on 09/05/2008 01:19:42 Edited by: Taram Caldar on 09/05/2008 01:18:57 Personally I wish they'd stuck to the original plan for the titan: Mobile space station with no weaponry. Give it the jump bridge ability as well.... It would have been a phenomenal logistics platform. Having multiple titans on the battlefield would be relatively pointless, thus removing the problem of Titan stacking.
I love PVP... I don't much like dodging multiple DD's... Not that I can't do it, I tend to fly fast movers so DD's are rarely a problem for me... but when an alliance can field enough to basically perma-DD a grid? That's just stupid.
People talk about using hictors to tackle titans. Newsflash: If you have 3 or 4 titans on grid and they all DD even a hictor will go kerpop!.
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Tevlent
GoonFleet GoonSwarm
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Posted - 2008.05.09 01:23:00 -
[335]
Originally by: Taram Caldar Edited by: Taram Caldar on 09/05/2008 01:19:42 Edited by: Taram Caldar on 09/05/2008 01:18:57 Personally I wish they'd stuck to the original plan for the titan: Mobile space station with no weaponry. Give it the jump bridge ability as well.... It would have been a phenomenal logistics platform. Having multiple titans on the battlefield would be relatively pointless, thus removing the problem of Titan stacking.
I love PVP... I don't much like dodging multiple DD's... Not that I can't do it, I tend to fly fast movers so DD's are rarely a problem for me... but when an alliance can field enough to basically perma-DD a grid? That's just stupid.
People talk about using hictors to tackle titans. Newsflash: If you have 3 or 4 titans on grid and they all DD even a hictor will go kerpop!.
Couldn't agree with you more. Purposed Titan as mobile station idea.
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Kusotarre
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.09 01:28:00 -
[336]
Due to the increasing numbers of titans, we're right back to where we were with remote DDs.
The remote DDs were ridiculous because they made titans effectively immune to dying, but still able to ignite DDs at will. The solution was to force titans to be on grid when DDing, unable to immediately cyno out, and, eventually, start introducing ships that can tackle them, while surviving DDs.
Now, with many entities or groupe of entities getting access to multiple titans, the simultaneous DD has taken us back to the days of near invulnerability for titans. Two DDs is pretty hard to tank in a HIC, and, though I haven't actually run the numbers, probably near impossible while still nanoing it up enough to close the distance before a titan warps out. And three simultaneous DDs, which have already started happening in the past months? Well, you know.
Anyways, they do need to be looked at again. They have already become, and are becoming for others, risk-less ships.
And one other thing. Titans are not anti-blob weapons. People who keep saying this are either being disingenuous or are just plain stupid. The only anti-blob weapon in the game is getting bored of playing in lagged up fleet battles, and as such is nothing that any side in a battle can 'wield' in the normal sense of the word. Titans kill 10 ships as effectively as they kill 300. The only thing Titans do is require you to bring more people, to replace the ones who weren't aligned or who got stuck in bubbles. The same with anything that is effective in PVP.
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teh punisher
Brutor tribe
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Posted - 2008.05.09 01:31:00 -
[337]
Originally by: ardik **** you are dumb
no, really
when a titan dies the insurance actually ****s the economy more since it adds a significant* amount of money to the pool. So now you've just had this pile of money jump into the pool and oh hey you get inflation. Insurance is probably one of the worst isk faucets in the ******* game.
So yeah, killing ships actually causes more inflation, which is bad and what you want to avoid if you want an economy that's not a complete joke.
*completely and utterly insignificant amount, your entire argument is ridiculous across the line and you have no idea about what you're talking about, stick to losing badly fit command ships. Maybe read a wiki entry or something:
http://en.wikipedia.org/wiki/Inflation
itt: goons don't understand investments
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Nikerym Lestroy
Investment Advisery Services GoonSwarm
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Posted - 2008.05.09 02:55:00 -
[338]
Feel free to correct me if i am wrong, as i've never used a titan.
But don't you need to drop a Cyno Beacon for the DDD to lock in order to fire?
wouldn't simple logic imply that being able to drop said becon in a cyno-jammed system be a "bug" in the game mechanics?
i think this is the crux of the matter, people don't mind being DD, (tho it sucks) what people don't like is that being able to spam DDD on a jammer to prevent caps from EVER entering a system is a little Over powered.
make cyno jammers *gasp* actually JAM. And problem solved.
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Moonlight Express
Amarr Moonlight Express Inc.
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Posted - 2008.05.09 03:04:00 -
[339]
I find it funny that the people that say the titans are over powered don't have the balls to use them. If they are so overpowered, go ahead show us. Go kill fleet after fleet and have others complaining about them, KIA. Till then, you are just a whining goon toon.
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Svend Smed
Lumatron Productions
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Posted - 2008.05.09 03:08:00 -
[340]
How many nerf BoB threads do we have to endure?
Maybe we could have a limit on stacking stupid threads and stupid responses. Ie only one stupid thread per month and on one stupid response per page.
On second though coad would be awful quiet.
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paracidic
Destructive Influence Band of Brothers
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Posted - 2008.05.09 03:11:00 -
[341]
Edited by: paracidic on 09/05/2008 03:13:32
Originally by: Nikerym Lestroy Feel free to correct me if i am wrong, as i've never used a titan.
But don't you need to drop a Cyno Beacon for the DDD to lock in order to fire?
wouldn't simple logic imply that being able to drop said becon in a cyno-jammed system be a "bug" in the game mechanics?
i think this is the crux of the matter, people don't mind being DD, (tho it sucks) what people don't like is that being able to spam DDD on a jammer to prevent caps from EVER entering a system is a little Over powered.
make cyno jammers *gasp* actually JAM. And problem solved.
Seems to me that BoB killed a cyno jammer pos with 40 some jammers in just over 8 minutes with a conventional fleet.
How can you blame the titan?
Even if the titan was there, we could have ignored it and still taken down the jammer and all the titan could do is watch.
***********************************************
Everything ever written by a goon or DS1 member is absolutely factual and should not be challanged in anyway. |

Nikerym Lestroy
Investment Advisery Services GoonSwarm
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Posted - 2008.05.09 03:18:00 -
[342]
Originally by: paracidic Edited by: paracidic on 09/05/2008 03:13:32
Originally by: Nikerym Lestroy Feel free to correct me if i am wrong, as i've never used a titan.
But don't you need to drop a Cyno Beacon for the DDD to lock in order to fire?
wouldn't simple logic imply that being able to drop said becon in a cyno-jammed system be a "bug" in the game mechanics?
i think this is the crux of the matter, people don't mind being DD, (tho it sucks) what people don't like is that being able to spam DDD on a jammer to prevent caps from EVER entering a system is a little Over powered.
make cyno jammers *gasp* actually JAM. And problem solved.
Seems to me that BoB killed a cyno jammer pos with 40 some jammers in just over 8 minutes with a conventional fleet.
How can you blame the titan?
Even if the titan was there, we could have ignored it and still taken down the jammer and all the titan could do is watch.
yes, but could you have ignored 2-4 titans all DD'ing at the same time?
but the titan isn't the point of my post, it's the mechanic that allows a Cyno to be dropped, and "LOCKED" by the Doomsday Device
Originally by: Cyno Jammer Description Creates a system-wide inhibitor field which prevents cynosural generators of all kinds from functioning
so, that's what the jammer does, but apparently not ones that a DDD can lock onto, even tho there's no difference between them,
To clarify, i think titans are fine in thier current role, i do however feel this mechanic allowing them to lock a cyno field in a jammed system, is broken/bugged
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Shrike
Evolution Band of Brothers
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Posted - 2008.05.09 03:46:00 -
[343]
To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
Owing to lack of Eve-related content, signature removed. If you would like to discuss this, please mail [email protected] - Mitnal |

Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.05.09 04:03:00 -
[344]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
Oh my, what a wonderful argument.
Did you think of it as you woke up?
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.05.09 04:07:00 -
[345]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
Sure sure. LOL. That is why yours was killed by 5 dreads and a HID right? Oh wait, it took about 100 people to take your titan down when you were almost alone. Clearly a balanced ship...
I understand that you know you are not good enough to win when your opponets have the same resources, but try to campaign for your I-WIN button more discreetly, please.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

SirMolle
Evolution Band of Brothers
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Posted - 2008.05.09 04:29:00 -
[346]
For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
It's all rock, scissor, paper.
A titans support, is capitals, capitals support is fleet. If you break the chain, youre in trouble. if you cant field all of them, dont fly a titan.
A titan in itself cant do ****. Much like any other pilot cant do ****.. alone.
If you are incapable of fielding acomplete chain in your fleet, dont build a titan.
None of you have a clue about what a titan pilot actually does with his ship. He sits in a pos 90% of the time, being support to the fleet. Why? Because its not viable to field him on the battlefield, because it takes 1 single pilot to lock him down, and he has no defence. He cannot defend himself. A titan must ALWAYS have a support fleet, or he is toast.
Ask any titan pilot who has lost his ship, why he lost it. The answer is always "My support fleet wasnt with me".
Get the titan on the field. Theres your answer.
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Selnix
Gallente North Eastern Swat Pandemic Legion
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Posted - 2008.05.09 04:51:00 -
[347]
Originally by: SirMolle For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
Insert Sov III, POS Gunners and Cynojammers and you invalidate your argument. By your reasoning, so long as you have Sov III, Titans, Carriers, Motherships and Capital Fleets in general are not meant to be killable.
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Madame Ducoir
VEB Kombinat Robotron
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Posted - 2008.05.09 04:59:00 -
[348]
Originally by: SirMolle
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
It's all rock, scissor, paper.
although there is some logic in your argument please note that you mentioned in 8/10 cases capital ships. i heard there are other kind of ships in eve^^
imo pos warfare and fleet combat is broken... pos warfare is the most boring thing in eve and it always comes down to how many capitals/supercapitals you can field. add the issue that the defender in eve has clearly the advantage. this makes pos warfare so stupid and lame. eve needs much more fluent territorial warfare.
well i guess when faction warfare will come out, noone will bother with 0.0 warfare anymore.
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WeightedCompanionCube
Aperture Science Enrichment Center
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Posted - 2008.05.09 05:09:00 -
[349]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
You forgot to mention something: a node that does not crash the moment you bring in the dreads to kill a bubbled Titan.
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Vaustrien
Caldari The Greater Goon GoonSwarm
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Posted - 2008.05.09 05:10:00 -
[350]
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
That argument only works for killing a Titan that doesn't have a support fleet.
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thoth foc
Destructive Influence Band of Brothers
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Posted - 2008.05.09 05:31:00 -
[351]
Originally by: Etho Demerzel Edited by: Etho Demerzel on 08/05/2008 23:33:36
Originally by: thoth foc
These issues are not so much mechanics, but players.. top players will do things harder, faster, better and all the other cool terms you can think of.. and with decent mechanics they will come out on top..
Titans are the current "fad" for ppl to whine about.. there has been the usual "risk v reward" arguements.. but quite simple what percentage of kills in Eve are titans doing... and the simple answer is relatively few.. they currently have strategic and tactical uses..
I personally like supercaps, for the simple reason they are a good ISK sink for the game.. when they die 70% of the ship value dies too.. the borked economy is a much worse problem than titans will ever be
LOL. You are almost funny. Level the play field and self proclaimed "top" players will start losing to new players as often as they win. In which occasion you will whine endless as BoB did when remote DD was taken from the game and you lost Shrike's titan.
It is funny how you need to believe that given the same conditions you would win against your enemies and, at the same time, you do everything to make sure those conditions never happen.
You should play WoW. there the "top" players cannot even be challenged by newbies. It is a game more fitting to your necessity of self-praising
I didn't specify anyone as top players, but thanx for the compliment.. and the conditons are the same with or without titans.. since everyone plays the same game..
excellent job on missing the point.. ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

violator2k5
Black Nova Corp Band of Brothers
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Posted - 2008.05.09 05:55:00 -
[352]
Originally by: Tyremis But dd through pos shields this would take 2 lines of code to fix.
it does need to be fixed but on alliance level and i think that it would be a lot more then 2 lines of code.
Originally by: HellsRazor The MAIN (not the future issue)issue is IMO the fact a TITAN can DD and warp under 30 seconds.
humm imo a greater stacking penalty on istabs and nanos is required to fix that.
Originally by: Von Zarovick it would be cool, if titans would have ****loads of small turretbays, like, 200 medium turrets, and docking bays, so people in pods etc could control those turrets.
I've been thinking along those lines for some time now, it would be great to have some ships in this game where they can have more then 1 person in the ship actually doing something to assist when needed. The main thing about it would be that only the pilot would be used as a warp to and that they were able to boot people out of the ship when they wanted to or when they logged. The number of guns on the other hand is rather high maybe half that number or something and allowing upto 5 guns being controlled by 1 person at a time.
Originally by: Malachon Draco I'm sorry Dianabolic, but this statement is incorrect when it comes to titans. If a titan warps to a grid to DD, he does not need to wait for the enemies to show up to hit his DD, he does not need to wait on any kind of target lock. He can warp in, click the DD, wait till it fires and get out again.
you seem to forget about grid loading times for some people. there is still lag for a titan pilot but not as much as anyone else with regards to lock times and such.
Originally by: Seleene This one time, at FAT-6P camp, I lost a titan... 
still had balls to use it for pvp though ;)
im going to jump out of the boat on this one and chuck another idea on the field and this would involve a new ship class or an added role/boost to current logistic ships.
previously there was mention about the amount of damage that a titan does when firing a ddd should be spread over all ships that are effected by the blast well that idea got me thinking....The titans require fuel and cap to be at a certain level to fire a ddd sure thats fine. what if the logistic ships had to transfer energy to the titan to give it the ability to actually fire off the doomsday at full power?
obviously something like that would require a extra hud icon for the power limit on the titan and it would not be able to fire off a doomsday unless it was at least at 75% power rate. say something like 1 logistics ship transfering power to a titan on a 10min cycle = 5% increase in power due to it being a rather large ship requiring a lot of power...so it would require at least 5 logistic ships to even be ready after 30mins of transfer... I was also thinking that it could also have the option of overcharge this would allow for the added incentive of a extra 25-50km range on the dd fired but would require more transfer of power to maxium of 125%
the bonus's on the logistic ships can be discussed if this is deemed a viable option. I thought it sounded good due to it promoting more teamwork ---------------------------- BOB 4 LIFE NOT JUST 4 A DAY ----------------------------
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Gaven Lok'ri
Amarr PIE Inc. Praetoria Imperialis Excubitoris
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Posted - 2008.05.09 06:00:00 -
[353]
Edited by: Gaven Lok''ri on 09/05/2008 06:01:06 I have never liked the DD. It has always seemed an absurd weapon.
However, not because of its power, just because I find the idea of a massive blast of energy that destroys everything around the ship to be... no. No thanks. Didn't like it when CCP introduced the DD idea, don't like it now.
I like the weapons the jovian titans have the chronicles. Long range guns with an AoE effect. That sounds fun to me. http://www.eve-online.com/background/potw/11-02-05.asp
They become the ultimate anti-fleet sniper, without having their only armament be a one shot gimmicky superweapon. Instead they have a few lovely cannons made to shred battleship groups from 250km. Same basic effect, less spastic. The titan becomes more generally powerful (if its balanced right, sustained smaller AoEs should be able to add up to a more powerful total effect, though a more vulnerable one as the titans power to affect a battle would be dictated by how long it remained on sight shooting) and more believable overall than the current effect.
Give me those. Those are something I can get behind. Those are something that even seems balancable. (well... in time.) The current system with DDs was boring when it was introduced, was briefly interesting as the first DDs got stupid numbers of kills, and is now back to boring again.
But then, I'm never going to use one. Or be affected either way by one. I just want to hear the stories about them from all you 0.0 types get well... more interesting.
Deus Vult! PIE Website Public Channel: 'PIE Public' |

Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.09 06:43:00 -
[354]
Originally by: SirMolle It's all rock, scissor, paper.
When you use the cynojammed system deathstar multiple Titan setup you're putting up all three all the time. Some Bob members already agreed with it that this setup is impossible to break. Because this setup simply is a broken game mechanic. If you use this logic it would make sense that within a cynojammed system you wouldn't be able to DDD.
But its amusing to see you make up excuses Titans shouldn't be nerfed. Your arguments backfired.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.09 07:36:00 -
[355]
The current mechanics are flawed. Titans shine when there are big fleets who cause lag, because lag makes a DD effective. As BoB and many others have stated, warping out before a DD goes off is easy. But only if there is no lag. And the current mechanics guarantee that in a sovereignty fight there will be a lot of lag.
If CCP wants the best solution, perhaps even without nerfing titans, it would be to change POS and sovereignty mechanics. Remove sovereignty based on POSses and systems, and change it to being constellation based and based on activity. If you can contest sovereignty over 6-10 systems in a constellation, the titan is less valuable since fleets can jump to another system, making it less easy for a titan to follow them all the time. If you make not POS but activity in the systems the key to sovereignty, you don't need uberblobs at specifically timed moments (when POS come out of reinforced) to take out a system, you can do it with skirmishes all over a constellation.
But I am convinced that something needs to change or this game will slowly go to hell. We have 50+ confirmed titans I think by last count, how many will we have at the end of the year? When the moment comes that big alliances can field 5+ titans at any given moment of the day, their Sov 3/4 systems become invulnerable. And I bet that we're getting there pretty fast, particularly if/when titan accounts are being shared.
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.09 07:53:00 -
[356]
Edited by: Tzrailasa on 09/05/2008 07:54:35
Originally by: Selnix
Originally by: SirMolle For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
Insert Sov III, POS Gunners and Cynojammers and you invalidate your argument. By your reasoning, so long as you have Sov III, Titans, Carriers, Motherships and Capital Fleets in general are not meant to be killable.
You could, you know, incap the cyno jammer when the titan(s) etc. are not there/online? It's not really that hard as we've demonstrated through the last month or two. QY6 had a titan defending and active (and I think there was another RA one in system, but logged off). It even used its DD for next to no effect. MC had multiple titans in place too. DD's are, contrary to all hype not instant death! They're not particularly difficult to escape, even in battleships.
In reality, this seems not to be about titans as such, but about how people thinks territorial combat should be. One side feel that pilot ability, FC ability, strategy, tactics, dedication etc. should determine the outcome. The other side feel that numbers should decide who wins.
The 'coalition' cries so hard about not being able to take NOL, but they had every chance to do so and then f'ed up by pulling out of the system again!
POS warfare is no longer about 'hit system then come back two days later'. Now it requires that you hold the system for those two days. Thus the dedicated and capable smaller alliance can hold out against more numerous, but less dedicated/capable opponents. This is actually what I think is good game design as it encourages people to become better instead of just encouraging blobbing up.
Titans as such are fine. Their DD's are used so rarely that the contribution to ships killed in EVE is probably not even 1% (and my guess is far less). Cynojammers are fine too. They're not all that hard to incap, but it sometimes require you to wait for the right moment to strike.
My views are my own. They do not represent the views of my corporation or alliance. |

Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2008.05.09 08:04:00 -
[357]
Titans are the ultimate counter to mindless blobbing.
If you get DD'd in the face over and over, you probably want to look in the mirror before you start harping about game mechanics.
Doomsdays aren't hard to "dodge". Sov 3 systems aren't untakeable. It's just that if you jump 400 people through a gate like mindless lemmings with the enemy prepared for you, that yes, you might lose your fleet.
Would've happened in the pre-titan age too, might've just taken a tad longer. -
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Herm0dhr
Balder's Wrath
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Posted - 2008.05.09 08:11:00 -
[358]
Let he DDD have a 1% chance of failure/overload that will blow up the entire ship.
Anyime the titanpilot choose to activate the DDD there is a 1 % chance of the titan blowing up. That way CCP may even boost the damn thing. It should be enough to keep titanpilots from using the DDD unless it¦s absolutely necessary.
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.09 08:13:00 -
[359]
Edited by: Lord WarATron on 09/05/2008 08:13:08
Originally by: Selnix
Originally by: SirMolle For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
Insert Sov III, POS Gunners and Cynojammers and you invalidate your argument. By your reasoning, so long as you have Sov III, Titans, Carriers, Motherships and Capital Fleets in general are not meant to be killable.
When you incap the jammer, you cyno a capital fleet in and keep it there. You only need 5-10 mins to incap a jammer, and so far, nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Only people who have problems are ones who would prefer reinforcing whole regions then cynoing 20 jumps away for risk free capital usage.
In my opinion, Eddz has bought himself a limp leg. Tortuga dont exist anymore so he has a titan by no support fleet therefore its as useful as a limp......leg. All he can use it for is logistic stuff, so its in his best intrest to call for nerfs for any combat ability. But a Mod should move this thread to Features and Ideas discussion since its a pointless thread in COAD. --
Billion Isk Mission |

geno effort
GoonFleet GoonSwarm
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Posted - 2008.05.09 08:33:00 -
[360]
Edited by: geno effort on 09/05/2008 08:33:00
Originally by: Lord WarATron
When you incap the jammer, you cyno a capital fleet in and keep it there. You only need 5-10 mins to incap a jammer, and so far, nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Nobody can keep a sizable defense force in a system 23/7, but they can definitely keep a few titans (out of 10... 20... 30 in the future) in a system 23/7, or a system that's jumpbridged to the target system, especially with the account sharing going on. This is the whole point of the thread, remember?
Sure, there are other broken mechanics in current sov warfare, such as jump bridges working under cyno jammers, incapacitated cyno jammers destroyable and new ones re-anchorable in minutes, and so on, but let's talk titans in this thread.
|
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Void Seller
All In Enterprise
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Posted - 2008.05.09 08:39:00 -
[361]
Originally by: Ghaelsto Kakram When you use the cynojammed system deathstar multiple Titan setup you're putting up all three all the time. Some Bob members already agreed with it that this setup is impossible to break. Because this setup simply is a broken game mechanic. If you use this logic it would make sense that within a cynojammed system you wouldn't be able to DDD.
But its amusing to see you make up excuses Titans shouldn't be nerfed. Your arguments backfired.
Originally by: Lord WarATron nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Use your brain before posting ghaelsto
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Space Explorer
Minmatar Evil Fluffy Bunnies
|
Posted - 2008.05.09 08:49:00 -
[362]
Just make Titans mobile stations with a lot of restrictions, and make them conquerable
o/ |

Darcuese
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 08:51:00 -
[363]
85% is something i was hoping to get lower in Eve community.
Unfortunalty, hope is not a fact.
Clue - stupidity me, myself and I ------> |

thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 08:53:00 -
[364]
Edited by: thoth foc on 09/05/2008 08:54:14
Originally by: geno effort Nobody can keep a sizable defense force in a system 23/7, but they can definitely keep a few titans (out of 10... 20... 30 in the future) in a system 23/7, or a system that's jumpbridged to the target system, or in jump range to a system that's jumpbridged to the target system, especially with the account sharing going on. This is the whole point of the thread, remember?
Sure, there are other broken mechanics in current sov warfare, such as jump bridges working under cyno jammers, incapacitated cyno jammers destroyable and new ones re-anchorable in minutes, and so on, but let's talk titans in this thread.
Account sharing is against the EULA.. i suggest you petition characters rather than spamming accusations on CAOD..
As for your titan arguements.. well if your only thoughts on attack is to lemming jump fleets into systems.. it is only proper that you should keep on dying horribly to DD's tbh..
If you read molle's post 361, a far better solution is to remove insurance.. that hits all parts of a fleet.. initially, further reduces blobbing and leaves the titan ship much more vulnerable to getting kill..
titans getting killed by players is always going to be a far better solution to having "too many titans" than whining to get them nerfed.. ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.09 09:02:00 -
[365]
Originally by: Void Seller Originally by: Lord WarATron nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Use your brain before posting ghaelsto
People camp Jammers 24/7 365 days a year? --
Billion Isk Mission |

Dashboard
Hard Rock Cafe
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Posted - 2008.05.09 09:07:00 -
[366]
Originally by: Etho Demerzel
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
Sure sure. LOL. That is why yours was killed by 5 dreads and a HID right? Oh wait, it took about 100 people to take your titan down when you were almost alone. Clearly a balanced ship...
I understand that you know you are not good enough to win when your opponets have the same resources, but try to campaign for your I-WIN button more discreetly, please.
Your irony detector is faulty. Try again.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.09 09:09:00 -
[367]
Originally by: thoth foc Edited by: thoth foc on 09/05/2008 08:54:14
Originally by: geno effort Nobody can keep a sizable defense force in a system 23/7, but they can definitely keep a few titans (out of 10... 20... 30 in the future) in a system 23/7, or a system that's jumpbridged to the target system, or in jump range to a system that's jumpbridged to the target system, especially with the account sharing going on. This is the whole point of the thread, remember?
Sure, there are other broken mechanics in current sov warfare, such as jump bridges working under cyno jammers, incapacitated cyno jammers destroyable and new ones re-anchorable in minutes, and so on, but let's talk titans in this thread.
Account sharing is against the EULA.. i suggest you petition characters rather than spamming accusations on CAOD..
As for your titan arguements.. well if your only thoughts on attack is to lemming jump fleets into systems.. it is only proper that you should keep on dying horribly to DD's tbh..
If you read molle's post 361, a far better solution is to remove insurance.. that hits all parts of a fleet.. initially, further reduces blobbing and leaves the titan ship much more vulnerable to getting kill..
titans getting killed by players is always going to be a far better solution to having "too many titans" than whining to get them nerfed..
I guess we'll just have to see how 0.0 warfare evolves with the number of titans increasing. I predict that unless they are changed/nerfed or sovereignty mechanics seriously modified, the steady increase in the number of titans will lead to serious problems in terms of the attractiveness/viability of 0.0 warfare.
Just like happened before the remote DD was nerfed. And before the HICtor was introduced. And before titans could not jump out.
Had we/CCP listened to you before that happened, none of these changes would have occurred. But of course, none of those were actually needed nerfs, right?
Maybe CCP should introduce the Polaris frigate. To be built at a cost of 1 trillion isk. And then laugh at anyone who whines about it being overpowered.
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.09 09:12:00 -
[368]
Originally by: Lord WarATron
Originally by: Void Seller Originally by: Lord WarATron nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Use your brain before posting ghaelsto
People camp Jammers 24/7 365 days a year?
Yes, because its really hard to have a few spies around who tell you who is going to attack you at any given moment, and you are not able to react to attackers by jumpbridging your titans between cynojammed systems at will.
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Void Seller
All In Enterprise
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Posted - 2008.05.09 09:16:00 -
[369]
Originally by: Lord WarATron
Originally by: Void Seller Originally by: Lord WarATron nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Use your brain before posting ghaelsto
People camp Jammers 24/7 365 days a year?
Ofc no, that's my point
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Waagaa Ktlehr
Amarr Evolution Band of Brothers
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Posted - 2008.05.09 09:16:00 -
[370]
Originally by: Malachon Draco
Originally by: Lord WarATron
Originally by: Void Seller Originally by: Lord WarATron nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Use your brain before posting ghaelsto
People camp Jammers 24/7 365 days a year?
Yes, because its really hard to have a few spies around who tell you who is going to attack you at any given moment, and you are not able to react to attackers by jumpbridging your titans between cynojammed systems at will.
So if it is so easy, why hasn't the coalition done any of this?
Maybe it is harder than BoB makes it look like? -
- |
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Void Seller
All In Enterprise
|
Posted - 2008.05.09 09:22:00 -
[371]
Originally by: Malachon Draco
Originally by: Lord WarATron
Originally by: Void Seller Originally by: Lord WarATron nobody has had any major problem incaping a jammer by surprise since nobody camps a jammer 24/7 365 days a year.
Use your brain before posting ghaelsto
People camp Jammers 24/7 365 days a year?
Yes, because its really hard to have a few spies around who tell you who is going to attack you at any given moment, and you are not able to react to attackers by jumpbridging your titans between cynojammed systems at will.
Rofl, spies work 24/7, titan camp 24/7... omagad bob don't sleep?
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thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 09:23:00 -
[372]
Originally by: Malachon Draco I guess we'll just have to see how 0.0 warfare evolves with the number of titans increasing. I predict that unless they are changed/nerfed or sovereignty mechanics seriously modified, the steady increase in the number of titans will lead to serious problems in terms of the attractiveness/viability of 0.0 warfare.
Sovereignty mechanics and the game economy are far more serious issues than titans.. in the end a titan is just a ship, and if you apply a little intelligence a ship can be killed.. ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.09 09:28:00 -
[373]
Originally by: Waagaa Ktlehr
So if it is so easy, why hasn't the coalition done any of this?
Maybe it is harder than BoB makes it look like?
How many Sov 4 constellations have you taken from RA? Or Triumvirate? Or MM? Or AAA?
How about you prove how easy it is to take out Sov 4 constellations from an alliance with a large enough membership and numerous titans that has not already fallen apart due to internal bickering or absence of leadership (i.e. MC).
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Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 09:30:00 -
[374]
Originally by: Void Seller
Rofl, spies work 24/7, titan camp 24/7... omagad bob don't sleep?
Yes, because an alliance is only able/allowed to have one spy. And a spy must be online at the exact moment of the attack to be able to reveal the attack beforehand. Its not like he could be online in the 2-3 days prior to an attack and hear about the upcoming operation, since it takes no preparation to get the BS fleet and the capital fleet ready and within jumprange of a prospective target.
So you must be right, BoB has a spy that is online 23/7. Haxxors!
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.09 09:33:00 -
[375]
Originally by: thoth foc
Originally by: Malachon Draco I guess we'll just have to see how 0.0 warfare evolves with the number of titans increasing. I predict that unless they are changed/nerfed or sovereignty mechanics seriously modified, the steady increase in the number of titans will lead to serious problems in terms of the attractiveness/viability of 0.0 warfare.
Sovereignty mechanics and the game economy are far more serious issues than titans.. in the end a titan is just a ship, and if you apply a little intelligence a ship can be killed..
Only if your opponent is reckless/stupid.
And you didn't address my main point. Already we have seen 3 solid nerfs to titans. Yet many of you claimed beforehand that 'titans were fine'.
So what happened?
Did CCP cave in?
Do you think you would have been able to kill Oort if it had still been possible to remote DD? Or if the HICtor had not been introduced? Or if he could have jumped out seconds after DDing?
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thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 09:34:00 -
[376]
Originally by: Malachon Draco
Originally by: Waagaa Ktlehr
So if it is so easy, why hasn't the coalition done any of this?
Maybe it is harder than BoB makes it look like?
How many Sov 4 constellations have you taken from RA? Or Triumvirate? Or MM? Or AAA?
How about you prove how easy it is to take out Sov 4 constellations from an alliance with a large enough membership and numerous titans that has not already fallen apart due to internal bickering or absence of leadership (i.e. MC).
Is that like the "omg you cant take cynojammed + titan systems.. cynojammer must be overpowered" arguement?
I dont honestly think you believe BOB's leadership decides it's goals based on CAOD.. do you? ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

Star Nove
Minmatar Blueprint Haus Intrepid Crossing
|
Posted - 2008.05.09 09:37:00 -
[377]
Just a thought, make mom's and titans lockable. So you can eject in a POS and put in a password to the SuperCap's own shields that stop it a: moving (no bumpage) and b: being flown by anyone else without your password. (tip: Make it secure, don't forget it. The GM's will laugh at you and anyone who can cr*ck the password can take it)
What has this got to do with the OP's OP?
Well, when I lost my dread in the BQO fight the other day, I decided I didn't want to risk my carrier in the mini home invasions that arrived that evening so I jumped into a brutix. And boy did I have a ball!! Using all those skill points nothing to do with capitals again was a breath of fresh air. So, maybe, if all those Titan/MoM pilots didn't have to sit in their ships for fear of losing them to a corp/alliance thief, they might choose to fly in something else, relive their youth so to speak. Then the DDD's might only ever happen when they really are the last resort. Rather than bored titan pilots wiping out a gate camp that a 30 man fleet could have dealt with..
Also loved the AOE guns idea further up the thread..
-- The views expressed in this post are mine and in no way reflect the views of my Corp, my Alliance or my pet Iquana, Julio Ignacio DoubleGlazias. |

Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 09:41:00 -
[378]
Originally by: thoth foc
Originally by: Malachon Draco
Originally by: Waagaa Ktlehr
So if it is so easy, why hasn't the coalition done any of this?
Maybe it is harder than BoB makes it look like?
How many Sov 4 constellations have you taken from RA? Or Triumvirate? Or MM? Or AAA?
How about you prove how easy it is to take out Sov 4 constellations from an alliance with a large enough membership and numerous titans that has not already fallen apart due to internal bickering or absence of leadership (i.e. MC).
Is that like the "omg you cant take cynojammed + titan systems.. cynojammer must be overpowered" arguement?
I dont honestly think you believe BOB's leadership decides it's goals based on CAOD.. do you?
Where did I say that?
All I am saying is that a Sov 4 constellation defended by a functioning alliance with a number of titans is virtually impregnable.
Your response is: Nuhuh! It is easy.
My response is: Show us some proof. Forget the bloody theorycrafting. Show us proof. Either by you, or by anyone else. I'm also satisfied if Triumvirate manages to break a MM Sov 4 constellation or vice versa. Or if SMACK-FIX or whatever they are called manage to take out a RA Sov 4 constellation which is being defended.
So far all I see from you is theory about 'how easy it is' while you ignore all the practical problems of spies, accountsharing, lag and people having lives beyond Eve.
|

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.05.09 09:42:00 -
[379]
Originally by: thoth foc
I dont honestly think you believe BOB's leadership decides it's goals based on CAOD.. do you?
BoB decides its goals upon what's achievable. Just like everyone else.
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Zeveron
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 09:57:00 -
[380]
Originally by: Tearavygh Quillam
Originally by: thoth foc
I dont honestly think you believe BOB's leadership decides it's goals based on CAOD.. do you?
BoB decides its goals upon what's achievable. Just like everyone else.
nahh others choose to run and hide than fight. Then bring other 30 alliances to get their space back.
Atleast BoB stands and fights not concidering the odds :-)
Titans are just fine. The only adjustment that maybe needed is, if a DD is fired then make the cynojammer not working for 10 mins.
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thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 09:58:00 -
[381]
Edited by: thoth foc on 09/05/2008 10:07:06
Originally by: Malachon Draco And you didn't address my main point. Already we have seen 3 solid nerfs to titans. Yet many of you claimed beforehand that 'titans were fine'.
So what happened?
Did CCP cave in?
Do you think you would have been able to kill Oort if it had still been possible to remote DD? Or if the HICtor had not been introduced? Or if he could have jumped out seconds after DDing?
Correct me if i'm wrong, but both D2's and ASCN's titan could remote DD?
Actually, I wasnt hughly upset by titans pre nerf (but then this is only a game nothing really bothers me that much in it tbh).. with 100% insurance, you dont actually losing much dying.. with such easy isk making these days.. i prefer to see anti-blob aspects to the game, i would prefer that it is the economy that is used to address this, and i like to see ships being risked in combat..
It is not uncommon for a ship to be introduce overpowered, and later nerfed.. i think it was generally accepted that titans were overpowered in some aspects, you are very good at pointing out they were nerfed, but they also got "boosted" to conpensate for the removal if the remote DD.. prior to the changes to bumping using titans were too vulnerable to use on grid.. that was fixed so that the pilot no longer had as valid an "excuse" not to use the ship on grid..
i know Molle, Dian and others were suggesting it needed changed.. so i'm sure you can find an example of someone saying titans pre nerf were prefect, but i would suggest that more likely it is you wanting to read that into someone post, and lacking the consideration that the titan nerf wasnt the fix that was needed, as we can see from the fact you are still whining about them..
In the end, I wont deny that since i have billions, losing ships really doesnt mean much to me..
Originally by: Malachon Draco Where did I say that?
I didnt say you said it, i just asked if the analogy was true..
It is just an example of how hugh numbers of ppl said something was impossible until BOB/GBC did it.. ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

