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Murina
Gallente The Scope
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Posted - 2009.02.08 14:23:00 -
[451]
Edited by: Murina on 08/02/2009 14:29:38
Originally by: 7shining7one7
edit: the above setup that you threw together assumes that you have room for infinite 800 cap boosters.. do the cargo hold and effective cap calculation.
Wrong yet again, it has a cargo of 800's or it would not have a time limit of 3ish mins for both reppers....
See what i mean about groundless ideas and comments.
Originally by: 7shining7one7 furthermore the fit is dependent on 5 x 100m hardwirings
No it is not but il go without implants if you wish.
86,145 ehp same resists full 2min 45 sec cap with everything running 9 mins with all + 1 rep running constant cap with no rep running
917dps at 0-15km 749dps ay 0-15-45km
NO IMPLANTS
Originally by: 7shining7one7 i'm done..
Better late than never i suppose..
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7shining7one7
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Posted - 2009.02.08 14:30:00 -
[452]
Edited by: 7shining7one7 on 08/02/2009 14:36:25
Originally by: Murina
Originally by: 7shining7one7
edit: the above setup that you threw together assumes that you have room for infinite 800 cap boosters.. do the cargo hold and effective cap calculation.
Wrong yet again, it has a cargo of 800's or it would not have a time limit of 3ish mins for both reppers....
See what i mean about groundless ideas and comments.
uh yes it would.. the 3 minutes is because that's how much dual rep drains your cap.. the cap boosters can't recoup it fast enough.. EFT doesn't factor in cargo space, it only factors in how much juice you get per reload not how many boosters you have.. it assumes infinite which is why it's imperative that you do the actual cap available calculation on your own when you use cap boosters as primary cap.
that's how you can get 100% cap stability with a single cap booster whilst firing your guns.. which over time is impossible without several cap regen mods.. one ought to think that would be logical that you can't have 100% cap regen 24/7 just cause you got a cap booster fitted.. but no.. apparently not for muria..
your fitting is utter fail, and now i'm really done. |
Murina
Gallente The Scope
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Posted - 2009.02.08 14:49:00 -
[453]
Edited by: Murina on 08/02/2009 14:56:18
Originally by: 7shining7one7
uh yes it would.. the 3 minutes is because that's how much dual rep drains your cap.. the cap boosters can't recoup it fast enough.. EFT doesn't factor in cargo space, it only factors in how much juice you get per reload not how many boosters you have.. it assumes infinite which is why it's imperative that you do the actual cap available calculation on your own when you use cap boosters as primary cap.
Dude the cap is infinite in this setup cos this is a low sec pirate active tank setup, you will have a station/can in system ect that you can reload from every time you use any boosters ffs, 3 mins is just a guide if you need to reload from the can.
Originally by: 7shining7one7 and now i'm really done.
Thank god, i did not realize that arguing realities and actual in game scenarios with a eft tard who thinks laser beams in eve are real and disperse as you approach them would be so difficult and if i had i would not have bothered.
You have no idea about realistic scenarios and availability ffs.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way |
Murina
Gallente The Scope
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Posted - 2009.02.08 15:02:00 -
[454]
Edited by: Murina on 08/02/2009 15:05:22
Plenty of ehp and cap for this to be effective in low sec gate camping.
HIGHS 8 x mega pulse
MIDS 1 t2 web 1 t2 point 1 heavy cap booster 1 cap recharger
LOWS 1 large armour repper 2 1600 plate 1 dcu 1 eanm 2 heat sinks
Drones 2 ogre 2 2 hammer 2 1 hob gob2
RIGS 3 x trimarks
125,000 ehp
917dps at 0-15km 749dps at 0-15-45km
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way |
7shining7one7
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Posted - 2009.02.08 15:09:00 -
[455]
Edited by: 7shining7one7 on 08/02/2009 15:14:26
Originally by: Murina Edited by: Murina on 08/02/2009 14:56:18
Originally by: 7shining7one7
uh yes it would.. the 3 minutes is because that's how much dual rep drains your cap.. the cap boosters can't recoup it fast enough.. EFT doesn't factor in cargo space, it only factors in how much juice you get per reload not how many boosters you have.. it assumes infinite which is why it's imperative that you do the actual cap available calculation on your own when you use cap boosters as primary cap.
