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Matrix Skye
Caldari
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Posted - 2009.02.08 04:20:00 -
[301]
So much for puking the almighty companion line of the L337 PVPer: "Eve is a cold harsh place" Oh the hypocrisy
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.02.08 04:23:00 -
[302]
Originally by: CCP Chronotis Tech 3 ships and the subsystem skill loss mechanic will be detailed by Nozh in his blog which is due out soon. As with everything, things always change before release and when Apocrypha arrives on sisi next week, we can and will be making changes based on feedback there. If it turns out that this mechanic or any other is not working out based on that feedback then we will change it or remove it.
11 pages now of fear & loathing, confirm/deny?
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Kendrix Arathan
Minmatar N00bs With Guns
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Posted - 2009.02.08 04:27:00 -
[303]
Find your fangs you !@@#$ing cry babys
God forbid there be risk in PVP
Dozens of other MMO's have XP penaltys for death, any death. In that respect EVE is relativity soft on player death, no damage to your character it's self if you are cloned, and NPC's never pod.
Sad day when the "Hard core l33t PVPers and "pirates" in EVE have less balls then EQ2 players...
And grats to everyone who had an epic level emo hissy fit over something that isn't finalized and they havent even seen yet, even CSMs...
Originally by: StevieSG Verone looks like data from star trek. that is all.
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Isil Rahsen
IsilZheHa Enterprises
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Posted - 2009.02.08 04:32:00 -
[304]
I approve of this development.I find I can't F5 fast enough for all the tears. |

chatgris
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Posted - 2009.02.08 04:38:00 -
[305]
Originally by: Isil Rahsen I approve of this development.I find I can't F5 fast enough for all the tears.
I've seen this F5 reference elsewhere, and in the context of a screenshot. But F5 activates a high slot..? Could you explain why you want to hit F5 specifically?
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Isil Rahsen
IsilZheHa Enterprises
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Posted - 2009.02.08 04:40:00 -
[306]
If you press F5 it will refresh whatever webpage you are currently looking at in your browser.
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Nova Fox
Gallente Novafox Shipyards
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Posted - 2009.02.08 04:48:00 -
[307]
F5 key activates 'refresh' in most internet browsers
As for the skill loss of the character on tech 3, I think its a bad idea unless insrance can cover/protect it. |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.02.08 05:00:00 -
[308]
Dumb idea, if folks lose skill points when their t3 ships are lost then you'll not see folks using them. If they are so powerful that they aren't balanced without skill loss then they need to be toned down.
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.08 05:05:00 -
[309]
I can't help but think that my idea about unique ships with a record of their kill history and such has been bastardized into this T3 'ship SP' nonsense.   |

MotherMoon
Huang Yinglong
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Posted - 2009.02.08 05:08:00 -
[310]
it's like 34 hours to testing :P
and we won't even have a write up on were testing :P
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Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.08 05:12:00 -
[311]
Originally by: MotherMoon it's like 34 hours to testing :P
and we won't even have a write up on were testing :P
This tbh. If you assume that they'll even have it installed and running on test on Monday, which probably won't happen.
Bellum Eternus Inveniam viam aut faciam.
Death of Virtue is Recruiting
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Threv Echandari
Caldari K Directorate
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Posted - 2009.02.08 05:18:00 -
[312]
Edited by: Threv Echandari on 08/02/2009 05:22:42 Throwing my ill informed 2 isk in; I'm going to have to agree with the "Ship has SP" and its tied to your Pilot somehow in terms the T3 skills used to pilot it.Thats going from what I read in EON, the Fanfest Video and the other carp floating on the forums. So yeah if you lose it, its going to hurt, like you lost a freind . Yeah Bellum, you may have been on track with that but its also the similar to "Crew Ideas" that have been floating around too. As for Meryn's comments about "Cooking" ships with alts; if the ship is tied to YOU then you will only be able to "Cook" one ship at a time no "alt cooking". Regardless of whether the ships gains SP by mere time spent flying, or by actually killing stuff (hi-sec rat farming),like Neocron where you got better in a particular skill by using it, your Char will not be doing anything else and you will get bored sooner than later and want to take it out (or you know go out in one of your old T2 ships and have fun like you used to) . So you tell me Meryn, given the circumstnaces above would YOU tie up your combat main flying afk for days on end in a cloaker, or blasting an alt in bantam knowing that all that (non-fun)cooking time will go straight down the toilet when your ship gets popped?
Meh.. It doesn't matter really, we are going to find out soon enough. The fact that T3 is going to be on SISI next week is the really big news . Speculate, cry, whine all you want (a general you not a specific "you"), we will have the answers to all these questions soon enough. |

