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NightmareX
Celtic Anarchy Force Of Evil
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Posted - 2009.02.07 23:18:00 -
[361]
Originally by: Murina
Originally by: 7shining7one7
yeah, i was the one who said that, in hindsight it probably has more to do with the tracking than a dual issue of tracking and the laser properties..
Simple honesty apparently beyond nightmare...
Now we can begin if you wish, wanna know the geddon setup?, or how i can easily show laser out damaging blasters in their respective optimals?..
I'm also honest for telling that i'm supporting 7shining7one7. Because i know he's right. |
Murina
Gallente The Scope
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Posted - 2009.02.07 23:22:00 -
[362]
Originally by: NightmareX
Originally by: Murina
Originally by: 7shining7one7
yeah, i was the one who said that, in hindsight it probably has more to do with the tracking than a dual issue of tracking and the laser properties..
Simple honesty apparently beyond nightmare...
Now we can begin if you wish, wanna know the geddon setup?, or how i can easily show laser out damaging blasters in their respective optimals?..
I'm also honest for telling that i'm supporting 7shining7one7. Because i know he's right.
So now he has the honesty to say he was wrong but your saying/implying he is right?....we all 3 know he was wrong i suggest you grow a pair, admit it and move on.
You can still give him your support but at least you wont look like a manipulative coward hiding behind words. |
7shining7one7
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Posted - 2009.02.07 23:22:00 -
[363]
Edited by: 7shining7one7 on 07/02/2009 23:26:15
Originally by: Murina
Originally by: 7shining7one7
yeah, i was the one who said that, in hindsight it probably has more to do with the tracking than a dual issue of tracking and the laser properties..
Simple honesty apparently beyond nightmare...
Now we can begin if you wish, wanna know the geddon setup?, or how i can easily show laser out damaging blasters in their respective optimals?..
well i don't get how you can say that pulse outdamage blasters cause they don't.. blasters do FAR more damage.. and have a more heavy hitting damage type overall..
what i do get is that you are saying that pulse do overall more damage due to scorch making them similar to beams to some degrees and which allows them to do more damage over time because they can just switch crystals and stay within optimal, whereas gallentean blasterboats have to move around..
but amarr doesn't do more dps within optimal.. they do more damage over time because they can switch to optimal quite easily.. but then they have cap and fitting issues and lack of mobility due to viable fits.. and less midslots.. and they also have very little dronage except the geddon.. so they rely on scorch and the instant optimal switch to sit protected outside the range of blasterboats so they don't get their golden armor torn apart..
not all crystals however do same amount of damage.. when you switch the optimals some do far far less.. and i don't find that you can just use scorch all the way down to 15km.. and just use scorch and multifreq regardless of the transversal or range of the enemy and still do the same dps..
also get the f off nightmare's back.. if someone's acting stupid right now it's you.. IMO |
Murina
Gallente The Scope
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Posted - 2009.02.07 23:25:00 -
[364]
Originally by: 7shining7one7
i mean you can't just expect gallente to rival amarr in mid range just cause you want to sit still and pop them 40km out with blasters..
I want and have suggested no such thing on any forum anywhere.
You have inferred that from your paranoia but you could not be further from the truth as i would oppose totally blasters hitting over 30km let alone out to 40.
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Selia Rain
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Posted - 2009.02.07 23:26:00 -
[365]
Edited by: Selia Rain on 07/02/2009 23:26:17 I wish to know where these mystical abbadons that are fitting 2x AN EANM and 3x AN 'sinks(to compete with T2 fit mega with 2MFS) are lurking, that I may kill them and use the loot for the greater good(of myself). Sorry I can't justify spending 160m+ extra on my lowslots just so I can epeen that I'm sooo much better than a T2 fit mega(that would cost less than 1/3rd as much).
In my opinion, the smaller the gang is, the more essential the second plate is over a third 'sink. Larger gangs benefit more from the enhanced dps(and the likelihood you an abbadon being primary is kinda lol anyways in a medium sized gang). Therefor I fly with 2x(T2 only) sinks fitted, and carry a third so I can swap if needed.