Dude the cap is infinite in this setup cos this is a low sec pirate active tank setup, you will have a station/can in system ect that you can reload from every time you use any boosters ffs, 3 mins is just a guide if you need to reload from the can.
Originally by: 7shining7one7 and now i'm really done.
Thank god, i did not realize that arguing realities and actual in game scenarios with a eft tard who thinks laser beams in eve are real and disperse as you approach them would be so difficult and if i had i would not have bothered.
You have no idea about realistic scenarios and availability ffs.
look at you contradicting yourself.. first you say EFT accounts for limit in cargohold for cap boosters and call me an idiot..
then i point out that EFT assumes unlimited cap boosters and that all your fits are fail because of it, since what you think is cap stable is far from it.. which is also why you fail to realize how balanced amarr is..
and then you bloody well go and say i'm right (thus contradicting yourself) but excuse it with that it's really infinite cap cause you have a can nearby.. wtf..
so now all your fits are based on having a can nearby to fill up on cap boosters.. i suppose you also have cans lined up as you are running like a little sissy girl from the hyperion in your "cap stable and overpowered" abaddon..
how big of a trolling idiot are you anyways to say preposterous nonsense and making assumptions like that and then still say amarr is overpowered when all your fits which doesn't even get close to surpassing gallente in dps or inflicted damage.. are dependent on having a can nearby filled with cap boosters!...
also the 3 minutes is not just a guide.. it's how long till your cap reaches 0.. from there on.. if you fill up boosters and continue again with everything on, your cap will keep going from low cap to 0.. because the cap math says that you can't recoup from it.. you got less regen than you got usage.. that's why the 3 minutes..
you fail, you have no clue what you're talking about, you don't even understand EFT.. you make up idiotic fits that rely on having a can nearby filled with cap boosters and you expect us to listen to you when you say amarr is overpowered after putting us through that nonsense?..
friendly advice: get a f'ing clue before you fit/fly any amarrian ship into battle.. or atleast get someone to film it when you blow up in your "overpowered ship".. go make a video about how amarr is overpowered... i'll be sure to give it 5 stars for entertainment value..
i never realized a pvp'er as experienced at you could be such a f'ing EFT fail warrior.. but i guess there's a first for everything ain't there
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Murina
Gallente The Scope
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Posted - 2009.02.08 15:17:00 -
[456]
Originally by: 7shining7one7 EEEEMMMOOOO RAAAGGGGGEEE
Still here then?...
Reloading cap charges in low sec gate camping is easy pal, that is is where your eft tard figures let you down.
Fights are over very quickly and winning or losing in those circumstances with rarely be about running out of cap.
But to make you a happy bunny i fitted a passive cap recharge ship that has 3 mins of cap with the repper running, 125,000 ehp and the same damage...
Happy now noob?.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal
Originally by: NightmareX Yes i support 7shining7one7 in EVERY ****ing way |
Cone Filler
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Posted - 2009.02.08 15:24:00 -
[457]
Awesome troll
9/10 |
Murina
Gallente The Scope
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Posted - 2009.02.08 15:27:00 -
[458]
Edited by: Murina on 08/02/2009 15:32:13 Nuetron mega fit:
7 neutron blasters
4 cap rechargers
2 mag stabs 2 eanm 1 repper 2 1600 plates
3 trimarks
90,000 ehp
962dps from 0-11km
Cap stable with no repper running 7 minutes with.
So a lot less ehp, less range and marginally more dps than the simular baddon fit. |
Murina
Gallente The Scope
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Posted - 2009.02.08 15:42:00 -
[459]
Hyperion fit
8 nuetron blasters
5 cap rechargers
1 rep 2 eanm 2 mag stabs 1 dcu
3 trimarks
84,000 ehp CAP stable with everything running.
1227dps at 0-4.5km 1064 at 0-11km
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Madner Kami
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Posted - 2009.02.08 15:54:00 -
[460]
Originally by: Murina So the battle starts at 20km (overheated domi web range) i hit you with scorch for 1000 dps for the 3 mins 7 secs it takes you to get into your optimal 4.5km uber dps range. (Thats me hitting you for 187,000 raw dmg before you even hit optimal btw).
Here we go again... With average resists of 50% (not going to split and do the exact maths, because it's sunday and I'm drinking coffee) this reduces to about 93.5k damage before the mentioned Dominix hits your assumed optimal. I'm pretty sure it can survive that beating, especially if the opposing Abaddon gets neuted, ganked by drones and maybe weaponry, disrupted and leeches everything out of it's capacitor...
