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Thread Statistics | Show CCP posts - 26 post(s) |

DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 15:16:00 -
[241]
Originally by: DeepBlue ok, to stay on topic, i redo my question.
Any one in here ever managed to get into a WORMHOLE SPACE System in the past 5 hours?
I'm trying a last one and if I don't end up in a WORMHOLE SPACE... I'll confirm a 5 on 5.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Clint Westlake
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Posted - 2009.02.10 15:20:00 -
[242]
a bit odd, the "distance column" seems to switch from "sig to probe" to "sig to ship" once you have a red/yellow dot.
The scanner interface messed up once after jumping to a new system, the "probes" part of the window was gone. I could scan via the ANALISE button though, probe resize only in the map.
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.10 15:32:00 -
[243]
From the talk in this thread, it sounds like probe launcher rate of fire would be a profitable stat to adjust for something like the Sisters launcher. Getting more probes into space faster will be of significant benefit. ------------------ Ironfleet.com |

mamolian
Cruoris Seraphim
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Posted - 2009.02.10 15:34:00 -
[244]
Found another wormhole there, apon clicking enter wormhole, got the message "wormhole collapses"..
Seems to me only the ones connecting to other systems in regular space are working atm. -----------
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Ryu Goto
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Posted - 2009.02.10 15:42:00 -
[245]
so another picture, and we would appreciate if CCP could make a statement to this confusing "strength" and not-getting scan results which are warpable...
in 3D view its in the centre, and also 8 probes doenst get a better result...
i am very disaapointed.....(btw. scan skills maxed PLUS rigs and imps and no results on some signatures....)
here the picture result-no result |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 15:46:00 -
[246]
Originally by: Ryu Goto so another picture, and we would appreciate if CCP could make a statement to this confusing "strength" and not-getting scan results which are warpable...
in 3D view its in the centre, and also 8 probes doenst get a better result...
i am very disaapointed.....(btw. scan skills maxed PLUS rigs and imps and no results on some signatures....)
here the picture result-no result
move one probe a bit up, another a bit down and you get your result |

DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 15:54:00 -
[247]
Confirmed: V-LDE -> V-0JEN and reverse. No wormhole space in between. |

Ryu Goto
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Posted - 2009.02.10 15:55:00 -
[248]
Originally by: DeepBlue
Originally by: Ryu Goto so another picture, and we would appreciate if CCP could make a statement to this confusing "strength" and not-getting scan results which are warpable...
in 3D view its in the centre, and also 8 probes doenst get a better result...
i am very disaapointed.....(btw. scan skills maxed PLUS rigs and imps and no results on some signatures....)
here the picture result-no result
move one probe a bit up, another a bit down and you get your result
the farer i set a probe (all direction tested, top,down,left,right) the less precise is the strength result... but thx anyway to try to help me :-)
(btw. i already found a lots of radar sites and stuff, bite some sites seem to be buggy....pointing on the above posts) |

Sophia Truthspeaker
THE INTERNET. Goodfellas.
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Posted - 2009.02.10 16:05:00 -
[249]
As I can't scan on Sisi atm (astrometrics 4) can two people perhaps test if you can scan down probes? Because you can pretty much move those probes anywhere you want, and if you can scan down someone elses probes you could make some very deep space safe spots. While playing with it, I moved one probe so far out it took 2 minutes for it to warp back to me. If the warpspeed really is 5au/sec that would be 600au. While it certainly isn't possible to coordinate two people scannings in that range, you could probably get there in a few jumps. That could lead to some problems...
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 16:11:00 -
[250]
Originally by: Sophia Truthspeaker As I can't scan on Sisi atm (astrometrics 4) can two people perhaps test if you can scan down probes? Because you can pretty much move those probes anywhere you want, and if you can scan down someone elses probes you could make some very deep space safe spots. While playing with it, I moved one probe so far out it took 2 minutes for it to warp back to me. If the warpspeed really is 5au/sec that would be 600au. While it certainly isn't possible to coordinate two people scannings in that range, you could probably get there in a few jumps. That could lead to some problems...
you cant.
as it would give you the opportunity to easily create super safe spots. |
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Dreshna
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Posted - 2009.02.10 16:12:00 -
[251]
You can not repackage probes. You can drag unpackaged probes 1 at a time back into a fitted launcher(the load arrow on the fit screen doesnt work). Then unload the module into your cargo in space. |