Blasters. Close range >10km PWNAGE. Lazors. Mid range 15-45km PWNAGE. This is fact(do the maths!) and non debatable. I don't see how this is broken, imba, or ZOMG, AMARR IS OVERPOWERED.
There is little/no overlap, though target painters(PWNAGE) could use a buff.
EDIT: Rokh, locus rigs. 24km optimal with null. |
Zamolxiss
Amarr ROMANIA Renegades Legiunea ROmana
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Posted - 2009.02.07 23:29:00 -
[366]
Originally by: 7shining7one7
Originally by: Murina
Originally by: 7shining7one7
yeah, i was the one who said that, in hindsight it probably has more to do with the tracking than a dual issue of tracking and the laser properties..
Simple honesty apparently beyond nightmare...
Now we can begin if you wish, wanna know the geddon setup?, or how i can easily show laser out damaging blasters in their respective optimals?..
well i don't get how you can say that pulse outdamage blasters cause they don't.. blasters do FAR more damage.. and have a more heavy hitting damage type overall..
what i do get is that you are saying that pulse do overall more damage due to scorch making them similar to beams to some degrees and which allows them to do more damage over time because they can just switch crystals and stay within optimal, whereas gallentean blasterboats have to move around..
but amarr doesn't do more dps within optimal.. they do more damage over time because they can switch to optimal quite easily..
not all crystals however do same amount of damage.. when you switch the optimals some do far far less.. and i don't find that you can just use scorch all the way down to 15km.. and just use scorch and multifreq regardless of the transversal or range of the enemy..
It's simple mate, he can say it cause he never intended to back it up in any way.. to put his isk where his mouth is.. it comes at no cost to him..
no reply murina!? i'm dissapointed mate.. please don't dissapoint me.. pretty please
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7shining7one7
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Posted - 2009.02.07 23:31:00 -
[367]
Originally by: Murina
Originally by: 7shining7one7
i mean you can't just expect gallente to rival amarr in mid range just cause you want to sit still and pop them 40km out with blasters..
I want and have suggested no such thing on any forum anywhere.
You have inferred that from your paranoia but you could not be further from the truth as i would oppose totally blasters hitting over 30km let alone out to 40.
so instead you would have scorch stripped from the amarrian crystal range.. and reduce the dps from moderate to **** poor and having ppl switch crystals non stop and forced to fit mwd's and cause a furthering of the fitting nightmare that is flying amarr..
? so that amarr would have to engage gallenteans within blaster range..
wow.. yeah that's totally fair cause it'll be so damn even that it's hard to declare a winner isn't it..
right now you are fighting within amarr's optimal.. and outside your own.. unless you mwd to the ship or switch to rails and go tank + less damage.. (which is exactly the type of fits that amarrians have)..
and you want amarr's midrange to be stripped so that gallente can more easily get within optimal and pwn them since amarr now has to engage gallente at shorter ranges..
nah.. that's a bad idea imo.
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:39:00 -
[368]
Originally by: 7shining7one7
well i don't get how you can say that pulse outdamage blasters cause they don't.. blasters do FAR more damage..
I can see how you would think that cos of the spikes of dmg but follow the math
Faction AM vs faction MF first ok?.
Faction AM hit for 1500 for 4.5km, 1500 x 4.5km = 6750 dmg Faction MF hit for 1200 for 15km, 1200 x 15km = 17880 dmg
Null hits for 1256 for 11km, 1256 x 11km = 13816 dmg Scorch hits for 959 for 45km, 959 x 11km = 43155 dmg
Now Blasters may have the spike of dmg greater than lasers at 4.5km, but that is it while lasers do very high amounts of dmg in close but also vast amounts of dmg out to 45km all in optimal.
And dmg spikes within a tiny optimal is not worth squat when your facing such overwhelming optimal firepower.
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:45:00 -
[369]
Edited by: Murina on 07/02/2009 23:46:28
Originally by: 7shining7one7
so instead you would have scorch stripped from the amarrian crystal range.. and reduce the dps from moderate to **** poor and having ppl switch crystals non stop and forced to fit mwd's and cause a furthering of the fitting nightmare that is flying amarr..