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Murina
Gallente The Scope
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Posted - 2009.02.08 16:09:00 -
[461]
Edited by: Murina on 08/02/2009 16:12:55
Originally by: Madner Kami
Originally by: Murina So the battle starts at 20km (overheated domi web range) i hit you with scorch for 1000 dps for the 3 mins 7 secs it takes you to get into your optimal 4.5km uber dps range. (Thats me hitting you for 187,000 raw dmg before you even hit optimal btw).
Here we go again... With average resists of 50% (not going to split and do the exact maths, because it's sunday and I'm drinking coffee) this reduces to about 93.5k damage before the mentioned Dominix hits your assumed optimal.
The domi in the post was refering to the domination web bud not the ship, the ship he is refering to is a hyperion. (the hyperion had 90k ehp btw)
Understandable mistake comsidering bud.
Originally by: Madner Kami I'm pretty sure it can survive that beating, especially if the opposing Abaddon gets neuted, ganked by drones and maybe weaponry, disrupted and leeches everything out of it's capacitor...
Very true but as you know those effects can cut both ways, and even without them surviving the beating and getting into his optimal is one thing, having enough hp left to give you time to get through the 125,000ehp tank of the baddon (while still being shot at) could be problematic. |
7shining7one7
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Posted - 2009.02.08 16:09:00 -
[462]
Edited by: 7shining7one7 on 08/02/2009 16:15:50
Originally by: Murina Edited by: Murina on 08/02/2009 15:32:13 Nuetron mega fit:
7 neutron blasters
4 cap rechargers
2 mag stabs 2 eanm 1 repper 2 1600 plates
3 trimarks
90,000 ehp
962dps from 0-11km
Cap stable with no repper running 7 minutes with.
So a lot less ehp, less range and marginally more dps than the simular baddon fit.
[Megathron, Blasterthron Hunter fit] Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Amarr Navy Large Armor Repairer Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Damage Control II
Domination 100MN MicroWarpdrive Domination Stasis Webifier Heavy Capacitor Booster II, Cap Booster 800 Heavy Capacitor Booster II, Cap Booster 400
Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L Neutron Blaster Cannon II, Caldari Navy Antimatter Charge L [empty high slot]
Algid Hybrid Administrations Unit I Ancillary Current Router I Ancillary Current Router I
Ogre II x5
dps: 1305 ehp: 62k cap: dual cap booster II's speed: 960ms hardwirings: none
350 dps more than your fit.. can withstand neut, weaker tank but more speed and agility to reach target in order to do any actual damage, like it's supposed to if it's hunting. |
Murina
Gallente The Scope
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Posted - 2009.02.08 16:16:00 -
[463]
Originally by: 7shining7one7
dps: 1305 ehp: 62k cap: dual cap booster II's speed: 960ms hardwirings: none
Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Amarr Navy Large Armor Repairer Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Domination 100MN MicroWarpdrive Domination Stasis Webifier
Hardly a T2 fit like mine was pally.... |
7shining7one7
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Posted - 2009.02.08 16:20:00 -
[464]
Edited by: 7shining7one7 on 08/02/2009 16:26:05
Originally by: Murina
Originally by: 7shining7one7
dps: 1305 ehp: 62k cap: dual cap booster II's speed: 960ms hardwirings: none
Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Gallente Navy Magnetic Field Stabilizer Amarr Navy Large Armor Repairer Amarr Navy Energized Adaptive Nano Membrane Amarr Navy Energized Adaptive Nano Membrane Domination 100MN MicroWarpdrive Domination Stasis Webifier
Hardly a T2 fit like mine was pally....
are you sure your abaddon was aswell.. post it, as in not just the watered down version.. but copy to clipboard with full specs.
besides who the f uses t2 only?
furthermore.. your fit didn't even have mwd or web on yours.. get real. |
Murina
Gallente The Scope
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Posted - 2009.02.08 16:22:00 -
[465]
Edited by: Murina on 08/02/2009 16:24:52
HIGHS 8 x mega pulse
MIDS
4 cap recharger
LOWS 1 large armour repper 2 1600 plate 1 dcu 1 eanm 2 heat sinks
Drones 2 ogre 2 2 hammer 2 1 hob gob2
RIGS 3 x trimarks
125,000 ehp +1 repper
3 mins of cap with everything running. 1 hour with no need to rep..