Sophia Truthspeaker
THE INTERNET. Goodfellas.
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Posted - 2009.02.10 16:13:00 -
[252]
Originally by: DeepBlue you cant.
as it would give you the opportunity to easily create super safe spots.
So the filters are for nothing? or does it just tell you there are probes around but not where?
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Gnulpie
Minmatar Miner Tech
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Posted - 2009.02.10 16:20:00 -
[253]
Originally by: Great Artista
Originally by: CCP Greyscale If you want to use homeworld-style controls just use the vertical arrows and the top/bottom surfaces of the cube and that gives you planar+vertical movement.
It would be quicker to use just mouse clicks to first set the width and lenght dimensions and then detpht with another click, see my reply on the 5th page.
Absolutely right.
I find it a bit funny to ask the players for input and when they give input (obviously not the input which was desired and hoped for) the reply is: 'love it or leave it' or 'why, it is a great system'.
The current movement of the probes is a HUGE PAIN.
Please consider a new system for movement, there are several good ideas already throw into discussion. The current one is just to clumsy and just plainly not ergonomical at all. It takes to many mouseclicks and mousemovements to place the probe. Also the lack of a reference grid/plane makes the placement not better.
There are still 3 weeks or so left, please make good use of them! |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 16:23:00 -
[254]
Originally by: Sophia Truthspeaker
Originally by: DeepBlue you cant.
as it would give you the opportunity to easily create super safe spots.
So the filters are for nothing? or does it just tell you there are probes around but not where?
the filter is for scan results. however, filters are not working yet. and again, results are only cosmic sites or ships. |

DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 16:30:00 -
[255]
Originally by: DeepBlue
the filter is for scan results. however, filters are not working yet. and again, results are only cosmic sites or ships.
Filters work at least partly as you can filter for Cosmic Signatures only. ------ This sig space is Read-only ! omgalink - Online Skillsheet |

DeTox MinRohim
Madhatters Inc. The Initiative.
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Posted - 2009.02.10 16:35:00 -
[256]
Edited by: DeTox MinRohim on 10/02/2009 16:35:29
Originally by: CCP Oneiromancer These are issues that the dev team is already aware of and working to fix.
* Issue: Wormholes are collapsed and cannot be activated. Workaround: None. This is being looked into by the Wormhole team.
Someone forgot to set the alarm clock for the Sleepers.
------ This sig space is Read-only ! omgalink - Online Skillsheet |

Ryu Goto
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Posted - 2009.02.10 16:42:00 -
[257]
k, found my first hole....but unfurtenatley.... when i hit the button, it says:
This wormhole has collapsed
ahhh................................
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Ryu Goto
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Posted - 2009.02.10 16:57:00 -
[258]
it took long to get this info, but here it is :-)
Ryu Goto > so found my first HOLE...yeah :-) buts it says: This wormhole has collapsed !! WTF ?? ISD BH Aratoxi > Ryu: They are bugged. Ryu Goto > bugged? are there holes u can use? ISD BH Aratoxi > Not right now I don't think Ryu. ISD BH Aratoxi > Should be fixed with the next patch. Ryu Goto > copy...THX for info ISD BH Aratoxi > Don't ask when that is though. Ryu Goto > THX |

DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.10 17:00:00 -
[259]
Originally by: Ryu Goto it took long to get this info, but here it is :-)
Ryu Goto > so found my first HOLE...yeah :-) buts it says: This wormhole has collapsed !! WTF ?? ISD BH Aratoxi > Ryu: They are bugged. Ryu Goto > bugged? are there holes u can use? ISD BH Aratoxi > Not right now I don't think Ryu. ISD BH Aratoxi > Should be fixed with the next patch. Ryu Goto > copy...THX for info ISD BH Aratoxi > Don't ask when that is though. Ryu Goto > THX
and official "WHs arent working guys!" is just to much to write. Thx CCP for wasting my time :( |

Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.10 17:27:00 -
[260]
Originally by: DeepBlue and official "WHs arent working guys!" is just to much to write. Thx CCP for wasting my time :(
It's been on the list of known issues since an hour after the first WH was found yesterday.
Wormhole space is inaccessible for the time being, only WH leading to normal space are working.
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Nashisi
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Posted - 2009.02.10 17:57:00 -
[261]
As far as I've tried the new scanning system the movement of probes in the system map is a freaking pain! You can put in an /command move 5 y-axis, -2 x-axis, 7 z-axis instead as draging the ugly box to desired location fails 9 times out of 10.
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Clint Westlake
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Posted - 2009.02.10 18:10:00 -
[262]
Tbh, I'm OK with the movement system. it's not really fast, but I'm not sure if you're supposed to be fast on that, if scan time is laughable.
I usually try to move my map to three different views. I start out in top view and move the probes to desired place in the plane, then turn to side views to meve the probes. Like a normal dice, I'd say, I start at 1, turn to 3 and 5. move in each plane and voila.
The only problem I encounter is when moving probes set to small scan range on a system wide view kind of unable to find the right pixle for movement then. Pumping probes up to 16AU, move and resize works, takes a few seconds again though.
My two open previous questions, kind of everybody ignored them while braging about WH jumping: - Cosmic Anos scanable atm or not? got 4 probe hits, each 100 percent, 0,25AU, but no warp point - "distance" switches from "to probe" to "to ship" in the results page, once you get a red/yellow/green point on the map. Intended?
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Cailais
Amarr 0utbreak KrautbreaK
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Posted - 2009.02.10 18:23:00 -
[263]
Edited by: Cailais on 10/02/2009 18:23:32
Originally by: Gnulpie
Originally by: Great Artista
Originally by: CCP Greyscale If you want to use homeworld-style controls just use the vertical arrows and the top/bottom surfaces of the cube and that gives you planar+vertical movement.
It would be quicker to use just mouse clicks to first set the width and lenght dimensions and then detpht with another click, see my reply on the 5th page.
Absolutely right.
I find it a bit funny to ask the players for input and when they give input (obviously not the input which was desired and hoped for) the reply is: 'love it or leave it' or 'why, it is a great system'.
The current movement of the probes is a HUGE PAIN.
Please consider a new system for movement, there are several good ideas already throw into discussion. The current one is just to clumsy and just plainly not ergonomical at all. It takes to many mouseclicks and mousemovements to place the probe. Also the lack of a reference grid/plane makes the placement not better.
There are still 3 weeks or so left, please make good use of them!
Never mind all that - the overwhelming reason to throw the cube widgets into the nearest trash can (bar being clumsy, unwieldy, and a royal pain in the butt to use) is that they look absolutely sh!t.
Seriously - this is supposed to be EVE Online, not a giant game of Jenga 
C.
Originally by: Capa So if you wake up one morning and it's a particularly beautiful day, you'll know we made it.
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Avalira
Caldari Pax Minor Asylum
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Posted - 2009.02.10 18:26:00 -
[264]
In this Youtube video (from 6min20s and 7min+) you can see how the homeworld 3d movement works.
Benefits of Homeworld system over current SISI system: - Fewer clicks - Better precision - No clutter - Very easy
Benefits of current SISI system over Homeworld system: - Less work for devs 
I know that Devs might feel annoyed using "someone else's" movement system, but lets just face it, this current system is too cluttered and will eventually (in a few years) be replaced because of much nagging.
Greyscale, on paper the current system seems easy but with the current implementation it is annoying. If you want to keep the current system then you can start by reducing the size of the blocks as you zoom in and make the probe spheres easier to see when they are clustered together.
Originally by: CCP Tuxford Its been fixed. All in all its one of the more embarrassing mistakes I made, but it made game design laugh. Now lets never speak of this again.
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Ky'rena
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Posted - 2009.02.10 18:41:00 -
[265]
the use of the "Box" for probe movement is insane. I hate it in the POS building. I put up with the annoying thing because i did not have to use it all the time. Now to have to use it every time i probe is going to make me sick.
a note as a designer. Designers are not the normal user and because it makes your life easier in coding does not make it the right solution if the user cannot use it reliably. The users after all are the ones paying.
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.10 18:43:00 -
[266]
Originally by: Avalira In this Youtube video (from 6min20s and 7min+) you can see how the homeworld 3d movement works.
Benefits of Homeworld system over current SISI system: - Fewer clicks - Better precision - No clutter - Very easy
Benefits of current SISI system over Homeworld system: - Less work for devs  <snip>
Ouch, harsh (but somewhat true). Going from a system where we twiddle thumbs for several minutes to one that induces Mouse Syndrome is a step backwards. Make the movement of probes as easy and intuitive as possible and balance time-to-find by tweaking launcher characteristics.
Just spent an hour or so using the dragging by grabbing cube face instead of using arrows. It is faster but with no easy way to center camera on the probable hit each probe still has to be moved countless times to get in position. The amount of mouse work needed to find a result is pretty much unchanged.
It is, as mentioned before, impossible to differentiate between types of sites. Why not add the four "old" types as filters instead of everything being cosmic signatures?
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SXYGeeK
Gallente Interstellar Planetary KIA Alliance
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Posted - 2009.02.10 18:49:00 -
[267]
Originally by: CCP Greyscale
Originally by: Hoshi I now have 8 probes in a rough sphere around a site, all sitting at around 0.1 au range and have their range set to the minimum (0.25) and I still can't get more than 77.35% strength. Is that how it's supposed to be?
I suspect that's one of the harder nullsec sites you've found, that have very high sensor strength and are thus very very very hard to find right now. I'm going to rebalance them all downwards to alleviate this problem as now that we have non-probabalistic scanning, and you can't close that last gap by dropping a sift within a very short distance, it's unnecessary and undesirable to have sites with such a high sensor strength.
I have the same issue with almost every site i try to scan down in 0.0, getting the strength up to no more than 25-50% before i am unable to get the probes any closer due to the minimum size of the boxes.
I love the idea of the new system, but the implementation of moving the probes around definitly needs some work. the combination of the cube faces and arrows make the movement rather dificult to get ahold of the appropriate control, the cube faces are easier to grab than the arrors. I think that removal of the arrows and replacing thier function with a shift click on the cube face would be awesome. clicking the cube would let you move it about in two dimensions, shift clicking would let you drag it toward or away from you in one dimention. it would be alot easier to move it the way you want first click. Also, the idea presented about having the control cube for the probes scale with the camera zoom is AWESOME!.
this is a very exciting expansion, keep refining the good work and it will be amazing. |