Kytanos Termek
Caldari Darkstorm Command Ethereal Dawn
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Posted - 2009.02.08 05:21:00 -
[313]
Edited by: Kytanos Termek on 08/02/2009 05:23:02 Ok, for those who are entirely against ship SP and losing it. (Lets face it some of you will fight against this till the day eve ends, It is the nature of an mmo to not please everyone. It is impossible to do so.) Lets do something constructive.
What else? What other way is there for the ship to advance, Do you propose you only lose a fixed portion of Ship SP and can transfer it to your new ship? How about say a % based loss? Maby you don't loss anything, And your ship just gets more powerful? Wouldn't that be a little broken too?
Please, by all means suggest alternatives, Instead of dismantling this idea and stopping on the burning wreckage. Take those shattered shards of creativity and build something out of them.
Does anyone have any alternate methods of giving ships "experiance"? Or should we just can the entire idea and lose any benefit it would have given us. And just go with tech 3 ships as Lego building ships with nothing else going for them besides the modular nature?
I am interested to see the suggestions. |

Isil Rahsen
IsilZheHa Enterprises
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Posted - 2009.02.08 05:24:00 -
[314]
Originally by: Threv Echandari Edited by: Threv Echandari on 08/02/2009 05:22:42 Throwing my ill informed 2 isk in; I'm going to have to agree with the "Ship has SP" and its tied to your Pilot somehow in terms the T3 skills used to pilot it.Thats going from what I read in EON, the Fanfest Video and the other carp floating on the forums. So yeah if you lose it, its going to hurt, like you lost a freind . Yeah Bellum, you may have been on track with that but its also the similar to "Crew Ideas" that have been floating around too. As for Meryn's comments about "Cooking" ships with alts; if the ship is tied to YOU then you will only be able to "Cook" one ship at a time no "alt cooking". Regardless of whether the ships gains SP by mere time spent flying, or by actually killing stuff (hi-sec rat farming),like Neocron where you got better in a particular skill by using it, your Char will not be doing anything else and you will get bored sooner than later and want to take it out (or you know go out in one of your old T2 ships and have fun like you used to) . So you tell me Meryn, given the circumstnaces above would YOU tie up your combat main flying afk for days on end in a cloaker, or blasting an alt in bantam knowing that all that (non-fun)cooking time will go straight down the toilet when your ship gets popped?
Meh.. It doesn't matter really, we are going to find out soon enough. The fact that T3 is going to be on SISI next week is the really big news . Speculate, cry, whine all you want (a general you not a specific "you"), we will have the answers to all these questions soon enough.
This ^ tbqfh. Anyone else going to come and cry about mechanics you know very little (aka next to nothing) about? |

Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2009.02.08 05:29:00 -
[315]
No of course I haven't read all eleven pages, that would be silly. I'll read the blog instead.
However from reading the first and last page (mainly the last page, page 11 on my screen) - it sounds like the idea is to have some sort of MMO game of conkers in space.
WOOT!!
Now was it clear glue and keeping them in the freezer that made them harder, or did you just have to put them in the freezer? I can't remember.
For those that don't know what it is, here's a link There's also a free web game around as well, but I'm not linking that.
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Trind2222
Amarr Infinitus Odium
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Posted - 2009.02.08 05:45:00 -
[316]
Edited by: Trind2222 on 08/02/2009 05:45:13 Hope the T3 ahips will be like illegal goods it is risk to take it to empire
You will not lose any thing else sp then t3 ships skill tree as I understand?
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John'eh
Center for Advanced Studies
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Posted - 2009.02.08 06:14:00 -
[317]
Originally by: Ankhesentapemkah
Originally by: CCP Chronotis Tech 3 ships and the subsystem skill loss mechanic will be detailed by Nozh in his blog which is due out soon. As with everything, things always change before release and when Apocrypha arrives on sisi next week, we can and will be making changes based on feedback there. If it turns out that this mechanic or any other is not working out based on that feedback then we will change it or remove it.
Do I actually need to test that or can I tell you what I think of this kind of game design right now? 
I will tell you; This is the most epic fail I have seen from CCP in terms of game design yet. I'm not a PVP'er either; I just think that this is a waste. Why would you do something as stupid as make SP the basis for something that can be lost to easy? You know that any t3 ship will be called primary, so it will be lost the second it un-docks. The risk for this is too great because no matter how good the ship is, its going down asap.
CCP has once again proven that they dont know squat in terms of game design; nobody will use Tech3 except people in NPC corps who sit in empire all day. And even then, no doubt they will not be usable for missions so they will be worthless. |

