Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [21]:: one page |
|
Author |
Thread Statistics | Show CCP posts - 26 post(s) |
Mashimara
|
Posted - 2009.02.18 03:44:00 -
[601]
The beef I have is this. We should be able to warp to any of our own probes location. They can warp back to us. The system computer knows the EXACT location of the probe. SO WHY NOT LET US WARP TO THE PROBES??? It would alway for us to use a combination of probes and ship scanners to find sites.
|
Ryu Goto
|
Posted - 2009.02.18 15:58:00 -
[602]
Originally by: Mashimara The beef I have is this. We should be able to warp to any of our own probes location. They can warp back to us. The system computer knows the EXACT location of the probe. SO WHY NOT LET US WARP TO THE PROBES??? It would alway for us to use a combination of probes and ship scanners to find sites.
LooL... so did u think twice ? Ship scanning then would not be almost impossible, it would be definitely impossible, cause u could make SS everywhere e.g. in the "no-where"... especially, those guys who got astro 5 and the deepspace ones :-)
thats BULLxxx
|
taekwandokid
hirr Morsus Mihi
|
Posted - 2009.02.18 16:02:00 -
[603]
Will astro V be required....? On the test server it is but I hope it wont be when it transfers over to tranquility.
----------------------------------------------- You are trying to post to a locked thread CONCORD has been notified. |
Mashimara
|
Posted - 2009.02.19 00:02:00 -
[604]
Originally by: Ryu Goto
Originally by: Mashimara The beef I have is this. We should be able to warp to any of our own probes location. They can warp back to us. The system computer knows the EXACT location of the probe. SO WHY NOT LET US WARP TO THE PROBES??? It would alway for us to use a combination of probes and ship scanners to find sites.
LooL... so did u think twice ? Ship scanning then would not be almost impossible, it would be definitely impossible, cause u could make SS everywhere e.g. in the "no-where"... especially, those guys who got astro 5 and the deepspace ones :-)
thats BULLxxx
It makes PERFECT sense. The Deepspace probe is 1024 AU. I guess you think that a T1 Frig that ANY nub can jump in after a couple of weeks of training can tackle a capital ship is NOT broken too, huh?
YES, I think about everything I post. And I do not post very often.
So you don't have the skills to use a deepspace probe? TOUGH CRAP, go learn it!!!
|
Celia Therone
|
Posted - 2009.02.19 06:45:00 -
[605]
Originally by: Miss Moonwych
Great data .
I found several more too so combined we now get this list of sites (grouped by 1024 AU signal strengths):
0.80% - Rogue Trial Yard 0.80% - Provisional Serpentis Outpost 0.80% - Serpentis Base 0.80% - Exploration Small Gneiss
0.40% - Material Acquitision Mining Outpost 0.40% - Serpentis Fortress 0.40% - Serpentis Phi-Ouput (4/10 complex) 0.40% - Calabash Nebula 0.40% - Regional Serpentis Mainframe
0.20% - Hidden Asteroid Belt (Bistot/Arkonor) 0.20% - Hidden Asteroid Belt + Space Stonehenge (Medium Dark Ochre, Gneiss) 0.20% - Hidden Asteroid Belt (Small Crokite, Dark Ochre, Gniess) 0.20% - Serpentis Military Complex 0.20% - Chemical Yard 0.20% - Regional Serpentis Command Center 0.20% - Regional Serpentis Database Center 0.20% - Wormhole to a 0.0 system according to pop-up (WH wasn't there when warped to, and thus not jumpable)
0.16% - Minor Serpentis Annex
0.10% (not detectable with 0.25 au probes) 0.05% (not detectable with 0.25 au probes)
Ok. Seems like a clear pattern. Not many wormholes to be found right now. No hacking sites aswell it seems.
Hope we see some real WH's soon . But the single 1024 AU scan is a pretty good way to determine whats in a solarsystem.
Regards,
M.M.
We can contrast these with the signal strengths for current exploration sites: 2.4 Dirty Site, Blood Raider Outpost, Rogue Drone Asteroid Infestation, Hacking Base 1 1.2 Grav site Large Gneiss, Chemical Yard, Blood Watch 0.6 Hacking Base 3 HiSec, Grav site Medium Crokite, Dark Ochre, Gneiss 0.3 Hacking Base 4 LoSec (Signal strength is determined by a sift hit very close to the actual site at triangulation 4.)
To me this suggests that Hacking Base 4 Lo Sec is currently a 0.10% site (following the apparent power of 2 signal reduction in both schemes.) However at least one site, the Chemical Yard, appear to have weaker strengths in the new schema than the old.
|
FlameGlow
Legio Octae Rebellion Alliance
|
Posted - 2009.02.19 07:35:00 -
[606]
Originally by: Celia Therone
Originally by: Miss Moonwych
Great data .