You will not find that on any forum either and i would oppose the reduction or dmg on scorch or any other crystal.
What i would do is increase the damage of blasters to at least match amarr scorch/mf dmg up to 20km with a steep falloff to 27/30km and 0 after 30km as it is now apart from the slight drone dmg.
This way amarr rule at 20+ to 45+ as they should, we are kinda level from 10-20km and gallente still get the 3-10km range. |
Zamolxiss
Amarr ROMANIA Renegades Legiunea ROmana
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Posted - 2009.02.07 23:50:00 -
[370]
Originally by: Murina I have a very big mouth but no balls or brains to back it up.. so i'm ignoring the guy who challanged me to a 1 vs 1 tournament.. i'm so awesome.. but why am i the only one who sees it!!!!!!!!!!11?
You're a joke dude.. you even surpassed Bellum.. you are officialy the worst joke on the forums.. stop trolling, start playing and after a few years you'll understand what it's all about |
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Murina
Gallente The Scope
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Posted - 2009.02.07 23:52:00 -
[371]
Edited by: Murina on 07/02/2009 23:53:16
Originally by: Zamolxiss troll
Oh man i came to terms with 7shining7one7 and now this tard turns up... |
7shining7one7
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Posted - 2009.02.07 23:54:00 -
[372]
Originally by: Murina
Originally by: 7shining7one7
well i don't get how you can say that pulse outdamage blasters cause they don't.. blasters do FAR more damage..
I can see how you would think that cos of the spikes of dmg but follow the math
Faction AM vs faction MF first ok?.
Faction AM hit for 1500 for 4.5km, 1500 x 4.5km = 6750 dmg Faction MF hit for 1200 for 15km, 1200 x 15km = 17880 dmg
Null hits for 1256 for 11km, 1256 x 11km = 13816 dmg Scorch hits for 959 for 45km, 959 x 11km = 43155 dmg
Now Blasters may have the spike of dmg greater than lasers at 4.5km, but that is it while lasers do very high amounts of dmg in close but also vast amounts of dmg out to 45km all in optimal.
And dmg spikes within a tiny optimal is not worth squat when your facing such overwhelming optimal firepower.
but you're also forgetting the drones.. megathron can field 5 heavy drones..
well it's two different combat styles.. amarrians don't zip around as much as megathrons and hyperions have to.. if they want to use blasters..
one sacrifices high dps for range and more damage over time but less damage AT A TIME.. (amarr)
another sacrifices more damage over time for A LOT OF DAMAGE AT A TIME! (gallente)
amarr has severe cap and fitting issues that you can't just ignore when talking about this.. and they can't field heavies like gallente can..
gallente can use the drones as initial damage during their mwd'ing approach.. 5 ogre II's f'ing hurt.. and even more so when the neutron II's get within optimal..
hyperion doesn't need heavy drones it just deals sick dps regardless...
and the dominix.. well the dominix we know so well.. fearsome ship and those drones hurt like the ****ens with gal bs V.. and it can add to the dmg with rails or blasters.. very versatile too..
and what's amarr got.. ? great tank, more damage over time due to being able to dictate range more.. lower dps.. very little dronage.. fitting issues and cap issues.. and loss of mobility if they want to tank their way through it and keep their cap steady which they need to in order to do proper damage over time due to their lower dps spikes..
cmon dude, can't you see how silly this argument is.. |
Murina
Gallente The Scope
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Posted - 2009.02.08 00:05:00 -
[373]
Originally by: 7shining7one7
gallente can use the drones as initial damage during their mwd'ing approach.. 5 ogre II's f'ing hurt
4 with your hype fit bud and ogres aint so fast tbh, 1000ms mwd base i think.
Anyway depending on the range, lets say 20km the hype has 4 ogres + falloff for 15.5km, 13km of that in standard overheated web range...