Fire Ants
The Greater Goon Clockwork Pineapple
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Posted - 2009.02.08 06:16:00 -
[318]
Honestly, the SP loss itself wouldn't bother me too much. The problem for me is that losing a T3 ship could potentially screw me out of the next few weeks of training time, since I'd have to train the ship skills back up.
On the other hand, if it's just that the ship gains experience that will be lost when it pops, that's totally fine and actually pretty awesome. Whatever it is that I'm losing when my ship blows up - ship experience, SP, "sentience," whatever - I just hope that it doesn't interrupt my actual skilltree.
Otherwise, between this and the need for a skill queue (although I love the queue itself), I wonder if EVE won't continue drifting further away from pew-pew and more toward the tiresome logistical treadmill of other MMOs. Sometimes it looks like the thrill of combat and the fun of just screwing around in New Eden has taken a backseat to the numbers game, which is a bit saddening.
Someday, we'll all be playing EFT on the forums instead of actually logging into EVE. 
That said, I'll withhold my final judgment until I can get on SiSi. But I'll be watching this very closely. |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.02.08 06:17:00 -
[319]
Originally by: Trind2222 Edited by: Trind2222 on 08/02/2009 05:45:13 Hope the T3 ahips will be like illegal goods it is risk to take it to empire
You will not lose any thing else sp then t3 ships skill tree as I understand?
I see that as the problem really. It means your essentially trapped in that ship. Much like a Mothership or Titan pilot, but your only in a cruiser.
I don't see many folks going to want to lose skills just to switch ships, and heaven help you if you have to leave the ship to change out the configuration.
In essence seems like a hair brained idea. Sadly though CCP has not really impressed much in the last few expansions. |

Sidrat Flush
Caldari Life is Experience Rally Against Evil
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Posted - 2009.02.08 06:22:00 -
[320]
Originally by: John'eh
I will tell you; This is the most epic fail I have seen from CCP in terms of game design yet. I'm not a PVP'er either; I just think that this is a waste. Why would you do something as stupid as make SP the basis for something that can be lost to easy? You know that any t3 ship will be called primary, so it will be lost the second it un-docks. The risk for this is too great because no matter how good the ship is, its going down asap.
CCP has once again proven that they dont know squat in terms of game design; nobody will use Tech3 except people in NPC corps who sit in empire all day. And even then, no doubt they will not be usable for missions so they will be worthless.
Why wouldn't they be useable in missions?
And do you know EXACTLY how skill points will be used when it comes to t3 ships?
You don't. Heck not even CCP does they've got a design of course, and I for one would like to see it.
As long as it doesn't do too much damage and certainly doesn't tie in to existing Tech1 skill books as well, then it's all good.
These ships are going to be so damn expensive anyway that if you can afford to fly one, you can afford to re-learn a few skills.
Personally I'd rather have it based on the following *WARNING GOOD IDEA IMMINENT*
i) CCP releases the schematics for implants in empire stations, maybe LP stores. ii) These implants (maybe new ones, maybe existing ones) - are then able to be plugged in to a slot on a T3 hull iii) Those implant devices and salvage rigs (hmmm, doesn't really fit does it.).. okay scratch this one.
So buildable implants, which will bring the prices down further, plugging them in to a ship hull for extra bonus's to that hull's characteristics and...well it's not exactly the game of conkers it sounded like is it.
See wait for the dev blog okay. |

OffBeaT
Caldari LEGI0N
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Posted - 2009.02.08 06:24:00 -
[321]
you should not be able to use your jump clone in a t3 ship. not lose skill points for it. |

Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.02.08 06:27:00 -
[322]
Originally by: OffBeaT you should not be able to use your jump clone in a t3 ship. not lose skill points for it.
That's another problem which will hamper their use. Many folks in 0.0 use JC especially to go to empire to get skillbooks and such.
If the ship impairs that it'll be just like a prison that impedes growth.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |

Zel Nughat
Amarr Nughat Corp
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Posted - 2009.02.08 06:31:00 -
[323]
ppl just talks about the ships, i dont care about them, i just want to explore to bodly go where no toon has gone before...oh wait, its not that game, whatever, sure some will get the point or...maybe not
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The moon is a terrible mistress... ...who walks the night with demons of dread. |

Tiirae
The New Era HUZZAH FEDERATION
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Posted - 2009.02.08 06:33:00 -
[324]
Originally by: Cailais
And yet, when CCP add risk apparently this is a 'bad idea'?
I was originally of the opinion that many EVE players embraced risk, and really enjoyed the fact that EVE was one game where 'loss' really meant something. Sadly from the comments I've read so far I cant hold to that view any longer. I think its safe to say that those players who deride the risk averse "carebears" only do so provided its on their terms, and its not actually them risking anything at all really.
You are kidding, right? Most people in this game are extremely risk averse, for example those kiddies who call themselves 'pirates' and just blob low-sec gates all day. it's the most carebearing profession there is.
Believe me, the risk of losing an expensive ship is extremely scary for a lot of people. it's why solo pvp is so hard to find in many places. it's why people blob. 90% of the people who used to fly nano ships weren't doing it for the tactical challenge, they were doing it so you had a95% chance of being able to run away.
I have _no idea_ where you would get the impression that eve players enjoy risky activities. The only risk that people learn to live with is (riskofdeath=(1/fleetsize))
Look, for a lot of people, losing 100m in t2 HACs every week is a royal pain in the butt, because almost all activities to earn isk are just not fun. Adding the likelihood that you will also lose a week's worth of training makes it unpalatable. Before, at least while you were grinding to get back to previous level of ISK, you could be training new skills. Now, you'll only just get back to the prvious level of skill as well.
Sure, it would be better if people were prepared to face bigger risks and put it all on the line. but they won't. So the upshot is just that people won't fly the ships. You can't change people.
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Gamer4liff
Caldari Metalworks THE INTERSTELLAR FOUNDRY
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Posted - 2009.02.08 06:54:00 -
[325]
Edited by: Gamer4liff on 08/02/2009 06:54:42 Yeah sorry not a fan of this idea, and not just because I'm sitting on nearly 81m sp either. Skillpoints should be absolute, or rather, unable to be lost by anything less than a podkill without a clone, and you should not be penalized for doing the thing that keeps the eve economy going, flying combat ships and dying heroically.
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Trind2222
Amarr Infinitus Odium
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Posted - 2009.02.08 06:56:00 -
[326]
Edited by: Trind2222 on 08/02/2009 06:58:25
Originally by: Mecinia Lua
Originally by: Trind2222 Edited by: Trind2222 on 08/02/2009 05:45:13 Hope the T3 ahips will be like illegal goods it is risk to take it to empire
You will not lose any thing else sp then t3 ships skill tree as I understand?
I see that as the problem really. It means your essentially trapped in that ship. Much like a Mothership or Titan pilot, but your only in a cruiser.
I don't see many folks going to want to lose skills just to switch ships, and heaven help you if you have to leave the ship to change out the configuration.
In essence seems like a hair brained idea. Sadly though CCP has not really impressed much in the last few expansions.
I see you are new to game find some npc drug and take it around empire use a shutle find out what im am taking about. Auto pilot ofc. ____________ Wrangler *comes back out wearing his wizard hat and robe* Wrangler: Hail and well met from Blizzard, how might I assist you?
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Isil Rahsen
IsilZheHa Enterprises
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Posted - 2009.02.08 06:56:00 -
[327]
Edited by: Isil Rahsen on 08/02/2009 06:58:37
Originally by: Mecinia Lua
Originally by: Mecinia Lua I see that as the problem really. It means your essentially trapped in that ship. Much like a Mothership or Titan pilot, but your only in a cruiser.
I don't see many folks going to want to lose skills just to switch ships, and heaven help you if you have to leave the ship to change out the configuration.