ChoppinBrocolli
GoonFleet GoonSwarm
|
Posted - 2008.05.09 10:12:00 -
[382]
Originally by: Zeveron Atleast BoB stands and fights not concidering the odds :-)
yeah you did a good job at that in the last 3 regions we took from you guys, kudos
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.09 10:14:00 -
[383]
Edited by: Lord WarATron on 09/05/2008 10:15:01
Originally by: Malachon Draco My response is: Show us some proof. Forget the bloody theorycrafting. Show us proof. Either by you, or by anyone else.
NOL System. Cynojammer was taken down and Oort and Jabin and and a super blob of hostile capitals jumped in.
Thats your proof. What went wrong was people cynoed out of NOL as they did not want to risk their caps. So insted of seiging the system for a couple of days so it drops sov, they simply packed their bags and left. Cynojammers force cap fights if the defenders want one, since titans obsolete crapfit ships.
Strage how the people complaining most are those that were expecting the 2005/6 tactic of seiging pos's and cynoing out 20 jumps away out of danger for risk free cap usage as well as thouse who use t1 rat loot fitted cruisers and frigs.  --
Billion Isk Mission |

Waagaa Ktlehr
Amarr Evolution Band of Brothers
|
Posted - 2008.05.09 10:17:00 -
[384]
Originally by: Malachon Draco
Originally by: Waagaa Ktlehr
So if it is so easy, why hasn't the coalition done any of this?
Maybe it is harder than BoB makes it look like?
How many Sov 4 constellations have you taken from RA? Or Triumvirate? Or MM? Or AAA?
How about you prove how easy it is to take out Sov 4 constellations from an alliance with a large enough membership and numerous titans that has not already fallen apart due to internal bickering or absence of leadership (i.e. MC).
I am sure, in due time, BoB will show you how it is done. About the never ending: "we killed ourselves, you had nothing to do with it argument" - meh, dying alliance have used that excuse since day one in EVE. It's as transparent as it will ever be and has always been. -
- |

Centauris
Thundercats RAZOR Alliance
|
Posted - 2008.05.09 10:57:00 -
[385]
Edited by: Centauris on 09/05/2008 11:00:02
Basically introduce a system counter if we MUST keep doomsdays.
1 DD per system per hour per any alliance, just 1 doomsday per system per hour PERIOD. That negates the effect of having XXX amount of titans guard a cyno jammer for example and DD every 6 minutes or so. It will make every DD need to be 100% thought out and make you decide when it will be the most advantageous to use it, if you misfire thats your bad luck and bad luck for an hour for every other entity who has a titan in that system itching to use it.
TC4LIFE |

Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.09 11:04:00 -
[386]
Originally by: Lord WarATron People camp Jammers 24/7 365 days a year?
Are you naive or stoopid? Or both?
BS suprise attack on a jammer succeeded because spies were out of the loop. No titans defended the POS. Caps jump in and put the tower in RF. BS camp gates while caps are putting all towers in RF.
During this time the defenders will have time to destroy the old jammer and put up a new one. Pos bridge is working overtime for the troops to come and defend.
Lag is killing, defenders fail and all POS are in RF. Stront timing is tweaked for defenders optimal time.
n amount of hours pass and defenders get ready for the fight.
First they will rep POS with the jammer when it comes out of RF. Overlooked by Titans to annihilate anything sub capital with support of sniper BS. They refuel it and put jammer on line.
Back to square one. Attackers lose 100+ BS, 100+ support and 50+ caps.
Even this scenario will fail because of this large operation already will be reported way before it actually will happen. BS who are supposed to shoot down the jammer will be 'greated' by some nice splosions.
Key element. Multiple Titan DDD.
Why were all current jammed systems taken over? Because they weren't defended with multiple Titans.
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Digiblast
Minmatar The Collective Against ALL Authorities
|
Posted - 2008.05.09 11:09:00 -
[387]
Originally by: Imperius Blackheart
I'm of the opinion that Titans should be changed, in their current state they are overpowered but not massively, there just needs to be more drawbacks, the remote DD removal was a step in the right direction, as was the introduction of hictors. (although personally I think hictors are a little harsh against Motherships)
Either the financial burden aquiring titan and maintaining a titan should be extreme, to a point that even the "big boys" only consider deploying them extremely rarely.
I've been thinking about Titans of late and would like to see all or some of the following changes:
Titan / Mothership shielding of a fleet, at the expense of their own protection if a shield is breeched, unable to move after the shield has fallen.
Titans unable to use the safety of a POS
Titans unable to be remote repped.
Titans unable to move for 20 mins + after a doomsday, no warping no moving at all (kinda seige mode for a DD to be able to be fired).
BPC's only available 1 run at the cost of current BPO's and material costs doubling.
Titans given a bonus to turrets, becoming the same as seiged dreads for damage output.
There needs to be major risk in fielding the ultimate ships.
Cyno Jammers only deployable in 1 or 2 sov 4 systems.
I'm just throwing ideas out now, but my point is something needs to change, the risk isn't really acceptable for 50-60 billion +10-20 billion in mods.. And the current proliferation is crazy. Most of the people who have posted here otherwise have something to defend clouding their judgement and I applaud Eddz's honesty coming out and saying this.
Only a Idiot will use a supercap after these changes.
Titan not able to move after DD for 20 min LOL Thats like Suicide.
Titans unable to use the safety of a POS : The pos shield was changed by ccp back when the first Titan got killed by bob. So they could log out safely.!
Titans unable to be remote repped.: It can hardly tank.
KIA maybe you guys should take few months and learn more about your Titan. If there is anything needed to be changed then the Titan needs more Power. Maybe not the DD. It's perfect as it is. More like giving it more Turrent power, as most Titans have just smartbombs fitted. Give them tanking ability's.
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Zeveron
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 11:10:00 -
[388]
Originally by: Centauris Edited by: Centauris on 09/05/2008 11:00:02
Basically introduce a system counter if we MUST keep doomsdays.
1 DD per system per hour per any alliance, just 1 doomsday per system per hour PERIOD. That negates the effect of having XXX amount of titans guard a cyno jammer for example and DD every 6 minutes or so. It will make every DD need to be 100% thought out and make you decide when it will be the most advantageous to use it, if you misfire thats your bad luck and bad luck for an hour for every other entity who has a titan in that system itching to use it.
Wrong bcs of many reasons. It can be exploitable by many ways (alt aliances any1?) There are no such limits in eve for any other ship. Why titans? Its ok to blob with bs but not with titans?
Again if somthing needs to be done is disable the cynojammer functionality for a sort period of time so the attacker can jump in dreads and try to kill the titan, if and only if a DD is fired.
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Brmble
Minmatar GoonFleet GoonSwarm
|
Posted - 2008.05.09 11:31:00 -
[389]
Originally by: Lord WarATron Edited by: Lord WarATron on 09/05/2008 10:18:15
Originally by: Malachon Draco My response is: Show us some proof. Forget the bloody theorycrafting. Show us proof. Either by you, or by anyone else.
NOL System. Cynojammer was taken down and Oort and Jabin and and a super blob of hostile capitals jumped in.
Thats your proof. What went wrong was people cynoed out of NOL as they did not want to risk their caps. So insted of seiging the system for a couple of days so it drops sov, they simply packed their bags and left. Cynojammers force cap fights if the defenders want one, since titans obsolete crapfit ships.
Strage how the people complaining most are those that were expecting the 2005/6 tactic of seiging pos's and cynoing out 20 jumps away out of danger for risk free cap usage as well as those who use t1 rat loot fitted cruisers and frigs. 
well least we can see where BoB's expertise lies: attacking strawmen
~ no not believin in urself ~ |

Lord WarATron
Amarr Black Nova Corp Band of Brothers
|
Posted - 2008.05.09 11:43:00 -
[390]
Edited by: Lord WarATron on 09/05/2008 11:43:21
Originally by: Brmble well least we can see where BoB's expertise lies: attacking strawmen
You mean its not beating up your corpmates so much that they run to empire to emo rage on mining barges?    --
Billion Isk Mission |
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Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 11:47:00 -
[391]
Originally by: Zeveron Again if somthing needs to be done is disable the cynojammer functionality for a sort period of time so the attacker can jump in dreads and try to kill the titan, if and only if a DD is fired.
Ok. Thank you for this. So at least you acknowledge something is still wrong with the current situation since otherwise you would not suggest a change, right? 
Now all we gotta discuss what change would be appropriate.
Nice to see we are making progress here 
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Garia666
Amarr T.H.U.G L.I.F.E White Core
|
Posted - 2008.05.09 11:48:00 -
[392]
Edited by: Garia666 on 09/05/2008 11:51:12 KIAEddz the proffesional accoording to EVE-TV
www.garia.net |

King Fury
Caldari Fury Corp.
|
Posted - 2008.05.09 11:51:00 -
[393]
Originally by: Zeveron
Originally by: Tearavygh Quillam
Originally by: thoth foc
I dont honestly think you believe BOB's leadership decides it's goals based on CAOD.. do you?
BoB decides its goals upon what's achievable. Just like everyone else.
nahh others choose to run and hide than fight. Then bring other 30 alliances to get their space back.
Atleast BoB stands and fights not concidering the odds :-)
Titans are just fine. The only adjustment that maybe needed is, if a DD is fired then make the cynojammer not working for 10 mins.
Bob are the biggest NAP monkeys in Eve. Just look at there killboard, how many just "bob" kills can you see 
|

James Savage
DYCORE
|
Posted - 2008.05.09 11:59:00 -
[394]
I don't know if it's been said but IMO using a DD should be the ultimate sacrifice and the Titan should be destroyed or at least half into structure and not able to move until repped outta stucture. Make a consequence for using something so powerful. |

Sango Jaha
Gallente Twin ZERO
|
Posted - 2008.05.09 12:30:00 -
[395]
15 pilots roaming gang:
FC: 23 in local, all jump in. Local ratter: Guys need a gang we have 15 hostiles! Local 2: No can do, we all afk but 3 Local 3: I'm here i have a titan! Local 2: ok, i'll dictor them you blow them. Local 3: Yay all done! killed 13. Lets go back ratting..
Titans are indeed being used for anti blobs fleets. And yes, this happened
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Tobruk
Black Omega Security
|
Posted - 2008.05.09 12:37:00 -
[396]
Titans are not broken! eve is.
even BOB, who, for understandable strategic reasons will never agree to a titan Nerf, knows that eve and titans in that contex are broken. It's why they build so many Titans. It's the same reason everyone flew NOS domis, fit multispec jammers, sensor dampners, or had 14k/s nano typhoons - they were win buttons.
But nerfing Titans is hardly the right answer, ccp designed them to be win buttons - that's why they cost as much as an entire capital fleet.
The real solution rests not with a Nerf of one ship type but with ccp figuring out how to increase the ship limit in a system. If the coalition could bring 2000 ships to dine In NOL instead of 200 then things would be different - regardless of titans and cyno jammers.
Right now BOB gets the best of both worlds. they get an amazingly powerful ship (and rightly so) but with a cyno jammer and system cap they get it without any way to counter balance it. that is wrong.
Every time the coalition runs into a wall we call for a nerf. But its not a nerf thats needed! Instead of adding ambulation and other cosmetic crap CCP needs to raise the system limit and make this game fluid again.
Respectfully, Tobruk ----------------------------------------------
Sig removed. Elmo Pug removed my sig because he hates me
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Brmble
Minmatar GoonFleet GoonSwarm
|
Posted - 2008.05.09 12:49:00 -
[397]
Originally by: Tobruk Titans are not broken! eve is.
even BOB, who, for understandable strategic reasons will never agree to a titan Nerf, knows that eve and titans in that contex are broken. It's why they build so many Titans. It's the same reason everyone flew NOS domis, fit multispec jammers, sensor dampners, or had 14k/s nano typhoons - they were win buttons.
But nerfing Titans is hardly the right answer, ccp designed them to be win buttons - that's why they cost as much as an entire capital fleet.
You had a maybe passable argument going here
Quote:
The real solution rests not with a Nerf of one ship type but with ccp figuring out how to increase the ship limit in a system. If the coalition could bring 2000 ships to dine In NOL instead of 200 then things would be different - regardless of titans and cyno jammers.
and then you shot yourself in the foot. 
~ no not believin in urself ~ |

Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.09 13:00:00 -
[398]
Originally by: Tobruk Every time the coalition runs into a wall we call for a nerf. But its not a nerf thats needed! Instead of adding ambulation and other cosmetic crap CCP needs to raise the system limit and make this game fluid again.
Respectfully, Tobruk
Wake up and smell the latte. That will never ever happen.
Same goes for abuse of broken game mechanics. (Because 40000 people together are smarter then 300)
|

Tzrailasa
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 13:04:00 -
[399]
Edited by: Tzrailasa on 09/05/2008 13:04:39
Originally by: Malachon Draco Yes, because its really hard to have a few spies around who tell you who is going to attack you at any given moment, and you are not able to react to attackers by jumpbridging your titans between cynojammed systems at will.
This is just a question about having proper op-sec. If you look at the cyno-jammers we've taken down over the last 1-2 months, we haven't announced on our forums "Cyno jammer takedown in AB-XYZ at 11 o'clock thursday!". Our leadership have simply scheduled a normal op and then proceded to take down the jammer in a few minutes.
All of the times it was laughably easy. Then we kept our caps in system (and normally our fleet as well) until the POS could be finally killed.
A cyno-jammer only defended by titans is an incap'd cyno jammer! If there're no opposing fleet, there'll normally not be any lag of consequence, so titan DD's are easy to avoid. You only need 5 minutes to take down a jammer, so it really doesn't matter if titans can use bridges between systems.
---
As for the 'Try attacking a well-defended system with cyno-jammer, multiple titans and a defensive fleet' argument someone made.....
Why the hell would we do something as utterly STUPID as that????
If the system is defended to that degree, we'd either: a. Attack somewhere else (H74) b. Wait until they get tired (1-N) c. Wait until we can surprise them (QY6) d. Break their morale, then attack (EIM,Y-C) Anyone just throwing their fleet against an enemys most defended system when it is properly defended by an unbroken defender is a moron (*cough* NOL *cough*)... A, B and C can be done by anyone, but D requires you to be the better players.
My views are my own. They do not represent the views of my corporation or alliance. |

Idaeus
GoonFleet GoonSwarm
|
Posted - 2008.05.09 13:06:00 -
[400]
This thread is dumb.
|
|

Marko Zhang
Destructive Flatulence
|
Posted - 2008.05.09 13:21:00 -
[401]
Originally by: Waagaa Ktlehr I am sure, in due time, BoB will show you how it is done.
bob certainly spends alot of time thinking about internet spaceships.
---
|

Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.09 13:34:00 -
[402]
Originally by: Tzrailasa If there're no opposing fleet, there'll normally not be any lag of consequence, so titan DD's are easy to avoid. You only need 5 minutes to take down a jammer, so it really doesn't matter if titans can use bridges between systems.
4 Titans, DDD every 4 min. 5 Titans, DDD every 3 min. 6 Titans, DDD every 2 min. etc. Besides DDD = lag. Argument = void
Quote:
If the system is defended to that degree, we'd either: a. Attack somewhere else (H74) b. Wait until they get tired (1-N) c. Wait until we can surprise them (QY6) d. Break their morale, then attack (EIM,Y-C)
None of these were defended by multiple Titans. Argument = void
|

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2008.05.09 13:37:00 -
[403]
Originally by: SirMolle For all of you who dont understand sarcasm /points above, a titan is supposed to be killed by CAPITAL ships, not FLEET ships.
To kill a carrier, you bring dreads To kill dreads, you bring battleships To kill a mothership, you bring dreads To kill a titan, you bring dreads To kill a fleet, you bring carriers (in a capital sense of argument)
It's all rock, scissor, paper.
A titans support, is capitals, capitals support is fleet. If you break the chain, youre in trouble. if you cant field all of them, dont fly a titan.
A titan in itself cant do ****. Much like any other pilot cant do ****.. alone.
If you are incapable of fielding acomplete chain in your fleet, dont build a titan.
None of you have a clue about what a titan pilot actually does with his ship. He sits in a pos 90% of the time, being support to the fleet. Why? Because its not viable to field him on the battlefield, because it takes 1 single pilot to lock him down, and he has no defence. He cannot defend himself. A titan must ALWAYS have a support fleet, or he is toast.
Ask any titan pilot who has lost his ship, why he lost it. The answer is always "My support fleet wasnt with me".
Get the titan on the field. Theres your answer.
You utterly ignore the fact that the DD has failed at its intended role of discouraging blobs.
The only thing it does do is discourage fights of all kinds, ESPECIALLY small fights because the risk to the Titan is greatly reduced. If a fight takes place regardless, it simply spoils them.
I'll say it again. I don't want to spend hours of my time avoiding DD's when i could be fighting the enemy fleet. The more Titans there are, the more this is true for the majority of fleet fights. I'm not interested in seeing my enemy all killed by the click of one button, it's not fun.
|

Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 13:51:00 -
[404]
So if I understand the tactic correctly, the key to taking out a system is that you run some kind of alarmclock op that catches the enemy by surprise, then make sure you can camp the system with 200+ people for at least 48 hours to prevent him from bringing in reinforcements in order to take out a Sov 3 system.
How about having the opinion that that is not a reasonable amount of effort to ask from people that just want to play a game? I agree that the game should not be dumbed down or made easier in the sense that it takes no effort to achieve something. But 'requiring significant effort' is still several steps below 'needing 200 people to camp a system for 48 hours'.
And I also fail to see how this not encourages blobbing. If this is the basic requirement for the attacker, how is that not 'forcing blobbing' to a pretty extreme extent?
Something needs to change, either in Titans, or in sovereignty mechanics. Because I don't see how this game will remain viable at the territorial alliance level if this is the basic requirement that an alliance needs to meet in order to get space in the first place.
Because as the number of titans increases, the game will get more stale because you make it more and more impossible for newer alliances to get space of their own. Aside from the big alliances, soon every midsized alliance will have 1 or more titans, and then the small spaceholding alliances. And then the only ones who could still conceivably take space, even under the assumptions of the BoB posters here, are people who can afford to drop 200 people in a system and hold it for 48 hours...
|

Satan Clouse
|
Posted - 2008.05.09 13:52:00 -
[405]
Originally by: Phrixus Zephyr
The only thing it does do is discourage fights of all kinds, ESPECIALLY small fights because the risk to the Titan is greatly reduced.
u fail because u dont think, or ur FC's dont think. noone orders ur fleet to warp to a single warpin point. if u blob in a single place ur easy targets.
if everyone would warp in from different places DD would be useless as it would only get a handful of killmails and is instantly at a risk to get tackled.
war is an art that only few understand.
|

