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Author |
Thread Statistics | Show CCP posts - 1 post(s) |
MotherMoon
Huang Yinglong
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Posted - 2009.02.08 14:13:00 -
[391]
Originally by: Seibicoe This is rly cool cuz with ships getting XP to level up skills newer players can catch up to vets jus dont fly to pvp whit the ship and its cool. CCP jus need to make the FW battlegrounds better so we can get rewards to like and then we can level up and pvp to earn some epic stuffs we can use cccp are being very clever whit making it like this as wow is the bestest selling game and if atari wants some monies the boxed eve must sell lots off coppies.
but here is the thing, in wow you can level your character.
in eve you might be able to level you ship someday, but when the ship pops, it's gone FOREVER.
hus keeping that distance gap between wow, and eve.
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Kiran
Minmatar EXPLORATIS Delinquent Habits
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Posted - 2009.02.08 14:33:00 -
[392]
I like this idea T3 ships are going to be rare for one, and so the skills to fly one should be like wise. This reminds me of the good old days of Jedi Permadeath in SWG. CCP please keep this in the game and dont let the whinning PvP'ers change this.
You guys want to pvp/fly T3 ships then prepare to lose it and your skills.
But then no one knows how tough these new ships will be yet so stop moaning. ----------------------------------------------- Kiran-"Falling is a kind of a peacful experience. But its the sudden stop at the end thats the killer." |
Dr Resheph
Amarr YOU ARE NOW READING THIS LOUDLY
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Posted - 2009.02.08 14:37:00 -
[393]
I'm not sure this is worth a threadnaught until they actually put it in a blog.
Cause from what I hear it's been scrapped already, but that was a couple days ago and here Chorontis is suggesting it's still in.
The simple truth is, they wanted to release a new tech level so they have some newness and breathing room. Rehashing the same stuff over and over brings about diminishing returns for development and marketing purposes. But despite that, I doubt any designer at CCP is truly confident his/her ideas on Tech 3 will be the best choice for longevity and fun.
Simply put, they have no effing clue on what tech 3 is one month before release. Its introduction was planned around a modularity gimmick, and content additions.
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Kalintos Tyl
Minmatar
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Posted - 2009.02.08 14:42:00 -
[394]
Originally by: Kiran I like this idea T3 ships are going to be rare for one, and so the skills to fly one should be like wise. This reminds me of the good old days of Jedi Permadeath in SWG. CCP please keep this in the game and dont let the whinning PvP'ers change this.
You guys want to pvp/fly T3 ships then prepare to lose it and your skills.
But then no one knows how tough these new ships will be yet so stop moaning.
Pvpers will just need to suicide kill enought bears in t3 shinies, then bears start screaming so bad so ccp will change it. |
Caiman Graystock
Caldari
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Posted - 2009.02.08 14:47:00 -
[395]
If ship levels can't be traded to other players, and remain specific to your ship when you're flying it, then there's no problem. |
Moonlord
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Posted - 2009.02.08 15:09:00 -
[396]
Im sorry ccp but if this was the best "feature" u could come up with making t3 diffrent from t2 then my hopes for walking in station and other hyped features are crashing down. Please think things through before comming out publicly with stuff like this, it makes u look realy bad.
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Carniflex
Caldari StarHunt Systematic-Chaos
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Posted - 2009.02.08 15:12:00 -
[397]
Sounds interesting. It remains to be seen, if the risk will be worth the added functionality.
To all those lamenting, if you are afraid dont train the skill higher than lev 1, you can replace it in half a hour or so. Level 1 and all that.
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Jelek Coro
Caldari Dark-Rising
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Posted - 2009.02.08 15:26:00 -
[398]
Edited by: Jelek Coro on 08/02/2009 15:26:18 So much crying... and people don't even know the details. They don't even know how powerful (or not) the new t3 ships will be.
If T3 is uber - there is the reward. Losing SP - there is the risk.
However, t3 would have to be powerful to offset the risk...
Now, you may resume cying without knowing any facts :)
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Smertrios
Veto. Veto Corp
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Posted - 2009.02.08 15:38:00 -
[399]
I like the idea...
The risk in eve is what makes this game different. For some the risk of losing just a ship is nothing, they have enough isk to not even register the loss. This is great, a new thing to put on the line to make fights more fun and if you don't want the risk don't fly them!
Eve is not a softly softly game.. the consequences are why it is different and so much fun.
Me likes... now the ships need to be awesome! |
Jack Gilligan
Dragon's Rage Ethereal Dawn
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Posted - 2009.02.08 16:00:00 -
[400]
Skill loss from losing a ship? Stupid. Unless these things are ridiculously overpowered, who would risk USING one in pvp?
These things will end up being PVEPwnmobiles for empire farmers.
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.08 16:18:00 -
[401]
Originally by: Jack Gilligan Skill loss from losing a ship? Stupid. Unless these things are ridiculously overpowered, who would risk USING one in pvp?
People with big cahoonas.
C.
