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Author |
Thread Statistics | Show CCP posts - 0 post(s) |

D Martyr
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Posted - 2008.08.02 13:54:00 -
[1501]
Just, Don't.
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Boris Butterfield
Royal Hiigaran Navy
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Posted - 2008.08.02 14:18:00 -
[1502]
Edited by: Boris Butterfield on 02/08/2008 14:21:59 Just to annoy my corp members. I really dont want to go back to bs being the only cost effective ships to pvp in again, but I can I guess.
Edit: And if the changes are reverted I say keep the scram changes to effect MWD just for more strategy and give gal recons a bit of a side boost. |

Diana Dettmar
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Posted - 2008.08.02 14:51:00 -
[1503]
Until I see some credible evidence that 'guerilla warfare remains viable' I vote against this nerf. Right now it looks like the only viable option is to bring a bigger blob if you want to take on an established 0.0 alliance in their own territory. Anything else is simply going to die to the blob that gets jump-bridged in behind them after a few minutes of roaming.
By all means rebalance polycarbons and snakes, but the changes currently on Sisi will just push Eve further towards being all about big fat boring lagged-out blobs.
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Evolyze
Art of War
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Posted - 2008.08.02 15:13:00 -
[1504]
Support for this i like killing paper tigers
Wut?
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Jackal79
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Posted - 2008.08.02 17:01:00 -
[1505]
If the nano nerf goes through the future of pvp in eve is tank and spank. **** that.
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Dynamic Man
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Posted - 2008.08.02 17:10:00 -
[1506]
Heavy handed balancing. Try things a little at a time.
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Dyntheos
The Legion of Spoon Curatores Veritatis Alliance
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Posted - 2008.08.02 18:03:00 -
[1507]
Supporting this thread against the nanonerf.
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Voltmodder
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Posted - 2008.08.02 18:23:00 -
[1508]
Against
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Ander
Sniggerdly Pandemic Legion
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Posted - 2008.08.02 18:24:00 -
[1509]
Screw the "FOR nerf" crew.
EVE PIRATE
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Maniag
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Posted - 2008.08.02 18:26:00 -
[1510]
Against
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Killerinsilence
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Posted - 2008.08.02 18:29:00 -
[1511]
Against
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Gabbot
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Posted - 2008.08.02 18:38:00 -
[1512]
This
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CardboardSword42
Stimulus
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Posted - 2008.08.02 18:56:00 -
[1513]
Doubt this'll do much but it's worth a shot
I'm Ex-Biomass, that makes me cool But now I'm KOS and that makes me cooler 8)
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gankathon
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Posted - 2008.08.02 19:12:00 -
[1514]
Edited by: gankathon on 02/08/2008 19:11:58 i agree i doubt ccp will listen to the masses, but worth a try
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Roemy Schneider
BINFORD Solidus Alliance
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Posted - 2008.08.02 19:13:00 -
[1515]
speed needs a nerf - this isnt it - putting the gist back into logistics |

Anubis Hatak
OUTLAWZ IMMORTAL
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Posted - 2008.08.02 20:32:00 -
[1516]
Against... leave my ceptors alone 
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Alpha Prime
Destructive Influence Band of Brothers
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Posted - 2008.08.02 21:03:00 -
[1517]
Edited by: Alpha Prime on 02/08/2008 21:04:03
/Against.
This is just a cheap & easy way to nerf the Nanoships.
/Edit: I really dislike nanoships and everything they stand for. But this is still not the correct way to solve this issue.
There is no price on true lojalty
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Seraph Cohen
Eve University
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Posted - 2008.08.02 21:58:00 -
[1518]
signed - In hull integrity I trust - |

Thamuzz
Nexus Consortium
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Posted - 2008.08.02 22:07:00 -
[1519]
Against
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leboe
The Aftermath.
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Posted - 2008.08.02 23:08:00 -
[1520]
I have died to many nanos in the past. But i respected them like hell everytime.
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Johnny Gurkha
Maleficus Cruentus Interfeci
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Posted - 2008.08.02 23:25:00 -
[1521]
After 2 years in Eve, and not a nano'er... I'm finally ready to stop subscribing for anymore pointless training
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Avon
Caldari Black Nova Corp Band of Brothers
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Posted - 2008.08.02 23:56:00 -
[1522]
Originally by: Jade Constantine
This issue counts as the most popular public issue for the coming August 3rd meeting so we will be discussing it. I've certainly done some testing myself on SISI and I'd advise as many people as possible to do that too. Go there, form up nano gangs and anti nano gangs and see if its possible now for speed to escape 0.0 bubble gamps. Make sure the BH's and devs get to see for themselves what happens. Basically - having a huge ass thread like this is good for highlighting the issue and now thats certainly been done - but its now time to get testing on SISI and coming up with some specific proposals for how to improve the changes suggested in the devblog.
Interested to hear your experience on this?
In the tests I have been invloved with the nano-gangs could still pretty much disengage with impunity if they so wished, but had less of an advantage if they decided to engage.
I think there is still some room for tweaking things, but actually things seem to mesh together better than you would think from reading the devblog.
Eve-Online: The Text Adventure |