The baddon has 2 ogres 2 hammers 1 hob + optimal of scorch = 1000dps for 5km and 2km of 1200 dps and then 8km of standard webbed 1200dps to lay on the hype before it gets into the hypes optimal range.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way |
7shining7one7
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Posted - 2009.02.08 00:09:00 -
[374]
Edited by: 7shining7one7 on 08/02/2009 00:15:01 Edited by: 7shining7one7 on 08/02/2009 00:10:11
Originally by: Murina
Originally by: 7shining7one7
gallente can use the drones as initial damage during their mwd'ing approach.. 5 ogre II's f'ing hurt
4 with your hype fit bud and ogres aint so fast tbh, 1000ms mwd base i think.
Anyway depending on the range, lets say 20km the hype has 4 ogres + falloff for 15.5km, 13km of that in standard overheated web range...
The baddon has 2 ogres 2 hammers 1 hob + optimal of scorch = 1000dps for 5km and 2km of 1200 dps and then 8km of standard webbed 1200dps to lay on the hype before it gets into the hypes optimal range.
dude the hype can't fit 4 ogres.. it can only fit 3.. it only has 75mb bandwith.. thus it's better to field hammer II's on it really. the full gank hype fit with 1514 dps was using 5x hammer II's.
and i don't see how the hype isn't going to close that distance instead of staying just outside it's optimal even if they both web eachother the hype can still get closer.. abaddon tends to be plated up the wazoo to compensate for repping cap, either that or it is filled to the brim with cap modules.. any way you cut it the abaddon is being cut a slim deal with regards to facing blaster boats unless it keeps the distance.. and it can only do that by mwd'ing around.. and cap doesn't last forever nor does it posess enough firepower to do that while wearing down a mwd'ing mega/hype/domi enough to make it go boom.. i know you think that 1000 dps is a whole lot but when you factor in the resists (em/therm).. it's not a whole bloody lot against gallentean boats.. eventhough it looks like dynamite on paper.
now if the hype/mega/domi sits still then it probably will melt if given enough time obviously... but who says it's going to.
also i added a little bit to my previous post i'd appreciate it if you read it again and re-edit your post to respond.
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Murina
Gallente The Scope
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Posted - 2009.02.08 00:12:00 -
[375]
Edited by: Murina on 08/02/2009 00:13:20 Edited by: Murina on 08/02/2009 00:12:10
Originally by: 7shining7one7 Edited by: 7shining7one7 on 08/02/2009 00:10:11
Originally by: Murina
Originally by: 7shining7one7
gallente can use the drones as initial damage during their mwd'ing approach.. 5 ogre II's f'ing hurt
4 with your hype fit bud and ogres aint so fast tbh, 1000ms mwd base i think.
Anyway depending on the range, lets say 20km the hype has 4 ogres + falloff for 15.5km, 13km of that in standard overheated web range...
The baddon has 2 ogres 2 hammers 1 hob + optimal of scorch = 1000dps for 5km and 2km of 1200 dps and then 8km of standard webbed 1200dps to lay on the hype before it gets into the hypes optimal range.
dude the hype can't fit 4 ogres.. it can only fit 3.. it only has 75mb bandwith..
Hype has 100, baddon has 75.
So 3 ogres 2 hammers are better.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way |
Goumindong
Amarr Merch Industrial GoonSwarm
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Posted - 2009.02.08 00:14:00 -
[376]
Originally by: Murina
I can see how you would think that cos of the spikes of dmg but follow the math
Faction AM vs faction MF first ok?.
IL use our pimped fits..
Faction AM hit for 1500 for 4.5km, 1500 x 4.5km = 6750 dmg Faction MF hit for 1200 for 15km, 1200 x 15km = 17880 dmg
Null hits for 1256 for 11km, 1256 x 11km = 13816 dmg Scorch hits for 959 for 45km, 959 x 11km = 43155 dmg
Now Blasters may have the spike of dmg greater than lasers at 4.5km, but that is it while lasers do very high amounts of dmg in close but also vast amounts of dmg out to 45km all in optimal.
And dmg spikes within a tiny optimal is not worth squat when your facing such overwhelming optimal firepower.