Tobruk
Black Omega Security
|
Posted - 2008.05.09 13:53:00 -
[406]
Originally by: Brmble
Originally by: Tobruk Titans are not broken! eve is.
even BOB, who, for understandable strategic reasons will never agree to a titan Nerf, knows that eve and titans in that contex are broken. It's why they build so many Titans. It's the same reason everyone flew NOS domis, fit multispec jammers, sensor dampners, or had 14k/s nano typhoons - they were win buttons.
But nerfing Titans is hardly the right answer, ccp designed them to be win buttons - that's why they cost as much as an entire capital fleet.
You had a maybe passable argument going here
Quote:
The real solution rests not with a Nerf of one ship type but with ccp figuring out how to increase the ship limit in a system. If the coalition could bring 2000 ships to dine In NOL instead of 200 then things would be different - regardless of titans and cyno jammers.
and then you shot yourself in the foot. 
Its not about winning or losing a fight to BOB. Ill happily shoot myself in the foot if it means saving one of the few games that is actually entertaining. EvE is one of a kind and Titans + system cap are killing my beloved game. ----------------------------------------------
Sig removed. Elmo Pug removed my sig because he hates me
|

Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 13:56:00 -
[407]
Originally by: Satan Clouse
Originally by: Phrixus Zephyr
The only thing it does do is discourage fights of all kinds, ESPECIALLY small fights because the risk to the Titan is greatly reduced.
u fail because u dont think, or ur FC's dont think. noone orders ur fleet to warp to a single warpin point. if u blob in a single place ur easy targets.
if everyone would warp in from different places DD would be useless as it would only get a handful of killmails and is instantly at a risk to get tackled.
war is an art that only few understand.
Yes, because warping only a few ships in to take out a cynojammer is a winning strategy.
I think you fail to see the purpose of bringing a fleet somewhere.
The goal is not to play hide and seek with a titan. The goal is generally to blow something up. Something that requires a large amount of firepower. And in order to produce that large amount of firepower, you need to get your fleet together on a grid. At which point they become vulnerable to a DD.
It sounds great in theorycrafting that you could 'warp in small groups' etc etc. but all that means is that the conventional fleet of your enemy will blow you to bits because you can't concentrate fire. Or that the POS you're trying to kill will rip you to shreds all by itself.
|

Yorda
Battlestars GoonSwarm
|
Posted - 2008.05.09 13:57:00 -
[408]
Originally by: Idaeus This thread is dumb.
It's pretty funny reading all the BoB posts, especially the ones you can tell have been in BoB for like a week.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
|

Waagaa Ktlehr
Amarr Evolution Band of Brothers
|
Posted - 2008.05.09 14:03:00 -
[409]
Originally by: Phrixus Zephyr
Originally by: Waagaa Ktlehr Titans are the ultimate counter to mindless blobbing.
If you get DD'd in the face over and over, you probably want to look in the mirror before you start harping about game mechanics.
Who are you trying to kid? They do not discourage blobing at all. A Titan pilot is more likely to fire his DD, the more manageable the enemy fleet is precisely because he is has less risk of being caught after the fact. When you add handfulls of titans from multiple alliances it REQUIRES a massive blob to even stand up to them.
You are wrong.
I'm not kidding anyone, I'm telling you exactly how it is. You fail to go into the most important part of that sentence, the word "mindless". Gone are the times where you can flood a system with 1000 pilots and win by default. Thank god for that. You probably don't understand either, because you're part of the camp or have been part of the camp that tries to prevail by doing exactly that: mindless blobbing. -
- |

Idaeus
GoonFleet GoonSwarm
|
Posted - 2008.05.09 14:04:00 -
[410]
Seriously, this thread is stupid. Everyone has already made up their mind and nobody will budge, so stop trying. More then half the people responding aren't responding on the content of the post but rather to the corp/alliance under the username. Eddz, I'm sure your intentions were good when you started this thread, but this is the wrong forum for it.
This is the internet spaceships hate forum, and everyone posts with blinders here.
|
|

Digiblast
Minmatar The Collective Against ALL Authorities
|
Posted - 2008.05.09 14:06:00 -
[411]
Originally by: Idaeus This thread is dumb.
Well this thread is in wrong place also.
COAD mods are somehow ignoring that... Mods please move this to Idea and game development.!
|

ceo Dargothe
|
Posted - 2008.05.09 14:09:00 -
[412]
Edited by: ceo Dargothe on 09/05/2008 14:09:37
Originally by: Lord WarATron Incorrect. Cynojammers are underpowered in my opinion. The initial downing of a Jammer is easy since nobody 24/7 365 days a year camps a jammer. Once the jammer is down (takes 5-10 mins) then you cyno your capitals in. Its a seige after all and in a seige, you keep your forces in system until sov drops.
The only people moaning about cynojammers are the guys who, for some reason I cannot comprehend, cyno their captials out and wonder why they cannot move them back in again. This is not lvl4's people. You seige stations and expect both sides to get losses. Its a seige after all and not a NPC mission where everyone expects 100% safety.
In the past, it was possible to reinforce whole regions without ever getting a capital fight, making a complete mockery of POS wars. Now Cynojammers forces capital fights since if you dont bring captials, then your crapfit fleets are going to get doomsdayed to hell and back.
^^^^
|

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.05.09 14:11:00 -
[413]
Originally by: Zeveron
Originally by: Tearavygh Quillam
Originally by: thoth foc
I dont honestly think you believe BOB's leadership decides it's goals based on CAOD.. do you?
BoB decides its goals upon what's achievable. Just like everyone else.
nahh others choose to run and hide than fight. Then bring other 30 alliances to get their space back.
Atleast BoB stands and fights not concidering the odds :-)
Like you defended 6 regions?
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Yorda
Battlestars GoonSwarm
|
Posted - 2008.05.09 14:11:00 -
[414]
Originally by: ceo Dargothe Edited by: ceo Dargothe on 09/05/2008 14:09:37
Originally by: Lord WarATron Incorrect. Cynojammers are underpowered in my opinion. The initial downing of a Jammer is easy since nobody 24/7 365 days a year camps a jammer. Once the jammer is down (takes 5-10 mins) then you cyno your capitals in. Its a seige after all and in a seige, you keep your forces in system until sov drops.
The only people moaning about cynojammers are the guys who, for some reason I cannot comprehend, cyno their captials out and wonder why they cannot move them back in again. This is not lvl4's people. You seige stations and expect both sides to get losses. Its a seige after all and not a NPC mission where everyone expects 100% safety.
In the past, it was possible to reinforce whole regions without ever getting a capital fight, making a complete mockery of POS wars. Now Cynojammers forces capital fights since if you dont bring captials, then your crapfit fleets are going to get doomsdayed to hell and back.
^^^^
That's probably one of my favorite posts in here.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
|

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2008.05.09 14:15:00 -
[415]
Originally by: Waagaa Ktlehr
Originally by: Phrixus Zephyr
Originally by: Waagaa Ktlehr Titans are the ultimate counter to mindless blobbing.
If you get DD'd in the face over and over, you probably want to look in the mirror before you start harping about game mechanics.
Who are you trying to kid? They do not discourage blobing at all. A Titan pilot is more likely to fire his DD, the more manageable the enemy fleet is precisely because he is has less risk of being caught after the fact. When you add handfulls of titans from multiple alliances it REQUIRES a massive blob to even stand up to them.
You are wrong.
I'm not kidding anyone, I'm telling you exactly how it is. You fail to go into the most important part of that sentence, the word "mindless". Gone are the times where you can flood a system with 1000 pilots and win by default. Thank god for that. You probably don't understand either, because you're part of the camp or have been part of the camp that tries to prevail by doing exactly that: mindless blobbing.
Except nobody ever filled a system with 1000 pilots UNTIL there were titans.
The fact of the matter is if you make smaller fleets and be 'mindful', each of your fleets will get outblobbed by the guys with the titans one at a time and you'll get DD'd.
You can't even back your statement up. Titans are DD'ing small-medium gangs everyday that could be fought instead. Titans are used LESS versus huge blobs precisely because the risk is greater. They will only be used if you have your own blob to realisticly get in there are defend your asset. Whats the point in spliting your force when you need everything you've got to attacking/defend your/their Titan, while simultainiously fighting off their fleet which is trying to accomplish the same thing. Titans are the lense that focuses 80% of the firepower onto one grid.
Your statement is pure theorycraft and doesn't match with any war involving Titans thus far.
|

Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.09 14:16:00 -
[416]
Originally by: Digiblast
Originally by: Idaeus This thread is dumb.
Well this thread is in wrong place also.
COAD mods are somehow ignoring that... Mods please move this to Idea and game development.!
There are numerous threads there already. This one just is crammed with political interest.
And I've yet to read any ccp commenting on this. Perhaps they fear another poststorm similar to the carrier nerf. 
|

MineralOel Steuer
Amarr OP EC
|
Posted - 2008.05.09 14:25:00 -
[417]
so why not increase the cost of firing up a Doomsday Devise?
lets say 1 billion or more worth of fuel, so you don't DD everything mindless cause it's just laughable cheap to use a dd, rather than fight and maybe lose some ships.
|

Dianabolic
Reikoku Band of Brothers
|
Posted - 2008.05.09 14:26:00 -
[418]
Originally by: Phrixus Zephyr Except nobody ever filled a system with 1000 pilots UNTIL there were titans.
rofl.
quoting for future hilarity. Reikoku Diplomatic Forums
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Dianabolic
Reikoku Band of Brothers
|
Posted - 2008.05.09 14:27:00 -
[419]
Originally by: MineralOel Steuer so why not increase the cost of firing up a Doomsday Devise?
lets say 1 billion or more worth of fuel, so you don't DD everything mindless cause it's just laughable cheap to use a dd, rather than fight and maybe lose some ships.
This is a reasonable suggestion. Reikoku Diplomatic Forums
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Tassi
Infinitus Odium
|
Posted - 2008.05.09 14:28:00 -
[420]
One guy is able to kill an entire fleet (if they aren't fit to fight a titan that is). Is a complete design failure, @ people denying this.
It might be balanced if you give the DDD a maximum range of 120km. (60km radius around the Titan)
Its still a simple failure on CCP's side to enable players to build such tools. If those things would be special gifts from events, okay, but not this joke.
|
|

Idaeus
GoonFleet GoonSwarm
|
Posted - 2008.05.09 14:31:00 -
[421]
Originally by: Ghaelsto Kakram There are numerous threads there already. This one just is crammed with political interest.
That's the problem with this thread, TBH. If this was any non-mechanics/gameplay thread, I'd gleefully troll the hell out of BoB and friends because they are my space enemies.
But this is a gameplay/mechanics discussion in regards to a game that I, and everyone else for that matter, play to entertain themselves (in a forum which isn't really suited for that purpose) and a number of people aren't approaching it like that and discussing it rationally. Part of the reason why people aren't is because CAOD is part of that game (the political/social aspect of said game) and everything here is filled with corporate or alliance bias.
Which is why this thread is in the wrong place. All you will get here is:
"Nyah, nyah, nyah, We're better then you." "Why don't you lose six regions about it then?"
|

Dianabolic
Reikoku Band of Brothers
|
Posted - 2008.05.09 14:33:00 -
[422]
Originally by: Tassi If those things would be special gifts from events, okay, but not this joke.
lmao, I can see it now.
CCP: "grats bob for winning a doomsday mod"
Cryalition: "WHAAAAAAAAAA CHEATZ HAX WHAAAAAAAAAAAA"
Reikoku Diplomatic Forums
|

Waagaa Ktlehr
Amarr Evolution Band of Brothers
|
Posted - 2008.05.09 14:35:00 -
[423]
Originally by: Phrixus Zephyr
Except nobody ever filled a system with 1000 pilots UNTIL there were titans.
There was no titan around in jv1v, ok there was one in production, but that's about it. Human nature is so that it will exploit any advantage it can get to win. If that means having to pour 1000 people into a system, they will.
Originally by: Phrixus Zephyr
The fact of the matter is if you make smaller fleets and be 'mindful', each of your fleets will get outblobbed by the guys with the titans one at a time and you'll get DD'd.
Then if the lockdown is that severe, hit another place, make your enemy have to move. Or do something about your opsec. Or maybe hit multiple different places. Fleets of that size are not moved quickly, if only due to traffic control.
Originally by: Phrixus Zephyr
Titans are DD'ing small-medium gangs everyday that could be fought instead. Titans are used LESS versus huge blobs precisely because the risk is greater. They will only be used if you have your own blob to realisticly get in there are defend your asset.
EVE isn't fair, never been fair. If your enemy can DD your nano or roaming gang, more power to them, next time set up a trap and tackle and kill him. There are pretty good ways to tackle and kill a titan, especially when you set up a trap.
Originally by: Phrixus Zephyr
Whats the point in spliting your force when you need everything you've got to attacking/defend your/their Titan, while simultainiously fighting off their fleet which is trying to accomplish the same thing? Titans are the lense that focuses 80% of the firepower onto one grid.
No they are not, human nature is. Even in the Battleship, pre-capital era, most alliances would always blob up in one big fleet. Nothing has changed. And if anything, it's POS and sovereignty mechanics that amplify this.
Originally by: Phrixus Zephyr
Your statement is pure theorycraft and doesn't match with any war involving Titans thus far.
It is not, it is speaking from experience with being part of the command of fleet that have multiple titans to their disposal. When the coalition hit NOL, we were ready to defend another place. We took too long to get our fleet to NOL to defend the jammer and the jammer was taken down.
The coalition failed to follow through on it. -
- |

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2008.05.09 14:37:00 -
[424]
Originally by: Dianabolic
Originally by: Phrixus Zephyr Except nobody ever filled a system with 1000 pilots UNTIL there were titans.
rofl.
quoting for future hilarity.
First time iirc was JV? LVs baby titan?
Other publisiced 1000 pilot events. Shike. Delve/Querious H-something? When CCP capped some system at 800? Etc etc. Titans were heavily involved and a direct cause of the numbers brought to bare in every instance.
I'd go search out the system names but it really doesnt matter as you're just diverting attention from what i was actually saying onto some arbitrary comment which holds little relevance to the fact that im right.
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Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 14:37:00 -
[425]
Originally by: Dianabolic
Originally by: Tassi If those things would be special gifts from events, okay, but not this joke.
lmao, I can see it now.
CCP: "grats bob for winning a doomsday mod"
Cryalition: "WHAAAAAAAAAA CHEATZ HAX WHAAAAAAAAAAAA"
Yes, because you have never gotten anything unfairly from CCP. 
|

Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 14:39:00 -
[426]
Originally by: Waagaa Ktlehr Edited by: Waagaa Ktlehr on 09/05/2008 14:36:30
Originally by: Phrixus Zephyr
Except nobody ever filled a system with 1000 pilots UNTIL there were titans.
There was no titan around in jv1v, or was Ens/Chow in system? ok there was one in production, but that's about it. Human nature is so that it will exploit any advantage it can get to win. If that means having to pour 1000 people into a system, they will.
It was about killing a baby-titan. Think Chow was around as well, not sure though. But even when ASCN and BOB attacked EC- it was about supercaps. A continuous camp of 300-600 people, camping a system for 6 days straight. And why? Because it was the possible buildlocation of a supercap...
And you say titans don't cause blobs 
|

Vardemis
Jericho Fraction
|
Posted - 2008.05.09 14:42:00 -
[427]
Edited by: Vardemis on 09/05/2008 14:42:39 Blobs are the problem of eve, not blobs of Titans or blobs of Carriers or blobs of Battleships.
Once that issue is addressed, this whole discussion will go away.
When a blob doesn't grant a significant advantage anymore or it is easier to deal with big blobs. (Pretty much the same, but different points of view.) The DDD will be less used, since there will be less blobs worth nuking.
Until the blob issue is fixed, the Titan actually needs the DDD, to level the playing field a little.
Besides all that, this thread belongs into the game development forum.
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Dianabolic
Reikoku Band of Brothers
|
Posted - 2008.05.09 14:42:00 -
[428]
Originally by: Malachon Draco
Originally by: Waagaa Ktlehr Edited by: Waagaa Ktlehr on 09/05/2008 14:36:30
Originally by: Phrixus Zephyr
Except nobody ever filled a system with 1000 pilots UNTIL there were titans.
There was no titan around in jv1v, or was Ens/Chow in system? ok there was one in production, but that's about it. Human nature is so that it will exploit any advantage it can get to win. If that means having to pour 1000 people into a system, they will.
It was about killing a baby-titan. Think Chow was around as well, not sure though. But even when ASCN and BOB attacked EC- it was about supercaps. A continuous camp of 300-600 people, camping a system for 6 days straight. And why? Because it was the possible buildlocation of a supercap...
And you say titans don't cause blobs 
Titans didn't exist, Malachon, that was all about motherships.
F-T was also all about motherships.
So I do deduce by your statement that, in fact, titans don't cause blobbing, motherships do! Reikoku Diplomatic Forums
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.09 14:43:00 -
[429]
Originally by: Malachon Draco
Originally by: Dianabolic
Originally by: Tassi If those things would be special gifts from events, okay, but not this joke.
lmao, I can see it now.
CCP: "grats bob for winning a doomsday mod"
Cryalition: "WHAAAAAAAAAA CHEATZ HAX WHAAAAAAAAAAAA"
Yes, because you have never gotten anything unfairly from CCP. 
Way to miss the point by a country mile.
I wonder, Malachon, were you one of those whiners that complained and *****ed when the Miner II bpos were dropped and held it so bitterly close to your heart for so long you stopped seeing straight? Reikoku Diplomatic Forums
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Tassi
Infinitus Odium
|
Posted - 2008.05.09 14:44:00 -
[430]
Originally by: Dianabolic
lmao, I can see it now.
CCP: "grats bob for winning a doomsday mod"
Cryalition: "WHAAAAAAAAAA CHEATZ HAX WHAAAAAAAAAAAA"
10 thorax's, anyone?
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Digiblast
Minmatar The Collective Against ALL Authorities
|
Posted - 2008.05.09 14:46:00 -
[431]
Originally by: KIAEddZ There has been a lot of discussion about this, in general chat etc. But I'd like to bring a sister discussion here, from the point of the Corporations and Alliances that inhabit 0.0 space.
Its no secret KIA own a Titan, and we will be getting another couple in the coming months. They are becoming more and more common and a decent sell market, with 1 available most of the time, has sprung up.
Having seen just how easy they are to train for, build or purchase and use, I am a firm believer that the the DD part of their capabilities must be removed from the game asap. We are well over 50 Titans now, and that number is accelerating, as people become more adept at building them, the process lines for those with secure space are becoming more efficient, and thus more are arriving, it almost seems weekly now..
And despite that, they aren't dieing. They are too easy to use, too easy to protect (don't get me started on the POS Bubble DD'ing)... it is simple to make a Titan align and warp in sub 15 seconds, and still give it a 10+k DPS tank, even with the basic of officer mods, a full setup which would admittedly cost a lot, could have you warping in 10 seconds and tanking 15k+ dps...
Killing a Titan isnt easy enough for the damage they can do, and as the game begins to fill faster and faster with them, I for one am very worried on how this will play out. I remmeber when people argued that something costing 50 billion to build, shouldnt be easy to kill.... well 50 Billion is chump change to the big guys.
Would the likes of BoB and Ra/AAA/Goons etc like to see some of their roles removed from the game, or do they see their advantage, which grows every day, over other players too much to give up?
Lets be honest, the day of 20 Titans on a battlefield is not far away.. thats 1.5ish million raw damage
How long before popping a carrier fleet will be effected by a mass Titan DD?
It feels like a race, first team to 30 or so Titans wins Eve...
When someone is getting close, can I join your team   
What about Stealth Bombers using bombs.... They bomb 15km radius and if the target signiture is under 400 it will be harder to hit and might dodge the blast. And another thing about them is that you can't get the enemy inside posses. Even thou you have theyr passwords. 
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Lord WarATron
Amarr Black Nova Corp Band of Brothers
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Posted - 2008.05.09 14:54:00 -
[432]
Edited by: Lord WarATron on 09/05/2008 14:54:04
Originally by: Malachon Draco
Originally by: Depp Knight I will add nothing to this discussion except this. Why is this thread on CAOD?
That one is easy to answer.
The OP first clicked on the CAOD forum linky. Then he clicked on the post new topic linky. And then he wrote his message and posted it 
He asked 'Why' and not 'How'. --
Billion Isk Mission |

Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.09 14:55:00 -
[433]
Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant. Reikoku Diplomatic Forums
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Malachon Draco
eXceed Inc. eXceed.
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Posted - 2008.05.09 14:58:00 -
[434]
Originally by: Dianabolic
Originally by: Malachon Draco Too bad you've been playing for so long and still can't spot a trolling remark though 
:(
I'm still in shock are you being blue!
HEY! Don't speak in the present tense please. And I can see you're in shock, or you would not garble the sequence of words in your sentences, that is so unlike you.
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Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.09 15:02:00 -
[435]
Originally by: Waagaa Ktlehr Human nature is so that it will exploit any advantage it can get to win. If that means stacking 8 dmg mods in lowslot they will. If that means timing stront at russian prime time they will. If that means infiltrating TS they will. If that means letting isk sellers rat in their systems they will. If that means crashing nodes they will. If that means creating lag with bookmarks in shuttles they will. If that means being nanofags they will. If that means using ctrl+Q they will. If that means using remote DDD they will. If that means using DDD with a single Titan they will. If that means DDD'ing the crap out of everybody with multiple Titans they will.
QFT
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Goktar illiat
Gallente Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.09 15:02:00 -
[436]
Originally by: Dianabolic Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant.
For someone trying to justify a obvious game balance breaker, you're sounding rather desperate (pathetic)
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Smith
Caldari Destructive Influence Band of Brothers
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Posted - 2008.05.09 15:04:00 -
[437]
Change EVE all you want. Someone in EVE is always going to exploit something in the game to its fullest extent. Thats part of the beauty of EVE...its a total beach if you are on the wrong side of the beat stick and very satisfying when its you who is doing the beat downs.
GOD BLESS EVE!
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.09 15:06:00 -
[438]
Originally by: Ghaelsto Kakram
Originally by: Tzrailasa If there're no opposing fleet, there'll normally not be any lag of consequence, so titan DD's are easy to avoid. You only need 5 minutes to take down a jammer, so it really doesn't matter if titans can use bridges between systems.
4 Titans, DDD every 4 min. 5 Titans, DDD every 3 min. 6 Titans, DDD every 2 min. etc. Besides DDD = lag. Argument = void
Ehem... will someone else point out the errors of this troll???
Oh, wth.... Titans can only fire once per hour. DD is only equal to lag if it kersplodes large amounts of ships. It only does so against stupid people. So you warp out when he fires, then warp back. If too heavily defended, A-D applies.
Originally by: Ghaelsto Kakram
Quote:
If the system is defended to that degree, we'd either: a. Attack somewhere else (H74) b. Wait until they get tired (1-N) c. Wait until we can surprise them (QY6) d. Break their morale, then attack (EIM,Y-C)
None of these were defended by multiple Titans. Argument = void
They would have been if we coalition style had announced our intentions to attack 2 days in advance (or had stupidly left the systems before the POS were dead)!
My views are my own. They do not represent the views of my corporation or alliance. |

Yorda
Battlestars GoonSwarm
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Posted - 2008.05.09 15:06:00 -
[439]
Originally by: Smith Change EVE all you want. Someone in EVE is always going to exploit something in the game to its fullest extent. Thats part of the beauty of EVE...its a total beach if you are on the wrong side of the beat stick and very satisfying when its you who is doing the beat downs.
GOD BLESS EVE!
I think this may be my new favorite post.
I'd just like to thank Eddz for this epic troll. It's made at least two boring days at work pass a lot faster.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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TWD
Evolution Band of Brothers
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Posted - 2008.05.09 15:09:00 -
[440]
Originally by: Goktar illiat
Originally by: Dianabolic Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant.
For someone trying to justify a obvious game balance breaker, you're sounding rather desperate (pathetic)
I'm sure that when your alliance gets this game balance breaking ship, you'll be unstoppable! |
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Phrixus Zephyr
Prospero Incorperated
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Posted - 2008.05.09 15:10:00 -
[441]
Originally by: Dianabolic Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant.
For someone whos trying to take part in this discussion, you've yet to make a point.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.09 15:10:00 -
[442]
Originally by: Goktar illiat
Originally by: Dianabolic Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant.
For someone trying to justify a obvious game balance breaker, you're sounding rather desperate (pathetic)
Pretty obviously you're not reading what I'm posting then, well done, because if you had you would see I'm not justifying it - there's a difference between saying "removing it is stupid" and "yes, things need to be changed, but overall the mechanic is fine".
I guess you'd know, if your titans managed to hit a dd before getting destroyed, hey? Reikoku Diplomatic Forums
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.09 15:11:00 -
[443]
Originally by: Phrixus Zephyr
Originally by: Dianabolic Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant.
For someone whos trying to take part in this discussion, you've yet to make a point.
Perhaps you should put down the cup'o'whine and read what people are posting, then. Reikoku Diplomatic Forums
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Pnuka
GoonFleet GoonSwarm
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Posted - 2008.05.09 15:12:00 -
[444]
Originally by: Smith Change EVE all you want. Someone in EVE is always going to exploit something in the game to its fullest extent. Thats part of the beauty of EVE...its a total beach if you are on the wrong side of the beat stick and very satisfying when its you who is doing the beat downs.
GOD BLESS EVE!
Like invulnerable cyno ships!
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2008.05.09 15:18:00 -
[445]
Edited by: Phyrr on 09/05/2008 15:21:20 Tie titans to sov. For every 3 constellations you have constellation sov in you can build one titan. If you lose sov in a constellation, you keep your additional titan, but if it dies you need to retake sov to build a new one.
This limits titans to true 0.0 alliances. Rough calculations say: 2858 non npc systems in eve. 476 constellations (approx 5 systems a constellation for example)usually 7 in my experience, but im at work and cant do in depth eve thingies:P This leaves 158 possible titans that can be constructed. IF every constellation has constellation sov.
This would limit Delve to 6 titans if my calculations are correct. Bagging insmother would allow for 7 potential titans. etc etc.
With titans tied to territory you make them part of empire building and limit their production. Titans sold on still count as your constellations titan So no getting around the system that way.
DDD cannot be fired in a system with a cyno jammer anchored due to planck bubble stabilizers or whatever RP reason you need. Titans used to shoot through cyno's so it would make sense that something that jams cyno's could disrupt a DDD.
Join us in the Exploration channel.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Phrixus Zephyr
Prospero Incorperated
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Posted - 2008.05.09 15:23:00 -
[446]
Originally by: Dianabolic
Originally by: Phrixus Zephyr
Originally by: Dianabolic Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant.
For someone whos trying to take part in this discussion, you've yet to make a point.
Perhaps you should put down the cup'o'whine and read what people are posting, then.
As much as it appears you'd like arguing like a school child in the playground, i'm going bite this one last time until you start bringing something relevent to the discussion.
I am reading what people are posting and i am disagreeing with them, some of us are even trying to have a discussion. This is where one person gives their opinion and backs it up with reason and the other does the same. It is not dismissing posts as 'whine' just because they don't agree with your point of view.
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Etho Demerzel
Gallente Holy Clan of the Cone
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Posted - 2008.05.09 15:28:00 -
[447]
Originally by: thoth foc
I didn't specify anyone as top players, but thanx for the compliment.. and the conditons are the same with or without titans.. since everyone plays the same game..
excellent job on missing the point..
Oh, you certainly think of yourself as one, my friend. And conditions are not the same in this game when some people have to start from scratch where others have inumerous advantages for just having been here for more time like you.
You want an easy game for yourself. A game where you have I-WIN buttons and can chest beat about how good you are. The truth is, you and your peers are just as common and mediocre as everybody.
Give the same numbers and the same budget and you lose to RA, Goons or about anyone else as much as you win, which would mean the "good" fights you say you love. Unfortunately that is not what you want. What you want is to win whatever it takes to do it. Be it metagaming, cheating or anything else.
=====
"If a member of the EVE community finds he or she cannot accept our current level of transparency, we bid you good luck in finding a company that meets your needs." - CCP kieron... |

Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2008.05.09 15:30:00 -
[448]
Edited by: Phyrr on 09/05/2008 15:31:04 Please for the love of god stop the whining.
I've had forum issues with Eddz in the past, but he has a point. I think folks should stay on topic and grow up.
He's right to post it here, as titans are an alliance specific issue. TBH other sections of the forum don't get the traffic to discuss such issues.
Join us in the Exploration channel.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Yorda
Battlestars GoonSwarm
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Posted - 2008.05.09 15:33:00 -
[449]
Originally by: Phrixus Zephyr
Originally by: Dianabolic
Originally by: Phrixus Zephyr
Originally by: Dianabolic Phrixus, for someone who is trying to speak with authority on this subject, you're pretty ignorant.
For someone whos trying to take part in this discussion, you've yet to make a point.
Perhaps you should put down the cup'o'whine and read what people are posting, then.
As much as it appears you'd like arguing like a school child in the playground, i'm going bite this one last time until you start bringing something relevent to the discussion.
I am reading what people are posting and i am disagreeing with them, some of us are even trying to have a discussion. This is where one person gives their opinion and backs it up with reason and the other does the same. It is not dismissing posts as 'whine' just because they don't agree with your point of view.
Actually he did post his thoughts on titans on page 4 with two simple posts. Since then he's been trying to troll people or something I dunno.
Also, this is probably the last place you should come when wanting to have a discussion. I think SPYAD would be a better choice.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.09 15:42:00 -
[450]
Originally by: Phyrr Tie titans to sov. For every 3 constellations you have constellation sov in you can build one titan. If you lose sov in a constellation, you keep your additional titan, but if it dies you need to retake sov to build a new one.
Won't work as any other 'fixes' of anything that involves 'limits per something'....
Example: Alliance 'zzz0' takes a constellation.... Alliance 'zzz0' builds a titan Alliance 'zzz0' creates a new alliance 'zzz1' Alliance 'zzz0' looses constellation to 'zzz1' Alliance 'zzz1' builds a titan etc.etc.etc.
Number limits applied to alliances/corp/players/etc simply doesn't work in EVE.
My views are my own. They do not represent the views of my corporation or alliance. |
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Phyrr
Minmatar The Gosimer and Scarab
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Posted - 2008.05.09 15:45:00 -
[451]
Originally by: Tzrailasa
Originally by: Phyrr Tie titans to sov. For every 3 constellations you have constellation sov in you can build one titan. If you lose sov in a constellation, you keep your additional titan, but if it dies you need to retake sov to build a new one.
Won't work as any other 'fixes' of anything that involves 'limits per something'....
Example: Alliance 'zzz0' takes a constellation.... Alliance 'zzz0' builds a titan Alliance 'zzz0' creates a new alliance 'zzz1' Alliance 'zzz0' looses constellation to 'zzz1' Alliance 'zzz1' builds a titan etc.etc.etc.
Number limits applied to alliances/corp/players/etc simply doesn't work in EVE.
you misunderstood. I was thinking more inline with how constellation capitals work. And a new titan cant be constructed until the one bound to those constellations is destroyed.
Join us in the Exploration channel.
The odds on me being here are rather slim evolutionary speaking, yet in the infinite bounds of probability my being here is a certainty. |

Battousai
Caldari Destructive Influence Band of Brothers
|
Posted - 2008.05.09 15:53:00 -
[452]
Look ma' I am in a KIAEddz Whine 'Pay attention to me' thread.
Seriously though, He has been in a Titan for what, less than two weeks? Has he even taken this Titan into combat?
CynoJammed Systems.... Hmm I seem to recall 2 CynoJammed system falling very, very, very fast to an unnamed alliance not to long ago, thus CynoJammers overpowered argument is moot, just everyone else who whines about it do not know how to defeat them.
I swear the amount of stupidity and sheep following stupid people is rife within this thread.
1. Titans - Only One or Two alliances actually USE their Titans. If you do NOT use yours in combat STFU until you actually know how to pilot one.
2. CynoJammed Systems - Learn how to defeat it, do not whine because your too bleeding stupid to figure out how, or learn from someone who has taken cynojammed and Titan Defended systems within a matter of minutes.
Oh, one other thing. We ARE better than YOU, so either wise up and grow a pair, or cower in your little systems and whine about how overpowered one thing or another is to yourself. The Rest of us will figure out how to overcome and come kill you while you cower and whine.
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Yorda
Battlestars GoonSwarm
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Posted - 2008.05.09 15:56:00 -
[453]
Originally by: Battousai Look ma' I am in a KIAEddz Whine 'Pay attention to me' thread.
Seriously though, He has been in a Titan for what, less than two weeks? Has he even taken this Titan into combat?
CynoJammed Systems.... Hmm I seem to recall 2 CynoJammed system falling very, very, very fast to an unnamed alliance not to long ago, thus CynoJammers overpowered argument is moot, just everyone else who whines about it do not know how to defeat them.
I swear the amount of stupidity and sheep following stupid people is rife within this thread.
1. Titans - Only One or Two alliances actually USE their Titans. If you do NOT use yours in combat STFU until you actually know how to pilot one.
2. CynoJammed Systems - Learn how to defeat it, do not whine because your too bleeding stupid to figure out how, or learn from someone who has taken cynojammed and Titan Defended systems within a matter of minutes.
Oh, one other thing. We ARE better than YOU, so either wise up and grow a pair, or cower in your little systems and whine about how overpowered one thing or another is to yourself. The Rest of us will figure out how to overcome and come kill you while you cower and whine.
Ahahahahahahah, oh man. This thread is pure gold.
Originally by: nlewis jammers are the meatshield [Bob] wish their pets were
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Scavok
GoonFleet GoonSwarm
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Posted - 2008.05.09 16:08:00 -
[454]
I always find it hilarious when people who do nothing but ctrl-click and press f1,f2,f3 grow egos as big as their leaders
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wamingo
Amarr Imperial Shipment
|
Posted - 2008.05.09 16:11:00 -
[455]
Edited by: wamingo on 09/05/2008 16:11:36
Originally by: Tzrailasa
Originally by: Phyrr Tie titans to sov. For every 3 constellations you have constellation sov in you can build one titan. If you lose sov in a constellation, you keep your additional titan, but if it dies you need to retake sov to build a new one.
Won't work as any other 'fixes' of anything that involves 'limits per something'....
Example: Alliance 'zzz0' takes a constellation.... Alliance 'zzz0' builds a titan Alliance 'zzz0' creates a new alliance 'zzz1' Alliance 'zzz0' looses constellation to 'zzz1' Alliance 'zzz1' builds a titan etc.etc.etc.
Number limits applied to alliances/corp/players/etc simply doesn't work in EVE.
It simply doesn't work, or you simply don't want them to work?
A slightly different proposal that ought to work: Holding a constellation sov gives you 40 units, per week, of a unique new item that is used to fuel titans/caps. A titan requires 80 of these units to be able to move, per week. Lesser capital ships needs 5, larger caps 10. Once this new fuel is loaded on the ship it will expire exactly 1 week later regardless of whether you're using the ship or not. (Arbitrary numbers, balance whichever way you want) This, imo, would have unimaginably great consequences, restoring fun to the galaxy by making cap ships rare.
I propose doing the above as well as removing DD's and cyno's. Let people slug it out the old way, lag be damned, it was more fun that way. _______________________________ -- I won't not promise to avoid refraining from harming you! .... What? |

