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Thread Statistics | Show CCP posts - 26 post(s) |
Hoshi
Eviction.
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Posted - 2009.02.09 16:01:00 -
[31]
Edited by: Hoshi on 09/02/2009 16:00:52
Originally by: CCP Greyscale
Ah, it sounds like the movement widget isn't showing up properly, which explains a lot. If you turn off scene2* you should be able to see what you're trying to do.
Ah much better, was a bit random trying to move probes without that :) ---------------------------------------- A Guide to Scan Probing in Revelations |
JuJu Bubble
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Posted - 2009.02.09 16:01:00 -
[32]
As above I can launch probes, can get them to warp but not to anywhere I choose. without some idea of how to pricecely place them its an excercise in frustration as they end up all over the place.
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Keigari
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Posted - 2009.02.09 16:05:00 -
[33]
i have a slight problem every time i click on sca it tells me "you do not have the skill to scan that many groups at the same time
wth? i cant interact with the probe, i cant drop it around in space let it war nor change the range of the probe
is there anything working with scanning right now?
(astrometrics 4)
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Hoshi
Eviction.
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Posted - 2009.02.09 16:05:00 -
[34]
What if any effect do skills have atm? ---------------------------------------- A Guide to Scan Probing in Revelations |
Keigari
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Posted - 2009.02.09 16:09:00 -
[35]
oh forgot solar system map now the "you are here" is my ship displaying that is a HUGE annoyance
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CCP Greyscale
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Posted - 2009.02.09 16:09:00 -
[36]
Originally by: Hoshi What if any effect do skills have atm?
They all have their old effects, I believe, so most of them are reducing the 10s cycle time...
What they'll probably end up doing is that everything that currently affects scan time will be switched to scan strength and vice versa, and the scan deviation one stays the same. Astrometrics will determine the number of probes you can have out at once (1 = 4, 5 = 8), which it probably is already but you can't check because you can't scan without the skill to 5... This isn't all implemented yet so if you have opinions please share them!
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Hirana Yoshida
Behavioral Affront
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Posted - 2009.02.09 16:18:00 -
[37]
Edited by: Hirana Yoshida on 09/02/2009 16:21:08 If by 'movement widget' you mean the feminine symbol, I have that already, didn't change with Scene2 off. (disregard, client restart required for scene2 death :) )
Problem is what to do with it. Click and drag to determine scan range of probe OR probe seemingly randomly warp off to new location.
I was half expecting a 3D system like in Homeworld, with 2D plane being base and then using a modifier key (Shift/Ctrl/Alt) to activate 3D (height) movement. Have no idea what is going on here,
Once you have a 100% result there is no way to actually warp to it either.
PS: Whomever is in charge of the DevBlog on probing system needs to get it out pronto, the entire Wormhole mechanic sort of depends on us minions finding the damn things :)
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Revan Starstrider
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Posted - 2009.02.09 16:19:00 -
[38]
Thinking this deals with wormhole space so here goes...
Any plan on removing local from Wormhole space?
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Geaux Tiger
Tigris Cleptum Gaza
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Posted - 2009.02.09 16:20:00 -
[39]
System map feedback:
1. Without some type of a plane, such as showing orbits of planets, it makes it difficult to tell exactly where the probes are positioned. Same goes for where you currently are located in the system in reference to the x,y,z planes. Moving the probes is irrelevant if you can't tell where they are going to.
2. Keeping the system background graphics showing while using the system map makes it difficult to even see the representations for bookmarks, probes, your ship, planets, etc. The background, if in a system with light colors, tends to wash out the icons.
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DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 16:20:00 -
[40]
evening,
here are my problems.
i get tons of results, but i simply cant warp there.
scan range can only be changed via map (dont know what kind of map i see there.)
Maps in general not working.
Ships dont cloak, you allways see the model of a uncloaked ship.
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CCP Greyscale
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Posted - 2009.02.09 16:25:00 -
[41]
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 09/02/2009 16:21:08 If by 'movement widget' you mean the feminine symbol, I have that already, didn't change with Scene2 off. (disregard, client restart required for scene2 death :) )
Yup, you need to restart. There should be a very large and obvious silver thing with arrows which will make your life approx 1000x easier.