Is this a joke?
O.K. for a second. Follow the math
10 x 10 = 100 +55 = 155
Therefore blasters are overpowered...
My math is just as relevant to the question of which weapon is better as your math. Which is to say, not at all.
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Murina
Gallente The Scope
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Posted - 2009.02.08 00:16:00 -
[377]
Originally by: Goumindong troll
Go away fool we dont need another troll, jumping in half way through a conversation. |
7shining7one7
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Posted - 2009.02.08 00:21:00 -
[378]
Edited by: 7shining7one7 on 08/02/2009 00:25:08
Originally by: Murina
Hype has 100, baddon has 75.
So 3 ogres 2 hammers are better.
**** that's right, my bad..
that means the hype goes from 1514 dps with that full gank fit
to a whooping 1609 dps.. unbelievable.. and all gallente bs's can fit heavies in a decent manner..
i know you have that 1000-1200 dps abaddon fit that you been talking about.. (never got to see it i think, sigh) but regardless.. i'm guessing you're really pushing the envelope with that much dps on an abaddon while still having 100k ehp..
but 1609 dps.. come on! that's amazing..
i know amarr can do more damage over time if the blasterboat won't mwd to them and if the abaddon runs away keeping the distance but cmon.. 1609 dps! |
Goumindong
Amarr Merch Industrial GoonSwarm
|
Posted - 2009.02.08 00:21:00 -
[379]
Edited by: Goumindong on 08/02/2009 00:21:46
Originally by: Murina
Originally by: Goumindong troll
Go away fool we dont need another troll, jumping in half way through a conversation.
Yes, you are plenty for the entire forum.
Would you care explaining how ignoring tracking, and time is acceptable to the issue?
Oh, and...
Megathron w/ railguns /w Aurora 300 dmg x 191km = 57,000
OMG its overpowered compared to both! Nerf Mega's with rails!
No, the answer is that "your math" is stupid, incomplete and contextless. It means nothing. |
Murina
Gallente The Scope
|
Posted - 2009.02.08 00:26:00 -
[380]
Originally by: 7shining7one7
but you're also forgetting the drones.. megathron can field 5 heavy drones..
5 heavy drones doing 311 thermal dmg + travel time
vs
1000 instant thermal/em dmg + 206 thermal dmg from 2 ogres 2 hammers 1 hob + travel time (hob + hammer are faster as well).
|
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Murina
Gallente The Scope
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Posted - 2009.02.08 00:29:00 -
[381]
Edited by: Murina on 08/02/2009 00:37:04
Originally by: Goumindong
Megathron w/ railguns /w Aurora 300 dmg x 191km = 57,000
OMG its overpowered compared to both! Nerf Mega's with rails!
Rails fit spike moron.
And Beams with aurora 205 x 325 = 62525 and i didn't even try hard to boost the dmg.....
Originally by: Goumindong Would you care explaining how ignoring tracking
NULL = OPTIMAL 11 FALLOFF 16, Tracking on a nuetron hyperion 0.04059 MF = OPTIMAL 15 FALLOFF 10, Tracking on mega pulse baddon 0.04219 |
7shining7one7
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Posted - 2009.02.08 00:39:00 -
[382]
Edited by: 7shining7one7 on 08/02/2009 00:45:21
Originally by: Murina Edited by: Murina on 08/02/2009 00:36:16 Edited by: Murina on 08/02/2009 00:35:34
Originally by: Goumindong
Megathron w/ railguns /w Aurora 300 dmg x 191km = 57,000
OMG its overpowered compared to both! Nerf Mega's with rails!
Rails fit spike moron.
And Beams with aurora 205 x 325 = 62525 and i didn't even try hard to boost the dmg.....