Delezar
Hellfire-Empire
|
Posted - 2008.05.09 16:21:00 -
[456]
Originally by: wamingo Edited by: wamingo on 09/05/2008 16:11:36 [...]A slightly different proposal that ought to work: Holding a constellation sov gives you 40 units, per week, of a unique new item that is used to fuel titans/caps. A titan requires 80 of these units to be able to move, per week. Lesser capital ships needs 5, larger caps 10. Once this new fuel is loaded on the ship it will expire exactly 1 week later regardless of whether you're using the ship or not. (Arbitrary numbers, balance whichever way you want) This, imo, would have unimaginably great consequences, restoring fun to the galaxy by making cap ships rare.
I propose doing the above as well as removing DD's and cyno's. Let people slug it out the old way, lag be damned, it was more fun that way.
Which would increase the advantage of the defender even more. Defending in eve is far to easy already.
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thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 16:27:00 -
[457]
Originally by: Etho Demerzel Oh, you certainly think of yourself as one, my friend. And conditions are not the same in this game when some people have to start from scratch where others have inumerous advantages for just having been here for more time like you.
You want an easy game for yourself. A game where you have I-WIN buttons and can chest beat about how good you are. The truth is, you and your peers are just as common and mediocre as everybody.
Give the same numbers and the same budget and you lose to RA, Goons or about anyone else as much as you win, which would mean the "good" fights you say you love. Unfortunately that is not what you want. What you want is to win whatever it takes to do it. Be it metagaming, cheating or anything else.
Thank you for informing me of my opinions and desires... I guess, since i'm known for being so shy on the forums, that it's lucky you are able to post so knowledgably on the subject of me!
 ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

Digiblast
Minmatar The Collective Against ALL Authorities
|
Posted - 2008.05.09 16:28:00 -
[458]
Edited by: Digiblast on 09/05/2008 16:28:25 Guys either you just make or join a alliance that is going to be bigger then your enemyes so you can beat them or st*u.
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Morris Falter
The Collective Against ALL Authorities
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Posted - 2008.05.09 16:50:00 -
[459]
Originally by: Digiblast Edited by: Digiblast on 09/05/2008 16:28:25 Guys either you just make or join a alliance that is going to be bigger then your enemyes so you can beat them or st*u.
Confirming digiblast is my hulk alt.
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Centauris
Thundercats RAZOR Alliance
|
Posted - 2008.05.09 17:16:00 -
[460]
Originally by: Dianabolic
Originally by: MineralOel Steuer so why not increase the cost of firing up a Doomsday Devise?
lets say 1 billion or more worth of fuel, so you don't DD everything mindless cause it's just laughable cheap to use a dd, rather than fight and maybe lose some ships.
This is a reasonable suggestion.
I like this idea tbh.
Who cares about stront, introduce some new fandangle element or some crap that itself has to be manufactured in some special way using a mixture of components and so on and cost a rather large amount of isk and or quite complex and lengthy to build.
nice suggestion mate
TC4LIFE |
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Garia666
Amarr T.H.U.G L.I.F.E White Core
|
Posted - 2008.05.09 17:18:00 -
[461]
Originally by: Battousai Look ma' I am in a KIAEddz Whine 'Pay attention to me' thread.
Seriously though, He has been in a Titan for what, less than two weeks? Has he even taken this Titan into combat?
CynoJammed Systems.... Hmm I seem to recall 2 CynoJammed system falling very, very, very fast to an unnamed alliance not to long ago, thus CynoJammers overpowered argument is moot, just everyone else who whines about it do not know how to defeat them.
I swear the amount of stupidity and sheep following stupid people is rife within this thread.
1. Titans - Only One or Two alliances actually USE their Titans. If you do NOT use yours in combat STFU until you actually know how to pilot one.
2. CynoJammed Systems - Learn how to defeat it, do not whine because your too bleeding stupid to figure out how, or learn from someone who has taken cynojammed and Titan Defended systems within a matter of minutes.
Oh, one other thing. We ARE better than YOU, so either wise up and grow a pair, or cower in your little systems and whine about how overpowered one thing or another is to yourself. The Rest of us will figure out how to overcome and come kill you while you cower and whine.
+5 for insight
www.garia.net |

gu o
Amarr Dark Prophecy Inc. Insurgency
|
Posted - 2008.05.09 17:26:00 -
[462]
Why so much fuss over titans? It's part of the game and "space".
If a alliance has a titan, kill it. I enjoy slaughtering them titans of our opposition 
They make great targets and pay off all the work you put into them.
Also, it's not impossible to get into a system when they have multiple ones. We do it all the time.
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thoth foc
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 17:41:00 -
[463]
Edited by: thoth foc on 09/05/2008 17:41:21
Originally by: Centauris
Originally by: Dianabolic
Originally by: MineralOel Steuer so why not increase the cost of firing up a Doomsday Devise?
lets say 1 billion or more worth of fuel, so you don't DD everything mindless cause it's just laughable cheap to use a dd, rather than fight and maybe lose some ships.
This is a reasonable suggestion.
I like this idea tbh.
Who cares about stront, introduce some new fandangle element or some crap that itself has to be manufactured in some special way using a mixture of components and so on and cost a rather large amount of isk and or quite complex and lengthy to build.
nice suggestion mate
While not disagreeing with the suggestion in theory.. trying to pin "isk" values to stuff ends up as a pain in the ass later.. examples like insurance, NPC sold refinable goods etc. already prove this isnt a practical long term solution unless you are 100% sure you can control the economy inflation ------------------ x-DSMA (Menta) x-CA (OMEGA/BOS) x-.5.(ATUK) BOB (DICE) |

Bux Naked
ULTRA VEGA
|
Posted - 2008.05.09 18:08:00 -
[464]
Edited by: Bux Naked on 09/05/2008 18:09:15
Originally by: Phrixus Zephyr Originally by: Phrixus Zephyr You point is null and void as soon as you throw jump bridges and 4, 8, 12 titans into the equation.
No, YOUR point is null and void because there WERE jump bridges AND numerous titans involved. Ragoon took down NOL cyno jammer by not hitting QY6 when BoB thought they were. Ragoon's did the exact tactic that Wags said would work. Hense your argument is null and void because it has already been done, not just by BoB either.
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Hey You
Destructive Influence Band of Brothers
|
Posted - 2008.05.09 18:42:00 -
[465]
Originally by: Malachon Draco
Your response is: Nuhuh! It is easy.
My response is: Show us some proof. Forget the bloody theorycrafting. Show us proof. Either by you, or by anyone else. I'm also satisfied if Triumvirate manages to break a MM Sov 4 constellation or vice versa. Or if SMACK-FIX or whatever they are called manage to take out a RA Sov 4 constellation which is being defended.
After going trough whole bloody thread i concluded one thing...
Even if BoB whipe all of the god damn EvE You and noblets like You would still be here on forum (which matters btw!!! :))) asking for proofs and for other assorted BS. On a side note i am glad to see you are still bitter same as you have been when your beloved ASCN proved to be a spine less bunch of care bears.
There is simply only one problem with EvE.
We are better then you. And all you can do is cry about it!
Amount of people whining in this thread is so amazing. There have been number of good posts here which anyone with little brain can grasp how to solve problem in future. About rest of you no one cares anyway. __________________________________
We Ride Together We Die Together We Few, We Happy Few... |

Phrixus Zephyr
Prospero Incorperated
|
Posted - 2008.05.09 19:15:00 -
[466]
Originally by: Bux Naked Edited by: Bux Naked on 09/05/2008 18:09:15
Originally by: Phrixus Zephyr Originally by: Phrixus Zephyr You point is null and void as soon as you throw jump bridges and 4, 8, 12 titans into the equation.
No, YOUR point is null and void because there WERE jump bridges AND numerous titans involved. Ragoon took down NOL cyno jammer by not hitting QY6 when BoB thought they were. Ragoon's did the exact tactic that Wags said would work. Hense your argument is null and void because it has already been done, not just by BoB either.
Just because it is possible once in a blue moon, does not mean its not a rediculously broken mechanic. It was possible to not be jammed by a Nos-ECM Domi, but it was still broken.
Fights are quickly turning (I'd go as far as to say they already have) into perpetual stalemates that and neither fun, nor rewarding. You can hop between any system you choose so long as you've had the foresight to install jump bridges. You lock up a system with a cyno jammer and then have free reign to fire DDs at a fleet of BS until they lag enough for one to connect.
Jammers requiring CPU would go some way towards fixing the issue of 'changing target systems', but then that isn't the reason why i don't like DDs. I don't like them because they sap the fun out of the game. You take the possible fun of 400 people and put it into the hands of, on average <10.
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Marko Zhang
Destructive Flatulence
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Posted - 2008.05.09 19:39:00 -
[467]
Originally by: Hey You We are better then you.
than
--- A Zen Koan: BoB come to system, lag was very bad.
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JonVe
The Greater Goon GoonSwarm
|
Posted - 2008.05.09 19:59:00 -
[468]
Wow this thread is just ****ing ********. I can understand all of the Bob members posting defending their precious Titans because that's all they got. But I can't even wrap my mind around the people who honestly think a Titan is a counter to blobs and is keeping them in check. That is just plain ONE HUNDRED PERCENT WRONG. Don't get me started on the people who just don't see how many titans are a problem.
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Malachon Draco
eXceed Inc. eXceed.
|
Posted - 2008.05.09 20:04:00 -
[469]
Originally by: Hey You
Originally by: Malachon Draco
Your response is: Nuhuh! It is easy.
My response is: Show us some proof. Forget the bloody theorycrafting. Show us proof. Either by you, or by anyone else. I'm also satisfied if Triumvirate manages to break a MM Sov 4 constellation or vice versa. Or if SMACK-FIX or whatever they are called manage to take out a RA Sov 4 constellation which is being defended.
After going trough whole bloody thread i concluded one thing...
Even if BoB whipe all of the god damn EvE You and noblets like You would still be here on forum (which matters btw!!! :))) asking for proofs and for other assorted BS. On a side note i am glad to see you are still bitter same as you have been when your beloved ASCN proved to be a spine less bunch of care bears.
There is simply only one problem with EvE.
We are better then you. And all you can do is cry about it!
Amount of people whining in this thread is so amazing. There have been number of good posts here which anyone with little brain can grasp how to solve problem in future. About rest of you no one cares anyway.
Thanks. If all you got left is Ad Hominem attacks I guess that means I've won the argument. I'll let you proceed to the namecalling part of this exchange on your own, I have no desire to follow you there.
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St Claus
|
Posted - 2008.05.09 20:10:00 -
[470]
Originally by: Hey You
We are better then you. And all you can do is cry about it!
That explains why dev in BoB feel the need to cheat.  |
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Centuri
Minmatar Destructive Influence Band of Brothers
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Posted - 2008.05.09 20:34:00 -
[471]
Problem is here is that none of these threads appeared until the coalition failed at taking Nol. They come waltzing into Delve and try and take the most defended system in eve against one of the largest alliance, all while there were DOZENs of other targets they could have gone for. An alliances home system should be one of the last to fall, but instead they decided to skip all the sub bosses and go straight to the end boss. It doesn't work that way guys im sorry to say.
You have to actually weaken an opponent before you finish him off. You guys span too much BS to your own members how BoB's morale was falling, we were running out of fuel etc, when nothing could have been further from the truth. BOB is stronger than we have ever been and it's pretty damn dumb to beleive otherwise.
It's called push-pull tactics. Pull until your enemy starts pulling the other way, then push and he's on his back.
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Idaeus
GoonFleet GoonSwarm
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Posted - 2008.05.09 20:50:00 -
[472]
To be perfectly honest though, nobody really ran into that sort of brick wall until NOL.
The situation we have today is the one we have to deal with, and we (as in EVERYONE in 0.0) need to deal with each case as it presents itself and figure out ways to defeat it. If CCP ever takes another look at titans and adjusts them, we'll see what happens.
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Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
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Posted - 2008.05.09 21:17:00 -
[473]
Originally by: Centuri Problem is here is that none of these threads appeared until the coalition failed at taking Nol. They come waltzing into Delve and try and take the most defended system in eve against one of the largest alliance, all while there were DOZENs of other targets they could have gone for. An alliances home system should be one of the last to fall, but instead they decided to skip all the sub bosses and go straight to the end boss. It doesn't work that way guys im sorry to say.
You have to actually weaken an opponent before you finish him off. You guys span too much BS to your own members how BoB's morale was falling, we were running out of fuel etc, when nothing could have been further from the truth. BOB is stronger than we have ever been and it's pretty damn dumb to beleive otherwise.
It's called push-pull tactics. Pull until your enemy starts pulling the other way, then push and he's on his back.
Of course it hasn't been mentioned before J-L (and not NOL), because noone has ever had to deal with such odds before (there were no 4+ online Titans from one side, in one system, before J-L and QY6, at any other point of time in EVE).
Gee, noone has whined about 40+ carrier worth of fighters on a grid, before people actually started encountering such scenarios.
People talk about issues when issues show up. Mind blowing concept, isn't it?
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TWD
Evolution Band of Brothers
|
Posted - 2008.05.09 21:22:00 -
[474]
Originally by: Marko Zhang
Originally by: Hey You We are better then you.
than
bettar then yuo!
Don't worry though, there will be several groups wanting to prove/show that this wrong and we'll inevitably take a beating at some point in time in some fight(s). Due to one or more combinations of arrogance, overconfidence, complacency or an inexperienced FC. And we'll improve again (HOPEFULLY) afterwards, it's like a cycle! |

Kaaii
Caldari PixelJuice Design Executive Outcomes
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Posted - 2008.05.09 21:29:00 -
[475]
Originally by: Vaustrien
Originally by: Shrike To kill a titan you need; 1 HID, 5 dreads.
To survive in a titan you need; A support fleet of 100.
NERF DREADS! Its clearly unbalanced that the titan needs a support fleet to be safe vs 5 dreads and a HIC.
That argument only works for killing a Titan that doesn't have a support fleet, or has goons as a support fleet..
/fixed
According to Oveur, existing LSAA's already anchored will stay there. kieron Director of Community Relations,
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shadow pupeteer
TrackHauler Corporation
|
Posted - 2008.05.09 21:36:00 -
[476]
Thread needs more goon tears tbh. Need my daily fill.
Internet spaceship games are serious biznaz amirite goons? |

Acidictadpole
Spartan Industries Cruel Intentions
|
Posted - 2008.05.09 21:39:00 -
[477]
If a doomsday goes off in a system, the cyno jammer (if any) shuts down. |

Ernest Graefenberg
Minmatar Cutting Edge Incorporated RAZOR Alliance
|
Posted - 2008.05.09 21:47:00 -
[478]
Originally by: TWD
Originally by: Marko Zhang
Originally by: Hey You We are better then you.
than
bettar then yuo!
Don't worry though, there will be several groups wanting to prove/show that this wrong and we'll inevitably take a beating at some point in time in some fight(s). Due to one or more combinations of arrogance, overconfidence, complacency or an inexperienced FC. And we'll improve again (HOPEFULLY) afterwards, it's like a cycle!
I too have complete faith in any EvE players ability to get ridiculously complacent, self-satisfied, negligent and criminally incompetent given enough time. But I'm not sure what that has to do with balance. |

TWD
Evolution Band of Brothers
|
Posted - 2008.05.09 21:49:00 -
[479]
Originally by: Ernest Graefenberg
I too have complete faith in any EvE players ability to get ridiculously complacent, self-satisfied, negligent and criminally incompetent given enough time. But I'm not sure what that has to do with balance.
It was something I felt like saying!
NERF THOSE TITANS, AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA.
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Angela Toren
Amarr Toren Shipyards
|
Posted - 2008.05.09 21:50:00 -
[480]
What about diminishing returns on the DD over a period of a week, would that help? CCP already changed them so they are immobile after DD i think this is balance enough. All the opponents need is to have a dread squad ready in such an event.
I don't see titans as overpowered but i can understand the fustration when one side spends 2 hours getting 100 people together for a fleet fight in an enemy system only to get kaplowed. TBH thats fair as the titan is just doing what it does but if in a scenario where one side is using multiple titans to protect the sov of a system that they also have cynojammed and they also have 100+ support in then you're a bit stuck with a normal bs fleet, that is what I feel needs some kind of attention.
_______
Oh Mindy... |
|

Anope
R.E.C.O.N. Insurgency
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Posted - 2008.05.09 22:15:00 -
[481]
Originally by: Acidictadpole If a doomsday goes off in a system, the cyno jammer (if any) shuts down.
this.
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Hans Roaming
Body Count Inc.
|
Posted - 2008.05.09 22:31:00 -
[482]
Maybe the DD could be susceptible to the Inverse-square law which would make sense as in reality it would do rather than have an arbitary cut off limit which it does now. This would mean that to get tanked targets the DD would have to be set off nearer, a nice little risk/reward equation going on.
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Re Mi
Caldari Funshine Unlimited
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Posted - 2008.05.09 22:36:00 -
[483]
Why not a new capital ship class to solve these issues. Make it 1/3 of a dread and designed to withstand a DD. Give it a weapon specifically for taking down cyno jammers and it can both jump and go through gates and is immune to all ewar.
Funshine Unlimited - An Industrial Services Corporation |

Centuri
Minmatar Destructive Influence Band of Brothers
|
Posted - 2008.05.09 22:37:00 -
[484]
Originally by: Sentinel Eeex
Originally by: Centuri Problem is here is that none of these threads appeared until the coalition failed at taking Nol. They come waltzing into Delve and try and take the most defended system in eve against one of the largest alliance, all while there were DOZENs of other targets they could have gone for. An alliances home system should be one of the last to fall, but instead they decided to skip all the sub bosses and go straight to the end boss. It doesn't work that way guys im sorry to say.
You have to actually weaken an opponent before you finish him off. You guys span too much BS to your own members how BoB's morale was falling, we were running out of fuel etc, when nothing could have been further from the truth. BOB is stronger than we have ever been and it's pretty damn dumb to beleive otherwise.
It's called push-pull tactics. Pull until your enemy starts pulling the other way, then push and he's on his back.
Of course it hasn't been mentioned before J-L (and not NOL), because noone has ever had to deal with such odds before (there were no 4+ online Titans from one side, in one system, before J-L and QY6, at any other point of time in EVE).
Gee, noone has whined about 40+ carrier worth of fighters on a grid, before people actually started encountering such scenarios.
People talk about issues when issues show up. Mind blowing concept, isn't it?
My point is aul' chum is that you guys are using titans as an excuse as to why you could not beat us. Titans are nowhere near saturation point at the moment. You had plenty of other systems to attack other than Nol that had no titans in them, yet you chose to go to a system that was fully kitted out. There may be enough Titans to have a few in every cynojammed system down the road in along time(?), but that isn't so at the moment, and these threads were started not because the people starting them think Titans are OP, they were started first and foremost because ragoon could not break BOB in ONE system, when they could have easily gone elsewhere. It's like a boxer covering his stomach all the time, it still leaves the face open with no defence i.e. if all your defence is in one place you cannot defend another. Four titans in one system is pretty much that, and they cannot jump to any other cynojammed system that you guys could have attacked.
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Sentinel Eeex
Caldari DarkStar 1 GoonSwarm
|
Posted - 2008.05.09 22:45:00 -
[485]
Originally by: Centuri
Titans are nowhere near saturation point at the moment.
How would you know?
|