In essence seems like a hair brained idea. Sadly though CCP has not really impressed much in the last few expansions.
That's another problem which will hamper their use. Many folks in 0.0 use JC especially to go to empire to get skillbooks and such.
If the ship impairs that it'll be just like a prison that impedes growth.
Did you bother to engage your brain when you typed this? Where does it say you lose skillpoints for leaving the ship. All i've seen indicates SP loss upon destruction of ship via explosion or repackaging.
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OffBeaT
Caldari LEGI0N
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Posted - 2009.02.08 06:58:00 -
[328]
Originally by: Tiirae
Originally by: Cailais
And yet, when CCP add risk apparently this is a 'bad idea'?
I was originally of the opinion that many EVE players embraced risk, and really enjoyed the fact that EVE was one game where 'loss' really meant something. Sadly from the comments I've read so far I cant hold to that view any longer. I think its safe to say that those players who deride the risk averse "carebears" only do so provided its on their terms, and its not actually them risking anything at all really.
You are kidding, right? Most people in this game are extremely risk averse, for example those kiddies who call themselves 'pirates' and just blob low-sec gates all day. it's the most carebearing profession there is.
Believe me, the risk of losing an expensive ship is extremely scary for a lot of people. it's why solo pvp is so hard to find in many places. it's why people blob. 90% of the people who used to fly nano ships weren't doing it for the tactical challenge, they were doing it so you had a95% chance of being able to run away.
I have _no idea_ where you would get the impression that eve players enjoy risky activities. The only risk that people learn to live with is (riskofdeath=(1/fleetsize))
Look, for a lot of people, losing 100m in t2 HACs every week is a royal pain in the butt, because almost all activities to earn isk are just not fun. Adding the likelihood that you will also lose a week's worth of training makes it unpalatable. Before, at least while you were grinding to get back to previous level of ISK, you could be training new skills. Now, you'll only just get back to the prvious level of skill as well.
Sure, it would be better if people were prepared to face bigger risks and put it all on the line. but they won't. So the upshot is just that people won't fly the ships. You can't change people.
yea, you are right they don't like risk in a real way and act like they do, a lot of eve gamers get away with it. its the solo players that take it on the chin or the small alliances/corps out there. small corps/alliances cant effort to war against alliances who have a free ride against anyone in 00 then because you cant afford to war on them they get a free ride in empire without being hunted..
t3 ships should be for the players who got the balls to take the most risk..
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Joss Sparq
Caldari ANZAC ALLIANCE Southern Cross Alliance
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Posted - 2009.02.08 07:15:00 -
[329]
Originally by: MotherMoon it's like 34 hours to testing :P
and we won't even have a write up on were testing :P
We're testing the element of surprise.
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Mecinia Lua
Galactic Express Burning Horizons
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Posted - 2009.02.08 07:17:00 -
[330]
Originally by: Isil Rahsen Edited by: Isil Rahsen on 08/02/2009 06:58:37
Originally by: Mecinia Lua
Originally by: Mecinia Lua I see that as the problem really. It means your essentially trapped in that ship. Much like a Mothership or Titan pilot, but your only in a cruiser.
I don't see many folks going to want to lose skills just to switch ships, and heaven help you if you have to leave the ship to change out the configuration.
In essence seems like a hair brained idea. Sadly though CCP has not really impressed much in the last few expansions.
That's another problem which will hamper their use. Many folks in 0.0 use JC especially to go to empire to get skillbooks and such.
If the ship impairs that it'll be just like a prison that impedes growth.
Did you bother to engage your brain when you typed this? Where does it say you lose skillpoints for leaving the ship. All i've seen indicates SP loss upon destruction of ship via explosion or repackaging.
Of course I did.
It makes no sense you would lose skills on the destruction of the ship and then not lose skills when you weren't in the ship.
The whole idea is a bad one.
 Thoughts expressed are mine and mine alone. They do not necessarily reflect my alliances thoughts.
Your signature is too large. Please resize it to a maximum of 400 x 120 with the file size not exceeding 24000 bytes. If you would like further details please mail [email protected] - Mitnal |
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