Originally by: Goumindong Would you care explaining how ignoring tracking
NULL = OPTIMAL 11 FALLOFF 16, Tracking on a nuetron hyperion 0.04059 MF = OPTIMAL 15 FALL OFF 10, Tracking on mega pulse baddon 0.04219
yeah.. but you're also forgetting how the different crystals make you consume more cap, and how the scorch decreases your tracking by 25% and how each of them have very different damage.. and how you have to switch between them quite a few times.. thus your dps will end up varying a bit.. if you can stay outside of range of the blaster boats then you can melt them over time but it's not allways just as simple as scorch, and multifreq..
you neatly picked multifreq as example which is the only charge besides standard which doesn't really affect anything else than range.. that's a bad example imo, try it with scorch instead.. it is more like null..
then you'll see that when you use scorch, your tracking dips down to 0.03164 with max skills.. that changes things a little bit doesn't it? cause now the megapulse is all of a sudden a glorified beam laser..
hence my scepticism with your 15-45km scorch usage suggestion and how it was too easy or whatnot..
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Murina
Gallente The Scope
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Posted - 2009.02.08 00:52:00 -
[383]
Originally by: 7shining7one7
i know you have that 1000-1200 dps abaddon fit that you been talking about.. (never got to see it i think, sigh) but regardless.. i'm guessing you're really pushing the envelope with that much dps on an abaddon while still having 100k ehp..
Dude both fits are balls to the wall sissi dream fits that are just not gonna be used or fitted on TQ, they are totally paper tiger fits we made up for god knows what reason.
My personal favorite abaddon fit had 115,295 ehp, 79.8em, 73.8 therm, 69.7 kin, 67.7 ex.
Highs
8 mega pulse.
Mids
1 t2 scram 1 domination web 1 domination mwd 1 t2 cap injector
lows 1 x 1600 plate 1 x dcu2 2x amarr eanm 3 amarr navy heat sinks
rigs
T2 energy collision accelerator 2 T1 trimarks
Drones 2 x ogre 2 2x hammerhead 2 1 hobgoblin 2
Implants(you may know better ones to use cos im new to eft but meh...)
1 squire cr8 1 lancer g2 beta 1 squire cc8 1 gunslinger cx-2 1 lancer g2 epsilon
It seemed ok for my first real go on eft but if you can improve it go ahead.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way |
Murina
Gallente The Scope
|
Posted - 2009.02.08 00:57:00 -
[384]
NULL = OPTIMAL 11 FALLOFF 16, Tracking on a nuetron hyperion 0.04059 MF = OPTIMAL 15 FALL OFF 10, Tracking on mega pulse baddon 0.04219
Originally by: 7shining7one7 you neatly picked multifreq as example which is the only charge besides standard which doesn't really affect anything else than range.. that's a bad example imo, try it with scorch instead.. it is more like null..
NULL = OPTIMAL 11 FALLOFF 16 MF = OPTIMAL 15 FALL OFF 10
Bud look at the ranges, you do not get much more alike than that, just cos scorch happens to be T2 like null does not make them more alike in effect.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way |
7shining7one7
|
Posted - 2009.02.08 01:04:00 -
[385]
well if you want to see what an abaddon can really do rather than maxing out damage and using implants to do so to a ridiculous degree so that it can push over 1000 dps but falls apart if something just looks at it..
then we gotta look at some more decent fits.. and first you gotta think of cap.. that's the wonderful world of amarr.. cause amarr ships use cap like nobodys business.. most of the crystals except mf standard and scorch causes the turret to use extra cap... which is a serious issue when you fly them..
secondly you gotta look at grid and cpu... you'll find when you loose those implants it's really tough to fit an abaddon properly..
then you ultimately realize that the high dps is just not happening and go for tank instead.. so you fit a couple plates and eanm dc II and skip the triple heatsink you so desired but know is gonna ultimately make you blow up due to lack of tank..
or you can go single rep single plate..
going dual rep on an abaddon is simply not an option, it's a cap hog beyond belief due to it not getting ship bonuses for it so..
what you'll end up with is a lot of cap mods and a lot of tank, and quite moderate dps.. if you are looking for a viable fit that is actually used..
now.. your whole running away from a hype.. if the hype fits a tracking disruptor you're in deep **** and you can forget your pipe dreams about mwd'ing away and scorching him to oblivion.. you'll have to either get within multifreq range, or settle for less dmg with xray or standard..
amarr ain't as wtfbbq as you think they are.. they really aren't.. |
7shining7one7
|
Posted - 2009.02.08 01:05:00 -
[386]
Originally by: Murina Edited by: Murina on 08/02/2009 01:03:12
Originally by: 7shining7one7 you neatly picked multifreq as example which is the only charge besides standard which doesn't really affect anything else than range.. that's a bad example imo, try it with scorch instead.. it is more like null..