I found several more too so combined we now get this list of sites (grouped by 1024 AU signal strengths):
0.80% - Rogue Trial Yard 0.80% - Provisional Serpentis Outpost 0.80% - Serpentis Base 0.80% - Exploration Small Gneiss
0.40% - Material Acquitision Mining Outpost 0.40% - Serpentis Fortress 0.40% - Serpentis Phi-Ouput (4/10 complex) 0.40% - Calabash Nebula 0.40% - Regional Serpentis Mainframe
0.20% - Hidden Asteroid Belt (Bistot/Arkonor) 0.20% - Hidden Asteroid Belt + Space Stonehenge (Medium Dark Ochre, Gneiss) 0.20% - Hidden Asteroid Belt (Small Crokite, Dark Ochre, Gniess) 0.20% - Serpentis Military Complex 0.20% - Chemical Yard 0.20% - Regional Serpentis Command Center 0.20% - Regional Serpentis Database Center 0.20% - Wormhole to a 0.0 system according to pop-up (WH wasn't there when warped to, and thus not jumpable)
0.16% - Minor Serpentis Annex
0.10% (not detectable with 0.25 au probes) 0.05% (not detectable with 0.25 au probes)
Ok. Seems like a clear pattern. Not many wormholes to be found right now. No hacking sites aswell it seems.
Hope we see some real WH's soon . But the single 1024 AU scan is a pretty good way to determine whats in a solarsystem.
Regards,
M.M.
We can contrast these with the signal strengths for current exploration sites: 2.4 Dirty Site, Blood Raider Outpost, Rogue Drone Asteroid Infestation, Hacking Base 1 1.2 Grav site Large Gneiss, Chemical Yard, Blood Watch 0.6 Hacking Base 3 HiSec, Grav site Medium Crokite, Dark Ochre, Gneiss 0.3 Hacking Base 4 LoSec (Signal strength is determined by a sift hit very close to the actual site at triangulation 4.)
To me this suggests that Hacking Base 4 Lo Sec is currently a 0.10% site (following the apparent power of 2 signal reduction in both schemes.) However at least one site, the Chemical Yard, appear to have weaker strengths in the new schema than the old.
You have to divide that by probe strength to get actual signal strength. And I really doubt new probes with 1024AU setting have same strength as old sifts _____________ I don't care what is nerfed, as long as it's not my "undock" button. |
Ryu Goto
|
Posted - 2009.02.19 10:57:00 -
[607]
Originally by: Mashimara
Originally by: Ryu Goto
Originally by: Mashimara The beef I have is this. We should be able to warp to any of our own probes location. They can warp back to us. The system computer knows the EXACT location of the probe. SO WHY NOT LET US WARP TO THE PROBES??? It would alway for us to use a combination of probes and ship scanners to find sites.
LooL... so did u think twice ? Ship scanning then would not be almost impossible, it would be definitely impossible, cause u could make SS everywhere e.g. in the "no-where"... especially, those guys who got astro 5 and the deepspace ones :-)
thats BULLxxx
It makes PERFECT sense. The Deepspace probe is 1024 AU. I guess you think that a T1 Frig that ANY nub can jump in after a couple of weeks of training can tackle a capital ship is NOT broken too, huh?
YES, I think about everything I post. And I do not post very often.
So you don't have the skills to use a deepspace probe? TOUGH CRAP, go learn it!!!
u have absolutely NO clue what u r talking dude. I am maxed at scan skills, but if u can warp to ur probes there is no need to try to scan ships, cause they move to fast and to far away in the system wherever they want to....
so check ur skills and ur statement
|
Celia Therone
|
Posted - 2009.02.19 11:25:00 -
[608]
Originally by: FlameGlow
You have to divide that by probe strength to get actual signal strength. And I really doubt new probes with 1024AU setting have same strength as old sifts
I was pointing out how the scan strengths of sites differed in a similar way between the two systems, not claiming that a 1024au set probe has the same strength as an old sift?
|
General Xenophon
Caldari Infinite Improbability Inc Mostly Harmless
|
Posted - 2009.02.20 02:29:00 -
[609]
Edited by: General Xenophon on 20/02/2009 02:35:39 What's the ETA on allowing the rest of Eve to test on SISI without needing to have premium graphics?
And, is the expansion going to REQUIRE premium graphics to play?
Or are those of us without PCI express screwed? IF so, NICE JOB BUSINESS DEPARTMENT! GG. -=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-= "Now, we must all fear evil men. But there is another kind of evil which we must fear most, and that is the indifference of good men." - Boondock Saints |
Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
|
Posted - 2009.02.20 02:51:00 -
[610]
From the dev blog published a month ago:
Quote: On March 10th, after the Apocrypha expansion, having a graphics card that supports ShaderModel 2 will be the minimum to run EVE. This means GeForce FX (5 series) or ATI R300 (9500, x300) or compatible. EVE Classic will be replaced with EVE Premium Lite.