Centuri
Minmatar Destructive Influence Band of Brothers
|
Posted - 2008.05.09 22:47:00 -
[486]
Originally by: Sentinel Eeex
Originally by: Centuri
Titans are nowhere near saturation point at the moment.
How would you know?
....because i'm better than you. 
|

Ghaelsto Kakram
Mindgamers
|
Posted - 2008.05.09 23:09:00 -
[487]
Originally by: Sentinel Eeex
Originally by: Centuri
Titans are nowhere near saturation point at the moment.
How would you know?
Because they aren't really overpowered. There is like 17 pages of people saying it isn't. Actually its Bob their pets and their alts. All the rest of New Eden kinda disagrees.
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wamingo
Amarr Imperial Shipment
|
Posted - 2008.05.10 00:20:00 -
[488]
Originally by: Delezar
Originally by: wamingo Edited by: wamingo on 09/05/2008 16:11:36 [...]A slightly different proposal that ought to work: Holding a constellation sov gives you 40 units, per week, of a unique new item that is used to fuel titans/caps. A titan requires 80 of these units to be able to move, per week. Lesser capital ships needs 5, larger caps 10. Once this new fuel is loaded on the ship it will expire exactly 1 week later regardless of whether you're using the ship or not. (Arbitrary numbers, balance whichever way you want) This, imo, would have unimaginably great consequences, restoring fun to the galaxy by making cap ships rare.
I propose doing the above as well as removing DD's and cyno's. Let people slug it out the old way, lag be damned, it was more fun that way.
Which would increase the advantage of the defender even more. Defending in eve is far to easy already.
Mind elaborating a bit?
Sov holders would have caps and others would have to pay out of their noses for this new fuel or not have any, this is true. However, if this fuel is rare enough and caps become rare enough then the problem is virtually none. Caps ought not be the standard that it is quickly becoming.
Of course, some additional adjustments will have to be made as well. Like nerfing POS defenses. But POS ought to be nerfed anyway - battleships should do it just fine. If for no other reason than sieging Empire POS is impossible +/-. Nerf it and we'd have mechanics that would work for both empire and 0.0 instead of needing 2 sets of mechanics for everything. Making POS sieging trivial you're also opening up 0.0 for more players, which ultimately would be good I'm sure you'd agree.
EVE is quickly becoming caps online, do something about it now while, just maybe, you can still get away with it without losing half the playerbase. _______________________________ -- I won't not promise to avoid refraining from harming you! .... What? |

Moonlight Express
Amarr Moonlight Express Inc.
|
Posted - 2008.05.10 00:26:00 -
[489]
Originally by: wamingo ... do something about it now while, just maybe, you can still get away with it without losing half the playerbase.
5000 goons is hardly half the playerbase.
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Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2008.05.10 00:37:00 -
[490]
Titans are not yet at saturation point.
I think saturation point will be reached once one alliance has enough titans to drop all hostile caps (dreads/carriers) to structure using only DD's.
Currently the only way to take a cynojammed system from a hostile entity with multiple titans is to attack it by suprise.
Titans are only a problem when dreads cannot be deployed against them.
Make jump bridges function the same as system gates would fix the problem for now, at least until the number of titans reaches saturation point. Thus to move titans in to defend a system would leave your system vunerable to hostiles jumping in their caps while your cyno jammer is offline. --
|
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wamingo
Amarr Imperial Shipment
|
Posted - 2008.05.10 01:22:00 -
[491]
Originally by: Moonlight Express
Originally by: wamingo ... do something about it now while, just maybe, you can still get away with it without losing half the playerbase.
5000 goons is hardly half the playerbase.
And your point is what exactly? _______________________________ -- I won't not promise to avoid refraining from harming you! .... What? |

Grarr Dexx
Amarr Naval Protection Corp Carpe Universitas
|
Posted - 2008.05.10 01:24:00 -
[492]
Originally by: Hans Roaming Maybe the DD could be susceptible to the Inverse-square law which would make sense as in reality it would do rather than have an arbitary cut off limit which it does now. This would mean that to get tanked targets the DD would have to be set off nearer, a nice little risk/reward equation going on.
Won't go. DD's are AOE. I like the fuel or power-absorption ideas, though.
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Draygo Korvan
Merch Industrial GoonSwarm
|
Posted - 2008.05.10 01:31:00 -
[493]
Edited by: Draygo Korvan on 10/05/2008 01:31:06
Originally by: Apolluon Edited by: Apolluon on 10/05/2008 01:15:12
Originally by: Draygo Korvan Currently the only way to take a cynojammed system from a hostile entity with multiple titans is to attack it by suprise.
NOOOOOOOOO, WE HAVE TO USE TACTICS IT JUST ISN'T FAIR!!!!
Tired of the whines. Eve will be better off without you. CCP will be better off without you. You, and those like you, should get shaken off the cluster like a bad case of fleas.
Apolluon
Hey guys taking territory from someone who we are at war with happens by suprise very often. I can count the times on a single hand BoB or Goons attacked each other by suprise in the last 3 months. (hint its QY6, NOL, then QY6).
 --
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Yazoul Samaiel
Caldari Sons Of Amun
|
Posted - 2008.05.10 06:47:00 -
[494]
This topic is good how ever it is being disscussed in the wrong forum section with all the ego stroking and forum circle jerking but mehh this is what this forum is like these days.
Anyways , super caps are part of the broken 0.0 alliance warfare system , they are not the major player in how messed up it is but they deffo play a major role. Some ppl say alliance warfare is not broken ? Well take a look on how many times the system has been modified and remade (NewSov system for example) due to obvious wrong game desgin. Sorry but the ppl who say " CCP is right and does whats right" are completely clueless or prob dont even read announcments or anything since it was CCP devs who admitted several times that super caps were horribly and wrongly introduced into the game in their current form. Super caps ( Moms and titans) are both wrong on game desgin and even on back story , last i recall that even the empires have a cpl of titans and now there are some alliances that possess more than 6 which is most likely more than what the amarr empire totaly has too much for story line desgin i guess.
Poor game desgin comes here since CCP introduced them as an anti blob weapon instead of mobile staions which thats basicly what the story line says but ok moving along . Why hasnt CCP tried to nerf the blobs them selves instead of producing half arsed solution that basicly requires A) more blobbing B) adds a whole new set of problems to the table? I mean seriously every single modification they made just encourages blobbing even more.
To Protect a titan or a mom u need xxxxx support fleet , to kill a titan or a mom u need xxxx capitals and xxx support plus the more titans and the more ppl u get in gang the more bonus u get distributed among them No one ever though about appling penalties instead of friggin bonuses when a gang is more than 50 ?
Moving on to super caps and pos warfare , most attackers have to blob or play tz games to breach a system and then start shooting a cyno jamer . If the defenders have 3 titans or more and cpl of dictors then attackers r pretty much screwed coz no bs can tank triple DD unless they are seriously gimped setups. Did CCP introduce any type of NON capital ship that can negate the effect of the DD and actualy force the defendign fleet to come out instead of DD cyceling the attackers? Nahh , the answer is simple , just get more ppl into the meat grinder Add to that also fighter swarming and spider tanking xxx carriers on gates. These are game mechanics and tbh i couldnt care less who is trying this or that since the human competence factor is present and sicne its random then it doesnt count. For example if the dfenders have titans and do not use them then thats their problem but the fact that if they use them they can pretty much fend off the cyno jammer or what not.
Prob sounds like a long whine but the system as a whole needs to looked at from a top view and stop fixing leaks by nerfing 1 ability here or there , hopefully a total re-desgin.
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Akov Stohs
Destructive Influence Band of Brothers
|
Posted - 2008.05.10 07:26:00 -
[495]
I think I'll say, when all of our titans combined get 1% of the kills in a week, then I'll agree that something needs to be done. But the fact is, titan pilots are lucky to get to fire their doomsday once a month. In the Delve Campaign, well under 0.1% of all the kills Bob made had a titan directly involved. Do the math, they truly aren't as big of a deal as yall make it out to be.
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HydroSan
GoonFleet GoonSwarm
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Posted - 2008.05.10 07:27:00 -
[496]
goons are whiners titans are fine *produces 15 of them* totally not imbalanced at all (i'm not biased)
eve would be better without you (because we can spend more money than you therefore we are better)
furthermore,
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HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.05.10 07:29:00 -
[497]
Originally by: Akov Stohs I think I'll say, when all of our titans combined get 1% of the kills in a week, then I'll agree that something needs to be done. But the fact is, titan pilots are lucky to get to fire their doomsday once a month. In the Delve Campaign, well under 0.1% of all the kills Bob made had a titan directly involved. Do the math, they truly aren't as big of a deal as yall make it out to be.
because nobody is stupid enough to engage you when you have seven titans on the same grid
we remember what happened during feb-june 2007
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NokNok
D00M. Triumvirate.
|
Posted - 2008.05.10 07:32:00 -
[498]
Originally by: Akov Stohs I think I'll say, when all of our titans combined get 1% of the kills in a week, then I'll agree that something needs to be done. But the fact is, titan pilots are lucky to get to fire their doomsday once a month. In the Delve Campaign, well under 0.1% of all the kills Bob made had a titan directly involved. Do the math, they truly aren't as big of a deal as yall make it out to be.
Now why do you think that is? People do everything possible to avoid them, to the point of not even bothering to attack anymore( hi Goonies o/ ).
Eve will become like the Cold war. Just an arms race to get as many supercaps/caps into a system. First one in wins. Not much fighting going on anymore. Just alarmclock ops to get in the system and lock it down. Not judging anyone here, but do you wanna play that game? I've camped enough Raid mobs in Everquest tbh, just as boring.
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Akov Stohs
Destructive Influence Band of Brothers
|
Posted - 2008.05.10 07:34:00 -
[499]
Originally by: HydroSan
because nobody is stupid enough to engage you when you have seven titans on the same grid
we remember what happened during feb-june 2007
The point remains that titans made an insignificant tangible effect.
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HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.05.10 07:38:00 -
[500]
Originally by: Akov Stohs The point remains that titans made an insignificant tangible effect.
"insignificant tangible effect" my foot. ever heard of "deterrence"? do you honestly believe the only "tangible" effects in eve can be registered through killmails?
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Akov Stohs
Destructive Influence Band of Brothers
|
Posted - 2008.05.10 07:38:00 -
[501]
Originally by: NokNok
Now why do you think that is? People do everything possible to avoid them, to the point of not even bothering to attack anymore( hi Goonies o/ ).
Eve will become like the Cold war. Just an arms race to get as many supercaps/caps into a system. First one in wins. Not much fighting going on anymore. Just alarmclock ops to get in the system and lock it down. Not judging anyone here, but do you wanna play that game? I've camped enough Raid mobs in Everquest tbh, just as boring.
I guess the problem is that I have no real fear of titans. I see them as giant targets rather then some evil menace. Some one mentions a hostile titan, I salivate.
Different perspectives I suppose.
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Akov Stohs
Destructive Influence Band of Brothers
|
Posted - 2008.05.10 07:40:00 -
[502]
Originally by: HydroSan
"insignificant tangible effect" my foot. ever heard of "deterrence"? do you honestly believe the only "tangible" effects in eve can be registered through killmails?
I don't believe that psychology is tangible...
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HydroSan
GoonFleet GoonSwarm
|
Posted - 2008.05.10 07:47:00 -
[503]
Edited by: HydroSan on 10/05/2008 07:47:27
Originally by: Akov Stohs I don't believe that psychology is tangible...
space is pretty fucking tangible if you ask me
maybe that's why bob doesn't mind stacking 7+ of the same broken shiptype on each other to gain more space
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NokNok
D00M. Triumvirate.
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Posted - 2008.05.10 07:48:00 -
[504]
Edited by: NokNok on 10/05/2008 07:48:32
Originally by: Akov StohsI guess the problem is that I have no real fear of titans. I see them as giant targets rather then some evil menace. Some one mentions a hostile titan, I salivate.
Different perspectives I suppose.[/quote
Same perspective here, for one titan, even two. But when you stack more of them... Same goes for cap ships in great numbers tbh, unless you're Smashkill and suicidal most of the times it only works as a deterrant from putting up a fight at all due to fighterlag. Must admit though, I'm just as guilty of it as anyone else since I fly a couple of em ;)
Anyway time will tell, it's CCP's problem to fix in the end.
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WeightedCompanionCube
Aperture Science Enrichment Center
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Posted - 2008.05.10 08:00:00 -
[505]
Originally by: TWD
Don't worry though, there will be several groups wanting to prove/show that this wrong and we'll inevitably take a beating at some point in time in some fight(s). Due to one or more combinations of arrogance, overconfidence, complacency or an inexperienced FC. And we'll improve again (HOPEFULLY) afterwards, it's like a cycle!
So after how many cycles will you be able to push your enemies back into a single region and then fail to finish them off ?
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Hey You
Destructive Influence Band of Brothers
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Posted - 2008.05.10 09:50:00 -
[506]
Originally by: HydroSan Edited by: HydroSan on 10/05/2008 07:47:27
Originally by: Akov Stohs I don't believe that psychology is tangible...
space is pretty fucking tangible if you ask me
maybe that's why bob doesn't mind stacking 7+ of the same broken shiptype on each other to gain more space
Same like you didn't mind stacking 30 + alliances to gain more space. OR actualy to take space for you. You on your own cant take strawberries from a basket... So what is your point? Who don't want more space?
Why crys. I mean all of people whining here are from some alliance with space part few of them, What stopped RzR to make 10 Titans? What stopped Goons? Then you would have fair chance to be competitive in EvE of today.
So: 1. Build your Titans or Buy them whatever. 2. Use them on the field where they matter. 3. When/If they become broken again CCP will "fix" it as they do with everything.
That is your problem guys. But that problems cant be solved by whining on forums...
My solution when titans become a problem:
Add Super cap scrambler that only Mom and Titans can fit and that scrams other super caps. Add 2 minute completely immobility after each DD. Increase Titans repairing and tanking capabilities significantly. Either with super capital repairers or with siege mode. Give it massive firepower when in siege mode. Nerf Hictors or give Titan way to defend against them. You wanna kill my super cap? Sure. Put yours on field as well, risk it and lets duke it.
You can still argue that 10 titans on a cynojammer blabla. Atm you can surprise pwn jammers. That isn't broken yet. It might get in future when each alliance have 20 Titans and ability to field 5 of them on strategic systems. But that would be for discussion then not now.
__________________________________
We Ride Together We Die Together We Few, We Happy Few... |