917dps at 0-15km 749dps at 0-15-45km
Originally by: 7shining7one7
besides who the f uses t2 only?
PPl who play on tq not eft or sissi...
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Madner Kami
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Posted - 2009.02.08 16:28:00 -
[466]
Edited by: Madner Kami on 08/02/2009 16:33:45 Edited by: Madner Kami on 08/02/2009 16:32:05
Originally by: Murina The domi in the post was refering to the domination web bud not the ship, the ship he is refering to is a hyperion.
Understandable mistake comsidering bud.
Even more awesome, because then I know for sure, that the damage which the Abaddon effectively deals falls down to about 56,100 (~30% without detailed maths done), which your Hyperion tanks away as if it were a stellar dust cloud. You've shown and proven this time and again with fits of 90k+ EHP, which still deal higher damage, even after takeing the Abaddon's resists into consideration... Dude, you're getting more and more rediculous with each of your narrow-minded posts. Do you even notice that and just troll around for the fun of it or are you really convinced of the Amarrian uberness? Be honest.
Originally by: Murina Very true but as you know those effects can cut both ways, and even without them surviving the beating and getting into his optimal is one thing, having enough hp left to give you time to get through the 125,000ehp tank of the baddon (while still being shot at) could be problematic.
I assume on this post, you refer to this ship?
Originally by: Murina HIGHS 8 x mega pulse MIDS 4 cap recharger LOWS 1 large armour repper 2 1600 plate 1 dcu 1 eanm 2 heat sinks
Drones 2 ogre 2 2 hammer 2 1 hob gob2
RIGS 3 x trimarks
125,000 ehp 3 mins of cap with everything running. 1 hour with no need to rep.. 917dps at 0-15km 749dps at 0-15-45km
Let's be gratefull and assume this ship deals 900dps for the complete 0-20km distance. You assumed the ships start at 20km with a speed of 80m/s closing... Do the math dude: Distance from start till the Hyperion is in your ~5km optimal range with a closing speed of 80m/s that takes about 188seconds. Within these 188 seconds, your proposed Abaddon deals 168,750 Damage. Now taking resists into consideration and assuming the overall resists on the Hyperion reduces the damage to about abysmal 50% (low resists)... This results in an astonishing astonishing damage of 84,375... Look at this number and then tell us again, that the Abaddon kills the Hyperion...
Seriously, look at it. Look at it, look at it, look at it. And then think about your point of view again. It's not supportable. Realize this.
Edit: Also again, your proposed Uber-Abaddon from above doesn't neut, track disrupt,, MWD or even Webs. It has 4 cap rechargers in it's midslots... It's a bad joke, when you say thigns like this and then refer to such no-utility fits:
Originally by: Murina
Originally by: Madner Kami I'm pretty sure it can survive that beating, especially if the opposing Abaddon gets neuted, ganked by drones and maybe weaponry, disrupted and leeches everything out of it's capacitor...
Very true but as you know those effects can cut both ways, [...]
... |
Murina
Gallente The Scope
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Posted - 2009.02.08 16:33:00 -
[467]
Edited by: Murina on 08/02/2009 16:34:11
Originally by: Madner Kami
I assume on this post, you refer to this ship?
No another one that was as pimped as the hyperion was.
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7shining7one7
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Posted - 2009.02.08 16:35:00 -
[468]
Edited by: 7shining7one7 on 08/02/2009 16:37:24
Originally by: Murina
Originally by: 7shining7one7
besides who the f uses t2 only?
PPl who play on tq not eft or sissi...
you must be f'ing skint then if you can't afford 200m worth of npc faction gear for a decent fit..
also things to consider...
your abaddon fit has.. 0 mobility, 749 EM/THERMAL dps which is neutralized to 1/3rd of the dps if a gallente boat fits 2x eanms and a dcII.. (70% resists, actually the fit i just posted has 76.9% em and 70% therm...)..
also your drones travel time needs to be factored in.. also if they are webbed and killed.. (domi web.. sick ogres on it) bye bye..
so that leaves your actual damage much to be wanted..
furthermore.. if a blasterboat gets within range of multifreq i'd really suggest it you warp the f out tbqh..
cause you ain't gonna do much else than sit and die.. and you only got 3 minutes of cap whilst repping and firing..
hows it like being amarr again?
your gallente blasterthron attempt that you used for comparison was absolutely ridiculous, you didn't even have mwd on it ffs.. but you go ahead and keep using t2 then.. no wonder you fail so bad if that's a megathron fit you suggest in earnest. |
Madner Kami
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Posted - 2009.02.08 16:36:00 -
[469]
Edited by: Madner Kami on 08/02/2009 16:37:21
Originally by: Murina No another one as pimped as the hyperion was.