There were two threads totalling 57 pages (!) devoted to thrashing all this out.
Your outrage is almost a month late. ------------------ Ironfleet.com |
|
Zanmaru
Gallente Broski Enterprises
|
Posted - 2009.02.20 04:05:00 -
[611]
Originally by: General Xenophon Edited by: General Xenophon on 20/02/2009 02:35:39
Or are those of us without PCI express screwed? IF so, NICE JOB BUSINESS DEPARTMENT! GG.
There are plenty of AGP cards that support Premium and especially the upcoming Premium Lite. I used to run premium on an AGP Geforce 6600. Or if you just have on-board graphics and PCI slots only, you can in fact find PCI cards that support 2.0 that would likely be able to run Premium Lite. --- For Bros about to rock, we salute you. |
Sang Jin
Gallente Heretic Army
|
Posted - 2009.02.20 05:06:00 -
[612]
Twice now I have launched a single probe and just pressed scan, gotten an error about something (not being able to scan with a single probe or it having no range set?) and gotten ALL of the hits in system with 100% accuracy.. The first time I just lolled and assumed it was an overview glitch or something, the second time I actually warped to each of them and managed to get a bunch of exploration sites..
Is this a known issue or am I going to have to fill out a bug report? (after trying to reproduce it) Also, its been a few days since I did it and i think there's been an update since then, can someone else give it a try as well?
|
Josef Amerentev
Gallente E.M.P. Industries Malum Exuro
|
Posted - 2009.02.21 01:12:00 -
[613]
probably a bug. also i wonder, can we warp to probes or not?
|
Bimjo
Caldari Domination. Force Of Evil
|
Posted - 2009.02.21 01:33:00 -
[614]
Originally by: Josef Amerentev probably a bug. also i wonder, can we warp to probes or not?
If we could then we would move probes to the depths of each system,warp to probe,make a safespot bookmark that would be nearly impossible to scan,meaning probes would be exploited instead of used for scanning/probing ====================
|
Arienne Sabre
|
Posted - 2009.02.26 09:58:00 -
[615]
When I leave the system where my probes are and reenter it and connect to the probes again, each probe gets a duplicated entry in the probe listing. Also the flight times are resetted to their full lenght - though i thing the last one is only a visual bug.
|
Arakidias
IONSTAR Curatores Veritatis Alliance
|
Posted - 2009.02.26 10:18:00 -
[616]
So, sorry for not reading through all of the thread but..
Are wormholes two-way or one-way? Meaning, can you enter and exit the w-space from one wormhole or do you have to find a new one for that?
|
Yonos
Isotope Incorporated Dead Mans Hand
|
Posted - 2009.03.05 04:09:00 -
[617]
At the risk of stating the obvious or repeating a previous point....
You can't move the scan probes on singularity without the client crashing atm. So is there a way around this or what. I don't understand how people are finding anything without crashing a huge amount. I don't hear much in this thread about this.
Lots of details would endear me to you forever + cookies. |
FinalFlash84
Duty.
|
Posted - 2009.03.08 12:26:00 -
[618]
Originally by: Arakidias So, sorry for not reading through all of the thread but..
Are wormholes two-way or one-way? Meaning, can you enter and exit the w-space from one wormhole or do you have to find a new one for that?
As long as the wormhole hasn't collapsed, you can travel back through the wormhole in which you arrived ------------ Final Flash Rokhasm |
Energetic Monk
|
Posted - 2009.04.05 12:02:00 -
[619]
Originally by: Celia Therone
Originally by: Miss Moonwych
Great data .
I found several more too so combined we now get this list of sites (grouped by 1024 AU signal strengths):
0.80% - Rogue Trial Yard
We can contrast these with the signal strengths for current exploration sites: 2.4 Dirty Site, Blood Raider Outpost, Rogue Drone Asteroid Infestation, Hacking Base 1 1.2 Grav site Large Gneiss, Chemical Yard, Blood Watch 0.6 Hacking Base 3 HiSec, Grav site Medium Crokite, Dark Ochre, Gneiss 0.3 Hacking Base 4 LoSec (Signal strength is determined by a sift hit very close to the actual site at triangulation 4.)
To me this suggests that Hacking Base 4 Lo Sec is currently a 0.10% site (following the apparent power of 2 signal reduction in both schemes.) However at least one site, the Chemical Yard, appear to have weaker strengths in the new schema than the old.
Not being able to use DSP's, i can only use Core probes for now, so what would my percentage for the bolded hit, be with a core at 32AU? The DSP has 5 in base strength and the core has 40 points, 8 times more. Would i take that percentage*8 to get something similar for core probes?
|
|
|
|
Pages: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 [21]:: one page |
First page | Previous page | Next page | Last page |