(Blog is my responsibility, it'll be done soonish.)
As a general reply to people having trouble with movement and the map in general, it isn't currently working properly with scene2 enabled. If you switch this option off and restart your client, life should get easier
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Jenna Malone
Caldari W-hat LLC
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Posted - 2009.02.09 16:32:00 -
[42]
So what is this about Cosmic Anomalities, that scan to 100% strength, yet when selecting, it just shows a translucent sphere centered around a probe?! |
GingeB28
Caldari Antares Shipyards
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Posted - 2009.02.09 16:33:00 -
[43]
Don't Know If its been mentioned or not but everytime i click on a station and press look at the stars in the background dissapear all together until i reset the camera at which they reapier. |
DeepBlue
Cutting Edge Incorporated RAZOR Alliance
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Posted - 2009.02.09 16:37:00 -
[44]
Originally by: CCP Greyscale
Originally by: Hirana Yoshida Edited by: Hirana Yoshida on 09/02/2009 16:21:08 If by 'movement widget' you mean the feminine symbol, I have that already, didn't change with Scene2 off. (disregard, client restart required for scene2 death :) )
Yup, you need to restart. There should be a very large and obvious silver thing with arrows which will make your life approx 1000x easier.
(Blog is my responsibility, it'll be done soonish.)
As a general reply to people having trouble with movement and the map in general, it isn't currently working properly with scene2 enabled. If you switch this option off and restart your client, life should get easier
thx. deactivating scene 2 fixed the map bug, and the probe movement.
however, you still cant warp to your scan results.. and this is where the wormhole testing will end :( |
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CCP Greyscale
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Posted - 2009.02.09 16:38:00 -
[45]
Edited by: CCP Greyscale on 09/02/2009 16:39:16 The basic principle of the new system is that each probe just generates a distance to whatever it scans. If you have two probes scanning the same thing, those two distances resolve to a circular result. Three probes will give you two results*, one above the plane and one below. Four gives you a solid hit which you can warp to.
The result doesn't become warpable until you get a hit with four probes.
Also, you do have to triangulate - there are measures in place to stop you cheating and dropping four probes in the same spot :)
* If the distance between the two results is very small (due to the three probes being roughly coplanar with the target) we collapse them into a single result for convenience. |
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Jenna Malone
Caldari W-hat LLC
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Posted - 2009.02.09 16:42:00 -
[46]
Duh, four probes... Figures :V |
Hoshi
Eviction.
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Posted - 2009.02.09 16:45:00 -
[47]
One skill could perhaps effect probe warp speed. |
Haral Reimo
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Posted - 2009.02.09 16:46:00 -
[48]
Originally by: CCP Greyscale Three probes will give you two results*, one above the plane and one below. Four gives you a solid hit which you can warp to.
The result doesn't become warpable until you get a hit with four probes.
Given that those two points generated from 3 probes should be a reasonable degree of accuracy, with the 4th probe just determining between them, is there a reason you don't allow people to just warp to both points to see which one is the actual hit? |
Hoshi
Eviction.
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Posted - 2009.02.09 16:47:00 -
[49]
I think the moving widget is a bit too larger, makes it difficult when you have several probes close to each other, can't really see what is going on. Maybe make the center cube smaller and the arrows thinner while keeping their length. |
Dragossin
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Posted - 2009.02.09 16:47:00 -
[50]
There seems to be a problem with the conversion from old scan probe launchers to the new ones.
All scan probe launcher I's and recon probe launcher I's i had turned into expanded probe launcher I's (same for the SOE launchers). From what i read here the old scan probe launcher I's should have turned into core probe launcher I's?
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Etien Aldragoran
DarkStar 1 GoonSwarm
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Posted - 2009.02.09 16:51:00 -
[51]
Is there a problem with the skills required to use core probes? I have the prereqs trained, but it says I do not have the skills required when I try to analyze a probe.
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CCP Greyscale
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Posted - 2009.02.09 16:53:00 -
[52]
Originally by: Hoshi One skill could perhaps effect probe warp speed.