Tearavygh Quillam
Caldari Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.10 09:57:00 -
[507]
Originally by: Hey You
Add Super cap scrambler that only Mom and Titans can fit and that scrams other super caps. Add 2 minute completely immobility after each DD. Increase Titans repairing and tanking capabilities significantly. Either with super capital repairers or with siege mode. Give it massive firepower when in siege mode. Nerf Hictors or give Titan way to defend against them. You wanna kill my super cap? Sure. Put yours on field as well, risk it and lets duke it.
Ok. Now the opposing party will have to bring twice the numbers.
Originally by: Hey You
Same like you didn't mind stacking 30 + alliances to gain more space.
So much for the titan being the anti blob weapon.
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Dianabolic
Reikoku Band of Brothers
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Posted - 2008.05.10 10:05:00 -
[508]
Originally by: Tearavygh Quillam So much for the titan being the anti blob weapon.
Hey RZR, seeing as you've got, like, 5x (or 4x, I forget) as many titans as the enemy you're fighting right now you should be pretty impregnable, right?
Of course you are. I wonder how long until that gets tested, hey. Reikoku Diplomatic Forums
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Yazoul Samaiel
Caldari Sons Of Amun
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Posted - 2008.05.10 10:40:00 -
[509]
Edited by: Yazoul Samaiel on 10/05/2008 10:40:27
Originally by: Hey You
You can still argue that 10 titans on a cynojammer blabla. Atm you can surprise pwn jammers. That isn't broken yet. It might get in future when each alliance have 20 Titans and ability to field 5 of them on strategic systems. But that would be for discussion then not now.
This isnt far from the truth , there are several alliances that are approching the 10 titan cap and from the looks of it having 20 titans wont be far off since there is no limitation as long as you have the isk and place to build. Question is what would be the game like when you jump a 5 man gang to a 0.0 choke point or any other staion system to find x number of titans + moms ??? Bring xxxxxxx number of ppl and keep jumping wave after wave?
The problem with most ppl in this post is that they just look at who did what and not what the game mechanics allows or not , the argument aint about which alliance has balls to use them or not coz that is irrelevant to game mechanics.
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Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.10 10:45:00 -
[510]
Originally by: Hey You Why crys. I mean all of people whining here are from some alliance with space part few of them, What stopped RzR to make 10 Titans? What stopped Goons? Then you would have fair chance to be competitive in EvE of today.
Remember G/EC8-PR, Big blue?
Quote: You can still argue that 10 titans on a cynojammer blabla. Atm you can surprise pwn jammers. That isn't broken yet. It might get in future when each alliance have 20 Titans and ability to field 5 of them on strategic systems. But that would be for discussion then not now.
That's why Eddz decided to address this now. Because he found out what goons where whining all about actually makes sense. You just wanna exploit it as much as possible before it gets nerfed. Because it is broken it will be nerfed anyway. Its just a matter of time.
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Hast
The Illuminati. Cruel Intentions
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Posted - 2008.05.10 11:08:00 -
[511]
I lol at this thread and I lol at eddz.
CRY MORE PLEASE
Originally by: omeega PICTURE TOO BIG, KGB INCOMING HAVE FUN.
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Kay Han
Caldari Stardust Heavy Industries Majesta Empire
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Posted - 2008.05.10 11:30:00 -
[512]
Originally by: NokNok Edited by: NokNok on 10/05/2008 07:48:32
Originally by: Akov Stohs I guess the problem is that I have no real fear of titans. I see them as giant targets rather then some evil menace. Some one mentions a hostile titan, I salivate.
Different perspectives I suppose.
Same perspective here, for one titan, even two. But when you stack more of them...
Never thought that i¦ll say this. But i fully agree with Nok. a single titan isnt a big deal. With 2 titans it gets a bit harder, but it¦s still managable..
But everything more.
Maybe to give titans the state of a "status symbol" just allow one titan per alliance. But even then alliances will create, and already have, Muppet alliances to get more titans available...   
Originally by: CCP Atropos Personally I think Amarr ships should consume slaves in a similar way that other ships consume ammunition.
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Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.10 17:27:00 -
[513]
Originally by: Kay Han
Maybe to give titans the state of a "status symbol" just allow one titan per alliance. But even then alliances will create, and already have, Muppet alliances to get more titans available...
How about 1 Titan per 1000 members? Every remaining Titan above this will be exchanged for 5 Moms. (Note the sarcasm)
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Idaeus
GoonFleet GoonSwarm
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Posted - 2008.05.10 17:36:00 -
[514]
Originally by: Hey You What stopped Goons?
We want good fights.
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Ariko Gunaris
Gallente Office of Ganking and Commerce
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Posted - 2008.05.10 17:36:00 -
[515]
Edited by: Ariko Gunaris on 10/05/2008 17:36:07
Originally by: Hast I lol at this thread and I lol at eddz.
CRY MORE PLEASE
Exactly what I thought.
This thread is like,
"Look, I'm KIA Eddz, incompetent leader of a failed alliance! Pay attention to me and answer my questions!
No?
WAhh wahh! "
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Batolemaeus
Caldari Batolemaeus Corp
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Posted - 2008.05.10 18:00:00 -
[516]
Meh. I do not post here normally, my forums are game development&suggestions. But, all political stuff aside, i want to show some support to KIAEddZ. We might not be on the same side, nor do i really like you, but you are right. I would not be sad to see the titans changed completely and their dd removed. They have great potential, but as a weapon of mass destruction without even a stackingpenalty, it fails horribly. Titans and cynojammers are tools that are horrible deterrands for fights. Combine them, and you have an impenetratable defense, that will even keep multiple waves of enemies twice, triple or quadruple your size away. Lock down a chokepoint, keep everything cynojammed, and the enemy can fly home again without a chance to get into your space. If he tries to jump in, he will die before loading grid at all, and the rest will die to autoaggressing fighters.
Capfleets have turned 0.0 warfare into a huge grind, and titans are even worse.
There are some great ideas about titans being changed into real mobile stations, even changing them in a way that their pilot can leave them and go fly something else while his titan is deployed. So many good ideas, that would make warfare a bit more dynamic and titans into something of great value in the same time..
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Groox
Enterprise Estonia Veritas Immortalis
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Posted - 2008.05.10 18:25:00 -
[517]
There should be a anti-titan weapon able to cripple titan but not destroy. Ability to send titan back to shipyard for weeks for repairs. Let's say specific type of sub-capital ship or even better couple of ships working in team in order to fire that weapon.
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Moonlight Express
Amarr Moonlight Express Inc.
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Posted - 2008.05.10 19:06:00 -
[518]
So let's say Titans get removed. What will happened to the blob warfare? Will there be a counter to 2K in system in shuttles?
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WeightedCompanionCube
Aperture Science Enrichment Center
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Posted - 2008.05.10 19:10:00 -
[519]
Originally by: Moonlight Express So let's say Titans get removed. What will happened to the blob warfare? Will there be a counter to 2K in system in shuttles?
How many times has this happened before Titans were introduced ?
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Tzrailasa
Destructive Influence Band of Brothers
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Posted - 2008.05.10 19:28:00 -
[520]
Originally by: Batolemaeus Lock down a chokepoint, keep everything cynojammed, and the enemy can fly home again without a chance to get into your space. If he tries to jump in, he will die before loading grid at all, and the rest will die to autoaggressing fighters.
This is clearly the tactic that all alliances will dedicate their all-sacrificing member base to 23/7 the whole year round 
Oh, and fighters don't auto-agress. They only respond when you shoot either their carrier or themselves. If you're lagged out you normally don't shoot anything.
If titans WERE such insurmountable obstacles, we'd experience that too. MC/cohorts had what, 3? RA/pets had more than we did. We think of them as targets though, not obstacles. Maybe thats the reason nobody dares use their titans against us....
In essence, this entire thread is not so much a whine about titans. It is mainly a bunch of people moaning that we aren't dead, and trying desperately to find another reason than their own suckiness.... 
My views are my own. They do not represent the views of my corporation or alliance. |
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Ghaelsto Kakram
Mindgamers
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Posted - 2008.05.10 21:06:00 -
[521]
Originally by: Moonlight Express So let's say Titans get removed. What will happened to the blob warfare? Will there be a counter to 2K in system in shuttles?
Do conga lines in Jita count?
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Apolluon
Gallente Aetas Inculta
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Posted - 2008.05.11 00:21:00 -
[522]
Originally by: wamingo Your words have truely added something valuable to this discussion, Apolluon. May your divine wisdom grace the world like it has me.
Furthermore,
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JonVe
The Greater Goon GoonSwarm
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Posted - 2008.05.11 01:00:00 -
[523]
**** I can imagine the massive cluster**** that would result for BoB if Titans were just removed completely one day without notice. It makes my eyes tear.
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Deki
4S Corporation Morsus Mihi
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Posted - 2008.05.11 02:19:00 -
[524]
Originally by: JonVe **** I can imagine the massive cluster**** that would result for BoB if Titans were just removed completely one day without notice. It makes my eyes tear.
I would be sad panda aswell
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mamolian
Eternity INC.
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Posted - 2008.05.11 03:36:00 -
[525]
Just delete the entire ship class  -----------
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Alex Salas
BROTHERHOOD OF SPARTA Dominatus Phasmatis
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Posted - 2008.05.11 03:39:00 -
[526]
Edited by: Alex Salas on 11/05/2008 03:43:36 Edited for added content.
I am working off a mixture of ideas presented earlier.
Perhaps DD weapons needs special fuel (not stront or racial isotopes) that can only be acquired through moon mining. These rare moons can only be found in 0.0.
Pluses include: may be the carrot the carebears need to start their own space grab, heightens the prudence on the titan pilot, knowing it may take months or billions of isk to get the fuel to fire another DD, ISK sink for huge 0.0 powerhouse alliances.
The execution would happen by informing the community of seeded new moons one patch before the actual fuel driven DD takes place. This allows enough lead time for moons to be scanned and mined so titans are not totally gimped when the patch arrives.
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xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.11 14:14:00 -
[527]
Edited by: xHomicide on 11/05/2008 14:15:48 Change the DD to a weapon that instantly disables the warp drives of all ships on grid for 10 minutes. The resulting battles would be ******* epic instead of ******* lame. --- Razor CEI
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posteroid
im right your wrong
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Posted - 2008.05.11 14:39:00 -
[528]
Ive looked at the other thread about this and tbh removing totally the damage from a ddd would be a big mistake. If it becomes just a large ewar ship or loses its dmg DDD its been pointed out that BS would be a expensive waste of money for 0.0 wars when you can buy 40 or more cruisers for the same price as a t2 sniper and just zerg systems.
Although i agree with the idea of reducing the range to 100-150km and perhaps limiting how many can be fired on grid per hour or so are good ideas as it would still be a good anti-cruiser/frig spam ship but also be vulnerable to snipers and would need to be used more tacticaly.
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Chee
Minmatar hirr Morsus Mihi
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Posted - 2008.05.11 15:18:00 -
[529]
Originally by: Alex Salas Edited by: Alex Salas on 11/05/2008 03:43:36 Perhaps DD weapons needs special fuel (not stront or racial isotopes) that can only be acquired through moon mining. These rare moons can only be found in 0.0.
I think eve has enough fueds over rare moons already :)
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Brigitte
S.A.S Ministry Of Amarrian Secret Service
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Posted - 2008.05.11 17:32:00 -
[530]
Originally by: xHomicide Edited by: xHomicide on 11/05/2008 14:15:48 Change the DD to a weapon that instantly disables the warp drives of all ships on grid for 10 minutes. The resulting battles would be ******* epic instead of ******* lame.
well yea good idea or even webb / scramble all on field so the nano****ets dont run off and hide
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Alex Salas
BROTHERHOOD OF SPARTA Dominatus Phasmatis
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Posted - 2008.05.11 19:01:00 -
[531]
Originally by: Chee I think eve has enough fueds over rare moons already :)[/quote
The aim is something that can't easily being macro'ed.
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War Bear
Sharks With Frickin' Laser Beams Mercenary Coalition
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Posted - 2008.05.11 21:28:00 -
[532]
I wouldn't mind seeing a Titan nerf as long as they're given some way of defending themselves. Batteries of flak for small ships\drones\fighters perhaps, long range weapons to counter snipers maybe. I'd love to see a Titan be able to make something that looks like this. :D
http://img.photobucket.com/albums/v56/UnknownTarget/screen0115.jpg
Everything is funny with the Benny Hill theme song |

Junkie Beverage
GoonFleet GoonSwarm
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Posted - 2008.05.11 23:27:00 -
[533]
is that the bsg freespace 2 mod
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Apolluon
Gallente Aetas Inculta
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Posted - 2008.05.11 23:27:00 -
[534]
Originally by: xHomicide Edited by: xHomicide on 11/05/2008 14:15:48 Change the DD to a weapon that instantly disables the warp drives of all ships on grid for 10 minutes. The resulting battles would be ******* epic instead of ******* lame.
Yeah, so instead of having a Titan with a DD that it can use in self defense to blow up tacklers...
It can tackle itself.
Another great idea from the think tank. No wonder you guys lost your Titan.
Apolluon
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xHomicide
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2008.05.12 05:46:00 -
[535]
Edited by: xHomicide on 12/05/2008 05:47:33
Originally by: Apolluon
Originally by: xHomicide Edited by: xHomicide on 11/05/2008 14:15:48 Change the DD to a weapon that instantly disables the warp drives of all ships on grid for 10 minutes. The resulting battles would be ******* epic instead of ******* lame.
Yeah, so instead of having a Titan with a DD that it can use in self defense to blow up tacklers...
It can tackle itself.
Another great idea from the think tank. No wonder you guys lost your Titan.
Apolluon
Because when a titan fires its doomsday, it hits itself, right? One would assume such an implementation wouldn't affect any super capitals anyways. --- Razor CEI
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DigitalCommunist
Obsidian Core
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Posted - 2008.05.12 07:42:00 -
[536]
Why is this ship balance thread on CAOD? And more importantly, why have I ignored it for so long? Oh yeah! For a brief moment there I forgot every two-bit peon, his alt, his mom, his mom's alt and their entire alty lineage has a piece to say about Titans, in a nauseatingly repetitive manner that puts most sitcom writers to shame and by shame I mean awed admiration. Despite never flying, owning, touching lovingly, wooing with chocolatey delights or nervously stalking with a 5mp camera in the aftermath of anything remotely resembling an intimate Titan encounter, we have a fleet of experts who can, at best, discern the ship from their shroom shaped schlong which ***by the way*** is a supremely incredible non-event given that one could only confuse the two if placed side by side, with the 40km ship attached to the loins a disturbingly obese version of Galacticus standing about 50 light years in the background squeezing out some gjallargunk to Emma Watson upskirts. Despite the obvious innuendo that most Marvel villains are wannabe pedos who will superimpose inappropriate levels of raunch atop socially acceptable, and completely legal brb sleep _______________________________ http://epicwords.net/ |

Spyra Gryra
Cruoris Seraphim
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Posted - 2008.05.12 08:19:00 -
[537]
Originally by: DigitalCommunist Why is this ship balance thread on CAOD? And more importantly, why have I ignored it for so long? Oh yeah! For a brief moment there I forgot every two-bit peon, his alt, his mom, his mom's alt and their entire alty lineage has a piece to say about Titans, in a nauseatingly repetitive manner that puts most sitcom writers to shame and by shame I mean awed admiration. Despite never flying, owning, touching lovingly, wooing with chocolatey delights or nervously stalking with a 5mp camera in the aftermath of anything remotely resembling an intimate Titan encounter, we have a fleet of experts who can, at best, discern the ship from their shroom shaped schlong which ***by the way*** is a supremely incredible non-event given that one could only confuse the two if placed side by side, with the 40km ship attached to the loins a disturbingly obese version of Galacticus standing about 50 light years in the background squeezing out some gjallargunk to Emma Watson upskirts. Despite the obvious innuendo that most Marvel villains are wannabe pedos who will superimpose inappropriate levels of raunch atop socially acceptable, and completely legal brb sleep
Wut?
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Kyrie Elaison
GoonFleet
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Posted - 2008.05.12 08:43:00 -
[538]
Wow, what a terrible thread. I have an idea to make all future threads like this one much better. Simply make it so that every bob post says "OMNIPOTENCE ITSELF NUBS" in order to tl;dr the matter and streamline the forums. While this would hurt the exceptionally rare bob poster who can make a valid point, it would save the rest of us from the other 2 or 3000 morons in bob who type like 12 year old girls on aol in the 90s.
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Viral Shadow
Amarr Destructive Influence
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Posted - 2008.05.12 10:41:00 -
[539]
just wanted to pop in and say i agree with the fact titans need to be changed but its pretty difficult to come to a decent solution.
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Liam Fremen
Insurgent New Eden Tribe Deus Ex.
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Posted - 2008.05.12 11:10:00 -
[540]
1) Cyno jammer become "anchored" when a DDD is fired inside a system, whoever made it (focused ddd of the point 2 is not counted)
2) Script for Doomsday device, -> focused damage, the DPS of this gun over 1 target and so the ROF and damage must be based on logical "counts" like for exemple 2x a dread in siege dps applied over this module and it fire ******* big ray of death to a single target and maybe dmg based on sig radius and speed like if it was a MISSILE without fly time, sort of shooting 6x citadels with 0 fly time but maybe a bit more able to hit "moving" targets.
PS: using the focused script, reset the 1 hour timer for normal doomsday, so you can't focus shoot, shoot shoot, and then DDD, from last "focused" shoot you must wait 1 hour for the ddd, and AFTER you make DDD you must wait 1 hour for using the focused mode.
Doing the "actual" ddd should be something like "overloading" the device resulting in a crazy big explosion. _________________________________________________
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Elles D
Caldari Contraband Inc.
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Posted - 2008.05.12 11:29:00 -
[541]
I don't know about you guys, but i for one am quite interested to see what happens when bob achieve the titan count for insta-popping capital fleets; nerf em after, but lets just see it happen first  Please resize image to a maximum of 400 x 120, not exceeding 24000 bytes. If you would like further details please mail [email protected] ~Saint |

SilentHunter13
The White Coats
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Posted - 2008.05.12 12:06:00 -
[542]
Er, I don't know about you guys but more than 3 titans doing a doomsday, infact just more than 3 titans in one system at a time can lag the whole area up. So, all this complaining that there is this eventual 10 titans deployed on a map is well....stupid, if they are being deployed to blow up a mass of ships well...then you got 10 titans against like 200 battleships maybe, if you know of a better way to lag a node out then please let me know...
My view is this, we are all complaining about the lack of solo fighting in eve any more, its blob or be blobbed. In my opinion the development of lots of titans is the best way to stop blob warfare in 0.0...nothing destroys a fleet faster than a titan.
Another thing, titans are coming faster and faster, but nothing should be done about them. They are relatively pointless and should not be used for offensives, they should be used as mobile stations for support and nothing else. You could argue that a anti titan ship should be made, but also there is now the heavy interdictor which as we all know can tank a HUGE amount of dps.
Oh and less we forget....a titan can ONLY DD in 0.0 (that I remember) and if put in low sec is just one freaking huge "shoot me" sign. The idea of 0.0 is that its the toughest of the tough, the hard place AND the rock aswell as everything imbetween.
If you want to argue that titans should be nerfed then you would get a large amount of people saying yes, and again a large amount saying no. As with all things when it comes to nerfs.
A few people have given me their solutions to this: - Stop titans being able to be produced, we all know this game is growing in size and that making a titan isn't as hard as it once was, infact its relatively easy now. With the amount we have you could remove titan blueprints or make them impossibly hard to get and no one would really notice. (oh noes, bob doesn't get another few titans) - Cooldown period for DD. If most of this is groaning about the doomsday, then why not make it have a excessively large cooldown period, where the titan cannot cyno or cloak or if you really want to mess around.....can't even warp.... - Increase mineral and part amount and cost aswell as time for existing blueprints, make it harder to even build a titan, include parts that are just as rare as finding a titan bpc on a belt or rarer. - Create a anti titan ship of some variant. Yes a dread can melt a titan, several of them can melt a titan but they can be easily destroyed by the support fleet. (I said easily, its still not a cake walk, but you get me) - Give it more skills. With the introduction of learning skills and kick ass implant sets, its quite easy to skill for a titan. Why not include more skills which would make pilots going for a titan learn for LONGER thus, people might not bother even learning for a titan when in the time they could have got into a dread and mothership...
Or all of the above, the titan is a big "I win" ship...and the DD is just a "WIN" button really...
OOOOOH introduce tackling dreads!!!!!!!!
- Silent ------------------------------------------
Analysing and Destroying your arguments since early 2007 :) Enjoy.
Yankee Alpha Romeo Romeo Romeo |

Sykosys
Minmatar Masuat'aa Matari Ushra'Khan
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Posted - 2008.05.12 12:43:00 -
[543]
I think titans are fine. Ive even been killed by a friendly DD. It was awesome.
What needs to be changed is the cyno jammer jump bridge imbalance.
Oh and this indeed belongs in ships and mods as well its about ships and mods 
Ummmmmm hows this. Give me a titan and I garuentee I will lose it in a week 
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CCP Navigator
C C P

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Posted - 2008.05.13 09:21:00 -
[544]
Thread locked.
Discussion has become little more than a flame fest.
Navigator Community Representative CCP Games, EVE Online Email / Netfang
Get your voice heard! Vote in the CSM election!
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