ZMasterz
Caldari Pothouse Cartel IDLE EMPIRE
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Posted - 2009.02.10 18:54:00 -
[268]
Edited by: ZMasterz on 10/02/2009 18:56:10 The idea behind the new probing system is simply awesome .. i would love it so much if it were actually usable :)
As it has been said countless times before, the moving widgets are terrible ... basically anything that removes these evil boxes and their fekin arrows would be a nice change. Why not give the Homeworld 2 approach a shot ?
I have also encountered sites that i couldnŠt get to 100% Scanstrength btw ... readjusted and fine-tuned the probe placement until i couldnŠt see most of the Widget-arrows, but still couldnŠt get above 80%. ThatŠs with Implants and Triangulation/Pinpointing to Lvl 4. Just one more voice confirming this issue :) |

Rexthor Hammerfists
Rage of Inferno Imperial Republic Of the North
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Posted - 2009.02.10 18:59:00 -
[269]
Originally by: Hoshi I managed to get it down to 81% before I gave up, just not worth the trouble :)
Btw it seems that probe position and moving widget position doesn't always line up. If I unclick active (to see better the relative positions of the probes) and then click it again the sphere and widget can be at a different position, sometimes it's moved all the way back to my ship while other times it might just be 0.1-0.2 au wrong. Makes it very annoying to make fine adjustments.
Here is one example: The selected probe is in the cluster with the other probes while the sphere + widget is over by my ship. http://www.ludd.ltu.se/~mcgreag/eve/2009.02.09.17.45.05.jpg
And here is another one where the sphere + widget is 0.1 au too much to the left (the selected probe is Probe 48 at the center of the screen). http://www.ludd.ltu.se/~mcgreag/eve/2009.02.09.17.46.28.jpg
Not sure how to recreate, just seems to happen randomly.
I have exactly this prolem - i gave up for now as it makes the probing process very frustrating when trying to find a smll signature plex. Would appreciate any news about this issue. - Rage is Recruiting
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Marlenus
Caldari Ironfleet Towing And Salvage Tear Extraction And Reclamation Service
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Posted - 2009.02.10 19:02:00 -
[270]
Spent the morning learning to use the boxes. It's a real pain to position the probes.
I really like the new concept for probing, but the interface needs serious work.
Given that we probably aren't going to get different interface at this late date, improving this one is probably the best hope. In that regard, being able to center the camera on probe targets -- and having a reference grid so that you can tell where the boxes are going in space without having to rotate the camera and make multiple iterations -- would help a lot. ------------------ Ironfleet.com |
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