I guess it could be useful in larger systems. I'll add it to the list of things to consider - I wasn't sure it'd be worthwhile. I'd lean towards having it affect the probe's sublight speed too just to give it some oomph.
Originally by: Haral Reimo
Originally by: CCP Greyscale Three probes will give you two results*, one above the plane and one below. Four gives you a solid hit which you can warp to.
The result doesn't become warpable until you get a hit with four probes.
Given that those two points generated from 3 probes should be a reasonable degree of accuracy, with the 4th probe just determining between them, is there a reason you don't allow people to just warp to both points to see which one is the actual hit?
Actually now I think about it, it's possible that those two points are indeed warpable. I can't remember exactly
Originally by: Hoshi I think the moving widget is a bit too larger, makes it difficult when you have several probes close to each other, can't really see what is going on. Maybe make the center cube smaller and the arrows thinner while keeping their length.
This is on our to-do list I believe :)
Originally by: Dragossin There seems to be a problem with the conversion from old scan probe launchers to the new ones.
All scan probe launcher I's and recon probe launcher I's i had turned into expanded probe launcher I's (same for the SOE launchers). From what i read here the old scan probe launcher I's should have turned into core probe launcher I's?
This is how I intended it to work originally; I'm not sure why that doesn't match up with the patchnotes... The logic is that any ship which has a current launcher fitted has enough CPU to fit the expanded launcher, and at that point why would you want the less-capable core one? It's something we could change (if I buy Prism X some chocolate), but I think the current change makes more sense personally.
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Brzhk
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Posted - 2009.02.09 16:55:00 -
[53]
the moveboxes are effectively waaaayyyyy to big .
Also, selecting multiple probes and click 'recover' jsut recovers the one on which the menu has been opened.
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Thaliya Dejar
Jagdkommando RAZOR Alliance
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Posted - 2009.02.09 17:03:00 -
[54]
Got one !!!!!!!!!!!!! http://dl.eve-files.com/media/0902/2009.02.09.16.37.01.jpg |
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CCP Greyscale
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Posted - 2009.02.09 17:08:00 -
[55]
Originally by: Thaliya Dejar Got one !!!!!!!!!!!!! http://dl.eve-files.com/media/0902/2009.02.09.16.37.01.jpg
You win a prize of some kind. Did you try going through it yet? |
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Haral Reimo
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Posted - 2009.02.09 17:10:00 -
[56]
Originally by: Thaliya Dejar Got one !!!!!!!!!!!!! http://dl.eve-files.com/media/0902/2009.02.09.16.37.01.jpg
It's invisible? I was hoping for some kind of cool wibbly-wobbly tear in space effect
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Thaliya Dejar
Jagdkommando RAZOR Alliance
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Posted - 2009.02.09 17:10:00 -
[57]
nope i just wait for my T3 ship skill. Its finished in 3 minutes
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Verite Rendition
Caldari F.R.E.E. Explorer Wildly Inappropriate.
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Posted - 2009.02.09 17:11:00 -
[58]
So what is a wormhole classified as on the scanner? ---- FREE Explorer Lead Megalomanic EVE Null-Sec Player Influence Map http://dl1.eve-files.com/media/corp/Veritefw/FWinf |
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CCP Greyscale
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Posted - 2009.02.09 17:16:00 -
[59]
Originally by: Brzhk Also, selecting multiple probes and click 'recover' jsut recovers the one on which the menu has been opened.
If you want to recover multiple probes, I suggest activating them using the checkbox and then using the "recover all" button at the top. Multi-selecting probes with control or shift doesn't currently make the right-click menu operate on multiple probes. Although perhaps it should.
Originally by: Verite Rendition So what is a wormhole classified as on the scanner?
It's an unknown-type cosmic signature.
Also, the graphics aren't ready yet. It'll look much nicer soonish.
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Tharrn
Amarr Epitoth Fleetyards Curatores Veritatis Alliance
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Posted - 2009.02.09 17:18:00 -
[60]
Hmmm... I have Astrometrics 5, a Signature and still can't warp there :/
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Let's agree to respect each others views, no matter how wrong yours may be. |
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