Sorry, but it's hard to keep track on all the fits posted here
Though still, my point stays the same. Maybe your Abaddons deal quite marvelous damage, but you either sacrifice utilities for cap, which means death or cap for utilities, which still means death for the Abaddon, plus you're ignoring resitances over and over again. |
Murina
Gallente The Scope
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Posted - 2009.02.08 16:41:00 -
[470]
Originally by: 7shining7one7
your gallente blasterthron attempt that you used for comparison was absolutely ridiculous, you didn't even have mwd on it ffs.. but you go ahead and keep using t2 then.. no wonder you fail so bad if that's a megathron fit you suggest in earnest.
You really have no concept of humor do you?. |
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7shining7one7
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Posted - 2009.02.08 16:42:00 -
[471]
Edited by: 7shining7one7 on 08/02/2009 16:44:40
Originally by: Murina
Originally by: 7shining7one7
your gallente blasterthron attempt that you used for comparison was absolutely ridiculous, you didn't even have mwd on it ffs.. but you go ahead and keep using t2 then.. no wonder you fail so bad if that's a megathron fit you suggest in earnest.
You really have no concept of humor do you?.
no i don't, not when you come up with one stupid fit after another and use them to proclaim how amarr are superior..
you didn't go "lool look at dis stupid fit.." you went "look how it compares to the abaddon".. |
Murina
Gallente The Scope
|
Posted - 2009.02.08 16:52:00 -
[472]
Edited by: Murina on 08/02/2009 16:56:54
Anyway a non faction T2 baddon fit...
highs 8 x mega pulse
mids 1 mwd 1 web 2 med cap booster (800s)
lows 3 x heat sinks 2 x eanm 1 x 1600 plate 1 x dcu
2 trimarks 1 dmg rig
usual drones
110,000 ehp 70% thermal kinetic resists on armour.
1079 dps at 0-15km 873 dps at 0-15-45km
654ms.
I notice you never post the dmg+0-optimal range in your uber dmg fits why is that?...
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Murina
Gallente The Scope
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Posted - 2009.02.08 16:54:00 -
[473]
Originally by: 7shining7one7
you didn't go "lool look at dis stupid fit.." you went "look how it compares to the abaddon"..
I just slapped a bunch of rechargers in the mids and fitted a repper on a few ships dude, if you did not see the humor then thats not my problem. |
Murina
Gallente The Scope
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Posted - 2009.02.08 17:05:00 -
[474]
Edited by: Murina on 08/02/2009 17:06:52
Originally by: Madner Kami Maybe your Abaddons deal quite marvelous damage, but you either sacrifice utilities for cap, which means death or cap for utilities, which still means death for the Abaddon,
Bud 1 v 1 BS comparisons is for silly eft/sissi ppl, i just have a little time and i have just started using eft, my knowledge has been all practice/practicle on TQ up until now.
Originally by: Madner Kami plus you're ignoring resitances over and over again.
The kin/thermal resistances on most of the fits i have posted are around 70%, the resistances on em/therm are around 78% i really do not consider that to be significant enough to scream about.
Although on most posts i see 1300DPS BLASTERS OMGOMG, but nothing about it being from 0-4.5km or actually 2-4.5km if you consider the hit rate at uber close range....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.08 17:06:00 -
[475]
Edited by: 7shining7one7 on 08/02/2009 17:09:58
Originally by: Murina Edited by: Murina on 08/02/2009 16:56:54
Anyway a non faction T2 baddon fit...
highs 8 x mega pulse
mids 1 mwd 1 web 2 med cap booster (800s)
lows 3 x heat sinks 2 x eanm 1 x 1600 plate 1 x dcu
2 trimarks 1 dmg rig
usual drones
110,000 ehp 70% thermal kinetic resists on armour.
1079 dps at 0-15km 873 dps at 0-15-45km
654ms.