NULL = OPTIMAL 11 FALLOFF 16 MF = OPTIMAL 15 FALL OFF 10
Bud look at the ranges, you do not get much more alike than that, just cos scorch happens to be T2 like null does not make them more alike in effect.
Originally by: 7shining7one7 then you'll see that when you use scorch, your tracking dips down to 0.03164 with max skills..
Thats still a crap tonne better than a gank/tank rail hype, its range is 36km optimal 30km falloff and 0.01202 and that is with anitmatter with no tracking penalty.
well yeah, but then again.. when you factor in web and the immense dps it can dish out within antimatter range.. then that becomes less of an issue.. |
Murina
Gallente The Scope
|
Posted - 2009.02.08 01:08:00 -
[387]
Originally by: 7shining7one7 well if you want to see what an abaddon can really do rather than maxing out damage and using implants to do so to a ridiculous degree so that it can push over 1000 dps but falls apart if something just looks at it..
No way my fit was way better than yours lol.
My personal favorite abaddon fit had 115,295 ehp, 79.8em, 73.8 therm, 69.7 kin, 67.7 ex.
With over 4 mins of cap even with the mwd + everything else running.
Your mega fit had less resists 90k ehp and only 3 mins of mwd cap...and no point fitted... |
Murina
Gallente The Scope
|
Posted - 2009.02.08 01:09:00 -
[388]
Edited by: Murina on 08/02/2009 01:14:56
Originally by: 7shining7one7
well yeah, but then again.. when you factor in web and the immense dps it can dish out within antimatter range.. then that becomes less of an issue..
The dps of anti matter on rails awful and we both have webs while you have over double the rails tracking...
Even pimped like you did the blaster setup it does less dps than my pulse/scorch fit and needs pg upgrades just to fit the giuns and t2 collision rig.....let alone a mwd or tank of any sort. |
7shining7one7
|
Posted - 2009.02.08 01:11:00 -
[389]
Edited by: 7shining7one7 on 08/02/2009 01:15:37
Originally by: Murina
Originally by: 7shining7one7
well yeah, but then again.. when you factor in web and the immense dps it can dish out within antimatter range.. then that becomes less of an issue..
The dps of anti matter on rails awful and we both have webs while you have over double the rails tracking...
also factor in a tracking disruptor II set on the baddon.. and you go from 0.03164 to 0.01582.. with scorch.. (if using a tracking speed script) or 22.5 optimal range with scorch if he's using optimal range disruption script..
that's f'ing nasty..
you do that you can fit blasters.. you don't need the rails.. he won't be able to hit you for **** unless he has beams.. he'll have to walk a fine line as he closes the gap and hope he keeps the distance without getting into webbing range.. and obviously the hype pilot will just mwd as fast as he can and float straight into null optimal or maybe even as far as antimatter optimal..
it's really not that hard to mess with an abaddon.. he's got enough to contend with, with only moderate dps, cap issues and lack of mobility.. |
Murina
Gallente The Scope
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Posted - 2009.02.08 01:17:00 -
[390]
Originally by: 7shining7one7
also factor in a tracking disruptor II set on the baddon.. and you go from 0.03164 to 0.01582.. with scorch.. (if using a tracking speed script) or 22.5 optimal range with scorch if he's using optimal range disruption script..
that's f'ing nasty..
it's really not that hard to mess with an abaddon.. he's got enough to contend with, with only moderate dps, cap issues and lack of mobility..
Dude you start with more tracking to a TD on the hype if gonna hurt the hype more, and even with the TD on your pulse ship you have more tracking than the rail hype that does not have one on it... |
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