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Adunh Slavy
Ammatar Trade Syndicate
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Posted - 2009.02.08 16:34:00 -
[402]
So will T4 ships give SP? *snort* |
DaveW
Caldari South Park Development
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Posted - 2009.02.08 16:35:00 -
[403]
I have no idea what this thread is about. I just want to say I was there "at the beginning" |
Flinchey
Amarr
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Posted - 2009.02.08 17:03:00 -
[404]
posting in a sh**storm thread. |
Vaedon
Roid Ripper Industries
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Posted - 2009.02.08 17:06:00 -
[405]
Edited by: Vaedon on 08/02/2009 17:07:57
Originally by: Lethos Aranis I cbf reading through all this in detail right now and formulating another reply, but here's what I wrote on SHC that applies to this thread:
Originally by: "Garr Anders" I remember that somewhere someone from CCP said that your ship learns stuff, so when you disasemble it or loose it the stuff that was learned gets lost.
Yeah, I know thats very vague, but it could make sense, as in that when you fly your T3 assemebled, it gains SP to reduce drawbacks from whatever increasing its abilities/boost/boni, so being a different pool of SP.
If you dont fly it, it doesnt learn anything but well if you loose it, SP of that particular ship are gone.
But that just put together from hearsay....
Best post so far. I think you're the closest to the truth out of anyone.
To expand on your thoughts, it seems that the Sleepers are some sort of sentient drones or maybe even infected Jove. Therefore the ships have a mind of their own and it also ties into the new AI and the fact they are meant to be tough.
Obviously if you take parts from these ships to assemble your own, you're taking characteristics of each part. In other words, you are no longer just a pilot in a hunk of metal, but a pilot in a ship that is "alive" and works together with you, not for you.
As you fly it the ship learns. Not only from it's own experience fighting but from you as well. You develop a sort of bond. It's stats increase and a parallel sort of SP increases. It might even reach into your own SP to boost it's attributes. Therefore when it dies, you don't lose a hunk of metal but a sentient ship. You are still there but the ships experience and everything it has learned dies with it. The trauma of the loss can also affect your own SP, hence the loss of it. We really do need details on whether it's a parallel SP, same SP or a combination of both. I'm not going to panic like almost everyone else about it but I can certainly see why people are complaining already and why it's such a ****storm. That's completely understandable. We just need more (much more) details before we can make a proper judgment and test it out on SiSi.
Now this also brings up an interesting thing about salvaging. If you salvage a T3 ship, is it possible to bring over some experience to the next ship that uses that T3 component? How do you determine the value of the T3 component? Do you see what attributes and bonuses it will have before you use it or do you only know that there is a bonus but have no idea what it is before it's used to make the next ship? Are the bonuses standard amongst the same components or are even the components sentient and carry their own individuality?
The possibilities with T3 in this way are endless and it's actually mind boggling how much potential this has if executed correctly. I'm more excited than ever about this.
I'm in the optimistic camp as well. Actual player SP loss doesn't feel like CCP game design to me. Ship SP loss does.
I mean think about it. This would be classic CCP IMO. Give us ships that are easily and almost infinitely interchangable and versatile (simply dock and swap out parts to alter the capabilities of the ship on the fly), but make it so that if you DON'T swap parts, the ship actually improves in performance.
You can have the equivalent of an entire fleet of different ships at your disposal with only 25 parts. Likely easy to pack up and move your operations from one area to another. But one ship left intact will continually get better and better.
Versatility vs Ability
You choose.
Choices (or, if you like, temptation ). That is what CCP is giving us, forcing us to make.
Again, all IMO of course. We still don't know for sure. Until we do, I prefer to give CCP the benefit of the doubt.
Edit for sneaky typos. |
Haniblecter Teg
F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.08 17:16:00 -
[406]
Originally by: Cailais I think what we'll see is something whereby T3 ships have their own skill paths.
Personally I think it's a brilliant concept - and Im stunned by the comments so far. I guess we can bin all the 'eve's a cold harsh universe' claims now huh? I really hope CCP keeps this concept and dont bow to the weak kneed whiners here.
C.
Agreed, for a bunch of eve players, all these nancy-boys sure are scared of the Risk of Loss.
I welcome it with open arms. |
Seibicoe
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Posted - 2009.02.08 17:23:00 -
[407]
Teh funnist thing itt is peaple talking bout risk and they never take no risk and fly ceptors and t1 junkers, if you leik risk so much why are you not flying faction fit bhallgorns or vindicaters?
big talking little action imo tbqfh |
Lao Suko
Tankt
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Posted - 2009.02.08 21:05:00 -
[408]
If they want to hardwire us into our ships, then make us get augmentations. and when the ship dies, so do the augments. ---------------------------
I found freedom only in the emptiness of space...
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Grath Telkin
Amarr The Illuminati. Pandemic Legion
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Posted - 2009.02.08 21:32:00 -
[409]
In case you missed the clarification today:
There are a total of 6 skills to fly t3 ships, 1 to fly the ship, and 5 devoted to the subsystems. The subsystem skills are all RANK 1 skills.