I notice you never post the dmg+0-optimal range in your uber dmg fits why is that?...
you got 2 minutes and 31 seconds of natural cap left with ONLY guns firing (if you turn off mwd and web), after you run out of cap booster 800's.. and you aren't even repping. also med cap boosters and 800's that's a lot of reloading right there.. i'm sure that'll work marvelous when you have only 2 minutes and 31 seconds of natural cap.. and is in the process of reloading the boosters..
and you got 3 minutes and 38 secs with everything on..
yet another fail fit... get a clue.
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:10:00 -
[476]
Edited by: Murina on 08/02/2009 17:15:21
Originally by: 7shining7one7
you got 2 minutes and 31 seconds of natural cap left with guns firing, after you run out of cap booster 800's.. and you aren't even repping. also med cap boosters and 800's that's a lot of reloading right there.. i'm sure that'll work marvelous when you have only 2 minutes and 31 seconds of natural cap.. and is in the process of reloading the boosters..
Here is the thing i hardly ever need to mwd on TQ and when i do its just burning out of bubbles or back to gates.......you always focus on what you wanna see and ignore the reality of combat...
Id proly go point, web, mwd, heavy booster and not even worry about my cap out time with a perma run mwd tbh....but then i know pvp on tq not sissi 1 v 1 BS dream fit eft warrior crap.
You are such a paper tiger its pathetic tbh.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.08 17:16:00 -
[477]
Originally by: Murina Edited by: Murina on 08/02/2009 17:12:40
Originally by: 7shining7one7
you got 2 minutes and 31 seconds of natural cap left with guns firing, after you run out of cap booster 800's.. and you aren't even repping. also med cap boosters and 800's that's a lot of reloading right there.. i'm sure that'll work marvelous when you have only 2 minutes and 31 seconds of natural cap.. and is in the process of reloading the boosters..
Here is the thing i hardly ever need to mwd on TQ and when i do its just burning out of bubbles or back to gates.......you always focus on what you wanna see and ignore the reality of combat...
You are such a paper tiger its pathetic tbh.
look, if you call that stable then my hyperion glass cannon with 1609 dps and 90k ehp is too.. hey.. incidently it also has 3 minutes with everything on.. and is cap stable otherwise..
point is.. if that's the kind of "evidence" you're gonna "submit" in order to "prove" that amarr is "overpowered" then i can't take it seriously.
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:21:00 -
[478]
Originally by: 7shining7one7
point is.. if that's the kind of "evidence"
How about a dose of reality?.
How about capping out due to perma running a mwd being a virtual non-existent occurrence on TQ?.
How about all your silly fits not needing to be cap stable with a mwd running cos you hardly ever use it on tq and when you do its for a very limited time?.
How about you crawling back to sissi with you pimped fits and your eft whines about cap and being quiet cos that is where they belong as the reality is that mwd and capping out because of it on TQ is virtually nonexistent.....
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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Murina
Gallente The Scope
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Posted - 2009.02.08 17:24:00 -
[479]
Edited by: Murina on 08/02/2009 17:25:35
Anyway a non faction T2 baddon fit perfectly fine for TQ combat....eft/sissi 1 v 1 BS tards need not apply.
highs 8 x mega pulse
mids 1 mwd 1 web 1 large cap booster 1 point
lows 3 x heat sinks 2 x eanm 1 x 1600 plate 1 x dcu
2 trimarks 1 dmg rig
usual drones
110,000 ehp 70% thermal kinetic resists on armour.
1079 dps at 0-15km 873 dps at 0-15-45km
654ms.
Originally by: 7shining7one7 Lasers get reduced dmg inside optimal if you are approaching with 0 transversal cos lasers fragment when you approach them
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7shining7one7
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Posted - 2009.02.08 17:26:00 -
[480]
Originally by: Murina
Originally by: 7shining7one7
point is.. if that's the kind of "evidence"
How about a dose of reality?.
How about capping out due to perma running a mwd being a virtual non-existent occurrence on TQ?.
How about all your silly fits not needing to be cap stable with a mwd running cos you hardly ever use it on tq and when you do its for a very limited time?.
How about you crawling back to sissi with you pimped fits and your eft whines about cap and being quiet cos that is where they belong as the reality is that mwd and capping out because of it on TQ is virtually nonexistent.....
why don't you just tell us again how amarr is overpowered.
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