Red Thunder
Most Wanted INC G00DFELLAS
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Posted - 2008.08.03 00:08:00 -
[1523]
Originally by: Avon
Originally by: Jade Constantine
This issue counts as the most popular public issue for the coming August 3rd meeting so we will be discussing it. I've certainly done some testing myself on SISI and I'd advise as many people as possible to do that too. Go there, form up nano gangs and anti nano gangs and see if its possible now for speed to escape 0.0 bubble gamps. Make sure the BH's and devs get to see for themselves what happens. Basically - having a huge ass thread like this is good for highlighting the issue and now thats certainly been done - but its now time to get testing on SISI and coming up with some specific proposals for how to improve the changes suggested in the devblog.
Interested to hear your experience on this?
In the tests I have been invloved with the nano-gangs could still pretty much disengage with impunity if they so wished, but had less of an advantage if they decided to engage.
I think there is still some room for tweaking things, but actually things seem to mesh together better than you would think from reading the devblog.
i tried using nano curse, ishtar, and vaga on test: curse and ishtar died incredibly fast against anything with missiles, vaga lasted longer but still died fairly quick, definitly too quick to do any real damage
Eagles may soar, but weasels dont get sucked into jet engines |

Li Ter
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Posted - 2008.08.03 00:32:00 -
[1524]
Definatly against this "nano" nerf
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Carebear Trader
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Posted - 2008.08.03 00:33:00 -
[1525]
Originally by: Red Thunder
Originally by: Avon
Originally by: Jade Constantine
This issue counts as the most popular public issue for the coming August 3rd meeting so we will be discussing it. I've certainly done some testing myself on SISI and I'd advise as many people as possible to do that too. Go there, form up nano gangs and anti nano gangs and see if its possible now for speed to escape 0.0 bubble gamps. Make sure the BH's and devs get to see for themselves what happens. Basically - having a huge ass thread like this is good for highlighting the issue and now thats certainly been done - but its now time to get testing on SISI and coming up with some specific proposals for how to improve the changes suggested in the devblog.
Interested to hear your experience on this?
In the tests I have been invloved with the nano-gangs could still pretty much disengage with impunity if they so wished, but had less of an advantage if they decided to engage.
I think there is still some room for tweaking things, but actually things seem to mesh together better than you would think from reading the devblog.
i tried using nano curse, ishtar, and vaga on test: curse and ishtar died incredibly fast against anything with missiles, vaga lasted longer but still died fairly quick, definitly too quick to do any real damage
Good, about time the elitist pvpers have to replace t2 ship losses on a regular basis rather than get easy ganks. I hope ccp nerf pvp further in future patches and cater for the long suffering silent majority of eve and buff up pve in many areas. 
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Telender
Igneus Auctorita GoonSwarm
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Posted - 2008.08.03 01:46:00 -
[1526]
I am all FOR a NANO nerf but these changes go way, way, way beyond that. Please don't do this. Not as specced out on Sisi anyway.
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TripleDistilled Pownage
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Posted - 2008.08.03 04:10:00 -
[1527]
people please go on sisi and see the diffrence. a vaga can reach just under 3km/s WITHOUT I REPEAT WITHOUT SNAKES. all is not lost for the nano. 3km/s coupled with a decent passive shield tank will make for a decent ship, not the beast it was before but still a useful vessel. balancing is required and i think this just might work, nano gangs can still break through gate camps with minimal losses, but now its not suicidal to go against a nano gang with no-nano ships
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Tetsuo Hourai
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Posted - 2008.08.03 04:32:00 -
[1528]
Edited by: Tetsuo Hourai on 03/08/2008 04:32:55 Edited by: Tetsuo Hourai on 03/08/2008 04:32:03
Originally by: Alpha Prime Edited by: Alpha Prime on 02/08/2008 21:04:03 I really dislike nanoships and everything they stand for. But this is still not the correct way to solve this issue.
Same here; nerfing EVE to nerf nanos is wrong wrong wrong, change as little as possible to knock the nanos down a peg, don't change the whole damned game.
/signed again and to remind people once more, a large stacking penalty boost is in order, with changes to min and max speeds for ships like the vaga and (perceived) too fast ships, not this insane, blaster boat killing, minmatar slaughtering, MWD demolishing nerf bat with spikes. Thats all it takes is some small changes to specific things, which narrows mistakes even further. CCP is bringing a sledge hammer to attempt a brain surgery.
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Krohnan
Minmatar Endless Destruction
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Posted - 2008.08.03 04:50:00 -
[1529]
Edited by: Krohnan on 03/08/2008 04:51:05 Well with CCP giving us its latest balancing, i feel if i continue playing i will be reduced to hog tying my enemies only going 1m/s while chucking rocks out my cokpit windsheild
Firmly AGAINST P00PY! \o/ |

Romulus Silvia
Igneus Auctorita GoonSwarm
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Posted - 2008.08.03 05:33:00 -
[1530]
i dont like this nano nerf at all... but i do like the added abilities of a scrambler.
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