Upon the loss of your ship, you lose one level of one of the sub system skills, so at MOST, you lose 5 days of training off the ship. To be clear, you lose NO OTHER SKILLS.
I think you can turn panic mode off. |
Bellum Eternus
Gallente Death of Virtue
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Posted - 2009.02.08 21:32:00 -
[410]
Edited by: Bellum Eternus on 08/02/2009 21:32:25
Edit- dammit, beaten to the punch.
Hah! Clarified!
You lose one of your rank one subsystem skills when you lose a T3 ship. |
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Kendrix Arathan
Minmatar N00bs With Guns
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Posted - 2009.02.08 21:32:00 -
[411]
Edited by: Kendrix Arathan on 08/02/2009 21:33:41 I just want to be the 1st(*Edit*3rd) to LOL at the people forum waring over things that never even existed.
GG and watch EVE tv |
Nyphur
Pillowsoft
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Posted - 2009.02.08 21:33:00 -
[412]
Edited by: Nyphur on 08/02/2009 21:34:46
Originally by: Grath Telkin In case you missed the clarification today:
Link? EDIT: Oh, EVETV. If it's a maximum of 5 days that's alright I suppose. I was kind of hoping the ship itself would be the one with the skill, not the player. I'll wait for the devblog for more details. |
Destination SkillQueue
Are We There Yet
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Posted - 2009.02.08 21:34:00 -
[413]
Originally by: Bellum Eternus Hah! Clarified!
You lose one of your rank one subsystem skills when you lose a T3 ship.
Rank 1 skills and the loss is isolated from normal skills. Sounds acceptable to me, if they aren't pre-nerfed. Can't wait to know more details on the actual ships. |
MotherMoon
Huang Yinglong
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Posted - 2009.02.08 21:49:00 -
[414]
I love how if you eject you dont' lose skill points.
AWESOME.
dude, get out of ship and I won't take your sp!
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Sazkyen
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Posted - 2009.02.08 21:53:00 -
[415]
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Pottsey
Enheduanni Foundation
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Posted - 2009.02.08 21:55:00 -
[416]
Nyphur said "If it's a maximum of 5 days that's alright I suppose. I was kind of hoping the ship itself would be the one with the skill, not the player. I'll wait for the devblog for more details." The only thing that worries me is some of the older pilots have nothing left to train. I was hoping T3 would give us goals and training perhaps as much as 6months worth of training. But if the skills are mostly rank 1 we are talking under 1 month of training.
What I don't like is those who have invested more into the skills lose more. It might be worth keeping your skills at lvl 4 just so you don't lose that lvl 5. I dont see why someone with a lvl 5 skill should lose 5 days of skills while someone with a lvl 4 skill would lose much less. The better you are the more you lose. Surely the better the pilot is the less he would lose.
____ Telltale sign of their presence is non-linear teleportation (www.eve-online.com/races/theodicy/Theodicy_All.pdf)
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MotherMoon
Huang Yinglong
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Posted - 2009.02.08 21:58:00 -
[417]
Originally by: Pottsey Nyphur said "If it's a maximum of 5 days that's alright I suppose. I was kind of hoping the ship itself would be the one with the skill, not the player. I'll wait for the devblog for more details." The only thing that worries me is some of the older pilots have nothing left to train. I was hoping T3 would give us goals and training perhaps as much as 6months worth of training. But if the skills are mostly rank 1 we are talking under 1 month of training.
What I don't like is those who have invested more into the skills lose more. It might be worth keeping your skills at lvl 4 just so you don't lose that lvl 5. I dont see why someone with a lvl 5 skill should lose 5 days of skills while someone with a lvl 4 skill would lose much less. The better you are the more you lose. Surely the better the pilot is the less he would lose.
under a month? fool there are 25 pieces.
that's 5 days each.
and like they said you dont' have to loos skill points ever you can just eject :)
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Yeshua Christ
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Posted - 2009.02.08 22:02:00 -
[418]
ALRIGHT!! Bring on the whiners who can't handle a pitiful rank one skill loss that is easily avoided by ejecting. Omg CCP ruined T3!!11one amirite? |
Pottsey
Enheduanni Foundation
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Posted - 2009.02.08 22:03:00 -
[419]
Edited by: Pottsey on 08/02/2009 22:06:15 MotherMoon said " under a month? fool there are 25 pieces." The way I understand it is, a skill per subsection not a skill per piece. There are 5 sections with one skill per section. The one skill applies to all pieces in that section. In which case you can perhaps max out T3 in 2 months or just under. 1 month for the 5 section skills and 1 month for the main ship skill.
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Javius Rong
Caldari Sigillum Militum Xpisti
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Posted - 2009.02.08 22:04:00 -
[420]
well IMO this breaks some of the basic foundations of the game, such that skill points do not get lost if you have clone... This does not seem like a good idea and could tank the whole T3 introduction...
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